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161  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: September 03, 2016, 04:35:10 AM
I would LOVE to play this with a small group of people who really want to work together.

My first full game tonight may as well have been Star Wars Battlefront. Just everybody's running around randomly like a chicken with its head cut off.

I was about to say that I remain hopeless because sure enough my 1st death was a sniper I couldn't see head shotting me. Second was some nut circle strafing me. Third was a bunch of enemy players eviscerating me off my horse. Think I started 0-8 and envisioned my GT forum post about how hopeless I am at this genre.

Finally i slowed down, I tried not to rush ahead so much. Tried to work alongside other players even if they had no interest in communicating. Also resorted to some deviousness -- see gunfire coming out of a structure, sneak around, pew pew pew. There's no "honor" in warfare, right?  icon_razz And got some cheap kill helping man guns in a tank.

Can't say I suddenly "Got Gud," but  went about 14-6 the rest of the game, people learned to fear my support's LMG. Think that's the right class for me so far. Just spray and pray with a huge clip.  icon_smile

UPDATE: Well, no, I still suck. icon_razz  I AM hopeless at this genre. I died lie 10 times in Conquest mode. Couldn't appear to hit the broadside of a barn even at point blank range.

I'm excited I don't get motion sick playing it but I think in the end it would just be a "die, respawn, get shot in the face/back/head" lather rinse repeat. The matchmaking doesn't seem to be matching me with rookie players but maybe that's cause everyone's a rookie now. Maybe it'd be more meaningful after release.
162  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Guild Wars 2 (official review on pp 21) on: September 02, 2016, 04:57:52 PM
I need to revisit this some day. I was hooked on it when I finally played but ran into some motion sickness issues inexplicably, in some higher level environments in the game. I feel stupid because I paid for the game plus the ballyhooed expansion but essentially never touched the expansion stuff at all.  retard
163  Gaming / Multiplayer Madness (MMO or otherwise) / Re: MMO-ARPGs?? on: September 02, 2016, 04:55:40 PM
While I put an epic number of hours into Marvel Heroes (only recently did Helldivers overtake it as my "most hours on Steam" PC game), honestly I think it has Too Much Stuff now. Too much loot, too much crafting components, too many inventory pages to sort through, too many areas to play in to the point that when I revisit, as God as my witness, I don't know where to go or what to do anymore. If I play the game 10 minutes, my inventory gets completely overwhelmed.

I actually preferred the game early on, maybe for the first year, because I had a handle on what areas to move through and inventory wasn't quite as swamped every 5 minutes.  icon_smile

Isometric ARPG speaking, that's about the only one I've played that's trying to fit in the mmorpg space.

There's so many ARPGs people can play for free, I think it's difficult to convince a massive playerbase about the need for one with monthly fees or a cavalcade of F2P stuff.
164  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: September 02, 2016, 04:01:42 PM
Me 3.  icon_smile Though I guess with any games of this ilk, it's all about the playerbase and whether it's fun or if you feel like you die-die-die and don't get to contribute. Which perhaps is how I've felt at times in this genre.  icon_smile

On paper, I think maybe the Medic and Support classes would be my cup of tea. Guess I should wait until I play on a non-empty server this weekend to see how that goes.  icon_smile
165  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: September 02, 2016, 09:14:09 AM
Haven't puked up some screenshots in a while. Riding the horse was SOOOO much fun.  icon_cool No motion sickness while running around an empty server for a while at least. Really snazzy interface. Default keybindings seemed like a good kb/mouse setup.

I just found an empty server to run around on for a while. In the absence of tutorial or single player in beta, it seemed like the thing to do in terms of just trying the vehicles, and running around for a while.

btw, on kb, you can bounce between the different stations in vehicles via Function keys. So like the British armored car has a driver's spot and then at least three different gunner spots accessible via F1, F2, F3 etc. The biplane I tried had that for the pilot and rear gunner's seat. Recommend you not switch seats when flying solo.  retard

People should dig having both Matchmaking and good ole' server browser w/ filters options:

Very cool character models...

Huge numbers of variations within weapon choices...

That deployment screen. With kb, just highlight vehicle type and press spacebar to zip in there...

Ride like the wind, Bullseye! In case you're wondering, you can shoot a horse, doesn't seem to take damage per se? I tried.  icon_razz

Makes you think Dice should do a Wild West game at some point.  icon_cool
166  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: September 02, 2016, 07:51:43 AM

Quote from: EngineNo9 on August 31, 2016, 07:34:28 PM

So, apparently the open beta is going on now.  You can download and play a couple game modes on PC and consoles I think.
You are correct, sir! PC requires using EA Origin, so those who think that's the Anti-Christ Damien are out of luck.  smirk

This Gamespot item explains it:

Battlefield 1 Open-Beta Available Now, Here's How to Download It
PC players need only to start the Origin client and navigate to the Free Games section, where you'll find it in the beta section.
The article has links for PS4 and XBox One players. Does note you need XBox Live Gold membership to participate on XBone.

PC download/install seems to be about 8 GB? Once I picked download, I had to go to my "My Games" tab in Origin and then click download there again to get it going.
167  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: September 02, 2016, 07:45:44 AM
That does sound cool, Leo.  icon_cool Seems like it would help cut down on "spawn camping" and the like.

I should say I did have quite a bit of fun with Star Wars Battlefront, and that's been about the only PvP or team vs. team shooter of this type I've enjoyed.

BF1 is strictly first person though, right? (Battlefront has a 3rd person mode I stick with). While my FPS motion sickness issues are legend -- or infamous, or pathetic  icon_razz -- I have been able this year to play Killing Floor 2 (hours and hours) and the new Doom without such issues.

Actually I should probably see if I can get in on this BF1 beta action if only to test it from a motion sickness standpoint, right?  icon_smile
168  Gaming / Console / PC Gaming / Re: Titan Quest Anniversary Edition [PC] on: September 02, 2016, 07:40:20 AM
'tis true, rittchard, though we could pretty much say that about every ARPG not made by Blizzard -- Torchlight games, Grim Dawn, Adventures of Van Helsing, on and on, etc.

