Here's the XBox-style controller scheme layout ("dosh" is moolah, greenbacks, bucks, etc.):
Finally made it to L1 on my Support guy. I don't aim well so it turns out shotguns good for me in a game this nutty. Skills unlock when you get a class-type to L5. *Welding is like in the movie Aliens or the game Alien Swarm; you have some opportunities to weld doors shot and re-route zombies to some extent but they eventually break through.
*Double barrel shotgun's awesome except, well, you have to reload a lot. Provides a bit of "Ash using his Boomstick in an Evil Dead movie" rush...
*Semi-automatic auto-shotgun's pretty awesome though the magazine drums don't last as long -- time-wise, my perception at least -- as you think they would.
Had a nice 7-wave round co-op game last night. No disconnections or technical hiccups afik. Some zombies I thought were blinking were I think these "stealth" zombies that seem akin to Predators (the movie, not the drones). I died a lot, we did reasonably well. The armored, dual assault rifle, very talky end boss seemed utterly impossible. We couldn't dent him. When last player's dead, it seems to just end the session (or maybe I got dumped). Maybe that's an Early Access thing.
The game's very Steam-integrated, so you can easily pop up your friends list and invite anyone to a game session.
Controllers are fully-supported now. I do like the snazzy new UI and it feels natural to me on PC keys/mouse. That's no small deal. Compared to something like How to Survive, which feels like a controller system clumsily ported to PC, or even X-COM Enemy Unknown where some aspects of the interface felt more controller-designed than key/mouse on PC.
Some co-op session peeks (as always, very classy usernames, no? ) Lobby screen -- big design mistake imho, as many people are red/green color blind. Not sure how they're supposed to "read" this screen? It could probably use a simple Ready/Not Ready icon on player name labels maybe.
Green name label means Ready; red means Not.
While headset voice com (push to talk) is fully integrated and seemed to work well, text chat is available in-lobby and in-game and works fine too.
Quick voice-macro communications menu, currently limited to these eight.
Scoreboard near the end of our session. I think the Field Medic essentially went "link dead." Probably we should've figured out a way to kick the player (he was never moving or shooting or any map, didn't seem to be connected).
I think per original game, no re-spawning during a round. So once you're dead, you're out until the rest of the squad finishes that round. You can jump from remaining player to remaining player either from first person, third person or sort of quarter-overhead camera view while you wait.
Support is shotguns, shotguns and more shotguns. Actually, my understanding is really any class can equip anything. It's just once you develop the perks/skills, then there's presumably more specific benefit to using the weapon meant for your class. I love the drum-loading auto-shotgun but it's very expensive and still doesn't hold THAT much ammo. So I spent a lot of time reloading.
P.S. And YES, most importantly, I got through 7 rounds without a hint of motion sickness. Did enable crosshairs, per Turtle's suggestion. It's not something cosmetically obnoxious. It's sort of like a large square crosshair -- but you just see little, sort of "L"s on the corners to delineate it; it's very subtle -- on screen, and I think it just helps me feel oriented.
I did feel damn worn out by then and didn't play anymore last night, but it certainly felt good to be able to get through that long a session OK. I think maybe I should stick with the shorter sessions (4 rounds) option for now.
Quote from: EngineNo9 on April 24, 2015, 10:49:56 PM
This game looks pretty cool. I don't tend to play with a set group of people, though, so I'm not sure how much longevity it would have for me. Nice that it at least has single player (with bots, I'm assuming?).
Is there any game mode beyond the wave-based horde style mode?
KF was always built as co-op from the ground-up, Engy. No (afik) friendly squad mates solo, it's just a chance to see how you can do without help.
As I understand it, they plan additional gameplay modes but Survival (incoming waves each round) is the only mode currently available in Early Access. There's a drop down menu for gameplay modes. So I figure that's an indicator of others later on.
All four classes (Beserker, Commando, Support, Field Medic) have perks/skills that help other players. I always enjoyed KF when I wasn't getting motion sick. Generally, in the co-op online mode, if you don't work together at least loosely, your group won't progress.
