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121  Gaming / Console / PC Gaming / Re: Titan Quest Anniversary Edition [PC] on: August 31, 2016, 07:57:34 PM

Quote from: EngineNo9 on August 31, 2016, 06:09:05 PM

Quote from: Bullwinkle on August 31, 2016, 06:00:40 PM

Do we know if our saves will work in this new version?  This is a game I keep coming back to every few months, and I'm pretty far into it, and I wouldn't want to start over!

Somebody said this in one of the Steam threads:

Quote
I didn't have Titan Quest installed, but after I installed this AE I could select my old chaacter from the old game. Just Awesome !!

So I'm assuming if you had saved an old character to the Steam Cloud it just pulls that in and works like a charm!  Very cool of them to do that.

I'm getting an older version of the character when I load it, which is a bummer.

I'm wondering if I applied a mod somewhere down the line, but I have no idea how to check that.

Steam automatically loads saves to the cloud, right?  It's not something I need to be doing manually, is it?
122  Non-Gaming / Off-Topic / Re: Random Youtube Links Part 1: This time it's random Youtube Links (NSFW) on: August 31, 2016, 07:38:17 PM

Quote from: EngineNo9 on August 31, 2016, 07:03:22 PM

Quote from: Punisher on August 30, 2016, 11:49:27 PM

Quote from: EngineNo9 on August 30, 2016, 09:30:19 PM

Quote from: farley2k on August 29, 2016, 01:01:31 PM

Here is what Thor was up to during Civil War

link to io9 since I can't figure out the direct link to a Facebook video

https://io9.gizmodo.com/so-heres-what-thor-was-up-to-during-civil-war-1785863205

I haven't seen Civil War yet...will this spoil it at all?
dont think so, but depends on how strict you are.
are aware that
Spoiler for Hiden:
thor and hulk are not in it?

No, I was not aware of that.  And the second one is my favorite character so that's a real bummer.

Well, at least it's not a spoiler now.
123  Non-Gaming / Off-Topic / Re: Other than gaming, what are your hobbies? on: August 31, 2016, 06:02:49 PM
Last time I explored a ghost town, I got locked in a jail by Jim Backus.  Good thing I was wearing a belt.
124  Gaming / Console / PC Gaming / Re: Titan Quest Anniversary Edition [PC] on: August 31, 2016, 06:00:40 PM

Quote from: EngineNo9 on August 31, 2016, 05:50:11 PM

The newly rebranded THQ Nordic has surprise launched a new version of Titan Quest on Steam today for the 10th anniversary.  This new version includes a bunch of changes including bringing The Immortal Throne expansion into the game itself as well as lots of bug fixes, performance tweaks, multiplayer updates, balancing, etc.

You can check out the full super huge changelist here:

http://titanquestgame.com/pcchangelog/TQ_AnniversaryEdition_FullChangelog.txt

Oh, and if you already own Titan Quest you get this upgrade for free.  If not, it's on sale at 75% off right now ($5) and is totally worth it for ARPG fans.

Quote
One Question: “Why?”
Before someone comes around asking why we give our games out for free (or almost for free if you want), here’s a quick explanation: After our name change from “Nordic Games” to “THQ Nordic”, we wanted a running start for our new identity and had to think about how to begin the new era with the most positive connotation possible (for a publisher).

So, many months ago, we had a conversation in our marketing department which went something like this:
“Guys, what can we do to make people like us and stay with our brands?”
“Easy, we just have to be grateful. Remember, without them, we would be nothing.”
“And how should we show gratitude?”
“Free stuff… I guess. Everyone likes free stuff.”
“Well then, give them free stuff, for f***’s sake”

So, that’s basically where we are now.

 icon_biggrin

Considering they ported this to mobile not that long ago, I wouldn't be totally surprised to see it also come to consoles at some point.

Do we know if our saves will work in this new version?  This is a game I keep coming back to every few months, and I'm pretty far into it, and I wouldn't want to start over!

Still, pretty awesome move on their part to make it free.
125  Gaming / Console / PC Gaming / Re: Mark McMorris Infinite Air snowboarding [PC/XB1/PS4] on: August 31, 2016, 05:12:47 PM
I liked the Golf Club a lot, but it certainly wasn't everyone's cup of tea.

Given the dearth of snowboarding games lately, there's probably room for two.  But I imagine there's more of a hunger for the arcade side of things.
126  Gaming / Console / PC Gaming / [PC/PS4/XB1] Livelock on: August 30, 2016, 09:19:59 PM
Does anyone know anything about this game Livelock?

It came out today, and a couple of the smaller review sites seem to be spooging over it.

It's a top-down co-op twin stick thing with a scifi setting and lots of explosions, apparently.  You can play one of several killing robots, all with different abilities.

