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1  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Deus Ex: Mankind Divided on: Today at 06:37:40 PM
Well, I guess I understand why a consumable wouldn't be reusable once you've used it, but it sounded like it was tied to one save, whether you used it or not.  Also, consumables purchased with real money shouldn't be a thing.  At least in this type of game.
2  Non-Gaming / Off-Topic / Re: This Is Fun Pt 3: This Time It's Personal! (possibly NSFW) on: Today at 03:59:39 PM
Those were funny, but my favorite bit was that the guy named himself "the-average-gatsby"
3  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Deus Ex: Mankind Divided on: Today at 05:24:51 AM
Are you kidding me?!

Square Enix has gotten worse and worse with DLC/Free to Play bullshit since the trend started.  They are some of the worst offenders in the business.
4  Gaming / Console / PC Gaming / Re: [PC/PS4/XBox One] Nine Parchments (Frozenbyte's isometric, co-op wizard blaster) on: Today at 05:23:46 AM
I love the idea (and humor) of Magicka, but, yeah, it was a bit of a cumbersome pain in the ass to play.

I hope Frozebyte can recapture some magic with Trine-like graphics and an accessible system.

I root for those guys.
5  Gaming / Console / PC Gaming / Re: [Kickstarter] Hyper Light Drifter on: August 23, 2016, 03:46:13 PM
I went North, and I think I took out the boss up there, but the frustrations you mention are spot on.  The biggest gripe being the save system.  Another problem is that it saves your health state, and you can be stuck at the start of a particularly challenging series of rooms with no health kits and little health, and then you're kind of screwed.  I think you can warp out still, IIRC, but you're basically giving up that area.

The map is mostly useless, except as a vague guide, but I imagine if you're focused on the game (i.e. not coming back to it every once in awhile, but playing through), it could prove a little helpful.

Interestingly, the challenge when fighting monsters is not as frustrating as I thought it would be, at least so far.  Of course, it's hard, but it seems fair in its challenge.  For the most part.  I find the crow things with their fairly random swooping to be frustrating when there's one of them.  When there's a room full of them, I was basically replaying that over and over hoping to luck into a button-mash that got me through.  And some of the room puzzles felt a little unfair.  At one point, after clearing a tough set of rooms, I pushed a button to open a door, and suddenly had to deal with giant sliding blocks that I had to get through to reach the door.  The camera angle made it much too tough to judge, plus there was a little hiccup of a ledge that kept tripping me up.   And of course, I'd be back to fighting through the same set of rooms again.

When it's not frustrating, it's pretty great, though.  And pretty, too.  Screenshots really don't deliver the feel of the game in motion, as you say. 

Sadly, I think the frustrations may outweigh the good stuff in the game for me, though.
6  Gaming / Console / PC Gaming / Re: [Coming to all three major platforms] Titanfall 2 on: August 22, 2016, 06:16:45 PM
The grappling hook was pretty kick ass, I have to say.  I didn't even try the other thing.  I could see it being a standard item, but I'm not sure how they'd map it.  The variable items for the bumpers are a big part of the game.  OTOH, I can't imagine not using it.

They seem to be promoting the SP Campaign a lot, so the hope is strong that it'll be good.  It'll certainly better than what amounted to a tutorial mode in the last game.
7  Gaming / Console / PC Gaming / Re: [Coming to all three major platforms] Titanfall 2 on: August 22, 2016, 01:01:11 AM
Has anyone been playing the multiplayer beta that's been out all weekend (the only times I remembered to download it before today were while I was at the computer, and the were constant errors).

I just played for a few hours (XBone, since that's the controller my hands are familiar with), and I forgot how much I like this game.  Plus, unlike in literally every other shooter I play, I don't completely suck.  Usually, I can climb up the leaderboards (and I mean to the point where I'm grinning if I reach #3) after an initial learning curve, but as soon as I walk away from the game, I'm back to last place again.  In Titanfall, I've consistently been in the top spot for most of the games I've played, if not overall, at least for my team.  I don't know what it is, it just clicks with me.

Anyway, I'm back to being very excited about this.
8  Non-Gaming / Off-Topic / Re: [TV] Amazon Bringing Back THE TICK on: August 20, 2016, 03:04:45 AM
I'm curious to see how the more serious take works out.  I actually really like the inanity of the Tick fused into a world closer to our own with real violence and such.  But it will take some getting used to.

I am not a fan of the Tick's costume, however.  It needs to be a slightly deeper blue and a little less, I don't know, veiny?  It didn't actually look like veins, per se, but there were grooves running through the thing.  I didn't love Warburton's outfit so much, either (too dark and too rubbery), but it was better than this.

