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41  Gaming / Console / PC Gaming / Re: [PC/XBone] Everspace (roguelike space shooter w/ persistent progression) on: September 15, 2016, 04:16:05 AM
Some cockpit shots (I've found it really playable from both cockpit and chase cam views; I bounce between both). Currently the HUD dials/readouts are just static "flair" -- devs claim near term goal is to make them functioning/useful.

Point Blank Kaboom...

Scrounging resources sometimes requires fairly delicate maneuvers inside derelict ships, large asteroids, etc. (the kb/mouse controls, which dev said are very much inspired by Freelancer, are up to making really delicate/precise maneuvers in these situations, imho).
42  Gaming / Console / PC Gaming / Re: [PC/XBone] Everspace (roguelike space shooter w/ persistent progression) on: September 15, 2016, 04:08:58 AM
It's time for a Blackjack screenshot vomit comet!  Cabbage Patch

Let's throw eye candy for now, boring interface/inventory stuff later. The game's drop dead gorgeous -- also, when you pause (ESC) you have an option for a very cool freeze frame view and can rotate the camera as you like. Most of these screenshots are from that (and it looks fine from your cockpit or chase view too).

*Yeah, basically the one fighter available right now is an Avengers/S.H.I.E.L.D. Quinjet apparently.  icon_cool Two more are promised, but right now are just black outline placeholders in the hangar.

Butt shot...

Damage is modeled in detail, and you have to scrounge up Nanobot resources to make repairs on the fly.

Some action camera shots from further away...

43  Gaming / Console / PC Gaming / Re: [PC/XBone] Everspace (roguelike space shooter w/ persistent progression) on: September 14, 2016, 08:36:42 PM
And here's some interesting babble on how Everspace creates its sectors. And no it's not attempting to be No Man's Sky in volume, but the idea is you do move through fresh environments each run through:
The universe is entirely different every time you start again (so you won't go through the "same" sectors after you died)

We start with a single seed and generate world maps for each sector with increasing amount of locations per sector.
Every location receives a unique seed and we roll the dice on a number of location parameters like asteroid type, threat level, natural hazards etc (according to certain rules).

When entering a location the actual orbit will be generated randomly according to the given location parameters. E.g. number of asteroids, random amount, positions. We also have a pool of so called "points of interest" (POIS) that get randomly picked. These are for example outlaw bases, enemy patrols, mining outposts or loot areas. Each of them can have random variations that are also determined by the location's seed.

We also have a system that makes sure that certain types of POIs will only appear in certain sectors so that in each sector some new elements are introduced and the difficulty is rising. For the background each sector has their own color palette and all background elements are also generated randomly from the location seed. I hope that gives you a little insight without going into too much detail here.
44  Gaming / Console / PC Gaming / Re: [PC/XBone] Everspace (roguelike space shooter w/ persistent progression) on: September 14, 2016, 08:22:38 PM
Official forums have a lot more helpful info than the Steam forums at this point (which is understandable, the dev reps only just started posting on Steam other day).

Found this helpful tips list from a moderator at official forums. By all accounts, the game's tough on your initial runs (per how many roguelikes work):
Some tips:
  • Never enter a fight with low energy.
  • Use the laser to bring down enemy shields, then quickly change to the gatling to easily destroy the hull.
  • Always lock your target so you know where it is and can chase it more easily.
  • Jump away if outnumbered or if there is nothing more to do.
  • If you have a scanning probe, use it right after entering a location or look for a Comm Hub.
  • Be sure to examine large asteroids for crystals and station wrecks for containers.
  • Upgrade your weapons when you have the chance.
  • Always keep an eye on your fuel gauge. Use service stations, fight and as a last resort: blow up fuel tanks to fill up your jumpdrive.
  • If in a location with a jump suppressor, be sure to find and hack it immediately so you are always ready to jump away when the Interceptors arrive.
  • Always try to pick up everything. Collecting resources, credits and other items is the key to your success.
  • Check your ship's condition and use nanobots and resources to repair critical systems first, then your hull.
  • Don't be afraid to use missiles. When their shields are down, you only need one Light Missile to bring down an Okkar Fighter.
  • Invest in the Energy Regneration Perk early.
  • Strafe and roll to dodge enemy fire[/size]
Now... just don't ask me what an Okkar Fighter is.  icon_smile

The veteran players insist you just need patience during initial runs and that eventually you're pretty near omnipotent on later ones when properly equippped/upgraded. Though that might lead to the "is it eventually too easy, or does it 'end' too quickly" questions.

Game's loot/blueprints side reminds me of an ARPG in some aspects. Just about everything you can shoot or blow up leaves something in space for you to pick up -- you just motor nearby for auto-pickup, no incessant clicking involved.

I'm a bit surprised in that the game's been out for hours, folks on Steam yakking about it, nobody's even posted a brief review yet. I'm probably still at least around 4 hours out from getting to try it.
45  Gaming / Console / PC Gaming / Re: [PC/XBone] Everspace (roguelike space shooter w/ persistent progression) on: September 14, 2016, 05:22:59 PM
If you're wondering about the kb/mouse controls, this guy's video on Steam shows the kb/mouse bindings and a keyboard diagram (everything is rebindable):
*Kb/mouse controls at about the 4 min 55 sec to 5 min mark in the video

Basic movement controls (default & rebindable):
W-forward thrust
S-brake/reverse thrust
A-Strafe left
F-Strafe right

Q-Roll Left
E-Roll Right

SHIFT-Boost (if I read it right, temporary increase in ship speed)

I believe Ctrl raises your ship "up", and Spacebar lowers it "down" -- I KNOW there's no up or down in space. smile But let's say you're hovering over an asteroid surface. So Ctrl would raise you "up" away from the asteroid; spacebar lowers you down.

