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121  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 20, 2015, 05:15:26 PM
I meant to say that while I totally understand folks wishing this was a class-based game, I quite like how the in-game credits system rewards you for sticking with a multiplayer to completion, rather than bailing when you're doing poorly (like me), or your team's not doing well, or you just think your team doesn't play well together. You suck it up, stick with it, you still get some credits at the end. If you bail, you get nothing.

I would've loved a class-based game I'm sure, but I would've wanted this game-credit system in place regardless, I think.

The Traits passives system (wasn't in beta, I think?) provides bigger ticket items to shoot for at higher rankings (15-26).

I enjoy the companion app's little card game, and getting to win some albeit minor in-game credits amount just playing the app game for a few minutes is nice.
===========================

On the Missions (solo/2-player co-op side), I love playing Survival, which I'd liken to the Killing Floor games a bit. I do wish that like KF2, that each Survival climaxed with some sort of cool, unique AI-controlled Hero enemy.

Wouldn't it be cool to face:
-Darth Vader as the finale on Hoth?
-Boba Fett as the finale on Tatooine? (I just think he fits the nasty, lunar-type volcanic rock landscape)
-The Emperor on Sollust?
-someone on Endor (I don't know SW lore enough to know)

Survival isn't a storyline mode, so it's not like we'd be breaking Star Wars history inserting a Star Wars Villain as an "end boss." No more so than the meh Hero Battles being generic team DM stuff.

I just feel like if we're gonna work through 15 assault waves, we should get a cool final enemy to fight - someone challenging and unique. Not that AT-ST Walkers aren't fabulously entertaining. icon_smile This is Star Wars. The characters are what's compelling, so let's have a final Survival enemy that's worth the trouble to get to, imho. Bring your own!
122  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 20, 2015, 11:51:47 AM
A few more, hodge podge of pics from various modes....

Walker Assault stuff:



Missions/Battles:


To me Missions/Battles is a lazy mode because it's essentially just team DM with respawning AI troops. Where are the "iconic battles"? They got so much right on the technical side imho but in a way waste the Star Wars license by not injecting just a tad more storyline and "why are we killing each other" context to some of the game modes, imho. I realize it's under the "training" section so maybe I protest too much.

Missions/Survival:

Bottom is from Sollust, the one Survival environs I haven't gotten around to completing on easy yet. This finally breaks up the AT ST glut -- I love fighting them but it's fun to tackle something different -- throwing strafing tie fighters at you instead of walkers.

Actually, on some waves Sollust will throw an AT-ST Walker AND a strafing Tie Fighter. Solo, that can get pretty intense.  icon_eek

I'll work on posting a Missions/Survival video this weekend from Sollust and Hoth.
123  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 19, 2015, 10:13:24 PM

Quote from: Exodor on November 19, 2015, 09:20:10 PM

Quote
Spawns:
Added combat areas that are different for Rebels and Imperials to mitigate spawn camping (Hoth)

This still needs some work.  Ran into a game on Hoth as a rebel where there was only one spawn point which was camped by an AT-ST.  I couldn't spawn on another player so my only choice was to spawn and die immediately over and over.

Actually there was another choice - quit the game for the night.
Ha, yes clearly the game will need more tweaking. I'm steering clear of Walker Assault for a while. I think the smaller game modes and even just basic Blast DM (8 vs. 8 ) are more suited to my mediocrity.

If the map has gulleys and tunnels, then I felt like head shot snipering, grenade spamming, enemy controlled turrets blasting me (I couldn't see what was hitting me) - wasn't happening as often with me. And in the smaller modes I could spawn and get moving OK. Albeit, it's the big honking 20 vs. 20 modes that really feel like you're in a SW movie imho.

It's sad I can't at least play the online co-op Missions/Survival mode with PS4 and XBone players. Wasn't that the multi-platform dream? I guess Gaming Networks got in the way.  tear
124  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 19, 2015, 03:31:37 PM
Here's my first gameplay footage video, from Missions>Survival mode solo. Just under 8 minutes, so grab some popcorn and watch me screw up.  icon_razz Bring your own!

Star Wars Battlefront (PC) Missions/Survival gameplay footage from Endor and Tatooine
https://youtu.be/vE8jWPDuE0U
*Survival mode (at least on Easy mode) is surviving 15 assault waves of gradually tougher or better equipped Rebel enemies including At ST walkers on some maps and strafing Tie Fighters on others.
*I'd liken it a bit to Killing Floor 1/2, except the drop pods which fall in I think random locations are something you activate and protect to gain access to each pod's 3 power-ups.
*While you can swap one power-up for the next, this appears to "delete" the previously equipped power-up. So if it's an automated defense turret, you probably want to at least use it (4 key is default) before swapping to next one.

*Note: I believe you can adjust Field of View (FOV), but I've had no motion sickness issues in 3rd person so I haven't adjusted it to this point.
125  Gaming / Console / PC Gaming / Re: [PC, PS4, XB1]Fallout 4 on: November 19, 2015, 05:23:05 AM
In 2015, Steam transitioned into the Fallout 4 Network... smirk

*Topper (a European pal on Steam) said he'd play Star Wars Battlefront with me this weekend but I think he's a lost Fallout 4 cause at this point.  tear icon_biggrin
126  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 18, 2015, 08:08:20 PM
Found this Q&A thread at EA forums that's somewhat informative:

Answers to Your [Battlefront] Questions
http://starwars.ea.com/starwars/battlefront/forums/discussion/5809/answers-to-your-questions

And maybe this Nov. 16 "Adjustments from Beta" thread:
http://starwars.ea.com/starwars/battlefront/forums/discussion/7933/star-wars-battlefront-beta-patch-notes-adjustments-from-beta
*For folks who don't feel like visiting EA forums, I pasted it in spoiler codes below for reference:
Spoiler for Hiden:
General Game Updates and Bug Fixes based on Beta Feedback:

Partner and Party System:
Added support for joining a friend via the Xbox Friends app
You can now see your party friends in-game (green), but you cannot spawn on them
Improved Partner system to handle joins and disconnects more gracefully

Spawns:
Added combat areas that are different for Rebels and Imperials to mitigate spawn camping (Hoth)
Added combat areas to protect Rebels spawn points from being pushed in by AT-ST’s (Hoth)
Spawn distances for Rebels and Imperials have been adjusted on the first uplink (Hoth)
Changed where Rebel spawns during the 2nd Y-wing bombing run (Hoth)
Improved the safety of Rebel spawns from AT-AT attacks during the 3rd uplink phase (Hoth)

