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161  Non-Gaming / Off-Topic / Re: [movie] Captain America: The Winter Soldier confirmed on: April 02, 2014, 04:34:32 PM
Here's a couple new action clips from the movie. I don't consider these plot-point spoilers per se (these are longer versions of sequences glimpsed in trailers) but if you feel like you want to see the big action set pieces "cold," then Don't Watch These Videos. I enjoyed them -- it's clear the writers and the Russo brothers have found fresh things for Cap to do with his shield.  icon_cool

Two Action-Packed Clips from CAPTAIN AMERICA 2
*Although I was concerned about the Bourne Identity inspirations in terms of hand-held cameras for fighting scenes, it seems like they also like to pull back to normal, non hand-helds so that you don't lose track of where the characters are. Well, in that one scene anyway.  icon_smile

*The "kicker" guy is a real-life mixed martial arts dude in his acting debut, I believe, not familiar with his name.

*The second one I guess was posted by a Korean TV station thus the Korean letters. I don't think it's dubbed or anything; the one enemy character is French, maybe?
162  Non-Gaming / Off-Topic / Re: [movie] Captain America: The Winter Soldier confirmed on: April 02, 2014, 04:31:25 PM

Quote from: Scraper on April 02, 2014, 02:28:52 PM

Quote from: Caine on April 01, 2014, 04:38:48 PM

I'm with you on the cinema experience Blackjack.  Some movies are just perfect for the big screen.  

I'm the opposite, I hate the group movie watching experience. The one exception has been the Hobbit movies in 48fps 3D. Man do those movies look amazing when watched on the proper screen. Even then it has nothing to do with the group experience, if I could I would watch it in the theater all by myself.
OK, if you see The Winter Soldier, I'll be sure to sit next to you, burp and fart continuously throughout the movie while checking scores on my ESPN app on my iPhone at full brightness while having a speakerphone conversation about how awesome the movie is.  Bring your own! Cabbage Patch
163  Non-Gaming / Off-Topic / Re: I'm worried....where is Ceekay? on: April 02, 2014, 03:49:48 PM

Quote from: Gratch on April 02, 2014, 03:18:49 PM

Quote from: Soulchilde on April 02, 2014, 02:30:47 PM

I think Hark and a few others have been in contact with him, but from the gist of my thread is that he is taking a break, but is okay

He's fine, I've pinged him a couple times on FB.  Said he just needed a break for a while.
Well, since CeeKay doesn't find me worth responding to, I'll waste no more breath and Steam stalking on him. *Fist Shaking* icon_razz

Glad he's OK.  icon_smile
164  Non-Gaming / Forum and Site Feedback / Re: university blocking gamingtrend on: April 02, 2014, 03:46:34 PM
I think Ron mentioned he's heading out of country on a biz trip soon but I'm sure he'll want to know about this and appreciates your pointing it out.  icon_smile

A moderator will probably move this over to the forum and site feedback section:
165  Non-Gaming / Off-Topic / Re: I'm worried....where is Ceekay? on: April 02, 2014, 04:23:02 AM
In tonight's thrilling episode of "Stalking CeeKay on Steam," we learned that over the past week:

Quote from: Steam activity
CeeKay has added Batman™: Arkham Origins Blackgate - Deluxe Edition and Goat Simulator to their wishlist.
CeeKay now owns Batman™: Arkham Origins - Season Pass
CeeKay achieved Sleeping Dogs™: Sharpshooter - Shoot out a cop's tires while fleeing in a police chase.
CeeKay achieved Metro: Last Light (7 various achievements, blah blah)
CeeKay achieved BioShock Infinite: (various achievements)
Hmmm, goats and Batman....  confused
166  Gaming / Console / PC Gaming / Re: [PS4, PS3, Vita] Helldivers (Starship Troopers with friendly fire) on: April 02, 2014, 01:49:41 AM
They demoed Helldivers at a games trade show March 28-30 in the UK called EGX Rezzed:

Saw many raving Tweets from folks who attended the show and couldn't get enough of playing Helldivers  icon_smile

Here's one w/ a photo:
#helldivers is really awesome. Four players, friendly fire, alien bugs to squash. Great works @arrowheadgs
I'm sifting around Twitter and the Rezzed site to see if there are any useful Helldiver tidbits of interest.

And here's a bigger honking photo. Includes some diagrams of how the PS4 controllers are setup for the game:
167  Gaming / Console / PC Gaming / Re: iOS games for a long flight? on: April 01, 2014, 10:30:11 PM
Since I'm nattering on to myself about the new $3.99 PC version of Meltdown (old-school, cartoonish, isometric, tactical arcade shooter) on Steam, you can try the $1.99 iOS version and let me know how it plays. It's cross-platform compatible, so you might even end up playing co-op with me.  icon_cool

I love it on PC, have no idea how well it controls on iOS/Android.
168  Non-Gaming / Off-Topic / Re: I'm worried....where is Ceekay? on: April 01, 2014, 07:33:12 PM

Quote from: Knightshade Dragon on April 01, 2014, 06:43:02 PM

I've not seen him for four months now.  I'm getting worried.   Does anyone know what's going on with him?
He's on my Steam friends list, and he's regularly attaining achievements in various games, so he's physically fine, I assume.  icon_smile But CeeKay hasn't responded to my PMs in Steam or here at the forums, and that really isn't like him. We don't ever get to actually play in games together (co-op or otherwise), maybe we're not even online buds per se, but usually he has been a bit chatty with me if I check in with him. These days? Nothin'.

That's not to say the new wife might not have pulled a Misery on him, broken his gameplaying fingers and locked him in the basement while she plays. *laughs nervously* paranoid

Now for my part, I mentioned in the other thread I've done some long sabbaticals here and there, after my cat Molly died in Sept. 2010 for a long time, and couple times since as I just fell out of love with gaming for long periods. So I could understand his absence if it was something like that, but something doesn't quite jibe when we know he's gaming regularly and yet ignores messages and the forums and what not.

