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81  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 22, 2014, 01:26:28 PM

Quote from: Lordnine on September 22, 2014, 04:27:48 AM

AG center location question
Spoiler for Hiden:
Iíve completed all the quests in the area but I canít seem to find the clinic.  The doctor said he would be able to heal me there after I rescued him.  Can anyone tell me where he is in the base?
Spoiler for Hiden:
If you mean the female doctor who gives you the serum cure to put in the reservoir (curing the squad's infection), she and the guy in the wheel chair are in the EAST wing off the main complex (east from the initial entrance.

I think 1st or 2nd door on the right.

I do wish we could manually mark areas on the local map once we discover them.
82  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 22, 2014, 03:47:27 AM
Belatedly discovered that if you send your squad up on a roof you can get a really nice screenshot of them. Devs got a lot of crap about character model quality but you just can't play this kind of game at this zoomed in a level. But it's this zoomed in when the character models do look cool imho.  icon_cool

83  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 22, 2014, 03:44:22 AM
Spoiler for Hiden:

Quote from: DOSHIGH on September 21, 2014, 09:10:13 PM

Quote from: Blackjack on September 21, 2014, 05:37:40 AM

*If there is in fact a cure for it (the ACUTE variation, not the moderate one), not seen anything online about it.

You need to use the Ag Center Serum, which I found some laying next to the Herbicide gun.  I'm horribly low on 5.56 ammo in Ag Center, going to be a bitch till I find more or level and add a 2nd weapon skill.
The Ag Center Serum does NOT fix the ACUTE infection. I and others have tried. If you apply the serum to a character that has the ACUTE (worsened) version of the infection, all it does is provide a temporary constitution buff that wears off.

The ACUTE infection killing off characters is either a bug or they simply want to light a fire under your behind to finish up the quests in that area. Basically, if you don't cure the characters before the "non-acute" infection timer runs out, it becomes ACUTE and the character will die eventually.

I don't consider this Acute info any sort of spoiler. It's not explained in the game. If you don't know it, you'll waste the precious serum trying to save your character to no avail and be really pissed off at the devs. You want to save the serum for later quests in the wasteland.

So my advice to newbs is don't dawdle in Ag Center. Save often. If the squad's infected, don't explore every nook and cranny until every squad member is cured. Please avoid my pain.  icon_smile
84  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 21, 2014, 05:43:52 AM
Away from my snit, some cool things...  icon_cool

*I believe this "combat order panel" is new, at least wasn't on my screenshots from older builds. Very easy to miss on a large monitor - up at the top of the screen.

-So the key thing is, it's not "my folks all take a turn, then they take their turn," it's often a mish mash depending on attributes and stuff. Reminds me a bit of Blackguards' similar panel but I felt BG's way way too large and in our face, at the screen bottom.

*Energy weapons have an interesting mix of pros and cons. I love the visual look. I'd share a streaming vid of it but since Amazon's acquisition of Twitch, I can't get Open Broadcast Software to stream anymore. Amazon just wants to screw up my life in general.  icon_razz

-It's a little sloppy. It's not like a precise laser beam. Even though you don't see a cone targeting visual like with shotguns, it shoots something more like a blurry, wide-focus blast and I've done more friendly fire with it than I expected.

*Weaponsmithing becomes pretty fun and useful.

-It seems like most of the time you can remove one of these upgrades if you change your mind, without damaging or losing something. But that's just my early experience so far. And there's some basic logic -- you can't attach a magazine to a revolver or a shotgun for example. The jamming with early weapons makes me crazy but you soon enough have better gear with less % chance to jam.
85  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 21, 2014, 05:37:40 AM

Quote from: Roguetad on September 20, 2014, 10:08:50 PM

That portrait pack is really good.  Thanks for linking it Blackjack. 
You're welcome - Credit to Destructor, he's playing it too  icon_smile

The dev folks participated in a Reddit Q&A:

We are the leads on Wasteland 2 (currently the #1 PC game), the godfather of the post-apocalyptic fallout series. Brian Fargo, Matt Findley and Chris Keenan here to discuss all things crowdfunding, game-making, and escaping the grasp of publishers.

I'm having a snit about "Acute Pod Infection" in Ag Center. It sounded like this was gonna get removed from late early access because despite a label saying you can remove the infection, you can't, and it effectively bleeds away the character's constitution until they bleed out. But you can't cure it with quest serum or any medical or surgeon stuff afik. Until we get an answer, my advice -- assuming one saves often  icon_smile -- if you see something with this acute label:

*I'd recommend restore a previous save before it happened so you aren't eventually forced to let an infected character die or be dismissed.

