http://gamingtrend.com
April 23, 2017, 10:05:28 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 328 329 [330] 331 332 ... 425
13161  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: March 02, 2009, 02:12:17 PM

Quote from: denoginizer on March 01, 2009, 09:52:18 PM

The final chapter is a clinic on how to make a console based FPS not fun.  Infinite respawns, useless AI partners that require reviving constantly, infrequent save points, and inflexible level paths.  Other anoyances: 

* Only being able to carry one weapon at a time.  You will run out of ammo in your primary weapon ALOT.  Forcing you to break cover in order to get another one or some more ammo.  There were times where I didn't take a missile launcher or grenade launcher because with limited ammo I didn't want to give up my machine gun and be out of ammo after 3-6 shots. 

* At times it can be difficult to know where damage is coming from.  Most games use arrows to show you.  Killzone 2 uses blood splatters in the  direction areas of the screen .  The problem is once you start taking damage your whole screen gets splattered on all sides.  When you are taking damage and near death is exactly when you need to know the direction to turn the most.  And in this game that's when you get the least information.

* It takes FOREVER to reload your weapons.  Usually that doesn't bother me because instead of reloading in the middle of a firefight when I run out of ammo, I just switch to my other weapon to finish someone off.  Unfortunately your other weapon in this game is a useless six shooter.

*  Whoever decided to arm baddies with splash damage rocket launchers and place them out of range of most of your weapons needs to be shot.  There are areas where even if the guy misses you, you will die when the rocket hits the wall BEHIND you. 

*  There is a part with a mini boss battle that not only doesn't quick save after you kill it.  But you have to fight for a LONG while against a bazillion enemies before you get to said save point.

Now that I have finished the campaign I am wishing I would have rented the game.  Even if a co op patch comes out there is no way I would play through the campaign again. I almost never play online with the PS3 since none of the people I usually play with own one.  This game has gotten better reviews and more hype that Fear 2.  But having just played through both of them in my mind Fear 2 is the better game.  At least for single player.

The pistol is not useless at all.  It's very precise and pretty powerful.  Otherwise, your points are vailid.

I'm still liking the game, though.

I feel like a lot of the problems have been ignored by reviewers, though.  It's good, but not 95% good (maybe not even 91% like on Metacritic...I miss Gamerankings).
13162  Gaming / Console / PC Gaming / Re: What are you buying this week? (3/2) on: March 02, 2009, 01:58:49 PM
VC:

Ogre Battle: The March of the Black Queen (SNES)

Wiiware:

Family & Friends Party
13163  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: March 01, 2009, 04:40:18 PM

Quote from: Big Jake on March 01, 2009, 04:12:01 PM

[pre-statement to this post: I'm poor to average at best at FPS shooters.]

OK, I've now played almost three hours in MP and thought the first four levels of sp.  I'm sorely regretting this purchase.  Clearly the most overrated game since Gears of War 1.

How is it that not one person has said the most obvious problem with this game?  In MP, I feel like Im playing in a COD room where everyone has a double helping of Juggernaut on.  Here me clearly: THAT'S FUCKING STUPID.  NO weapons in this game have punch.  (OK, the flamethrower does quick work, but that's it).  After playing COD hardcore, playing this is an abomination.  A bunch of pussies couldn't stay alive long enough in a regular deathmatch, so you 'fix' that by making it take a third of a clip to kill someone and loose aiming controls? LAME. LAME. LAME. LAME.

OK, sorry, got that out of my system.  I want everyone here to pay attention to the success ratio of any offensive missions in Warzone.  It's abysmal.  All night, my teams would get slaughtered on any offensive scenario, and then would clean house on the defensive ones.  Given how pathetic EVERY starting weapon is in this game, it's not surprising.  They fucked up the balance in this game, and I hope to god there is either an unlockable to do more weapon damage or they patch this thing.  AS it is now, It's nearly unplayable.  Engaging at long range is iffy at best since bullet spread combines with the natural weakness of EVERY weapon in MP now, and at close range, the camera controls make point blank range engagements even worse than knife fights in COD (I am *NOT* the only person I saw having this problem).

