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13561  Gaming / Console / PC Gaming / Re: Zack and Wiki [Wii], Disgaea [PSP], Orcs and Elves [DS] ... Oh, my! on: December 20, 2007, 06:45:19 PM

Quote from: Qantaga on December 20, 2007, 06:03:00 PM

I'm looking for a present for my brother. I thnk I've narrowed it down to one of the three in the title of the thread.
Zack and Wiki - Good reviews. I found the IGN Review thread here and the community responses seemed to have been very favorable. He has a 7 year old son that he likes to play games with, so this would seem to fit the bill. Probably the safe choice.
Disgaea - He played the original on the PS2 years back and enjoyed it. I wasn't able to find a thread about the PSP version of Disgaea (I easily could have just missed it), so I'm very curious if anyone here has any impressisons. Is it a nice update that is enjoyable on the PSP? Does it add much or is it basically a port? Probably the nostalgic choice.
Orcs and Elves - I believe this was originally a cell phone game, hopefully beefed up for the DS. I doubt this would be the way to go, but I saw it on the shelf and wondered if anyone here has tried it. He does like old school RPGs, if they're well done. He loved Eschalon (PC) and also enjoyed Etrian Odyssey (DS). Probably the risky choice.
Any feedback on these would be appreciated. I hate to admit it, but I'm also looking for some impressions because I'm interested in hearing about them for my own selfish purposes after the holidays. smile

Zak & Wiki is great.  It's very puzzle oriented, so as long as he can "think outside the box," he'll enjoy it.

I haven't played Disgea, but the reviews have been good.  86% on Gamerankings.

Orcs and Elves has not been beefed up for the DS.  The gameplay is good, but the graphics needed to be improved, IMO.
13562  Gaming / Console / PC Gaming / Re: Resident Evil: Umbrella Chronicles Impressions on: December 20, 2007, 05:03:57 PM
This is a fun game, no doubt, and deeper than you'd expect an on-rails shooter to be.

As for the Zapper, I think it comes down to how you feel about the peripheral.  For some people, it helps with aiming, for others, like me, it is more of a hinderance.  I'm planning to use the Nyko Perfect Shot when it comes out.
13563  Gaming / Console / PC Gaming / Re: What's your GOAT of the year for 2007? on: December 19, 2007, 08:17:54 PM

Quote from: Knightshade Dragon on December 19, 2007, 07:49:11 PM

Atrocious has to go to Bullet Witch.  My sweet Lord in Heaven was this game horrible in every way.  There was absolutely zero redeeming qualities in this game for me.  None.

Here comes Shifty
Here comes Shifty
Right down Bullet Witch Way...
13564  Gaming / Console / PC Gaming / Re: Duke Nukem Forever Tomorrow!!! on: December 19, 2007, 07:46:29 PM
I wasn't expecting more than a teaser trailer, personally, and that's what this was.

I think they might have been better served stealthing it out, though, instead of announcing it.

Seems like they've got an uphill battle on their hands.  People appear to resent Duke nowadays.  It's been a long time since he was cool.
13565  Gaming / Console / PC Gaming / Re: The Witcher on: December 19, 2007, 12:30:55 AM
Patch?  Patch?  Patch?!?
13566  Gaming / Console / PC Gaming / Re: Rock Band Impressions! on: December 19, 2007, 12:18:34 AM

Quote from: Calvin on December 18, 2007, 10:21:20 PM

Quote from: gellar on December 18, 2007, 08:05:01 PM

Quote from: leo8877 on December 18, 2007, 07:56:13 PM

I just bought Buddy Holly.   Not my favorite Weezer song, but I want to support more Weezer songs!

Where is the damn Sweater Song?

Perfect situation bitches!

Doon doodoodoodoo doodoodoodundun
13567  Gaming / Console / PC Gaming / Re: Zack and Wiki review from IGN on: December 18, 2007, 09:11:20 PM

Quote from: Andrew Mallon on December 18, 2007, 08:35:08 PM

I retried the rhythm game again last night and I think the problem is that I have a borderline case of White Man's Disease. I finally started to get the hang of it after a few tries and eventually managed to satisfy Baron von Skeletor so that he would part with the treasure map.

