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161  Non-Gaming / Off-Topic / Re: [movie poll] See "Halloween" or "Psycho" re-release in theaters on Oct. 29th? on: October 28, 2015, 10:35:28 PM

Quote from: hepcat on October 28, 2015, 08:48:15 PM

I love both, don't get me wrong.  But Halloween is so quintessentially Halloween that I can't imagine doing anything else.
Basic cable has dug out so much crap, including most of the Halloween sequels, and to me the original Halloween stands out for being subtle, and spending maybe a good 80 minutes building mood before the bloodletting. I felt the sequels moved too much into 1st person view, where the creepiness in Carpenter's film -- aside from some 1st person view with young Michael initially -- is seeing Myers in the distance, on the edge of the frame, lurking or moving methodically.

Lot of people credit (blame?) Halloween for all the 1980s slasher flicks but really most took their queue from Friday the 13th's body count and graphic gore and not really giving characters even a modest set up before knocking them off. I feel like in Halloween you get to know Jamie Lee Curtis and her friends just enough, and Donald Pleasance just enough to feel at least something later in the movie. I'll admit in my teens I saw about every slasher film ever made at the army base theaters in Korea. That may have been the only time I got to see Halloween in a theater. I was only 13 when it released. I remember being bummed I couldn't see that or Phantasm the next year.  icon_smile

I finally watched Rob Zombie's gorefest/meat house Halloween I/II reboots, and just didn't see the point. I felt like Carpenter was painting the original movie with a scalpel and Zombie was using a meat hook.  icon_smile If one's in the mood for gore, they might satisfy a bit, but I doubt they'll get re-releases 37 years after release.  icon_smile
162  Non-Gaming / Off-Topic / [movie poll] See "Halloween" or "Psycho" re-release in theaters on Oct. 29th? on: October 28, 2015, 08:45:02 PM
I can catch the re-release of Halloween or Psycho tomorrow (Oct. 29) but not both, because they're each playing at about the same time. So vote on which one I should see.  Bring your own!

Sorry, you bastiges can't send me to a terrible Saw sequel this time! smirk

It's only a 2-day poll since the movies are only playing in theaters Oct. 29.
163  Non-Gaming / Off-Topic / Re: Now they have come for my bacon! on: October 26, 2015, 06:37:13 PM
My feeling as I get older (hit the big 5-0 this year) is anything's fine in moderation or as an occasional treat. Should you live on sausage and bacon sandwiches every day, every meal? Probably not.  icon_smile
164  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 6 (Careful there will be Spoilers!) on: October 26, 2015, 04:52:14 PM
Short of a
Spoiler for Hiden:
well-placed open sewer manhole, I saw no reasonable way for Glenn to survive short of cheesy "it's just a dream" type stuff, or maybe a The Flash-type "alternate reality" sequence based on them taking the wrong turn in town.

To me, going back to the 1st season, Glenn was always someone carving his own path and not relying on someone else. I understand him showing faith in that other guy, but I always saw Glenn as something of an escape artist, always seeking his own way out of a situation. If this really is his demise, I wasn't really keen that he was relying on this obviously despondent, screwed up newb to navigate his way out. I would've expected him to seek a sewer manhole cover, a ladder on a building etc.

It was peculiar that Steven Yeu (Glenn) didn't appear on Talking Dead, as their general habit is to have the cast member on the show after the episode they died in (but not always). Chris Hardwick said not to read anything into that. Scott Gimple's statement was that Glenn's story would be "resolved" in some way. Various reports indicate the actor had re-upped for the show, but it's unclear if that's flashbacks or what.
I do feel like the overall kill count is reaching the point of rushing, so that I don't even know the names of the people that are getting killed. I'm supposed to feels something I guess, but I at times don't feel anything more than I did when the various bad actors yelling bad dialogue got killed in Romero's Day of the Dead (1985). "Oh my, that guy/gal died. Too bad I don't even know their name or care about them."

Maybe that's by design, but I don't know -- the ratings are apparently down noticeably from the last couple seasons. Don't know if it's a sign folks are tired of the, or tired of seeing long-running characters die (e.g., Beth), or tired of meeting new characters who get offed before you even develop an attachment to them.
165  Non-Gaming / Off-Topic / Re: [TV] The Flash on: October 22, 2015, 05:48:04 PM
Is Captain Cold a meta-human? Or is he just an arrogant nut job with a cold gun? I'm not sure.  icon_smile btw, I love the CW iOS app. It seems by far the smoothest and most stable of network apps I've used to catch up on TV series.

My visiting older brother and I were chatting about The Flash over dinner Tuesday, and he professed to be baffled by whether Tom Cavagnagh's character was Good or Bad. I explained you really have to watch the entire first season to really understand... and even than you may not fully understand, which I think is great. I found Season 1 enormously enjoyable binge watching over a few days; yet I can see in retrospect why I struggled to get into the show when just catching an episode here or there. When I couldn't see the big picture (forest for the trees, storyline metaphor wise  icon_smile), or I didn't catch the cool final seconds sequence each week, then I missed so much.

I always find comic book villains who are ambiguous are much more compelling than the strictly moustach-twirling dastardly doers. I think a vilain that
Spoiler for Hiden:
does genuinely GOOD things, but in service of an ultimately evil final goal
is really compelling.