Mouse buttons are used for firing. I assume mouse movement essentially is keeping your aim on target and ship pointed in precise directions etc. I'll know more once I get my hands on it.

The EA build has gamepad support. From dev posts I read, joystick support is something they'd like to offer eventually but they really (a la Freelancer) wanted to focus on making kb/mouse controls work as well as possible.
46  Gaming / Console / PC Gaming / [PC/XBone] Everspace (roguelike space shooter w/ persistent progression) on: September 14, 2016, 05:18:31 PM
Just entered Steam Early Access (crowd-funded, so many players have been playing it in beta for months now) at $29.99 a few minutes ago.

Official Everspace site:
Early Access / Xbox Preview Program Features
Single player roguelike space shooter with persistent progression
Vibrant art style with top-notch visuals featuring ultra-hires textures
Rock solid 6DOF controls optimized for fast-paced space combat
In-depth crafting and damage system

Upcoming Features of the Full Version
Two additional player ships with different capabilities and starting gear
Dynamic cockpit displays for all player ships
Captivating non-linear story featuring interesting and thoughtfully designed characters
Hardcore Mode with permadeath for die-hard roguelike fans
VR support for oculus Rift and HTC Vive
When you start a run, a new course to your destination will be plotted so that it is very unlikely that you will encounter the same scenario twice. To survive you will have may choices to make:

-Use different tactics when dealing with enemies – cloak your ship and sneak past or attack with all guns blazing?
-Gather resources for much needed repairs in the local asteroid belt or hunt down well-guarded traders for their precious supplies?
-Explore the mysterious nebula visible in the distance with unknown consequences or stay safe and head straight to the space station for refueling?
-Investigate cosmic anomalies and stellar bodies (wormholes, comets, derelict ship wrecks) or try your luck in the next system?

Steam store page

While designed around kb/mouse and a 6-degrees of freedom model (while it looks like X-Wing et al combat wise, it seems like movement flexibility is more akin to Descent or a "space helicopter."

While I plan to get it tonight and report on it here, I am not always fond of the roguelike concept, so we'll see if it works for me here.  icon_biggrin

My understanding is the game almost constantly saves progress, so you can exit and pick back up at any time -- you just can't reload savegames willy nilly because it is a roguelike at heart, though it seems to be trying to do some interesting things with the concept.

Given that games that people are forcing a comparison with launched at $59.99, I find it bizarre people are complaining about a $29.99 price point. My understanding is the game has a fairly large budget and dev team and is not one of the 2-people dev team Early Access titles I've bought at lower price points.
47  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] Livelock on: September 14, 2016, 04:15:25 PM
fwiw, I successfully requested a refund to my Steam wallet for this (which I've mostly used for cosmetics for Killing Floor 2).

I still fee like the devs missed the point -- it's the map layout (procedurally generated and/or expansive enough with enough different optional routes for variety) and unpredictable enemy spawns and spawn points, and randomizing objectives, that makes games like this replayable.

If the maps never change, if they're just A>B corridors with no alternate routes or side areas, and if the enemies just spawn in at predetermined locations seemingly the same way and same place every time -- I just couldn't see any replayability in this game and moved on.

I would've ditched the voiceover work and cutscenes and invested it in more interesting maps and map-generator tech, but hey, I'm not a dev, what do I know? I just know I have probably close to 300 hours combined in Helldivers on PC and Vita and I'm still not tired of it. I knew after 2 hours of Livelock it was not going to provide a fraction of that replayability.

So for anyone asking, imho, "No, this is no Helldivers."  disgust It does have A-list production quality, I'll give it that.

I'll just have to wait and see if Arrowhead (Helldivers) ever gets to announce the Secret New Project its Gauntlet reboot and Helldivers dev teams together are working on. Arrowhead's recent blog post indicated it still doesn't have the "OK" to discuss it yet.
48  Gaming / Console / PC Gaming / Re: Steam Reviews update Sept 2016 on: September 14, 2016, 04:06:50 PM
I have some Steam pals (El Kemosabe is one) who do very professional Steam reviews. He's not paid for it afik, but he has a good enough reputation with developers that he's often provided a pre-release version for press review as if he worked for a gaming news site. If you do thorough, fair (including constructive criticism) Steam reviews, and format them a bit (subheads, breaking up paragraphs instead of walls of text, do some proofreading of what you wrote) you can make a good name for yourself if you want to.  icon_smile

I would certainly agree that many Steam reviews are useless, or ranty, or enthusiastic without explaining at least why one is beside oneself about a game.  icon_smile

Also, if you make a review public, especially for a high profile release, then you may have to deal with commenters one way or another.

I try to be thorough when I do Steam reviews, and include at least some screenshots and gameplay videos if I've made them. For some reason, a Steam user review has a limit on the number of screenshots/vids you can include (I think 3 or 4 at last count).

With some exceptions -- for example a really underhyped, under the radar release like, say, twin-stick Neonchrome -- I'll only make my reviews visible to Steam friends. I mean, if you're on my Steam friends list, then hopefully my opinion on a game means something to you, and I'd like to share it and try to be helpful.  icon_smile

I'm pouring lots of time into Killing Floor 2 (nearing 80 hours), and hope to get a review together on that some time soon. It's still in Early Access though I have to say it's crazy fun and polished and blows the doors off many non-early access action games I've played. But I'll try not to sound like a besotted fanboi in my Steam review.  icon_smile
49  Non-Gaming / Off-Topic / Re: Let's talk Iphone on: September 07, 2016, 10:16:48 PM
iPhone 7, etc.:

The cue to engage in the usual mix of enthusiasm and snarky cynicism.  icon_biggrin I think this is the thread we usually put this in?

Nice they decided to include an earphone jack adapter with each iPhone 7 to help alleviate all the OMG angst over its removal.