*If there is in fact a cure for it (the ACUTE variation, not the moderate one), not seen anything online about it.
86  Gaming / Console / PC Gaming / Re: [PC] Gauntlet on: September 20, 2014, 07:10:16 PM
I tracked down a video mentioned on official Gauntlet Twitter feed that finally gives at least a peek at the mouse/keyboard controls, and got a screen capture of it. It's gonna be challenging with Wizard cause you're effectively clacking keys 1, 2 and 3 in various combinations to use his 9 spells. Elf should be simplest to use, more like Robotron or something.  icon_smile

CONTROL SCHEME, text-wise:

MOVE = W, A, S, D



SLASH = Tap LMB (Left Mouse Button)



*The Control Scheme menu glimpsed didn't list anything for Elf dropping bombs.
No, I don't know what "Ride Big Monster" refers to either, sounds fun doesn't it?  icon_twisted

Some of these have cooldowns so you can't just whirlwind 100% of the time.

Finally saw a screenshot of an online session lobby. Has button to invite Steam friends into a game; Private (invited Steam friends only), or Public (anyone can join) options; and a kick button.
87  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 20, 2014, 05:06:44 PM
Energy Weapons are back in finally.  icon_cool Didn't think to put any points in it as I thought it would be a late game thing.
Kind of gobbling on the Action Points. They were removed from the builds before I started playing so I can't give any insight on how they work.

btw, Destructor mentioned to me a cool collection of custom portraits you can use (a common complaint was not having more available in the game):

Wasteland 2 Portraits:

I mostly just went with the button that takes a shot of your created character. I did find I could create a Native American type that matched one of the build-in custom portraits pretty well.  icon_smile
88  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 20, 2014, 04:50:11 PM

Quote from: TiLT on September 19, 2014, 10:48:37 PM

Quote from: Blackjack on September 19, 2014, 05:30:43 PM

-Certain types of ammo, esp. in early going, seemed awfully scarce. Even once I reached vendors that had it, if I ran out of the ammo during a mission, certain weapon types' ammo was just too scarce to find anything outside of vendors. So I'd end up with, say, a sniper who could never actually snipe. I got the impression this was getting tweaked but certain weapon types will still be generally tough to find ammo for.

Scarce ammo is a central part of the Wasteland experience, to a much, much larger degree than the Fallout games. In Wasteland 1, deciding to use full auto on a weapon was an act of desperation with potentially huge consequences, as ammo was a finite resource that was hard to find in the first place.
fwiw, i've had little or no low ammo issues with the release build of the game. I did remember to grab the 1st shovel at the intro and dig any time I see a pile. Just seems like this build is more generous with the ammo drops and stashes now, so I'm happy.  icon_smile

A few quality of life improvements I noticed (or maybe I just didn't use these during Early Access):
-Distribute to All button on loot pickup will attempt to divvy up items in a way that makes sense. So if you pick up 5 types of ammo, it'll attempt to make sure those all go to a squad member with the proper equipment.
-If you mouse hover over the points scale of a skill you're considering, the pop-up lists any members in your group (companions included) who already have that skill, and what their level is. Really helpful in avoiding redundancies unless you want to (e.g., having two medic types is a good thing imho).

The inventory UI is what it is. Many of us made suggestions the last few months, some were addressed, some not. Once I played it a while everything became 2nd nature. I prefer it's group inventory handling over that Halfway game that I've yakked about, but think it could've handled a few things better in terms of reloading and passing items at the vendors. I can't defend it, it's just not a deal breaker when I enjoy the overall game so much.

One thing I hounded the devs to put in -- put a compass in so we know what the heck direction we're moving our squad -- got in. Now it has both a compass that shows you what direction your camera view is facing on the main screen, and also on the overhead map (M key). The builds I initially had no such map or compass directions -- was utterly maddening. So I'm glad they listened to our feedback on that, at the least.  icon_smile

Some of us pushed for an RTS-like ability on the overhead map to click once on a far distance to get there. The idea being that on some huge areas once you've cleared to the end, there's an awful drudgerous "click to move" over and over to return to the entrance. That didn't get in, and some of us thought it would be a nice 'quality of life improvement' type thing.
89  Non-Gaming / Off-Topic / Re: Let's talk Iphone on: September 20, 2014, 02:16:25 AM
Finally all set up and restored. Those messed up category and bookmark icons I mentioned work fine on the 6.  icon_smile

For the screen, you can choose a zoomed in view where everything's bigger but you're limited to the same number of app icons. My vision being terrible and my eyesight seeming to veer towards farsighted, this is really a godsend for me.

Screen's truly gorgeous. I was skeptical about "improved contrast" blah blah, but really jumps out at my tired eyes.  icon_cool

I have long spindly fingers, and having a bit bigger keyboard keys really makes a tremendous difference for me.

Overall this (4.7") seems just right for my needs/preferences.  icon_smile

My 5 lacks the uber auto-focus so sorry this image is a bit blurry on the upper half.

90  Non-Gaming / Off-Topic / Re: Let's talk Iphone on: September 19, 2014, 07:05:01 PM
Verge has a close look on the 6 Plus. Though he loves the display and camera, otherwise sounds frustrated with it... and then says he plans to buy one anyway.  icon_razz
Iím going to buy an iPhone 6 Plus. Iím taken with it; it feels like an entirely new kind of device for Apple, and it has such a killer camera I canít say no. Itís every bit as good a phone as the iPhone 6; Iím docking it a little because Apple has a few software glitches to clear up. But Iím confident that will happen.