Sometimes when watching Season 1 I was, "Why is this Barry Allen so GULLIBLE?" Just ultimately that's why he's likable I think, and different from all the Dark Superhero stuff -- he's naive, and really wants to believe in people and that people can change. And it keeps burning him. But I wouldn't want him to get too cynical in the show.

I suspect the cinematic Flash will differ because Zack Snyder is just not that much of an optimist, for better or worse.
166  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: October 20, 2015, 05:12:07 PM
*yawn* I'm just blase about it now so...  OK, well I bought a 7 p.m., Thurs., Dec. 17 Regal RPX ticket; and a 12:30 p.m., Saturday, Dec. 19 IMAX ticket. Latter's in a mall, I may be doomed when it comes to finding parking that Saturday.  Bring your own! Thankfully, Fandango has a really nice refund/exchange policy (up to within 2 hours of a showtime) so I feel safe doing this.  icon_smile

By the time I could get through on any web site or app for tickets, the Thursday-Friday IMAX shows at the theater were already sold out. Yeesh, it's like buying concert tickets.  icon_razz

As much as I love movie marathons, I don't really want to sit through Episodes I-III again, certainly not Episode I starting at 1 a.m. (!) Thursday. That's AMC's SW marathon sked, culminating with SW:TFA at 7 p.m. Dec. 17. I wish they'd just done an Episode 4-6 and then the new movie marathon, I would do that. I realize you could get the marathon pass, skip the first 3 episodes. I assume these are still the "Lucas-ized versions." (Han Doesn't Shoot First, excessive CGI background "actors" everywhere, a few zillion extra CGI spacecraft, CGI Jabba, etc.)

If you're curious, here's AMC's SW Marathon sked Dec. 17:



A NEW HOPE: 10:15am



Perks include lanyard pass and a Stormtrooper pin (and some not yet announced stuff)
167  Non-Gaming / Off-Topic / Re: [TV] The Flash on: October 17, 2015, 03:05:12 PM
Finally got into this show -- 23-episode Season 1 debuted on Netflix recently -- binge-watching most the episodes the last few days.

Really great stuff, and when you finally see the whole arc of things in the season finale, pretty mind-blowing. I think Doc Brown would approve.  icon_smile As a CW-show, I'll forgive it for everyone looking like their skin was air-make up blasted to make sure everyone -- younger cast members at least -- looked perfect. I did watch the 1990-91 Flash TV series on CBS (had a wonderful Danny Elfman-composed musical score), and it's a treat to see John Wesley Shipp and Amanda Pays on the current show.

While I think I understand the studio lighting reasons that seemingly no red-clad super hero can avoid ending up in glossy brown leather (see Daredevil too), it'd be nice if we eventually get a truly red Flash.  Torches and Happiness!

For me, Flash is really a show built for binge-watching. I tried really hard to get into it during the initial broadcasts but just couldn't get into it. Too many commercials, I think, plus I just wasn't watching often enough to get a bed on the various overlapping character arcs/storylines. I think early episodes (when first broadcast) struck me as too The Arrow-templated in terms of "Flash and his team," but in binge-watching form that all quickly grew on me.

Plus Grant Gustin looks a lot like my 18 year old nephew, so I feel like I'm rooting for family.  icon_smile
168  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 6 (Careful for Spoilers) on: October 15, 2015, 10:03:28 PM

169  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 6 (Careful for Spoilers) on: October 15, 2015, 07:09:23 PM
*ends Rick impression*  smirk

While I enjoyed the opener and the nearly World War Z-size horde stuff, I just wonder - in the long run- how much farther they can push Rick Grimes before he just becomes a caricature of himself.

Both physically, as in once he's gutted his ostensibly best friend like a pig, torn out a man's throat using his bare teeth, stuck his hands through a walker's throat to essentially crush its head from the inside, and blown a guy's head off (albeit with permission) so close to his group that it splatters blood all over people. I mean, the pig-gutting of Shane was shocking to me, but at this point I practically don't have a reaction to anymore to him committing over the top violence. And psychologically, I don't know at what point Rick hollering at everyone in sight about the Need to Do What's Necessary and people not knowing what he's capable of might get more tiresome than inspiring to watch.

I'm not rooting him to return to be Herschel's veggie farmer.  icon_smile I just worry long-run the storyline will flush all his humanity away and leave him a one-note ranting gunner/knifer. Even if his change makes sense given all the travails they've been through. I enjoy the Morgan character and it's good to see those two get more face-time together this season.
170  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: October 15, 2015, 12:04:31 AM
My bad! "Wasteland 2: Director's cut" actually shows up as a separate shortcut in your list of games. So look for a separate shortcut to start downloading/installing, rather than expect a giant mega-update.  icon_smile
171  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 (official review on pp 21) on: October 14, 2015, 08:13:01 PM
Can't really understand why, but when I hit some later zones (L60s), I started suffering debilitating motion sickness playing this. I tried adjusting the game's FOV slider (default is not really set that high, so I don't think it's the culprit), but didn't seem to help. I couldn't really see what in the environments could be causing it.

So this development sucks. I'll revisit it at some point.

While I mostly have problems in FPSs (Killing Floor 2 is a welcome, albeit inexplicable exception), quite a few 3rd person games have given me problems, including Just Cause 2 and Spec-Ops: The Line. Generally speaking though, mmorpgs that are 3rd person with an adjustable camera zoom view never give me problems.

