Quote from: leo8877 on August 23, 2013, 02:22:15 AM
Ben Affleck is your new Batman.
Is it April 1? No? Obviously he was great in Daredevil playing a dark, brooding super hero... Oh wait he wasn't. And he was great as Jack Ryan... Oh wait, he wasn't.
I'd be actually excited if he was directing a Batman reboot. Imho his true talent's in directing now. Casting him as Batman seems the worst kind of stunt casting. I'll admit he has a great chin though.
Some of the new units added include an MEC trooper. MEC stands for Mechanized Exoskeleton Cybersuit, a “hulking robotic power armour suit” which soldiers must undergo “drastic surgery” to be able to interface with. “MEC troopers can bring an incredible amount of firepower to a fight, or serve as a rock-solid defender,” say Firaxis. “They make the SHIV look like a dinky toy!”
“In order to construct the MECs and MEC troopers, you’ll need a resource called Meld that we’ve introduced on all the maps. Meld is stored in self-destructing canisters, so if you want it, you’ll have to be a bit aggressive. The risk can be well worth the reward.”
The Sectoids are getting their own power armoured suit, which creates the “Mechtoid”, something Firaxis assure us won’t be a pushover. Additional base construction options will be added, including the Cybernetics Lab which you’ll need for MEC troopers, and the Genetics Lab. The Genetics Lab allows you to use Meld, which means you can modify your soldiers on a genetic level.
Multiplayer is also getting some love. Firaxis explain that they’ve added an offline squad editing and saving system. “This means you can edit and save a multiplayer squad on your own time, which saves having to spend all that time at the start of the battle, and lets you jump right in.”
The official press release:
Spoiler for Hiden:
NEW YORK - Aug. 21, 2013: 2K and Firaxis Games announced today that XCOM®: Enemy Within, the expanded experience of the Game of the Year* award-winning strategy title XCOM: Enemy Unknown, will be available in North America on November 12, 2013 and internationally on November 15, 2013 for Windows PC, Xbox 360 games and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Mac® (distributed by Feral Interactive).
XCOM: Enemy Within, the expanded experience of the award-winning strategy title XCOM: Enemy Unknown, will be available in North America on November 12, 2013 and internationally on November 15, 2013 for PC, Xbox 360, PS3, and Mac.
XCOM: Enemy Within takes the incredible experience from XCOM: Enemy Unknown and adds an array of new abilities, upgrades, and weapons to combat new enemy threats. The expansion also provides players with all-new maps, tactical and strategic gameplay, and multiplayer content. There is no better way to experience XCOM than with the massive amount of new content added in XCOM: Enemy Within. Fans will experience an additional three to four playthroughs on average before encountering all of the new material included in XCOM: Enemy Within, providing nearly limitless replayability.
“The incredible critical and consumer response to XCOM: Enemy Unknown inspired us to offer new content that would deepen the strong bond that has been created for our XCOM brand,” said Christoph Hartmann, president of 2K. “Firaxis Games is renowned for delivering massive, highly immersive PC expansions in the Civilization series, and XCOM: Enemy Within builds on that lineage and expands the experience for console gamers as well.”
“We promised gamers that we would deliver the same Enemy Unknown experience on both PC and console last fall, and we’re doing it again with Enemy Within,” said Ananda Gupta, lead designer at Firaxis Games. “The Commander Edition of XCOM: Enemy Within expands the already amazing XCOM experience for our console fans who are looking forward to even more of the game they love. It’s also a great point of entry for new fans just joining the XCOM fight.”
XCOM: Enemy Within vastly improves upon the experience of XCOM: Enemy Unknown with an incredible amount of new content. On PC** and Mac**, XCOM: Enemy Within features additional content that can be enjoyed with previously purchased copies of XCOM: Enemy Unknown. XCOM: Enemy Within will also be available on Xbox 360 and PS3™ system as the XCOM: Enemy Within – Commander Edition** - a standalone pack that expands the XCOM: Enemy Unknown experience featuring the new XCOM: Enemy Within content and the add-on content that was previously released for XCOM: Enemy Unknown, including the Elite Soldier Pack and Slingshot Content Pack.
Key features for XCOM: Enemy Within will include:
New Soldier Abilities: Research a new alien technology to advance the capabilities of operatives: Gene Mods: Construct the Genetics Lab to physically enhance operatives’ abilities, including augmentations to the chest, brain, eyes, skin and legs. MECs: Build the Cybernetics Lab to enable the construction of the new Mechanized Exoskeletal Cybersuit, or MEC. The new MEC Trooper class has specialized abilities and each suit can be upgraded with new weapons including the flamethrower, grenade launcher and more. New Weapons and Equipment: Give operatives an extra tactical edge with new projects from the engineering team in the Foundry; New Enemy Threats: Adopt new tactics to counter the threats from a host of new enemies, including the Mechtoid; New Strategic Resource: A valuable new alien resource, known as Meld, has been discovered. Secure it on the battlefield and use it carefully back at base to unlock new research and upgrades; New Tactical Challenges and Maps: Face new tactical challenges, on nearly 50% more maps; New Multiplayer Maps, Units and Abilities: Create custom squad from a wider array of options and dominate opponents in intense, one-on-one, turn-based matches.
