April 18, 2015, 04:00:09 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 3 4 [5] 6 7 ... 277
161  Non-Gaming / Off-Topic / Re: How do you use your tablet on: November 20, 2014, 11:28:25 PM
From a PC gaming standpoint it's just been invaluable for checking FAQs, Wikis, forums, YouTube how-to videos etc. when I'm stuck or need some guidance on how to do something, etc. Would've saved me a lot of frustration in MMOs but I'd largely stopped playing them at the time I got my first iPad (2012).
162  Non-Gaming / Off-Topic / Re: Marvel: Agents of S.H.I.E.L.D. on: November 20, 2014, 11:26:23 PM
I almost slept through it again but woke up and ran to the TV long enough to get my Hayley Atwell fix. The Weghted Companion Cube will never threaten to stab you.

I think at some point if I can watch the whole Season 1 and so-far Season 2 in one fell swoop, maybe I'll get back into it. For now I'm probably returning to ignoring it until Agent Carter premieres Jan. 6 as the mid-winter fill in.  icon_smile
163  Gaming / Console / PC Gaming / Re: [PC] Gauntlet on: November 19, 2014, 07:53:11 PM
So, Hell Freezes over...

Some welcome -- albeit pretty damn late -- improvements finally making it to Gauntlet including "drop-in" co-op, basic text chat and some improvements to the unpopular Warrior class.  icon_smile And some bug fixes.

Gauntlet Patch 4:
Patch 4 New Features:
•   The Heroes have cried out... and the gods have answered: Heroes can now join in and help each other during the heat of battle.
o   Join in progress is now integrated in Gauntlet!

•   Heroes will now be able to skip cut-scenes.

•   Thor’s abilities have been adjusted to help him compete fiercely during the arduous battles of the Gauntlet!

•   Heroes can now text chat to other co-op heroes in-game!
o   However please be considerate and do not text chat while fighting.

Bug Fixes
•   Questor will now have appropriate language audio at the beginning of the 'Crypts of the Sun King' first chapter, 2nd floor.
o   Applicable Languages: French, German, Portuguese (BR), Polish and Russian.

•   Valkyries can no longer interrupt spear thrust attack recovery with shield block.

•   Heroes will no longer lose their hard earned keys when walking through a previously opened door after they have died.

•   Heroes that are traversing the 'Crypts of The Sun King' need not worry! The third statue will always fit in its slot when unlocking the gate.

•   Heroes that are traversing the 'Caverns of Mag’Ash' need not worry! The third block will always fit in its slot when unlocking the stone door.

•   Re-spawning Heroes should no longer spawn Out of World when joining the battle while their Co-op Heroes are in mid jump.

•   Heroes should no longer hear any stuttering music during their Gauntlet experience.

•   Heroes will be able to use the 'Siren's Lute' relic while moving or being knocked back without fear of losing any of its effects.

•   Enemies will no longer attack at any point while the 'Siren's Lute' is active.

•   The 'Golden Feather', ’Ring of Mirrors' and 'Demonic Effigy' relics will no longer target potions.

•   The 'Crypt Kicker', 'Cave Crusher' and 'Temple Toppler' Masteries shall no longer incorrectly trigger when dying in the last floor of a chapter.
I won't get to play until tonight so I'm not sure what the default chat key is.

So far people said the Warrior's charging ability is nearly instantaneous rather than the sluggish one before.
164  Non-Gaming / Off-Topic / Re: [Film] Christopher Nolan - Interstellar on: November 16, 2014, 02:26:07 PM
My brother and I saw it in this new Regal "reclining chairs" theater near me that's quickly become my favorite even if their screens are a bit smaller (side to side) than other complexes in my area.

We quite enjoyed it even if we agreed that Hans Zimmers' soundtrack feels way TOOO LOUUUUDDD especially in the 2nd half of the movie. Our seats were literally shaking at times like we were watching Earthquake in the 1970s in Sensurround, which would be cool if it was the sound FX but it appeared to actually be the music doing that. It was "Hans Zimmer does Spinal Tap and turns his amp up to 11. icon_razz

I decided not to waste my braincells on trying to understand the movie's cosmic theories or its' particular future predictions on climate change as it might just be so much Chris and Jonah Nolan hooey. While I was watching it, was quite gripped the whole way through.

We really dug TARS. Whether it's feasible or not, just felt like a really refreshing take on movie robot types.  icon_smile I'm happy to say -- you know how I always read too much about big movies beforehand -- I hadn't seen a photo of "it" or read about it so it was a surprise for me.  icon_smile
165  Non-Gaming / Off-Topic / Re: [Film] Christopher Nolan - Interstellar on: November 10, 2014, 06:40:42 PM
I intended to see it but my back's been hurting. Reviews have been surprisingly mixed to negative in some quarters, including by many reviewers very fond of Inception and TDK. I suspect that and the 2 hr 49 minute run time will keep some people away, though a $50M opening in November opposite a strong animated film (Big Hero 6) is nothing to cry about.
166  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 5 on: November 10, 2014, 06:38:39 PM

Quote from: rittchard on November 10, 2014, 05:51:00 PM

The fire hose thing seemed almost comical, and I really didn't get why the zombies were neutralized by the water.  Was it supposed to be because of the impact of the water hitting them? 
They addressed this a bit in the Talking Dead Show after (which was great, because it was the producer, Cudlitz and the actor playing Eugene, rather than a bunch of celebrity fans chattering away.  icon_smile

The idea is that these are not "fresh" zombies; they're "old" zombies that have been running around for a while, and their bodies gradually decay over time. So the idea is that a fire engine's "water cannon" -- typically use to spray water at ultra high pressure to reach the upper stories of a building or home, rather than just a plain old water hose -- would shread them like moldy cheese blocks.  icon_smile

Since zombies don't exist, I don't know how you would test this theory short of sticking some corpses on poles. Maybe some show on the Discovery Channel will try that some day...
167  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: November 06, 2014, 07:15:09 PM
My candidates were:
Star Wars 7: More of the Same
Star Wars 7: Midichlorian Back Wash
Star Wars 7: Jar-Jar Binks-free!
Star Wars 7: Attempting to Undo the Damage George Lucas Did to His Own Franchise

While I think the title's fine, it also makes it sound like a bunch of geriatric Jedi waking from their naps.

