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13281  Gaming / Console / PC Gaming / Re: [PSN] Linger in shadows on: October 15, 2008, 02:16:39 PM
I downloaded this, having seen some reviews that were quite positive.  I wasn't expecting a game at all, and it isn't, though there are things you have to do to "move forward with the story."  I got through the whole six minutes.  I have three things to say: W and T and F?!

This is all kinds of weird.

On top of it all, I got 66% of the trophies.  That's right for some reason there are trophies in this non-game.  I found a couple of hidden "greetings" (which I have since learned are some kind of nod to groups in the demoscene community), and there are more to discover as is clear from an in-game display...or in-non-game display, I guess.

Anyway, if flying beagles and glaring cats sitting high above a modern city overlooked by a Garden-of-Good-and-Evil statue surrounded by greek columns seemingly awaiting a visit from the Lost smoke monster, a Matrix Sentinel and the sand storm face from The Mummy are your thing, give it a try.
13282  Gaming / Console / PC Gaming / Re: Tom Clancy's Endwar RTS on: October 15, 2008, 01:42:42 PM
The demo is up on XBLM.  1.64 GB!
13283  Gaming / Console / PC Gaming / Re: PS3 and PSP Firmware on Wed 10/15 on: October 15, 2008, 04:35:30 AM

Quote from: leo8877 on October 15, 2008, 04:08:31 AM

Quote from: KePoW on October 15, 2008, 03:22:23 AM

2.50 is up now.

Beat me to it!

I'm waiting to make sure it doesn't bork PS3s before getting it.
13284  Gaming / Console / PC Gaming / Re: [360] MGS4 on: October 15, 2008, 03:45:59 AM

Quote from: disarm on October 15, 2008, 03:12:52 AM

and the rumor circulates yet again...

Quote from: whiteboyskim on October 15, 2008, 02:35:38 AM

I could see one of the achievements being: Sat through each and every single cinematic without skipping them. 20 pts.

in all seriousness, anyone who doesn't sit through every cinematic the first time they play through MGS4 is doing themself a serious disservice...few are really that long, and they're all absolutely fantastic.  i can honestly say that i would have earned that trophy on my playthrough if it were possible icon_cool

The MGS series is one of the few where the cutscenes are better than the gameplay.
13285  Gaming / Console / PC Gaming / Re: Saints Row 2 on: October 15, 2008, 03:44:19 AM

Quote from: Dreamshadow on October 15, 2008, 03:21:22 AM

My 360 picks today to stop loading disks... I've been trying for 90 minutes to boot this up.  Ahh well...at least I've got Age of Booty to look forward to.

It may be a Live issue.  I've been having problems with the main blade all night.  Try going to the media blade.  I was able to load stuff from there.
13286  Gaming / Console / PC Gaming / Re: Saints Row 2 (360!) on: October 14, 2008, 06:41:37 PM

Quote from: Roscoe on October 14, 2008, 06:22:15 PM

Quote from: coopasonic on October 14, 2008, 06:03:20 PM

Quote from: Roscoe on October 14, 2008, 05:34:42 PM

Picked this up today, as did a couple of others on my Friends list.

Hmm, I expected it to be in stores tomorrow or I would have picked it up at lunch. Time to sneak back out.

Nowadays big titles tend to show up the morning of the "shipping" date. My place had them when it opened at 10am, so they probably received them the day before.

Probably not with the holiday.  No doubt they've had them for a while now.
13287  Gaming / Console / PC Gaming / Re: PS3 N00b Has Questions on: October 14, 2008, 04:05:44 PM

Quote from: Misguided on October 14, 2008, 03:21:10 PM

Hey, as long as we're being critical, let's do so for both sides.
I HATE the look of the upcoming changes to the 360 dashboard.
Why do they want to overcomplicate something that's so easy to use?
The new stuff looks really fussy.

Agreed, but still not as fussy as Home.  At least Home seems to be optional.  Still, Microsoft has done a really good job making the Dashboard more streamlined and intuitive with each update.  Maybe this "Experience" will move in the same direction.  I'd hate to think that it's going to take me longer to do whatever it is I want to do, but I'm fearful that that'll be the case.  Still, if they streamline/speed up the hunt for XBLA games on my HDD, I'll be happy.
13288  Gaming / Console / PC Gaming / Re: Dead Space on: October 14, 2008, 04:01:41 PM

Quote from: jblank on October 14, 2008, 03:36:56 PM

Quote from: Booner on October 14, 2008, 03:33:25 PM

Quote from: spigot on October 14, 2008, 03:29:38 PM

Man, I can't freaking wait for this game. The setting, atmosphere, cool HUD-less interface - need to get out of work to get my copy!

