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13201
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Gaming / Console / PC Gaming / Re: UMK3 up on Live Arcade
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on: October 21, 2006, 12:50:45 AM
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Rats. Wait, what is UMK3? Damn you people with the putting initials in the Subject and all. That's got to be the third time in the last couple of days, at least.
Of course, as I wrote that, I figured out it was a Mortal Kombat game.
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13204
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Gaming / Console / PC Gaming / Re: [DS] Clubhouse Games Impressions?
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on: October 20, 2006, 06:59:48 PM
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I like the game overall, but I have some gripes:
1. I buy games like this to pick up and play the games I want to play. Stamp mode was a pain in the ass for me because half the games I will never play again and I didn't wanna play them to begin with. Plus making me unlock some of the ones I did wanna play felt cheap.
2. Bowling and a few others games just don't have the right feel with the stylus and are pretty crappy.
3. Too many Japanese games I care nothing about (Shogi, etc)
4. Many of the games are kinda basic, barebones, and thus don't have much depth or customizability.
I agree with those gripes, though I am enjoying Stamp Mode and think it goes pretty fast. Shogi, in particular, was the worst. Too much to take in, and the fact that there's no option to have non-Japanese characters displayed on the pieces (in Mahjong, too and that card game that Nintendo got its start publishing in the 1800s) sucks and makes it overly difficult. The bare bones games are a godsend in Stamp Mode, I think, but even if you never play those or the Japanese ones or bowling and darts, that still leaves a crapload of great games to play many times, which is no doubt why you actually like the game, as you said. Mission Mode is a little scattershot, for me. The first one you can select (for Doubt It) is proving impossible for me, but the rest in that block were a breeze. A bad choice, as I can see people never giving Mission Mode a fair chance if they can't get past the first mission.
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13207
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Non-Gaming / Hardware / Software Hell / Xbox Live connection suddenly very low
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on: October 19, 2006, 07:43:51 PM
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I upgraded to an internet voice service today, which required getting a new cable modem, and suddenly my wireless network connection with the 360 is in the red (I was usually getting 3 bars).
I thought there was a post somewhere on these boards about manual settings (I feel like it was in a Chromehounds board), but now I can't find it.
Any thoughts or advice?
By the way, though the timing is suspicious, it's entirely possible that the two events are not related, but I still need to make that connection stronger.
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13209
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Gaming / Console / PC Gaming / Re: SC:DA is good fun so far!
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on: October 19, 2006, 02:05:09 PM
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I really just bought this for multiplayer. The demo was that awesome.
But I fired up the single-player portion (because I can't connect to Live whenever I boot DA up) and the game LOOKS fantastic...
It's a shame, however, that I can't get further than the first few guards. I've died like, 5 times, trying to get past the first few guards. And this is on normal difficulty :/
And why give me a random bottle on the ground (to toss, I'm guessing to get the guards to react to a load *CRACK*), when wherever I toss it, the guards don't react to it!?
Thats weird, I remember in Pandora Tomorrow the guards reacted to the bottle. I'm on the fence with this one but I probably wont end up buying it just yet. I'd love to hear more impressions though! I had difficulty in exactly the same spot. Must have gone through that area nearly a dozen times. But I'm the kind of guy who likes to sneak up behind every guard and capture them to see if they have intel. It's really just that first guard that's a pain. I think it might have to do with their alertness level. For me, I had already opened the gate, so they were looking for trouble. Also, I think you have to move a little more slowly in DA than previous games to avoid being detected.
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13212
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Gaming / Console / PC Gaming / Re: lumnies arcade LIVE.
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on: October 18, 2006, 05:02:08 PM
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I finally downloaded it and played. I bought it right away, it just brought back too many good Lumines memories. I only played for about 45 minutes.
The bad things: 1) Control is a little spastic if you're moving across the board. It's too easy to overshoot your mark. However, I'm sure that just takes a little playtime to get used to. 2) Played mission mode through 5 levels and was told to download the extra pack if I wanted to keep playing. 5 LEVELS. Barely tutorial stuff. And the worst part is, the bonus moolah pack isn't even available.