I'm so glad no one could see me playing though icon_lol The only way I could do it well was to stand up, bend my elbow so the Wiimote is close to my head and then shake it as if I was ringing a bell. Of course, once I started getting the hang of it, I couldn't just stand still as I felt myself getting my groove on. I earned that map!

Bullwinkle, I tried holding the Wiimote upside down as you suggested, but it didn't work for me. I think it really must depend on what movements you make with it.

No, no, not upside down, just backwards.  the A button faces the TV, but it's still right side up.  Sorry, I may not have described it very well.
13568  Gaming / Console / PC Gaming / Re: Super Mario Galaxy impressions on: December 18, 2007, 12:22:08 AM

Quote from: Tebunker on December 17, 2007, 11:18:39 PM

Quote from: Xmann on December 17, 2007, 07:02:15 PM

After getting to just 26 stars, i've really lost all desire to proceed any further.   The art, style, and imagination is incredible.....but for me it can be really frustrating and too much replaying the same level just to get through. 

I was actually playing just a few minutes ago and shut it off after dying 8 straight times on a particular level.   I just don't have the patience i guess.

Really? I don't think there was any level in the game, especially around 26 stars that was any where near that frustrating. Hell even some of the optional challenge stages were easy. Add on top of that how easy it is to get up to 75 extra men I never felt frustrated. That stinks, I wish it wasn't so frustrating for you.

It's easy to get extra lives, but everytime you quit you're back to the minimum.  It is helpfully to get 5 lives from Peach each time you start and there are a bunch of 1-Ups scattered around the main hub, but I was supremely frustrated the first time I started agian and saw what had happened to all of my lives.

That said, I'm at the bedroom, and I haven't lost more than half a dozen lives trying to get through a level.  Even the challenge levels are just a little more frustrating.  I find that any time I'm ready to give up, I try once more and it clicks.
13569  Gaming / Console / PC Gaming / Re: Zack and Wiki review from IGN on: December 17, 2007, 10:24:37 PM

Quote from: Andrew Mallon on December 17, 2007, 05:02:30 PM

I started playing this after finishing Mario Galaxy and, after about two hours of play the game seems very charming. I love some of the little touches of humor in this game, like seeing the rabbit ears the first time the Oracle appears or having Zack chomping on a candy bar when he falls out of the exploding plane in the opening. There's also something infectious about Wiki's irrepressible optimism in the face of violent, gruesome, humorous death.

Can anyone give me any tips for the rhythm mini game? I found Baron Von Skeleton (or whatever his name is--Barbaros's conductor) and I absolutely cannot do the shake-the-wiimote to the notes mini-game. I gave up after about six tries when my hand started cramping up. Anyone have any suggestions?

The rhythm game is completely messed up.  I had calls in to tech support about it and everything.  It's not like I'm bad at rhythm games, but I wasn't even coming close.  I read a tip online that really helped.  It still took a little while to get it the first time, but now it's not too hard.  Turn the Wiimote around, so that the B trigger is facing you.  The icon doesn't indicate that, and I'm not sure why it works better, but it does.  Still messed up, though.  That shouldn't be as frustrating as it is.
13570  Gaming / Console / PC Gaming / Re: What are you buying this week? (12/17) on: December 17, 2007, 10:20:27 PM

Quote from: The Grue on December 17, 2007, 03:05:33 PM

Nights, unless the reviews are really bad.

I second that emotion.

I'll probably get Sensible Soccer,too.  And maybe maybe maybe MX vs ATV.
13571  Gaming / Console / PC Gaming / Re: Star Trek: Conquest... ? on: December 16, 2007, 05:22:59 PM
I feel like the first game that threw the PD out the window was the excellent Elite Force.  Shooting aliens with phasers was a blast.  Of course, it helped that it was set on the Voyager, who were all trapped in an unknown universe and could shoot stuff.  I think it went downhill from there, keeping peace and all.

However, I personally don't want to play a videogame about peaceful negotiations, so I'm fine with a game like Conquest (although I've played it, and it's not very good, so I'd like to stress the "like" part).

