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13441  Gaming / Multiplayer Madness (MMO or otherwise) / Re: GTOfficial PS3 Network Name REQUEST THREAD on: October 10, 2008, 09:10:57 PM
13442  Gaming / Console / PC Gaming / Re: Tokyo Game Show News, Previews on: October 10, 2008, 08:11:22 PM

Quote from: Misguided on October 10, 2008, 11:29:01 AM

Why does everybody pile on Arkanoid DS? I thought it was a lot of fun.
Especially with the paddle controller (of course). It might not be as innovative as
Space Invaders Extreme, but it was still good.

Because the paddle controller wasn't available in the US.

Also, compared to SIE, released at the same time, it came off as really lackluster.
13443  Gaming / Console / PC Gaming / Re: Best FPS of the Current Gen (so far)? on: October 10, 2008, 08:09:13 PM
Even though it's even less of an FPS than Gears or MGS4, I have to say Portal.  But I'd nominate for best Platformer, Adventure game and MMORPG, too.

If I'm forced to pigeonhole (Damn you, "Society" with your "rules"), I'd go with COD4

Bioshock's up there for setting and story, but as time's passed, my memories of the controls aren't entirely favorable.
13444  Gaming / Console / PC Gaming / Re: Saints Row 2 on: October 10, 2008, 08:02:28 PM

Quote from: metallicorphan on October 10, 2008, 05:52:09 PM

i just pre-ordered this...very glad i did now,excellent review KD,very much looking forward to this

oh and this is a breath of fresh air

Character has a voice – no more mute / blank main characters

does anyone still call you 'Playa' in the game?i thought that was a nice touch in the first(as you were the player)

The main character actually did speak a few times in the first game, to great comedic effect, IMO (one line was about his secret knowledge of the fashion season, IIRC). 

I think non-speaking main characters are a stale idea, though.  I understand they do it so the player feels connected.  It's jarring to hear the main character voice an opinion different than your own, is the theory.  To me, that's wishy-washy.  Give the main character a strong, specific viewpoint.  Make us play the way he would.  I'd be fine with that.
13445  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 10, 2008, 07:58:25 PM

Quote from: semiconscious on October 10, 2008, 06:43:23 PM

for pug smile :

new eurogamer vid (mark healey's the guy that emailed the calculator creator, btw)...


Quote from: coopasonic on October 10, 2008, 06:14:28 PM

in the end it's just a pretty platformer with authoring tools.

well, yeah, can't say i disagree with that. tho, of course, in the end, halo's just a pretty fps, & mgs4's just a pretty 3rd person shooter, & super mario galaxy's just a pretty platformer without authoring tools - right?...

Well, no.  All of those things have something that LBP doesn't seem to: story.  For some, it's the most important part (MGS4), for others, it's amounts more to cohesive level design that carries through the whole game, letting the levels build on each other.  Two of them also have incredibly tight, easy-to-use controls (I'll let you figure out which one does not).

LBP has never claimed to be about story, and that's fine.  But, no, you can't really say that those games are just pretty versions of their genres.
13446  Gaming / Console / PC Gaming / Re: Mirror's Edge on: October 10, 2008, 03:55:06 PM
I got the impression that the animated clip is from the game.  I think that's the cut scene art style.  Normally I'd like it, but the rendered graphics are so great.
13447  Gaming / Console / PC Gaming / Re: Saints Row 2 on: October 10, 2008, 05:30:11 AM
I look forward to your review, as well.

I'm hoping SR2 is either really good or really bad.  I want it to be excellent, but I could use another game to scratch off the ol' list.
13448  Gaming / Console / PC Gaming / Saints Row 2 on: October 10, 2008, 12:28:08 AM
Next week!  But the reviews are starting, so I'm starting the impressions thread early.

IGN:  8.2 US  8.0 UK


Saints Row 2 isn't a GTA killer, but instead it's a GTA alternative. Players who enjoyed the action-packed moments of GTA will have an absolute blast with Saints Row 2. It's tough not to hate on the slightly lacking production values, but when you see the rest of the game it actually makes a bit more sense. The technical shortcomings are the only truly bad part of Saints Row 2, but the core gameplay experience is extremely enjoyable. Do yourself a favor and -- if you're a fan of open world games -- go out and pick up a copy of Saints Row 2. There's enough crazy-insane tomfoolery to keep a machete in the hands of even the most straight-laced citizens.

