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13081  Gaming / Console / PC Gaming / Re: [XBLA] Braid on: August 09, 2008, 05:40:47 AM
Fuck Harlan Ellison - that man is a douche.
13082  Gaming / Console / PC Gaming / Re: LittleBigPlanet - looking better and better (CES 2008 vid) on: August 08, 2008, 05:06:41 PM

Quote from: TheMissingLink on August 08, 2008, 03:57:25 PM

Quote from: Bullwinkle on August 08, 2008, 02:49:37 PM

I love platformers, but there better be a full, pre-created game there.

There will be levels created by the devs shipped with the game.

Yeah, but are those going to be a full game or just a handful of examples?
13083  Gaming / Console / PC Gaming / Re: You know what sequel we need in the current generation? (poll building) on: August 08, 2008, 02:52:27 PM
I love these kinds of posts.  I agree with so many on here, but then in the last three posts in a row Outlaws!  Interstate '76!  Magic Carpet!Awesome.

I'd like Psi-Ops 2, as well.

But there are a ton of others I'd like to see here, as well.  Syndicate, Crimson Skies, Flashback.  Psychonauts, BG&E, Dungeon Keeper (though Overlord was pretty good).  Just so many popping out at me.
13084  Gaming / Console / PC Gaming / Re: LittleBigPlanet - looking better and better (CES 2008 vid) on: August 08, 2008, 02:49:37 PM

Quote from: semiconscious on August 08, 2008, 02:00:43 PM

Quote from: Razgon on August 08, 2008, 12:48:19 PM

With all the games available to us today, do we want to make our own game now?

for me, with many of 'all the games available to us today' being little more than variations of each other, yeah, i think it would be fun making my own... complete with boss battles...

the fact that everything you see in the videos, all the pre-built levels, are made with the same construction kit included in the game just blows my inner child away smile ...

I'm kind of in the same boat as Razgon.  I'm a little more cautiously optimistic.  I love platformers, but there better be a full, pre-created game there.  I doubt I'll be wading through crap, unless there's a really good ranking system for user-created content.  Even so, I'll be relying on other people. 

It's like Home for me.  I really don't get what the buzz is on that thing.  Seems like a system where anything you want to do takes even longer.
13085  Gaming / Console / PC Gaming / Re: New High-water mark for collector’s editions on: August 08, 2008, 02:42:16 PM

Quote from: ROTC1983 on August 08, 2008, 07:10:38 AM

Looks like you get the game for free though smile


Ah, I missed that.  When you click on details, it takes you to a page that looks like you have to pay for the game and the Lancer.  Well, $80 is certainly more reasonable.
13086  Gaming / Console / PC Gaming / Re: New High-water mark for collector’s editions on: August 08, 2008, 06:49:27 AM
It's not really a collector's edition, though.  It's a thing you can buy.  For $140.  Yipes!

Still, it's cool they made it available.
13087  Gaming / Console / PC Gaming / Re: [XBLA] Braid on: August 07, 2008, 03:26:45 PM

Quote from: Brendan on August 07, 2008, 03:02:45 PM

Quote from: EngineNo9 on August 07, 2008, 02:58:57 PM

The thing that kind of sucks is that they don't teach you how to play at all.  If you don't figure it out right away, you're pretty much hosed.  Like in that first world I can't figure out how to get to a couple of the pieces, and no amount of jumping in one place and rewinding is going to get me high enough to reach it.

There are some mechanics that are definitely surprising - in fact, I think I would never ever have gotten to the two pieces at the end of the world 2 Cloud Bridge level without looking at a message board.  It just didn't occur to me that the game could possibly work that way.

To be sure, I still heart it very very much.  Now that I'm thinking a little more outside the box, I'm having more success.

They should definitely hold your hand just a little bit at the beginning, so that you know what sort of things are possible.  Not spell it out, but guide you to that outside the box thinking.  Even letting you know that the stages are self contained would have helped.  I went to a forum, thinking that I needed to eventually unlock a double jump, and I wanted to see how far I had to wait to do that.  I feel shamed that I used a hint, but the people who figured out the
Spoiler for Hiden:
puzzle puzzle
mostly stumbled on it by accident.
13088  Gaming / Console / PC Gaming / Re: [XBLA] Braid on: August 07, 2008, 02:56:20 PM

Quote from: Misguided on August 07, 2008, 02:11:16 AM

Quote from: Bullwinkle on August 06, 2008, 10:57:19 PM


Very important point.

