http://gamingtrend.com
August 30, 2016, 03:01:59 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 338 339 [340] 341 342 ... 416
13561  Gaming / Console / PC Gaming / Re: Bioshock 2 - Sea of Dreams on: October 23, 2008, 12:16:21 PM
The teaser trailer is now on XBLM.
13562  Gaming / Console / PC Gaming / Re: Spider-Man Web of Shadows on: October 22, 2008, 07:24:28 PM
IGN has theirs up: 5.7 for 360, 5.5 for PS3, 5.2 for Wii!  Ouch.

They have two closing comments:

Quote
Closing Comments
In the end, Spider-Man: Web of Shadows is a missed opportunity. Activision, Treyarch, and Shaba were given a blank slate to create whatever Spider-inspired tale they wanted, and they put together a game starring a whiney hero, a foggy story, repetitive gameplay, and a focus on pretty combat combos instead of engaging combat mechanics. Web of Shadows is better than the last Spidey game to make it to the market, but that's not a ringing endorsement. If this game makes your spider-sense tingle in a good way, I'd suggest renting or waiting for a price cut before taking the plunge.

Web of Shadows has its moments of fun, but they're lost in a sea of gafs that True Believers are likely to revile.

Another Take
from Nate Ahearn
Everything Greg mentioned is pretty much spot-on as far as Iím concerned. Web of Shadows is a missed opportunity that will linger in the minds of Web Heads everywhere. For a title that had so much potential with the presentation of the relationship between the red vs. black dichotomy, none of it is used properly. Getting to make a discernible choice via a menu screen could have been more elegantly presented through gameplay actions and the other Marvel characters (including the laughable Peter Parker) are laughable attempts at delivering some of my favorite icons.
Itís made worse by the fact that the combat and general gameplay get stale in a serious hurry. The development team made a valiant effort to give the combat expandability through upgrades but at the end of the day youíre mashing the same damn buttons over and over again. And it doesnít get any better when you change suits.

Technically speaking the game the game doesnít stack up well against other open world titles. The voice acting luckily isnít indicative of the rest of the sound package but the visuals are there to drag it right back down again. The PS3 runs far worse than the 360 version but neither is appealing or stimulating. Lots of screen tearing and slowdown mar the already unattractive textures and player models.

Web of Shadows could have been something truly special. A Spider-Man game not based on a feature film that could truly stand on its own as a solely comic-based creation is an attractive proposition that simply didnít come together.

Here are the Wii comments:

Quote
Closing Comments
In the end, Spider-Man: Web of Shadows is a missed opportunity. Activision and Treyarch were given a blank slate to create whatever Spider-inspired tale they wanted, and they put together a game starring a whiney hero, a foggy story, repetitive gameplay, and a focus on pretty combat combos instead of engaging combat mechanics. Web of Shadows is better than the last Spidey game to make it to the market, but that's not a ringing endorsement. If this game makes your spider-sense tingle in a good way, I'd suggest renting or waiting for a price cut before taking the plunge.

Web of Shadows has its moments of fun, but they're lost in a sea of gafs that True Believers are likely to revile.
13563  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 21, 2008, 09:47:09 PM

Quote from: Scraper on October 21, 2008, 07:31:53 PM

Quote from: semiconscious on October 21, 2008, 07:21:39 PM

Quote from: wonderpug on October 21, 2008, 03:42:31 PM

Quote from: Scraper on October 21, 2008, 02:28:48 PM

The GT review is now up if you guys want to check it out. review

I'm surprised you didn't mention the level rating system.  Did it get changed for the final version?  Namely the problems with finding a specific description word you know you want to use, occasionally having a poor initial screen of description options so that people might pick an inappropriate description out of laziness, and most of all the inability to rate levels you haven't finished--hurting the ability to warn people of bad levels and eliminating the ability to warn people away from completely unplayable or unbeatable levels.

As far as the online portion. I based that off of the beta period. So I don't know if it's up right now or not.

is the online part even activated yet?...

did one last go-round, & i give up - it's wait for the 'official' release for me frown ...

edit: while i liked the review, i'm a bit surprised that the music rated higher than the graphics - while the game might come up short as far as special effects go, the over-all artwork (at least in the beta) is about as polished & distinctive as in any next-gen game i've seen...

