http://gamingtrend.com
July 28, 2016, 04:56:24 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 333 334 [335] 336 337 ... 415
13361  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/17) on: November 17, 2008, 03:22:47 PM

Quote from: coopasonic on November 17, 2008, 02:09:21 PM

Quote from: Bullwinkle on November 17, 2008, 01:31:12 PM

360:
Need for Speed Undercover - waiting for reviews, but probably not

Quote from: Soulchilde on November 17, 2008, 01:36:24 PM

Need for Speed: Undercover is a possible.

I'll be taking the bullet on this one. It's almost not possible for me to skip a need for speed game. Hot Pursuit is the last time I managed to NOT buy one.

Thanks, Coop.  Fire up an impressions thread soon, so we can hear your thoughts on the next page.
13362  Gaming / Console / PC Gaming / Re: Mirror's Edge on: November 17, 2008, 03:21:04 PM

Quote from: Kevin Grey on November 17, 2008, 03:11:49 PM

Finished this Friday evening.  It was very good but also probably my biggest disappointment of the year mainly because, with a few changes, this had the potential to be GOTY for me.

Basically my chief frustration was that combat just absolutely sucked.  It's not fun and not well integrated into the rest of the product.  The demo level actually gets combat completely right IMO- the enemies are used as a motivating force to push you forward but, as long as you are moving, you aren't in any real danger and when enemies do pop up in front of you they are few in number and easily bypassed, essentially making them mobile obstacles.  However further on the game throws large numbers of enemies at you in rooms where it isn't at all clear where to go, necessitating frustrating trial and error to get through.  In a few situations the game even essentially locks you in a room, forcing you to deal with all of the enemies before proceeding.  If you were playing the game trying to avoid using weapons*, as I did, then it only makes it even more frustrating. 

The story is also a major negative.  Not even that it's bad just that it's so utterly pedestrian.  There is no effort made to flesh out the characters or gameworld and the result is that not only are all of the twists completely predictable but they also have zero impact. 

All that said, when the game is on it's really on and the platforming is superb.  The controls work perfectly and I can count on one hand the number of times in the game where I knew what to do but had trouble actually executing.  For the most part the level design works really well with lots of subtle clues allowing you to make split second decisions on the correct path to take. 

So just for the platforming, I wouldn't hesitate to recommend this game but I would advise just setting the combat to easy and don't bother going for the no weapons achievement so you can just blast your past the awful combat and get back to the great platforming. 

I do think this is going to be a helluva influential game and expect to see a lot of developers take lessons learned from the way body awareness is done because it's applicable to any first person game. 

*For those who care about achievements be warned- I think the game still counts enemy kills with weapons even if you reload the checkpoint immediately.  I didn't get the achievement and the only time I used a weapon against an enemy was just when I was frustrated at a particular combat encounter and I let the rest of the enemies kill me so that it pushed me back to the checkpoint. 

I am about to finish it myself (had to take a break on Level 9), and I totally agree with everything KG said. 

I'm playing with combat on easy, but it's still a nuisance (not game-breaking, by any means, but it disrupts the flow more than it should).  The bad guys should almost be another element of the puzzle/platform.  The goal should be to get through without shooting anyone (just figure out the correct path), but that seems virtually impossible. 

The story is forgettable.  Many was the time I'd be in a level and say, "Wait, why am I here again?"  The concept of an uber-clean city that is corrupt seems like it would have a lot to play with, but they don't do much with it.

But, yeah, when you're in the flow of a level, it just feels amazing and has you coming back for more.  Really, it's so damn close to perfection...
13363  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/17) on: November 17, 2008, 01:58:40 PM
This week

VC:
Space Invaders: The Original Game (SNES)
Forgotten Worlds (Sega Mega Drive)

Wiiware:
Target Toss Pro Bags
Strong Bad Episode 4 - Dangeresque 3: The Criminal Projective

If I ever finish SB Ep 2, I may get to SB3&4, but I'm betting I'll be behind for a while.
13364  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/17) on: November 17, 2008, 01:31:12 PM
PS3:
Alone in the Dark: Inferno - waiting for reviews, but if it really is an improved version, I'll probably get it someday