If you find a copy, let me/us know where.

With Columbus Day yesterday, rumor is that it's wasn't shipped out until today so it won't hit the shelves until tomorrow.

That isn't a rumor. Check any online retailer and they will show the game as shipping today, in stores tomorrow. I've looked at Best Buy, Wal-mart, you name it, all will have it in store tomorrow.

Weird that Saints Row 2 is in stores, then.  I guess maybe that one has been sitting in back rooms.
13289  Gaming / Console / PC Gaming / Re: PS3 N00b Has Questions on: October 14, 2008, 03:08:59 PM

Quote from: wonderpug on October 14, 2008, 02:13:32 PM

Quote from: leo8877 on October 13, 2008, 04:01:36 PM

They just announced that the shutdown after download is coming in the 2.50 firmware!
Hopefully 2.60 firmware will introduce shutdown after download and install.

Not to mention automatic background installing.
13290  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/13) on: October 14, 2008, 12:44:34 AM

Quote from: shon on October 14, 2008, 12:13:25 AM

I think the Toys R US Buy 2 Get one Free is this week so I will probably pickup.

Saints Row 2, Dead Space, and ... and  .... 

Great plan, except TRU conveniently set Dead Space to release next week.
13291  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 14, 2008, 12:11:19 AM

Quote from: Big Jake on October 13, 2008, 11:35:26 PM

icon_twisted
60...falls to twenty?  IT BEGINS!!!!  
 icon_wink
Really, this was completely off my radar (any game has big hype about how it 'includes the editor!' instantly translates to "We're half-assing it and expect the community to carry us" (which, for the record, has failed practically EVERY time)) but is now at least 'pay attention to' due to the uniqueness AND the fact they were supposedly releasing a crapton of levels with it.  My own creativity is soooo limited that an editor means nothing to me, and user-created content has ALWAYS been <1% good, 99% crap.  When I see how many of you speak so glowingly of user created content, I wonder if you're high.  Everyone will spend the first month building levels around an idea or two, and unless they release new items to go into the editor, they'll move on.  Being creative is hard.  Being original is hard.  Combining the two and creating something actually fun(a fucking calculator?!) is a trick on level with nailing jello to a tree.  I'm sure there will one or two good levels, and a sea of crap that looks highly negligible.  I am not trying to deride the game - I want to love it and am considering buying it. It's just reality creeps in a while, and the Spore vibe gets too strong since that's what they've made the focus of marketing (ie the 'potential' rather than the reality of what they (the developer) created).

I really wish they would have released a demo for this.  With a demo, I could just try it out and see if it clicks with me.  Without it...Well, why spend $60 if I'm not certain I would like it?

There was a demo of sorts.  The beta wasn't too hard to get into.

Your comments echo mine (though a little more harshly, I think  icon_wink).  The 20 true levels don't surprise me at all, but the 60+ was repeated often enough that I stopped bringing up my doubts.

I will say, though, that the pre-made levels I played were of a surprisingly good quality.  However, once more people have the game, there will be an intial flood of crap.  Hopefully, the good stuff will float to the top eventually.  But there really needs to be a better way to find well-made levels.  Some sort of easy to filter ranking system.

The reviews are firming up my belief that this will be a game in the Psychonauts/Beyond Good & Evil realm.  Incredibly well-reviewed, well-respected (even beloved) by core gamers, and largely ignored by the average gamer.  The cuteness may give it some better sales, but I'll be surprised if it's sustainable.

Of course, it looks like I'm sold, so they're doing something right.
13292  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 13, 2008, 09:53:51 PM
IGN's review score is 9.5 (9.2 in Australia).  Six whole pages of blah de blah brings you to this:

Quote
Closing Comments
As you can see, I had a ton to say in this review, but that's because there's a ton to this game. LittleBigPlanet is a massive game, one that is essentially two parts intertwined so well that they're practically inseparable. Media Molecule has created a brilliant platformer, and then given you the tools to recreate the whole thing over again, or better yet, to create your own ideas from scratch. It's not perfect - the controls could be tighter, automatically shifting between planes can be problematic, the editor isn't quite as robust as you might hope - but what's there is nothing short of astounding. If you own a PlayStation 3, you cannot miss this. If you don't have a PS3 yet, this is the reason to get one.

