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13481  Gaming / Console / PC Gaming / Re: Fable II Impressions thread on: October 24, 2008, 06:19:59 PM

Quote from: kathode on October 24, 2008, 06:04:11 PM

So is there something more to jobs than I'm seeing?  I was doing the blacksmith job last night and I got promoted.  It said "press B to take the promoted job" or something like that.  I press B and it just exits the job.  I start up again and I'm doing the same old thing, just with a lot longer to go for a promotion.  Did I miss something or is that how it works? 

The timing is faster, and you start out at a higher payout per sword.
13482  Gaming / Console / PC Gaming / Re: Fable II Impressions thread on: October 24, 2008, 02:34:07 PM

Quote from: Kevin Grey on October 24, 2008, 01:42:03 PM

Dammit Bullwinkle!  Couldn't you have tagged that with "BIG SPOILER" or something??!? 

Nevermind me, I'm just venting because I'm pissed at myself for clicking on that without thinking. 

EDIT- Completely and totally ignore my stupid and misguided comment.  I confused two characters and didn't realize that Bullwinkle was referring to the prologue.  Apologies!

No problem.  Actually, I was sitting there wondering if there was a way to tag it as BIG SPOILER.  I'm sure there is, but I never know how to do those things.  I figured since it happens in the prologue it wouldn't matter too much.
13483  Gaming / Console / PC Gaming / Re: Fable II Impressions thread on: October 24, 2008, 01:27:52 PM

Quote from: Starshifter on October 24, 2008, 01:05:28 PM

Quote from: CeeKay on October 23, 2008, 11:56:18 PM

so, does Lockdown read worse than Devil?  maybe they're the same person.....

I too have wondered about this.  There are some disturbing similarities between the two...  ninja

Wonderpug - saw you at the Bandit Camp last night!  I guess you were doing the same thing I was.

Spoiler about the bandit camp battle:
Spoiler for Hiden:
Holy crap was I pissed off when that bandit leader kicked my dog.  I wanted to destroy him after that!  And I did!!!  thumbsup

Had the same reaction to the bandit, myself.  Had a similar reaction to
Spoiler for Hiden:
Lucien killing Rose.
13484  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 24, 2008, 01:26:17 PM
GamesRadar spent a lot of time recreating four "8 bit" levels.  Donkey Kong, Zelda II, Space Invaders (the reason for the quotes on 8 bit), and Megaman.

The Space Invaders one looks pretty cool, actually.  Zelda II looks kinda lame, but the other two are fairly decent, though missing something.

http://www.gamesradar.com/f/8-bit-levels-in-littlebigplanet/a-200810211259662053
13485  Gaming / Console / PC Gaming / Re: Silent Hill Homecoming on: October 24, 2008, 12:52:51 PM
Yahtzee has his review up:  http://www.escapistmagazine.com/videos/view/zero-punctuation/284-Silent-Hill-Homecoming

I don't usually stick around for the bit after the credits, but this one was pretty funny.
13486  Gaming / Console / PC Gaming / Re: Spider-Man Web of Shadows on: October 23, 2008, 07:50:06 PM
1UP: C+

Quote
Shadows is halfway there. I experienced plenty of cool "Spider-Man" moments throughout thanks to the basic locomotion and combat and the occasional well-done cut-scene...but Shadows never really hits any sort of stride. Rather, it settles into a rhythm of repetition and drags out as its third act self-destructs. And without the unlockable costumes or artwork (despite seeing it behind the closing credits) of most superhero games, you've no reason to power past the bad bits. Shadows might be the best Spider-Man game yet, but that's just a testament to the series' mediocre standards.

That last line makes me suspect, though.  The only really not great game was Spidey 3.  I could see not liking Friend or Foe (though I enjoyed it), but 2 and Ultimate were great and the first game was good at the time.
13487  Gaming / Console / PC Gaming / Re: Far Cry 2 on: October 23, 2008, 06:12:11 PM

Quote from: Roscoe on October 23, 2008, 05:37:38 PM

Quote from: Bullwinkle on October 23, 2008, 05:12:54 PM

What kind of info does the guide give on diamons (and those tapes)?  Is there a map only?  Is there a checklist (with pictures)?  Do they give descriptions on how to get the tough ones?

