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1  Non-Gaming / Off-Topic / Re: Doctor Who 8th Series - Goodbye Matt, Hello Peter! on: September 02, 2014, 11:20:49 AM
While Martha is the least dynamic companion so far (or the new Who), she's certainly not bad.  We've been lucky.
2  Gaming / Console / PC Gaming / Re: What are you buying this week? (09/01) on: September 01, 2014, 02:16:40 PM
Velocity 2X and likely Dance Central Spotlight.
3  Gaming / Analog Gaming / Re: A quick look at some new games on: August 30, 2014, 02:55:36 PM

Quote from: WorkingMike on August 30, 2014, 05:05:53 AM

Hahaha, we've been playing Star Realms A LOT. I'm on IOS as Jarvin if you want to play a game or two. I've been giving a few decks away to friends as well, everyone is really enjoying it.

Run, Fight or Die is topping my list. It will have to wait until next year, the gaming budget has run dry for us. Seemed to be the talk of GenCon though.

Darkest Night is great! I feel it is the spiritual successor to an old game called Dark Emperor. I'm really impressed with the quality that VPG has been putting out lately. I need to grab some expansions for it one of these days.

The others were completely off my radar, I'll need to add them to my BGG list. Hoplomachus in particular sounds intriguing. Is it mano y mano, or more akin to the formations of say, Battle Line?

Neither, really.  Small groups go at each other, and each unit has different tactical abilities, but I wouldn't call it formation based.  You need to get your fighters into position to help each other deal the best damage to the other guys.

It feels like a classic arena skirmish, though the cities who are presenting their fighters include Xanadu, Atlantis and El Dorado.  It doesn't go crazy with the fantasy at all.

There's a progression system as well, through crowd favor, which will have you unlocking certain abilities (with the caveat that you also help your opponent a little), including releasing your champion, who is essentially chained in place on the battleground (and can be attacked) until you earn enough favor to release him.  You can almost hear the crowd roaring when that happens.

The gameplay is quite good, and the real draw of it is the mousepad style gameboard and the chip based health system. It's not gorgeous or anything, but it's clever.
Here's a look:
Spoiler for Hiden:

That said, if you've play Splendor too soon before playing this, the chips will feel a little disappointing.  But the system is still cool.

There are also some cool solo scenarios.  Especially in the sequel, Rise of Rome, where you have to send your cities gladiators in against a Titan.  

4  Gaming / Console / PC Gaming / Re: Steam Enhanced on: August 30, 2014, 01:59:01 AM

Quote from: Teggy on August 29, 2014, 10:02:04 PM

Never heard of Steam Enhanced, but I use Enhanced Steam slywink

I wish they would allow it to plug into the Steam App because I do forget to use it most of the time.

Spoiler for Hiden:
5  Gaming / Console / PC Gaming / Steam, Enhanced on: August 29, 2014, 07:11:26 PM
Enhanced Steam

Has everyone been using this and just not told me?!  It's great.
6  Gaming / Analog Gaming / Re: A quick look at some new games on: August 29, 2014, 02:14:00 PM

Quote from: WorkingMike on August 29, 2014, 12:59:16 PM

The dynamic of Splendor completely changes at the higher player count. My strategy usually revolves around the nobles and denying critical cards to others. It's not a deep game, but we've enjoyed it as a starter.

You might want to get the Giant Squid expansion for Survive, it really changes the feeling a bit. Squids can pull meeples from land as well, so no one is safe. It quickly turns into a race to get ANYONE to safety. My wife refuses to play with it actually.

Have fun with Robinson, it's a blast. I just ordered the King Kong scenario, so I'll report back once it arrives and I get a couple of plays.

I'm hoping to get Quantum to the table this weekend, and maybe a couple more games of Core Worlds. We've been playing a ton of Star Realms as well.

Have you played anything outstanding lately?

The King Kong scenario is actually the reason I pulled out the rulebook to finally give RC a play!

