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161  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 02, 2016, 01:52:09 AM
Thanks for the morale support.  icon_smile Just preordered Digital Deluxe on Steam. For a change, someone releases a game on a Friday! So many games release on my weekly work production day (Tuesday). Can't wait.  icon_cool

Watching latest videos. The customizing options are crazy detailed. I'm pretty sure I'm renaming at least one weapon "Boom Stick."  smirk
162  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 01, 2016, 07:00:50 PM
I'm an XCOM wimp and won't be playing with mods or Impossible/Iron Man mode or whatever. I tend to shamelessly save and restore from savegames often. It's of course unfair/not realistic, but half the fun for me with this genre is simply trying different strategies in certain situations and then reloading to try something else, after the inevitable facepalm.  smirk

If I get overly frustrated I tend too often to rage quit and the like. So perhaps I'll play on Easy mode but see if I can resist restoring savegames in combat.  icon_smile I do look forward to hearing how the hard core set enjoys tough difficulties and the mod stuff.

I do plan to pre-order, maybe tonight. I am debating the DLC pack stuff cause I'm not sure in my mind if it's stuff I'll need. Even if the $5 discount makes it appealing. Probably I'll give in because if I'm not going to support games like this and say, Helldivers, then what am I going to support?  icon_smile
163  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: February 01, 2016, 06:08:36 PM

Quote from: EngineNo9 on February 01, 2016, 12:32:33 AM

This impressions article from Ars Technica kind of puts a damper on my enthusiasm after all the other impressions I've read/heard.  

I have been worried that the real world setting of the game kind of eliminates a lot of variety in enemies, bosses, environment, abilities and weapons whereas something like Destiny can obviously create things of all shapes, sizes and function as needed.
Actually, if you skim the forums (official or on Steam), it's nothing but people complaining that the beta is the biggest cluster***** of all time. But that's the Internet.  icon_smile If I put a lot of stock in that, I'd request my Steam refund now. I figured the folks enjoying it a bit are too busy to engage in that. I'll be glass half full guy even if it's making me motion sick.  icon_smile

To me it's hard to make any specific judgement on something so limited in scope (L4-8), with talents, perks and full base building locked off. I mean, it seems pretty clear the Void is not working as advertised, and players are not really Self Policing it as designed. From what I read, goal seems to be turn everyone in that zone into a greedy mass murderer. OK I guess most shooters do that. icon_smile I still don't get the idea of a "built from the ground up for co-op" game that's essentially putting its loot basket into PVP.

I really dig the Encounters (missions) in NY but they're often very scattered and you're essentially hoofing long distances with often very little to do at all. And I just don't know if that's "because it's limited beta" or if the whole game will be like that.

My Dutch pal who's spent a lot of time in the Void zone said it's mostly every player who comes up to him tries to shoot him in the face and all he does is chase "Rogue" players every minute. It's enough for him, and he's bought the game based on overall positive experience this weekend.

I guess I understand saving certain features to unveil at release, but if the point of the beta is to really get specific feedback, there's a ton of features we can't even access yet. I don't know if later beta weekends will add some of that or they're just going to rely on internal testing for the rest.

But hey I bought it. So motion sickness or no, I want to see what we have in early March and will decide then if it's worth hanging onto.
164  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 01, 2016, 02:38:45 PM
Early review from Rock, Paper, Shotgun (based on pre-release code):

Wot I Think: XCOM 2
While he bills it as spoiler-free as possible, a few cherry-picked snippets in case you'd rather not read it.
While this is a game to be chewed over and replayed time and time again (I’ve finished the campaign once and started it more than a dozen times), the first playthrough is a wonderful thing. In this post-invasion, and indeed post-occupation, storyline, you might think that the term “Enemy Unknown” no longer applies, but whether you’re facing adaptations of old foes or encountering fresh horrors, XCOM 2 has the ability to surprise and shock at almost every turn of its hefty plot.

Part of the weight of that plot comes from the characters – the pre-built characters, who some might see as an unnecessary distraction from their own, hand-crafted soldiers. There’s much more dialogue between the folks back at base than in Enemy Unknown. Whether it’s your new head of engineering expressing discomfort at the apparent lack of ethical concern in the dark of the laboratories or the melacholy reflections of your constant companion, Central Officer Bradford.
The maps that you fight across are gorgeous and even though they’re built from a set of tiles that become recognisable before too long, the randomisation makes every mission feel unique. Varied tilesets for different regions of the world are right at the top of my wishlist for any expansion or ubermod. As things stand, they vary by type of location rather than geographical location, so slums are different to city centres and wilderness areas.
It’s testament to how much I love this game that I’ve done little else but play it for the last few days and all I want to do is start again.
XCOM 2 is an improvement on its predecessor in every way and the vast majority of those improvements have been applied so intelligently that they risk making Enemy Unknown obsolete. That game was a smart remake of a classic. XCOM 2 is a classic in its own right and as good a sequel as I can remember.
165  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 31, 2016, 04:51:30 PM
Obviously I'm a motion sickness weirdo. While 99% of FPSs make me ill, I can play Killing Floor 2 for hours and hours with no problems.

And 3rd person shouldn't be a problem -- I could play DICE's Star Wars Battlefront for hours and hours with no motion sickness issues.