The Australian reviewer had a much shorter review, but longer comments.  Go fig:

Quote
Closing Comments
Are these enough to sour the experience for you? Surely not but it does take LittleBigPlanet back down to earth a little bit. It's a great platformer to be certain, but it's not perfection. Where LittleBigPlanet stands out is in the genuinely amazing integration of deep, deep content creation tools and incredible variety of objects with a community mode that truly makes content exchange and rating not just easy, but practical and even essential. Ever played LBP Tetris? How about Space Invaders, LBP-style? The potential for staggeringly inventive design is clear. Also clear is how much Media Molecule has to play with for future instalments too - we've heard murmurings of DLC or expansion discs, a PSP spin-off and more tweaks and additions.

We can only hope these things come to fruition, for the LittleBigPlanet universe is one that has the potential to influence the direction of how user-generated content on consoles is handled forever. We'd be fools to spoil the biggest, funniest surprises ahead for you, though. Media Molecule has injected so much personality into every stage and collectable item that every segment of each stage contains some warped reference to pop culture, geek lifestyle or modern living. In that way, LittleBigPlanet takes on an unexpectedly philosophical view of the world, too a little bit of silly mixed in with a lot of careful examination of how we fit into, and impact our environment.

Intellectual interpretations are one thing, though, and most gamers come for other things entirely and a few rough points aside LittleBigPlanet delivers in spades. It is every bit as charming, beautiful, clever and challenging as you could hope for. The old adage holds firm: good things come in small packages.
13293  Gaming / Console / PC Gaming / Re: Nintendo Press Conference (DSi, Mario & Luigi 3) on: October 13, 2008, 09:33:56 PM

Quote from: Kevin Grey on October 12, 2008, 02:38:53 AM

Quote from: Tebunker on October 11, 2008, 11:37:39 PM

I'm not putting any stock in the vc-reviews article, as other websites are not reporting on that yet.

I was pretty sure that I read that game wouldn't be executable from the card shortly after the press conference but I'm not sure where I saw the link now. 

The thing is, too, they were making a correction to their original article, which was saying what others were saying.  Weird thing to do without something backing it up.
13294  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/13) on: October 13, 2008, 01:44:47 PM
VC: Secret of Mana and Street Fighter II: Special Champion Edition.

Wiiware: World of Goo and Art Style: Cubello.

World of Goo got a 9.5 from IGN and a 9.0 from Eurogamer (other sites are buzzing, too), so I may have to get that, if I can find some room.  At another time, I might have picked up Secret of Mana.

Otherwise, Saints Row 2 and Dead Space for me.  Possibly Sam & Max, though I had it for PC.

I might also join the SOCOM crowd.  Will that game be downloadable?  Is there any single player aspect?
13295  Gaming / Console / PC Gaming / Re: Xbox 360 arcade question on: October 13, 2008, 12:48:15 PM

Quote from: Old Negus on October 13, 2008, 10:27:40 AM

Quote from: Bullwinkle on October 12, 2008, 11:43:10 PM

Quote from: faide on October 12, 2008, 05:40:33 PM

I got the red rings of death for the 3rd time this morning frown.  I'm seriously considering going out and purchasing the 360 arcade unit ($200 one).  If I pop my HD out of this one and put it in that one will I run into any issues?

Thanks in advance!

Buy it from Costco.  Seriously.  They just took back my original unit (first generation of the 360) and exchanged it for one of the 60GB units with no questions.  So much easier than going through repairs.

I'm curious, Bullwinkle. Did you keep/exchange your old hard drive or just say goodbye to all your saves and Live games? I bought mine from CostCo as well and anticipate having to exchange it sometime in the future.

Well, I bought one of those massive 120 GB hard drives awhile back (when I had money), so that made it very easy.  However, I bet you could find a used HDD somewhere.  - Actually, I just checked and Gamestop does have them, but they're $60 refurbished!*  Gadzooks!  Still, maybe you could buy it, trade it in with the old 360, transfer your info to the new HDD (assuming that's possible) and return the other HDD to Gamestop.  Makes it a bit more of a pain in the ass, but it could work.

*There are places online that sell them for just over $30.
13296  Gaming / Console / PC Gaming / Re: Dead Space on: October 13, 2008, 12:43:01 PM

Quote from: SensuousLettuce on October 13, 2008, 12:20:37 PM

Quote from: KePoW on October 13, 2008, 05:55:55 AM

Too bad for you, because RE4 was a great game entirely unplayable!

