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13041  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: February 28, 2009, 04:56:49 PM
Seriously, what's up with the eye level in this game?  Is Sev a midget?

I keep hitting the crouch button, thinking I'm in the wrong stance.
13042  Gaming / Console / PC Gaming / Re: Strike Force Terra Nova retrospective on: February 28, 2009, 07:11:41 AM
The controls were spot-on.  The pacing was great, too.  I even remember liking the FMV, but it was all cheesy at the time.  It was what we were used to, and, damnit, we liked it!
13043  Gaming / Console / PC Gaming / Re: Grand Theft Auto: Chinatown Wars (DS) on: February 28, 2009, 07:05:35 AM

Quote from: GatorFavre on February 28, 2009, 07:02:55 AM

Quote from: The Grue on February 27, 2009, 11:33:53 PM

Quote from: GatorFavre on September 13, 2008, 07:35:07 PM

My guess is he wrote it in some sort of word processor and cut and pasted the text and it was automatically formated that way.  You taking the time to point this out is strange to me.  You're the professor correcting posts on this message board.


He always writes this way, so I don't think it is a copy/paste thing.

Yeah, thanks.  He answered that question 6 months ago.

The magic of resurrection!
13044  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: February 28, 2009, 06:16:59 AM

Quote from: SensuousLettuce on February 28, 2009, 05:07:07 AM

Quote from: Bullwinkle on February 28, 2009, 04:46:32 AM

I enjoy the tilt controls in the menus.

I do not enjoy the tilt controls in the game.

How much tilt control is there?

Is it optional?

For what functions is it implemented?

There's not a lot to it.  I've played two levels and have had to do it three times (it isn't optional).  Twice it's been turning a wheel to open something (hold R1&L1, tilt, let go of R1&L1, tilt back, hold R1&L1, tilt...until the thing is triggered).  The other time it was to set an explosive (basically the same, but shorter and only one R button).  It's not game breaking at all, but it does make you wonder why the hell it's there in the first place (my hunch is Sony made them implement the tilt controls).

Quote from: Eduardo X on February 28, 2009, 05:23:46 AM

The MP is pretty slow, like a good version of the GoW MP, or a slow COD. I really like it, but the SP is a little cookie cutter for me at the moment. I'll keep playing for sure.

Slow in what way?  If anything, I've found it to be too fast.  I'm dying constantly.  I've played a bunch of different types, and they all seem to be over before I've really even done anything (especially the deathmatch, er Body Count matches).
13045  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: February 28, 2009, 04:46:32 AM
I enjoy the tilt controls in the menus.

I do not enjoy the tilt controls in the game.
13046  Non-Gaming / Steals and Deals / Re: [Circuit City liquidation]All PC games 40-50% off on: February 28, 2009, 02:02:12 AM
They're at 60% off now.  Apparently they're shifting around inventory, too, so there could be new stuff coming into your store.

I just picked up C&C- Red Alert and Kane's Revenge for less than $30 for both.  Sweet.
13047  Gaming / Console / PC Gaming / Re: GT Member "Semiconscious" Destroyed My Chances at Marriage and Gave Me an ST on: February 27, 2009, 08:42:20 PM

Quote from: Hotfreak on February 27, 2009, 07:34:07 PM

Quote from: Bullwinkle on February 27, 2009, 07:31:50 PM

Quote from: Hotfreak on February 27, 2009, 06:10:38 PM

And here I thought "fail" was a verb.

You're thinking of "pail"
That's what I carry my verbs in!

No, you're thinking of "rail" - Isn't this the Electric Company?
13048  Gaming / Console / PC Gaming / Re: GT Member "Semiconscious" Destroyed My Chances at Marriage and Gave Me an ST on: February 27, 2009, 07:31:50 PM

Quote from: Hotfreak on February 27, 2009, 06:10:38 PM

And here I thought "fail" was a verb.

You're thinking of "pail"
13049  Gaming / Console / PC Gaming / Night Game [Wiiware] on: February 27, 2009, 05:03:24 PM
This looks like it could be quite cool:

Quote
Night Game, developed and published by Nicalis: Exclusively for WiiWare, Night Game (working title) is part action game and part puzzler. It invites players into a beautifully atmospheric world, where they must use real physics to maneuver a mysterious, glowing sphere through vastly different locales. Night Game pushes the boundaries of design with its unique art style, and professionally produced music score. This title is a 2009 Independent Games Festival Seumas McNally Award nominee and from the same developers responsible for Cave Story on Wii.