XCOM: Enemy Within is rated M for Mature by the ESRB and will be available in North America on November 12, 2013 and internationally on November 15, 2013. XCOM: Enemy Within will be available for Windows PC and Mac for $29.99, and will be available for Xbox 360 and PS3™ system for $39.99 as the XCOM: Enemy Within – Commander Edition.
mentions U.S. $29.99 for the expansion on PC and Mac and then $39.99 for the console compilation [Commander Edition] that includes the original game and expansion.
I never finished this either. As much as I like tactical turn-based, I have a long history of getting bogged down the more the base building and the like gets complicated. I haven't played it for any length of time in ages.
I had just graduated from college in May 1987, and my college paper arts editor buddy let me tag along (he got two free passes) to an early critic's screening of the movie in Washington D.C. in 1987. We definitely dug it, and aside from a couple late green screen type (I think) FX sequences you'd probably do digitally today, I think it holds up well because it was filmed on location and so much of the movie was more about stunt work and "practical" special effects, explosions etc.
At the time, we thought it was at least a moderate evolution for Arnie from say, Commando (1985). A little bit less wisecracking, and the screenplay seemed to understand that you're better off not giving Arnie any long dialogue sequences. That's in spite of the early scenes making you think this IS just another "Arnie blows everybody up" movie. Then the Predator turns into something much more interesting/entertaining, though a cynic might argue it's just a sci-fi slasher movie with the Predator as the slasher.
Many critics then complained about what the Predator looked like when finally unmasked, complaining he looked like a crab or something. Then when I saw Independence Day in 1996, I remember laughing when Will Smith rips the alien's helmet off and it looked like... a Predator.
It's fun to see screenwriter/director Shane Black (screen writer of Lethal Weapon, director of Iron Man 3) in one of his few acting roles in this. It's sad the original actor playing Predator (Kevin Peter Hall: http://en.wikipedia.org/wiki/Kevin_Peter_Hall) died so young at 35.
Still, amongst Arnie's non James Cameron-directed work, it's one of my favorites. I generally can't resist watching it when it shows up on cable. It's a shame the subsequent Arnie/John McTiernan collaboration (The Last Action Hero) didn't really work, and that McTiernan's later legal problems in 2006 put him in prison and derailed his directing career.
He was so hot after Predator (1987), Die Hard (1988) and The Hunt for Red October (1990). In 1990, I would've said McTiernan and Cameron were the hottest directors in terms of action films. His last five movies after Die Hard With a Vengeance (1996) through 2003, other than maybe The Thomas Crown Affair remake (1999), didn't do well.
McTiernan is supposedly scheduled to be released from prison in April 2014.
My brother and I saw this on Sunday. We liked but didn't love it, and I feel no need (as with Man of Steel) to see it again or bother with it on disc later.
Below is all strictly imho.
Good? -Outstanding special effects work -Exciting action set pieces -Appealing performances from Matt Damon and Alice Braga (you'll remember her best from I Am Legend and Predators)
Bad? -Thin story and characters that don't surprise you and don't evolve. I'm not talking rocket science. To me, even just Spock and Kirk's relationship evolving a bit in Star Trek Into Darkness was appealing. The characters in this are set up early as Stereotypes (noble do gooder, psycho bad guy, scheming administrator lady on Elysium, sweet nurse friend of do gooder etc.), no shades of grey, not much interesting back story. -Sharlto Copley seems wasted as a one note psycho. Why's he such a psycho? Why's he want to kill everybody? What's his motivation? PTSD? Something in his past? I had no more idea at the end of the movie than the beginning. He's just painted as psycho bad guy and it seems a waste of Copley's peculiar charms as actor.
Yeah I know Heath Ledger's Joker turn was maybe "just a psycho," but this particular psycho agent isn't cunning or charming. He's just a brute, didn't find him a compelling villain.
-Jodie Foster's character similarly feels one-note. Maybe she just isn't cut out to play villains. It seems like a waste of her talent as well. -While I find Alice Braga charming, she clearly has proven she can look sharp using firearms and kicking butt. Maybe this was her idea of a role-stretch but she never really gets a chance to do anything but act scared in this. ===================== So all in all, even if I claim to "like" it, I found it disappointing after District 9. I don't think that means we should write off Neil Blokamp. But I do get the feeling that maybe he was a bit full of himself after District 9's meteoric success. And, I dunno, sometimes directors do better work with smaller name stars and smaller budgets, than when they hit the relative big time (this had a $115M budget I think, compared to $30M for District 9).
Quote from: Arclight on August 08, 2013, 03:58:54 PM
They've begun tweaking the game visuals as well. This is showing me with everything else, that SWToR isn't just coasting along, but growing in vision and growth. I'm beginning to believe again.
Even though space combat is dead in the eyes of mainstream publishers (it remains to be seen whether Star Citizens' millions in crowd funding impacts the mainstream viewpoint), I naively retain a hope Bioware might review the little-played space combat, tear it out and rebuild it into a real game that provides a full, parallel experience to the ground stuff.
Ya know, even if it's just "relative freedom of movement within limited zones," that would be more fun in my book. It doesn't have to be as ambitious as Freelancer per se, just give me a chance to decide how I want to attack a capital ship, and from what direction, etc. I do wish maybe they would dig up someone from the Freelancer dev team just because the mouse/key controls for that were well done, imho.
Why do I think that? Well, if Bioware can go around from saying, "Why would you want a Tauntaun when you can ride all sorts of speeders" to saying "Oh what the hell, you fans want them, so we'll give you Tauntaun mounts!" then I think there is A New Hope for all sorts of stuff we never thought we'd get in SWTOR.
