The so-called DLC is really a joke. I still think spinning off the wild Fortress Defense mode into a separate co-op game would be fun and give the game a bit of replayable joy beyond completing the campaign.
And as I've broken record said, forcing you to start a character from scratch for the next difficulty mode is ridiculous and totally not in keeping with how Diablo-style games traditionally handle it (i.e., letting you take your developed, L30 or whatever character into the next difficulty mode). It's on sale, and certainly worth the few bucks on Steam imho, it just really has no replay value unless you just want to start over from scratch at the next difficulty level with a noob character.
Quote from: Hrothgar on July 21, 2013, 08:48:35 PM
And here I thought this thread was some joke about Detroit's bankruptcy. I could see Google, Microsoft and Apple bidding to run the city.
Siri 911, Google Police Now, MS Cops Live.
I was just thinking that, right? Very sad, cosmic timing. You could actually see some company offering to fill in for Detroit police (presumably getting underpaid and getting screwed over on their pensions etc.) through droid cops and drone cops.
Quote from: Blackjack on July 16, 2013, 04:00:53 PM
Is this an FPS or third person? Can't quite tell from the screenshots at the site -- it seems to be 3rd person? Just asking due to my infamous motion sickness issues in pretty much everything FPS except (inexplicably) Borderlands 2.
this guy here says 3rd person, but I'm not sure he's trustworthy.
Sigh. Sometimes I just truly have no recollection of posting things here. Perhaps that was my military shooter fan doppelganger.
I got my trooper>Vanguard to L44. Finally got to join a fairly large guild that was recruiting (Brethren of the South, and no you don't have to be from The South ), and they seem an alright bunch.
I have to say the Trooper Class storyline's "The Gauntlet" instance (about L42-L43 I think) is maybe my favorite in the game. Sorry it took two years to get there. It's more fun than most Flashpoints imho.
Spoiler for Hiden:
Finally, you get at least for a few precious minutes to have your entire Havoc Squad in a battle. For that precious amount of time, you might even feel like it's KOTOR, even if you're only controlling your guy and one companion.
After that, the Gauntlet's story forces you to alternate between your different companions to work through the instance.
Also, an earlier story sequence puts Elara (healer/smuggler-ish companion) out of action in the sick bay, so I finally had to learn to rely on the other types, none of whom heal.
imho, The Dark Knight Rises suffered from the whole, "How do we top the previous film" syndrome, which seems to be hardest when doing a movie #3, but often #2 turns out overbaked as well. That's tripped up just about every summer blockbuster franchise one can name (going back to Star Wars and even Jaws), or even non-summer blockbusters (French Connection II for example).
TDKR I enjoyed pretty well as part of AMC's Dark Knight trilogy. When I saw it again without that context and fun event feeling, it was more "meh" and like everyone else, annoyances at various plot contrivances that made no sense.
Man of Steel I found OK though I think it's telling I had no interest in seeing it again (you guys know I see EVERY summer movie at least twice if I like it even a little bit). I didn't take my mom to see it because I think the overcomplicated flashbacks/flash forwards would confuse her.
So yeah I side with those feeling it's too early to draw another character into the mix. My advice would be, build up Clark Kent and his job, build up the relationship with Lois, tune down the violence a bit and make us care about the characters more, now that the origin junk's out of the way. If they pull in another super hero or pull in too many villains in one movie (something I'm afraid Marc Webb's 2nd Spidey movie is already in danger of doing), there's no room to develop Supes. Though who's to say Zak Snyder and David Goyer even care about that?
I stopped eating at Five Guys after suffering some sort sickness from undercooked meat in 2009 when I had dinner at one in D.C. I got sick (in red appropriately, for a Capitals game) at a hockey game later (thank God we were in a private club box and so I, um, had privacy in the restroom), and was sick for several days. I used to like them, but increasingly found their burgers and fries grotesquely greasy.
I only went to Five Guys once since, and stuck with a hot dog.
We have a bit of rennaisance of gourmet burgers here in Virginia:
*I met some friends there back in spring, and while the burgers were amazing, seating space was inadequate/cramped, it's like a zoo most of the time.
The funny thing is, I think the best burgers I've had recently were simply pan-fried by my friends' mother when I was visiting with them a few weeks ago. My pal and his father unsuccessfully tried to get their old grill working outside. When it didn't work, his mom simply made some hamburger patties and fried them. They were delish -- sometimes simple is good.
I invested in a modest aluminum grill pan the other day, and may try to make some small slider burgers Saturday. Will let you all know how it "pans" out, and whether I get sick in red again.
Got my Trooper>Vanguard to L40 last night. Got a fun ability Storm via the tank skills points tree. With it you make a dashing charge (you need to pull back to a certain distance from a target for the hotkey to work), a leap, and then crash into the target with decent kinetic damage. A separate passive can up the damage.
I feel hotkeyed out at this point and don't really think I can set up much else without having more hotkey trays to manage than I can stand.
Community rep summarized upcoming summer updates the other day:
Here is a fresh update on where we are at in terms of hitting our schedules for the Summer of SWTOR, and a recap of all the exciting things we have in the works for the months ahead. The usual disclaimer applies that all of the below dates are the dates the teams are shooting for. As you saw with Game Update 2.2.2 which had to be moved back by one day, it’s entirely possible these will move!