Yeah, it's kind of easy to go along and think that there's stuff you will have to come back
to much later in the game (because it is tricky to get to), but I cleared all of world 2 before I paid for the game.

It's quite brain-bending. I hope it holds up the whole way through without becoming too
hard or tedious. Regardless, it's the kind of development effort I want to support.

One review I read said there was no difficulty ramp up at all.  It stays about the same (though, presumably with innovations in use of the core mechanics coming each step of the way).

I've finished two levels and it's important to also note that each level so far has been self contained.  In other words, you don't have to do something in another level to unlock the level you're on. 

One very minor hint that is not a spoiler, but I'll spoiler it anyway:
Spoiler for Hiden:
Pay attention to the level titles, sometimes they give a nudge.
13089  Gaming / Console / PC Gaming / Re: Puzzle Kingdoms, from Puzzle Quest creators on: August 07, 2008, 02:52:04 PM

Quote from: Misguided on August 07, 2008, 01:14:57 PM

There are some striking differences between this and PQ.
For instance, those dudes on the tabs (I-IV) appear to be units
of some sort (they have their own health indicator as well as what
looks to be an elemental affinity/mana indicator). Then there are
those symbols around the outside of the board (huh, the inside is 6*6).
I'm not so sure this is a match-3 variant.

Sounds like we should be hearing more about this soon.

And yet, what struck me was how damned similar it looked to Puzzle Quest.

That said, I have a feeling the real differences will come from the board you move around on.  Since Warlords was mentioned, I picture enemies you can see moving around as you move.
13090  Gaming / Console / PC Gaming / Re: Onechanbara: Bikini Samurai Squad on: August 07, 2008, 02:49:25 PM

Quote from: CeeKay on August 07, 2008, 01:04:08 AM

Quote from: Bullwinkle on August 06, 2008, 03:30:46 PM

I would only be interested if it were also a movie tie-in.

so you're in then?

Well, shut my mouth.

Why do I think Starshifter would have liked this?
13091  Gaming / Console / PC Gaming / Re: [XBLA] Braid on: August 06, 2008, 10:57:19 PM

Quote from: Misguided on August 06, 2008, 10:23:22 PM

*Arise Sir Loin of Beef!*

Braid is out. Braid is amazing. You go buy now. That is all.

Seriously, though, I implore folks with any kind of interest in puzzlers/platformers
to check out the demo for this game. I'm still early on (solved one world, working on another)
and it is unlike anything I've ever played (although in a minor way it does remind me of an old
favorite puzzler of mine called Stardust). It has a lovely hand-drawn look and rather soothing,
moody music to boot.

The game is tough to describe but the demo lets you play through the entirety of World 2.
No spoilers but I will say that it is possible to collect all the puzzle pieces in the demo.

Very important point.

This is an amazing, beautiful game.  Reminds me of the Orsinal games, but with more depth.  http://www.ferryhalim.com/orisinal/  Similar beauty and lazy sunday feel.
13092  Gaming / Console / PC Gaming / Re: [XBLA] Geometry Wars: Retro Evolved 2 Impressions on: August 06, 2008, 03:31:36 PM

Quote from: Chaz on August 06, 2008, 02:43:25 PM

You'd think a bigger screen would help, but really it doesn't.  With my 57" screen, I have to keep my eyes moving at all times, as I can't just take in the whole screen at once.  As a result, if I focus on where I'm going/shooting, I can completely miss a threat coming from behind.

Absolutely, the ability to take in the whole screen at once is a huge plus.  Of course, I can see how too small could be a problem.
13093  Gaming / Console / PC Gaming / Re: Onechanbara: Bikini Samurai Squad on: August 06, 2008, 03:30:46 PM
I would only be interested if it were also a movie tie-in.
13094  Gaming / Console / PC Gaming / Siren: Blood Curse on: August 06, 2008, 04:36:34 AM
I'm shocked no one is talking about this game!  It's fantastic.  I just finished chapter 3, and while the story gets off to a dijointed start, there's some creepy cool stuff going on.  The game is great at building tension, but the chapter format (with multiple missions in each chapter) really keeps things moving.  It's a good balance.  The game does seem like it'll be short, but it's at a discounted price, and I think it'll be worth it.
13095  Gaming / Console / PC Gaming / Re: [XBLA] Geometry Wars: Retro Evolved 2 Impressions on: August 06, 2008, 12:26:55 AM

Quote from: PeteRock on August 06, 2008, 12:18:29 AM

Quote from: The Grue on August 06, 2008, 12:05:15 AM

Oh, since I have all you GW experts in here, there is something I always wanted to know about the game.  Gravity Wells....are you supposed to kill them or let them kill your enemies?  If you let them kill them, do you get geomes and points?  Is there any downside to letting them kill your enemies?



