September 27, 2016, 03:44:54 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 3 4 [5] 6 7 ... 286
161  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: December 02, 2015, 02:34:53 PM

Quote from: Punisher on November 30, 2015, 08:15:13 PM

I have been doing really well for the most part with Squadron MP. Usually top 1 or 2.. On Keyboard and mouse I did horribly, but once I pulled out my joystick from the shelf, it totally changed...
I play on the PC, but I am leaving for Orlando tonight until December 16th, so not sure how much I'll play while away....
If you want to add me on Origin later, it's "corporalgeo." Just trying to find some other PC Battlefront players.  icon_smile Ron's on there too, but never really see him, sure he's just busy. Most other GTers I have on there were for Mass Effect 3 co-op and they don't seem to use Origin anymore.
162  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: December 02, 2015, 02:32:40 PM
First game update nerfed grenades a bit I read (I think the 3-grenade ability, they're on a bit more of a timer that gives enemies a chance to react, something like that):
The below patch notes apply to PC, PS4 and Xbox One.

- General bug fixes for vehicles and physics improvements
- Game modes balancing tweaks
- HUD UI adjustments
- Audio optimizations
- General crash and stability fixes
- Online traffic performance improvements
- Various text fixes for all languages
- General bug fixes for both Missions and Multiplayer
- Legacy Controls should now work as intended
NOTE: On Origin, looks to me like the update is about a 1.7GB download.

I'm taking a break and planning to play a lot of PC Helldivers starting Friday.  icon_smile

I know people love slaughtering other players in games 24/7, but I feel like doing so (and of course maybe 78% of the time BEING slaughtered) in Battlefront over time was injecting my brain with the wrong kind of adrenaline.  *Fist Shaking* I just wish an occasional objective was Constructive instead of Destructive. I mean, rescue somebody, free some hostages/pristoners, take over and repair an oxygen generator, something? I know it's called Battlefront, so maybe it's stupid to suggest something less Battle-dy...

I'll give shooter players credit in that they often improvise in ways I don't know AI can ever be programmed to do.  icon_cool

I think co-op vs. AI games are more for me, and it's just a shame the Survival mode in Battlefront doesn't have text chat, doesn't let you auto-matchmake with pick-up team players, and doesn't sound like it's getting anything at all from free updates or the Season Pass.

163  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: December 02, 2015, 02:21:12 PM
Arrowhead rep said PC version's pre-order access launch time Friday's determined by Steam  -- he guesses that "it probably will be in the morning Pacific Standard Time."

Some press beta build players were running into a crashing problem the other day, which Arrowhead devs have been asking for info on, and trying to troubleshoot (on Steam forums). Hopefully that's ironed out for release.

Been getting back into this on Vita (feels like I've been L21 there forever). Still a blast, but man I am looking forward to playing this on my 23" widescreen monitor. I think due to Vita's technical limitations I just really can't host PS4 players without them running into connection issues.

I am not positive yet if I'll use mouse/kb or XBox360 for Windows gamepad on PC. I do like to text chat, and I think it'd be a little klutzy switching back and forth from gamepad to keyboard but I have done that on occasion.
164  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: November 30, 2015, 05:42:55 AM

Quote from: Ridah on November 30, 2015, 05:30:39 AM

Damn, Blackjack. You're a pretty hardcore fan of the game, eh? =)
Actually I quit playing the Vita version back in mid summer, at L20. If the PC version hadn't been announced, I might never have played it again.  icon_smile I am playing the Vita version again a bit recently, to try to get reacquainted.

I'm trying really hard to answer questions and be helpful at the Steam forum. I want the PC version to do well.  icon_smile While I enjoyed it on Vita, the graphics (including really blocky shadows) were a pale imitation next to the mighty PS4 version, so I'm so keen to do play it in sharper form on my 23" widescreen.  Bring your own!

Just need to power through to Friday.  icon_smile
165  Non-Gaming / Steals and Deals / Re: [Door Kickers $3.99] Steam Deals Thread: Daily, Weekly, Midweek, Weekend... on: November 29, 2015, 07:24:08 PM
Door Kickers $3.99 sale (regularly $19.99):
I'll confess it's one of those games I deeply admire, but just never really got the hang of using Go Codes and other deeper tactical techniques, so I never got very good at it.

They've really improved character models and animations over the months since Early Access started, and it looks very sharp for a top-down game.
166  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: November 29, 2015, 05:46:08 PM
I worked up on Steam forums a....

Unofficial PC Helldivers FAQ
*Not sure it answers EVERY question, but it's almost everything I could think of or that people had been asking at Steam forums.
167  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 29, 2015, 03:14:28 PM
I'm working on a Squadron MP air combat video compilation movie.  Bring your own!

For a taste, here's my Xwing and the Millenium Falcon (Hero ship) trying to bring down Boba Fett's Slave I ship. It was right at the end of a session where we won.

Me finishing off Slave I.  icon_smile

As Tie Fighter trying to ram the Falcon (only causes like 20 damage I think):
168  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 29, 2015, 02:03:14 PM

Quote from: Crawley on November 29, 2015, 03:29:42 AM

So I finally took part in the multiplayer over the last few days. Very slow going for me - rank 6. 12 matches and not a single win yet. Seems like the other team always has 1-3 people that just take everyone apart. Their top players will have 40+ kills compared to our top player which will have like 15-20. So that part is frustrating. But gonna keep at it in small doses. Trying to complete the first challenge and it's all 0's so far. Ugh.
Sorry dude. I remain mediocre at best, with just the occasional spree making me seem semi-competent at times. I'm sure unless the console versions add some auto-aim, I wouldn't hit the broadside of a barn aiming with thumbsticks.  icon_redface

I assume you're on console? If you were on PC I'd partner with you gladly.  icon_smile

On PC, Ron's not really playing CeeKay said he's interested but is understandably Fallout 4 addicted. I can't seem to find anyone else here playing it on PC. I'd love to play with some folks I know and stay with as a group. Which the game enables, but it's a shame the makers of Battlefront 4 and its squad systems couldn't come up with some sort of Star Wars "squad" focus in the multiplayer - I mean something really concrete in encouraging working together.