On July 23rd look for a return of the Relics of the Gree Event for a two week long run:
Per community request the event will scale up to level 55 on this next run, including better loot rewards, commendations, and achievements Possible drops include a new Sphere Transport Enclosure vehicle
August 6th is still looking good for Game Update 2.3: Players can look forward to the namesake of this update, Titans of Industry – a story arc that encompasses two new Flashpoints at level 55: Czerka Corporate Labs, and Czerka Core Meltdown. CZ-198 is a major weapons research and development facility under the direction of a power-mad Czerka Corporation scientist named Rasmus Blys. In addition to two Flashpoints where players will confront Rasmus and his creations, CZ-198 offers new daily missions for players looking to earn credits, commendations, and reputation rewards.
The new Flashpoints are available in both story mode and hard mode. In order to ensure you can jump right into the action, we’re trying something new. The story modes for the new Czerka Flashpoints are role-neutral, which means Group Finder will match you with the first three players it finds, regardless of your group role. Hard mode will of course require a fully balanced group, offering new challenges for you and your friends at level 55.
CZ-198 offers some great new reputation rewards, including new Czerka adaptive gear, mini-pets, some incredibly powerful new droid companion gear and schematics, and the Czerka Executive Cruiser – a luxury landspeeder that oozes style. Also in 2.3 we are introducing the new Companion Character Treek, a deadly and resourceful killer who also happens to be an Ewok.
August 13th is our target date for our next all new event: Bounty Contract Week!
Bounty Contract Week provides new missions with full voice-over that will take you on a hunt for high-value bounty targets across the galaxy. Each bounty contract scales to your level, from 15 to 55, providing experience, credits, commendations, and reputation with the Bounty Brokers Association.
Players will have opportunities to interrogate informants, make dark and light side decisions, and kill or capture their ultimate target. Each time you take a contract, it has a chance to play out a little differently, depending on the information you gather during your hunt. Once you’ve completed enough contracts, you can accept even more dangerous missions to take down notorious crime Kingpins!
Rewards include a new mount, new adaptive gear, and a unique companion customization for HK-51! Completing bounty contracts can also earn you achievements which unlock special legacy titles, and even Cartel Coins! Bounty Contract Week is a monthly event, so if you miss it the first time, don’t worry – it will return next month!
October 1 is our target for Game Update 2.4! This update is shaping up to be very big:
The Planet Oricon, a short story arc that will bring you face-to-face with the Dread Masters. New Operation: Dread Fortress New Operation: Dread Palace New 4v4 Warzone Arenas New Elder Game PvE and PvP Gear
This isn’t an exhaustive list, and we are also working on several longer term initiatives. As we get closer we’ll have a lot more juicy details on these and on what’s above. Keep your eyes peeled to the forums and SWTOR.com for more information!
imho, "celebrating" KOTOR's anniversary in SWTOR was a mistake -- it really just opened the doors for a zillion folks to again get upset there's no KOTOR 3, and again complain, "why'd they have to make a 'WoW with light sabers and blasters' MMO instead?" That's all folks had to say in forums about the 10 year KOTOR anniversary.
While I'm still enjoying my re-visit, and with some exceptions am actually more enjoying the player community in game than back around launch (Gripers have mostly moved on; the anger management types I complained about, I haven't encountered on revisit), I'll never stop harping that a few more lively concepts borrowed from other MMOs (Rift's invasions, Tabula Rasa's base defenses/assaults, and probably some of the stuff that Guild Wars 2 is doing now) could've made for a much more dynamic game on the PvE side.
It's maybe telling the only time I feel any real suspense in SWTOR right now is on the couple Trooper storyline missions where everything on a map is set to aggro and go after you. It's perhaps unfair (maybe it's even just a bug?), but it made me sweat a little. It was unexpected and even exciting. The game could use a lot more of, well, things that make you feel that way when playing it, imho, rather than just dutifully grinding through one's mission tracker.
For all my carping, I guess I've made peace with what SWTOR is, for better or worse, and can better enjoy it now than when I quit playing in mid 2012.
Quote from: Knightshade Dragon on July 16, 2013, 10:36:15 PM
I live in Arizona. I don't like Tacos. Burritos are awesome. I believe Texas is right in that chili should not contain beans. Discuss....
Sigh. I just knew Ron was too good to be true.
My mom and I love crispy tacos but more and more restaurants only serve soft tacos, or they use very tiny taco shells you can barely fit anything into.
Don't forget I once ate a box of 10 Taco Bell tacos after a particularly long, unpleasant production night at my one daily newspaper job, in 1991. I don't think I ever recovered from the dining experience.
Even though I've seen Live Free or Die Hard in theaters and on TV numerous times, I missed those two questions (3 and 7). I refused to see A Good Day to Die Hard earlier this year, and I'm not surprised the quiz doesn't reference it at all.
The original film -- if you're not seeing the near comically censored, sanitized version shown on basic cable seemingly every week -- still mostly holds up as well as the last couple of sequels don't. I actually saw Live Free or Die Hard a couple times in theaters and then got it on DVD but it doesn't just hold up well when I see it now.
I say Mostly (for Die Hard) because the FBI agents and the Idiot Police Captain (played by the guy who plays the obnoxious teacher in The Breakfast Club) are imho a little too conveniently, utterly idiotic. If somebody did a reboot, I'd tweak those characters a bit.
With the sequels, I boil it down mostly to the sequels Trying Too HardTM to Top Die HardTM, and forgetting if you don't care about the characters, including the supporting characters, and you don't have a villain near as interesting as Alan Rickman's Gruber, then all the stunts, bullets and digital FX in the world won't make the audience get into the movie. It's like the directors keep thinking Die Hard is about more bullets and more explosions, rather than about characters first, suspense, and then all the pyrokinetics build off of that.