The new Steam refund policy has been godsend on that in that I've gotten refunds on a couple more recent titles that gave me motion sickness issues.
172  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: October 14, 2015, 08:10:36 PM
Controller-fans might want to check out the controller pages in the manual (these are if you're using said controller with PC Director's Cut version of W2):

XBox One [presumably XBox 360 controller is about same?]

PlayStation 4

Main difference vs. keyboard/mouse is that controller set-ups seem to use pop-up radial menus for combat and skills, while keys/mouse remains more of a vertical/horizontal row. Seems like keyboard/mouse set up also allows some HUD-configuration/customization that you can't do when using a controller set up (or playing console version).

I read inventory handling is improved (was a common complaint on certain specific aspects), 'tis something I want to check as soon as I get to play.

Precision Strike is the main addition to combat (from manual):
Precision Strikes allow you to fire on an enemy's different body parts. Attacking them will inflict different Status Effects depending on the body part targeted. Precision Strikes are not available on all types of weapons.

The different body parts you can target and their effects are:

Head: Deals bonus damage, with a small chance of confusing the enemy or turning them psychotic.
Torso: Decreases the enemy's Armor, letting you deal more damage in subsequent attacks.
Arms: Decreases the enemy's Chance to Hit, with a tiny chance of ruining their weapon.
Legs: Decreases the enemy's Combat Speed, with a small chance of knocking them down.
Note that some enemies may have differently-named body parts you can attack, and some enemies may not have certain body parts entirely.
173  Gaming / Console / PC Gaming / Re: [PC] Wasteland 2 on: October 14, 2015, 07:48:22 PM
Per what others say, just a bit more detail up front:  icon_smile

Wasteland 2 Director's Cut (Steam page)
*Priced at $39.99 or $59.99 depending on edition, if you don't already have the PC version.

Direct's Cut FAQ:
What platforms is the Director's Cut coming out for?
Wasteland 2 Director's Cut is releasing on PC (Windows, Mac, Linux), Xbox One, and PlayStation 4.

What is the release date? What is it priced at?
The Director's Cut is out now digitally on PC on October 13th, 2015, and for console digital and retail, on October 13th, 2015 in the Americas, and October 16th, 2015 worldwide. It is priced at $40 USD and Ä40 EUR.

I already own Wasteland 2, do I have to pay for the Director's Cut?
No, the Director's Cut is a free update on PC for anyone who already owns Wasteland 2 (regardless of how they got it and when).

Do I get a new game key?
No, if you own Wasteland 2 on Steam or, your account there will automatically have the new version of the game added upon its release.

Do existing owners get the update the same day as the console release?
Yes, existing owners of the PC version get the update on October 13th, 2015, at midnight Pacific time.

I backed Wasteland 2 on Kickstarter, do I get the console version for free?
We do not have any special agreements in place with Microsoft or Sony for existing backers and owners, so no, we can't give you a free console version or a discount. But, all the updates coming to the console version will also come to the free PC update, including controller support.

How can I download the update?
On Steam:

Start the Steam client and log into your account.
Visit your Library page.
Look in your list of All Games for the new "Wasteland 2: Director's Cut" entry.
Download and play!

Visit and log in using your account.
Visit your Account page.
Navigate to Wasteland 2 and download the new Director's Cut installer.
Install and play!

Is there an instruction manual?
Yes, we have a new instruction manual for the Director's Cut, which covers the new features and gameplay aspects. You can find an online version here [ ], and a digital PDF version is also included with your game on your store of choice.
They've mentioned the combat system was completely overhauled (including Fallout-style ability to aim specifically at limbs etc.).

I believe I read savegames from the original release will not work in Director's Cut edition because they have overhauled and rebalanced gameplay and the campaign so much. OK by me. I enjoyed the 1st half of the campaign but got lost in the 2nd area. I seemed to just get mauled repeatedly and wasn't ever able to complete it.

I'll be curious to check out the improved character models, per the latest update of the game engine. This was probably the most common complaint about the original release beyond bugs and what not. The vastly expanded voice-acting should also be fun. Certainly eager to revisit it.

My only advice to newbies -- though the rebalancing maybe remedies this a bit? -- is that ammo in the game, early on in particular, is like freaking gold. From my experience, early on, make sure everyone has a melee weapon as backup and don't waste ammo. I think that's what the "waste" in Wasteland 2 means.  icon_smile
174  Non-Gaming / Off-Topic / Re: [movie] The Martian on: October 08, 2015, 08:32:19 PM
Glad you all liked it too. I would gladly see it again.  icon_smile

Funny thing, I saw Sicario on Sunday. Riveting film but man, I have never seen two movies with such polar opposite views of humanity. Interesting to see them a few days apart.  icon_smile The Martian angle there is Sicario director Dennis Villeneuve is slated to direct Blade Runner 2 (w/ Ridley Scott as a producer). I think he indicated in a Collider interview filming on that starts next summer (2016).

I've read some really nice interviews with Damon, Scott and screenwriter Drew Goddard (originally attached to direct but dropped out for the so-far ill-fated Sinister Six Spider-Man villians movie project) about The Martian. Goddard is out there pushing the movie as much as everyone and he's a big R. Scott aficionado, so it seems like it worked out well. He sounds like a really all right guy, and I'm eager to learn what his next project will be -- plus he's remaining as sort of a "hands off" exec producer on Netflix's Daredevil TV series, just available if/when his pals now running the show need his input.