Of course, if this adventure game comeback that I keep predicting for the Wii happens, we may see a game like ST: 25th Anniversary again (which was a fantastic game).
13572  Gaming / Console / PC Gaming / Re: Frontlines: Fuel of War Demo [XBLM] on: December 15, 2007, 10:00:01 PM

Quote from: skystride on December 13, 2007, 06:26:14 PM

Frame rates were too inconsistent in the demo.  I didn't like the graphics much.  Enemy AI was pretty messed up too.

The video in the end mentions lots of vehicles and devices, that could potentially be fun in MP.  I actually thought this might be an Endwar type RTS rather than a FPS.

I didn't see any framerate issues at all. 
13573  Gaming / Console / PC Gaming / Re: Burnout Paradise : DEMO IMPRESSIONS! (newfangled poll too!) on: December 15, 2007, 09:57:59 PM

Quote from: metallicorphan on December 15, 2007, 08:46:49 PM

i just got told that there are no insurance crashes in this one....if thats true,i am so OUT

i spent hours doing those and loved them and found them much better then the actual races

Agreed.  The crash events were the main quirk of the game for me (and my wife), too.   I assumed they just weren't in the demo.  If they're not in the game, that will be one of the most ludicrous decisions since the moody speed metal was added to Prince of Persia.  Worse, actually.  Even if it is in the game, the decision to not put one in the demo is still ludicrous.  Aren't demos supposed to sell the game?  The same goes for not putting a retry or warp in the demo if it's going to appear in the full game.  Look at how many people they've turned off in this very board.
13574  Gaming / Console / PC Gaming / Re: Star Trek: Conquest... ? on: December 15, 2007, 09:51:12 PM

Quote from: Calvin on December 15, 2007, 08:57:09 PM

Quote from: Starshifter on December 15, 2007, 08:30:44 PM

I've said it a billion times before.  Star Trek is NOT about combat.  Star Trek Conquest is an oxymoron.  Star Trek is about exploration and making contact and learning about new species.  Combat is for defensive purposes only unless you are a making a game focused on the Romulans or Klingons.  When will the developers ever learn this.

That is the old Star Trek. That is Roddenberry Trek. There is nothing wrong with it. Not one iota. It is a wonderful philosophy and made for wonderful TV for almost 20 years. Unfortunately, it also severely hampered the story progression of several seasons TNG, Voyager, and even the first couple years of Enterprise. The DS9 developers were allowed to approach the Trek universe from the other angle, and the results are some of the best sci-fi, well, ever. When Enterprise approached what would have been the dark, gritty, ugly first few years of Starfleet it became a superb show.

There is a place for a mixture of the old ideal of Star Trek with a more pragmatic look at what the galaxy of Star Trek would look like. Saying that combat or conquest has no place is trying to make the show a fairy tale-unless I guess you are specifically referring to the mission and behavior of the Federation itself, and not "Star Trek" as a whole.

And yet, this game is about none of that.  It's hopping around planets and fighting whatever Klingons, Romulans, Borg or other race that I don't know (but was huge on DS9, apparently) happen to be taking a leak there.
13575  Gaming / Console / PC Gaming / Re: Tom Raider: Underworld on: December 15, 2007, 09:48:33 PM

Quote from: naednek on December 15, 2007, 07:27:42 AM

Who is Tom?

He's my friend on MySpace.  You're probably not cool enough to know him.
13576  Gaming / Console / PC Gaming / Re: What is Your Game of the Year? on: December 15, 2007, 09:46:00 PM
I think it's Portal for me, as well. 

With Bioshock probably taking second.

Super Mario Galaxy
Assassin's Creed
Rock Band
Call of Duty 4

may all be tied for third.
13577  Gaming / Console / PC Gaming / Re: Tom Raider: Underworld on: December 15, 2007, 04:09:35 AM

Quote from: CeeKay on December 15, 2007, 02:42:44 AM

Sorry, no Kate Beckinsale included.  Still, it's cool to see they are going to continue with the story from Legend.

It's almost like they said, "The first one was great.  We'll redo that then throw out the garbage that followed to create a new storyline."