Quote from: Blackjack on April 24, 2015, 10:15:19 PM
I will try adjusting the FOV setting wider, and maybe see if there's a "disable bobbing" setting, but I'm pessimistic I'll be able to play this much. Just seems to get worse as I get older, not just in FPSs but in various 3rd person games too.
Can you change your crosshair? I heard making the crosshair really noticeable can help alongside the usual FoV adjustments.
Thanks! Actually there's an option to "enable" cross hair. By default, you're firing through iron sights or just basic aiming. I'll try the crosshairs.
This morning I turned the FOV slider to max (125%, up from normal 100%) and did seem to help in my limited test. You can see the crosshair option on that UI screen too (even this zombie wanted to check it out ):
I'll start my usual screenshot regurgitation with a weapons model closeup as the dev has made a big deal about making weapon models exceptionally detailed: I guess I'm old and old-fashioned, but wish the zombies would put on some pants!
This is the Commando's default main weapon. btw, "V" is default melee key. I switched it to a mouse button on the side of my trusty Logitech MX-518.
This Unreal 3-engined game is in Early Access on Steam, so beware (they have been updating/hotfixing furiously already). Lots of interesting changes and improvements.
One small thing I really like is an animated sort of foggy line/arrow points you to the store at the end of a round. Forgot how many times I'd get lost trying to find it. And now choosing a class gets you an appropriate weapon and initial perks to use right away.
Alas, I got motion sick, badly, within 10 minutes of playing it. I don't know why I expected any different. Usually I could play KF a substantial period of time before that kicked in. The 10 minutes I played looked and sounded great, and you can play offline single player to get the hang of things.
I will try adjusting the FOV setting wider, and maybe see if there's a "disable bobbing" setting, but I'm pessimistic I'll be able to play this much. Just seems to get worse as I get older, not just in FPSs but in various 3rd person games too.
I'll share some shots of the classes, perks and weapons stuff later on.
Quote from: Harkonis on April 23, 2015, 10:34:59 AM
Quote from: Blackjack on April 22, 2015, 04:01:04 AM
Review embargo lifted. You've got Google, you don't need me to dig for links no more
google never stopped you before! We got Diablo 3 reviews years after it was released
Fool not with fate, mortal!
Generally, reviews are pretty positive. Though just like any sequel attempting to live up to a beloved first, not everyone quite thinks it's an improvement. I mean Avengers: Age of Ultron, not Diablo 3... though I suppose it's applicable there too.
Fair share of "just too many characters, too much going on, not enough time" concerns, but Joss sounded determined to cut the movie shorter than the first (by, like a minute) and apparently his first cut was closer to 3 1/2 hours. Which would simply not allow enough metaphorical turnstiles to turn at the box office.
I think if Whedon wasn't bound by Marvel to cram in so many new characters, back story and threads to other movies, he'd probably sound less burned out in interviews, and the characters might have a few more precious minutes to breathe.
I'm gonna blow off work early on the 30th so I can have lunch at The Mall, and pick up my double-feature ticket before doing tedious mall things for a while before the 4 p.m. show of the first film. I think AMC is finally getting aboard with the "print at home" and "e-ticket on your smartphone" options for ticketing, but think I'll just pick mine up this time. While I hope for another lanyard pass, we may just get posters alone this time.
Quote from: Clanwolfer on April 21, 2015, 01:05:22 AM
So given the feedback - is this one a yea or a nea? I'm definitely interested, but if they're going to make it obnoxious to play with people I want to, and the community at large is now either made of griefers or just unforgiving to new players, this sounds like a miss.
If you're on Vita, you're pretty much sh*t out of luck as far as playing with friends on other platforms (you won't be able to see their games, nor can they see yours), or reconnecting with friends you might meet in a random game. If you're on PS3 or PS4, you may have fun.
