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81  Non-Gaming / Off-Topic / Re: [movie] The Martian on: October 02, 2015, 09:05:11 PM

Quote from: Rumpy on October 02, 2015, 05:04:02 PM

Blackjack's review is making me even more excited to see it next week. biggrin
Great, thanks  Bring your own! -- a pal's wife on Facebook responded to my enthusiasm by saying she hated the book. No accounting for taste.  icon_smile

That said, I don't think one has to have read the book or even be a fan of the book to enjoy the film. My mom's a Matt Damon fan and I know she'd love this but her arthritis etc. is getting really bad now. I hope to maybe find a memory foam back cushion or something so she could accompany me to the theater for it.

I think if one is open to optimism, and enjoys watching people work out problems, then it's really a good time. And this is Ridley Scott -- with a Drew Goddard script -- so you know it's going to look great, have amazing FX work, appealing strong female characters etc.  icon_smile

I won't guarantee everyone will enjoy it as much as I, but I would say the odds are good.  icon_smile
82  Non-Gaming / Off-Topic / Re: [movie] The Martian on: October 02, 2015, 04:45:58 PM

Quote from: farley2k on October 02, 2015, 01:39:01 PM

Truth.  icon_lol

It is bizarre that Damon and Jessica Chastain would be in another space-themed movie together again so quickly, even if the characters are drastically different.

I think this was a good summer summer/fall for strong female characters in action type films, including this, Mission Impossible: Rogue Nation and Mad Max. I enjoyed Avengers: Age of Ultron plenty but who would think three other films mentioned (including The Martian even if it's not a summer film) would have far stronger, more memorable female characters than in a Joss Whedon movie?

That said, of course you can still mark me down for Captain America: Civil War next spring.  icon_smile
83  Non-Gaming / Off-Topic / Re: [movie] The Martian on: October 02, 2015, 04:21:43 AM
Saw an 8 p.m. show tonight at a Regal theater. Loved it.  icon_smile Don't bother with 3-D unless that's the biggest screen you can see it on.

I loved it almost enough to forgive Ridley Scott for Prometheus. Almost.  icon_razz I felt like it embraces the hard science in the book without wallowing in it. It doesn't get dull hearing the science discussed. It's as briskly paced as any Ridley Scott film I can remember. And much funnier than any other Scott-directed film I can remember.

But clearly if you give Ridley lemonade (Drew Goddard screenplay), then he can make a delicious beverage. If you give him lemons (Damon Lindelof and that other hack writer on Prometheus), you get... whatever the hell that movie was about.  icon_smile Just imho. My brother loves Prometheus and thinks I just "didn't get it."

I do think The Martian's view of NASA and jet propulsion contractors is hopelessly naive. As well as the notion that the whole world would come together to root for this stranded astronaut. Most of the time, we're way too busy attacking each other to spend any time doing stuff like that.

But if you go to the movies to escape all that to a world more full of optimism, teamwork and really smart and appealing characters doing clever things -- i.e, a movie not like Prometheus - this one is the one to see instead.  Bring your own! Also, if you have a daughter, niece, etc., you should send them out to see a movie full of strong female characters that just do their jobs without a lot of fuss. Though I think Kristen Wiig is completely wasted as a media relations director.

I would only not recommend the movie if you're seeking some Deeper Meaning sci-fi (2001, Interstellar etc.). This is more like a mash-up of Apollo 13, Castaway and Gravity, though it has its own feel imho and is far funnier than any of those other movies.
84  Non-Gaming / Off-Topic / Re: [movie] Mad Max Returns in Fury Road on: September 25, 2015, 03:51:54 PM
fwiw, I finally used the AMC movie pass I received in May -- the "apology" reward for the digital projector breaking down repeatedly during an opening night Mad Max screening back then. It was going to expire Sept. 30.

I ended up just seeing Mission Impossible: Rogue Nation a 2nd time. They won't accept passes for any new/recently released films, so looking up at the film listings, I think maybe 4 of 16 movies showing didn't have a "no passes" asterisk by it.  icon_razz

But seeing MI: RN again for free instead of $13.50 (!) was not bad, I guess.
85  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 (official review on pp 21) on: September 23, 2015, 05:47:28 PM

Quote from: Gratch on September 23, 2015, 03:59:17 AM

I apparently spoke too soon.  The system doesn't shut down, but it completely hard locks at random intervals...requiring a restart.  It's nothing I can replicate and there doesn't seem to be any specific time fram that does it.  frown

While I was liking the Sylvari story, I wasn't warming up to the Thief class at all.  Rerooled a Charr Guardian, and am liking that much better so far.  Even if playing as a giant tiger is just...weird.
I recall a quest at some point where I got to play as essentially a "bad guy" Thief (I think?). If it was, I could tell right away the class was going to require a lot more coordination than I'm generally capable of.  icon_smile

The Warrior (got mine to L56 yesterday) and Ranger (have one at L28 or so) so far are my sweet spot. Have an Engineer and Guardian in the teens. I'd like to try to get at least one character to the L80 cap by the time Heart of Thorns launches.

I still feel like it's when I'm playing solo or just alongside maybe one other player that I have time to indulge in carefully blocking, using the dodge etc. In larger groups everyone switches to Zerg rush mode and I feel like I don't really have time to use deliberate tactics if I actually want to get any damage in. Not really a complaint, just an observation.
86  Gaming / Console / PC Gaming / Re: Gamer motivation survey on: September 18, 2015, 12:46:32 PM

Quote from: Dante Rising on September 12, 2015, 07:58:26 PM

I absolutely REFUSE to take your "test". You can't quantify me! I won't be pigeon-holed, typecast, codified, analyzed or assessed. This is just another example of THE MAN trying to put us in our place, telling us who we are! Well, I'm shaking the bird cage!
Hmmm, sounds like someone high on Creativity, low on Social.  icon_lol
87  Non-Gaming / Off-Topic / Re: [movie] The Martian on: September 17, 2015, 05:32:33 PM
I asked for the book as a b-day present earlier this year, haven't progressed that far into it, do enjoy it.

Early reviews of Ridley Scott's movie off Drew Goddard's script are generally very positive. Some say it's Scott's best, most entertaining sci-fi work since his Alien/Blade Runner days.