360:
Left 4 Dead - waiting for reviews, but it seems like the only fun is with multi-co-op, so most likely OUT
Lips - OUT until they get the mics working with Rock Band, then probably IN
Mortal Kombat vs DC Universe - maybe, but it seems to be more of a rental
Naruto: The Broken Bond - loved the first one, but never finished.  May get this next year
Need for Speed Undercover - waiting for reviews, but probably not
Sonic Unleashed - see above
The Last Remnant - Very interested, but will wait for next year when it's cheaper, and I have time
Tomb Raider Underworld - IN


Wii:
Mortimer Beckett and the Secrets of Spooky Manor - I like this style of game, for some reason, so IN if reviews are decent - the PC version did okay
Rayman Raving Rabbids TV Party - OUT unless I hear good things
Skate It - IN, unless I hear it's bad.
Shaun White Snowboarding - IN at Target, probably
13365  Gaming / Console / PC Gaming / Re: Banjo Kazooie Nuts & Bolts on: November 17, 2008, 01:22:29 PM

Quote from: Teggy on November 17, 2008, 06:34:06 AM

Quote from: Bullwinkle on November 17, 2008, 05:31:19 AM

Quote from: Teggy on November 17, 2008, 03:54:47 AM

I hope the bring the sequel to Live as well.

Not until they release Banjo Kazooie: Taxes & Spreadsheets.

Actually, it looks like a press release came out in september that said it was coming early 2009.

Hopefully, it'll link up with the original like the N64 games.
13366  Gaming / Console / PC Gaming / Re: Banjo Kazooie Nuts & Bolts on: November 17, 2008, 05:31:19 AM

Quote from: Teggy on November 17, 2008, 03:54:47 AM

I hope the bring the sequel to Live as well.

Not until they release Banjo Kazooie: Taxes & Spreadsheets.
13367  Gaming / Console / PC Gaming / Re: Banjo Kazooie Nuts & Bolts on: November 16, 2008, 05:15:51 PM

Quote from: metallicorphan on November 16, 2008, 04:43:23 PM

i still havent taken this out of its wrapper yet as i am still trying to get my code,if i dont get it its going back

GAME have said they werent supplied with the code and that i should take it up with microsoft,so i sent an email to MS and got this reply
..i have bolded the part that makes me proud to be of the same race as these people


Quote
Dear Customer,

 

Thank you for contacting XBOX Support Team. 


I am sorry to hear about the problems you are having with your console. Having reviewed your email, the fastest and most effective way to resolve this type of issue is to go online at:

 

Ask XBOX Interactive Agent.

MS XBOX Online Support Knowledge Base.

If you have tried these and you are still having the same issue, you may find that your console is in need of repair or a service.

 

To create a repair order please go to https://service.xbox.com/servicehome.aspx where you can sign in using your Windows Live ID. Alternatively if you prefer, please give us a call on the Customer Support Number below where one of our representatives will be happy to help.

 

Regards,

XBOX E-Mail Support Team.




love it(!) finger



EDIT:the woman on the phone(MS) told me to open the game package up incase the code was in there...it wasnt(i didnt think it would be)..so she says i will get a telephone response in 24-48hrs

as i have now opened the case.i may as well play it icon_lol

i better get a code now,or else my warranty has gone out the window,and i wont be able to exchange it..for the usual FPS typical game thats also out Tongue

Thank you for posting to the forum.

I am sorry to hear about your problems with [INSERT CONSOLE COMPANY NAME].

Here is your response: [INSERT RESPONSE WITH OPTIONAL AMUSING ELEMENT]

I hope your issue is resolved in a way that is satisfactory to you.  And fuck [INSERT CONSOLE COMPANY NAME].
13368  Gaming / Console / PC Gaming / Re: Shaun White Snowboarding? on: November 16, 2008, 04:33:32 PM

Quote from: Devil on November 16, 2008, 12:11:20 AM

E9- Just kidding around. To be honest, it probably was stupid to pick it up without knowing but I got all caught up in the moment, got home and realized that I may have made a mistake. Good thing I waited!