There is lots of info on all the items in the game, although I didn't come across a mention of the Jackal tapes, but then I didn't want to read any spoilers myself. In the back there are maps of each 1x1 km square with locations of the diamond briefcases and other objects. There's no checklist per say, but it does list all 360 Achievements and PS3 Trophies.

Every mission is described in detail, so if you get really stuck it would help. Again, I'm trying not to spoil the game for myself so I just skimmed the pages.

All the MP maps are also shown with some hints, not that this is going to help me too much.

Speaking of MP, has anyone given it a go on XBL? I'm a bit burned out on COD4 but I suppose I could wait till COD:WaW arrives in... gosh, less than three weeks!

I tried MP last night for a round.  Fun, but nothing super-remarkable.  Granted, it was only team deathmatch, so other modes may be more entertaining.
13488  Gaming / Console / PC Gaming / Re: Fable II Impressions thread on: October 23, 2008, 06:10:19 PM
Honestly, I could play this for 24 hours straight.  Had to stop when my kid came home from school.  I'm trying to convince her to take a nap, so I can maybe play again.  Hey, what are those little devil horns doing over my head?
13489  Gaming / Console / PC Gaming / Re: Far Cry 2 on: October 23, 2008, 05:12:54 PM

Quote from: Roscoe on October 23, 2008, 04:55:44 PM

Quote from: Bullwinkle on October 23, 2008, 04:36:11 PM

Anyone have comments on the diamonds or using the strat guide?  I'd rather avoid picking it up, but I'm worried I may need to.

The diamonds are money, so the more you have the better. Finding the ones out in the wild is a bit of a nuisance, but then it's like the GTA tags or oysters or whatever, except that your GPS gizmo has an indicator that flashes when you are near one. It's possible to walk with the map open so you can see the indicator, and it's on your GPS dashboard box when you drive. I'm guessing that pretty much these diamond containing suitcases are only found in buildings, so that might help, but that's a guess. Now you do get diamonds as payment for missions as well, the briefcases can be thought of as supplemental income.

I got the strategy guide cause I'm a guide-whore slywink but so far I've only skimmed it... well, I just read the sections on diamonds and learned a couple of things. I'll put it in a spoiler box, but really it's just info on how to find the diamonds, it doesn't affect any missions.

Spoiler for Hiden:
Diamonds in suitcases can be hidden on roofs, in the bottom of pits, on ledges, under things, or inside of buildings that have no obvious apparent access. There *is* a way to reach each one, but it may need some head scratching.

I usually never read the guide sections on the actual missions unless I'm positively stuck, but I do like the intro sections that give the background and such. In the FC2 guide it talks about the political situation, your buddies, malaria, weapons, vehicles, the economy, etc. Do you *need* the guide? No. The intro sections do round out the experience of the game, but they aren't needed to play it, IMHO.

At this point we can broach the usual complaints about skimpy manuals and the way "they" try to get you to pay more for a game by making a guide a necessity, but I think that between the forums, the FAQs and the info on the official Far Cry 2 Help site the guide is just a "nice to have".

UPDATE: Regarding the lack of ability to lean, I guess after all those hours in COD4 I've learned to do without lean. I rationalize it in FC2 by accepting that whatever I would be leaning around probably wouldn't stop a bullet anyway.

What kind of info does the guide give on diamons (and those tapes)?  Is there a map only?  Is there a checklist (with pictures)?  Do they give descriptions on how to get the tough ones?
13490  Gaming / Console / PC Gaming / Re: Far Cry 2 on: October 23, 2008, 04:36:11 PM
Anyone have comments on the diamonds or using the strat guide?  I'd rather avoid picking it up, but I'm worried I may need to.
13491  Gaming / Console / PC Gaming / Re: Fable II Impressions thread on: October 23, 2008, 04:26:18 PM

Quote from: maccwerk on October 22, 2008, 02:55:54 PM

Has anyone picked up the strat guide for the game?  Any comments on its usefulness, particularly given the lack of in-game mini-map?