The PC Gamer impressions piece gave me some hope about the creative possibilities and that this isn't just some Red Faction style overhype. But it could be 10 years away. Or it could be 2 years away. They seem awfully vague. Sounds more like a cool tech demo where they're still figuring out what kind of game to build around the technology.
I like the idea that they apparently canceled at least two initial attempts at the new game, and mixed up the dev team, because they didn't think they'd come up with an idea new enough or creative enough. I wish EA-Bioware had thought that way with SWTOR, in retrospect.
The danger of getting Too Creative sometimes is folks wander in, say "WTF am I supposed to do here?" and then leave. But certainly I'd be all for an MMO that blows the doors off the... well... Everquest model. How ironic.
Quote from: Ralph-Wiggum on August 07, 2013, 03:04:18 PM
That trailer also makes it seem that (major book spoilers):
Spoiler for Hiden:
the audience may know that Ender's "test" at the end isn't really a test. Hopefully they don't go that route because that would lose the biggest impact of the book. Of course, they've already spoiled the end in the trailer, so who knows what they'll do.
That trailer also makes it clear that Harrison Ford is just going through the motions. That was one seriously emotionless voice over.
Did you watch the original theatrical release of Blade Runner? He always does emotionless voiceovers. Legend has it he purposely read Blade Runner's narration monotonely because he thought adding the narration was a lousy idea. Perhaps he felt the same about doing that for Ender's Game.
I've read some of Card's short stories, including one of the more ghastly horror short stories ever (Eumenides in the Fourth Floor Lavatory) but not his novels. I think studios generally get scared of any plots too complicated, and usually that's why narration gets wedged in -- they just don't trust the audience to understand what's going on or figure it out for themselves. Independent films more often are willing to have a little faith in the audience.
Apparently they placed these nests in places where the Republic and Empire factions overlap so you may need to be PVP-prone to enjoy getting the Tauntaun that way.
Otherwise you can buy it outright for 2 million credits -- which sounds like a lot but it does seem by the mid late 40s credits pile up like crazy, whether you're into crafting or not.
The notification e-mail on the 2.3 update also says a Freelancer's Bounty Pack with a Veractyl mount (looks like kind of a huge aqua green chameleon with a lion's mane and an eagle-like beak ) will be coming out "soon." So it seems like animal mounts are the mount-wave of the future in SWTOR.
My trooper>Vanguard (he's L45 now) got bogged down in Belavis just like my smuggler>Gunslinger. Something about the zone turns me off and saps me of the will to play. I haven't bought the Rise of the Hutt Cartel digital expansion cause I just haven't been able to motivate myself to get through the last few levels to 50.
“Titans of Industry” is a new story arc encompassing two new Flashpoints at level 55: Czerka Corporate Labs and Czerka Core Meltdown. These Flashpoints can be accessed by traveling to a small daily mission area, CZ-198 via your ship or the Priority Transport Terminal. Alternatively, they can be accessed through the Hard Mode Flashpoints (Level 55) category in Group Finder. The story mode for these Flashpoints, on the other hand, is balanced for a group of 2-4 players, which allows Group Finder to match four players of any role – the result should be improved queue times.
Treek [an Ewok mercenary], a deadly and unique new companion character, is now available through the Cartel Market to players at levels 10+. She can also be obtained for credits by players with a Legacy level of 40+.
Our favorite Star Wars animal mount, Tauntauns, can now be obtained and ridden! Where do you get them? On Hoth of course! Travel to the Tauntaun Trainer on Hoth to obtain the tools you need to get your Tauntaun.
Bounty Contract Week will begin next week! Check out the Reputation vendors in the Cartel Bazaar for a preview of the rewards for this event. The Cartel Bazaar is a new area on the fleet that can be accessed from the central elevators.
Need a weapon from a corporation on the cutting edge of weapon design technology? Upgrade to Rating 162 CZR-9001 weapons, which are available to purchase with Elite Commendations on Czerka’s moon base, CZ-198!
I do find it ironic they refer to Tauntauns as "our favorite mounts" -- many of us during late beta asked about Tauntauns and the question was derided with "Why would you want to ride a Tauntaun when you can ride speeders?" C'mon! Nobody should ever ask a Star Wars fan that question.
So maybe Bioware has some devs in place now who actually listen.
Determined efforts on Hoth have led to the domestication of the tauntaun, an indigenous species that is well-adapted to the harsh, icy conditions on the planet. Until recently, the animals have proven too ill-tempered to serve as reliable mounts, with even the most docile tauntauns bucking their harnesses and throwing their riders regularly.
Researchers on Hoth are now inviting volunteers to help domesticate the population of wild tauntauns in Whiterock Wastes, Clabburn Tundra, and Icefall Plains. Purchase Tauntaun Lures from the trainers in Aurek Base or Dorn Base, and then locate a nest (macrobinoculars will help). You can feed Lures to taun fawns in the nests for a chance to attract a fully-grown tauntaun. Help the tauntaun defend its nest for long enough and you will collect Tauntaun Domestication Data!
Once you’ve collected enough Tauntaun Domestication Data, you can exchange it for a Mountain Tauntaun or a Tundra Tauntaun at the vendors on Hoth. If you’ve got more credits than you have time to play with animals, you can purchase Domestication Data directly from the Tauntaun Trainer.
We hope you enjoy riding into your next battle on a majestic tauntaun!
subscribers seem to get a slightly different Tauntaun that costs a bit less "domestication data."
I assume you can use these in any zone, you just have to collect the data and purchase the Tauntaun in Hoth.
