So my general impression from nearly 30 minutes (!) of trailers before an IMAX Show of Rogue One Friday (thanks in large part to the neverending extended Dunkirk trailer) is: -Did we always see trailers for movies that are 8-9 months (!) away from release? What happened to the idea of trailers for movies a few months away? -Will they ever, ever stop stamping out Transformers and Fast and Furious sequels? -Other than Spider-Man: Homecoming and possibly Dunkirk (and really just because Chris Nolan's work is always interesting at the least), literally I don't think a single one of the movies in the endless trailer reel was anything I want to see. Outside of the Spidey trailer, it didn't seem like in my audience any of the trailers built any sort of buzz at all. Maybe we've finally outgrown Hollywood. Or perhaps it's just an IMAX focus on bombastic movies and people are just tired of it.
My issue with the Dunkirk trailer is it didn't give the audience even enough info to understand what the heck was going on (no year, location etc.). I suppose that's in keeping with Nolan's mysterious ways.
I found it entertaining to see DV act essentially as I did when using the DV token in last year's Star Wars Battlefront. You just quickly rampage and destroy everyone else who isn't also a Hero character. I found it entertaining to see just how many different ways he could destroy rebel troops individually.
And I agree with some takes that the brief glimpse helps "re-establish" him as a true bad ass villain -- someone to be terrified of for more reasons than just basic Force choke holds -- and even maybe helps explain why he's just So Angry at the start of Episode 4.
I found it entertaining enough. Felt like by trying to tell a Dirty Dozen type ensemble story in a very limited amount of time, some characters just barely registered. I mean, they're all appealing, just some I felt I barely got to know anything about.
I didn't experience that fizzy fun feeling I got from Force Awakens a year ago (to be fair, plenty of people didn't respond that way and thought FA was a lazy reboot/remake of the '77 original). Found Rogue One riveting -- I regret that when I ran the restroom I missed a key scene -- and yet I didn't really feel any pull when I left the theater of running back and seeing it again, and folks here know I did with Force Awakens and at least most things Marvel.
Obviously some of that is different tone for Rogue One. And maybe some of that is Lawrence Kasdan and JJ Abrams having years and years to work on a screenplay, and Rogue One not so much time.
My best friend asked me if I "enjoyed" it, and I'm just not sure that's how I would describe the experience. We all applauded at the end, but there wasn't that sense of joy from a year ago. Other than the funny droid, there's not much humor to be had, and while I guess that makes sense in a battle movie, TESB had tons of humor in spite of all its dark story.
Apples and oranges I know, and who knows -- maybe all that joy for Force Awakens was just finally washing out the bad taste of the previous prequels, and future SW films won't get that kind of reaction.
My comment on stuff near the end...
Spoiler for Hiden:
really it is a spoiler....
Spoiler for Hiden:
I thought the ending was basically a rewrite of Captain America: The Winter Soldier, right? The crashing Star Destroyer even looks like a Hellcarrier? Or were Hellcarriers copying Star Destroyers? And she's fiddling essentially with a Western Digital plug-in hard drive instead of 'server blades.' Or is everything Disney destined to end the same?
On that CGI stuff....
Spoiler for Hiden:
Spoiler for Hiden:
Why not just limit him to appearing as a hologram? I think that way we wouldn't be expecting a 'perfect' replication. Honesty, I kept feeling like I was watching a "digital zombie" and it was distracting but didn't ruin the movie for me.
Others on blogs have argued, 'why not just re-cast the role?' It's been decades. Doing it this way opens a huge ethical can of worms after the Tron sequel first cracked the door.
Thanks. I did that and set FOV to the 90 max. It did reduce motion sickness issue.
Although this is listed 2nd on Steam's top sales lists (hacking a turret reconfigures your weapon choice for example; people getting stuck in MP, etc.), it sounds from forums (both Steam and official) that it's also going to be leading in Most Refunds Requested.