An aside - Made plans with a friend to catch this Austrian horror film Good Night Mommy this weekend.  ninja If I like it, I might set up a thread here to regurgitate my thoughts on it. It's unlikely to get a wide theatrical release, given that it's in German with English subtitles, but I assume it will or has hit some streaming outlets.
175  Non-Gaming / Off-Topic / Re: [movie] The Martian on: October 02, 2015, 09:05:11 PM

Quote from: Rumpy on October 02, 2015, 05:04:02 PM

Blackjack's review is making me even more excited to see it next week. biggrin
Great, thanks  Bring your own! -- a pal's wife on Facebook responded to my enthusiasm by saying she hated the book. No accounting for taste.  icon_smile

That said, I don't think one has to have read the book or even be a fan of the book to enjoy the film. My mom's a Matt Damon fan and I know she'd love this but her arthritis etc. is getting really bad now. I hope to maybe find a memory foam back cushion or something so she could accompany me to the theater for it.

I think if one is open to optimism, and enjoys watching people work out problems, then it's really a good time. And this is Ridley Scott -- with a Drew Goddard script -- so you know it's going to look great, have amazing FX work, appealing strong female characters etc.  icon_smile

I won't guarantee everyone will enjoy it as much as I, but I would say the odds are good.  icon_smile
176  Non-Gaming / Off-Topic / Re: [movie] The Martian on: October 02, 2015, 04:45:58 PM

Quote from: farley2k on October 02, 2015, 01:39:01 PM

Truth.  icon_lol

It is bizarre that Damon and Jessica Chastain would be in another space-themed movie together again so quickly, even if the characters are drastically different.

I think this was a good summer summer/fall for strong female characters in action type films, including this, Mission Impossible: Rogue Nation and Mad Max. I enjoyed Avengers: Age of Ultron plenty but who would think three other films mentioned (including The Martian even if it's not a summer film) would have far stronger, more memorable female characters than in a Joss Whedon movie?

That said, of course you can still mark me down for Captain America: Civil War next spring.  icon_smile
177  Non-Gaming / Off-Topic / Re: [movie] The Martian on: October 02, 2015, 04:21:43 AM
Saw an 8 p.m. show tonight at a Regal theater. Loved it.  icon_smile Don't bother with 3-D unless that's the biggest screen you can see it on.

I loved it almost enough to forgive Ridley Scott for Prometheus. Almost.  icon_razz I felt like it embraces the hard science in the book without wallowing in it. It doesn't get dull hearing the science discussed. It's as briskly paced as any Ridley Scott film I can remember. And much funnier than any other Scott-directed film I can remember.

But clearly if you give Ridley lemonade (Drew Goddard screenplay), then he can make a delicious beverage. If you give him lemons (Damon Lindelof and that other hack writer on Prometheus), you get... whatever the hell that movie was about.  icon_smile Just imho. My brother loves Prometheus and thinks I just "didn't get it."

I do think The Martian's view of NASA and jet propulsion contractors is hopelessly naive. As well as the notion that the whole world would come together to root for this stranded astronaut. Most of the time, we're way too busy attacking each other to spend any time doing stuff like that.

But if you go to the movies to escape all that to a world more full of optimism, teamwork and really smart and appealing characters doing clever things -- i.e, a movie not like Prometheus - this one is the one to see instead.  Bring your own! Also, if you have a daughter, niece, etc., you should send them out to see a movie full of strong female characters that just do their jobs without a lot of fuss. Though I think Kristen Wiig is completely wasted as a media relations director.

I would only not recommend the movie if you're seeking some Deeper Meaning sci-fi (2001, Interstellar etc.). This is more like a mash-up of Apollo 13, Castaway and Gravity, though it has its own feel imho and is far funnier than any of those other movies.
178  Non-Gaming / Off-Topic / Re: [movie] Mad Max Returns in Fury Road on: September 25, 2015, 03:51:54 PM
fwiw, I finally used the AMC movie pass I received in May -- the "apology" reward for the digital projector breaking down repeatedly during an opening night Mad Max screening back then. It was going to expire Sept. 30.

I ended up just seeing Mission Impossible: Rogue Nation a 2nd time. They won't accept passes for any new/recently released films, so looking up at the film listings, I think maybe 4 of 16 movies showing didn't have a "no passes" asterisk by it.  icon_razz

But seeing MI: RN again for free instead of $13.50 (!) was not bad, I guess.
179  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 (official review on pp 21) on: September 23, 2015, 05:47:28 PM

Quote from: Gratch on September 23, 2015, 03:59:17 AM

I apparently spoke too soon.  The system doesn't shut down, but it completely hard locks at random intervals...requiring a restart.  It's nothing I can replicate and there doesn't seem to be any specific time fram that does it.  frown

While I was liking the Sylvari story, I wasn't warming up to the Thief class at all.  Rerooled a Charr Guardian, and am liking that much better so far.  Even if playing as a giant tiger is just...weird.
I recall a quest at some point where I got to play as essentially a "bad guy" Thief (I think?). If it was, I could tell right away the class was going to require a lot more coordination than I'm generally capable of.  icon_smile

The Warrior (got mine to L56 yesterday) and Ranger (have one at L28 or so) so far are my sweet spot. Have an Engineer and Guardian in the teens. I'd like to try to get at least one character to the L80 cap by the time Heart of Thorns launches.

