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13521  Gaming / Console / PC Gaming / Re: [PS3] Alone in the Dark vastly improved on: November 21, 2008, 04:45:18 PM

Quote from: CeeKay on November 21, 2008, 04:22:18 PM

Have they released the patch for the other versions?  I may just grab the PC version for 20 bucks.

Apparently, they're not planning on releasing a patch unless the PS3 version sells enough.  As you can see from the last couple of comments, that's probably not going so well.
13522  Gaming / Console / PC Gaming / Re: Gears of War 2 Impressions on: November 21, 2008, 03:57:48 PM
Hey, Hark, don't feel too bad.  I think I'm at level 5 or 6.
13523  Gaming / Console / PC Gaming / Re: ChronoTrigger DS on: November 21, 2008, 03:56:43 PM

Quote from: tylertoo on November 21, 2008, 03:46:16 PM

Quote from: Bullwinkle on November 21, 2008, 02:58:50 PM

Well, this has been discussed for awhile, with the confusing title, "Spoiler Tags no longer working."  http://www.gamingtrend.com/forums/index.php/topic,30164.0.html

Maybe it could be stickied.  Its now buried on the second page here.  I obviously never saw it, or I wouldn't have posted as I did, so no need for sarcasm.

Snarkiness only crept into after I realized the title used the exact same words you did.  Sorry, I found that amusing.
13524  Gaming / Console / PC Gaming / Re: Left 4 Dead Impressions on: November 21, 2008, 03:55:18 PM
If I may say, the witch may well be the single greatest video game enemy to be created since the berserkers in Gears of War or the Big Daddies in terms of "Oh, shit there's one nearby" moments.
13525  Gaming / Console / PC Gaming / Re: ChronoTrigger DS on: November 21, 2008, 02:58:50 PM

Quote from: tylertoo on November 21, 2008, 02:36:25 PM

Christ, are spoiler tags no longer working?  I just re-read this thread in anticipation of next week's release, and found that Tebunker's reply (reply #35) to my questions included a spoiler of the ending uncovered!   mad mad 

This is NOT Tebunker's fault, he had covered it with a spoiler tag.  Tebunker, can you edit the post now so other CT newbs don't read the ending.

Now I know the ending, not sure I feel like playing....

Well, this has been discussed for awhile, with the confusing title, "Spoiler Tags no longer working."  http://www.gamingtrend.com/forums/index.php/topic,30164.0.html
13526  Gaming / Console / PC Gaming / Re: PS3 trophies now a developer requirement on: November 21, 2008, 02:56:36 PM

Quote from: denoginizer on November 21, 2008, 01:15:28 PM

For some reason I care enough about achievements to make a concerted effort to get the reachable ones.  But I can honestly say that I couldn't care less about trophies.  I'm not exactly sure why that is.

I'm in the same boat.  Maybe one of the reasons is that Achievemnets are set to a certain amount (1000 per major release), while Trophies seem kind of arbitrary.  They also seem fairly meaningless.  Points versus trophies boils down to the difference between setting a quatifiable record and getting a little plastic award for participation.
13527  Gaming / Console / PC Gaming / Re: New Xbox Experience on: November 21, 2008, 02:48:11 PM

Quote from: Teggy on November 21, 2008, 02:46:21 PM

Quote from: wonderpug on November 21, 2008, 02:15:27 PM

I do like that there's much more information presented about demos and downloadable games now: screenshots and big text boxes instead of that horrible uncontrollable tiny box of slow scrolling text.

Yes, and hallelujah you can finally manually scroll when there is more text than fits in the box.

I just noticed that this morning.  Such a necessary change.

My fear on this new system is that it would be form over function, but it functions pretty well.  There's no real slowdown in scrolling to the stuff you want.  The stuff on my HDD lists much faster.  There are some things that need to be quick, but Microsoft has proven to be effective in seeing what needs to be fixed and taking care of it, so I'm not worried.  One of the first changes needs to be an option to choose which row comes up first.  I would like it to be the My Xbox row, personally.
13528  Gaming / Console / PC Gaming / Re: New Xbox Experience on: November 21, 2008, 02:15:11 AM

Quote from: Isgrimnur on November 20, 2008, 05:01:48 PM

Quote from: th'FOOL on November 20, 2008, 04:11:34 PM



Quote from: CeeKay on November 20, 2008, 04:18:55 PM



I think I'm going to get a haircut and shave this weekend so it'll probably change.  I hope they come out with a summer clothes pack.