The narrator (which is part of the sound score) sold me on giving the games music/sound a high score. Once he started talking I got the feeling that LBP was going to be a quality game and sure enough it was. So when the games sound is your first impression of a game and it creates a good feeling I think that deserves a good score. Also, please don't think that 85 is a bad graphics score. I haven't given too many games a score over 85 in graphics. 

The narrator should come off as quality.  That's ubergenius Stephen Fry.
13564  Gaming / Console / PC Gaming / Re: Fable II Impressions thread on: October 21, 2008, 09:44:27 PM

Quote from: hepcat on October 21, 2008, 07:32:22 PM

psst...HAL linden

Got it.  Maybe stick to physical props from now on, Carrottop.   icon_wink
13565  Gaming / Console / PC Gaming / Re: Spider-Man Web of Shadows on: October 21, 2008, 09:43:21 PM
Gamepro has their review up.  3.5/5.

Quote
THE BOTTOM LINE: Awesome action makes up for several shortcomings including a spastic camera and random technical glitches. Web of Shadows delivers the best combat system of any Spider-Man game to date and intense boss battles to go with it. An imperfect effort, but an entertaining one nonetheless.
13566  Gaming / Console / PC Gaming / Re: Fable II Impressions thread on: October 21, 2008, 06:48:24 PM

Quote from: hepcat on October 21, 2008, 06:04:14 PM

Quote from: Dreamshadow on October 21, 2008, 04:58:19 PM

Quote from: CeeKay on October 21, 2008, 04:09:06 PM

Quote from: hepcat on October 21, 2008, 03:59:26 PM

Picking my copy up at BB in about 30 minutes.  However, I'm a little bothered by two things pointed out in the gamespot review:

1) money is practically meaningless as it's incredibly easy to become rich.  having a sense of accomplishment when I buy some flashy new weapon is one of the highlights of an RPG to me. 

2) death is simply an brief stop in the gameplay and then you're back up and fighting again.  the only penalty appears to be scars you acquire from losing.  if i go evil, this would be meaningless to me. 

I'm still getting it and I'm sure I'll enjoy it.  but those two points are sore spots for me, right now.

Don't forget that you can by businesses and buildings, and from what I've seen they're pretty expensive but I'm not sure what the return on doing so will be.  However, I don't think money was ever a problem in the first game either.  As for dying, I don't think I died once in the first game (or even used the auto-Rez potions), so combat has always been fairly easy if you play smart, remember that you can block and use your potions.  This time around my favorite combat spell, Assassins Rush (teleport a short distance towards or behind your enemy), is missing so that might change things.


My goal is to have a Knight type hero (in Hal's armor) who never loses a fight.  Scars?  Tats?  Whazzat?




"I never wore armor..."


One of the best theme songs of all time.  Not sure how Barney Miller relates, though.
13567  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 21, 2008, 04:00:03 PM

Quote from: wonderpug on October 21, 2008, 03:42:31 PM

Quote from: Scraper on October 21, 2008, 02:28:48 PM

The GT review is now up if you guys want to check it out. review

I'm surprised you didn't mention the level rating system.  Did it get changed for the final version?  Namely the problems with finding a specific description word you know you want to use, occasionally having a poor initial screen of description options so that people might pick an inappropriate description out of laziness, and most of all the inability to rate levels you haven't finished--hurting the ability to warn people of bad levels and eliminating the ability to warn people away from completely unplayable or unbeatable levels.

This is my biggest problem with playing user-created levels.  Has it been improved in the final version?
13568  Gaming / Console / PC Gaming / Re: Dead Space on: October 21, 2008, 03:50:05 AM

Quote from: Dante Rising on October 21, 2008, 03:12:57 AM

Quote from: Kevin Grey on October 20, 2008, 01:20:13 PM

Finished this up last night.  Final time was 15.5 hours.