P.S. No, you can't slice your Tauntaun's belly open with a light saber, pull its guts out and use him as a sleeping bag.
My digestive tract proudly reports that I consumed two undercooked Niman Ranch slider burgers -- I gave them 13+ minutes (turned over about every 4) on an oven top grilling pan that's always been sufficient before -- for dinner last night and did not puke my guts out.
I took one bite and looked at it under the lamp and thought, "OMG! How is this not thoroughly cooked?" And then I ate the rest of it anyway.
Although I haven't played STO in years, my last great memory of the game was a dev-created mission that had you briefly in an Amok Time-style arena battle, and Cryptic had even managed to license the original music from that episode.
As far as the stunt men go, yeah that was pretty ridiculous at times. But you saw that in most shows of that era of the 1960s and early 1970s. Stars just were not interested in doing much of their own stunt and athletic work, and studios seemed to go out of their way to hire stunt folks and body doubles who didn't look remotely like the actual stars.
I've worn a metal/stainless steel LCD Timex since about 1986 (will share a photo later), and can vouch it takes a licking (not the tongue kind! ) and keeps on ticking. I think I bought it for maybe $30 or so at a JC Penney. It's pretty tarnished, and scratched but aside from a new battery once every few years or so, it's been zero maintenance. The push-button illumination still works, along with the alarm and optional hourly chime.
For some reason, "Twist-o-flex" wrist bands fell out of style and not sure I could replace it now. It's great in that from scrawny 1986 BJ to 220 lb BJ now, the wrist band has always fit comfortably and no need to mess with belt hook-type wrist bands.
And most importantly, on the back, it says, "Assembled in Korea."
Funnier story about the previous Seiko LCD watch I broke (which necessitated buying the Timex). I was wade fishing at a local stream. That Seiko wasn't water proof, so I thought, "Hey, I better stick it in my pocket so I don't accidentally stick my hand in the water with the watch on." Well, my SHIRT pocket might've been a good idea, or a Ziploc bag. Promptly, I waded into nearly waist-deep water, looked down at my pants, to see my poor watch floating in the pocket. The Seiko had a tiny 2nd screen with LCD animations on it (ringing chime, running stick man in stop watch mode etc.).
My teen niece and nephew tend to disdain watches in favor of using their iPhones for everything. I don't think it makes much sense (to have to whip your smartphone out just to check time), but just stay off my lawn you crazy kids!
I forgot to point out these passages. After each, be sure to exclaim, "That's what she said!" with a big smirk on your face.
Upon tasting the burger, Austrian food researcher Ms Ruetzler said: "I was expecting the texture to be more soft... there is quite some intense taste; it's close to meat, but it's not that juicy. The consistency is perfect, but I miss salt and pepper."
She added: "This is meat to me. It's not falling apart."
Food writer Mr Schonwald said: "The mouthfeel is like meat. I miss the fat, there's a leanness to it, but the general bite feels like a hamburger.
"What was consistently different was flavour."
Since my worst food poisoning bouts were from undercooked hamburgers, I wonder whether an undercooked "lab burger" still makes you sick?
The world's first lab-grown burger was cooked and eaten at a news conference in London on Monday.
Scientists took cells from a cow and, at an institute in the Netherlands, turned them into strips of muscle that they combined to make a patty. ... The professor said the meat was made up of tens of billions of lab-grown cells. Asked when lab-grown burgers would reach the market, he said: "I think it will take a while. This is just to show we can do it."
Sergey Brin, co-founder of Google, has been revealed as the project's mystery backer.
Since Avatar was a ripoff of Dances With Wolves crossed with Aliens, I suspect the next films will be...
Unforgiven, crossed with Terminator The Searchers, crossed with Titanic Stagecoach, crossed with The Abyss
There, I've taken care of the next three movies. Mission accomplished.
Actually, what makes me feel optimistic is the idea he may actually be handing off some of his material to other screenwriters. imho he's a great director and I wish Titanic hadn't effectively made him lazy about directing anything else. He's someone who occasionally writes great roles for women (Aliens, Titanic), but I don't think most folks argue that he writes great dialogue. And he too often, imho, writes wispy-thin villains that are moustache twirling thin (Titanic) or one-note psychos (True Lies, The Abyss [Michael Biehn's character]).
So I'm all for Jim handing off at least co-scripting duties to someone else and focusing on what he's marvelous at - directing, creating memorable action sequences, supervising FX work etc.
I finally caught X-Men: First Class on DVD on Sunday. Natch, I got yet another bad DVD (DVD manufacturing seems to get shoddier every year) with several scenes in the middle that won't play. I will try an exchange later.
So I saw maybe the first 3/5 of the movie and then last 1/5, something like that.
Cast-wise, I loved Bacon, McAvoy and Fassbender in their roles. The various young pup X-Men? Meh. While I love Jennifer Lawrence generally, it doesn't really feel like they needed an actress as good as her for Mystique. Ensembles are like that though, it's really tough to give everyone their space in this kind of thing. I think Whedon did that balancing act better in The Avengers.
And yeah, it's pretty "check your brain at the door" in terms of why they use powers a certain way in some situations and not in others. I mean even the idea that shoving a steel helmet on your head keeps Charles from reading your thoughts seems silly to me. At least unless your skull's made of lead or something.