Clearly... it's Putin's fault!  drillsergeant
169  Gaming / Console / PC Gaming / Re: [PC/Android] Meltdown (tactical arcade shooter) on: April 01, 2014, 04:47:23 PM
Meltdown April 1 Update Change Log (no, not an April Fool's Day joke  icon_razz)
1.45 Patch Notes:

-made bullets faster
-characters are safe from projectiles while dodging [presumably grenades, mines etc. will still damage you when rolling]
-characters are safe from projectiles while pushed back and on the ground [I think "on the ground" may refer to when you've been knocked down by an explosion and are "on the ground" for a second or two-bj]

-tweaked motion blur effect to be less intense when zooming in
-added self shadows for characters on "Very High"/"Ultra" settings
-improved effects rendering pipeline
-added SSAO on "Ultra" settings

-re-made connection process to be more solid and less error-prone
-improved gamestate syncing
-improved player connect/disconnect events

-prestige bug fixes
-save bug fixes
-achievements bugfixes

This version is not backwards online-compatible with previous versions, you cannot play with people on version 1.4 [Steam auto-updates, even during Early Access, so it shouldn't be a problem on PC. icon_smile-bj]

Oops, I missed an earlier post (March 24) explaining the above changes in more detail:
We also want to change some of the core mechanics going forward:

-making the bullets faster, this way you might have to use cover more and also optimize the online lag a bit

-biped characters will be in a cover state when dodging or when pushed back from a explosion and sitting on their backs, bullets and rockets will fly over you when dodging for ex.

-characters to not take state effects (pushback, heavy damage flinch, electrocute, catch fire) when their shield > damage to take, this way you can mitigate the explosion push backs but enemies with shields will also have the same benefits.
I had mildly kvetched there wasn't really to this point much compelling reason to fire from cover, especially in co-op, once you've upgraded the weapons. We'll have to see how the changes go over with the "run and gun" crowd, though mostly I could be lumped in with that crowd too.  icon_smile

The "shield" means your gradually regenerating force shield, which I guess the robots have to some degree too.

Oh, rep posted more info on the splitscreen local co-op (PC) mode planned to release as an update in May. This will include an "Arcade mode," where you choose from pre-equipped characters. The idea being you can't log into multiple accounts on one PC in Steam so they don't want you to be forced to have one veteran character and up to 3 noobs.
We will add a new "Arcade Mode" for local split-screen, here you will have pre-made characters (like in all arcade games) that will feature different weapons, skills and armors combinations from the "Normal Mode". "Arcade Mode" will not feature the Shop section from the "Normal Mode", you will only be able to choose the pre-made character you want to play.

We will have about 10 pre-made characters to choose from.

Coins/Chips/1Ups will be shared between the "Normal Mode" and "Arcade Mode" and in "Arcade Mode" you can unlock new characters by using Coins/Chips.
170  Non-Gaming / Off-Topic / Re: [movie] Captain America: The Winter Soldier confirmed on: April 01, 2014, 04:16:57 PM

Quote from: Turtle on March 27, 2014, 02:50:36 AM

Do movies have review embargoes? Because early reviews can still just be flawed.

That said, all impressions seem to be positive overall, and I've been astonished at how Marvel has generally kept their movies at a certain level of quality. Well, perhaps the Iron Man sequels had issues, but Thor 2 was a very good fun movie.
The studio put an embargo (except for Tweeted impressions below a certain character number limit) on reviews from the early screening events some weeks ago. That's long since lifted, though many major media outlets prefer to wait until the actual release date (April 4, the double feature screenings at 8 p.m. April 3 notwithstanding).

I already bought an IMAX ticket for Friday, 7 p.m. too. Ironically, paying for the Double Feature triggered my AMC Awards card bonus, so I put $10 towards the IMAX ticket to make it more reasonable ($8.50).  Bring your own! With the first film in 2011, the audience only truly seemed into it (applauding, cheering, etc.) at the Friday opening night screening. I like to be a part of that.

I totally understand that many of my online pals prefer to wait for VOD, BluRay etc. and watch on their 100" mega plasma-LCD-LED-quasarphasar TVs in their mancaves. It's just, there is something really transcendent with a big audience that's really into a movie like this. Even if the guy behind you is kicking your seat, the guy next to you is farting, the gal next to you is chewing her gum loudly and babies are wailing throughout the theater, while everyone else busily texts on their smartphones that "Hey, I'm at the new Captain America movie!!!"  icon_razz

Cinemablend review out other day (5/5 stars):
One part tense 1970s-esque political thriller with very contemporary themes of government surveillance and pre-emptive strikes, and one part giant adventure with colorful heroes and spectacular action, the film is everything anyone could want from a comic book movie and will stand as one of the best of all time.
Captain America: The Winter Soldier is a spectacularly-made, tense, thrilling ride, and whether you go to the theater for the blockbuster action or the exciting story, you will leave more than satisfied.
Only consistent caveat I've read is some disappointment The Winter Soldier gets so little screen time or dialogue, given the movie's title.

They may well give Sebastian Stan a meatier story next movie but if his character's not going to get a lot of screen time/story in a movie subtitled, "The Winter Soldier," then when would he?  icon_neutral My observation is his messy eye black sometimes makes him look like Rocket Raccoon.  icon_razz

The movie's really important to Marvel/Disney in terms of proving they can release a comic book film outside the summer (May-August) and Thanksgiving-Xmas (Nov.-Dec.) time frames and still pull in massive box office numbers. Feige sounds in interviews like they're comfortable with two films a year and don't at the moment want to push their luck into three a year. If they can open up April as a release window annually, it gives them some breathing room from the cramped summer release date schedules.

fwiw, BoxOfficeMojo indicates it's already pulled in about $75 million or so in international release so far. Think it released in the UK, Australia and New Zealand, among other locations, last week.
171  Non-Gaming / Off-Topic / Re: The Walking Dead tap dances onto AMC for Season 4 on: March 31, 2014, 09:54:44 PM
*I assume the train car is where they fatten everyone up like Thanksgiving turkeys.  drool
*For a little bit I thought maybe the whole place is some kind of movie studio. The strafing on the ground was waaaay too precise, too obviously special FX squibs on the pavement so I had this idea briefly it was a bunch of wackos trying to make a movie during the apocalypse.  icon_razz

It was fun to have Andrew Lincoln finally on Talking Dead along with the showrunner/executive producer who thank God will return. We'll see how long that lasts.  paranoid Lincoln told EW that while he appreciated the extra time off this year, his wife eventually pushed him to go back to the set to see his friends and hang out. He loves to work and is pleased from that standpoint that next season calls for him to appear in a lot more episodes on a consistent basis.
172  Gaming / Console / PC Gaming / Re: [PS4, PS3, Vita] Helldivers (Starship Troopers with friendly fire) on: March 31, 2014, 06:20:50 PM
Helldivers was at this GDC but really didn't see any coverage on it out of the conference to this point.