Nobody with Blizzard's pockets - and a still money-slurping mmorpg in the background to keep revenue streaming in - makes ARPGs so nobody (at least so they claim) can afford to run a - relatively - secure server, monitored 24/7 with programmers ready to hotfix any hacks as they occur. Or they'd probably have to charge mmorpg monthly fees to cover it.

Iron Lore essentially was a startup. If crowd-funding existed in 2006-2007, might've been interesting to see what that could've done for TQ back then.

I just have tried to do co-op with people I trust are as lazy as I am and have no interest in learning how to hack their savegames.  icon_smile

Maybe moot for me now. I'm basically a twin-stick shooter addict these days -- aside from Killing Floor 2. I do miss the days when PC gaming was sort of a smaller industry, and you could enjoy a Diablo and everyone you knew was playing it so finding co-op buds wasn't difficult. These days, multi platform everything, everyone's gaming interest is in a hundred directions at once. I can't really find anyone who wants to regularly play the same game co-op for weeks or months. These days lucky to keep someone's interest for a week or so.
169  Non-Gaming / Off-Topic / Re: Gaming: Meh. on: September 01, 2016, 10:29:48 PM

Quote from: Purge on September 01, 2016, 07:43:30 PM

I don't know what it is - every time I sit down to deliberately play a game, ANY game, I lose interest so quickly.

I'm just about ready to sell it all - this lull has lasted a while now.

This happen to anyone else?
This happened to me now and then over about the last six years. I call it Gaming Depression or Gaming Funk. Sometimes it lasted for several months, I think for a time in 2010 into 2011 I really wasn't playing much of anything at all. Part of that was sadness over my late cat Molly (Sept. 2010). Gaming just wasn't fun for a while after that.

Sometimes when I've had a gaming funk, I've just enjoyed my other entertainment/reading hobbies more -- movies, TV, books, comics etc.

What sometimes gets me out of it -- if I want to get out of it  icon_smile -- is to play a game that's not in a genre that I play much. Like I think in 2011 the game that got me out of my funk was the side-scroller Limbo. Then by late 2011 of course I was posting about 100 times a day here (so it seemed) about SWTOR.  icon_razz

Other times, it's to move to another platform. Like go back to playing games on Nintendo 3DS or Sony PSP at one point when I found no joy in PC gaming anymore, for a time.

If you feel burned out on a particular gaming genre, with me sometimes that just burns me out on gaming altogether. I'm probably almost at that point with twin-stick overhead shooters, which I've leaned on due to motion sickness tendencies.
170  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] Livelock on: September 01, 2016, 07:17:00 PM

Quote from: EngineNo9 on August 30, 2016, 09:26:26 PM

If there is one thing I know about coop top down twin stick shooters, it's that Blackjack will be playing it as soon as he hears about it!   icon_lol
Predictable I am....

I don't think Livelock is any worse a name than Neon Chrome, which is a great roguelike twin-stick shooter more folks should be playing but is imho saddled with a name that sounds like a sign lighting and automotive trim simulator.  icon_razz

Let's see. Livelock on PC so far?

-In my limited experience (2 player online co-op last night), very smooth, reliable, lag-free online co-op. Can invite off Steam friends list.
-Generally crisp kb/mouse controls aside from some odd usage choices (imho) at the lobby/configuration screen for your robot.
-Great sounds and voicework (if a bit purposefully cheesy at times)
-Colorful, well animated graphics
-Frequent unlocks of new weapons and abilities
-You can eventually switch on the fly between three equipped weapons on a given mission.
-You can switch between eventually three equipped abilities (I think they're called something else, I'd call them abilities or special skills)
-You can earn three different types of cosmetics, including alloy changes, color changes and capes (I think). Though I think the interface for picking these is a bit klutzy on kb/mouse. It's like a spin dial of sorts.

-Mostly fairly narrow corridor-like maps pretty much 100%. You go from Point A to Point B on a mission, maybe with a dogleg here and there. No multiple routes (think Alien Swarm's more ambitious maps), or optional side corridors
-No procedural generation of anything afik. I'm having some fun, but question replayability value
-If you're into roguelikes, you won't like what appears to be endless lives (just takes a few seconds for a Helldivers-ish pod to auto drop you back in the mission).
-The Survival mode (incoming waves) seems pretty pointless to me right off the bat. Might've benefitted from some simple objectives or at least asking you to guard a certain point from incoming waves for a while; and then move on to another one. Some of the campaign missions do that.
-Aside from the odd boss, the game seems awful cakewalk-y. Don't think this will appeal to the "hardcore" set as Helldivers, arguably Neon Chrome and perhaps stuff like Enter the Gungeon does. Just not challenging enough. Weapons have cooldowns so you can't spam them forever, and some higher level weapons are contingent on powerup pickups for ammo reloads. But it still feels like something you can just spin around and spam attacks for long periods without needing to think tactically.

The devs are posting a little bit at the Steam forums. Haven't given any hint if they plan more content but I certainly hope more expansive maps are in the cards, in some way (DLC, maps editor, updates whatever).

I do find people comparing this to Helldivers or Alien Swarm sort of out of bounds. Livelock has the presentation values for sure, but it's just not in the same league in terms of challenges or interesting map layouts, imho. I feel like we gamers are lazy and every ARPG is thrown into Diablo comparisons, now every twin stick is thrown into Helldivers and Alien Swarm comparisons. Livelock is its own thing, just I don't feel it quite measures up to those titles even if it has some of the snazziest looking FX in this category.
171  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: September 01, 2016, 07:03:20 PM
This seems like waaaaaaay late, but apparently they're finally adding a PC beta server for testing purposes.
31/08/2016 05:00 PM


Last week, we announced that Update 1.4 will focus entirely on improving the core gameplay experience, and that we want you to be part of it. Since then, we kick started our Agent Intel forum section to gather your feedback on several topics, opened registration to the Elite Task Force, and weíve seen a lot of very constructive feedback across the forums, Reddit, YouTube and Twitch. The enthusiasm that you have shown to help us make the game better is incredible and only proves that this is an important step in the right direction!