Capacities are now (in theory, it's never actual right?  Roll Eyes) 32GB, 128GB, 256GB.

fwiw, if anyone likes using Gazelle for trade-ins, they'll lock in cash value for earlier iPhone models through the end of today, and allow until Oct. 14 to send the old phone in (they provide a free mailing box/label, I've been happy with them the three times I've used them). After that it'll probably drop pretty steeply.
50  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: September 07, 2016, 02:58:57 AM
This Eurogamer take reflects some of my experience - good/bad/buggy bizarre.  icon_smile I realize that it's "just in beta," so bizarre bugs are expected, but I've played enough betas that to think they'll actually stamp everything out by October seems, well... let's say "hopeful."  icon_smile

Battlefield 1's beta is broken and brilliant in equal measure
Horses really can be amazing things and Battlefield 1's steeds are up there with Agro and Epona as some of this medium's very best. And then, just as you're admiring the way your soldier's pouch bounces up and down by his side and every strap on his perfectly recreated uniform looks and moves like real leather, that's when you get snared on an innocuous looking pile of rubble while some preening edgelord with a sniper rifle kills you for the 16th time.
I probably got killed by snipers a couple dozen times, blown up by tanks a few, gunned down by "circle strafing" grunt soldiers a few times who managed to miss my LMG fire at close range.

I love much of what the game tries to do. Just really have no idea if I could ever pull my weight enough with experienced players to contribute. For sure I felt the same way in SW Battlefront, but on some maps, some modes, I could consistently do reasonably well. Although clearly that's a game more meant to bring in more than the hardcore base.
51  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: September 05, 2016, 12:48:44 PM

Quote from: Punisher on September 05, 2016, 01:31:14 AM

Had some big issues today. Tried playing afew times earlier and on about 6 different servers and every time I spawned, I had no weapons or items. The only time I was able to get a weapon was when I paid for one with my war bonds..
Were you invisible? My issue was like yours but couldn't see the arms/hands and weapon like usual. Couldn't fire. I COULD interact with vehicles and get in them, but when I got out, was invisible again. So bizarre.

German pal said when he could find a weapon on the ground to pick up, boom, then he was finally visible/normal again.

I know "it's beta" but I can't really provide feedback when I'm "inviso man."  icon_razz
52  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: September 04, 2016, 07:46:23 PM

Quote from: Punisher on September 04, 2016, 06:30:37 PM

Blackjack... You can use warbonds to purchase new weapons. It seems you can only do this while connected to a game. Before you deploy, you select your common loadout/play style at the bottom, then to the left of that is a customize option that you can use to go buy other things.
Ah, OK, thanks!  icon_smile I thought maybe it was some out-of-battle thing like the Cards in SW Battlefront.

A tutorial pop-up at some point briefly explained what to do with bonds, but it faded fast and I wasn't sure how to bring it back to re-read.
53  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: September 04, 2016, 11:53:10 AM
Dune buggy do!

Near full destructibility, is gud -- can run tanks through walls, and pulverize most structures...

Cavalry takes on Mega Gunnery Train Thing... Train Wins!  retard

54  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: September 04, 2016, 11:49:44 AM

Quote from: leo8877 on September 04, 2016, 04:44:24 AM

I think this is the best Battlefield game ever.
]If you - or anyone here - is maybe playing PC version, wanna throw me an Origin friend invite (corporalgeo), I can be your squadmate who gets shot in the back while you accomplish things.  icon_smile I realize maybe I'm the only PC BF1 player here, but worth a try.  icon_smile

Unfortunately, all morning long, I'm spawning invisible unless I spawn on a horse. Otherwise, I can't see me, weapon or anything and can't fire any thing. Such a bizarre bug, others on servers had same issue. Doesn't happen on empty servers so I assume it's some sort of data packets issue or something on crowded servers?

So DUUUUUUHHHH on my Left movement "bug" -- either I or the game somehow assigned Mouse X axis to TEAM CHAT...

I'm so awesome on empty servers! Seems a bit ridiculous you can rank up doing this...  icon_razz

55  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: September 03, 2016, 09:42:55 PM
So Saturday was really less fun for me, and I suspect when the game's out I would just get ground up like so much mincemeat no matter if the matchmaking is supposed to match you up with similar rank players. In spite of my usual military FPS ineptitude, I did reach Rank Level 2 and earned 90 "war bonds." I'm not sure in beta if we can do anything with it. The main menu has a "Soldier" entry but is greyed out.

otoh, I do think if I could squad up (game has 5 player squads; you get your own chat channel/color) with a few folks from here or wherever, and we actually worked together like you're in theory supposed to, that would be neat.  icon_smile Or we'd just get blown up by a grenade.... misery loves company!  Fabulous

One Helldivers bud I made recently on Steam is a BF4 veteran and I just clued him into the BF1 beta. So maybe if I could squad up with him and maybe he has friends more competent than I.  icon_smile

BUGS: I did run into one really annoying bug that I can't figure out -- if I try to turn a vehicle OR aim a turret by mouse (Mouse X axis I think is how it's listed in keybindings) TO THE LEFT, then the "cursor focus" inexplicably switches into the chat window. I can't steer or fire or do anything until "switch cursor focus" back to the vehicle. Makes no sense. The keybinding is correct under options. Really makes it all but impossible for me to do anything vehicular other than planes and horses.

I can steer vehicle/aim turret to the RIGHT just fine; but to the LEFT, then this cursor switch to text chat happens and is maddening.
56  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: September 03, 2016, 04:35:10 AM
I would LOVE to play this with a small group of people who really want to work together.

My first full game tonight may as well have been Star Wars Battlefront. Just everybody's running around randomly like a chicken with its head cut off.

I was about to say that I remain hopeless because sure enough my 1st death was a sniper I couldn't see head shotting me. Second was some nut circle strafing me. Third was a bunch of enemy players eviscerating me off my horse. Think I started 0-8 and envisioned my GT forum post about how hopeless I am at this genre.