...on the surface, Saints Row is an easy game to hate. Actually, I have a feeling that a lot of players and reviewers will write this game off for the sheer stupidity at play at all times. But to do so would be a big disservice to a game that tries hard to do a lot of things and show you a good time. Did we have a good time? Definitely (and that's the key, isn't it?) – but it's done with the same level of sophistication as a 16-bit beat-em-up at regular intervals, blended with dozens of minigame distractions and a well-designed city to play around in. So it's big dumb fun, Saints Row 2 isn't going to redefine any aspects of game design - but in doing so it does deliver on Volition's biggest promise: Saints Row 2 isn't Grand Theft Auto.
13449  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 09, 2008, 09:54:27 PM

Quote from: Turtle on October 09, 2008, 06:32:04 PM

This is not a demo, it's a beta.  As much as you'd like to think this is near final, it's not.  They haven't even showed any of the more complex developer made levels, basing a full opinion of a game based on 4 tutorial levels and a bunch of crap made by users just getting to know the tools is odd.

If they didn't want us to start forming an opinion, they shouldn't have released the beta/demo (I've seen demos in far worse shape with far fewer levels).  The point is to generate interest, correct?  Build buzz?  forming opinions works both ways.  You've made your mind up, clearly.

I agree that pricing this at $20 would be ridiculous.  I always assumed it was a $60 game.  But based on what pug has seen and heard, that's what he thinks.  He's not basing it on nothing.  LBP is not Ratchet and Clank or Mario Galaxy.  Both of those had full stories and fully created worlds and interconnected levels ready to play.  I have yet to be convinced that these 60+ levels are going to deliver the depth of platforming gameplay that the people paid to promote the game have said are in there.  Cynical, maybe, but everything I've seen has pointed to the levels being tutorial or quick hit, like the tie jumping, or examples of the kinds of things YOU can create.  Again, I'm hoping there's a wealth of gaming goodness there that has the perfect balance of fun and challenge (ie that it doesn't get too hard).
13450  Gaming / Console / PC Gaming / Re: Tokyo Game Show News, Previews on: October 09, 2008, 02:19:48 PM

Quote from: mytocles on October 09, 2008, 05:25:34 AM

Arkanoid Live

OMG, tell me it ain't so, Joe!

If they somehow transfer good controls to this, wowie... Arkanoid Rules! thumbsup

These are the same games that were on the DS.  The Space Invaders game is excellent.  Arkanoid, not so much.

Quote from: Kevin Grey on October 09, 2008, 01:26:35 PM

Also, No More Heroes 2 was announced. 

I saw that late last night and had a difficult time getting to sleep.
13451  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 09, 2008, 05:47:59 AM
I also tried the Little Big Colossus (v2) level.  Really nice.

I've had some time to mull over the game, and here are my thoughts.

I was kind of hoping that after playing the demo everything would just click, and I would be IN!  Instead, I am just in.  That's certainly better than out, or even waiting for a price drop, but I'm reluctant to see this game as the second coming.  There is something compelling about it, though.  I want to go back and play it.

I don't think it'll be anything like a system seller.  Everything in the marketing screams CUTE and FRIENDLY.  The game is certainly both of those things, however, I think those two labels also imply something to the average gamer that isn't really there: EASE OF USE.  It's certainly not that hard to get into one of the story games.  However, the controls, while decent enough, are a little off-putting.  They're smooth, but the jumping feels a little loose.  And the z-axis thing doesn't feel natural.  Having played a little more, I've found it can be a problem.  Now, I'm not saying these ruin the game or make it anything less than an A title, but they are keeping it from brilliance or near-perfection.  And I think they'll be an issue for the casual gamer. 

A bigger problem for the light crowd is in finding user-created levels.  Hopefully, it'll work much better in the retail release, and it'll be a non-issue, but for now it's a little overwhelming and clumsy.  I wanted to find the best reviewed levels, but there's no real rating system.  You just slap words up after playing, refridgerator magnet style.  Sure, there could be a ton of "Great" or "Brilliant" or "Clever" labels on a level, but having all of them muddles the finding process.  Also, the word "Brilliant" is not only applied to things that are clearly not, but it also covers levels like the Shadow of the Colossus one and the one that does the theme for Final Fantasy.  Granted, the latter was a clever use of the game, but I was looking for gameplay.  And after an epic load, it was beyond disappointing.  I've heard the network is going to work better, so no points off for that yet, but I hope it flows like melted butter.  None the less, the searching/labeling has to be changed.  And if you want to find a specific level (took me forever to hunt down that Colossus one last night), too bad for you.

