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13001  Gaming / Console / PC Gaming / Re: Tom Clancy's EndWar on: October 27, 2008, 07:52:31 PM
http://www.gamingtrend.com/forums/index.php/topic,29435.0.html
13002  Gaming / Console / PC Gaming / Re: Guitar Hero World Tour - First Review Out - 7.9 on: October 27, 2008, 03:12:22 PM

Quote from: denoginizer on October 27, 2008, 03:04:18 PM

Hopefully the ION patch hits soon. I am dieing to play the Tool songs on drums.  icon_biggrin

Ah, yes, Tool and die-ing.
13003  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/27) on: October 27, 2008, 01:48:10 PM
Wii:
I wish they staggered the Strong Bad stuff a little more, but I'll get that, eventually.  Maybe Earthworm Jim

PS3:
Little Big Planet
MotorStorm: Pacific Rift  - waiting for next year and a price drop

360:
Fallout 3
Meteos Wars (XBLA)  - Maybe
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness Episode Two (XBLA) - Someday
13004  Gaming / Console / PC Gaming / Re: What are you buying this week? (10/27) on: October 27, 2008, 01:44:53 PM
VC = Earthworm Jim!!

Wiiware = Strong Bad: Ep 3 and Art Style: Rotohex.
13005  Gaming / Console / PC Gaming / Re: Midnight Club: LA Impressions on: October 27, 2008, 01:13:23 PM
I've always liked these games, but all the talk about the difficulty has me waiting until next year.  Besides, I wouldn't play it much at all right now.
13006  Gaming / Console / PC Gaming / Re: [Wii] recommend me a MP game on: October 27, 2008, 12:21:32 PM
Boom Blox!!
13007  Gaming / Console / PC Gaming / Re: Fable II Impressions thread on: October 27, 2008, 12:20:03 PM

Quote from: CeeKay on October 27, 2008, 05:00:56 AM

I love the references the game has.. I helped Max and Sam with the Deadites Hollow Men to find the Necronomicon Normanomicon (the book of the Extremely Dead) earlier, and I just helped Farmer Giles take out Ripper.

But Giles is Ripper.  icon_biggrin
13008  Gaming / Console / PC Gaming / Re: Guitar Hero World Tour - First Review Out - 7.9 on: October 27, 2008, 12:28:11 AM
Anyone seen any reviews of just the components?  Specifically, the guitar?  I have to get a new guitar, and I'm deciding between the RB2 one and the GH:WT one.  I greatly preferred the GH3 guitar to the RB one (though the games go the other way for me).  I'm still debating about these versions.
13009  Gaming / Console / PC Gaming / Re: Dead Space on: October 26, 2008, 06:49:00 PM

Quote from: Zinfan on October 26, 2008, 06:01:33 PM

Quote from: Ridah on October 20, 2008, 08:42:17 PM

Quote from: CeeKay on October 19, 2008, 10:55:07 PM


So... Basically we should stick to a gamepad if we plan to play on the PC.

After trying to play this on my PC with keyboard and mouse (the mouse is far too floaty and the keyboard makes moving around a chore) what do I need to connect my 360 controller to the PC?  I searched the web and found the     
 Microsoft Xbox 360 Wireless Gaming Receiver  .  Is that what I'm looking for?  Right now I'm more scared of trying to move around and interact with things than I am of the monsters.

That's what you're looking for.  Keep in mind you'll have to resync the controller with the 360 each time if you plan on going back and forth.  Otherwise, it works pretty well.
13010  Gaming / Console / PC Gaming / Re: New 360 Dashboard on: October 26, 2008, 03:56:20 PM

Quote from: Misguided on October 26, 2008, 02:31:26 PM

Quote from: JCC on October 25, 2008, 11:44:05 PM

I think the new dashboard does give you the option of using the old interface. I thought I read/heard that somewhere. I'm not against the new interface so much as just leery of MS downloading a large, possibly buggy, update for hardware already prone to failure.

I just love the blade interface as is. It's simple, elegant, and not bogged down with unnecessary animations.
There's something that always stuck with me from one of my college classes. I was working on a research paper and showing a draft to my professor. I had presented a chart as a 3-D bar graph because I thought it looked neat. He asked me what additional information was conveyed by presenting it in that fashion. When I replied that there wasn't anything, he suggested that if an element didn't convey information in a meaningful way that it was extraneous and I didn't need it.