Check the vid at the bottom of this article: http://gonintendo.com/?p=74026
13050  Gaming / Console / PC Gaming / Re: Grand Theft Auto: Chinatown Wars (DS) on: February 27, 2009, 03:32:32 PM
RISE...RISE!!!

Anyway, here's a gameplay vid:  http://www.gametrailers.com/player/46107.html

Some of this just doesn't seem possible.  It looks amazing.  Honestly, if they can pull this off and have it run this smoothly, I will be in awe.

Also, I hope I don't have to do the hotwire minigame every time I jump in a car.

I'm very (cautiously) psyched.

Here's the trailer, too: http://www.gametrailers.com/player/46069.html
13051  Gaming / Console / PC Gaming / Are Fallout 3 and RE5 adequately preparing our kids? on: February 27, 2009, 03:10:58 PM
http://www.theonion.com/content/video/are_violent_video_games?utm_source=a-section
13052  Gaming / Console / PC Gaming / Re: Fallout 3 impressions thread on: February 26, 2009, 10:28:26 PM

Quote from: Caine on February 26, 2009, 10:08:58 PM

tbh, you don't really need to get the content unless your run out of game (not likely any time soon) or you want to get an early bump in equipment.  once you finish the content, you do get some pretty cool gear and when i restart, i'll likely do it as soon as i can survive.  the biggest hurdle to actually playing through at low levels is that your starting gear and stats make you highly vulnerable to the enemies you face getting to the start off point.  it's not impossible, but it could be a bit tough.

What's the recommended level, then?

I just popped it in the game again and was curiously between missions, so this might hit the spot.  I think I'm at level 8.
13053  Gaming / Console / PC Gaming / Re: 50 Cent: Blood on the Sand on: February 26, 2009, 05:37:04 PM

Quote from: Simon on February 26, 2009, 04:59:14 PM

I posted about it but hadn't gotten around to any impressions yet.

Ah, I went with the earlier post.
13054  Gaming / Console / PC Gaming / Re: 50 Cent: Blood on the Sand on: February 26, 2009, 04:33:25 PM
Well, I took the plunge.  It is a lot of damn fun.  I've gone through three missions already (each with 2 or 3 levels), and there's a great flow to it.  It's got that Club feel, but with more linearity to it (in a good way), in the sense that you keep progressing forward through the level/story.  Frankly, my only complaint is that I wish the story were more over-the-top.  Sure you've got a rapper wreaking havoc on "Middle Eastern" gansters as he pursues that bitch who took his diamond encrusted skull, but Fiddy is so damn serious about it.  Actually, that wouldn't be a problem, since the best comedy plays it straight.  This story isn't a comedy at all, though.  It still works, I just think it would have been better if they'd gone even further.

But shooting constant streams of enemies, trying to ramp up your multiplier and score, hunting down posters (so far I've been 5/5 on each level) and targets (I have never found more than 3 on a level, inexplicably), smashing open boxes for loot to buy better guns (and melee moves, although I haven't used melee since they taught me how to do it early in the first level) never gets old, it seems.

And there's co-op.

Oh, and while it's not my thing, the music hasn't really bothered me.  I just saw a loading screen note, though, that says that there's a way to have an instrumental soundtrack instead, if that's your thing.
13055  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: February 26, 2009, 05:13:11 AM
Well, I finished Killzone 1.  I bought the game once upon a time last year, played the first couple of levels and figured I'd never get back to it.  Yet I did, and I'm kinda proud of it.

What a pain in the ass game, too.  Once I got into the flow, it didn't seem too bad, but then I'd die for some ridiculous reason, with no chance to make it to cover, wait for the camera to circle around my limp body a few times, reload, and I'd be back at the beginning of the level.  Aaaargh!  The worst part is, some levels had checkpoints all over the place, while others only had one, but there would be three or four major firefights in between.  That uneven quality really sums up the game to me.  There'd be parts that worked great, then others that just seemed so sloppy.

Anyway, the cutscenes were pretty cool.  I kept thinking of the lead guy as Rico because he seemed so Suave, but he was really Templar.  What a sleezy doofus, though. 

I'm ready for KZ2 now, so bring it on!