But, man, Serafinowicz nailed it.  The voice, the attitude.  He could be beefier, I guess, but I'm okay with his size.  But that voice.  Holy crap, it's just like the cartoon.  I shouldn't be surprised, since he's a good mimic, but I was floored.  Some of it seemed to be done in a looping session afterwards, but he seemed to be able to do it in the scene, too.

I liked Arthur.  I liked the Terror.  And Dot is really cute.

I hope it gets picked up (signs are pointing that way).  I'd definitely watch more.
9  Non-Gaming / Off-Topic / Re: [TV] Amazon Bringing Back THE TICK on: August 19, 2016, 07:23:21 PM
As Engine mentioned here, this is coming to Amazon Prime today, and appears to be quite good.  One review I saw loved the first two incarnations (no mention of the comic), and thinks this is the best one to date.  I'm very excited.
10  Gaming / Console / PC Gaming / Re: New Nintendo Selects (And Maybe a Wishlist?) on: August 19, 2016, 01:53:11 PM

Quote from: katamaris4ever on August 19, 2016, 01:42:23 PM

Quote from: farley2k on August 09, 2016, 06:46:44 PM

Nice.  Lego City: Undercover has been going for around $50 on Amazon so it is nice to see it coming for $20.  Probably my favorite Lego game.



Should I get the Wii U or 3DS version? I'm seeing both being alright.

IIRC, they're not the same game.  I remember spending a lot more time with the Wii U version, and I think it's because it was the better one.
11  Gaming / Console / PC Gaming / Re: Space Hulk: Death Wing - FPS on: August 18, 2016, 01:40:12 AM
If CeeKay is the last post, you know it's resurrection time!
12  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/14/16) on: August 15, 2016, 06:09:20 AM
Maybe Grow Up someday, otherwise, looks like nothing.
13  Non-Gaming / Off-Topic / [movie] Found Footage on: August 14, 2016, 03:39:47 PM
The recent discussion of the upcoming Blair Witch movie recently lead me into the annals of the site to this thread: http://gamingtrend.com/forums/off-topic/okay-enough-with-the-'found-footage'-horror-film-craze-already/.

That made it even more amusing when I saw that someone is making this movie: Found Footage.  It's about a team making the first found footage horror film...in 3D.

At first, I thought it was going to be a parody, like a "Not Another Found Footage Horror Film" kind of thing, but this is way smarter than that.  I was into the discussion about the movie needing a reason why people would continue to film when shit was going down versus the all-too-common rationalization that it's because then the movie would be over.  But it really became a must-see when the woman called the "Jump Scare" one of the most overused cliches in horror (see the linked discussion above for more).

And just when I was getting comfortable with this vibe from the trailer, it got even better.
14  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 13, 2016, 09:22:13 PM

Quote from: Crawley on August 13, 2016, 08:50:12 PM

Had the game on PS4 for a few days. Didn't finally click until yesterday though.

When I got to my second planet (a moon really) I decided I'm going to make it a goal to scan all the life forms. This was a good idea as it focused me on exploring, I learned a lot, and gave a nice cash bonus when I found them all and uploaded the data. One important thing I learned was you don't need to mine everything you see - just a few specific things. Another important thing is finding the signal scanners (boxes with beams shooting out of them). They set up locations on your HUD to find things like monoliths to learn languages, drop pods to increase storage space (so important!), colony outposts (trading + new tech), shelters and some other locations on the planet to check out. By the time I scanned all the life forms on the planet I pretty much felt comfortable with the basics of the game on what I needed to do.

I made a pit stop on this gigantic toxic planet that I couldn't miss seeing from my first two planets. Scanning all the life forms there now too - its going quick as I know what to do. Some neat huge lumbering dog like creatures on that planet but also some very aggressive and fast crab like critters I have to kill right away. I've gotten in to the groove now on what to do so its become kinda fun to explore and find all these locations. No idea how long this will keep me entertained but for now I'm liking the game.

Pro-tip: Learn the quick travel by foot method by initiating a melee attack and then hitting the jump pack jets immediately after. This will save you a lot of headache when traveling by foot. 
Pro-tip: You can use the signal scanner multiple times for the same type of search or different ones. It'll just keep adding new waypoints to your HUD. Just keep crafting those bypass chips and using them on it.