When is it going to be available at Target?

I think today.
13369  Gaming / Console / PC Gaming / Re: Banjo Kazooie Nuts & Bolts on: November 16, 2008, 04:32:40 PM
I picked it up, just to get the original game.  The worst part is, the guy was just goingt to give me the code, but my "morals" kicked in, and I had to buy the whole shebang.  Stupid morality. 

Anyway, I'm loving the original to pieces.  Is that a pun?  The new one just feels empty and a little frustrating, but I'll agree with Engine, the demo really doesn't give you a good impression.  There's a lot to do in the main town (my favorite part so far).  I've only done the first world so far, and that was easing you in, but it felt a little too big for the limited choices of activities/things to find.  I really wish there were more doodads to collect.  The first game feels like it's chock full of collectables - there's always something to do.  The first world has a lot of ground to cover just finding the little pointy-nosed guy.  None the less, I am enjoying more than I thought I would.  Part of the trick is letting the platformer thing go.  If you think of it as a racing challenge game, it's better.
13370  Gaming / Console / PC Gaming / Re: Call of Duty World at War (360) impressions on: November 15, 2008, 11:36:50 PM
"Burn Them Out" was a chilling experience.  Something that's becoming a staple for the series, I guess.  I applaud them for doing more than just make a level.  They're trying to make you feel something.
13371  Gaming / Console / PC Gaming / Re: Shaun White Snowboarding? on: November 15, 2008, 10:14:40 PM

Quote from: kronovan on November 15, 2008, 09:48:48 PM

I don't currently have the Wii balance board and don't have plans to get 1 until the new year, so I'm still OUT. It will likely be 1 of the games I get though once I acquire the board.

The IGN review recommends it even if you don't have the board.
13372  Gaming / Console / PC Gaming / Re: [ps3] littlebigplanet impressions... on: November 15, 2008, 05:50:29 AM

Quote from: Canuck on November 15, 2008, 03:43:33 AM

Quote from: Eduardo X on November 14, 2008, 10:23:46 PM


It's too bad we can't take screenshots to try to help each other.

Ever heard of a camera? Tongue

Aren't those for taking funny pictures of cats so they can haz capshuns?
13373  Gaming / Console / PC Gaming / Re: Shaun White Snowboarding? on: November 15, 2008, 05:49:15 AM
Tentatively back IN myself, but I'm going to wait on some other reviews (and make sure IGN pans the 360/PS3 version).
13374  Gaming / Console / PC Gaming / Re: [ps3] littlebigplanet impressions... on: November 15, 2008, 01:34:02 AM

Quote from: Eduardo X on November 14, 2008, 10:23:46 PM

Quote from: Bullwinkle on November 14, 2008, 01:34:03 PM

Quote from: Turtle on November 14, 2008, 09:48:45 AM

Keep in mind that all materials have friction, so if you've made the stairs out of a high friction object and it's resting on another they'll be hard to move.

Also check and make sure that you didn't accidentally glue it together, to the ground, or make it one piece.

My little cousins all love the Serpent Temple series of levels, they're one of the more amazing series of levels out there.

They're definitely not glued together, I've tested that they can be separated.  I've tried cardboard, foam, wood, and floaty material.  I even built a platform out of wood to put under them, thinking it was sticking to the material that the default floor is made out of.  I feel like this should be easy, but it's becoming a royal PITA.
Are you sure that the top section is not weighing down on the rest and is rather attached to the background or something similar?

It's too bad we can't take screenshots to try to help each other.

I do think it's a weight issue, somehow, but none of the parts is attached or connected to any of the others.  I'm using the lightest stuff possible, though.  Maybe it is friction.  I honestly don't know.
13375  Gaming / Console / PC Gaming / Re: Mirror's Edge on: November 15, 2008, 12:34:26 AM
I'm 3/4 of the way through, and each level has taken me at least 45 minutes.  There are 9 levels.  It's not the longest game, but don't throw it away because of one bragger on GameFAQs.
13376  Gaming / Console / PC Gaming / Re: The PSN Store just ticked me off on: November 14, 2008, 06:14:08 PM

Quote from: The Grue on November 14, 2008, 05:48:57 PM

That one was at least free.  Everyone should go download it.