Controls:
The ability to change L1/R1 with L2/R2 button configuration can be done via the PlayStation 4 system options
Complete re-tweak of mouse controls when using a ground vehicle
Starfighters mouse control is changed from the beta to help with having to lift mouse while flying
Joystick support confirmed for PC (This functionality was not available within the Beta)

Audio:
Music can be turned off now

Vehicles:
Stationary turrets and deployable turrets have been adjusted to their final settings as their beta performance was not representative of their final operation
AT-AT weak spot added under the belly
AT-ST weak spot added on the back plate
Added a shield to Blaster Cannon
Tweaked the time of a new AT-AT card to spawn after the last active player is forced out
Added graphical UI to better show when the AT-AT time is up for the player
Blaster cannon 3rd person camera is improved in smaller areas with low ceilings
Vehicles tooltips added
Added in-world UI for mounted vehicles if a player looks at them
Moved Rebel vehicle pickups closer to Rebel spawns

Weapons:
Cycler Rifle has been balanced with bullet drop and slower projectile speed for more deserving kills.
Weapon tool-tips added

General Gameplay:
Damage Balancing done in these areas to separate each type of weapon
Vehicles vs. vehicles
Soldiers vs. vehicles and Star Cards and charges vs vehicles
ION weapons vs. vehicles
Tweaked cooldown timers for Star Cards based on feedback from the Open Beta
Added in-world icon to friendly Proximity Bombs
Improved 3rd person camera collision
Overhaul to remove soldier collision problems on various levels
Orbital strike marker now becomes red if the player is unable to fire at a certain location
Online traffic performance improvements
Various text fixes for all languages

General bug fixes for both Missions and Multiplayer
Stationary turrets received a bit more balancing after Beta feedback (Time to rotate the turret and overheating setting.)
Removed Tie interceptors for the Empire during the 3rd Uplink phase (Walker Assault Hoth)

Matchmaking and Team Balancing:
Fine-tuned server configurations based on Beta data and community feedback to offer a better player experience

Levels:
Major overhaul of players getting stuck in the levels

Heroes:
Damage over time when being a hero is removed
Health back on kills is removed
Automatic random deflecting is removed
Luke Skywalker’s Saber Rush has a slower speed and a bit shorter distance
Darth Vader’s Saber Throw length is reduced
Heroes now can damage vehicles and equipment more easily
Tweaked the time of a hero Power-ups to spawn after the last hero dies
Added “locking on to players” tooltip to Darth Vader and Luke Skywalker
Greatly improved and fixed bugs in the Hero intro sequences

Bug Fixes:
Fixed a bug where Lightsabers could become invisible
Fixed a bug where hit boxes were not covering the heroes correctly
Fixed a bug where emoting made the player immortal during the sequence
Fixed a bug where Star Card charges were not working correctly after being emptied and then filled up again
Fixed a bug where the partner system did not add and remove partners correctly
Fixed a bug where picked up charges were not shown in the player’s inventory properly
Fixed a bug where “Press E/X/Square” to switch out a power up did not show when walking over a power up on the battlefront when a power up was already equipped
Fixed a bug where Luke Skywalker and Darth Vader could kill players through thin walls using different powers
Fixed a bug where Darth Vader’s Saber Throw did not always hit if the player was crouching
Fixed a bug where the orbital strike UI inside the AT-AT did not move or show at all
Fixed a bug where you could TOW-cable 2 AT-ATs at the same time or destroy the one that is not being towed
Fixed bug where players could get a soft freeze (stuck) after exiting the AT-AT
Fixed a bug where you could emote and attack as a Hero
Fixed a bug where the trait card UI did not show the correct text when leveling up
Fixed a bug where headshots did not do the correct damage against Heroes
Fixed a bug where ION grenades did not trigger properly against AT-ATs and AT-STs
Fixed a bug where players could get stuck in the vehicle activation animation
Fixed a bug where ION charge did no damage to AT-ATs from distance
Fixed a bug where Heroes could use some powers after they were dead until they de-spawned
Fixed a bug with Jump Pack effects
Fixed a bug where changing Field of View on PC did not update directly in-game on soldiers or vehicles without switching cameras
Fixed a bug where dead players would block grenades above them for a long time, making grenades bounce back to the thrower
Fixed a bug where players could have the wrong outline colors
Fixed a bug where players could get stuck on the downed AT-AT on Hoth
Fixed a bug where exiting a vehicle when it crashed caused a soft freeze (stuck)
Fixed a bug where turrets would randomly shoot straight up in the air
Fixed a bug where Rebels experienced a long delay when getting into turrets
Fixed a bug where crosshairs were not aligned on turrets
Fixed a bug where players creating a party with more than 2 players would get kicked from the server
Fixed a bug where the matchmaking system was splitting groups of 3+
Fixed a bug where players didn't have the option to join a partner/as a team when trying to join partner's game
Fixed loading screen showing the incorrect game mode/map
Fixed issues with “Join Friend” where you wouldn't end up on the same team
Fixed several issues with party matchmaking and getting stuck on the “searching” screen
Fixed issue with joining an almost full game on Xbox One where you would get kicked out of the game immediately
Fixed a bug for when you click “Join Friend” and the screen displays you in same lobby. When game starts you're in a different server from friend

General crash and stability fixes
Some key finds:
-Joystick support confirmed for PC version. (might have to dig out my dust-gathering Logitech joystick)

*Read some interesting player's complaints from PC beta including belief that:
-A tight, precise keyboard/mouse flying scheme was dumped for release in favor of an imprecise scheme emulating joystick/gamepad. I agree this could use some work but not having tried this in beta, can't vouch that it was changed. The beta adjustments list claim it was adjusted so players wouldn't have to "lift" their mouse while flying, which I don't quite understand.
-The walking/sprinting is slower than in beta.

It all sounds strange, like DICE-EA was changing stuff in the PC version that nobody had complained about (assuming these guys posting are accurate).

I agree with some forum posts there that some sort of "rolling" and/or "diving" ability (maybe a cooldown, so you don't bunny-dive all over; or even just as a skill Card w/ a long cooldown) would be nice as far as evading grenade blasts or getting out of the way of a Walker.
127  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 18, 2015, 06:21:19 PM
fwiw, if anyone else gets this on PC, you can count on me to be your bumbling partner in multiplayer or team up on survival co-op stuff whenever I'm available.  For better or worse.   smile

I'll put my Origin name in spoiler codes to avoid the Empire's spambots. I think I'm kidding.  paranoid
Spoiler for Hiden:
corporalgeo
So add me, and then when you decide Battlefront sucks, you can rage at me for recommending it.  icon_razz

I guess this is old news but if you Partner w/ someone in multiplayer, you gain access to their chosen card "hand" (3 abilities/items) as an option. I think you can also spawn adjacent to your Partner rather than the map's spawning point. Also a private text chat with Partner in the PC version (default is 'I' key I think).