Destructoid at least got to put in some co-op playthrough time before the GDC (includes a 28 minute video from a live broadcast):

Helldivers will let you play every combination of co-op imaginable (3/25 post)
Before GDC, we were joined by some of the fine folks at Sony live on Dtoid.TV. Above is a video of us playing an early build of Helldivers with its Sr. Producer, Mark Rogers.
Still a bug hunt.  icon_smile
173  Gaming / Console / PC Gaming / Re: [PC/Android] Meltdown (tactical arcade shooter) on: March 31, 2014, 03:48:26 PM
The couple devs (Phenomenon) and their publisher (BulkyPix) are very friendly and active in the Steam forums. As far as impending updates...

Custom armors and helmets, w/ buffs
Quote from: BulkyPix
Well, armors and helmets will be added soon! They got a cool look and and will give you various buffs and effects slywink

About female character, yes, you're not the first one to ask. It should come soon too.

Dual wielding weapons is always awesome! But it would imply some modifications that are not neutral (animation changes for melee attack, for example and many more). That's a cool idea that could imply more work that one can imagine and the team is small (indie baby!) and there's a looooooot of work left to improve things with the massive community feedback.

Everybody works as hard as possible to deliver the best game possible. A new patch with many bug fixes is on its way.

Local co-op
Local co-op will be available in the coming weeks.
I think that's split-screen, not sure. Since the game plays very nicely with keyboard/mouse, and gamepad, it should be easy enough on PCs and laptops to play local co-op on.

Versus mode (deathmatch initially)
Versus Mode (Deathmatch, to start with) should be integrated during the Early Access period. Maybe late April/early May.
Since the game's based on annihilating massive numbers of enemies quickly, pvp would probably play quite a bit differently. Well, I guess differently in the way action RPGs play differently in solo/co-op vs. pvp.

He also mentioned 10 new levels were in development.
174  Gaming / Console / PC Gaming / Re: [PC/Android] Meltdown (tactical arcade shooter) on: March 30, 2014, 06:31:02 PM
Spent this morning in the Church of Twitch, editing some Twitch broadcast videos.  Bring your own!

I think you can see all my Meltdown videos at my Twitch profile:
*Anything starting with "Meltdown Video" is a shorter highlight vid I edited down from a longer broadcast (the Highlights are permanently saved, whereas the regular recorded broadcast videos seem to get purged
*Sorry about all the video ads. Twitch has to make moolah, right?  icon_neutral I swear I'm not a shill for Tony the Tiger and Cheeze It.  icon_razz

Here are the individual video highlight links (you'll note bugs here and there in terms of the camera no longer following my guy; or sometimes a force barrier drops and it's a struggle to figure out why it won't lift open - presumably these are on the "to fix" list  icon_smile):

1-player on "Shield Generator" mission arena objective:

2-player co-op; leading into an assault wave arena objective

3-player co-op

4-player co-op on "Destroy the Guardians" mission arena objective

Drop-in co-op demonstration (leads into the above Destroy the Guardians video)

3-player co-op vs. The Barrager boss on Mission 10 *SPOILER* I guess, if you just started playing  icon_smile

NOTE: Every mission has at least one, sometimes two closed off arena objectives. A force barrier will drop behind your group at some point (comical if a member gets stuck on the wrong side and can't help) and ahead of it and you battle. So far, the variants seem to be:
-Defending multiple assault waves
-"Destroy the Guardians," which are some really nasty, high HP robot enemies
-"Shield Generators," which involves temporarily taking shield generators down to damage some mounted turrets while waves attack you
-Boss battles at Missions 10, 20 and 30

Might be others too and the dev duo promises more variety in future updates.
175  Gaming / Console / PC Gaming / Re: [PC/Android] Meltdown (tactical arcade shooter) on: March 30, 2014, 07:36:47 AM
Working up some Twitch highlight vids to showcase certain things. I might post to YouTube once I have a few edited.

Here's a fun 3-person group working its way to a showdown with The Barrager, the Mission 10 boss (one of three in Meltdown so far - mission 10, 20 and 30 each have a boss to battle in an arena):

Meltdown video: Battling The Barrager (co-op)
*I'm the blue guy without a name on him, using Heavy-MG and Grenade Launcher, w/ axe for melee.  icon_smile They're promising custom armor in an update at the end of this month, which should be fun.
*I try to conserve the 1-Up self rezzes for co-op games, at least until we see how the couple devs update co-op to hopefully be a bit more friendly to groups wanting to stick together.

*imho, the game plays mostly equally well with keys/mouse (w,a,s,d for movement; LMB for shooting; TAB for alternating your two equipped firearms; RMB for melee, spacebar for vaulting over obstacles) or with a gamepad. I found vaulting over obstacles a bit easier with the gamepad, but I prefer the free-aiming feel of a mouse even if I'm in danger of breaking yet another Logitech MX-510 from overclicking.  icon_razz

I've gotten my character to L49, leveling happens crazy fast. I don't know if it's relevant as in an ARPG per se. It just means you have most of the skill points allocated and a lot of weapons upgraded by that point. You can still play with single digital level players without messing things up, afik.
176  Gaming / Console / PC Gaming / Re: [PC/Android] Meltdown (tactical arcade shooter) on: March 28, 2014, 03:11:28 AM
The truly bored may watch me play it via Twitch. Try not to laugh.  icon_smile

Blackjack's Live Meltdown Twitch Broadcast blah blah

The Heavy-MG is all kinds of awesome, just need to upgrade it a bit more. The Mission 10 Boss, The Barrager, is a spectacular, rolling robot ball, grenade tossing pain in the arse.  mad icon_razz
177  Gaming / Console / PC Gaming / [PC/iOS/Android] Meltdown (tactical arcade shooter) on: March 27, 2014, 10:48:17 PM
Steam recommended Meltdown to me the other day. I thought, $3.99 (4 pack for $11.99), PC port of an Android game. Must be junk. I thought wrong.  icon_smile It's so much fun in co-op already (they plan password protected server option and a lot of fixes/changes to make it a bit less frustrating when you die in co-op, it sounds like), I might stop fretting about Helldivers' release being so far off, for a while.  icon_smile

It's by a 2-person dev team, and here's the Steam page (in Early Access) fyi:

Meltdown is a tactical arcade shooter featuring both singleplayer and intense online multiplayer.