FTFY.

Oh, now, come one.  Have you tried the Wii version?  It made a significant difference.  I agree with the comments about awkward controls/camera being a "feature."  I couldn't really get through RE4 on the 'Cube, but I cranked through it on the Wii.  Phenomenal game.
13297  Gaming / Console / PC Gaming / Re: Xbox 360 arcade question on: October 12, 2008, 11:43:10 PM

Quote from: faide on October 12, 2008, 05:40:33 PM

I got the red rings of death for the 3rd time this morning frown.  I'm seriously considering going out and purchasing the 360 arcade unit ($200 one).  If I pop my HD out of this one and put it in that one will I run into any issues?

Thanks in advance!

Buy it from Costco.  Seriously.  They just took back my original unit (first generation of the 360) and exchanged it for one of the 60GB units with no questions.  So much easier than going through repairs.
13298  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 12, 2008, 11:41:21 PM
I was horrified to find myself waking up with a near fully-formed idea for a level in my head.  I wrote it down and decided it was doable.  I'm not going to tackle it in the beta, though, mostly because I'm out of time.

Since then, I came up with a whole other level idea.  Much more ambitious.  Probably too ambitious, but I'm keeping it in my back pocket.

Not sure what this means, other than I'm thinking about LBP more than I expected.
13299  Gaming / Console / PC Gaming / Re: Dead Space on: October 12, 2008, 04:54:53 AM

Quote from: SensuousLettuce on October 11, 2008, 10:28:33 PM

Quote from: Bullwinkle on October 11, 2008, 10:20:41 PM

This was a MAYBE for me.  Now I'm IN.  Hopefully, there will be some more INs that become OUTs (a la Fracture).  And no more MAYBEs that become INs.

Agreed. Not sure if I'll be buying Dead Space, but Resistance 2 went from <yawn> to must have as I near completion of my playthrough of the first one.

Where's mirror's edge on your radar?

Right now i'm almost sold on it but I need to see reviews.

Same for me on ME.  If they pull it off, I'm very in, but I need reviews.
13300  Gaming / Console / PC Gaming / Re: Dead Space on: October 11, 2008, 10:20:41 PM
This was a MAYBE for me.  Now I'm IN.  Hopefully, there will be some more INs that become OUTs (a la Fracture).  And no more MAYBEs that become INs.
13301  Gaming / Console / PC Gaming / Re: Dead Space on: October 11, 2008, 09:09:00 PM
Another review, this time from Gamepro: 5/5!

Quote
THE BOTTOM LINE: Dead Space is a showcase piece of dark-side entertainment that rivals the marvelous designs of such games as BioShock, Gears of War, and Resident Evil 4. But be advised that it is definitely not for the queasy or the faint of heart. Still, if you can stomach its horrors, you will be rewarded with one of the best survival horror experiences ever created.

http://www.gamepro.com/article/reviews/207445/dead-space-page-1-of-2/
13302  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 11, 2008, 09:06:53 PM
Apparently, real reviews start hitting tomorrow night.  One of the first up is Eurogamer.  I usually trust them pretty well.

http://www.videogaming247.com/2008/10/11/first-littlebigplanet-reviews-to-go-live-tomorrow-night/

Also, the game requires a 600MB install.  Not too bad, but these mandatory installs still make me mad.

Quote
13303  Gaming / Console / PC Gaming / Re: Tokyo Game Show News, Previews on: October 11, 2008, 08:48:24 PM

Quote from: Misguided on October 11, 2008, 03:12:37 PM

Quote from: Bullwinkle on October 10, 2008, 08:11:22 PM

Because the paddle controller wasn't available in the US.

And this is why the FSM created play-asia.
*shrug* I liked both of them. The reviews sandbagged Arkanoid for being Arkanoid,
which makes no sense to me. There isn't a better block-breaking game on DS,
though I'd say Nervous Brickdown gets plenty of style points. For goodness sakes,
IGN gave Space Invaders a 9 and Arkanoid a 4.5. I'll buy the argument that Space invaders
was a more unique title, but Arkanoid is a solid 7 in my book. It's very well done, but simply
doesn't distinguish itself in the same way as SIE did.

Anyway, back on topic here, that DQIX trailer looks stunning.