The biggest issue, casual gamer-wise, is the construction set.  I loaded it up and was instantly overwhelmed.  Not to say it's not streamlined and easy to use once you get into it, but talking about it in terms of the target audience (or what should be the target), it's just going to be too much.  I have no doubt that when I get the game, I will attempt one level.  I'm not doing it in the beta, since the current plan is to not carry those levels over.*  However, it's going to take the perfect alignment of available time and not wanting to do anything else, and that's going to be a challenge, I can tell you.

I guess my point is that I have certainly come further along to joining the fun, but I still don't get it entirely.  I do think I've nailed down a key element about what I don't get.  This game has been described as a potential system seller.  To do that, it needs to tackle all the gamers out there, not just the core.  Everything about the way the game has been marketed and designed, graphics-wise, says that the laid-back gamer is who they're going after.  However, the game itself is going to be off-putting for that very crowd.  It is going to be trumpeted in reviews and beloved by the in-crowd.  Initial sales may even be good, if the buzz climbs beyond that group.  But I don't see this as a system seller at all.  In fact, I think it'll be more in the Psychonauts/Beyond Good & Evil realm.  Better sales, just due to the marketing push, but still a game that's lamented years from now for never catching on in a massive way.

Please note that these are just predictions.  Guesses, really.  Feel free to point out that I'm wrong months from now when the PS3 is the biggest selling game console, er, I mean, entertainment unit of all time due to this game.  Also note that this is not a review of the game itself, which I do think is an A title.

*Never mind on that point, the plan's been changed:
13452  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 09, 2008, 03:29:32 AM

Quote from: Turtle on October 09, 2008, 02:57:24 AM

60+ levels...

Again, though, how many are tutorial, how many are tie-jumping, etc.  60+ could certainly be plenty.

Of course, I unlocked the creation and MP stuff within five minutes of my last post.  I've tried a few online levels (they take forever to load, and if they're not worth it, it's extremely frustrating).  Some definite fun to be had (I enjoyed the Ninja Warrior level), but, man, do they need a ranking system.  Some way to filter, so I'm only going through the best.  Maybe it's there, and I'm missing it.

I doubt I'll get to creation before the beta ends.  There's a good chance I may never do it.  I do see myself picking this game up, at least.  So there's that.
13453  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 09, 2008, 02:20:06 AM

Quote from: semiconscious on October 09, 2008, 12:37:39 AM

Quote from: Bullwinkle on October 08, 2008, 10:24:19 PM

I got two extra codes.

FCFS, as always.

Voucher Code:  F9ED-2ABK-892G

Voucher Code:  E92Q-KDBB-A4CG

dude! - impressions, please! smile ...

Well, I've been playing for a little more than an hour and a half.  It is fun, for sure.  Movement is good except for the z-axis thing the developer was talking about.  Moving in and out of the screen is "automatic" in theory, but it often doesn't take you where you want to go.  So far it's only been a minor irritant, though.  Sometimes I feel like I should be able to jump more than I can.  There's a nice feel to movement, at least.

Graphics are lovely.  I will say, I kind of thought this would be running 60 FPS, but it isn't, which is disappointing.  None the less, it looks very nice (and I'm only running 720p). 

Sound is great.  I'd forgotten that Stephen Fry was in it. Very appropriate choice.  He sets the tone marvelously.  The atmospheric stuff is pretty cool, though I have it paused on a haunted section, and it has been repeating the same scream a lot.

I have it paused because I had to charge my other controller.  I have come to an enforced 2P section.  Granted, it's only for bonus collectables, but I'm a collectable whore, as has been discussed elsewhere.  If these enforced multiplayer segments grow more frequent, I'll be annoyed.