Set against a captivating sci-fi backdrop, the action game invites players to follow its main character, Zed, as he tries to shoot his way out of the remote space station that he has been trapped on as a result of a system malfunction.

During the course of the adventure, players can collect loot and level-up their character as they make their way through randomly generated levels. They can choose to play single player or co-op multiplayer, while experiencing an engaging gameplay, matching their gaming skills and style.

Clear all the missions and run the prestige mode !

Key Features:
-Online Cross-Platform Co-Op Up to 4 Players
-30 Random Generated Levels
-3 Specializations (Specialist/Soldier/Medic)
-3 Big Boss Battles
-Wave-Attack arena challenges
Now to be fair, the randomly generated levels are sort of a generic sci-fi Legos set if you will. You'll recognize a fair amount of repetition, but the enemy variety is quite massive, and their tactics varied and devious. It has an automated cover-fire system (press against an object and you go into a squat). I do wish they'd fix it so you don't often "stay" in a squat when you move. Sometimes looks like everyone has a hernia and/or is imitating a gorilla.  icon_razz

You get a surprisingly deep and flexible weapons upgrade system and skills system. You get an SMG and shotgun to start. Later you can purchase a powerful pistol w/ laser sight, a grenade launcher, a flame thrower (not quite as flamey as I'd like but effective), heavy machine gun etc. Upgrades relate to things like ammo capacity, weapon's heat generation etc. I think you're limited to 9 points to assign down 3 vertical "trees," so you can't just have every upgrade, which makes for some neat variety/experimentation. You can reset the points to try different upgrade options.

While I wouldn't call it an action RPG per se, there is a lot of loot collection going on and for me and other fans it has that sort of addictive gameplay.

Currently if you die and don't have a "1Up" token, then you have to quit that session. And you complete a mission with a group, then the group's auto-disbanded at that point. I can cope with all that in single player but really don't think it's the way to handle co-op if you want to encourage folks to play with pals for more than one mission. The devs promise updates soon on that type of thing, and seem pretty active at the Steam forum on it.

Here's a fairly concise Twitch vid I took that shows off co-op pretty well I think.  icon_cool

3 Player co-op in Meltdown
*Starts during an arena "defend against assault waves" segment within a mission. The missions are just long maps and usually there's one "arena event" where you're enclosed by force fields into a limited area and have to tackle some sort of nasty mix of enemies.

The game doesn't use Steam Worx for MP, they say they want to keep it cross platform compatible so they have their own system. While it works well in terms of pick up groups for now, you can't right click a bud's name in your Steam friends list and invite them into a game, alas.

I'll post more stuff, in my typical over-excited fashion, after dinner.  icon_smile Hey it's $3.99 ($5.99 when released in final form). I promise if you have any interest in this type of old school game, or if you like stuff like Alien Breed or Alien Swarm, you'll probably have a good time with it.  icon_smile
178  Gaming / Console / PC Gaming / Re: [PC] Torchlight 2 (Review on pp5) on: March 27, 2014, 01:47:43 PM
Might deserve its own thread, but Runic's founders announced they're leaving Runic  icon_frown "Amicably," they claim. Runic itself is apparently working on a new, not yet announced game (not the Torchlight MMO afik), and they allude to that a bit.

Announcement : Next Things
have a little something I'd like to share. It is with the strangest mixture of elation, fondness, fear, and bitter-sweetness that I'm announcing my departure from Runic Games, a company which I co-founded nearly six years ago, and have led as its President and lead engineer ever since.

I should say from the outset that this is an amicable departure, that I consider the amazing team at Runic my friends and family, and that it is a privilege that they've let me get away with running the place for this long. I love them all, and the biggest downside to all of this is that I won't get to see them every day. They are the reason that Runic has succeeded, and are the best group of people you could hope to meet or work with.

I feel more than confident in their ability to continue to excel, drawing on all of their collective talent. I'm excited for the world to see the project they are working on now, and I know it will be spectacular when you get to play it for yourselves.

I'd also like to thank Perfect World, who have been the best partner Runic Games could have hoped to find, and have been unfailingly supportive of us over the years, no matter how many curveballs I have thrown their way. It's my wish that I can maintain a great relationship with you all going forward.

Erich Schaefer, my friend and fellow Runic co-founder, will be departing Runic as well as my equal partner. I'm so gratified to be able to continue working with him.

I'm personally excited - oh, hell, I'm SUPER-STOKED - to be getting back to smaller-scale development, where I can wear many, many hats performing many, many different kinds of tasks. Working within the boundaries of limited means and resources is the best fun I've ever had, and that sort of work satisfies me in a fundamental way - I can't wait to be working that way again.

To those of you who have played our games, interacted with us on our forums, met us at trade-shows, and Tweeted/Facebooked/social-media'ed with us over the years, I want to thank you all. You have helped to make this a rewarding journey for me, and I hope the same holds true for you.

April 2nd will be my last day at Runic, as I tie up some last technical tasks for the team, and then it's on to the next thing! I hope to see you all again soon, online, or maybe at one of those trade-shows.

Okay, if this goes on too much longer I'm gonna burst into tears-

Don't be a stranger!

And Max says:
Hello Runic community,
Yes, it's true. Our beloved President and lead key-masher, Travis Baldree, is leaving us, as is Erich Schaefer, my brother and long-time biz partner. As Travis said in his statement, this is a perfectly amicable parting, and we wish them nothing but the best in their new endeavor. I'm sure we'll all be watching and waiting for what they make next. It's sure to be wonderful.

Meanwhile, the rest of us here at Runic are excited to move on and continue to work on this crazy, cool, completely secret project we've been working on. We're champing at the bit to talk about it, but will wait until we're ready to show it off. Travis' right-hand man for over ten years, Marsh Lefler, has seamlessly moved into the lead chair at Runic, and after we've sent Travis and Erich off in a bourbon-fueled celebration/wake, you'll find that Marsh is more than capable of taking the reins, and the other 20-something Runic members all eager and able to pull the extra weight. Change is scary, but it's often good. And this is healthy for both Runic, and Travis and Erich.

From all of us at Runic Games, we thank Travis and Erich for the incredible body of work they leave behind, for the legacy that they left with us, and for making Runic Games what it is today. Best of luck to both of them in their new crazy downsizing scheme, but they won't need it. They will do just fine, as they always have. And to all of you out there, thank you for supporting us, and continuing to support us as we move into a future full of unknowns, excitement, adventure, and most of all, great games!