I have a few instances of me working closely with other players on an objective but generally it's shambling improvisation.  icon_razz

Since we have no other Battlefront PC players I can tell all those backstabbing, grenade spamming, head shot sniping, shooting me in the back bastige enemies you didn't keep me from getting my Jump Pack!!!!  mad icon_lol imho, the glossy white Empire version -- somewhat Apple-looking, no?  smirk -- looks cooler.

169  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 28, 2015, 01:18:05 PM
Something "clicked" for me with the air combat. I'd turned the air vehicle sensitivity % all the way down to like 3%. I slid it up slightly to 6%, and then suddenly I seemed to be able to target enemies more accurately.

While I haven't yet become the Red Baron of the Star Wars skies I was gradually holding my own in Squadron battles in MP in the wee hours. I'm working on some more gameplay vids, including of that mode.

I will be curious if one of the expansions does more with that part of the game. It screams out for a "Death Star Trench" scenario or a Return of the Jedi "Death Star 2" scenario though they might need to work on the Empire side to make it more interesting for them.

The Squadron MP mode has fairly limited objectives (attack each other sides' outgoing transport ships, protect your own). It's fun for what it is, just feel like I can see the potential for more.

Also, if they developed "Star Cards" for fighter craft, that could be cool, though I guess balancing air combat when everyone can carry different loads may be challenging.
170  Non-Gaming / Steals and Deals / Re: [Origin] Dragon Age Inquisition Sale (33% to 62% off) on: November 28, 2015, 02:36:16 AM
Sure, AA, btw I miss playing Mass Effect 3 with you and some other folks from here. I can't believe that was 2 years ago.  icon_smile

I bough the Digital Deluxe edition. I wasn't 100% sure it would be my cup of tea so GOTY edition seems a little overboard for me. Played it a bit in wee hours in the morning. While I can't quite ever seem to get my guy facing the enemies he's fighting (there's a key supposed to do that but I think I'm doing something a bit wrong), I liked what I played so far.
171  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 27, 2015, 07:54:33 PM
Level 10 at last! Unlocks additional "cards hands" you can preset and the first unlock in the all important, "let me act like I'm 12 years old again" Diorama.  icon_biggrin

And in the "every dog has its day category":


Battlefront Multiplayer Modes Page:

Now that I'm playing multiplayer Battlefront regularly, I've come around to thinking my favorite modes are:
Drop Zone
This is 8 vs. 8 on imho really cool, tight maps that all have interesting nooks, crannies, paths, walkways etc.

I'm not crazy about the Sullust-based map. For me, too many easy sightlines for snipers and I find it hard sometimes to just survive long enough to do anything. I did have more fun on it after a few tries.

Endor is probably my favorite Supremacy map -- I think in part that's because the forest mushes down sightlines, and while you have Walkers and Speeders to deal with, I haven't noticed much if any aircraft. Most of my funnest gameplay videos are in that map in Supremacy.  Hoth gets insane outdoors in particular -- it's fun but my highest death counts seem to be there.
The other modes are fine by me, I just feel like I have the most fun with the above two, and they're the ones I play the most often.

My least favorite might be Hero Hunt, mainly because it's really difficult to get the final killing blow on a Hero toon, and so regularly maybe only two players in a game ever get to be the hero. I think perhaps it might be more fair if the player who did the most DMG to the hero then was awarded the chance to play as one. Or heck, even if it just alternated initially until everyone got to play as a Hero once.

I did re-visit the flying stuff. Finally completed training, and kb/mouse feels a little better to me with practice. I still can't do much of anything in the Squadron MP mode. I can get maybe 2-3 "AI kills" via the missiles, but you're only credit with a kill for taking an enemy out with laser blasts.
172  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: November 27, 2015, 04:32:32 PM
Pleasant surprise -- a guy playing the beta press build as well as Arrowhead's community rep, confirmed the PC version WILL include integrated voice chat! It can be disabled if you simply don't want it on, or maybe prefer a 3rd party solution (Teamspeak et al).

I'm hoping it will allow individual muting, but we'll see.

This is on top of the added-for-PC text chat, which apparently shows up overlaid on the left-middle part of the screen and fades after a few seconds.

Same fella also indicated that while he couldn't so far test playing the game with another player, it did provide private, "friends-only" (Presumably Steam Friends List) and public game host options.
173  Gaming / Console / PC Gaming / Re: Weekend Playlist - 11/25/15 - US Thanksgiving Edition - Black Friday Madness on: November 27, 2015, 07:41:41 AM
Finally reaching Level 13 in Star Wars Battlefront (PC), so I can finally get my own jump pack and stop having jump pack-envy in multiplayer.  icon_smile

Also, I finally gave in on Origin and picked up Dragon Age Inquisition digital deluxe ($18.99, down from $49.99) and hope to finally see what all the fuss was about that game last year.  icon_cool

While I finally didn't eat 2nd helpings at family Thanksgiving this year and instead had room for a big slab of pecan pie after, I clearly drank too much wine, coffee, and Diet Pepsi and my body doesn't quite know whether to sleep or stay up all night.  icon_razz
174  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 26, 2015, 06:12:46 AM
Nov. 26, 2015, the day Hell Froze Over in Star Wars Battlefront!  icon_biggrin (albeit, on the worst Empire Supremacy team ever  icon_razz)

I may be old, but I can laser people as good as anyone when I'm not getting grenade spammed and shot in the back.  icon_lol

I think something clicked in MP tonight. I stopped taking my game deaths so seriously, and just tried to have fun. And knowing I'll get SOME points/exp as long as I stay to the end encourages me to stick with it. I got on a spree or two, and I'm starting to see how useful the Impact Grenade is. Finally got to L7 to unlock that middle "charged" card in MP. Not saying I'm any good, just I think finally I felt enjoyment instead of pain playing MP, no matter what happens.