I'm excited about this Laura renaissance.  She was always a good character who was wasted horribly.
13578  Gaming / Console / PC Gaming / Re: Burnout Paradise : DEMO IMPRESSIONS! (newfangled poll too!) on: December 14, 2007, 03:33:30 PM

Quote from: Gratch on December 14, 2007, 03:30:45 PM

Quote from: Harkonis on December 14, 2007, 02:52:23 PM

I understand what you mean about wanting to restart the race afterwards, and I'm not sure if they will have a shortcut like NFS:MW did.  I don't understand the complaints about the minimap though.  Many people are saying it's hard to read and I had no such problem at all.  Foudn my way around town with ease between the minimap and the compass and the street signs at the top of the screen.

Maybe I was missing something, but it didn't look like the actual race starting point showed up on the minimap.  I saw icons for the gas station, paint store, and junkyard (?), but there was no icon highlighting where the race actually started.  I had to open the large Start menu map, see where it was, then try to remember the street route to get there.   If they allowed some sort of fast travel (i.e. selecting the race start icon the Start menu map teleported you there), it would eliminate a lot of the confusion.

There were race icons once you found them, but no way to fast travel or even set up a waypoint to find it again.
13579  Gaming / Console / PC Gaming / Re: Burnout Paradise : DEMO IMPRESSIONS! (newfangled poll too!) on: December 14, 2007, 03:31:09 PM

Quote from: Purge on December 14, 2007, 02:17:03 PM

Is there a pause and restart option when you've completed a race?

What about overmap shortcuts?

No and no.

Quote from: Harkonis on December 14, 2007, 01:22:22 PM

I really like this game a lot.  They removed the stuff I didn't like about the burnout series (the intentionally driving through cars and the like) and the added the open world aspect which I've really grown to love.

There is still the same racing feel that you loved in the old games, you just have to start an event to get it.  Not sure why people are having an issue with that.

I played multiplayer for almost 3 hours yesterday and even on the smaller area of town provided and with only 4 people and not many actual objectives, we were all having an absolute blast.

The mug shot on the xbox live camera when you take someone down was funny as hell too.


Quote from: Harkonis on December 14, 2007, 02:52:23 PM

I understand what you mean about wanting to restart the race afterwards, and I'm not sure if they will have a shortcut like NFS:MW did.  I don't understand the complaints about the minimap though.  Many people are saying it's hard to read and I had no such problem at all.  Foudn my way around town with ease between the minimap and the compass and the street signs at the top of the screen.

Did you play the past Burnout games?  The whole point of the racing is the stuff you didn't like.  Driving into oncoming traffic and such is how you raise your boost which you need to win races.  Because of that, Burnout is an intense racing experience.  You cannot take your eyes off the road or you'll have a major accident which takes up precious time.  The idea of a mini-map in that type of racing environment is ridiculous.  

It sounds like the type of racing game you want isn't Burnout.  There are plenty of other ones out there, you should try one of those.  Unfortunately, it looks like you can try Burnout Paradise, too.
13580  Gaming / Console / PC Gaming / Re: Burnout Paradise : DEMO IMPRESSIONS! (newfangled poll too!) on: December 14, 2007, 05:06:11 AM

Quote from: Simon on December 14, 2007, 12:05:55 AM

Not sure what to think really, I love the Burnout series but I'm not entirely sold on the new game format. It looks and drives great and tearing through the city is complete fun, but I already miss being able to just race and do straight up crash events. I'll probably pick it up but I'll hold off for some reviews, especially to see how the game fairs after playing it a while.

Anyone else notice the CompUSA billboards? smile

The billboards made me laugh out loud.  So funny, yet so sad.

The poll seems to be showing a difference of opinion to what I'm reading here (other than Purge's undersized wang or oversized middle finger).  I'm in the not so impressed crowd.  I think the game looks amazing and drives great, but I got bored looking for the right intersection pretty quickly.  Hasn't the "free roaming city" thing EA has been cramming down our throats for years now been dead for at least two of those years.  Give me an effin menu.  If you want to give the people an option to tool around the city driving into paint shacks for shiny new oh-look-it's-orange-oh-wait-it's-green paint jobs fine, but give me an effin menu so I don't have to deal with it.