Han breaks a leg on the door of the Millenium Falcon ("I can't move! Someone get me crutches!"), Luke sprains his back trying to mount a Tauntaun ("My BACK! Omigod! MY BACK!"), and Leia falls ("I've fallen and I can't get up!!!").  icon_eek

Which maybe IS the plot of JJ Abrams' movie.   smirk Bring your own!

I'm not knocking the elderly. Many of my favorite music groups and actors are simply old.  icon_smile
168  Non-Gaming / Off-Topic / Re: [movie] The Avengers 2: Age of Ultron on: October 23, 2014, 03:36:50 PM
While exciting, I do hope at some point to see a Marvel movie end with something other than space aliens, robots or a guy in a metal robot suit beating up someone else in a metal robot suit, or giant flying things crashing into the ground and other giant flying things. Perhaps this is a futile wish. smirk

Of course I'm the guy lining up 3-5 times to see said endings. I suppose if I want different endings, I should stop throwing my money at them, right?  icon_smile
169  Non-Gaming / Off-Topic / Re: Generators on: October 23, 2014, 03:30:00 PM
Can you be more specific about how much you can stomach?  icon_smile

My Herrington catalog has been hawking plugin, non-gasoline generators that can run a full size fridge about 4 days. But it costs about $1,399:

And please if you go with a gasoline-run generator, get it professionally installed and make sure you understand the safety procedures on the fumes and what not. I don't want to read about another person dying from gasoline fumes from an improperly set up generator.  icon_eek

Generac is constantly bombarding my area with TV ads. While the ads are more for stand-alone generators to power a full home (cheapest are over $2g), you might find their backup generator page worth reading as it provides some guidance on how much power you need, for a given situation:
170  Non-Gaming / Off-Topic / Re: [movie] The Avengers 2: Age of Ultron on: October 22, 2014, 07:16:12 PM

Quote from: Isgrimnur on October 22, 2014, 03:44:44 PM

So they're ... teasing the teaser...?
Technically, that was a preview of the teaser of the teaser trailer.  retard
171  Non-Gaming / Off-Topic / Re: [movie] Edge of Tomorrow (aka All You Need is Kill) on: October 20, 2014, 09:04:46 PM

Quote from: EngineNo9 on October 12, 2014, 06:05:45 AM

I just saw this tonight and really thought it was great.  The ending timing stuff was a bit odd, but it didn't really bother me.  Overall a ton of fun.

They did a weird thing and kind of renamed the video release to be Live. Die. Repeat. Edge of Tomorrow.  I guess it's more descriptive than the original terribly generic title, but goddamn how can they keep screwing up such a great movie with asinine decisions like that?

Also, I love Emily Blunt, even more so when she's a badass, no holds barred super soldier.    icon_biggrin
Yes, I laughed when I read about that name change for home video. Honestly, I think "All You Need is Kill" would've packed the multiplex.  icon_smile

I could see them renaming Chris Nolan's Memento as "Half Black and White, Half Reverse Order!" Maybe Tarantino's "Pulp Fiction" as "Talky People Shoot and Assault Each Other!" and... well I'm sure we could come up with about a hundred riffs on Too Literal Movie Renames.  icon_razz

I liked the film. And while I think it's one of Cruise's most appealing performances, ultimately his off-screen stuff has so ruined his box office appeal (outside of MI-4, and maybe that's more director Brad Bird than Tom Cruise) that I can't help wondering how Edge of Tomorrow might've fared with someone with less baggage in the role.

I loved Blunt in this and Looper, even in The Adjustment Bureau. For some reason, she hasn't quite clicked with North American audiences, box office wise. She probably doesn't wanna keep doing gun-toting butt kickers forever, but if they did an Alien/Aliens remake, I'd vote for her.  icon_smile
172  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: October 15, 2014, 01:43:16 PM
So I did reload a gamesave and returned to the requisitions vendor at Citadel. She said I could pick any two items (you're just charged $1 apiece).

That's great, but I didn't see this "Betty" energy weapon someone at Steam forums was raving about. It's supposed to be really devastating against the later
Spoiler for Hiden:
robot enemies you encounter en masse later in California.
There was a so-so energy weapon, and then there's a weird shotgun-shell using, 1-round assault rifle that immobilizes a target (might be useful as secondary for my assault rifle specialist). Then a so-so dmg .45 smg and a weird pistol. I guess I should get something assuming I don't get to return to Citadel after moving on to California.
173  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: October 14, 2014, 06:21:15 AM

Quote from: Lordnine on October 13, 2014, 09:55:14 PM

Big patch just hit which sounds like it fixes a lot of problems in the late game as well as the enemy movement problem.

- Large amount of memory optimizations, particularly with audio, to improve performance and stability on lower-spec systems and 32-bit operating systems.
- Fixed enemy “unlimited AP” movement bug that allowed them to sometimes move much farther than intended.
- Extensive improvements and fixes to California questlines, particularly in Hollywood and Griffith Park. May require you to load an older save file before Hollywood to fully benefit.
- Added a travel speed toggle to the world map, allowing you to zip and zoom around if you so please (doesn’t affect encounters, only travel speed).
- Added a new UI when CNPCs are recruited. This lets you more easily compare their stats and choose to dismiss one when a new one offers to join.
- Custom portraits will now work correctly when Windows account username contains non-English characters.
- Added support for “Very Large” text.
- Added 50 messages to load screens containing gameplay hints and tips.
- Loading now continues when the game is tabbed out, and pauses after finishing.
- Further UI fixes and improvements, such as new and correctly used icons.
- Many localization updates and bug fixes across all languages.
Yay.  icon_smile I'd gone so far as to post screenshots of heavy MG guys running into the middle of my squad. biggrin I wasn't convinced they'd do anything about it. Glad I thought wrong.

full patch 2 notes ad nauseam:
*NOTE: Reading too far into the specific Arizona and California fixes would probably veer into spoilers for some.  paranoid
174  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: October 13, 2014, 05:02:55 PM
I'm finally going to California with an aching in my heeeeart.  Fabulous The Weghted Companion Cube will never threaten to stab you. I resorted to a wiki and a site specializing in hand annotated Wasteland 2 maps to resolve a couple things that were unclear to me in The Prison and with Rail Nomads.