But dangit, something about The Division -- like some rare 3rd person instances like Just Cause 2 and Spec Ops: The Line -- disagrees with me. I had some fun Friday night but had real problems playing it Saturday, and actually I still don't feel good today. puke Gets exacerbated during tight interior mission stuff. Doesn't have any FOV setting that I can see.

My plan's to try it at launch and then request a refund if it's still having this effect on me (haven't heard anything about an FOV setting getting added or improvised; I've seen it asked about just a tiny bit at forums). It sucks to be me when it comes to 1st or 3rd person games.  icon_redface frown Oh well, XCOM 2's next Friday and I don't anticipate weird motion sickness issues from THAT, knock on wood.  icon_smile

166  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 30, 2016, 03:07:10 PM

Quote from: Dante Rising on January 30, 2016, 02:59:59 PM

On a few interviews, the developers claimed the game can be played in its entirety single player- you would just need to do more multi-tasking and also less "run-and-gun".  Has anyone playing the beta been able to confirm this?
I haven't tried the Dark Zone but all Encounters (fancy word for "missions in the city" I say) and the one base mission available to me have been do-able solo. The game checkpoint saves before instanced climactic battles. Other than some goofing with a Dutch Steam pal yesterday I haven't played with anybody. My understanding is the Encounters and such scale to groups but since I haven't been in any to speak of, can't, well, speak to it.

In a Street Encounter where a body armored type bum-rushed me, I was given three respawn points in the city, with the distance-away listed.

This does beg the "well why does it have to be an online game then" question, but I think we've been asking that for maybe 10 years now.  icon_smile
167  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 30, 2016, 02:27:21 PM
This screenshot batch proclaimed BORING MENUS (some PC-specific): icon_smile

Keyboard Mapping screen 1 (have to scroll, it's a long list)

Keyboard Mapping 2

Mouse and Gamepad settings menu

Mouse settings menu continued. "Parkour" setting doesn't let you climb walls per se; it seems to let you more seamlessly clamber up objects, benches, cars etc. I read the drop down description but haven't tried. I enabled diving with double-tap on movement key, not sure I use it really that much. I think if you disable movement removing you from cover, then you need to hit spacebar (or cover button gamepad) to "unsticky" yourself from cover.
168  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 30, 2016, 02:17:41 PM
Gonna post a screenshot burst. If folks prefer I set up a separate thread for them, just let me know. Usually when I've done that in past, the thread ends up on page 93 in a week.  icon_smile Then again, these will be buried in a day, so I guess that's fine.  icon_smile

Gonna be shallow first and share some eye candy from PC version.  icon_smile

Opening menu once you've created a character. Keep in mind this weekend beta is EXTREMELY limited. Everyone starts at L4 instead of L1 as devs didn't want to spoil the storyline beginning.

Very crisp shadows, I noticed in sunnier climate times...

Impressive snow/fog weather FX. I believe you can disable "wind-blown snow" if your video card gags on it; but it's really something to see...

Gas grenades cause a blurring effect, think you can remove via status effect-removal items...

Happy after finally finishing off a sort of Boss enemy (body armor and heavy MG) on this rooftop. I was impressed with the AI's deviousness -- or perhaps I just suck, but it took several respawns to figure a way to take him out.
169  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 29, 2016, 10:33:53 PM

Quote from: EngineNo9 on January 29, 2016, 06:46:53 PM

Glad to hear people are enjoying the beta.  I had kind of written this off as another also-ran before it had even come out.  I do wish there was a way to try it for myself without preordering.
If you're curious about the basics and also the PC-specific controls, Ubi is pointing to a PDF manual it made available:

And... hi!  icon_smile
170  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 29, 2016, 07:54:42 PM
While the beta has a nice "how to play" video you view at start-up, I still had a few "what?" moments. This IGN informal wiki helps a bit...

The Division wiki - beta tips
171  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 29, 2016, 07:38:51 PM
PS4 pre-orders overflowed apparently, internationally. Yeah, THAT'S going to go down well with pre-order players.  Roll Eyes I'm just being cynical. Maybe they're just cutting the international beta player spigot off from this point on.
Hi everyone,

We'd like to make you aware of this statement regarding Closed Beta Access for PSN Pre-orders:

"We are seeing an unprecedented level of interest in The Division closed beta and we want to warmly thank our fans for their enthusiasm and passion.
We’ve already reached the capacity of players needed to test the game and online infrastructure during the beta and to prepare for the launch of the game (on PS4) on March 8.
As a result, at this time we’re closing access to the closed beta through the PSN pre-order system.

(they put the long list of countries in spoiler codes, like so):
Spoiler for Hiden:
Czech Republic
New Zealand
Russian Federation
Saudi Arabia
South Africa
United Arab Emirates
United Kingdom
172  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 29, 2016, 04:33:06 PM
Got in, played a couple early missions with a Dutch Steam bud. Only had a half hour or so free, hope to try more today. Enjoyed what we played, and we found the interface/UI quite snazzy.

Does maybe get a bit overwhelming inside your base. I just felt a bit overwhelmed by icons and various colored pathway graphics. I'm sure that all becomes second nature with time.

