OMG! The air combat is unbelievably fun, even with keyboard/mouse. I want more of that!
What worked for me was inverting the vertical axis for vehicle control and setting vehicle sensitivity all the way down to 3% -- that made it possible to make subtle changes using the mouse.
It looks marvelous on PC. Pressing and holding C key shifts from 1st person to 3rd person or back, don't have to worry about accidentally hitting it. Tapping C while in 3rd person shifts to an off center 3rd person (sort of looking in on your left shoulder).
I'll share some screenshots, but just had to rave about the air combat. Now that I know Dice can do it right, I just hope the expansions bring us more of it.
Looks like Ron here and I are taking the PC plunge tonight! Gameplay launches at midnight EST, Origin seems to indicate.
I'll try to get some screenshots up before I go to sleep. Hopefully that's not at 3 a.m.
Ron said he was game to try the online co-op stuff (Missions mode) with me, so we'll see how badly I get us slaughtered.
I went with Standard version. Origin has a refund policy now - not a long one, you need to return it within 24 hours of your first launch of the game. So I need to decide pretty quickly if Battlefront makes me motion sick.
I think we're both not quite getting the d/l speeds we expected but should be in place maybe by 12:10ish EST.
As far as the beta goes, I just read that Dice has made quite a few tweaks in the various modes in response to beta feedback, including changing some spawn points and giving the Walkers some vulnerability points to make those Walker modes more balanced. That said, I'm just hoping to have a little fun and not be a complete waste of flesh in the MP modes.
The Pro is "spread out" more so perhaps it "feels" like it weighs the same or less.
I think it's cool but I remain happy with my iPad Air for now. I suspect drops in tablet sales are more due to iPhone 6S eating into their iPad sales.
It does seem at some point Apple's going to have to stop iterating in an endless loop (iPhone's approaching 9 years old and the iPad approaching 7 years old) and really introduce something new. Even something new that fails to catch on at all. I'm not sure what form that is. Google Glass seems to scare/anger people in public, and watches are fine but not exactly new at this point.
Maybe we're just destined to forever wander around staring at our smartphones, waiting for an open manhole cover to slurp us in.
I think the show's timelines are so screwed up now, that I need a flow chart diagram to understand the context of each episode. I just feel like I have no idea what timeline one episode is taking place in, in regard to the one before it or the one after it.
Norman Reedus denies that...
Spoiler for Hiden:
the voice on the walkie-talkie is Glenn, he says the voice is someone else.
Walking Dead poll results favored it being Glenn but it really doesn't remind me of him at all.
Thanks all, for the uPlay insights. I think I skipped some games on Steam (Ori and the Blind Forest was one) because of uPlay concerns some Steam user reviews mentioned. Maybe I can look into that again.
While I dig what I see/hear about The Division, I'm confused on the walk through video. It seems to show this co-op team working together, and then it seemed to show some guy on the co-op team abruptly killing his teammates (unless I'm misinterpreting it?). I'm no fan of that. It's part of the reason I quit playing Helldivers on Vita (team killers kept joining games, not rezzing anyone, etc.). If that makes me a wussy, co-op care bear, so be it.
I'm not a fan of that schtick, even if the best pal I made in Diablo back around 1997 was because someone with Ungodly everything jumped into our co-op game and slaughtered us. I guess it's true sometimes friendships grow out of mutual pvp assassination.
I think Mass Effect 3 co-op is the most 3rd person co-op fun I've had in recent years (Autistic Angel was one of my co-op buds there) . I'm not saying The Division reminds me of ME3 that much, but I'm hoping it might have some similar, albeit not so sci-fi thrills in co-op. And now I finally have a proper system to run it.
imho, it boils down to volume. Most of the moderately selling games on Steam, the forums for them are relatively mature, and people are helpful and there's not too much name calling, insulting, ranting etc.
If a game's really popular, and a thousand people are in the threads warring with each other at a pace the moderator(s) can't keep pace with, then it gets ugly.
That's me stereotyping, based on what I've seen the last several years.
And really, I think it's great that Steam offers a forum for every game offered, from AAA-budget developers down to one-person indy devs. You get your own forum there.
fwiw, for years I've recommend GT forums to friends of mine. I've been here since around 2007-2008 after a temporary falling out at a smaller forum. But most of the folks I tried to convince to hang out here didn't stay. Some said we're one big "clique" and new posters either aren't welcome or they're ignored. Others didn't like the feeling of being on a large forum with masses of posters -- essentially feeling like a "nobody" here. That's not my take on GT forums though.
But I'm still on smaller forums where the activity level is so low there's simply nobody to communicate with. I like sharing news tidbits here because we have a decent size audience. But if I share stuff at smaller forums, it's like just blathering into thin air.