Finally i slowed down, I tried not to rush ahead so much. Tried to work alongside other players even if they had no interest in communicating. Also resorted to some deviousness -- see gunfire coming out of a structure, sneak around, pew pew pew. There's no "honor" in warfare, right?  icon_razz And got some cheap kill helping man guns in a tank.

Can't say I suddenly "Got Gud," but  went about 14-6 the rest of the game, people learned to fear my support's LMG. Think that's the right class for me so far. Just spray and pray with a huge clip.  icon_smile

UPDATE: Well, no, I still suck. icon_razz  I AM hopeless at this genre. I died lie 10 times in Conquest mode. Couldn't appear to hit the broadside of a barn even at point blank range.

I'm excited I don't get motion sick playing it but I think in the end it would just be a "die, respawn, get shot in the face/back/head" lather rinse repeat. The matchmaking doesn't seem to be matching me with rookie players but maybe that's cause everyone's a rookie now. Maybe it'd be more meaningful after release.
57  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 (official review on pp 21) on: September 02, 2016, 04:57:52 PM
I need to revisit this some day. I was hooked on it when I finally played but ran into some motion sickness issues inexplicably, in some higher level environments in the game. I feel stupid because I paid for the game plus the ballyhooed expansion but essentially never touched the expansion stuff at all.  retard
58  Gaming / Multiplayer Madness (MMO or otherwise) / Re: MMO-ARPGs?? on: September 02, 2016, 04:55:40 PM
While I put an epic number of hours into Marvel Heroes (only recently did Helldivers overtake it as my "most hours on Steam" PC game), honestly I think it has Too Much Stuff now. Too much loot, too much crafting components, too many inventory pages to sort through, too many areas to play in to the point that when I revisit, as God as my witness, I don't know where to go or what to do anymore. If I play the game 10 minutes, my inventory gets completely overwhelmed.

I actually preferred the game early on, maybe for the first year, because I had a handle on what areas to move through and inventory wasn't quite as swamped every 5 minutes.  icon_smile

Isometric ARPG speaking, that's about the only one I've played that's trying to fit in the mmorpg space.

There's so many ARPGs people can play for free, I think it's difficult to convince a massive playerbase about the need for one with monthly fees or a cavalcade of F2P stuff.
59  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: September 02, 2016, 04:01:42 PM
Me 3.  icon_smile Though I guess with any games of this ilk, it's all about the playerbase and whether it's fun or if you feel like you die-die-die and don't get to contribute. Which perhaps is how I've felt at times in this genre.  icon_smile

On paper, I think maybe the Medic and Support classes would be my cup of tea. Guess I should wait until I play on a non-empty server this weekend to see how that goes.  icon_smile
60  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: September 02, 2016, 09:14:09 AM
Haven't puked up some screenshots in a while. Riding the horse was SOOOO much fun.  icon_cool No motion sickness while running around an empty server for a while at least. Really snazzy interface. Default keybindings seemed like a good kb/mouse setup.

I just found an empty server to run around on for a while. In the absence of tutorial or single player in beta, it seemed like the thing to do in terms of just trying the vehicles, and running around for a while.

btw, on kb, you can bounce between the different stations in vehicles via Function keys. So like the British armored car has a driver's spot and then at least three different gunner spots accessible via F1, F2, F3 etc. The biplane I tried had that for the pilot and rear gunner's seat. Recommend you not switch seats when flying solo.  retard

People should dig having both Matchmaking and good ole' server browser w/ filters options:

Very cool character models...

Huge numbers of variations within weapon choices...

That deployment screen. With kb, just highlight vehicle type and press spacebar to zip in there...

Ride like the wind, Bullseye! In case you're wondering, you can shoot a horse, doesn't seem to take damage per se? I tried.  icon_razz

Makes you think Dice should do a Wild West game at some point.  icon_cool
61  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: September 02, 2016, 07:51:43 AM

Quote from: EngineNo9 on August 31, 2016, 07:34:28 PM

So, apparently the open beta is going on now.  You can download and play a couple game modes on PC and consoles I think.
You are correct, sir! PC requires using EA Origin, so those who think that's the Anti-Christ Damien are out of luck.  smirk

This Gamespot item explains it:

Battlefield 1 Open-Beta Available Now, Here's How to Download It
PC players need only to start the Origin client and navigate to the Free Games section, where you'll find it in the beta section.
The article has links for PS4 and XBox One players. Does note you need XBox Live Gold membership to participate on XBone.

PC download/install seems to be about 8 GB? Once I picked download, I had to go to my "My Games" tab in Origin and then click download there again to get it going.
62  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: September 02, 2016, 07:45:44 AM
That does sound cool, Leo.  icon_cool Seems like it would help cut down on "spawn camping" and the like.

I should say I did have quite a bit of fun with Star Wars Battlefront, and that's been about the only PvP or team vs. team shooter of this type I've enjoyed.

BF1 is strictly first person though, right? (Battlefront has a 3rd person mode I stick with). While my FPS motion sickness issues are legend -- or infamous, or pathetic  icon_razz -- I have been able this year to play Killing Floor 2 (hours and hours) and the new Doom without such issues.

Actually I should probably see if I can get in on this BF1 beta action if only to test it from a motion sickness standpoint, right?  icon_smile
63  Gaming / Console / PC Gaming / Re: Titan Quest Anniversary Edition [PC] on: September 02, 2016, 07:40:20 AM
'tis true, rittchard, though we could pretty much say that about every ARPG not made by Blizzard -- Torchlight games, Grim Dawn, Adventures of Van Helsing, on and on, etc.

Nobody with Blizzard's pockets - and a still money-slurping mmorpg in the background to keep revenue streaming in - makes ARPGs so nobody (at least so they claim) can afford to run a - relatively - secure server, monitored 24/7 with programmers ready to hotfix any hacks as they occur. Or they'd probably have to charge mmorpg monthly fees to cover it.