Separated at birth??   icon_eek



Quote from: Bullwinkle on November 20, 2008, 03:45:35 PM

Just like with my Mii, I had no problem creating other people, but I couldn't get me right.  Later, my daughter helped pick various parts and now it's pretty good (though the system doesn't get quite as chunky as real life).



Speaking of separated at birth.
13529  Gaming / Console / PC Gaming / Re: ChronoTrigger DS on: November 21, 2008, 12:38:11 AM
IGN gave it an 8.8, but holy crap read the comments:

Quote
Closing Comments
Thereís a reoccurring theme in Chrono Trigger DS, and itís an important one for a game this historical. The game is virtually unchanged in its core, having a new script re-write, but retaining the visuals, music, character designs, interface styles, and options of the source material. At the same time, Square Enix also ensures that this is the definitive version of Chrono Trigger out there, as the game comes complete with every option you could ever want for touch vs. button control, two or single screen display, or game pacing and difficulty. Where things should have been left the same, they were. Where fixes or additions could be made, they have. Yes itís a $40 game for a title many of us have played until our thumbs were sore, and itís unchanged in a lot of ways from what you played back in 1995 or in 2001, but itís also just as captivating, imaginative, or well made now as it was then. I could write volumes on this game, but it isnít needed. If youíve never played Chrono Trigger before, buy this game. If youíre a die-hard fan and want to support one of the greatest games of all time, buy this game. If youíre having trouble validating a $40 purchase for what is ultimately the same game, itís the wrong choice for you, and your cash is better spent elsewhere. Any way you slice it though, Chrono Trigger is one of the greatest RPGs of all time, and itís a game everyone Ė whether on DS, PSX, Super NES, or in the future Ė should play.

Sounds like it's nearly a 10.  Then they have another take:

Quote
Another Take
Iíve never played Chrono Trigger. Growing up as a Genesis kid, the Squaresoft (now Square Enix) epic was something I knew only by reputation. Itís widely regarded as one of the best RPGs from the 16 bit era, if not to date. Though itís taken me well over a decade to get my hands on it, I see that the praise it sees is more than well deserved. After spending some time with the game, going through the different eras and being introduced to some truly memorable characters, I see that Chrono Trigger is absolutely stellar.
The game does so many different things that itís tough to naysay, especially considering its competition when it was originally released. The story is rather engrossing and comes with a charm youíd be hard pressed to find elsewhere, making Cronoís adventures in saving the world that much more exciting. The theme of causality and travelling through time to change the course of history, making sure certain destruction doesnít come to pass is such a refreshing change of pace as itís something thatís truly epic. The game shows you exactly what happens if you donít succeed in your quest, adding a level of weight that you donít find elsewhere too often.

The battle system is really one of the best elements of the game as it doesnít follow the traditional turn based combat. The visuals are slightly tweaked Ė rather than having your team on one side of the screen, theyíre scattered through the battlefield as are your enemies, and though it seems like a mere aesthetic decision, it really adds to the change that this game brought about. The actual battle mechanics are some of the best Iíve seen as youíll constantly be faced with a cost/benefit decision that comes with the combo attacks, which require you figure out how best to use your limited supplies of energy allotted to your attacks.

The only downside to the game is that the port over to the DS really doesnít bring anything new to the table. It uses some dated visuals which really stand out, and not in a positive way. Though it comes with a very basic Monster Rancher-esque multiplayer mode, I was hoping for more, especially considering the $40 cost of entry. However, itís still an amazing experience, well worth your time and money. As many fans have told me over the years, Chrono Trigger is something that everyone should play and after getting my hands on it, I have to agree. Itís truly an exemplary title that deserves every bit of acclaim it gets. In short, itís the real deal.