As for the big question: Do I get it?  Well, it's still too early to tell.  I haven't seen any construction options yet, nor have I found a way to get other peoples' levels (maybe that's not possible in the beta??).  All of the levels have been tutorials of sorts, so far.  I am going to keep playing, so that says something.  If there's enough gameplay in the full release, and they clean up some of the minor hiccups, I could definitely be in.  But my questions are the same as they ever were.  So far, I like the path to gameplay that I'm being led along, however, there better be a lot of it to follow (though not in the beta, obviously).
13454  Gaming / Console / PC Gaming / Re: Confused about multiple accounts on an XBox 360 on: October 08, 2008, 11:11:17 PM
My 360 crapped out, but it wasn't RROD related, so I'd have to pay for a fix.  Instead, I traded the old one for a new one at Costco.  I updated my account using the link below.  Everything seems fine for the most part.  However, Castle Crashers has reset my game.  I've lost everything.  Any idea what happened and how/if I can fix it?

Anyone else experience this?
13455  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 08, 2008, 10:24:19 PM
I got two extra codes.

FCFS, as always.

Voucher Code:  F9ED-2ABK-892G

Voucher Code:  E92Q-KDBB-A4CG
13456  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 08, 2008, 05:47:11 PM

Quote from: leo8877 on October 08, 2008, 04:49:02 PM

USA Today has 15k codes.  I just got one and am downloading beta now.

Same here.  Why not just make it a demo?
13457  Gaming / Console / PC Gaming / Re: White Knight, a PS3 RPG from Level 5 on: October 08, 2008, 12:26:05 PM
Wow, more than two years.  I would have known nothing about this game.  I wasn't even considering a PS3 two years ago.
13458  Gaming / Console / PC Gaming / Re: [PS3]Uncharted:Drakes Fortune on: October 07, 2008, 06:33:39 PM

Quote from: denoginizer on October 07, 2008, 06:18:10 PM

It sounds silly but I stopped about halfway through when I heard that they were adding Trophies support to the game.  I need to get back to it.

Not silly.  I did the same thing.  And then I found out you had to restart to get trophies, but I'm too far in to start over, and now some of my desire to finish has diminished.
13459  Gaming / Console / PC Gaming / Re: [PS3]Uncharted:Drakes Fortune on: October 07, 2008, 04:14:26 PM

Quote from: SensuousLettuce on October 07, 2008, 03:09:18 PM

We're not arguing per se. I just took issue with him saying that the game was crap when it obviously wasn't.

ar·gu·ment      /ˈɑrgyəmənt/ [ahr-gyuh-muhnt]
1. an oral disagreement; verbal opposition; contention...
2. a discussion involving differing points of view...
13460  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/6) on: October 06, 2008, 02:49:40 PM
Wii VC this week is Mario Golf and Shining Force II.  Wiiware has Midnight Bowling and MadStone.  Also, the Mega Man 9 DLC is up.

For me a pass this week.  I was thinking of Fracture, but reviews have not been kind.  I may pick up Lego Batman, if my 360's problem is just the video cable.  Otherwise, I'll wait until it's back from repairs.
13461  Gaming / Console / PC Gaming / Re: Nintendo Press Conference (DSi, Mario & Luigi 3) on: October 04, 2008, 09:13:03 PM

Quote from: Destructor on October 04, 2008, 07:59:38 PM

Quote from: Bullwinkle on October 04, 2008, 03:25:13 PM

A number of sites are mentioning this SD card deal as a special card that Nintendo is releasing.  In other words, the 2GB card that I have in there will be useless, and I need to buy their version.  This better be bullshit. 

There's no way that Nintendo would be that stupid to pull something like that off. Just heavily restrict what the DS normally can do with the SD card (viewing and saving pictures, listen to mp3 files, etc etc), and they'll be fine. As long as Nintendo doesn't allow you to natively (as the pirating community will find a way around it) run apps off the SD card, it'll be fine and stop the casual pirate that doesn't purchase anything additional to run illegal games (see PSP, Dreamcast, and now the Wii (some beta program that I've heard works decently well)).

We're talking about the Wii running games off of an SD card, not the DS here.  Sorry if that was confusing.
13462  Gaming / Console / PC Gaming / Re: Nintendo Press Conference (DSi, Mario & Luigi 3) on: October 04, 2008, 03:25:13 PM
A number of sites are mentioning this SD card deal as a special card that Nintendo is releasing.  In other words, the 2GB card that I have in there will be useless, and I need to buy their version.  This better be bullshit. 

I'll happily download whatever proprietary file system they want.  I'll reformat the card I have, no problem, but if I have to buy some special card, I'm going to be pissed. 

I remember someone at Big N (maybe even Reggie) saying that they were working on a system that wouldn't cost us anything. 