Story did pick up in the final few chapters but it was still a weakness.  The material itself is fine but it's like they just took a shotgun approach to the whole thing, trying to hit a little bit of everything.  The game would have been better served if they had spent more time developing key elements that come into play in the last couple of chapters.  There were also a few times where the whole "voiceless avatar" thing totally didn't work and having Isaac completely silent during these moments made them almost a source of unintentional comedy.  
   

They made some rather strange decisions with the story-enhancing audio logs. You would think they would all be immediately recognizable and in the open. Instead a few were locked away behind doors that you needed to use a node to open. One was under a desk, another was hidden within some debris, etc. I'm wondering if I've missed more than a few story elements by not searching the environments with enough detail.

I also think
Spoiler for Hiden:
they could have used the NPCs much better. The few that you do meet really don't drive the story forward. For example, the woman the slits her own throat, the few that die as soon as you enter a room, the one that gives the the telekinesis module, and so on. Just a little more development in this area could have really enhanced the story.

Some disappear.  There's one on the third level that just doesn't generate for some people (myself included).  Annoying to have that blank space, if you're a completionist.
13569  Gaming / Console / PC Gaming / Re: Spider-Man Web of Shadows on: October 21, 2008, 03:45:13 AM

Quote from: Knightshade Dragon on October 21, 2008, 03:37:58 AM

I'm working on a review.  I *WILL* restore my honor with this one.  No rushing.  It may take me a day or two past the release date, but I'll give you my inside take after completing the game. 

A few nuggets though - there is a non-arbitrary set of decisions in the game.  You can go good or evil and it changes the storyline, who your allies are, and the whole story arch really.  The mid-air combat is better than ever. 

I've completely forgotten about your Spider-Man 3 review.  Oh, wait, no...there, I just remembered again.   icon_wink
13570  Gaming / Console / PC Gaming / Re: PSP: New horror RPG from Jeanne de Arc maker in works on: October 21, 2008, 01:32:49 AM
The spellbook is very cool, but all of that information better be available in game as well.
13571  Gaming / Console / PC Gaming / Re: Spider-Man Web of Shadows on: October 21, 2008, 01:26:26 AM
I'm tempted, 'cause I love good webslinging action, but I have a feeling I'll be waiting until next year, unless the reviews are really good.
13572  Gaming / Console / PC Gaming / Re: Fable II Impressions thread on: October 20, 2008, 06:33:32 PM
IGN has two reviews in. 

USA: 8.8
Quote
Closing Comments
I have been waiting a long time for a return to Albion. The past four years were well spent by Lionhead. Fable II has a great combat system, some excellent atmosphere, a smart experience system, and lots to do. Itís only when you start exploring the social aspects that things take a downturn. The expressions system is too goofy for the more serious tone of Fable II and almost every interaction feels artificial. The sandbox elements arenít nearly as enjoyable as the adventure aspects

UK: 9.5
Quote
Closing Comments
Invest in Albion, its inhabitants and its history; embrace the power youíre afforded to shape yourself and the world around you and Fable II is an astonishing achievement. Itís not an easily definable, singular vision but an impressive, unparalleled attempt at empowering the player in ways no other game has before. While individual elements might struggle to shine on close scrutiny, itís their harmonious integration that makes Fable II such a captivating, unforgettable experience. Yes, it breaks little new ground by traditional RPG standards but no game has come close to offering the kind of surprising, compelling, emotional immersion that permeates Fable II. Itís a game that rewards experimentation and exploration, not dogged single-minded persistence, in subtly brilliant ways. And while itís true that my fat, greedy whore-killing hero has probably had his time in Albion, the worldís constant flux means the game still has other stories to tell Ė and Iím looking forward to hearing them all.
13573  Gaming / Console / PC Gaming / Re: Fable II Impressions thread on: October 20, 2008, 06:10:53 PM
All of those look good to me.
13574  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 20, 2008, 05:21:24 PM
Well, it looks like people are selling it for $250.  That doesn't mean people are buying it for $250.
13575  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 20, 2008, 03:05:16 PM
If you have it, you may want to stop playing.  Apparently, they're selling for $250 on ebay.