I think it also suffers a bit from prequel-itis in that if you already know that Charles is going to get paralyzed somehow, and Mystique's going over to "the other side," and Magneto's going to be Misguided Evil etc., well, all the movie's doing is sort of hitting those marks and dropping the tumblers in place, so to speak. It's like the three less-loved Star Wars movies rotely falling into place. It kind of steals the opportunity to surprise the audience, imho.
I'm hoping Days of Future Past can bring back that feeling of surprise/discovery.
Spoiler for Hiden:
I loved the idea of Xavier and Magneto as allies, and would love to see a bit more of that.
What's odd about Mystique in this is she seems so close to Charles but in the later movies I don't get any sense of a former relationship between them at all. And of course she's written off in a finger snap in The Last Stand (once "unmutated"), like she's a cast extra or something.
Overall, I did still enjoy this and wish I'd caught it at least once in theaters in 2011. And yes, Wolverine's cameo -- three words summing up his attitude -- was probably the best moment in the movie.
please don't let it be Ryan Gosling, I can't stand his dopey look.
Gosling, 40ish? Not even.
Aye, he's 32. I mean, if you wanted to reboot completely he's around the same age bracket as Bale was (31 in 2005). It's just from interviews, he really seems to have no interest in doing comic book films period.
My only casting thought is, don't get someone who drags in a ton of baggage from other movies. Bale was certainly known, and maybe infamous for American Psycho, but he really dragged in no perceptible baggage from other movies at that point. But if they go for someone late 30s/early 40s, it's harder to find someone who isn't more known by that age unless their career's a treadmill to nowhere to this point.
Though some numbnuts bring up Gerard Butler (simply because of his age, and because he worked on 300! with Snyder), if it wasn't for his Young Magneto duties likely being a conflict of interest, I might've suggested another 300 cast member Michael Fassbender, who's 36.
He's a great actor, he can certainly build the abs (300), he can play vicious characters, he can do a non-British accent when called for, has worked with Zak Snyder before, and obviously Fassbender has no reservations about comic book material. But, presumably unavailable.
While I thought it had some potential, I recall spending too much time thinking, "Why don't they just do so and so the way Freelancer did?" Doing that wouldn't have ensured financial success but maybe it would've at least drawn most of us nostalgia-gamers.
While I don't know of anything much similar, its publisher Gamigo is trying another space and ground combat MMO F2P called Pirate Galaxy (game client or browser-based option): http://pirategalaxy.gamigo.com/en/
Although I have utmost faith in Gimple (new showrunner, and writer of a couple of last season's best-received episodes), I don't expect him to last beyond maybe two seasons. He sounds like an uncompromising, focused guy and I'll bet at some point he'll lock horns with AMC just like his predecessors.
Which is fine because I think by the end of next season, nearly everyone I'm invested in as characters on the show will be dead and I probably just won't care about who's left -- it'll probably be like the last couple seasons of ER. I'd channel surf over to it and there'd be like seven people yakking I'd never seen before, and I'd think, "What happened to that show?"
Although in TWD's case you can say it's all about story, and not about writing people off the show because they want to do movies or stage or whatever.
It has been interesting reading interviews where Andrew Lincoln's been outspoken about how continuing to kill off characters, sometimes when they've barely even made an impression, eventually won't leave the audience with anyone to feel invested in; and Kirman understandably says, "Hey that's what The Walking Dead's all about, the audience can deal with it."
I picked up the DVD of the animated, PG-13 "Justice League: The Flashpoint Paradox" yesterday. I'd link to reviews, but they all seem awfully spoilerific to me.
I give it mostly a thumbs up (tremendous voice acting cast, including a return of Kevin Conroy as two iterations of Batman), but I agree with some reviews that some of the character design just seems off -- certain super heroes seem to have faces that look too tiny and distorted heads, body proportions on some seem really out of whack. Flash himself looks terrific and appropriate imho.
The world is turned upside down as one of earth’s greatest super heroes – Flash – wakes up devoid of his super powers in the all-new Justice League: The Flashpoint Paradox – the next entry in the popular, ongoing series of DC Universe Original Animated Movies. Produced by DC Entertainment and Warner Bros. Animation, this all-new, PG-13 rated film arrives July 30, 2013 from Warner Bros. Home Entertainment on Blu-Ray™ Combo Pack ($24.98 SRP), DVD ($19.98 SRP) and Digital Download. The Blu-ray™ Combo Pack will include UltraViolet™*.
When time travel allows a past wrong to be righted for Flash and his family, the event’s temporal ripples prove disastrous, creating a fractured, alternate reality where the Justice League never formed, and even Superman is nowhere to be found. Amidst a new world being ravaged by a fierce war between Wonder Woman’s Amazons and Aquaman’s Atlanteans, Flash must team with a grittier, more violent Batman and government agent Cyborg to restore the continuity of Flash’s original timeline.
“Justice League: The Flashpoint Paradox has all the elements of another great film – dynamic forceful villains, treacherous twists and turns and internal tensions amongst heroes,” said Mary Ellen Thomas, Warner Home Video Vice President, Family, Animation and Partner Brands Marketing. “Showcasing a cast that brings together some of today’s popular primetime television actors with many fans’ favorite voices from the original series, Warner Bros. Home Entertainment is proud to release this title as the next DC Universe Animated Original Movie.”