For your first pro-tip:  You need to already be running (Click R3) for this to work.  It takes a bit to get the timing of mele+jump down, but it really does work well.
15  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 12, 2016, 05:50:19 AM

Quote from: msduncan on August 12, 2016, 02:49:28 AM

Quote from: Lordnine on August 12, 2016, 01:21:43 AM

Quote from: Bullwinkle on August 12, 2016, 12:31:59 AM

Where the hell do you get "fail" from that?  I see Sterling's review again, and some Polygon grumbling, but everyone else is cautiously positive.
Currently sitting at a 70% on metacritic, which is generally considered pretty low.  For what its worth, I have enjoyed many games in the 70 percentile range but many people consider anything lower than 80 untouchable.

This is what I'm saying.   

This will be the first sub-80% game I've bought in years.

Really?? You've missed some great games.

First of all, I don't consider a score in the 70s to be "pretty low."  "Pretty low" is 60s and 50s.  Especially with a game that's divisive like NMS.

Even when this was announced at E3 some people were really excited and others were completely underwhelmed.  This was always a game that was, at the very least, either going to really dazzle some folks and bore the tears out of others.  If you look at the range of scores on the aggregate sites, there are 9s and there are 7s and most fall right in between.  And then Sterling's 5 is pulling the average down.

There are moments of amazement here, and it's getting people talking, which is great.  Most of the reviews I've seen acknowledge that and then weigh in on whether or not that was enough for them with the other gameplay involved.
16  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 12, 2016, 12:31:59 AM

Quote from: msduncan on August 11, 2016, 11:26:30 PM


When this game was first announced by Hello Games, I assumed that it would be the price of your typical indie title (20 to 30 bucks).    When Sony waded in and it suddenly became a AAA title with a AAA title price tag, I worried that the small team that was developing it would fall on their face when it came to delivering a full AAA price title. 

According to critics, they have indeed failed.   

link

I'm still getting it.   Hell, I've waited on this game for YEARS so I'm not about to back out now.   It's like I *have* to play it now.   

Where the hell do you get "fail" from that?  I see Sterling's review again, and some Polygon grumbling, but everyone else is cautiously positive.

This was never a AAA title, Sony's involvement or not.  A $60 price tag does not mean AAA.  AAA is a term referring to the resources, both financial and human-based, behind it.  This was still a small team putting a game together, no matter how much money Sony gave them.

I do think it may be overpriced, but the enthusiasm for the game continued to mount, over time, so the number crunchers must have deemed it viable.  We'll see.
17  Non-Gaming / Off-Topic / Re: New Star Trek TV series coming 2017 on: August 11, 2016, 09:50:49 PM

Quote from: rittchard on August 11, 2016, 04:56:25 PM

OMG another freaking PREQUEL, seriously?  Why why why?  Didn't they get the message with Enterprise?

Hopefully it's what I heard before and each season will be set in a different timeline or something like that.  And not that I'm complaining, but why all the emphasis on gay characters?  How does that matter at all for STAR TREK!?!!? 


Well, there has been an underlying current of acceptance in Star Trek.  Homogenization, even.  Okay, that came out more punny than I intended, but you know what I mean.  Not that you'd know that from the furor over a female captain, but whatever.

But, yeah, it does seem like we're focusing a little too much on what should just be a given and not even addressed.  You don't really see the love lives of non-major characters much otherwise. 

I know they thought they were being subtle with the Sulu thing in the new movie, but they lingered on the family for quite a bit before cutting to Kirk and his accepting smile.

Spoiler for Hiden:
Of course, it did set up something to make the attack on the station more personal, later in the movie, but you didn't know that while watching them together.

I liked the nod to Takei (even if he didn't, which I understand), but it really should have been more of a throwaway moment, maybe.

As for the prequel thing, Fuller did make a point of saying that it's only 10 years before the five year mission, so there's plenty to connect it visually and thematically.  It won't feel too prequelly, and it won't have the looming shadows of the Enterprise crew hanging over it.
18  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 11, 2016, 02:34:04 PM

Quote from: Arclight on August 11, 2016, 10:37:47 AM

Hype to me means, puffing something up to the max of realistic expectations, venturing into stratosphere type excellence. Hype is just B.S. to me. Marketing special forces. smile
Why we even continue to be disappointed after months of un-realistic expectations being pumped at us as a norm in the game.? We all know its hype, but yet for some strange reason we get disappointed when the hype materializes into nothing more than hot air once the game is in your hands.??

We know by now that not all games will appeal to all players. Why do we still hold out for hope of the game being everything the marketers tell us it is.? Some will hate, some will love, and some, probably most, will ride the middle view.

This poor games has been shelled by hype artillery. Its almost a rubble in people's minds, and yet they haven't even loaded it up themselves.??