The good: 1) I played challenge mode for the majority of my time, and I didn't hear Hollaback Girl once. All classic Lumines-style music (not sure if it's the same music...it's been awhile since I played, but nothing screamed, "Oh, I remember this song!"). 2) I've heard some complaints that the board was too much to take in. I have a feeling that may be true for all the suckers who think a 50" TV in their shoebox apartment is a good idea. If you have an appropriate sized television for the distance you sit from the TV, you should be fine. 3) There are a ton of gameplay options. The number of things to do is staggering, frankly, for a game on XBLA. And I haven't even opened the MP menu yet. 4) It's Lumines. Seriously, this is the game it should be.
Now, again, I've only done 45 minutes. I haven't looked at achievements yet. These are really just first blush impressions, but I'm excited about it, to say the least.
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13216
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Gaming / Console / PC Gaming / Re: (Xbox 360) Splinter Cell Double Agent mulitplayer demo on Marketplace
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on: October 17, 2006, 03:22:55 PM
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The only problems I've encountered with limited gameplay are the ones getting into the game. That was insanely frustrating and almost put me off even trying. And a big one that happened to someone on my team where he got stuck and couldn't move or fire or anything. He was begging for one of us to kill him. Finally, I found him. He wasn't stuck on anything (no wall or step or desk...just open floor), but he sure wasn't moving. I double tapped him in the head. Very shortly after that we heard, "Guys...it happened again. Kill me." I would call that a sizeable bug. However, I did enjoy the experience, apart from that. This game even felt a little more newbie friendly than past Splinter Cell MP games. Not exactly pick up and play, but it doesn't have a super steep learning curve. That said, I don't think it'll take long for experts like TML learning a lot of little secrets of the maps and gameplay and stomping over those of us who are trying to figure out why suddenly the camera is at our feet and we can't move when we pushed the left shoulder button (I do know it's the drone, by the way, but I'm still not sure how valuable it is). Luckily, SC games are mostly about single player for me, anyway.
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13220
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Gaming / Console / PC Gaming / Re: "Must Have" XBLA Games?
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on: October 15, 2006, 07:08:34 PM
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I enjoy Texas Holdem when I get into a good game. What frustrates me are the games where everyone goes ALL IN every single hand right from the start.
Agree with that. I haven't played recently, though. I wonder if the herds have thinned.
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13223
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Gaming / Console / PC Gaming / Re: "Must Have" XBLA Games?
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on: October 15, 2006, 05:21:01 AM
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Yeah, Doom was not worth it, IMO.
I have to second Cloning Clyde, though. That's not getting enough love here. Never got the hang of its multiplayer, though.
GW was great, of course, and Uno is probably my most played XBLA game. Second might be Marble Blast, but some of those levels get pretty tough.
I also enjoy Wik and Outpost Kaloki X, which never get any mention, really.
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13224
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Gaming / Console / PC Gaming / Re: (Xbox 360) Splinter Cell Double Agent mulitplayer demo on Marketplace
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on: October 14, 2006, 10:16:46 PM
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Splinter cell- good graphics !!!!! really looked clear and had good game play. I didn't like this because SAM moves slow!!! You can definitely tell that this is a stealth game. Controls were fairly standard- again not having much time to mess with them- just way too slow for my taste. The controls almost seemed really jumpy when you were shooting at a target. It took a clip to take down one person because of gun recoil. I would just like to see recoil toned down. Plus when you move it feels like he is still crouched and walking really slow. So have you played any of the other Splinter Cell games? It's not exactly a fast-action sort of series so I wouldn't expect Quake pace or anything. Ah, yes. I remember this post now. Titled something like, "Important info that you must read or you will die!" or something, right? Have you played the previous games?
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13225
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Gaming / Console / PC Gaming / Re: (Xbox 360) Splinter Cell Double Agent mulitplayer demo on Marketplace
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on: October 14, 2006, 06:54:28 PM
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I spent twenty minutes trying to play a game and couldn't get in at all. I was stuck on the joining session screen or the host ended the session or I got inexplicably kicked from the session. No joy for me.
I really love the series, though, for the single player. I'm also curious, papasmurf, about what you didn't like. Can you link to the other thread?