As many pointed out after we announced Update 1.4, a great way to involve you would be to let you try the update before its release. Good news! We are thrilled to confirm that we will be opening a Public Test Server on PC for The Division in the near future.

More details will follow in the coming days, but we wanted to break the news as soon as possible so you can have full visibility on the next steps we are implementing to improve the game.

Stay tuned for more!

The Division Dev Team

P.S. Is anyone there? Does anyone care anymore? Hello? Is this microphone on?
I may have made up some of this...  Roll Eyes

The cynic in me reads this as, "Hey, maybe we could let you try an update before we release an update that's supposed to improve the game but breaks something instead?" The optimist wants to be more hopeful.  icon_smile
172  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: September 01, 2016, 06:53:47 PM

Quote from: leo8877 on September 01, 2016, 04:23:13 PM

Played this for a little last night and rather enjoyed it.  The battlefield map spawning interface is pretty awesome.  Horses were cool, too!
Can you elucidate about the battlefield map spawning interface?

That's a fancy pants word I learned from an Iron Man comic book featuring Doctor Doom.  icon_smile
173  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: September 01, 2016, 04:14:57 PM
Curious about it but realize I will still get shot in the face by snipers I can't see, the moment I spawn in this.  retard So why bother? Haven't bought a BF game since Battlefield 1942.

But I like to read about it.  icon_smile

This Kotaku video compilation is pretty fun, especially the "Mount and Blade" horseback riding.

Nine Players Who Kicked Ass In Battlefield 1's Beta
*A tiny bit of NSFW language here and there...
174  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Homefront: Revolution on: September 01, 2016, 04:12:25 PM

Quote from: EngineNo9 on September 01, 2016, 04:08:48 PM

Not that anybody is still playing this besides me...
Now you know how felt when I used to post more regularly here. I finally got tired of replying to myself.  icon_biggrin

It's nice they're still updating it.
175  Gaming / Console / PC Gaming / Re: Titan Quest Anniversary Edition [PC] on: September 01, 2016, 01:40:58 PM

Quote from: EngineNo9 on August 31, 2016, 06:09:05 PM

Quote from: Bullwinkle on August 31, 2016, 06:00:40 PM

Do we know if our saves will work in this new version?  This is a game I keep coming back to every few months, and I'm pretty far into it, and I wouldn't want to start over!

Somebody said this in one of the Steam threads:

I didn't have Titan Quest installed, but after I installed this AE I could select my old character from the old game. Just Awesome !!

So I'm assuming if you had saved an old character to the Steam Cloud it just pulls that in and works like a charm!  Very cool of them to do that.
I can vouch for this -- the couple characters I'd created I think last year or early this year when revisiting TQ were there in the Anniversary Edition.

Maybe already noted here, but you will have the Anniversary Edition installer even if you only bought Titan Quest itself on Steam and don't have the expansion (which I thought was a terrific expansion in the day, but had some "quality of life" fixes that I felt should've been plugged into the original TQ too). And it seems like this freebie is strictly for buyers of the game on Steam in some form (i.e., not the original titles on disc). If I'm understanding it correctly, that's because Nordic was only involved with the more recent Steam releases.

On my brief foray last night, I can't say I really noticed any difference beyond being able to zoom in much further (larger) and out (more a bird's eye RTS view). It still looks quite fine at the zoomed in view.

Titan Quest and Relic's Company of Heroes were probably my favorite titles of 2006-2007. I spent lots of time babbling about TQ over at Quarter to Three forums, and we often arranged co-op game via threads there. I do blame excessive play of shield-focused skills (modest DPS but good stun, but it wears our your mouse clicker hand from needing to over use it) on a months-long bout of right wrist tendinitis that forced me to see a doctor and quit TQ cold turkey that spring (2007).  *Fist Shaking*

While they're spoken of as Legendary Games at this point (CH and TQ), my recollection is neither one was really a sales blockbuster -- TQ didn't move Diablo numbers, Company of heroes didn't move Starcraft/C&C numbers -- and I never quite understood why. With TQ I recall some of that lack of huge sales was blamed on piracy but dunno that I ever saw empirical evidence of that. It may just go back to the idea that if your name isn't Blizzard, you can't spend a fortune making an ARPG or RTS and really turn a big profit on it.
176  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: August 26, 2016, 06:15:22 PM
I want to be excited, but was chatting with EngineNo9 earlier on Steam today about how pretty much all these complaints/concerns were raised as early as the initial beta and onwards after launch. Ubi never seemed to acknowledge any of it. It like "move along, you'll love it," or some Jedi Mind trick where they pretended nobody was complaining about all these things.

So I'm curious if the numbers are going down, the Underground DLC isn't selling, some of the insane (imho) higher difficulty stuff later on simply doesn't seem much fun etc.  Perhaps the whole "how many scarves do you need? How many guns do you need that aren't all that crazy different or fun to use than the one before it?" etc. syndrome that makes the game eventually start to feel monotonous... maybe all that's sinking in now. Maybe having enemies who just seem to be wearing normal clothing but soak up bullets like a Tiger Tank doesn't visually make sense, and they realize it now.

I guess I just question whether it's too late to try to change course drastically. It's like trying to maneuver an ocean liner after it's already hit an iceberg.  icon_neutral
177  Gaming / Console / PC Gaming / Re: [Kickstarter] Hyper Light Drifter on: August 25, 2016, 02:37:31 PM
So even fueled by beer and wine, and chatting with RonB on Steam for sympathy last night, the West Boss still kicked my arse. Over. And over. And over and over and over and over and over.... And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....

I recorded a few failures on video. I think at one point I got him down to maybe 40% health, that was about the best I could do.