I'll just say that the game looks interesting enough by my own standards, and like all of you, I will buy it, and in the end, make up my own mind.


I don't know that hype is the problem.  It actually sounds like the game comes close to living up to the stuff it hyped.  It's just that there are these other aspects as well and that, in the end, the sameness of the mechanics (despite the hyped and real variety in worlds) become numbing.  Apparently, I should say, because I still haven't played it.
19  Non-Gaming / Off-Topic / Re: HarmonQuest on: August 11, 2016, 06:43:51 AM

Quote from: EngineNo9 on August 11, 2016, 05:25:09 AM

Quote from: Bullwinkle on August 05, 2016, 04:15:14 PM

Here's the drawback.  This is on the subscription service SeeSo (I got it through Amazon Prime).  The first episode is free on YouTube: https://www.youtube.com/watch?v=-cuqqHGpRDE  It looks like you might be able to troll for more, if you search.  Seriously, this is worth it, IMO.  Try the first episode and see.

Yeah, that's the killer.  I already subscribe to Netflix, Amazon Prime and Hulu, I'm not adding another service just for one new show.

I get that.  Fortunately, for me, I already had Seeso (through Prime) for access to Darkplace, Man to Man with Dean Lerner, Mighty Boosh, IT Crowd (including the recent, long episode), Snuffbox, Count Arthur Strong and a few others, too.  I don't know how regularly they add stuff, but I've gotten a decent amount out of it so far.
20  Gaming / Console / PC Gaming / [PS4?!] Orc Slayer - Lowest Review Score Ever on: August 10, 2016, 08:48:53 PM


Yep, 0.000001 out of 5, which is so much worse than just a 0 (though, technically he gives it a 0 on the review page).  That score is more insulting than nothing.  It's like leaving a dollar tip for a $100 meal.  Just enough to let the waitress know that you didn't forget to tip, but so low as to be insultingly bad.

And just in case you think it's a glitch, here are some quotes from the review:

Quote
I hope Metacritic doesnít hate me too much for doing this, because Iím not sure its grading scale actually allows for this, but Orc Slayer is the sorriest excuse for a game that I have ever played, with no exceptions, Yes, that includes stuff like Superman 64 and Ninjabread Man. In that context, half a star is too generous for it. Yep. Orc Slayer is a 0/5 game, through and through, and I am embarrassed for having ever played it.

Quote
Itís utterly inept from the moment you load it up.

Quote
Not just because the font is so ugly that after witnessing it I felt the need to claw my eyes out, but also because the text was written by someone who could only be deemed illiterate.

Quote
in battling them, thatís about the point where youíll be wishing for a lobotomy, just so you can escape what youíre witnessing.

Quote
the projectiles donít register as connecting with the enemy, even when firing at it point blank. This is offset though, because on your side is the enemy AI

Quote
Thereís no real attempt to even do something interesting, different, or creative.

Wow.

21  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 10, 2016, 05:54:04 PM

Quote from: naednek on August 10, 2016, 04:57:44 PM

Quote from: Bullwinkle on August 10, 2016, 03:13:14 PM

Huh.  I still didn't know about the survival stuff, until I just read it in your post.  Yeah, that's a big strike against the game, if that's the case.  I have no interest in survival games.  Like you, I've tried them, and they're just not for me.

For me, my interest was all about the exploration.  In fact, the potential for that is so good, I'm hoping to hear that the survival stuff is very simple and just sprinkled into the game, because I'd like to enjoy it.

Not sure if you were paying attention to the trailers the last month, but more and more it screamed survival in space than explore in space.  Sorry collecting items and constantly meeting checklists in order to survive doesn't scream fun for me.  I'm willing to try it once it's below $15.  i think we'll see a big price drop soon.  It already has a limited audience based on the type of game.  I'd argue the hype enticed people to buy who wouldnt normally buy it. 

So.. you can't reload your gun in game?  has to be done in a menu?  Wow.

I've been in media lockdown, actually, so I didn't see any of the recent trailers.
22  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 10, 2016, 03:13:14 PM
Huh.  I still didn't know about the survival stuff, until I just read it in your post.  Yeah, that's a big strike against the game, if that's the case.  I have no interest in survival games.  Like you, I've tried them, and they're just not for me.