How is this not at least a 9?
13530  Gaming / Console / PC Gaming / Re: Community Games XBLM on: November 20, 2008, 09:23:09 PM

Quote from: EddieA on November 20, 2008, 08:31:13 PM

The 1 vs. 100 game was originally supposed to come out when NXE debuted, but it was delayed until next year.

Isn't that more of an XBLA game?
13531  Gaming / Console / PC Gaming / Re: Community Games XBLM on: November 20, 2008, 05:06:10 PM
Oh, there's no doubt there will be a LOT of crap on there.  I was hoping to filter through some with this thread.
13532  Gaming / Console / PC Gaming / Community Games XBLM on: November 20, 2008, 03:56:26 PM
There are a bunch of games online under "Community Games."  The one I liked best was Colosseum, a pretty simple fighting game, but with some cool variety.  Slashing is done with the right stick.

A lot of the games didn't even download (due to the XBL problems, I think).

I really wanted to try In the Pit, which has no graphics.  It's basically a Grue simulator (here that Grue?)!  Check out the video on this page: http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=b6d1b769-8778-470d-92ec-716591d9a198&type=2

Anyone try any other games?
13533  Gaming / Console / PC Gaming / Re: New Xbox Experience on: November 20, 2008, 03:45:35 PM
Just like with my Mii, I had no problem creating other people, but I couldn't get me right.  Later, my daughter helped pick various parts and now it's pretty good (though the system doesn't get quite as chunky as real life).

13534  Gaming / Console / PC Gaming / Skate It on: November 20, 2008, 01:51:59 PM
I picked up Skate It for the Wii, and let me give you a warning right now:  I don't know who the hell EA thinks they are (biggest publisher in the industry or something), but the footprint for this game is 125 blocks!  crybaby  A lot of their games have the same massive block usage.  Then I look at a game like Shaun White, and there's next to nothing.  Supremely irritating.

Another issue is that, structure-wise, this feels the same as last year's Skate game, but with fewer people wandering around the streets (as in none).  There was a massive earthquake, so no one's there.  Not a problem for me, really.  I found the other people to be irritating as I constantly ran into them, and on the balance board, that would be happening even more.

The graphics are a little meh, but because of the similarities to the next gen Skate, it's hard not to compare.  They are serviceable, at least.

Now, control.  As I mentioned elsewhere, I picked up Shaun White Snowboarding recently, too.  That also controls with the balance board, but it's pretty easy.  My wife could hop on and know what she is doing.  Not so with Skate It.  Not to say the controls are complicated, but this is definitely more of a simulation.  But, much like with Skate last year, if you keep at it long enough, you start to develop the skills, and that's pretty damn cool.  There was one challenge, where they actually said something like "You will be laughing" and damn if I didn't bust out a gratified chuckle when I pulled off the move.  The moves are intuitive and easy to pull off.  You want to ollie, do one of those balance board fake-jumps, you want to manual, find the sweet spot on the board, you want to kick flip, switch to flip tricks with the d-pad then lean in a direction after jumping - okay, that d-pad thing maybe isn't intuitive, but it is fairly easy to do.  However, the weird thing is that basic movement is where you'll get f'd up.  It's seriously challenging to get exactly where you want to go.  There are some tight areas, too, but getting through them is frustrating.  I'm going to fiddle with sensitivity a little (helped with Shaun White), so maybe that'll help it.  As it is, though, even in the relatively simple half-pipe, I was constantly rolling off course and heading for the side.  They should have fudged that a little, maybe making it so you had to put extra weight on the board to move out of the pipe or hit a button or something.  Like with a grind - once you're on, it's just about keeping your balance, you know?