For some reason that always stuck with me. It drives me crazy, for instance, with all the animated garbage they use on NFL telecasts. None of it helps me find scores or stats more easily and is annoying as hell after the first umpteen times (I'm talking to you, idiotic Fox football robot dude). On the game side, while I liked the shop update for the PS3 they did a while back, but the zooming animation between screens makes me nauseous.

From what I've seen on the 360 update, it looks like there's a bunch of superfluous animation that needlessly complicates an interface that I really enjoy using.

That sums up my fear for this update, as well (and Home, for that matter).  Though I do think a little flash can have value.  I think the zooming feature of PSN gives you an idea about how you're diving into each section, then need to back out to get back to the start, for example.  From what I've seen of the XBE menus, they might be cool, however, if it takes longer for my 360 to load or to get to the info or section I need, then the extra dazzle ain't worth it.  As it stands now, though, it takes too long for the XBLA games to list, and the new system is said to be faster in that regard, so who knows.
13011  Gaming / Console / PC Gaming / Re: Fable II Impressions thread on: October 26, 2008, 03:49:06 PM

Quote from: Kevin Grey on October 26, 2008, 03:35:11 PM

Quote from: The Grue on October 26, 2008, 03:32:57 PM

Anyone know of a good way to judge weapons in the merchant screen?  When you loot a weapon it tells you if it is better than what you have.  Unfortunately, it doesn't do that when you are buying a weapon.  I see things that say "Best," but I will often see a few items labeled that.  If something is the best, how can there be multiples?

Yeah, this a major UI oversight (even more shocking because IIRC the first game did show stat improvements over current weapons).  Best is supposed to help with that but it's not a complete replacment IMO because it just looks at damage modifiers I believe and I sometimes prefer other types of weapons.

As for why multiple weapons would be tagged BEST, I'm guessing maybe they all have the same attack rating? 

Can't you switch to the second page on a weapon for more detailed information?  Or am I remembering that wrong?

As for the multiple bests, I've found them to be different classes (ranged vs melee or sword vs mace), but they do seem to average out to more or less the same.  You just have to pick what fits your style better.  One might be slow but a little more powerful, or it reloads faster but has a smaller ammo capacity.

I haven't played in a couple of days, though, so I may be confusing it with some other games I'm playing.
13012  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 25, 2008, 05:35:12 PM

Quote from: semiconscious on October 25, 2008, 03:06:45 PM

Quote from: Bullwinkle on October 25, 2008, 02:46:36 PM

Just rename this one.  There's a lot of good stuff in here.  Someone tell TML.

too late smile ...

boo.
13013  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 25, 2008, 02:46:36 PM
Just rename this one.  There's a lot of good stuff in here.  Someone tell TML.
13014  Gaming / Console / PC Gaming / Re: Fable II Impressions thread on: October 25, 2008, 04:56:55 AM

Quote from: Jeff Jones on October 25, 2008, 04:17:13 AM

Question about Spinnerbox ...

I started out with 100 gold, and promptly lost it all. However, when I went to "pay debt", it said I owed 200. Why?


I had a really cool moment when I stumbled on a bard in a pub, and paid him 10g to sing me a song. As he sang, townsfolk who were milling about outside, began to gather to the bard. Some began singing along, others were dancing, and people were commenting. The song was about my adventures and increased my renown. I just thought it was really neat that the townsfolk who were outside were attracted to the music and came in to enjoy it. After the song, they went back to what they were doing, but making comments about the song and about me.

This game continues to wow me.

That's a good time to pull out a trophy.
13015  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: October 24, 2008, 09:52:26 PM

Quote from: denoginizer on October 24, 2008, 08:33:29 PM

Quote from: DragonFyre on October 24, 2008, 08:22:39 PM

Well Thought Out Twinkies? Is that a song about level 19 World of Warcraft characters in warsong gulch?  thumbsup

 icon_biggrin

Actually they have hit on 2 of the 5 songs I requested when I registered my free 20 code a few weeks back with Kickstart My Heart and now Well Thought Out Twinkles. 

If they can also get Stars by Hum, Bleak by Opeth, and Sober by Tool I will be walking on air.   icon_biggrin

I've heard of Tool...

