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1  Gaming / Console / PC Gaming / Re: DOOM on: May 25, 2016, 01:54:54 PM

Quote from: leo8877 on May 23, 2016, 05:10:22 PM

Quote from: Punisher on May 23, 2016, 02:39:12 PM

So... I haven't loaded a save game yet since I only played once so far for a little while... How does it work? Based on your posts it sounds like you can't stop and save in the middle of a level.  Is that accurate?

You can stop in the middle of your furthest level and go and play previously completed levels without erasing your furthest progress.  It's kind of nice really. There's separate options for resume vs replay.

If you replay and earlier level, do your findings affect your game progress?

Like, if I missed one of those suit chips, and I go back to the earlier level and find it, does it appear when I load my main game?
2  Non-Gaming / Off-Topic / Re: Lost a friend on: May 25, 2016, 01:52:12 PM
It still hits me when I see metallicorphan's name pop up places, and I was never able to figure out for sure what happened to him.
3  Non-Gaming / Off-Topic / Re: Lost a friend on: May 24, 2016, 08:35:40 PM
Sorry to hear it, Engine.  It's always a blow when this kind of thing happens.  It may take a while for it to really settle in for you, which may be why you posted.  To get some perspective.  I hope we can give some.
4  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 24, 2016, 01:24:58 PM
I just read this Destructoid article about the ending (and a scene earlier that was originally a cut scene...which would have meant no hats).

The ending of this makes me so mad.  Not at Naughty Dog.  Thank god they didn't listen to loud jackasses like this focus group guy.  How are people like him still possible?

Anyway, the article does discuss the ending, so I'm spoilering the text of it here:

Spoiler for Hiden:
Major spoilers for Uncharted 4: A Thief's End. Duh. We're talking about the ending. It's in the headline. Speaking to Rolling Stone's new games-focused site Glixel, Naughty Dog's Neil Druckmann explained how the studio didn't want to pull a cheap soap opera move in killing off a character for effect.

"I knew we didn't want to kill Nathan Drake, or kill any of the main characters, because tonally that felt wrong," Druckmann said. To my mind it was a smart decision to worry about executing a pulp adventure story well, rather than try and morph a pulp adventure story into Last of Us heaviness. Which isn't to say it's shallow. Druckmann still addresses interesting subjects, asking if it's possible to "balance passion versus settling down," and highlights well drawn inter-personal relationships.

As for the latter, some of them evolved. The flashback where you play as Yung Drake going through the mansion was initially just a cut scene. Which means we would've been robbed of polaroid selfies in ancient hats -- it would've been a shame! Team samurai hat! "We needed to show that Nate, even at a young age, was intrigued by all this stuff," Druckmann said. "And it was important to show how much Sam cares for Nate." Like the toy gun attic scene, it was a way to do the Uncharted shtick in a slightly different, thoughtful way.

The old woman in possession of momma Drake's journals, too, was changed: originally it was a dying old man. Same with the game's really well-done, touching epilogue. "Initially, in the epilogue, it was Nate's son," Druckmann said. "When I'm introducing and describing a new character to our lead character concept artist, constantly she will ask, 'What if it was a girl?' And I'm like, Oh, I didn't think about that. Let me think, does that affect or change anything? No? Cool, that's different. Yeah, let's do it."

These decisions didn't sit well with everyone, however. One focus tester got so angry over the fact that Nate has a daughter that he had to be asked to leave. There were some, "focus testers who were really upset by Nadine beating up Nate, and really upset at the end when it was Nate's daughter," Druckmann said.

"To the point where we had to ask one guy to leave. In his core, it just affected him. He was cursing, 'Not you, too, Naughty Dog! Goddammit. I guess I'm done with Uncharted, if you guys ever make another one, with his daughter. This fucking bullshit.' And I was like, 'Wow, why does that matter?'"