Primetime television stars Justin Chambers (Grey’s Anatomy) and Kevin McKidd (Grey’s Anatomy), the voices of Barry Allen/Flash and Thomas Wayne/Batman, respectively, unite with numerous greats of television and film to fashion the famed animated roles. Adding to the celebrity-laden voice cast and providing thrilling additions to the Justice League series are Michael B. Jordan (Fruitvale, Friday Night Lights, Chronicle) as Cyborg, C. Thomas Howell (Southland, The Outsiders) as Thawne/Professor Zoom, Nathan Fillion (Castle) as Hal Jordan/Green Lantern, Ron Perlman (Hellboy) as Slade and Deathstroke, Dana Delany (Body of Proof) as Lois Lane, Cary Elwes (The Princess Bride) as Aquaman, Danny Huston (Magic City) as General Lane, Sam Daly (The Office, The Daly Show) as Superman, and Kevin Conroy (Batman: The Animated Series) as Batman.
Screenwriter Jim Krieg delivers an action-packed vision of the legendary comic book miniseries FLASHPOINT, by Geoff Johns & Andy Kubert, adding to the over 13 million DC Universe video units produced to date. Jay Oliva (Batman: The Dark Knight Returns) is director and James Tucker (Superman: Unbound) is producer.
imho, the Batman and Superman twists are terrific, worthy of a Marvel "What If" story (well, if it was Marvel )
Spoiler for Hiden:
Bruce Wayne is gunned down in an alley by a mugger in front of his parents, and so it's his father who becomes - in this case - a grief-stricken, anger-driven older Batman who runs around using handguns and has no reservations about killing criminals.
The spacecraft with Kal-El in it is found by the government and kept in what seems like an Area 51 type facility, and so with no exposure to the sun and little human contact, would-be Superman is a scrawny, lonely, scared fella.
I might have to track down some of the DC comics on Comixology that follow this alternate storyline stuff. I really was intrigued by it.
The voice cast is tremendous to the point of distraction as I kept recognizing folks.
I'm not sure I love it enough to recommend dropping $14 or so on it. But keep an eye out for it on streaming services or rentals.
So Gazillion HAD in place an amazing 18.104.22.168 update yesterday, which promptly "broke" the game and required a rollback where people would have to redownload and reinstall the entire game in order to still play on life servers.
But at some point, this should add welcome changes/additions, including the ability to earn things you specifically want via cosmic splinter drops, the Human Torch, first-pass revamps of many heroes' skill sets and the very promising Midtown Manhattan zone, which has gotten raves on the test server and apparently provides an exciting alternative to the storyline stuff, available to all level characters.
Today’s patch is massive and far-reaching. We’ve been working overtime to upgrade almost every component of Marvel Heroes. With this patch we’ve also added our first new hero – the Human Torch – and made a massive change to the way you acquire heroes with the new alternate currency system, Eternity Splinters.
In addition to polish, buffs and overall improvements, we’ve introduced a few features that didn’t make it on launch day. With so many additions to the game, there will be inevitable glitches, unintended changes and even a few changes that didn’t make it into the patch notes below. We’ll be monitoring everything very closely as the patch goes live and standing by to fix anything that is out of place.
New Hero: Human Torch Human Torch has arrived in Marvel Heroes! Please see this news story for full details on how to get Human Torch and other details. Human Torch is available as an in-game purchase or in exchange for Eternity Splinters. If you want to talk about Human Torch drop by the Human Torch Forum to swap tips and tricks with other players and learn the best way to play!
New free hero system: Eternity Splinters Eternity Splinters are a new system introduced with this patch for Marvel Heroes. Eternity Splinters replace hero token drops and offer players a chance to earn every hero in any order they wish, simply by playing the game. Adam Warlock sells all heroes for Eternity Splinters along with a few other items. He can be found beside Gambit in all three of the social hubs.
Eternity Splinters drop from all enemies throughout the game. Their drop rate is influenced by your Special Item Find bonus.
The rate of drop is tuned to make Marvel Heroes slightly faster than other free-to-play games in terms of getting free heroes, as we continue to work towards the goal of being the most player-focused game possible. We will continue to evaluate and iterate until we are 100% satisfied that we are meeting that goal.
We intend to add many things to the Eternity Splinter vendor and anticipate future polls and player discussion about items they would like to see.
For those players who still have old Cosmic Keys, they have been converted in your inventory and S.T.A.S.H. on a 1-1 basis for Eternity Splinters. Not many players purchased Cosmic Keys (almost all of them are from drops), but if you purchased a Cosmic Key from the in-game store up to 7 days previous to their removal from the game on July 2nd, and that key has not been used, we will refund the Gs you used to purchase it.
Adam Warlock sells a random hero box that could contain any hero. You can theoretically get a hero you already own from this box, in which case it can be used to upgrade your Ultimate Power.
New Zone Added: Midtown Patrol A revamped Limbo mode has been added. Enter Manhattan to face off against waves of tough bosses in a city teeming with life!
Highlights: Patrol Manhattan to fight crime, save civilians and keep the city safe.
Available for all levels of players.
New super villain groups attack the city periodically and must be shut down.
No time limit, no ’threat‘ meter. Everything is challenging, but manageable with the right gear and tactics.
This reminds me of some of the more major updates to City of Heroes. It seems inevitable if you try to do too many fundamental changes in one update, it invariably breaks something when it goes to the live servers, no matter how thoroughly tested on a test server.
I've been entirely unable to get authentication to work so I can play it anymore (was using the smartphone app). While I think it was just because I switched from iPod Touch to iPhone, I never could sort it out. It's like I can get into my bnet account and all seems OK, but I can't log into the game at all.
