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13281  Gaming / Console / PC Gaming / Re: Banjo Kazooie Nuts & Bolts on: November 14, 2008, 04:37:02 PM
I'm going to see if someone will sell me the game with the code for the original.  I'm pretty sure I would get that anyway, so $25 isn't a lot for the next gen one.
13282  Gaming / Console / PC Gaming / Re: Mirror's Edge on: November 14, 2008, 03:47:26 PM
Holy crap!  The flash game is great!

http://www.bornegames.com/?page_id=369

This is only a one-level beta demo!
13283  Gaming / Console / PC Gaming / Re: Shaun White Snowboarding? on: November 14, 2008, 01:37:01 PM

Quote from: EngineNo9 on November 14, 2008, 05:42:58 AM

I don't understand the compulsion to buy a game and sit on it waiting for other people to tell you if you should play it.  If it was that important to get it before the release date shouldn't you actually want to play it?

If he gets the go ahead on a Friday night, for example, he can start playing right away.
13284  Gaming / Console / PC Gaming / Re: [ps3] littlebigplanet impressions... on: November 14, 2008, 01:34:03 PM

Quote from: Turtle on November 14, 2008, 09:48:45 AM

Keep in mind that all materials have friction, so if you've made the stairs out of a high friction object and it's resting on another they'll be hard to move.

Also check and make sure that you didn't accidentally glue it together, to the ground, or make it one piece.

My little cousins all love the Serpent Temple series of levels, they're one of the more amazing series of levels out there.

They're definitely not glued together, I've tested that they can be separated.  I've tried cardboard, foam, wood, and floaty material.  I even built a platform out of wood to put under them, thinking it was sticking to the material that the default floor is made out of.  I feel like this should be easy, but it's becoming a royal PITA.
13285  Gaming / Console / PC Gaming / Re: The PSN Store just ticked me off on: November 14, 2008, 01:30:20 PM
In fairness, it could have been The Hoff character for Pain.

13286  Gaming / Console / PC Gaming / Re: Shaun White Snowboarding? on: November 14, 2008, 04:44:55 AM

Quote from: Devil on November 14, 2008, 12:18:50 AM

It's sitting in my basement, wrapped and waiting to hear anything about this game from someone who's played it!
 crybaby



Does the Target version come with ears, then?
13287  Gaming / Console / PC Gaming / Re: The PSN Store just ticked me off on: November 14, 2008, 04:43:45 AM
Actually, this has happened to me before on the PSN store.  I thought there had been a change, too, but it went right back to the old system next time I went on.  I'm wondering if it doesn't have something to do with a minimum amount.  Like you have to charge at least $5.  Though I could have sworn I'd bought things for $.99.
13288  Gaming / Console / PC Gaming / Re: [ps3] littlebigplanet impressions... on: November 14, 2008, 04:41:12 AM

Quote from: Turtle on November 14, 2008, 12:43:06 AM

If you can't find an example tonight, I'll make you one and send it to you.  They're pretty easy to make.

I'm still trying to figure out how to make one of those walking elephant things on my own.

Anyone know some good methods for positioning pistols at perfect 90 degree angles?  I have parts of my levels that involve using a piston to control timings of switches, but the game isn't saving it correctly so they end up hitting the sides of the chamber they're in and breaking.

I actually found the example right where you said it'd be.  There's an earlier level called the Serpent Temple (I think it's the one right before opening the Snake Temple series of levels), that's why I was confused.

I've made the stairs, but I cannot get them to slide when pulled.  Am I missing something really obvious?
13289  Gaming / Console / PC Gaming / Re: Shaun White Snowboarding? on: November 13, 2008, 11:00:38 PM

Quote from: kronovan on November 13, 2008, 10:33:37 PM

Quote from: coopasonic on November 13, 2008, 03:38:22 AM

Quote from: kronovan on November 13, 2008, 01:31:21 AM

I loved 1080 Degree, liked SSX Tricky, thought Amped was good at best, loved SSX 3, liked SSX Blur, never played Amped 2 or 3. I'm debating whether I should plan on getting this game or if I'd be better off saving my money and just picking up a preowned Amped 2.