Thereís nothing here that competitors arenít doing with their big phones ó Samsung in particular is pushing the envelope with its S Pen stylus and multiple-app features ó but the overall package is so good itís hard to ignore. The smaller iPhone 6 feels like just the next iterative update to the iPhone, but the 6 Plus feels like something else entirely; with a few more software tweaks and some love from developers, it could really be my main computer. Itís as much iPad as iPhone.

But while Appleís early attempts to bridge the iPad and iPhone experiences on the 6 Plus are a little hit-or-miss, they point to a future where the regular-size iPhone, a bigger iPhone like the 6 Plus, and the iPad all turn into very different things. I canít see myself ever using my iPad mini again after having the 6 Plus, and itís getting harder and harder to justify pulling out my iPad Air. With the right software changes, I could basically use an iPhone 6 Plus all day long, for everything from sending messages to editing documents to watching videos. A do-everything phone like the 6 Plus would eventually allow Apple to push the iPad even further towards becoming the true laptop replacement it was always meant to be.
91  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 19, 2014, 05:33:59 PM

Quote from: ATB on September 19, 2014, 05:31:03 PM

Quote from: Lordnine on September 19, 2014, 05:18:49 PM

Quote from: Blackjack on September 19, 2014, 02:59:15 PM

So folks who REALLY wanna wait until it's "done" might need to wait for some hotfixes. Though by the time you reach the California content (maybe 20-30 hours), maybe they'll have issued some patches by then.  icon_smile
If I recall correctly, Fallout 2 had numerous bugs that would break the game outright on release, so this is just par for the course.  icon_smile

Which is why i never bought another Interplay title. I was so angry when my save no longer worked and they were basically like 'yep, you need to start over.'   *Fist Shaking*
Sorry.  icon_frown fwiw, I trust that post-release patches of Wasteland 2 won't break saves. The Early Access updates I think nearly all of them did, but we were warned of that so it wasn't a surprise.

btw, you can save any time -- "regular" saves and quicksave -- as much as you want in this.  icon_smile It has autosaves too. I'm not sure how much hard drive space each savegame file uses. I dabbled just a tiny bit this morning and the savegame list seems to have gotten a slight facelift.

Also, the game wants to install a Razer Surround Audio driver when you install it. I declined -- wasn't sure if that was specific to a Razer sound card or something? The sound seemed fine without it.
92  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 19, 2014, 05:30:43 PM
Some gameplay concerns I and some others had in earlier builds:
-Melee combat felt overpowered. Aside from certain maps where you can't close on targets fast enough for melee to be viable, or situations where enemies will blow up in toxic gas/poison clouds, it seemed easier to just give everyone a big stick and beat every enemy to death.  icon_twisted

-Pipe bombs seemed ridiculously overpowered in terms of the damage and how far a character could toss them. If your guys had pipe bombs great, when the AI had pipe bombs you'd have a helluva time trying to take them down since they seemed able to toss them from ridiculous distances.

I pimped for this Halfway TBS title here elsewhere and there the complaint was sniper rifles seemed so overpowered it made other weapons seem pointless to equip at times. That seemed the case with melee and pipe bombs in Wasteland 2, aside from certain situations. I'm eager to see if either got tweaked.

Even if melee did get "nerfed," I'd always encourage folks to develop at least one character really good at it. And even if you only have a point in it, it can be a lifesaver if a character's out of ammo.

-Certain types of ammo, esp. in early going, seemed awfully scarce. Even once I reached vendors that had it, if I ran out of the ammo during a mission, certain weapon types' ammo was just too scarce to find anything outside of vendors. So I'd end up with, say, a sniper who could never actually snipe. I got the impression this was getting tweaked but certain weapon types will still be generally tough to find ammo for.
93  Non-Gaming / Off-Topic / Re: Let's talk Iphone on: September 19, 2014, 04:59:54 PM
6 passes my shirt pocket test (see imageo). Barely.  icon_smile Is crazy thin and light -- though i guess that's happening with everything these days. May take some time to get used to the narrow volume buttons (instead of circular), and the sound/ringer on/off switch being thinner. I hope my silicone case arrives soon cause the back definitely looks like it will scratch like crazy. The camera lense protruding a bit somehow looks less pronounced to me in person than when I viewed images of it.
94  Non-Gaming / Off-Topic / Re: Let's talk Iphone on: September 19, 2014, 03:51:13 PM
Arrived. Yeah I'm a glutton, not a streamer. icon_biggrin

Was going to play Wasteland 2 when I got home. Now it has competition...   icon_smile

Box has become so spartan you can't really tell what model it is except for the size and the mention of iPhone 6 in the tiny print on back.
95  Non-Gaming / Off-Topic / Re: Let's talk Iphone on: September 19, 2014, 03:29:06 PM
Here's my broken category and bookmark icons. Tried to upload earlier and it was the wrong image.  icon_razz No previous iOS8 update ever did this. Several plain old bookmark icons on my screen also look like these "graph paper" icons (presumably placeholders, or to indicate corrupted images).  saywhat
96  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 19, 2014, 02:59:15 PM

Quote from: Turtle on September 19, 2014, 01:26:20 PM

Actually, neither Divinity OS, or Wasteland 2 had any funding except the kickstarter and investors after the fact.