Oh, and don't give me bullshit 'well, it's the future so they're wearing armor' argument - the bullet technology will increase at exactly the same rate and the weapons will be just as lethal as they are now.  A shot from a rifle will kill someone.  Period.

I agree that the weapons feel ineffective, but not when they're being used against me!  I have also had the point blank camera problem.  And the issue where it seems impossible to achieve victory but easy to defend.  For that last one, I think it depends heavily on the map.

For the most part, though, I think you may be overreacting a bit too much and comparing it to what you've done before.  Controls-wise, I've heard a lot of people talking about a problem with them, but there is nearly always a comparison to Gears or COD.  But this game isn't Gears or COD.  It has its own control setup and it works, when you get used to it.  Keep in mind that the people you're playing against are using the exact same set-up (sure there's sensitivity tweaking, but that's available to you, too).

I felt the same way as you the first few times I played.  Honestly, as I said, I will undoubtably let myself lapse and have an impossible time getting back into it.  But I got to a point both nights I played where I wasn't fighting the game any more, and I was able to do what I needed to do.  I got a couple of awards for being in the top percent of killers and was frequently getting the multiple kill awards.  I even succeeded in some of the offensive strikes.

If you're too used to other control schemes (if those MP games have become your life), then you may never be able to get over it.  I don't know.  But there is fun to be had in this.

Quote from: Big Jake on March 01, 2009, 04:37:22 PM

icon_smile

Oh, btw, I hope no one gets to upset at my diatribe.  I'm going to try and see if I can get comfortable with how tough it is to kill anything in this game, so I will be playing it more.  Just don't be surprised if you here me belt out a 'no effin way!' every now and then.  By which I mean, like every 15 seconds.  icon_smile

I also said 'no effin way!' a hell of a lot.
13164  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: March 01, 2009, 03:40:18 PM

Quote from: SensuousLettuce on March 01, 2009, 03:18:29 PM

Quote from: Eduardo X on March 01, 2009, 02:12:41 PM

Quote from: CeeKay on March 01, 2009, 05:04:30 AM

Quote from: Eduardo X on March 01, 2009, 03:26:28 AM

I really didn't get this for SP. In fact, I doubt I'll play much of it at all, as I usually don't like FPS stories. But the MP is where it is at in this game, and I'm surprised to see people say they don't like the game without mentioning the MP.

some people don't care about MP.
Very true.

So Ed-  Is the MP out of this world awesome? Or if I'm pretty content right now with say COD should I bother?  I'm interested in the game but it didn't wow me...but truth be told I'm pretty much an MP gamer so what's so uber about this?

I've still yet to even play Resistance 2 yet...so maybe I'll do that.

You already have R2, I'm guessing SL?  Otherwise, don't bother.

I'm definitely more of an SP guy, but the MP in this is growing on me.  There's a curve in this game, and it takes a while to kick in.  It's not so much a difficulty curve as a familiarity curve.  There are some things I still don't understand, like how you become a medic.  I guess it's a badge you earn, but I'm not sure how.  I've yet to see anyone heal anyone on the battlefield, and you definitely need it.  I guess you unlock roles as you gain levels - and even the early levels take longer than I expected.

It's extremely possible to die within ten seconds of spawning, and that can be frustrating as hell.

One of the very cool and unique things, though, IMO, is that when you join a game, unless you've specified, you go through a gauntlet of game types.  You'll pop into a map (and I'm already tired of Pyrrus Rise - it's a good map, but it seems to be the default), then hear an announcement of the objective.  After you complete the objective (or don't), you'll get another, completely different objective.  So, you'll go from deathmatch  to assassination/attack to territories to bomb a location to assassination/defend to defend a location, etc.  It goes pretty fast, too.  Sometimes too fast.

The more you play, the better you get.  Of course, that's true of any game, but you need it here.  This is one of the reasons the MP is a slight fail for me (since I don't do it enough to keep my skills up and, as such, won't have the patience to unlock the key things I need to unlock - like roles), but I have no doubt that it's one of the reasons MP nuts will go, um, nuts for it.
13165  Gaming / Console / PC Gaming / Re: [360] StokEd - is anybody....stoked? on: March 01, 2009, 03:09:00 PM
TeamXbox gave it 7.1.