I do get the impression Goddard sanded off the hard core techie/geeky parts from the book in favor of focusing on a positive, we can work together to bring this man home, type storyline, and that's what Scott responded to.

I'm with the group that despised Prometheus and am boggled Scott is directing a sequel (!) to that instead of tackling the Blade Runner sequel himself. I am glad to hear very positive things about this and am eager to see it. I know - I said that about Prometheus too. Let's say I believe more in Drew Goddard's scripting abilities more than the Prometheus team (Jon Spaihts/Damon Lindelof).
88  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 (official review on pp 21) on: September 17, 2015, 04:49:20 AM
OK, while I love bows, wanted to try a warhorn/melee set up on the Ranger tonight.

A Warhorn skill that calls in four hawks that try to peck your enemy's face off? Too cool!  icon_cool

89  Non-Gaming / Hardware / Software Hell / Re: Blackjack's new gaming rig on: September 11, 2015, 04:56:25 PM
My buzz obsession a few months ago notwithstanding (it's clearly the NVIDIA card's fans, and given its tremendous performance, I can't see messing with it), the Asus gaming PC has been rock solid, really stable and a spectacular performer frame-rate wise in everything I've tried on it, all bells/whistles at max most of the time.

While in retrospect, I don't believe I needed to replace the power supply, it was kind of fun to do so and I think having the 850W power overhead and something truly designed for intensive-use has been good. Or put it this way, on my prior PCs (none of them really designed for gaming), you could always tell the system and video card were struggling to keep going in system-intensive games. On this setup, it never seems to break a sweat really, even after hours of gaming.

I spent so much time on my last system troubleshooting frequent crashes and lockups in games, and am just very glad to be done with that. Knock on wood.  icon_smile

We'll see in years to come if any of the baffling-ness of the case interior comes back to haunt me but for now, I'm very happy with it.

I removed and had destroyed the two Seagate 500GB drives in my old HP and dumped it at an electronics recycling center, where they crushed the drives to itsy-bitsy pieces while I watched. I considered saving them but I think 7 years from HDs is a good run, and time to move on.  icon_smile
90  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 (official review on pp 21) on: September 11, 2015, 12:34:17 PM
The big Mordrem Invasion started last night:

Reminds me of some Rikti Invastion events in City of Heroes. Or the frequent Invasions in Rift.

While it can be exciting in a way, I just find that the base game is more tactical and fun for me. Fighting alongside a few players in a regular group event I find exciting and fun. Frantically chasing after a group of seemingly hundreds of people, I can barely even get a whack in much less feel like I'm contributing anything. It does at least remind you that it truly is a Massive game, since the event seemed to lure back a bunch of people who said they hadn't played in ages.

The reward blooms can be turned in at special vendors for rewards you choose. One is a chest with a random item but of course mine wasn't usable by my class.  icon_razz

Some screenies from last night:

Really no challenge with this number of players Zerg Rushing everything in sight. Some folks including me got pancaked but usually you'd be rezzed up right away.

I dutifully participated until the invasions went off to Tyria and then went back to base game stuff.
91  Gaming / Console / PC Gaming / Re: Gamer motivation survey on: September 10, 2015, 09:58:09 PM
Cool survey, and boom...

Thing with me is, I love co-op social, but generally have no interest in PvP at all, which is bread and butter for the majority of MP games. Exceptions might be stuff like Planetside and the team vs. team component of stuff like Unreal Tournament and Warhammer: Space Marine.

I loved the social aspect of mmorpgs, especially during my first couple years in City of Heroes (2004-2006) and in LOTRO (during about 2007-2009). Just seemed to regularly add folks to my friends list when we'd improvise on spur of the moment to do some missions together, enjoy chatting, etc. I was in guilds, supergroups etc. too, but more often the new recruits were people we stumbled into "gaming friendships" with in the game.

Just hasn't been much my experience with mmorpgs since around then. Given that, I'm finding Guild Wars 2 more "pseudo-social" group events format where we're all just informally working alongside each other for a quest or two and then running off without a word to each other, just fine. It lets me enjoy some "pseudo-social" gaming a bit, and I just assume/respect that the other players have no interest in chatting, or being on each others' friends lists, etc.

Which sounds like lamenting.  tear icon_razz I'm just saying GW2's a good fit for how people seem today in MMOs vs. the friendlier folks I seemed to run into more often 10 years ago. And the fact we can all rez each other (happens often, most people at least type a local "thks!") appeals to the care bear in me.  icon_smile The Weghted Companion Cube will never threaten to stab you. I like working together with other players in games, and GW2's proving ideal for me in that regard. Just regret it took me 3 years to figure that out.  smirk
92  Non-Gaming / Off-Topic / Re: [TV] The Last Ship on: September 10, 2015, 09:22:47 PM
I belatedly got into this a couple months ago and try to watch it regularly now. I might even ask for Season 1 on hoary old fashioned DVD come Xmas.  icon_smile

I love when the show throws curveballs around in terms of politics, or "what's the right thing to do in this situation," etc.
93  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 (official review on pp 21) on: September 10, 2015, 09:16:31 PM
Can you guys clue me in on the dungeons? Wasn't clear yet where you gain access to them. I think the first one's meant for L30 players or thereabouts, so my Warrior is closing in on that.

I read some wiki stuff online about it, just they didn't explain where to go, how to gain access etc.
94  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 Names List on: September 10, 2015, 05:18:01 PM
fwiw: blackjack.6985 (accept no imitations  icon_razz)
Gate of Madness server (North America)

I'm 3 years late to the party and suspect fellow forum-ites here no longer play. I'd love to be wrong and certainly look me up if you want to adventure. icon_smile

I have four characters around upper teens to mid 20s.
95  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 (official review on pp 21) on: September 10, 2015, 05:13:00 PM
Still heavily addicted to this, and having great fun with the four Professions I've played so far (Warrior, Ranger, Guardian, Engineer).

I finally decided to focus more on the Warrior to see if I can start pushing towards the L80 cap and maybe have one there by the time the expansion launches.

If I'm understanding HoT correctly, the content is strictly end cap (L80) focused. So imho it's no more likely to break up the playerbase than the end-cap expansions for stuff like LOTRO or SWTOR. As much as I initially loved SWTOR (and I revisited it a couple of times for periods), I never did get a character to the cap -- I got bogged down in the area around the L40s and lost interest -- so I never did spring for the expansion that focused on end-level content.