Grrrrness rising.

This would explain why they're making us wait until the Spring.
13463  Gaming / Console / PC Gaming / Re: Buzz! the TV Quizz on: October 04, 2008, 02:21:41 AM
I must rectify my last impressions.  I played tonight with the wife and not only was the session chock full of new quiz types, to the point of it being a nearly completely different game, but there was also a round that used the big, red button!!  Woot!  It was also a ton of fun.  There was a round that had us passing a bomb back and forth with each right answer until it randomly blew up.  There was a similar one that gave an opportunity to throw a pie in someone's face.  There was another where you got to steal points from someone (that one killed me).  The final round was completely different as well.  In that one session, I went from being underwhelmed to being, sorry in advance, buzzed about the game.  I can see why a lot of these rounds weren't in the single player games I played, but I'm not sure why they weren't available for internet multiplayer games.  Anyway, if there's a party going on, and you need a break from Rock Band, fire this one up.
13464  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: October 03, 2008, 08:49:05 PM
Sweet.  NIce mix.

All Right Now by Free
Bad to the Bone by George Thorogood

for me.

My daughter and wife will love the Thorogood song.
13465  Gaming / Console / PC Gaming / Re: [360 + PS3]LucasArts 'Fracture' on: October 03, 2008, 04:21:51 AM
IGN gave it a 5.9.  Ouch.

What sucks is that Fracture could've been good. LucasArts and Day 1 Studios have this awesome idea of modifying the terrain to advance through the game, but they never capitalize on it. Creating cover on the fly was neat the few times I needed to use it but the fact that the terrain deformation is so limited means there's nothing to make this title stand out. The vortex grenades are cool and the multiplayer is fun, but the overall lack of polish, originality, and characterization hold this title back from being something you need to spend $60 on.

Fracture isn't a train wreck or anything; it's just generic and forgettable.

I have to say the review sounds like the same kind a lot of FPS games were getting at the beginning of this year, after the phenomenal fall we'd had.  Games that were actually halfway decent were getting awful scores.  Maybe Fracture is awful, but it sounds like it just does it's job.

Other reviews from non-major sites (and a 78% from Team Xbox, if that counts) have it averaging 80% on Gamerankings.

Then Destructoid gave it a 20%...

I don't need another game right now, so I'll pass, but I'm curious to see if this'd work in the summer as a used game.
13466  Gaming / Console / PC Gaming / Re: [XBLA] War World Demo Impressions - Hands down the Worst Ever on: October 03, 2008, 04:18:56 AM
Apparently, the game is not much better than the demo.

IGN gave it a 5.0!

War World has no personality, making it tough to get hooked on the average gameplay. It feels like a generic Mech Assault clone which may please some but you can already see that the online community is going to be short lived. It may look nice and shiny, but there’s not much under the hood.
13467  Gaming / Console / PC Gaming / Re: [Preview] Spider-Man: Web of Shadows on: October 03, 2008, 04:16:31 AM
I'm hoping this is as good as the preview implies.  I had put it in my maybe pile, but it might have to move up.
13468  Gaming / Console / PC Gaming / Re: [Preview] Call of Duty: World at War Wii and DS on: October 03, 2008, 04:15:41 AM
Are these different stories from the 360/PS3 versions?  Are they different from each other?  I am interested if there's a big difference, but I've been noticing a trend of giving the Wii version a different title (like "All-Play"), but not really changing it that much.
13469  Gaming / Console / PC Gaming / Re: Nintendo Press Conference (DSi, Mario & Luigi 3) on: October 02, 2008, 07:52:15 PM

Quote from: Caine on October 02, 2008, 07:43:01 PM

i would assume that this new version has some built in preventions against hacking.  not that it matters, as it basically only adds a small camera on top of a homebrewed ds.  big yawn. 

this should have had vc capability in it.  that would have been a difference.  did they add a built in net browser or do you still need to fork over $ for the hard to find opera card?