Combat was crisp. The early AI enemies are understandably basic but gradually we encountered more interesting types.

Encountered lots of AI civilians, fairly chatty, lot of voice acting in the game. I gave a medkit to heal one ailing civvy, and you get decent XP for doing that.

A few PC version observations (note that all keys are configurable; just mentioning defaults):
  • Judging from beta, Steam is simply a "payment middle-man" for this game; so you technically activate the game within the UPlay client (pasting in the product code# from Steam), and then you start the game from UPlay. So the game's only going to see your UPlay friends list people, I think. It does seem like product updates/patching do take place within Steam though. So, just seems like a weird way to handle things. icon_neutral I guess they want to have their own service (UPlay) w/o missing out on sales they would get through Steam.

  • Spacebar to take cover. A/D keys to "mantle" left-right behind cover.
  • As with consoles, firing from cover w/o aiming is "blind fire."
  • Cntrl key to climb over objects/environment -- short walls, benches, cars, all sorts of stuff.
  • E key to active an equipped item
  • 1-3 keys for your two primary and one secondary (pistol) weapon
  • M for map
  • I for inventory, and the various other menu options, and settings
  • For the six emotes, you can assign them to direct-keys; so I assigned them to Numpad 1-6.
  • MMO-style text chat window in lower left corner w/ multiple channel filters. I think if you click the Filters button below it, then your mouse cursor is available to click on which channel to use.
  • PC version also has integrated voice chat, and I heard my Dutch pal quite clearly.  icon_smile
I'll try to share some screenshots tonight.
173  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 29, 2016, 02:21:48 PM
Steam PC beta JUST Started finally unpacking now (9:20 a.m.) and people are starting to join in at last.  icon_cool I won't have much time to try it this morning.
174  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 29, 2016, 01:07:03 PM
PC Beta on Steam isn't unlocking for just about anyone. Ubi's getting roasted in forums and Twitter about it. Apparently unlocked fine for people who purchased from Ubi's online store. I was hoping to try this morning but guess it ain't happening.  disgust

Nothing Update:
We've noticed on the forums that some Steam players are unable to access the beta for Tom Clancy’s The Division. We are actively reaching out to Steam to resolve the issue and will keep you updated as we know more. Thank you for your patience and understanding.
Probably doesn't help that it's 4-5 a.m. in Washington state, I doubt Steam has any tech on duty at this hour to help resolve this.
175  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 28, 2016, 07:43:40 PM

Quote from: Caine on January 28, 2016, 06:35:22 PM

I grabbed that humble bundle earlier this month for beta access.  Went through the sign up, still have not received it.  "You have been confirmed for the waitlist".  

I do not have beta access listed on the ubi site.   It's annoying, but by the time I get this cleared up, (big if), I will be lucky to get any time to play.  
Hmmm, on PC games, does Humble Bundle essentially sell a Steam key that you redeem? If so, then once they sent you that and you redeemed it on Steam, then the game (just a listing in your Steam client) and beta (with button saying "pre-load") would set up automatically, no code required.

If they're instead selling you an Ubi store game or something like that, then I think then Humble Bundle should email you a code to enter for PC beta access (per what they were promising).

The pre-order FAQ doesn't quite address the Humble Bundle situation:
I pre-ordered Tom Clancy’s The Division! Where do I locate my beta code?
Depending on the retailer, your code could be printed on the retail receipt, provided to you on a printed card, or sent to you via email. If you did not receive or cannot locate your beta code, please contact your retailer. Pre-purchases made via Xbox Store, PlayStation®Store, or Steam will not require a code. In these cases, access to the beta is automatically granted!

I pre-ordered the game, but I was already registered on the waiting list! What should I do to guarantee beta access?
Return to and enter the beta code you were provided with by the retailer. You will automatically be upgraded from the waiting list and have guaranteed access.

My retailer gave me a beta code when I pre-ordered! What do I do with it?
When you pre-order, you’ll receive an access code from your retailer. It will look something like: xxxxxxxxxxxx

Please visit and follow the instructions on the page to redeem this code. You will receive further instructions by email shortly before the start of the beta!
The "wait list" is just signing up on the web site in hopes of an invite, which doesn't sound like something Humble Bundle should be doing per se.

If you already know all this, just trying to help.  icon_smile
176  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 28, 2016, 07:21:23 PM
Saw this Reddit page highlighted as listing the specific Beta start times. So instead of me staying up late tonight, I'll try to get a good night's sleep and put in a little early morning time (7 a.m. EST start Friday on PC and PS4):
Beta start/end:

January 28th
Start Times: Xbox One: Thursday 10am CET | 4am EST | 1am PST

January: 29th
Start Times: Friday 1pm CET | 7am EST | 4am PST

End: January 31th [no specific time mentioned]
And it officially confirms no NDA on the closed beta.
177  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 28, 2016, 07:03:52 PM
This Known Closed Beta Issues forum post might be worth keeping an eye on (lists both PC and console known issues):

The Division Closed Beta known issues
*Interesting - notes a feature called "proximity voice chat" for all platforms in Dark Zone, currently limited to 8 players. I guess that means when you near other players -- even if not grouped with them -- in that zone, you can voice chat with them up to a certain point.
178  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 28, 2016, 06:57:17 PM
Sorry, Caine  icon_frown, rooting for you.  icon_smile

Dev's Twitch broadcasting of XBox One beta today is here:

Checked Twitter for announcements, they posted some preliminary details on post-launch stuff:

Launch is Just the Beginning blah blah

The development team is working on a complete post-launch plan to keep the experience fresh for the months to come, including several free updates, new features and functionality.
The free updates to be released for all players will add new game modes such as challenging group-oriented operations to test players’ abilities in co-op mode and win unique rewards.