Both games couldn't get funding because the devs wanted to do things that publishers considered unprofitable. Things like turn based combat, or top down perspectives, and PC only development.
Mmmm.... per Divinity OS' Kickstarter page:
Why Come to Kickstarter?
We want to increase the development budget so we can increase the size of our development team. This in turn will allow us to further increase the amount of gameplay in our game world. We are convinced that we are very close to making a great RPG and we want to rise to the occasion by investing everything we can into it.

So far the game has been funded by investors and by our own funds, but we have reached the limit of what we can do on our own. Here's where your help  becomes very valuable. Here's where you can make the difference.

Without your support, we think the result of our efforts will make a good RPG, but with a bigger budget we'll be able to go the extra mile, and accomplish our full vision for the game, as fantastic as it deserves to be.  
I only pointed out because here and there people chafe that Wasteland 2 (crowd funding only) doesn't look as spiffy as Divinity: OS (crowd funding to make a base game great, one might say) though I don't know that's the reason per se.

*Some early reviews (PC Gamer for one) suggest the post Early Access content (California) is buggy and has more problems cropping up than the Early Access region (Arizona) which obviously had a lot more folks kicking the tires.

So folks who REALLY wanna wait until it's "done" might need to wait for some hotfixes. Though by the time you reach the California content (maybe 20-30 hours), maybe they'll have issued some patches by then.  icon_smile
97  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 (RELEASED) on: September 19, 2014, 12:31:49 PM
Done, released, finished ($39.99/$59.99)
Quote from: developer
Wasteland 2 has been released on Steam! If you have it installed it should automatically be downloading the release version as an update.


Wasteland 2 is available in two price tiers:
Classic Edition ($39.99/Ä39.99/£29.99)

Digital Deluxe Edition ($59.99/Ä54.99/£44.99)
Patch notes not out yet, the last update is 8GB if you had early access installed, and sounds like the final hard drive space requirement is about 30GB.

Price-wise, this is the same basic price as Divinity: Original Sin which -- as I understand it -- went to crowd funding to beef up an already funded game, rather than was fully funded through crowd-funding. So kind of apples and oranges in comparison.

P.S. While I don't pretend to be a Wasteland 2 veteran, I did play the Early Access content up to the Arizona content finale and go to try just about all the weapon types. So I can answer some questions (I'll stay away from mission spoilers) here and there, fwiw. A lot of skills that weren't quite working before are working now, I can't maybe speak to those.  icon_smile
98  Non-Gaming / Off-Topic / Re: Let's talk Iphone on: September 18, 2014, 06:57:50 PM

Quote from: wonderpug on September 18, 2014, 06:48:54 PM

Quote from: Blackjack on September 18, 2014, 06:42:58 PM

I think I asked this dumb question before  icon_redface -- I haven't moved from one iPhone to another before (the 5 was my first smartphone purchase in fall 2012). I'm on Verizon Wireless.

Beyond activating the iPhone 6 and synching via iTunes to get my 5's data onto it, do I need to do anything else with the iPhone 5 before resetting it to factory condition? I'm planning to send it in to Gazelle for Amazon credit.

Be sure to deactivate any authenticators you may have, like the one for Blizzard games.  It can sometimes be a huge pain to get that sorted out if you don't do the deactivation.
Thanks, I think that's what messed me up when I got the iPhone (had an iPod Touch at the time, with the Blizzard authenticator at the time). I never was comfortable sharing my passport or driver's license so I gave up on straightening that out with Blizzard. I'm sure Blizzard's doing fine without me.  icon_razz

I'll check if I have any other authenticators like that on my 5 for sure. For SWTOR I used a keychain type. I have a Google authenticator so maybe I should look into how to transfer that properly.

Other sucky thing is these useful AppButler app category icons I've used for years are apparently not compatible with iOS8 so you just see a a kind of blank diagram where they were.

Saw a lot of news items about the sluggishness many are reporting:
*They claim 5 isn't showing issues, but 4 and 4S are having major sluggishness with it. Well, I can probably live with it a for a few days.  icon_smile
99  Non-Gaming / Off-Topic / Re: Let's talk Iphone on: September 18, 2014, 06:42:58 PM
I think I asked this dumb question before  icon_redface -- I haven't moved from one iPhone to another before (the 5 was my first smartphone purchase in fall 2012). I'm on Verizon Wireless.