I still feel like it's when I'm playing solo or just alongside maybe one other player that I have time to indulge in carefully blocking, using the dodge etc. In larger groups everyone switches to Zerg rush mode and I feel like I don't really have time to use deliberate tactics if I actually want to get any damage in. Not really a complaint, just an observation.
180  Gaming / Console / PC Gaming / Re: Gamer motivation survey on: September 18, 2015, 12:46:32 PM

Quote from: Dante Rising on September 12, 2015, 07:58:26 PM

I absolutely REFUSE to take your "test". You can't quantify me! I won't be pigeon-holed, typecast, codified, analyzed or assessed. This is just another example of THE MAN trying to put us in our place, telling us who we are! Well, I'm shaking the bird cage!
Hmmm, sounds like someone high on Creativity, low on Social.  icon_lol
181  Non-Gaming / Off-Topic / Re: [movie] The Martian on: September 17, 2015, 05:32:33 PM
I asked for the book as a b-day present earlier this year, haven't progressed that far into it, do enjoy it.

Early reviews of Ridley Scott's movie off Drew Goddard's script are generally very positive. Some say it's Scott's best, most entertaining sci-fi work since his Alien/Blade Runner days.

I do get the impression Goddard sanded off the hard core techie/geeky parts from the book in favor of focusing on a positive, we can work together to bring this man home, type storyline, and that's what Scott responded to.

I'm with the group that despised Prometheus and am boggled Scott is directing a sequel (!) to that instead of tackling the Blade Runner sequel himself. I am glad to hear very positive things about this and am eager to see it. I know - I said that about Prometheus too. Let's say I believe more in Drew Goddard's scripting abilities more than the Prometheus team (Jon Spaihts/Damon Lindelof).
182  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 (official review on pp 21) on: September 17, 2015, 04:49:20 AM
OK, while I love bows, wanted to try a warhorn/melee set up on the Ranger tonight.

A Warhorn skill that calls in four hawks that try to peck your enemy's face off? Too cool!  icon_cool

183  Non-Gaming / Hardware / Software Hell / Re: Blackjack's new gaming rig on: September 11, 2015, 04:56:25 PM
My buzz obsession a few months ago notwithstanding (it's clearly the NVIDIA card's fans, and given its tremendous performance, I can't see messing with it), the Asus gaming PC has been rock solid, really stable and a spectacular performer frame-rate wise in everything I've tried on it, all bells/whistles at max most of the time.

While in retrospect, I don't believe I needed to replace the power supply, it was kind of fun to do so and I think having the 850W power overhead and something truly designed for intensive-use has been good. Or put it this way, on my prior PCs (none of them really designed for gaming), you could always tell the system and video card were struggling to keep going in system-intensive games. On this setup, it never seems to break a sweat really, even after hours of gaming.

I spent so much time on my last system troubleshooting frequent crashes and lockups in games, and am just very glad to be done with that. Knock on wood.  icon_smile

We'll see in years to come if any of the baffling-ness of the case interior comes back to haunt me but for now, I'm very happy with it.

I removed and had destroyed the two Seagate 500GB drives in my old HP and dumped it at an electronics recycling center, where they crushed the drives to itsy-bitsy pieces while I watched. I considered saving them but I think 7 years from HDs is a good run, and time to move on.  icon_smile
184  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 (official review on pp 21) on: September 11, 2015, 12:34:17 PM
The big Mordrem Invasion started last night:

Reminds me of some Rikti Invastion events in City of Heroes. Or the frequent Invasions in Rift.

While it can be exciting in a way, I just find that the base game is more tactical and fun for me. Fighting alongside a few players in a regular group event I find exciting and fun. Frantically chasing after a group of seemingly hundreds of people, I can barely even get a whack in much less feel like I'm contributing anything. It does at least remind you that it truly is a Massive game, since the event seemed to lure back a bunch of people who said they hadn't played in ages.

The reward blooms can be turned in at special vendors for rewards you choose. One is a chest with a random item but of course mine wasn't usable by my class.  icon_razz

Some screenies from last night:

Really no challenge with this number of players Zerg Rushing everything in sight. Some folks including me got pancaked but usually you'd be rezzed up right away.

I dutifully participated until the invasions went off to Tyria and then went back to base game stuff.
185  Gaming / Console / PC Gaming / Re: Gamer motivation survey on: September 10, 2015, 09:58:09 PM
Cool survey, and boom...

Thing with me is, I love co-op social, but generally have no interest in PvP at all, which is bread and butter for the majority of MP games. Exceptions might be stuff like Planetside and the team vs. team component of stuff like Unreal Tournament and Warhammer: Space Marine.

I loved the social aspect of mmorpgs, especially during my first couple years in City of Heroes (2004-2006) and in LOTRO (during about 2007-2009). Just seemed to regularly add folks to my friends list when we'd improvise on spur of the moment to do some missions together, enjoy chatting, etc. I was in guilds, supergroups etc. too, but more often the new recruits were people we stumbled into "gaming friendships" with in the game.

Just hasn't been much my experience with mmorpgs since around then. Given that, I'm finding Guild Wars 2 more "pseudo-social" group events format where we're all just informally working alongside each other for a quest or two and then running off without a word to each other, just fine. It lets me enjoy some "pseudo-social" gaming a bit, and I just assume/respect that the other players have no interest in chatting, or being on each others' friends lists, etc.