We are also planning 3 paid expansions that will be released over the course of the year. Each expansion builds on The Division, continuing your agent’s journey and progress with new content, gear and gameplay as you fight to take back New York:

Expansion I: Underground
This first major expansion opens up a new area to players as they explore the uncharted underworld of New York City with up to 3 friends for intense co-op action.

Expansion II: Survival
In this expansion, players will have to survive as long as possible in a very hostile environment that will challenge even the most talented agents.

Expansion III: Last Stand
Stay tuned for more information.


These 3 paid expansions are included in the Season Pass, along with exclusive content.

Here is a full overview of the Season Pass content:

The Division Expansion I: Underground
The Division Expansion II: Survival
The Division Expansion III: Last Stand
Exclusive Sawed-off Shotgun, a unique sidearm customized for short-range destruction.
Full set of exclusive outfits and weapon skins
Special monthly benefits including exclusive content drops and special events.

The Season Pass is included in the Gold Edition and Sleeper Agent Edition of the game, and will also be available for stand-alone purchase when the game releases, on March 8th, 2016.
I didn't have it in me to be lathered up about Season Pass yet. Want to see if I can run the game, enjoy the game basically etc.  At least on paper, it sounds promising enough.

Personally, I'd rather they stick with cosmetics or maybe "temporary buffs" as carrots for buying stuff rather than Exclusive weapons, but they didn't ask me.  icon_razz
179  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: January 28, 2016, 06:28:15 PM
I put a lot of hours into this in recent days and developed a new basic Soldier (no hybrid to L40 last night). The Act 4 zones are fun enough, I'd say, and some of the environments (I'm purposely being vague) finally do break out of the Neverending Brown-ness of earlier Act areas.

I really dig the Devotion system even if it's a bit confusing to read through the Constellations. When you notice your character is low on certain resistances it's especially useful as a means to add some passive resistances to fill in the gaps, so to speak.

The Devotion passive skills are assigned to your existing available skills and then trigger off them under certain conditions. I love the spinning hammers one, and find that most consistently useful for my sword/shield type. Turtle (which triggers a protective yellow force shield around your character for a period of time when health drops to 30% or less) is useful if you like to wade in.

Loot-wise, I would say the game still seems to want to bury me with goodies better used by other character class types. Maybe that's by design to use your stash more often.

I was using the same shield for "10s of levels," but finally found a better one with a cool raging lion face (or something) on it.
180  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 28, 2016, 02:48:18 PM

Quote from: jztemple2 on January 28, 2016, 06:45:52 AM

Quote from: Blackjack on January 28, 2016, 06:31:50 AM

This RPS interview made me feel better about the PC version:

That interview might have sold me on the game. Maybe.
If you have questions on the PC version, please feel free to ask me, assuming I get beta working tonight or this weekend.  icon_biggrin

My Dutch Steam bud Topper got in the beta via sign-up, and we're hoping we can try the co-op a bit this weekend. We trust that we would not suddenly break our group up and shoot each other in the Dark Zone. Our other respective friends, we're not sure about.  paranoid icon_smile
181  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 28, 2016, 02:12:32 PM
Found this video helpful:

Tom Clancy's The Division - How to Play the Beta [US]

The direct YouTube link of the How to Play the beta vid:

Says you can play solo or co-op during beta, and walks through the "group management" screens on forming a group.

*Maybe old news but at end he confirms they encourage beta players to stream and share videos (presumably screenshots too). I'll certainly share some vids/screen stuff this weekend.  icon_smile Maybe even late tonight. I guess we're assuming PC version beta starts at midnight though I've been in some weekend betas that don't start until early Friday a.m. instead.
182  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 28, 2016, 06:31:50 AM
For PC version, the Steam beta pre-load began tonight.  icon_cool

If you buy it on Steam, there's separate entries for the eventual release version and then beta. On the latter, the button just turned to "Pre-load" today. Er, I think late Wednesday, I mean. Been up too late playing Grim Dawn.  icon_smile

The Division's PC version is a 25GB download, at least for beta.

This RPS interview made me feel better about the PC version:

While I'm still guarded about this Dark Zone stuff, the interview made it a little more understandable to me. And it seems like you can just have fun playing the game solo for the most part too. I love co-op games, but sometimes you just want to solo a bit to experiment and not worry about people screaming at you for not playing perfectly.  icon_smile

I didn't really imagine the Swedish devs of World in Conflict doing a game like this. Though i seem to be playing a lot of Swedes' games (SW Battlefront and Helldivers) so maybe it's fitting.