The key is balance.  Obviously once you activite a gravity well it begins to swell and continues to do so until it explodes into a group of smaller, angrier, more motivated enemies hell-bent on handing you your ass.  However, if you continue to fire a few shots into the gravity well every so often you can keep it at a managable size avoiding the aforementioned explosion.  But, as it absorbs enemies it grows at a faster rate, and the larger it gets the faster it absorbs enemies, and so the more maintenance you have to provide (shooting into the gravity well enough to shrink it back to a safer size).  The more you are able to maintain a gravity well, the more enemies it can absorb, and once you finally destroy the well you earn a ridiculously high score for the work it has done for you.  However, if it explodes into the herd of pissed off blue circles on its own then you lose that score you worked so hard to obtain. 

In short, use bullets to keep the well at a managable size so that it continues to absorb enemies.  The more enemies it absorbs, the higher the value of destroying the well will become.  Once safety becomes a concern then you can blow up the gravity well and marvel at the score it was able to amass on your behalf.  But if it explodes on its own you lose any chance of a score bonus.  The key is getting it to suck up as many enemies as possible until you are ready to blow it up. 

I've always wanted to ask this question myself.  Thank you, Grue!  And thanks, Pete, for answering so clearly.
13096  Gaming / Console / PC Gaming / Re: [PS3]Uncharted:Drakes Fortune on: August 05, 2008, 03:53:47 PM

Quote from: Kevin Grey on August 05, 2008, 02:33:42 PM

Quote from: Bullwinkle on August 05, 2008, 02:28:07 PM

I understand the trophies aren't retro-active (though it seems like they should be, since the award system is already in the game, but what do I know), but do you have to start a whole game over to get any trophies?  The ones from wherever you are going forward aren't available?

Evidently the reason you have to redo them is to avoid cheating- otherwise you could just load up someone's existing save game and automatically get all of the achievements they received. 

I guess that makes some sense.  Lame, though.

Any word on restarting versus collecting trophies from where you are?
13097  Gaming / Console / PC Gaming / Re: [PS3]Uncharted:Drakes Fortune on: August 05, 2008, 02:28:07 PM
I understand the trophies aren't retro-active (though it seems like they should be, since the award system is already in the game, but what do I know), but do you have to start a whole game over to get any trophies?  The ones from wherever you are going forward aren't available?
13098  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/4) on: August 05, 2008, 01:11:30 AM
Anyone try that wiiware wild west shooing game yet?
13099  Gaming / Console / PC Gaming / Re: [XBLA] Geometry Wars: Retro Evolved 2 Impressions on: August 02, 2008, 04:50:14 PM

Quote from: PeteRock on August 02, 2008, 06:27:58 AM

Pacifism:  71,438,425

Overall Rank:  1,319

And that is after five hours of pool and about 20 Sam Adams Light.  I think I'm going to bed now. 

What happened to first place?  Loser.
13100  Gaming / Console / PC Gaming / Re: [XBLA] Ticket to Ride Discussion on: August 02, 2008, 12:41:22 AM
Just a heads up the Europe pack is online, according to Major Nelson.  600 points.
13101  Gaming / Console / PC Gaming / Re: PixelJunk Eden looks awesome. Any demo impressions? on: August 01, 2008, 04:54:37 PM

Quote from: depward on August 01, 2008, 03:44:54 PM

Spent a good 1.5 hours last night tinkering around with this puppy - gathered all the spectre in Garden 1 and unlocked the "open all seeds" trophy for it as well.

What an awesome gem of a game this is.  Simplicity matched with stellar sound & images.  I'm sure difficulty ramps up (like their previous Pixeljunk titles, Racers & Monsters, I'm assuming it'll get hardcore hard), it's just an easy will to chill out for an evening.

Turn the volume up, the light down, and play some Eden   icon_cool

I hope it doesn't get hardcore hard, as that'll spoil the vibe of it, to me. 
13102  Gaming / Console / PC Gaming / Re: Soul Calibur IV Release Thread on: August 01, 2008, 02:48:35 PM
I will say that, though I've been compelled to play for a couple of hours, I'm not nearly as engrossed as I was by SC2.  It feels like a chore more than fun (not that it's not fun, it's just more like 60/40 now). 