Screenwriter Jonathan Hensleigh sold a screenplay tentatively titled Simon Says to 20th Century Fox in 1992 or ‘93. The original screenplay was much like what we eventually saw in Die Hard With a Vengeance, except that Simon’s motives would be exactly as they seemed, just seeking revenge (so basically the entire second half of the movie was unique to the Die Hard script). Hensleigh noted on the commentary for Die Hard With a Vengeance that the idea for the story came to him when he thought about an incident in his childhood when he had injured one of his friends. What if that friend had never gotten over it and sought revenge years later? That was the basic concept behind the script. Fox purchased the script with the intention of turning it into a starring vehicle for burgeoning star Brandon Lee, who had just made the action film Rapid Fire. It was a hit, and studio executives thought he was going to be a big deal. So they began negotiations on sequels to Rapid Fire as well as developing other starring vehicles for Lee, including Simon Says. The original screenplay would star a New York cop named Alex Bradshaw (played by Lee) with the character that became Zeus Carver being an African-American woman.
Tragically, Lee was killed in 1993 during the filming of The Crow. The script went back into the pile of available projects owned by Fox. It was still a well-regarded script, however, which is important when it comes to sequels, as you have to try to convince some of these stars to come back for another film when they really are not particularly interested in doing another sequel (Willis notably turned down a number of scripts for a third Die Hard during the early 1990s). So when Warner Bros. and producer Joel Silver were looking to make a fourth Lethal Weapon, they contacted Fox and tried to buy the script. That’s undoubtedly where the legend originates. However, the sale never actually occurred (they didn’t end up finding a good enough script for Lethal Weapon 4 until 1998).
Eventually, director John McTiernan (the director of the first Die Hard film) discovered the script and adapted it into Die Hard With a Vengeance in 1995 (still at Fox).
So it was interesting in being seen as a vehicle for the late Brandon Lee. And maybe at this point Fox should stop trying to get Die Hard scripts done from the ground up -- maybe it's better at this point to just look at action scripts and find one that's Good, and then see if it can be tweaked to work as a Die Hard movie.
Me still thinks it's awful casting for Carrie. I'm a big fan of the actress but imho she's now too tall, too attractive and too intimidating to be playing a bullied, withdrawn, slight, wallflower, no matter what frumpy clothing they put her in. I think she actually would've been perfect for the role Nancy Allen played in the '76 film.
I was a pale, skinny, introverted, awkwardly tall teen, and I'd liken it to if you cast "Mr. Abs" Ryan Reynolds to play me in a film bio at 17.
The alien monster Predator is on the hunt for San Diego Comic-Con attendees.
To mark the 3-D Blu-ray release of the 1987 Arnold Schwarzenegger-starring “Predator,” Fox is dedicating a jungle-themed booth to the film and its iconic extra-terrestrial.
“Predator” fans will be able to purchase custom-designed mini-figurines featuring their likeness. Because what fan wouldn’t want to see his or her own decapitated head, spine still attached, being held up by a Predator?
The action figures will be created using photographs of participants (taken at the booth) and 3-D printing. The figurines will be mailed to buyers after the convention. Click through the gallery above for a sneak peek.
The booth will also feature a Comic-Con exclusive “Predator 3D” head as well as the opportunity to preorder the Blu-ray. The release follows last year’s 3-D version of “I, Robot.”
This is, apparently, the Big Predator News at Comic-Con. As a comment at a Collider item on this says, "NO NO NO! WHY????"
Is this an FPS or third person? Can't quite tell from the screenshots at the site -- it seems to be 3rd person? Just asking due to my infamous motion sickness issues in pretty much everything FPS except (inexplicably) Borderlands 2.
I'd return to the source material only in terms of that it was imho cool to have ONE awesome predator stalking a team of supposedly invincible mercenaries in an isolated location. To me, most of the sequels fell into the More is Better trap, and then ultimately the "predators face a bunch of actors you've never heard of playing characters you don't care about."
I've seen Predators on basic cable about 27 times now. It's OK and smartly done on a shoestring budget ($40M) with "fallen from grace" actors who probably didn't need big paychecks (Topher Grace (!), Adrien Brody et al), but I don't know if you want to take a cue from that if you want a new blockbuster franchise (Predators made $52M domestically in 2010).
I think part of the reason I gave up reading comics regularly by the Big Companies (Marvel, DC) was that "the death of so and so" became so commonplace, it ceased having any meaning anymore. You know most of the time it's only a reason either to goose sales in desperation, or to get national media to scribble "So and so famous hero is getting killed off!" or to set up a reboot or let some other character play the hero for a while.
I did get suckered by much of it in the day. I did actually buy A Death in the Family, Superman/Doomsday and The Death of Captain America (graphic novel compilation).
It had some emotional impact for me before basically every comic just decided to do "deaths of" as a regular feature.
imho, I think the most impactful death in comics for me was a famous Spider-Man villain in writer Peter David's:
Spoiler for Hiden:
Kraven's Last Hunt. Mature story line (for Marvel) and a helluva final panel in one issue that upset many readers, but you knew "Hey, THIS guy is not gonna get resurrected. " and I didn't feel like the character's death was a stunt. One of the more haunting arcs I've read in mainstream super hero comics.
Last thing is a big blog dump talking bout fixes, additions, improvements etc. Most promising on the single player side is difficulty levels, which would get that more in keeping with Diablo-ish type games (you run through on easy, run through on nightmare etc., run through on hell etc.).