Probably there's more to it, but that's what I noticed to this point. Maybe partnering also ensures you and your pal remain on the same side (Rebel/Empire) when the next game session starts?
128  Gaming / Console / PC Gaming / Re: Star Wars Battlefront released on: November 18, 2015, 06:03:22 PM

Quote from: Xmann on November 18, 2015, 05:24:30 PM

Anyone playing want to comment on gameplay?

Most of what I have read is giving pretty mediocre reviews and questioning longevity for a primarily mp game.

Sent from my Nexus 5 using Tapatalk
I love it, even when I die a lot, and I've been up 2 a.m. each night, the game's making me a mess.  icon_smile

I can't play Call of Duty and its ilk due to FPS motion sickness problems. So I think harder core shooter fans bring different expectations to this. Also, many modernd combat shooters are playing up parkour, cover fire, diving, leaping etc. Outside of the jetpack card and Bobb Fett villain, player movement in this is pretty stodgy by comparison even when running. I like that though, it feels more tactical to me, and the "step by step" animation I think helps remedy my motion sickness issues. Doesn't feel like characters are "gliding."

Firing from cover is important in this but not in a Gears of War/.kill switch way.

I enjoy Battlefront in the same way I enjoyed the co-op play in Mass Effect 3. I love the Survival mode (solo; hope to try the co-op soon) and wish Dice had included more co-op maps and modes. I mean, the game looks and sounds awesome, they could easily rip off Destiny and do a "Star Wars Destiny" shooter and I bet masses would love that.

My Walker Assault mode experience was equal parts exhilirating -- I really did feel like a Rebel trooper hoofing through Hoth's trenches -- and exasperating because like in many shooters, snipers I couldn't see and turrets I didn't know were taken over by Empire troops would rip me up.

If you're a console player, absolutely I'd recommend renting first. Not really an option on PC, and for me it's a keeper for sure.  icon_cool Obviously I'm a weird duck here -- often I love games everyone else here bashes, so consider the source.  icon_smile

I got some cool videos from Survival mode and hope to post a compilation vid tonight. Also maybe get to play some co-op with Ron tonight or maybe a Denmark pal on Saturday.
129  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 18, 2015, 02:16:40 PM
Speeder bikes are awesome for sure, I just am not sure my 50 year old brain can even keep up when riding those full speed. I've already slammed into trees and walls fatally multiple times in the training mission.  icon_redface You can always go slower, just not quite as fun.

My first unlocks:

Grizzled rebel dude. I'm old in real life, but not THIS old.  icon_smile

Trendier Stormtrooper human face.


My first star card.


First blaster bought.


Unlocks screen. I dig the spartan interface - easy to read. Small thing for me is it feels fine using the UI with a mouse -- sometimes controller-centric interface feel wrong to me when using mouse in the PC version.
130  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 18, 2015, 05:51:33 AM
Finally tried Blast (basic team DM) and the popular Walker Assault (20 vs. 20 on a massive map). Mostly I was incompetent but the game is really forgiving at letting you progress through ranks if you contribute at all and stay for the full session, it seems. I had more fun than I expected but I might put off Walker Assault and Supremacy until I get a little comfortable at the smaller scale multiplayer games. The modes with 10 vs. 10 or 8 vs 8 I enjoyed, and didn't feel I was getting constantly head shot/camped etc.



*Yes, I know. Some of the names make one question humanity.  icon_lol
131  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 18, 2015, 05:45:25 AM
Ron stood me up to review some stupid strategy game.  *Fist Shaking* icon_razz

So Boba Fett's as cool as one would expect, with a crazy powerful jetpack, a rocket launcher, a some what wimpy range wrist flamethrower.


132  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/17) on: November 17, 2015, 09:07:32 PM

Quote from: Exodor on November 16, 2015, 09:20:19 PM

Battlefront is all ready to go on the PC.  First new game I've bought at release since, I dunno, Civ V maybe?

I don't buy a lot of new games on release day anymore.

Wait, I remember the last one!

It was Beyond Earth.   mad

Hopefully this is a better experience.  I played through BE once and never touched it again.   finger
Look me (corporalgeo) and Ron (I think just "gamingtrend"?) up on Origin -- we each got the Star Wars Battlefront PC version yesterday -- I'm sure we could use some more PC Battlefront players to team with. Or, to die alongside with. icon_smile

I enjoyed Mass Effect 3 co-op with a few folks here some years ago, I'm hoping maybe some of them will get Battlefront and we can reconnect, but I understand for sure having reservations about it or wanting to wait for a sale price. Just the single player stuff I played last night was a blast, and it was fun both to play and gawk at.
133  Gaming / Console / PC Gaming / Re: Star Wars Battlefront released on: November 17, 2015, 08:01:25 PM
Cool. Me neither really on multiplayer. I was telling Ron about the only adversarial type shooters I enjoyed were Unreal Tournament 2004 and Warhammer: Space Marine. That's not to say I was any good at either, just that I found them so much fun, and I could do well enough to contribute. I loved WWII military shooter games but generally only found myself getting head shot over and over in them in multiplayer unless co-op was available.

Most of my multiplayer shooter faves are of the co-op variety, L4D 1/2, Killing Floor 1/2, Mass Effect 3's co-op play, for example. Choices limited by motion sickness issues in most.

I really dig the Survival mode (solo or online co-op) in Battlefront. It doesn't sound like much -- tackling 15 incoming waves of progressively tougher enemies, and taking possession of capsule drops to gain powerups and stuff. But I certainly had fun playing it even if it's essentially meant as training for MP. Three difficulty modes offered. Just wish they had more than the four admittedly iconic map types.

I know the Battlefront reviews are middling, and much fan anger over paucity of maps and concern the game just doesn't have legs as multiplayer. I think I'd be unable to judge since I'm just not a hardcore MP type. Maybe I will feel the same once I get into that.

I think if DICE was smart, they'd slash the price on the first Season Pass ($59.99 for a season pass seems ludicrous to me). I mean, if it's adding a ton of new maps and new game modes -- slashing the price could help win some good will back imho.

 ADDENDUM: OK I guess the season pass is supposed to include FOUR separate expansions. So I guess I understand the price on that -- maybe what I mean is if the FIRST expansion is adding a bunch of new maps, it might make sense to pull that out as free or discounted -- but if you can't buy each of the four expansions individually, my suggestion is moot.  icon_razz
134  Gaming / Console / PC Gaming / Re: Star Wars Battlefront released on: November 17, 2015, 07:25:49 AM
AT ST roadkill...