Beyond activating the iPhone 6 and synching via iTunes to get my 5's data onto it, do I need to do anything else with the iPhone 5 before resetting it to factory condition? I'm planning to send it in to Gazelle for Amazon credit.
100  Gaming / Console / PC Gaming / Re: [PC] Gauntlet on: September 18, 2014, 05:05:06 PM
They're doling out preview copies everywhere (every news site, blog, podcaster, etc.), have yet to hear anything but raves on it. Was hoping one of the GT staffers would ask Arrowhead for a copy and give us some impressions?
101  Non-Gaming / Off-Topic / Re: Let's talk Iphone on: September 18, 2014, 05:03:51 PM
I went with my work address so I hope to have my 6 by Monday or so.  icon_smile

I installed iOS8 on my 5 yesterday. While I like most of the changes (not sure why it took 7 years to finally have a timer option on the camera  icon_razz), I am experiencing some general sluggishness. Wondering if they optimized it for the 6/6 Plus's processor and didn't spend enough time trying it on other iPhone models?
102  Gaming / Console / PC Gaming / Re: [PC] Gauntlet on: September 18, 2014, 05:55:19 AM
Next Tuesday. A Steam pal gifted it - I got him Grim Dawn in return.  icon_smile Maybe see some of ya in there next week.

Really sounds like a blast and I've only seen or read rave things from those who played it, was a big hit at PAX Prime as a contest game.

Few tidbits:
-4 players are not required, and I've seen some entertaining footage of folks playing it solo or with 2 or 3 players.
-Since all the footage has been local co-op afik, not really clear on the online play. Not sure if it's game browser, auto-matching, etc.

-While all footage to date has been via XBox 360 controller, folks who have played it confirmed it's w,a,s,d keys and mouse for keyboard/mouse users.
-Apparently some folks are displeased with how the game uses the right control stick on the controller vs. how some other arcade shooter type games work.

Gamespot guys are pretty um annoying but they posted a pretty cool gameplay vid from the 2nd level (or, 2nd door, whatever it is?):

Four Player Gauntlet - The Lobby
103  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: September 16, 2014, 04:31:10 PM
While I haven't played this in some time, the replay feature is awesome, esp. the ability to step back in at any time while viewing a replay and play from that point. It's a great training tool ability. And yet, I still suck at the game.  icon_smile
104  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: September 15, 2014, 06:22:36 PM
Meant to mention, per some dev updates, Arcanist spellcaster class/mastery (fifth and final for release afik; gun-focused Vigilante seems to have been dropped at this point) is up next. While I'm not sure of ETA, I've already started getting Arcanist-specific loot items in game. It should appeal to fans of D3's Wizard and D2's Sorceress. Reading the skills list reminds me of a mix of those, to some extent.

Crafting is in the game too now, I haven't really explored it yet.

Arcanist: Part I
ďTo Arcanists, the manifestation of magic is not some unexplainable mystery or the will of the gods, but a science meant to be unraveled. This pursuit of knowledge drives all Arcanists, always eager to discover a new technique to make their namesake. Arcanists warp Aetherial and elemental energy to their will, creating devastating demonstrations of power that rival small armies. However, such raw force leaves little in terms of defense.Ē

Arcanists are masters of the elements as well as the raw force of magic that forms the mysterious Aether. They manifest this power through anything ranging from trivial weapon enchantments to rays of pure destructive energy. Though Arcanists may have a few tricks up their sleeves to ensure their survival, the primary focus of their spell-work is in obliterating their enemies before they even need to resort to such tactics.
Arcanist: Part II
While it's pretty stable, I did have a couple crashes during lengthy play sessions Friday and Saturday. I submitted crash reports and brief notes via the reporting utility that's built in.

MP seems pretty stable if you can join a game. Had a really fun PUG game Saturday evening with 4 people. While the people joining said they had good pings connecting to my game, my own frame rate was a bit struggling at times.

The Torment tomb stuff gets pretty crazy and apparently you eventually reach areas where personal rifts (teleports) aren't allowed. So once you die, you can't get back in there, I guess on that particular instance.

I would say one key drawback of the lack of a central bnet-type server (beyond security) is you can't "hand off" hosting of the game. If the host leaves, the game drops and everyone's kicked out. So when I died on the Torment tomb stuff I just chatted with the others and agreed to keep hosting the session until they said they were done.

I'm not sure everyone you meet will be so goody two shoes thoughtful.  icon_smile So if you're doing the Torment type stuff, I would probably make sure the host is committed to sticking around even if he croaks.

I'd estimate right now with Acts 1, 2 and the early part of Smuggler's Trail (some pretty crazy, screen filling size trolls at that point), you can probably get into the mid-upper 20s just doing the content that's there now. And then I guess people are doing the Torment stuff over and over, or just starting Veteran difficulty games.

btw, I belatedly realized yesterday just how awesome Nightblade mastery blade is. Diablo II Barbarian fans should enjoy its dual wielding-ness but its spinning knives skills/animations are real showstoppers imho, never get tired of watching them.  icon_cool While the Nightblade mastery doesn't have too many defensive buffs you can hybrid to another set for that or else just revel into wading into large groups and eviscerating them.  icon_twisted
-No leap attack but Shadow Strike lets you zip quickly to a target. It's sort of a riff on the Soldier's Blitz skill.
-Ring of Steel is awesome for chopping up adjacent targets, and has a cool visual.
-Blade Barrier (similar visual to Ring of Steel but the spinning blades animation stays in place a few secs) is a shield that buys some time if you need a break.