It was maybe a blessing in disguise because it forced me to revisit Torchlight II, which led to me trying the mostly fine Van Helsing, then over to Marvel Heroes. If Blizzard's authentication system wasn't so f&&*ed up, I would've missed out on all that fun in other games not so f&&*ed up.
This thread, and seeing The Wolverine the other day inspired me to pick up X-Men: First Class (which I missed in theaters) and the original X-Men (which I could hardly remember at all) on disc pretty cheap.
It seems odd that FX airs The Last Stand constantly, and once in a while X2, but never seems to show the original X-Men (released in 2000) at all. Hugh Jackman seems absolutely scrawny at age 29-30 and voice seems different than in the later X-Men/Wolverine films, but certainly still is the standout amongst the youngsters. Halle Berry seems much more wooden and as if she's adopting some sort of peculiar accent. It's a bit herky-jerky at times, with people getting used to their characters and Singer getting used to directing a film of this scale, but still has its charms imho.
So yeah, Colbie [Hill] will appear, but from what I read, no plans to make her a regular. I guess it depends on after HIMYMother, if she still wants to tackle a weekly grind. It sounds like from interviews, she'd be game at least for an occasional appearance if the storylines called for it.
I got a 65 in a 55 zone in 1989, and I think a 67 in a 55 zone (a toll road where folks regularly drive 75+) maybe around 2000. The 1989 one involved a couple sheriff's deputies asking me if I wanted a 45 in a 35 zone, or a 65 in a 55 zone. I assumed the latter is a "lesser" offense but really have no idea.
Off topic a bit, got a ticket from local police around 2006 for supposedly not fully stopping at a stop sign. And a similar thing for supposedly not fully stopping at a red light in 1993 in Maryland. That last one was the scariest. The guy was red-faced and yelling at me, "I SAW you! You ran RIGHT THROUGH IT!" I knew that (as much as any traffic stop) was a "don't say anything and just take your ticket" situation.
Although I've gone ahead and paid all four of those tickets, many friends say if they bother to show up in court, the officer generally doesn't and they're usually able to get a judge to drop it.
The only time officers let me off with just a warning was a couple local stops by police women. One said I was driving too fast in a downtown area and just urged me to "not be in a hurry." The other stopped me after I forgot to put my headlights on after leaving a gas station at night, and just reminded me to turn 'em back on. I'd love to say it's because I'm so cute , I just found those two instances (both in mid 1990s I think) the police women were understanding as long as I wasn't a jerk about it.
It has pulled in $140M in foreign markets, so the overseas biz may at least get it to the break even point (usually you tack on maybe $100M or more in marketing costs when calculating that) and prevent it from being a Lone Ranger-size disaster. It's getting out-grossed by Grown Ups 2, which is... sad.
My college pal and I were going to see Pacific Rim Saturday, but most theaters in our area seem in a rush to pull it off screens so it just wasn't on a truly big screen near us any more. I would've caught it opening weekend, just didn't expect its star to fall so fast, so to speak.
I saw this with a college pal and his bro at a Regal RPX screen Saturday. They are giving out free, white, XL-size Wolverine T-shirts with the RPX screening. Surprisingly good quality.
We quite liked the film -- although we agreed the last 1/3 of the film seems to have been chopped in from an overblown Iron Man sequel. Basically...
Spoiler for Hiden:
the Steel Samurai feels like a lazy ripoff of Iron Monger in the first Iron Man movie.
It also seems a shame they give no credit whatsoever to the classic 1982 Chris Claremont-Frank Miller 4-issue "Wolverine" series (to be fair, Hugh Jackman points out the series in every interview about the film). Check out this Claremont interview for his thoughts on the film (some vague spoilers in his comments, perhaps):
The relationships in the story were also key. The idea behind them are that Yukio is the person who accepts him as he is – much like Sabretooth is always trying to do, just get him to be the animal – while Mariko is the ideal of what he wants to be. He is a ronin at the crossroads, forced to ask himself if he has it in him to be a samurai – an honorable man worthy of the sword? Or is he just another schlep with a little talent, who’s not as good as he thinks he is?
To me that was the defining element of the story, what gave it the heart on paper. That was what I was seeing in a cinematic sense for the first two acts of The Wolverine– and then it turned into an average superhero film in the third act, which was rather heartbreaking.
Now we still found the last 30-40 minutes perfectly entertaining. It just doesn't fit in with the rest of the movie's style.
I felt like Viper also needed like 90 seconds of footage explaining her origin. Give her a tiny tragic and/or revenge-type back story, and she'd be interesting.
While it's impressive Jackman can bulk himself up so much at age 44, he seems almost Too Big. I dug out my X2 DVD and watched that (2003), and he barely seems the same actor physically. I guess maybe this one requires a lot more "out of shirt" time.
Quote from: rshetts2 on July 26, 2013, 04:34:05 PM
I have not been hearing good things about The Wolverine and the early reviews are pretty luke warm.
Insert any other movie this summer in place of "The Wolverine" and that about describes this entire movie summer.
Most Wolverine reviews I've read appreciate what it was trying to do (put a comic book character in a very non-comic book movie), but seem to feel it ultimately wimps out on that in favor of "snik!" and "kabong!"
imho, if the studios ever realized how much most folks preferred the "Skinny Steve" part of Captain America over the later more typical action fare; or the stuff in Iron Man (2008) that didn't involve metal suits clanging on each other, you might eventually get a movie that has the cajonies not to veer back into the Expected Comic Book stuff. It really seems like we're reaching a saturation point. Also the point where $200M of FX work by 17 FX studios doesn't get much more than a yawn from an audience. Yes, even if IM3 made a zillion dollars.