You kids and your damn newfangled music!  Get off my lawn!
13016  Gaming / Console / PC Gaming / Re: Official Rock Band DLC News, Impressions, and Comments Thread on: October 24, 2008, 08:16:22 PM
Tues:

Siouxsie and the Banshees - "Hong Kong Garden"
Siouxsie and the Banshees - "The Killing Jar"
Siouxsie and the Banshees - "Kiss Them For Me"
Blink-182 - "Dammit"
The Psychedelic Furs - "Pretty In Pink"
Silversun Pickups - "Melatonin"
Silversun Pickups - "Well Thought Out Twinkles"


I'm totally to the max all over Siouxsie and the Psych Furs!  Blink 182 might be good, too.
13017  Gaming / Console / PC Gaming / Re: Fable II Impressions thread on: October 24, 2008, 06:19:59 PM

Quote from: kathode on October 24, 2008, 06:04:11 PM

So is there something more to jobs than I'm seeing?  I was doing the blacksmith job last night and I got promoted.  It said "press B to take the promoted job" or something like that.  I press B and it just exits the job.  I start up again and I'm doing the same old thing, just with a lot longer to go for a promotion.  Did I miss something or is that how it works? 

The timing is faster, and you start out at a higher payout per sword.
13018  Gaming / Console / PC Gaming / Re: Fable II Impressions thread on: October 24, 2008, 02:34:07 PM

Quote from: Kevin Grey on October 24, 2008, 01:42:03 PM

Dammit Bullwinkle!  Couldn't you have tagged that with "BIG SPOILER" or something??!? 

Nevermind me, I'm just venting because I'm pissed at myself for clicking on that without thinking. 

EDIT- Completely and totally ignore my stupid and misguided comment.  I confused two characters and didn't realize that Bullwinkle was referring to the prologue.  Apologies!

No problem.  Actually, I was sitting there wondering if there was a way to tag it as BIG SPOILER.  I'm sure there is, but I never know how to do those things.  I figured since it happens in the prologue it wouldn't matter too much.
13019  Gaming / Console / PC Gaming / Re: Fable II Impressions thread on: October 24, 2008, 01:27:52 PM

Quote from: Starshifter on October 24, 2008, 01:05:28 PM

Quote from: CeeKay on October 23, 2008, 11:56:18 PM

so, does Lockdown read worse than Devil?  maybe they're the same person.....

I too have wondered about this.  There are some disturbing similarities between the two...  ninja

Wonderpug - saw you at the Bandit Camp last night!  I guess you were doing the same thing I was.

Spoiler about the bandit camp battle:
Spoiler for Hiden:
Holy crap was I pissed off when that bandit leader kicked my dog.  I wanted to destroy him after that!  And I did!!!  thumbsup

Had the same reaction to the bandit, myself.  Had a similar reaction to
Spoiler for Hiden:
Lucien killing Rose.
13020  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 24, 2008, 01:26:17 PM
GamesRadar spent a lot of time recreating four "8 bit" levels.  Donkey Kong, Zelda II, Space Invaders (the reason for the quotes on 8 bit), and Megaman.

The Space Invaders one looks pretty cool, actually.  Zelda II looks kinda lame, but the other two are fairly decent, though missing something.

http://www.gamesradar.com/f/8-bit-levels-in-littlebigplanet/a-200810211259662053
13021  Gaming / Console / PC Gaming / Re: Silent Hill Homecoming on: October 24, 2008, 12:52:51 PM
Yahtzee has his review up:  http://www.escapistmagazine.com/videos/view/zero-punctuation/284-Silent-Hill-Homecoming

I don't usually stick around for the bit after the credits, but this one was pretty funny.
13022  Gaming / Console / PC Gaming / Re: Spider-Man Web of Shadows on: October 23, 2008, 07:50:06 PM
1UP: C+

Quote
Shadows is halfway there. I experienced plenty of cool "Spider-Man" moments throughout thanks to the basic locomotion and combat and the occasional well-done cut-scene...but Shadows never really hits any sort of stride. Rather, it settles into a rhythm of repetition and drags out as its third act self-destructs. And without the unlockable costumes or artwork (despite seeing it behind the closing credits) of most superhero games, you've no reason to power past the bad bits. Shadows might be the best Spider-Man game yet, but that's just a testament to the series' mediocre standards.