Lot of seriously game breaking bugs in multiplayer apparently, and most are struggling to keep co-op games connected (it's client-to-client and game session ends when host leaves; rather than a host migration like in say a Helldivers).
I think the single player is OK, I just don't think in the end it's worth putting up with its technical problems, balky UI and radial menu (imho) or the devs' apparent disinterest in any real 2-way communication with players. To me the game would've been a natural for a lengthy Steam Early Access period, and give Streumon all the time it needed to fix and polish and add and tweak over time. I'm assuming publisher Focus just wanted to get those Warhammer IP sales quickly.
I think I got maybe a half hour of game time before refund limit so maybe best for me to wait a week or so to see if any patches/updates work some magic.
Probably this will be a motion sickness refund for me (I got maybe an hour of gameplay left before exceeding Steam's 2-hour limit).
Turns out that running around constant claustrophobic tunnels in an FPS in an armored suit with weapons that bob (the 'head bob' adjustment menu does NOTHING afik) up and down like a pogo stick is, duh, not good for me and my motion sickness issues.
As far as the game, it runs well for me and the loading screen times do seem faster now. I still find the interface at times baffling and the radial menu -- given lack of proper game support in the PC release build; and they haven't even started working on the 2017 console versions -- to me just is clumsy and unnecessary.
Also the Steam forums are about as toxic and nasty and unfriendly as I've ever seen. I know Steam forums have that rep but for example the admittedly far less busy forums for say, Helldivers, Everspace and now Shadow Tactics are not like that at all. Something about big IPs seems to bring out the worst in people.
I exchanged (thank God for Fandango) my 7 p.m. Friday ticket for a 12:50 p.m. Friday ticket (I have the day off) to avoid some Friday slippery winter weather forecasts around here.
I haven't read any out and out "this is horrible" reviews, but certainly some aren't terribly enthusiastic, while others deem it "The Best Star Wars Movie Since the Empire Strikes Back." I think some of it depends on if you thought The Force Awakens was great, or was too much of a retreat/remake. Will start making up my own mind in about 47 hours.
While it's currently one of the top selling games on Steam (console versions are planned for 2017), think it's fair to say the Steam forum and the official forum at Streum's site are pretty toxic. We'll know in a few hours if the game still desperately needed weeks more work as many say, or if they were able to pull off some minor miracles the last few days.
I'd say from my brief foray it has some co-op potential. Perhaps a bit more in the Left 4 Dead vein (working through a map to reach the end), plus some objectives (few things in the ship to interact with), and less like Killing Floor 2 (per below, no leveling progression retained in MP sessions; and in KF2 the maps are more like an arena you're running around in - not something you're trying to get to the end of).
It didn't have persistent level progression in the beta build's multiplayer (you level and unlock during a session but it's all gone next time you play; whereas the single player campaign does have such progression).
Dev talked about how campaign has around 8 massive missions, and the idea is in MP you select any combination of them to work through (or just one, or the whole campaign).
As far as my infamous motion sickness, I'm not 100% sure yet. On the footage in that video above, I didn't have motion sickness. When i tried to play it again a couple days ago, I did have some. So we'll see...
As far as the co-op aspect, one class can heal/repair other players. And one class provides some passive buffs to the squad. Per Aliens, you can choose to shut certain doors to shut off incoming alien.... er, Genestealer routes, but a lot of players took joy in just bashing the metal doors in which of course means they can't be sealed.
Quote from: Gratch on December 07, 2016, 05:24:29 PM
This looks neat, but I don't think I have nearly the patience or level tactical savvy to be successful. Will be a bargain bin pickup for sure though.
Bought it yesterday. It has 3 pretty different difficulty levels, and you can quick save (and these are multiple, not overwriting) and manual save as often as you like. While this feature can be disabled, the game by default shows you how long since your last save.
I think the middle difficulty is about right for me. Some tough areas that take me some experimenting to figure out, but not in ways I find exasperating. And it's possible to trigger an alarm and still be OK if you can get back into full hiding -- in some cases you trigger "too much" of an alarm and the guards usually find you.