Too bad my wife will be home on Friday or I might get a chance to play.
13056  Gaming / Console / PC Gaming / Re: [XBLA] Fun board games/card games with local multiplayer... on: February 25, 2009, 11:19:22 PM

Quote from: Graham on February 25, 2009, 10:19:59 PM

Quote from: PeteRock on February 25, 2009, 08:17:16 PM

Quote from: Bullwinkle on February 25, 2009, 07:57:54 PM

Quote from: PeteRock on February 25, 2009, 07:24:38 PM

Quote from: Bullwinkle on February 25, 2009, 07:14:50 PM

While Carcasonne, Catan and Ticket to Ride are all phenomenal games in their physical incarnations, I found TtR a little lacking on XBLA.  Still probably worth getting, but it's not as polished.

Was it lacking just in presentation, or gameplay as well?

Presentation, but in a way it effects gameplay, as it's difficult to get a good overview.

Actually, I just checked, and unless I'm missing something it doesn't look like there's offline MP for TtR, either.

On the Xbox game page it lists 1-4 players locally and 2-5 online. 
That's interesting because TtR uses cards that are hidden from other players.  I wonder if the local version is a "hot seat" option.

The only players I could choose locally were AI.  You may need another profile, I guess.  Again, it's possible that I just flat out missed something, but I couldn't get it to work.

EDIT:  Although there was another problem earlier, it turns out that you do need other profiles, but you can play local MP.  My apologies for the confusion.
13057  Gaming / Console / PC Gaming / Re: [XBLA] Fun board games/card games with local multiplayer... on: February 25, 2009, 07:57:54 PM

Quote from: PeteRock on February 25, 2009, 07:24:38 PM

Quote from: Bullwinkle on February 25, 2009, 07:14:50 PM

While Carcasonne, Catan and Ticket to Ride are all phenomenal games in their physical incarnations, I found TtR a little lacking on XBLA.  Still probably worth getting, but it's not as polished.

Was it lacking just in presentation, or gameplay as well?

Presentation, but in a way it effects gameplay, as it's difficult to get a good overview.

Actually, I just checked, and unless I'm missing something it doesn't look like there's offline MP for TtR, either.
13058  Gaming / Console / PC Gaming / Re: [XBLA] Fun board games/card games with local multiplayer... on: February 25, 2009, 07:14:50 PM
While Carcasonne, Catan and Ticket to Ride are all phenomenal games in their physical incarnations, I found TtR a little lacking on XBLA.  Still probably worth getting, but it's not as polished.
13059  Gaming / Console / PC Gaming / Re: Killzone 2 - Single Player embargo lifted, new SP impressions and video on: February 25, 2009, 06:05:36 PM

Quote from: CeeKay on February 25, 2009, 05:10:41 PM

so, the ship date for this is Friday?  a Saturday release seems to be kind of odd.

For a big release like this, I think there's been a pre-ship and it will be available on Friday.  Also, Best Buy is showing availability on Friday.
13060  Gaming / Console / PC Gaming / Re: Got kicked out of Gamestop today! on: February 25, 2009, 02:10:40 PM

Quote from: Gratch on February 25, 2009, 04:01:28 AM

Quote from: corruptrelic on February 25, 2009, 03:58:16 AM

There are more professional ways of handling a situation that shouldn't have even been one in the first place, and telling a customer to get the hell of your store isn't one of them.

I completely agree that both the manager and the employee handled it poorly.  I'm just saying that I think they did, in fact, have a perfectly good reason to be irritated by the situation.  The employee should have just said no in the first place, if that's the store policy.

The manager coming in blind having been rooting around for the requested unit had an understandable reason to be upset (though he did overreact).  The employee was just a complete asswipe, OTOH.  No excuse for him.  That's where the manager's anger should have gone, but he didn't know it.
13061  Gaming / Console / PC Gaming / Re: Virtual On for the 360? Oh hell yeah! on: February 25, 2009, 02:04:41 PM
I was excited about this, too.  I'm hoping it leads to a trend that eventually brings us Powerstone 1 & 2.
13062  Non-Gaming / Steals and Deals / Re: Steam Weekend Sale- Indie Game Pack on: February 25, 2009, 02:00:24 PM

Quote from: Canuck on February 25, 2009, 09:44:06 AM

Quote from: Bullwinkle on February 24, 2009, 09:57:23 PM

But I missed it by one freaking day! crybaby

Perhaps you should have waited a day longer? smile

 smirk

Yeah.  Well, as I told Steam in my perhaps a bit too snarky response, I won't buy games full price on Steam again.  I thanked them for the lesson.
13063  Non-Gaming / Steals and Deals / Re: Steam Weekend Sale- Indie Game Pack on: February 24, 2009, 09:57:23 PM
But I missed it by one freaking day! crybaby
13064  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/23) on: February 24, 2009, 08:06:42 PM
I'm very seriously considering the 50 Cent game.  Every review I've read talks about how much damn fun it is.