Honestly, the character creation mode is overwhelming.  That'll probably be good for some folks, but its not a clear as it should be, and the number of things to unlock is going to turn the fighting into a grind before you can get any use out of it.

The lack of a Quest mode is extremely irritating.  And the amount of text at the start of story mode is laborious.

I tried to play a match online for about twenty minutes and was able to get into exactly one.  The guy quit the second before I was going to kick his ass with Schadenfreud or whatever her name is.

It sounds like I hate the game, I know, but I don't (well, maybe I hate the m-fing Apprentice).  However, I can see I'm not going to be playing this for months to come.
13103  Gaming / Console / PC Gaming / Re: Pixel Junk Racers- that bad? on: August 01, 2008, 05:51:16 AM

Quote from: TheMissingLink on August 01, 2008, 05:02:14 AM

Certainly not a BAD game, but not up to snuff with Monsters and (ESPECIALLY) Eden.  Check out the demo Tongue

I didn't see a demo.  Found it now, though.  Thanks.
13104  Gaming / Console / PC Gaming / Pixel Junk Racers- that bad? on: August 01, 2008, 04:58:11 AM
Spent some enjoyable time in Eden recently.  And of course I like Monsters.  I'm wondering if PJ Racers is really as bad as reviews make it out to be.
13105  Gaming / Console / PC Gaming / Re: PixelJunk Eden looks awesome. Any demo impressions? on: July 31, 2008, 07:48:08 PM

Quote from: Razgon on July 31, 2008, 06:12:41 PM

Okay, bought the game, and tried it..eh....

I have no clue whats going on! no manual, no tutorial, no nothing... Am I supposed to swing and then somehow use another rope to go higher? I cant seem to make a rope, unless I'm on ground/plants... and whats that thing I have to find on the first level? and how is it hidden? And how do I Unhide it?

I'm flabbergasted!!

The game is supposed to be out, right?  I don't see it on PSN.
13106  Gaming / Console / PC Gaming / Re: Playing Metal Gear Solid 1 - 3 before MGS 4 - who is with me?! on: July 30, 2008, 03:24:41 PM

Quote from: Kevin Grey on July 30, 2008, 01:14:20 PM

I don't know how well MGS 2&3 play on software BC, but MGS1 should be perfect. 

2 & 3 play great.  I finished 1 on the Wii (I had the PC version kicking around somewhere, too), finished 2 and am half way through 3.  There have been no problems whatsoever.
13107  Gaming / Console / PC Gaming / Re: WTF? Activision Drops Ghostbusters, Brutal Legend, Riddick and Others for... on: July 30, 2008, 03:21:05 PM

Quote from: CeeKay on July 30, 2008, 03:01:02 PM

Quote from: Bullwinkle on July 30, 2008, 05:55:19 AM

Quote from: CeeKay on July 30, 2008, 03:27:12 AM

Quote from: Big Jake on July 30, 2008, 02:30:26 AM

Quote from: The Grue on July 29, 2008, 10:54:26 PM

Quote from: Big Jake on July 29, 2008, 10:52:34 PM

First of all, I still don't get the love for the Ghostbusters game.  A licensed movie property (average failure rate in gaming: >85%)...from a movie from 2 decades ago?  And this is supposed to be good, why?  If Harold Ramis wants to tread on past glory, at least go REALLY out of left field and do something from SCTV years.  Hell, do a Guy Caballero game.


Yes, it's true....this man has no dick.

Funny...but again, 20 years old.  Remember how 'funny' the Coneheads movie in the 90's was?

well, there's the problem-  you thought Coneheads was funny  Tongue

I think his point was that the Coneheads movie came out 20 years after the original sketch, and it wasn't funny.

I like my interpretation better  Tongue   either way, even the original Coneheads skits don't hold up but the original Ghostbusters does.

I agree with you there.  We're also talking about a one-joke sketch being turned into a movie versus Ghostbusters which is ripe for all kinds of ideas (as long as one of them isn't pink happy ooze).
13108  Gaming / Console / PC Gaming / Re: WTF? Activision Drops Ghostbusters, Brutal Legend, Riddick and Others for... on: July 30, 2008, 05:55:19 AM

Quote from: CeeKay on July 30, 2008, 03:27:12 AM

Quote from: Big Jake on July 30, 2008, 02:30:26 AM

Quote from: The Grue on July 29, 2008, 10:54:26 PM

Quote from: Big Jake on July 29, 2008, 10:52:34 PM

First of all, I still don't get the love for the Ghostbusters game.  A licensed movie property (average failure rate in gaming: >85%)...from a movie from 2 decades ago?  And this is supposed to be good, why?  If Harold Ramis wants to tread on past glory, at least go REALLY out of left field and do something from SCTV years.  Hell, do a Guy Caballero game.