Best regards,
Max Schaefer
Their fledgling new company's site is amusing:  smirk
179  Gaming / Console / PC Gaming / Re: [PS4, PS3, Vita] Helldivers (Starship Troopers with friendly fire) on: March 26, 2014, 09:41:06 PM
fwiw, Helldivers is listed as a "summer" release in Sony's latest list. OK not helpful, I know, but the list did just release today so it's the closest thing I could find to "news" for Helldivers.  icon_smile
180  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: March 26, 2014, 06:10:21 PM

Quote from: Soulchilde on March 26, 2014, 06:03:49 PM

Quote from: Blackjack on March 26, 2014, 04:43:07 PM

Quote from: Soulchilde on March 25, 2014, 03:38:54 PM

Quote from: Blackjack on March 25, 2014, 03:34:32 PM

So is a Blizzard flunkee more likely to counterfeit my passport or my driver's license? I'm debating which image to send to see if I can finally fix my authenticator situation. Yes I'm paranoid, it's just a question of which would contribute least to my paranoia.  paranoid icon_razz

Blackjack, seriously, you shouldn't have any issues with this.   I did it and never had a credit issue.  
OK but did you send a driver's license image or a passport image? Maybe it simply doesn't matter, but I figure whatever's less likely to get abused (intentionally or not) is what I'll send in. I just don't have anyone else's specific experience to go on to this point.

Drivers License ..  I guess it comes down to comfort level..   I just didn't want to lose access to my WoW toons
Thanks. Well, my driver's license is hideous (the DMV camera lady made me look like a bloated carp with a huge mole under my left eye; when I don't have a mole at all! How do they DO that!  icon_razz) but I figure the worst a Blizz flunkee can do is copy it to go buy beer.

Hopefully my next post will be that I regained access to, well, anything Blizzard.
181  Gaming / Console / PC Gaming / Re: Running With Rifles (top-down tactical shooter w/ open-world RPG elements) on: March 26, 2014, 04:56:06 PM
Following the community guide and wiki tips and info, I got a lot... less bad... in co-op last night.  icon_smile I think really the key is to get away from treating it like Cannon Fodder and towards trying to get killed as least often as possible. Sometimes easier said than done. icon_smile

I found a key way to rack up the XP is to get in a tank on the MG or main gun and blast away while someone else drives. Or with the gunboats, players have found if they beach them close to enemy territory, the gunboat missile launchers will continuously fire on their own. At one point I hopped into a beached gunboat and manned one of its MGs, and just kept blasting away and racking up XP. While the AI soldiers are fairly smart -- they'll sort of hunker down under heavy suppressing fire -- they still kept trying to send solders w/ RPGs towards the gunboat, which made for easy pickings.

After being stuck around 100XP all Sunday, I made it to 500 XP, which is supposed to promote you to corporal, though I didn't see a notifier about that in game.

I really find this game does combined tactics (infantry working alongside/behind tanks or APCs) as good as anything I've played. Had some awesome moments last night working alongside tanks to help us infantry grunts break through tough areas.

You have to try not to get squashed, but they provide good cover and need some infantry help in fending off RPG soldiers. It seems more fun if the guy driving the tank realizes that he needs infantry support -- and thus doesn't outrun player soldiers or run over them -- than when someone "lone wolfs" it and charges into enemy strongholds just to get blown up promptly.
182  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: March 26, 2014, 04:43:07 PM

Quote from: Soulchilde on March 25, 2014, 03:38:54 PM

Quote from: Blackjack on March 25, 2014, 03:34:32 PM

So is a Blizzard flunkee more likely to counterfeit my passport or my driver's license? I'm debating which image to send to see if I can finally fix my authenticator situation. Yes I'm paranoid, it's just a question of which would contribute least to my paranoia.  paranoid icon_razz

Blackjack, seriously, you shouldn't have any issues with this.   I did it and never had a credit issue.  
OK but did you send a driver's license image or a passport image? Maybe it simply doesn't matter, but I figure whatever's less likely to get abused (intentionally or not) is what I'll send in. I just don't have anyone else's specific experience to go on to this point.

I like what I'm reading/hearing about the expansion and revamp so certainly I'd like to get back into it soon.  icon_smile So hopefully this my last post about my paranoia.  icon_smile

Really what turned me off of D3 wasn't the auction house stuff or the loot; I just kept running into massive, seemingly random spikes in difficulty levels within a playthrough. Like I'd mow through most of a level and then a random spawn would mash me into the ground repeatedly. And I never much liked the console-like boss battles where you'd have to restart the entire boss encounter to get to the point where I got face palmed. In, say, Grim Dawn, the boss's damage at least stays in place (he doesn't magically self heal if you die before you can finish him).

Actually I get mad just thinking about D3 in this way. Maybe I should stay away.  icon_lol I certainly had lots of love for D3 in late beta, and I get wistful looking at all the gameplay videos I posted about it.
183  Non-Gaming / Off-Topic / Re: [movie] Captain America: The Winter Soldier confirmed on: March 26, 2014, 02:42:42 PM

Quote from: Caine on March 26, 2014, 03:21:28 AM

from the web page linked in that image

For mightier chats: just add heroes
We're celebrating the world premiere of Marvel's Captain America: The Winter Soldier with our first-ever Marvel emoticons! To add some action to your chats, try typing in (captain) (bucky) (nickfury) or (blackwidow) to reveal these limited edition characters. You'll need the very latest version of Skype, where they should be ready to deploy from 13 March*. But make the most of them - they won't be on duty for long.

Plus we're laying down the gauntlet for true Cap fans: take on our challenge to unlock one final, hidden emoticon...
I don't use Skype for chat so I guess no fun for me.  tear

The early Winter Soldier reviews continue to trend tremendously positive. I might try to catch an IMAX show on the main opening day (April 4) if I can snag a ticket. I have plans that Saturday though so perhaps I can't continue the "see a movie 3 times opening weekend" tradition. Well, there's always Sunday.  Bring your own!
184  Non-Gaming / Off-Topic / Re: [movie] Captain America: The Winter Soldier confirmed on: March 25, 2014, 11:03:37 PM
Skype's early screening rewarded attendees with a half dozen animated, Captain America-themed emoticons. How do we get in on this?  icon_smile
185  Non-Gaming / Off-Topic / Re: Verizon Contract Is Up, Don't Want to Renew Due to Grandfathered Data- Halp! on: March 25, 2014, 03:40:36 PM
This made me laugh in sympathy for a different grandfathered reason -- I'm grandfathered into a 1998 (!) era limited voice plan, something like $25 a month for 30 (maybe 45 now) minutes/month anytime calling. It was $19.99 originally. They don't offer that anymore afik. It's ideal for me because I rarely use my iPhone for calling but constantly for data. So I got an excessive 4GB hotspot (I think a 2G would be adequate for me if it was offered on hotspot plans) data plan so I could use my iPad with it on occasion and go nuts data-wise without worry.