Apparently it doesn't to most people. Uncharted 4 received rave reviews partially on the strength of its story and characters while also selling 2.7 million in its first week despite only being available on PS4.
5  Gaming / Console / PC Gaming / Re: What are you buying this week? (5/24/16) on: May 24, 2016, 04:19:35 AM

Quote from: whiteboyskim on May 24, 2016, 03:32:05 AM

On the fence about Overwatch. On the one hand, I don't play MP games because they bore me. On the other hand, those animated shorts have been so amazing that I want to buy the game just to show my support even if I never actually play it. What to do.

Bummer you missed the beta.
6  Gaming / Console / PC Gaming / Re: Ori and the Blind Forest - a platformer made around the world on: May 23, 2016, 07:17:57 PM

Quote from: TiLT on May 23, 2016, 02:23:47 PM

Quote from: Bullwinkle on May 23, 2016, 02:10:03 PM

That said, I'm honestly a little offended that they're charging us money to give their game another chance now that they've fixed it.

There are two entirely new areas in this edition though, as well as a couple of new skills. It's more like a standalone expansion pack.

I guess if I think of it like that, it's not so bad.
7  Gaming / Console / PC Gaming / Re: Ori and the Blind Forest - a platformer made around the world on: May 23, 2016, 02:10:03 PM

Quote from: Gratch on May 22, 2016, 04:10:56 PM

ARISE!!

A "definitive edition" of Ori was recently released.  It adds a lower difficulty level, as well as some fast travel options, and a couple new areas.  For owners of the original, it's just a $5 upgrade.

I'm excited about giving it another look.  There was so much to like about it, but the plentiful bugs and the crazy difficulty pushed me away.  If those two things got fixed/adjusted, this could really be a on amazing game.  Here's hoping...downloading now, will report back later.

EDIT:  They definitely tuned down the enemy difficulty and being able to reuse Spirit Bond sites is helpful, but a level of precision platforming skill is definitely still required...and is sadly beyond my skill set.  frown

I'm interested to try this again, as I was really enjoying it but the momentum was killed because there were game-stopping bugs that took forever to fix.  The lower difficulty helps, too.

That said, I'm honestly a little offended that they're charging us money to give their game another chance now that they've fixed it.
8  Gaming / Console / PC Gaming / Re: What are you buying this week? (5/24/16) on: May 23, 2016, 04:18:09 AM
Overwatch PS4
9  Gaming / Console / PC Gaming / Re: DOOM on: May 22, 2016, 09:28:41 PM

Quote from: Punisher on May 22, 2016, 08:28:04 PM

Quote from: Bullwinkle on May 21, 2016, 05:19:06 AM

Quote from: Travis on May 21, 2016, 02:32:10 AM

Quote from: Bullwinkle on May 20, 2016, 01:53:05 PM


My only "complaint" is about the hugeness of the levels.  It creates a similar problem that I had with the recent Wolfenstein games where I really love it, but I need to make sure I set aside enough time to play through a level in one go (or at least where I know I'll be able to follow up the following night).  If you stop midway through, you have to kind of get back into the flow of the map, which can actually add a lot of time to the next play.

I know it's not really fair to complain about that, but it makes it hard to jump into the game sometimes.

So far I play it in little sessions and haven't had an issue with the largeness of the levels.  I haven't really felt lost yet.  I just clear a few waves and quit and return when time permits to do the same.  That being said, I only just now made it to level 6.

Maybe it's just me.  I remember doing the foundry and coming back to it even the next day, scratching my head trying to figure out where I was and where I'd been.

Are you aware that the map sort of shows you where you have been and not been?

Yes.  I have used the map.   The map shows things, but not necessarily clearly how to get there or what areas might be blocked from travel.

But, really, it's not about that.  It's more about the flow of the level and getting back into it.  Or the fact that knowing you have a large level to get through makes it harder to sit down to play it as time goes on, no matter how much you might enjoy the game.

For example, I really liked the recent Wolfenstein games, but I have yet to finish the most recent one for this very reason.
10  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 22, 2016, 05:53:23 AM
I also finished today.  Really fantastic.  Possibly the best in the series.