While I love Demolitionist and have been focusing on working all the way up that mastery tree, I do find that when I'm playing with player types that do more straight ahead damage (rather than me tossing grenades and flame emitting traps), sometimes I feel they don't need me around at times.

I got to try the Thermite Mine skill yesterday, which drops a clump of three pyrotechnic charges that shoot sky high vertical jet flames when enemies approach. Some of the enemy AI actually runs away from these things, which may or may not be a good thing in a given situation.  icon_smile
105  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: September 13, 2014, 12:40:27 PM

Quote from: Blackjack on September 13, 2014, 04:13:31 AM

I doubt anyone plays this but I'll set up a game tonight anyway, and pretend it's the gold old days.  icon_smile

I recommend filtering out at least "full" games in the game browser, and that'll make the list easier to look through.

Name: GT Forum game
Password: ronb

I'm using an L12 character, still a bit shy of some waypoints in Act I.
That was so popular (not), I'm doing it again this morning. L15 or 16 now.  retard
106  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: September 13, 2014, 04:13:31 AM
I doubt anyone plays this but I'll set up a game tonight anyway, and pretend it's the gold old days.  icon_smile

I recommend filtering out at least "full" games in the game browser, and that'll make the list easier to look through.

Name: GT Forum game
Password: ronb

I'm using an L12 character, still a bit shy of some waypoints in Act I.
107  Non-Gaming / Off-Topic / Re: Let's talk Iphone on: September 12, 2014, 11:53:58 AM
fwiw, I ordered a 128GB iPhone 6 this morning via Apple Store. Probably overkill -- I still have about 10-12GB on my 64GB iPhone 5 most of the time. But I'm turning in my 5 and a 4th gen iPod Touch for about $220 or so, and not into streaming as much as other smarter, hipper folks.  retard

Also a black silicone case though those aren't supposed to ship until October. Should be in stores Sept. 19 but I'm thinking I really don't want to deal with the mess at Apple stores then.  icon_smile

The 6 Plus is apparently already back ordered (or maybe low supply) on the 64GB and 128GB models, AppleInsider was reporting 3-4 week waits:
Update 2: The Online Apple Store returned to service at around 2:45 a.m. Pacific, nearly three hours after partner carriers began accepting preorders. The store is reflecting low supply of iPhone 6 Plus units, with most 16GB models shipping in 7 to 10 days, while 64GB and 128GB versions are showing 3 to 4 weeks ship-by dates. iPhone 6 stock appears to be holding steady at this time.
I can certainly see the Plus's appeal (rez, optical camera stabilization, dual pane on certain apps), I just like keeping mine in my shirt pocket without sticking out like a gun barrel so I'll be happy to remain that way.  icon_smile I'll certainly be keen to read impressions later from folks who go the Plus route.
108  Non-Gaming / Off-Topic / Re: [movie] Captain America: The Winter Soldier confirmed on: September 11, 2014, 05:06:18 PM
fwiw, I went ahead and got this in standard def on iTunes and watched it on my iPad Air last night. I only planned to watch a little but still watched it all the way through.  icon_smile I will say I had more unadulterated fun with Guardians of the Galaxy (saw 3 times) -- but I feel really invested in Cap's characters. While it's been a really erratic movie year, I'm still fondest of those two. I hope to rent Godzilla soon.

I will belatedly agree that Black Widow's complexion looks a bit weird at times -- I think this is more a lighting decision than Scarlett needing to visit a tanning salon.  icon_razz And I still find it weird that Chris Evans suddenly seems to have this almost greyish complexion late in the movie when he makes a clothing switch. What's up with that? Doesn't bother me -- just maybe jumped out at me more when watching this on my iPad close up.  icon_smile

The Russo brothers said they're over the moon happy with the script for Cap 3, and that fans would be ecstatic when they can finally reveal the movie title on that. It's supposed to be soonTM.

I know the Red Skull's not returning (Hugo Weaving has said in interviews he wasn't really pleased with his character in Cap 1, doubt he'd re-up). Maybe M.O.D.O.K. and AIM? I mean, I assume Winter Soldier and Crossbones (Rumlow) will be in 3, just if the title is supposed to make us fans tickle, I'd think it'd have to be something bigger and something connected to the comic's longtime history.