When I downloaded the demo, all I wanted to do was try out a crash event.  That's it.  Just one little crash event.  Maybe there's one lurking at some intersection with a barely visible stoplight, I don't know, but I got tired trying to find it.  I found the stunt race which I thought sounded cool, but it started in an area with no immediate ramps.  I zoomed around, crashing into things and scored 2,000 of the 50,000 points I needed.  Irritating.  Shortly thereafter I found the beach which has ramps aplenty, naturally.  I tried to call up the menu for a Retry Last Event option. 

The map said, "Tough crap for you, maybe you'd lke to try our great online mode instead." 

I said, "Can I at least set up a waypoint to get back to the stunt race." 

"No," said the annoying map, "but if you're good at reading useless street signs you may be able to find it."

The street map thing was especially bothersome.  In one race, I tried following the mini-map, which is all but useless when you're flying into oncoming traffic at 100 MPH.  I saw a street sign blink at me and assumed I was meant to turn.  I turned.  Another blinking street sign and another turn.  Suddenly, the mini-map screamed at me with a black border showing that I'd driven to the edge of the world.  The Country Club was somewhere up North.  DAMNIT.  Well, I thought, I'll just restart the race...

"Maybe you'd like to try our great online mode instead..."
13581  Gaming / Console / PC Gaming / Re: [Wii] Medal of Honor: Heroes 2 - Initial Impressions on: December 14, 2007, 04:49:00 AM

Quote from: Jag on December 12, 2007, 04:48:04 PM

IGN's review is out and they give it a 9.3!

I cannot wait for this now.
13582  Gaming / Console / PC Gaming / Re: Turns out the new refurb Xboxes? Not so much any better than the old ones on: December 13, 2007, 11:54:30 PM

Quote from: gellar on December 13, 2007, 09:07:45 PM

Oh regarding the power brick... my replacement 360 has the old style power brick.

Oddly enough, the Costco 360 I need to return has the new style power brick.

I have no idea what any of this means.


The Costco unit I'm returning (with HDMI) has the old power brick, while my old replacement unit has the new power brick.
13583  Gaming / Console / PC Gaming / Re: Ghostbusters Game (360, PS3, Wii) on: December 13, 2007, 04:22:46 AM

Quote from: CeeKay on December 13, 2007, 03:45:37 AM

I've always been disappointed TR never continued the Nocturne series.....

That first Blair Witch game wasn't bad, either.

Wasn't Bloodrayne connected to the Nocturne world?

The last Bloodrayne game wasn't too bad.  The first one was pretty weak, though.
13584  Gaming / Console / PC Gaming / Re: Frontlines: Fuel of War Demo [XBLM] on: December 12, 2007, 10:42:30 PM

Quote from: metallicorphan on December 12, 2007, 05:14:30 PM

thanks for the heads up Bull,i'll download it tonight hopefully(unless its U.S. only..Grrr)

okay played this but i didnt have a lot of time with it

first i was dissapointed that it was another FPS...for some reason i was believing that this was a clone of Mercenaries...not sure where i got that from....but it is still a pretty good demo,and i agree with the background story being pretty cool.....gonna give it a proper go tomorrow when i have more time

And I thought it was more strategy based.  I was a little surprised that it was a(n) FPS myself.
13585  Gaming / Console / PC Gaming / Re: Turns out the new refurb Xboxes? Not so much any better than the old ones on: December 12, 2007, 09:18:15 PM

Quote from: wonderpug on December 12, 2007, 07:52:19 PM

I'm pretty sure that's the date the sticker was manufactured.

13586  Gaming / Console / PC Gaming / Re: Arkadian Warriors for XBLA on: December 12, 2007, 07:37:55 PM

Quote from: Simon on December 12, 2007, 07:00:57 PM

Tried it and liked it. It's a total button mashing hack n' slash but it's pretty fun for what it is and it looks great for an XBLA game. I'd be interested to hear if it's still fun after a few more levels or starts to wear thin.