Iron Lore essentially was a startup. If crowd-funding existed in 2006-2007, might've been interesting to see what that could've done for TQ back then.

I just have tried to do co-op with people I trust are as lazy as I am and have no interest in learning how to hack their savegames.  icon_smile

Maybe moot for me now. I'm basically a twin-stick shooter addict these days -- aside from Killing Floor 2. I do miss the days when PC gaming was sort of a smaller industry, and you could enjoy a Diablo and everyone you knew was playing it so finding co-op buds wasn't difficult. These days, multi platform everything, everyone's gaming interest is in a hundred directions at once. I can't really find anyone who wants to regularly play the same game co-op for weeks or months. These days lucky to keep someone's interest for a week or so.
64  Non-Gaming / Off-Topic / Re: Gaming: Meh. on: September 01, 2016, 10:29:48 PM

Quote from: Purge on September 01, 2016, 07:43:30 PM

I don't know what it is - every time I sit down to deliberately play a game, ANY game, I lose interest so quickly.

I'm just about ready to sell it all - this lull has lasted a while now.

This happen to anyone else?
This happened to me now and then over about the last six years. I call it Gaming Depression or Gaming Funk. Sometimes it lasted for several months, I think for a time in 2010 into 2011 I really wasn't playing much of anything at all. Part of that was sadness over my late cat Molly (Sept. 2010). Gaming just wasn't fun for a while after that.

Sometimes when I've had a gaming funk, I've just enjoyed my other entertainment/reading hobbies more -- movies, TV, books, comics etc.

What sometimes gets me out of it -- if I want to get out of it  icon_smile -- is to play a game that's not in a genre that I play much. Like I think in 2011 the game that got me out of my funk was the side-scroller Limbo. Then by late 2011 of course I was posting about 100 times a day here (so it seemed) about SWTOR.  icon_razz

Other times, it's to move to another platform. Like go back to playing games on Nintendo 3DS or Sony PSP at one point when I found no joy in PC gaming anymore, for a time.

If you feel burned out on a particular gaming genre, with me sometimes that just burns me out on gaming altogether. I'm probably almost at that point with twin-stick overhead shooters, which I've leaned on due to motion sickness tendencies.
65  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] Livelock on: September 01, 2016, 07:17:00 PM

Quote from: EngineNo9 on August 30, 2016, 09:26:26 PM

If there is one thing I know about coop top down twin stick shooters, it's that Blackjack will be playing it as soon as he hears about it!   icon_lol
Predictable I am....

I don't think Livelock is any worse a name than Neon Chrome, which is a great roguelike twin-stick shooter more folks should be playing but is imho saddled with a name that sounds like a sign lighting and automotive trim simulator.  icon_razz

Let's see. Livelock on PC so far?

-In my limited experience (2 player online co-op last night), very smooth, reliable, lag-free online co-op. Can invite off Steam friends list.
-Generally crisp kb/mouse controls aside from some odd usage choices (imho) at the lobby/configuration screen for your robot.
-Great sounds and voicework (if a bit purposefully cheesy at times)
-Colorful, well animated graphics
-Frequent unlocks of new weapons and abilities
-You can eventually switch on the fly between three equipped weapons on a given mission.
-You can switch between eventually three equipped abilities (I think they're called something else, I'd call them abilities or special skills)
-You can earn three different types of cosmetics, including alloy changes, color changes and capes (I think). Though I think the interface for picking these is a bit klutzy on kb/mouse. It's like a spin dial of sorts.

-Mostly fairly narrow corridor-like maps pretty much 100%. You go from Point A to Point B on a mission, maybe with a dogleg here and there. No multiple routes (think Alien Swarm's more ambitious maps), or optional side corridors
-No procedural generation of anything afik. I'm having some fun, but question replayability value
-If you're into roguelikes, you won't like what appears to be endless lives (just takes a few seconds for a Helldivers-ish pod to auto drop you back in the mission).
-The Survival mode (incoming waves) seems pretty pointless to me right off the bat. Might've benefitted from some simple objectives or at least asking you to guard a certain point from incoming waves for a while; and then move on to another one. Some of the campaign missions do that.
-Aside from the odd boss, the game seems awful cakewalk-y. Don't think this will appeal to the "hardcore" set as Helldivers, arguably Neon Chrome and perhaps stuff like Enter the Gungeon does. Just not challenging enough. Weapons have cooldowns so you can't spam them forever, and some higher level weapons are contingent on powerup pickups for ammo reloads. But it still feels like something you can just spin around and spam attacks for long periods without needing to think tactically.

The devs are posting a little bit at the Steam forums. Haven't given any hint if they plan more content but I certainly hope more expansive maps are in the cards, in some way (DLC, maps editor, updates whatever).

I do find people comparing this to Helldivers or Alien Swarm sort of out of bounds. Livelock has the presentation values for sure, but it's just not in the same league in terms of challenges or interesting map layouts, imho. I feel like we gamers are lazy and every ARPG is thrown into Diablo comparisons, now every twin stick is thrown into Helldivers and Alien Swarm comparisons. Livelock is its own thing, just I don't feel it quite measures up to those titles even if it has some of the snazziest looking FX in this category.
66  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: September 01, 2016, 07:03:20 PM
This seems like waaaaaaay late, but apparently they're finally adding a PC beta server for testing purposes.
31/08/2016 05:00 PM


Last week, we announced that Update 1.4 will focus entirely on improving the core gameplay experience, and that we want you to be part of it. Since then, we kick started our Agent Intel forum section to gather your feedback on several topics, opened registration to the Elite Task Force, and we’ve seen a lot of very constructive feedback across the forums, Reddit, YouTube and Twitch. The enthusiasm that you have shown to help us make the game better is incredible and only proves that this is an important step in the right direction!