Quote
There are moments in Stoked when youíll feel like itís going to become that niche snowboarding game that all of the hip, young X360 players are going to play forever; like SSX back in the day. At other moments, though, youíll feel as if youíre back on the chair lift awaiting the next run.

For every clean run Stoked makes toward it becoming the premier snowboarding game on the X360, there comes some slop that reminds you that the mountain is still open to any and all competitors.
13166  Gaming / Console / PC Gaming / Re: Noby Noby Boy [PSN]? on: March 01, 2009, 03:02:22 PM

Quote from: Eduardo X on March 01, 2009, 02:20:33 PM

Quote from: Bullwinkle on March 01, 2009, 07:41:39 AM

Girl has reached the moon!  Not quite as cool as I was hoping, but the gravity and sky are different.  And folks are wearing space suits.
I think those are monkeys wearing the space suits!
It could be that I saw monkeys on one level and assume they are all monkeys.

You may be right that they're all monkeys.
13167  Gaming / Console / PC Gaming / Re: Noby Noby Boy [PSN]? on: March 01, 2009, 07:41:39 AM
Girl has reached the moon!  Not quite as cool as I was hoping, but the gravity and sky are different.  And folks are wearing space suits.
13168  Gaming / Console / PC Gaming / Re: [XBLA] Lost Cities - Any one know where it's gone? on: February 28, 2009, 09:43:59 PM
They backtracked from that whole delisting thing, though.  Nothing to date seems to be delisted. 

You can find Lost Cities on the XBox.com website, but there's no Marketplace link, and it's not listed in Marketplace at all.

It seems weird to me.
13169  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: February 28, 2009, 04:56:49 PM
Seriously, what's up with the eye level in this game?  Is Sev a midget?

I keep hitting the crouch button, thinking I'm in the wrong stance.
13170  Gaming / Console / PC Gaming / Re: Strike Force Terra Nova retrospective on: February 28, 2009, 07:11:41 AM
The controls were spot-on.  The pacing was great, too.  I even remember liking the FMV, but it was all cheesy at the time.  It was what we were used to, and, damnit, we liked it!
13171  Gaming / Console / PC Gaming / Re: Grand Theft Auto: Chinatown Wars (DS) on: February 28, 2009, 07:05:35 AM

Quote from: GatorFavre on February 28, 2009, 07:02:55 AM

Quote from: The Grue on February 27, 2009, 11:33:53 PM

Quote from: GatorFavre on September 13, 2008, 07:35:07 PM

My guess is he wrote it in some sort of word processor and cut and pasted the text and it was automatically formated that way.  You taking the time to point this out is strange to me.  You're the professor correcting posts on this message board.


He always writes this way, so I don't think it is a copy/paste thing.

Yeah, thanks.  He answered that question 6 months ago.

The magic of resurrection!
13172  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: February 28, 2009, 06:16:59 AM

Quote from: SensuousLettuce on February 28, 2009, 05:07:07 AM

Quote from: Bullwinkle on February 28, 2009, 04:46:32 AM

I enjoy the tilt controls in the menus.

I do not enjoy the tilt controls in the game.

How much tilt control is there?

Is it optional?

For what functions is it implemented?

There's not a lot to it.  I've played two levels and have had to do it three times (it isn't optional).  Twice it's been turning a wheel to open something (hold R1&L1, tilt, let go of R1&L1, tilt back, hold R1&L1, tilt...until the thing is triggered).  The other time it was to set an explosive (basically the same, but shorter and only one R button).  It's not game breaking at all, but it does make you wonder why the hell it's there in the first place (my hunch is Sony made them implement the tilt controls).

Quote from: Eduardo X on February 28, 2009, 05:23:46 AM

The MP is pretty slow, like a good version of the GoW MP, or a slow COD. I really like it, but the SP is a little cookie cutter for me at the moment. I'll keep playing for sure.