Quantum is pretty cool, though check your dice.  A lot of them were warped and oily.  The company replaced them very kindly (and sent a promo to boot).

And, of course, I can't stop pimping Star Realms.

I recently played Run, Fight or Die which I think is a pretty good dice based zombie game.  It really sells the impression that you're just trying to keep ahead of an ever growing and massing horde.  Good sense of humor, too.

I also played Darkest Night (solo), which I think is pretty neat.  Not as fiddly as I was imagining, and a nice theme added to a Pandemic style keep-shit-from-getting-out-of-control co-op.

Hull Breach is like a space skirmish with cards.  You build up your base and forces (putting marines, fighter ships and upgrades on some bigger ships) then send them at your opponent.  The build up seems to take much longer than the actual battle (the game can be over in one or two rounds, actually), but I think most of that can be attributed to learning the game.  I'm looking forward to giving it more tries.

Hoplomachus is a gladiator game which has the unique mechanic of stacking health chips under the characters.  This not only gives you very useful information at a glance, it's also pleasingly tactile.  The game has some cool mechanics, too and is fun to play.

Finally, though I'm sure it won't be everyone's cup of tea, I have really been enjoying the Dark Gothic deck building game from Flying Frog.  It's Ascension style, but with some twists.  For example, there are three different resources (and a generic that can be swapped for one of them), and each character has a starting deck with different combinations of those in basic cards.  For example (and I'm making this up), the Priest might have 8 Spirit, 3 Cunning but only 2 Combat, while the Pirate Lady has 6 combat and a more even mix of the other two (I think the Priest has an Honor card, too, which gives a generic and a card draw).  They also have special abilities.  The Priest can swap his spirit for combat when battling minions or villains, for example.  There are three main, randomly drawn villains to work through, and they all have global effects as well as effects that trigger when you fight them.  And the center line is filled with gear, events, locations, minions and allies.  All of which do different things and cost different amounts.  It's all decently thematic and a lot of fun.
7  Gaming / Analog Gaming / Re: A quick look at some new games on: August 29, 2014, 04:38:54 AM
I have four of these games, and I've played half of them.

Interestingly, I was just going to pull out the Robinson Crusoe manual tonight to see if I can get some solo play in this weekend.

Splendor is good (and the chips just feel magnificent in the hand), and I've only played it with two people.  I never feel like I have a clear idea what I should be doing, though.  The paths to victory get kind of swimmy in my head.

Survive was fun, but I was expecting more panic.  It's more puzzly, which is fine, it's just not what I was expecting.

And Cheaty Mages.  I've read the rules.  It looks good.  But I keep buying these three+ player games thinking I'll get to this one.  I never have three willing players.
8  Gaming / Console / PC Gaming / Re: [PS4/XBO/PC] The Golf Club on: August 28, 2014, 11:37:18 PM

Quote from: EngineNo9 on August 28, 2014, 09:31:08 PM

So if there are no swing meters and no triple click mechanic, how do you control your basic swing power, angle, etc?

Pull back the right stick, pause and thrust it forward, trying to stay as straight as possible.  You get an indicator after the ball heads into the air about your power and how straight the shot is.

Using the analog stick for a shot is not new, of course, but without the indicators, there's a definite learning curve.  You have to judge your shot based on feel and experience (it helps to see the avatar swinging, too, of course).  Just like in real life (well, except for the avatar bit).   I haven't found it anywhere near as punishing as in real life, though.

Honestly, that seems to be the design focus of the game.  A lot of the design choices seem to be geared towards giving you a real life feel.  Take the aiming I mentioned before.  The fact that you can only adjust your aim in the standard shot view (as opposed to the target view) feels natural.  I imagine some folks coming from previous golf games may find things like that limiting, but it's a bold choice and works for what they're trying to achieve.
9  Gaming / Console / PC Gaming / [PS4/XBO/PC] The Golf Club on: August 28, 2014, 04:39:32 PM
I didn't see a thread for this.  I searched twice, but while the name fits the game, it's a little too generic when you try to search for it anywhere online.