The Shadow Play option (Shift key for each character you want to set it for -- then you hit ENTER Key to trigger their actions) really opens some interesting tactical stuff. And sometimes you don't want to set all characters in Shadow Play -- for me I found it more useful to set one character in shadow play, let him do his distraction action, wait a couple seconds and then manually control the other character.
The Samurai (though not always available in a mission right away) ability to zip in and slash 3 enemies before they sound alarm really opens up some choices. The sniper character too though he has limited ammo that can't be (afik) replenished in a mission.
The game's on a modest sale ($35.99 from $39.99) through Jan. 2 as part of publisher Daedelic's Steam sale.
The game engine doesn't work with NVIDIA's Shadow Play recording unless you enable "desktop capture,' just fyi.
Some funny stuff I learned last night: -You get a badge for crushing two guards with one falling boulder. -You can't take down an enemy Samurai with a shuriken due to his armor, and that also prevents an easy kill of him period aside from using said boulder. -You can toss corpses off of ledges and cliffs. -The Samurai can toss barrels up to higher elevations, which proves useful. -As you progress, you run into smarter enemy classes who don't so readily run after distractions (tossed stones, sake wine etc.). You can still get their attention very briefly with those, but it requires a bit more care to take advantage of that.
Sure - also just noticed they updated the demo on Steam, think just to fix bugs and added a Mac version and Linux demo.
While no price is listed yet, I suspect the reportedly $39.99 price (according to several Steam forum posts and devs have not corrected the citations) may scare some folks off, though perhaps it will participate in the upcoming Steam winter sale. Maybe I'm out of touch, I just think most folks associated $40-$60 price points with FPSs and big sequels. An isometric title reviving the Commandos format? I don't know how the masses will respond to the price. It's certainly still on my list.
Initial reviews on full version by European gaming news sites are very glowing, but it sounds like the game's still struggling to get more visibility.
Quote from: Punisher on November 27, 2016, 03:22:31 PM
Does anyone know of a way to get steam to stop offering me things that are already in my library?Typically about 75% of things on my screen are already in my library. No matter how good the sale is, I'm not buying it again.
Your best best is when you see that, click on the arrow icon in the upper right corner of that listed game's (one you already own) screen, choose "Not Interested," and it shouldn't show up in Steam sales lists or the generated queue of "games you might be interested in."
I don't know of a filter to skip games already in your games library.
You have checkboxes in preferences for these: PRODUCT TYPES Include the following types of products in my store:
Show Early Access titles
Show Prepurchase offers
Show Videos & Movies
Show Virtual Reality content
You can filter out uber violent or 'uber sexy' games/content.
You can filter out by Tag so if you never want to see games in a particular category, or a certain type of game, you can filter those out. Preferences also has a list of every game you've chosen to mark as "Not Interested."
It's a one-time hassle but you could just go through all your game's store pages (at least the ones showing up in sales), click the big NOT INTERESTED button, and it should no longer appear in featured areas or be recommended to you. I think that extends to not showing up in your list of sales, but I'm not positive.
Still possibly my all-time favorite game on Steam, and really the only co-op game I play that has brought me a lot of new friends on Steam. Approaching 300 hours, some Helldiver players on my friends list have 600-700 hours in it. If you let it get its hooks on you, it never stops being fun.
UPDATE: OK it's just another Autumn sale, but a really generous price cut I didn't realize none of the games on sale shows any timer -- maybe that's just added on last day of the sale?
Shadow Tactics is a hardcore tactical stealth game set in Japan around the Edo period. A new Shogun seizes power over Japan and enforces nationwide peace. In his battle against conspiracy and rebellion, he recruits five specialists with extraordinary skills for assassination, sabotage and espionage.
Very fun and surprisingly long playable demo dropped on Steam other day. Dec. 6 is release date.
While "Commands meets Ninjas/Samurais" is the easy comparison, I wouldn't say it's a carbon copy. Up to date graphics, can fully rotate the screen, very crisp and fully configurable kb/mouse controls. From my demo play, everything's well thought out in the interface.