That last line makes me suspect, though.  The only really not great game was Spidey 3.  I could see not liking Friend or Foe (though I enjoyed it), but 2 and Ultimate were great and the first game was good at the time.
13023  Gaming / Console / PC Gaming / Re: Far Cry 2 on: October 23, 2008, 06:12:11 PM

Quote from: Roscoe on October 23, 2008, 05:37:38 PM

Quote from: Bullwinkle on October 23, 2008, 05:12:54 PM

What kind of info does the guide give on diamons (and those tapes)?  Is there a map only?  Is there a checklist (with pictures)?  Do they give descriptions on how to get the tough ones?

There is lots of info on all the items in the game, although I didn't come across a mention of the Jackal tapes, but then I didn't want to read any spoilers myself. In the back there are maps of each 1x1 km square with locations of the diamond briefcases and other objects. There's no checklist per say, but it does list all 360 Achievements and PS3 Trophies.

Every mission is described in detail, so if you get really stuck it would help. Again, I'm trying not to spoil the game for myself so I just skimmed the pages.

All the MP maps are also shown with some hints, not that this is going to help me too much.

Speaking of MP, has anyone given it a go on XBL? I'm a bit burned out on COD4 but I suppose I could wait till COD:WaW arrives in... gosh, less than three weeks!

I tried MP last night for a round.  Fun, but nothing super-remarkable.  Granted, it was only team deathmatch, so other modes may be more entertaining.
13024  Gaming / Console / PC Gaming / Re: Fable II Impressions thread on: October 23, 2008, 06:10:19 PM
Honestly, I could play this for 24 hours straight.  Had to stop when my kid came home from school.  I'm trying to convince her to take a nap, so I can maybe play again.  Hey, what are those little devil horns doing over my head?
13025  Gaming / Console / PC Gaming / Re: Far Cry 2 on: October 23, 2008, 05:12:54 PM

Quote from: Roscoe on October 23, 2008, 04:55:44 PM

Quote from: Bullwinkle on October 23, 2008, 04:36:11 PM

Anyone have comments on the diamonds or using the strat guide?  I'd rather avoid picking it up, but I'm worried I may need to.

The diamonds are money, so the more you have the better. Finding the ones out in the wild is a bit of a nuisance, but then it's like the GTA tags or oysters or whatever, except that your GPS gizmo has an indicator that flashes when you are near one. It's possible to walk with the map open so you can see the indicator, and it's on your GPS dashboard box when you drive. I'm guessing that pretty much these diamond containing suitcases are only found in buildings, so that might help, but that's a guess. Now you do get diamonds as payment for missions as well, the briefcases can be thought of as supplemental income.

I got the strategy guide cause I'm a guide-whore slywink but so far I've only skimmed it... well, I just read the sections on diamonds and learned a couple of things. I'll put it in a spoiler box, but really it's just info on how to find the diamonds, it doesn't affect any missions.

Spoiler for Hiden:
Diamonds in suitcases can be hidden on roofs, in the bottom of pits, on ledges, under things, or inside of buildings that have no obvious apparent access. There *is* a way to reach each one, but it may need some head scratching.

I usually never read the guide sections on the actual missions unless I'm positively stuck, but I do like the intro sections that give the background and such. In the FC2 guide it talks about the political situation, your buddies, malaria, weapons, vehicles, the economy, etc. Do you *need* the guide? No. The intro sections do round out the experience of the game, but they aren't needed to play it, IMHO.

At this point we can broach the usual complaints about skimpy manuals and the way "they" try to get you to pay more for a game by making a guide a necessity, but I think that between the forums, the FAQs and the info on the official Far Cry 2 Help site the guide is just a "nice to have".

UPDATE: Regarding the lack of ability to lean, I guess after all those hours in COD4 I've learned to do without lean. I rationalize it in FC2 by accepting that whatever I would be leaning around probably wouldn't stop a bullet anyway.

What kind of info does the guide give on diamons (and those tapes)?  Is there a map only?  Is there a checklist (with pictures)?  Do they give descriptions on how to get the tough ones?
13026  Gaming / Console / PC Gaming / Re: Far Cry 2 on: October 23, 2008, 04:36:11 PM
Anyone have comments on the diamonds or using the strat guide?  I'd rather avoid picking it up, but I'm worried I may need to.
13027  Gaming / Console / PC Gaming / Re: Fable II Impressions thread on: October 23, 2008, 04:26:18 PM

Quote from: maccwerk on October 22, 2008, 02:55:54 PM

Has anyone picked up the strat guide for the game?  Any comments on its usefulness, particularly given the lack of in-game mini-map?