13576  Non-Gaming / Hardware / Software Hell / Re: question on a remote control?? on: October 20, 2008, 01:52:09 PM
Also, take a look at the Harmon Kardon TC 30.  I tried the Harmony and was disappointed (though I'd be hard pressed to remember why now - programming?  screen?).  The Total Control 30 did everything I needed and would still be the perfect remote, if it had bluetooth and could control the PS3.
13577  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/20) on: October 20, 2008, 01:46:10 PM
Wiiware:

Tetris Party
The Incredible Maze



VC:

Gradius II
Digital Champ: Battle Boxing


I see Tetris Party already made it to the list, but there are the others.
13578  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/20) on: October 20, 2008, 01:42:26 PM
360:
Fable 2
Far Cry 2

Midnight Club: Los Angeles - Someday next year
Spider-Man: Web of Shadows - Maybe, waiting on reviews, but probably next year
The Legend of Spyro: Dawn of the Dragon - at another time, I would have been IN, but now probably not

Wii:
Carnival Games: Mini Golf - tempting, but probably not, unless reviews are really good
Wii Music - the one good review scared me, but unless I see good impressions here, I'm probably out

DS:
Castlevania: Order of Ecclesia - down the road, yes, but I'm concentrating on DQ IV


Not too bad, then, really.  Only two for sure.  

Also I thought Legendary (no longer The Box) was coming this week.  If so, I'm waiting on reviews, but I'm interested.
13579  Gaming / Console / PC Gaming / Re: Guitar Hero World Tour - Reviews? - New Videos on: October 19, 2008, 11:11:49 PM
As a game, I prefer RB to GH by an extremely wide margin.  However, the black wireless GH guitar was far and away my preferred instrument.  The RB guitar was a) ugly (Pete, I'm surprised this wasn't a bigger issue for you - though I know the RB2 guitars look much nicer) and 2) clicky and iii) awkward with the whammy bar, plus I was constantly hitting select and using up my star power when I didn't want to. 

My beloved GH guitar started crapping out, though, due to a loose neck, so I'm trading it in (with a couple of leftover wired guitars).  I had them at Gamestop, buying the RB2 guitar, when it suddenly occurred to me that I'd only have to wait a couple of weeks for the GH:WT one.  I'm waiting to see instrument reviews now to pick the right one, but I'm still leaning to GH.
13580  Gaming / Console / PC Gaming / Re: Saints Row 2 on: October 19, 2008, 04:45:33 PM
So, I'm actually a little mad at SR2 for the dumbest, yet annoying reason.  When I was customizing my character (went with a lady for the extra comedy value), I picked a ponytail hairstyle.  Unfortunately, when it loaded, the gave her an oily, slicked-back look.  I thought maybe it was because she was in prison.  Later, I figured I'd just get it changed at the barber.  Then I realized the only place to do it is at the Plastic Surgeons?!  For $500?!?!  I know eventually $500 won't seem like much, but I'm annoyed that I've got to watch her wandering around with a crappy style when I didn't give her that crappy style.  Grr.

Otherwise, great game.
13581  Gaming / Console / PC Gaming / Re: Guitar Hero World Tour - Reviews? - New Videos on: October 19, 2008, 05:57:00 AM
Anyone see reviews of the instruments even yet?
13582  Gaming / Console / PC Gaming / Re: Saints Row 2 on: October 19, 2008, 05:55:59 AM

Quote from: metallicorphan on October 17, 2008, 05:44:27 PM

okay i just got in

i just got this game and i got the game with the free vehicle codes

and apparently they are the same for everyone(360 and PS3)

so here you go

#4976
for the GyroDaddy

#7266837
PeeWee minibike


go to cheats menu and type these numbers in

these will NOT disable Achievements,but the full health and full ammo type cheats WILL disable achievements


and also,for registering your game at THQ.com you get the UFO

the code is #728237

and that works for everyone as well,apparently(and again wont disable achievements)

i have registered my game but have yet to get that UFO code,but on the PS3 forums they said its the same for everyone and they listed all 3 numbers,and the first two numbers were the same as MY two pre-order vehicle numbers.