In GW2's case, I didn't really have a choice as ArenaNet no longer offers just "core" GW2 for purchase.

Overall, I just love GW2 because it feels like -- while it has its own flavor -- it's doing a bunch of features that I liked in various mmorpgs I've played in maybe the last 10-12 years, but had never found all in one game. And that's even including some things I liked in long dead stuff like Tabula Rasa (I loved the base defense, and then trying to take back fallen bases there), or just general possession of locations on a map (reminds me of Planetside).

I enjoy that the gameplay in some ways follows mmorpg conventions but the combat feels more like an ARPG to me in a good way.

I'm finding in the mid 20s content that blocking/dodging becomes more important. I'm trying to improve at the timing because my sheer bludgeoning style to that point isn't always effective then.

Figuring out the Traits and Build is initially confusing to me but ultimately fun, and I look forward to getting to L45 to have a more diverse Build set up.  icon_smile
96  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 (official review on pp 21) on: September 03, 2015, 05:21:42 PM

Quote from: Teggy on August 31, 2015, 07:48:29 PM

One of the things I like about Guild Wars is that they didn't put in content you could get locked out of due to not having enough online friends to group up with. Oh well.
Reminds me, seems like fair number of veteran players upset about bundling GW2 "core" with the expansion. i.e., making veteran players essentially pay more - at least to some extent; GW2 probalby doesn't go for $50-$60 anymore - for something they already have. Whereas new players like me (I went ahead and bought the expansion/core bundle this morning) are happy with the bundle. But I would've thought they'd offer at least even modest discount for existing players that bought GW2 "core" at some point.

Or, you know, even just give those veteran players that buy the expansion/core bundle some exclusive in-game goodies, or a bunch of gems, etc., something that a newb like me wouldn't get. Perhaps that's still possible?

Zillion threads on it, here's one where community rep responded a bit:

Anyway, I got recruited into a reasonably friendly, casual-player type guild on that Madness server, and figured I'd like to try some other classes there. Free play was totally fine, but is limited to only two characters per server.
*Like most of the Internet, it's people arguing in circles.  icon_smile
97  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 (official review on pp 21) on: August 31, 2015, 06:44:28 PM

Quote from: Gratch on August 30, 2015, 04:13:47 PM

I've tried to get back into GW2 a couple times, but something in the way they have designed it causes my PC to overheat and shut down after I play for anywhere from 60-90 minutes.  It's the only gam I've ever had this issue with, and apparently it's a known issue with certain components that they've simply ignored.

Bummed, as I'd really like to jump back in with the expansion.
Sorry, man.  icon_frown Wondering if maybe it's some sort of specific video setting option that overheats your GPU?

Part of the reason I finally got that Asus gaming PC I babbled about in the hardware forum is I just couldn't deal with my old HP PC constantly locking up or shutting down in intensive games anymore.

I put in about 4-5 hours on a Warrior in the game -- you know me, can't pass up a class that can do a shield-charge  icon_smile Had a lot of fun. I feel like the 10-hotkey system (with a lot of variance depending on weapon choices, including shield) is right for me as the whole spectacle of 40-60 hotkeys and 5-8 hotkey trays on screen with many mmorpgs I've played is something I found made it really difficult to get back into the game if I went away for a while.

It also so far seems like loot drops at a modest level - which I like - rather than at a pace where I feel like I need to rush back to my stash every 5 minutes (per say, Marvel Heroes, where my inventory seems to flood every 5 minutes). Perhaps it's different later.

The expansion sounds great if extremely endgame-focused, so I'm not sure yet whether I'll be playing enough to get to the endgame. Certainly enjoyed what I played so far. As a "care bear" type, a small thing I enjoy is getting a little XP for rezzing fallen players and NPCs. Got at least one thanks from a rezzed player.

fwiw, I'm playing on the server that has "Madness" in the title.  icon_smile I think Free player accounts (i.e., someone who hasn't purchased the core game) are whisper-limited in some way.
98  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 (official review on pp 21) on: August 30, 2015, 02:29:45 PM
Doubt anybody here still plays, but ArenaNet made the core game free to download and play (w/ limitations), in prep for its Heart of Thorns expansion. So I'm finally giving it a whirl.
Here are the changes we made for free accounts.

First, free accounts start with fewer character slots and bag slots than the paid version of the game. But they still get the full complement of slots as soon as they buy Guild Wars 2: Heart of Thorns.

Second, free accounts have some chat restrictions and economy restrictions so that they canít be used to disrupt the game for other players. Free accounts can use local chat and whispers, but not map chat. With whispers, they can both start new conversations and reply to existing conversations but are limited to starting new conversations no more than once every 30 seconds. Free accounts can buy and sell common goods on the trading post. They canít mail gold or items directly to other players, trade gold for gems, or access guild vaults.

Third, free accounts have some restrictions to prevent them from skipping ahead to places where they could be used to disrupt the game. They must play to level 10 before leaving the starter zones, to level 30 before using LFG, and to level 60 before using World vs. World. They can play PvP immediately but must get to rank 20 before using custom and unranked arenas.

Weíve found in testing that itís hard to read a list like this and know how itís going to feel in action. All these changes are live today, so we invite you to see for yourself. Test with a free account and see that itís the same Guild Wars 2 you know and love; test with a veteran account and confirm that the community is protected.
99  Non-Gaming / Off-Topic / Re: [TV] Fear the Walking Dead on: August 26, 2015, 05:53:38 PM
I liked Cliff Curtis in the too-short lived (imho) NBC paramedics show Trauma in 2009-10.

I dutifully watched the premiere. I found the junkie son annoying and the daughter character obnoxious. I'm not really sure I want to spend a whole season with those two characters though maybe it's unfair to judge that based on one episode. Most TV critics have only gotten to see the first two episodes, I've read.

The cynic in me finds the show's premise something of an amalgamation of:
-The Brady Bunch and The Odd Couple ("Can these two divorced parents and their surly kids get along in the post-apocalypse without driving each other crazy???")
-Breaking Bad ("Ooooh, the seemingly upstanding citizen-best friend of the junkie is actually
Spoiler for Hiden:
a violent drug dealer. Not that you didn't see that coming from a mile away...
I'll dutifully watch the whole season, I certainly want to embrace it.