Sorry. You get the idea.  retard I know what I NEED to do. I know the boss's schtick, and the timing. I think it's the equivalent of feeling like a frail little kid getting beaten to a bloody pulp by a schoolyard bully who always know what you're about to do/try in a fight. I eventually resorted to trying to find an environmental exploit. There's kind of one in a lower corner (w/ some crystals out of firing range that you can keep whacking to restore ammo), but the AI is just clever enough not to quite allow that to work.

I suspect my 51 year old fingers, hands and visual acuity/reflexes are just not up to this supersonic laser-scoped rifle boss. Though I think I DID beat this turkey on my 1st incomplete playthrough. I think it was actually the Northern Boss I couldn't overcome.

Somehow I still enjoy the game enough that I'm using guides to backtrack to get some more gearbits, keys etc. and see if I have a better shot with the bosses later.
178  Gaming / Console / PC Gaming / Re: DOOM on: August 24, 2016, 02:03:33 PM
Hmm, well that's peculiar then. A bud gifted me the new Wolfenstein: the New Order, and it give me debilitating motion sickness within 5-10 minutes. I had to return the gift to him  icon_frown (which thankfully Steam allows).

So I guess it wasn't the engine tech in Doom that Doesn't Make Me Sick.

If I could understand why Doom and Killing Floor 2 don't make me motion sick but virtually everything else FPS and surprising numbers of 3rd person titles do....  well it wouldn't help me solve anything, but it would still be good to know.  icon_smile

And I do always fiddling with Field of View (FOV), weapon "bobbing" settings etc. That hasn't generally been a magic bullet for me per se.
179  Gaming / Console / PC Gaming / Re: [Kickstarter] Hyper Light Drifter on: August 24, 2016, 01:54:43 PM
I should've mentioned PC version got a minor update on the "beta branch" on Steam in early August. I'm unclear if this is now in the "default branch."  icon_confused
After a long console launch week, we have a few fixes to bring to the PC version. Try out our new build under the next_update branch.

To test it out: Right click the game in your Steam library, navigate to "Properties", click on the "BETAS" tab, and select the "next_update" branch in the dropdown menu.

- fixed some death loops
- added invincibility frames on respawn to prevent further death loops
- minor cleanup in various areas

If any issues arise, please send an email to [email protected]

Once we get enough feedback, we'll add the fixes to the default branch.
I'm not certain what death loops means. Maybe it means those occasions where restoring the autosave just gets you killed?

Last night on 2nd runthrough finally offed the East boss
Spoiler for Hiden:
. Have to say I only did it through dumb, stubborn persistence after a long day at work. Like I probably tried and died at least a couple dozen times. On the successful try, I thought I'd screwed up again and then ... poof, the boss dropped dead, door closed behind me, and loot dropped. Whew.  icon_smile

My joke was the game just felt sorry for me and decided after 25 or whatever straight deaths,  "hey, let's let him have this."  icon_razz Actually I think I chopped his health meter low and maybe when I thought I was going to croak again, I got a lucky final slice in, instead.  ninja2

I'm trying to keep my gaming blood pressure down by just saying, "Hey I'm not failing. The game is just TEACHING ME. And if I don't pay attention to what I'm doing wrong over and over, I won't get better."  icon_smile
180  Gaming / Console / PC Gaming / [PC/PS4/XBox One] Nine Parchments (Frozenbyte's isometric, co-op wizard blaster) on: August 24, 2016, 02:43:28 AM
Frozenbyte (Shadowgrounds, Trine, Shadwen) goes the colorful 4-player co-op mage casting route. Not due out until 2017.

Nine Parchments:
Nine Parchments is a co-operative blast'em up game of magic mayhem from Frozenbyte!

A group of drop-out wizard apprentices decide to skip their training for a quick path to the Nine Parchments.

As the wannabe wizards rapidly discover powerful new spells and ignore all safety aspects, it's natural that their hasty progress results in lots of unwanted deaths...

- Top-down [looks isometric] chaos action with a crazy amount of different spells
- 1-4 Players, online and local co-op
- Roguelike progression, randomly generated monsters
- Unlockable characters and items
- Frighteningly powerful spells: Projectile, DoT, AOE, Beam, Spray and Physical spell types
- Five spell elements: Fire, Ice, Life, Death, Electric
Official site:

Many are hollering "Magicka Knockoff!" but given that Magicka 2 didn't go over all that well -- switched to another developer, which Arrowhead has to explain to this day -- and original Magicka dev Arrowhead moved on (Helldivers, Gauntlet reboot and an upcoming unannounced game under development by the Helldivers and Gauntlet dev teams together), screaming "knock off" seems a moot point imho.

I was gifted Magicka and could never get comfortable with the whole magic combining stuff. I hope if they emulate that, this is more intuitive. Had similar frustration with the overly complicated (imho) Wizard class in Arrowhead's Gauntlet reboot.

While I dutifully bought the Trine sequels, I became increasingly disinterested, and didn't bother with Frozenbyte's most recent game Shadwen. I was certainly a Shadowgrounds fan in the day.

I am getting a bit tired of "roguelike" being sprinkled on every gaming genre in existence like it's some sort of Magic Salt Pixie Dust.  disgust icon_razz
181  Gaming / Console / PC Gaming / Re: Inside - from the makers of Limbo [PC/XB1] on: August 23, 2016, 10:55:36 PM
I enjoyed Limbo in its day. In fact once it got me out of a "gaming depression" where I'd stopped playing PC games at all for several months. And I remember specifically it was playing Limbo that got me out of it. Which is pretty funny given it's bleak environments and all the grisly deaths.

This sounds interesting and it's on my wish list, just thinking at this point I might wait for a modest sale. Just doesn't strike me as something with much replayability.
182  Gaming / Console / PC Gaming / Re: DOOM on: August 23, 2016, 05:12:35 PM
So I ended up getting this on Steam, and while I generally enjoyed it, I didn't stay interested in it long. To be fair, I'm just not into PvP FPS stuff, and so I was only going to play as far as I could get in the campaign. I enjoyed the weapon upgrades system, and trying different things.

I'd say for me the most stunning, cool thing is this did NOT cause me any motion sickness.  icon_smile I believe Killing Floor 2 is the only other FPS that can make that claim with me. Actually, I've had more sporadic nausea issues with 3rd person The Division than I did with the new Doom.