Slow in what way?  If anything, I've found it to be too fast.  I'm dying constantly.  I've played a bunch of different types, and they all seem to be over before I've really even done anything (especially the deathmatch, er Body Count matches).
13173  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: February 28, 2009, 04:46:32 AM
I enjoy the tilt controls in the menus.

I do not enjoy the tilt controls in the game.
13174  Non-Gaming / Steals and Deals / Re: [Circuit City liquidation]All PC games 40-50% off on: February 28, 2009, 02:02:12 AM
They're at 60% off now.  Apparently they're shifting around inventory, too, so there could be new stuff coming into your store.

I just picked up C&C- Red Alert and Kane's Revenge for less than $30 for both.  Sweet.
13175  Gaming / Console / PC Gaming / Re: GT Member "Semiconscious" Destroyed My Chances at Marriage and Gave Me an ST on: February 27, 2009, 08:42:20 PM

Quote from: Hotfreak on February 27, 2009, 07:34:07 PM

Quote from: Bullwinkle on February 27, 2009, 07:31:50 PM

Quote from: Hotfreak on February 27, 2009, 06:10:38 PM

And here I thought "fail" was a verb.

You're thinking of "pail"
That's what I carry my verbs in!

No, you're thinking of "rail" - Isn't this the Electric Company?
13176  Gaming / Console / PC Gaming / Re: GT Member "Semiconscious" Destroyed My Chances at Marriage and Gave Me an ST on: February 27, 2009, 07:31:50 PM

Quote from: Hotfreak on February 27, 2009, 06:10:38 PM

And here I thought "fail" was a verb.

You're thinking of "pail"
13177  Gaming / Console / PC Gaming / Night Game [Wiiware] on: February 27, 2009, 05:03:24 PM
This looks like it could be quite cool:

Quote
Night Game, developed and published by Nicalis: Exclusively for WiiWare, Night Game (working title) is part action game and part puzzler. It invites players into a beautifully atmospheric world, where they must use real physics to maneuver a mysterious, glowing sphere through vastly different locales. Night Game pushes the boundaries of design with its unique art style, and professionally produced music score. This title is a 2009 Independent Games Festival Seumas McNally Award nominee and from the same developers responsible for Cave Story on Wii.

Check the vid at the bottom of this article: http://gonintendo.com/?p=74026
13178  Gaming / Console / PC Gaming / Re: Grand Theft Auto: Chinatown Wars (DS) on: February 27, 2009, 03:32:32 PM
RISE...RISE!!!

Anyway, here's a gameplay vid:  http://www.gametrailers.com/player/46107.html

Some of this just doesn't seem possible.  It looks amazing.  Honestly, if they can pull this off and have it run this smoothly, I will be in awe.

Also, I hope I don't have to do the hotwire minigame every time I jump in a car.

I'm very (cautiously) psyched.

Here's the trailer, too: http://www.gametrailers.com/player/46069.html
13179  Gaming / Console / PC Gaming / Are Fallout 3 and RE5 adequately preparing our kids? on: February 27, 2009, 03:10:58 PM
http://www.theonion.com/content/video/are_violent_video_games?utm_source=a-section
13180  Gaming / Console / PC Gaming / Re: Fallout 3 impressions thread on: February 26, 2009, 10:28:26 PM

Quote from: Caine on February 26, 2009, 10:08:58 PM

tbh, you don't really need to get the content unless your run out of game (not likely any time soon) or you want to get an early bump in equipment.  once you finish the content, you do get some pretty cool gear and when i restart, i'll likely do it as soon as i can survive.  the biggest hurdle to actually playing through at low levels is that your starting gear and stats make you highly vulnerable to the enemies you face getting to the start off point.  it's not impossible, but it could be a bit tough.

What's the recommended level, then?

I just popped it in the game again and was curiously between missions, so this might hit the spot.  I think I'm at level 8.
13181  Gaming / Console / PC Gaming / Re: 50 Cent: Blood on the Sand on: February 26, 2009, 05:37:04 PM

Quote from: Simon on February 26, 2009, 04:59:14 PM

I posted about it but hadn't gotten around to any impressions yet.