I've only been playing since this morning.  I haven't even left the area outside of the gypsy camp.  I will say the guide does have maps, even of the larger cave areas (like the Guild Cave from the first quest).  So far, though, they have been woefully mistaken on their item locations.  Chests and dig spots have been in different places, though rarely.  More frequent is that the contents described are completely off.  Makes it very confusing.*

*It's happening so frequently, that I checked the beginning of the Albion Atlas, and there is a note explaining that treasures may be random.  Probably should have just put "random" instead of a specific item, then.  At least now I know.
13492  Gaming / Console / PC Gaming / Re: Spider-Man Web of Shadows on: October 23, 2008, 04:00:08 PM
And Games Radar went with an 8.

Quote
You'll love
Pulling off a 200 hit combo
Seeing Mary Jane wield a shotgun
Little touches for Marvel fans
You'll hate
Average to subpar voice acting
Fighting your eight-millionth "zombie"
Most moral choices have little impact on the plot

On the flip side, the usually generous TeamXbox gave it a 5.1.

Quote
By far, though, the worst is the choice for Peter Parker/Spider-Man. Vocally, he comes off like a mix between Pee-Wee Herman and Butt-Head (whoís moved on from Beavis, it would seem), and while the writers tried to give him wise-ass lines to speak, thereís little feel that this is Spider-Man saying these things. It sounds like heís reading most of the dialogue with emotion and feeling a distant afterthought.

As a Spider-Man fan, I was really hoping to see a revival of him as a video-game hero, but this wasnít that vehicle. There are moments of fun to be had and an awful lot of gameplay, if you choose to do all of the optional missions (some of it that I found pretty tedious), but mostly it played as uninspired and disappointing for such a big-name brand.
13493  Gaming / Console / PC Gaming / Re: PSN Pixeljunk Monsters??? on: October 23, 2008, 03:18:59 PM

Quote from: leo8877 on October 23, 2008, 03:15:45 PM

Update coming next week for this....including trophies!!!

http://blog.us.playstation.com/2008/10/22/pixelpatch-pj-monsters-updates-incoming/

Rats, I thought that was today.
13494  Gaming / Console / PC Gaming / Re: Incredible Machine fans? [DS] on: October 23, 2008, 12:36:46 PM
This sounds good.  Too bad it's coming out at the worst time of year.
13495  Gaming / Console / PC Gaming / Re: Far Cry 2 on: October 23, 2008, 12:22:01 PM
I noticed the line speed read when the main bad guy rambles at you in the beginning.  Felt very rushed.  Otherwise that hasn't bothered me.

On a different note, how important are these diamonds and Jackal tapes?  The diamonds are kind of a PITA to find, but if they help in weapon buying and whatnot, I may need to pick up a guide just for the checklist.  Are there other things to uncover as well?
13496  Gaming / Console / PC Gaming / Re: Bioshock 2 - Sea of Dreams on: October 23, 2008, 12:16:21 PM
The teaser trailer is now on XBLM.
13497  Gaming / Console / PC Gaming / Re: Spider-Man Web of Shadows on: October 22, 2008, 07:24:28 PM
IGN has theirs up: 5.7 for 360, 5.5 for PS3, 5.2 for Wii!  Ouch.

They have two closing comments:

Quote
Closing Comments
In the end, Spider-Man: Web of Shadows is a missed opportunity. Activision, Treyarch, and Shaba were given a blank slate to create whatever Spider-inspired tale they wanted, and they put together a game starring a whiney hero, a foggy story, repetitive gameplay, and a focus on pretty combat combos instead of engaging combat mechanics. Web of Shadows is better than the last Spidey game to make it to the market, but that's not a ringing endorsement. If this game makes your spider-sense tingle in a good way, I'd suggest renting or waiting for a price cut before taking the plunge.

Web of Shadows has its moments of fun, but they're lost in a sea of gafs that True Believers are likely to revile.

Another Take
from Nate Ahearn
Everything Greg mentioned is pretty much spot-on as far as Iím concerned. Web of Shadows is a missed opportunity that will linger in the minds of Web Heads everywhere. For a title that had so much potential with the presentation of the relationship between the red vs. black dichotomy, none of it is used properly. Getting to make a discernible choice via a menu screen could have been more elegantly presented through gameplay actions and the other Marvel characters (including the laughable Peter Parker) are laughable attempts at delivering some of my favorite icons.
Itís made worse by the fact that the combat and general gameplay get stale in a serious hurry. The development team made a valiant effort to give the combat expandability through upgrades but at the end of the day youíre mashing the same damn buttons over and over again. And it doesnít get any better when you change suits.