I think I prefer the Endor map in Supremacy vs. Sollust. I think because you don't have fighters strafing you and stuff, it's limited to walkers and speeders, and i just found the battles more fun on it. It does make me wish, like others have said, that it offered a server browser so I could play on maps I know I enjoy playing on. It's not consistent with me. I'm not crazy about Sullust in Survival or Supremacy, but I love that location's map variant in Drop Zone. I don't really enjoy Endor much in Survival mode but I really like it for Supremacy.
175  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: November 26, 2015, 02:43:54 AM
Fella named Jab kindly got some footage in the press beta build of the PC Helldivers' keybindings menu. Virtually everything is rebindable, even basic functions that a lot of games tend to have "fixed" keys for. I say "virtually" because I'm guessing probably the left, up, down, right cursor keys are used for calling in stratagems and that's probably fixed in place.

I got this screen cap from his video:

Here's a text-list I put together of the keybindings, as the screen cap above is a bit blurry.
 (I've listed DEFAULT key in brackets -- ALL of these are rebindable, so don't worry)

UP= [W]

SELECT SIDE ARM (weapon) = [1 key] (I think)
SELECT PRIMARY (weapon)= [2 key]
SELECT SUPPORT (healing/repair?)= [3 key]



RADIO: (aka prerecorded audio emote phrases)
YES= [F1]
NO= [F2]
STAY= [F3]
MOVE= [F4]

(text) CHAT:
*NOTE: I think we knew this, but doesn't appear to have any integrated voice chat functionality in the PC version-bj

176  Non-Gaming / Off-Topic / Re: [Movie]Captain America 3 on: November 25, 2015, 06:19:31 PM
Teaser Trailer released yesterday, pretty long for a teaser at 2 mins 26 secs:

Captain America Civil War teaser trailer:
*Includes brief footage of Black Panther
*Look for the money "group shot" at about 1:52  icon_cool

I'm still not sure, given all the violence and insanity going on in the world right now, if we really need two super hero films next year focused on them tearing each other apart (Superman V Batman being the other).

Obviously I loved Winter Soldier and have faith in the Russo brothers directing and the Marcus/McFeeley writing team again.

Pundits believe the trailer will likely be attached to Star Wars The Force Awakens (Disney owning both).
177  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: November 25, 2015, 02:05:25 PM
Caveat I hadn't bothered to read -- the PC DLC pack stuff won't unlock until the official Dec. 7 release date.

So during the Dec. 4-7 pre-order head start, we will all be ... plain.  icon_smile

Also, heard from CeeKay on Steam! He indicated he just might be interested in Helldivers, so we'll see.  icon_smile
178  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 25, 2015, 05:32:51 AM
The Jakku free update is laid out easier-to-read here, including a brief teaser trailer:
*Unfortunately, the update won't add any new maps to Survival, which is oddly enough my favorite mode.

btw, this is the Only section at official Battlefront forums I recommend because it's mostly just fun videos...  icon_smile

Star Wars Battlefront Moments
179  Non-Gaming / Steals and Deals / [Origin] Dragon Age Inquisition Sale (33% to 62% off) on: November 25, 2015, 04:16:42 AM
Game of the Year Edition $39.99 (33% off, normally $59.99)
Digital Deluxe Edition $18.99 (62% off, normally $49.99)
Standard Edition $14.99 (62% off, normally $39.99)

Due to Origin's stupid store design, I have no way to link to the store page, afik.

fwiw, here's the list of what each version includes:
180  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 24, 2015, 11:45:57 PM
free Jakku DLC in early December will add a new 20 vs. 20 MP gameplay mode, with two new maps, including one for Walker Assault and Supremacy Modes. DICE is also promising additional free content updates and stuff separate from the Season Pass's 4 expansions.

Get a First Glimpse of the Battle of Jakku in Star Wars™ Battlefront™
Introducing Turning Point mode

Turning Point is a vast Star Wars Battlefront game mode for 40 players, included in The Battle of Jakku. This mode portrays the efforts of the Rebel Alliance to defeat the Empire following the Battle of Endor. Lead Level Designer Dennis Brännvall explains:

“At the edge of the map, the Empire has constructed a make-shift base as well as smaller fortifications strewn across the landscape. Following an emergency landing, the Rebels need to locate the enemy bases to attack and take control of them all.”

What are the rules of Turning Point?

Rebels need to locate and capture one of three control points in Imperial control. The clock is ticking, but if the Rebel team succeeds with a capture additional time will be added and new control points will be available for capture. Moving through these increasingly challenging checkpoints, the ultimate goal is the Empire’s base where the final stand will take place.

What kinds of vehicles will be featured in Turning Point?

Since the starfighters are occupied in the battle above or simply destroyed, we wanted to highlight airspeeders and AT-STs in this mode. In contrast to its role in Walker Assault or Supremacy, the AT-ST is a slightly more defensive vehicle in this mode. Piloting it, you will need to move between areas a lot to meet the Rebel assault. If you’re in an airspeeder on the other hand, you’ll be on the offence, giving supportive fire to your Rebel team mates.

How does the chaotic battle beyond add to the overall gameplay experience?