Although I started in the California zone last night, now I read you should try to get a certain weapon or two from the... it's the vendor in the tiny room who lets you choose stuff if you have a requisitions note (maybe I'm not remembering what it's called) from the General. Thing is, I don't recall -- beyond the first one -- ever getting any such notes for any missions later on, and I saw nothing in inventory that looked like one.

It sounds like California is awfully buggy, and I've seen no signs of a Patch #2 as of yet.

As much as I thought melee seemed overpowered in late Early Access, I rarely use it at all now. Even the couple companions that specialize in some form of melee, and have many points in strength etc., have largely seemed ineffective to me.

While it took almost the entire zone to find it, my Heavy MG guy finally got a BAR, which while it devours ammo even worse (6 rounds per firing), now seems quite effective. I still haven't found the 7.62mm weapons worth bothering with because that type of ammo seems to virtually never drop. Whereas 5.56mm drops often enough to keep ya going.
175  Non-Gaming / Off-Topic / Re: Let's talk Iphone on: October 09, 2014, 05:49:41 PM
I canceled my Apple case order in frustration. Micro Center has a surprisingly varied iPhone 6/6 Plus case selection, several brands.

I like transparent cases that don't add bulk so I got this inexpensive ($19.99) acrylic-type case by Cygnett instead. The knurled (gnarly?) sides provide a better grip.

Aerogrip Crystal for iPhone 6
Crystal clear PC hard case for iPhone 6

- Slim fitting
- Snap-on ergonomic design
- Access all functions

AeroGrip offers sleek, subtle protections for the most vulnerable parts of your phone, the corners, without adding extra bulk.
It's also available in black or white, and for the 6 Plus too.

I recommend it if you want something transparent, a bit grippier, and that doesn't add any discernible bulk - I don't notice any increased weight with it in place. It provides corner protection and a slight front lip (so the screen doesn't touch a surface if you put your iPhone down face-down). I don't recommend it if you drop your smartphone constantly on hard surfaces (this doesn't provide all-around protection), or if you want something more air-tight and dirt-resistant (all ports, switches remain exposed).

I have had issues with transparent cases getting cloudy and/or scratched up over time on my 5 and previous iPod Touches. So we'll see how this holds up over time.
176  Non-Gaming / Off-Topic / Re: Let's talk Iphone on: October 08, 2014, 05:11:10 PM
So fwiw, I've dropped my iPhone 6 twice now. Once on the fortunately padded carpet at home. Then on Sunday I'm getting laundry out of a top loading washer (thankfully fully dry after spinning) and the phone goes SWOOP out of my shirt pocket into the bin. No damage. Whew.

I have terrible vision and am probably getting a bit farsighted even (have to take glasses off to read things really close sometimes), and the crisp 4.7" screen's a godsend.

My silicone case still hasn't shipped from Apple so I may go by the store today to see if I can switch to in-store pickup. They're in stock in stores, just several weeks back ordered online.

While I love the 6, the whole thin-ness thing is really reaching the point where you're almost trying to grab a razor's edge if you don't add some sort of case on it. It's also such a slick surface that it'll slide out of your pocket at the slightest change in body angle. As I found out.  icon_redface
177  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: October 06, 2014, 05:06:00 PM
Door Kickers moves out of Early Access to Full Release Oct. 20
After 1.5 years of crowdfunding, 1 year of steam early access, 13 released builds, 236 published mods, thousands of feedback emails from customers and an overwhelmingly positive public reaction,
the game has matured from technological, gameplay and visual points of view.

Door Kickers comes with over 80 single missions, 5 trooper classes, 45+ pieces of gear and weaponry as well as a campaign mode, random mission generator and integrated mission editor.

Look out for the release, later this month, on October 20!

Journalists and youtubers / streamers looking to get an advance copy of Door Kickers for review purposes please contact us! [This is a hint for GT staff if you guys still cover PC games  smirk]
This is when the naive among you get big eyes, and say, "Cool, now that it's out of Early Access and into Full Release, it will be completely polished and bug-free!" Dream on, Pretzel Boy!  icon_smile

Actually, in this case, the game has seemed polished and bug-free for months. They just were taking their time implementing various features for full release.

I never played it as much as I thought I would mainly because I stunk, my troopers frequently died, etc. As with Rainbow Six, planning and Go Codes are important and just aren't aspects I've ever gotten the hang of, even with pause and orders.
178  Gaming / Console / PC Gaming / Re: [PC] Gauntlet on: October 03, 2014, 06:15:39 PM

Quote from: Glycerine on October 02, 2014, 06:53:42 PM

Thanks for all the impressions Blackjack, will definitely pick this up once it's on sale.
Sure, and the dev rep does say they will add content, but I just don't wanna get anyone's hopes up about that.

When  I look at YouTube videos of the arcade original, I think Arrowhead kind of missed the boat on how the arcade game randomized the admittedly simplistic pixel wall mazes by changing the dimensions of rooms, giving players a variety of doors they could open (or not), depending on what routes they wanted to channel the hordes of enemies.

2014 Gauntlet ends up more often just swarming you with enemies in all directions -- so as I blather, exciting in a twin-stick shooter fashion -- but can't help feeling like they didn't recapture how the original game used the environment and let players use the environment. It's like maybe if they'd called the game "Dungeon Blaster," it would be a more accurate title.  icon_smile
179  Gaming / Console / PC Gaming / Re: [PC] Gauntlet on: October 02, 2014, 06:34:48 PM
fwiw, Patch 2 released today (Oct. 2). #1: Keyboard key bindings available for keyboard AND mouse controls *one-hand clapping*

Gauntlet v1.02 (Patch 2)
Gauntlet v1.02 (Patch 2) Out Now
Hello fellow adventurers!

Thank you for your continuing feedback on Gauntlet. With Gauntlet v1.02 (Patch 2) we have addressed the most urgent topics like the addition of key bindings and previously hidden resolution settings. Please find the full patch notes below and don’t shoot the food!