Anyway, if you have the HDD space for the game, it's worth checking out.  There's not really an experience like it on the Wii.  I'm not very far into it (just cleared the first area), but I have a feeling I won't get too far before I get frustrated and need to clear up that space.  None the less, I'll be glad for the experience while it lasts.  It can be very satisfying when you do what you meant to do.
13535  Gaming / Console / PC Gaming / Re: Shaun White Snowboarding? on: November 20, 2008, 01:34:40 PM
I finished one mountain last night.  A lot of fun.  Fairly easy to control with the balance board, too (unlike Skate It).  It's not trying to be a simulation, though.  You can slam into walls and trees and keep moving down the mountain (it does slow you, though).  If you're going with the balance board, I recommend switching the sensitivity to high.  The control felt much better that way.
13536  Gaming / Console / PC Gaming / Re: Need for Speed: Undercover on: November 20, 2008, 01:29:00 PM

Quote from: coopasonic on November 20, 2008, 05:29:17 AM

I'm heading to bed, but in trying to come up with a quick one word impression I'm trying to decide between vanilla, bland and boring.

You know, we can read three words almost as easily as one.

Blandly boring vanilla, then?
13537  Gaming / Console / PC Gaming / Re: Tomb Raider: Underworld on: November 20, 2008, 04:32:12 AM

Quote from: Chaz on November 20, 2008, 03:59:52 AM

I seem to remember having to bump the brightness of Tomb Raider Legend too, so it may just be the engine.

Same here.
13538  Gaming / Console / PC Gaming / Re: Left 4 Dead Impressions on: November 19, 2008, 07:24:00 PM

Quote from: SensuousLettuce on November 19, 2008, 06:58:58 PM

Quote from: msteelers on November 19, 2008, 06:46:25 PM

So is there a decent sized group of people playing this on a regular basis? I want to pick it up, but don't want to have to play with random people from the web all the time.

Me and Bullwinkle (RIGHT BULLWINKLE?!?!?!?!) will be playing this Friday Night. COME ON LET US PLAY TOGEVA!

It's possible.  icon_smile  Won't be 'til around 11, though, unfortunately.
13539  Gaming / Console / PC Gaming / Re: Tomb Raider: Underworld on: November 19, 2008, 06:45:10 PM
Picked mine up today, but I won't get to it until tonight, most likely.
13540  Gaming / Console / PC Gaming / Re: Left 4 Dead Impressions on: November 19, 2008, 06:43:49 PM
Well, I picked this up, and I'm glad I did.  I had a blast playing last night.  Really a lot of fun, with different experiences every time.

This video sums up gameplay really well:

http://www.videosift.com/video/Left-4-dead-survival-plan-backfires
13541  Gaming / Console / PC Gaming / Re: Banjo Kazooie Nuts & Bolts on: November 18, 2008, 05:59:07 PM

Quote from: EngineNo9 on November 17, 2008, 04:00:26 PM

Oh, and in case you haven't noticed (I didn't for a long time), if you are playing a "LOG's Choice" game be sure to look around the starting area for a cardboard box that has Mumbo's Motors on it.  If you pick that up and drop it a new part will come out that you can attatch to the vehicle, most likely another engine or something to make the challenge easier. 

Do you get to keep these parts?
13542  Gaming / Console / PC Gaming / Re: Banjo Kazooie Nuts & Bolts on: November 18, 2008, 04:59:19 PM

Quote from: Teggy on November 18, 2008, 04:17:31 PM

Ah, I found out the info - having a Nuts & Bolts save on your HD is what reveals the hidden places, which would explain why I couldn't get to them until yesterday.

That makes an entire amount of sense.
13543  Gaming / Console / PC Gaming / Re: Call of Duty World at War (360) impressions on: November 18, 2008, 04:58:50 PM

Quote from: Kevin Grey on November 18, 2008, 04:29:14 PM

Quote from: leo8877 on November 18, 2008, 04:00:28 PM

Quote from: Bullwinkle on November 18, 2008, 03:58:18 PM

As much as people gripe about another WWII game, it looks like gamers want 'em:

http://www.gamesindustry.biz/articles/new-call-of-duty-outsells-cod4-by-more-than-2-to-1

However, I think COD4 started off really slow and word of mouth made the game sell like hot cakes.

Exactly.  CoD4 is really one of the watershed titles of the generation and will join the likes of GTA3 and FF7 as an entry in a series that represented a gigantic uptick in sales for the franchise.  