The peripheral action on the larger map - Graveyard of Giants - is truly a great visual spectacle. The battles are ever-present; debris will be falling from the skies, and you’ll even see a Super Star Destroyer come crashing down during the round.

What will players love within Turning Point?

A Turning Point match will often be very exciting since the outcome is never sure. There are also a lot of tactical possibilities that need to be considered. For instance: once the Rebels have started taking over a control point, it can’t be reclaimed by the Empire. Let’s say there’s only 25% left of the claim process and the Empire has managed to drive away the Rebels.

This means that the Empire have to choose between defending this vulnerable point or another part of the map. The Rebels in turn need to decide where their next attack should be.
Sounds cool, but I think the challenge as MP modes get more complicated is making it easy for a newb to understand just what the freak is going on, and what he/she is supposed to do to contribute beyond running and getting head shot and grenade spammed at the first opportunity. Not that that ever happens to me repeatedly. icon_razz  We put the fun in funeral


The Start of Your Star Wars Adventure
In two weeks, The Battle of Jakku launches. Taking place 29 years before the events of Star Wars™: The Force Awakens™, The Battle of Jakku is a free DLC pack* that adds two new maps (including one for popular modes like Walker Assault and Supremacy) and a new mode to the game. The coolest thing is that it’s the only place you’ll be able to experience the pivotal events that help shape the look of one of the next iconic planets in the Star Wars universe. We can’t wait for you to step onto Jakku for the first time with us.

Of course, we are also planning to support Star Wars Battlefront with new content well into the future. We will be adding more of what you love about the game, like new maps and Star Cards, for free in the coming months, in addition to all of the content we have coming with Season Pass. We’ll have more to share soon.
181  Non-Gaming / Forum and Site Feedback / Re: Welcome CeeKay to the team on: November 24, 2015, 02:36:16 PM
Didn't know where else to put this. CeeKay let me add him to my friends list on Steam again. That's not saying he'll ever communicate with me again, but he acknowledged my existence again, for better or worse.  smirk I just said hello, wished him well, let him know couple games I was playing.
182  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/24) on: November 24, 2015, 02:24:42 PM
Helldivers PC on Steam, pre-ordered the Digital Deluxe edition that includes all DLC packs.  icon_smile Pre-Release Weekend Access starts Dec. 4.

I kind of question the Dec. 7 (Pearl Harbor Day) launch date, though probably that's not something Sony Mobile and a Swedish developer would be worrying about.  icon_smile And maybe it's appropriate for a game where the characters are shouting about Democracy and Cups of Liber-tea.  icon_smile
183  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: November 23, 2015, 06:06:04 PM
PC release date: Dec. 7 ("pre-purchase" gets you into Dec. 4 pre-release weekend)
*Tuesday. Yes, it's Pearl Harbor Day, strange timing...

Price options are $19.99 and $39.99 (including ALL DLC packs to date)

Announcement on Steam:
Today Arrowhead and Super Earth Command welcomes you to sign up for the fight for Liberty and Democracy by joining the HELLDIVERS.

From today, HELLDIVERS™ is available to pre-order right here in the Steam Store, with the official release set to December 7th.

View the trailer here

These options are available for those who pre-order HELLDIVERS™:

HELLDIVERS™ Vanguard gives you the Game + Pre-Release Weekend Access on December 4th + Ranger DLC (unlocked on December 7th)

HELLDIVERS™ Digital Deluxe gives you the Game + Pre-Release Weekend Access on December 4th + All DLC (unlocked on December 7th)

HELLDIVERS™ PC on Steam will include all three free expansions, up to and including HELLDIVERS™: Democracy Strikes Back.

Our safety depends on everyone doing their duty. Liberating the galaxy is no single individual’s responsibility – but ask yourself: What can YOU do for Super Earth?


Welcome to the HELLDIVERS, new recruits!
While the Digital Deluxe is appealing, I'd encourage folks to read up on the various DLC packs before deciding you need all of them. I'm unclear if they will offer the DLC "a la carte" as they did on Sony's platforms as well.

No word yet on 2- or 4-packs. Assuming the PC version turns out well, it's certainly the kind of game I could see gifting at least in the $19.99 Vanguard edition.  icon_smile
184  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 23, 2015, 01:49:17 PM
Some Supremacy peeks:

I like the idea of the mode but at least on PC -- w/ no integrated voice chat -- nobody communicates at all except to "rage rant" in text chat, and so you're left trying to interpet the icons on the UI and audio messages from NPCs. This can tough to do with a dozen some odd enemies shooting at you.

If it maybe allowed one player to be more of a battlefield commander and dole out some simple directions, I think I'd enjoy it more. Especially since the game has no large overhead map to consult.

I'd be curious if pick-up groups on PS4/XBOne have more coordinated Supremacy games because of the integrated voice chat, or if it's just a lot of audio confusion.
And a couple fun "run by the AT AT" moments in a Walker Assault game (screen caps from a video):

Notice the B-Wing.
185  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 22, 2015, 10:19:13 PM
On the air vehicle side, I have to say I'm just lost on getting comfortable with the controls. Whether I use keys/mouse or XBox360 gamepad, no matter how I reverse controls or change it, I just can't find any set up that feels intuitive to me. While it sort of supports joysticks, I'm not seeing much positive about that at EA's forums even if that place is mostly one massive pool of angry ranters.  icon_smile

I guess what I mean is, no matter how the controls' set up, i always feel like the air vehicle's doing the opposite of what I want it to.  retard

So on the Snow Speeder mission, I simply can't seem to finish off the walkers shooting, only by doing Kamikaze runs, and there aren't enough heart tokens to complete the mission that way.  icon_razz