I wish I understood why, but it leaves me hoping that the Doom tech gets used in some other FPS games and maybe I can get back into the FPS category a little bit more with time.  icon_smile

Technically speaking, the game ran great for me with high settings on a GTX 970 card.
183  Gaming / Console / PC Gaming / Re: [Kickstarter] Hyper Light Drifter on: August 23, 2016, 05:02:40 PM

Quote from: Bullwinkle on August 23, 2016, 03:46:13 PM

Another problem is that it saves your health state, and you can be stuck at the start of a particularly challenging series of rooms with no health kits and little health, and then you're kind of screwed.  I think you can warp out still, IIRC, but you're basically giving up that area.

The map is mostly useless, except as a vague guide, but I imagine if you're focused on the game (i.e. not coming back to it every once in awhile, but playing through), it could prove a little helpful.
Oh yeah, the "save-health state" for sure has borked me.

Or sometimes it's sort of like this:
-You grab a health kit
-You move onwards a bit
-Game *autosaves*
-Autosave restores, but the health kit you picked up before the autosave is no longer there, nor in your inventory  icon_confused

The grenades (you can eventually upgrade to carrying two at a time) can be a real life saver on some of the more crowded rooms. Though sometimes I throw them in the wrong direction.

I think the "underground" version of the map is helpful only to the extent that can kind of gauge if you've entered the correct dungeon to reach and unlock one of the "triangle things." For general navigation though, it's bleah. I assume the idea was to be purposefully cryptic, but I just feel like if you're gonna give players a map at all, then make it useful and not something you're asking players to decipher.

On my first run through (at least to the west boss I couldn't overcome), I resorted to pulling up a player's Steam Game Guide (basically a more proper map, that marks all sorts of goodies and hidden items/areas) on my iPad.

On this 2nd run through I'm just blundering through and trying to be thorough in exploring for hidden areas.

One cheap trick I've resorted to in some areas is if the entrance to a room has not locked behind me (many do, or are walled off until your clear all enemies in an area), I accidentally found I can open that door and return to the previous room. I can either then whack the enemies as they gradually come in the door, or in some cases lure them into smashing wall drops or disappearing floors. Whatever it takes.  icon_smile

I played the original Legend of Zelda on NES. I know it had combat but I don't think it was quite as frenzied as HLD gets. I'd love to find something like HLD that is maybe a little less brutally difficult or that at the very least saved more often. smile
184  Gaming / Console / PC Gaming / Re: [Kickstarter] Hyper Light Drifter on: August 23, 2016, 01:39:31 PM
At the risk of being seen as "necroing" a thread that never went anywhere,  icon_smile, did anyone else ever end up playing this?

I've put about 21 hours or so into the PC version on Steam. I love the game in many ways. I also get frustrated and angry with its spaced out autosave checkpoints (here, fight through 4 rooms, die in the 5th; now start over  Roll Eyes), and certain combat design choices and the sometimes purposefully cryptic overhead map that forces one to Steam game guides to figure out things. Also since in some cases they're fine with spelling things out with text to explain how to do something, I guess I find the game's whole "no text talk or explanations" choices sometimes a bit precious. Like, don't make me try to guess what an upgrade's going to do - just label it.

I understand with the NPCs trying to tell stories only via imagery, and it's beautiful. Just I feel like with certain other aspects, the decisions to provide no explanatory text are just an attempt to be needlessly cryptic.  icon_razz

While it's billed as "plays better with a controller," I've preferred to play with kb/mouse, and remapped dashing to right mouse button.

On my first run through (never finished, the Western boss seemed well nigh impossible for me to beat), I broke the 'E' key on my Logitech Illuminated keyboard (i.e., the fragile plastic scissors mechanism under it snapped). Now that I'm on the sturdier Corsair RGB Cherry MX Silent blah blah keyboard, I'm back at this game.

I'd say most of the stuff that frustrated me before still does; however, now it's not a surprise now. So it's a little less maddening now. When I get frustrated in some areas, I just warp back to the main town and go in other directions to build up my upgrades for weapons, special stuff (grenades) and number of medkits you can carry. Also, I feel like I can interpret the wonky overhead map a little bit more. Though i think in a couple cases I may still need to consult game guides to figure it out.

As a pixel game, I find that the game looks far more special in videos than in screenshot stills. But it has some majestice scenes quite often too. Marvelous music.

Anyway, I very much love most of this game, hate some of it. Curious on others' thoughts if anyone else here ever ended up playing it.  icon_smile
185  Gaming / Console / PC Gaming / Re: [Coming to all three major platforms] Titanfall 2 on: August 22, 2016, 05:49:20 PM
A test impressions piece I read suggested the grappling hook seemed overpowered compared to other options, and the writer hoped they'd consider just making that standard equipment for every player and differentiating through other choices.

I finally tried Titanfall (PC) on Origin a few months back during a Free Play weekend. My limited, uninformed experience was it was fun to rampage in a mech, and when I wasn't in one, I tended to just get wasted by presumably more experienced players every other second, which is my par for the course in PvP multiplayer, outside of, to some extent, Star Wars Battlefront, where I can sometimes approach some level of competency. Titanfall did run well on my PC, and was snazzy, and I liked some aspects of the interface and stuff.

If it's a true single player campaign and not just a junky, brief "training session" campaign, then I might be intrigued as well.

I really wish Titanfall could ever be some sort of co-op game with objectives. Might tear me away from Helldivers. But I know that's not considered where the big sales are.
186  Non-Gaming / Steals and Deals / Re: on: August 22, 2016, 01:27:21 PM

Quote from: disarm on August 20, 2016, 02:49:22 AM

I got an email from BestBuy about the sale, but I didn't really look much at the details. I wound up buying that Corsair keyboard after Blackjack mentioned it...been thinking about an upgrade for a while and that seems like an incredible deal.