I'm just saying, people only have their own experiences to draw on at forums and so we all tend to say "this place is this way" based on that, but not everyone has that experience, and different game genres often draw different kinds of posters to discuss them. So I don't think the Steam forums in general are all that bad -- but many of the most popular games on Steam draw huge crowds of forum posters who want to yell and insult each other en masse. And I find that has the effect of making it seem like All the forums there are like that.
I'm still watching. I guess my experience from past seasons is sometimes I just don't know until the mid-season and full-season conclusions if I'm really digging the show's direction.
If you hadn't heard, they cast...
Spoiler for Hiden:
Jeffrey Dean Morgan as Negan, and he is expected to make an appearance at the end of this season and be presumably the Big Bad for season 7.
Not sure that's a spoiler per se, better safe than sorry.
I guess my worry long term is if I'll remain entertained by this group blundering from one supposed safe haven (Herschel's Farm, The Prison) to another supposed safe haven (Sanctuary) with occasional side trips through other supposed safe havens (Woodbury, The Hospital etc. etc.). And knowing favorite characters as well as characters I haven't gotten to know well enough to care about will get killed. And... CARL!!!!! MICHONNE!!!! DARRYL!!!! MAGGIE!!!! GLENN!!!! CAROL!!!!! Sorry, I fell back into Rick Mode.
Oh well, that's the show. I suspect at some point I'm just going to find it repeating and circling around itself in a repetitive spiral, and then I'll just find something else to watch. Which is OK.
And then presumably in the Series Finale, we'll realize this is all just a vivid Fever Dream Rick had during his coma at the hospital in Season 1.
Well, dammit, if someone had told me this was a 3rd person, co-op focused shooter (though seems like team vs. team PVP can be a big part of the game if you want to), then I would've been pumping it, and I wouldn't have confused it with the FPS Tom Clancy's Rainbow Six Siege.
Steam says due for release March 2016. Official site indicates a PC beta test is expected to take place in early 2016.
I'm trying to get a FAQ going at Steam forums. One thing I did was a links list of the three expansions.
IF I'm reading Arrowhead's announcement correctly, the PC version WILL include the three expansions, but WON'T include the paid DLC packs that accompanied each. They presumably will still want to micro-transaction those, or maybe offer them as "combo packs" for a discount etc.
fwiw, the main things that drove me away from Vita Helldivers:
Technical -Inability for PS3/PS4 friends to "see" my games, or for me to "see" their games. -Various connection reliability issues on Vita -Various control frustrations ('back swiping' for key commands etc.) that might make keyboard/mouse a better fit for me.
Design -My recollection is you could make a game "open" (anyone can join), or "closed" (solo), but inexplicably it has no way to simply start a private game and invite someone off your PSN friends list. I hope the Steam version is different in that respect. I quit playing Vita version many months ago so it's possible they may have changed the system since then. -I thought I'd enjoy the campaign but I loved having three mission sets and three distinct alien races to battle. When campaigns (to my eyes) devolved down to ONE mission set against ONE alien race -- removing the choices/variety I loved initially -- it turned me off. I would've loved a separate, non-campaign-contributing Skirmish Mode.
Humans Just Suck -"Team Killer" trolls who would join your game, kill you and the other two players, and purposely make no effort to rez anybody. Became more and more common about the time I quit playing. Generally then the frustrated "good" players quit, and you the host might too. Usually only workaround was to try to get games going with friends. I'm hoping this is easier to do with the PC version.
The "friendly fire" is awesome really, forces tactical play, but it really makes it far too easy for players to simply make everyone miserable if they choose to.
All that said, when it worked, and with fun teammates, it's as a fun a co-op twin stick shooter as I ever played. If you can't enjoy the humor in teammates accidentally frying, melting and bombing you; and drop pods and rescue craft splatting you like a but, then... you might NOT enjoy Helldivers.
Quote from: forgeforsaken on November 08, 2015, 03:45:01 PM
The weirdest part is Sony is publishing it. I wonder if they will do some kind of 4 pack special. I could be in for it depending as I loved it on PS4 but never had a consistent crew to play it with, though honestly I'd still rather play it on my couch than my office. I guess Steamlink is an option but I don't think that handles voicechat or does it?
Supposedly, Sony MOBILE publishes the game, not Sony "the console division" per se. I'm not sure why that would make a PC port more palatable to them. I think probably Sony just wanted their platforms to have a 6-month exclusive (game came out in March 2015).
Arrowhead confirmed on Twitter it will NOT be cross-platform compatible with Sony's consoles (in Arrowhead's view, that just isn't possible); however, PC players WILL contribute to the same campaign system, for better or worse.
Will it have Cross-play with PS3/4/V Users?
@arrowheadgs Contributing to the same galactic campaign, but crossplay with friends over systems is sadly not possible.