I got my first iPhone (first smartphone) in Oct. 2012 via Apple's site per some recommendations to do that rather than visit a Verizon store, and it was all handled very smoothly, fwiw.

fwiw, at least with my cheapy voice plan Verizon did let me carry it over from a brick Nokia to an iPhone. Certainly though that's a whole different ball of wax than an unlimited data plan.  icon_neutral
186  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: March 25, 2014, 03:34:32 PM
So is a Blizzard flunkee more likely to counterfeit my passport or my driver's license? I'm debating which image to send to see if I can finally fix my authenticator situation. Yes I'm paranoid, it's just a question of which would contribute least to my paranoia.  paranoid icon_razz
187  Gaming / Console / PC Gaming / Re: Running With Rifles (top-down tactical shooter w/ open-world RPG elements) on: March 25, 2014, 12:49:58 PM
A veteran player posted a helpful, illustrated
Running With Rifles Community Guide

Hopefully they'll do a more detailed tutorial at some point. I had no clue the yellow points on the map were selectable spawn points.  icon_redface

I guess Lazy-Bone is right -- if you actually want to progress in the game, you want to sort of "nibble" at the edges and tackle solo AI soldiers or small groups. To me it's more fun to charge or try to flank a big group but  unless you have a lot of support you just end up losing a lot of XP and not progressing in ranks.
188  Gaming / Console / PC Gaming / Re: Running With Rifles (top-down tactical shooter w/ open-world RPG elements) on: March 25, 2014, 02:41:47 AM
Some MP pics...

Appropriate, no? Captain America!  icon_smile

BJ vs. The Brown Army. Brown wins...  Roll Eyes

Expanded armory in a multiplayer game. Unfortunately, I can't use squat. XP means points towards your ranking promotions; RP refers to "resource points," which seems to refer to how much equipment and what equipment you can use (each weapon/equipment has an "RP" number assigned).

MP map. Every player has his own color soldier but they really need to not use blue so much imho.  icon_razz Another player said they're working on that.

Stats screen. Alas, only 24 can fit so when there are more players and you're blah like me you can't even see your MP stats.

Manning the cupola MG while another player drove the tank was as fun as i thought it'd be.  icon_smile

BJ blathers with other players.  icon_smile Lazy-Bone had a bit of an attitude. icon_razz

And just now realized from reading the chat that junk items on ground like cigs, beer bottles, magazine (the kind you read), etc. can be turned in at armories for RP. It's just, as a private I don't think I even have any backpack space whatsoever.  icon_frown
189  Gaming / Console / PC Gaming / Re: Running With Rifles (top-down tactical shooter w/ open-world RPG elements) on: March 25, 2014, 02:04:23 AM
Couple more videos from massive co-op multiplayer sessions tonight (24-30+ players). It's fun, but I just can't stay alive enough (you lose XP for dying and friendly fire), and you need like 500 XP or RP or whatever to get promoted in rank. Not sure I'll ever get there in MP games.  icon_razz

Co-op video 1

Co-op video 2 (more players)

Did learn a lot chatting with other players. Like you can eventually pick loot up and turn it in at the armory for the XP/RP whatever and gives you essentially more coinage to spend on equipment/weapons. Not sure I understand if what you can use is based on rank, or if it's based on that XP/RP stuff. Will have to study the wiki more.  icon_smile

Certain transport trucks provide a mobile spawning point.

For sure you see lots of comments from new players impressed by the AI. One even kept asking if it was a pvp game but you could tell from the F1 stats score we were the only human players.  icon_cool The brown forces (Russian, basically, in terms of weaponry) seem noticeably more brutal than the grey ones.
190  Non-Gaming / Off-Topic / Re: The Walking Dead tap dances onto AMC for Season 4 on: March 24, 2014, 09:26:23 PM
I figured she plants the walkers in the sides of the train tunnel like fresh veggies, and occasionally goes in there to pluck off some cooking ingredients, so to speak.  drool

I agree, I just wouldn't expect ALL the gathered characters to willingly walk through those unlocked fence gates without so much as a pause, or a "Hey, maybe a couple of us should remain outside the fence until we know what this place is all about" remark.

I liked the touch with the candy bar wrapper on the railroad track.
191  Non-Gaming / Off-Topic / Re: [movie] Captain America: The Winter Soldier confirmed on: March 24, 2014, 05:34:05 PM
A little different - a review of the movie's music, composed by Henry Jackman (not related to Hugh  icon_smile):

I don't know why Alan Silvestri wasn't invited back after Cap and The Avengers. Some sites claim Feige and co. thought the Avengers' soundtrack was too old-fashioned sounding but given the $1B+ box office I don't see how anyone can fault the music.

Presumably they wanted something "newer, darker and edgier," (in keeping with the director change), and Silvestri tends to do more classical, orchestral, upbeat themes in the vein of John Williams and maybe James Horner. I loved Cap's music so much I bought a few of the themes on iTunes.

While a couple segments in The Winter Soldier call back to Silvestri's distinctive themes a bit, they apparently aren't on the official soundtrack album.
192  Non-Gaming / Off-Topic / Re: The Walking Dead tap dances onto AMC for Season 4 on: March 24, 2014, 04:54:51 PM
Last night I texted my nephew:
Spoiler for Hiden:
What? Terminus is Tasha Yar????  saywhat

Maybe the whole show is just a holodeck simulation on the Enterprise?  icon_razz
193  Gaming / Console / PC Gaming / Re: Running With Rifles (top-down tactical shooter w/ open-world RPG elements) on: March 23, 2014, 06:06:06 PM
Forgot about my Twitch account. I'm recording some longer vids there that should be amusing while I replay at the Hard difficulty level  icon_smile

Here's about a half hour of me dying repeatedly in a co-op game this afternoon. It's fun but I can see co-op would be more fun with a few people actually fighting alongside each other and working together. Otherwise, it's not much different than the single player slaughter if nobody's working together.  icon_smile

RWR co-op, half hour
*Sorry about their obnoxious ads. They gotta make mnoney, right?  icon_razz

Some multiplayer things:
*They do have some official, persistent (keeps your ranking from game to game) co-op servers
*Where it says to put in a password, that's to offer some simple protection for your username for rank tracking (NOT a server password, they said at forums)
*"T" is Faction chat; chat bubbles
*Players have different color toy soldier icons on the map, and each has a different color/shape highlight under his soldier in game.
*Use F1 key to both see stats and see a traditional chat screen. Not sure others in my game realized that.