IGN didn't think so.  They gave it a 5.7
Closing Comments
We can handle repetitious gameplay in our dungeon crawlers -- it’s generally mindless fun. When you add in a total lack of variety in dungeon and mission design and toss a bunch of generic monsters our way, it just becomes mindless. Though there aren’t any other games like Arkadian Warriors on the Xbox Live Arcade, there certainly are a lot better ways to spend your time and money.

Games Radar gave it a 6.
You'll Love:
Cartoon-y art style
Co-op mode
Shiny graphics
You'll Hate:
2 player co-op limit
Monotonous dungeon crawling
Feeling like you've played this before 

Team Xbox gave it 8.4, though.
Although you probably won’t be blown away with Arkadian Warriors’s production values or combat system, there is something to be said for an entry-level ARPG that comes with a small price tag via XBLA. Sure, you could pull out your older-bit systems of yesteryear and enjoy a game similar to Arkadian Warriors, but why? Wanako’s title is a fresh IP, contains satisfactory RPG progression, has a paltry asking price and kicks out Gamerscore points to boot.
If you want to get “into” an RPG for the first time, or don’t want your virtual second life becoming more important than your real life, Arkadian Warriors may just be the portal to another world for you.
13587  Gaming / Console / PC Gaming / Re: Turns out the new refurb Xboxes? Not so much any better than the old ones on: December 12, 2007, 07:33:12 PM
I also got the two pronged plug (I think the grid thing is a vent).

I kind of got the impression that they did very little to the unit itself and just replaced the plug.

BTW, I'm taking the HDMI box back to Costco.  I'm too worried about serial numbers and such. 
13588  Gaming / Console / PC Gaming / Re: Frontlines: Fuel of War Demo [XBLM] on: December 12, 2007, 05:12:39 PM
Well, the demo cuts you off before you complete the second stage of the objective, but you do get to drive a tank.  A little unweildy, but fun.  I got blown up a little too quickly for my tastes.

The reason for the name of the game becomes clear as you play.  Each objective that gets taken over pushes the frontline forward.  It does not appear that the enemies push the frontline back.  At least, not in single player.

They do proudly mention that there will be 32 player MP.  I get the impression that MP will be pretty damn great, in a Battlefield kind of way, but not so much about zone control as trying to keep pushing the frontline forward.  Might be enough to make this fresh.  The gadgets and vehicles might do a lot toward that end, too.  Time will tell.

This has definitely moved onto my list.  I look forward to the release.  Anyone know when that is?
13589  Gaming / Console / PC Gaming / Re: Frontlines: Fuel of War Demo [XBLM] on: December 12, 2007, 04:50:40 PM
Wow, this is pretty good. 

The opening cinema sets up a rich backstory in a chillingly believable way.  In the first cutscene, the leader of the squad starts a little too intense and then has nowhere to go but shouting more.  Overall, though, it seems above average, story-wise.

Graphically, it looks pretty good.  Not as smooth as COD4, but next-gen, certainly.

As far as gameplay goes, it's typical push-forward-to-the-next-objective fair, but it's hard.  I died twice making it to the first objective.  And they limit your redeploys (you get 9, I believe).

I've had the impression from the videos, that there is a strategic element to this, and so far I haven't seen it, though I didn't get a chance to finish the demo level yet.  There do seem to be plenty of avenues of attack available to you: alleys, cover, rooftops with ladders aplenty.  It also seemed there would be other vehicles.  So far I've seen a tank, but haven't used one yet.

The environment seems to be very destructable.  I fired a grenade launcer at a guy on a roof, and a big section of wall fell off, right where he was standing.  Very cool looking.

Really, the only issue I have so far is that I have to remember that the left trigger doesn't bring up my sight but it does throw a grenade.  Pretty impressed so far.  It's very polished for a demo.

13590  Gaming / Console / PC Gaming / Re: [Wii] Medal of Honor: Heroes 2 - Initial Impressions on: December 12, 2007, 04:26:23 PM
I find the Zapper to be more of a hindrence than a boon in pretty much any game I try it with, Crossbow Training included.  I'm looking forward to Nyko's gun which comes out right after Xmas (?!).  At least it's a pistol (and can still use the 'chuck).
13591  Gaming / Console / PC Gaming / Re: Arkadian Warriors for XBLA on: December 12, 2007, 04:23:50 PM
Yeah, the camera turn speed is annoying, but not a deal breaker.