On paper, it doesn't seem like anything special, but a couple of the reviews are so positive, it makes me wonder if they haven't been paid off!  Okay, not really.  But maybe?
127  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 30, 2016, 02:39:26 PM

Quote from: Arclight on August 30, 2016, 11:48:59 AM

It should only scare those away who intended on following the same path. IE: BS'ing their way to success. If they're genuine in their desire for some fringe exploration, failure wont stop them. But the fear of being found out lying, might scare the less sincere in our midst. I still say they have lied.

Well, the flaw in your theory is the assumption that Murray was maliciously lying, which, again, I don't agree with.

But the result will be the same, regardless: The reins will be tightened. Large companies haven't been known for their bold choices, but they'll shy away from projects that do.  Indie companies would collapse under a problem like this, and so will avoid it like the plague.  It'll be interesting to see if Hello Games survives.  I suspect they'll get one more shot, maybe two.
128  Non-Gaming / Off-Topic / Re: RIP: Gene Wilder on: August 29, 2016, 08:22:13 PM
Aw, man.  That sucks.
129  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 29, 2016, 07:37:41 PM

Quote from: TiLT on August 29, 2016, 06:58:04 PM

Quote from: Bullwinkle on August 29, 2016, 04:17:50 PM

Here's something that popped up in one of my feeds today.  A Cracked story about Daikatana.  It's from more than a year ago (he ties it into Destiny at the end), but I think it applies.

5 Things We Learned Making The Biggest Flop In Game History

The whole thing is interesting, but the part where he talks about the failure being why we're playing "Battlecall: Field Of Duty 17" is my fear with coming after Murray.  It's just going to get worse.

NOT that I'm in any way saying that John Romero was a dreamer who talked too much like Molyneux and Murray.  That guy was all hype and a bit of a douche, from what I can tell.

Daikatana was an attempt at a true AAA game. No Man's Sky is a niche game. The reasons people choose to dislike either are not comparable in the slightest, with the former being entirely John Romero's fault, and the latter being a mix between the audience and Sean Murray. The real difference is that Daikatana was a bad game no matter how you looked at it, while No Man's Sky is actually very enjoyable to its niche audience. It's just that the majority of people fall outside of this niche, and the marketing made them believe this wasn't going to be the case.

No, TiLT, there are absolutely comparisons to be made.

Of course there are differences.  There's ego vs enthusiasm for one thing.  There's the tech bubble of the Daikatana age.  There's the fact that it's a shooter vs a space survival/discovery thing.  There's the fact that one guy was named John with long, stupid hair, while the other guy was named Sean with a shaggy, stupid beard (by the end).  If you want to be myopic, there are differences aplenty.

However, there are lessons learned from Daikatana that apply to No Man's Sky as well, and that applies both to the game makers and the increasing number of pitchfork wielders that are mobbing.

Hype, at the very least, was and is a problem for both.  Making promises too early in development is another.  Marketing.  Having one guy be the face of the whole project, too.  I don't know that Murray was turning into a rock star, per se (he didn't have the credits that Romero seemed to have), but he was certainly riding an indie cred wave that has now collapsed around him.

And the lynch mob mentality stifling the ability to try new things in gaming for years, decades to come.  If you've been reading, I've been talking about this a lot.

There's also the fact that, as is mentioned in the article and has been said by others, Daikatana wasn't even that bad of a game.  If the hype of what it was supposed to be hadn't unnaturally inflated expectations, it would have been met with a resounding series of "meh, not bad but not great" reviews.  It wouldn't be seen as a classic of the genre, but it also wouldn't be a contender for "Worst Game of All Time."  

It's looking more and more like No Man's Sky is suffering the same fate.  I've seen multiple "How to Get Your Refund" articles pop up in my news feeds.  The angry videos are far outweighing the specialty niche audience that may enjoy the game (not who it was marketed to, by the way).  No Man's Sky is undoubtedly becoming a poster child for something negative, and to me, that's a shame.  It's going to scare many people away from trying creative things in gaming for many years, IMO, and that sucks.
130  Non-Gaming / Off-Topic / Re: New Star Trek TV series coming 2017 on: August 29, 2016, 06:19:06 PM
Well, you can still hit creative slumps (or have bad writers) even with the smallest of seasons.

Shorter seasons just decrease the likelihood, is all.
131  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 29, 2016, 04:17:50 PM
Here's something that popped up in one of my feeds today.  A Cracked story about Daikatana.  It's from more than a year ago (he ties it into Destiny at the end), but I think it applies.

5 Things We Learned Making The Biggest Flop In Game History

The whole thing is interesting, but the part where he talks about the failure being why we're playing "Battlecall: Field Of Duty 17" is my fear with coming after Murray.  It's just going to get worse.

NOT that I'm in any way saying that John Romero was a dreamer who talked too much like Molyneux and Murray.  That guy was all hype and a bit of a douche, from what I can tell.
132  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/30/16) on: August 29, 2016, 04:59:22 AM
I've only gotten halfway through that first season of Attack on Titan, but once I finish, I imagine I'll pick that one up.
133  Non-Gaming / Off-Topic / Re: New Star Trek TV series coming 2017 on: August 29, 2016, 01:25:36 AM
English television made this switch many years ago.  I don't know if they're the pioneers or anything, it was just with a lot of BBC shows that I started noticing the trend.