Yes, it's true....this man has no dick.

Funny...but again, 20 years old.  Remember how 'funny' the Coneheads movie in the 90's was?

well, there's the problem-  you thought Coneheads was funny  Tongue

I think his point was that the Coneheads movie came out 20 years after the original sketch, and it wasn't funny.
13109  Gaming / Console / PC Gaming / Re: Summer 08 PSN game sale! on: July 28, 2008, 02:20:26 PM

Quote from: leo8877 on July 27, 2008, 09:19:25 PM

I got Pain at this price...it's totally worth the 5 bucks.

I just reread my Pain comment and realized that it may have sounded like I wasn't liking the game.  I think it's a lot of fun, and if there were some more levels, it would be worth $10 or maybe even more, but with just the one city block, $5 is a reasonable price.

Sounds like Poker may be worth the $5, too, even if it is bare bones.  I don't have the Eye yet, and I have a hunch I wouldn't use it for Poker even if I did, but I like that it's there.

Anyone have any fun with Bowling?
13110  Gaming / Console / PC Gaming / Re: Summer 08 PSN game sale! on: July 27, 2008, 09:03:19 PM

Quote from: TheMissingLink on July 25, 2008, 03:46:50 AM

One week only!  The following titles (normally $9.99) are only $4.99:

PAIN
PixelJunk Monsters
High Velocity Bowling
High Stakes on the Vegas Strip: Poker Edition
Rocketmen: Axis of Evil

PAIN is a fun diversion for $5 (and online play, trophy support & a crazy new stage is coming soon), PixelJunk Monsters is pretty much the pinnacle of tower defense games, High Velocity Bowling is fun and High Stakes is sort of a bare-bones Poker experience, but does utilize an audio/video feed using the Eyetoy Camera.

And, as I'm sure 360 owners can attest to, feel free to skip Rocketman biggrin

While you're downloading one (or two, PAIN and PixelJunk Monsters is a fantastic combo) of the games above, queue up the PixelJunk Eden demo.  It's outstanding!

Rocketman is pretty awful.

I already picked up Pain, which is worth about $5 (hopefully they won't charge much for that second map-the game is fun, there's just not enough content).  PJM is worth $20, easily, so $5 is beyond a steal.

I'm curious to hear more opinions on High Velocity Bowling and the poker game.  I was planning to plunge on Bowling for $5, but I wasn't so sure about poker. 
13111  Gaming / Console / PC Gaming / Re: (360) Puzzle Quest Expansion 7/23? on: July 24, 2008, 11:45:02 PM

Quote from: Farscry on July 24, 2008, 02:48:58 PM

Fortunately I play this exclusively on the 360 anyway, so I'll be picking up this DLC. I've recently been getting near the end of the regular campaign, so the new content will extend the quest nicely for me. icon_biggrin

How long did it take to get near the end?

13112  Gaming / Console / PC Gaming / Re: rock band 2 announced! on: July 19, 2008, 01:08:43 PM
The no fail mode will be a godsend when playing with my 5 year old.  I hope it doesn't take forever to unlock.  It may be the feature my wife and I are most looking forward to.
13113  Gaming / Console / PC Gaming / Re: My last reason to keep the Wii: destroyed and pooped on on: July 19, 2008, 03:22:48 AM

Quote from: msduncan on July 19, 2008, 01:29:29 AM

Quote from: semiconscious on July 18, 2008, 06:08:27 PM

Quote from: Canuck on July 18, 2008, 04:31:47 PM

What do you want, a different way to harvest apples?

smile

classic...

Canuck continues his self-amusing humor under the delusion that other people are impressed with him.

Is it a delusion when someone like semiconscious is impressed with him?
13114  Gaming / Console / PC Gaming / Re: E3 08 Coverage Begins! on: July 19, 2008, 01:23:08 AM
Well, it turns out MS is held back more than just the Bungie announcement.  Alan Wake will be coming to the Tokyo Game Show.  http://www.joystiq.com/2008/07/18/alan-wake-to-show-its-face-at-tokyo-game-show/

This is what I was saying, people.  Sony and Nintendo all but announced it.  Microsoft's last minute pull of the Bungie news showed they got the message.  E3 is dead.