While you have some options to not kill anyone (can knock 'em out and tie 'em up), you'd miss out on some of the more fun attack abilities of the Ninja and Samurai -- his swirling swords attack is refreshingly unstealthy.
Must-buy for me, though I don't think I'll match my excitement over the Dec. 7, 2015 release (and Dec. 4-6 pre-purchasers' opening weekend) last year of Helldivers on PC.
Thanks. No argument, man -- I hadn't played a Battlefield game (unless you count the recent SW Battlefront) since BF1942. I was dialup then and really never played its MP then.
I checked my BF1 beta screenshots and just never saw the actual label "ticket" anywhere. I think in retrospect that's what the little numbers were here and there on the map indicating various points of interest. So I think I get it now. Took 14 years!
Anyway, I already know the game's not for me, so don't worry about my stupid self cluttering up BF1.
I'm already bored with Negan -- I think because he just has no backstory yet? Or did I miss it? So far he just seems like an annoying jackass with no particular reason for being that way. He's just ... Negan.
I'm not saying he needs a zombie daughter in his closet, or a sword through his eyeball to build empathy for him, I just think he'd be more interesting if there was more to him than just being an intimidating jerk. He reminds me of many movie villains where you're just supposed to hate the character because he's... a bad man.
TWD's also turned one of its most appealing characters (Darryl) mute, and feels like with two other popular characters killed off, feels like characters that I found appealing as supporting cast are being asked more to "carry" the show. And Rick on his every other season arc of "maybe I can just live in peace and not by ripping out bad mens' throats out with my teeth?" -- which I don't believe for even a second.
So ehhhh, I think soon I shall spend more time PC gaming Sunday nights, and who can complain about that? The ratings are still fine, the show won't miss me at all. Perhaps this is one of those seasons where if I watch the whole season on binge mode later, I might better appreciate what Gimple and Co. are trying to do.
4 players on an intense Retaliatory Strike mission During a Helldivers Assault, as the global campaign drew to a close, from the PC version of Arrowhead's co-op twin-stick shooter.
Features a heavy dose of Offensive Stratagems, including Static Field Conductors, Incendiary Bombs, Strafing Run, Airstrike, Close Air Support and Thunderer Barrage.
We did rely on what I'd considered the overpowered, manned-AT turrets early on but the Bugs eventually dropped in and burrowed to snuff those out, which made the last 3-4 minutes intense.
I bought this reasonably priced media converter tool that converts NVIDIA Shadowplay's spacehogging MP4s into WMVs quickly/painlessly without losing any discernible visual quality, so it makes it much less time consuming to PC gameplay footage up onto YouTube.
The changes seem OK to me, but still think Steam queue constantly "finds" garbage games -- sometimes even games I find offensive -- that I have zero interest in. Or it extrapolates from a single game I've played or wishlisted that I want ALL games remotely similar to it.
One Facebook-ish thing I kind of wish they could add is ability to "tag" the names of players in a gameplay video you've shared. With my Helldivers' gameplay vids, most are with pickup players, so they aren't on my Steam friends list. I may not want to add them to my friends list in some cases, but I think they'd enjoy watching their play in my gameplay vids. But perhaps there's fear that would be some sort of annoyance or exploit. And perhaps technical hindrance since the vids are really on YouTube, not Steam, even if embedded there.
Quote from: Caine on November 05, 2016, 02:03:16 PM
Probably more BF1 if I get a large chunk of time. If not, continue levelling up in Salt and Sanctuary or Everspace.
Dang. If I knew you were a Salt & Sanctuary player, I would've asked your advice on the first boss 5 minutes into the game that I couldn't ever figure out a way to defeat -- I got a Steam refund at like the 1 hour 59 minute play time point.
And I'm still mostly playing Helldivers on PC. Bit of a break from Killing Floor 2 (after 121 hours).