It made me sad to see it end.  So I immediately fired up the Nathan Drake Collection!  I'm enjoying watching the characters get together, remembering that we had no idea who any of them were. 

Spoiler for UC4:
In particular, too, the opening of the Drake's coffin right in the beginning with the comment from Elena about Drake not having any heirs.  Has a new meaning in retrospect (although I'm fairly certain that wasn't a twist they'd plotted at the start).
11  Non-Gaming / Off-Topic / Re: [TV] Preacher coming to AMC? on: May 21, 2016, 06:01:47 PM
Yeah, keep that mind broad, for sure.  That'll help.
12  Non-Gaming / Off-Topic / Re: [TV] Preacher coming to AMC? on: May 21, 2016, 02:28:34 PM
Wow, the last comment is from TiLT (with his "Preacher" icon looming and everything) wondering about the cast, and it's premiering this Sunday?

Holy crap, this board really is dying.

Anyway, reviews are pretty positive for this outing.  It looks like it's following the Walking Dead route, in that it will hit the main story beats, maintain the feel of the comic and feature the same characters and such, but it will stray into different territory and flesh some bits out, so it won't be a page-for-page reenactment.  Which I guess was to be expected if they're hoping for an ongoing series.

Reviews I've seen have used words like "respectful" a lot, so it seems to be in good hands with Seth and the gang.

Still, the comic is now a self-contained whole, unlike the living, ironically breathing world of the Walking Dead, and part of me wishes they'd just stuck to what exists, because it is so damned good.  I do get it, though, so it sounds like this'll be the best version we could hope for.
13  Non-Gaming / Off-Topic / Re: Movie trailer catch all on: May 21, 2016, 02:18:00 PM

Quote from: Destructor on May 21, 2016, 02:06:43 PM

Quote from: Soulchilde on May 21, 2016, 11:19:14 AM

Star Trek: Beyond  newest trailer

I like this trailer. It looks far more 'Star Trek', at least compared to the first one.

Oh, yeah, much better.  Now I'm actually interested.

With the angles they used, I can't be sure that was the right ship, but if so, what is the deal with making the Enterprise die in the third movie each time?!

Plus, why did they show us that in the trailer???
14  Gaming / Console / PC Gaming / Re: DOOM on: May 21, 2016, 02:12:40 PM

Quote from: TiLT on May 21, 2016, 06:47:04 AM

Quote from: Bullwinkle on May 21, 2016, 05:19:06 AM

Maybe it's just me.  I remember doing the foundry and coming back to it even the next day, scratching my head trying to figure out where I was and where I'd been.

Isn't that a good thing, really? It clearly demonstrates that the new Doom isn't at all a corridor shooter, but instead has complex maps with lots of ways to go. It's what people have been asking for for years now.

Again, it's a "complaint" with quotes intact.  I understand it's not something I should complain about, and I'm really not saying it's bad, just that it makes it hard to hop in and hop out, as it did with the Wolfenstein games.
15  Gaming / Console / PC Gaming / Re: DOOM on: May 21, 2016, 05:19:06 AM

Quote from: Travis on May 21, 2016, 02:32:10 AM

Quote from: Bullwinkle on May 20, 2016, 01:53:05 PM


My only "complaint" is about the hugeness of the levels.  It creates a similar problem that I had with the recent Wolfenstein games where I really love it, but I need to make sure I set aside enough time to play through a level in one go (or at least where I know I'll be able to follow up the following night).  If you stop midway through, you have to kind of get back into the flow of the map, which can actually add a lot of time to the next play.

I know it's not really fair to complain about that, but it makes it hard to jump into the game sometimes.

So far I play it in little sessions and haven't had an issue with the largeness of the levels.  I haven't really felt lost yet.  I just clear a few waves and quit and return when time permits to do the same.  That being said, I only just now made it to level 6.