Evans has clarified in interviews he's still very happy playing the character, and told an interviewer, don't be so quick to assume Steve Rogers would be killed off due to Evans' 6-movie Marvel deal or wanting to follow comics scribe Brubaker's storylines. Even if that were to happen, it would seem more likely to happen in an Avengers 3 (due out after Cap 3). Maybe he'd be more like a MLB free agent and after his long term contract runs out would want to go "one movie at a time" after that, as seems to be the case with Downey Jr. now.

btw, the Russo brothers and supposedly Joe Johnston (Cap 1 director) are supposed to direct some episodes of the Agent Carter TV series. Johnston's under contract for one more Marvel production, and I wonder if directing one TV episode would fulfill that?
109  Non-Gaming / Off-Topic / Re: Let's talk Iphone on: September 10, 2014, 05:20:34 PM
For "pocket testing," folks might find this guy's PDF drawings useful:
*I was surprised the 5.5" Plus still fits in my pocket but it does jut up quite a bit (maybe an inch or so).

5C is only available as an 8GB "free with 2 year contract" model
5S is now only in 16 ($99) and 32GB ($149) models

For 6/6 Plus, they dropped the 32GB model and added a 128GB model so choices are 16, 64 and 128GB. I may go for the latter just to match my iPad Air. As always the GB numbers are a joke -- my 128GB iPad's really maybe 114GB; I've used up about 71GB to date.
110  Non-Gaming / Off-Topic / Re: Let's talk Iphone on: September 09, 2014, 10:26:09 PM
Guess nobody cares anymore but....
111  Non-Gaming / Off-Topic / Re: Teaching kids about on-line safety - I thought I had more time! on: September 04, 2014, 05:46:02 PM
I guess spending parents' money is separate from online safety, but this still made me think of this thread.  icon_smile

Google to Refund Consumers at Least $19 Million to Settle FTC Complaint It Unlawfully Billed Parents for Childrenís Unauthorized In-App Charges
FTC Order Requires Google to Change its Mobile App Billing Practices to Ensure Consumersí Consent is Obtained Before Charges Levied

I'm an old fart, and so this kind of thing was never an issue when I was growing up in the 1970s. Maybe once or twice I begged my mom or dad to write a small check so I could order something by mail. Such simple times.  icon_smile
112  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: August 31, 2014, 02:51:50 PM
Co-op multiplayer arrives! (addendum: PVP too, it's an option when you set up an MP game)
Build 20
With the release of Build 20, you may now host and join multiplayer sessions in Grim Dawn! Please be aware that this feature is still being improved upon so while it is playable enough to be fun, it is very likely that you will encounter performance issues, crashes, and bugs. As always, please post your findings here.


[Major New Features]

    Multiplayer is now available! You can now host and join multiplayer games via Steam.
Note that this is feature includes a large amount of background changes, and though they went through extensive testing, something may still have slipped through. Please report any multiplayer-related crashes, quest errors and character bugs at our forum.
    -The Main Menu has been overhauled so that getting right into the action is faster than ever
    -All masteries now feature a new set of skill modifiers called Transmuters. These modifers open up new build opportunities by providing you with the choice of specializing a skill at the cost of some trade-offs.
    -Dismantling is now available at the Inventor. You must first complete a short quest (available after repairing the bridge to the Arkovian Foothills and rescuing the apprentice).
    -Dismantling allows you to turn items you do not want into valuable scrap and components by destroying them with dynamite. Note that some components drop more commonly from Dismantling.
    -Steam-Cloud saving can now be enabled under Options. The first time this is done, character saves will need to be transferred to a new directory. This process is automatic, but may take some time, depending on how many characters you have.
This uses Steam to offer a game browser list, and you can have private games. No secure server situation, so no doubt a lot of savegame hacking will take place soon.

You can see on the right side of the screen what other players look like. This can at least give you an idea of how players in the game are equipped:
113  Non-Gaming / Off-Topic / Re: Hollywood will reboot anything - Underworld on: August 29, 2014, 06:04:12 PM
Hollywood should do a movie about a producer who wants to a movie about Hollywood wanting to do reboots of every movie.  retard
114  Non-Gaming / Off-Topic / Re: Amazon bought Twitch on: August 27, 2014, 08:51:21 PM
I quit the Comixology app cold turkey after Amazon acquired it. I guess I'll have to quit using Twitch now (I have found it great for sharing gameplay snippets without devouring my hard drive space as I with FRAPS).

After Amazon acquires The Internet next year, I guess I'll have to give that up too. Oh well. I still have my typewriter. Amazon can't screw THAT up. icon_eek icon_razz
115  Gaming / Console / PC Gaming / Re: [PC] Gauntlet on: August 27, 2014, 08:47:34 PM
fwiw, got bumped back from Sept. 3 to Sept. 23 for more time to balance the co-op:

Gauntlet release slightly pushed [from Sept. 3 to Sept. 23]
Weíre sorry we have to inform you that the release date of Gauntlet has been moved from September 3rd to September 23rd, but also happy that this will allow us to bring you the best possible Gauntlet experience. The reason for the move is to give a little more time to fine-tuning the multiplayer part of the game, and we felt it was necessary.

We know you are waiting eagerly and here are three treats to keep you going just a little bit longer.