I picked this up for PS4, and I am really loving it.  It's not the most gorgeous golf game, graphically, but it's fine and smooth.  And it loads instantaneously when moving to a new hole.  Kind of awesome.

There is no hand holding.  There are no tutorials.  You can't adjust your aim in any view but the one behind your golfer.  They give you a suggested club with an indication of what distance it might deliver, and you get info on distance and elevation to the hole.  There are no target markers.  There is no after shot fudging of the ball.  No swing meters.  No triple click shot mechanism.  It feels pretty pure.  You will not do well on your first round.  But I'm about four rounds in now, and I just had my first under par round.  And I'm a terrible golfer, so there's hope.

I haven't even fiddled with the course designer yet, but it looks simple to use and pretty handy.

But, for me, the best thing about this game, hands down, is the narrator.  John is apparently one of the designers of the game (possibly the lead designer).  He's also clearly Canadian.  The voiceovers while you're playing are done in such a natural style that it really feels like he's on the mic watching you play your round.  There has been some repetition already, but none of the stuff is so bizarre that it stands out or gets annoying.  Sometimes he'll comment mid-shot that your shot is looking good for the fairway, then you wind up in the bunker, and he apologizes for being human.  I've had this happen a couple of times, and it's been just a little different each time.  He just comes off as a guy who's just a little sarcastic (but not snarky at all) letting you know how you're doing in the game.   He sounds like a friend might while watching you play.  I have done voiceover work, and I can tell you this is not easy to pull off.  I'm very impressed. 

And the game ain't half bad either.
10  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: August 28, 2014, 11:39:42 AM

Quote from: Harpua3 on August 28, 2014, 06:41:19 AM

Quote from: wonderpug on August 27, 2014, 06:07:37 PM

Oh wait, that might be considered a spoiler.  Don't read the above post until you get to the part where they find the biplane and crash it into the submarine.
lol. Don't forget to mention when Joel and Ellie have sex with a dog to save its life while watching the xfiles. Never saw that coming. Isn't macgyver in that part?

Actually, that was Darren McGavin, TV's Kolchak.  He was also in the X Files ep they were watching, so it was very meta.
11  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: August 27, 2014, 11:53:01 PM

Quote from: wonderpug on August 27, 2014, 08:58:38 PM

Quote from: Ridah on August 27, 2014, 08:38:16 PM

You guys are horrible!

Not as horrible as those zombies that form together into one giant zombie!  Even with Ellie in control after she harnesses her mutant psychic abilities, that whole sequence gave me nightmares.

Oh, I forgot about that.  The zombie rat fingers.  Ugh.
12  Gaming / Console / PC Gaming / Re: [PS3] The Last Of Us on: August 27, 2014, 07:07:22 PM

Quote from: wonderpug on August 27, 2014, 06:07:37 PM

Oh wait, that might be considered a spoiler.  Don't read the above post until you get to the part where they find the biplane and crash it into the submarine.

I'm trying to remember, was this where the shotgun-weilding infected mama boss was with the clicker dog who turned out to be the lost dog of the hero?
13  Gaming / Console / PC Gaming / Re: Playstation Plus - Now with lots more free games! on: August 27, 2014, 04:46:22 PM
While it's admittedly a small title, Sportsfriends is really, really great.

14  Non-Gaming / Off-Topic / Re: Doctor Who 8th Series - Goodbye Matt, Hello Peter! on: August 26, 2014, 02:06:04 AM
No chat about the new Doctor?

I had (accidentally) read some uberfan grumblings before seeing the first episode of the new season, but I enjoyed Capaldi a lot.  The story of the episode was a little lackluster, maybe, but it really was more about finding out about him, so that didn't bother me.
Spoiler for Hiden:
Plus a giant dino vomiting up the TARDIS was great, topped only by Capaldi's first Doctor line: "Shush."