Far cry from the guy who tore through X-Wing, its expansions and user-created missions downloaded from BBS's (!) in around 1993-1994, mostly on a CH Flightstick.  drillsergeant
186  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 22, 2015, 05:24:44 PM
My Dutch Steam pal Topper and I finally played some 2 player co-op in Missions/Survival mode on PC version Saturday. Very very fun.  icon_smile

My 2nd video:
Star Wars Battlefront (PC) 2-player co-op in Missions/Survival mode (14 mins 17 secs, on all four available maps)
*If you don't have time to watch 14 minutes, please at least check out the brief "slow mo Jump Pack" moments at:
* 2 min 30 sec (Topper Jump Pack jets a chasm)
* 4 min 30 sec (I again try to Jump Pack jet near a map cliff which is unwise  smirk)

Missions Survival Mode Explained:
-15 gradually more powerful/better equipped assault waves of incoming Imperials, including AT-ST Walkers at various intervals and on Sullust only, strafing Tie Fighters. Engine No9 asked if there was a Survival mode with you as Imperials -- no, though I think some sort of different iteration on Survival reversed could be fun and give it more legs/variety. Easy enough to replace strafing Tie Fighters with strafing X-Wings, A-Wings, Snow Speeders on Hoth etc. Not sure offhand what would be Rebel equivalent of AT-ST Walkers?
-A counter keeps track of how many Imperials are left, and a little clock icon and voice tell you how much til the next assault wave starts.
-Holographic messages inform you of any special units in the pending assault wave.
-Drop Pods with power ups land in various locations, I think once every 3 levels (I might be off). You don't have to claim them immediately. I just often find on later assault waves you really Need them. As in the other modes, you "claim" them and while the process completes defend it. The Imperials can take it back or destroy it.
-Heart tokens provide extra lives (basically ability for you to rez on the map after a death)
-You are initially limited to choosing from one of two Star Card Hands available at mission start; and can swap them when using a Heart life token to resurrect. If you complete a Survival map on Hard, this unlocks your own multiplayer Star Card Hand to use on that specific map in Survival mode. Not really much benefit until you play a lot of MP and get higher rankings.

I know that doesn't sound like much but we've found it very addictive, fun and unpredictable. And when it throws like dual AT-ST Walkers at you, or a strafing Tie Fighter and a Heavy AT-ST, it really pushes you to use the tools in the game.  icon_smile

Cooperative Play Specific:
-The heart tokens provide a "pool" of extra lives shared by co-op players. You can choose to wait and see if your buddy completes elimination of an assault wave. Like it makes sense if only 2-3 enemies are on a map, to maybe save your last Heart.
-Co-op pal has his Origin nickname in Gold above him:

-Pal shows up as gold dot on the mini-map, and you can see him as a slight gold outline through the environment (seen in my video above)

Really awesome at the Hard difficulty level, especially on the Tatooine map, my favorite. Sullust gets BRUTUAL on Hard difficulty, flinging 3-4 strafing Tie Fighters at you and sometimes two AT-ST walkers -- sometimes improved Heavy models with missile salvo launchers (!). We played Hoth and Endor on Normal, and Hoth was rather cakewalk at that difficulty, Endor was a bit more challenging.

Here's my only real complaint -- there's NO TEXT CHAT in the PC version's co-op mode (as opposed to the main multiplayer modes, the text chat's fine). I just don't get that. Even just a few "text chat macros" for basic messages (Thanks, Follow Me, Go There etc.) would be nice. A couple of the emotes can sort of do that but there's no text message.

Worth noting that Origin now supports voice chat via its friends list, and it apparently works in games, so could probably use it for Battlefront.
187  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 20, 2015, 10:24:29 PM
Here's PC Gamer's lukewarm (73/100) review:

*While I can't argue with the take, he doesn't mention the Missions/Survival mode at all (my favorite of the non-MP stuff so far) nor the Traits passives system at all.

*I agree the various blaster number/letter mash-ups don't help me understand at a glance what each would be useful for. I'd love some "nickname" option so we could type a few words description (maybe as a "hover popup" description so it wouldn't clutter interface) as, well, a memory aid.  icon_smile

*I've actually enjoyed the smaller, simpler MP modes. I just view them as helping get one's feet wet before trying the more ambitious modes. I find them less frustrating than the bigger supposedly "better" modes but maybe that'll change with time.

*I question the idea of putting new MP modes behind a paid "Season Pass/Expansions" firewall, if that's really what EA DICE's going to do. Wouldn't it make more sense to update the base game with the additional gameplay modes, and only set the new levels as paid content? Then again, maybe the new gameplay modes and maps are hooked together.

Sorry to ramble. I'm just trying to say that while I enjoy the game, I don't have my head in the sand about all the ways it could've been better.
188  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: November 20, 2015, 07:21:49 PM
A cryptic Arrowhead Twitter post suggests another announcement should go out next week some time.  icon_smile
Nov. 18, 12:16 a.m.
@xxxxxx Still no details, though keep an eye out for any announcements in the next week smile
While playing Star Wars Battlefront on Origin, I noticed that Origin DOES let you link to your PlayStation Account; however, not an option on Steam.

So folks asking "why can't I transfer all my Helldivers stuff to Steam" or "why can't I get a free Steam copy since I bought it on PSN" should maybe consider that Steam and PSN have no relationship. Which isn't to say that linking Steam to PSN account would mean any of the above would happen, but perhaps that account linking ability would at least make it more technically feasible?