A new walkthrough video giving an in-depth look into the game modes, heroes, relics and gear: Gauntlet Gameplay Walkthrough Trailer.

A Thank You to everyone who pre-ordered the game with a special in-game bonus item: The Spawn of Kerthull, a Wizardís robe made from dead imps, who are the spawn of the greater demon Kerthull.

Starting next week, over at the Gauntlet facebook page, there will be 10 consecutive days of caption contests! Every day you will have your chance to win a copy of Gauntlet by captioning and sharing a screenshot found on the page.
Gameplay Walkthrough's here:

*The loadout screen at the 2:16 mark is interesting. While it's no loot-fest ARPG, seems to have at least a little bit of variety in equipment items/relics.
116  Non-Gaming / Off-Topic / Re: [movie] Guardians of the Galaxy on: August 19, 2014, 03:17:30 AM
thumbsup Thumbs Up from my mom on the movie, managed to coax her to see it on IMAX on Saturday.  icon_smile Bring your own! And we actually paid about a quarter less to see it there than my brother and I did to see it on a regular 3D screen in the evening a couple weeks back.

Just don't ask about our disastrous experience afterwards at a seafood chain that's long been one of her favorite restaurants (cold coffee, uncooked "seared" tuna sashimi and then as substitute when she bitterly complained, some soggy battered vegetables and rice dumped upside down in a Chinese leftover style container box). I've seen better customer service at Chili's for crying out loud.

Couldn't believe a restaurant could so quickly wipe the smile off my mom's face that Guardians of the Galaxy had put there.  icon_eek
117  Non-Gaming / Off-Topic / Re: Anyone been to the National WWII Museum in New Orleans? Other cool stuff there? on: August 16, 2014, 03:55:09 PM
I attended a friend's wedding in the French Quarter back in Feb. 1991. I guess all I can really vouch for is riding a large paddle boat/ferry on the Mississippi River and stuffing one's face with beignets and French coffee was fun.  icon_smile

I'm a bit of a WWII history buff too. I haven't gotten to visit that museum -- I think that one and the National Museum of the Pacific War ( in Fredericksburg, Texas are ones I'd like to visit some day. I should figure out a way to do that -- not getting any younger.  icon_smile

If you visit the museum in New Orleans, I hope you share some photos here. Have fun. icon_smile

Here in Virginia the most fun I had from the WWII history perspective were the U.S. Marine Corp. Museum in Quantico, and the Udvar-Hazy Center near Dulles Airport. While they aren't WWII-specific museums, it makes up a huge chunk of the exhibits and classic aircraft on display.  icon_cool
118  Non-Gaming / Off-Topic / Re: [movie] Guardians of the Galaxy on: August 10, 2014, 02:40:23 PM
Took my older brother to see it Friday night -- ah the joys of $17 3-D tickets -- and he loved it, and said it was the most fun he had at the movies in years. He was very much "like but not love" with Captain America: The Winter Soldier. I can't believe we're related.  icon_razz

We did notice a sprawling line of parents and their sugar-numbed kids waiting in line for the Turtles movie, which is apparently wiping out Guardians of the Galaxy and everything else at the box office this weekend.
Quote from: H.L. Mencken
Nobody ever went broke underestimating the taste of the American public.

I figure parents are simply starved for some cotton candy to take their kids to and just assumed talking CGI-motion capture turtles from the director of the "beloved" Battle Los Angeles (??) was the way to go.   Roll Eyes

At the least, looks like my precious Captain America: The Winter Soldier's box office champ title (in North America anyway) for this year will stay intact.  Bring your own!
119  Non-Gaming / Off-Topic / Re: [movie] Guardians of the Galaxy on: August 04, 2014, 06:20:25 PM
James Gunn wrote a lovely thank you letter to fans, Marvel etc. on Facebook. He loves the characters so much, I don't think they'll have any trouble enlisting him for however many sequels they want. He sounds in interviews to have ideas for even spinning off the characters into their own films (I figure Rocket and Groot are a duo movie, right?  icon_cool), if Marvel went that way.

But he divorced from Jenna Fischer (The Office) in 2008, so he's not perfect, right?  icon_wink

EW had a fun profile on Chris Pratt. He apparently auditioned for both JJ Abrams' Star Trek and for Cameron's Avatar. I think actually he may have been a fun Kirk if the idea was for the reboot to be in the same era as the original TB series (when Shatner was 34-47; Pratt is 35). Gunn wanted no part of "that chubby guy from Parks and Recreation" and only the casting director's persistence convinced him to audition Pratt. Pratt apparently acted exasperated/frustrated because he had no script to audition from, and after 30 seconds of listening to that frustration, Gunn found that to be "exactly what Peter Quill would say!"  icon_smile
120  Non-Gaming / Off-Topic / Re: Ebola outbreak on: August 04, 2014, 06:10:52 PM
I knew the Super Soldier Serum would solve everything. Now I'm curious to know what happens when you cross that with the Ebola virus.  icon_eek
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