*Aaand watching another player taught me you can melee (V key) boxes to get some equipment drops out of them.
194  Gaming / Console / PC Gaming / Re: Running With Rifles (top-down tactical shooter w/ open-world RPG elements) on: March 23, 2014, 03:23:21 PM
Here's your basic armory lineup (I think on the campaign maps, the armory offerings can differ just a bit; on one we seemed to get a 3-round burst bullpup rifle) -- this is from the splash screen where you're just a private (rather than your savegame, progressing character), so that's why the red marks denote what you aren't capable of using yet.

*For all weaponry you get access to, I generally find the default M16 most effective. The one-use TOW is of course good for vehicles but is also good for blowing pesky enemies out of cover.  icon_twisted While the game is not Company of Heroes destructible (if it ever is, that would be so awesome  icon_cool) but vehicles do blow up quite good.
*I think the medkit would be more useful in co-op. I haven't figured out much use for the C4 now - I suspect if they add more sabotage-type objectives later on, it'd be good for that. As mentioned, adept use of the shield eludes me - I'm afraid I'm not Steve Rogers.  icon_razz
*When you use the M60 machine gun (or is that a SAW?), you automatically dive and go prone when you start firing. It has 200 round capacity and is not terribly accurate.

The weapon swapping is pretty quick. You hit the F key (configurable) to pull up this screen. If you want to change to a weapon in your backpack, you left click the weapon in the pack and it swaps. While you can carry lots of stuff, it slows you down (the % number indicates how overloaded you are), and since you're gonna die frequently, I don't tend to pack rat too much.  icon_smile I do always equip the body armor from armory if available.

RWR has a cool auto-cover system though often I find it just as effective to "run and shoot" or to shoot while crouched/prone. If you press against any type of object (doesn't work so good with some tree types), you'll go into "cover mode" like above.

In theory, you should be able to fire around the corner and then when you stop, you're back in cover. I sometimes seem to be shooting into the cover itself though.  icon_razz

Finally drove a tank. If you've got an AI Squaddie manning the gun (there seem to be 3 positions - driver, main gunner, top turret cupola machine gunner), you can give some general instructions -- seems like you right click on the tank itself for "Fire at Will"; and then right click on enemies or general areas to direct them to fire at specific things. I don't think they'll fire unless enemies are there.

You can fill a jeep with 4 guys (driver and 3 soldiers who can fire while riding). While this sounds awesome, the AI is just too smart and will promptly blow up your jeep with an RPG or hand grenades. Which can be too funny in this game.  icon_lol

195  Gaming / Console / PC Gaming / Re: Running With Rifles (top-down tactical shooter w/ open-world RPG elements) on: March 23, 2014, 02:53:19 PM

Quote from: jztemple2 on March 22, 2014, 09:07:19 PM

Quote from: Blackjack on March 22, 2014, 08:21:45 PM

Learned a lot today while playing....

I've gotten several Early Access games lately so I'm trying to cut back and just wait till release, but what you've been posting may change my mind.  Thanks for posting all this info, I know it takes some time and effort to enter all the text and collect and process the screenshots, so I just want you to know that it's appreciated.
Thanks, much appreciated. It's no fun without an audience, which is what GT forums kindly provide. icon_smile Yeah this game has been in development more than two years and while they still promise all sorts of neat additional features, along with three additional maps, it's almost a misnomer to call it "Early Access." I mean, it is in terms of the small dev wanting lots of feedback on additional features to add, but I don't see it as one of these really crude early access titles that kind of give "Early Access" a bad name.

I also flap my gums about Grim Dawn, Door Kickers and Assault Android Cactus, not because they're perfect or complete but I really think in terms of fun factor and being relatively stable to play, they give Early Access a better name (imho). Rather than "hey here's our buggy, broken, messed up Early Access title - give us money and maybe it won't be screwed up at some point." I've bought those kinds of games myself.  icon_redface I don't think Early Access needs to mean that, but that's the rep due to several bad apples.

End of sermon. Will post a few screenshots from today.  icon_smile
196  Gaming / Console / PC Gaming / Re: Running With Rifles (top-down tactical shooter w/ open-world RPG elements) on: March 22, 2014, 08:21:45 PM
Learned a lot today while playing....

*Zoom in on the battle map and "world" map with mouse wheel or +/- keys:

-They promise more maps but what's there is already very large and diverse, fwiw.
-White arrow boxes denote transfer points to connected maps. You just want to pay a bit of attention on this world map to what your greenies have already taken full control over so you don't "warp" to "old" maps you already completed.

*The "role playing" comes into play partially on using RP points for these radio "call in support" commands (default is H key). Very cool, often very handy. Reinforcements drop in by parachute.

*Mortar support is cool to watch and what's great is even if you're wounded -- if wounded you can drag your butt around, using your hands, and the LMB calls for medical help but you can't fire weapons -- you can still crawl around, tap the radio key and call in for anything you have the RP for. I am not really certain if the artillery target point is where your guy is, or if it's related to your crosshairs.

I called in both of these mortar blasts while crawling around wounded.  icon_cool I think by "one round," it means several mortars firing one round in unison.  icon_twisted

And the parachute reinforcements, very fun to watch.  icon_smile I'm still at the rank where I can only lead two other soldiers of lesser rank, squad-wise.