The main thing holding me back is the soundtrack.  I'm not sure how much Fiddy I can take.
13065  Non-Gaming / Steals and Deals / Re: Steam Weekend Sale- Indie Game Pack on: February 24, 2009, 07:31:17 PM
So, I contacted Steam about having bought two of the five games the day before, hoping they'd let me exchange for the package or, at the very least, offer the two games I didn't have.  Instead, they basically told me to go screw myself.
13066  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/23) on: February 24, 2009, 06:43:25 PM

Quote from: kronovan on February 24, 2009, 06:16:23 PM

Quote from: Ralph-Wiggum on February 24, 2009, 04:36:36 PM

Is the Legacy of Ys: Books I and II supposed to be any good? I remember lusting after that game when it was on the Turbografix 16 (I think), but I've never actually played it.

I'd recommend waiting for reviews to see if it's just a remake or has added content. If you have a Wii you can get the TG-16 game on VC for $8. I didn't bite the bullet on the download, but I did play it a bit at a friends. The story, graphics and music were all nice but the combat appeared to be all automated. It still worked, but it made the game sort of feel less hands-on to me.

Reviews have been out for a while on some sites.

From Metacritic:

Quote
85 RPG Fan
In the end, Legacy of Ys made the transition to DS well, presenting an enjoyable experience even to those who have played the games to death.

75Nintendo Power
Not everyone will appreciate Legacy of Ys's retro charm, but if you're looking for a solid adventure not bogged down by needless convolution this one fits the bill. [Feb 2009, p.90]

70GamePro
An RPG classic revitalized and re-engineered from the ground up, this decades-old adventure holds its own in this remarkably solid remake.

50 Game Informer
Legacy is a little too "classic" for its own good; it needs more than a facelift to appeal to the modern gamer. [Mar 2009, p.95]

There seems to still be a difference of opinion on how updated it is, though.
13067  Gaming / Console / PC Gaming / Re: Any known problems with the 120 GB drives? Or the Japser Systems? on: February 24, 2009, 06:40:04 PM
I have the 120 GB drive, and my menus do take a longer time than I'd like to populate.  Especially the Game Library.  It can take more than 15 seconds to load.  Drives me crazy.

My guide button only takes about 3 seconds, though, and I've never had the problems you're talking about with COD.  I don't have a Jasper, though.
13068  Gaming / Console / PC Gaming / Re: Got kicked out of Gamestop today! on: February 24, 2009, 03:35:18 PM

Quote from: Chaz on February 24, 2009, 03:00:32 PM

I think you get to see more sub-par employees in Gamestops because they simply don't pay their people terribly well.  When I ran an EB, I got around $32k.  That's to run a million-dollar a year store.  I'm pretty sure that the Gamestop managers made less than that.  For reference, both of my last two jobs (both entry-level) have paid slightly more than that.  If you're not paying well, you're not going to get and keep good people, as the good ones will eventually figure out that they're worth more, and jump ship.  Hence the equally high turnover rate at most stores.

And there was a definite shift away from knowledgeable gamers working in a store to people who would tow the line and push trade-ins and reserves.
13069  Gaming / Console / PC Gaming / Re: Resident Evil 5 demo coming 26th on: February 24, 2009, 02:09:43 PM

Quote from: TiLT on February 24, 2009, 01:46:53 PM

8 hours is probably very wrong (a lot of gaming geeks seem to have a strange desire to brag about rushing through games). The devs say the game is larger than RE4, and the length estimates I've seen so far in previews have been 20+ hours, probably more than that for most players.