For me, my interest was all about the exploration.  In fact, the potential for that is so good, I'm hoping to hear that the survival stuff is very simple and just sprinkled into the game, because I'd like to enjoy it.
23  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/10/16) on: August 10, 2016, 06:07:42 AM

Quote from: TiLT on August 10, 2016, 04:52:26 AM

Quote from: EngineNo9 on August 09, 2016, 09:18:32 PM

I highly doubt that players are going to be able to play together.  There is a reason they have always been so vague about it and are now really trying to downplay it and saying that "We do have some online features and easter eggs so people can know they are playing in the same universe. It's about cool "moments"" rather than just coming out and saying "you can be on the same planet with each other" or "you can fly together".

And the fact that both players wouldn't see changes to mining nodes, plants, animals or enemies would mean that you are basically seeing completely different versions of the game.  The second player could be standing on something that is invisible in yours, or walking through something that is there on yours but not theirs.  This is really basic multiplayer functionality, and if it's not there it is just going to be completely out of sync.

Your speculation, while fine in isolation, is pointless when Sean Murray has said multiple times, in no uncertain terms, that you can meet and interact with other players. Among other things, he's said that the only way to know what your character looks like is to meet other players, though the game won't ever tell you that it's a player and not an NPC you're looking at. Speculate all you want, but as long as Murray isn't replying to this discussion (and he's being very active on social media these days, replying to all kinds of stuff) we can reasonably safely assume that the plans haven't changed, but that there is some other reason those two players haven't met. For all we know, it could be related to the stuff at the center of the galaxy. It's more likely it has to do with the hammered servers.

http://www.eurogamer.net/articles/2016-08-10-no-mans-sky-players-meet-at-the-same-location-but-cant-see-each-other

There are possible reasons for this, but it does seem odd that the two guys connected when one saw the other on a planet, went to the same exact spot and...nothing.

Again, though, it's not the point of the game.
24  Gaming / Console / PC Gaming / Re: Dead Rising 1 & 2 re-releases [PC, XB1, PS4] on: August 10, 2016, 01:02:06 AM

Quote from: JCC on August 09, 2016, 11:40:35 PM

The only remastering I want is for them to give me the option to play without a time limit.

YES!
25  Non-Gaming / Off-Topic / Re: [netflix] Luke Cage on: August 09, 2016, 07:33:51 PM
Yeah, I really enjoyed both DD and JJ.  I have to say that while I thought the actor playing Luke Cage was amiable, I didn't necessarily love the character the way I have in some comics.  This series seems like it'll take him in a direction that could change that.
26  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 09, 2016, 02:25:57 PM

Quote from: Victoria Raverna on August 09, 2016, 11:42:01 AM

Seem like the game is a failure. With 311 user ratings, the game (PS4 version) so far got 4.3 user score on metacritic.

I have no idea if this game will be good or not, but I've noticed a trend here to want it to fail.  This statement is one of the most ridiculous extensions of that I've seen.  It's a far cry from 311 people a smidge through day one (and I'll bet some were irked they had to download a massive patch first) and failure.  Holy crap.
27  Gaming / Console / PC Gaming / Re: What are you buying this week? (8/10/16) on: August 08, 2016, 04:38:45 PM
I hope to get No Man's Sky, but I'm waiting to see how it shakes out.
28  Non-Gaming / Off-Topic / Re: [movie] Star Trek - Beyond on: August 08, 2016, 02:41:50 PM
I think you were meant to imagine how TOS would change slightly with the new timeline and characters on your own.  How would the original episodes ("episodic," get it?) would look and feel in this new environment. 

The timeline he mentions lines up with when the series ended, so it gives us a place in time to picture and build from.  They couldn't very well show us three seasons worth of episodes in the movie, and they really didn't want to dip back into the retcon well, I imagine.
29  Non-Gaming / Off-Topic / Re: [Movie] Suicide Squad on: August 08, 2016, 02:36:48 PM

Quote from: farley2k on August 08, 2016, 01:43:43 PM

Good or bad there will probably be more of them because....well money

Suicide Squad breaks box office record with $135.1 million debut

Quote
According to BoxOffice Pro, Suicide Squad has set the new record for an August movie debut, earning $135.1 million at the domestic box office and close to $250 million overseas. Before Suicide Squad, Disney and Marvel previously held the top spot with Guardians of the Galaxy in 2014, which brought in $93 million during its opening weekend.

That's not enough money, though.  I'm betting they won't maintain that.  It may not be a flop (like BvS), but it's still a long way from a hit and will likely still be a disappointment.