I've only been playing since this morning.  I haven't even left the area outside of the gypsy camp.  I will say the guide does have maps, even of the larger cave areas (like the Guild Cave from the first quest).  So far, though, they have been woefully mistaken on their item locations.  Chests and dig spots have been in different places, though rarely.  More frequent is that the contents described are completely off.  Makes it very confusing.*

*It's happening so frequently, that I checked the beginning of the Albion Atlas, and there is a note explaining that treasures may be random.  Probably should have just put "random" instead of a specific item, then.  At least now I know.
13028  Gaming / Console / PC Gaming / Re: Spider-Man Web of Shadows on: October 23, 2008, 04:00:08 PM
And Games Radar went with an 8.

Quote
You'll love
Pulling off a 200 hit combo
Seeing Mary Jane wield a shotgun
Little touches for Marvel fans
You'll hate
Average to subpar voice acting
Fighting your eight-millionth "zombie"
Most moral choices have little impact on the plot

On the flip side, the usually generous TeamXbox gave it a 5.1.

Quote
By far, though, the worst is the choice for Peter Parker/Spider-Man. Vocally, he comes off like a mix between Pee-Wee Herman and Butt-Head (whoís moved on from Beavis, it would seem), and while the writers tried to give him wise-ass lines to speak, thereís little feel that this is Spider-Man saying these things. It sounds like heís reading most of the dialogue with emotion and feeling a distant afterthought.

As a Spider-Man fan, I was really hoping to see a revival of him as a video-game hero, but this wasnít that vehicle. There are moments of fun to be had and an awful lot of gameplay, if you choose to do all of the optional missions (some of it that I found pretty tedious), but mostly it played as uninspired and disappointing for such a big-name brand.
13029  Gaming / Console / PC Gaming / Re: PSN Pixeljunk Monsters??? on: October 23, 2008, 03:18:59 PM

Quote from: leo8877 on October 23, 2008, 03:15:45 PM

Update coming next week for this....including trophies!!!

http://blog.us.playstation.com/2008/10/22/pixelpatch-pj-monsters-updates-incoming/

Rats, I thought that was today.
13030  Gaming / Console / PC Gaming / Re: Incredible Machine fans? [DS] on: October 23, 2008, 12:36:46 PM
This sounds good.  Too bad it's coming out at the worst time of year.
13031  Gaming / Console / PC Gaming / Re: Far Cry 2 on: October 23, 2008, 12:22:01 PM
I noticed the line speed read when the main bad guy rambles at you in the beginning.  Felt very rushed.  Otherwise that hasn't bothered me.

On a different note, how important are these diamonds and Jackal tapes?  The diamonds are kind of a PITA to find, but if they help in weapon buying and whatnot, I may need to pick up a guide just for the checklist.  Are there other things to uncover as well?
13032  Gaming / Console / PC Gaming / Re: Bioshock 2 - Sea of Dreams on: October 23, 2008, 12:16:21 PM
The teaser trailer is now on XBLM.
13033  Gaming / Console / PC Gaming / Re: Spider-Man Web of Shadows on: October 22, 2008, 07:24:28 PM
IGN has theirs up: 5.7 for 360, 5.5 for PS3, 5.2 for Wii!  Ouch.

They have two closing comments:

Quote
Closing Comments
In the end, Spider-Man: Web of Shadows is a missed opportunity. Activision, Treyarch, and Shaba were given a blank slate to create whatever Spider-inspired tale they wanted, and they put together a game starring a whiney hero, a foggy story, repetitive gameplay, and a focus on pretty combat combos instead of engaging combat mechanics. Web of Shadows is better than the last Spidey game to make it to the market, but that's not a ringing endorsement. If this game makes your spider-sense tingle in a good way, I'd suggest renting or waiting for a price cut before taking the plunge.

Web of Shadows has its moments of fun, but they're lost in a sea of gafs that True Believers are likely to revile.