It's still on topic.  This stuff was announced at TGS.

I've played both Arkanoid and Space Invaders Extreme.  SIE was a superior, addictive game.  Arkanoid felt like a port with a problem zone in the split between the two screens.  The paddle could add to the interest, but it wasn't an option here (without paying a lot more for the import ship).  Still, I can't imagine it adding that much to the game.  It was just lackluster.  Nervous Brickdown was a lot better than Arkanoid, and it got ignored.  Still, myto, if you're an Arkanoid junkie, you'll probably get a fair amount of fun out of it.  Especially if you can find it cheap on the DS.  But maybe the 360 version will be improved...*


*Just to reconnect it to the topic.
13304  Gaming / Console / PC Gaming / Re: Tokyo Game Show News, Previews on: October 11, 2008, 02:49:41 PM

Quote from: mytocles on October 11, 2008, 05:39:05 AM

Quote from: Bullwinkle on October 10, 2008, 08:11:22 PM

Quote from: Misguided on October 10, 2008, 11:29:01 AM

Why does everybody pile on Arkanoid DS? I thought it was a lot of fun.
Especially with the paddle controller (of course). It might not be as innovative as
Space Invaders Extreme, but it was still good.

Because the paddle controller wasn't available in the US.

Also, compared to SIE, released at the same time, it came off as really lackluster.

Ahh, thanks, Bullwinkle - that makes me feel better!  I can play the NES game without the special controller, but with about as much success as I did with the stylus on the DS.  Long live Special Controllers, lol (when they work for the game in question, of course!)  icon_razz

If you've got a Wii, there's a demo up on the Nintendo Channel.
13305  Gaming / Console / PC Gaming / Re: Dead Space on: October 11, 2008, 02:46:03 PM

Quote from: SensuousLettuce on October 11, 2008, 12:55:23 PM

Has IGN revamped their whole reviews system?  Lots of their reviews have been very low lately and with that in mind an 8.7 makes me wonder if this game is UBER.  However, I'm having a hard time shaking the fact that they used to give everyting a 9 at one point in time.

In any event, what I've read about this game makes it look very interesting...but man I don't know if I'll ever get to it with the oncoming rush of delight.

I've noticed their scores have been dipping, as well.
13306  Gaming / Console / PC Gaming / Re: Nintendo Press Conference (DSi, Mario & Luigi 3) on: October 11, 2008, 02:44:47 PM

Quote from: Destructor on October 11, 2008, 02:18:51 PM

Quote from: Bullwinkle on October 11, 2008, 03:56:43 AM


Because Nintendo is stupid and continues to just grab at your money while refusing to make a true solution over the severe lack of storage on their Wii console. Either that, or the Wii is extremely poorly made and just can't be programmed to run things off the SD card.

My solution? Go grab one of these and just find the games via any number of ways. It ain't exactly legal (well, my link is - grabbing the games aren't), but there's still a ton of fun to be had out there. I still have my ASCII Pad from the SNES era - one of the best old-school controllers ever. And it works great with the USB thingy.

Yeah, but that still won't let you have more than a handful of Wiiware games.  Honestly, I don't know how they can make money off of those games in the long run.  If that's their goal, they better fix the hard drive problem.
13307  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 11, 2008, 04:42:04 AM

Quote from: semiconscious on October 11, 2008, 04:26:20 AM

Quote from: The Grue on October 11, 2008, 01:49:39 AM

Downloaded this and played a bit this morning.  It is even more fun that I had imagined.  Playing other people's levels has been great and many of them have been very creative.  The quality of them is only going to get better over time.  I almost wish I could preorder twice, just to make it known how great I think it is.

illumina garden (search under 'illumina')...

How do you search under 'illumina'? 


EDIT: Never mind, I figured that out (hit square, if anyone is wondering).
13308  Gaming / Console / PC Gaming / Re: [PS3] Resistance Fall of Man on: October 11, 2008, 04:39:01 AM
Just finished Resistance tonight.  Really great.  Man, the difficulty ramps up like crazy on the last few sections.  My biggest complaint is that you get the
Spoiler for Hiden:
Bullseye Mark II
right at the start of the last segment, but you also don't see
Spoiler for Hiden:
the standard bad guys any more -
so
Spoiler for Hiden:
the improved weapon doesn't feel improved at all. It actually feels worse.

