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13161  Gaming / Console / PC Gaming / Re: Playstation Home Beta on: November 22, 2008, 04:04:45 PM
Yeah, the 77 MB is just a gateway file.  Then you have to "reserve" 3 GB.  I also am not much of a social gamer, so I'm with semi in the don't-listen-to-me category.  I don't think I'll be keeping this.  The whole thing is pretty but really empty feeling.  Even though it was fairly populated.  I tried a little bowling and was underwhelmed.  It just felt aimless to me.  I am never looking for people to chat with on my console, and that seems like the entirity of Home's purpose.  Not really for me.

By the way, if someone wants to merge this with Semi's thread, that would be great.  I did a search and everything, but didn't see it.
13162  Gaming / Console / PC Gaming / Re: Community Games XBLM on: November 22, 2008, 03:58:49 PM

Quote from: EddieA on November 22, 2008, 02:57:45 AM

Wow, people sure are cranking these out.  There are already close to 50 games available, ranging from 200-800 points.  Some of them look pretty interesting (I love the new screenshot preview feature of NXE), but I haven't downloaded any of them yet.

Well, they've been working on them since the developer tools became available, I think (and that's been a long time).

I recommend checking out the Easy Golf game.  Unfortunately, it's 800 points, but there is the ability to design courses.  It's a pretty slick little golf game.

Others I've been interested in:

Colosseum (as I mentioned)
Weapon of Choice (pretty slick platform/shooter)
In the Pit
Blow (kind of like Eets with bubbles)
Artoon (puzzle/jumping game)

I haven't actually bought anything yet, but I think I may go in for Easy Golf, Colosseum and Weapon of Choice.

I also just saw Classic Card Games, which I will buy if it has Euchre and is any good.  And a game called Arriba!  I don't know what it is (the screenshot doesn't show much), but I'm downloading it anyway.
13163  Gaming / Console / PC Gaming / Re: [XBLA]A Kingdom For Keflings on: November 22, 2008, 03:42:24 PM
Yeah, I bought it and had immediate buyer's remorse.  However, I've since played it again, and am back into it.  Good game.
13164  Gaming / Console / PC Gaming / Re: [Wii] Best kid games? on: November 22, 2008, 03:41:00 PM
My daughter has played the Disney Princess game four times through since last Christmas.  I'm betting your kid won't like that, but my point is this:  Kids love crap games.  Ben 10 would probably work for him.

Also, I heartily recommend Boom Blox.
13165  Gaming / Console / PC Gaming / Re: Absolutely hilarious Oblivion AAR on: November 22, 2008, 03:38:53 PM
That's good stuff.
13166  Gaming / Console / PC Gaming / Re: New Xbox Experience on: November 21, 2008, 11:21:06 PM

Quote from: Captain Caveman on November 21, 2008, 09:32:19 PM

Quote from: Fuzzballx on November 21, 2008, 08:14:47 PM

The old blades were pretty, slick, quick, well organized, super easy to use, and high tech looking.

I respectfully disagree on all of the above points. To me, the old dashboard looked like a Fisher-Price toy, moved much slower than the new dash, and was often maddeningly difficult to navigate (at least for the marketplace).

I think the new dashboard, while certainly full of fluff, made a nice comprimise by having the quick dash menu at the touch of the center button.

I much prefer the new set-up.

I think the system will be refined not too far down the line and it will be more intuitively organized/streamlined.  It's not too bad now, but there are little tweaks that can be made to remove a couple of steps, but it's definitely sleeker and seems to move faster than the blades.
13167  Gaming / Console / PC Gaming / Playstation Home Beta on: November 21, 2008, 11:16:15 PM
I just got an e-mail telling me I'd been selected for the Home Beta.  I hadn't signed up or anything.  I decided to go ahead with it, just to compare with the NXE (sure seems MS forced Sony's hand, though).  It's downloading now.  Much smaller than the NXE at only 77 MB, yet it's taking longer to download.
13168  Gaming / Console / PC Gaming / Re: Tomb Raider: Underworld on: November 21, 2008, 07:21:20 PM

Quote from: kronovan on November 21, 2008, 07:05:26 PM

I played up until the 4th level yesterday and so far I'm enjoying this very much. I was impressed at how big the Thai level actually was. What was featured in the demo is only about 1/3 of it; maybe even only a 1/4! As in the demo the jumping and climbing has been a bit more challenging than TRL or TRA. The grab holds are much more blended in with the backgrounds; keeping your light on at all times really helps locate them. I'm playing it on the middle difficulty and so far it's been easy enough to the point that I'm thinking of experimenting with a game on the hardest setting. The story up to the point up I'm at is interesting and evolving nicely and would please any TR fan due to it's emphasis on ancient history and  references to the latest 2 prequels.