I just question whether I'll really want to spend time with these characters, and question just how many seasons they can squeeze out of the "the characters aren't quite sure what's happening yet" angle. I figure at some point a light bulb has to go on, "Oh, this is why people are eating each other!" and then at that point the show needs to stand on something else beyond that and the "let's run around in LA streets, alleys and slums instead of Atlanta woods, roads and train tacks" angle.
100  Gaming / Console / PC Gaming / Re: Victor Vran - action RPG on: August 09, 2015, 05:16:13 PM
I played this very early on in Early Access. While I had some fun, I ultimately went back to more traditional ARPGs (Grim Dawn in early access, returning to Titan Quest, etc.). I think I just prefer to keep to "click and splurch" basics, and the various ARPGs trying hard to "break" that format and be in theory more innovative, I appreciate it but haven't in the long run enjoyed them as much as more traditional ones fwiw.

I have it installed of course, so certainly I'll re-visit this at some point and see if it's more in my wheelhouse now.  icon_smile
101  Non-Gaming / Off-Topic / Re: [Movie] Mission Impossible: Rogue Nation on: August 03, 2015, 10:11:20 PM
Saw it at AMC IMAX with a sold-out crowd Friday night. I really, really liked it, and Rebecca Ferguson's just tremendous in it. I think I'd only try to track down posters of her and Hayley Atwell. Fabulous

I love the interplay between all the characters -- the movie's a lot funner than I expected. I'm thinking even if Edge of Tomorrow underperformed at the box office, it taught Cruise that he's more appealing when his character's got opportunities for self-deprecating humor.

I know some complain about Jeremy Renner not being involved enough in the action but essentially he's fighting on Capitol Hill for the right for IMN to continue to exist. I think it's in keeping with the idea he's an analyst more than an agent. Besides, he was probably too busy with his Avengers' duties.  icon_smile

The movie's about 2 hrs 11 minutes but didn't feel that way to me, it's very much a breathless speeding bullet.

-While I think McQuarrie directs vehicular stunt scenes in a really fun way (as in Jack Reacher), I found some of the fisticuff scenes a little claustrophobic at times though I don't think he uses handheld cameras. I mean, I enjoy watching Cruise and Ferguson battling, but sometimes I just couldn't see what was happening. Reminded me a bit of Nolan's Batman film scenes.
-If you can't enjoy summer films enough to get past the perhaps increasing ludicrousness of the "IMF being disavowed" angle over and over, or bad guys not just shooting Ethan Hunt dead when they have the chance over and over, those things could bother you.  icon_smile

-I'm one of the maybe 3 people who consider JJ Abram's MI3 his favorite IM film. I liked it because I felt it finally gave Hunt a back story, a girlfriend/wife, and a life, and then made him fight for all that against a very personal, malicious villain. Audiences obviously disagreed with me (least box office of the 5 films), but I was just a hair disappointed (maybe cause I like Michelle Monaghan) she's not in this at all.\
-No Paula Patton (Ghost Protocol) or Maggie Q (MI3) -- supposedly they declined invitations to return due to scheduling conflicts.

While the movie's exceeding expectations at the box office, you can certainly find reviews or comments threads bashing it for this or that. I just very much enjoyed it, plan to take my mom to see it again next weekend. For me only this, Mad Max (haven't gotten to see it a 2nd time but I want to before it's totally out of theaters; a few locally still have it on smaller screens) and Avengers: Age of Ultron tickled my fun factor enough for me to re-enlist.  icon_smile
102  Non-Gaming / Off-Topic / Re: [TV] AMC's Hell on Wheels on: July 24, 2015, 05:38:51 PM
This show Finally Clicked for Me over the weekend. I stumbled onto the emotional mid-season 3 classic, "Elam Ferguson," -- a gut punch like many a classic Walking Dead episode for me, even though I hardly knew the Hell on Wheels characters at all.

Now I've added it to my Netflix queue and hope to gradually catch up. I guess it's in its final season now (5).
103  Non-Gaming / Off-Topic / Re: Waning forum usage? on: July 21, 2015, 05:20:19 PM
Yeah some of the forums I used to hang out essentially became barren due to diverging social media options. One old fave is essentially dead now, with no active discussions to speak of. Even the guy who still keeps that forum running no longer posts there, ironically.

I have much affection for GT forums, but gaming-wise it's largely console-focused now and I just don't have anything to share on that aside from the occasional Vita title. It's not much fun talking to oneself about PC games, or about Early Access titles that often nobody but me wants to try until they are "final release candidates."

I miss being into MMOs/mmorpgs as generally such threads were really active in a game's hey day (like with SWOTR around its 2011 release), and those were really the only games where I got to do some co-op play consistently with other GT forum folks - but don't know if I'll get back into those anymore.

I suspect you can expect some inane blabbing from me on the new Star Wars film around December, and Captain America: Civil War closer to next May.  icon_smile
104  Non-Gaming / Off-Topic / Re: [Movie]Ant-Man on: July 21, 2015, 05:10:54 PM
I begrudgingly saw Ant-Man Saturday at a smaller 3-D Regal showing, and enjoyed it more than I thought I would. While I wouldn't say it's as fun/funny as Guardians of the Galaxy, it does feel closer in general vibe to that than the other Marvel movies. I don't think it's on my list of stuff to see a crazy numbers, but I might try to catch it a 2nd time on IMAX.  Bring your own!

While critics are pointing to the "underwhelming" $58M opening weekend as proof Marvel's running out of Steam, that's not far off from the openings for the first Captain America and Thor movies ($65M in each). While I hesitate to call a $130M movie budget modest, Ant-Man's was chicken feed compared to Avengers: Age of Ultron ($250M budget), so I suspect Marvel's expectations for Ant-Man were more modest.

Ant-Man just isn't a comic property with a lot of awareness among non comic book aficionados. I suspect if they do a 2nd film like in 2019-2020 the character will have a lot more awareness -- esp. if he has a key role in the last couple Avengers films -- and probably do better box office, like the Cap and Thor 2nd films did.
105  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: July 07, 2015, 01:27:47 PM

Quote from: Harkonis on July 06, 2015, 04:06:39 AM

TQ definitely had the ability to filter what you see on the ground, I think it was even in by default.  Ctrl was one rarity filter, alt was another and you could change it.  In fact it was the first game to allow this type of loot filter and it was sorely missed by me in other games.  Thankfully most of them have adopted it now.

the loot being shared from all people was a by-product of a feature I loved in TQ that isn't in GD which was that if a critter had special loot, they were usually using it and it showed.  I'd much rather have that than instanced loot.