If you loved the SSX games and weren't really thrilled with amped, you should probably skip amped 2. Amped and amped 2 are much more realistic snowboarding games. Amped 3 is just dumb.

It wasn't actually the realism of Amped that I disliked it was sluggish and unresponsive controls, which were rumored to be fixed for 2. Part of my really enjoying 1080 and SSX3 was because they weren't too difficult for my kids and they love multiplay racing in them. I still have SSX3 and 1080 to play on the Wii, so I'm covered for arcade snowboard games. Not having enjoyed or had a good realistic snowboarding game to date, I was just wondering if Amped 2 was in fact an improvement over 1 and if Shaun White will bring much more to the table than what Amped 2 did.

Amped 2's controls were definitely better.  It really is probably the best snowboarding game to date.  However, you can use this formula:  Skate:Amped as Tony Hawk:SSX.  Nothing wrong with either, but one is more realistic while the other is hyper-real.

You might also want to check out We Ski (I think there's a snowboarding option), if you like the less serious side of things.  That was fun with decent Wii controls.

Speaking of the Wii, I'm leaning toward the 360 for this, but I'd love to here if the Wii controls are spot-on.
13290  Gaming / Console / PC Gaming / Re: Banjo Kazooie Nuts & Bolts on: November 13, 2008, 08:13:58 PM

Quote from: EngineNo9 on November 13, 2008, 07:05:21 AM

I picked this one up today, and as expected I'm enjoying it so far.  Between the basic platforming, tons of collecting to do (crates of parts, jiggie challenges, music note money, etc) and all of the customization you can do for building vehicles this one scratches a special itch for me.  I expect some of the challenges may get frustrating (like the "defend the eyes" one from the demo), but hopefully there are enough things to do at any time that I don't get stuck.

One odd but kind of neat thing is that the demo was set up differently than the full game is.  It seems to start you off at a more basic level than the demo and it eases you into the challenges a bit more.  The first zone unlocked in Showdown Town is different than the demo, and the placement and contents of all of the crates there are different as well.  So far I have a ton more of the basic building blocks but haven't gotten the better engine and gas tank that I got in the demo.


Let us know how those defense missions go.  The one thing I was hoping for was that you could get better parts than in the demo, and some of the vehicles would have more control.  Or at least better firepower, and you could wait on those missions.  Some of the reviews I read indicated that they were a PITA, regardless, but I'd love to hear opinions.
13291  Gaming / Console / PC Gaming / Re: [ps3] littlebigplanet impressions... on: November 13, 2008, 02:20:21 PM
Thanks, T!

However, I didn't find any in Snake Temple (they had the kind that pop up after using a two-way switch).  Anyone see any in another level (story or user-generated)?  I'm looking for the stairs where you grab a chunk of foam, walk backwards, and turn a wall into stairs.  I've seen them a few times, but now I can't find one.
13292  Gaming / Console / PC Gaming / Re: Shaun White Snowboarding? on: November 13, 2008, 02:19:06 PM
I actually liked Amped 3.  However, I can see why, after two semi-realistic snowboarding games, people don't like the insane shift in tone and challenge that they moved to.

I never really liked the change to an "open mountain" that everyone seems to be moving to.  It's annoying that if you miss something, you've got to get back, but as long as there's the ability to nearly instantly move to the top of a particular run, it's not too bad.

I'm interested in SWS myself.  It's not clear on the website, but you may have to pay $5 more for the Target exclusive stuff.
13293  Gaming / Console / PC Gaming / Re: Mirror's Edge on: November 13, 2008, 02:11:19 PM
I picked it up, mostly because I liked the demo enough and want to encourage gamemakers to keep trying something new.

I put it in to try a level last night.

Something about the full game just hooked me.  I played through the first three levels straight and would have kept going except I was dog-tired, and I got to a frustrating series of jumps that kept restarting me in the same place when I missed - even after I cleared said jumps and made it to a new area.  That was annoying, but I certainly got into the flow of the game.  I may well just crank through it so I don't lose the momentum.

I also tried some of the time trials, but I don't see that as being my thing.  Unless there are some specifically designed levels in there.  Otherwise, it just seems to be the single-player levels without baddies. 