Technically speaking the game the game doesnít stack up well against other open world titles. The voice acting luckily isnít indicative of the rest of the sound package but the visuals are there to drag it right back down again. The PS3 runs far worse than the 360 version but neither is appealing or stimulating. Lots of screen tearing and slowdown mar the already unattractive textures and player models.

Web of Shadows could have been something truly special. A Spider-Man game not based on a feature film that could truly stand on its own as a solely comic-based creation is an attractive proposition that simply didnít come together.

Here are the Wii comments:

Quote
Closing Comments
In the end, Spider-Man: Web of Shadows is a missed opportunity. Activision and Treyarch were given a blank slate to create whatever Spider-inspired tale they wanted, and they put together a game starring a whiney hero, a foggy story, repetitive gameplay, and a focus on pretty combat combos instead of engaging combat mechanics. Web of Shadows is better than the last Spidey game to make it to the market, but that's not a ringing endorsement. If this game makes your spider-sense tingle in a good way, I'd suggest renting or waiting for a price cut before taking the plunge.

Web of Shadows has its moments of fun, but they're lost in a sea of gafs that True Believers are likely to revile.
13498  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 21, 2008, 09:47:09 PM

Quote from: Scraper on October 21, 2008, 07:31:53 PM

Quote from: semiconscious on October 21, 2008, 07:21:39 PM

Quote from: wonderpug on October 21, 2008, 03:42:31 PM

Quote from: Scraper on October 21, 2008, 02:28:48 PM

The GT review is now up if you guys want to check it out. review

I'm surprised you didn't mention the level rating system.  Did it get changed for the final version?  Namely the problems with finding a specific description word you know you want to use, occasionally having a poor initial screen of description options so that people might pick an inappropriate description out of laziness, and most of all the inability to rate levels you haven't finished--hurting the ability to warn people of bad levels and eliminating the ability to warn people away from completely unplayable or unbeatable levels.

As far as the online portion. I based that off of the beta period. So I don't know if it's up right now or not.

is the online part even activated yet?...

did one last go-round, & i give up - it's wait for the 'official' release for me frown ...

edit: while i liked the review, i'm a bit surprised that the music rated higher than the graphics - while the game might come up short as far as special effects go, the over-all artwork (at least in the beta) is about as polished & distinctive as in any next-gen game i've seen...

The narrator (which is part of the sound score) sold me on giving the games music/sound a high score. Once he started talking I got the feeling that LBP was going to be a quality game and sure enough it was. So when the games sound is your first impression of a game and it creates a good feeling I think that deserves a good score. Also, please don't think that 85 is a bad graphics score. I haven't given too many games a score over 85 in graphics. 

The narrator should come off as quality.  That's ubergenius Stephen Fry.
13499  Gaming / Console / PC Gaming / Re: Fable II Impressions thread on: October 21, 2008, 09:44:27 PM

Quote from: hepcat on October 21, 2008, 07:32:22 PM

psst...HAL linden

Got it.  Maybe stick to physical props from now on, Carrottop.   icon_wink
13500  Gaming / Console / PC Gaming / Re: Spider-Man Web of Shadows on: October 21, 2008, 09:43:21 PM
Gamepro has their review up.  3.5/5.

Quote
THE BOTTOM LINE: Awesome action makes up for several shortcomings including a spastic camera and random technical glitches. Web of Shadows delivers the best combat system of any Spider-Man game to date and intense boss battles to go with it. An imperfect effort, but an entertaining one nonetheless.
13501  Gaming / Console / PC Gaming / Re: Fable II Impressions thread on: October 21, 2008, 06:48:24 PM

Quote from: hepcat on October 21, 2008, 06:04:14 PM

Quote from: Dreamshadow on October 21, 2008, 04:58:19 PM

Quote from: CeeKay on October 21, 2008, 04:09:06 PM

Quote from: hepcat on October 21, 2008, 03:59:26 PM

Picking my copy up at BB in about 30 minutes.  However, I'm a little bothered by two things pointed out in the gamespot review:

1) money is practically meaningless as it's incredibly easy to become rich.  having a sense of accomplishment when I buy some flashy new weapon is one of the highlights of an RPG to me. 