Gauntlet v1.02 (Patch 2) 10-02-14
* Key binding settings now available for Keyboard and Mouse Controls.

* All Resolution Options should now be displayed in the Settings UI.

* The Spider Queen will no longer spawn hatchlings behind the entrance gate in ‘The Caverns of Mag’Ash.

* Our heroes can now successfully navigate through the Chasm in ‘The Burning Temple of Dur’ where they previously encountered issues.

* User will no longer be blocked by Grabbing the Block before it 
explodes in Cavern of Mag'Ash.

* Previously 1 local save file was being used regardless of number of steam accounts used on a PC in this Patch, local save files will be unique to the different Steam users that created them.

* Heroes can now successfully traverse the ‘Crypts of the Sun King’ even in rooms with 3 locked doors.

* Undying Heroes will now be awarded their Masteries upon completing the chapter.

* The user will no longer fall out of world when respawning in the area near the
first block to push down in Caverns of Mag’Ash.

* Life bar no longer overlaps ‘Enemy Encountered’ text in Beast of Orox boss battle.

* Various overlapping and cut off text fixes have been addressed in different languages.
The dev rep has said they have ideas on ways to add to the content, but it's really just a tease at this point imho.

I'd side with some players that the Warrior needs a sort of "skills review" (like Gazillion did with characters like Captain America in Marvel Heroes after launch), and the Wizard simply needs an easier way to choose his 9 skills (I've suggested simply scrolling through them via mouse wheel; not sure how to emulate that on gamepad). For the most part, Valkyrie and Elf already seem like a blast to play.

I'd argue the Elf could maybe use one more skill that sprayed a wide salvo of arrows (or maybe a Relic that did as much). It's just, single shots and bombs (dropped or arrow-attached) will only get you so far against larger swarms.

Lots of folks would like randomly generated levels but Arrowhead said it wasn't pleased with the resulting levels. The "Death Chase" levels are supposedly procedurally generated but I don't think most of us players can even tell. I dunno though, maybe they just didn't like the idea of their artists and level designers essentially having nothing to do?
180  Gaming / Console / PC Gaming / Re: [PC] Gauntlet on: September 29, 2014, 03:37:18 PM

Quote from: hitbyambulance on September 27, 2014, 10:14:11 PM

Quote from: Blackjack on September 25, 2014, 07:39:46 PM

While a lot of us are having a blast with this, and it's for now the #1 selling game on Steam, it was definitely half baked in many serious ways.

what are the 'half-baked' parts?

Truly, Unforgivably Half-Baked
-Keyboard keys are not configurable, which understandably ticks off left-handed players, players in Europe using non-standard keyboards and anybody who doesn't like Arrowhead's default key set ups.
-No way to communicate in online co-op games beyond various quick pre-recorded voice lines that can be hard to hear in combat. No text chat. No built-in voice chat. Nothing. You can of course text chat via Steam or use Steam's voice chat but only if someone is on your Steam friends list. Perhaps forgivable if this was a console port - it's NOT. It's ground up for PC and it's just baffling.

-While Wizard's 9 spells are reasonable to pull off with controller buttons, the keyboard gymnastics involved are ridiculous and can prove impossible to remember unless you print out a list or have a photographic memory.

Half-Baked With Sour Cream and Chives
-No online game browser.
-No drop-in co-op.
-Auto matchmaking really doesn't work most of the time. Generally it will match you to a game that already started, which you can't join.
-Horrible frame rate slowdown for a lot of players (including me), particularly on certain types of maps.
-While one type of level (the "race against Mr. Death" type I think) is supposedly procedurally generated, damned if most of us can tell any difference on it from game to game. I don't mind doing the same levels over and over in this type of game but understandably many people would've preferred that more of the basic levels randomize in layout and loot/potion replacement so it felt a little more fresh on repeat visits.

Half-baked with 2 pats of butter
-For at least some of us the Warrior's "charge" skill via thumbstick is too sluggish and his gamplay just doesn't feel as compelling as the other classes (Valkyrie and Elf are my favorites; I find the Wizard's 9 spell combos too exasperating to keep track of even if some are awesome).
I'm sure anyone could add to this list, this is just my own list of the half-baked.  icon_razz

I know many people think Steam Early Access is the Worst Idea Ever. But many of us think Gauntlet would've released in 100% better shape if they'd been in Early Access even just a couple months or so. I'm sure we would've pointed out the biggest screw ups with the game and they could've released a much more polished game. Yeah I realize that's what beta testers are supposed to do but if Arrowhead did any beta testing on Gauntlet it's pretty sure they got the wrong people, imho.  icon_razz

That said, I gave the game a positive review on Steam while trying to be fully candid about what needs improving and fixing. And while trying to be very specific that this game is more like a twin-stick arcade shooter/brawler with a limited number of levels that you'll be playing repeatedly if you enjoy it. It's not Diablo clone 17 and is not trying to be, but many people want that, and those people should spend $19.99 on Torchlight 2 or whatever instead, imho.  icon_smile

I mean, I convinced one Steam pal to get it and his initial response (not making this up) was: "This is ****ing stupid. How do I move?" because he thought probably it was a Diablo ARPG; and then, "I can't even play this ****ing game because I'm left-handed, and can't change the keys and don't have a gamepad." Multiply that by however many Gauntlet buyers were in the same situation and you have poor testing and bad PR.

I'm convinced maybe 15,000 people bought Gauntlet because the screenshots made it seem like a Diablo game. imho it's closer in feel to classic twin-stick shooter arcade games like Robotron, Smash TV and Total Carnage than it is to Gauntlet. On certain maps if you can't take monster spawners down fast enough the screen truly fills up with monsters and demons and what not. And I guess that part matches Gauntlet the arcade game.

I certainly played Gauntlet at arcades, even at movie theaters that had one in the lobby. My only recollection is dying repeatedly and never really getting anywhere at all.
181  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 29, 2014, 02:51:04 PM

Quote from: Dante Rising on September 29, 2014, 07:54:50 AM

Quote from: Lordnine on September 29, 2014, 04:21:08 AM

So an interesting thing I just discovered.  There are occasionally additional chat options you can use that are not given to you as options.  If you click above the chat dialogue options you can type in keywords.