Maybe it's just me.  I remember doing the foundry and coming back to it even the next day, scratching my head trying to figure out where I was and where I'd been.
16  Gaming / Console / PC Gaming / Re: on: May 21, 2016, 05:18:03 AM

Quote from: Caine on May 21, 2016, 02:22:24 AM

Finished the game earlier today.  Enjoyed it completely.  The expanded traversal and transport options made the game feel larger than previous games.  The stealth was both useful and fun to pull off.  I only really hit a few rough spots, mainly one where two armored mini gun foes where in the same location. 

The story went in a predictable, yet satisfying way and I'm okay with the way they ended Nathan's story.  TBH, I would be okay if they take the lead-in at the end for a new series.

I lucked out and had a grenade launcher in the spot you mentioned.

I could have stayed up very late for the last couple of chapters tonight, but I'm saving them (mostly because I have to get up at a decent hour, though).
17  Non-Gaming / Off-Topic / Re: [Movie]Captain America 3 on: May 20, 2016, 11:32:22 PM

Quote from: rittchard on May 20, 2016, 09:10:56 PM

Quote from: Bullwinkle on May 20, 2016, 07:17:27 PM

My favorite thing about Black Panther was listening to him land.

Everyone else makes a decent amount of noise for their Superhero LandingsTM, but Panther just drops down, for want of a better phrase, on little cat feet.  There's a little noise, but it's soft and perfect.

Did you mean.... purrrrrrfect?  Sorry I couldn't resist  icon_biggrin

You know, I was wondering if someone would take the bait.  Thanks.
18  Non-Gaming / Off-Topic / Re: [Movie]Captain America 3 on: May 20, 2016, 07:17:27 PM
My favorite thing about Black Panther was listening to him land.

Everyone else makes a decent amount of noise for their Superhero LandingsTM, but Panther just drops down, for want of a better phrase, on little cat feet.  There's a little noise, but it's soft and perfect.
19  Gaming / Console / PC Gaming / Re: DOOM on: May 20, 2016, 01:53:05 PM

Quote from: leo8877 on May 20, 2016, 01:39:25 PM

I can't get enough of this game. The combat is fast and fun. The levels get huge and there's tons of nooks and crannies for the OCD explorer! 

My only "complaint" is about the hugeness of the levels.  It creates a similar problem that I had with the recent Wolfenstein games where I really love it, but I need to make sure I set aside enough time to play through a level in one go (or at least where I know I'll be able to follow up the following night).  If you stop midway through, you have to kind of get back into the flow of the map, which can actually add a lot of time to the next play.

I know it's not really fair to complain about that, but it makes it hard to jump into the game sometimes.
20  Non-Gaming / Off-Topic / Re: New Ghostbusters Movie in the Works on: May 19, 2016, 07:50:37 PM
This one underwhelmed me more than anything else I've seen so far.
21  Gaming / Portable Gaming & Apps / Re: iPhone/iTouch app and game thread on: May 19, 2016, 07:37:23 PM

Quote from: Gratch on May 19, 2016, 03:21:27 PM

If you enjoy either pinball or "games as art", I would strongly recommend INKS.  At it's core, it's a simple pinball game that requires you to hit colored squares to complete each level.  When you hit the square, it explodes in a burst of colored ink, which can then be tracked around the board as your ball rolls through it.

While the bulk of the game isn't terribly challenging (you can probably finish all the levels in a day or two), the designs you make by splashing multiple colors together and tracking the ink are often stunningly beautiful.  As in "I wish I could frame that and hang it on my wall" beautiful.  You can get a sense for how it looks here



I second this reco.

You can make it more challenging for yourself by trying to get a level done in a single ball.  You get a different badge for doing so.  And you get a better badge if you can finish a level using the fewest flips.
22  Non-Gaming / Off-Topic / Re: New Star Trek TV series coming 2017 on: May 19, 2016, 02:12:44 PM
More from the What the Hell are They Thinking Dept.:

They've added another show to CBS All Access.  The Good Wife Spin Off.  That's fine.  I'm sure some people are excited about that.  There will be two other series as well.