I wish the sound effects gave the game a little more oomph.  It may be a little too light.  Also, wasn't Fate finally announced for XBLA?  This feels like Fate-light, which itself was Diablo-ultralight.

Not bad, but it feels a little empty.
13592  Gaming / Console / PC Gaming / Re: Ghostbusters Game (360, PS3, Wii) on: December 12, 2007, 04:21:16 PM

Quote from: unbreakable on December 12, 2007, 03:51:52 PM

Quote from: Bullwinkle on December 12, 2007, 01:04:05 AM

Quote from: unbreakable on December 11, 2007, 11:46:12 PM

To celebrate I watched a video of someone completing the SMS Ghostbusters game.  It's... less exciting than one might think.

I don't know...I can think quite a bit.

Well basically the dude just kept catching ghosts (lay trap, move ghosts over on the left, move them over on right, open trap.  Rinse, repeat).  That was about 70% of what went on.  15% was driving around- after he purchased the vaccuum upgrade for the car, he was able to capture ghosts while driving.  13% was moving around the map and making sure to hit ghosts so you can catch them when you drive.  And the final 2% was the end, which interestingly kind of turned into a platform game, even though there had been no other platformer elements in it up to that point.

So basically, you could just watch him catch a few ghosts and watch the end, and that would pretty much be all you needed to see.  It would shrink your viewing time from about 20 minutes to about 5 minutes.

Gotcha.  Really, I just felt like paraphrasing Han Solo.
13593  Gaming / Console / PC Gaming / Frontlines: Fuel of War Demo [XBLM] on: December 12, 2007, 04:20:17 PM
I was surprised to find the Frontlines demo on Marketplace this morning.  I believe it comes in at 1.7 gigs!  Just finished DLing, so I'll give it a go soon.

Isn't Burnout Paradise due today, too?
13594  Gaming / Console / PC Gaming / Re: Ghostbusters Game (360, PS3, Wii) on: December 12, 2007, 01:04:05 AM

Quote from: unbreakable on December 11, 2007, 11:46:12 PM

To celebrate I watched a video of someone completing the SMS Ghostbusters game.  It's... less exciting than one might think.

I don't know...I can think quite a bit.
13595  Gaming / Console / PC Gaming / Re: Have you had multiple 360 failures? Are you articulate? on: December 11, 2007, 10:23:46 PM

Quote from: Jag on December 11, 2007, 09:37:40 PM

Quote from: warning on December 11, 2007, 06:39:59 PM

He just published his article:

Hank are you the Harry in the story?

You mean this guy?


Harry Reimer?  Wasn't that a character in one of the Leisure Suit Larry games?
13596  Gaming / Console / PC Gaming / Re: The Witcher on: December 11, 2007, 06:41:19 PM

Quote from: Calvin on December 10, 2007, 05:25:12 PM

Quote from: Bullwinkle on December 10, 2007, 03:00:32 PM

Quote from: Fellow on December 03, 2007, 07:30:38 AM

Ayup, I've basically put the game on hold until next weekend when the new patch is supposed to pop up. Those loading times were really starting to be a bit of an annoyance.

Any word on that patch?  I'm locking up very early into the game and can't proceed past a certain point.
I was trying to figure this out the other day, and the guy from CDProjekt said it could be any day now.

I seriously am clicking the "Check for Updates" button a couple of times a day, hoping it's finally out.
13597  Gaming / Console / PC Gaming / Re: Your top 5 / 7 / 10 (whatevs) downloadable games of 2007 on: December 11, 2007, 06:07:16 PM
Man, depward, a lot of your "favs" seem to be not very favored by you.

I love that Gamasutra has Pac-Man CE as their favorite downloadable game.  I loved that game and kept trying to hype it here.  It has the same addiction quality as Geometry Wars, IMO.