*Jetpack's a blast, long cooldown so you can't be a bunny hopper per se (I know it's old news to those who played in beta).
135  Gaming / Console / PC Gaming / Re: Star Wars Battlefront released on: November 17, 2015, 07:15:52 AM
Tatooine Missions mode. Battling walkers solo is way too awesome.  icon_cool If the expansions each add some more SP/2-player co-op missions like these (even just a couple), I could probably be really happy without hardly ever playing the multiplayer, even if that's the obvious meat of the game and the audience they financially Need to attract.

The controls are really crisp on PC, the 3rd person views are really playable, and no motion sickness for me so far. I think I'd even be OK in the FPS view in this engine (Frostbite). I think I'll save my MP debauchery for ... well, later Tuesday night.  icon_smile



136  Gaming / Console / PC Gaming / Re: Star Wars Battlefront released on: November 17, 2015, 06:01:38 AM
Now THAT'S why I finally got a gaming PC  icon_cool


*PC version has TEXT CHAT. Y (all), U (team) and I (partner) keys.

And some boring stuff for PC players curious about the controls and settings options. Everything's rebindable, but it's kinda easy to miss the "key


*the a,w,s,d keys do what you expect so I took screenshots of the rest of what's listed. With an aircraft, the w and d keys serve as increase and lower airspeed throttle.

SOLDIER (part 1 of bindings list)


SOLDIER (part 2 of bindings list)


GROUND VEHICLE bindings


AIR VEHICLE bindings



AIR VEHICLE (part 2 of bindings)
137  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 17, 2015, 05:48:22 AM
OMG! The air combat is unbelievably fun, even with keyboard/mouse.  icon_biggrin I want more of that!  icon_smile

What worked for me was inverting the vertical axis for vehicle control and setting vehicle sensitivity all the way down to 3% -- that made it possible to make subtle changes using the mouse.

It looks marvelous on PC. Pressing and holding C key shifts from 1st person to 3rd person or back, don't have to worry about accidentally hitting it. Tapping C while in 3rd person shifts to an off center 3rd person (sort of looking in on your left shoulder).

I'll share some screenshots, but just had to rave about the air combat. Now that I know Dice can do it right, I just hope the expansions bring us more of it. icon_smile

138  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 17, 2015, 03:58:51 AM
Looks like Ron here and I are taking the PC plunge tonight! Gameplay launches at midnight EST, Origin seems to indicate.

I'll try to get some screenshots up before I go to sleep. Hopefully that's not at 3 a.m.  icon_razz

Ron said he was game to try the online co-op stuff (Missions mode) with me, so we'll see how badly I get us slaughtered.  icon_smile

I went with Standard version. Origin has a refund policy now - not a long one, you need to return it within 24 hours of your first launch of the game. So I need to decide pretty quickly if Battlefront makes me motion sick.  icon_razz

I think we're both not quite getting the d/l speeds we expected but should be in place maybe by 12:10ish EST.

As far as the beta goes, I just read that Dice has made quite a few tweaks in the various modes in response to beta feedback, including changing some spawn points and giving the Walkers some vulnerability points to make those Walker modes more balanced. That said, I'm just hoping to have a little fun and not be a complete waste of flesh in the MP modes.
139  Non-Gaming / Off-Topic / Re: Re: Re: [Apple] It's about time... on: November 16, 2015, 09:49:17 PM

Quote from: Canuck on November 15, 2015, 01:38:03 AM

Quote from: Dante Rising on November 14, 2015, 09:23:40 AM

and the weight is a non issue. It actually weighs less than the ipad 4 did "back in the day", albeit stretched out into a larger format.
That's hard to believe as every review I've read describes it as "only a little heavier than the original ipad".
Pro weighs just under 1.6 lbs:
http://www.apple.com/ipad-pro/specs/

iPad 4th gen weighed about 1.45 lbs.
https://support.apple.com/kb/SP662?locale=en_US

The Pro is "spread out" more so perhaps it "feels" like it weighs the same or less.  icon_smile

I think it's cool but I remain happy with my iPad Air for now. I suspect drops in tablet sales are more due to iPhone 6S eating into their iPad sales.

It does seem at some point Apple's going to have to stop iterating in an endless loop (iPhone's approaching 9 years old and the iPad approaching 7 years old) and really introduce something new. Even something new that fails to catch on at all. I'm not sure what form that is. Google Glass seems to scare/anger people in public, and watches are fine but not exactly new at this point.

Maybe we're just destined to forever wander around staring at our smartphones, waiting for an open manhole cover to slurp us in.  icon_razz

Crap, I bumped the thread to another page, sorry.  icon_redface
140  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 16, 2015, 09:32:36 PM
Season Pass details (to some extent) announced:
http://starwars.ea.com/starwars/battlefront/season-pass
141  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 6 (Careful there will be Spoilers!) on: November 16, 2015, 08:49:04 PM
I think the show's timelines are so screwed up now, that I need a flow chart diagram to understand the context of each episode. I just feel like I have no idea what timeline one episode is taking place in, in regard to the one before it or the one after it.

Norman Reedus denies that...
Spoiler for Hiden:
the voice on the walkie-talkie is Glenn, he says the voice is someone else.

Walking Dead poll results favored it being Glenn but it really doesn't remind me of him at all.
142  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: November 16, 2015, 01:48:06 PM
Anyone getting PC version? If not, that might actually encourage me to get it, I could share some impressions here. If so, then that's cool too.  icon_smile

Gamespot has a useful videos roundup of MP modes:
http://www.gamespot.com/articles/check-out-every-game-mode-in-star-wars-battlefront/1100-6432285/
-I've read more positive stuff about Fighter Squadron, Supremacy and Walker Assault modes, but suspect all modes are getting balance tweaks.
-Heroes vs Villains footage makes me sad we'll get no more Jedi Knight games  icon_frown

Not shown is Missions (single player and 2-player co-op) which sounds fun, but apparently doesn't offer much replayability.

And can someone add "Star Wars" to this thread title?  icon_smile Yeah I know, CeeKay disavowed us.  Roll Eyes

The companion app's card game is pretty fun.
143  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: November 13, 2015, 08:00:54 PM
Thanks all, for the uPlay insights.  icon_smile I think I skipped some games on Steam (Ori and the Blind Forest was one) because of uPlay concerns some Steam user reviews mentioned. Maybe I can look into that again.

While I dig what I see/hear about The Division, I'm confused on the walk through video. It seems to show this co-op team working together, and then it seemed to show some guy on the co-op team abruptly killing his teammates (unless I'm misinterpreting it?). I'm no fan of that. It's part of the reason I quit playing Helldivers on Vita (team killers kept joining games, not rezzing anyone, etc.). If that makes me a wussy, co-op care bear, so be it.  The Weghted Companion Cube will never threaten to stab you.