Fixing the Defense System We are almost completely reworking the defense system to scale better into the late/end game. ... A percent based system will fix a lot of that, along with astute use of avoidance and other mitigation powers based on the heroes’ powers. By the time we are done, melee characters will be able to melee as expected and characters won’t get one-shotted unless they are bad at moving from the fire on the ground.
Difficulty Levels – Heroic and Superheroic
Difficulty modes are one of the highest priorities for us. There is still engineering, enemy tuning and item work to done for Heroic and Superheroic difficulty modes, so they will not be on the test server next week, but will make an appearance shortly after the big July patch. ... We wanted difficulty levels at launch, obviously, but just ran out of time and felt we should launch when we promised. My best guess is that these make it to the test server in August and release shortly after, assuming nothing gamebreaking.
Player vs Player The goal is to make an extremely robust PVP system for Marvel Heroes. As we polish content, fix bugs and get all of the heroes and systems into solid shape, we will introduce a full tournament system for PVP with some MLG style elements, prizes, rankings and so on.
Modes in development include modes that are more casual and more serious. For each of “casual” and “serious”, there will be a quicker map and a more in-depth map. The quicker maps should always take less than 30 minutes to play and the “in-depth” maps could take up to an hour to play.
The casual PVP modes will have more adventuring and PVE content included in the maps. Think Alterac Valley from World of WarCraft as a rough example of something you’ll see for our casual in-depth map.
The serious PVP modes will place more emphasis on individual skill, hero selection, power selection and PVP tactics. The first mode is in the late stages of development and should be on the test server in a week or two. The mode is based on the ARAM mode from League of Legends, with two teams competing to get past turrets and destroy the enemy base. It’s a 5v5 map with a full queuing system built in. The map gets tested and adjusted daily. Just 10 minutes ago the team was naming and planning out the PVP rewards associated with this map. The PVP items are particularly good for PVP and won’t be needed for high-end PVE encounters but they will still be decent in PVE.
The existing PVP “Beta” map will be pulled out soon along with the team/faction system that is currently in game. It’s being replaced by a full-fledged queuing system similar to LOL/WOW. There is an engineer entirely dedicated to the system who is super smart and sitting just 15 feet away working on this system every day.
We know not all players care about PVP (maybe even less than 50%), so we are keeping PVP as a super-high priority, but also keeping PVE, difficulty modes, end-game raids, item hunting and other stuff as super-high priority as well. PVP will be an option for people who dig it, but will never be needed to get the best gear.
Raids We will be introducing raids into the game. Mostly just 5-man raids to start with. Doctor Doom will be retooled for level 60 players with changes to his mechanics, difficulty and rewards to support raiding. We have a ton of guys with top tier raiding experience on the team and will make sure this is as fun as possible. We haven’t done a ton of work on this, but we have discussed the strategy for these this week. This is something I’ll be creating a feedback thread on when the time comes (likely after July).
Hero Reviews We have a hero design team that is continually reviewing heroes nonstop for improvements. We take the feedback from the forums, from internal sources and add our internal plans for how these heroes will be awesome.
Right now, we are mainly concerned with keeping everyone fun and powerful. As you know, our philosophy is not to nerf unless there is something truly gamebreaking. Nerfing a person’s fun is the opposite of what game design is intended to do.
Today the team worked on some Wolverine adjustments, Storm and Black Widow along with some adjustments of other characters. Every character will continue to have iteration passes and get better and better each time.
The new hero design team (tasked with working on new heroes!) has done a lot of work on Human Torch this week. The old Ultimate Power was moved to a regular power and an epic new Ultimate was created. Four other new powers were created to support multiple build options and playstyles for Torch. That gives Human Torch 25 powers, more than any other hero. (Note that other heroes will have new powers added periodically as we determine they are missing important options).
The animation team has some insane Torch animations which you’ll see on test server soon. He is always flying and always on fire and looks smooth and fun.
Next week we are opening the test server to the public. This is huge for us and will speed up our development time pretty significantly. Everyone will be allowed to play.
When the server launches, you will see hundreds of bugs all over the place and may even have trouble getting your accounts set up. Be patient for the first few days as things get ironed out.
Hero Synergy System
We have done some work on a new system that rewards players for having other leveled heroes. This system would reward you for having a hero of level 25, 50 and eventually 75 and 100 (if/when we go there). The reward would be a small bonus to every other hero you own. Example: Leveling Spider-Man gives all your heroes a small boost to dodge. Leveling Deadpool gives all your heroes a small boost to rarity find. This list of buffs isn’t finalized yet, so feel free to suggest which bonuses should be associated with each hero, especially if you have something creative in mind. Hero Prestige System
Once the endgame has a lot more content, we will allow players to restart their characters if they wish. Like Call of Duty, there will be a cosmetic indicator if you are doing one of 5 prestige levels.
Limbo and Groups
We are updating the design for Limbo to make it more fun and less of a slideshow. We may end up reducing the number of players at the same time as we improve the flare and threat scaling system. If we actually make the zone challenging and appropriate for 5 people, we could put special unique zone rewards on the zone. This is something we really need to think about and iterate until it’s fun and actually interactive. We intend to keep buffing other zones until they are equal or slightly higher exp than Limbo, since Limbo is not really how the game is intended to be played.
Other Quick Hits and Teasers:
We just had a playtest for a new patrol mode that was great. I think it will be set in Manhattan and feels very heroic. We are working on a new mode called “The Breach” (AKA the Kobayashi Maru mode!) There is a new level of costume cores being made It’s not my department, but there are some very cool new costumes underway The engineering team is working on some very promising improvements to performance A big upgrade to crafting will roll out after defenses and heroes have been all fixed Scarlet Witch is getting a new resource system and Ultimate We are allowing people to use “U” to use their Utimate (Social will be moved to “O”) Legendary items, Relics, Superteam items Halloween stuff Christmas stuff Ragnarok
Promising stuff, but yak, yak, yak. I still feel like I'm better off playing other things and revisiting this towards the end of the year.