Anyway, thanks for the votes, even if ya'll ain't giving me any ammo to veer my college pal over to something other than Pacific Rim.
Oh yeah, if you've ever seen the butchered version of Robocop on basic cable, it just turns the entire movie into a mockery. It barely even makes any sense in that form.
While I'm not of the opinion the reboot HAS to be as sordid, gruesome (and Verhoeven's director's cut is even more so) and cuss-filled as Verhoeven's original, you could certainly argue that "being over the top" was the whole point of the movie and that tamping it down (whether through censoring, or a softened reboot) may just squelch it into a forgettable guns and robots action flick.
I still think there's a brief, quiet moment in the maligned Robocop 2 where Murphy's wife visits Robocop and wants to try to have some sort of relationship still, that could've been a touching storyline about "cyborg dilemmas" and could be for this reboot. Though in Robocop 2, he just yells at her, and the sequel goes back to puncturing eyeballs and its murderous 13 year old drug dealer kid.
It's too bad the reboot isn't coming out in August as originally planned -- Detroit just declared bankruptcy, and critics complain it can take a half hour or more to get police/ER to respond to calls (if at all). I mean, if ever there was a city that could use an autonomous drone/robot cop, it's Detroit right now, right this minute, sadly enough.
Lastly, the reboot imho must still have the line: "DICK! ... You're... FIRED!!!!"
I've gotten hold of the plot summary for the follow up movie.
Spoiler for Hiden:
Batman: "I'm holding you accountable for the deaths of thousands of Metropolis citizens in your battle with...
*Superman breaks Batman's back* *Superman burns Batman into ashes using heat vision* *Superman urinates on Batman's ashes, scoops them up and deposits them into a cat's litter box*
Superman: "Who's next?"
Such a sad, soggy end.
It's a joke, right? I mean, Batman can barely outwit a super power-less murdering maniac (Joker) and he apparently (thanks to Rising's weak script imho) can't think of a way to outwit a mumbling mound of beefcake (Bane). So how exactly is any sort of battle with Superman sensible in any way? Unless Zak wants to bring back Supes' "allergy" (Kryptonite).
Yeah I know the comics found a way. I still think it's too early in the reboot franchise and too ridiculous. Though in the end, I really don't care enough to hyperventilate about it.
Quote from: hitbyambulance on July 24, 2013, 07:48:20 AM
since Starship Troopers is also getting remade, what of Verhoeven's movies will be remade next? Soldier of Orange? Hollow Man? maybe Showgirls?
Hollow Showgirls of Orange, coming soon to a 3-D IMAX theater near you!!!!
btw, they did make an even more terrible Hollow Man sequel some years ago.
imho, Verhoeven did great work if the script was up to par, and he really only has himself to blame for then doing so many turkeys based on turkey/thin scripts.
Sam Jackson still claims he gets to do a lot of colorful cussing in the Robocop remake, so I still suspect an R-rating is a possibility. But who cares? Clearly it got dumped in the February dead zone because it stinks (it had a fairly prime early August release date initially), the studio knows it, and it wants to write it off and not have anyone see it. So I don't know why the studio would even care about the rating. If it's going to be awful, at least let it be colorfully and memorably awful.
Q: What should I expect to find on Test Center? You will find the latest, raw version of Marvel Heroes. Test Center is for testing, so you can expect to see unexplained (and undocumented) bugs, crashes and so on. The Test Center version of Marvel Heroes will generally not be an optimal experience. However, on Test Center you will also get to see the latest and greatest balance changes before they are added to the Live game. We want your feedback on the latest additions, so we encourage you to download the Test Center Client if you can live with the bugs!
Given how buggy the launch game was, I expect a lot of snarky comments about "expect to see unexplained (and documented) bugs" part.
A lot of awesome stuff seems on the way, it's just really unfortunate their publisher (Marvel?) couldn't give them a few more months before launching. Then again, a lot of what they're talking about completely revamping is because of the larger amount of feedback they got after launch.
Midtown Manhattan is a new gameplay mode we are introducing with the inauguration of the Marvel Heroes new Test Center:
Open to all levels in 5 level bands. Uses a variant of the Upper East Side tile map. Public Combat Zone for 10 players. Includes numerous ambushes (which are solable) and supervillain team attacks (which are most definitely not solable) The zone does not close - it is open constantly. Supervillain rewards are slightly modified; medals have only a percentage chance to drop, but supervillains are individually not as tough as a normal PCZ event supervillain. Accessible from the purple terminal or the Avengers Tower elevator. The degree of difficulty is tougher than a standard PCZ, and this difficulty further escalates as the level band increases. Discoveries and events are rewarding the new, higher amount of experience. Some new mobs. Known issues:
We will be adding vendors to the area where you zone into the map. Lots and lots of tuning still needs to be done. Some dramatic entrances are not displaying yet. Some mobs have been spotted spawning inside walls. Some supervillains cannot use some of their powers (for example, Green Goblin does not do his swoop) Red arrows pointing to supervillains are not consistently working; we have a fix for this, but the fix did not make the build that is currently on the Test Center.
I'm of the feeling that any game is better with jetpacks in it, and not enough games use them. Outside of Relic's Warhammer 40K: Space Marine, not enough games in recent years -- that I've gotten to try anyway -- make full use of them in a fun way.