It makes for better television, IMO.

First of all, the writers aren't going nuts trying to stretch premises out over so many episodes (over so many seasons), or for comedies, trying to come up with that much fresh material.  It probably makes for a smaller core group of writers, too.

And, because the time commitment is so much smaller, you can lure a better quality of talent to the show.  If they know they're going to be out in just a few months (or weeks), it's much easier to clear up time in the schedule or agree to something just because it sounds like it'd be fun to do.

This seems to be bleeding into network TV, too.  I hope it continues.
134  Non-Gaming / Off-Topic / Re: New Star Trek TV series coming 2017 on: August 28, 2016, 03:31:54 PM


A handful of new details:

Quote
* “Star Trek Discovery’s” lead character, whom we learned earlier this month would be a female, human non-captain Starfleet officer, will be referred to in the series as “Number One,” showrunner Bryan Fuller told me during a radio chat late Saturday.

* Also? The first season of “Star Trek Discovery,” which begins airing in January, will boast only 13 episodes (the shortest live-action season of Star Trek ever produced), but Fuller told me during the same KERN-FM interview he would prefer to produce only 10 “Star Trek Discovery” episodes per year. (Note that Fuller’s other upcoming series, Starz’ “American Gods,” will comprise only nine first-season episodes. And we've only gotten 10 episodes of "Game of Thrones" per year.)

* While Fuller and “Star Trek Into Darkness” screenwriter Alex Kurtzman wrote the first hour of “Star Trek: Discovery,” the second hour was scripted by Nicholas Meyer ("Star Trek II: The Wrath of Khan," “Star Trek IV: The Voyage Home,” “Star Trek VI: The Undiscovered Country”).

* Fuller has hired co-showrunners on the new Trek series in the form of writing team Gretchen Berg & Aaron Harberts, who worked with Fuller on “Wonderfalls” and “Pushing Daisies.” (The duo’s other credits include “Roswell,” “Revenge” and “Reign.”)

* Jesse Alexander (“Alias,” “Heroes,” “Hannibal”) has joined the “Star Trek Discovery” writing staff. So has a TV newcomer, author/playwright Kemp Powers (“The Shooting,” “One Night in Miami”).

* Fuller described TNG/DS9/Voyager/Discovery writer Joe Menosky (“Time’s Arrow,” “Year of Hell”) as Fuller’s “mentor” when Fuller was getting his start as a writer on “Star Trek: Deep Space Nine” and “Star Trek: Voyager.” ( Back in June we learned Menosky, Star Trek novelist Kristen Beyer and TV vet Aron Eli Coleite – the latter worked with Fuller and Alexander on NBC’s “Heroes” -- are all also on the “Star Trek Discovery” writing staff.)

* Did you know every live-action season of “Star Trek” from 1966 to 2005 utilized a minimum of two time-travel episodes per season? It’s true! But Fuller seemed to indicate – at least at first – that the first season of “Star Trek: Discovery” might be the first live-action season of “Star Trek” NOT to utilize time travel.


At first, I wondered if their Number One might be Saavik, but then I realized the timeline doesn't work.  It's probably just a new character.  I'd imagine it won't be a Vulcan, either, to avoid the feeling of BTDT.
135  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: August 28, 2016, 03:12:22 PM
Star Wars Album Covers







MORE
136  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 27, 2016, 08:30:19 PM

Quote from: Arclight on August 27, 2016, 07:54:02 PM

Quote from: Bullwinkle on August 27, 2016, 05:39:11 PM

Quote from: EngineNo9 on August 27, 2016, 05:31:16 PM

Quote from: TiLT on August 27, 2016, 05:11:02 PM

Quote from: EngineNo9 on August 27, 2016, 04:26:15 PM

I'm sorry, when there are never any official words on things there is little to go on but anecdotal evidence.  And there were more than the one person reporting the similar issue in that thread, including people who were able to test and reproduce the error as they discovered new planets. 

If we're not going to report on potentially game breaking bugs, what the fuck do you want to talk about?  I'm still waiting for the multiplayer that you insisted was in the game...

It's not a bug but the result of the discoveries not having been uploaded properly to the servers due to them being overloaded in the first few days. The person who originally reported the problem later got the "lost" discoveries back when his game synced up.

It's kind of fascinating how people will jump all over the dev for saying things that turned out not to be true, but then turn around and not apply the same standards to themselves when spreading rumors about what's true or not in the game (see: the list of missing features someone compiled on Reddit, which was full of features that actually were in the game but which the author just hadn't stumbled upon because of the RNG).

This game's release has been a clusterfuck of the worst kind of internet echo chamber. I normally love following discussions about new games on forums, but this game has been frustrating to follow because of all the people who aren't the target audience shitting all over it, and most of them haven't even played the game to begin with. There's a bizarre form of schadenfreude over the game's release, as if some people are insulted that someone would dare release something that doesn't appeal to them.