I might do them if you can get the hidden items, though.  Anyone know?  What a dumb choice, putting hidden items in a game that is all about building up flow on a path, not sneaking around trying to find stuff tucked away into obscure level corners.  I imagine it was added to make the short gameplay go down smoother, but it just doesn't fit the asthetic.

Overall, though, I really like the full game.  I like the story and even the cutscenes (which I wasn't sure about).  And I like the flow.  If you can get into that, it's a very good game.
13294  Gaming / Console / PC Gaming / Re: Don't buy Wii Speak used - it'll be half useless on: November 13, 2008, 02:00:51 PM

Quote from: Turtle on November 13, 2008, 07:40:50 AM

Nintendo's strategy is all about selling you that piece of white plastic with the Wii name stamped on it.  As such, they have no reason to allow any standard microphones out there to be used with the Wii, and they certainly don't want to allow people to sell it to others, especially once people realize how useless the Wii Speak is.

This move just highlights what they think of their market.

Cynical much?  slywink

I think this probably has a lot more to do with Nintendo's overly uptight stance on online anything.  They must protect the children.  And themselves from any sort of hacking.
13295  Gaming / Console / PC Gaming / Re: [ps3] littlebigplanet impressions... on: November 12, 2008, 08:26:53 PM

Quote from: The Grue on November 12, 2008, 07:22:48 PM

Quote from: Bullwinkle on November 12, 2008, 07:15:58 PM

Quote from: The Grue on November 12, 2008, 06:55:35 PM

What's a fridge magnet search popit?  Is this when you've clicked on the console where you can choose story or cool levels?  Is it once you get into the cool levels?  Is it before you even click on the console and you just click to pull up your popit?

It's in the pod computer, under Cool Levels, under Search.

Crazy, I have looked there...must have missed it somehow.

It really is easy to miss.

Hey, as far as those grab and pull-out stairs go, can someone at least point me to a level that has a good example?
13296  Gaming / Console / PC Gaming / Re: [ps3] littlebigplanet impressions... on: November 12, 2008, 07:15:58 PM

Quote from: The Grue on November 12, 2008, 06:55:35 PM

What's a fridge magnet search popit?  Is this when you've clicked on the console where you can choose story or cool levels?  Is it once you get into the cool levels?  Is it before you even click on the console and you just click to pull up your popit?

It's in the pod computer, under Cool Levels, under Search.
13297  Gaming / Console / PC Gaming / Re: [ps3] littlebigplanet impressions... on: November 12, 2008, 06:48:16 PM

Quote from: Chaz on November 12, 2008, 04:06:18 PM

You can do text searches, but I honestly couldn't tell you how.  I figured it out on my second day with it, which was two weeks ago, and I haven't played it since.  I think it's a small option at the bottom of one of the planets.  Very difficult to notice.

You have to hit the square button when in the fridge magnet search popit.  It's not very clearly marked, though it's right there at the bottom with a square next to the word search.  It just looks like it's telling you what the window's about, not giving you another option.
13298  Gaming / Console / PC Gaming / Re: Left 4 Dead Opening Cinematic on: November 12, 2008, 01:40:30 PM
I played the demo, myself last night, but I wasn't as pleased.  It's not bad.  Certainly the intensity is nice at times.  There was a tiny bit of slowdown at one point, but the fact that you can be utterly inundated with zombies and it keeps moving is impressive.  However, it felt a little going-through-the-motions for me.  I'm waiting on the reviews/impressions.  Maybe there will be more meat on it, from a single player perspective, but I get the impression that the game was designed for MP only.  Don't get me wrong, the teammate AI is decent enough, but there just doesn't seem to be much to entice you to play that way.  I tried MP, but even that just felt like four people playing their own game at the same time.  I imagine you need a group of three buddies together for this game to truly shine.  I have no doubt that it would be an excellent experience that way.  I also know that I won't be playing it like that.  I give them kudos for designing something that's really good the way it's meant to be played, but I can't get it unless I find out they've made it really good in other ways, too.
13299  Gaming / Console / PC Gaming / Re: [ps3] littlebigplanet impressions... on: November 12, 2008, 01:31:49 PM

Quote from: Eduardo X on November 12, 2008, 01:28:11 PM

So, I started designing a new monster last night. Cthulu Lives!