I'm not a fan of that schtick, even if the best pal I made in Diablo back around 1997 was because someone with Ungodly everything jumped into our co-op game and slaughtered us. I guess it's true sometimes friendships grow out of mutual pvp assassination.  icon_smile

I think Mass Effect 3 co-op is the most 3rd person co-op fun I've had in recent years (Autistic Angel was one of my co-op buds there)  icon_smile. I'm not saying The Division reminds me of ME3 that much, but I'm hoping it might have some similar, albeit not so sci-fi thrills in co-op. And now I finally have a proper system to run it.
144  Gaming / Console / PC Gaming / Re: So are the Steam forums always filled with so many immature people? on: November 12, 2015, 11:05:02 PM
imho, it boils down to volume. Most of the moderately selling games on Steam, the forums for them are relatively mature, and people are helpful and there's not too much name calling, insulting, ranting etc.

If a game's really popular, and a thousand people are in the threads warring with each other at a pace the moderator(s) can't keep pace with, then it gets ugly.

That's me stereotyping, based on what I've seen the last several years.

And really, I think it's great that Steam offers a forum for every game offered, from AAA-budget developers down to one-person indy devs. You get your own forum there.

fwiw, for years I've recommend GT forums to friends of mine. I've been here since around 2007-2008 after a temporary falling out at a smaller forum. But most of the folks I tried to convince to hang out here didn't stay. Some said we're one big "clique" and new posters either aren't welcome or they're ignored. Others didn't like the feeling of being on a large forum with masses of posters -- essentially feeling like a "nobody" here. That's not my take on GT forums though.  icon_smile

But I'm still on smaller forums where the activity level is so low there's simply nobody to communicate with. I like sharing news tidbits here because we have a decent size audience. But if I share stuff at smaller forums, it's like just blathering into thin air.  icon_smile

I'm just saying, people only have their own experiences to draw on at forums and so we all tend to say "this place is this way" based on that, but not everyone has that experience, and different game genres often draw different kinds of posters to discuss them. So I don't think the Steam forums in general are all that bad -- but many of the most popular games on Steam draw huge crowds of forum posters who want to yell and insult each other en masse. And I find that has the effect of making it seem like All the forums there are like that.
145  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 6 (Careful there will be Spoilers!) on: November 11, 2015, 09:16:50 PM
I'm still watching.  icon_smile I guess my experience from past seasons is sometimes I just don't know until the mid-season and full-season conclusions if I'm really digging the show's direction.

If you hadn't heard, they cast...
Spoiler for Hiden:
Jeffrey Dean Morgan as Negan, and he is expected to make an appearance at the end of this season and be presumably the Big Bad for season 7.
Not sure that's a spoiler per se, better safe than sorry.  icon_smile

I guess my worry long term is if I'll remain entertained by this group blundering from one supposed safe haven (Herschel's Farm, The Prison) to another supposed safe haven (Sanctuary) with occasional side trips through other supposed safe havens (Woodbury, The Hospital etc. etc.). And knowing favorite characters as well as characters I haven't gotten to know well enough to care about will get killed. And... CARL!!!!! MICHONNE!!!! DARRYL!!!! MAGGIE!!!! GLENN!!!! CAROL!!!!! Sorry, I fell back into Rick Mode.  icon_smile

Oh well, that's the show. I suspect at some point I'm just going to find it repeating and circling around itself in a repetitive spiral, and then I'll just find something else to watch. Which is OK.  Bring your own!

And then presumably in the Series Finale, we'll realize this is all just a vivid Fever Dream Rick had during his coma at the hospital in Season 1.  *Fist Shaking* We put the fun in funeral
146  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: November 11, 2015, 08:45:52 PM
On Steam forums, the Arrowhead rep said they will announce at some point the next "couple weeks" more details, including preorder info, pricing and DLC details.

FAQ thread:
http://steamcommunity.com/app/394510/discussions/0/496880503078116162/
*I'm trying to pry some information out about the default keyboard commands (rebind-ability is promised), but the rep's not really involved with development.

As a Vita player, I'll welcome not futzing with the back-touchpad. I think you had to use that for grenade tosses, drove me nuts.  icon_razz

Arrowhead said on its blog it has moved its Gauntlet and Helldivers teams back under one roof to work on the studio's next "secret project," so I don't know that any further active Helldivers development is planned after the PC version's out the door:
http://arrowheadgamestudios.com/2015/09/a-busy-time-at-the-studios/
147  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: November 10, 2015, 04:38:58 AM
Well, dammit, if someone had told me this was a 3rd person, co-op focused shooter (though seems like team vs. team PVP can be a big part of the game if you want to), then I would've been pumping it, and I wouldn't have confused it with the FPS Tom Clancy's Rainbow Six Siege.  icon_razz

Steam says due for release March 2016. Official site indicates a PC beta test is expected to take place in early 2016.

The dreaded Uplay Account is required... paranoid
148  Non-Gaming / Off-Topic / Re: The Raid [Movie] on: November 10, 2015, 04:07:45 AM
The Raid: Redemption is on AMC tonight, right now, as part of its "FightFest" movie festival!

Check it out if you missed it in theaters.  ninja2

It's in glorious Indonesian with English subtitles; thank God they didn't try to dub it.  icon_smile
149  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: November 08, 2015, 08:04:33 PM
I'm trying to get a FAQ going at Steam forums. One thing I did was a links list of the three expansions.

IF I'm reading Arrowhead's announcement correctly, the PC version WILL include the three expansions, but WON'T include the paid DLC packs that accompanied each. They presumably will still want to micro-transaction those, or maybe offer them as "combo packs" for a discount etc.

The three expansions:

Democracy Strikes Back [Oct. 26, 2015]
http://arrowheadgamestudios.com/2015/10/helldivers-democracy-strikes-back-released-today/
*NOTE: Included two DLC packs available for purchase:
-Terrain Specialist
-Precision Expert

Masters of the Galaxy [July 7, 2015]
http://arrowheadgamestudios.com/2015/07/helldivers-masters-of-the-galaxy-expansion-deploys-today-helldivers-to-launch-on-bluray-2/
*NOTE: Included three DLC packs available for purchase:
-Entrenched
-Pistols
-Vehicles

Turning up the Heat [May 12, 2015]
http://blog.us.playstation.com/2015/05/12/helldivers-turn-up-the-heat-volcanic-planets-new-enemies-and-objectives-available-today/
*NOTE: Included four DLC packs available for purchase.
-Specialist
-Demolitionist
-Hazard Ops
-Pilot

*Also, various "Turning up the Heat" videos at Arrowhead's blog:
Trailer:
http://arrowheadgamestudios.com/2015/04/helldivers-turning-up-the-heat/

Objectives:
http://arrowheadgamestudios.com/2015/05/helldivers-turning-up-the-heat-objectives/

Enemies:
http://arrowheadgamestudios.com/2015/05/helldivers-turning-up-the-heat-enemies/

Environment:
http://arrowheadgamestudios.com/2015/05/helldivers-turning-up-the-heat-environment/
150  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: November 08, 2015, 07:55:06 PM
fwiw, the main things that drove me away from Vita Helldivers:

Technical
-Inability for PS3/PS4 friends to "see" my games, or for me to "see" their games.
-Various connection reliability issues on Vita
-Various control frustrations ('back swiping' for key commands etc.) that might make keyboard/mouse a better fit for me.