Of course, knowing the GT crowd, someone in here will inevitably say "8 hours? I'm out!" based on a completely unverified claim about what "some sites are saying".  icon_razz

 icon_razz Back atcha.

http://www.computerandvideogames.com/article.php?id=208807&site=xbw

Quote
It seems our seven and a half hour completion time has upset many people, prompting some to step forward and label it false. Proof to the contrary, along with out latest podcast featuring plenty of Resident Evil 5 discussion, can be found inside...

As previously stated our first completion time, minus cut-scenes, was seven hours, thirty-six minutes and one second. For reference purposes, the total length of all the game's cut-scenes clocks in at 80 minutes. The time shown in these screens is slightly quicker because we've since replayed one chapter to retake a couple of corrupted screenshots, although our original time's proof is printed in issue 76, onsale now.
 
This time was achieved in single player and on the normal difficulty. This was not a speed-run, nor were we pressured for time, and was not, as suggested, merely the time to complete the first three chapters of preview code. We do not review games from preview code, and although other magazines reviewed a three act preview build we received the finished game for our exclusive review (see picture 1).

Our total game time, three-and-a-bit completions strong plus 'other' factors, currently stands at over 25 hours. That would not be possible if we were hurried at all. As an aside, we fully expect the time to have been quicker had we played through with a second player first time out.

The quicker time - the amateur time - was achieved when we replayed the game to search for the blue medallions (we found 23/30 on that run-through but have since secured the rest), and so involved lots of searching nooks and crannies. Again, this was not a speed-run. Note that the time for the final chapter (details of where these locations are have been blurred for obvious reasons) is much quicker because we were able to sidestep the design flaw which tripped us up first time around.

We wish to stress that you cannot see all there is to see in Resident Evil 5 in under ten hours - something which the review makes very clear. There are plenty of extras to unlock and reasons to keep playing. But the fact remains that the first run-through of the campaign is brief; especially when compared to 4's.

We can only suggest that those citing 20+ hour completion times need to brush up on their gaming skills. :-)
13070  Gaming / Console / PC Gaming / Re: Resident Evil 5 demo coming 26th on: February 24, 2009, 01:30:35 PM
Some sites are saying there's only about 8 hours of gameplay.  That won't make too much of a difference to me (I'm sure it'll take me longer), but I have no doubt it'll be a deal-breaker for some.

I still haven't heard anything about difficulty options, though.
13071  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/23) on: February 23, 2009, 07:17:39 PM

Quote from: kronovan on February 23, 2009, 06:02:40 PM

Quote from: Bullwinkle on February 23, 2009, 05:04:04 PM

VC:

Onslaught - Alien bug FPS from Hudson, very-well received already  If I had room, I'd get it.


Wiiware:

The Last Ninja [C-64]
International Karate [C-64]
Pitstop II [C-64]

So, I guess the Commodore 64 games have started.

I think you got the download services wrong Bullwinkle; Last Ninja, Intl Karate and Pitstop are VC games and Onslaught is the Wiiware game. slywink
I have some fond memories of Intl Karate and The Last Ninja C-64 games. I would say that Intl Karate doesn't hold a stick to the better fighting games on the SNES or Genesis. The Last Ninja on the other hand was an excellent game; in fact one of the best I can remember from the C-64. The fact that it's only $5 makes it a definite download for me this week. That's about all for my purchases this week.

Oops!  Fixed that.  Thanks, krono.  I'm used to doing it the other way.
13072  Gaming / Console / PC Gaming / Re: Got kicked out of Gamestop today! on: February 23, 2009, 07:16:21 PM

Quote from: corruptrelic on February 23, 2009, 06:39:32 PM

Having a little extra money from my tax refund I thought I'd get a PS2 (again) and catch up some of the newer releases. Went into Gamestop where they were selling them for $59.99 for the fat ones and $69.99 for the slims.
Told them I'd take the fat one and went to look at some of the used games while the manager went into the back to get it.

Lady comes into Gamestop with a nearly brand new slim PS2 wanting to trade it in to get a PS3. Gamestop clerk (who looks like he just started) tells her they'll give her $30.00 credit for it. She says that's not what she was expecting but she'll go ahead with it.