I don't expect any integrated voice chat (just as Gauntlet didn't have any), but am glad they at least put in basic text chat. You won't have time to do that much during a game but it could be useful on occasion and during the "defend the exit point" finale.
The game has a "quick voice snippets" system, I suppose on keyboard/mouse that will be handled by numbers, function keys etc. and hopefully be among the rebindable keys.
Arrowhead shut down development on Gauntlet a while back, seemed to indicate its agreement with Warner Brothers ended. So, maybe that gave 'em more time to work on a PC Helldivers.
Co-op twin-stick shooter Helldivers is coming to PC via Steam in December, developer Arrowhead Game Studios has announced.
The 1-4 player arcade action game previously launched on PS4, PS3 and Vita in March.
Helldivers offers a procedurally-generated campaign that can be tackled either solo or with up to three friends, both locally and online. All three free expansions, up to and including Helldivers: Democracy Strikes Back, will be included in this PC port and additional DLC will be available for purchase.
"We have done our very best to ensure that the game will feel as good as possible when played on PC," said game director and CEO Johan Pilestedt. "With a wide range of graphic options, rebindable keys and an added text chat, we hope that we will meet the expectations which players have of a PC title."
I suspect Sony insisted on maybe a 6-month period or so of PS4/PS3/Vita exclusivity.
I loved the game initially on Vita, but too much of the cross-platform stuff (communications, etc.) never got worked out to my satisfaction, and I didn't ultimately like how the campaign worked. I liked the early stages where you could choose between the three races to battle. The way the campaign would soon force me to battle just one race at times, to me took a lot out of the fun out of it.
I can see myself enjoying it on PC though. Especially since I struggled on Vita with controls that required swiping the back of the Vita. I would suspect price'll be in the $19.99 range, but haven't seen a price listing yet.
*I'm reading Arrowhead's description as that the PC game will include all three content expansions; however, it sounds like they will offer the various DLC packs (stuff like Defender Pack, Support Pack etc. that included new equipment, weapon and costume/uniform stuff) separately. Perhaps they'll offer a Deluxe version that has all the DLC packs included, or some option to buy them all in one purchase at a discount.
Quote from: rittchard on November 05, 2015, 06:53:54 PM
Also not a good sign when the lead says he'd rather slit his wrists than make another sequel lol.
I'd take that with a grain of salt, as Craig has also said he was only going to do a 4th film if director Sam Mendes returned, which Mendes did after initially saying he wouldn't. Though sure, I can imagine after 4 films he's antsy. Apparently Craig is tackling Othello on the stage these days, presumably not in a tuxedo.
I saw an AMC IMAX show last night. It's entertaining. For me the high points are the marvelous opening sequence in Mexico City, and the battle between Bond and the henchman played by former MMA and wrestler David Bautista (Guardians of the Galaxy). Although the latter might be seen as jetted in from a Bourne Identity movie at times (claustrophobic camera angles).
My only kvetch is I don't find Cristoph Waltz physically intimidating enough to be a scary James Bond villain. And to me it never feels like he gets to go full-bore, unhinged scenery chewing as in Inglorious Basterds. I feel like if you're gonna pay that guy to be your baddie, you should let him go to the wall with the character, so to speak.
I think MI: Rogue Nation's Rebecca Ferguson has spoiled me on femme fetale type characters. After her, it's kind hard to go back to Bond girls who basically get knocked out by one punch. Though I do think French actress Léa Seydoux makes for a relatively compelling, appealing Bond girl. And she's 30 (Craig's 47) so it's not quite one of those movie star age differences that make you groan.\
Also, sometimes the movie felt genuinely funny, and other times humor bits felt a bit forced. As if maybe one of the four screenplay writers decided he wanted to insert a little Austin Powers into his James Bond.
Some plot points seem reminiscent of other films. I see that as a bit spoiler-ish so...
Spoiler for Hiden:
The whole "global" terror network seems a bit akin to MI: Rogue Nation. Though in the latter I remember it more as "disgrunteld good guys faking deaths so they can go bad" rather than "bad guys build a global network."
Also, one sequence with Bond and a baddy is similar to an early sequence between Ethan Hunt and the big baddy early in MI: Rogue Nation.
I enjoy the movie on its own terms. Certainly if I compared it with the last three, I'd put it behind Skyfall and Casino Royale. I feel like critics are bashing Spectre more out of comparisons with Skyfall.
I guess in summation I certainly found it entertaining. I can see what critics are carping about though.
I've read interviews with director Mendes. While he saw Skyfall's ending as "incomplete," I viewed it more as a perfect platform for launching a reboot. It was something of a origin story (at least learn about Bond's origins), and it winds up with the new M and Moneypenny. I guess Mendes eventually came around to feeling like it instead lead into one more story.