Multiplayer still worked last I tried it, which was less than a year ago and well after the gamespy demise.  
Thanks for the item filtering tip. Sorry that I haven't played TQ in 8 years and didn't remember that.  icon_smile

GD still has keys for filtering common and "no filter," doesn't have the "filter broken items" key as TQ did.

I don't know what the TQ multiplayer situation was a year ago. If you try to pull up the game browser now, you get a blank list still saying "powered by Gamespy," and a "Network problems detected" message. While the game supports LAN, it didn't support, say, direct IP connection afik, so I don't know how you'd connect anyone without resorting to some sort of 3rd party online game networking software (a modern Kali if you will).
106  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: July 07, 2015, 01:18:33 PM
Shaman (6th mastery) officially announced:

Focused on two-hand melee and lightning powers.
107  Gaming / Console / PC Gaming / Re: Revisiting Titan Quest and Immortal Throne on: July 06, 2015, 10:24:42 PM
So after getting a couple characters to complete Act 3 of Grim Dawn, I finally decided to revisit this.

A few things I missed:
-Full professional voiceovers for virtually every NPC in the game. Not just quest-givers, but lots of plain old NPCs throughout the game. I have no idea how much that cost, I understand Grim Dawn skipping that (it was listed as a high-end Kickstarter goal by Crate, so its not like they didn't give it some thoughts), and I also understand most people playing ARPGs are going to skip voicovers, especially long ones. But I did miss that aspect of TQ.

-Colorful, real-world locations with widely varying environments and all sorts of distinctive architecture.

-Colorful, memorable bosses taken from Greek mythology.

-Having a ranged weapon mastery (bows).

A few things I didn't miss:
-Rebirth fountains, which function more like checkpoint saves than useful teleportation waypoints.

-Having to click on every single little thing in the game (no auto-collection).

-Environment design that often has you often moving LOOOOOOONG stretches encountering nothing, to get somewhere where you'll battle stuff. Some of the indoor dungeons feel like you're moving a half mile through a Pac-Man maze to find anything to fight.

-Basically, all the stuff Crate appended to the Titan Quest engine to make it more convenient (auto-collection of coins and potions) and more configurable (UI scale slider etc.).  icon_smile Not really a complaint though. Without Titan Quest, there IS no Grim Dawn.  icon_smile

I also remember that TQ didn't seek an M rating so it was very antiseptic and gore-free in its combat (chopping Automotons into metal parts seemed the closest). Which works fine for me. GD is geysers of gore and floods of blood (though you can turn that off in options).
108  Gaming / Console / PC Gaming / Re: Star Citizen, space combat simulation game (Chris Roberts' latest) on: July 06, 2015, 07:11:36 PM
Some Star Citizen hulabaloo about a couple prominent executives (including a former Blizzard executive hired in 2013) leaving:

Though I find the idea of referencing a Derek Smart (?!) blog post criticizing another developer's handling of a game and its release the most hysterical thing I've ever heard.  icon_lol Pot calling kettle...  smirk It would be like me criticizing someone else for eating too many cookies.  icon_razz
109  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: July 05, 2015, 09:45:30 PM
I was chatting on Steam with Engine 9 about some of the technical/gameplay/convenience differences between Grim Dawn (which uses and then builds upon/tweaks the Titan Quest engine) and Titan Quest, which I finally got on Steam (TQ Gold) yesterday so I could try to get back into it. Though hopefully avoiding Titan Quest Tendinitis as in 2007  paranoid icon_razz

A few differences...

Rifts (Grim Dawn) vs. Rebirth Fountains and Portals (Titan Quest):
Grim Dawn:
-L key drops a two-way Rift (portal) anywhere in the game world.
-The portal remains open if you die.
-The portal remains open when you return from village/town etc. until the next time you cast a Rift. I like this feature because it's easy to forget to recast the portal.

Titan Quest:
-L key drops a two-way Rift (portal) anywhere in the game world.
-The portal CLOSES if you die. You can restore from the most recent Rebirth Fountain you touched, but this can be WAAAAAAAy far away from your "death point."
-The portal CLOSES when you return from village/town etc. You can still drop a portal here or there as a safe point to run to. But since when you die, your portal closes and you're zipped to a Rebirth Fountain, getting back to the location you were at can be a hassle (if yer dead  icon_razz).

Camera View Rotation:
Grim Dawn:
-Hotkey lets you rotate the camera view as you see fit (or, you can ignore the feature). However, it's very easy to completely lost your orientation with the map. Currently there's no "default rotation" hotkey, so I tend to favor just making moderate camera rotation adjustments.

Titan Quest:
-No camera rotation.


Scaling UI (button sizes, text sizes of the quest tracker etc.)
Grim Dawn:
-A UI scaling slider in options lets you simply adjust the size of the interface and the quest text as you see fit. I keep mine pretty large due to terrible vision.  icon_smile I love this, and it means even at the highest resolutions you can adjust the UI to what's comfortable for your eyes.

Titan Quest:
-No UI scaling option. I couldn't play TQ at my desktop rez (1920X1080); the buttons and text are too tiny, even if the game's graphics look swell at that rez. Many people have much higher resolutions today, and I just can't imagine playing it at super high rez resolutions unless players made some sort of UI scaling mod to allow for that.

Auto-Loot Pickup:
Grim Dawn:
-Per Diablo 3, GD has some auto-loot pickup. Currently, health potions, energy potions (mana) and iron coins (gold) are automatically picked up if you move into the near vicinity of them. I like how it works, and of course you still have mounds of items to click on so it's not like you're lazy.  icon_smile

Titan Quest:
-As with say, original Diablo, you have to laboriously click on everything -- gold, potions, items. It's really old-school.  icon_razz

Loot Visibility Settings
Grim Dawn:
-A simple drop-down menu lets you choose whether to "see" items on the ground of X quality and better. I set mine to just show Magic+, but others prefer to only see the really Good Stuff. I think you still need to sell a fair amount of trash to cover expenses.  icon_smile

Titan Quest:
-Loot not visible on the ground -- you had to use ALT key, which then displayed EVERYTHING on the ground.