I realize Origin isn't Steam exactly so maybe it's folly to say "well if Origin will let you link over to your PlayStation Network account, why can't Steam do that?" Probably it's ... complicated.  icon_smile

One could speculate that it's because EA/Origin isn't in the hardware business, whereas Steam is pushing Steam Machines as essentially competition to consoles like Sony's. Then it's like, well if Sony saw Steam as evil, why would it let its Steam Mobile division OK a Helldivers PC version at all? So I figure it's probably complicated.
189  Gaming / Console / PC Gaming / Re: Van Helsing Final Cut on: November 20, 2015, 07:18:16 PM
fwiw I adored the first game, and the whole dungeon battle mode stuff eventually spun off into a separate game, but eventually just tired of the whole micro-managing every attack aspect of the interface. The games were increasingly sluggish on my old PC and maybe some day I should revisit with the gaming PC to see if I enjoy it more.
190  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: November 20, 2015, 05:48:37 PM
Watch Harrison Ford Surprise ‘Star Wars’ Fans for a Great Cause
*Pretty fun. Good to see him smiling, instead of his all-too-overused crabby guy routine.
191  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 20, 2015, 05:15:26 PM
I meant to say that while I totally understand folks wishing this was a class-based game, I quite like how the in-game credits system rewards you for sticking with a multiplayer to completion, rather than bailing when you're doing poorly (like me), or your team's not doing well, or you just think your team doesn't play well together. You suck it up, stick with it, you still get some credits at the end. If you bail, you get nothing.

I would've loved a class-based game I'm sure, but I would've wanted this game-credit system in place regardless, I think.

The Traits passives system (wasn't in beta, I think?) provides bigger ticket items to shoot for at higher rankings (15-26).

I enjoy the companion app's little card game, and getting to win some albeit minor in-game credits amount just playing the app game for a few minutes is nice.

On the Missions (solo/2-player co-op side), I love playing Survival, which I'd liken to the Killing Floor games a bit. I do wish that like KF2, that each Survival climaxed with some sort of cool, unique AI-controlled Hero enemy.

Wouldn't it be cool to face:
-Darth Vader as the finale on Hoth?
-Boba Fett as the finale on Tatooine? (I just think he fits the nasty, lunar-type volcanic rock landscape)
-The Emperor on Sollust?
-someone on Endor (I don't know SW lore enough to know)

Survival isn't a storyline mode, so it's not like we'd be breaking Star Wars history inserting a Star Wars Villain as an "end boss." No more so than the meh Hero Battles being generic team DM stuff.

I just feel like if we're gonna work through 15 assault waves, we should get a cool final enemy to fight - someone challenging and unique. Not that AT-ST Walkers aren't fabulously entertaining. icon_smile This is Star Wars. The characters are what's compelling, so let's have a final Survival enemy that's worth the trouble to get to, imho. Bring your own!
192  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 20, 2015, 11:51:47 AM
A few more, hodge podge of pics from various modes....

Walker Assault stuff:


To me Missions/Battles is a lazy mode because it's essentially just team DM with respawning AI troops. Where are the "iconic battles"? They got so much right on the technical side imho but in a way waste the Star Wars license by not injecting just a tad more storyline and "why are we killing each other" context to some of the game modes, imho. I realize it's under the "training" section so maybe I protest too much.


Bottom is from Sollust, the one Survival environs I haven't gotten around to completing on easy yet. This finally breaks up the AT ST glut -- I love fighting them but it's fun to tackle something different -- throwing strafing tie fighters at you instead of walkers.

Actually, on some waves Sollust will throw an AT-ST Walker AND a strafing Tie Fighter. Solo, that can get pretty intense.  icon_eek

I'll work on posting a Missions/Survival video this weekend from Sollust and Hoth.
193  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 19, 2015, 10:13:24 PM

Quote from: Exodor on November 19, 2015, 09:20:10 PM

Added combat areas that are different for Rebels and Imperials to mitigate spawn camping (Hoth)

This still needs some work.  Ran into a game on Hoth as a rebel where there was only one spawn point which was camped by an AT-ST.  I couldn't spawn on another player so my only choice was to spawn and die immediately over and over.

Actually there was another choice - quit the game for the night.
Ha, yes clearly the game will need more tweaking. I'm steering clear of Walker Assault for a while. I think the smaller game modes and even just basic Blast DM (8 vs. 8 ) are more suited to my mediocrity.

If the map has gulleys and tunnels, then I felt like head shot snipering, grenade spamming, enemy controlled turrets blasting me (I couldn't see what was hitting me) - wasn't happening as often with me. And in the smaller modes I could spawn and get moving OK. Albeit, it's the big honking 20 vs. 20 modes that really feel like you're in a SW movie imho.

It's sad I can't at least play the online co-op Missions/Survival mode with PS4 and XBone players. Wasn't that the multi-platform dream? I guess Gaming Networks got in the way.  tear
194  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 19, 2015, 03:31:37 PM
Here's my first gameplay footage video, from Missions>Survival mode solo. Just under 8 minutes, so grab some popcorn and watch me screw up.  icon_razz Bring your own!

Star Wars Battlefront (PC) Missions/Survival gameplay footage from Endor and Tatooine
*Survival mode (at least on Easy mode) is surviving 15 assault waves of gradually tougher or better equipped Rebel enemies including At ST walkers on some maps and strafing Tie Fighters on others.
*I'd liken it a bit to Killing Floor 1/2, except the drop pods which fall in I think random locations are something you activate and protect to gain access to each pod's 3 power-ups.
*While you can swap one power-up for the next, this appears to "delete" the previously equipped power-up. So if it's an automated defense turret, you probably want to at least use it (4 key is default) before swapping to next one.