OTOH, if Justice League and Wonder Woman do well (and can make up for the bad taste DC films have been leaving in people's mouths), then we may see a sequel.  This opening weekend shows there's something there that people want to see (even if it's just HQ in short shorts).  Or maybe a solo Harley movie.
30  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 07, 2016, 06:40:29 PM

Quote from: naednek on August 07, 2016, 04:58:32 PM

Quote from: Bullwinkle on August 05, 2016, 08:20:53 PM

Quote from: EngineNo9 on August 05, 2016, 07:28:28 PM

Quote from: Bullwinkle on August 05, 2016, 03:43:20 PM

I had the same impression.  When I read he'd rushed to the center, I stopped paying attention.

He specifically said he did not speed run to the center. 


Right, but neither did I.

Despite what he may have said later that he still had to do, he made a point of saying he finished the game in 30 hours, which, given the type of game this is, means he rushed to do so.

Or Sean Murray had overhyped the game as he has done, and the fact that his studio has run into several problems during development... it wouldn't be a stretch to assume he's been lying much about his game as developers do.

Certainly a possibility, but my point is that I'll wait to hear that from reliable sources instead of some guy who's done the equivalent of posting "FIRST" on the internet.
31  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 06, 2016, 12:32:54 AM

Quote from: Lordnine on August 05, 2016, 10:41:14 PM

Quote from: Bullwinkle on August 05, 2016, 08:20:53 PM

Quote from: EngineNo9 on August 05, 2016, 07:28:28 PM

Quote from: Bullwinkle on August 05, 2016, 03:43:20 PM

I had the same impression.  When I read he'd rushed to the center, I stopped paying attention.

He specifically said he did not speed run to the center. 


Right, but neither did I.

Despite what he may have said later that he still had to do, he made a point of saying he finished the game in 30 hours, which, given the type of game this is, means he rushed to do so.

What percentage of an open world game do you need to have finished to NOT have rushed to the ending?  I find that open world games tend to have a ridiculous amount of pointless filler that I would just soon not experience.

Okay, did I miss something or was the entire point of this article and your posting it that he "has already reached the center of the universe and "finished" the game after only 30 hours of play time" and that this was a disappointingly short amount of time for such a game?

My counterpoint to that is that, by design, this is a game meant to be savored and taken time with to explore the countless worlds and environments and maybe someday get to an ending (honestly, I didn't even think this game would have an ending).  If this guy has gone out of his way to get it early, he's already of a certain mentality that seems to go against what this game is trying to achieve.  If he's then posting about how quickly he finished it, regardless of how slowly and carefully he says he did it, he's missed the point of the game and therefore I'm going to move on from what he might have to say.

It's entirely possible, of course, that I missed the point of this game or don't understand what it offers, but I don't think I'm that far off the mark.

It's also possible that the game will be terrible or just not as interesting as I'm hoping it'll be, in which case, I'll probably be done well before the 30 hour mark.
32  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 05, 2016, 08:20:53 PM

Quote from: EngineNo9 on August 05, 2016, 07:28:28 PM

Quote from: Bullwinkle on August 05, 2016, 03:43:20 PM

I had the same impression.  When I read he'd rushed to the center, I stopped paying attention.

He specifically said he did not speed run to the center. 


Right, but neither did I.

Despite what he may have said later that he still had to do, he made a point of saying he finished the game in 30 hours, which, given the type of game this is, means he rushed to do so.
33  Non-Gaming / Off-Topic / HarmonQuest on: August 05, 2016, 04:15:14 PM
Holy crap, I'm loving this show.

If you've watched any Dan Harmon stuff, but especially if you've seen the documentary Harmontown, you'll have an idea what to expect here, but I'll give you the gist.

After the brouhaha of the gas leak season of Community, Dan Harmon went on tour with a live show called HarmonTown.  He had people who went with him on the road, one of whom was a geeky schlub of a fellow (who became the real hero of the documentary) named Spencer Crittenden.  Spencer looks like a guy who used to work at Blockbuster video, but now has nowhere to argue about how faulty the Predator suit would be if you had the microwave on.  His role on the road trip was Dungeon Master.

That's right, Dan Harmon used to play abbreviated sessions of D&D (or, really, Pathfinder) in front of an audience.  It wasn't the whole show, but it was a lot of fun.  Well, now it's the whole show.  And it's even more fun.

Each week, they have a guest star who pops in for a location-specific character before sending the party on its way to the next part of the quest.   The episodes are filmed with the cast sitting at a table in front of an audience, but drops into some pretty decent animation when telling the story of the quest.

The regulars are Harmon himself, his wife, actress Erin McGathy and Jeff Bryan Davis, who was the narrator on HarmonTown (and is funny and very good on the show, but who I think would irritate the hell out of me in real life).  But, as Harmon says each episode, the real star of the show is Spencer Crittenden.