If Craig opts out of the remaining film on his contract, perhaps they'll consider a Batman Begins-style reboot "from the beginning" with a young actor. Though maybe that would sound too much like Kingsman: The Secret Service's plot.
Maybe they could even get Chris Nolan as director, he was rumored as a choice for Spectre if they couldn't convince Mendes to return. Or reboot specialist J.J. Abrams who could introduce lense flare effects to Bond's equipment and accessories.
Another possibility might be Matthew Vaughn -- who directed Craig in the 2004 crime thriller Layer Cake, which most credit as helping Craig get the Casino Royale Bond role -- though Vaughn would probably chafe at Bond's PG-13 limitations and is probably focused on a sequel to Kingsman.
Some really, really harsh reviews for this so far. It usually is a bad sign when 4 people work on a screenplay -- most better movies have one or two at most though it's not always a given.
I don't get the impression the main baddy lived up to the overhype in the trailers, and seems like a lot of folks are finding it a disappointing step down from Skyfall and overall just trying too hard, as many movie sequels do. That won't keep it from making a mountain of money -- it already is breaking box office records in the UK.
Quote from: YellowKing on November 02, 2015, 12:33:23 AM
I really regret not going to see Psycho in the theater when it played a few weeks ago. I couldn't get anyone to go with me, my wife didn't want to go, so I just said screw it and stayed home. I also missed the Jaws re-release, but I was out of town that weekend so at least I had an excuse.
I did, however, see Halloween in the theater when they did the 35th anniversary re-release. That was a really good time. They had a bonus featurette that ran before the film that was really entertaining, and we had a good crowd that definitely appreciated the film.
After having seen Halloween and now Back to the Future 2 re-releases, I'm probably going to go see every big re-release that comes out. Both of those experiences were just a ton of fun, because the people that come out and pay $10 to see a movie they could watch at home instantly are the real nerds who love and appreciate the movie.
I got more at ease with going to movies solo as I got older, though I do enjoy catching stuff with friends and family when schedules permit.
I remember when I saw Birdman late last year after work. Initially I felt awkward sitting solo in one the first few front rows. But as the time moved closer to trailer-start time, more and more solo moviegoers - both men and women - shuffled into seats near me. When the movie started, I felt surrounded by solo fellow moviegoers. One could look at that as sad -- are we all this lonely? -- but I really felt comforted by it at the time.
My brother's getting divorced soon but for many years we'd decide what movies to see based on the "oh my wife won't see that with me" factor. So mostly that was horror films and action movies.
I don't think I ever went to movies solo until my 2nd year of high school on the army base in Seoul, Korea. I didn't make any close friends, and there was no Internet. I ended up catching a lot of movies solo, and I think I felt more self conscious about it at that age. Eventually it just became second nature, and I spent a lot of time in Army base theaters in 1981-1983, catching movies on the cheap.
I remember in 1981 my mom kindly agreed to attend the slasher film Prom Night (I was 16, not 17 yet) when the ticket cashier at the Army base theater refused to let me get a ticket. We didn't sit together (she liked to sit towards back of theater), but I remember walking over to me afterwards and saying "That was horrible!" The things parents do for children, right?
Anyway, I think catching movies solo so much has made me more grateful when I can catch stuff with friends/family. My mom and I had a good time watching The Martian (2nd viewing for me) on Saturday. A few Saturdays ago, an old work bud and I met to see the Austrian horror film "Good Night, Mommy." My brother and I caught "The Visit" a few weeks earlier.
So I went with Psycho, mainly due to the ticket price. Seemed bizarre for AMC to charge full price for Halloween -- I could maybe understand if it was a "remastered" movie or something.
Psycho was a blast, though I forgot how long the movie takes to get to the Bates Motel - a good half hour. After that, it moves like a bullet.
One thing I forgot was the movie basically lists ALL the credits - including cast - during opening credits. So when the film ends with the transition from "Norman/Mother" in the police station room to the car with the corpses/money being dredged out of the swamp, that's it. BOOM. The movie ends with "THE END" on screen, and no credits after that. I'm actually not sure. Maybe the theater cut off the credits to shorten the screening time?
Theater was pretty crowded. I'm sure partly on price, but this is kind of an art house mutliplex, and so it draws a lot of fans interested in seeing rereleases of classic older movies.
Loved hearing the Bernard Herrmann score in a theater:
I recall Re-Animator (1985) got some crap for seeming to lift much of its musical score from Psycho's theme. Now Re-Animator is definitely another re-release I'd see, though that's more likely to happen as an 11:45-midnight late show. Probably not Turner Classic Movies promotional rerelease fare.