Ah, I went with the earlier post.
13182  Gaming / Console / PC Gaming / Re: 50 Cent: Blood on the Sand on: February 26, 2009, 04:33:25 PM
Well, I took the plunge.  It is a lot of damn fun.  I've gone through three missions already (each with 2 or 3 levels), and there's a great flow to it.  It's got that Club feel, but with more linearity to it (in a good way), in the sense that you keep progressing forward through the level/story.  Frankly, my only complaint is that I wish the story were more over-the-top.  Sure you've got a rapper wreaking havoc on "Middle Eastern" gansters as he pursues that bitch who took his diamond encrusted skull, but Fiddy is so damn serious about it.  Actually, that wouldn't be a problem, since the best comedy plays it straight.  This story isn't a comedy at all, though.  It still works, I just think it would have been better if they'd gone even further.

But shooting constant streams of enemies, trying to ramp up your multiplier and score, hunting down posters (so far I've been 5/5 on each level) and targets (I have never found more than 3 on a level, inexplicably), smashing open boxes for loot to buy better guns (and melee moves, although I haven't used melee since they taught me how to do it early in the first level) never gets old, it seems.

And there's co-op.

Oh, and while it's not my thing, the music hasn't really bothered me.  I just saw a loading screen note, though, that says that there's a way to have an instrumental soundtrack instead, if that's your thing.
13183  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: February 26, 2009, 05:13:11 AM
Well, I finished Killzone 1.  I bought the game once upon a time last year, played the first couple of levels and figured I'd never get back to it.  Yet I did, and I'm kinda proud of it.

What a pain in the ass game, too.  Once I got into the flow, it didn't seem too bad, but then I'd die for some ridiculous reason, with no chance to make it to cover, wait for the camera to circle around my limp body a few times, reload, and I'd be back at the beginning of the level.  Aaaargh!  The worst part is, some levels had checkpoints all over the place, while others only had one, but there would be three or four major firefights in between.  That uneven quality really sums up the game to me.  There'd be parts that worked great, then others that just seemed so sloppy.

Anyway, the cutscenes were pretty cool.  I kept thinking of the lead guy as Rico because he seemed so Suave, but he was really Templar.  What a sleezy doofus, though. 

I'm ready for KZ2 now, so bring it on!

Too bad my wife will be home on Friday or I might get a chance to play.
13184  Gaming / Console / PC Gaming / Re: [XBLA] Fun board games/card games with local multiplayer... on: February 25, 2009, 11:19:22 PM

Quote from: Graham on February 25, 2009, 10:19:59 PM

Quote from: PeteRock on February 25, 2009, 08:17:16 PM

Quote from: Bullwinkle on February 25, 2009, 07:57:54 PM

Quote from: PeteRock on February 25, 2009, 07:24:38 PM

Quote from: Bullwinkle on February 25, 2009, 07:14:50 PM

While Carcasonne, Catan and Ticket to Ride are all phenomenal games in their physical incarnations, I found TtR a little lacking on XBLA.  Still probably worth getting, but it's not as polished.

Was it lacking just in presentation, or gameplay as well?

Presentation, but in a way it effects gameplay, as it's difficult to get a good overview.

Actually, I just checked, and unless I'm missing something it doesn't look like there's offline MP for TtR, either.

On the Xbox game page it lists 1-4 players locally and 2-5 online. 
That's interesting because TtR uses cards that are hidden from other players.  I wonder if the local version is a "hot seat" option.

The only players I could choose locally were AI.  You may need another profile, I guess.  Again, it's possible that I just flat out missed something, but I couldn't get it to work.

EDIT:  Although there was another problem earlier, it turns out that you do need other profiles, but you can play local MP.  My apologies for the confusion.
13185  Gaming / Console / PC Gaming / Re: [XBLA] Fun board games/card games with local multiplayer... on: February 25, 2009, 07:57:54 PM

Quote from: PeteRock on February 25, 2009, 07:24:38 PM

Quote from: Bullwinkle on February 25, 2009, 07:14:50 PM

While Carcasonne, Catan and Ticket to Ride are all phenomenal games in their physical incarnations, I found TtR a little lacking on XBLA.  Still probably worth getting, but it's not as polished.