Watching Spencer work is like magic.  He seems like he's going to be awkward and too serious (and maybe not be able to keep up with the funny people).  Instead, he is quick witted, and clever and always in control while never making it look like he's always in control.  Just like the perfect DM.

Watch how he handles it when Jeff Bryan Davis asks him if the two people he's trying to attack are in a line, for example.

The energy of this group is fantastic, and the natural comedy of it brings out guffaws like I haven't had in a long time.  I'm only halfway through, but so far the guests have been great (with the exception being Chelsea Peretti, who I don't like on the best of days, and who barely committed to this, but the episode was still a lot of fun).

Here's the drawback.  This is on the subscription service SeeSo (I got it through Amazon Prime).  The first episode is free on YouTube: https://www.youtube.com/watch?v=-cuqqHGpRDE  It looks like you might be able to troll for more, if you search.  Seriously, this is worth it, IMO.  Try the first episode and see.
34  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 05, 2016, 03:43:20 PM
I had the same impression.  When I read he'd rushed to the center, I stopped paying attention.

Even so, 30 hours is not even close to unreasonable for a $60 game.

It's just that we're expecting more from something so free roamy.
35  Gaming / Console / PC Gaming / Re: New Quake HD gameplay on: August 05, 2016, 03:40:45 PM
I loved the eyeball room.
36  Gaming / Portable Gaming & Apps / Re: "To the Moon HD" headed to Android and ios on: August 04, 2016, 10:55:11 PM

Quote from: farley2k on August 04, 2016, 09:08:09 PM

To the Moon' heads to iOS, Android in HD

Quote
To the Moon is a heartwarming RPG that landed on PC in 2011 and quickly found success, garnering multiple accolades including a nomination at the 2012 Independent Games Festival. In 2017, mobile players will get the chance to play To the Moon in an HD, remastered version coming from Ragnarok Online developer XD Network. The iOS and Android editions feature updated mechanics and a softer overall design: The original game's sharp pixel edges have been smoothed out in a painting-inspired art style.

https://youtu.be/FijC4YlItKg

This is not at all an RPG, but it is simply fantastic and charming.
37  Gaming / Console / PC Gaming / Re: Free keys for Gaming Trend forum-goers for Lawbreaker Closed Alpha on: August 03, 2016, 06:39:38 PM

Quote from: EngineNo9 on August 03, 2016, 06:19:24 PM

Quote from: Knightshade Dragon on August 03, 2016, 06:12:58 PM

Oh hai there.  how would you like some codes for this weekend's closed-Alpha for Lawbreakers?   While we are working on giving away some in our other social media channels, these are just for you, our loyal forum readers.   Try to mark them off as you use them so others can have a shot.   Enjoy!