I downloaded that one...
13377  Gaming / Console / PC Gaming / Re: Shaun White Snowboarding? on: November 14, 2008, 04:46:45 PM
Devil may be glad he waited.

Eurogamer's review is out: 4/10!  Yeeowch!

They end with this tidbit:

Quote
Let's at least end with something nice, since I've been so mean for all of this review. A substantial amount of time and money has clearly been spent acquiring all the tracks that make up the game's music, which is a nice mix of pop old and new, a bit of soul, dance, some classic rock and plenty of grunge that brings to mind the excellent Project Gotham Racing soundtracks. Though come to think of it, PGR lets you sort the music by genre, strip individual tracks from the playlist or listen to your own music, none of which Shaun White Waterboarding quite manages. Oh, snap.

At the beginning, is this:

Quote
look at what I can tell you about Shaun White: turns out Ubisoft's Shaun White Snowboarding - hereafter referred to as Shaun White Waterboarding - completely blows. You might have been interested in it as a sort of snowbound Skate: a more weighty, precise alternative to Amped or SSX. It's totally not. It just blows.

I'm thinking they're not a fan.
13378  Gaming / Console / PC Gaming / Re: Banjo Kazooie Nuts & Bolts on: November 14, 2008, 04:37:02 PM
I'm going to see if someone will sell me the game with the code for the original.  I'm pretty sure I would get that anyway, so $25 isn't a lot for the next gen one.
13379  Gaming / Console / PC Gaming / Re: Mirror's Edge on: November 14, 2008, 03:47:26 PM
Holy crap!  The flash game is great!

http://www.bornegames.com/?page_id=369

This is only a one-level beta demo!
13380  Gaming / Console / PC Gaming / Re: Shaun White Snowboarding? on: November 14, 2008, 01:37:01 PM

Quote from: EngineNo9 on November 14, 2008, 05:42:58 AM

I don't understand the compulsion to buy a game and sit on it waiting for other people to tell you if you should play it.  If it was that important to get it before the release date shouldn't you actually want to play it?

If he gets the go ahead on a Friday night, for example, he can start playing right away.
13381  Gaming / Console / PC Gaming / Re: [ps3] littlebigplanet impressions... on: November 14, 2008, 01:34:03 PM

Quote from: Turtle on November 14, 2008, 09:48:45 AM

Keep in mind that all materials have friction, so if you've made the stairs out of a high friction object and it's resting on another they'll be hard to move.

Also check and make sure that you didn't accidentally glue it together, to the ground, or make it one piece.

My little cousins all love the Serpent Temple series of levels, they're one of the more amazing series of levels out there.

They're definitely not glued together, I've tested that they can be separated.  I've tried cardboard, foam, wood, and floaty material.  I even built a platform out of wood to put under them, thinking it was sticking to the material that the default floor is made out of.  I feel like this should be easy, but it's becoming a royal PITA.
13382  Gaming / Console / PC Gaming / Re: The PSN Store just ticked me off on: November 14, 2008, 01:30:20 PM
In fairness, it could have been The Hoff character for Pain.

13383  Gaming / Console / PC Gaming / Re: Shaun White Snowboarding? on: November 14, 2008, 04:44:55 AM

Quote from: Devil on November 14, 2008, 12:18:50 AM

It's sitting in my basement, wrapped and waiting to hear anything about this game from someone who's played it!
 crybaby



Does the Target version come with ears, then?
13384  Gaming / Console / PC Gaming / Re: The PSN Store just ticked me off on: November 14, 2008, 04:43:45 AM
Actually, this has happened to me before on the PSN store.  I thought there had been a change, too, but it went right back to the old system next time I went on.  I'm wondering if it doesn't have something to do with a minimum amount.  Like you have to charge at least $5.  Though I could have sworn I'd bought things for $.99.
13385  Gaming / Console / PC Gaming / Re: [ps3] littlebigplanet impressions... on: November 14, 2008, 04:41:12 AM

Quote from: Turtle on November 14, 2008, 12:43:06 AM

If you can't find an example tonight, I'll make you one and send it to you.  They're pretty easy to make.