I've got my own axe to grind (I don't like the campaign system at all but it is what it is), but upcoming update v1.04 may address some of my concerns. Doesn't seem like it's going to do anything about griefers beside upping the number of Reports/Commends you can make. While it doesn't seem like it'll ever give you a simple "invite my friend directly into a game" feature, the new player history and improved cross-platform discovery (in theory) should help.
I guess I'm spoiled by games on Steam (including Arrowhead's own Gauntlet reboot) where you just pop up your Steam friends list, click who you want to invite into your game, wait a few seconds for them to join, and boom, you're off. I assume there's some technical reason they can't/won't implement that in Helldivers.
I had an enormous amount of fun for a couple weeks or so -- the campaign's long-term construction (away from the open, tackle any 3 factions you want, any time aspect when it starts) gradually turned me off.
Veteran players basically have focused on spamming certain stratagems, and many are peeved about Arrowhead's plans to try to re-balance them.
Quote from: Mystic95Z on April 23, 2015, 02:57:00 PM
With everyone (almost) having a smartphone these days I dont get it.... I've not worn a watch in 25 years and dont get the allure at all.
You forgot to add "get off my lawn, you crazy kids!"
I see the allure of a watch -- my battered Timex LCD is 29 years old now, and has only needed a few battery replacements and one Twist-o-Flex steel watchband replacement over that time. It's just, with everyone including Apple going to larger and larger smartphone screens and apparently a monstrous size iPad on the horizon, I just don't get the "going tiny" appeal. Practically speaking, I don't see how I'd find a tiny watch maps app screen useful for example.
And I purposely don't have my iPhone 6's data connection and Bluetooth on 24 hours a day, which it seems like I'd need to do to get the full benefit of iWatch.
In other words, "Get off my lawn, you crazy kids!"
Still very eager to read impressions here and elsewhere. This would be a perfect early bday gift for myself, I just can't yet convince myself.
Same here, which is why I mainly stick with co-op games or previously with mmorpgs that had a focus on grouping for certain types of content.
Of course the latter didn't keep me from getting grouped with horse's asses who'd yell at anyone who hadn't memorized how to do a raid. One of the reasons I retired from mmorpgs for now.
I turn 50 this month and I just kind of have to face facts it's difficult for me to have fun with teens and 20 somethings who seem to have 200 hours a week to play things (thus they can shoot me in the head the moment I materialize in an onlint shooter), and who want to rage about everything and anything (I'm stereotyping here; no doubt I've run into age group peers who behave the same way ). I did have that kind of time back then but we didn't have consoles with online play when I was that age, and I don't think I played a PC game online until I was 30.
Excited DD has gotten a 2nd season order from Netflix
Disappointed that Daredevil's showrunner Steve S. DeKnight won't be returning (he stepped in for Drew Goddard after two episodes), though his successors appear to include at least one fellow Joss Whedon protege at least, and they worked on DD scripts:
In a turn of events that’s both surprising and not entirely unexpected, Netflix has renewed Marvel’s Daredevil for a second season, with the show returning in 2016. When Marvel TV first announced its plans to expand into the world of Netflix, the idea was that four individual shows—Daredevil, A.K.A. Jessica Jones, Luke Cage, and Iron Fist—would each air in succession before a team-up Defenders miniseries. With Daredevil now coming back next year, it appears the plan has been altered.
But when Daredevil Season 2 debuts, there’ll be a few changes. Spartacus alum Steven S. DeKnight stepped in to take over the series when creator Drew Goddard left to work on his Sinister Six movie at Sony, but Netflix says DeKnight will not be back as showrunner for the second season. Instead, Doug Petrie (Buffy the Vampire Slayer, American Horror Story) and Marco Ramirez (Sons of Anarchy, Da Vinci’s Demons) will be acting as the new showrunners, with Netflix stressing that the two “worked closely” with DeKnight throughout the first season. Petrie wrote the Season 1 episodes “Stick”, “The Ones We Leave Behind”, and “The Path of Righteousness”, and Ramirez wrote “Rabbit in a Snowstorm” and “Condemned”.