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13226
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Gaming / Console / PC Gaming / Re: Thoughts on Black?
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on: October 14, 2006, 03:52:54 AM
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Definitely worth $18. A ton of fun. Really slick environments (and they look even better on the 360), tons of things to do on the checklists for missions (if you like that sort of thing, it stretches the gameplay by a few hours), and well designed gameplay (with tons of explosions).
The reason you can plug a clip into a guy forever is that you're going up against guys in armor. You've got to go for their heads or get them with the environment. Basically, you have to not be an idiot to play, which explains the response from the counter jockey, and yet, I'd describe it as mindless fun.
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13227
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Gaming / Console / PC Gaming / Re: Phantasy Star Universe
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on: October 14, 2006, 03:48:43 AM
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Got to play tonight, and I'm joining the "meh" choruse. I enjoyed the other Phantasy Star games for awhile (actually tracked down the elusive Gamecube broadband adapter to play it), but that was a port of an older game. I was expecting a few more bells and whistles, a little more streamlining of the interface(s), or at least the ability to talk over live instead of awkwardly typing or scrolling. What's the point of Live enabled MMOs if you can't talk live? Or did I miss something? The world seemed very sterile and empty, which doesn't work for me in this day and age.
I can see why people get into this kind of game (even why I can), but isn't it just endless level grinding?
Still, if the single player is great, I may jump on board for a brief while.
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13231
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Gaming / Console / PC Gaming / Re: [DS] Clubhouse Games Impressions?
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on: October 11, 2006, 11:22:49 PM
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I can't believe I am excited to pay $25-30 for what would undoubtedly be bad PC freeware. But finally, with a stylus!
And there are so many other games. It's kind of overwhelming. I'm enjoying the alternate modes, too. Stamp mode is kind of fun. You play all the games, essentially. There is a flaw in the system, though, where if you're good at a game, you get enough stamps that you probably only have to play it once, but if you're bad, you may have to play three times. Good for training, I guess, but I like playing the games that suit me more. Still, you can play those in free mode and unlock things. There's also a mission mode where you're given challenges to overcome in each game (correctly calling someone a cheater 5 times in a game of BullshI Doubt It, for example). A lot of quick fun to be had here, for sure.
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13232
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Gaming / Console / PC Gaming / Re: Anyone play World Series of Poker: Tournament of Champions for 360?
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on: October 11, 2006, 11:16:49 PM
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And, of course, I picked it up today at Best Buy. Thanks for the offer, though, jblank.
I played Career mode for about an hour. Presentation is lacking, for sure. The spliced commentary can be annoying (though it is varied as Old Negus mentioned).
Still, I was unlocking things willy-nilly, so I think I'll have some fun with it, anyway.
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13237
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Gaming / Console / PC Gaming / Re: Phantasy Star Universe
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on: October 10, 2006, 05:37:25 AM
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Fees were just announced at $9.99/month. Six months $49.99.
If the single player is good, I may be in, but otherwise I just don't see it. Never got into monthly fee games for very long.
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13238
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Gaming / Console / PC Gaming / Re: What are you buying this week? (10/9)
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on: October 09, 2006, 02:33:53 PM
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Clubhouse Games has been getting pretty good reviews, so I'll probably pick that up. I'm also watching reviews for Crash Boom Bang! and Monster Bomber, but I don't have high hopes.
If Spyro gets good reviews, I'll be very excited, but will probably wait for BC on the 360.
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13239
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Gaming / Console / PC Gaming / Re: Gears of War hands on
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on: October 05, 2006, 08:09:35 PM
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I would be looking forward to it... but I already played this generation's version of it *cough* Kill.switch *cough* and feel as though it'll just be a prettier version of that which will make people gaga for a month and then realize, "Hey, this is like Kill.switch... a game that sucked."
RUN FOR COVER! Fire. Fire. Fire. Throw grenade. RUN FOR COVER. Chainsaw (kewlie effects). RUN FOR COVER.
I really enjoyed kill.switch a lot. Finished it and everything. It averaged 78% on Gamerankings, which isn't bad. Using the same criteria you listed (except the "sucked" part), you could count Full Spectrum Warrior in the same way. That game was fantastic.
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