At least the PC version seems to be developed specifically for PC (drag 'n' drop inventory and some basic proper use of mouse/keys etc., text chat). That shouldn't even be anything special, we oughta just expect that, but I've played so many PC iterations that just don't bother.
183  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: January 27, 2016, 06:39:31 PM
I revisited, with release around the corner. Just developing a non-Hybrid, Soldier, to L34 at this point. I'm kinda sad I have no co-op buds to play it with these days but I find it fun enough solo. Also sad several pals who bought or funded this 3 years ago but declared "I won't play it until it's done" now probably no longer have any interest in it.

Anyway, the End is Near...

Grim Misadventure #89: Build 31 Preview
Grim Misadventures continues. 2015 was a huge year for Grim Dawn, but nothing is going to top 2016 because this is the year the game will leave Early Access behind and graduate to release status!

With all of the content in place, we are now fully focused on improving what’s there, and that comes in many forms, from balance to optimization to itemization to environments. There is much to share and the changelog is getting long, but we would like to give you a sampling of the changes coming your way with Build 31.

Updated Environments
There are some areas of the world that we’ve always meant to return to, but with the need to wrap up the content we never had a chance to. The first area on this list was the Burrwitch Outskirts, which is now a proper forest.

Some changes are also coming to parts of Arkovian Foothills and Old Arkovia, both to streamline certain parts of the progression and to bring out more of the remnants of Arkovian architecture.

Updates to Loot and Loot Tables
This section could be a list in itself, we are taking a look at Rare Affixes, Magic Items, Epic Items, Drop Rates…

Rare Affix, Epic and Legendary drop rates are going up on Elite and Ultimate difficulty. We are also cutting down on the odds of getting single-affix items and greatly increasing the chance of rolling a double-affix item, at level 55+. The affixes rolled on Monster Infrequents will be significantly improved, with lower odds of getting a single affix. We are also taking a look at Rare Affixes and Monster Infrequents, making them more powerful with a focus on introducing more defensive stats, which are critical to surviving on Elite and Ultimate difficulty.

We also resolved an error in the Epic item loot tables which only became apparent at max level. This error greatly reduced the selection of Epic items which could appear at level 85, resulting in many duplicate drops. This issue is resolved in Build 31.

Reduced Chance of Getting Duplicate Blueprints
The loot system will attempt to reroll a Blueprint drop if you already have it learned. The goal here was not to completely eliminate duplicates, but the odds should be greatly reduced.

Damage Over Time Effects can Critically Strike
With Build 31, you will be able to improve your damage over time effects with Offensive Ability, just as you would with instant damage. In addition, these effects will be able to trigger on Crit procs, such as from Devotion.

Mastery and Devotion Tuning
We are taking another look at Masteries and Devotion to improve upon lackluster options and toning down those that are proving too strong. Almost every Constellation has seen changes.

Nemesis Tuning
Not all Nemesis bosses are created equal. A pass has been done to bring their challenge closer together. In Particular, Fabius will have his Pneumatic Burst significantly nerfed at higher levels/difficulties so the fight is not so drawn out, while also reducing the burst in attack speed and damage he gains from the buff. The Avatar of Mogdrogen will summon his minions with reduced frequency, and his defenses and damage at low health have been reduced.

Optimization to the Pathfinding System
While the main intent of this update was to improve general performance when dealing with larger battles, it also had the added benefit of improving the pathing for skills such as Blitz and Shadow Strike, which will allow you to push/pass through enemies to reach your intended target.

Achievements are Unlocked
You will finally be able to earn all those achievements everybody’s been datamining for months. These will be viewed through an in-game UI and can be earned whether you play through Steam or through the standalone release copy.

Some of the Achievements will be retroactive, but not all.

New Tutorial System
The old Tutorial UI has been ripped out in favor of tutorial tips that will appear near the relevant element of the game. Detailed info will be stored in the Codex Window (Quest/Lore Log).

And More…
More, there is always more. Another big Changelog is coming your way!

The full release build is currently on track for February.
184  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 27, 2016, 06:33:16 PM
I took the pre-order plunge on PC over the weekend, and look forward to this weekend's beta.  icon_smile If they'd throw us any bones about the Season Pass content I might've considered the Gold pre-order but I don't need a National Guard backpack and gun that much. I'm sure the game will have plenty other variety on that.
185  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: January 26, 2016, 06:26:31 PM
    DLC and updates finally announced...

Star Wars Battlefront - The Road Ahead

Tomorrow, we are adding more free content to the game for all Star Wars Battlefront players, including:

* The Tatooine Survival map will now support the Blast, Droid Run, Drop Zone, Hero Hunt, and Heroes vs Villains multiplayer modes, and is called Raider Camp.
* New Hoth-themed outfits for Luke Skywalker and Han Solo, both of which will be available to all fans when they play as these two iconic characters on Hoth – these were unlocked by our players for completing our Heroes’ Holiday community mission last month.
* We are giving players the ability to create Private Matches, which makes playing with friends even easier.
* The introduction of Daily Challenges and Community Events. These are designed to rally the Community around certain goals and objectives, giving players the chance to earn credits and unlocks even faster. We'll have more news regarding Community Events and Daily Challenges in the days ahead.

And of course, we are also including some overall balancing tweaks to both weapons and multiplayer modes.

In February, we will continue to add more free content for all players, including a new Survival mission on Hoth, and a brand-new Hoth multiplayer map that will support our larger game modes including Walker Assault, Supremacy, Fighter Squadron and Turning Point.