Which sounds like lamenting.  tear icon_razz I'm just saying GW2's a good fit for how people seem today in MMOs vs. the friendlier folks I seemed to run into more often 10 years ago. And the fact we can all rez each other (happens often, most people at least type a local "thks!") appeals to the care bear in me.  icon_smile The Weghted Companion Cube will never threaten to stab you. I like working together with other players in games, and GW2's proving ideal for me in that regard. Just regret it took me 3 years to figure that out.  smirk
186  Non-Gaming / Off-Topic / Re: [TV] The Last Ship on: September 10, 2015, 09:22:47 PM
I belatedly got into this a couple months ago and try to watch it regularly now. I might even ask for Season 1 on hoary old fashioned DVD come Xmas.  icon_smile

I love when the show throws curveballs around in terms of politics, or "what's the right thing to do in this situation," etc.
187  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 (official review on pp 21) on: September 10, 2015, 09:16:31 PM
Can you guys clue me in on the dungeons? Wasn't clear yet where you gain access to them. I think the first one's meant for L30 players or thereabouts, so my Warrior is closing in on that.

I read some wiki stuff online about it, just they didn't explain where to go, how to gain access etc.
188  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 Names List on: September 10, 2015, 05:18:01 PM
fwiw: blackjack.6985 (accept no imitations  icon_razz)
Gate of Madness server (North America)

I'm 3 years late to the party and suspect fellow forum-ites here no longer play. I'd love to be wrong and certainly look me up if you want to adventure. icon_smile

I have four characters around upper teens to mid 20s.
189  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 (official review on pp 21) on: September 10, 2015, 05:13:00 PM
Still heavily addicted to this, and having great fun with the four Professions I've played so far (Warrior, Ranger, Guardian, Engineer).

I finally decided to focus more on the Warrior to see if I can start pushing towards the L80 cap and maybe have one there by the time the expansion launches.

If I'm understanding HoT correctly, the content is strictly end cap (L80) focused. So imho it's no more likely to break up the playerbase than the end-cap expansions for stuff like LOTRO or SWTOR. As much as I initially loved SWTOR (and I revisited it a couple of times for periods), I never did get a character to the cap -- I got bogged down in the area around the L40s and lost interest -- so I never did spring for the expansion that focused on end-level content.

In GW2's case, I didn't really have a choice as ArenaNet no longer offers just "core" GW2 for purchase.

Overall, I just love GW2 because it feels like -- while it has its own flavor -- it's doing a bunch of features that I liked in various mmorpgs I've played in maybe the last 10-12 years, but had never found all in one game. And that's even including some things I liked in long dead stuff like Tabula Rasa (I loved the base defense, and then trying to take back fallen bases there), or just general possession of locations on a map (reminds me of Planetside).

I enjoy that the gameplay in some ways follows mmorpg conventions but the combat feels more like an ARPG to me in a good way.

I'm finding in the mid 20s content that blocking/dodging becomes more important. I'm trying to improve at the timing because my sheer bludgeoning style to that point isn't always effective then.

Figuring out the Traits and Build is initially confusing to me but ultimately fun, and I look forward to getting to L45 to have a more diverse Build set up.  icon_smile
190  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 (official review on pp 21) on: September 03, 2015, 05:21:42 PM

Quote from: Teggy on August 31, 2015, 07:48:29 PM

One of the things I like about Guild Wars is that they didn't put in content you could get locked out of due to not having enough online friends to group up with. Oh well.
Reminds me, seems like fair number of veteran players upset about bundling GW2 "core" with the expansion. i.e., making veteran players essentially pay more - at least to some extent; GW2 probalby doesn't go for $50-$60 anymore - for something they already have. Whereas new players like me (I went ahead and bought the expansion/core bundle this morning) are happy with the bundle. But I would've thought they'd offer at least even modest discount for existing players that bought GW2 "core" at some point.

Or, you know, even just give those veteran players that buy the expansion/core bundle some exclusive in-game goodies, or a bunch of gems, etc., something that a newb like me wouldn't get. Perhaps that's still possible?

Zillion threads on it, here's one where community rep responded a bit:

Anyway, I got recruited into a reasonably friendly, casual-player type guild on that Madness server, and figured I'd like to try some other classes there. Free play was totally fine, but is limited to only two characters per server.
*Like most of the Internet, it's people arguing in circles.  icon_smile
191  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 (official review on pp 21) on: August 31, 2015, 06:44:28 PM

Quote from: Gratch on August 30, 2015, 04:13:47 PM

I've tried to get back into GW2 a couple times, but something in the way they have designed it causes my PC to overheat and shut down after I play for anywhere from 60-90 minutes.  It's the only gam I've ever had this issue with, and apparently it's a known issue with certain components that they've simply ignored.

Bummed, as I'd really like to jump back in with the expansion.
Sorry, man.  icon_frown Wondering if maybe it's some sort of specific video setting option that overheats your GPU?

Part of the reason I finally got that Asus gaming PC I babbled about in the hardware forum is I just couldn't deal with my old HP PC constantly locking up or shutting down in intensive games anymore.