It's going to cost $6/month.  And you have to watch commercials.  You can't skip them. 

WTF?!  I dropped Hulu like a hot turd over the commercial thing.  Why am I paying you to get paid?  No.


SOURCE
23  Non-Gaming / Off-Topic / Re: New Star Trek TV series coming 2017 on: May 19, 2016, 01:55:43 PM
Yeah, I wasn't even thinking about the paywall.  I imagine the first season will be fine.  Some may be hesitant, but the "lets see what this is all about" crowd, especially from the die-hards, will pay away.  Especially if that free preview is good enough.

But we live in a world of binge watching, and people wait until everything is available and reviewed.  I can't imagine that if you don't have continuing characters and an ongoing storyline that people aren't generally going to shift into a wait and see attitude before paying any money.

24  Non-Gaming / Off-Topic / Re: New Star Trek TV series coming 2017 on: May 19, 2016, 03:37:14 AM

Quote from: EddieA on May 19, 2016, 02:44:47 AM

Here's a teaser trailer that reveals that (spoiler alert) the show is set in space slywink  It might not mean anything, but it's odd that the trailer says "new crews" instead of "new crew".

The most recent thing I read about this show (and I thought I'd posted it here, but I guess I neglected to do it) is that it's going to hop around eras.  Sometimes, it'll be next gen.  Other times TOS.  I even heard the Cochrane era might be involved.

This sounds monumentally stupid to me.


EDIT: Here's the first thing I saw:

http://www.aintitcool.com/node/74935

I mean, self-contained seasons like American Horror Story isn't as bad as, say, hopping around from timeline to timeline with no story throughline, but it still seems dumb to me.
25  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: May 18, 2016, 05:06:09 PM
Yeah, I was circling that one for a while, too.

It's not that I'm against the complex space sim.  As I said, I actually like the controls.  The docking procedure is long and fiddly, but it's so cool that it doesn't matter.  It might over time, of course...

But to make the subsystems so obtuse is beyond me.  It's already dry material and a complex economy, why make delving into that stuff such a headache?
26  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: May 18, 2016, 02:56:37 PM
I played through the tutorials of the demo (which I had downloaded and never even tried) and decided it was cool enough for sub $20.

I fired up the main game, picked one of the two missions (the one that didn't look like a spam email), flew to hyperspace or STD or whatever range and was told that I didn't have the fuel to get to where I wanted to go.

I had tried to make heads or tails of the map before that (even watched the tutorial video on it), but clearly I couldn't.

The sense of flying in space is just incredible.  The systems and menus for getting stuff done is just awful.

Anyway, I'll give it another try after watching yet more tutorial videos, but it's more frustrating than I wanted, for sure.
27  Gaming / Console / PC Gaming / Re: DOOM on: May 18, 2016, 01:00:51 AM

Quote from: whiteboyskim on May 18, 2016, 12:53:07 AM

Also, when you pick up a DOOM doll, you get a little cue from the original game. Found the secret original level in the first and third maps but hell if I can find them anywhere else. You can go back and choose whatever mission you want and then, yes, you do have to rekill everything, but you can take your time and explore without the need to get to the next map/mission. Going to try to get some more time in tonight as I haven't played since Friday.

For the second level secret original segment:

Spoiler for Hiden:
Early in the level, after you take the platform down, there's a door on the left that you can't open (right before the door to the next section).  There's a way to get above that door to find the switch.
28  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: May 17, 2016, 04:11:30 PM

Quote from: Gratch on May 17, 2016, 03:02:17 PM

Quote from: TiLT on May 17, 2016, 06:33:43 AM

I never felt like Elite Dangerous is complicated. Sure, there can be a lot of controls to master, but you don't need to grasp them all right away, especially with a HOTAS. Just do two or three basic tutorials, and you'll be ready to head out there and do whatever you like. I suspect anyone who claims the game is complicated is talking about trying to grasp every single concept in the game, which isn't at all necessary. I've played the game for many, many hours and have barely even touched combat or exploration, being more of a trader.