My only technical complaint was a lot of the "distant" scenes in Psycho at the theater seemed awfully blurry. Zoomed in scenes and character close ups looked great to me. I don't know if it's some limitation of playing a 55 year old "analog" movie on a digital projector, or if maybe it was because I sat so close (3rd row). I'd probably need to see it on TV or DVD to judge if it was projection flaw or if maybe Hitchcock really filmed those scenes in a blurry fashion.
Quote from: Ironrod on October 27, 2015, 12:46:40 AM
I've been eating ham-and-cheese sandwiches for lunch every day for as long as I can remember. My recent colonoscopy came back clean. Either this research is wrong or cheese nullifies ham.
I think it's the latter. I think part of what they're saying is heavily processed meats have more things bad for you. Like maybe hot dogs, bulk sausage, etc.
Ham, most deli meats, are probably not high on what the group's research found is really bad, as opposed to somewhat bad.
I know though, any medical research announcements shouldn't be considered blanket.
I lost a great friend a couple years back to a fatal heart attack (age 48), and he really did love his steak, other meats, cream dishes etc. over the years. We'd go to Chili's, and he'd always have a cheeseburger with chili on it. But he also was a high stress guy, had 3 kids, coached kids' soccer team, had so many people at work and outside of work leaning on him -- the latter I learned attending services for him. So I can't really venture as to whether it was strictly his diet that did it.
And I have a friend in her 60s who has smoked since she was a teenager, and her lungs are always crystal clean. She's had her gall bladder, and more recently spleen (after a nasty car accident) removed, all sorts of health problems these days, and her smoking probably aged her look quite a bit - but the smoking has never impacted her lung health at all. Go and figure.
I try to be a little more conscious about sodium intake in recent years, but wouldn't pretend to say I'm a truly healthy eater.
I'm still quite happy with my own iPad Air, use it every day, and while it would be nice to have the fingerprint sensor stuff on it, I otherwise have been content to remain on the sidelines. I feel like part of what's resulting in so-so iPad sales is most people who like iPads will stick with a model for many years happily. Think a lot of owners are waiting for something "revolutionary" rather than "evolutionary" before upgrading. I guess that would apply to other companies' tablets too.
Thanks, guys. Haven't decided yet, but this fun and I appreciate folks playing along.
My brother and my mom ( !) vote for Psycho. My brother cause it's classic, my mom because... well, she's my mom. No, she thinks Halloween and the ilk are too gore-fest though of course my point is it's maybe one of a handful of slasher films more focused on building suspense.
The only reason part of me siding with Halloween is this is a special "Fantom Events" event, one night, and I don't know if it'll be in theaters again. Perhaps in 2018 for the 40th anniversary. This Hitchcock Month stuff (Turner Classic Movies sponsored a showing of a classic Hitch film each week this month at various arthouse type movie theaters) is a semi-regular thing so I'm sure Psycho will come around again some time.
Though right now, the poll's 4-3 for Psycho and of course I'd abide by it - otherwise, why do a poll? I'm sure I'll have a good time either way.
I'm not sure I have Halloween on DVD, but I did buy some special VHS collector's set many years ago.
On the sequels, Carpenter said in interviews that he and co-writer/producer Debra Hill were contractually obligated for two sequels, so they produced Halloween II with Rick Rosenthal directing (I believe Rosenthal disowned the movie, blaming Carpenter for meddling and inserting ultra-graphic violence sequences, presumably to keep up with the Friday the 13ths in body count/gore), and then that wonky Halloween III with the kiddy mask sci-fi angle (think Tommy Lee Wallace directed). I don't think Carpenter/Hill had any further involvement after that, though I recall reading they tried to lure Carpenter back for Halloween H20 -- I think Carpenter wanted to do something different and not "just another slasher movie," to the studio balked.
I still find Halloween 2's finale thrilling (oxygen room at the hospital etc.), but felt like by having a body count sprinkled throughout the movie, most of them characters we don't get to know even a little -- more in the Friday the 13th vein - it loses something. Also, Jamie Lee Curtis is always a slasher films' best asset, and reducing her to a concussed, drugged patient with virtually no dialogue (just constant 'gaaaaaaaaaah' and 'guuuuuh!') is a poor use of her imho. That was on AMC last night, so it's fresh in my mind.
Carpenter was in the news recently for suing Luc Besson over the sci-fi actioner Lockout (https://en.wikipedia.org/wiki/Lockout_(film)), saying it was a ripoff of Escape from New York. He apparently won but got very little money from it.
Quote from: hepcat on October 28, 2015, 08:48:15 PM
I love both, don't get me wrong. But Halloween is so quintessentially Halloween that I can't imagine doing anything else.