Another Take
from Nate Ahearn
Everything Greg mentioned is pretty much spot-on as far as Iím concerned. Web of Shadows is a missed opportunity that will linger in the minds of Web Heads everywhere. For a title that had so much potential with the presentation of the relationship between the red vs. black dichotomy, none of it is used properly. Getting to make a discernible choice via a menu screen could have been more elegantly presented through gameplay actions and the other Marvel characters (including the laughable Peter Parker) are laughable attempts at delivering some of my favorite icons.
Itís made worse by the fact that the combat and general gameplay get stale in a serious hurry. The development team made a valiant effort to give the combat expandability through upgrades but at the end of the day youíre mashing the same damn buttons over and over again. And it doesnít get any better when you change suits.

Technically speaking the game the game doesnít stack up well against other open world titles. The voice acting luckily isnít indicative of the rest of the sound package but the visuals are there to drag it right back down again. The PS3 runs far worse than the 360 version but neither is appealing or stimulating. Lots of screen tearing and slowdown mar the already unattractive textures and player models.

Web of Shadows could have been something truly special. A Spider-Man game not based on a feature film that could truly stand on its own as a solely comic-based creation is an attractive proposition that simply didnít come together.

Here are the Wii comments:

Quote
Closing Comments
In the end, Spider-Man: Web of Shadows is a missed opportunity. Activision and Treyarch were given a blank slate to create whatever Spider-inspired tale they wanted, and they put together a game starring a whiney hero, a foggy story, repetitive gameplay, and a focus on pretty combat combos instead of engaging combat mechanics. Web of Shadows is better than the last Spidey game to make it to the market, but that's not a ringing endorsement. If this game makes your spider-sense tingle in a good way, I'd suggest renting or waiting for a price cut before taking the plunge.

Web of Shadows has its moments of fun, but they're lost in a sea of gafs that True Believers are likely to revile.
13034  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 21, 2008, 09:47:09 PM

Quote from: Scraper on October 21, 2008, 07:31:53 PM

Quote from: semiconscious on October 21, 2008, 07:21:39 PM

Quote from: wonderpug on October 21, 2008, 03:42:31 PM

Quote from: Scraper on October 21, 2008, 02:28:48 PM

The GT review is now up if you guys want to check it out. review

I'm surprised you didn't mention the level rating system.  Did it get changed for the final version?  Namely the problems with finding a specific description word you know you want to use, occasionally having a poor initial screen of description options so that people might pick an inappropriate description out of laziness, and most of all the inability to rate levels you haven't finished--hurting the ability to warn people of bad levels and eliminating the ability to warn people away from completely unplayable or unbeatable levels.

As far as the online portion. I based that off of the beta period. So I don't know if it's up right now or not.

is the online part even activated yet?...

did one last go-round, & i give up - it's wait for the 'official' release for me frown ...

edit: while i liked the review, i'm a bit surprised that the music rated higher than the graphics - while the game might come up short as far as special effects go, the over-all artwork (at least in the beta) is about as polished & distinctive as in any next-gen game i've seen...

The narrator (which is part of the sound score) sold me on giving the games music/sound a high score. Once he started talking I got the feeling that LBP was going to be a quality game and sure enough it was. So when the games sound is your first impression of a game and it creates a good feeling I think that deserves a good score. Also, please don't think that 85 is a bad graphics score. I haven't given too many games a score over 85 in graphics. 

The narrator should come off as quality.  That's ubergenius Stephen Fry.
13035  Gaming / Console / PC Gaming / Re: Fable II Impressions thread on: October 21, 2008, 09:44:27 PM

Quote from: hepcat on October 21, 2008, 07:32:22 PM

psst...HAL linden

Got it.  Maybe stick to physical props from now on, Carrottop.   icon_wink
13036  Gaming / Console / PC Gaming / Re: Spider-Man Web of Shadows on: October 21, 2008, 09:43:21 PM
Gamepro has their review up.  3.5/5.

Quote
THE BOTTOM LINE: Awesome action makes up for several shortcomings including a spastic camera and random technical glitches. Web of Shadows delivers the best combat system of any Spider-Man game to date and intense boss battles to go with it. An imperfect effort, but an entertaining one nonetheless.
13037  Gaming / Console / PC Gaming / Re: Fable II Impressions thread on: October 21, 2008, 06:48:24 PM

Quote from: hepcat on October 21, 2008, 06:04:14 PM

Quote from: Dreamshadow on October 21, 2008, 04:58:19 PM

Quote from: CeeKay on October 21, 2008, 04:09:06 PM

Quote from: hepcat on October 21, 2008, 03:59:26 PM

Picking my copy up at BB in about 30 minutes.  However, I'm a little bothered by two things pointed out in the gamespot review:

1) money is practically meaningless as it's incredibly easy to become rich.  having a sense of accomplishment when I buy some flashy new weapon is one of the highlights of an RPG to me. 