As many pointed out after we announced Update 1.4, a great way to involve you would be to let you try the update before its release. Good news! We are thrilled to confirm that we will be opening a Public Test Server on PC for The Division in the near future.

More details will follow in the coming days, but we wanted to break the news as soon as possible so you can have full visibility on the next steps we are implementing to improve the game.

Stay tuned for more!

The Division Dev Team

P.S. Is anyone there? Does anyone care anymore? Hello? Is this microphone on?
I may have made up some of this...  Roll Eyes

The cynic in me reads this as, "Hey, maybe we could let you try an update before we release an update that's supposed to improve the game but breaks something instead?" The optimist wants to be more hopeful.  icon_smile
67  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: September 01, 2016, 06:53:47 PM

Quote from: leo8877 on September 01, 2016, 04:23:13 PM

Played this for a little last night and rather enjoyed it.  The battlefield map spawning interface is pretty awesome.  Horses were cool, too!
Can you elucidate about the battlefield map spawning interface?

That's a fancy pants word I learned from an Iron Man comic book featuring Doctor Doom.  icon_smile
68  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: September 01, 2016, 04:14:57 PM
Curious about it but realize I will still get shot in the face by snipers I can't see, the moment I spawn in this.  retard So why bother? Haven't bought a BF game since Battlefield 1942.

But I like to read about it.  icon_smile

This Kotaku video compilation is pretty fun, especially the "Mount and Blade" horseback riding.

Nine Players Who Kicked Ass In Battlefield 1's Beta
*A tiny bit of NSFW language here and there...
69  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: September 01, 2016, 04:12:25 PM

Quote from: EngineNo9 on September 01, 2016, 04:08:48 PM

Not that anybody is still playing this besides me...
Now you know how felt when I used to post more regularly here. I finally got tired of replying to myself.  icon_biggrin

It's nice they're still updating it.
70  Gaming / Console / PC Gaming / Re: Titan Quest Anniversary Edition [PC] on: September 01, 2016, 01:40:58 PM

Quote from: EngineNo9 on August 31, 2016, 06:09:05 PM

Quote from: Bullwinkle on August 31, 2016, 06:00:40 PM

Do we know if our saves will work in this new version?  This is a game I keep coming back to every few months, and I'm pretty far into it, and I wouldn't want to start over!

Somebody said this in one of the Steam threads:

I didn't have Titan Quest installed, but after I installed this AE I could select my old character from the old game. Just Awesome !!

So I'm assuming if you had saved an old character to the Steam Cloud it just pulls that in and works like a charm!  Very cool of them to do that.
I can vouch for this -- the couple characters I'd created I think last year or early this year when revisiting TQ were there in the Anniversary Edition.

Maybe already noted here, but you will have the Anniversary Edition installer even if you only bought Titan Quest itself on Steam and don't have the expansion (which I thought was a terrific expansion in the day, but had some "quality of life" fixes that I felt should've been plugged into the original TQ too). And it seems like this freebie is strictly for buyers of the game on Steam in some form (i.e., not the original titles on disc). If I'm understanding it correctly, that's because Nordic was only involved with the more recent Steam releases.

On my brief foray last night, I can't say I really noticed any difference beyond being able to zoom in much further (larger) and out (more a bird's eye RTS view). It still looks quite fine at the zoomed in view.

Titan Quest and Relic's Company of Heroes were probably my favorite titles of 2006-2007. I spent lots of time babbling about TQ over at Quarter to Three forums, and we often arranged co-op game via threads there. I do blame excessive play of shield-focused skills (modest DPS but good stun, but it wears our your mouse clicker hand from needing to over use it) on a months-long bout of right wrist tendinitis that forced me to see a doctor and quit TQ cold turkey that spring (2007).  *Fist Shaking*

While they're spoken of as Legendary Games at this point (CH and TQ), my recollection is neither one was really a sales blockbuster -- TQ didn't move Diablo numbers, Company of heroes didn't move Starcraft/C&C numbers -- and I never quite understood why. With TQ I recall some of that lack of huge sales was blamed on piracy but dunno that I ever saw empirical evidence of that. It may just go back to the idea that if your name isn't Blizzard, you can't spend a fortune making an ARPG or RTS and really turn a big profit on it.
71  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: August 26, 2016, 06:15:22 PM
I want to be excited, but was chatting with EngineNo9 earlier on Steam today about how pretty much all these complaints/concerns were raised as early as the initial beta and onwards after launch. Ubi never seemed to acknowledge any of it. It like "move along, you'll love it," or some Jedi Mind trick where they pretended nobody was complaining about all these things.

So I'm curious if the numbers are going down, the Underground DLC isn't selling, some of the insane (imho) higher difficulty stuff later on simply doesn't seem much fun etc.  Perhaps the whole "how many scarves do you need? How many guns do you need that aren't all that crazy different or fun to use than the one before it?" etc. syndrome that makes the game eventually start to feel monotonous... maybe all that's sinking in now. Maybe having enemies who just seem to be wearing normal clothing but soak up bullets like a Tiger Tank doesn't visually make sense, and they realize it now.

I guess I just question whether it's too late to try to change course drastically. It's like trying to maneuver an ocean liner after it's already hit an iceberg.  icon_neutral
72  Gaming / Console / PC Gaming / Re: [Kickstarter] Hyper Light Drifter on: August 25, 2016, 02:37:31 PM
So even fueled by beer and wine, and chatting with RonB on Steam for sympathy last night, the West Boss still kicked my arse. Over. And over. And over and over and over and over and over.... And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....

I recorded a few failures on video. I think at one point I got him down to maybe 40% health, that was about the best I could do.