Thanks for the heads up!
Sure, man, glad to hear it!  icon_smile

I am really getting into creating different "individual key lighting profiles" for all my games. Mainly just as memory-aid when I'm trying to keep track of hotkeys or I forget them. You can link each lighting profile to a game .exe (or other application), and then it'll switch to that when the game launches. Think this is actually more useful to me than the cardboard overlays I used to drape on my kb back in the day. It even goes back to your default lighting when you alt-tab back to desktop or Steam.

I already created a lighting profile for this space combat/roguelike Everspace that's entering Steam early access mid-September. Also useful for setting lighting for, say, a Twitch broadcasting hotkey, NVIDIA Shadowplay gameplay video recording key, FRAPS key etc., anything that might be easy to forget.

You can export these lighting profiles and share them at Corsair's web site.

I will say the "Cherry MX Silent" keys are still somewhat noisy when typing (30% quieter is not quite "quiet" -- imho "Less Loud" would've been more truthful marketing/labeling.  icon_smile)-- but certainly far more subdued than the "regular" mechanical kbs I've heard or tried. Still, I don't think I'd recommend it if one is concerned about a significant other, roommate, siblings etc. bothered by late night typing.  icon_smile

Seems pretty quiet when actually gaming though. I like the slightly "springy" feel.

It's old news to anyone owning this type but it was neat to easily yank individual keycaps w/ the included puller. I used the textured FPS keys (a,w,s,d) and also the 'e' key as well. The Logitech Illuminated, just wasn't durable enough for gaming. I am taking it to work to see if I can enjoy using it there without having keycap underside ridges and scissors-key mechanisms snapping like twigs.  icon_razz

Maybe I'll post a review in the hardware forum here later in the week.  icon_smile

Yeah I looked around BB Friday night and also the web site and just didn't quite see anything else that called out to me. Corsair gaming mice had slight discounts but I still love my Logitech MX-518, and can't see switching until I can't find that model anymore.  icon_smile
187  Non-Gaming / Steals and Deals / Re: Best Buy 50-Hour Sale (50 year anniversary) on: August 19, 2016, 05:09:57 PM
btw, I'm glad you and I (and RonB earlier) were chatting about keyboards on Steam late last night. I mean, I only stumbled into that Corsair sale cause I wanted to share that Best Buy link and then I went "woah!" when I saw the $65-off sale (which wasn't reflected on that page just 15 minutes or so earlier).  icon_smile
188  Non-Gaming / Steals and Deals / Best Buy 50-Hour Sale (50 year anniversary) on: August 19, 2016, 01:07:36 PM
BB 50 Hour Sale

I ordered this Corsair gaming keyboard for $65 off last night, picking up today.  icon_cool

Corsair - Strafe RGB MX Silent Gaming Keyboard - Black ($84.99; regularly $149.99)
*Love typing on my Logitech Illuminated but it's just not holding up under gaming (which to be fair, it's  not billed as a gaming kb). This Corsair model is supposed to be quieter than other mechanical keyboards and for $65 off I figured I'd at least try it.  icon_smile I love the Corsair headset my mom got me for my bday this year.

As far as other gaming stuff, seems like a lot of console games are on sale (some around $20 off), some mice and gaming laptops are discounted too.
189  Gaming / Console / PC Gaming / Re: Necropolis: A Diabolical Dungeon Delve [PC/PS4/XB1] on: August 17, 2016, 09:38:42 PM

Quote from: forgeforsaken on August 06, 2016, 09:31:27 PM

Quote from: Blackjack on August 06, 2016, 09:16:50 PM

I had this on wishlist and then removed it. Certainly the updates EngineNo9 described sound really promising. Maybe some day it's something I'll look into.

I recently decided that even though I've enjoyed some Difficult games like Hyper Light Drifter, for the most part, I'm not one of the Dark Souls Crowd. I don't really like to have my face rubbed in a game's difficulty level like a puppy's face in his poop. I returned a side-scroller Salt & Sanctuary on Steam a while back because literally I couldn't get past the first boss 10 minutes into the game.

I don't know if Necropolis is like that. I just am now actively staying away from Steam games tagged as Difficult. Decided to embrace my inner wimpness.  icon_smile
I thought Hyper Light Drifter was more difficult than the Souls games or Salt & Sanctuary, especially at launch where it had a bunch of finicky issues with the small window on invulnerability frames, enemy combo recovery speeds, or the length of time it took to use a healing item. Maybe you played it after the various balance patches, I don't know how much easier those ended up making it.
I found Hyper Light Drifter fair and only too brutal for my tastes with the "regional" end bosses. I was able to defeat one, couldn't dent the others, and quit playing. Think I got enough fun out of it not to feel too bad, but I think I need to realize the limits of my middle aged guy reflexes.  icon_smile I just probably shouldn't be playing sadistically difficult platformers.

Or whatever genre HLD is a part of. Think I did better in HLD because it's more of a top down game with different avenues for movement/escape; whereas Salt & Sanctuary is a side scroller and if you can't be perfect with your boss timing then you just are roadkill in the game.

I guess to some extent, I can't speak to Salt & Sanctuary because I couldn't get past the first boss that's maybe 10 minutes into the game, despite researching a lot of advice/suggestions and trying everything I could think of. I hit exactly 2 hours and just wasn't willing to gamble that I wouldn't be stuck with a game I couldn't get past the first 10 minutes in.  icon_redface So I wouldn't know what the game is like as you progress, I mean.

It's nice they're updating Necropolis though early comments I read suggested this update introduced performance issues and some folks complained the "buffing" of enemies is playing too much to the hardcore difficulty fan-set. Which sounds like a warning to wussy me.  icon_razz
190  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 15, 2016, 01:31:38 PM
A lot of what I read is like this RPS impressions piece on PC version -- that much of the game is screwy and clumsy and poorly designed, that much of the game that sounded exciting to me (space combat) is mediocre at best, that much of the nuts and bolts gaming is tedious unless you're truly into crafting and inventory micro-management. But... that he still can't stop playing it.  icon_smile

Wot I Think: No Manís Sky
This likely reads as an overwhelmingly negative review, and itís deserved Ė No Manís Sky is massively flawed, and systematically poorly designed. But itís also a massive playground of potential and opportunity, and its sheer ambition, for all its massive stumbles, is rewarded in play.