Oh, no question.  And I'm sure that the building sales of COD4 helped COD:WAW right out of the gate, but it's still an incredible statistic for a genre that's considered a stale cliche by many.
13544  Gaming / Console / PC Gaming / Re: Left 4 Dead Impressions on: November 18, 2008, 04:02:07 PM
I think it's kind of amazing that everyone praises this game, despite almost no SP component, but they derided Shadowrun for the same thing.

I'm sure when it comes down to it, L4D will be a better game than SR, but the opinion of that aspect is diametrically opposite.
13545  Gaming / Console / PC Gaming / Re: Call of Duty World at War (360) impressions on: November 18, 2008, 03:58:18 PM
As much as people gripe about another WWII game, it looks like gamers want 'em:

http://www.gamesindustry.biz/articles/new-call-of-duty-outsells-cod4-by-more-than-2-to-1
13546  Gaming / Console / PC Gaming / Re: Banjo Kazooie Nuts & Bolts on: November 18, 2008, 03:54:40 PM

Quote from: Teggy on November 18, 2008, 03:36:39 PM

OK, curiouser and curiouser - I was just reading about the history of stop n swop and found out why I didn't find the egg in the cove world before. It's because the mountain was submerged every time I went there. When I went back there yesterday, it had emerged. My only guess is that it appeared because I used one of the cheat codes I found in the game. Bullwinkle, had you used a cheat code before you found the mountain?

Not at all.  Just saw it out there in the water and thought I'd fly over and check it out.
13547  Gaming / Console / PC Gaming / Re: Need for Speed: Undercover on: November 18, 2008, 03:53:05 PM

Quote from: EngineNo9 on November 18, 2008, 03:49:05 PM

I've played Midnight Club LA at work for a bit and it definitely seemed like a great choice (and the reviews agree).  Buy a good game instead of telling EA that it's OK to spew out crap year after year.

How's the difficulty in Midnight Club?  That's the only thing keeping me away.
13548  Gaming / Console / PC Gaming / Re: XBox Live is down! on: November 18, 2008, 03:11:23 PM

Quote from: Captain Caveman on November 18, 2008, 03:03:52 PM

Quote from: Kevin Grey on November 18, 2008, 02:55:32 PM

Does it denote which Netflix content is HD and which isn't? 

Not that I can tell from within the dashboard. I could only get that info from my Netflix webpage.

Don't you have to order from the webpage anyway?  I thought I'd heard that.
13549  Gaming / Console / PC Gaming / Re: Need for Speed: Undercover on: November 18, 2008, 02:37:41 PM
I enjoyed the cheesy fun of that first Need for Speed next gen game (Most Wanted?).  I hear a lot of the over the toppedness has been taken out of this one.

GamesRadar liked it okay, though, so it may not be all bad.  They gave it 7/10.

Quote
You'll love
Eclectic collection of cars
Refined Most Wanted formula
Fast pace, even between races

You'll hate
More glitz than substance
Cities lack traffic
Modify cars with real money?]

13550  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/17) on: November 18, 2008, 01:20:14 PM

Quote from: coopasonic on November 17, 2008, 02:09:21 PM

Quote from: Bullwinkle on November 17, 2008, 01:31:12 PM

360:
Need for Speed Undercover - waiting for reviews, but probably not

Quote from: Soulchilde on November 17, 2008, 01:36:24 PM

Need for Speed: Undercover is a possible.

I'll be taking the bullet on this one. It's almost not possible for me to skip a need for speed game. Hot Pursuit is the last time I managed to NOT buy one.

Actually, Coop, belay that:

http://www.gamingtrend.com/forums/index.php/topic,30254.new.html#new
13551  Gaming / Console / PC Gaming / Need for Speed: Undercover on: November 18, 2008, 01:19:24 PM
IGN says stay away with a 5.0!  Worse for PS3: 4.0!