Now I'm thinking, maybe I could just offer her $40 and get a slim instead? So I out of courtesy, I ask to the gamestop clerk if he'd mind if I bought it from her instead. He said he didn't care.
Great! Go ask the lady if she wanted to sell it to me for $40 cash instead, she says sure. Gamestop clerk starts unplugging everything (he was testing it to make sure it worked) when the manager comes out and asks what's going on. Clerk tells him I was interfering with the trade in (WTF?!) and I offered her more money than they did!
Manager starts going off on me about how I'm "stealing" his business and how he wasted all that time pulling a ps2 down for me.
I work in a county jail so I've got pretty thick skin, but now I start going off on him too telling him his "trainee" told me it was OK to buy it from her instead. The kid comes in and says he never said that.
Meanwhile, the lady is just watching us all go back saying she doesn't want any trouble.
Manager finally tells me to "Get the hell out of my store!" (his exact words) that didn't even deserve a response from me so I took my graceful exit without saying another word, slim ps2 in hand.

Well, looking back I don't think it's too big of a deal.. but a store manager shouldn't be talking to ANY customer like that. I'm almost inclined to file a compaint against him as he should be setting an example of how to interact with customers. I won't be shopping there anymore, that's for sure. And to think I was going to buy a good 5-10 used games from them too.. but instead they lost my business too.

I would file a complaint, too, but I bet corporate won't do anything.  Given the value they place on Used business, he'll probably get a commendation (never mind that they lost business with you).
13073  Gaming / Console / PC Gaming / Re: Need help - free horror game for kids on: February 23, 2009, 05:48:33 PM
There are some Goosebumps games, IIRC, but I'm not sure about online.
13074  Gaming / Console / PC Gaming / Re: Lost Planet 2 Announced on: February 23, 2009, 05:10:46 PM

Quote from: CeeKay on February 23, 2009, 03:37:29 PM

jeebus, how may planets can they lose?  Tongue

It's actually the same planet.  They grew a jungle in 10 years.
13075  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/23) on: February 23, 2009, 05:09:17 PM
PS3:
Killzone 2 - IN

360:
50 Cent: Blood on the Sand - I've heard this is dumb fun, but it's bargain bin at best for me
Eat Lead: Return of Matt Hazard - IN for now, hoping to see revs/imps first.  Also, Best Buy has it coming next week
Stoked - Early reviews weren't great, but were they too early?  I hope to see some positive stuff, but I'll probably be OUT

Wii:
Dead Rising: Chop Till You Drop - I'm interested, as I never finished the 360 one, despite many attempts, but my hunch is I'll pass

DS:
Peggle: Dual Shot - Peggle is easily the best casual game since the original Bejewelled, but how many versions do I need?

PC:
Penumbra Collection - IN
13076  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/23) on: February 23, 2009, 05:04:04 PM
Wiiware:

Onslaught - Alien bug FPS from Hudson, very-well received already  If I had room, I'd get it.


VC:

The Last Ninja [C-64]
International Karate [C-64]
Pitstop II [C-64]

So, I guess the Commodore 64 games have started.
13077  Gaming / Console / PC Gaming / Re: Lost Planet 2 Announced on: February 23, 2009, 01:10:15 PM
On XBL the trailer is under Capcom Top Secret Game Announcement or somesuch.

Interesting about the jungle environment.  That kind of makes it not Lost Planet to me.  Hopefully, you won't have to be constantly aware of how warm you're getting.

It looks cool, though.  There's a nifty shield that stands out that should be good in multiplayer, and they seem to have added an MP co-op battle against a big-ass boss that looks pretty cool, too.  Can't tell if that's part of a story or something you can just do as part of Live.
13078  Gaming / Console / PC Gaming / Re: [DS] The best DS game no one is playing.... on: February 22, 2009, 10:42:15 PM
I picked this up cheap at Circuit City.  What a blast!  Agreed that the lightsaber duels are a little tedious (I sigh any time someone hops in with their saber), but the rest of it is a lot of fun.  There's a momentum to the game, too, that has me continuing with that "just one more mission" appeal.

Has anyone played the Wii version?  I've heard it's nowere near as good, but I finally saw the movie recently and kinda liked it (except for the padawan saying, "Artooie" - that grated on me every time).
13079  Gaming / Console / PC Gaming / Re: Eat Lead! on: February 22, 2009, 04:26:29 AM
I've been very into the idea for this game.  I hope they pull it off.
13080  Gaming / Console / PC Gaming / Re: 360 memory transfer? on: February 21, 2009, 10:32:54 PM
I hit the 1,000 mark with Oblivion.  Deleting most of those was a PITA.
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