Itís bloody awful that the whole time Iíve been playing, the dozens of hours on PC this weekend, Iíve been thinking about the PS4 hastily hooked up to the TV at the other side of my office and wishing I were still playing over there.

But I can see the PC version improving come the patches it desperately needs, and I can fantasise about the possible reworkings of the abysmal ship controls and stupid inventories and long mouse presses, and then this version will step forward and take the lead. Itís not there yet, but it could be.
Couple of the comments were interesting too:
Itís simply by far the worst game Iíve ever loved.
I am enjoying it, but I literally fight with the controls to play rather than them being hidden things you forget about once you know them.
So I feel pretty sure it's not for me, at least in its current state. I'll keep it on the wish list though.

The apparently poor use of mouse and drag'n'drop reminds me a lot of the indie cheapie How to Survive. There they couldn't be bothered to convert the gamepad-type inventory management (much of it using shoulder buttons to scroll L-R through inventory items) to the more typical drag'n'drop that virtually every PC-native game uses as a matter of course. I'd like to think in NMS case though, with this volume of sales, the dev can afford to do something about it in this case, if it wants to.

It could be like some other AAA-price titles like Shadows of Mordor and Mad Max where I did get in the water once the title was on sale. NMS has sold so astronomically (inexplicably?) well on both platforms though, that it doesn't sound like Sony would need to put it on sale on Steam any time soon.
191  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 12, 2016, 06:59:37 PM
My dutch pal on Steam said it runs on his laptop acceptably; however, he was experiencing notable frame rate drops from time to time.

EngineNo9 indicated at first it wouldn't run, then he could run it but said the frame rate was at times dipping into single digits and setting the frame rate setting differently (higher than the 30 default) in the game's settings didn't seem to help. Hope I'm quoting you correctly if you post here EngineNo 9.  icon_smile

Think the Steam store "reviews" is past 3,000 though it's just that many players venting about it not running, or frame rate too low to be playable or other serious technical issues. I'd be eager to read some actual gameplay impressions, so far can't find any.  icon_neutral

Some observations at Rock Paper Shotgun:
... Iím having some tremendous problems with the graphics, really nasty choppy movement, and thatís despite a GTX 1080 on an i7-6700, 32GB RAM. Sorting out whatís causing it is proving enormously tiresome because of the gameís ridiculous insistence on doing all graphics in-game, after its ludicrously slow opening, and then wanting to restart for every change. I could be some bloody time. There also seems to be some sort of wretch mouse acceleration thing happening, and three of us at RPS are having problems running the game smoothly.

Update: turning everything down to medium seems to have fixed the choppiness, but clearly on the system details listed above that shouldnít be even close to necessary. And itís fugly on medium.

Task switching seems to kill it for all of us, so youíre going to want to run it in a window if you can. Ho boy.
192  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 11, 2016, 08:29:03 AM
On the PC side, what I don't understand at the Steam forums is that the store page says single-player. That's it.

No mention of multiplayer, at least that I can see. If you parse the info section, there's like one riddle-like suggestion that you and other players "may" impact the same world. Yet everyone's screaming and yelling and crying bloody murder there, about how this isn't some sort of mmorpg or Freelancer or something and it's a horrible scam. There's threads with hundreds or thousands of posts on the topic. I'm just a little baffled there what everyone was reading that gave them that idea?  icon_confused I'm assuming it was something other than the Steam store page.

I was watching that cool trailer again with the nifty music. And still seeing how nothing in it tells you the game is largely about stuff that doesn't sound appealing (to me) including learning how to fuel my ship and build an engine, fiddling with inventory resources all day and reloading a gun from an inventory screen without combat pausing while you do it. I assume none of that was "sexy" enough to highlight in a trailer.

Just sounds like an awful lot of busy work to get to the stuff that seemed so cool in the trailer. Or wading through a lot of stuff to get to what sounds fun to me. Or a sweet creme filling surrounded by a sour outer shell. I always go back to food metaphors.  icon_smile

I've probably never seen a Steam forum so full of people so excited to report they're seeking refunds. I wonder if Sony hadn't gotten involved in its marketing, and maybe the game just had a quiet release and became popular through word-of-mouth, how the reception might've been then.

For better or worse, not since maybe The Division -- or maybe World of Warcraft in its heyday -- have I seen one game essentially take over every major gaming news site I've visited. At times, you'd think no other game existed. Some of the news sites now look like No Man's Sky blogs.  icon_razz I'd say the same about The Division, but I can't say it seems like much people have love for it and just about everyone I knew that excitedly bought that lost interest surprisingly quickly. So I wonder if NMS will have a similar fate. It's just really hard to live up to that type of saturation coverage/hype.

P.S. Still on my wishlist. At the top. And still eager to see how it plays on PC.
193  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 10, 2016, 11:34:11 AM
My take - and it IS on my wishlist and will remain there for now  icon_smile - from early news site impressions is many of us were suckered in by the game's trailers, which had virtually nothing in them about the heavy emphasis on survival, inventory micro-managing, reloading your gun from inventory screen, etc. I should've read up on it more, though maybe I was too nearsighted in reading Steam forums because the dev/Sony never posted a shred of information there. Also, the Steam info page, does it say "survival game" anywhere? Yes, but you really have to read it all the way through...
Quote from: Steam info page
Embark on an epic voyage
At the centre of the galaxy lies a irresistible pulse which draws you on a journey towards it to learn the true nature of the cosmos. But, facing hostile creatures and fierce pirates, you'll know that death comes at a cost, and survival will be down to the choices you make over how you upgrade your ship, your weapon and suit.
I don't like survival games -- after some games where I'd die repeatedly because I ran out of meat, I knew the genre wasn't for me -- am not much into crafting and micro-managing, and dying because I couldn't improve stuff fast enough just isn't my cup of tea.