I'm uploading another video from Thursday. Still vs. Cyborgs but on a Forest map, with two other players making heavy use of the M-25 Rumbler grenade mortar, from the Weapons Pack DLC: http://helldivers.gamepedia.com/M-25_Rumbler
I'm sure my vast audience -- possibly large enough to require two hands to count -- is waiting with baited breath... or is it bated breath... for its release. Because like there's nothing better to do on a Saturday...
Pre-ordered Space Hulk - Deathwing (co-op focused Warhammer FPS) on Steam in hopes of participating in its brief closed beta that starts next week -- want to figure out quickly if it'll be a motion sickness vomitorium for me - as Vermintide was - or not. Console versions planned for early 2017, as I understand it.
Quote from: rittchard on October 28, 2016, 08:56:52 PM
That's a mighty pretty thumb, BJ!!
I've tried a number of clear cases, and I just can't seem to settle on something I really like. I want something that I can see the jet black finish but the cases I tried all seemed to add some weird glare or giant bubbles, etc. Presently I just have a "skin" on the back and a shield on the front, then use a thin bumper around it. It's not bad but the back skin I chose is not working out well. I think I just need a simple back shield that's similar to the front and keep the bumper.
I'm happy with the Spigen I mentioned above. It's a keeper for me. It's grippy, and it seems to provide enough friction in my shirt pocket that it doesn't slide out like jellyfish.... It does "Look" bulky visually but that's just the softness protecting the rims/corners.
I will laud Amazon for making returns so easy, though I guess most mail order places do today.
Yeah lot of smartphone case prices to me are outrageous. And often I ended up happiest with cases in the $10-$20 price range. Amazon and others online often heavily discount from MSRP.
Quote from: leo8877 on October 31, 2016, 02:40:35 PM
I've had pretty good success with randoms in a squad working together and most games I can get into a full squad of 5 no problems. The one thing I don't see much of is support dropping ammo. I play as a medic a lot and am constantly dropping healing. Support rarely drop ammo from my experience.
Yeah slightly different, but what I found with the ammo pack in Helldivers and the Support class's ammo backpack in Killing Floor 2 is most other players either find ammo other ways or just don't care to bother to benefit from your ammo pack so they ignore you. Which is why I feel equipping those items/perks in those games is kinda useless.
I guess in BF1 maybe they're too busy gunning to bother ammo-dropping.
Thanks for sharing the on the ground observations, guys.
I read good things from fans, a certain amount of "meh" from mainstream critics. So maybe Marvel movies are becoming more like DC's? And various handwringing over "whitewashing" and giving Asian cast members thin supporting roles etc.
I'm strangely -- get it? STRANGELY? -- disinterested, just never read the comics.
I'm sure I'll get around to seeing it some time but you probably don't have to worry about me running out opening night or seeing it 3 times in 3 days. Maybe those days are over for me. I loved Star Trek Beyond but never really felt any impetus to run back and see it again. Maybe ticket prices finally turned that part of my brain off.
This was awesome, insane, scary -- we teetered on the brink of mission failure several times, and I think player named Shepherd may have gotten the Steam Achievement you get for Reinfocing 3 fellow Helldivers while you're crawling around on the ground wounded. And that was just before the evac aircraft landed. We weren't quite able to get everyone onto it.
And I think it's 32 minutes of everything I love about the game, even at the times when 3 of us go up in giblets because of anti-tank mine splash damage, or I turn the wrong way and go screaming off a cliff.
You'll see us picking each other up off the ground so many times. Such a tiny gameplay mechanic but it's one of my favorite aspects of the co-op gameplay.
I remember in the day with Medal of Honor Allied Assault, its multi-location campaign was really only 5-6 hours long. While I remember a lot of anguish about that length at the time (we're talking January 2002), it was one of my all time favorite single player games, and it had no boring parts in it. I think sometimes games with really long campaigns pad it out a bit.
I have to try to jog my memory if trying out Titanfall during its free weekend (I think that's when I tried it earlier this year) made me sick or not. If it didn't, I might get this.