Just as in the demo the visuals on every level so far have been very impressive, but now that I'm a ways in they've taken 2nd set to the audio and voice acting. This has to be one of the better voice acted and sounding games I've played in a while. I'm blushing as I type it, but it also has to feature the best bum and set of hips ever depicted in a video game.  icon_redface  The character model for Lara is more beautiful and better than ever, being both sensuous and athletic. The modeling of her is so superior to the typical buxom, bade stereotypes found in 99% of games, that it really puts this in a class all by itself. That character model combined with sweeping music featuring melodic female vocals, gives the atmosphere a feminine aspect that I don't recall any other game pulling off. So far very impressive and captivating, can't wait to play more tonight.

Embarrassingly, I keep noticing her butt, too.

The level length is a little off putting to me, I'll be honest.  I prefer quick hit levels.  The design is very good, but I find my mind wandering before I'm through.
13169  Gaming / Console / PC Gaming / Re: Shaun White Snowboarding? on: November 21, 2008, 07:21:11 PM

Quote from: Caine on November 21, 2008, 06:57:25 PM

is the target wii version also spruced up with the extra mountain etc?  that might be worth picking up just to have a reason to drag the balance board back out of the closet.

13170  Gaming / Console / PC Gaming / Re: ChronoTrigger DS on: November 21, 2008, 06:21:50 PM

Quote from: tylertoo on November 21, 2008, 06:02:38 PM

Quote from: Bullwinkle on November 21, 2008, 03:56:43 PM

Sorry, I found that amusing.

No problem.  And sorry all for my angry tone.

So back to the original topic, who's getting this on day one?

Even though I won't have finished DQIV yet, I will get this as close to Day 1 as the holiday allows.
13171  Gaming / Console / PC Gaming / Re: Shaun White Snowboarding? on: November 21, 2008, 06:19:36 PM

Quote from: JSL on November 21, 2008, 06:10:13 PM

How does it play without the balance board and is the snowball throwing mechanic still in the Wii version? In other words, is it annoying to have to dodge snowballs all the time?

Haven't tried it without the balance board, but I've heard it controls nicely.  I also haven't seen any snowballs yet, nor is there anything in the manual, but a guy does seem to be picking up snow in one of the box's screenshots.
13172  Gaming / Console / PC Gaming / Re: PS3 trophies now a developer requirement on: November 21, 2008, 05:27:20 PM

Quote from: Turtle on November 21, 2008, 05:22:20 PM

Yeah, because epeen points are so much better than fake trophies.  slywink  They do need to do a better job of showing the level of a player, which based off trophy count and type, it basically serves the same purpose as the gamerscore.

Actually, there is a limit, each trophy has a point value and every PS3 game has a limit to the amount of trophy points they can allocate divided up between bronze, silver, and gold trophies.

Never heard that term "epeen."   icon_biggrin  But, yeah, I'd rather be swinging large in my mind that showing fake trophies to people who don't care.   icon_wink  And just because the rule of three is making me do it:  unibrow
13173  Gaming / Console / PC Gaming / Re: Left 4 Dead Impressions on: November 21, 2008, 04:54:19 PM

Quote from: Brendan on November 21, 2008, 04:01:28 PM

I'm more anxious about encountering tanks - unlike witches, who you can hear from a mile away, you don't anticipate one until it climbs the fuel truck from behind you and knocks you forty feet into a cluster of propane tanks surrounded by zombies.

Tanks are much tougher, it's true, but you don't get a warning, so there's no fear build up.  With Berserkers and Big Daddies and Witches, you always know they're there, which in many ways is worse.  Plus the Witch is not as mammoth or brute force oriented as the other two are.

We had an awesome encounter the other night.  I forget the level now, but you come out into a courtyard/truck depot (at the end of it, there's some kind of gas tank or something that inevitably gets blown to hell).  Well, we entered the courtyard and took care of most of the troublemakers and, as things quieted down, we could hear her.  We carefully crept out from behind the trucks and saw her hunched down in the middle of the courtyard, basically dead center between the trucks.  To get where we needed to be, we had to go right through her.  The damn Director AI plopped her down perfectly.  After we got into position, the player who'd kind of fallen into the leader role counted us down.  We opened fire as one, getting around her as best we could.  One guy took the brunt of it, but we were able to take her down pretty handily.  Then the horde set upon us and we scrambled to get inside.
13174  Gaming / Console / PC Gaming / Re: [PS3] Alone in the Dark vastly improved on: November 21, 2008, 04:45:18 PM

Quote from: CeeKay on November 21, 2008, 04:22:18 PM

Have they released the patch for the other versions?  I may just grab the PC version for 20 bucks.