Does sound like if I'm willing to get gewd at all that stuff and survive and improve, maybe I would find the space exploration game I was more interested in it later on. For sure I hope to read more from people playing it, I just don't have a handle on if it's something I'd enjoy or something I'd be frustrated with.

Probably they could spin off a game focused simply on ship, combat, bounty hunting/trading, exploration etc. and toss out a lot of other stuff that early buyers didn't want or in some cases even know they were getting into (Survival stuff), cut the price and get a lot more fans ... OK it's selling like hotcakes so it doesn't need more fans. I mean, it might appeal to some folks less interested in survival, inventory micro-management etc.

But I suspect for console reasons and Sony reasons, this had to be a $59.99 title at launch with a bunch of other stuff glommed into it that not everyone wants or is interested in doing.

I don't know there was any widespread beta testing done for the game. I suspect they'll be changing the game on the fly in response to player feedback so I'm curious if the game evolves pretty quickly into something different.
194  Non-Gaming / Hardware / Software Hell / Re: Buying a gaming chair looking for options on: August 08, 2016, 04:22:08 AM
I'm still happy with the $199 Markus desk chair from IKEA that I posted about in June 2015:

And I don't care what what's his face kept going on about back then. I'm happy with it.  icon_smile Doesn't mean everyone else would.

I wouldn't call it a "gaming chair" per se, and if you're prone to 8-12 hours gaming sessions, then it might not have sufficient butt support for that. For my own shorter sessions, it's been great.
195  Gaming / Console / PC Gaming / Re: Necropolis: A Diabolical Dungeon Delve [PC/PS4/XB1] on: August 06, 2016, 09:16:50 PM
I had this on wishlist and then removed it. Certainly the updates EngineNo9 described sound really promising. Maybe some day it's something I'll look into.

I recently decided that even though I've enjoyed some Difficult games like Hyper Light Drifter, for the most part, I'm not one of the Dark Souls Crowd. I don't really like to have my face rubbed in a game's difficulty level like a puppy's face in his poop. I returned a side-scroller Salt & Sanctuary on Steam a while back because literally I couldn't get past the first boss 10 minutes into the game.

I don't know if Necropolis is like that. I just am now actively staying away from Steam games tagged as Difficult. Decided to embrace my inner wimpness.  icon_smile
196  Non-Gaming / Off-Topic / Re: [Movie] Suicide Squad on: August 06, 2016, 09:13:05 PM
While I have zero interest in seeing it despite generally being a David Ayers fan, clearly it's going to break many August box office records and WB will laugh all the way to the bank. Apparently its CinemaScore thing with moviegoers leaving theaters is something like B+ (vs B for BvS), which I dunno, not sure that really means anything. Movies that actual filmgoers dislike and spread bad word-of-mouth about tend to get maybe C or lower scores.

Every horrible Transformers sequel (I retain some affection for the first) made a bazillion dollars at the box office. Maybe what WB takes from this is pride in claiming they make their DC Comics movies for fans, not movie critics. Maybe their ads will quote film goers instead of movie critics.

So even if many critics call it the worst movie of the summer, worst movie of the year, worst comic book movie ever, a shambling turd of an excuse for a movie that's more fixated on Margot Robbie's butt than any of its characters (I've read all of these things; OK I made up the turd part  icon_razz)... well, if the fans enjoy it and love it, then they can say it did its job and not really worry about critics or Rotten Tomatoes or Metacritic scores.
197  Non-Gaming / Off-Topic / Re: [movie] Star Trek - Beyond on: August 05, 2016, 03:47:02 PM
My visiting best friend and I saw this. While we thoroughly enjoyed it  Bring your own!, I oddly had no desire to rush back and see it again for some reason. I mean, I'm the dope who saw Star Trek Into Darkness 4 times opening weekend.  icon_redface Dunno, maybe I'm outgrowing the need to waste money at the theaters.

We had a great time though, and felt it had maybe a crisper grasp on the Kirk-Spock-McCoy trio then the other two films.

Sad that Chekhov (in late Anton Yelcin's last time in the role) had so little to do.
198  Gaming / Console / PC Gaming / Re: Free keys for Gaming Trend forum-goers for Lawbreaker Closed Alpha on: August 05, 2016, 03:42:23 PM
This is first-person and PVP-only right? So I'm probably out, just wanted to ask. it certainly looks cool.  icon_cool
199  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: August 05, 2016, 03:40:11 PM
I burned out on Grim Dawn's campaign months ago. Had a great time. Wish I could find more people to play it co-op with on a consistent basis.

The DLC strikes me as "ARGP horde mode with loot" and seems to be an effort to draw the crowds that enjoy Diablo III's "Seasons," which really I never quite understood even after reading FAQs and Wikis about it. It seems fine though, I know not everyone wants to keep playing an ARPG campaign over and over. Lots of Grim Dawn players would be happy to do the randomizing tomb stuff in Act II over and over forever, and perhaps this DLC is an attempt to scratch that itch in a different way.  icon_smile
200  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 05, 2016, 03:35:51 PM
While I haven't bought this ($59.99 games on Steam just aren't impulse buys for me nowadays), my impression was the game is supposed to engage your curiosity enough to want to visit lots of these randomly generated planets, identify wildlife and fauna, become a space bounty hunter, engage in trading, stealing, etc.

If the game fails in all that, and all anyone wants to do is jump to the center of the galaxy asap, then for sure it's a $59.99 failure I'll steer clear of. I guess I just want to wait and hear from someone who's really engaged in exploration and trying everything the game supposedly offers, and isn't just trying to Speed Jump to the center of the galaxy as fast as possible. Besides, what idiot would pay $2,000 for a game? Why would I trust their opinion after doing something that questionable in the first place?  icon_confused

I'm cautious on this one mainly because the "on foot" stuff is first-person and I'm of course infamous for my motion sickness issues (exceptions being Killing Floor 2 and - shockingly - Bethesda's recent Doom). At least I was when I hung out here. *runs back into hiding*  ninja2 icon_razz
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