Design
-My recollection is you could make a game "open" (anyone can join), or "closed" (solo), but inexplicably it has no way to simply start a private game and invite someone off your PSN friends list. I hope the Steam version is different in that respect. I quit playing Vita version many months ago so it's possible they may have changed the system since then.
-I thought I'd enjoy the campaign but I loved having three mission sets and three distinct alien races to battle. When campaigns (to my eyes) devolved down to ONE mission set against ONE alien race -- removing the choices/variety I loved initially -- it turned me off. I would've loved a separate, non-campaign-contributing Skirmish Mode.

Humans Just Suck  disgust
-"Team Killer" trolls who would join your game, kill you and the other two players, and purposely make no effort to rez anybody. Became more and more common about the time I quit playing. Generally then the frustrated "good" players quit, and you the host might too. Usually only workaround was to try to get games going with friends. I'm hoping this is easier to do with the PC version.

The "friendly fire" is awesome really, forces tactical play, but it really makes it far too easy for players to simply make everyone miserable if they choose to.

All that said, when it worked, and with fun teammates, it's as a fun a co-op twin stick shooter as I ever played.  icon_smile If you can't enjoy the humor in teammates accidentally frying, melting and bombing you; and drop pods and rescue craft splatting you like a but, then... you might NOT enjoy Helldivers.  icon_smile
151  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: November 08, 2015, 07:47:17 PM

Quote from: forgeforsaken on November 08, 2015, 03:45:01 PM

The weirdest part is Sony is publishing it. I wonder if they will do some kind of 4 pack special. I could be in for it depending as I loved it on PS4 but never had a consistent crew to play it with, though honestly I'd still rather play it on my couch than my office. I guess Steamlink is an option but I don't think that handles voicechat or does it?
Supposedly, Sony MOBILE publishes the game, not Sony "the console division" per se. I'm not sure why that would make a PC port more palatable to them. I think probably Sony just wanted their platforms to have a 6-month exclusive (game came out in March 2015).

Arrowhead confirmed on Twitter it will NOT be cross-platform compatible with Sony's consoles (in Arrowhead's view, that just isn't possible); however, PC players WILL contribute to the same campaign system, for better or worse.
Quote
Will it have Cross-play with PS3/4/V Users?

‏@arrowheadgs Contributing to the same galactic campaign, but crossplay with friends over systems is sadly not possible.
I don't expect any integrated voice chat (just as Gauntlet didn't have any), but am glad they at least put in basic text chat. You won't have time to do that much during a game but it could be useful on occasion and during the "defend the exit point" finale.

The game has a "quick voice snippets" system, I suppose on keyboard/mouse that will be handled by numbers, function keys etc. and hopefully be among the rebindable keys.

Arrowhead shut down development on Gauntlet a while back, seemed to indicate its agreement with Warner Brothers ended. So, maybe that gave 'em more time to work on a PC Helldivers.
152  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: November 08, 2015, 02:57:03 PM
Coming to Steam afterall!

Helldivers (PC)
http://store.steampowered.com/app/394510/
*Price TBA

HEEEEY! Helldivers comes to PC on Steam in December!  icon_smile
 http://www.eurogamer.net/articles/2015-11-06-helldivers-is-coming-to-steam-next-month
Quote
Co-op twin-stick shooter Helldivers is coming to PC via Steam in December, developer Arrowhead Game Studios has announced.

The 1-4 player arcade action game previously launched on PS4, PS3 and Vita in March.

Helldivers offers a procedurally-generated campaign that can be tackled either solo or with up to three friends, both locally and online. All three free expansions, up to and including Helldivers: Democracy Strikes Back, will be included in this PC port and additional DLC will be available for purchase.

"We have done our very best to ensure that the game will feel as good as possible when played on PC," said game director and CEO Johan Pilestedt. "With a wide range of graphic options, rebindable keys and an added text chat, we hope that we will meet the expectations which players have of a PC title."
I suspect Sony insisted on maybe a 6-month period or so of PS4/PS3/Vita exclusivity.

I loved the game initially on Vita, but too much of the cross-platform stuff (communications, etc.) never got worked out to my satisfaction, and I didn't ultimately like how the campaign worked. I liked the early stages where you could choose between the three races to battle. The way the campaign would soon force me to battle just one race at times, to me took a lot out of the fun out of it.

I can see myself enjoying it on PC though. Especially since I struggled on Vita with controls that required swiping the back of the Vita. I would suspect price'll be in the $19.99 range, but haven't seen a price listing yet.

*I'm reading Arrowhead's description as that the PC game will include all three content expansions; however, it sounds like they will offer the various DLC packs (stuff like Defender Pack, Support Pack etc. that included new equipment, weapon and costume/uniform stuff) separately. Perhaps they'll offer a Deluxe version that has all the DLC packs included, or some option to buy them all in one purchase at a discount.
153  Non-Gaming / Off-Topic / Re: [Movie] James Bond #24: SPECTRE on: November 06, 2015, 06:06:31 PM

Quote from: rittchard on November 05, 2015, 06:53:54 PM

Also not a good sign when the lead says he'd rather slit his wrists than make another sequel lol.
I'd take that with a grain of salt, as Craig has also said he was only going to do a 4th film if director Sam Mendes returned, which Mendes did after initially saying he wouldn't.  icon_smile Though sure, I can imagine after 4 films he's antsy. Apparently Craig is tackling Othello on the stage these days, presumably not in a tuxedo.

I saw an AMC IMAX show last night. It's entertaining. For me the high points are the marvelous opening sequence in Mexico City, and the battle between Bond and the henchman played by former MMA and wrestler David Bautista (Guardians of the Galaxy). Although the latter might be seen as jetted in from a Bourne Identity movie at times (claustrophobic camera angles).