Basic cable has dug out so much crap, including most of the Halloween sequels, and to me the original Halloween stands out for being subtle, and spending maybe a good 80 minutes building mood before the bloodletting. I felt the sequels moved too much into 1st person view, where the creepiness in Carpenter's film -- aside from some 1st person view with young Michael initially -- is seeing Myers in the distance, on the edge of the frame, lurking or moving methodically.
Lot of people credit (blame?) Halloween for all the 1980s slasher flicks but really most took their queue from Friday the 13th's body count and graphic gore and not really giving characters even a modest set up before knocking them off. I feel like in Halloween you get to know Jamie Lee Curtis and her friends just enough, and Donald Pleasance just enough to feel at least something later in the movie. I'll admit in my teens I saw about every slasher film ever made at the army base theaters in Korea. That may have been the only time I got to see Halloween in a theater. I was only 13 when it released. I remember being bummed I couldn't see that or Phantasm the next year.
I finally watched Rob Zombie's gorefest/meat house Halloween I/II reboots, and just didn't see the point. I felt like Carpenter was painting the original movie with a scalpel and Zombie was using a meat hook. If one's in the mood for gore, they might satisfy a bit, but I doubt they'll get re-releases 37 years after release.
well-placed open sewer manhole, I saw no reasonable way for Glenn to survive short of cheesy "it's just a dream" type stuff, or maybe a The Flash-type "alternate reality" sequence based on them taking the wrong turn in town.
To me, going back to the 1st season, Glenn was always someone carving his own path and not relying on someone else. I understand him showing faith in that other guy, but I always saw Glenn as something of an escape artist, always seeking his own way out of a situation. If this really is his demise, I wasn't really keen that he was relying on this obviously despondent, screwed up newb to navigate his way out. I would've expected him to seek a sewer manhole cover, a ladder on a building etc.
It was peculiar that Steven Yeu (Glenn) didn't appear on Talking Dead, as their general habit is to have the cast member on the show after the episode they died in (but not always). Chris Hardwick said not to read anything into that. Scott Gimple's statement was that Glenn's story would be "resolved" in some way. Various reports indicate the actor had re-upped for the show, but it's unclear if that's flashbacks or what.
I do feel like the overall kill count is reaching the point of rushing, so that I don't even know the names of the people that are getting killed. I'm supposed to feels something I guess, but I at times don't feel anything more than I did when the various bad actors yelling bad dialogue got killed in Romero's Day of the Dead (1985). "Oh my, that guy/gal died. Too bad I don't even know their name or care about them."
Maybe that's by design, but I don't know -- the ratings are apparently down noticeably from the last couple seasons. Don't know if it's a sign folks are tired of the, or tired of seeing long-running characters die (e.g., Beth), or tired of meeting new characters who get offed before you even develop an attachment to them.
Is Captain Cold a meta-human? Or is he just an arrogant nut job with a cold gun? I'm not sure. btw, I love the CW iOS app. It seems by far the smoothest and most stable of network apps I've used to catch up on TV series.
My visiting older brother and I were chatting about The Flash over dinner Tuesday, and he professed to be baffled by whether Tom Cavagnagh's character was Good or Bad. I explained you really have to watch the entire first season to really understand... and even than you may not fully understand, which I think is great. I found Season 1 enormously enjoyable binge watching over a few days; yet I can see in retrospect why I struggled to get into the show when just catching an episode here or there. When I couldn't see the big picture (forest for the trees, storyline metaphor wise ), or I didn't catch the cool final seconds sequence each week, then I missed so much.
I always find comic book villains who are ambiguous are much more compelling than the strictly moustach-twirling dastardly doers. I think a vilain that
Spoiler for Hiden:
does genuinely GOOD things, but in service of an ultimately evil final goal
is really compelling.
Sometimes when watching Season 1 I was, "Why is this Barry Allen so GULLIBLE?" Just ultimately that's why he's likable I think, and different from all the Dark Superhero stuff -- he's naive, and really wants to believe in people and that people can change. And it keeps burning him. But I wouldn't want him to get too cynical in the show.
I suspect the cinematic Flash will differ because Zack Snyder is just not that much of an optimist, for better or worse.
*yawn* I'm just blase about it now so... OK, well I bought a 7 p.m., Thurs., Dec. 17 Regal RPX ticket; and a 12:30 p.m., Saturday, Dec. 19 IMAX ticket. Latter's in a mall, I may be doomed when it comes to finding parking that Saturday. Thankfully, Fandango has a really nice refund/exchange policy (up to within 2 hours of a showtime) so I feel safe doing this.
By the time I could get through on any web site or app for tickets, the Thursday-Friday IMAX shows at the theater were already sold out. Yeesh, it's like buying concert tickets.