I just used this system to complete a quest in what I assume was the optimal path.  Any other option would have likely resulted in bloodshed between two groups.

I saw that briefly touched upon in the tutorial. How do you determine which keywords to type?
The keywords are in a different color. I think red and green. I do it now and then so I can pretend it's 1992 on my first PC again.  icon_smile

Aside from hard ass etc., usually the game is pretty blunt about choices. Sort of "do this and work with me," and "don't do this, and we'll abruptly shift into turn-based combat mode."

I had some good battles with a mid-way type enemy group yesterday and refreshingly they declined to do the "run X tiles and stand next to you every turn" marlarkey. Instead we had some good old fashioned, running gun battles, and a couple times an enemy would move maybe 20 tiles backward to get behind cover.

I also learned, don't take cover behind a cactus. Doesn't hold up very well.  icon_razz
Also noticed that to some extent they listened to some beefs I and others had in Early Access about gun caliber bullets not matching the firearm's real-life bullets.

So, like an AK-47 would be using 5.56mm rounds, an M-4 or M-16 would be using 7.62 mm rounds, an M1 Garand might be using 9 mm ammo in the earlier builds. While they didn't promise to make everything match real-world ammo usage, now an AK-47 uses 7.62 mm rounds, M-4/M-16 use 5.56 mm rounds, M1 Garand and various sniper rifles use 30.06 I think (but better weapons become available so fast, I didn't let Angela Deth use hers very long), an Uzi uses 9 mm rounds etc.

Now at the stage I'm playing at, 9 mm drops are still very rare, 7.62 mm rounds are dropping often now (this particular enemy group likes to use AK-47s). So still some care needed in keeping adequate ammo supplies -- I use 3-round burst a lot and have to keep track when I'm getting carried away -- but nothing like builds several months ago where I felt hamstrung if I didn't constantly run back to Citadel's main vendor.
182  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 28, 2014, 07:09:03 AM
I found on YouTube this simulation of Wasteland 2 battles when even all the ranged enemies adopt the "move 60-70-80 tiles in one turn to sit in your squad's lap" schtick. I posted this at Steam forums. They'll probably delete it for being smart alecky, but I was honestly trying to make a point through humor.  icon_razz

Naked Gun 2 1/2 - Gun Fight

P.S. Since so many guns seem to jam roughly 60% of the time, maybe they can let us throw the guns the way Frank Drebin does there too?  icon_razz

As far as the jam percentages go, I firmly believe if you multiply the "percentage chance to jam" by 10, that gives you a more true percentage. So I have some 2% (20% really) jam guns that rarely jam and some 7% (really 70 percent) guns that seem to jam at least once per battle. OK I'm kidding on the multiply by 10 but do agree with many that the "percentage to jam" numbers don't at all reflect probability of occurrence in the game.

imho, the whole jam thing really doesn't add much to the game other than frustration and annoyance. I'd rather my squad get its butt kicked because commander BJ used bad tactics and planning (which happens often  icon_redface), not because a gun jammed when I desperately needed it available. I mean, if we get whupped because I screwed up, misjudged cover, put someone in the wrong place, didn't set ambush when I should've, hey that's cool, that's fine. I can even enjoy that and learn from the experience.

If we get whupped because my heavy MG guy's gun jammed, and my best assault rifle gal's gun jammed, etc., I just feel like I had nothing to do with it. It's a gameplay mechanic taking tactical control away from us, and probably the devs though it cool because it was "random." Bleah. I'd like random enemy placements or random available side quests or something. I just don't see random jamming as a cool thing.

I'd also prefer to use other types of weapon attachments rather than trying to reduce jamming possibility a few measly percent. But given how misleading the jam % seems to be, I feel obligated to use that type attachment on certain weapons with higher single digit jam % ratings.
183  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 27, 2014, 08:14:34 PM

Quote from: TiLT on September 27, 2014, 07:35:24 PM

Oh wow, speak of the devil. I just had a rail thief run about 50 squares to reach me, ending its turn right next to me. That's got to be a bug.
no, it's a "feature," isn't it grand?  icon_eek

This is one reason I wish we could dig up mines and use them ourselves. If they're gonna continue this "every enemy is a long distance marathon runner," malarkey, then maybe let us do something to prep before combat mode to make them regret it.

Now I can't say every enemy does this. The Scorpions have a lot of gunners, and at least some of them actually stay in cover instead of dashing 50 tiles to bear hug my squad.

I was telling Destructor I still have too many ridiculous moments of people shooting each other from adjacent tiles. Sometimes they surround a squaddie and he/she literally can't move.

And I still feel like we should multiply 10 by any single digit jam % rating. Like, 7 is actually 70, 4 is actually 40, etc. Did Fallout have jamming? I just don't find it an entertaining stat.
184  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 26, 2014, 09:35:11 PM

Quote from: TiLT on September 26, 2014, 05:42:16 PM

Quote from: Blackjack on September 26, 2014, 04:38:39 PM

(but the jam % is rather high, relatively speaking).

Well, you'll be glad to know that jam percentages were reduced in the patch that appeared on Steam mere minutes ago.
Huzzah, thanks for pointing that out.  icon_smile

Here's the patch notes link:
Wasteland 2 Patch 1 (56458) Release Notes
Crazy Long list, and if you haven't been to the California area, beware spoilers in the notes. Actually if you're early in the game, maybe don't read the patch notes past miscellaneous.

Some highlights (I underlined some things that stood out to me):
- Removed unused DX11 support to improve stability and allow Steam overlay to work properly

- Many UI fixes/polish for better ease of use and readability

- Slight reduction to jam rates for large offenders

- Added mini-maps to all shrine locations

- Improved localizations based on context and fixes for missing translated text

- Preserved time stamps on save games when using Steam Cloud

- Optimization pass to some of the more expensive levels. [not sure I understand "expensive" in this context?-bj  confused]

- Changed all .8 Combat Speed NPCs to 1.0.

- Only allow Mechanical Repair to heal robots if they’re at less than max CON.

- Fixed the status effect on the Gold-Plated Derringer.

- Improvements to certain enemies’ status effect immunity.

- Updated some weapon balance numbers.

- Starting a conversation or cutscene interrupts any player actions (including skill meters).