There were better games than Jetpack Refuelled, though.
13598  Gaming / Console / PC Gaming / Re: Ghostbusters Game (360, PS3, Wii) on: December 11, 2007, 05:15:04 PM

Quote from: The Grue on December 11, 2007, 05:11:39 PM

I guess I am alone in thinking that the Wii version's art style is really cool.  I am not sure what wonderpug meant about that it would have been a fun way to control the proton pack.  You still control it with the wiimote, it is just that the core of the game is different.  I might actually get both.

I think the Wii art style is great, I just hope they can make the environments look as great as the renderings.

Hell, I wish more companies would try to develop a different graphics engine for Wii games, rather than just drop the resolution.
13599  Gaming / Console / PC Gaming / Re: Dragon Quest Monsters: Jokers Impressions? on: December 11, 2007, 05:11:34 PM
Nice, Farscry.  Thanks for putting that time in.

What about using a guide with the game? I was thumbing through one at Best Buy the other day, deciding if I wanted to pick up the game.  Seemed like a lot of stats, but nothing useful in exploring, which is how I typically use a guide.
13600  Gaming / Console / PC Gaming / Re: What are you buying this week? (12/10) on: December 10, 2007, 05:43:20 PM

Quote from: Destructor on December 10, 2007, 05:25:14 PM

Quote from: fyedaddy on December 10, 2007, 04:38:48 PM

Quote from: Lockdown on December 10, 2007, 04:08:52 PM

I had thought GalCiv2-Twilight of the Arnor got pushed back to mid-January... but since I pre-purchased it so I could play the beta, I'm not entirely sure of that.

Other than that though... nada.
I thought they held a vote which then pushed it to January as well. If it hits this week I'll pick it up, otherwise this will be the fourth week in a row of "Nothing".

Yeah, I wasn't sure if it was supposed to be released or not. But it said it was there, so onto the list it went.

And here's the VC games of the week:

Pokémon Snap (Nintendo 64, 1 player, Rated E for Everyone, 1,000 Wii Points): As one of the most unique games in a renowned series, Pokémon Snap was the first truly 3-D Pokémon game and introduced the phenomenon to the Nintendo 64. Travel to Pokémon Island and meet Professor Oak to begin a safari, taking the best possible photographs of 63 different Pokémon as they exist in the wild, undisturbed by humans. This is not as easy as it sounds—the island has many types of climates and environments to explore, along with secret activities and hidden passages to discover. Plus, some of the Pokémon can be a little shy and won’t pose for the camera unless you tease them with special items. After you’re done, submit one picture of each Pokémon to Professor Oak, and he’ll judge it based on size, pose, technique and number of Pokémon captured.

Ghosts’n Goblins (NES®, 1-2 players, Rated E for Everyone—Mild Animated Violence, 500 Wii Points): Ghosts’n Goblins was a popular arcade game before it made the leap to the NES in 1986. Like later games in the series, Ghosts’n Goblins presents quite a challenge to players brave enough to take on the role of Arthur and delve into the realm of demons and monsters to rescue the kidnapped princess. Choose your weapons wisely and take advantage of their strengths to deal with the situation at hand. Pass through the six gates that stand between you and Astaroth, and teach him a lesson in chivalry he’ll never forget. Demonstrating a high level of technical prowess for a game of its era, Ghosts’n Goblins presents a unique and unforgettable universe. The stage for adventure is set. Are you up to the test?

BASEBALL STARS 2 (NEOGEO, 1-2 players, Rated E for Everyone, 900 Wii Points): Lace up your cleats and step onto the diamond with the pros of BASEBALL STARS 2. You’ll find everything you’d expect in a classic game of baseball, but with an arcade feel and intense action that distinguish it from the pack. Pick one of six unique teams from cities around the world, then get ready for nine innings of excitement, whether you’re taking on the computer in a 15-game tournament or squaring off against a friend. There are two modes of game play, so even the most inexperienced player can compete at the major-league level (with a little computer-aided fielding). Watch as the game develops through split-screen views and close-up shots worthy of any highlight film, and see if you can catch the numerous over-the-top animations of the large and detailed player models. Think you have what it takes to win the pennant?

Oh, snap!  Snap!
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