Instanced Loot
Grim Dawn:
-Default setting for multiplayer is "instanced loot" so there's no battling for items or click-contests for items. If you're a masochist and prefer that, you can enable the option as host.  icon_smile A simple icon on the game browser shows you at a glance whether it's "instanced loot" or "free for all loot."

Titan Quest:
-No instanced loot, at least as far as I can remember. It's a moot point since "Powered by Gamespy's" demise essentially meant the end of multiplayer for Titan Quest though I've read about some hardcore fans at least trying to find ways to still play it in multiplayer.

Components (gem-like things for upgrading)
Grim Dawn:
-Added some builds ago, a simple inventory button auto-combines any components in inventory for you.

Titan Quest:
-No auto-combining. Not really a hassle in the early going, but as you pile up the upgrade components, it can be laborious to keep combining them manually.
110  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: July 03, 2015, 10:13:33 PM
Stay classy, Crate!  smirk

I got re-addicted (had put maybe 93 hours into GD but hadn't played in many months) to GD, wanting to try Act 3 and see all the improvements and additions I've missed. Gotten my Soldier/Demolitionist (primarily Soldier) character and my Demolitionist each to L35. Cap's now 50. I've yet to play on Veteran mode, but certainly at times Act 3 certainly keeps me on my toes.  paranoid I've had people join my game and apparently decide after our various butt kickings that they aren't up to a challenge. Or I'm just laggy.  icon_smile

My Demolitionist found a Marauder Set Belt which enables dual-pistol usage, and that's been fun. I still find Soldier's Blitz (charge, with or without a shield smash at the end) so much fun. The game doesn't have a full Shield line of abilities as in Titan Quest and maybe with my infamous Titan Quest Tendinitis (which I tended to blame on using shield attacks that didn't do enough damage and thus required a lot of hotkey spamming), that's not a bad thing.

I'll share some screenshots/videos later, I'm trying to avoid bosses, key storyline details (it's not Shakespeare but surprises are surprises right?), stuff but I think it's fair to showcase the general Act 3 environs and some basic enemies.

Factions now come into play. You work your way to Respectability with one and then you can buy pricey items from the Faction vendors.

Maybe just be because I can finally run the game with all details cranked up, but it looks much snazzier than I remember, at least in terms of animations, auras and certain character models. I'm sure they can only improve a 10-year old engine so much, but I enjoy how it looks today vs. maybe a year or two back.
111  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: June 26, 2015, 03:50:53 AM
Don't faint, but... an interview by someone other than IGN  smirk

E3 2015: XCOM 2 interview
112  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: June 22, 2015, 12:41:08 PM
Game Trailers' E3 impressions:
-Mostly just talking heads.
113  Non-Gaming / Hardware / Software Hell / Re: Office/Task Chairs on: June 21, 2015, 01:02:55 PM

Quote from: Lee on June 20, 2015, 04:45:31 PM

I have that chair, except green cloth. I despise it. I still use my old, falling apart chair that it was was supposed to replace because I find it so uncomfortable. I have tried to get used to, but after an hour I just can't handle it anymore. The main reasons: the seat part is way too short, so it doesn't give full support to your thighs; the chair is too narrow (I am 175lbs, 6'); the armrests are padded with hard rubber which is very uncomfortable. I do really like the full size, mesh back. I am considering just giving mine to Good Will.

Congrats on the new chair though! icon_wink They seem to be quite popular, so it's probably just me.
Are you sure you have the same model chair? IKEA's two MARKUS cloth models are only available in grey and dark grey -- no green model's offered (though I see a blue one in a catalog picture):

Maybe you have the FLINTAN/NOMINELL? That has a ventilated back, comes in a turquoise (green color) and has hard rubber armrests:

On the Markus (leather version), I'm 6'4", about 220 and if anything the seat is too wide for me. Seat bottom I guess is a personal preference.  icon_smile

On the leather model, the armrests are thickly padded and covered with soft leather, not rubber. They're extremely comfortable. I think the cloth MARKUS models have "hard" armrests, so I wouldn't recommend those models in part because of that.

IKEA has a 90-day return policy:

So even if disassembling could be a pain, I'd encourage you to return it for a refund if it hasn't been 90 days since purchase. If you bought it online and can't get to an IKEA store to return it, they offer a pickup service for returns (a delivery fee might be involved but it beats getting stuck with an uncomfortable chair or dumping it at Goodwill for nothing  icon_smile).
114  Non-Gaming / Hardware / Software Hell / Re: Office/Task Chairs on: June 20, 2015, 03:19:09 PM
My 1996 Staples desk chair, fine in its day, was literally disintegrating and getting uncomfortable and even downright gross (which I didn't notice until dismantling it to place in dumpsters yesterday), so my mom treated me to a new IKEA desk chair I picked out during a visit yesterday:

MARKUS desk chair ($199)

Package Observations

*While the box is about 50 lbs and somewhat long, I had no trouble fitting it in the back seat of my old Toyota Corolla (also 1996, also in need of replacement soon  icon_smile)
*The box is just barely an L-shape. We thought this was strange when picking it up in the warehouse, but ultimately it makes it much easier for one person to carry the box as you have a "midpoint" to hang onto.

Assembly Observations

*While I've had some IKEA bookshelf assembly nightmares -- usually due to me doing something backwards and/or not quite comprehending the icon/drawing-based assembly instructions -- I found assembling MARKUS relatively smooth and easy, and no tools needed beyond the relatively large hex wrench included in the box. While they recommend not assembling it solo, I did it OK by myself.
*The wheels just pop in. As does the main "pole" into the 5-spoke wheels platform.
*Only key is to read the instruction drawings closely to make sure you know when to use the shorter or longer bolts.



*I went with the slightly more expensive leather model (grey and dark grey cloth models are $20 cheaper at $179.99) as it simply felt sturdier to me in the store then the grey and dark grey cloth models. I think this will also be easier to clean than the cloth model -- unless I pour milk on it or something.  icon_razz My old Staples chair built up a lot of cat hair and food crumb gunk on the fabric and it was difficult to clean. Seems like with the faux leather you can just wipe with a damp cloth from time to time -- IKEA does sell a leather care kit too.