I won't panic about it. Just look through The Walking Dead's rotating set of showrunners to see how common it is for that change to occur.
I suspect to some extent it's a timing thing. Netflix still has four more Marvel series to film and broadcast (including The Defenders team-up) before DD's 2nd season and probably DeKnight couldn't commit to something that far into the future if he has other work lined up. I also don't know what Netflix pays vs. other broadcast networks, could be a factor too.
My main issue with prequels is that generally speaking, they're attempting to build suspense when the audience already knows how it ends. It's like, you know how Star Wars Episode III ends, and it wasn't like it was going to have a twist ending or surprise you in the end (twirling/leaping CGI Yoda or not). I'm sure Rogue One will attempt to be an interesting journey but the destination (stealing Death Star plans) seems pretty set in stone.
And really, the Death Star? Again? For a third movie essentially?
And if you remember the beginning of Star Wars, none of the Rebel forces can hit the broad side of a barn at 5 paces with a blaster anyway. Though maybe the Rogue One guys actually know how to aim and lead their targets.
And sure, I'll watch it anyway. I guess I'm more keen on the possible Bobba Fett and maybe even a Darth Maul spin off movie, something where they build back story for an interesting, cool-but-marginalized/underdeveloped character.
I wish we could talk about the show more without every single word in spoiler codes. Has anyone else watched the whole season yet?
My brother was texting me about it and asked me if I was grossed out by some particularly violent scene, which made me think he'd watched the whole season. Which he hadn't. Now I guess I have to learn how to put spoiler codes in texting -- is that even possible?
My problem is, Snyder is cynically deciding that a 2nd Man of Steel both needs to be "the dark sequel" (Empire Strikes Back) and must single handedly be the springboard for several other new films (Wonder Woman, Aqua Man) and reboots (Affleck-Batman, apparently with his own Iron Man suit borrowed from Miller's The Dark Knight Returns). It's so overstuffed, it makes Spider-Man 3 seem like it didn't have enough plotlines.
To me, this movie makes sense if you give the Superman reboot its own trilogy and then revisit it as "Batman v Superman" maybe 20 years down the road. As "Superman Awakens."
Instead, you've got one Man of Steel film that was essentially a rebooted origin movie, and now BOOM, we're supposed to buy Superman already as an aging, hated, figure of suspicion -- shtick already explored in Hancock (2008) and arguably all the X-Men films.
I just go back to that first, imho, great trailer for Man of Steel. Of course later I read in Hans Zimmer's interviews that the trailer took all his music out of sequence and used it in a way that made the trailer seem like for a more "traditional" uplifting comic book movie. I liked the theme in the MoS trailer that Superman would initially be feared, the government wanted to destroy him, and then he'd proved what his motives were. And then of course instead we got mass building destruction, neck breaking and big flying penises (https://www.youtube.com/watch?v=8V69cbB-NaQ). Which is fine. It's Zack's baby now.
Can you re-post your Falcon photos? I'm just seeing IMGUR error images instead of the photos on page 1 of the thread.
The thing of it is, if I'd gotten a Falcon, I probably would've upgraded the video card to 970 or 980 GTX, and these are apparently considered fairly common "coil whine" committers (the cheaper 970 more often). I'm pretty sure that's what's doing it for me, but I love the card's performance. The buzzy only bothers me when I'm doing anything but gaming.
Anyway, would love to see how the Falcon looks inside and stuff. Maybe it'll give me some cable-routing ideas for my own system.
Dice’s Ingvarsdottir acknowledged that the title must also appeal to less experienced gamers to be considered a success.
To that end, she highlighted “Battlefront’s” single-player missions, which are essentially one-off battles that seek to re-create famed sequences from the original trilogy. They can be played alone or with a friend via split screen or online. The game is taking a vignette approach rather than building an extended single-player narrative.
DICE wants players to focus on creating an experience that is fun to share with friends. Battlefront's Partner feature is core to this idea: Once a friend is invited to be a partner, you become a tag team that plays together, spawns together and can even share unlocks with each other. Have a friend lagging behind in progression? This feature helps bring you closer.