Apparently, they're not planning on releasing a patch unless the PS3 version sells enough.  As you can see from the last couple of comments, that's probably not going so well.
13175  Gaming / Console / PC Gaming / Re: Gears of War 2 Impressions on: November 21, 2008, 03:57:48 PM
Hey, Hark, don't feel too bad.  I think I'm at level 5 or 6.
13176  Gaming / Console / PC Gaming / Re: ChronoTrigger DS on: November 21, 2008, 03:56:43 PM

Quote from: tylertoo on November 21, 2008, 03:46:16 PM

Quote from: Bullwinkle on November 21, 2008, 02:58:50 PM

Well, this has been discussed for awhile, with the confusing title, "Spoiler Tags no longer working.",30164.0.html

Maybe it could be stickied.  Its now buried on the second page here.  I obviously never saw it, or I wouldn't have posted as I did, so no need for sarcasm.

Snarkiness only crept into after I realized the title used the exact same words you did.  Sorry, I found that amusing.
13177  Gaming / Console / PC Gaming / Re: Left 4 Dead Impressions on: November 21, 2008, 03:55:18 PM
If I may say, the witch may well be the single greatest video game enemy to be created since the berserkers in Gears of War or the Big Daddies in terms of "Oh, shit there's one nearby" moments.
13178  Gaming / Console / PC Gaming / Re: ChronoTrigger DS on: November 21, 2008, 02:58:50 PM

Quote from: tylertoo on November 21, 2008, 02:36:25 PM

Christ, are spoiler tags no longer working?  I just re-read this thread in anticipation of next week's release, and found that Tebunker's reply (reply #35) to my questions included a spoiler of the ending uncovered!   mad mad 

This is NOT Tebunker's fault, he had covered it with a spoiler tag.  Tebunker, can you edit the post now so other CT newbs don't read the ending.

Now I know the ending, not sure I feel like playing....

Well, this has been discussed for awhile, with the confusing title, "Spoiler Tags no longer working.",30164.0.html
13179  Gaming / Console / PC Gaming / Re: PS3 trophies now a developer requirement on: November 21, 2008, 02:56:36 PM

Quote from: denoginizer on November 21, 2008, 01:15:28 PM

For some reason I care enough about achievements to make a concerted effort to get the reachable ones.  But I can honestly say that I couldn't care less about trophies.  I'm not exactly sure why that is.

I'm in the same boat.  Maybe one of the reasons is that Achievemnets are set to a certain amount (1000 per major release), while Trophies seem kind of arbitrary.  They also seem fairly meaningless.  Points versus trophies boils down to the difference between setting a quatifiable record and getting a little plastic award for participation.
13180  Gaming / Console / PC Gaming / Re: New Xbox Experience on: November 21, 2008, 02:48:11 PM

Quote from: Teggy on November 21, 2008, 02:46:21 PM

Quote from: wonderpug on November 21, 2008, 02:15:27 PM

I do like that there's much more information presented about demos and downloadable games now: screenshots and big text boxes instead of that horrible uncontrollable tiny box of slow scrolling text.

Yes, and hallelujah you can finally manually scroll when there is more text than fits in the box.

I just noticed that this morning.  Such a necessary change.

My fear on this new system is that it would be form over function, but it functions pretty well.  There's no real slowdown in scrolling to the stuff you want.  The stuff on my HDD lists much faster.  There are some things that need to be quick, but Microsoft has proven to be effective in seeing what needs to be fixed and taking care of it, so I'm not worried.  One of the first changes needs to be an option to choose which row comes up first.  I would like it to be the My Xbox row, personally.
13181  Gaming / Console / PC Gaming / Re: New Xbox Experience on: November 21, 2008, 02:15:11 AM

Quote from: Isgrimnur on November 20, 2008, 05:01:48 PM

Quote from: th'FOOL on November 20, 2008, 04:11:34 PM

Quote from: CeeKay on November 20, 2008, 04:18:55 PM

I think I'm going to get a haircut and shave this weekend so it'll probably change.  I hope they come out with a summer clothes pack.