^ this

Just be sure to watch a few tutorials (especially around docking and warp speed traveling), and you'll probably be able to pick up the rest pretty quickly.

Well, problem one is that I don't have a HOTAS for the Xbone (which sounds like a medical ailment).

I know that Elite is going to be a better experience on PC, but I don't really have much interest playing it there.  Has anyone tried this on console?
29  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: May 17, 2016, 02:46:29 PM
The press seems to be handing out a collective "Meh" with most ranging in the 5 or 6 out of 10 range.
30  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: May 17, 2016, 05:37:14 AM
Is anyone still playing this?  It's on sale for Gold members for $18.75, and I'm wondering if it's worth it.

I backed away from it because I heard it was complicated and took a lot of hours before you could start settling into it (with little help from the tutorials).  Honestly, I don't know that I'll be able to hunker down for an extended period, but I am still curious about the game.

How do/did people like it?
31  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 17, 2016, 03:44:58 AM

Quote from: Teggy on May 16, 2016, 06:16:59 PM

Quote from: Bullwinkle on May 16, 2016, 06:13:35 PM

Quote from: Teggy on May 16, 2016, 06:02:15 PM

I think they put an extra dose of Nathan Fillion in the new model. They should just let him do a movie already. It would have to be an older Drake, but it would still be good.

And now that Castle is over, he's available again.

Unfortunately, I don't know if Hollywood sees him as a bankable star.



It's a video game movie, when do they ever worry about them being good or successful slywink

I think Nathan Fillion would be great, but here's my prediction for Hollywood casting: Bradley Cooper.
32  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 16, 2016, 06:13:35 PM

Quote from: Teggy on May 16, 2016, 06:02:15 PM

I think they put an extra dose of Nathan Fillion in the new model. They should just let him do a movie already. It would have to be an older Drake, but it would still be good.

And now that Castle is over, he's available again.

Unfortunately, I don't know if Hollywood sees him as a bankable star.

33  Non-Gaming / Off-Topic / Re: [Movie]Captain America 3 on: May 16, 2016, 06:11:13 PM

Quote from: Teggy on May 16, 2016, 06:09:22 PM

Saw it yesterday and thought it was great. I am really curious though

Spoiler for Hiden:
what sequence of events will allow them to get off the hook for breaking out of the raft. I guess saving the universe from Thanos might rate a pardon.

That's how I figure it'll go down, too.
34  Non-Gaming / Off-Topic / Re: [movie] Batman vs Superman (Man of Steel 2) on: May 16, 2016, 06:07:58 PM

Quote from: rittchard on May 10, 2016, 05:36:29 PM

Quote from: rittchard on March 29, 2016, 05:34:26 PM

Quote from: Bullwinkle on March 29, 2016, 05:25:59 AM

Don't kid yourself, the suits don't give a shit how these movies do here.  They're dumbing these things down on purpose.  Less dialogue=less to get lost in translation.

I don't think that was the problem with this movie.  It wasn't dumbed down so much as bloated up.  As Punisher said it was more like they tried to mesh 3 movies into one.      Introduction to Justice League.  Death of Superman.  Batman vs. Superman.  Any one of these would have made a strong movie on its own, but they clearly wanted to jumpstart the franchise to compete with Marvel.  Should be interesting to see if the strategy pays off for them over the long haul.  Personally I'm enjoying the DC TV series universe(s) more than these endlessly "dark" movies.

It's interesting that I tried to make excuses for this movie doing too much, but then along comes Civil War which essentially does very similar things, and MORE, but just does them successfully.  Establishment of the conflict, tie ins to the whole suite of Marvel movies' lore, individual character "origin" issues, plus introduction of not one but TWO major new characters in the universe.  

Speaking of which why is there no Civil War thread?  

I just mentioned the same thing about the themes Civil War pulled off that BvS failed to achieve in the Cap thread.

The problem with these recent DC movies vs the Marvel ones boils down to respect for the source material, IMO.