Kind of like people who won't admit they were wrong about features they insisted were in the game, but turned out not to be...

Be as defensive as you want, but they clearly stated multiple times that there was multiplayer, that you could fight other players, and see other players.  It's not in the game.  That is a lie.

No.  When he said that, it was probably in the works.  However, later, he said that it wasn't a true multiplayer experience, and that you shouldn't go in looking for that.

As with most games, I stopped following this before release (I picked up on most of the info later, to see what the hubbub was about).  I still got that message loud and clear.

And the fact that there's a Multiplayer label on the back of the box that was later covered up, shows how late in development certain aspects had to be changed.

Stop throwing around the word "lie" when, at the very least, it's unclear if it applies at all.

Let me guess, you're a Lawyer? You'd make a good one.  slywink

Naw, as I mentioned, I'm a creative type.  So I'm getting paid creative dollars.  I wish I was a lawyer.

OTOH, my dad was a lawyer, so I guess by the transitive property that gradeschoolers use, I'm almost a lawyer.
137  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 27, 2016, 05:39:11 PM

Quote from: EngineNo9 on August 27, 2016, 05:31:16 PM

Quote from: TiLT on August 27, 2016, 05:11:02 PM

Quote from: EngineNo9 on August 27, 2016, 04:26:15 PM

I'm sorry, when there are never any official words on things there is little to go on but anecdotal evidence.  And there were more than the one person reporting the similar issue in that thread, including people who were able to test and reproduce the error as they discovered new planets. 

If we're not going to report on potentially game breaking bugs, what the fuck do you want to talk about?  I'm still waiting for the multiplayer that you insisted was in the game...

It's not a bug but the result of the discoveries not having been uploaded properly to the servers due to them being overloaded in the first few days. The person who originally reported the problem later got the "lost" discoveries back when his game synced up.

It's kind of fascinating how people will jump all over the dev for saying things that turned out not to be true, but then turn around and not apply the same standards to themselves when spreading rumors about what's true or not in the game (see: the list of missing features someone compiled on Reddit, which was full of features that actually were in the game but which the author just hadn't stumbled upon because of the RNG).

This game's release has been a clusterfuck of the worst kind of internet echo chamber. I normally love following discussions about new games on forums, but this game has been frustrating to follow because of all the people who aren't the target audience shitting all over it, and most of them haven't even played the game to begin with. There's a bizarre form of schadenfreude over the game's release, as if some people are insulted that someone would dare release something that doesn't appeal to them.

Kind of like people who won't admit they were wrong about features they insisted were in the game, but turned out not to be...

Be as defensive as you want, but they clearly stated multiple times that there was multiplayer, that you could fight other players, and see other players.  It's not in the game.  That is a lie.

No.  When he said that, it was probably in the works.  However, later, he said that it wasn't a true multiplayer experience, and that you shouldn't go in looking for that.

As with most games, I stopped following this before release (I picked up on most of the info later, to see what the hubbub was about).  I still got that message loud and clear.

And the fact that there's a Multiplayer label on the back of the box that was later covered up, shows how late in development certain aspects had to be changed.

Stop throwing around the word "lie" when, at the very least, it's unclear if it applies at all.
138  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 27, 2016, 05:00:08 PM

Quote from: Victoria Raverna on August 27, 2016, 03:29:11 PM

Quote from: Bullwinkle on August 27, 2016, 03:16:16 PM

Quote from: Arclight on August 27, 2016, 04:36:11 AM

He said there were parts of the game in the completed version that weren't. That's not dreaming, that's lying. Straight up, he knew what he was saying.

Show me.

All I've seen him talking about is all of the stuff "You'll be able to do..." which is exactly the kind of thing Molyneux was doing.   The most memorable example for many is the acorn thing.  For the original Fable, he said you'd be able to knock an acorn off of a tree, plant it and come back years later to see a tree.  This turned out to be patently false (at least until Fable II, when there was a mission called "the Golden Acorn").  However, I'm certain that Molyneux was not trying to pull the wool over the gaming public's eyes and say blatantly false things to get people to buy his game, but that he fully intended the acorn thing to be something you could do before somewhere down the line, someone said, "Um, Peter..." and he discovered that it was either impossible to code or was told that with the deadline, you can either have this acorn thing or the character can have arms.

Everything I've seen from the No Man's Sky guy seems to be the same.  He's overly enthusiastic about what he wants to do without thinking through about what's going to make it into the final release.  Hell, he may still be hoping to add all of this stuff in future patches.  Things are cut from game releases at the last minute because they're not quite as ready as the designers hoped they would be.  Many designers and studios learn to not talk about all of this stuff for just this reason, but that hasn't happened here.

Even that quote about being blown away by the people meeting already shows that he's got nothing but enthusiasm for the game, but it blew up in his face.  It could be he finally got the message that he needed to stop talking.  Or, more likely, he needed to focus on patching the game like crazy.  There have been three already and talk about more.