Anyway, I'm really looking forward to R2 now.  I just hope there's more WWII stuff.  That's one of the main things that made the game different than a lot of shooters.  By the end, a lot of that was getting lost.  I've seen a lot of pics of Hale in an alien setting.  I'll be bummed if there's nothing or very little on WWII earth.
13309  Gaming / Console / PC Gaming / Re: Nintendo Press Conference (DSi, Mario & Luigi 3) on: October 11, 2008, 03:56:43 AM
Well, fuck.

This keeps getting worse and worse.  Apparently, all that we will gain is the ability to download directly to an SD card.  You'll still have to swap.  Like that's a solution in any fucking way.  Also, why the hell do we have to wait until Spring for that?

http://www.vc-reviews.com/news/2008/10/virtual_console_games_to_be_directly_downloadable_to_sd_cards
13310  Gaming / Console / PC Gaming / Re: Mirror's Edge on: October 11, 2008, 03:17:59 AM

Quote from: Dante Rising on October 11, 2008, 02:13:22 AM

Quote from: Bullwinkle on October 10, 2008, 11:56:27 PM

Quote from: mikeg on October 10, 2008, 10:56:11 PM

This is by far my most anticipated game of the rest of the year.  Forget Fallout, Fable, Gears.  Gimme Mirror's Edge.  I am soooooo ready for something not done before and to my knowledge there has never been a first-person parkour sim game with a neat story before.  Can't wait. 

Breakdown was similar, though there was less platforming, parkour-style.  The graphics were muddied, though.  The startling blue skies and crisp buildings really do a lot for me in ME.  Controlling Breakdown was not easy and got extremely frustrating when there were more than a couple of enemies on screen.  Hopefully, that won't be an issue for ME.  It'll be all about the controls, IMO.

Breakdown was a wonderful game, but as you alluded to, if there were more than one or two enemies on the screen the game became extremely hard even on the easiest difficulty. With some enemy attacks your camera angle would spin about wildly, and by the time you reoriented yourself the enemy was all over you again. VERY frustrating. Its been awhile since I played Breakdown (I still have it in my library) but I recall desperately wishing for a cheat mode at one particular boss- and that was on easy.

I was playing on Easy as well.  I got as far as the white tower room (pretty near the end, IIRC) when something like eight guys came out of the woodwork.  If you managed to take them out, you felt pretty good.  Then another wave showed up.  PITA.
13311  Gaming / Console / PC Gaming / Dead Space on: October 11, 2008, 12:00:41 AM
Much like with Saints Row 2, IGN has jumped the gun with a game releasing next week.  Dead Space gets an 8.7!

Quote
Closing Comments
Call it science fiction survival horror, but Dead Space does the genre proud with an engaging story; action that's tense, fast-paced and extremely violent; as well as atmospheric qualities that will get under your skin and make you jump. It may be a newcomer, but the seeds of an incredible franchise have been sown, and EA's in a great position to reap a phenomenal franchise full of scares. If you like survival horror, action or sci-fi, Dead Space needs to be on your radar.
13312  Gaming / Console / PC Gaming / Re: Mirror's Edge on: October 10, 2008, 11:56:27 PM

Quote from: mikeg on October 10, 2008, 10:56:11 PM

This is by far my most anticipated game of the rest of the year.  Forget Fallout, Fable, Gears.  Gimme Mirror's Edge.  I am soooooo ready for something not done before and to my knowledge there has never been a first-person parkour sim game with a neat story before.  Can't wait. 

Breakdown was similar, though there was less platforming, parkour-style.  The graphics were muddied, though.  The startling blue skies and crisp buildings really do a lot for me in ME.  Controlling Breakdown was not easy and got extremely frustrating when there were more than a couple of enemies on screen.  Hopefully, that won't be an issue for ME.  It'll be all about the controls, IMO.
13313  Gaming / Multiplayer Madness (MMO or otherwise) / Re: GTOfficial PS3 Network Name REQUEST THREAD on: October 10, 2008, 09:10:57 PM
BullwinkleJ
13314  Gaming / Console / PC Gaming / Re: Tokyo Game Show News, Previews on: October 10, 2008, 08:11:22 PM

Quote from: Misguided on October 10, 2008, 11:29:01 AM

Why does everybody pile on Arkanoid DS? I thought it was a lot of fun.
Especially with the paddle controller (of course). It might not be as innovative as
Space Invaders Extreme, but it was still good.

Because the paddle controller wasn't available in the US.