I'm still trying to figure out how to make one of those walking elephant things on my own.

Anyone know some good methods for positioning pistols at perfect 90 degree angles?  I have parts of my levels that involve using a piston to control timings of switches, but the game isn't saving it correctly so they end up hitting the sides of the chamber they're in and breaking.

I actually found the example right where you said it'd be.  There's an earlier level called the Serpent Temple (I think it's the one right before opening the Snake Temple series of levels), that's why I was confused.

I've made the stairs, but I cannot get them to slide when pulled.  Am I missing something really obvious?
13386  Gaming / Console / PC Gaming / Re: Shaun White Snowboarding? on: November 13, 2008, 11:00:38 PM

Quote from: kronovan on November 13, 2008, 10:33:37 PM

Quote from: coopasonic on November 13, 2008, 03:38:22 AM

Quote from: kronovan on November 13, 2008, 01:31:21 AM

I loved 1080 Degree, liked SSX Tricky, thought Amped was good at best, loved SSX 3, liked SSX Blur, never played Amped 2 or 3. I'm debating whether I should plan on getting this game or if I'd be better off saving my money and just picking up a preowned Amped 2.

If you loved the SSX games and weren't really thrilled with amped, you should probably skip amped 2. Amped and amped 2 are much more realistic snowboarding games. Amped 3 is just dumb.

It wasn't actually the realism of Amped that I disliked it was sluggish and unresponsive controls, which were rumored to be fixed for 2. Part of my really enjoying 1080 and SSX3 was because they weren't too difficult for my kids and they love multiplay racing in them. I still have SSX3 and 1080 to play on the Wii, so I'm covered for arcade snowboard games. Not having enjoyed or had a good realistic snowboarding game to date, I was just wondering if Amped 2 was in fact an improvement over 1 and if Shaun White will bring much more to the table than what Amped 2 did.

Amped 2's controls were definitely better.  It really is probably the best snowboarding game to date.  However, you can use this formula:  Skate:Amped as Tony Hawk:SSX.  Nothing wrong with either, but one is more realistic while the other is hyper-real.

You might also want to check out We Ski (I think there's a snowboarding option), if you like the less serious side of things.  That was fun with decent Wii controls.

Speaking of the Wii, I'm leaning toward the 360 for this, but I'd love to here if the Wii controls are spot-on.
13387  Gaming / Console / PC Gaming / Re: Banjo Kazooie Nuts & Bolts on: November 13, 2008, 08:13:58 PM

Quote from: EngineNo9 on November 13, 2008, 07:05:21 AM

I picked this one up today, and as expected I'm enjoying it so far.  Between the basic platforming, tons of collecting to do (crates of parts, jiggie challenges, music note money, etc) and all of the customization you can do for building vehicles this one scratches a special itch for me.  I expect some of the challenges may get frustrating (like the "defend the eyes" one from the demo), but hopefully there are enough things to do at any time that I don't get stuck.

One odd but kind of neat thing is that the demo was set up differently than the full game is.  It seems to start you off at a more basic level than the demo and it eases you into the challenges a bit more.  The first zone unlocked in Showdown Town is different than the demo, and the placement and contents of all of the crates there are different as well.  So far I have a ton more of the basic building blocks but haven't gotten the better engine and gas tank that I got in the demo.


Let us know how those defense missions go.  The one thing I was hoping for was that you could get better parts than in the demo, and some of the vehicles would have more control.  Or at least better firepower, and you could wait on those missions.  Some of the reviews I read indicated that they were a PITA, regardless, but I'd love to hear opinions.
13388  Gaming / Console / PC Gaming / Re: [ps3] littlebigplanet impressions... on: November 13, 2008, 02:20:21 PM
Thanks, T!