As much as I love movie marathons, I don't really want to sit through Episodes I-III again, certainly not Episode I starting at 1 a.m. (!) Thursday. That's AMC's SW marathon sked, culminating with SW:TFA at 7 p.m. Dec. 17. I wish they'd just done an Episode 4-6 and then the new movie marathon, I would do that. I realize you could get the marathon pass, skip the first 3 episodes. I assume these are still the "Lucas-ized versions." (Han Doesn't Shoot First, excessive CGI background "actors" everywhere, a few zillion extra CGI spacecraft, CGI Jabba, etc.)
Finally got into this show -- 23-episode Season 1 debuted on Netflix recently -- binge-watching most the episodes the last few days.
Really great stuff, and when you finally see the whole arc of things in the season finale, pretty mind-blowing. I think Doc Brown would approve. As a CW-show, I'll forgive it for everyone looking like their skin was air-make up blasted to make sure everyone -- younger cast members at least -- looked perfect. I did watch the 1990-91 Flash TV series on CBS (had a wonderful Danny Elfman-composed musical score), and it's a treat to see John Wesley Shipp and Amanda Pays on the current show.
While I think I understand the studio lighting reasons that seemingly no red-clad super hero can avoid ending up in glossy brown leather (see Daredevil too), it'd be nice if we eventually get a truly red Flash.
For me, Flash is really a show built for binge-watching. I tried really hard to get into it during the initial broadcasts but just couldn't get into it. Too many commercials, I think, plus I just wasn't watching often enough to get a bed on the various overlapping character arcs/storylines. I think early episodes (when first broadcast) struck me as too The Arrow-templated in terms of "Flash and his team," but in binge-watching form that all quickly grew on me.
Plus Grant Gustin looks a lot like my 18 year old nephew, so I feel like I'm rooting for family.
CAAAAAAAARL! MEEE SHONNNN!!!!! CAAAAROLLL!!!!! GLEEENNNNNNN! DAAAAARYLLL!!!!! *ends Rick impression*
While I enjoyed the opener and the nearly World War Z-size horde stuff, I just wonder - in the long run- how much farther they can push Rick Grimes before he just becomes a caricature of himself.
Both physically, as in once he's gutted his ostensibly best friend like a pig, torn out a man's throat using his bare teeth, stuck his hands through a walker's throat to essentially crush its head from the inside, and blown a guy's head off (albeit with permission) so close to his group that it splatters blood all over people. I mean, the pig-gutting of Shane was shocking to me, but at this point I practically don't have a reaction to anymore to him committing over the top violence. And psychologically, I don't know at what point Rick hollering at everyone in sight about the Need to Do What's Necessary and people not knowing what he's capable of might get more tiresome than inspiring to watch.
I'm not rooting him to return to be Herschel's veggie farmer. I just worry long-run the storyline will flush all his humanity away and leave him a one-note ranting gunner/knifer. Even if his change makes sense given all the travails they've been through. I enjoy the Morgan character and it's good to see those two get more face-time together this season.
My bad! "Wasteland 2: Director's cut" actually shows up as a separate shortcut in your list of games. So look for a separate shortcut to start downloading/installing, rather than expect a giant mega-update.
Can't really understand why, but when I hit some later zones (L60s), I started suffering debilitating motion sickness playing this. I tried adjusting the game's FOV slider (default is not really set that high, so I don't think it's the culprit), but didn't seem to help. I couldn't really see what in the environments could be causing it.
So this development sucks. I'll revisit it at some point.
While I mostly have problems in FPSs (Killing Floor 2 is a welcome, albeit inexplicable exception), quite a few 3rd person games have given me problems, including Just Cause 2 and Spec-Ops: The Line. Generally speaking though, mmorpgs that are 3rd person with an adjustable camera zoom view never give me problems.
The new Steam refund policy has been godsend on that in that I've gotten refunds on a couple more recent titles that gave me motion sickness issues.
Main difference vs. keyboard/mouse is that controller set-ups seem to use pop-up radial menus for combat and skills, while keys/mouse remains more of a vertical/horizontal row. Seems like keyboard/mouse set up also allows some HUD-configuration/customization that you can't do when using a controller set up (or playing console version).
I read inventory handling is improved (was a common complaint on certain specific aspects), 'tis something I want to check as soon as I get to play. =============
Precision Strike is the main addition to combat (from manual):
Precision Strikes allow you to fire on an enemy's different body parts. Attacking them will inflict different Status Effects depending on the body part targeted. Precision Strikes are not available on all types of weapons.
The different body parts you can target and their effects are:
Head: Deals bonus damage, with a small chance of confusing the enemy or turning them psychotic. Torso: Decreases the enemy's Armor, letting you deal more damage in subsequent attacks. Arms: Decreases the enemy's Chance to Hit, with a tiny chance of ruining their weapon. Legs: Decreases the enemy's Combat Speed, with a small chance of knocking them down. Note that some enemies may have differently-named body parts you can attack, and some enemies may not have certain body parts entirely.