Speaking of Turning Point, we are also excited to make this popular mode available on all maps that currently support Walker Assault and Supremacy in the February update.

In March, we will be adding another exciting new multiplayer map on Endor that will support Walker Assault, Supremacy, and Turning Point, and an additional Tatooine Survival map.

In addition to the free content we will be delivering through March, we will continue to listen to our community throughout the year and provide updates designed to make Star Wars Battlefront even more fun for everyone.

Now, a lot of you have been asking for more details around Season Pass, and we want to give you some more information today.

Season Pass is going to give you more of the content you love -- maps and modes, Heroes, weapons, and more. We are thrilled to share with you the names of each digital expansion pack, as well as some details on what players can expect with each one and when they will be available.  

* Star Wars™ Battlefront™ Outer Rim (March 2016) - Fight among the factories of Sullust and battle within Jabba the Hutt's palace on Tatooine

* Star Wars™ Battlefront™ Bespin (Summer 2016) - It's hunt or be hunted in this action-packed experience set in the Cloud City of Bespin

* Star Wars™ Battlefront™ Death Star (Fall 2016) – That’s no moon! One of the most iconic locations in the Star Wars universe makes its debut in Star Wars Battlefront.

* Star Wars™ Battlefront™ Expansion Pack 4 – Title TBA (Early 2017) – We will have more details to share about this exciting new expansion pack in the coming months.

All this content is available as part of the Star Wars Battlefront Season Pass, available now for PlayStation 4, Xbox One, and on Origin for PC. Each digital expansion pack will also be available separately.
Sounds cool but I basically quit playing once I earned my jump pack to focus on Helldivers. I'll revisit at some point.  icon_smile[/list]
186  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: January 24, 2016, 05:44:32 PM

Quote from: USMC Kato on January 14, 2016, 10:45:49 PM

Quote from: Blackjack on January 14, 2016, 09:35:10 PM

So for PC, Arrowhead finally blinked and made the aiming crosshair "always-on," with an option to disable that.

So if you weren't able to get comfortable with mouse/keys on PC, you may want to re-visit it now.  icon_smile

A couple nebulous posts at Arrowhead's Twitter account suggested we might want to "watch their news section" to see if anything new for Helldivers might be on the way. While I remain skeptical -- the Helldivers and ex-Gauntlet teams are working on a secret, unannounced game supposedly unrelated to its previous titles -- I would like to be wrong.

Good news. I do prefer the gamepad for Helldivers even though the keyboard and mouse controls are excellent.
Yeah I tried the "always on" cross hair -- which is currently more of a weird little grey circle on screen, perhaps it'll get adjusted -- and found it more confusing than helpful.

While I still enjoy it and put a little time in last night to get to L23, I've put in like 89 hours on PC and on top of my Vita play time, maybe that's enough.  icon_smile
187  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 22, 2016, 06:20:43 AM
Pretty cool interactive map mentioned at Blue's, and clicking around makes the game a LOT more understandable to me...

In some ways this reminds me of my beloved, underappreciated Freedom Fighters, which I wish IO Interactive had pursued more -- and no I don't count the Kane & Lynch bad guys riff as more Freedom Fighters -- instead of delivering endless Hitman sequels.  Roll Eyes

If this is some sort of 3rd person Destiny ripoff, fine by me. Given my motion sickness issues (even worse on consoles), I'll never play Destiny so I wouldn't know any better.  icon_smile

No guarantee this won't make me ill too. Though from videos, it seems like you pull back in 3rd person when moving and zoom in when shooting, and I think that's better for me.
188  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 20, 2016, 01:52:47 AM
I like what I'm seeing in impressions so far, but I probably wouldn't spend much time in the PVP zones being feasted upon by everyone else.  icon_razz I suspect most people here will play it on consoles, I might put some feelers out on Steam to see if anyone else might play it on PC.
189  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: January 14, 2016, 09:35:10 PM
So for PC, Arrowhead finally blinked and made the aiming crosshair "always-on," with an option to disable that.

So if you weren't able to get comfortable with mouse/keys on PC, you may want to re-visit it now.  icon_smile

A couple nebulous posts at Arrowhead's Twitter account suggested we might want to "watch their news section" to see if anything new for Helldivers might be on the way. While I remain skeptical -- the Helldivers and ex-Gauntlet teams are working on a secret, unannounced game supposedly unrelated to its previous titles -- I would like to be wrong.
190  Non-Gaming / Off-Topic / Re: [movie] Mad Max Returns in Fury Road on: January 14, 2016, 06:22:19 PM
Got 10 Oscar nominations, including Best Picture and Best Director.  Bring your own!

Miller's latest interview suggests he was burned out by the location shooting, and endless traveling and delays involved in shooting MM Fury Road and sounds unlikely he'd want to go through a production of that nature again. I don't think it means he wouldn't tackle an action kind of movie again but probably would need to be something with less location shooting weather-related nightmares.