I'm not trying to say it's not disappointing or frustrating that the game isn't quite the promised land we were, er, promised.  And I get that some folks are mad and need someone to blame.  I'm just saying that I don't think the blame should be on Murray for "lying" because it doesn't seem to apply.  And, as I mentioned earlier, if legal action gets taken (even if it fails, which is likely), it's going to put a clamp down on creativity.  Not just on Murray, but other dreamers, too.

https://www.youtube.com/watch?v=Kuz3WETd4ug


https://www.youtube.com/watch?v=Jz1oFNUZ-P0

The guy who made the first video with the "Lying for 8 minutes" title, even says he regrets the title and that he shouldn't be vilified.  Everything in that video I've seen and/or read before and it doesn't change anything.  He's talking about what he's expecting/hoping to have in the game.  He's promising the ideal that's in his head, without considering the consequences if it can't all be delivered.

Notice when he says, "At the moment, you can land on asteroids."  That's one of the few times where you get an indication that he knows some stuff isn't going to make it into the launch build.  I get the impression that, like with Molyneux, people were telling him to stop promising everything, but he can't help himself.

The second one has some nice legal gobbledygook and is well thought out.  And, yes, it shows that a case could be built against Hello Games or Murray.  But just because it can, doesn't mean it should, as I've mentioned.  

He talks about the "Sim City Problem" which is very similar to the Molyneux situation.  He talks about every sim supposed to have been calculated, but then the background system couldn't actually do that.  He then says this mean the public had been lied to.  That's a big leap.  I haven't researched the Sim City thing, but I seem to remember that being an early statement, but that it became clear even before release that it wasn't going to be the case (I remember a similar thing with being able to go from Sim City to following your individual Sims in the Sims game or from Sim Earth to Sim City).  To me, that makes it a clear case of designers having a plan and wanting to fulfill it, but realizing down the road that they won't be able to do it.

Murray and Molyneux (and Will Wright, to a degree) are selling the dream.  And it's because they are excited about the idea of it.  To me, when the guy in the video talks about how careful Murray is about being vague in his comments, it's because the suits had learned from Molyneux's blunders and had a sit down about what to say and what not to say (as the video implies).  This essentially is putting a lid on his enthusiasm, creating the problem. On a larger scale, a lawsuit would do the same damage.

When the guy says he doesn't believe the excuse of an excited developer who didn't know better is a valid one, even for indies, well, that's another big leap into bias territory*.  Molyneux also had suits telling him not to say these things, but he did it anyway.  And it was clear with Molyneux, especially over time, that it was because he just couldn't help himself.  His enthusiasm clearly outweighed the suit-driven shushing.  I believe the same to be true with Murray.

In the end, neither of these videos show him to be lying, though the second at least puts the argument forth in a clear and researched manner.  I just don't agree with it.



*Not to say that I'm not biased either, of course.  And just to point out, I think the game is a beautiful mess, full of promise that hasn't been delivered.  My bias has more to do with the creative side of game creation.  I'm a creative myself, and I can't stand the idea of people killing that side of things.  I do not believe Murray was a snake oil salesman, as the guy calls him, more like a guy who wanted to give people something to cure their ills that turned out to be snake oil (but maybe could still be a cure-all if he adds enough ingredients).
139  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 27, 2016, 03:16:16 PM

Quote from: Arclight on August 27, 2016, 04:36:11 AM

He said there were parts of the game in the completed version that weren't. That's not dreaming, that's lying. Straight up, he knew what he was saying.

Show me.

All I've seen him talking about is all of the stuff "You'll be able to do..." which is exactly the kind of thing Molyneux was doing.   The most memorable example for many is the acorn thing.  For the original Fable, he said you'd be able to knock an acorn off of a tree, plant it and come back years later to see a tree.  This turned out to be patently false (at least until Fable II, when there was a mission called "the Golden Acorn").  However, I'm certain that Molyneux was not trying to pull the wool over the gaming public's eyes and say blatantly false things to get people to buy his game, but that he fully intended the acorn thing to be something you could do before somewhere down the line, someone said, "Um, Peter..." and he discovered that it was either impossible to code or was told that with the deadline, you can either have this acorn thing or the character can have arms.

Everything I've seen from the No Man's Sky guy seems to be the same.  He's overly enthusiastic about what he wants to do without thinking through about what's going to make it into the final release.  Hell, he may still be hoping to add all of this stuff in future patches.  Things are cut from game releases at the last minute because they're not quite as ready as the designers hoped they would be.  Many designers and studios learn to not talk about all of this stuff for just this reason, but that hasn't happened here.

Even that quote about being blown away by the people meeting already shows that he's got nothing but enthusiasm for the game, but it blew up in his face.  It could be he finally got the message that he needed to stop talking.  Or, more likely, he needed to focus on patching the game like crazy.  There have been three already and talk about more.