Good stuff. I was expecting dour and a little angry, but he was fun and a fun mess, too.  I look forward to delving more into who he is and why.  On that, I will make a bold prediction here: This is all leading to the return of the Doctor Donna.  This hunch occurred to me before the season started, and little signs in the episode were certainly pointing that way, if only because Donna was the companion in the Pompeii episode (in which "that face" appeared, of course).
15  Gaming / Console / PC Gaming / Re: What are you buying this week? (08/25) on: August 25, 2014, 07:21:12 PM

Quote from: leo8877 on August 25, 2014, 06:17:37 PM

The inFamous expansion pre-loaded on my PS4, doesn't look like it made the list up there?

Though it's been newly mentioned as coming out at least three times in the thread now!
16  Gaming / Console / PC Gaming / Re: What are you buying this week? (08/25) on: August 25, 2014, 12:47:24 PM

Quote from: forgeforsaken on August 25, 2014, 12:05:44 PM

Infamous: First Light is this week as well and is stand alone.

Ooh, that then.

Also, I think Walking Dead for Zen Pinball is out this week.

And I'll be getting Metro Redux for PS4.
17  Non-Gaming / Off-Topic / Re: [movie] Guardians of the Galaxy on: August 24, 2014, 07:03:31 PM

Quote from: forgeforsaken on August 24, 2014, 06:21:20 PM

Quote from: Ironrod on August 24, 2014, 05:52:20 PM

Looks like this movie has already left one of the two multiplexes that are convenient for us. Tuesday is its last day at the other one. I hope to be able to see it next Tuesday before it's gone.

It's still the seconds highest grossing movie out right now, doesn't really make sense to pull it.

Actually #1.

Quote
"Guardians of the Galaxy," which features a machine-gun-shooting raccoon and other extraterrestrial misfits, has now collected $252 million since opening on Aug. 1, according to movie tracking site Rentrak, making it the summer's biggest box-office hit, surpassing "Transformers: Age of Extinction."
18  Non-Gaming / Off-Topic / Re: One of my dogs died suddenly today. on: August 23, 2014, 09:30:29 PM
That's awful, Lee.  Sorry.
19  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 23, 2014, 03:21:54 AM

Quote from: leo8877 on August 22, 2014, 11:38:34 PM

Quote from: Bullwinkle on August 22, 2014, 11:15:55 PM

Quote from: leo8877 on August 22, 2014, 10:35:57 PM

Quote from: EngineNo9 on August 22, 2014, 10:14:07 PM

Quote from: rittchard on August 22, 2014, 08:40:24 PM

Thanks Rogue - I think I've already got 3 gifts from you lol!

As far as Act lengths, it could just be me but I always felt like Act 1 was the longest.  Act 5 blew by for me so quickly, but it could have been because of the anticipation.  You can certainly extend the length by exploring every open door and increasing the difficulty, but in terms of generic "size" I still think Act 1 is the biggest.

I haven't played Act V, but isn't part of this game exploring all of the dark corners of each area?  Or is that just me?

I play like that normally, I try and open up the whole map when I am playing in an area.

Yeah, this seems like the way to play to me, too.

Bull winkle I think I had a legendary drop for you last night

Ooo!  I haven't been able to play!   Cabbage Patch

Dunk a shin.
20  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: August 22, 2014, 11:15:55 PM

Quote from: leo8877 on August 22, 2014, 10:35:57 PM

Quote from: EngineNo9 on August 22, 2014, 10:14:07 PM

Quote from: rittchard on August 22, 2014, 08:40:24 PM

Thanks Rogue - I think I've already got 3 gifts from you lol!

As far as Act lengths, it could just be me but I always felt like Act 1 was the longest.  Act 5 blew by for me so quickly, but it could have been because of the anticipation.  You can certainly extend the length by exploring every open door and increasing the difficulty, but in terms of generic "size" I still think Act 1 is the biggest.