*Seat adjustment is limited to:
-adjustable "recline" position (flip left lever down; recline to desired position; flip left lever back up to "lock" position).
-adjustable height (flip right lever up; adjust height; drop right lever back down to "lock" height -- the default lowest position works best for me)
-adjustable (I think?) "weight adjustment." The, um, graphically-shaped  smirk dial-knob below the seat, front, seems to adjust seat reclining "tension" to suit different weights. I say "seems," as I can't totally understand the owner's manual on that one point. Since it shows a small lead weight and a big lead weight in the seat, I'm guessing that's what it means.  confused

*Ventilated back to keep you from getting sweaty shirt syndrome during marathon gaming sessions.  icon_smile I would point out that the leather seat may cause "sweaty fanny" syndrome -- you might still put a thin cushion or, well, something that ventilates or absorbs moisture there.  icon_razz

*Lumbar support built-in. While I love it, a pal on Steam said he removed the back-support because he found it uncomfortable. It's not mentioned in the manual afik, but I guess that's an option, I'm just not clear how one does that.

*If you're tall like me (6'4"), you'll dig the tall seatback and padded headrest. If you're shorter, I'm not sure you would benefit from it, though I wouldn't think it would be a bad thing per se.

Also, the first time I spun this chair, it knocked down the lamp behind me and jerked it out of a nearby outlet.  icon_redface So if you get a chair with a big honking, curved seatback like this, you need to examine the area behind your chair to make sure you won't knock things down when you recline or spin.  icon_smile

*The armrests are metal frames, fastened by two bolts each, and the armrests themselves are thickly padded and comfortable. This was crucial to me because the armrests on my 1996 Staples chair were rubber and literally were crumbling (!) the last several years. They also were fastened from under the chair by four screws each and I kept needing to tighten them over the years. Hopefully not the case with MARKUS.  icon_cool

*Wheels are billed as working well on all surfaces, and I can vouch they roll surprisingly well on a medium-pile carpeted surface.
115  Non-Gaming / Off-Topic / Re: [movie] Jurassic World on: June 18, 2015, 08:53:51 PM
Finally caught this on AMC IMAX today on my day off.

imho, Trevvorow totally brings it with all the action stuff (impressive for someone with one little indy film to his credit). I had a great time.

However, I found almost all the characters annoying, obnoxious, unappealing, unmemorable or some combination thereof. Because of that, I don't think I'd sit through this again. I'll often see summer movies 3-5 times if I love the characters and spending time with them. I really don't want to spend more time with most of the JW characters.

I say "almost" because Chris Pratt just seems to have enough charisma/appeal to remain appealing regardless of the screenplay.

I loved Vincent D'Onofrio in the Netflix Daredevil series in part because he got so many dimensions to play. In JW he's basically a one-note yammering, less entertaining take off on Paul Reiser's character in Aliens. Even the doomed lawyer in Jurassic Park was more 3-dimensional.

Actually, huge setpiece swatches of the movie riff on Aliens and Predator. I didn't mind. I think lots of my favorite films are like a "mash up" of other film ideas I've enjoyed.

Yeah yeah it's summer but going right back to Jaws in 1975, if you get to know and love the characters, then when they're in peril, it's just that more gut wrenching. When it's characters that are mostly just annoying, one-dimensional or underwritten, it's just not the same.

Also seems ludicrous for the lead female character to run around in spiked heels (in a park full of dirt and gravel???) for the DURATION of the movie.  Roll Eyes I mean, I know Kate Capshaw is Spielberg's wife, but did they really need to dig up a Willy Scott character again?  icon_razz

All that said, I had a great time, and ate a couple hot dogs, and enjoyed my day off with a fun film.  icon_smile
116  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: June 18, 2015, 05:27:52 AM
First XCOM 2 Gameplay Footage from E3:
117  Non-Gaming / Hardware / Software Hell / Re: Computer for a 76-year old PC-phobic grandma? :) on: June 17, 2015, 01:59:44 PM
Some pix:

Da box

Da box within da box  icon_smile

Unboxing. While the aluminum is cool-looking, it picks up fingerprints like a... well, magnet.  icon_razz

*NOTE: Because it doesn't have an ethernet port, the box includes a USB ethernet port adapter in case you need to connect directly rather than WiFi.

While it's certainly MacBook Air inspired/clone-ish, it's very generous with ports -- three USB 3.0 ports (one right side; two on left), a micro HDMI and an SD card reader. And a USB ethernet adapter in the box (per above).

Excellent chicket-style full-size keyboard (my mom was comfortable typing on it right away; as was I  icon_smile). She had used my wireless Apple keyboard a bit other day when I brought my iPad over -- this convinced me she'd like the Asus's similar keyboard design.

*Some keyboard points may turn some folks off -- the power button is tucked in the right corner rather than separate. fwiw, she and I in heavy use yesterday, and she's using it today, have never accidentally hit the power button.

And the cursor keys and delete key are much tinier than on the Logitech illuminated I use at home. I don't use DEL that much or cursor keys for that matter but could be an issue if you use those often.

As far as heat issues in a fanless laptop design -- I had it on and charging at home for maybe 5 hours or so yesterday afternoon. It did for a time get a little bit heavy-warm on the bottom backside, but the lid, keyboard and front touchpad side kept cool. I doubt it'll be any sort of issue for my mom for the modest things she'll use it for.

If I've created a monster and she starts using it for heavy-gaming, then we might need to invite in a pad with fans in it but would defeat the purpose of a fanless, quite design imho.  icon_razz
118  Non-Gaming / Hardware / Software Hell / Re: Computer for a 76-year old PC-phobic grandma? :) on: June 17, 2015, 01:45:29 PM
Say hello to my now 79-year-old mom's new computer, which I got from Micro Center yesterday:

Asus Zenbook UX305 (the cheaper $699 1920X1080 rez version):

My Asus gaming PC has really sold me on solid state drives so I wanted to get her one that had that. This model is fanless, so it generates no noise whatsoever (she's got enough things buzzing in her house already). The matte black screen makes it essentially immune to glare from sun and obnoxious lights, and our old house is full of the latter.

This isn't a touchscreen model. I looked at a $899 model that adds a touchscreen, Gorilla glass screen and backlighting but was surprised to generally read more complaints about that model. My mom has gnarly fingernails and just seems to lack "finger precision" when it comes to touchscreens. Got her a wireless mouse instead.