I'm not trying to say it's not disappointing or frustrating that the game isn't quite the promised land we were, er, promised.  And I get that some folks are mad and need someone to blame.  I'm just saying that I don't think the blame should be on Murray for "lying" because it doesn't seem to apply.  And, as I mentioned earlier, if legal action gets taken (even if it fails, which is likely), it's going to put a clamp down on creativity.  Not just on Murray, but other dreamers, too.
140  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 27, 2016, 02:13:08 AM
I don't think he was lying.  I think he was overenthusiastic.  He's not a charlatan, he just didn't know when to stop promising things without knowing if they could be delivered.

I feel the same about Peter Molyneux, except he never learned the lesson, and we just had to learn to take pretty much anything he said with a grain of salt.

But such is the world of video game creation.  It's not really an actionable offense. Nor should it be.  The second we punish these guys for dreaming, even if they're doing it out loud when they shouldn't, we tell them and anyone else to stop dreaming, and that's when what little creativity which remains in the field will die.
141  Non-Gaming / Off-Topic / Re: Other than gaming, what are your hobbies? on: August 26, 2016, 06:51:00 PM

Quote from: Punisher on August 26, 2016, 06:03:39 PM

Quote from: Bullwinkle on August 26, 2016, 02:02:31 PM

Quote from: Victoria Raverna on August 26, 2016, 06:52:01 AM

Quote from: Dante Rising on August 22, 2016, 10:23:37 PM

Quote from: WalkingFumble on August 20, 2016, 03:52:49 AM

Urban exploring.  

urban exploring? What is that? I have visions of you walking into the wrong alley and getting a beat down for your exploratory nature.

Maybe catching pokemon. smile


Urban exploring is that thing where you go deep into either abandoned structures or get into usually unseen parts of used structures.  It's like city spelunking.

That's pretty cool.
By me that's called trespassing...

Okay, Punisher, maybe take some time before pulling that trigger.

It's not always trespassing.  Or, it's legally malleable, at least.

And, in fact, urban explorers can be a very valuable resource for companies and archeologists.

It's a dangerous hobby, for sure, and I'm sure there are some that cross into grey areas of legality (or right over it), but it's so far away from anything I would ever try, that I can't help but be impressed.


142  Non-Gaming / Off-Topic / Re: Other than gaming, what are your hobbies? on: August 26, 2016, 02:02:31 PM

Quote from: Victoria Raverna on August 26, 2016, 06:52:01 AM

Quote from: Dante Rising on August 22, 2016, 10:23:37 PM

Quote from: WalkingFumble on August 20, 2016, 03:52:49 AM

Urban exploring.  

urban exploring? What is that? I have visions of you walking into the wrong alley and getting a beat down for your exploratory nature.

Maybe catching pokemon. smile


Urban exploring is that thing where you go deep into either abandoned structures or get into usually unseen parts of used structures.  It's like city spelunking.

That's pretty cool.
143  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: August 26, 2016, 04:03:39 AM
That's good news.  It may get me back into the game again, once that's released.
144  Gaming / Console / PC Gaming / Re: Obduction by makers of Myst and Riven! on: August 25, 2016, 07:31:12 PM

Quote from: EngineNo9 on August 25, 2016, 06:55:55 PM

The game looks cool and I think it sounds like if you're a fan of the Myst-type gameplay this is a great one for you.

I'm just annoyed at how many kids are now going to grow up and constantly misspell "abduction".   *Fist Shaking*

I'll be interested to see how many kids are jumping on the "Bring back Myst" bandwagon.  Also, "obduction" is a real word.  It's something to do with ocean and land tectonic plates meeting.  I'm betting it'll tie in.

I've heard nothing but raves for this game.  I almost picked it up, but realized I'd have to clear 20GB to do so.  Possible, of course, but I don't feel like going through that right now.
145  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Deus Ex: Mankind Divided on: August 24, 2016, 06:37:40 PM
Well, I guess I understand why a consumable wouldn't be reusable once you've used it, but it sounded like it was tied to one save, whether you used it or not.  Also, consumables purchased with real money shouldn't be a thing.  At least in this type of game.
146  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: August 24, 2016, 03:59:39 PM
Those were funny, but my favorite bit was that the guy named himself "the-average-gatsby"
147  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Deus Ex: Mankind Divided on: August 24, 2016, 05:24:51 AM
Are you kidding me?!

Square Enix has gotten worse and worse with DLC/Free to Play bullshit since the trend started.  They are some of the worst offenders in the business.
148  Gaming / Console / PC Gaming / Re: [PC/PS4/XBox One] Nine Parchments (Frozenbyte's isometric, co-op wizard blaster) on: August 24, 2016, 05:23:46 AM
I love the idea (and humor) of Magicka, but, yeah, it was a bit of a cumbersome pain in the ass to play.

I hope Frozebyte can recapture some magic with Trine-like graphics and an accessible system.

I root for those guys.
149  Gaming / Console / PC Gaming / Re: [Kickstarter] Hyper Light Drifter on: August 23, 2016, 03:46:13 PM
I went North, and I think I took out the boss up there, but the frustrations you mention are spot on.  The biggest gripe being the save system.  Another problem is that it saves your health state, and you can be stuck at the start of a particularly challenging series of rooms with no health kits and little health, and then you're kind of screwed.  I think you can warp out still, IIRC, but you're basically giving up that area.