They can customize their gameplay style, playing in franchise-classic third-person mode or in first-person and switching on the fly.
I've been ignoring this, but being able to play in 3rd person (I guess I thought the other iterations were FPSs) and the one-off single player missions, and the Partner feature give me some hope I might enjoy it. Well, a lot of even 3rd person games give me motion sickness now, so hopefully there'll be demo by year's end.
I’m not sure I would have thought the new Daredevil show was possible before I’d seen the new Daredevil. ... We allow for qualifiers to scaffold that which is connected with our passions; a show may be “good for a comic show,” which is another way of saying “bad.” ... You have Netflix, I feel very confident of this. If not, you know someone who does. Here’s what’s going on with Daredevil. I don’t really have to say much, and after I say it, I’m just going to step back. Daredevil is a comic show that you can watch without feeling like an asshole.
For Business News Nerds, read the reaction globally was so positive that it boosted Disney's stock share prices. Thought it looked more like just a half day blip Thursday: https://www.nyse.com/quote/XNYS:DIS
What? No breathless hyperventilation about the leaked "shaky cam" trailer? Finally got removed last night I think. It's the one that's to debut in theaters before Mad Max Fury Road. Rumor is that it may have been taken by someone invited to an early screening of Avengers: Age of Ultron.
It starts out extremely shaky (Blair Witch Project/Cloverfield shaky), then presumably whomever snuck a camera into a theater found a way to stabilize it. Although the trailer audio was in English, it had subtitles on, which I found peculiar. I dunno, maybe that was added later.
I watched it at one of the various news sites embedding the video, and found it very serious, ponderous and dark and grim (by design, so, not really a criticism per se). Affleck looked fine imho as Batman, very neat suit, but the trailer really doesn't give much insight onto his Batman-take or why he's so doggone mad at Superman. Supposedly it's over the devastation in Man of Steel, I just didn't really Get That from this trailer. Visually it's in line with all of Zak Snyder's stuff, very green screen-focused.
Didn't see Wonder Woman or Aqua Man, or maybe the trailer was so dark I couldn't make them out.
Also puzzling was the movie title clearly had "vs." not "v." So it'll be interesting to see if the theatrical trailer reflects that revision.
Basically the trailer is, "Batman Hates Superman" or "Batman Thinks Superman is a Putz." But that fits the title, right?
I'm wondering if the sphere "puppet" tech is anything like the Sphero toy: http://www.gosphero.com/sphero/ *Obviously that doesn't have a head sliding around its surface.
The world does actually have people (not I) who prefer SW episodes I-III to the original trilogy, as hard as that may be to believe. I have witnessed them at various forums. An opinion's an opinion, right? A lot of youngsters grew up with that most recent trilogy. I suspect they wouldn't be impressed by practical effects or seeing their favorite 72 year old action star of yore back in gear (Harrison Ford).
I, on the other hand, was re-watching the teaser trailer 2 on my iPhone at like 4:30 a.m. when I was having trouble getting back to sleep.
For me it boils down to the screenplay, and while I'm not always keen on JJ's screenwriting (see Ford in "Regarding Henry"), I was excited about Lawrence Kasdan co-writing SW:TFA, so even if LK is not the Empire-Raiders-Jedi screenwriter that he once was, I have faith he can give the story the right mix of drama, humor, action and pathos and that he has the right feel for the original trilogy characters. Plus, JJ won't let him write Boring. Though only time will tell if JJ reigned in his Lens Flare Addiction.
So I went ahead and kept it. It's fast, runs cool, has been bulletproof in pretty much every game I've run on it so far. I think that's what's important.
While now I'm thinking maybe the annoying sound was just GTX 970 coil whine afterall (and really, when I'm gaming, I don't notice anything, so I'll live), I did go ahead and replace the 500W Delta power supply. It's marketed as "Silence defined," so it seemed made for me, right? Of course now essentially I'm flushing away the Antec system warranty. Maybe I'll regret it, but I've never gotten warranty service done on store-bought PCs in 23 years, and generally have been upgrading them (more often video cards, hard drives etc.) soon after getting them, over that time.