2) death is simply an brief stop in the gameplay and then you're back up and fighting again.  the only penalty appears to be scars you acquire from losing.  if i go evil, this would be meaningless to me. 

I'm still getting it and I'm sure I'll enjoy it.  but those two points are sore spots for me, right now.

Don't forget that you can by businesses and buildings, and from what I've seen they're pretty expensive but I'm not sure what the return on doing so will be.  However, I don't think money was ever a problem in the first game either.  As for dying, I don't think I died once in the first game (or even used the auto-Rez potions), so combat has always been fairly easy if you play smart, remember that you can block and use your potions.  This time around my favorite combat spell, Assassins Rush (teleport a short distance towards or behind your enemy), is missing so that might change things.


My goal is to have a Knight type hero (in Hal's armor) who never loses a fight.  Scars?  Tats?  Whazzat?




"I never wore armor..."


One of the best theme songs of all time.  Not sure how Barney Miller relates, though.
13502  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 21, 2008, 04:00:03 PM

Quote from: wonderpug on October 21, 2008, 03:42:31 PM

Quote from: Scraper on October 21, 2008, 02:28:48 PM

The GT review is now up if you guys want to check it out. review

I'm surprised you didn't mention the level rating system.  Did it get changed for the final version?  Namely the problems with finding a specific description word you know you want to use, occasionally having a poor initial screen of description options so that people might pick an inappropriate description out of laziness, and most of all the inability to rate levels you haven't finished--hurting the ability to warn people of bad levels and eliminating the ability to warn people away from completely unplayable or unbeatable levels.

This is my biggest problem with playing user-created levels.  Has it been improved in the final version?
13503  Gaming / Console / PC Gaming / Re: Dead Space on: October 21, 2008, 03:50:05 AM

Quote from: Dante Rising on October 21, 2008, 03:12:57 AM

Quote from: Kevin Grey on October 20, 2008, 01:20:13 PM

Finished this up last night.  Final time was 15.5 hours.

Story did pick up in the final few chapters but it was still a weakness.  The material itself is fine but it's like they just took a shotgun approach to the whole thing, trying to hit a little bit of everything.  The game would have been better served if they had spent more time developing key elements that come into play in the last couple of chapters.  There were also a few times where the whole "voiceless avatar" thing totally didn't work and having Isaac completely silent during these moments made them almost a source of unintentional comedy.  
   

They made some rather strange decisions with the story-enhancing audio logs. You would think they would all be immediately recognizable and in the open. Instead a few were locked away behind doors that you needed to use a node to open. One was under a desk, another was hidden within some debris, etc. I'm wondering if I've missed more than a few story elements by not searching the environments with enough detail.

I also think
Spoiler for Hiden:
they could have used the NPCs much better. The few that you do meet really don't drive the story forward. For example, the woman the slits her own throat, the few that die as soon as you enter a room, the one that gives the the telekinesis module, and so on. Just a little more development in this area could have really enhanced the story.

Some disappear.  There's one on the third level that just doesn't generate for some people (myself included).  Annoying to have that blank space, if you're a completionist.
13504  Gaming / Console / PC Gaming / Re: Spider-Man Web of Shadows on: October 21, 2008, 03:45:13 AM

Quote from: Knightshade Dragon on October 21, 2008, 03:37:58 AM

I'm working on a review.  I *WILL* restore my honor with this one.  No rushing.  It may take me a day or two past the release date, but I'll give you my inside take after completing the game. 

A few nuggets though - there is a non-arbitrary set of decisions in the game.  You can go good or evil and it changes the storyline, who your allies are, and the whole story arch really.  The mid-air combat is better than ever. 

I've completely forgotten about your Spider-Man 3 review.  Oh, wait, no...there, I just remembered again.   icon_wink
13505  Gaming / Console / PC Gaming / Re: PSP: New horror RPG from Jeanne de Arc maker in works on: October 21, 2008, 01:32:49 AM
The spellbook is very cool, but all of that information better be available in game as well.
13506  Gaming / Console / PC Gaming / Re: Spider-Man Web of Shadows on: October 21, 2008, 01:26:26 AM
I'm tempted, 'cause I love good webslinging action, but I have a feeling I'll be waiting until next year, unless the reviews are really good.
13507  Gaming / Console / PC Gaming / Re: Fable II Impressions thread on: October 20, 2008, 06:33:32 PM
IGN has two reviews in. 