*Note: I believe you can adjust Field of View (FOV), but I've had no motion sickness issues in 3rd person so I haven't adjusted it to this point.
195  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 19, 2015, 05:23:05 AM
In 2015, Steam transitioned into the Fallout 4 Network... smirk

*Topper (a European pal on Steam) said he'd play Star Wars Battlefront with me this weekend but I think he's a lost Fallout 4 cause at this point.  tear icon_biggrin
196  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 18, 2015, 08:08:20 PM
Found this Q&A thread at EA forums that's somewhat informative:

Answers to Your [Battlefront] Questions

And maybe this Nov. 16 "Adjustments from Beta" thread:
*For folks who don't feel like visiting EA forums, I pasted it in spoiler codes below for reference:
Spoiler for Hiden:
General Game Updates and Bug Fixes based on Beta Feedback:

Partner and Party System:
Added support for joining a friend via the Xbox Friends app
You can now see your party friends in-game (green), but you cannot spawn on them
Improved Partner system to handle joins and disconnects more gracefully

Added combat areas that are different for Rebels and Imperials to mitigate spawn camping (Hoth)
Added combat areas to protect Rebels spawn points from being pushed in by AT-ST’s (Hoth)
Spawn distances for Rebels and Imperials have been adjusted on the first uplink (Hoth)
Changed where Rebel spawns during the 2nd Y-wing bombing run (Hoth)
Improved the safety of Rebel spawns from AT-AT attacks during the 3rd uplink phase (Hoth)

The ability to change L1/R1 with L2/R2 button configuration can be done via the PlayStation 4 system options
Complete re-tweak of mouse controls when using a ground vehicle
Starfighters mouse control is changed from the beta to help with having to lift mouse while flying
Joystick support confirmed for PC (This functionality was not available within the Beta)

Music can be turned off now

Stationary turrets and deployable turrets have been adjusted to their final settings as their beta performance was not representative of their final operation
AT-AT weak spot added under the belly
AT-ST weak spot added on the back plate
Added a shield to Blaster Cannon
Tweaked the time of a new AT-AT card to spawn after the last active player is forced out
Added graphical UI to better show when the AT-AT time is up for the player
Blaster cannon 3rd person camera is improved in smaller areas with low ceilings
Vehicles tooltips added
Added in-world UI for mounted vehicles if a player looks at them
Moved Rebel vehicle pickups closer to Rebel spawns

Cycler Rifle has been balanced with bullet drop and slower projectile speed for more deserving kills.
Weapon tool-tips added

General Gameplay:
Damage Balancing done in these areas to separate each type of weapon
Vehicles vs. vehicles
Soldiers vs. vehicles and Star Cards and charges vs vehicles
ION weapons vs. vehicles
Tweaked cooldown timers for Star Cards based on feedback from the Open Beta
Added in-world icon to friendly Proximity Bombs
Improved 3rd person camera collision
Overhaul to remove soldier collision problems on various levels
Orbital strike marker now becomes red if the player is unable to fire at a certain location
Online traffic performance improvements
Various text fixes for all languages

General bug fixes for both Missions and Multiplayer
Stationary turrets received a bit more balancing after Beta feedback (Time to rotate the turret and overheating setting.)
Removed Tie interceptors for the Empire during the 3rd Uplink phase (Walker Assault Hoth)

Matchmaking and Team Balancing:
Fine-tuned server configurations based on Beta data and community feedback to offer a better player experience

Major overhaul of players getting stuck in the levels

Damage over time when being a hero is removed
Health back on kills is removed
Automatic random deflecting is removed
Luke Skywalker’s Saber Rush has a slower speed and a bit shorter distance
Darth Vader’s Saber Throw length is reduced
Heroes now can damage vehicles and equipment more easily
Tweaked the time of a hero Power-ups to spawn after the last hero dies
Added “locking on to players” tooltip to Darth Vader and Luke Skywalker
Greatly improved and fixed bugs in the Hero intro sequences

Bug Fixes:
Fixed a bug where Lightsabers could become invisible
Fixed a bug where hit boxes were not covering the heroes correctly
Fixed a bug where emoting made the player immortal during the sequence
Fixed a bug where Star Card charges were not working correctly after being emptied and then filled up again
Fixed a bug where the partner system did not add and remove partners correctly
Fixed a bug where picked up charges were not shown in the player’s inventory properly
Fixed a bug where “Press E/X/Square” to switch out a power up did not show when walking over a power up on the battlefront when a power up was already equipped
Fixed a bug where Luke Skywalker and Darth Vader could kill players through thin walls using different powers
Fixed a bug where Darth Vader’s Saber Throw did not always hit if the player was crouching
Fixed a bug where the orbital strike UI inside the AT-AT did not move or show at all
Fixed a bug where you could TOW-cable 2 AT-ATs at the same time or destroy the one that is not being towed
Fixed bug where players could get a soft freeze (stuck) after exiting the AT-AT
Fixed a bug where you could emote and attack as a Hero
Fixed a bug where the trait card UI did not show the correct text when leveling up
Fixed a bug where headshots did not do the correct damage against Heroes
Fixed a bug where ION grenades did not trigger properly against AT-ATs and AT-STs
Fixed a bug where players could get stuck in the vehicle activation animation
Fixed a bug where ION charge did no damage to AT-ATs from distance
Fixed a bug where Heroes could use some powers after they were dead until they de-spawned
Fixed a bug with Jump Pack effects
Fixed a bug where changing Field of View on PC did not update directly in-game on soldiers or vehicles without switching cameras
Fixed a bug where dead players would block grenades above them for a long time, making grenades bounce back to the thrower
Fixed a bug where players could have the wrong outline colors
Fixed a bug where players could get stuck on the downed AT-AT on Hoth
Fixed a bug where exiting a vehicle when it crashed caused a soft freeze (stuck)
Fixed a bug where turrets would randomly shoot straight up in the air
Fixed a bug where Rebels experienced a long delay when getting into turrets
Fixed a bug where crosshairs were not aligned on turrets
Fixed a bug where players creating a party with more than 2 players would get kicked from the server
Fixed a bug where the matchmaking system was splitting groups of 3+
Fixed a bug where players didn't have the option to join a partner/as a team when trying to join partner's game
Fixed loading screen showing the incorrect game mode/map
Fixed issues with “Join Friend” where you wouldn't end up on the same team
Fixed several issues with party matchmaking and getting stuck on the “searching” screen
Fixed issue with joining an almost full game on Xbox One where you would get kicked out of the game immediately
Fixed a bug for when you click “Join Friend” and the screen displays you in same lobby. When game starts you're in a different server from friend