However, I didn't find any in Snake Temple (they had the kind that pop up after using a two-way switch).  Anyone see any in another level (story or user-generated)?  I'm looking for the stairs where you grab a chunk of foam, walk backwards, and turn a wall into stairs.  I've seen them a few times, but now I can't find one.
13389  Gaming / Console / PC Gaming / Re: Shaun White Snowboarding? on: November 13, 2008, 02:19:06 PM
I actually liked Amped 3.  However, I can see why, after two semi-realistic snowboarding games, people don't like the insane shift in tone and challenge that they moved to.

I never really liked the change to an "open mountain" that everyone seems to be moving to.  It's annoying that if you miss something, you've got to get back, but as long as there's the ability to nearly instantly move to the top of a particular run, it's not too bad.

I'm interested in SWS myself.  It's not clear on the website, but you may have to pay $5 more for the Target exclusive stuff.
13390  Gaming / Console / PC Gaming / Re: Mirror's Edge on: November 13, 2008, 02:11:19 PM
I picked it up, mostly because I liked the demo enough and want to encourage gamemakers to keep trying something new.

I put it in to try a level last night.

Something about the full game just hooked me.  I played through the first three levels straight and would have kept going except I was dog-tired, and I got to a frustrating series of jumps that kept restarting me in the same place when I missed - even after I cleared said jumps and made it to a new area.  That was annoying, but I certainly got into the flow of the game.  I may well just crank through it so I don't lose the momentum.

I also tried some of the time trials, but I don't see that as being my thing.  Unless there are some specifically designed levels in there.  Otherwise, it just seems to be the single-player levels without baddies. 

I might do them if you can get the hidden items, though.  Anyone know?  What a dumb choice, putting hidden items in a game that is all about building up flow on a path, not sneaking around trying to find stuff tucked away into obscure level corners.  I imagine it was added to make the short gameplay go down smoother, but it just doesn't fit the asthetic.

Overall, though, I really like the full game.  I like the story and even the cutscenes (which I wasn't sure about).  And I like the flow.  If you can get into that, it's a very good game.
13391  Gaming / Console / PC Gaming / Re: Don't buy Wii Speak used - it'll be half useless on: November 13, 2008, 02:00:51 PM

Quote from: Turtle on November 13, 2008, 07:40:50 AM

Nintendo's strategy is all about selling you that piece of white plastic with the Wii name stamped on it.  As such, they have no reason to allow any standard microphones out there to be used with the Wii, and they certainly don't want to allow people to sell it to others, especially once people realize how useless the Wii Speak is.

This move just highlights what they think of their market.

Cynical much?  slywink

I think this probably has a lot more to do with Nintendo's overly uptight stance on online anything.  They must protect the children.  And themselves from any sort of hacking.
13392  Gaming / Console / PC Gaming / Re: [ps3] littlebigplanet impressions... on: November 12, 2008, 08:26:53 PM

Quote from: The Grue on November 12, 2008, 07:22:48 PM

Quote from: Bullwinkle on November 12, 2008, 07:15:58 PM

Quote from: The Grue on November 12, 2008, 06:55:35 PM

What's a fridge magnet search popit?  Is this when you've clicked on the console where you can choose story or cool levels?  Is it once you get into the cool levels?  Is it before you even click on the console and you just click to pull up your popit?

It's in the pod computer, under Cool Levels, under Search.

Crazy, I have looked there...must have missed it somehow.

It really is easy to miss.

Hey, as far as those grab and pull-out stairs go, can someone at least point me to a level that has a good example?
13393  Gaming / Console / PC Gaming / Re: [ps3] littlebigplanet impressions... on: November 12, 2008, 07:15:58 PM

Quote from: The Grue on November 12, 2008, 06:55:35 PM

What's a fridge magnet search popit?  Is this when you've clicked on the console where you can choose story or cool levels?  Is it once you get into the cool levels?  Is it before you even click on the console and you just click to pull up your popit?