- Increased investigate distance on robots.

- Now only a single container can be looted at a time in combat.

- Increased the “move closer” range of NPC AIs each turn they can’t find anywhere to move to a maximum of 80 squares. [Uuuuh... what?-bj  confused]

- Fixed certain Alarm Disarming skill use bugs.
Maybe wiser people can explain to me the couple things I underlined and was a bit perplexed by.

I'm reading on Steam that many folks are having to re-download the entire game for the patch to install (1.5GB). I guess compared to same games I've tried that's relatively nothing.  icon_smile
185  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 26, 2014, 04:38:39 PM
In terms of areas:
Spoiler for Hiden:
The Prison
Man, what a butt kicker. I forgot. I was though determined not to resort to gamesave reloading unless I lost someone. So by the finale of one of the bigger battles, I had two squaddies (one a medic type) knocked out and bleeding, and everyone down to slivers of health. Definitely provided the importance of having two solid medic types in a squad.

I did let one member on a platform almost bleed out because I lost sight of him.

Though people advise "take cover blah blah," this is the stage where enemies start obliterating your cover with explosives, heavy MGs, shotguns, everything, and there isn't always "hard" cover to get behind. It's fun as heck to watch but sometimes you go into cover and by next turn you're like, "why is it so drafty here???"  icon_razz

I scraped up the pocket change to upgrade Death's assault rifle to something high end and my sniper guy's rifle (but the jam % is rather high, relatively speaking).
186  Gaming / Console / PC Gaming / Re: [PC] Gauntlet on: September 26, 2014, 01:11:23 PM

Quote from: rittchard on September 25, 2014, 11:22:38 PM

I only got to try it out a few minutes last night but I really liked what I saw.  Keyboard controls were a pain though so I'm going to look into using a controller.  Really feel like this would be better on a console.
Look me up on Steam if you want to do some co-op (I think I'm BlackjackGT there).

Console controller is easier on my tendons and bones.  icon_smile And the Wizard combos are easier to understand than on keyboard imho.

I find it more fun with Steam friends willing to informally split up gold, turkeys etc. I'm just not fast enough, on any character, to keep up with the pick up group Joneses on gold pickup.

While it's a blast, what I've told people is that if you're a "play each level ONCE, finish, and never play again" person, don't buy this game, period. It's a dungeon brawler with no loot, a lot of achievement perks and limited relic powers that require potions "in the tank" to use, and can only equip two at a time. And it's more like a sport that you might play over a thousand times just for the fun of it. That's not everyone's cup of tea. If I could've given that advice on Steam forums probably 1,500 complain threads wouldn't have gone cause those folks would've realized this isn't their type of game.  icon_smile

As far as the gold, it's only "pooled" (afik) in the sense that the group gold total determines the shared number of rez tokens. If the group runs out of tokens then the next time everyone's dead at the same time ends that session. While the group has at least 1 token, then everyone being dead doesn't end the game (it takes from a few up to maybe 15 seconds before the rez button becomes available).

Gold count is kept for your play on each of the 4 characters, and you can use it at a store between levels either for Relic powers or cosmetic armor/equipment pieces.

Arrowhead is still working on Helldivers for Sony's platforms (Vita, PS3, PS4), so maybe Warners specifically wanted this game on PC for whatever reason.
187  Gaming / Console / PC Gaming / Re: [PC] Gauntlet on: September 25, 2014, 07:39:46 PM
While a lot of us are having a blast with this, and it's for now the #1 selling game on Steam, it was definitely half baked in many serious ways. They just posted the first patch, which fixes a lot of problems.

Keybinding isn't in yet, they're working on it they say. In-game text chat still not in.

[Official] Patch goes live now! See for notes
Thank you for your feedback on Gauntlet so far! We have listened and worked hard on a patch which will go live now. Please find the patch notes below. In addition to these changes we are hard at work on additional fixes that will go live soon including the ability to remap key bindings. More on this soon!

- The Game will launch in English when Steam library is set to English.

- Merlin’s shield will no longer occasionally Crash the game when attacked by Demon Horrors

- Heroes will now be able to use projectiles over jumping pad gaps.

- Player will now respawn appropriately while near Treasure Island in Temple of Dur.

- Game will now recognize internet connection even if Title is launched while offline.

- Alien FX will behave correctly when Playing Gauntlet on Alienware PC’s

- Player is now able to Highlight Message of the Day with Gamepad Controller.

- The description of the masteries in the "Next Level" column will show prerequisites for all Mastery Levels.

- Masteries Tally Screen no longer shows progression of ‘Locked’ Masteries

- The Sniper Shot indicator behaves correctly when aiming towards the Beast of Orox.

- Resolved some typos in the Credits

- The Warrior can now correctly destroy all Food on Tables in Caverns of Mag’Ash and Burning Temple of Dur

- The Perk Descriptions match required amounts needed in All Languages.

- The description of "Matamomias" Perk lists is correct in Latin American Spanish.
As an old fart (49) I can say the difference between using mouse/keys and controller is my wrists and forearms hurt after playing for hours with mouse/keys; after hours on controller I just have hand cramps.  smirk
188  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 25, 2014, 04:41:56 PM
Getting back to the game.  icon_smile I like that I can ask you guys stuff and my question won't move to page 17 in 5 hours as happens on the Steam forums.  icon_smile

Couple questions:

Companion question (mild spoiler, so in spoiler codes):
Spoiler for Hiden:
-Rose, the medic-trained companion, is labeled "Grenadier." While she has the full maximum of intelligence points, I don't really see anything that cries out "I'm good at tossing TNT, pipe bombs, hand grenades."

So my question is, what exactly about Rose is supposed to make her a "Grenadier"?
Weapon effects question
1) Is there any weapon in the game that will stun a target, maybe knock him/her/it out for a turn?
2) How do laser energy weapons differ from, I think, plasma is what my one guy has now? Maybe laser's more precise?

Rocket launcher question
-There's no rocket launcher specific skill so afik, anyone can use one. Heavy Weapons just means heavy machine gun use I think. Would there be any ideal candidate to use a rocket launcher? Or maybe it really don't matter. I have found two, am saving for someone nasty or for those fiendish beasts in the mines with the crazy armor/HP.