Even with changes from the comic for Civil War, they are usually made with a nod to what came before and at least capture the spirit of the story.

Man of Steel threw out everything that worked about Superman.  I've gone on about this before, of course, how he's not a beacon of hope any more, etc.  It would be one thing if that was done to draw parallels to our increasingly xenophobic world view, so that Superman was the same good guy as always, but society didn't trust him, but Superman himself wasn't sure he should be out there saving the world.  It seems Supes doesn't even like himself, which is a crime.

And with the latest travesty, it again strays away without a reason to do so.  Specifics aside (like Lex goddamned Luthor), Batman is not the character who gets bent out of shape when someone takes the law into his own hands.  

Traditionally, when Bats and Supes have a throwdown, it's because Bats has gone a little too far and Superman comes for him.  Now, being who he is, Superman doesn't come to kick his ass.  That would be ridiculous and result in a splotch of Batgoo on the pavement.  But being who he is, Batman knows what's coming and gets ready for him.  Spectacular fight ensues where the incredibly underpowered underdog actually has a chance of winning.  Because Batman.

In the midst of all that, you could weave incredible subtext about power and vigilantism and corruption.  And it would work.  It has worked.  So, if it worked, why the hell did they throw it away to make something different?!  

Argh.  This movie makes me angrier and angrier the more I think about it.  Gotta keep thinking of Wonder Woman...
35  Non-Gaming / Off-Topic / Re: [Movie]Captain America 3 on: May 16, 2016, 05:55:15 PM
I would say Cap had the weakest 1st outing, overall (it got especially messy by the end, IMO).  Not bad, but not really on par with the other guys.  But his movies have gotten steadily more incredible over time.

The last one was like a modern 70s political thriller (like 3 Days of the Condor or The Parallax View).  Something we haven't seen a good example of in a long time.

This one I had heard was as good as, if not better than, the first Avengers movie.  I honestly cannot peg it on either side of that.  I was giddy quite a few times in there.  The set pieces are just incredible.  The effortlessness with which they pull of iconic fighting styles of the various characters (Cap uses his shield especially well a number of times) is just incredible.  Surprises abound, too, like little presents left on your geek doorstep.

But the story and character stuff is just as strong.

It's really like a masterclass on how to make this kind of story, and it's done so well, that you often don't even notice the effort that went into pulling some of it off.  There are two shot choices right at the end (during the same sequence, even) that stick out in my mind, but this is only the tip of the iceberg.  I'm not just talking about framing.
Spoiler for Hiden:
During the fight between Cap and Iron Man, when they have their clash between shield and beam (something right out of the comic), it is framed between two sides of the window, almost like a comic panel.  It clearly highlights a significant moment in a splash page manner.

Similarly, at the end of the fight, Cap slams his shield into the suit's arc reactor.  Then he takes a moment and leans back, catching his breath.  At that point, the camera cuts to a wide shot, which is almost a still of Stark on the floor with the shield sticking out of him while Cap hangs his head (and Bucky watches).  It's a quiet, still moment at the end of an intense fight.  Great for pacing, of course, but the framing in particular calls out the importance of what just happened, and looks incredibly cool to boot!

Well, I'm gushing now, but really, this was both a fun and serious movie.  Fun we expect from a superhero flick, of course, but serious is tough, and they pulled it off even better than they did in Winter Soldier.  And they tackled the serious question of "How would the world (and governments) react if superheroes were real?" in a way that Bats V Supes fumbled so spectacularly.
36  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 16, 2016, 04:36:28 PM