*While it has these cool "anti-vibration" rubber gaskets (red and black colors included), I had to skip it -- just not quite enough room (as the Antec manual warned). The PSU has the same slot dimension as the 500W Delta, just a bit longer. The case has a little side lip to support the PSU so it's not "dangling by the mounting screws."
As weird as the drive bracket may be, having such a roomy case and small motherboard actually made the PSU removal and installation relatively easy. I won't call it a "snap," but I did it Sunday afternoon and really wasn't anything scary. Just been 8 years since I've done it before.
No, I won't get the Tidy Cable Routing of the Year Award. I may eventually try to tidy it up a bit; mostly I just wanted to keep the cables away from the fans. As does the Corsair I was considering, the Antec uses flat black modular cables rather than round/cylindrical cables. The GPU cable had dual six-pin connectors on one cable, and the SATA cable had three connectors. So it's not so much I have too many cables, I just didn't have ties to tidy up the spaghetti.
Replacing the PSU was pretty satisfying, whether it was really necessary or not. Everything booted up and worked fine afterwards. I think maybe next time, whenever that is, I'll finally Build My Own. I guess I've been most intimidated by motherboard-installation, and the thermal paste that was required (maybe still is) for CPU installation, and the PSU. It doesn't look like the latest CPUs requiring messing with paste (or maybe they still do), and certainly a motherboard like this one essentially just screws in with 4 screws. And of course the PSU is not brain surgery. I did find it useful to stick Post-It notes labeling some of the cables on the old PSU before I removed it.
I'm betting one practical reason for the Stormtrooper helmet visor change -- seems to be much wider, wraparound dark lenses -- is so the poor folks wearing them can actually see where they're going.
While I've of course already seen this trailer 57 times at work , it'll be fun to see it on the Avengers double feature date... well, I wonder if maybe we won't have trailers before the Thursday night show. All the more reason I'll have to run back and see it again per my custom.
Sounds like a great rig. I too was considering Falcon (Talon or the ultra-compact Tiki). Just couldn't configure it to my tastes without ending up with a $3,000+ system that presumably would still be obsolete in 3 years.
Of course I ended up with the Asus gaming PC and the neverending Search for the Buzz, which now appears to just have been the video card coil whine (NVIDIA 970 GTX) so many others online complain about. Or maybe it's a malfunctioning Flux Capacitator on my motherboard.
So best wishes on the Falcon, and I hope it's free of any weird noises or what-not.
The "droid mechanics" is a great story from the broadcast -- apparently two die-hard fans who had made amazing R2-D2 replicas were recruited to build droids and droid-domes for the new movie, and perform "on the fly" maintenance on the sets (one guy, w/ specs, in the 5th photo above ).
I assume the BB-8 "puppet" is some sort of mix of gyroscope and magnets - still quite magical to see it in operation.
The campaign format, an influx of trolls/team-killers, and the cross-platform friends stuff not working -- all pretty much snuffed out my initial enthusiasm for Helldivers. I also canned the idea of finally getting an HDTV and PS4 just to play it.
While Patch 1.04 is not quite out yet, we thought we’d give you an update about some of the best things it will feature. There will of course be an updated complete set of patch notes as the patch goes live.
We don’t know exactly when it will be out, as it will need to be approved in the QA process, but it shouldn’t be too long now!
Highlights: -DLC Packs (entitlements) can now be shared with local users. -Further improved cross-friends discoverability. -Fix for receiving missing trophies from participating in the last war. -People you have played with will show up in ‘recent players met’. -Improved colourblind support. -A multitude of fixes for community reported bugs.
Balancing: -Rebalanced Illuminate. -Rebalanced several stratagems. -Increased available number of Commends and Reports.
So a couple of things might finally let me play with folks that I've enjoyed playing with. In its current state, at least as a Vita player, it's just not been possible. Many of us still want a simple "invite a friend into my game" feature, and for whatever reason, still doesn't seem to be in the works.