They're very heavy. I have that backpack available that increases inventory weight capacity but I'm loathe to deal with the combat movement speed (# of tiles) debuff.
I got around my streaming woes with Open Broadcasting Software by doing direct monitor capture. Not ideal but seems to look same so I hope to share some vids soon. I like to share just stuff from the random desert battles as it generally won't spoil anything.

While those random battles can sometimes get frustrating, my squad did finally get a heavy MG (Bren) in drops from one last night.  icon_cool
189  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 25, 2014, 01:24:33 PM
I've always ignored Metacritic. The test for me is, is it fun? Does it keep me up all night playing? Do I get so attached to my characters, I can't bring myself to let anyone get killed? Do I think about new strategies on my off time during the day?

The answer for me is yes, so Metacritic can go hang. :-) That said, I don't think 80%ish is a horrible rating even if I'd clearly give it higher.

I do agree with folks that the weapon jamming frequency is ridiculous, even when the % is in single digits. Imho they should either reduce the frequency or make % rating more accurately reflect how often it occurs. I hate wasting mod attachments on a jam reducer vs. other benefits.
190  Gaming / Console / PC Gaming / Re: [PC/PSN/XBLA]Sacred Citadel ..also Sacred 3 about to be announced? on: September 24, 2014, 05:28:19 PM
If you're going to play a co-op dungeon brawler with no loot and limited skills/powers, I recommend Gauntlet for $19.99. I'm still bleary from stayin up til 2 a.m. playing with folks last night.  icon_smile

For the record I did buy Sacred 1 and 2. Had some fun, but I never quite felt the combat "feel" was quite on par with Diablo (I, II or III), Titan Quest, Torchlight 2, Grim Dawn et al. But I very much liked the more open world feel. The former Ascaron devs are working on some other game that's supposed to be truer to Sacred's heritage, fwiw.

Sacred 3 may have some merits but it had no business being called a Sacred game imho (and according to many others') or being priced so expensively.  icon_razz

I guess probably others already made all these points. I've been away.  icon_smile
191  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 24, 2014, 04:54:57 PM

Quote from: Lordnine on September 24, 2014, 03:51:50 PM

You can aim the cone.  It’s still dangerous if you are surrounded by friendlies but it means if there is only one or two you can generally adjust the cone to not hit allies.

I don’t think you can upgrade her gun.  I tried adding an attachment and it said it couldn’t be applied.

I’ve found that if the enemy starts a long ways away from you, the best thing to do is first, tell everyone to crouch to increase accuracy, and then instead of moving into range with them, turn on ambush.  I’m not sure if ambush actually adds any bonuses, but whenever I use it, it almost always guarantees the reaction shot will hit and usually for far higher damage than my normal shots do.
What I wish with Ambush (often called "Overwatch" in XCOM etc.) is that we could maybe choose whether our squaddies fire Ambush in unison or in succession. I've had cases where 3 squaddies fired on someone, and clearly only ONE needed to fire to finish off that enemy. So we're basically pumping bullets into a corpse  We put the fun in funeral and wasting precious ammo.
192  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 24, 2014, 03:29:07 PM
Yeah I clicked that button too. Hilarious.  Bring your own!

Quote from: Lordnine on September 23, 2014, 04:58:21 PM

One thing to take advantage of with shotguns is that if you hold Ctrl before you take your shot you can adjust the cone of fire.  Also, in true Fallout fashion, when using a burst weapon, aim for the enemy in back of your target and you are almost guaranteed to hit the one in front.
I Did Not Know That (underlined). By "adjust" do you mean aim the cone, or adjust the width of it?

Is it possible to upgrade the damage on Rose's "shotgun shell" pistol so that it remains viable as the enemy HP and stuff ramps up? I've only seen mod attachments so far that improve accuracy or reduce jamming, to this point. Including an interesting sniper variant that reduces range but improves accuracy (useful if you find you have to keep backing the sniper up to get the optimal accuracy range).

I swear sometimes all enemies seem to have way more action points than my squad. It's like the first turn, they're way over there; the next turn suddenly 3 guys or beasts are crawling up our shirts.  icon_razz
193  Gaming / Console / PC Gaming / Re: [PC] Gauntlet on: September 24, 2014, 12:54:08 PM
Totally awesome co-op fun. If not without caveats and some technical issues.  icon_smile

And I don't really grasp a PC only game that doesn't have configurable keyboard controls (promised in an early patch) and provides no in-game communication beyond a few random audio emotes (via cursor keys).

That said, I switched to my gamepad to keep my wrist and forearms from pain, and to not break another Logitech keyboard from excessive pounding.  icon_razz

The "potions" aren't well explained enough in the game imho. They are basically "fuel" you need in order to use Relic powers (can equip 2; use Q and E keys, or L and R buttons on a controller). So if you don't have at least one "fuel" potion, you can't use the Relic powers at all.
194  Non-Gaming / Off-Topic / Re: Let's talk Iphone on: September 23, 2014, 10:14:43 PM

Quote from: raydude on September 23, 2014, 01:14:01 AM

Quote from: Graham on September 22, 2014, 07:15:06 PM

I will be upgrading my phone, but I'm not sure about getting the 6 Plus since it seems so big.  I currently have a 4S, so anything would be an improvement for me.  Has anyone handled the 6 Plus and thought it was too big?