USA: 8.8
Quote
Closing Comments
I have been waiting a long time for a return to Albion. The past four years were well spent by Lionhead. Fable II has a great combat system, some excellent atmosphere, a smart experience system, and lots to do. Itís only when you start exploring the social aspects that things take a downturn. The expressions system is too goofy for the more serious tone of Fable II and almost every interaction feels artificial. The sandbox elements arenít nearly as enjoyable as the adventure aspects

UK: 9.5
Quote
Closing Comments
Invest in Albion, its inhabitants and its history; embrace the power youíre afforded to shape yourself and the world around you and Fable II is an astonishing achievement. Itís not an easily definable, singular vision but an impressive, unparalleled attempt at empowering the player in ways no other game has before. While individual elements might struggle to shine on close scrutiny, itís their harmonious integration that makes Fable II such a captivating, unforgettable experience. Yes, it breaks little new ground by traditional RPG standards but no game has come close to offering the kind of surprising, compelling, emotional immersion that permeates Fable II. Itís a game that rewards experimentation and exploration, not dogged single-minded persistence, in subtly brilliant ways. And while itís true that my fat, greedy whore-killing hero has probably had his time in Albion, the worldís constant flux means the game still has other stories to tell Ė and Iím looking forward to hearing them all.
13508  Gaming / Console / PC Gaming / Re: Fable II Impressions thread on: October 20, 2008, 06:10:53 PM
All of those look good to me.
13509  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 20, 2008, 05:21:24 PM
Well, it looks like people are selling it for $250.  That doesn't mean people are buying it for $250.
13510  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 20, 2008, 03:05:16 PM
If you have it, you may want to stop playing.  Apparently, they're selling for $250 on ebay.

13511  Non-Gaming / Hardware / Software Hell / Re: question on a remote control?? on: October 20, 2008, 01:52:09 PM
Also, take a look at the Harmon Kardon TC 30.  I tried the Harmony and was disappointed (though I'd be hard pressed to remember why now - programming?  screen?).  The Total Control 30 did everything I needed and would still be the perfect remote, if it had bluetooth and could control the PS3.
13512  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/20) on: October 20, 2008, 01:46:10 PM
Wiiware:

Tetris Party
The Incredible Maze



VC:

Gradius II
Digital Champ: Battle Boxing


I see Tetris Party already made it to the list, but there are the others.
13513  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/20) on: October 20, 2008, 01:42:26 PM
360:
Fable 2
Far Cry 2

Midnight Club: Los Angeles - Someday next year
Spider-Man: Web of Shadows - Maybe, waiting on reviews, but probably next year
The Legend of Spyro: Dawn of the Dragon - at another time, I would have been IN, but now probably not

Wii:
Carnival Games: Mini Golf - tempting, but probably not, unless reviews are really good
Wii Music - the one good review scared me, but unless I see good impressions here, I'm probably out

DS:
Castlevania: Order of Ecclesia - down the road, yes, but I'm concentrating on DQ IV


Not too bad, then, really.  Only two for sure.  

Also I thought Legendary (no longer The Box) was coming this week.  If so, I'm waiting on reviews, but I'm interested.
13514  Gaming / Console / PC Gaming / Re: Guitar Hero World Tour - Reviews? - New Videos on: October 19, 2008, 11:11:49 PM
As a game, I prefer RB to GH by an extremely wide margin.  However, the black wireless GH guitar was far and away my preferred instrument.  The RB guitar was a) ugly (Pete, I'm surprised this wasn't a bigger issue for you - though I know the RB2 guitars look much nicer) and 2) clicky and iii) awkward with the whammy bar, plus I was constantly hitting select and using up my star power when I didn't want to. 