Sorry. You get the idea.  retard I know what I NEED to do. I know the boss's schtick, and the timing. I think it's the equivalent of feeling like a frail little kid getting beaten to a bloody pulp by a schoolyard bully who always know what you're about to do/try in a fight. I eventually resorted to trying to find an environmental exploit. There's kind of one in a lower corner (w/ some crystals out of firing range that you can keep whacking to restore ammo), but the AI is just clever enough not to quite allow that to work.

I suspect my 51 year old fingers, hands and visual acuity/reflexes are just not up to this supersonic laser-scoped rifle boss. Though I think I DID beat this turkey on my 1st incomplete playthrough. I think it was actually the Northern Boss I couldn't overcome.

Somehow I still enjoy the game enough that I'm using guides to backtrack to get some more gearbits, keys etc. and see if I have a better shot with the bosses later.
73  Gaming / Console / PC Gaming / Re: DOOM on: August 24, 2016, 02:03:33 PM
Hmm, well that's peculiar then. A bud gifted me the new Wolfenstein: the New Order, and it give me debilitating motion sickness within 5-10 minutes. I had to return the gift to him  icon_frown (which thankfully Steam allows).

So I guess it wasn't the engine tech in Doom that Doesn't Make Me Sick.

If I could understand why Doom and Killing Floor 2 don't make me motion sick but virtually everything else FPS and surprising numbers of 3rd person titles do....  well it wouldn't help me solve anything, but it would still be good to know.  icon_smile

And I do always fiddling with Field of View (FOV), weapon "bobbing" settings etc. That hasn't generally been a magic bullet for me per se.
74  Gaming / Console / PC Gaming / Re: [Kickstarter] Hyper Light Drifter on: August 24, 2016, 01:54:43 PM
I should've mentioned PC version got a minor update on the "beta branch" on Steam in early August. I'm unclear if this is now in the "default branch."  icon_confused
After a long console launch week, we have a few fixes to bring to the PC version. Try out our new build under the next_update branch.

To test it out: Right click the game in your Steam library, navigate to "Properties", click on the "BETAS" tab, and select the "next_update" branch in the dropdown menu.

- fixed some death loops
- added invincibility frames on respawn to prevent further death loops
- minor cleanup in various areas

If any issues arise, please send an email to [email protected]

Once we get enough feedback, we'll add the fixes to the default branch.
I'm not certain what death loops means. Maybe it means those occasions where restoring the autosave just gets you killed?

Last night on 2nd runthrough finally offed the East boss
Spoiler for Hiden:
. Have to say I only did it through dumb, stubborn persistence after a long day at work. Like I probably tried and died at least a couple dozen times. On the successful try, I thought I'd screwed up again and then ... poof, the boss dropped dead, door closed behind me, and loot dropped. Whew.  icon_smile

My joke was the game just felt sorry for me and decided after 25 or whatever straight deaths,  "hey, let's let him have this."  icon_razz Actually I think I chopped his health meter low and maybe when I thought I was going to croak again, I got a lucky final slice in, instead.  ninja2

I'm trying to keep my gaming blood pressure down by just saying, "Hey I'm not failing. The game is just TEACHING ME. And if I don't pay attention to what I'm doing wrong over and over, I won't get better."  icon_smile
75  Gaming / Console / PC Gaming / [PC/PS4/XBox One] Nine Parchments (Frozenbyte's isometric, co-op wizard blaster) on: August 24, 2016, 02:43:28 AM
Frozenbyte (Shadowgrounds, Trine, Shadwen) goes the colorful 4-player co-op mage casting route. Not due out until 2017.

Nine Parchments:
Nine Parchments is a co-operative blast'em up game of magic mayhem from Frozenbyte!

A group of drop-out wizard apprentices decide to skip their training for a quick path to the Nine Parchments.

As the wannabe wizards rapidly discover powerful new spells and ignore all safety aspects, it's natural that their hasty progress results in lots of unwanted deaths...

- Top-down [looks isometric] chaos action with a crazy amount of different spells
- 1-4 Players, online and local co-op
- Roguelike progression, randomly generated monsters
- Unlockable characters and items
- Frighteningly powerful spells: Projectile, DoT, AOE, Beam, Spray and Physical spell types
- Five spell elements: Fire, Ice, Life, Death, Electric
Official site:

Many are hollering "Magicka Knockoff!" but given that Magicka 2 didn't go over all that well -- switched to another developer, which Arrowhead has to explain to this day -- and original Magicka dev Arrowhead moved on (Helldivers, Gauntlet reboot and an upcoming unannounced game under development by the Helldivers and Gauntlet dev teams together), screaming "knock off" seems a moot point imho.

I was gifted Magicka and could never get comfortable with the whole magic combining stuff. I hope if they emulate that, this is more intuitive. Had similar frustration with the overly complicated (imho) Wizard class in Arrowhead's Gauntlet reboot.

While I dutifully bought the Trine sequels, I became increasingly disinterested, and didn't bother with Frozenbyte's most recent game Shadwen. I was certainly a Shadowgrounds fan in the day.

I am getting a bit tired of "roguelike" being sprinkled on every gaming genre in existence like it's some sort of Magic Salt Pixie Dust.  disgust icon_razz
76  Gaming / Console / PC Gaming / Re: Inside - from the makers of Limbo [PC/XB1] on: August 23, 2016, 10:55:36 PM
I enjoyed Limbo in its day. In fact once it got me out of a "gaming depression" where I'd stopped playing PC games at all for several months. And I remember specifically it was playing Limbo that got me out of it. Which is pretty funny given it's bleak environments and all the grisly deaths.

This sounds interesting and it's on my wish list, just thinking at this point I might wait for a modest sale. Just doesn't strike me as something with much replayability.
77  Gaming / Console / PC Gaming / Re: DOOM on: August 23, 2016, 05:12:35 PM
So I ended up getting this on Steam, and while I generally enjoyed it, I didn't stay interested in it long. To be fair, I'm just not into PvP FPS stuff, and so I was only going to play as far as I could get in the campaign. I enjoyed the weapon upgrades system, and trying different things.