FXAG4-GITGX-GGPWE               5H0JV-P7NIG-ZC39P            N6DJM-VG7ZT-BKCNZ            ZXZWY-KP75Q-7K0WP
X6K6W-8YQQ4-QPKWX               V33WR-GZCC4-AVX7P            XTBKI-CDM6V-M4820            TD9G9-E8MJ8-BYAKZ
MLVJE-W4WA4-BBNLB               7332R-FCNDT-LL6VQ            NCF02-VY448-WX05L            JE9VB-9MDNC-GJNHT
L0T43-MHTL0-V89WF               0HJ52-2LX74-P5YD3            B8T8I-EG2CZ-63J95            J9Z0E-KYR7N-YQLCD
XN28E-T57CZ-7I2HF               J9KA0-Q5AVJ-6P8HB            WDNKZ-39RNY-7W6K9            PRD5R-DZRQD-LX36Q
CTP7L-3P93T-9YKNP               T5DLW-35AIJ-JDWTG            QFL2Q-EN4D0-3E52C            B9KZX-DCCED-2PFZ0
4YVB9-AJIK8-6M3Q9               5NX4B-NBLVN-VPILY            9A6FJ-E89IT-T0W2I            L2DTV-BYAJQ-3TXYM
ADBV5-PMQ6J-V9BNH               797NV-33MXR-Z50R7            YMM23-EEGA8-AFRIM            NINVC-MBAI8-WBWHW
6VPXP-FVNE4-FIV7K               W2RQQ-N6V98-V3KZP            4DXKG-5TTNK-F69ML            FLFCE-3T836-3I06B
J50II-IBH2R-QPVR5               0BXBX-BYXTP-0YI39            3D5EX-2B63Q-WDCFM            8TCN4-TQG6A-TNR4B
NIZCW-6WGGI-HIBWK               7Y9AC-W5YBJ-D6IM3            N6QHB-RJP0F-WGH22            8K00F-XJKF8-Y33LM
MYWEX-JVC78-E7WNG               THRD8-EHI75-FZHB5            0H2G8-YRQ5M-G3YGR            AKY32-W42TT-6LLH4
GIHTZ-4G8AE-ZGG6L               CBMT7-JY9R2-V3ZJZ            MCR4F-JJG7P-QEQB7            XD3Z4-DH03M-X4ZP8
P5NEP-58PTF-YIMDB               V6TEC-C7FV8-I429Y            GAJB7-NRDDP-Y2Z0P            20QQM-CITJ3-NJ0Q0
QK057-L7NZN-4MA6Z               EPP8H-YV6QX-9I8CG            GRDBC-4JYPG-W0PM9            6FXHL-KVQJ3-VILV4
6ZE5C-RCFED-LBNKN               WVMG7-GPLB3-V8BE2            2RLDN-MW57P-TNDXR            PTPLE-6CX5E-I4Y2K
4TG7V-LCNHL-4KI6X               DCGF4-V0BTM-T5K5P            YPG35-B3PKF-6PQ3I            M9IBM-ECHXK-QG8TM
BLHJ5-CZ4PK-BAZNA               JBCT7-VNQ90-EXEM7            KJ0J8-TYRD5-04J7C            QLL4G-Q5BQP-9Y42W
T68A3-5VYTT-CB65C               K3RVF-HV986-22Y4Y            4KLXL-TRVJJ-F5B2H            W9DGG-478Z5-9WMK8
P9IER-5X0ZM-9IKMK               Q4PPV-2XQTY-523HJ            MH2FC-QRR5Q-80Q9I            XAQH9-05D29-KNFYH
97330-BMKX0-K3XYY               YDEQB-XC94X-X5THG            4QQG3-F4Q4G-ABIGQ            TGK8L-NWX4D-N4VVR
VB8YY-Y90CR-B3XXQ               NPGD8-NYA69-Q3AHX            LHTLI-Z3IKG-ZT0IC            KTEDY-KMRT0-ILWYF
PRVK2-6QVRZ-VM5J6               QBJ2B-82AGL-CIK5Q            0I9WY-YXML2-IFMZH            MN7HI-BHNAC-KVA6F
AZH9Y-0GFCE-ZEWDR               874G2-INFTF-3ALWY            P2VY6-LKFK8-NRIQ0            DKREJ-IEPXA-C6WVG
WPR9C-6V7KC-J074K               44KGN-RZ3PF-QHZKJ            4R5G7-58CF6-93MCD            TDBLK-992XI-6ZYFI

Thanks, Ron!  I've put a strike through the key I took.  Enter them on Steam, fwiw, kids.

I'll be surprised if we actually have that many active forum members anymore, but it would be a nice surprise.  smile

WOOT!  Free stuff!

Thank you, KD.
38  Non-Gaming / Off-Topic / Re: [Netflix] Stranger Things on: August 03, 2016, 03:01:18 PM

Quote from: gangeli on August 03, 2016, 02:15:15 PM

Finished this up last night with a friend.

Neither of us got all the hype.  I'd give it 2 out of 5 stars.

Thought Winona Ryder was fairly horrible as well.

I'm only a couple of episodes in (my wife is reluctant to watch, but hasn't given me the go ahead to watch solo yet), but I'm shocked at how much I'm hating on Winona Ryder.  I was kind of hoping she'd either get better or go away.  I was excited to see her again, honestly, but this has been a let down.
39  Non-Gaming / Off-Topic / Re: [Movie] Suicide Squad on: August 02, 2016, 06:22:36 PM

Quote from: farley2k on August 02, 2016, 05:56:57 PM

Well the reviews are not pretty so far.

37 % on RT

https://www.rottentomatoes.com/m/suicide_squad_2016/


Quote
Harley Quinn is an embodiment of all the conflicting things this frankly disastrous new movie, choppily written and directed David Ayer, is attempting to do.

Quote
For DC, which blew it with Batman v Superman last spring, Suicide Squad is a small step forward. But it could have been a giant leap.

Quote
Picture a heavy metal bar in suburban Duluth and you'll get some sense of the generic Goth aesthetic.



Even the "positive" reviews seem to say it's not good, but they found something not to hate.
40  Gaming / Console / PC Gaming / Re: The Nintendo NX is a handheld hybrid? on: July 31, 2016, 03:10:47 PM


Leaked photo?

http://www.valuewalk.com/2016/07/nintendo-nx-leak-reveals-a-handheld-console-hybrid/
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