I'm also upgrading from a 4S. I was jonesying for a 6+ because of the optical image stabilization of the camera but was concerned about the bigness of it. I decided a hands-on test would be the best thing so I went to the ATT store and played around with both. I can safely say that for my hands I feel more comfortable with the 6. And after reading reviews of both cameras I feel more confident that I'm not losing out much by getting the 6's camera.
I love my 6, already sent my 5 to Gazelle.  icon_smile A little paranoid they haven't received it yet though (dropped it off at a Post Office inside).  paranoid

UPDATE: Checked the USPS tracker and my iPhone 5 did just arrive in Kentucky today and so hopefully I'll get a confirmation from Gazelle shortly.  icon_smile

Honestly, I'm more pleased with how crisp/bright the screen is, and the improved contrast (kind of an underrated thing maybe), and that's what stands out to me more than the size. Well yeah my vision sucks and I'm happy not to have to squint or shove the phone to my face to read it.  icon_smile
195  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 23, 2014, 06:37:39 PM

Quote from: Roguetad on September 23, 2014, 04:38:00 PM

I like the implementation of friendly fire.  My shotgunner can't just spray into a crowd and my other team members magically avoid the buckshot.  Also line of sight is actually important.  You can't magically shoot through other team members in the line of fire.  I had a team member that was offset slightly from the shooters line of sight, but not enough to miss being hit by a wild shot.  Very cool.    
I had an LOL moment last night during a random battle encounter -- an AI enemy tried to target one of mine and instead perfectly nailed his own guy standing in front of mine.  icon_lol

I'm really sad this OBS software I used to stream to Twitch abruptly stopped working a couple weeks back. I've Googled, looked for help everywhere and it just only records audio now. Blargh.  disgust
196  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 23, 2014, 12:55:04 PM

Quote from: Lordnine on September 22, 2014, 11:39:39 PM

Quote from: Blackjack on September 22, 2014, 04:33:39 PM

Quote from: Lordnine on September 22, 2014, 03:58:41 PM

Thanks; that might be the issue.  I thought I talked to everyone in that room but I may have missed him since there are a lot of generic NPC’s in the room.
Yeah, let me know...
Spoiler for Hiden:
what medical services he offers? I mean, if we can go back to Ag Center Pool and get free healing, it would be worth re-visiting there now and then I think.  icon_smile If he's just medical items vendor, maybe not.
He wont talk to me.  Just stands there sobbing.   icon_confused
fwiw, the medic at Citadel (room off of the museum wing) can heal your entire group any time and sells various medical supplies, so I wouldn't bother with medical services guy.  icon_smile

So.... Badgers. Oh GAWD, I forgot they have hundreds of hp and armor like a panzer tank. Guess I need a banana bunch of pipe bombs. It's hard to use rocket launcher type things because they close on your squad so fast.
197  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 22, 2014, 04:48:18 PM

Quote from: Blackjack on September 22, 2014, 03:47:27 AM

Belatedly discovered that if you send your squad up on a roof you can get a really nice screenshot of them. Devs got a lot of crap about character model quality but you just can't play this kind of game at this zoomed in a level. But it's this zoomed in when the character models do look cool imho.  icon_cool

For yucks, Left to Right (nicknames, except on companions):
1) Angela Death companion (weapon skills: Assault Rifle, Melee) Kick Ass
Spoiler for Hiden:
Rose companion (weapon skill: Handgun; I've been putting TNT sticks in as her secondary); medic, computers
3) Irata (weapon skills: Sniper Rifle, Energy Weapons) perception
4) Venture (weapon skills: SMG, Pistol) medic, mechanical repair
5) Blackjack (weapon skills: Assault Rifle, Shotgun); leadership, lock smith, safe cracking
6) Destructor (weapon skills: Melee, Heavy Weapons [don't have a heavy MG yet]); brute strength
*Not remembering everything.  icon_smile

Thought I'd mention, I found better assault rifles in loot for my two folks who use them (Deth and my Blackjack guy who has Assault and Shotgun skills). Bought a better sniper rifle at Citadel. My other stuff is lower level.

I didn't realize companions' stuff can be unique to them. Like you can't give one certain companion's unique pistol to someone else; nor Deth's huge red wrench. They're for their use only I guess? icon_smile
198  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 22, 2014, 04:33:39 PM

Quote from: Lordnine on September 22, 2014, 03:58:41 PM

Thanks; that might be the issue.  I thought I talked to everyone in that room but I may have missed him since there are a lot of generic NPC’s in the room.
Yeah, let me know...
Spoiler for Hiden:
what medical services he offers? I mean, if we can go back to Ag Center Pool and get free healing, it would be worth re-visiting there now and then I think.  icon_smile If he's just medical items vendor, maybe not.
199  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 22, 2014, 02:50:27 PM

Quote from: Lordnine on September 22, 2014, 02:09:13 PM

Quote from: Blackjack on September 22, 2014, 01:26:28 PM

Quote from: Lordnine on September 22, 2014, 04:27:48 AM

AG center location question
Spoiler for Hiden:
I’ve completed all the quests in the area but I can’t seem to find the clinic.  The doctor said he would be able to heal me there after I rescued him.  Can anyone tell me where he is in the base?
Spoiler for Hiden:
If you mean the female doctor who gives you the serum cure to put in the reservoir (curing the squad's infection), she and the guy in the wheel chair are in the EAST wing off the main complex (east from the initial entrance.

I think 1st or 2nd door on the right.

I do wish we could manually mark areas on the local map once we discover them.

Spoiler for Hiden:
Looking for the guy who is supposed to heal you (damage) for free actually.  You rescue him from the cage in the big field.
Spoiler for Hiden:
Sorry, my confusion.  icon_redface

I checked this Wasteland 2 Wiki and think you mean Ryan Korniloff?
*Says he's in the central complex

*Says you may need to use a character's "Smart Ass" approach to snap him out of his depression over what's her name dying, and maybe he doesn't actually heal unless you do that?

*Look for his name among the survivors in the far part of the East Wing, I think. He may not offer up medical services until you use Smart Ass on him. So he won't have the vendor icon until you successfully use the Smart Ass approach to get him back on track, as I understand it.  icon_smile
200  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: September 22, 2014, 01:26:28 PM

Quote from: Lordnine on September 22, 2014, 04:27:48 AM

AG center location question
Spoiler for Hiden:
I’ve completed all the quests in the area but I can’t seem to find the clinic.  The doctor said he would be able to heal me there after I rescued him.  Can anyone tell me where he is in the base?
Spoiler for Hiden:
If you mean the female doctor who gives you the serum cure to put in the reservoir (curing the squad's infection), she and the guy in the wheel chair are in the EAST wing off the main complex (east from the initial entrance.

I think 1st or 2nd door on the right.

I do wish we could manually mark areas on the local map once we discover them.
Pages: 1 ... 3 4 [5] 6 7 ... 277
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.326 seconds with 20 queries. (Pretty URLs adds 0.182s, 1q)