Awesome.  Make sure you make it a useable prize, so I can snag it.

I'm in the middle of two levels right now.  Neither of them is going exactly like I planned, but I'm curiously interested in completing them.  I have one other level I'd like to tackle, too.

Any tips on building the pullable stairs?
13300  Gaming / Console / PC Gaming / Re: Tell me how bad Blacksite Area 51 is. on: November 10, 2008, 01:29:22 PM
The demo was kind of kick ass.  The game, not so much.  I enjoyed the original (well, semi-original) Area 51 much more.
13301  Gaming / Console / PC Gaming / Re: Gears of War 2 Impressions on: November 08, 2008, 07:11:42 PM
Pacing does seem a little weird.  For me, that may have something to do with trying to find the hidden crap.  I preferred the Cog Tag system from the last one.  Things were tucked away, but there were indicators (symbols on the walls, a gleam that'd catch your attention in the distance).  I find myself running around the whole level, looking for the X Button indicator to pop up.  Really messes up the pace and the run from cover to cover gameplay.
13302  Gaming / Console / PC Gaming / Re: Shaun White Snowboarding? on: November 08, 2008, 07:07:26 PM
If you're interested, you should get it at Target, as there's apparenltly an entire other mountain in that version. And the tie-in stuff isn't as horrible as you'd expect, too.
13303  Gaming / Console / PC Gaming / Re: nice suprise or BS?...[email protected] gets 10/10 on: November 08, 2008, 07:02:34 PM

Quote from: leo8877 on November 08, 2008, 04:47:32 PM

Quote from: Knightshade Dragon on November 08, 2008, 04:39:51 PM

I'm working on my review, but I'll say that the part that most people are interested in is rock solid- the multiplayer.  It plays almost exactly like COD4 but with a few improvements and is just as addictive.  It isn't 10/10 but I could certainly say 9/10.  I too was pleasantly surprised.

Damn.  As if I need another game to buy this season.

+1.  I had comfortably written this one off.
13304  Gaming / Console / PC Gaming / Re: nice suprise or BS?...[email protected] gets 10/10 on: November 08, 2008, 04:37:23 PM

Quote from: metallicorphan on November 08, 2008, 10:17:04 AM

now i think i was the only person in the world to like it going back to WWII

I am with you on that (I'd go in for WWI, but I think Vietnam has been tried and never really been pulled off).

I'm flabbergasted about this score, honestly.  It'll be interesting to see some bigger sites' reviews.  Better than COD4?  Frankly, I don't believe it.
13305  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: November 08, 2008, 04:30:36 PM
I don't know if this has to do with the 20 song pack or not, but I noticed that Tribe is available again.  I think I saw some other independant bands from RB1 on there, as well.  Cool!
13306  Gaming / Console / PC Gaming / Re: Gears of War 2 Impressions on: November 07, 2008, 09:23:27 PM

Quote from: leo8877 on November 07, 2008, 08:58:07 PM

I've only been able to play a bit due to "working from home", but I can say that the game is absolutely gorgeous.  Also Normal feels too easy.  I think I will restart on Hard.  Also I think Marcus moves slower than in Gears 1.   I might just be used to Fallou 3 and Resistance 2 move speed though.

I had the same thoughts.  Except I'm playing on casual and think I'll hit Normal.  The last one was kind of brutal at times, so I wimped.  Does anyone know if it gets really tough down the road?
13307  Gaming / Console / PC Gaming / Re: Bayonetta - from the Starshifter School of Design on: November 07, 2008, 08:29:46 PM
Bullet Witch meets Devil May Cry is exactly what I was imagining.  I think it could be a lot of fun.
13308  Gaming / Console / PC Gaming / Re: Burnout Paradise : DEMO IMPRESSIONS! (newfangled poll too!) on: November 07, 2008, 07:42:14 PM
Aw, holy hell!  Reviving a dead movie franchise in such a sweet ass way is reason enough to resurrect this forum.  RISE, etc.

http://kotaku.com/5079670/burnout-paradise-goes-back-to-the-future

Just to save you the hassle, here are the pics:





And, when you hit boost, two flaming trails roll out from behind your tires (no word on if you have to be going 88 MPH).
13309  Gaming / Console / PC Gaming / Re: Fable II Impressions thread on: November 07, 2008, 05:39:01 PM

Quote from: mytocles on November 07, 2008, 04:43:47 PM

I caved at 40 gargoyles.  I have no memory, so even if I'd already gotten 2 of the 3 in an area, I have no clue which I'd found or where I'd already searched. 