Blackjakken the Trooper>Vanguard is up to L39 now. Still basically doing stuff well beneath him (Balmorra, 32-36), but that keeps the frustration level low and most of the folks I do PUG Heroic stuff with are similarly late 30s/early 40s.
Maybe my Smuggler>Gunslinger just felt frustrating because I was determined to keep doing even levelish content back then and would almost skip entire planets to do so.
I have to say, all my PUG Heroic teams and even Flashpoints teams have been fine. Generally friendly, or at least productive. No rage quits or anything negative to this point. imho though they may have just made Flashpoints too easy now (if not in Hard Mode).
I would like to get into a guild some day and it feels like Bioware kind of dropped the ball in giving you some sort of in-game way to peruse guilds and see about joining one. You can sort of do that on forums but something in-game would be nice and maybe reduce the need for guild recruit spamming in general chat, which tends to be ignored.
Finally picked the game up during the weekend's big sale ($6.99 I think). Pretty cool even if all the twitch and button mashing events at times feel more like an action game with an adventure game overlay rather than the other way around. I've left the hints enabled for now. I think even in my adventure game heyday (probably 1993-1994), I'd struggle to figure out what to click on, and there was no Internet to turn to for advice back then.
These bundle packs each spotlight a specific hero from Marvel Heroes. Today we're launching with six solo packs that feature some of our most popular heroes, with three different looks for them included, and a S.T.A.S.H. tab to put those costumes in:
Daredevil Cable Cyclops Captain America Hawkeye Hulk
For those who can't get enough of ol' green-skin we've also included a new version of the Hulk Smash Pack, which includes more costumes for Hulk including the newly-released 'Horseman of Apocalypse' costume!
What's better than one hero? A team of course, and our Team Packs allow you to begin creating your own collection of Marvel Heroes. We're kicking off with two of our most popular team line-ups - Marvel NOW! contains four heroes, three looks for each hero and Heroic Trio! contains three heroes, four looks for each hero and a S.T.A.S.H. tab for each!
There's also a ridiculous $199.99 mega pack that includes all current heroes in the game, stash tab for each, 2 looks (one default, one costume I think?) for each and 20 fortune cards.
They seem to be making steps in the right direction but imho, without more SP content and more end game variety, it'll be tough for them to retain or bring back folks, or overcome the largely negative reviews.
For Cap movie (2011) fans, they just introduced a Captain America: The First Avenger costume, identical to Chris Evan's late in the movie.
We relaunched the Marvel Heroes Store today, offering great discounts on heroes and costumes bundled together! However, if you're looking for a specific costume or just want a hero, then good news - we've also made permanent price reductions on a number of heroes and costumes in the in-game store!
We heard your feedback about pricing in Marvel Heroes and we wanted to make a few long-term adjustments. We adjusted prices lower and organized them into pricing tiers. We did our best to make the cost of heroes and costumes as fair as possible. We appreciate your support of Marvel Heroes and we will continue to listen to feedback from our players.
Here are the heroes that were reduced in price. Many costumes were also reduced. Login to Marvel Heroes and press 'X' to access the in-game store! Hero Price Now Hero Price Now Black Widow 450G Rocket Raccoon 1100G Captain America 900G Scarlet Witch 450G Daredevil 450G Spider-Man 1450G Deadpool 1450G Storm 450G Hawkeye 450G Thing 450G Hulk 1100G Thor 1100G Iron Man 1450G Wolverine 900G Jean Grey 1100G
If you purchased any of the heroes or costumes that were changed since the sale ended (Monday, July 8th at 12:01am PDT | 3:01am EDT | 7:01am UTC), you may contact Customer Support to request a G credit for the difference between the that price and today's price.
They're also testing a Cosmic drops deal where you'll earn Cosmic stuff while playing that you can use to specifically buy heroes, costumes, items you want, rather than getting a random drop of something specific.
Box office wise, this isn't just a bomb, it's a Bomb with a capital B ($11.1M 2nd weekend), a Disaster with a capital D. It may not even reach $90M domestically. It's not expected to do well internationally. It likely cost $315M+ to make/market. http://www.boxofficemojo.com/movies/?id=loneranger.htm
Disney will likely take a write off, and Depp & Vidal will drown their sorrows in Pirates 5. Most pundits think Depp needs a break from Quirky characters.
Whatever it's merits, I just maintain no sane director should need $215M to tell a compelling Lone Ranger tale, and no studio should bankroll a Western at that budget.
Although Pacific Rim also had an underwhelming debut, most pundits expect that to do well overseas, as a CGIfest.
I'm taking a basic One a Day "Men's" Vitamin. imho, the main problem is the vitamin industry is not regulated/inspected. The box/bottle CLAIMS it has this that and the other vitamin. It can claim to cure cancer and grow hair on your bald head, etc. But there's no testing to speak of. Nobody is crunching your vitamin in a test tube to verify it actually has anything in it at all. We could all just be swallowing/chewing sugar pills for all we know.
Thanks for the input guys! Most of you were actually pretty close (except for Metallicorphan who was way off but that's ok because I need to know how badly the names can be butchered, not how well they can be pronounced! )
Anyways this is what the names sound like.