My only kvetch is I don't find Cristoph Waltz physically intimidating enough to be a scary James Bond villain. And to me it never feels like he gets to go full-bore, unhinged scenery chewing as in Inglorious Basterds. I feel like if you're gonna pay that guy to be your baddie, you should let him go to the wall with the character, so to speak.

I think MI: Rogue Nation's Rebecca Ferguson has spoiled me on femme fetale type characters. After her, it's kind hard to go back to Bond girls who basically get knocked out by one punch. Though I do think French actress Léa Seydoux makes for a relatively compelling, appealing Bond girl. And she's 30 (Craig's 47) so it's not quite one of those movie star age differences that make you groan.\

Also, sometimes the movie felt genuinely funny, and other times humor bits felt a bit forced. As if maybe one of the four screenplay writers decided he wanted to insert a little Austin Powers into his James Bond.  icon_smile

Some plot points seem reminiscent of other films. I see that as a bit spoiler-ish so...
Spoiler for Hiden:
The whole "global" terror network seems a bit akin to MI: Rogue Nation. Though in the latter I remember it more as "disgrunteld good guys faking deaths so they can go bad" rather than "bad guys build a global network."

Also, one sequence with Bond and a baddy is similar to an early sequence between Ethan Hunt and the big baddy early in MI: Rogue Nation.
I enjoy the movie on its own terms. Certainly if I compared it with the last three, I'd put it behind Skyfall and Casino Royale. I feel like critics are bashing Spectre more out of comparisons with Skyfall.

I guess in summation I certainly found it entertaining. I can see what critics are carping about though.

I've read interviews with director Mendes. While he saw Skyfall's ending as "incomplete," I viewed it more as a perfect platform for launching a reboot. It was something of a origin story (at least learn about Bond's origins), and it winds up with the new M and Moneypenny. I guess Mendes eventually came around to feeling like it instead lead into one more story.

If Craig opts out of the remaining film on his contract, perhaps they'll consider a Batman Begins-style reboot "from the beginning" with a young actor. Though maybe that would sound too much like Kingsman: The Secret Service's plot.

Maybe they could even get Chris Nolan as director, he was rumored as a choice for Spectre if they couldn't convince Mendes to return. Or reboot specialist J.J. Abrams who could introduce lense flare effects to Bond's equipment and accessories.  smirk

Another possibility might be Matthew Vaughn -- who directed Craig in the 2004 crime thriller Layer Cake, which most credit as helping Craig get the Casino Royale Bond role -- though Vaughn would probably chafe at Bond's PG-13 limitations and is probably focused on a sequel to Kingsman.
154  Non-Gaming / Off-Topic / Re: [Movie] James Bond #24: SPECTRE on: November 05, 2015, 06:27:27 PM
Some really, really harsh reviews for this so far. It usually is a bad sign when 4 people work on a screenplay -- most better movies have one or two at most though it's not always a given.

I don't get the impression the main baddy lived up to the overhype in the trailers, and seems like a lot of folks are finding it a disappointing step down from Skyfall and overall just trying too hard, as many movie sequels do. That won't keep it from making a mountain of money -- it already is breaking box office records in the UK.

I might still catch an IMAX show today.
155  Non-Gaming / Off-Topic / Re: [movie poll] See "Halloween" or "Psycho" re-release in theaters on Oct. 29th? on: November 04, 2015, 04:33:39 PM

Quote from: YellowKing on November 02, 2015, 12:33:23 AM

I really regret not going to see Psycho in the theater when it played a few weeks ago. I couldn't get anyone to go with me, my wife didn't want to go, so I just said screw it and stayed home. I also missed the Jaws re-release, but I was out of town that weekend so at least I had an excuse.

I did, however, see Halloween in the theater when they did the 35th anniversary re-release. That was a really good time. They had a bonus featurette that ran before the film that was really entertaining, and we had a good crowd that definitely appreciated the film.

After having seen Halloween and now Back to the Future 2 re-releases, I'm probably going to go see every big re-release that comes out. Both of those experiences were just a ton of fun, because the people that come out and pay $10 to see a movie they could watch at home instantly are the real nerds who love and appreciate the movie.
I got more at ease with going to movies solo as I got older, though I do enjoy catching stuff with friends and family when schedules permit.

I remember when I saw Birdman late last year after work. Initially I felt awkward sitting solo in one the first few front rows. But as the time moved closer to trailer-start time, more and more solo moviegoers - both men and women - shuffled into seats near me. When the movie started, I felt surrounded by solo fellow moviegoers. One could look at that as sad -- are we all this lonely?  icon_smile -- but I really felt comforted by it at the time.

My brother's getting divorced soon but for many years we'd decide what movies to see based on the "oh my wife won't see that with me" factor. So mostly that was horror films and action movies.  icon_smile

I don't think I ever went to movies solo until my 2nd year of high school on the army base in Seoul, Korea. I didn't make any close friends, and there was no Internet. I ended up catching a lot of movies solo, and I think I felt more self conscious about it at that age. Eventually it just became second nature, and I spent a lot of time in Army base theaters in 1981-1983, catching movies on the cheap.

I remember in 1981 my mom kindly agreed to attend the slasher film Prom Night (I was 16, not 17 yet) when the ticket cashier at the Army base theater refused to let me get a ticket. We didn't sit together (she liked to sit towards back of theater), but I remember walking over to me afterwards and saying "That was horrible!"  icon_smile The things parents do for children, right?  icon_smile

Anyway, I think catching movies solo so much has made me more grateful when I can catch stuff with friends/family. My mom and I had a good time watching The Martian (2nd viewing for me) on Saturday. A few Saturdays ago, an old work bud and I met to see the Austrian horror film "Good Night, Mommy." My brother and I caught "The Visit" a few weeks earlier.
156  Non-Gaming / Off-Topic / Re: [movie poll] See "Halloween" or "Psycho" re-release in theaters on Oct. 29th? on: October 30, 2015, 03:24:31 PM
So I went with Psycho, mainly due to the ticket price. Seemed bizarre for AMC to charge full price for Halloween -- I could maybe understand if it was a "remastered" movie or something.

Psycho was a blast, though I forgot how long the movie takes to get to the Bates Motel - a good half hour. After that, it moves like a bullet.

One thing I forgot was the movie basically lists ALL the credits - including cast - during opening credits. So when the film ends with the transition from "Norman/Mother" in the police station room to the car with the corpses/money being dredged out of the swamp, that's it. BOOM. The movie ends with "THE END" on screen, and no credits after that. I'm actually not sure. Maybe the theater cut off the credits to shorten the screening time?

Theater was pretty crowded. I'm sure partly on price, but this is kind of an art house mutliplex, and so it draws a lot of fans interested in seeing rereleases of classic older movies.