13115  Gaming / Console / PC Gaming / Re: [PS2] Primal on: July 18, 2008, 07:00:04 PM

Quote from: mytocles on July 18, 2008, 04:41:57 PM

Quote from: whiteboyskim on July 15, 2008, 01:36:40 AM

I thought it was fabulous when I first played it and reviewed it for the site (back when we were Console Gold). I loved it and was absolutely blindsided by it, which I love. It's a game that came out of nowhere for me, and just knocked me out. Wonderful times.

Same here.  I don't have a PS3, so dunno how it translates to that, but I loved this game on the PS2.  Seemed to me, at the time anyway, to be very innovative and unique.  It is one of my favorite games for the console.

And, yeah, people talk about it a lot like BG & E and other sleepers.  Since you can buy it for the price of a Big Mac, it might be a good one to try.  No guarantees - it could be a love-it-or-hate-it game, like Ico, but it won't cost you much to see whether you love it or not.

 icon_razz

I didn't know you were a reviewer for Console Gold, too.
13116  Gaming / Console / PC Gaming / Re: rock band 2 announced! on: July 18, 2008, 04:11:49 PM

Quote from: Purge on July 18, 2008, 02:13:04 PM

... including to Rockband players.

Well, true, but I'm mostly talking about the bundle.  I'm sure the game will sell okay, maybe even well, but if there wasn't cross usage, it would be less (I know I wouldn't be buying it).  But I think they're hoping to sell at least some of the bundles.
13117  Gaming / Console / PC Gaming / Re: My last reason to keep the Wii: destroyed and pooped on on: July 18, 2008, 04:07:10 PM

Quote from: Kevin Grey on July 18, 2008, 04:03:50 AM

Quote from: Bullwinkle on July 18, 2008, 03:59:58 AM

Just because they didn't announce anything at E3 doesn't necessarily mean they don't have anything in store.  On the other hand, that list they released feels a little final.

True, but I find it hard to imagine that they'll have something significant to release by Christmas and not already have announced it. 

Quote from: The Grue on July 18, 2008, 03:37:11 PM

I keep hoping that they aren't showing something fantastic, but I don't hold out hope for it.

This E3 felt like the Japanese companies were sending a message that this hampered E3 was dead.  Granted, there's not a big time frame left for announcing stuff for Christmas, and I don't know what other events might be coming up, if any (maybe they're trying to highjack Comicon), but part of the reason this seems like the time to make announcements is because that's the way it's been.

Don't get me wrong.  I suspect that there's not a lot more coming, but that's the hope I'm holding out.
13118  Gaming / Console / PC Gaming / Re: My girlfriend's a dirty pirate! on: July 18, 2008, 04:02:08 PM
Someone said that 80% of Americans are playing pirated games on the DS, which is a figure that cannot be correct, but that number would grow if this convenience were something so easy to come by here.  I would happily do that, too, BUT only for the games I already own.  That way I can cut down on the little baggies I take with the DS, and I might even play games that I'd forgotten about.
13119  Gaming / Console / PC Gaming / Re: My last reason to keep the Wii: destroyed and pooped on on: July 18, 2008, 03:59:58 AM

Quote from: Kevin Grey on July 18, 2008, 03:09:12 AM

Quote from: JCC on July 18, 2008, 01:52:51 AM

My wife still says she can't wait for the new AC game. But I agree, all they did was add a city for shopping? That's really lame. It's ok for your portable version to ape the first game, but it looks like they put no effort into this at all. I think they really shot their first party wad in the first 18 months of the Wii's life, and now they were desperate to get something out for the holidays.

I'm relatively shocked that Nintendo didn't have a bigger surprised title for this holiday season like the rumored Kid Icarus.  Frankly, there really wasn't any need to release SSMB, Mario Kart, and Wii Fit in such close proximity, especially with them selling every piece of hardware they produce anyway.  When they did release them like that, I assumed they had something really big in the wings for a holiday release.  Otherwise they could easily have held back Mario Kart for six months and no one would have batted an eye.

Just because they didn't announce anything at E3 doesn't necessarily mean they don't have anything in store.  On the other hand, that list they released feels a little final.
13120  Gaming / Console / PC Gaming / Re: E3 08 Coverage Begins! on: July 17, 2008, 11:11:36 PM
I just wish this Wiimotion plus thing were coming out now, or at least at the holidays.  Assuming it works with all games (and it would be ridiculous for it not to, but I suppose it's possible), it's going to be hard to keep playing knowing finer control is possible.
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