Separated at birth??   icon_eek

Quote from: Bullwinkle on November 20, 2008, 03:45:35 PM

Just like with my Mii, I had no problem creating other people, but I couldn't get me right.  Later, my daughter helped pick various parts and now it's pretty good (though the system doesn't get quite as chunky as real life).

Speaking of separated at birth.
13182  Gaming / Console / PC Gaming / Re: ChronoTrigger DS on: November 21, 2008, 12:38:11 AM
IGN gave it an 8.8, but holy crap read the comments:

Closing Comments
Thereís a reoccurring theme in Chrono Trigger DS, and itís an important one for a game this historical. The game is virtually unchanged in its core, having a new script re-write, but retaining the visuals, music, character designs, interface styles, and options of the source material. At the same time, Square Enix also ensures that this is the definitive version of Chrono Trigger out there, as the game comes complete with every option you could ever want for touch vs. button control, two or single screen display, or game pacing and difficulty. Where things should have been left the same, they were. Where fixes or additions could be made, they have. Yes itís a $40 game for a title many of us have played until our thumbs were sore, and itís unchanged in a lot of ways from what you played back in 1995 or in 2001, but itís also just as captivating, imaginative, or well made now as it was then. I could write volumes on this game, but it isnít needed. If youíve never played Chrono Trigger before, buy this game. If youíre a die-hard fan and want to support one of the greatest games of all time, buy this game. If youíre having trouble validating a $40 purchase for what is ultimately the same game, itís the wrong choice for you, and your cash is better spent elsewhere. Any way you slice it though, Chrono Trigger is one of the greatest RPGs of all time, and itís a game everyone Ė whether on DS, PSX, Super NES, or in the future Ė should play.

Sounds like it's nearly a 10.  Then they have another take:

Another Take
Iíve never played Chrono Trigger. Growing up as a Genesis kid, the Squaresoft (now Square Enix) epic was something I knew only by reputation. Itís widely regarded as one of the best RPGs from the 16 bit era, if not to date. Though itís taken me well over a decade to get my hands on it, I see that the praise it sees is more than well deserved. After spending some time with the game, going through the different eras and being introduced to some truly memorable characters, I see that Chrono Trigger is absolutely stellar.
The game does so many different things that itís tough to naysay, especially considering its competition when it was originally released. The story is rather engrossing and comes with a charm youíd be hard pressed to find elsewhere, making Cronoís adventures in saving the world that much more exciting. The theme of causality and travelling through time to change the course of history, making sure certain destruction doesnít come to pass is such a refreshing change of pace as itís something thatís truly epic. The game shows you exactly what happens if you donít succeed in your quest, adding a level of weight that you donít find elsewhere too often.

The battle system is really one of the best elements of the game as it doesnít follow the traditional turn based combat. The visuals are slightly tweaked Ė rather than having your team on one side of the screen, theyíre scattered through the battlefield as are your enemies, and though it seems like a mere aesthetic decision, it really adds to the change that this game brought about. The actual battle mechanics are some of the best Iíve seen as youíll constantly be faced with a cost/benefit decision that comes with the combo attacks, which require you figure out how best to use your limited supplies of energy allotted to your attacks.

The only downside to the game is that the port over to the DS really doesnít bring anything new to the table. It uses some dated visuals which really stand out, and not in a positive way. Though it comes with a very basic Monster Rancher-esque multiplayer mode, I was hoping for more, especially considering the $40 cost of entry. However, itís still an amazing experience, well worth your time and money. As many fans have told me over the years, Chrono Trigger is something that everyone should play and after getting my hands on it, I have to agree. Itís truly an exemplary title that deserves every bit of acclaim it gets. In short, itís the real deal.

How is this not at least a 9?
13183  Gaming / Console / PC Gaming / Re: Community Games XBLM on: November 20, 2008, 09:23:09 PM

Quote from: EddieA on November 20, 2008, 08:31:13 PM

The 1 vs. 100 game was originally supposed to come out when NXE debuted, but it was delayed until next year.

Isn't that more of an XBLA game?
13184  Gaming / Console / PC Gaming / Re: Community Games XBLM on: November 20, 2008, 05:06:10 PM
Oh, there's no doubt there will be a LOT of crap on there.  I was hoping to filter through some with this thread.
13185  Gaming / Console / PC Gaming / Community Games XBLM on: November 20, 2008, 03:56:26 PM
There are a bunch of games online under "Community Games."  The one I liked best was Colosseum, a pretty simple fighting game, but with some cool variety.  Slashing is done with the right stick.