Thanks for the #s, MO.  For me the UFO number unlocked Destroy.  Different name, same vehicle?
13583  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 18, 2008, 07:13:05 PM
Costco wised up and isn't selling it.
13584  Gaming / Console / PC Gaming / Re: The latest Horse Armor - Soul Calibur IV on: October 18, 2008, 04:22:23 AM

Quote from: ChrisGrenard on October 18, 2008, 03:29:02 AM

The difference between normal DLC and bullshit DLC:

Rock Band - Harmonix licenses a new song, codes it into the game and sells that for $2, or essentially $1 over ITunes pricing.

Soul Calibur 4 - Namco puts stuff in the game, but rather than unlock it with a cheat code like every other decent developer makes you pay to unlock it.  Namco developers high five each other on making an extra $5 for doing no work.

Soul Calibur 7 - The game costs $80 and includes only two characters on one map.  Each additional map unlock is $2 and each additional character unlock is $5.  This is despite that all of the content is on the disk when you buy it.  Namco developers high five each other for making an extra $180 for doing no work.

No.  Because no one would pay that.  Many, many people would pay $5 to unlock the other Star Wars character.  Would it have been cool if they'd done it for free?  Yes.  There may be more going on here, though.  There may be some sort of deal set up with Sony and Microsoft and the money goes to offset that.  Even if not, though, it's not a charity.  It's a business. It's not just the company, either.  There are investors that need to be pleased, too.

As for the Harmonix comparison, Harmonix is trying to gain a foothold in a market where a competitor is stomping their ass (I read recently that GH outsells RB something like 60:1 or some crazy ass number).  They're no doubt eating some of the licensing fee to gain support.  It helps that the company seems to be made up of cool rock guys, and I'd like to believe they would go that route anyway if they were the only game in town.  Additionally, a song on iTunes is $.99.  You and I know that they go through a hell of a lot of work to get their tracks working as well as they do, but Joe Gamer doesn't.  Frankly, he would balk at paying what they should be charging.  Hell, I would balk, and I know they deserve it.
13585  Gaming / Console / PC Gaming / Syndicate?!?!! Yes, please!!! on: October 18, 2008, 02:43:24 AM
http://www.computerandvideogames.com/article.php?id=199521

Oh, I hope this is true.
13586  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 17, 2008, 10:35:43 PM

Quote from: disarm on October 17, 2008, 10:25:16 PM

Quote from: Bullwinkle on October 17, 2008, 06:10:23 PM

Quote from: Devil on October 17, 2008, 05:49:39 PM

What does this mean for people who already have a copy?
It's a worldwide recall, but they can't take your personal copy away.  However, if you haven't opened it, don't.  Imagine the value that thing'll have years from now.

By the way, apparently one song has some creepy lyrics from the Qu'ran (as everyone seems obliged to call it).  The lyrics translate to: "Every soul shall have the taste of death" and "All that is on earth will perish."

sounds like that original copy won't have any extra value at all...

Media Molecule has already released a statement on their official blog regarding the delay.  in addition to recalling discs already sitting in stores, they've also prepared a day-0 patch that will be downloaded and fix the offending music the first time you play the game.  gamers who get the 'original' release will have the song patched out immediately, while Sony has chosen to protect those without their PS3 connected to the internet by recalling the discs.

Lame.
13587  Gaming / Console / PC Gaming / Re: The latest Horse Armor - Soul Calibur IV on: October 17, 2008, 10:35:09 PM

Quote from: Destructor on October 17, 2008, 10:29:17 PM

Yeah, it was a really, REALLY poorly kept secret, but Namco has finally confirmed that you'll be able to 'purchase' the other secret character in Soul Calibur IV:

Quote
Namco announced this morning that Yoda and Darth Vader will soon be offered as downloadable content for Soul Calibur IV on the consoles in which they didn't already appear. Yep, we all saw this one coming.

The content is scheduled to hit on October 23 and you can expect to pay $4.99 for Yoda on PS3 and 400 Microsoft Points ($5.00) for Vader on 360.

Let's reiterate: $5.00 for a new character. Is Namco asking too much? Admittedly, I'll be downloading Vader onto my 360 (strict orders from my girlfriend), but I'll do it with a grimace on my face and an icky taste in my mouth.