Herewith the comments:

Quote
Closing Comments
Need for Speed Undercover is a poor game with a ton of problems, both technically and in terms of design. The open world design is completely lost as you can't actually drive to any event, many races are closed off which means no cross traffic, and it's incredibly easy. The presentation could have been good but winds up feeling totally contrived and confusing at times. The game could, and should, have been leaps and bounds better than it is. As it stands, though, there's absolutely no reason to pick this up over the likes of Burnout Paradise or Midnight Club: Los Angeles, both of which demolish it in every way possible.
13552  Gaming / Console / PC Gaming / Re: Left 4 Dead Impressions on: November 18, 2008, 06:03:55 AM
I spent a little more time with the demo tonight, and I had a lot more fun.  Still on the fence, but I'm more interested.
13553  Gaming / Console / PC Gaming / Re: Left 4 Dead Impressions on: November 18, 2008, 01:45:12 AM
IGN gave it a 9.0!

Quote
There's absolutely no doubt that Left 4 Dead is one of the most social and exciting multiplayer games that we've ever played. It's almost pitch perfect in how it captures the tension and the action of a Hollywood zombie movie. This is an incredible and highly replayable multiplayer experience that's definitely worth checking out, especially if you're looking to prepare yourself for the inevitable zombie apocalypse. Just make sure you bring your friends.

Gamespy 4.5/5.

Quote
Pros  
Intense, nerve-wracking experience; co-op gets even better as you add players; innovative, entertaining multiplayer mode.

Cons
No real narrative in place; single-player offerings pale in comparion to co-op play; no searching for dedicated servers.

And 9/10 from Games Radar.

Quote
You'll love
Incredibly tense gameplay
Versus mode multiplayer
Extremely replayable
You'll hate
Only two versus campaigns
No character customization
No explicit story

Sounds like what we've been saying.  Brilliant with friends, but make sure you have 'em.
13554  Gaming / Console / PC Gaming / Re: Banjo Kazooie Nuts & Bolts on: November 18, 2008, 12:01:36 AM

Quote from: Teggy on November 17, 2008, 10:13:09 PM

Quote from: Bullwinkle on November 17, 2008, 04:37:13 PM

Quote from: Teggy on November 17, 2008, 04:32:13 PM

Quote from: EngineNo9 on November 17, 2008, 03:59:06 PM

Quote from: Bullwinkle on November 17, 2008, 01:22:29 PM

Quote from: Teggy on November 17, 2008, 06:34:06 AM

Quote from: Bullwinkle on November 17, 2008, 05:31:19 AM

Quote from: Teggy on November 17, 2008, 03:54:47 AM

I hope the bring the sequel to Live as well.

Not until they release Banjo Kazooie: Taxes & Spreadsheets.

Actually, it looks like a press release came out in september that said it was coming early 2009.

Hopefully, it'll link up with the original like the N64 games.

I think wires are crossed there.  I'm pretty sure the sequel he's talking about is an N64 game: Banjo Tooie, not a sequel to Nuts & Bolts.
 

I thought he was talking about Banjo Tooie and the "stop n' swop" feature. Although it was my understanding that "stop n' swop" didn't work on the N64. It is supposed to work with the arcade games. I think I saw one of the secret areas yesterday when I was playing. It was a room I couldn't get into and there was a big key rotating inside it.

Yep, no wires crossed here.  There are areas in the first Banjo Kazooie that only opened up after Banjo Tooie came out.  I never played them, so I don't know how it worked.  I do hope it works with the XBLA releases, though.

EDIT TO ADD:  Well, I found one of the eggs on the Treasure Cove level, and Banjo announced that it'll unlock something in Nuts & Bolts!  I wonder how they'll work that out with Tooie.

Nuts, I have 100% in that area and I don't think I found that. I did get a notice that I had unlocked a gamer picture when I was in that level, but that might not be related to level but because I had reach some threshold of collecting. Not sure.

I actually just got that gamerpic, too.  It's unrelated.  Let's see if spoiler tags are working yet:









Spoiler for Hiden:
It's inside the tall mountain that's out in the water.  You have to jump up a series of alcoves to get to it.