There is a built in browser.
13470  Gaming / Console / PC Gaming / Re: Hidden Gem: Time Hollow [DS] on: October 02, 2008, 04:40:39 PM
Thanks for the tip.  I was looking at this one, but shifted my attention elsewhere.  I actually preferred Trace Memory to Hotel Dusk, because it was more on rails.  There were too many moments in Hotel Dusk where I wasn't sure what to do.  That said, the story and art direction for Hotel Dusk were much better.  Since I love a well done time travel (or time manipulation) tale, I'll probably go in for this.
13471  Gaming / Console / PC Gaming / Re: Nintendo Press Conference (DSi, Mario & Luigi 3) on: October 02, 2008, 01:25:17 PM
Double post, sorry, but this needs it's own section:

Games to load from the SD card!!!!! WOOHOO!!

I'm just pissed they can't get this to happen before Spring.  It feels like they're just holding this and Wii MotionPlus back to pump sales in the Spring.  Both are things I want now that sound like they don't need months to get going.  I know that's probably not the case, but that's how it feels.
13472  Gaming / Console / PC Gaming / Re: Nintendo Press Conference (DSi, Mario & Luigi 3) on: October 02, 2008, 01:21:49 PM
Will the DSi have rumble built in?  This is the main thing I use the GBA slot for.  I'd like to have the option to use GBA games, but at this point I don't really use it any more for that.  I don't think I'd like to lose the rumble, though.

And, yes, they'd better increase the WiFi security options, or there's no way in hell I'd get one.

My DS has been acting wonky lately with stroke recognition (certain zones just aren't as responsive any more), so I'm in the market for a new one, but I don't need all the extra crap, either.
13473  Gaming / Console / PC Gaming / Re: [Preview] Hands-On with Fable II on: October 02, 2008, 12:29:24 PM

Quote from: EngineNo9 on October 02, 2008, 05:26:26 AM

So now online co-op is coming in a patch and "due to supply chain issues" they aren't putting anything special in with the LE?  Boy, this doesn't reak of rushed to market at all. 

Maybe they can cut the story out of Gears of War 2 again, too. 

The physical side doesn't seem like "rushed to market."  Surely manufacturing should have planned for a Holiday 08 release.  It was announced forever ago.  Even if they decided to hold off on the release to get online co-op in, the physical materials should have been ready to go.
13474  Gaming / Console / PC Gaming / Re: [XBLA] War World Demo Impressions - Hands down the Worst Ever on: October 02, 2008, 12:26:31 PM
I was ready to come on and list all of the XBLA games that are worse than this, because I, too, am kind of interested in the game.  Now I realize that the gripe is with the demo format.  I had blocked the ridiculousness of it out of my mind.  I played it three times, thinking I might have done something wrong.  It doesn't say "Time Up" or anything.  Just all of a sudden, seemingly at random, it says, "You need to unlock the full game to do that."  Then it tells you that you've failed.  Way to dangle the carrot, guys.
13475  Gaming / Console / PC Gaming / Re: [Wii] Wario Land: Shake It! and De Blob Impressions on: October 01, 2008, 09:42:49 PM

Quote from: Zaxxon on October 01, 2008, 07:05:01 PM

What time penalty would there be?  You'd fail and reload, trying again from exactly the point you tried the first time.  And in any event, elapsed/remaining time in the level doesn't affect your score.  smile

The time penalty would be in getting back to the spot where the challenge is, as I mentioned earlier.  For some of them, that can be quite a journey.  Time may not directly effect your score (although it is one of the bonus goals), but it does effect what you can do.  Many is the time when I find the clock clicking down faster than I'd like.  I can't imagine the hassle/time penalty would be worth the points for a first attempt.  If it was, then reloaders get the points for the extra effort.  Balances out in my book.  If you're really worried about it, then save the goals attempt #s in an extra file and reload attempts don't count.

Quote from: JSL on October 01, 2008, 09:36:23 PM

Regarding the save system, do you have to complete all of the goals/objectives in one sitting or can you save and then come back with the same goals being finished? I don't care if the world is painted the same way as I left it or if the enemies come back, I just don't want to have to finish all of the goals of a level in one sitting.

Unfortunately, there is no way to save your progress without finishing the level.  However, you could, in theory, race through the level multiple times, unlocking various goals as you do.
13476  Gaming / Console / PC Gaming / Re: [Wii] Wario Land: Shake It! and De Blob Impressions on: October 01, 2008, 06:52:06 PM

Quote from: Zaxxon on October 01, 2008, 06:31:57 PM

I think we're 90% in agreement here, Bullwinkle.  I've spent 22 hours on the game so far, and am only through the Hanging Gardens level becuase  I keep going back to the earlier levels to completion-whore them.   Some form of in-level save would be useful when completing a level to 100% takes 90+ minutes. 