$5 for a single bit which flags your game has having the other character? Oh come now - everybody knows that the other secret character is on the disc already. You're just paying for that bit.

I know I won't be buying it (as I haven't really played SCIV much since I got it cheap via a forum member here). Howabout you?

Well, aren't you buying bits any time you download something.  Isn't that what these computer thingies trade in?

Also, let me explain a little something called economics.  There's this system called supply and demand.  Now, with bits, the supply is unlimited, basically, but the demand for these characters is probably worth about, oh, $5 to the average gamer.
13588  Gaming / Console / PC Gaming / Far Cry 2 on: October 17, 2008, 10:32:34 PM
I'm surprised this Subject doesn't exist yet.  I know a lot of people are anxious for the game.

The first online review is out.  Games Radar gives it a 9 on all platforms.

They say:

Quote
You'll love

    * Breathtaking environments
    * Massive freedom of play style
    * Loads of variety and depth

You'll hate

    * Not simple to pick-up-and-play
    * Harshly punishes mistakes
    * Cumbersome health recovery

Apparently, it's much harder than the average shooter until you get into its mindset.  For some, that's a good thing.  For me, I'm not so sure anymore.  I didn't see any mention on if the levels are of the "too long" category, which the last one seemed to be.
13589  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 17, 2008, 10:19:25 PM
Annoyingly, my Costco got it in today, but they can't get it off the truck.  This is either because a) there's a lot on the truck, and it's going to take them a long time to go through it or b) somebody locked the truck, and they can't even open it until a manager gets there tonight.  The guy at Costco essentially gave me both answers.  Now I've got to try to go back tomorrow, because I know if I wait until Monday, they are going to get the word that the game's been recalled.  But, man, there's nothing worse than Costco on a Saturday.
13590  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 17, 2008, 06:10:23 PM

Quote from: Devil on October 17, 2008, 05:49:39 PM

What does this mean for people who already have a copy?

It's a worldwide recall, but they can't take your personal copy away.  However, if you haven't opened it, don't.  Imagine the value that thing'll have years from now.


By the way, apparently one song has some creepy lyrics from the Qu'ran (as everyone seems obliged to call it).  The lyrics translate to: "Every soul shall have the taste of death" and "All that is on earth will perish."
13591  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 17, 2008, 04:49:30 PM
Though I haven't seen it physically, I do know that Best Buy has listed the game as available in-store for a couple of days now.  It's there currently, too.
13592  Gaming / Console / PC Gaming / Re: PS3 and PSP Firmware on Wed 10/15 on: October 17, 2008, 12:31:28 PM

Quote from: Shkspr on October 17, 2008, 05:43:09 AM

Quote from: Bullwinkle on October 16, 2008, 11:46:24 PM


I'm sure that is the case.  But the 360 doesn't do that.  Harrumph.

The PS2 emulation on the 360 isn't as robust, though. slywink

Hell, for a couple years, the XBox emulation wasn't that hot, either.

Good one. 

Actually, I'd say the Xbox BC is half-assed.  And there's been no update in a year, so they've kicked it to the curb.

Of course, I guess it depends which PS3 model you have to figure out which is better.
13593  Gaming / Console / PC Gaming / Re: Dead Space on: October 17, 2008, 12:29:55 PM

Quote from: ChrisGrenard on October 17, 2008, 05:22:40 AM

The game still isn't "scary" for me, but the level of tension it generates has skyrocketed.  Early game was, "This is pretty tense..." and now I'm at, "This is GODDAMN TENSE HOLY SHIT WHAT WAS THAT THUMP OH IT WAS JUST MY NEIGHBOR GOING UP STAIRS."

That's what "scary" is. 

We've been weaned on seeing in-your-face horrible things happen to people in movies and things jumping out and startling you (the "boo" effect).  That's not horror.  Horror is tension building while your mind fills in the blanks of what could be out there.  When you're scared, you're anticipating.  Think about it, if you're out late at night, and you hear something moving around out there, but you don't know what it is, you're scared.  Then when your buddy jumps out and says, "Boo," you're startled.  You're no longer scared when that girlie scream comes out of your mouth.  That's the release of the fear.  When that release happens, what almost always happens right after?  You laugh.  Because the tension has dissipated, and you're giddy from the adrenaline that was flowing while you were scared.