This is when a guide really helps.
13310  Gaming / Console / PC Gaming / Re: Bayonetta - from the Starshifter School of Design on: November 07, 2008, 05:37:39 PM

Quote from: CeeKay on November 07, 2008, 04:41:01 PM

link?

Sorry, I saw it on XBLM, but here it is on GT: http://www.gametrailers.com/player/41158.html
13311  Gaming / Console / PC Gaming / Bayonetta - from the Starshifter School of Design on: November 07, 2008, 04:39:41 PM
Just watched the trailer for Bayonetta.  Looks like goofy action fun.  Or it could be terrible.  Hot chick action, though, assuming you like 'em in glasses.  There is one shot in the trailer that borders on hysterically obscene*.  However, it does give evidence of exactly where this game's heart lies.

*
Spoiler for Hiden:
It's a close up, down the butt, under the crotch and up pan.  You'll know it when you see it.
13312  Gaming / Console / PC Gaming / Re: Resistance 2 Impressions on: November 06, 2008, 09:13:22 PM
I will say that the first Resistance was a little underwhelming on first blush, but the more I played the more I was able to sync up with its charms.
13313  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: November 06, 2008, 07:38:15 PM

Quote from: The Grue on November 06, 2008, 06:54:08 PM

Colour and the Shape announced for next week.  I didn't buy anything this week, but will definitely do so next.

    *  "Doll"
    * "Monkey Wrench"
    * "Hey, Johnny Park!"
    * "My Poor Brain"
    * "Wind Up"
    * "Up in Arms"
    * "My Hero"
    * "See You"
    * "Enough Space"
    * "February Stars"
    * "Walking After You"
    * "New Way Home"


That's Foo Fighters, if anyone's curious.
13314  Gaming / Console / PC Gaming / Re: Resistance 2 Impressions on: November 06, 2008, 04:34:58 PM
Tom Chick no likie:

http://www.variety.com/review/VE1117938931.html?categoryid=1079&cs=1

At least the single player.  He seems to think the MP is the balls.
13315  Gaming / Console / PC Gaming / Re: Fallout 3 impressions thread on: November 06, 2008, 03:03:39 PM

Quote from: metallicorphan on November 06, 2008, 08:10:35 AM

Quote from: Roscoe on November 06, 2008, 04:35:32 AM

Bobby pins!!! I'm almost out of them and can't seem to come across them. Where can I find these little wonders?


i have been on about a dozen all through the game,its been swings and roundabouts for me,just when i break a few,luck will have it i then find a few....mainly in first aid boxes scattered about,i wouldn't mind finding someone who sells them though

Anyone know if there's an unbreakable bobby pin like the ubreakable lockpick in Oblivion?
13316  Gaming / Console / PC Gaming / Re: Resistance 2 Impressions on: November 05, 2008, 11:34:52 PM
I've only played the Prologue and first level, but, while I like the game, I fear that some of the things that made the first game unique are gone.  In building order, they are:

1) You can only carry two weapons at a time.  Not a huge problem, as I most generally only used a couple of weapons in the last game, pulling out specific others for specific situations.  The weapons are the one of the most entertaining aspects of an Insomniac game.  So far, R2 is no exception.  In the last game, though, I found the carbine and the Bullseye to be nearly interchangeable.  The carbine seems much more bad-ass this go round.  The Auger is much improved, too.  And I love the magnum.

2) The segmented health is gone.  Maybe this is something that'll be reintroduced later, but I'm not sure why it wouldn't be there from the beginning.  I liked the last system.  It added a bit of depth.  Now it's just shoot/hde/ecover like every other damn game since Halo.