For all the grief Windows 8 (8.1 on this) gets, I like the Tile system for her. I spent hours yesterday (I'm on vacation this week, but yesterday felt like work) just configuring and resizing tiles she can click to the handful of programs she uses, including ancient Yeah Write by the original makers of WordPerfect. I was able to move over her old emails and address book from Outlook Express though she's carping about Windows Live Mail looking different.

I got her indocrinated on using it last night. While her rusty mouse skills need some work, and I need to tweak mouse sensitivity/speed settings more (she maneuvers her mouse like a drunken sailor  icon_razz), I think she liked using the laptop right away. I also spent a lot of time upsizing fonts and adjusting the default IE zoom setting to accommodate her poor vision. While Windows 8 has a cool magnifying glass feature, I don't find it intuitive how to toggle OFF the magnifier so I don't know that she'd be at ease using it.

While I think it's a wonderful laptop, steal for the price, I wouldn't recommend it for gaming since it uses a low-energy Intel Core M processor. This gives it terrific battery life (rated up to 10 hours, I suspect real-world use maybe closer to like 8 or so) but not going to tackle higher end games and stuff. Other pricier Zenbooks use Core i7 and the like but the battery life seems quite a bit shorter. I think this would be ideal for students and biz folks who travel a lot, just so easy to carry.

For all this I have to thank the latest disastrous owner of her dialup service she'd used since 2000. The once fine local service was acquired by Purespeed Internet about 10 years ago, and her dial-up speed gradually declined from acceptable (about 43-48K via her 56K-rated modem) to sluggish (like 14,400 speeds) to unaccepable (7,200 at last measure). Latest owner DelMarva Online of Maryland stopped providing live tech support for dial-up accounts recently, and her email stopped working. I tried all sorts of experiments on the hand-me down PC she was using (my old 2004 Compaq on Windows XP) and failed. Nobody answers their phones, and she's sending snail mail to see if she can officially cancel her account.

So I finally said the heck with it, and we went to a Cox Cable store to add the lowest cost cable internet option to her bundle. Technically she'll get a $19.99/mo price for a year, which is pretty outstanding, even for the low-end tier.

Had a bit of a Marty Mcfly listening to Doc Brown encounter with the Cox rep, who was trying to explain to me how to connect a router to her existing cable phone modem (which is also an Internet modem - he just needed to send it an 'enable' commend from the office) to add Wi-Fi. They had a Netgear brand there on sale (which is my favorite router brand now due to ease of installation) so I got that set up and for now at least she'll just connect wirelessly via the laptop.

She had the old PC set up in an upstairs bedroom that was just always too hot in summer and too cold in winter. So I think she's happy this laptop is so light she can just move it wherever she wants. I'm desperately trying to convince her to let us get her a very modest desk that maybe has an adjustable height (her scoliosis is making her shorter than she already is). We just literally don't have a desk or table that's the right height for her to comfortably use a computer of any kind.

And when she argued in favor of me getting a used PC or giving her another hand-me-down or apparently some garbage out of the dumpster  icon_razz, I said "NO! Let me pick out something I think you'll enjoy using!" icon_smile Now I looked at many different models and brands, and originally I wanted to get her a 15-17" screen, thinking it'd be easier on her eyes. But this 13.3", with the font and zoom settings adjusted, works well for her. I only wish MS let us upsize the text on the tiles is all. She seems fine with it, and I think she's getting used to the idea of focusing on the icon visuals on the tiles, rather than the images.  icon_smile
119  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: June 16, 2015, 11:02:36 AM

Quote from: forgeforsaken on June 15, 2015, 10:38:35 PM

One question I had, all the rebel allies have blue names except one, who's name is in yellow/gold. Any idea what that signifies?  icon_smile The "fish-face" guy (I forget the race -- it's the one who's Lando's co-pilot late in Return of the Jedi  icon_smile) at the 20 second mark has the yellow/gold name, while every other rebel's name is in blue.

They also released co-op footage at E3 (Survival Mode on Tatooine):
*Seems like a fun mix of defending incoming objectives from X numbers of incoming Imperial attack waves. So it's not staying in one place period, it seems more like encouraging you to move through the environment for the next objective and then defending (there might be more to it than that, just that's what we seem to see in the vid). Site explains it as:

Hold off waves of Imperial forces including AT-STs, TIE Fighters, elite stormtroopers and more. Experience a different Survival mission on every planet.
I just hope the PC version includes online co-op too -- the vid shows a splitscreen view near the end (i.e., local on console).
120  Gaming / Console / PC Gaming / Re: [PC] Steam revises refund policy! (in a good way) on: June 14, 2015, 02:26:38 AM
In case folks are wondering how this Steam refund policy works with gifts:

*Engy 9 kindly gifted me Wolfenstein: The New Order. Too motion sicky for me even on 100 FOV setting.

*I went to Steam Support, searched for the game name.
*Chose "The game is not what I expected" (something like that)
*Prompted me to click a checkbox that "gives the original purchaser of the gift the option to request a refund"
*Then you're prompted to then notify that gift-purchaser he may request a refund. Steam won't automatically notify that person afik.

Here's the text:
Request a refund for a gift
Gift purchases may be refunded by the purchaser if you agree to the refund. If granted, this product will be removed from your account.

Check the box below if you agree the purchaser can request a refund. Read more about our Refund Policy.
*Allow the original purchaser of this gift to request a refund

Now you can let the original gift purchaser know they can request a refund through the Support site.

So I think that's pretty cool, but I confess the process wasn't exactly intuitive to me. I was worried it was a Catch-22 scenario where "the gift purchaser no longer owns the game," and "the gift recipient didn't spend money on the game and so has no refund to ask for," and the game once installed "is no longer a gift."  icon_razz Thankfully, they resolved the Catch-22...

Update: Later last night Steam popped up a pop-up window informing me I'd given permission to the person gifting the Wolfenstein game to get a refund for it. You click a button to confirm you read the notification before Steam closes the pop-up window.

I still think what's not-intuitive is the process/wording. It's not simply looking for a button labeled, "I want to return this game for a refund," it's digging through the Support section and choosing "this game isn't what I expected." I'm not sure most folks would even know the actual refund request option is sort of hidden beyond that choice. I'd either word it differently or put "What we mean is 'REQUEST REFUND'" in big neon letters in parentheses.  icon_razz
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