Nope.  Not yet.
13555  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/17) on: November 17, 2008, 09:29:50 PM

Quote from: kronovan on November 17, 2008, 08:57:17 PM

Quote from: Bullwinkle on November 17, 2008, 05:33:36 PM

Quote from: kronovan on November 17, 2008, 04:57:38 PM

This week VC games are Forgotten Worlds [Genesis] and Space Invaders: The Original Game [SNES]. For anyone who played the original Forgotten Worlds in the arcade, be forwarned that this is a straight port of the Genesis game. Unlike the game in the PS2 and Xbox Capcom collections, this is not a port of the arcade version which apparently supported stick control for shooting. It's a shame they chose not to support the stick on the Wii classic controller and kept to the Genesis 2 button adaptation. It's one of the few game that isn't on gametap and I personally was interested in it as it featured 2 player co-op and looked impressive, but I'll get it when I finally track down a copy of Capcom Collection for PS2. As for Space Invaders, my classic gaming buddies warned me to avoid this at all cost, apparently very inferior to the original arcade game.

This weeks Wiiware games are Target Toss Pro Bags and Strong Bad Episode 4.

For this week Tomb Raider Underworld and Castlevania Judgement will be rentals. I'm still on the fence about Left 4 Dead [360] as it's my understanding that the co-op is online only; not even system-link.

ECHOECHoEChoEcho...

LOL...I missed your post even though I scanned the thread. smile This time it's your fault Bullwinkle, freakin hell you made 2 posts before I made 1; my eyes and patience aren't that good.  Tongue

I'm wily!   icon_wink
13556  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/17) on: November 17, 2008, 05:33:36 PM

Quote from: kronovan on November 17, 2008, 04:57:38 PM

This week VC games are Forgotten Worlds [Genesis] and Space Invaders: The Original Game [SNES]. For anyone who played the original Forgotten Worlds in the arcade, be forwarned that this is a straight port of the Genesis game. Unlike the game in the PS2 and Xbox Capcom collections, this is not a port of the arcade version which apparently supported stick control for shooting. It's a shame they chose not to support the stick on the Wii classic controller and kept to the Genesis 2 button adaptation. It's one of the few game that isn't on gametap and I personally was interested in it as it featured 2 player co-op and looked impressive, but I'll get it when I finally track down a copy of Capcom Collection for PS2. As for Space Invaders, my classic gaming buddies warned me to avoid this at all cost, apparently very inferior to the original arcade game.

This weeks Wiiware games are Target Toss Pro Bags and Strong Bad Episode 4.

For this week Tomb Raider Underworld and Castlevania Judgement will be rentals. I'm still on the fence about Left 4 Dead [360] as it's my understanding that the co-op is online only; not even system-link.

ECHOECHoEChoEcho...
13557  Gaming / Console / PC Gaming / Re: Banjo Kazooie Nuts & Bolts on: November 17, 2008, 04:37:13 PM

Quote from: Teggy on November 17, 2008, 04:32:13 PM

Quote from: EngineNo9 on November 17, 2008, 03:59:06 PM

Quote from: Bullwinkle on November 17, 2008, 01:22:29 PM

Quote from: Teggy on November 17, 2008, 06:34:06 AM

Quote from: Bullwinkle on November 17, 2008, 05:31:19 AM

Quote from: Teggy on November 17, 2008, 03:54:47 AM

I hope the bring the sequel to Live as well.

Not until they release Banjo Kazooie: Taxes & Spreadsheets.

Actually, it looks like a press release came out in september that said it was coming early 2009.

Hopefully, it'll link up with the original like the N64 games.

I think wires are crossed there.  I'm pretty sure the sequel he's talking about is an N64 game: Banjo Tooie, not a sequel to Nuts & Bolts.
 

I thought he was talking about Banjo Tooie and the "stop n' swop" feature. Although it was my understanding that "stop n' swop" didn't work on the N64. It is supposed to work with the arcade games. I think I saw one of the secret areas yesterday when I was playing. It was a room I couldn't get into and there was a big key rotating inside it.

Yep, no wires crossed here.  There are areas in the first Banjo Kazooie that only opened up after Banjo Tooie came out.  I never played them, so I don't know how it worked.  I do hope it works with the XBLA releases, though.