Keisuke- kay-soo-keh (the "soo" is short, not long) Sakutaro- sah-koo-tah-row Shusuke- shoo-soo-keh (shu sounds like shoe) Shunsuke- shoon-soo-keh Shunpei- shoon-pay Shohei- show-hay Shinnosuke- shin-no-skay (soo-keh) Seita- say-tah Keito- kay-toe
I think you have to accept that most folks here won't know "say" is spelled "sei" etc. or that "soo-keh" is spelled "suke," or "shoon" is spelled "Shun." imho you won't be able to avoid your child needing to correct folks on spelling at least once.
So I'd be inclined to support choosing a short, two-syllable name (like Seita or Keito) so at least he/she will only have to correct one spelling error, not two.
Marvel Studios co-president and short-filmmaking impresario Louis D’Esposito has opened the secret file on the latest “One-Shot” film Agent Carter, and EW has the exclusive look at the retro-comic poster and three images from the movie, which will debut at Comic-Con next Friday.
As the title suggests, the latest in Marvel’s short-film series explores the post-Captain America heroics of British operative Peggy Carter. Hayley Atwell (TV’s The Pillars of the Earth) reprises her role as an analyst with the nascent S.H.I.E.L.D. organization, the SSR (Strategic Scientific Reserve.) ... Agent Carter got the greenlight because it serves as connective thread between Iron Man 3 — since it features Dominic Cooper as Tony Stark’s father — and the upcoming Captain America: The Winter Soldier.
The short is supposed to be included on the Iron Man 3 Blu-ray release Sept. 24.
Design Note: We are currently reviewing as many heroes as possible to ensure they have several fun, powerful builds, and this is an ongoing process. Changes could be as small as changing a few numbers or as large as completely redesigning a hero’s power systems. The goal is to buff things that are weak, rather than nerfing things that are strong. We collect data from many sources, especially the feedback threads on the Hero Discussion forums.
When we tune a hero, it does not mean we are done with a hero, not even close. Every hero will continue to be tweaked, tuned and improved until they are perfect, nothing less.
We believe you should be able to play whatever hero you think is cool and be assured they are fun and powerful. If the current hero you play doesn’t fit that description, rest assured we are working on it.
We are putting through many changes each week, which means there may be bugs that can’t possibly be caught by internal testing. We will address these quickly, but feel free to enjoy anything that is overpowered while we work on it!
Heroes All powers that increase defenses have been greatly increased, to match the retuning previously done on items to improve their defense performance. This is just one step towards making sure melee characters are fun and appropriately durable. Work continues on the system, with several options on the table. The following powers now provide a much greater defense boost:
Black Panther: Panther Soul Cable: Vigilant Aura Captain America: Combat Veteran, Fighting Spirit Colossus: Bulwark of Steel, Heroic Challenge, Protective Aura Hawkeye: Combat Training Hulk: Hulk Tough, Anger secondary resource Jean Grey: Bolstering Aura, Reinforcing Aura Ms. Marvel: Kree Toughness, Stellar Flare, Binary Overdrive Punisher: Pain Tolerance Storm: Refreshing Breeze Thing: Hard as Rock, Guardian Aura Thor: Asgardian Stamina Wolverine: Adamantium Skeleton
Flight speed has been increased. The starting percentage increase is now 30%. Flight speed maxes at a 70% movement speed increase at 40 ranks. The speed of this will probably be toned down in the future, but we are trying it at this for now.
Most Heroes are getting a full "design review," to see how they can improve them to make them more fun to play, and have to have multiple builds that can be effective.
I still can't see returning to this myself until they add some more single player content. I still can't quite fathom a game with an L60 cap where the SP stuff runs out around L23-25. The endgame stuff and "re-run terminals" ad nauseum just didn't do it for me.
William Lynch Jr., the chief executive of Barnes & Noble, resigned on Monday, two weeks after a devastating earnings report that accentuated the bookseller’s losing battle against powerful rivals like Amazon.
Mr. Lynch’s departure was part of a series of sweeping changes the company announced as it tries to regain its footing after a failed initiative to build up its Nook division and compete in the increasingly crowded market for e-readers. When it revealed its fourth-quarter earnings late last month, Barnes & Noble said it would cease making its own color tablets, an acknowledgment that they were lagging popular brands like Amazon’s Kindle Fire and Apple’s iPad.
Instead, the company said it would form partnerships with third parties to make the color devices, while it continued to make and sell its own black-and-white versions of the Nook. ... Microsoft is one potential buyer of the Nook business; last year it invested hundreds of millions of dollars to acquire 17.6 percent of the division.
Got my Trooper>Vanguard to L33 by Sunday night. While everyone's enjoying the double XP 4-day weekend, most of us are playing in zones way beneath us. Of course you can skip stuff, and just do the Class storyline stuff to move on but I enjoy Tatooine for example and am trying to be thorough questing-wise there even if it's meant to be an L24-28 zone.
This does seem to mean Heroics give no meaningful XP when completed there (got 13XP for a Heroic 4 there Sunday). ================== I have to say, one of the simplest improvements seemed to go in at some point with no fanfare: you can now move windows around the screen without having to go into the Interface Editor mode. i.e., you can grab an inventory, vendor, character sheet, etc. screen with your mouse cursor and re-position it on screen. No fuss. I complained about that loud and hard around launch.