I did pick it up on BluRay/DVD a while back but still have only seen it once, back on opening night. And if you recall in May, the AMC projector went haywire multiple times. So I guess I haven't sat all the way through it yet without technical problem interruptions.  icon_smile
191  Non-Gaming / Off-Topic / Re: [movie] Star Trek - Beyond on: January 14, 2016, 06:16:40 PM
I loved Abram's ST films, but I'm really tired of the "Space Maniac" and "Space Terrorism" angles. I'd like some exploration, I wouldn't even mind a Star Trek 4'ish more humane, comedic story focus but please don't just take classic Trek's 4 or 6 story lines and "reboot/rewrite" them.

I guess we'll know soon enough if the claims the first trailer don't really reflect the full movie are true or not.
192  Non-Gaming / Off-Topic / Re: RIP - Alan Rickman on: January 14, 2016, 06:12:18 PM
While Rickman's a lot More than Just the Die Hard Villain, I find it telling that all the Die Hard sequels (including with Jeremy Irons in "Die Hard With a Vengeance") have thrashed around unsuccessfully trying to find a villain as charismatic, memorable and, well, villainous. He just isn't a performer you can replace with another generic villain or another fancy-accent British actor.  Bring your own! If they'd known, I bet they would've given his character a parachute for his final Die Hard scene.  icon_smile

What I remember after seeing the Costner Robin Hood movie some years later is people marveling at Rickman's over the top performance but wishing he'd had a more memorable foil than Costner.
193  Non-Gaming / Off-Topic / Re: I lost a friend last night. (onion cutting warning) on: January 07, 2016, 06:26:47 PM

Quote from: Knightshade Dragon on December 26, 2015, 05:40:52 PM

Quote from: Dante Rising on December 25, 2015, 09:56:13 PM

Sorry about your loss. Losing a family pet is horrible. I have two Great Pyrenees (Sasha and Ronin) and I dread the day something takes them from me. Early this year Sasha developed a growth on her leg that I thought was a tumor. Dreading cancer, we had a biopsy done, and it turned out to simply be a fatty cell buildup. But it terrified me. Dogs make life better.

Will you get a new pet soon? Some people immediately go out and add a new member to the family. For others, the mourning goes on for a long time.

I think we'll hold off on a new family member for a little while.  It's always hard to know when the 'right' time is to get another pet, but the two boys we have just get a lot of extra love instead.  
Sorry for your loss, Ron.  tear

fwiw, after I had to put my 16 year old cat Molly to sleep (congestive heart failure, multiple other health issues) in Sept. 2010, it probably took me about 10 months or so before I felt "ready" to visit animal shelters and meet some other kitties to try to find the right adoption match. I visited a cat adoption event around November 2010 but my heart just wasn't in it.

I adopted JJ the tuxedo cat from an animal welfare league shelter in Aug. 2011 and it worked out great. One thing volunteers there had suggested was that I not try to find a cat that looked just like Molly (the 1st couple I met with in fact did) -- they said it sometimes sets up some unrealistic expectations for the new cat (or dog) to be exactly the same as the one who passed away.

And of course pets are all wonderfully unique and different.  icon_smile Molly could be a little standoff-ish, she might like to curl up on your lap but prefer not to be held close or hugged. She loved some people in my life, was terrified of others. She left me alone when I was PC-gaming but liked to be near me in my computer room.

JJ? He loves everybody, and will let anyone hug him forever pretty much. He knows no boundaries and will leap on me when I'm PC gaming or crawl on top of me in my bed like a lead weight.  icon_smile Sorry to digress. I just mean, when you're ready to adopt another dog, I'm sure he/she will be wonderful in a unique, different way than Sparky.  icon_smile

While some friends have adopted immediately after saying goodbye to one (and it works for some pet owners), I'm definitely more of a "take as much time to grieve as you need-to" approach.
194  Non-Gaming / Off-Topic / Re: Ultraman returns for new movie in 2016 on: January 07, 2016, 06:13:23 PM
As much as I loved Ultraman as a 5-10 year old in the 1970s, when I picked it up on DVD about 10 years ago or so, I found the show tedious, awful and impossible to sit through.  icon_razz It's really not that easy to recapture one's childhood-view of TV or movies.

I do remember arguments in elementary school about whether Ultraman or Johnny Sokko's Flying Robot was a cooler show.  Bring your own! I'll admit the latter had the more memorable series finale, and some kids simply found it cooler because everyone was running around with real handguns and rifles blowing each other away (albeit no blood), rather than the ray guns of Ultraman.
195  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: January 07, 2016, 07:17:30 AM
Carrie Fisher, Mark Hamill & Harrison Ford On The Set Of Star Wars In 1977
*When did we (myself included, I was 12 at the time  icon_razz) all get so old.  icon_smile

I treated my visiting best friend to SW:TFW on New Year's Eve, a late afternoon show. He loved it. He didn't say much while we were watching, but professed to the movie making him feel giddy as he hadn't felt in the theater in decades.  icon_smile The IMAX crowd was appreciate at the end (applause) if not quite as "expressive" as the opening weekend crowds were.

I think it was nice to wait a couple weeks before seeing it again. With Marvel stuff I tend to "spam" view it in a weekend or so. Mainly cause I liked to see that stuff with opening weekend crowds.