I'd say for me the most stunning, cool thing is this did NOT cause me any motion sickness.  icon_smile I believe Killing Floor 2 is the only other FPS that can make that claim with me. Actually, I've had more sporadic nausea issues with 3rd person The Division than I did with the new Doom.

I wish I understood why, but it leaves me hoping that the Doom tech gets used in some other FPS games and maybe I can get back into the FPS category a little bit more with time.  icon_smile

Technically speaking, the game ran great for me with high settings on a GTX 970 card.
78  Gaming / Console / PC Gaming / Re: [Kickstarter] Hyper Light Drifter on: August 23, 2016, 05:02:40 PM

Quote from: Bullwinkle on August 23, 2016, 03:46:13 PM

Another problem is that it saves your health state, and you can be stuck at the start of a particularly challenging series of rooms with no health kits and little health, and then you're kind of screwed.  I think you can warp out still, IIRC, but you're basically giving up that area.

The map is mostly useless, except as a vague guide, but I imagine if you're focused on the game (i.e. not coming back to it every once in awhile, but playing through), it could prove a little helpful.
Oh yeah, the "save-health state" for sure has borked me.

Or sometimes it's sort of like this:
-You grab a health kit
-You move onwards a bit
-Game *autosaves*
-Autosave restores, but the health kit you picked up before the autosave is no longer there, nor in your inventory  icon_confused

The grenades (you can eventually upgrade to carrying two at a time) can be a real life saver on some of the more crowded rooms. Though sometimes I throw them in the wrong direction.

I think the "underground" version of the map is helpful only to the extent that can kind of gauge if you've entered the correct dungeon to reach and unlock one of the "triangle things." For general navigation though, it's bleah. I assume the idea was to be purposefully cryptic, but I just feel like if you're gonna give players a map at all, then make it useful and not something you're asking players to decipher.

On my first run through (at least to the west boss I couldn't overcome), I resorted to pulling up a player's Steam Game Guide (basically a more proper map, that marks all sorts of goodies and hidden items/areas) on my iPad.

On this 2nd run through I'm just blundering through and trying to be thorough in exploring for hidden areas.

One cheap trick I've resorted to in some areas is if the entrance to a room has not locked behind me (many do, or are walled off until your clear all enemies in an area), I accidentally found I can open that door and return to the previous room. I can either then whack the enemies as they gradually come in the door, or in some cases lure them into smashing wall drops or disappearing floors. Whatever it takes.  icon_smile

I played the original Legend of Zelda on NES. I know it had combat but I don't think it was quite as frenzied as HLD gets. I'd love to find something like HLD that is maybe a little less brutally difficult or that at the very least saved more often. smile
79  Gaming / Console / PC Gaming / Re: [Kickstarter] Hyper Light Drifter on: August 23, 2016, 01:39:31 PM
At the risk of being seen as "necroing" a thread that never went anywhere,  icon_smile, did anyone else ever end up playing this?

I've put about 21 hours or so into the PC version on Steam. I love the game in many ways. I also get frustrated and angry with its spaced out autosave checkpoints (here, fight through 4 rooms, die in the 5th; now start over  Roll Eyes), and certain combat design choices and the sometimes purposefully cryptic overhead map that forces one to Steam game guides to figure out things. Also since in some cases they're fine with spelling things out with text to explain how to do something, I guess I find the game's whole "no text talk or explanations" choices sometimes a bit precious. Like, don't make me try to guess what an upgrade's going to do - just label it.

I understand with the NPCs trying to tell stories only via imagery, and it's beautiful. Just I feel like with certain other aspects, the decisions to provide no explanatory text are just an attempt to be needlessly cryptic.  icon_razz

While it's billed as "plays better with a controller," I've preferred to play with kb/mouse, and remapped dashing to right mouse button.

On my first run through (never finished, the Western boss seemed well nigh impossible for me to beat), I broke the 'E' key on my Logitech Illuminated keyboard (i.e., the fragile plastic scissors mechanism under it snapped). Now that I'm on the sturdier Corsair RGB Cherry MX Silent blah blah keyboard, I'm back at this game.

I'd say most of the stuff that frustrated me before still does; however, now it's not a surprise now. So it's a little less maddening now. When I get frustrated in some areas, I just warp back to the main town and go in other directions to build up my upgrades for weapons, special stuff (grenades) and number of medkits you can carry. Also, I feel like I can interpret the wonky overhead map a little bit more. Though i think in a couple cases I may still need to consult game guides to figure it out.

As a pixel game, I find that the game looks far more special in videos than in screenshot stills. But it has some majestice scenes quite often too. Marvelous music.

Anyway, I very much love most of this game, hate some of it. Curious on others' thoughts if anyone else here ever ended up playing it.  icon_smile
80  Gaming / Console / PC Gaming / Re: [Coming to all three major platforms] Titanfall 2 on: August 22, 2016, 05:49:20 PM
A test impressions piece I read suggested the grappling hook seemed overpowered compared to other options, and the writer hoped they'd consider just making that standard equipment for every player and differentiating through other choices.

I finally tried Titanfall (PC) on Origin a few months back during a Free Play weekend. My limited, uninformed experience was it was fun to rampage in a mech, and when I wasn't in one, I tended to just get wasted by presumably more experienced players every other second, which is my par for the course in PvP multiplayer, outside of, to some extent, Star Wars Battlefront, where I can sometimes approach some level of competency. Titanfall did run well on my PC, and was snazzy, and I liked some aspects of the interface and stuff.

If it's a true single player campaign and not just a junky, brief "training session" campaign, then I might be intrigued as well.

I really wish Titanfall could ever be some sort of co-op game with objectives. Might tear me away from Helldivers. But I know that's not considered where the big sales are.
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