I only realized you could do that when I accidentally moved my inventory screen yesterday. Doh. ================= A fun-sounding recurrent Bounty event starts in mid-August:
Once per Galactic Standard Month, the Bounty Brokers Association (BBA) posts a list of contracts in the Cartel Bazaar section of the Fleet. Each contract outlines the parameters of a bounty that has been posted on one of many planets across the galaxy, including contact information for the client who posted the bounty and a list of underworld contacts in the sector who may be persuaded to assist you in the hunt. Targets include members of crime syndicates, violent gangs, and various other law-breaking entities. High-profile targets, designated “Kingpins,” may only be hunted through Kingpin Contracts, which are entrusted to professionals who have a proven track record with the BBA. ... Bounty contracts will take you far and wide in the search for your target, but the BBA Mission Terminal allows you to select the specific planet on which you wish to hunt. Each day, you may sign up for one standard contract and one Kingpin Contract, and each may take you to a separate planet. Completion of a contract requires the death or capture of your target, but you will also be rated on your investigative technique and your aptitude for handling BBA underworld resources.
The Bounty Broker’s Association is an unaffiliated corporate conglomerate that exists to streamline and standardize the process of posting and fulfilling bounty contracts. Contracts are available to characters at level 15+, and although contracts on some planets have a minimum level requirement, each contract will scale its difficulty and rewards to your level.
Walt Disney Studios spent the July 4 holiday watching its expensive action western, “The Lone Ranger,” disintegrate in a box-office collision with a strong performance by the goofy little animated heroes of Universal Pictures’s “Despicable Me 2.” ... A Disney spokesman on Friday declined to discuss the film’s performance.
Early Tuesday, the analyst Doug Creutz, with Cowen & Company in San Francisco, was quoted in a report from the Bloomberg News service, predicting that Disney would eventually write off $100 million on “The Lone Ranger.”
That would be about half the write-down it took on another large-scale film disaster, “John Carter,” which cost about $350 million to make and market, and collected only about $282 million at the worldwide box office after its release in March 2012. (Studios keep only part of the box office receipts, which are shared with exhibitors, but also collect money from home entertainment and other sales.) A year earlier, Disney had suffered a similar disaster with another expensive flop, “Mars Needs Moms.”
imho, Disney should've canceled the movie when the budget ($225M) got so crazy out of hand. Do you really need $225M and an army of digital FX artists to do an entertaining Lone Ranger movie? Yes, if you're Jerry Bruckheimer and Gore Vidal. No, if...
Oh I'll stop beating a dead Silver, so to speak. No doubt they'll reboot this in five years. Probably with a space alien archery-expert girl as the Lone Ranger. The kids love that stuff!
I take back the Group Finder criticism, at least for Flashpoints.
With Hammer Station, I was adventuring down in SW Coruscant when the Group Finder notified me I could join three other players in the Flashpoint. It then shuttled me directly inside the entrance of said Flashpoint. We were all around the same level.
Then when one of the group dropped early on (I think it was a disconnect but we never heard back from him), Group Finder notified us it would add in the next available player in the queue -- that happens automatically, and I didn't see an option to delay that so a group could wait for the disconnected player to rejoin later.
Once we all completed the Flashpoint, the Group Finder offered to shuttle me directly back to where I had been (SW Coruscant) or just let me exit back into the Fleet drop ship bay per usual.
My only frustration though is I should be able to turn in a couple quests that just involve completing Flashpoint and using group finder (i.e., they're marked as completed). Even the quest log says I should be able to turn those in at the dropbox in the fleet station; however, although I can find the dropbox, it won't let me turn in something there. So I think that may be a bug, unless there's another dropbox somewhere else (the green quest indicators point me back to fleet; but when i'm in there, no indicator points out the dropbox).
Overall I'm impressed with Group Finder on Flashpoints at least when there are players to group with. I like that you don't have to sit there by the entrance waiting for people; you just do your own thing and accept the Group Finder quick shuttle offer (or not), when you're notified.
I likely won't waste my time on this. I quite liked the first Pirates of the Carribean movie (it's hard to remember now that Johnny Depp was Oscar nominated for it), but the only person lame-brained enough to think Gore Vidal was ideal for a Lone Ranger movie was well, of course, Jerry Bruckheimer, imho.
I am old enough to have enjoyed the old TV show with Clayton Moore and to have even read some Lone Ranger comic books in the early 1970s. I think like the horrible Wild, Wild West movie a few years ago, I don't really see the point of rebooting or adapting stuff to the point that you completely mangle and distort the source material beyond recognition. This happens with most movies also that use old TV properties and then, well, take a big dump on them.
I would've loved to have seen what, say, James Mangold (3:10 to Yuma remake, and the upcoming The Wolverine) would've done with the Lone Ranger on a less insanely Bruckheimer budget. He probably would've treated the characters with respect and chances are not cast Johnny Deep as a Tonto Feeding a Dead Crow on His Head Bizareness.
But Jerry B. would say Westerns aren't blockbusters anymore, and that summer audiences only respond to 2 hour digital FX-gasms. Fine, Jerry, but The Lone Ranger just got completely annihilated on July 4 by "Despicable Me 2." ($34.3 million to $9.7 million).
This has been a weird movie summer. I saw Iron Man 3 three times but with only modest enthusiasm. I loved Star Trek into Darkness but much of the domestic market didn't share the enthusiasm. I found Man of Steel reasonably entertaining but not enough to want to defend it or see it again. I'll probably skip Lone Ranger altogether. Oh well, I've saved some money.
Pudgy Jedi, Headband Dude, Trooper w/ Mismatched Armor (BJ) and Goth Clown the Smuggler! My blaster looks small but it's not the size that counts, it's.... oh never mind.
While I suspect you need at least a Commando Healer for flashpoints, for Heroics, it hasn't seemed entirely necessary. This group really had none, and I was pseudo tanking (Vanguard) and while we had a couple deaths with a couple larger mobs, no full wipes.