Also, compared to SIE, released at the same time, it came off as really lackluster.
13315  Gaming / Console / PC Gaming / Re: Best FPS of the Current Gen (so far)? on: October 10, 2008, 08:09:13 PM
Even though it's even less of an FPS than Gears or MGS4, I have to say Portal.  But I'd nominate for best Platformer, Adventure game and MMORPG, too.

If I'm forced to pigeonhole (Damn you, "Society" with your "rules"), I'd go with COD4

Bioshock's up there for setting and story, but as time's passed, my memories of the controls aren't entirely favorable.
13316  Gaming / Console / PC Gaming / Re: Saints Row 2 on: October 10, 2008, 08:02:28 PM

Quote from: metallicorphan on October 10, 2008, 05:52:09 PM

i just pre-ordered this...very glad i did now,excellent review KD,very much looking forward to this

oh and this is a breath of fresh air

Quote
Character has a voice no more mute / blank main characters

does anyone still call you 'Playa' in the game?i thought that was a nice touch in the first(as you were the player)

The main character actually did speak a few times in the first game, to great comedic effect, IMO (one line was about his secret knowledge of the fashion season, IIRC). 

I think non-speaking main characters are a stale idea, though.  I understand they do it so the player feels connected.  It's jarring to hear the main character voice an opinion different than your own, is the theory.  To me, that's wishy-washy.  Give the main character a strong, specific viewpoint.  Make us play the way he would.  I'd be fine with that.
13317  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 10, 2008, 07:58:25 PM

Quote from: semiconscious on October 10, 2008, 06:43:23 PM

for pug smile :

new eurogamer vid (mark healey's the guy that emailed the calculator creator, btw)...

edit:

Quote from: coopasonic on October 10, 2008, 06:14:28 PM

in the end it's just a pretty platformer with authoring tools.

well, yeah, can't say i disagree with that. tho, of course, in the end, halo's just a pretty fps, & mgs4's just a pretty 3rd person shooter, & super mario galaxy's just a pretty platformer without authoring tools - right?...

Well, no.  All of those things have something that LBP doesn't seem to: story.  For some, it's the most important part (MGS4), for others, it's amounts more to cohesive level design that carries through the whole game, letting the levels build on each other.  Two of them also have incredibly tight, easy-to-use controls (I'll let you figure out which one does not).

LBP has never claimed to be about story, and that's fine.  But, no, you can't really say that those games are just pretty versions of their genres.
13318  Gaming / Console / PC Gaming / Re: Mirror's Edge on: October 10, 2008, 03:55:06 PM
I got the impression that the animated clip is from the game.  I think that's the cut scene art style.  Normally I'd like it, but the rendered graphics are so great.
13319  Gaming / Console / PC Gaming / Re: Saints Row 2 on: October 10, 2008, 05:30:11 AM
I look forward to your review, as well.

I'm hoping SR2 is either really good or really bad.  I want it to be excellent, but I could use another game to scratch off the ol' list.
13320  Gaming / Console / PC Gaming / Saints Row 2 on: October 10, 2008, 12:28:08 AM
Next week!  But the reviews are starting, so I'm starting the impressions thread early.

IGN:  8.2 US  8.0 UK

Comments:

Quote
US:
Saints Row 2 isn't a GTA killer, but instead it's a GTA alternative. Players who enjoyed the action-packed moments of GTA will have an absolute blast with Saints Row 2. It's tough not to hate on the slightly lacking production values, but when you see the rest of the game it actually makes a bit more sense. The technical shortcomings are the only truly bad part of Saints Row 2, but the core gameplay experience is extremely enjoyable. Do yourself a favor and -- if you're a fan of open world games -- go out and pick up a copy of Saints Row 2. There's enough crazy-insane tomfoolery to keep a machete in the hands of even the most straight-laced citizens.

UK:
...on the surface, Saints Row is an easy game to hate. Actually, I have a feeling that a lot of players and reviewers will write this game off for the sheer stupidity at play at all times. But to do so would be a big disservice to a game that tries hard to do a lot of things and show you a good time. Did we have a good time? Definitely (and that's the key, isn't it?) but it's done with the same level of sophistication as a 16-bit beat-em-up at regular intervals, blended with dozens of minigame distractions and a well-designed city to play around in. So it's big dumb fun, Saints Row 2 isn't going to redefine any aspects of game design - but in doing so it does deliver on Volition's biggest promise: Saints Row 2 isn't Grand Theft Auto.
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