I haven't played Act V, but isn't part of this game exploring all of the dark corners of each area?  Or is that just me?

I play like that normally, I try and open up the whole map when I am playing in an area.

Yeah, this seems like the way to play to me, too.
21  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: August 21, 2014, 02:17:21 PM
Disney Ramping up Marketing

This line was a little disconcerting:

Quote
"This is one of those franchises you just can't overexpose," said Peter Sealey, former head of marketing at Columbia Pictures. "You just put the metal to the floor and enjoy the ride."

But they've got a free game app coming soon called Star Wars: Commander*.  And Rebels is going to do what Clone Wars did and start with a movie, but they're not releasing into theaters.  


*Make that out now: https://itunes.apple.com/au/app/star-wars-commander/id847985808?mt=8
22  Gaming / Console / PC Gaming / Re: What are you buying this week? (08/18) on: August 18, 2014, 10:10:28 PM
Counterspy pre-ordered.

Triple Diablo Dip (somehow not bothering me much).

Is Hotline Miami crossbuy?  If so, I'll get it for PS4.

Last Tinker is supposed to be good.

Waiting to see Golf Club on PS4.


I'll probably pick up Sirlin's Chess 2.0 as well.
23  Non-Gaming / Off-Topic / Re: [movie] Guardians of the Galaxy on: August 17, 2014, 08:42:51 PM

Quote from: th'FOOL on August 17, 2014, 07:44:33 PM

I've been going to the Alamo Draft House for so long now it's hard for me to imagine people just now getting introduced to it. Welcome to the club smile

Thanks.  Living in Connecticut, it's still a fantastic oddity.  Can't wait until they take over the world.
24  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: August 14, 2014, 10:02:15 PM
Just wanted to point out that after several ridiculous approval hiccups, the fantastic deckbuilding game Star Realms has finally hit the app store (it's been out on Android for a few weeks).

I have been playing the beta on PC for a while now, and it's really a lot of fun.  In my mind, it could surpass Ascension for ease of play deckbuilders on mobile.

Of course, Ascension is a game I don't really care for in real life, whereas. I find it way more playable on my tablet.  Star Realms, on the other hand, I find to be fantastic IRL.  It borrows some mechanics from Ascension, but stands on its own with speedy play and well-balanced cards.

It's free, essentially, but costs $4.99 to unlock things like multiple AI challengers and such, but you can give it a try for nothing, so why not?
25  Gaming / Console / PC Gaming / Re: Gamescom 2014 on: August 14, 2014, 06:25:28 PM

Quote from: YellowKing on August 14, 2014, 02:31:59 PM

You weren't being literal but you used the word "literally?"

You know, after I posted that I had to go to a meeting, and on the way, I had that "wait a minute..." moment.

Even being a bit of a grammar nazi, I don't have a problem with people using the word "literally" for hyperbolic effect.  People exaggerate all the time.  All The Time, literally.

But I'll still give you that point.  I should have been more carefull.
26  Gaming / Console / PC Gaming / Re: Gamescom 2014 on: August 14, 2014, 02:09:20 PM

Quote from: YellowKing on August 14, 2014, 01:58:19 PM

Quote
There is no comparison to be made to the situation where MS has literally taken a game from gamers' hands, held it up, wagged a finger and said, "Ah, ah, ah!  Not without an Xbox one!"

Game's not out yet. They didn't take it from anybody's hands.

Nor are they on release day going to be going from store to store physically taking it from gamers' hands.