So far, very pleased at how quickly I get pelted with requests to join when I do an LFG for a Heroic mission. And being able to Shift/Click the mission title in your tracker to quickly insert it in chat is nice (maybe it always had that, can't remember?).
I've re-activated as monthly, we'll see how long it lasts. I noticed they now have a 60-day, non-recurring payment option too. I would at least like to get a trooper through the class quest storyline.
I've asked several people in-game about the recent 50+ content and all have fairly raved about it. So maybe some day I'll revisit my L48 smuggler and get the add-on stuff.
I'm working on a Trooper>Vanguard at L15, and I had gotten to L12 with a Trooper>Commando on my first stint.
Although I feared an F2P switch would make the general chat even more obnoxious/nasty, if anything people so far seem pretty humorously chatty. Still people lamenting SWG's demise, or people rambling off topic about everything but Star Wars, but really no worse than any other MMO I've tried.
People also kindly answer questions for the most part very promptly. So I learned you can fiddle with the interface editor to make the Quest Tracker show a ridiculously long list of quests -- I'm told that is though limited to Subscribers as an option.
My one maybe disappointment is the Group Finder just doesn't Find. People complain about being in queues for an hour or more, and most find it still easier to just keep typing LFG pleas in general chat. Group Finder's a cool system on paper, just doesn't seem to make it any easier to form a group or find a group, in practice. Players generally told me it's because if you're not a tank or healer, groups just don't want you.
imho, some form of more automated matchmaking, at least for the Heroics, might be useful.
I did the first flashpoint with a couple other folks (Guardian and another Trooper) last night. Pretty friendly folks, and one gave me some good impressions of the new 50+ content.
I'm considering re-activating my subscription at least short-term. Some "thank you gift" for subscribers is apparently expected this upcoming weekend, and there's a double XP weekend, apparently just for subscribers.
While I've found the game perfectly playable in F2P form, you get reminded of your slower XP, missing out on reward choices or just not getting certain quest rewards altogether, almost constantly.
My prediction, based on the first film, is Supes will...
Spoiler for Hiden:
-Break Lex Luthor's neck -Break Braniac's neck -Break Perry White's neck when he yells at Clark for missing his blog update deadline -Accidentally break Lois Lane's neck when he tries to "dip" her during a slow dance -Basically, the film will be called, "Man of Steel 2: Neck Breaker"
-Use his heat vision to burn what's left of Metropolis and Smallville to the ground so developers can start with a fresh slate.
And keep in mind I actually kind of liked MoS. I kid because I care...
Well, bleep it, it's been a year or so since I even logged in. I used to champion SWTOR a lot. Seemed like a good time to re-visit.
I logged in Sunday morning. Took a few hours to fully update. All my old characters were there -- L48 smuggler Blackjack (who'll need a name change if I re-activate), and various characters in the L3-L12 range.
I started a new trooper (Blackjakken) from scratch on one of the East US PVE servers. Now that they only have a few U.S. servers, traffic was heavy-very heavy most of the day Sunday. As a Preferred player (former subscriber I think?), it was nice to get Sprint at L1. Just really removes most of the tedium from the L1-10 areas.
While I found it very playable as a Preferred F2P player, the game is constantly warning you about rewards you can't choose, and lower exp after L10 etc., and sort of begging you to subscribe again. For now I'm just using a few cartel coins to improve some convenience things.
Is the Mission Tracker limited to 3 visible on screen for F2P players? Wasn't sure. To some extent, the limit (beyond 3, there's a line-link on your screen telling you how many other quests are tracked) helps remind me to remove stuff that I've completed and just haven't turned in yet.
I'll see about doing the Essen Task Force tonight. The Group Finder tools look very nice and helps alleviate confusion about what task forces you might want to do -- too bad that wasn't in there right at launch.
I'll see how it goes. I really missed out so much on the other classes' storylines, but a year ago I just didn't want to play anymore. For now, it feels fresh again, and I like some of the "quality of life" improvements since the time I stopped playing. If it remains enjoyable, I might at least subscribe for a little bit.
I'm sorry our Gaming Trend guild was folded. I think I designated a couple folks as successors when I quit, but they quit too and probably it was just auto-removed at some point. Nobody's fault, we all just lost interest around the same time.
Although I had some UI complaints back around launch, now I would actually laud it as one of the most customizable out there. And the chat stuff (including ability to right click a name and choose an action in chat etc.) is how I expect it to be.
But what if it DID change the book? What if you pulled down your copy of The Dome from the shelf, and the text had changed to match CBS's TV show? What if all your Superman comics from years ago changed to match David Goyer's screenplay in Man of Steel?
That's a really lame, derivative idea (riffing on some Twilight Zone episodes, Steve's own "Word Processor of the Gods" short story, and a Richard Matheson short story I've read) for a short story that Stevie himself should write!
Why don't they just reboot it at this point? The original film's 29 years old and was filmed on, well, a newspaper reporter's budget.
Just re-do the film. You can make everything different. You can have the terminator come back, impregnant Sarah Connor, who gives birth to Arnuhld quintuplets that all have a different personality. Then they grow up and send a John Connor robot back to kill the Arnhuld quintuplets.
Meanwhile Sarah Connor becomes president and starts an arm's face that devastates Earth.
But on the moon, John Conor Robot's Arnhuld love child plans the terraforming of the devasted Earth.
Yeah it's stupid but no more stupid than most of the screenplays that got made into $150M+ budget movies this summer. Someone give me my advance!!!