I put in about 4-5 hours on a Warrior in the game -- you know me, can't pass up a class that can do a shield-charge  icon_smile Had a lot of fun. I feel like the 10-hotkey system (with a lot of variance depending on weapon choices, including shield) is right for me as the whole spectacle of 40-60 hotkeys and 5-8 hotkey trays on screen with many mmorpgs I've played is something I found made it really difficult to get back into the game if I went away for a while.

It also so far seems like loot drops at a modest level - which I like - rather than at a pace where I feel like I need to rush back to my stash every 5 minutes (per say, Marvel Heroes, where my inventory seems to flood every 5 minutes). Perhaps it's different later.

The expansion sounds great if extremely endgame-focused, so I'm not sure yet whether I'll be playing enough to get to the endgame. Certainly enjoyed what I played so far. As a "care bear" type, a small thing I enjoy is getting a little XP for rezzing fallen players and NPCs. Got at least one thanks from a rezzed player.

fwiw, I'm playing on the server that has "Madness" in the title.  icon_smile I think Free player accounts (i.e., someone who hasn't purchased the core game) are whisper-limited in some way.
192  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 (official review on pp 21) on: August 30, 2015, 02:29:45 PM
Doubt anybody here still plays, but ArenaNet made the core game free to download and play (w/ limitations), in prep for its Heart of Thorns expansion. So I'm finally giving it a whirl.
Here are the changes we made for free accounts.

First, free accounts start with fewer character slots and bag slots than the paid version of the game. But they still get the full complement of slots as soon as they buy Guild Wars 2: Heart of Thorns.

Second, free accounts have some chat restrictions and economy restrictions so that they canít be used to disrupt the game for other players. Free accounts can use local chat and whispers, but not map chat. With whispers, they can both start new conversations and reply to existing conversations but are limited to starting new conversations no more than once every 30 seconds. Free accounts can buy and sell common goods on the trading post. They canít mail gold or items directly to other players, trade gold for gems, or access guild vaults.

Third, free accounts have some restrictions to prevent them from skipping ahead to places where they could be used to disrupt the game. They must play to level 10 before leaving the starter zones, to level 30 before using LFG, and to level 60 before using World vs. World. They can play PvP immediately but must get to rank 20 before using custom and unranked arenas.

Weíve found in testing that itís hard to read a list like this and know how itís going to feel in action. All these changes are live today, so we invite you to see for yourself. Test with a free account and see that itís the same Guild Wars 2 you know and love; test with a veteran account and confirm that the community is protected.
193  Non-Gaming / Off-Topic / Re: [TV] Fear the Walking Dead on: August 26, 2015, 05:53:38 PM
I liked Cliff Curtis in the too-short lived (imho) NBC paramedics show Trauma in 2009-10.

I dutifully watched the premiere. I found the junkie son annoying and the daughter character obnoxious. I'm not really sure I want to spend a whole season with those two characters though maybe it's unfair to judge that based on one episode. Most TV critics have only gotten to see the first two episodes, I've read.

The cynic in me finds the show's premise something of an amalgamation of:
-The Brady Bunch and The Odd Couple ("Can these two divorced parents and their surly kids get along in the post-apocalypse without driving each other crazy???")
-Breaking Bad ("Ooooh, the seemingly upstanding citizen-best friend of the junkie is actually
Spoiler for Hiden:
a violent drug dealer. Not that you didn't see that coming from a mile away...
I'll dutifully watch the whole season, I certainly want to embrace it.

I just question whether I'll really want to spend time with these characters, and question just how many seasons they can squeeze out of the "the characters aren't quite sure what's happening yet" angle. I figure at some point a light bulb has to go on, "Oh, this is why people are eating each other!" and then at that point the show needs to stand on something else beyond that and the "let's run around in LA streets, alleys and slums instead of Atlanta woods, roads and train tacks" angle.
194  Gaming / Console / PC Gaming / Re: Victor Vran - action RPG on: August 09, 2015, 05:16:13 PM
I played this very early on in Early Access. While I had some fun, I ultimately went back to more traditional ARPGs (Grim Dawn in early access, returning to Titan Quest, etc.). I think I just prefer to keep to "click and splurch" basics, and the various ARPGs trying hard to "break" that format and be in theory more innovative, I appreciate it but haven't in the long run enjoyed them as much as more traditional ones fwiw.

I have it installed of course, so certainly I'll re-visit this at some point and see if it's more in my wheelhouse now.  icon_smile
195  Non-Gaming / Off-Topic / Re: [Movie] Mission Impossible: Rogue Nation on: August 03, 2015, 10:11:20 PM
Saw it at AMC IMAX with a sold-out crowd Friday night. I really, really liked it, and Rebecca Ferguson's just tremendous in it. I think I'd only try to track down posters of her and Hayley Atwell. Fabulous

I love the interplay between all the characters -- the movie's a lot funner than I expected. I'm thinking even if Edge of Tomorrow underperformed at the box office, it taught Cruise that he's more appealing when his character's got opportunities for self-deprecating humor.

I know some complain about Jeremy Renner not being involved enough in the action but essentially he's fighting on Capitol Hill for the right for IMN to continue to exist. I think it's in keeping with the idea he's an analyst more than an agent. Besides, he was probably too busy with his Avengers' duties.  icon_smile

The movie's about 2 hrs 11 minutes but didn't feel that way to me, it's very much a breathless speeding bullet.