The map is mostly useless, except as a vague guide, but I imagine if you're focused on the game (i.e. not coming back to it every once in awhile, but playing through), it could prove a little helpful.

Interestingly, the challenge when fighting monsters is not as frustrating as I thought it would be, at least so far.  Of course, it's hard, but it seems fair in its challenge.  For the most part.  I find the crow things with their fairly random swooping to be frustrating when there's one of them.  When there's a room full of them, I was basically replaying that over and over hoping to luck into a button-mash that got me through.  And some of the room puzzles felt a little unfair.  At one point, after clearing a tough set of rooms, I pushed a button to open a door, and suddenly had to deal with giant sliding blocks that I had to get through to reach the door.  The camera angle made it much too tough to judge, plus there was a little hiccup of a ledge that kept tripping me up.   And of course, I'd be back to fighting through the same set of rooms again.

When it's not frustrating, it's pretty great, though.  And pretty, too.  Screenshots really don't deliver the feel of the game in motion, as you say. 

Sadly, I think the frustrations may outweigh the good stuff in the game for me, though.
150  Gaming / Console / PC Gaming / Re: [Coming to all three major platforms] Titanfall 2 on: August 22, 2016, 06:16:45 PM
The grappling hook was pretty kick ass, I have to say.  I didn't even try the other thing.  I could see it being a standard item, but I'm not sure how they'd map it.  The variable items for the bumpers are a big part of the game.  OTOH, I can't imagine not using it.

They seem to be promoting the SP Campaign a lot, so the hope is strong that it'll be good.  It'll certainly better than what amounted to a tutorial mode in the last game.
151  Gaming / Console / PC Gaming / Re: [Coming to all three major platforms] Titanfall 2 on: August 22, 2016, 01:01:11 AM
Has anyone been playing the multiplayer beta that's been out all weekend (the only times I remembered to download it before today were while I was at the computer, and the were constant errors).

I just played for a few hours (XBone, since that's the controller my hands are familiar with), and I forgot how much I like this game.  Plus, unlike in literally every other shooter I play, I don't completely suck.  Usually, I can climb up the leaderboards (and I mean to the point where I'm grinning if I reach #3) after an initial learning curve, but as soon as I walk away from the game, I'm back to last place again.  In Titanfall, I've consistently been in the top spot for most of the games I've played, if not overall, at least for my team.  I don't know what it is, it just clicks with me.

Anyway, I'm back to being very excited about this.
152  Non-Gaming / Off-Topic / Re: [TV] Amazon Bringing Back THE TICK on: August 20, 2016, 03:04:45 AM
I'm curious to see how the more serious take works out.  I actually really like the inanity of the Tick fused into a world closer to our own with real violence and such.  But it will take some getting used to.

I am not a fan of the Tick's costume, however.  It needs to be a slightly deeper blue and a little less, I don't know, veiny?  It didn't actually look like veins, per se, but there were grooves running through the thing.  I didn't love Warburton's outfit so much, either (too dark and too rubbery), but it was better than this.

But, man, Serafinowicz nailed it.  The voice, the attitude.  He could be beefier, I guess, but I'm okay with his size.  But that voice.  Holy crap, it's just like the cartoon.  I shouldn't be surprised, since he's a good mimic, but I was floored.  Some of it seemed to be done in a looping session afterwards, but he seemed to be able to do it in the scene, too.

I liked Arthur.  I liked the Terror.  And Dot is really cute.

I hope it gets picked up (signs are pointing that way).  I'd definitely watch more.
153  Non-Gaming / Off-Topic / Re: [TV] Amazon Bringing Back THE TICK on: August 19, 2016, 07:23:21 PM
As Engine mentioned here, this is coming to Amazon Prime today, and appears to be quite good.  One review I saw loved the first two incarnations (no mention of the comic), and thinks this is the best one to date.  I'm very excited.
154  Gaming / Console / PC Gaming / Re: New Nintendo Selects (And Maybe a Wishlist?) on: August 19, 2016, 01:53:11 PM

Quote from: katamaris4ever on August 19, 2016, 01:42:23 PM

Quote from: farley2k on August 09, 2016, 06:46:44 PM

Nice.  Lego City: Undercover has been going for around $50 on Amazon so it is nice to see it coming for $20.  Probably my favorite Lego game.



Should I get the Wii U or 3DS version? I'm seeing both being alright.

IIRC, they're not the same game.  I remember spending a lot more time with the Wii U version, and I think it's because it was the better one.
155  Gaming / Console / PC Gaming / Re: Space Hulk: Death Wing - FPS on: August 18, 2016, 01:40:12 AM
If CeeKay is the last post, you know it's resurrection time!
156  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/14/16) on: August 15, 2016, 06:09:20 AM
Maybe Grow Up someday, otherwise, looks like nothing.
157  Non-Gaming / Off-Topic / [movie] Found Footage on: August 14, 2016, 03:39:47 PM
The recent discussion of the upcoming Blair Witch movie recently lead me into the annals of the site to this thread: http://gamingtrend.com/forums/off-topic/okay-enough-with-the-'found-footage'-horror-film-craze-already/.