3) Apart from the nice radio bits that Turtle mentioned and a few scattered cars, there's no sense of the time period.  One of the things that made R2 unique was the alternate universe WWII setting.  Hale's uniform is very bland standard futu-soldier stuff (with some pretty bad textures, I might add).  There's no clanking of ammo and canteens as he runs.  Even the human weapon magnum (which I still like) has uber-powers and a cool, but unnecessary red glow.  I liked that Hale was using standard ordinance against these horrifying creatures.  I don't really feel that anymore. 

Still, the story and set-pieces seem to be amped up, so that's something.  I've liked the boss battles so far.  I haven't had the sound issues Turtle mentioned and have generally known where to go next.  There have been some glitches already, though.  My companion fell down into a ravine toward the end of the prologue.  I think I may have missed some direction there, but I still heard him give me a command as I came upon the final objective.  I was able to finish the level without any trouble

Overall, it's good.  Definitely a AAA title.  It just probably won't be the best AAA title released this season...or even this week.
13317  Gaming / Console / PC Gaming / Re: [ps3] littlebigplanet impressions... on: November 05, 2008, 06:42:54 PM
Sorry for the bog down of the thread.  Semi, as to your age, you have my respect, you old hippie.   icon_wink

A separate topic for levels might not be a bad idea.  GamesRadar just put up 10 you must play: http://www.gamesradar.com/f/10-littlebigplanet-levels-you-have-to-play/a-20081104165827244072.  I also have been going through this: http://www.thesixthaxis.com/2008/10/07/cool-lbp-beta-levels/, but I'm waiting for a better ranking system to appear.  The shots semi posted give hope, at least.  As it is right now, though, it's borderline useless.
13318  Gaming / Console / PC Gaming / Re: Fallout 3 impressions thread on: November 04, 2008, 11:17:32 PM
Thanks for the tips on the ants, guys.  I tried ranged combat, but I can't seem to do any damage before I get flamed.  However, I've been spending all my time using VATS on the antenners.  I was under the impression that that was how you took them out.  I didn't realize that it made them go after each other.  I imagine it only takes a hit to knock the antenna out, then I should focus on the head after that.

I may just head out and tackle the mines then come back.
13319  Gaming / Console / PC Gaming / Re: Fallout 3 impressions thread on: November 04, 2008, 04:33:30 PM
Honestly, I'm a little worried about this game now.  I just came across what I assume is supposed to be a fairly easy enemy
Spoiler for Hiden:
(those damn fire ants)
and I'm getting whallopped by them!  Also, the stimpaks don't give me nearly enough health.  I'm blowing through 3 or 4 in a battle, and my health is only hitting the half way mark at best.  I think I'm playing at the second easiest, too.
13320  Gaming / Console / PC Gaming / Re: Fallout 3 Collectors guide on: November 04, 2008, 04:22:37 PM

Quote from: disarm on November 04, 2008, 01:38:10 AM

Quote from: leo8877 on November 03, 2008, 05:09:12 PM

I've never bought a guide, but I've flipped through a couple before.  Doesn't using a guide spoil the game for you guys?

as others have said, it's all about how you choose to use the guide.  if you use every map and quest description to guide you through the game, it can definitely take something away from the experience.  in huge games like Oblivion and Fallout 3, however, i think the guides are a great way to learn about character creation and track your progress through the game.  i spent well over a hundred hours on Oblivion and used the guide as a way to mark off quests and locations as i completed them.  without the guide, it would have become difficult to tell which areas of the game i had already visited and cleared.  once i had explored and discovered a large portion of the game on my own (including completion of almost every quest), i used the guide to help me find some of the more unique and easily overlooked experiences that the game has to offer. 

if you don't want to spoil your experience, just be careful how you use the guide icon_cool

That's exactly the way I use it.  It's often like a bookmark.  If I go away from a game for a bit, the guide will remind me about what's going on.  Of course, with a game like Oblivion or Fallout 3, I have so many scraps of paper holding so many places, sometimes it's hard to remember which one I'm focusing on.

It's also a great way to keep track of what collectibles I've found.

I'll also use a guide after I've rooted through a place to see if I missed anything important.
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