Quote from: forgeforsaken on May 16, 2016, 01:14:18 PM

Quote from: TiLT on May 16, 2016, 12:23:05 PM

Man, I'm getting a bit annoyed with the combat in this game. It's just bloody hard compared to the other games in the series, and each combat encounter is incredibly unfair if you can't stealth it. Enemies pop up from all around you, making cover worthless. Grenades are thrown in your direction so often that by the time you've evaded one, another is already on its way. Enemies have the height advantage and cover, and they don't all spawn at the start of an encounter, instead spawning as specific enemies are taken down, or as you reach specific places in the combat arena. I just got through a section that made me want to scream in frustration, where you're stuck on an "island" with no cover while enemies are all around you with all kinds of weapons (including rocket launchers). If you've already played the section (and died multiple times, most likely), you can rush through a bunch of jumping puzzles to reach an area where there is cover, only there are enemies all around you even there, and your cover will be demolished in seconds while enemies rush your position. You can try to take out some enemies while hanging from ledges, only the game doesn't give you enough ammo (or the opportunity to pick up any without being shot to death) to do it. No grenades either. It took me about 10 tries to get through this part, and I didn't enjoy it in the slightest.

It goes for combat in general here. Most times when an encounter can be stealthed and I'm caught, I get shot to pieces before I even have a chance to get my bearings and fight back. If it wasn't for the stealth, I'd have a really hard time getting through this game, and this is on the normal difficulty level! The earlier games were a cakewalk compared to this.

The only fight that struck me as a bit unbalanced was near the end of the game in the
Spoiler for Hiden:
ship graveyard.
The game this time around encourages more movement to reestablish stealth or find better cover. Still I feel U3 was far worse in regards to getting killed by flanking enemies from nowhere.

Also remember you can use swimming to break LOS and lose the enemies, this helps in a couple of the encounters which take place around water.

What I would say is the problem of the game design is that they space out the big combat scenarios more than I think in the past games which can lead to not really becoming familiar with flow of the combat loop. I think the game might have been better served by more frequent but smaller combat sections. The same final enemy total, just spread out more across the game.

I haven't gotten to any of the fights you guys talk about, but I have found the combat in U4 to be at least comparable to U2 if not better.   The combat in U1 and U3 are great games, as far as story and world immersion go, but the combat in both really work against them.

I did just get to one really tough fight:

Spoiler for Hiden:
The Armored Car in Madagascar, especially in the beginning, when it's unclear that you're just meant to get the hell away from that thing.

But the fight's impossibility is on purpose there.
37  Gaming / Console / PC Gaming / Re: What are you buying this week? (5/17/16) on: May 16, 2016, 06:40:15 AM
I suspect I won't be getting Homefront, but we'll see.

I'd like to support Frozenbyte with Shadwen, but nothing I've seen has grabbed me.

I may get Valkyria Chronicles Remastered, but the problem with the last release was that it came out at a time when I had too many other things to play.  Which is again the case.

There's a game called Life Goes On: Done to Death which looks pretty cool.  It's a platformer where you literally have to run over your previous corpses.  I saw a great review, and I'm interested for sure.  I think it hits PS4 this week.

Finally, Far Harbor will come my way, but I don't know when I'm going to get to that, either.
38  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 16, 2016, 02:23:32 AM

Quote from: gellar on May 16, 2016, 01:52:03 AM

Quote from: Bullwinkle on May 16, 2016, 12:45:10 AM

Spoiler for Hiden:
Guybrush Threepwood
may be my favorite easter egg cameo of all time.

Wait what? I missed this.

Spoiler for Hiden:
When Nate's doing the puzzle with the pirate sigils and the portraits, there's one portrait he doesn't recognize. He's younger than the rest, is all they say of him. But he's gangly and has his hair pulled back in a ponytail, is wearing clothes of a similar color and style (if more realistic) and is in a Guybrushy pose.

His sigil is a monkey.
39  Gaming / Console / PC Gaming / Re: [PS4] Uncharted 4 on: May 16, 2016, 12:45:10 AM
Spoiler for Hiden:
Guybrush Threepwood
may be my favorite easter egg cameo of all time.
40  Gaming / Console / PC Gaming / Re: DOOM on: May 15, 2016, 06:43:30 PM
Yeah, the first level and a good chunk of the second are kind of a tease.  I remember thinking, "Oh, I'm not so bad at this...I haven't even died yet" right before the shield guy showed up.  He killed me half a dozen times.
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