See, I wasn't being literal. That's how metaphors work.
27  Gaming / Console / PC Gaming / Re: Gamescom 2014 on: August 14, 2014, 01:45:16 PM

Quote from: YellowKing on August 14, 2014, 01:28:52 PM

In the end, your choice is better than the choice for someone who wants to play Mario Kart and doesn't own a Wii U. I will never get to play that game unless I purchase a Wii U. It's not blackmail, or extortion. Nintendo's choice to make Mario Kart just for their console negatively affects me. And I will NEVER GET TO PLAY IT. EVER. WITHOUT PAYING $350.  crybaby

No.

This is not the same thing at all.  Not even close.  Similar comparisons have been stated here already.  Nintendo is financing that game themselves.  The game is made for the Wii U from the get go.

There is no comparison to be made to the situation where MS has literally taken a game from gamers' hands, held it up, wagged a finger and said, "Ah, ah, ah!  Not without an Xbox one!"

Keep in mind, too, that the timed exclusivity of this is still just a rumor at this point.  It may be a rumor that is very likely to be true, but it's still just a rumor.


I would also like to point out that some of this anger should be going Squeenix's way, too.  It appears they may have done this without even consulting the folks who made the game.  They've been turning into a bunch of money-grubbing A-holes of late, and at least some of the fan-spewed shit should be splatting on them as well.
28  Non-Gaming / Off-Topic / Re: [movie] Guardians of the Galaxy on: August 14, 2014, 12:49:23 AM
Saw this tonight (GotG, not TMNT, which is somehow getting just as much talk), and it was my first experience at an Alamo Draft House, so a big thumbs up evening for me!
29  Non-Gaming / Off-Topic / Re: Breaking bad as good/bad as usual! on: August 13, 2014, 08:09:37 PM
I agree that the first two seasons are a little clunky and formulaic.  I would say that it's the one-two punch of Gus and Saul that not only turned the show around but also opened things up, giving them new avenues to explore.

I'm glad to see these comments here, too, because I made this same statement the other day with three people in various states of watching the series (one was almost done, one about half way through, and the last was thinking about starting).  I mentioned the awkward first couple of seasons as a way of warning the guy not to give up on it (I would have, if people hadn't been raving so hard), but the other two guys looked at me like I'd said something blasphemous.
30  Gaming / Console / PC Gaming / Re: Gamescom 2014 on: August 13, 2014, 08:03:42 PM

Quote from: YellowKing on August 13, 2014, 06:03:02 PM

Quote from: Bullwinkle
Yellow, you're going on about MS needing to make their shareholders money and not owing the consumers anything, but the consumers are who keep them in business and who make the shareholders money in the end.  If MS continues to dick them over or show continually that they don't care about making them happy, they will start the whole wallet-voting process, and that will make the investors very unhappy indeed.

I agree, which is why it's a gamble on their part. They're counting on increased sales to outweigh the possibility of consumer revolt, but that's their call to make. I don't begrudge them their right to make that gamble.

As far as MS loyalty, I'm neither happy nor upset about the decision. I don't really care either way. Whether it hurts console sales in the long run is speculation at this point. Microsoft certainly doesn't see it that way.

That's fine if you (as in general forum population) are upset about it. By all means, vote with your wallet. That's your right as a consumer. I'm just stating why I personally don't have a problem with it. I see it as a business agreement that both MS and Square Enix felt was beneficial, and I feel that as corporations they have the right to enter into business agreements that they feel are mutually beneficial regardless of what I think of the whole thing. Keep in mind, though, that I'm an old school fiscal conservative and I tend to be pretty cold-hearted when it comes to business. You guys might be looking at the spirit of gaming and passion for the hobby and this and that. All I'm seeing is logic and dollar signs.  icon_biggrin

Well, of course businesses have the right to enter into deals, but what we've been discussing is the specifics of should they have done so in this instance, which is a separate discussion.  To say that they should have done it because they have the right to do so is not only a bit of a circular argument, it can lead to serious economic problems.
31  Gaming / Console / PC Gaming / Re: Gamescom 2014 on: August 13, 2014, 05:53:41 PM
Where MS should have spent their money was in locking down Titanfall 2 as an exclusive.   I keep hearing that it's going to be fair game.  Titanfall did pretty well for them, and they'd be wise to keep it locked to their brand, IMO.