I refer to the below map point/objective as "the meat grinder," as we just couldn't quite break through to take the camp. I tried leading a couple guys up from an entry south but we couldn't really do much. It has a "gore slider," I turned it up fairly high. You can effectively turn it off, and adjust how long bodies stay on the battlefield, etc.
197  Gaming / Console / PC Gaming / Re: on: March 22, 2014, 03:17:04 PM

Quote from: Caine on March 22, 2014, 03:14:25 PM

I see mp is part of this as well.  Maybe we should start up a gt dedicated server to play on.
I haven't tried yet. It sounds fun (seems to be both co-op and adversarial type modes, supporting up to 30 players i think), and they claim to have dedicated public servers but everything I can see on the list seems password protected, so I'm a little confused on that atm.
198  Gaming / Console / PC Gaming / Re: Running With Rifles (top-down tactical shooter w/ open-world RPG elements) on: March 22, 2014, 03:10:52 PM

Quote from: Harkonis on March 22, 2014, 10:41:04 AM

I think I bought this way back as well, where do we go to find that out?  
The official site points to a helpful wiki (think it's fan run). I don't guarantee it'll answer your question; it does have all sorts of other info links too though so hopefully it'll help.  icon_smile

Running With Rifles Gamepedia

The health system is explained here (I guess in the end, this system is actually surprisingly realistic for a game with fingernail size men running around  icon_smile):
The health system in RWR is not the usual one most might be used to from many other shooters as you don't "take damage" in the traditional sense.

In fact every bullet can kill at any moment. You don't have the usual health bar or any other indication for that matter.
Every weapon has a different kill probability which is around 50% average but can be up to 100% for some precise weapons like sniper rifles, e.g. if those hit you, you are dead.

However, there is a vestment type item in-game that comes a bit closer to a health-point system, the vest.

It gives you 3 "extra-lifes". Those vests can be bought at the armory and can also be worn by some AI soldiers. A vest icon is shown on the right side of the grenade slot. You can recognize a vest-carrier by a darker vest model around his torso like on the picture below:

In the table below those 3 stages of the vest status are listed below:
Hud vest.png    The vest is not damaged. The next LETHAL bullet to hit you will be fully absorbed as if nothing had happened.
Hud vest hole1.png    You have been hit once by a lethal bullet. The next LETHAL bullet to hit you will cause you to be stunned for a few seconds.
Hud vest hole2.png    You have been hit twice. The next LETHAL bullet will consume your vest entirely and you will fall into a wounded state where you can only recover if a soldier (or player) with a medikit heals you. While you are wounded you can still crawl into cover and call for a medic (pressing the left mouse button). If you have the feeling that there is noone around, you can commit suicide by holding the knife key down for 3 seconds, otherwise you will die automatically from your wounds after 30 seconds. Notice that you can still use radio calls while wounded which might be useful for calling paratroopers and hopefully a medic to patch you up
My only beef is once I die, I don't have the best anymore and it isn't always fun to run the length of the map to an armory to re-equip. I would've liked to have maybe had a lighter vest always on as default, something like that?

As far as "radio calls," hmmm, I guess I need to read up on that.  icon_redface
199  Gaming / Console / PC Gaming / Re: Running With Rifles (top-down tactical shooter w/ open-world RPG elements) on: March 22, 2014, 02:57:58 PM

Quote from: Caine on March 21, 2014, 05:48:18 PM

looks interesting.  how realistic is the health and armor modeled?  OpFlash is one of the more punishing tactical shooters, so I'd expect to die more than kill in this game.  and how is that handled?  respawn somewhere new? reload from checkpoint/save or start fresh?
Sorry - I'm not saying that a game with tiny soldiers the size of a fingernail has Operation Flashpoint style statistics per se.  icon_smile I'm certainly dying a helluva lot, but I'm also getting better after just a couple hours or so of play.

Here's a peek at my comical stats so far...

I just meant reminded me of Operation Flashpoint in terms of being on a massive battlefield with stuff going on all over the map. You're notified of key, well, "flashpoints" on the map, but you're free to go running off anywhere that interests you. You can run along with the hordes as they tackle the signified objectives, or you can lone wolf it or take a squad (as you rank, you can gradually get 1, 2, 3 etc. soldiers to join you as your squad and give basic orders).

Here's a map example. This battle has multiple factions (you're green, the greys are one faction and the browns seem to be a more skilled [higher ranking troops] faction).

Battles are really fluid, so just because your forces take one objective doesn't mean it'll stay in your hands. I had a helluva time keeping the airfield on the southern side of the map. The brown forces kept flowing in from the west and sometimes air dropping airborne troops.

A meter on the bottom of the screen (and a notification beeper when you're about to take over an objective area) lets you know when your forces are reaching the critical mass necessary to take an objective area. And then this is indicated on the map via the colors.

Armories are here and there, and there you can 'F' key it to change your loadout and backpack items (there's a simple XP system to determine what you have access to). I guess the thing to keep in mind is you lose those goodies when you die (your new troop will have your main, secondary and a medkit, and that's it). But you can pick up anything, friend or foe, off the battlefield, IF you have the XP level necessary to equip it. Your guys get stuff like M16, M60 etc.; grey gets HK36s (I think mostly European weapons), I think browns get AK47s and other Russian weapons.

If you equip the body armor from armory (it won't take up a grenade spot; uses its own body armor slot I think), you seem to have a better chance of just getting wounded if shot (grenades still one shot you). It's very fun to watch AI troops yell "HOLD ON!" and then crawl or dash over to you to try to heal you.  icon_cool But often the would-be medic and I just get shot at the same time.

afik ammo for your firearms are infinite in terms of clips (you do have to reload, and different weapons have different reload times). Special weapons like RPGs I think you only can use once and then it's removed from inventory. Grenades seem to include frag, impact and stun. Equipment includes deployable cover (basically you take a couple seconds to drop a large box in the field), a SWAT-like shield I haven't really figured out how to use well, and an expensive fixed machine gun.

Also like OFP, you can drive a tank, a jeep, a truck, a boat, a rubber boat (no aircraft yet). You can hop onto an AI-driven tank and man the turret cupola machine gun which is fun as hell.  icon_smile Catch a ride on a jeep and you can fire while riding. Or you can try to runover enemies, not as easy as it sounds.

Or the vehicles are just helpful in terms of reaching far off objectives and transfer points faster. I'm not sure the game engine could really portray airborne units (the parachuting airborne troops are fun but I mean like a helicopter or something would be tough to do in this) but that would be cool.  icon_cool

Here's me manning a tank's MG, lot of fun. More fun if the AI driver didn't seem to know where he wanted to go.   icon_razz
200  Non-Gaming / Off-Topic / Re: CeeKay AWOL? on: March 22, 2014, 02:04:22 PM
Just glimpsed a CeeKay achievement on Steam, so clearly he's playing games today, not studying.  icon_smile
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