Was it lacking just in presentation, or gameplay as well?

Presentation, but in a way it effects gameplay, as it's difficult to get a good overview.

Actually, I just checked, and unless I'm missing something it doesn't look like there's offline MP for TtR, either.
13186  Gaming / Console / PC Gaming / Re: [XBLA] Fun board games/card games with local multiplayer... on: February 25, 2009, 07:14:50 PM
While Carcasonne, Catan and Ticket to Ride are all phenomenal games in their physical incarnations, I found TtR a little lacking on XBLA.  Still probably worth getting, but it's not as polished.
13187  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: February 25, 2009, 06:05:36 PM

Quote from: CeeKay on February 25, 2009, 05:10:41 PM

so, the ship date for this is Friday?  a Saturday release seems to be kind of odd.

For a big release like this, I think there's been a pre-ship and it will be available on Friday.  Also, Best Buy is showing availability on Friday.
13188  Gaming / Console / PC Gaming / Re: Got kicked out of Gamestop today! on: February 25, 2009, 02:10:40 PM

Quote from: Gratch on February 25, 2009, 04:01:28 AM

Quote from: corruptrelic on February 25, 2009, 03:58:16 AM

There are more professional ways of handling a situation that shouldn't have even been one in the first place, and telling a customer to get the hell of your store isn't one of them.

I completely agree that both the manager and the employee handled it poorly.  I'm just saying that I think they did, in fact, have a perfectly good reason to be irritated by the situation.  The employee should have just said no in the first place, if that's the store policy.

The manager coming in blind having been rooting around for the requested unit had an understandable reason to be upset (though he did overreact).  The employee was just a complete asswipe, OTOH.  No excuse for him.  That's where the manager's anger should have gone, but he didn't know it.
13189  Gaming / Console / PC Gaming / Re: Virtual On for the 360? Oh hell yeah! on: February 25, 2009, 02:04:41 PM
I was excited about this, too.  I'm hoping it leads to a trend that eventually brings us Powerstone 1 & 2.
13190  Non-Gaming / Steals and Deals / Re: Steam Weekend Sale- Indie Game Pack on: February 25, 2009, 02:00:24 PM

Quote from: Canuck on February 25, 2009, 09:44:06 AM

Quote from: Bullwinkle on February 24, 2009, 09:57:23 PM

But I missed it by one freaking day! crybaby

Perhaps you should have waited a day longer? smile

 smirk

Yeah.  Well, as I told Steam in my perhaps a bit too snarky response, I won't buy games full price on Steam again.  I thanked them for the lesson.
13191  Non-Gaming / Steals and Deals / Re: Steam Weekend Sale- Indie Game Pack on: February 24, 2009, 09:57:23 PM
But I missed it by one freaking day! crybaby
13192  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/23) on: February 24, 2009, 08:06:42 PM
I'm very seriously considering the 50 Cent game.  Every review I've read talks about how much damn fun it is.

The main thing holding me back is the soundtrack.  I'm not sure how much Fiddy I can take.
13193  Non-Gaming / Steals and Deals / Re: Steam Weekend Sale- Indie Game Pack on: February 24, 2009, 07:31:17 PM
So, I contacted Steam about having bought two of the five games the day before, hoping they'd let me exchange for the package or, at the very least, offer the two games I didn't have.  Instead, they basically told me to go screw myself.
13194  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/23) on: February 24, 2009, 06:43:25 PM

Quote from: kronovan on February 24, 2009, 06:16:23 PM

Quote from: Ralph-Wiggum on February 24, 2009, 04:36:36 PM

Is the Legacy of Ys: Books I and II supposed to be any good? I remember lusting after that game when it was on the Turbografix 16 (I think), but I've never actually played it.

I'd recommend waiting for reviews to see if it's just a remake or has added content. If you have a Wii you can get the TG-16 game on VC for $8. I didn't bite the bullet on the download, but I did play it a bit at a friends. The story, graphics and music were all nice but the combat appeared to be all automated. It still worked, but it made the game sort of feel less hands-on to me.

Reviews have been out for a while on some sites.