Imagine if Sony swept in and got exclusive or limited-exclusive rights to that now!  It's almost like they could get away with it.  However, I think they're savvy enough this go-round to not pull that move.



Yellow, you're going on about MS needing to make their shareholders money and not owing the consumers anything, but the consumers are who keep them in business and who make the shareholders money in the end.  If MS continues to dick them over or show continually that they don't care about making them happy, they will start the whole wallet-voting process, and that will make the investors very unhappy indeed.

A bad image in the marketplace is never a good thing.

As an MS loyalist, you also should be unhappy with these moves, since in the long run, it's going to hurt the console sales and directly affect what games are coming for it.
32  Gaming / Console / PC Gaming / Re: Gamescom 2014 on: August 13, 2014, 02:26:31 PM

Quote from: Turtle on August 13, 2014, 10:53:18 AM

Ehh... I've kind of soured on the Pathfinder card game. It just didn't have enough mechanics for my group and especially not enough player interaction. It's not a game like Hearthstone, I don't see automating the die roll helping.

Pathfinder Adventure Card Game really shines solo, to the point where I don't think it should be played with more.
33  Gaming / Console / PC Gaming / Re: Why all the hate toward Activision? on: August 13, 2014, 02:21:04 PM

Quote from: Alefroth on August 13, 2014, 04:47:18 AM

Quote from: Eco-Logic on August 12, 2014, 06:29:12 PM

Thanks for all the insight.  All good points made.  I still think the stock is an absolute steal set under $20. 

Should I buy a lot?

This is about Activision.  If you want to talk real estate properties, I think you should go to Off Topic.
34  Gaming / Console / PC Gaming / Re: Sierra Returns! on: August 12, 2014, 02:55:03 PM
I'm in a low wifi area. Any screenshots or gameplay indicators of KQ yet?

That PB Winterbottom game the Odd Gentlemen did was okay.

This still seems to me to be one of the better paths to getting decent revamps of classic Sierra titles. Time will tell, of course.

35  Non-Gaming / Off-Topic / Re: [movie] Batman vs Superman (Man of Steel 2) on: August 12, 2014, 02:45:13 PM
Classic Bruce Wayne in Nikes.
36  Gaming / Console / PC Gaming / Re: Why all the hate toward Activision? on: August 11, 2014, 09:51:25 PM

Quote from: TiLT on August 11, 2014, 08:26:22 PM

Quote from: EngineNo9 on August 11, 2014, 07:32:04 PM

The hate has mostly died down to a mild simmer since they shut up Bobby Kotick.  He had a real penchant for making statements that made him (and Activision) come across like a greedy prick with no respect for gamers as consumers.

Yeah, that's a good point too.

For me, "hate" may be a little too strong a word (I do still buy their products), but the ridiculous milking of peripheral gaming (TH, GH, DJ Hero culminating in Skylanders, which is at least a decent series), the series over-saturation, and that damned bastard Kotick (who repeatedly insulted the people he should have been kowtowing to and who has said that not only isn't he a gamer but that he has no interest in the hobby) have given me a decidedly negative bias toward the company, which I still have to this day.
37  Gaming / Analog Gaming / Re: Star Wars X-Wing Miniatures on: August 11, 2014, 04:13:38 PM

Quote from: Turtle on August 10, 2014, 08:49:44 PM

To be frank, all the TIEs would need are splotches of black on the solar panels and cockpit.

Likewise, splotches of red, or whatever color on the X-Wings. They're super small fighters that are unpainted, really just 3D tokens at this point.

Yeah, that's not a deal breaker for me at all.