It's in the pod computer, under Cool Levels, under Search.
13394  Gaming / Console / PC Gaming / Re: [ps3] littlebigplanet impressions... on: November 12, 2008, 06:48:16 PM

Quote from: Chaz on November 12, 2008, 04:06:18 PM

You can do text searches, but I honestly couldn't tell you how.  I figured it out on my second day with it, which was two weeks ago, and I haven't played it since.  I think it's a small option at the bottom of one of the planets.  Very difficult to notice.

You have to hit the square button when in the fridge magnet search popit.  It's not very clearly marked, though it's right there at the bottom with a square next to the word search.  It just looks like it's telling you what the window's about, not giving you another option.
13395  Gaming / Console / PC Gaming / Re: Left 4 Dead Opening Cinematic on: November 12, 2008, 01:40:30 PM
I played the demo, myself last night, but I wasn't as pleased.  It's not bad.  Certainly the intensity is nice at times.  There was a tiny bit of slowdown at one point, but the fact that you can be utterly inundated with zombies and it keeps moving is impressive.  However, it felt a little going-through-the-motions for me.  I'm waiting on the reviews/impressions.  Maybe there will be more meat on it, from a single player perspective, but I get the impression that the game was designed for MP only.  Don't get me wrong, the teammate AI is decent enough, but there just doesn't seem to be much to entice you to play that way.  I tried MP, but even that just felt like four people playing their own game at the same time.  I imagine you need a group of three buddies together for this game to truly shine.  I have no doubt that it would be an excellent experience that way.  I also know that I won't be playing it like that.  I give them kudos for designing something that's really good the way it's meant to be played, but I can't get it unless I find out they've made it really good in other ways, too.
13396  Gaming / Console / PC Gaming / Re: [ps3] littlebigplanet impressions... on: November 12, 2008, 01:31:49 PM

Quote from: Eduardo X on November 12, 2008, 01:28:11 PM

So, I started designing a new monster last night. Cthulu Lives!

Awesome.  Make sure you make it a useable prize, so I can snag it.

I'm in the middle of two levels right now.  Neither of them is going exactly like I planned, but I'm curiously interested in completing them.  I have one other level I'd like to tackle, too.

Any tips on building the pullable stairs?
13397  Gaming / Console / PC Gaming / Re: Tell me how bad Blacksite Area 51 is. on: November 10, 2008, 01:29:22 PM
The demo was kind of kick ass.  The game, not so much.  I enjoyed the original (well, semi-original) Area 51 much more.
13398  Gaming / Console / PC Gaming / Re: Gears of War 2 Impressions on: November 08, 2008, 07:11:42 PM
Pacing does seem a little weird.  For me, that may have something to do with trying to find the hidden crap.  I preferred the Cog Tag system from the last one.  Things were tucked away, but there were indicators (symbols on the walls, a gleam that'd catch your attention in the distance).  I find myself running around the whole level, looking for the X Button indicator to pop up.  Really messes up the pace and the run from cover to cover gameplay.
13399  Gaming / Console / PC Gaming / Re: Shaun White Snowboarding? on: November 08, 2008, 07:07:26 PM
If you're interested, you should get it at Target, as there's apparenltly an entire other mountain in that version. And the tie-in stuff isn't as horrible as you'd expect, too.
13400  Gaming / Console / PC Gaming / Re: nice suprise or BS?...[email protected] gets 10/10 on: November 08, 2008, 07:02:34 PM

Quote from: leo8877 on November 08, 2008, 04:47:32 PM

Quote from: Knightshade Dragon on November 08, 2008, 04:39:51 PM

I'm working on my review, but I'll say that the part that most people are interested in is rock solid- the multiplayer.  It plays almost exactly like COD4 but with a few improvements and is just as addictive.  It isn't 10/10 but I could certainly say 9/10.  I too was pleasantly surprised.

Damn.  As if I need another game to buy this season.

+1.  I had comfortably written this one off.
Pages: 1 ... 333 334 [335] 336 337 ... 415
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.798 seconds with 21 queries. (Pretty URLs adds 0.073s, 1q)