From Metacritic:

Quote
85 RPG Fan
In the end, Legacy of Ys made the transition to DS well, presenting an enjoyable experience even to those who have played the games to death.

75Nintendo Power
Not everyone will appreciate Legacy of Ys's retro charm, but if you're looking for a solid adventure not bogged down by needless convolution this one fits the bill. [Feb 2009, p.90]

70GamePro
An RPG classic revitalized and re-engineered from the ground up, this decades-old adventure holds its own in this remarkably solid remake.

50 Game Informer
Legacy is a little too "classic" for its own good; it needs more than a facelift to appeal to the modern gamer. [Mar 2009, p.95]

There seems to still be a difference of opinion on how updated it is, though.
13195  Gaming / Console / PC Gaming / Re: Any known problems with the 120 GB drives? Or the Japser Systems? on: February 24, 2009, 06:40:04 PM
I have the 120 GB drive, and my menus do take a longer time than I'd like to populate.  Especially the Game Library.  It can take more than 15 seconds to load.  Drives me crazy.

My guide button only takes about 3 seconds, though, and I've never had the problems you're talking about with COD.  I don't have a Jasper, though.
13196  Gaming / Console / PC Gaming / Re: Got kicked out of Gamestop today! on: February 24, 2009, 03:35:18 PM

Quote from: Chaz on February 24, 2009, 03:00:32 PM

I think you get to see more sub-par employees in Gamestops because they simply don't pay their people terribly well.  When I ran an EB, I got around $32k.  That's to run a million-dollar a year store.  I'm pretty sure that the Gamestop managers made less than that.  For reference, both of my last two jobs (both entry-level) have paid slightly more than that.  If you're not paying well, you're not going to get and keep good people, as the good ones will eventually figure out that they're worth more, and jump ship.  Hence the equally high turnover rate at most stores.

And there was a definite shift away from knowledgeable gamers working in a store to people who would tow the line and push trade-ins and reserves.
13197  Gaming / Console / PC Gaming / Re: Resident Evil 5 demo coming 26th on: February 24, 2009, 02:09:43 PM

Quote from: TiLT on February 24, 2009, 01:46:53 PM

8 hours is probably very wrong (a lot of gaming geeks seem to have a strange desire to brag about rushing through games). The devs say the game is larger than RE4, and the length estimates I've seen so far in previews have been 20+ hours, probably more than that for most players.

Of course, knowing the GT crowd, someone in here will inevitably say "8 hours? I'm out!" based on a completely unverified claim about what "some sites are saying".  icon_razz

 icon_razz Back atcha.

http://www.computerandvideogames.com/article.php?id=208807&site=xbw

Quote
It seems our seven and a half hour completion time has upset many people, prompting some to step forward and label it false. Proof to the contrary, along with out latest podcast featuring plenty of Resident Evil 5 discussion, can be found inside...

As previously stated our first completion time, minus cut-scenes, was seven hours, thirty-six minutes and one second. For reference purposes, the total length of all the game's cut-scenes clocks in at 80 minutes. The time shown in these screens is slightly quicker because we've since replayed one chapter to retake a couple of corrupted screenshots, although our original time's proof is printed in issue 76, onsale now.
 
This time was achieved in single player and on the normal difficulty. This was not a speed-run, nor were we pressured for time, and was not, as suggested, merely the time to complete the first three chapters of preview code. We do not review games from preview code, and although other magazines reviewed a three act preview build we received the finished game for our exclusive review (see picture 1).

Our total game time, three-and-a-bit completions strong plus 'other' factors, currently stands at over 25 hours. That would not be possible if we were hurried at all. As an aside, we fully expect the time to have been quicker had we played through with a second player first time out.

The quicker time - the amateur time - was achieved when we replayed the game to search for the blue medallions (we found 23/30 on that run-through but have since secured the rest), and so involved lots of searching nooks and crannies. Again, this was not a speed-run. Note that the time for the final chapter (details of where these locations are have been blurred for obvious reasons) is much quicker because we were able to sidestep the design flaw which tripped us up first time around.