What's scarier?  Seeing a guy getting his limb hacked off or wondering what's happening to that guy's ear as the camera pans away?  Your imagination can scare you way more than seeing something.  Seeing something explains it.  When it's visually in front of you, it's no longer unknown.  That, of course, is our biggest fear.  The unknown.  All fear really stems from that.

I've been having this argument since The Blair Witch Project came out.  Many people were saying it wasn't scary, but then I asked them how they felt while it was going on.  There were no "Boo" moments in that film.  In fact, there's no release at all.  It's nothing but tension building slowly over an hour and a half with an ending where you don't know what exactly happened, but your brain can make up all kinds of shit that'll freak you out.

I haven't played Dead Space yet (I'll be starting tonight), but if you're worried about external noises while you're playing (what you described is literally "things going bump in the night"), then you're scared.
13594  Gaming / Console / PC Gaming / Re: 3 Red Rings to round out my week on: October 17, 2008, 12:11:42 PM

Quote from: Turtle on October 17, 2008, 11:10:17 AM

It's not a multiplayer game, if you had a PS3 you should have bought it for that system since it's single player.  Support MS for its excellent online and community suite, but you know you'd get another red ring in the middle or just before a major release.

My friend just got his 360 back and it red ringed again within 2 hours.

Eh, just send it in, the repairs are free and the turnaround is fast these days.

Any multi console release still goes to 360 for me.
13595  Gaming / Console / PC Gaming / Re: PS3 and PSP Firmware on Wed 10/15 on: October 16, 2008, 11:46:24 PM

Quote from: Destructor on October 16, 2008, 11:30:54 PM

Quote from: Bullwinkle on October 16, 2008, 10:41:50 PM

For that matter, why do I have to resync it every time I go into or come out of a PS2 game?

How the emulation core is designed methinks. Personally, I think the console is 'rebooting' into PS2 emulation, thus this is why you have to resync the controllers whenever you do that.

I'm sure that is the case.  But the 360 doesn't do that.  Harrumph.
13596  Gaming / Console / PC Gaming / Wii Music on: October 16, 2008, 10:49:29 PM
So, this comes out next week (I think).  I was kind of hoping it would be lame, so I wouldn't have to get it.  Apparently not.  1Up slapped it with an A-.

Quote

Wii Music may have a hard time winning over the skeptics who just want to laugh at it, but give the game the chance it deserves. You just might realize it's pretty damn fun being in on the joke.

13597  Gaming / Console / PC Gaming / Re: Resistance 2 revealed (8 player co-op, 60 player multiplayer) on: October 16, 2008, 10:45:55 PM

Quote from: leo8877 on October 16, 2008, 10:27:09 PM

I can't access the PSN store...is the R2 beta to blame!?!?!?

http://www.gamingtrend.com/forums/index.php/topic,29691.msg473228.html#msg473228

"unscheduled maintenance"
13598  Gaming / Console / PC Gaming / Re: PSN down [10/16] on: October 16, 2008, 10:42:20 PM
Glad I wasn't the only one.  It's back up now, BTW*.  But still no update.

Apparently, it was "unscheduled maintenance."

http://www.1up.com/do/newsStory?cId=3170711


* Actually, I would have to describe its status as "intermittent."
13599  Gaming / Console / PC Gaming / Re: PS3 and PSP Firmware on Wed 10/15 on: October 16, 2008, 10:41:50 PM
Why oh why can't I use the PS button to power on the machine or sync the controller (switching to/from a PS2 game, for example) when it's plugged into a USB port?

For that matter, why do I have to resync it every time I go into or come out of a PS2 game?
13600  Gaming / Console / PC Gaming / PSN down [10/16] on: October 16, 2008, 09:58:09 PM
Anyone else having trouble getting into PSN tonight?

For the last hour I've been getting the vague message that "An error has occurred."
Pages: 1 ... 338 339 [340] 341 342 ... 416
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.38 seconds with 21 queries. (Pretty URLs adds 0.241s, 1q)