A lot of the games didn't even download (due to the XBL problems, I think).

I really wanted to try In the Pit, which has no graphics.  It's basically a Grue simulator (here that Grue?)!  Check out the video on this page:

Anyone try any other games?
13186  Gaming / Console / PC Gaming / Re: New Xbox Experience on: November 20, 2008, 03:45:35 PM
Just like with my Mii, I had no problem creating other people, but I couldn't get me right.  Later, my daughter helped pick various parts and now it's pretty good (though the system doesn't get quite as chunky as real life).

13187  Gaming / Console / PC Gaming / Skate It on: November 20, 2008, 01:51:59 PM
I picked up Skate It for the Wii, and let me give you a warning right now:  I don't know who the hell EA thinks they are (biggest publisher in the industry or something), but the footprint for this game is 125 blocks!  crybaby  A lot of their games have the same massive block usage.  Then I look at a game like Shaun White, and there's next to nothing.  Supremely irritating.

Another issue is that, structure-wise, this feels the same as last year's Skate game, but with fewer people wandering around the streets (as in none).  There was a massive earthquake, so no one's there.  Not a problem for me, really.  I found the other people to be irritating as I constantly ran into them, and on the balance board, that would be happening even more.

The graphics are a little meh, but because of the similarities to the next gen Skate, it's hard not to compare.  They are serviceable, at least.

Now, control.  As I mentioned elsewhere, I picked up Shaun White Snowboarding recently, too.  That also controls with the balance board, but it's pretty easy.  My wife could hop on and know what she is doing.  Not so with Skate It.  Not to say the controls are complicated, but this is definitely more of a simulation.  But, much like with Skate last year, if you keep at it long enough, you start to develop the skills, and that's pretty damn cool.  There was one challenge, where they actually said something like "You will be laughing" and damn if I didn't bust out a gratified chuckle when I pulled off the move.  The moves are intuitive and easy to pull off.  You want to ollie, do one of those balance board fake-jumps, you want to manual, find the sweet spot on the board, you want to kick flip, switch to flip tricks with the d-pad then lean in a direction after jumping - okay, that d-pad thing maybe isn't intuitive, but it is fairly easy to do.  However, the weird thing is that basic movement is where you'll get f'd up.  It's seriously challenging to get exactly where you want to go.  There are some tight areas, too, but getting through them is frustrating.  I'm going to fiddle with sensitivity a little (helped with Shaun White), so maybe that'll help it.  As it is, though, even in the relatively simple half-pipe, I was constantly rolling off course and heading for the side.  They should have fudged that a little, maybe making it so you had to put extra weight on the board to move out of the pipe or hit a button or something.  Like with a grind - once you're on, it's just about keeping your balance, you know?

Anyway, if you have the HDD space for the game, it's worth checking out.  There's not really an experience like it on the Wii.  I'm not very far into it (just cleared the first area), but I have a feeling I won't get too far before I get frustrated and need to clear up that space.  None the less, I'll be glad for the experience while it lasts.  It can be very satisfying when you do what you meant to do.
13188  Gaming / Console / PC Gaming / Re: Shaun White Snowboarding? on: November 20, 2008, 01:34:40 PM
I finished one mountain last night.  A lot of fun.  Fairly easy to control with the balance board, too (unlike Skate It).  It's not trying to be a simulation, though.  You can slam into walls and trees and keep moving down the mountain (it does slow you, though).  If you're going with the balance board, I recommend switching the sensitivity to high.  The control felt much better that way.
13189  Gaming / Console / PC Gaming / Re: Need for Speed: Undercover on: November 20, 2008, 01:29:00 PM

Quote from: coopasonic on November 20, 2008, 05:29:17 AM

I'm heading to bed, but in trying to come up with a quick one word impression I'm trying to decide between vanilla, bland and boring.

You know, we can read three words almost as easily as one.

Blandly boring vanilla, then?
13190  Gaming / Console / PC Gaming / Re: Tomb Raider: Underworld on: November 20, 2008, 04:32:12 AM

Quote from: Chaz on November 20, 2008, 03:59:52 AM

I seem to remember having to bump the brightness of Tomb Raider Legend too, so it may just be the engine.