Ooh, something just occurred to me. The systems are different (Armada uses a double turn move plotting mechanic and a weird snake-like movement plotter), but maybe it'll be more possible to play this with Star Trek Attack Wing, somehow.  Probably not, but it would be neat.
38  Gaming / Console / PC Gaming / Re: Sierra Returns! on: August 09, 2014, 09:09:19 PM

Quote from: TiLT on August 09, 2014, 08:56:07 PM

Quote from: Destructor on August 09, 2014, 08:34:14 PM

and why there's no hope whatsoever for anything good out of what we're discussing.

Oh, I wouldn't quite say that. After all, it looks like this is going to open the doors for new games in beloved Sierra series of old. I'm only arguing that we won't be seeing Sierra as a developer, so this will only last as long as other, smaller developers are willing to pay the licensing fees and take all the risks involved, while giving Activision, under the guise of Sierra, a bunch of credit. At least one company seems to be doing so already, while Telltale apparently let their own license expire last year, for reasons unknown. I suspect it was too expensive compared to the other licenses they had available to them at the time.

This is actually better than my impression was at the beginning of the thread, where I thought Sierra was somehow going to be some kind of development house. It's good news for gamers, just not in the way a lot of people seem to think.

I appreciate the change in tactic in the previous post, but Pug kind of nailed it for the earlier comments.

What kills me is that what's in the quoted post here is what I've been trying to say (ineffectively, for sure) all along, more or less.
39  Gaming / Console / PC Gaming / Re: Sierra Returns! on: August 09, 2014, 03:25:29 PM

Quote from: TiLT on August 09, 2014, 03:10:47 PM

Quote from: Bullwinkle on August 09, 2014, 02:36:46 PM

Why not be positive about it?

I've made it pretty clear why I don't think there's anything to be positive about. I can't stop you from being enthusiastic, but that's your choice. Believing that this is going to amount to anything means you think Activision behaves like other companies.

Activision doesn't. Take. Risks.

It's as simple as that.

But it's not a risk.  This isn't some roll of the dice, big change to the industry.  This is a situation where others have done it and done it well, and it can be monetized with some accuracy.

And what you say seems to imply they are not doing anything at all, when that is clearly not the case.  Something is happening.  They have a new site.  A new teaser.  And an announcement of some sort at Gamescom this week.

And folks here seem to be right about Telltale not being a part of it.

So it could be that the schlub I mentioned previously was Telltale themselves.  They might have showed Activision exactly how they would expect this business to return profit, however marginal, and someone over there said, "We can do this ourselves even cheaper," which I'll grant you is not positive news.

Anyway, you can keep a lock on your positive thoughts, if you'd like, and even discuss them, but don't dictate them to others, please.  I will continue to expect this to be a likely disappointment with Activision's involvement, but discuss possible positive things and what I'd like to see from a real Sierra revival.
40  Non-Gaming / Off-Topic / Re: Hypochondriac on: August 09, 2014, 02:57:11 PM
I can tell you to never look up symptoms online for anything, ever.

I have hypertrophic cardiomyopathy, which means that one of the walls of my heart is just a little thick and that someday a valve can get caught on the thick wall and boom, instant death.

Now, when my doctor informed me that I had this, one of the very first things he said to me was: "Do not look this up on WebMD because it will scare the pants off of you" and he followed that by saying that my version was very mild and was likely something that would never affect me.

I took his advice, but even knowing it's not an intense case, the knowledge of this has really messed me up in a lot of ways.  I was once rushed to the hospital in an ambulance for what turned out to be heartburn.

Additionally, I also have sympathetic hypochondria, meaning if I know someone has a cold, for example, I will start developing cold symptoms.  My wife teases me all the time for this, but it doesn't change.  And the knowledge that I'm doing it doesn't really change it.

But it sounds like your fixating on diabetes, and the mind is a powerful machine.  If it starts believing stuff, it can make it happen, sometimes.  Or at least make other things happen to your body.  Before you head down that road too far, you may want to see someone, as Laner said.  Even knowing that your doing it doesn't always help.
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