That made it even more amusing when I saw that someone is making this movie: Found Footage.  It's about a team making the first found footage horror film...in 3D.

At first, I thought it was going to be a parody, like a "Not Another Found Footage Horror Film" kind of thing, but this is way smarter than that.  I was into the discussion about the movie needing a reason why people would continue to film when shit was going down versus the all-too-common rationalization that it's because then the movie would be over.  But it really became a must-see when the woman called the "Jump Scare" one of the most overused cliches in horror (see the linked discussion above for more).

And just when I was getting comfortable with this vibe from the trailer, it got even better.
158  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 13, 2016, 09:22:13 PM

Quote from: Crawley on August 13, 2016, 08:50:12 PM

Had the game on PS4 for a few days. Didn't finally click until yesterday though.

When I got to my second planet (a moon really) I decided I'm going to make it a goal to scan all the life forms. This was a good idea as it focused me on exploring, I learned a lot, and gave a nice cash bonus when I found them all and uploaded the data. One important thing I learned was you don't need to mine everything you see - just a few specific things. Another important thing is finding the signal scanners (boxes with beams shooting out of them). They set up locations on your HUD to find things like monoliths to learn languages, drop pods to increase storage space (so important!), colony outposts (trading + new tech), shelters and some other locations on the planet to check out. By the time I scanned all the life forms on the planet I pretty much felt comfortable with the basics of the game on what I needed to do.

I made a pit stop on this gigantic toxic planet that I couldn't miss seeing from my first two planets. Scanning all the life forms there now too - its going quick as I know what to do. Some neat huge lumbering dog like creatures on that planet but also some very aggressive and fast crab like critters I have to kill right away. I've gotten in to the groove now on what to do so its become kinda fun to explore and find all these locations. No idea how long this will keep me entertained but for now I'm liking the game.

Pro-tip: Learn the quick travel by foot method by initiating a melee attack and then hitting the jump pack jets immediately after. This will save you a lot of headache when traveling by foot. 
Pro-tip: You can use the signal scanner multiple times for the same type of search or different ones. It'll just keep adding new waypoints to your HUD. Just keep crafting those bypass chips and using them on it.

For your first pro-tip:  You need to already be running (Click R3) for this to work.  It takes a bit to get the timing of mele+jump down, but it really does work well.
159  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 12, 2016, 05:50:19 AM

Quote from: msduncan on August 12, 2016, 02:49:28 AM

Quote from: Lordnine on August 12, 2016, 01:21:43 AM

Quote from: Bullwinkle on August 12, 2016, 12:31:59 AM

Where the hell do you get "fail" from that?  I see Sterling's review again, and some Polygon grumbling, but everyone else is cautiously positive.
Currently sitting at a 70% on metacritic, which is generally considered pretty low.  For what its worth, I have enjoyed many games in the 70 percentile range but many people consider anything lower than 80 untouchable.

This is what I'm saying.   

This will be the first sub-80% game I've bought in years.

Really?? You've missed some great games.

First of all, I don't consider a score in the 70s to be "pretty low."  "Pretty low" is 60s and 50s.  Especially with a game that's divisive like NMS.

Even when this was announced at E3 some people were really excited and others were completely underwhelmed.  This was always a game that was, at the very least, either going to really dazzle some folks and bore the tears out of others.  If you look at the range of scores on the aggregate sites, there are 9s and there are 7s and most fall right in between.  And then Sterling's 5 is pulling the average down.

There are moments of amazement here, and it's getting people talking, which is great.  Most of the reviews I've seen acknowledge that and then weigh in on whether or not that was enough for them with the other gameplay involved.
160  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 12, 2016, 12:31:59 AM

Quote from: msduncan on August 11, 2016, 11:26:30 PM


When this game was first announced by Hello Games, I assumed that it would be the price of your typical indie title (20 to 30 bucks).    When Sony waded in and it suddenly became a AAA title with a AAA title price tag, I worried that the small team that was developing it would fall on their face when it came to delivering a full AAA price title. 

According to critics, they have indeed failed.   

link

I'm still getting it.   Hell, I've waited on this game for YEARS so I'm not about to back out now.   It's like I *have* to play it now.   

Where the hell do you get "fail" from that?  I see Sterling's review again, and some Polygon grumbling, but everyone else is cautiously positive.

This was never a AAA title, Sony's involvement or not.  A $60 price tag does not mean AAA.  AAA is a term referring to the resources, both financial and human-based, behind it.  This was still a small team putting a game together, no matter how much money Sony gave them.

I do think it may be overpriced, but the enthusiasm for the game continued to mount, over time, so the number crunchers must have deemed it viable.  We'll see.
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