Same here.
13191  Gaming / Console / PC Gaming / Re: Left 4 Dead Impressions on: November 19, 2008, 07:24:00 PM

Quote from: SensuousLettuce on November 19, 2008, 06:58:58 PM

Quote from: msteelers on November 19, 2008, 06:46:25 PM

So is there a decent sized group of people playing this on a regular basis? I want to pick it up, but don't want to have to play with random people from the web all the time.

Me and Bullwinkle (RIGHT BULLWINKLE?!?!?!?!) will be playing this Friday Night. COME ON LET US PLAY TOGEVA!

It's possible.  icon_smile  Won't be 'til around 11, though, unfortunately.
13192  Gaming / Console / PC Gaming / Re: Tomb Raider: Underworld on: November 19, 2008, 06:45:10 PM
Picked mine up today, but I won't get to it until tonight, most likely.
13193  Gaming / Console / PC Gaming / Re: Left 4 Dead Impressions on: November 19, 2008, 06:43:49 PM
Well, I picked this up, and I'm glad I did.  I had a blast playing last night.  Really a lot of fun, with different experiences every time.

This video sums up gameplay really well:
13194  Gaming / Console / PC Gaming / Re: Banjo Kazooie Nuts & Bolts on: November 18, 2008, 05:59:07 PM

Quote from: EngineNo9 on November 17, 2008, 04:00:26 PM

Oh, and in case you haven't noticed (I didn't for a long time), if you are playing a "LOG's Choice" game be sure to look around the starting area for a cardboard box that has Mumbo's Motors on it.  If you pick that up and drop it a new part will come out that you can attatch to the vehicle, most likely another engine or something to make the challenge easier. 

Do you get to keep these parts?
13195  Gaming / Console / PC Gaming / Re: Banjo Kazooie Nuts & Bolts on: November 18, 2008, 04:59:19 PM

Quote from: Teggy on November 18, 2008, 04:17:31 PM

Ah, I found out the info - having a Nuts & Bolts save on your HD is what reveals the hidden places, which would explain why I couldn't get to them until yesterday.

That makes an entire amount of sense.
13196  Gaming / Console / PC Gaming / Re: Call of Duty World at War (360) impressions on: November 18, 2008, 04:58:50 PM

Quote from: Kevin Grey on November 18, 2008, 04:29:14 PM

Quote from: leo8877 on November 18, 2008, 04:00:28 PM

Quote from: Bullwinkle on November 18, 2008, 03:58:18 PM

As much as people gripe about another WWII game, it looks like gamers want 'em:

However, I think COD4 started off really slow and word of mouth made the game sell like hot cakes.

Exactly.  CoD4 is really one of the watershed titles of the generation and will join the likes of GTA3 and FF7 as an entry in a series that represented a gigantic uptick in sales for the franchise.  

Oh, no question.  And I'm sure that the building sales of COD4 helped COD:WAW right out of the gate, but it's still an incredible statistic for a genre that's considered a stale cliche by many.
13197  Gaming / Console / PC Gaming / Re: Left 4 Dead Impressions on: November 18, 2008, 04:02:07 PM
I think it's kind of amazing that everyone praises this game, despite almost no SP component, but they derided Shadowrun for the same thing.

I'm sure when it comes down to it, L4D will be a better game than SR, but the opinion of that aspect is diametrically opposite.
13198  Gaming / Console / PC Gaming / Re: Call of Duty World at War (360) impressions on: November 18, 2008, 03:58:18 PM
As much as people gripe about another WWII game, it looks like gamers want 'em:
13199  Gaming / Console / PC Gaming / Re: Banjo Kazooie Nuts & Bolts on: November 18, 2008, 03:54:40 PM

Quote from: Teggy on November 18, 2008, 03:36:39 PM

OK, curiouser and curiouser - I was just reading about the history of stop n swop and found out why I didn't find the egg in the cove world before. It's because the mountain was submerged every time I went there. When I went back there yesterday, it had emerged. My only guess is that it appeared because I used one of the cheat codes I found in the game. Bullwinkle, had you used a cheat code before you found the mountain?

Not at all.  Just saw it out there in the water and thought I'd fly over and check it out.
13200  Gaming / Console / PC Gaming / Re: Need for Speed: Undercover on: November 18, 2008, 03:53:05 PM

Quote from: EngineNo9 on November 18, 2008, 03:49:05 PM

I've played Midnight Club LA at work for a bit and it definitely seemed like a great choice (and the reviews agree).  Buy a good game instead of telling EA that it's OK to spew out crap year after year.

How's the difficulty in Midnight Club?  That's the only thing keeping me away.
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