2) death is simply an brief stop in the gameplay and then you're back up and fighting again.  the only penalty appears to be scars you acquire from losing.  if i go evil, this would be meaningless to me. 

I'm still getting it and I'm sure I'll enjoy it.  but those two points are sore spots for me, right now.

Don't forget that you can by businesses and buildings, and from what I've seen they're pretty expensive but I'm not sure what the return on doing so will be.  However, I don't think money was ever a problem in the first game either.  As for dying, I don't think I died once in the first game (or even used the auto-Rez potions), so combat has always been fairly easy if you play smart, remember that you can block and use your potions.  This time around my favorite combat spell, Assassins Rush (teleport a short distance towards or behind your enemy), is missing so that might change things.


My goal is to have a Knight type hero (in Hal's armor) who never loses a fight.  Scars?  Tats?  Whazzat?




"I never wore armor..."


One of the best theme songs of all time.  Not sure how Barney Miller relates, though.
13038  Gaming / Console / PC Gaming / Re: LittleBigPlanet - Play. Create. Share. Now in (somewhat private) beta! on: October 21, 2008, 04:00:03 PM

Quote from: wonderpug on October 21, 2008, 03:42:31 PM

Quote from: Scraper on October 21, 2008, 02:28:48 PM

The GT review is now up if you guys want to check it out. review

I'm surprised you didn't mention the level rating system.  Did it get changed for the final version?  Namely the problems with finding a specific description word you know you want to use, occasionally having a poor initial screen of description options so that people might pick an inappropriate description out of laziness, and most of all the inability to rate levels you haven't finished--hurting the ability to warn people of bad levels and eliminating the ability to warn people away from completely unplayable or unbeatable levels.

This is my biggest problem with playing user-created levels.  Has it been improved in the final version?
13039  Gaming / Console / PC Gaming / Re: Dead Space on: October 21, 2008, 03:50:05 AM

Quote from: Dante Rising on October 21, 2008, 03:12:57 AM

Quote from: Kevin Grey on October 20, 2008, 01:20:13 PM

Finished this up last night.  Final time was 15.5 hours.

Story did pick up in the final few chapters but it was still a weakness.  The material itself is fine but it's like they just took a shotgun approach to the whole thing, trying to hit a little bit of everything.  The game would have been better served if they had spent more time developing key elements that come into play in the last couple of chapters.  There were also a few times where the whole "voiceless avatar" thing totally didn't work and having Isaac completely silent during these moments made them almost a source of unintentional comedy.  
   

They made some rather strange decisions with the story-enhancing audio logs. You would think they would all be immediately recognizable and in the open. Instead a few were locked away behind doors that you needed to use a node to open. One was under a desk, another was hidden within some debris, etc. I'm wondering if I've missed more than a few story elements by not searching the environments with enough detail.

I also think
Spoiler for Hiden:
they could have used the NPCs much better. The few that you do meet really don't drive the story forward. For example, the woman the slits her own throat, the few that die as soon as you enter a room, the one that gives the the telekinesis module, and so on. Just a little more development in this area could have really enhanced the story.

Some disappear.  There's one on the third level that just doesn't generate for some people (myself included).  Annoying to have that blank space, if you're a completionist.
13040  Gaming / Console / PC Gaming / Re: Spider-Man Web of Shadows on: October 21, 2008, 03:45:13 AM

Quote from: Knightshade Dragon on October 21, 2008, 03:37:58 AM

I'm working on a review.  I *WILL* restore my honor with this one.  No rushing.  It may take me a day or two past the release date, but I'll give you my inside take after completing the game. 

A few nuggets though - there is a non-arbitrary set of decisions in the game.  You can go good or evil and it changes the storyline, who your allies are, and the whole story arch really.  The mid-air combat is better than ever. 

I've completely forgotten about your Spider-Man 3 review.  Oh, wait, no...there, I just remembered again.   icon_wink
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