What platforms is the Director's Cut coming out for? Wasteland 2 Director's Cut is releasing on PC (Windows, Mac, Linux), Xbox One, and PlayStation 4.
What is the release date? What is it priced at? The Director's Cut is out now digitally on PC on October 13th, 2015, and for console digital and retail, on October 13th, 2015 in the Americas, and October 16th, 2015 worldwide. It is priced at $40 USD and €40 EUR.
I already own Wasteland 2, do I have to pay for the Director's Cut? No, the Director's Cut is a free update on PC for anyone who already owns Wasteland 2 (regardless of how they got it and when).
Do I get a new game key? No, if you own Wasteland 2 on Steam or GOG.com, your account there will automatically have the new version of the game added upon its release.
Do existing owners get the update the same day as the console release? Yes, existing owners of the PC version get the update on October 13th, 2015, at midnight Pacific time.
I backed Wasteland 2 on Kickstarter, do I get the console version for free? We do not have any special agreements in place with Microsoft or Sony for existing backers and owners, so no, we can't give you a free console version or a discount. But, all the updates coming to the console version will also come to the free PC update, including controller support.
How can I download the update? On Steam:
Start the Steam client and log into your account. Visit your Library page. Look in your list of All Games for the new "Wasteland 2: Director's Cut" entry. Download and play! On GOG.com:
Visit GOG.com and log in using your GOG.com account. Visit your Account page. Navigate to Wasteland 2 and download the new Director's Cut installer. Install and play!
Is there an instruction manual? Yes, we have a new instruction manual for the Director's Cut, which covers the new features and gameplay aspects. You can find an online version here [ https://wasteland.inxile-entertainment.com/game/manual/introduction ], and a digital PDF version is also included with your game on your store of choice.
They've mentioned the combat system was completely overhauled (including Fallout-style ability to aim specifically at limbs etc.).
I believe I read savegames from the original release will not work in Director's Cut edition because they have overhauled and rebalanced gameplay and the campaign so much. OK by me. I enjoyed the 1st half of the campaign but got lost in the 2nd area. I seemed to just get mauled repeatedly and wasn't ever able to complete it.
I'll be curious to check out the improved character models, per the latest update of the game engine. This was probably the most common complaint about the original release beyond bugs and what not. The vastly expanded voice-acting should also be fun. Certainly eager to revisit it.
My only advice to newbies -- though the rebalancing maybe remedies this a bit? -- is that ammo in the game, early on in particular, is like freaking gold. From my experience, early on, make sure everyone has a melee weapon as backup and don't waste ammo. I think that's what the "waste" in Wasteland 2 means.
Glad you all liked it too. I would gladly see it again.
Funny thing, I saw Sicario on Sunday. Riveting film but man, I have never seen two movies with such polar opposite views of humanity. Interesting to see them a few days apart. The Martian angle there is Sicario director Dennis Villeneuve is slated to direct Blade Runner 2 (w/ Ridley Scott as a producer). I think he indicated in a Collider interview filming on that starts next summer (2016).
I've read some really nice interviews with Damon, Scott and screenwriter Drew Goddard (originally attached to direct but dropped out for the so-far ill-fated Sinister Six Spider-Man villians movie project) about The Martian. Goddard is out there pushing the movie as much as everyone and he's a big R. Scott aficionado, so it seems like it worked out well. He sounds like a really all right guy, and I'm eager to learn what his next project will be -- plus he's remaining as sort of a "hands off" exec producer on Netflix's Daredevil TV series, just available if/when his pals now running the show need his input.
An aside - Made plans with a friend to catch this Austrian horror film Good Night Mommy this weekend. If I like it, I might set up a thread here to regurgitate my thoughts on it. It's unlikely to get a wide theatrical release, given that it's in German with English subtitles, but I assume it will or has hit some streaming outlets. http://www.rogerebert.com/reviews/goodnight-mommy-2015
Quote from: Rumpy on October 02, 2015, 05:04:02 PM
Blackjack's review is making me even more excited to see it next week.
Great, thanks -- a pal's wife on Facebook responded to my enthusiasm by saying she hated the book. No accounting for taste.
That said, I don't think one has to have read the book or even be a fan of the book to enjoy the film. My mom's a Matt Damon fan and I know she'd love this but her arthritis etc. is getting really bad now. I hope to maybe find a memory foam back cushion or something so she could accompany me to the theater for it.
I think if one is open to optimism, and enjoys watching people work out problems, then it's really a good time. And this is Ridley Scott -- with a Drew Goddard script -- so you know it's going to look great, have amazing FX work, appealing strong female characters etc.
I won't guarantee everyone will enjoy it as much as I, but I would say the odds are good.