General crash and stability fixes
Some key finds:
-Joystick support confirmed for PC version. (might have to dig out my dust-gathering Logitech joystick)

*Read some interesting player's complaints from PC beta including belief that:
-A tight, precise keyboard/mouse flying scheme was dumped for release in favor of an imprecise scheme emulating joystick/gamepad. I agree this could use some work but not having tried this in beta, can't vouch that it was changed. The beta adjustments list claim it was adjusted so players wouldn't have to "lift" their mouse while flying, which I don't quite understand.
-The walking/sprinting is slower than in beta.

It all sounds strange, like DICE-EA was changing stuff in the PC version that nobody had complained about (assuming these guys posting are accurate).

I agree with some forum posts there that some sort of "rolling" and/or "diving" ability (maybe a cooldown, so you don't bunny-dive all over; or even just as a skill Card w/ a long cooldown) would be nice as far as evading grenade blasts or getting out of the way of a Walker.
197  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 18, 2015, 06:21:19 PM
fwiw, if anyone else gets this on PC, you can count on me to be your bumbling partner in multiplayer or team up on survival co-op stuff whenever I'm available.  For better or worse.   smile

I'll put my Origin name in spoiler codes to avoid the Empire's spambots. I think I'm kidding.  paranoid
Spoiler for Hiden:
So add me, and then when you decide Battlefront sucks, you can rage at me for recommending it.  icon_razz

I guess this is old news but if you Partner w/ someone in multiplayer, you gain access to their chosen card "hand" (3 abilities/items) as an option. I think you can also spawn adjacent to your Partner rather than the map's spawning point. Also a private text chat with Partner in the PC version (default is 'I' key I think).

Probably there's more to it, but that's what I noticed to this point. Maybe partnering also ensures you and your pal remain on the same side (Rebel/Empire) when the next game session starts?
198  Gaming / Console / PC Gaming / Re: Star Wars Battlefront released on: November 18, 2015, 06:03:22 PM

Quote from: Xmann on November 18, 2015, 05:24:30 PM

Anyone playing want to comment on gameplay?

Most of what I have read is giving pretty mediocre reviews and questioning longevity for a primarily mp game.

Sent from my Nexus 5 using Tapatalk
I love it, even when I die a lot, and I've been up 2 a.m. each night, the game's making me a mess.  icon_smile

I can't play Call of Duty and its ilk due to FPS motion sickness problems. So I think harder core shooter fans bring different expectations to this. Also, many modernd combat shooters are playing up parkour, cover fire, diving, leaping etc. Outside of the jetpack card and Bobb Fett villain, player movement in this is pretty stodgy by comparison even when running. I like that though, it feels more tactical to me, and the "step by step" animation I think helps remedy my motion sickness issues. Doesn't feel like characters are "gliding."

Firing from cover is important in this but not in a Gears of War/.kill switch way.

I enjoy Battlefront in the same way I enjoyed the co-op play in Mass Effect 3. I love the Survival mode (solo; hope to try the co-op soon) and wish Dice had included more co-op maps and modes. I mean, the game looks and sounds awesome, they could easily rip off Destiny and do a "Star Wars Destiny" shooter and I bet masses would love that.

My Walker Assault mode experience was equal parts exhilirating -- I really did feel like a Rebel trooper hoofing through Hoth's trenches -- and exasperating because like in many shooters, snipers I couldn't see and turrets I didn't know were taken over by Empire troops would rip me up.

If you're a console player, absolutely I'd recommend renting first. Not really an option on PC, and for me it's a keeper for sure.  icon_cool Obviously I'm a weird duck here -- often I love games everyone else here bashes, so consider the source.  icon_smile

I got some cool videos from Survival mode and hope to post a compilation vid tonight. Also maybe get to play some co-op with Ron tonight or maybe a Denmark pal on Saturday.
199  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 18, 2015, 02:16:40 PM
Speeder bikes are awesome for sure, I just am not sure my 50 year old brain can even keep up when riding those full speed. I've already slammed into trees and walls fatally multiple times in the training mission.  icon_redface You can always go slower, just not quite as fun.

My first unlocks:

Grizzled rebel dude. I'm old in real life, but not THIS old.  icon_smile

Trendier Stormtrooper human face.

My first star card.

First blaster bought.

Unlocks screen. I dig the spartan interface - easy to read. Small thing for me is it feels fine using the UI with a mouse -- sometimes controller-centric interface feel wrong to me when using mouse in the PC version.
200  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 18, 2015, 05:51:33 AM
Finally tried Blast (basic team DM) and the popular Walker Assault (20 vs. 20 on a massive map). Mostly I was incompetent but the game is really forgiving at letting you progress through ranks if you contribute at all and stay for the full session, it seems. I had more fun than I expected but I might put off Walker Assault and Supremacy until I get a little comfortable at the smaller scale multiplayer games. The modes with 10 vs. 10 or 8 vs 8 I enjoyed, and didn't feel I was getting constantly head shot/camped etc.

*Yes, I know. Some of the names make one question humanity.  icon_lol
Pages: 1 ... 3 4 [5] 6 7 ... 286
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.269 seconds with 20 queries. (Pretty URLs adds 0.111s, 1q)