I think you may be misunderstanding how I'm stating that save anywhere would be exploitable.  Picture yourself starting a level.  Grab a challenge, and fail.  Now just load and succeed.  Move to the next.  Paint a building in 7 colors for full bonus.  Rinse, repeat.  Not the end of the world, but it essentially makes the high score meaningless, as anyone can get ridiculous scores when they can retry every single step. 

Again--JSL, get the game.  You're really missing out if you don't. 

I think I did get what you're saying, but I think the time penalty in getting back to those challenges would balance that out.

But, otherwise, yes, we're on the same page.

The fact that I'm willing to put in an hour and a half on each level and keep coming back should tell everyone what they need to know:  It's a great game.
13477  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: October 01, 2008, 06:49:36 PM
Holy crap.  I did a search and didn't see them referenced anywhere on this page (or the other one), so here goes a request:

13478  Gaming / Console / PC Gaming / Re: [Wii] Wario Land: Shake It! and De Blob Impressions on: October 01, 2008, 06:05:42 PM

Quote from: Zaxxon on October 01, 2008, 05:42:45 PM

Time, buildings painted, what color painted, # of colors/block, Graydians released / converted, styles collected, chroma point markers collected, challenges completed, gates unlocked, Inkies dispatched, landmarks converted, blimp converted, trees converted, transform engines opened/blasted, etc would all need to be tracked for a 'true' save.  The buildings specifically would be the space issue due to the large variability.  Of course it could be done--it'd just be a PITA to develop.

As for the 'meaningless' comment, here's where I'm coming from.  All challenges are one-shot when you're keeping score: you receive a greater reward for getting things in one shot vs taking multiple tries.  As well, painting building groups multiple colors brings greater score bonuses.  If you could save at any point, it'd become trivial to achieve a near-perfect score. 

I concur that some form of in-level save would be useful, even if it was just saving which gates were opened.  I just don't think it's that big a deal, since each level really is pretty short if you're just trying to complete it rather than going for achievements. 

If you're just playing to get through every level quickly, then you're not really playing the game, IMO.  I get that not everybody is a collectables whore like me, but one of the wonderful things about the game is the fact that there is always something to do.  Sure, those could all be avoided, but then you're looking at a very short total game time and a game that's not nearly as fun.

All of the things you mentioned are being tracked by the game anyway, so I still don't see it as being that challenging to set up.  Maybe what color all of the buildings are, but, honestly, it registers what has been painted anyway, so load a default color when you load a save.

Time is a big factor in the game, and it effects your score as well.  If people were looking to get that first time bonus on challenges by reloading a save, and they had to start at the beginning of a level, it would quickly balance out or even be a negative to the point of not being worth it.  Most of the challenges at the beginnings of stages are the one stars anyway, at least so far.
13479  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: October 01, 2008, 05:25:36 PM
Journey and Neil Diamond?!  My 360 may explode.  Throw in some REO Speedwagon or some Barney for the kids, and I guarantee it will - after I hit it with a shotgun.

Of course, I kid.  The more DLC the better, even stuff I hate.
13480  Gaming / Console / PC Gaming / Re: [Wii] Wario Land: Shake It! and De Blob Impressions on: October 01, 2008, 05:22:32 PM

Quote from: Zaxxon on October 01, 2008, 05:13:14 PM

To be fair, JSL, the levels can each be completed in 30 minutes or less.  They're just 'epic' when you're going for the completion achievements, many of which would instantly become meaningless if you could save within a level.  Also, with the amount of customization within each level, I can understand how it would take an inordinate amount of space to store the game state. 
Bottom line--it'd be a shame to miss out on this game because of this issue.

Agreed that it would be a shame to miss it, as it's a fantastic game, however, I don't agree that it would be difficult or make achievements meaningless.  You have a certain amount of time available, there are only a few things completely necessary to save: Namely time and which achievements have been accomplished.  The game is tracking that stuff anyway. None of the challenges are one-shot only.  You can try them as many times as you need to.  How would a save system really affect that?  Is it just time?  I would have no problem starting all the way at the beginning of a level, even, if I could just save.  Or even just quicksave.  Save my state and delete that when you use it.  Fine.  I am playing these levels for epic amounts of time.  I don't always have epic amounts of time.  Let me save.
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