The rebalancing probably amounts to "Illuminates are a ginormous pain in the ass for many players," and many stratagems seem Too Powerful while others essentially seem useless. So it'll be interesting to see what the rebalancing does. Like any game, it inevitably won't please anybody, especially since they have no big test server where they can try changes out for player feedback first.
I finally ordered my Avengers double feature ticket for an AMC showing Thursday, April 30. Avengers is on at 4 p.m., and I'd guess Ultron shows around 7. Supposed to end about 9:50 p.m.
It's at a decent size ETX screen, though certainly I'll have to run back and see it on IMAX later.
Poor Joss has sounded utterly exhausted and burned out in interviews though he certainly seems to love the characters, cast, crew, Marvel Studio folks etc. Sounds like he simply wants time with his family again, vacation and maybe do something Tiny next time, and I don't mean an Ant-Man sequel. I suspect - reading between the lines - if they only wanted a 3rd Avengers film he might be willing but the idea of tackling back-to-back (3 and 4) sequels probably isn't something he wants to tackle at this point.
While I certainly loved Captain America: Winter Soldier, and essentially the directing duo and screenwriting duo of that film will be handling Avengers 3 & 4, the Russo brothers and the Marcus/McFeely writing team (Cap 1 & 2, Thor: The Dark World) aren't Joss Whedon. So those sequels won't be like the first two precisely no matter what they do. The Russos seem of the "in your face" zoomed in style of action scenes much of the time, whereas Joss seems great at pulling back a bit so you can see clearly what's happening.
While 3 and 4 are years away, I'll certainly be curious to see if those four gents can take the baton from Whedon and successfully run with it. It says something for Joss that Marvel essentially is hiring 4 people to succeed him in what he did solo.
Customers who bring their Taco Bell receipt to McDonald's before April 17 will get a free Egg McMuffin sandwich at participating locations in Pennsylvania. The gimmick started on April 3, according to the Twitter account for McDonald's of Northeast Pennsylvania.
Can't say the promo makes much sense to me. Since Taco Bell is now hawking various breakfast items, I guess McD's is trying to force a taste comparison or something?
I binged through the whole season by Saturday afternoon.
I was surprised by one two storyline developments. And the violence in a couple places left me a bit agog. Not in a controversial way (this is an MA rated show), just in a "did they really just do that?" way.
I certainly hope they get to do more DD seasons and look forward to his role in The Defenders at some point.
As far as the costume...
Spoiler for Hiden:
I like it -- both its practical advantages and its look; and we get to see some cool billy club stuff -- but you don't get to see it til the last episode. At least that means DD gets to wear it for The Defenders.
This is based on my horrific experience at a Carls Jr. by my hotel in Mississippi on a business trip last summer. It was the worst business trip meal I've ever had the misfortune to eat. And I loved Hardee's to death growing up. Maybe it was just a poorly run location and I'm not being fair, but I plan to stay away from that chain the rest of my life.
I fell asleep early and got up too early this morning, so I caught the first couple episodes on my iPad this morning. I give it a thumbs up -- just the characters clicked with me right away, and the casting seemed to fit the gritty vibe and the comics well, rather than the "pretty boy/girl" casting of Agents of SHIELD.
While Drew Goddard left after the first two episodes to tackle a Sinister Six movie for Sony instead, he wrote the first two episodes and gets a "created by" credit. Maybe akin to Frank Darabont on The Walking Dead. Goddard seemed to really set things up well.
While it's dark and grim, there's humor and some light here and there, as per the comic. Most of the episodes appear to be in the 51-53 minute category length-wise.
Guess I can't say much else without veering into spoilers -- I'm eager to get home and binge on the rest.
All episodes finally launch tomorrow (April 10). Although I've read a lot of good reviews/impressions, Marvel only made the first five episodes of the 13-episode season available for review. All episodes are supposed to be available for view at launch tomorrow.