What I'd be interested in is observations on whether players are really working together as teams or squads? Or is everyone running around like a chicken with their head cut off, no rhyme or reason? It was the latter for me mostly during the open beta, but certainly maybe that was just people getting used to the game and experimenting or what not.
And are there actual battles or is everyone snipe-shot and blown up barely beyond their spawn points all the time? Which again was a lot of my experience but maybe as players get used to the game, there's more variety... and hope.
Quote from: forgeforsaken on October 27, 2016, 10:42:32 PM
With the friendly fire and all the ways to die, there's just not really any other co-op games like it. FYI I here it's set to be one of the titles to get a PS4Pro patch.
Cool, Yeah the lead designer Patrik briefly mentioned in the Reddit AMA other day that more information on that Helldivers PS4Pro update would be out soon. I assume it's to make the game look better? Perhaps it'll improve performance too on PS4Pro.
While I had fun playing in games the last couple days -- Liberty Day seemed to bring back a lot of players -- I did find many people dropping turrets literally in the middle of our group and then the slaughter started. I always try to drop mine on the far side of an environmental object/structure to minimize FF in co-op. I think that should be one of the random quick tips.
I got a couple more votes at Steam forum for community cape from people I don't even know, which I'm grateful for. I'm not sure how that's going to work. Like maybe the community capes are already in the updated game (regardless of platform), and they enable community capes by individual player? Or they'll send us a special key?
After trying and returning two clear iPhone 7 cases for adding too much weight, I'm trying this one by Spigen...
Official Spigen page: iPhone 7 case, Liquid Crystal http://www.spigen.com/products/iphone-7-case-liquid-crystal-1?variant=21595975617 *Lots of cases I look at don't have a weight listed; this one proudly lists 0.4 oz (couple clear plastics I looked at were more like 1 oz or 1.75 oz), which seemed lightest I could find so far. Amazon had it for under $10 so I burned some of my piled up Amazon credit on it and overnight shipping. It's grippy, and has a slight lip on front to protect screen when face down. It isn't Fort Knox, but I suspect it'll help avoid any further out-of-pocket-in-the-restroom fiascos. Has a nearly imperceptible "inner dot pattern" designed to keep the phone surface from retaining weird watermarks and what not, guess I'll see about that down the road.
Couple pics. Try not to be hypnotized by my recently trimmed thumbnail.
Quote from: EngineNo9 on October 27, 2016, 04:37:13 PM
Quote from: USMC Kato on October 27, 2016, 12:20:29 AM
Yay! Apparently EA and Respawn entertainment has stated that all new upcoming maps and modes will be free, so no season pass is needed.
That's a really cool thing to hear, and does make me more likely to pick this up. Especially compared to something like Battlefield where they sell the $60 game and then a $50 season pass.
Yeah, I can't tell you how many gamer pals I have who said they bought a Season pass for something and then basically lost interest in the game before the Season Pass stuff ever released (including The Division and Star Wars Battlefront). So I've steered clear of Season Pass stuff to this point, and at least on paper kudos to them for making maps/mode updates free on this. Assuming they're any good/fun.
LOTS of gameplay changes should in theory affect the entire game, not just the 30+ game, including:
Gameplay Changes *Time-to-kill enemy NPCs has been lowered. *Many improvements were made to enemy AI. *Accuracy will now be lowered for a short duration after performing a combat roll. *Shotgunner NPCs: their damage falloff and accuracy have been slightly reduced. This should limit their range and lower their lethality in long to mid-range combat. *Updated the ways NPCs react to Player Threat, now allowing players to more predictably manage enemy agro
It was just hard for me to judge any of that cause I haven't played it in months.
I forget if you played Helldivers on PC (I can only play it there and via Vita on PSN), so glad to play it with you if you get back into it.
While we fans are definitely frustrated Sony doesn't seem inclined to give us Mohr Helldivers beyond these occasional special occasion tokens so to speak, Arrowhead's been really awesome interacting with the community. As far as the commemorative WWI-era rifle, while it's nice unofficial cross-marketing with fellow Swedish dev DICE's Battlefield 1, I would've preferred maybe a WWII-era M1-Garand rifle with its 8-round internal clip.