While I hope to take my mom (now 80) to see it, she managed to injure herself unwisely moving some heavy stuff, and may not be in moviegoing shape for a while.
196  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: December 31, 2015, 03:25:54 PM
Good for them. I put 132 hours into Grim Dawn over the years, and I'm not sure I even want to re-visit it anymore. Also, I've met way more cool people playing loot-less Helldivers PC than I ever did in Grim Dawn, so I don't know if ARPGs for me are the way to make new pals in gaming anymore.

Although I did convince one guy I met playing Grim Dawn early this year to get Helldivers, and now he's sometimes constantly pestering me to play the latter with him instead of the former.  icon_razz

What's funny is some folks on my Steam friends list bought GD years ago but said they didn't want to play it until "it's finished." And I'm like, "Dude, you don't know if you remotely like the game yet, and it's been on your games list for 3 years now." Whatever.  Roll Eyes
197  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: December 27, 2015, 04:32:41 PM
RonB and I got to play a little bit yesterday  icon_smile Few pics... (in some screenies, it is not the "Gaming Trend" Affliction, we learned  icon_smile)

We meet...

Exosuit 101...

Ron in my Obsidian (dual medium cannons) exosuit. He seemed to take to them like a duck to water.   icon_cool

Tank's (HAV) away...

True words there.... this ended with us both flying off a nearby cliff screaming, as have all my attempts at using the motorcycle and its difficult to comprehend steering system.  icon_redface
198  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: December 20, 2015, 05:34:48 PM
Caught a sold out IMAX show Saturday as promised. The mall was crowded but it wasn't too awful parking and what not. While it's great it's breaking box off records, for me the heartening thing was again the long heartfelt applause at the end, and a lot of folks staying afterwards to chat about the movie. If the movie was mainly to make things right with the fans, everything I saw and heard from people leaving the theaters Thursday and yesterday -- lot of smiles, lot of excitement, people on their smartphones telling friends the movie was "amazing" -- seemed to support that they did what they set out to do.

Doesn't mean the movie's perfect or innovative or fresh or this or that (I'll keep my own caveats to myself until say February  icon_smile), but if a key goal was to wash out Episodes I-III and get a lot of fans genuinely excited about Star Wars again, then mission accomplished, imho. It's been fun to chat about story points on Steam with some folks who have seen it. I'll remain respectfully mum here.  icon_smile

Box office records are made to be broken. To me it's more meaningful to make something a lot of people seem to love, make fans happy for a couple hours. I know maybe that sounds easy to do, but I really have seen many disappointing sequels that don't recapture a feeling, or movies that try to get us interested in new characters but fail. I really liked the new characters/cast.

I'm still nervous about Episode 9 given that I found the characters in Colin Trevorrow's Jurrassic World (which he co-wrote with his long-time screenwriting partner) annoying/obnoxious. But, of course, dinosaur movies are a whole other ball of wax.  icon_smile
199  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: December 18, 2015, 03:24:39 AM
Just returned. Whew. That was a ride. Definitely lost track of time - doesn't feel like a 2 hr 16 minute movie. Bring your own!

Don't count me among a few critics jaded about seeing X-Wings or the Millenium Falcon on screen. The latter's first appearance brought much applause from my audience. JJ's not George L., and brings his own style to the aerial combat. The mass applause at the end lasted maybe 5, 10 seconds? People do that at Marvel films a but, but this was really sort of emotional applause, I want to say. Like reuniting with an old friend you thought you might not live to see again.  icon_smile

The theater hallways were lined with folks for the later shows, lot of cosplayer types, enjoyed the community feel. Everyone well behaved and just happy to be seeing this.  icon_smile

I'd say the new cast and old cast all acquit themselves extremely well, and the movie has lots of character-based humor.

Although I sometimes pooh-pooh the whole "don't spoil the movie, don't tell me anything" routine, I do think in this case, the less you know going in about plot, characters etc., the more fun/suspenseful the 1st viewing will be. I will be keen on seeing how fellow moviegoers react on Saturday at the AMC IMAX show I'm attending -- it won't be new to me but I'm sure it will be most of the audience.

Anyway, I'll probably zip my lip until February.  icon_smile I mean, I don't even wanna go into stuff in spoiler codes right now, just imho on that.  banned

P.S. I was a little surprised that Star Trek Beyond trailer did NOT play before the movie. We did see trailers for some mega 2016 releases including Batman v. Superman, Independence Day: Resurgence, and Warcraft.
200  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: December 17, 2015, 02:18:02 PM
Epic "Harder than Hell" difficulty bug mission (Kepler, Bug event stuff) with USMC Kato last night.

My loadout (including Missile Barrage and the homing railcannon strike for bug tanks) was not quite ideal as those damn bug tanks like to charge just as you drop air or artillery and despite the homing (supposed to target the biggest enemy near the tossed beacon), I missed a lot.  icon_smile

I was ready to give up on the last objective (item delivery) and hit evac but circumstances forced us back north, so we finished that one and then got back to evac. Which would've been fine but the bug tank charged my mingun turret and took it out...

Then the bug tank squashed Kato, while I got poison-slowed by a stealth bug...

And right here I thought I'd get run over, we'd lose the whole thing, including 8 samples.... but we got out of it.  icon_biggrin I spent the entire mission thinking "RUN, FORREST, RUN!!!!"  icon_razz
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