Loved hearing the Bernard Herrmann score in a theater:

Psyco musical score
https://www.youtube.com/watch?v=qMTrVgpDwPk

I recall Re-Animator (1985) got some crap for seeming to lift much of its musical score from Psycho's theme. Now Re-Animator is definitely another re-release I'd see, though that's more likely to happen as an 11:45-midnight late show. Probably not Turner Classic Movies promotional rerelease fare.  icon_smile

My only technical complaint was a lot of the "distant" scenes in Psycho at the theater seemed awfully blurry. Zoomed in scenes and character close ups looked great to me. I don't know if it's some limitation of playing a 55 year old "analog" movie on a digital projector, or if maybe it was because I sat so close (3rd row). I'd probably need to see it on TV or DVD to judge if it was projection flaw or if maybe Hitchcock really filmed those scenes in a blurry fashion.  icon_smile
157  Non-Gaming / Off-Topic / Re: [movie poll] See "Halloween" or "Psycho" re-release in theaters on Oct. 29th? on: October 29, 2015, 08:20:34 PM
Hmm, I guess they've done this Halloween re-release in years past too, I just don't remember it being at theaters reasonably near me:
http://www.halloweendailynews.com/2014/09/john-carpenters-halloween-rerelease.html

So I feel safe no matter what I do, that I should be able to catch the other next year. Assuming I survive another year.  paranoid icon_razz

UPDATE: Soooo, just found out the Halloween ticket is $15 (!), and the Psycho ticket is $7. The Psycho show is really crowded, but not in the front section where I like to sit.

So I think I'll have to go with Psycho. I understand 7:30 pm isn't a matinee time but charging full price for a 37 year old film seems like a bit of price gouging on AMC's part.  disgust
158  Non-Gaming / Off-Topic / Re: Now they have come for my bacon! on: October 29, 2015, 07:16:24 PM

Quote from: Ironrod on October 27, 2015, 12:46:40 AM

I've been eating ham-and-cheese sandwiches for lunch every day for as long as I can remember. My recent colonoscopy came back clean. Either this research is wrong or cheese nullifies ham.
I think it's the latter.  smirk I think part of what they're saying is heavily processed meats have more things bad for you. Like maybe hot dogs, bulk sausage, etc.

Ham, most deli meats, are probably not high on what the group's research found is really bad, as opposed to somewhat bad.

I know though, any medical research announcements shouldn't be considered blanket.

I lost a great friend a couple years back to a fatal heart attack (age 48), and he really did love his steak, other meats, cream dishes etc. over the years. We'd go to Chili's, and he'd always have a cheeseburger with chili on it. But he also was a high stress guy, had 3 kids, coached kids' soccer team, had so many people at work and outside of work leaning on him -- the latter I learned attending services for him. So I can't really venture as to whether it was strictly his diet that did it.

And I have a friend in her 60s who has smoked since she was a teenager, and her lungs are always crystal clean. She's had her gall bladder, and more recently spleen (after a nasty car accident) removed, all sorts of health problems these days, and her smoking probably aged her look quite a bit - but the smoking has never impacted her lung health at all. Go and figure.

I try to be a little more conscious about sodium intake in recent years, but wouldn't pretend to say I'm a truly healthy eater.  icon_smile
159  Non-Gaming / Off-Topic / Re: Best place to get an iPad Air (not 2)? on: October 29, 2015, 06:40:10 PM
While I haven't bought a used iOS product from Gazelle yet, I've been pleased with selling my old stuff to them, so they might be worth considering. Here's the iPad Air page:

http://buy.gazelle.com/buy/used/catalog/ipads/?search_query=&page=1&limit=12&sort=bestselling&brand=46&category=23&is_category_page=1
*Give this link a second to load, and then it'll set "filtering results" to iPad Air, and only show you those.

I'm still quite happy with my own iPad Air, use it every day, and while it would be nice to have the fingerprint sensor stuff on it, I otherwise have been content to remain on the sidelines. I feel like part of what's resulting in so-so iPad sales is most people who like iPads will stick with a model for many years happily. Think a lot of owners are waiting for something "revolutionary" rather than "evolutionary" before upgrading. I guess that would apply to other companies' tablets too.
160  Non-Gaming / Off-Topic / Re: [movie poll] See "Halloween" or "Psycho" re-release in theaters on Oct. 29th? on: October 29, 2015, 05:15:47 PM
Thanks, guys. Haven't decided yet, but this fun and I appreciate folks playing along.  icon_smile

My brother and my mom ( Fabulous!) vote for Psycho. My brother cause it's classic, my mom because... well, she's my mom.  icon_smile No, she thinks Halloween and the ilk are too gore-fest though of course my point is it's maybe one of a handful of slasher films more focused on building suspense.

The only reason part of me siding with Halloween is this is a special "Fantom Events" event, one night, and I don't know if it'll be in theaters again. Perhaps in 2018 for the 40th anniversary. This Hitchcock Month stuff (Turner Classic Movies sponsored a showing of a classic Hitch film each week this month at various arthouse type movie theaters) is a semi-regular thing so I'm sure Psycho will come around again some time.

Though right now, the poll's 4-3 for Psycho and of course I'd abide by it - otherwise, why do a poll? icon_smile I'm sure I'll have a good time either way.

I'm not sure I have Halloween on DVD, but I did buy some special VHS collector's set many years ago.

On the sequels, Carpenter said in interviews that he and co-writer/producer Debra Hill were contractually obligated for two sequels, so they produced Halloween II with Rick Rosenthal directing (I believe Rosenthal disowned the movie, blaming Carpenter for meddling and inserting ultra-graphic violence sequences, presumably to keep up with the Friday the 13ths in body count/gore), and then that wonky Halloween III with the kiddy mask sci-fi angle (think Tommy Lee Wallace directed). I don't think Carpenter/Hill had any further involvement after that, though I recall reading they tried to lure Carpenter back for Halloween H20 -- I think Carpenter wanted to do something different and not "just another slasher movie," to the studio balked.

I still find Halloween 2's finale thrilling (oxygen room at the hospital etc.), but felt like by having a body count sprinkled throughout the movie, most of them characters we don't get to know even a little -- more in the Friday the 13th vein - it loses something. Also, Jamie Lee Curtis is always a slasher films' best asset, and reducing her to a concussed, drugged patient with virtually no dialogue (just constant 'gaaaaaaaaaah' and 'guuuuuh!') is a poor use of her imho. That was on AMC last night, so it's fresh in my mind.

Carpenter was in the news recently for suing Luc Besson over the sci-fi actioner Lockout (https://en.wikipedia.org/wiki/Lockout_(film)), saying it was a ripoff of Escape from New York. He apparently won but got very little money from it.
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