The designer Patrik answered a few questions I posted on Reddit.
*Funniest thing he confirmed is that when a player joins a game in progress, and your pod drops in -- the precise drop point is a random "dice roll," and like we all thought, it DOESN'T take into account if a player is at the landing spot. It just determines if it's a "valid" landing spot. So a patch of ground with another player on it is considered a perfectly "valid" landing spot as far as the game is concerned. We're all just flesh standing in the way of the pod.
Their September newsletter suggests they are still "anxious" to get approval to announce their "secret next project," which is under development by the combined dev teams of Helldivers and the Gauntlet reboot. Although I remain lukewarm about Gauntlet - and Arrowhead officially discontinued development on that some time ago and is no longer involved even in terms of updates - Steam Spy suggests it sold quite a bit more copies on Steam than the Helldivers PC version did. Though I get the feeling maybe Warner Bros. expected more.
At least one Steam fella has nominated me for that "Community Cape" (it has yellow stripes ) so here's hoping my Steam forum blathering about Helldivers pays off.
I played in several groups last night, added lot of folks to friends list. The only jerk I ran into was a higher (L39) player who kept insulting me and others (nothing scatalogical, just a lot of snobbery) every time we died or die something he didn't like. I figure if that's the worst I run into in Helldivers -- everyone else I ran into was cool, funny, friendly, self-deprecating etc. -- then it's a good testament to the playerbase.
I confess I take breaks from Helldivers time to time but I always come back to it. Other than maybe Killing Floor 2 -- which has no friendly fire and is a vastly different co-op experience -- I haven't really found any other co-op experiences as much fun. I tried to get back into Left 4 Dead 2 last week but found I still had some motion sickness issues there. Source engine games give me more problems than Unreal-engine games, generally speaking. Alien Swarm was awesome, and if it was procedurally generated or the devs had been allowed to add more official maps, perhaps I'd still play that too.
I re-rolled a noob character and put some time in the wee hours last night. Difficult to tell any specific differences in early going. I guess the early boss you encounter was a little less bullet sponge as long as you had a fully automatic weapon to wear him out quickly.
I'm not saying it really bothers me THAT much, but to me in the end it's not as fun to mass murder essentially looters and rioters in a game as it is zombies/Zed (Killing Floor 2, L4D etc.) or space aliens (Helldivers, and a zillion other games). And to me cosmetically it's easier to accept a KF2 Scrake or Fleshpound soaking up a zillion AR and SMG rounds, than it is some paunchy looter with maybe a kevlar vest on seeming like Robocop in The Division.
Still reasonably fun, but I just don't have a feel yet for how the update affects the experience from 1 to 30. I'll put more time into it the next few days and provide my report on the Low End.
I didn't have any server or lag issues last night fwiw.
As I hoped, we're at least getting a little cosmetic (Liberty Cape) and a new weapon (a WWI era rifle -- must be a Battlefield 1 tie-in? ) And various events today for Liberty Day, including devs popping in to play though I'm guessing that's on PS4.
Thanks to your bravery in the Galactic Wars we are once again able to wish you a magnificent Liberty Day! In celebration of this historical anniversary we are hosting some competitions and other events, as well as giving away free equipment to all Helldivers. Read on for full details. New Liberty Day equipment
To celebrate Liberty Day all players will receive the new rifle M2016 ‘Constitution’ and the Liberty cape.
The M2016 ‘CONSTITUTION’ is a reproduction of the old M1903 service rifle used in ancient times. It is fairly ineffective in combat but is used within the Super Earth Armed Forces as a ceremonial rifle. Every citizen is issued one once they turn 16 to encourage service. While not recommended to bring into the field, it is certainly possible to use for the very skilled or the very brave.