We wish to stress that you cannot see all there is to see in Resident Evil 5 in under ten hours - something which the review makes very clear. There are plenty of extras to unlock and reasons to keep playing. But the fact remains that the first run-through of the campaign is brief; especially when compared to 4's.

We can only suggest that those citing 20+ hour completion times need to brush up on their gaming skills. :-)
13198  Gaming / Console / PC Gaming / Re: Resident Evil 5 demo coming 26th on: February 24, 2009, 01:30:35 PM
Some sites are saying there's only about 8 hours of gameplay.  That won't make too much of a difference to me (I'm sure it'll take me longer), but I have no doubt it'll be a deal-breaker for some.

I still haven't heard anything about difficulty options, though.
13199  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/23) on: February 23, 2009, 07:17:39 PM

Quote from: kronovan on February 23, 2009, 06:02:40 PM

Quote from: Bullwinkle on February 23, 2009, 05:04:04 PM

VC:

Onslaught - Alien bug FPS from Hudson, very-well received already  If I had room, I'd get it.


Wiiware:

The Last Ninja [C-64]
International Karate [C-64]
Pitstop II [C-64]

So, I guess the Commodore 64 games have started.

I think you got the download services wrong Bullwinkle; Last Ninja, Intl Karate and Pitstop are VC games and Onslaught is the Wiiware game. slywink
I have some fond memories of Intl Karate and The Last Ninja C-64 games. I would say that Intl Karate doesn't hold a stick to the better fighting games on the SNES or Genesis. The Last Ninja on the other hand was an excellent game; in fact one of the best I can remember from the C-64. The fact that it's only $5 makes it a definite download for me this week. That's about all for my purchases this week.

Oops!  Fixed that.  Thanks, krono.  I'm used to doing it the other way.
13200  Gaming / Console / PC Gaming / Re: Got kicked out of Gamestop today! on: February 23, 2009, 07:16:21 PM

Quote from: corruptrelic on February 23, 2009, 06:39:32 PM

Having a little extra money from my tax refund I thought I'd get a PS2 (again) and catch up some of the newer releases. Went into Gamestop where they were selling them for $59.99 for the fat ones and $69.99 for the slims.
Told them I'd take the fat one and went to look at some of the used games while the manager went into the back to get it.

Lady comes into Gamestop with a nearly brand new slim PS2 wanting to trade it in to get a PS3. Gamestop clerk (who looks like he just started) tells her they'll give her $30.00 credit for it. She says that's not what she was expecting but she'll go ahead with it.

Now I'm thinking, maybe I could just offer her $40 and get a slim instead? So I out of courtesy, I ask to the gamestop clerk if he'd mind if I bought it from her instead. He said he didn't care.
Great! Go ask the lady if she wanted to sell it to me for $40 cash instead, she says sure. Gamestop clerk starts unplugging everything (he was testing it to make sure it worked) when the manager comes out and asks what's going on. Clerk tells him I was interfering with the trade in (WTF?!) and I offered her more money than they did!
Manager starts going off on me about how I'm "stealing" his business and how he wasted all that time pulling a ps2 down for me.
I work in a county jail so I've got pretty thick skin, but now I start going off on him too telling him his "trainee" told me it was OK to buy it from her instead. The kid comes in and says he never said that.
Meanwhile, the lady is just watching us all go back saying she doesn't want any trouble.
Manager finally tells me to "Get the hell out of my store!" (his exact words) that didn't even deserve a response from me so I took my graceful exit without saying another word, slim ps2 in hand.

Well, looking back I don't think it's too big of a deal.. but a store manager shouldn't be talking to ANY customer like that. I'm almost inclined to file a compaint against him as he should be setting an example of how to interact with customers. I won't be shopping there anymore, that's for sure. And to think I was going to buy a good 5-10 used games from them too.. but instead they lost my business too.

I would file a complaint, too, but I bet corporate won't do anything.  Given the value they place on Used business, he'll probably get a commendation (never mind that they lost business with you).
Pages: 1 ... 328 329 [330] 331 332 ... 425
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 3.114 seconds with 21 queries. (Pretty URLs adds 0.165s, 1q)