My beloved GH guitar started crapping out, though, due to a loose neck, so I'm trading it in (with a couple of leftover wired guitars).  I had them at Gamestop, buying the RB2 guitar, when it suddenly occurred to me that I'd only have to wait a couple of weeks for the GH:WT one.  I'm waiting to see instrument reviews now to pick the right one, but I'm still leaning to GH.
13515  Gaming / Console / PC Gaming / Re: Saints Row 2 on: October 19, 2008, 04:45:33 PM
So, I'm actually a little mad at SR2 for the dumbest, yet annoying reason.  When I was customizing my character (went with a lady for the extra comedy value), I picked a ponytail hairstyle.  Unfortunately, when it loaded, the gave her an oily, slicked-back look.  I thought maybe it was because she was in prison.  Later, I figured I'd just get it changed at the barber.  Then I realized the only place to do it is at the Plastic Surgeons?!  For $500?!?!  I know eventually $500 won't seem like much, but I'm annoyed that I've got to watch her wandering around with a crappy style when I didn't give her that crappy style.  Grr.

Otherwise, great game.
13516  Gaming / Console / PC Gaming / Re: Guitar Hero World Tour - Reviews? - New Videos on: October 19, 2008, 05:57:00 AM
Anyone see reviews of the instruments even yet?
13517  Gaming / Console / PC Gaming / Re: Saints Row 2 on: October 19, 2008, 05:55:59 AM

Quote from: metallicorphan on October 17, 2008, 05:44:27 PM

okay i just got in

i just got this game and i got the game with the free vehicle codes

and apparently they are the same for everyone(360 and PS3)

so here you go

#4976
for the GyroDaddy

#7266837
PeeWee minibike


go to cheats menu and type these numbers in

these will NOT disable Achievements,but the full health and full ammo type cheats WILL disable achievements


and also,for registering your game at THQ.com you get the UFO

the code is #728237

and that works for everyone as well,apparently(and again wont disable achievements)

i have registered my game but have yet to get that UFO code,but on the PS3 forums they said its the same for everyone and they listed all 3 numbers,and the first two numbers were the same as MY two pre-order vehicle numbers.

Thanks for the #s, MO.  For me the UFO number unlocked Destroy.  Different name, same vehicle?
13518  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 18, 2008, 07:13:05 PM
Costco wised up and isn't selling it.
13519  Gaming / Console / PC Gaming / Re: The latest Horse Armor - Soul Calibur IV on: October 18, 2008, 04:22:23 AM

Quote from: ChrisGrenard on October 18, 2008, 03:29:02 AM

The difference between normal DLC and bullshit DLC:

Rock Band - Harmonix licenses a new song, codes it into the game and sells that for $2, or essentially $1 over ITunes pricing.

Soul Calibur 4 - Namco puts stuff in the game, but rather than unlock it with a cheat code like every other decent developer makes you pay to unlock it.  Namco developers high five each other on making an extra $5 for doing no work.

Soul Calibur 7 - The game costs $80 and includes only two characters on one map.  Each additional map unlock is $2 and each additional character unlock is $5.  This is despite that all of the content is on the disk when you buy it.  Namco developers high five each other for making an extra $180 for doing no work.

No.  Because no one would pay that.  Many, many people would pay $5 to unlock the other Star Wars character.  Would it have been cool if they'd done it for free?  Yes.  There may be more going on here, though.  There may be some sort of deal set up with Sony and Microsoft and the money goes to offset that.  Even if not, though, it's not a charity.  It's a business. It's not just the company, either.  There are investors that need to be pleased, too.

As for the Harmonix comparison, Harmonix is trying to gain a foothold in a market where a competitor is stomping their ass (I read recently that GH outsells RB something like 60:1 or some crazy ass number).  They're no doubt eating some of the licensing fee to gain support.  It helps that the company seems to be made up of cool rock guys, and I'd like to believe they would go that route anyway if they were the only game in town.  Additionally, a song on iTunes is $.99.  You and I know that they go through a hell of a lot of work to get their tracks working as well as they do, but Joe Gamer doesn't.  Frankly, he would balk at paying what they should be charging.  Hell, I would balk, and I know they deserve it.
13520  Gaming / Console / PC Gaming / Syndicate?!?!! Yes, please!!! on: October 18, 2008, 02:43:24 AM
http://www.computerandvideogames.com/article.php?id=199521

Oh, I hope this is true.
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