-While I think McQuarrie directs vehicular stunt scenes in a really fun way (as in Jack Reacher), I found some of the fisticuff scenes a little claustrophobic at times though I don't think he uses handheld cameras. I mean, I enjoy watching Cruise and Ferguson battling, but sometimes I just couldn't see what was happening. Reminded me a bit of Nolan's Batman film scenes.
-If you can't enjoy summer films enough to get past the perhaps increasing ludicrousness of the "IMF being disavowed" angle over and over, or bad guys not just shooting Ethan Hunt dead when they have the chance over and over, those things could bother you.  icon_smile

-I'm one of the maybe 3 people who consider JJ Abram's MI3 his favorite IM film. I liked it because I felt it finally gave Hunt a back story, a girlfriend/wife, and a life, and then made him fight for all that against a very personal, malicious villain. Audiences obviously disagreed with me (least box office of the 5 films), but I was just a hair disappointed (maybe cause I like Michelle Monaghan) she's not in this at all.\
-No Paula Patton (Ghost Protocol) or Maggie Q (MI3) -- supposedly they declined invitations to return due to scheduling conflicts.

While the movie's exceeding expectations at the box office, you can certainly find reviews or comments threads bashing it for this or that. I just very much enjoyed it, plan to take my mom to see it again next weekend. For me only this, Mad Max (haven't gotten to see it a 2nd time but I want to before it's totally out of theaters; a few locally still have it on smaller screens) and Avengers: Age of Ultron tickled my fun factor enough for me to re-enlist.  icon_smile
196  Non-Gaming / Off-Topic / Re: [TV] AMC's Hell on Wheels on: July 24, 2015, 05:38:51 PM
This show Finally Clicked for Me over the weekend. I stumbled onto the emotional mid-season 3 classic, "Elam Ferguson," -- a gut punch like many a classic Walking Dead episode for me, even though I hardly knew the Hell on Wheels characters at all.

Now I've added it to my Netflix queue and hope to gradually catch up. I guess it's in its final season now (5).
197  Non-Gaming / Off-Topic / Re: Waning forum usage? on: July 21, 2015, 05:20:19 PM
Yeah some of the forums I used to hang out essentially became barren due to diverging social media options. One old fave is essentially dead now, with no active discussions to speak of. Even the guy who still keeps that forum running no longer posts there, ironically.

I have much affection for GT forums, but gaming-wise it's largely console-focused now and I just don't have anything to share on that aside from the occasional Vita title. It's not much fun talking to oneself about PC games, or about Early Access titles that often nobody but me wants to try until they are "final release candidates."

I miss being into MMOs/mmorpgs as generally such threads were really active in a game's hey day (like with SWOTR around its 2011 release), and those were really the only games where I got to do some co-op play consistently with other GT forum folks - but don't know if I'll get back into those anymore.

I suspect you can expect some inane blabbing from me on the new Star Wars film around December, and Captain America: Civil War closer to next May.  icon_smile
198  Non-Gaming / Off-Topic / Re: [Movie]Ant-Man on: July 21, 2015, 05:10:54 PM
I begrudgingly saw Ant-Man Saturday at a smaller 3-D Regal showing, and enjoyed it more than I thought I would. While I wouldn't say it's as fun/funny as Guardians of the Galaxy, it does feel closer in general vibe to that than the other Marvel movies. I don't think it's on my list of stuff to see a crazy numbers, but I might try to catch it a 2nd time on IMAX.  Bring your own!

While critics are pointing to the "underwhelming" $58M opening weekend as proof Marvel's running out of Steam, that's not far off from the openings for the first Captain America and Thor movies ($65M in each). While I hesitate to call a $130M movie budget modest, Ant-Man's was chicken feed compared to Avengers: Age of Ultron ($250M budget), so I suspect Marvel's expectations for Ant-Man were more modest.

Ant-Man just isn't a comic property with a lot of awareness among non comic book aficionados. I suspect if they do a 2nd film like in 2019-2020 the character will have a lot more awareness -- esp. if he has a key role in the last couple Avengers films -- and probably do better box office, like the Cap and Thor 2nd films did.
199  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: July 07, 2015, 01:27:47 PM

Quote from: Harkonis on July 06, 2015, 04:06:39 AM

TQ definitely had the ability to filter what you see on the ground, I think it was even in by default.  Ctrl was one rarity filter, alt was another and you could change it.  In fact it was the first game to allow this type of loot filter and it was sorely missed by me in other games.  Thankfully most of them have adopted it now.

the loot being shared from all people was a by-product of a feature I loved in TQ that isn't in GD which was that if a critter had special loot, they were usually using it and it showed.  I'd much rather have that than instanced loot.

Multiplayer still worked last I tried it, which was less than a year ago and well after the gamespy demise.  
Thanks for the item filtering tip. Sorry that I haven't played TQ in 8 years and didn't remember that.  icon_smile

GD still has keys for filtering common and "no filter," doesn't have the "filter broken items" key as TQ did.

I don't know what the TQ multiplayer situation was a year ago. If you try to pull up the game browser now, you get a blank list still saying "powered by Gamespy," and a "Network problems detected" message. While the game supports LAN, it didn't support, say, direct IP connection afik, so I don't know how you'd connect anyone without resorting to some sort of 3rd party online game networking software (a modern Kali if you will).
200  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: July 07, 2015, 01:18:33 PM
Shaman (6th mastery) officially announced:

Focused on two-hand melee and lightning powers.
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