EDIT TO ADD:  Well, I found one of the eggs on the Treasure Cove level, and Banjo announced that it'll unlock something in Nuts & Bolts!  I wonder how they'll work that out with Tooie.
13558  Gaming / Console / PC Gaming / Re: Call of Duty World at War (360) impressions on: November 17, 2008, 03:55:07 PM

Quote from: CeeKay on November 17, 2008, 03:53:31 PM



I can't believe I didn't notice this before- does this game have a Balrog in it?

You unlock it after playing through the single player campaign three times.  It's a multiplayer only battle.
13559  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/17) on: November 17, 2008, 03:22:47 PM

Quote from: coopasonic on November 17, 2008, 02:09:21 PM

Quote from: Bullwinkle on November 17, 2008, 01:31:12 PM

360:
Need for Speed Undercover - waiting for reviews, but probably not

Quote from: Soulchilde on November 17, 2008, 01:36:24 PM

Need for Speed: Undercover is a possible.

I'll be taking the bullet on this one. It's almost not possible for me to skip a need for speed game. Hot Pursuit is the last time I managed to NOT buy one.

Thanks, Coop.  Fire up an impressions thread soon, so we can hear your thoughts on the next page.
13560  Gaming / Console / PC Gaming / Re: Mirror's Edge on: November 17, 2008, 03:21:04 PM

Quote from: Kevin Grey on November 17, 2008, 03:11:49 PM

Finished this Friday evening.  It was very good but also probably my biggest disappointment of the year mainly because, with a few changes, this had the potential to be GOTY for me.

Basically my chief frustration was that combat just absolutely sucked.  It's not fun and not well integrated into the rest of the product.  The demo level actually gets combat completely right IMO- the enemies are used as a motivating force to push you forward but, as long as you are moving, you aren't in any real danger and when enemies do pop up in front of you they are few in number and easily bypassed, essentially making them mobile obstacles.  However further on the game throws large numbers of enemies at you in rooms where it isn't at all clear where to go, necessitating frustrating trial and error to get through.  In a few situations the game even essentially locks you in a room, forcing you to deal with all of the enemies before proceeding.  If you were playing the game trying to avoid using weapons*, as I did, then it only makes it even more frustrating. 

The story is also a major negative.  Not even that it's bad just that it's so utterly pedestrian.  There is no effort made to flesh out the characters or gameworld and the result is that not only are all of the twists completely predictable but they also have zero impact. 

All that said, when the game is on it's really on and the platforming is superb.  The controls work perfectly and I can count on one hand the number of times in the game where I knew what to do but had trouble actually executing.  For the most part the level design works really well with lots of subtle clues allowing you to make split second decisions on the correct path to take. 

So just for the platforming, I wouldn't hesitate to recommend this game but I would advise just setting the combat to easy and don't bother going for the no weapons achievement so you can just blast your past the awful combat and get back to the great platforming. 

I do think this is going to be a helluva influential game and expect to see a lot of developers take lessons learned from the way body awareness is done because it's applicable to any first person game. 

*For those who care about achievements be warned- I think the game still counts enemy kills with weapons even if you reload the checkpoint immediately.  I didn't get the achievement and the only time I used a weapon against an enemy was just when I was frustrated at a particular combat encounter and I let the rest of the enemies kill me so that it pushed me back to the checkpoint. 

I am about to finish it myself (had to take a break on Level 9), and I totally agree with everything KG said. 

I'm playing with combat on easy, but it's still a nuisance (not game-breaking, by any means, but it disrupts the flow more than it should).  The bad guys should almost be another element of the puzzle/platform.  The goal should be to get through without shooting anyone (just figure out the correct path), but that seems virtually impossible. 

The story is forgettable.  Many was the time I'd be in a level and say, "Wait, why am I here again?"  The concept of an uber-clean city that is corrupt seems like it would have a lot to play with, but they don't do much with it.

But, yeah, when you're in the flow of a level, it just feels amazing and has you coming back for more.  Really, it's so damn close to perfection...
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