The LIBERTY CAPE is given to every Helldiver so they will be able to celebrate the big day in style, while also showing their dedication to protecting the precious Liberty we enjoy today.
In addition to the new Liberty Day gear there are two more capes which have been added to the game – the Community Cape and the Developer Cape.
The COMMUNITY CAPE is given as a reward to outstanding individuals who have participated in – or helped out – the Helldivers community in various ways. Whether that be assistance in solving bugs, guiding new recruits, winning competitions or actively participating and engaging in forum discussions, these individuals can be distinguished from other recruits.
The DEVELOPER CAPE allows you to recognize members of the developer or publisher teams amidst the chaos of battle. (Shooting or badgering developers will not earn you any rewards, rather the opposite. We just wish to enjoy spreading democracy side by side!)
Also some fun "create your own" cape contests and a contest involving posting a comment on that blog URL's comments thread.
The Gameplay tweaks: (threw in some spaces to break up the text wall)
Gameplay Changes *Time-to-kill enemy NPCs has been lowered. *Many improvements were made to enemy AI. *Player ammo capacity has been increased by 50% after level 30.
*When matchmaking the game will now attempt to refill empty slots if the group privacy allows it. *Incendiary and Explosive Rounds will no longer apply status effects like Stagger and On Fire. *Accuracy will now be lowered for a short duration after performing a combat roll.
*Added a delay between leaving a group and signing up for matchmaking. *Weapon magazines are now refilled when restocking from an ammo crate. *The crafting material drops from the Base of Operations will now reward High-End quality after level 30.
*Removed scavenging from the game. Scavenging is removed as a secondary stat on all gear pieces. New gear pieces can no longer roll scavenging. *The Map indicator for Rogue players now increases in size the closer they are to the player. *Player grenade damage now scales with the current World Tier to ensure consistent efficiency against NPCs across World Tiers.
*Shotgunner NPCs: their damage falloff and accuracy have been slightly reduced. This should limit their range and lower their lethality in long to mid-range combat. *Several improvements to NPC AI. *Player health will now progressively regenerate to full when out of combat.
*Updated the ways NPCs react to Player Threat, now allowing players to more predictably manage enemy agro
Lot of "quality of life" UI improvements and inventory handling stuff sounds promising.
"World Tiers" seems an effort to address the L30+ issues:
New Feature: World Tiers
Upon reaching level 30, players are now able to select a World Level Tier that controls the level of enemy NPCs encountered and the quality of the loot they drop
There are a total of 4 World Level tiers: Tier 1: enemy lvl30, gear score rewards 163 Tier 2: enemy lvl31, gear score rewards 182, unlocks Challenge difficulty, unlocks Incursions Tier 3: enemy lvl32, gear score rewards 204 Tier 4: enemy lvl33, gear score rewards 229 Activity difficulty in a same World Tier (Normal, Hard, Challenging) will provide more rewards
I watched it, and Talking Dead -- held at a massive fan-screening at a Hollywood cemetery with nearly the entire cast showing up there including Jeffrey Dean Morgan, and eventually in unforecasted, pouring rain -- was a 90 minutes special and hoot and also touching to watch.
Scott Grimes denies TWD has become "misery porn," though I'm not sure what else to call last night's episode? And then
Spoiler for Hiden:
it tries to get uplifting at the end, which seemed to me like putting a Band-Aid on an amputee.
While I'm still invested enough in some remaining characters to want to keep watching (and heck there's nothing more interesting to watch Sunday nights imho), I feel like the show at times is tipping so far into torturing characters and allowing no remaining hope in its world, that there is the feeling creeping in of "why watch anymore?"
It's like, more characters will die (except presumably Rick, I feel like everyone else's number could come up eventually), another would-be sanctuary/haven will prove to be not, some other megomaniacal maniac villain (Governor, Negan, 'good characters gone bad' etc.) will rip people up and/or trick/mislead people, survivors will take a road trip somewhere. That's the show, and it still tops basic cable, still sells merchandise and draws a zillion fans to special events. So maybe that's fine...