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121  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 29, 2016, 01:07:03 PM
PC Beta on Steam isn't unlocking for just about anyone. Ubi's getting roasted in forums and Twitter about it. Apparently unlocked fine for people who purchased from Ubi's online store. I was hoping to try this morning but guess it ain't happening.  disgust

Nothing Update:
We've noticed on the forums that some Steam players are unable to access the beta for Tom Clancy’s The Division. We are actively reaching out to Steam to resolve the issue and will keep you updated as we know more. Thank you for your patience and understanding.
Probably doesn't help that it's 4-5 a.m. in Washington state, I doubt Steam has any tech on duty at this hour to help resolve this.
122  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 28, 2016, 07:43:40 PM

Quote from: Caine on January 28, 2016, 06:35:22 PM

I grabbed that humble bundle earlier this month for beta access.  Went through the sign up, still have not received it.  "You have been confirmed for the waitlist".  

I do not have beta access listed on the ubi site.   It's annoying, but by the time I get this cleared up, (big if), I will be lucky to get any time to play.  
Hmmm, on PC games, does Humble Bundle essentially sell a Steam key that you redeem? If so, then once they sent you that and you redeemed it on Steam, then the game (just a listing in your Steam client) and beta (with button saying "pre-load") would set up automatically, no code required.

If they're instead selling you an Ubi store game or something like that, then I think then Humble Bundle should email you a code to enter for PC beta access (per what they were promising).

The pre-order FAQ doesn't quite address the Humble Bundle situation:
I pre-ordered Tom Clancy’s The Division! Where do I locate my beta code?
Depending on the retailer, your code could be printed on the retail receipt, provided to you on a printed card, or sent to you via email. If you did not receive or cannot locate your beta code, please contact your retailer. Pre-purchases made via Xbox Store, PlayStation®Store, or Steam will not require a code. In these cases, access to the beta is automatically granted!

I pre-ordered the game, but I was already registered on the waiting list! What should I do to guarantee beta access?
Return to and enter the beta code you were provided with by the retailer. You will automatically be upgraded from the waiting list and have guaranteed access.

My retailer gave me a beta code when I pre-ordered! What do I do with it?
When you pre-order, you’ll receive an access code from your retailer. It will look something like: xxxxxxxxxxxx

Please visit and follow the instructions on the page to redeem this code. You will receive further instructions by email shortly before the start of the beta!
The "wait list" is just signing up on the web site in hopes of an invite, which doesn't sound like something Humble Bundle should be doing per se.

If you already know all this, just trying to help.  icon_smile
123  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 28, 2016, 07:21:23 PM
Saw this Reddit page highlighted as listing the specific Beta start times. So instead of me staying up late tonight, I'll try to get a good night's sleep and put in a little early morning time (7 a.m. EST start Friday on PC and PS4):
Beta start/end:

January 28th
Start Times: Xbox One: Thursday 10am CET | 4am EST | 1am PST

January: 29th
Start Times: Friday 1pm CET | 7am EST | 4am PST

End: January 31th [no specific time mentioned]
And it officially confirms no NDA on the closed beta.
124  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 28, 2016, 07:03:52 PM
This Known Closed Beta Issues forum post might be worth keeping an eye on (lists both PC and console known issues):

The Division Closed Beta known issues
*Interesting - notes a feature called "proximity voice chat" for all platforms in Dark Zone, currently limited to 8 players. I guess that means when you near other players -- even if not grouped with them -- in that zone, you can voice chat with them up to a certain point.
125  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 28, 2016, 06:57:17 PM
Sorry, Caine  icon_frown, rooting for you.  icon_smile

Dev's Twitch broadcasting of XBox One beta today is here:

Checked Twitter for announcements, they posted some preliminary details on post-launch stuff:

Launch is Just the Beginning blah blah

The development team is working on a complete post-launch plan to keep the experience fresh for the months to come, including several free updates, new features and functionality.
The free updates to be released for all players will add new game modes such as challenging group-oriented operations to test players’ abilities in co-op mode and win unique rewards.

We are also planning 3 paid expansions that will be released over the course of the year. Each expansion builds on The Division, continuing your agent’s journey and progress with new content, gear and gameplay as you fight to take back New York:

Expansion I: Underground
This first major expansion opens up a new area to players as they explore the uncharted underworld of New York City with up to 3 friends for intense co-op action.

Expansion II: Survival
In this expansion, players will have to survive as long as possible in a very hostile environment that will challenge even the most talented agents.

Expansion III: Last Stand
Stay tuned for more information.


These 3 paid expansions are included in the Season Pass, along with exclusive content.

Here is a full overview of the Season Pass content:

The Division Expansion I: Underground
The Division Expansion II: Survival
The Division Expansion III: Last Stand
Exclusive Sawed-off Shotgun, a unique sidearm customized for short-range destruction.
Full set of exclusive outfits and weapon skins
Special monthly benefits including exclusive content drops and special events.

The Season Pass is included in the Gold Edition and Sleeper Agent Edition of the game, and will also be available for stand-alone purchase when the game releases, on March 8th, 2016.
I didn't have it in me to be lathered up about Season Pass yet. Want to see if I can run the game, enjoy the game basically etc.  At least on paper, it sounds promising enough.

Personally, I'd rather they stick with cosmetics or maybe "temporary buffs" as carrots for buying stuff rather than Exclusive weapons, but they didn't ask me.  icon_razz
126  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: January 28, 2016, 06:28:15 PM
I put a lot of hours into this in recent days and developed a new basic Soldier (no hybrid to L40 last night). The Act 4 zones are fun enough, I'd say, and some of the environments (I'm purposely being vague) finally do break out of the Neverending Brown-ness of earlier Act areas.

I really dig the Devotion system even if it's a bit confusing to read through the Constellations. When you notice your character is low on certain resistances it's especially useful as a means to add some passive resistances to fill in the gaps, so to speak.

The Devotion passive skills are assigned to your existing available skills and then trigger off them under certain conditions. I love the spinning hammers one, and find that most consistently useful for my sword/shield type. Turtle (which triggers a protective yellow force shield around your character for a period of time when health drops to 30% or less) is useful if you like to wade in.

Loot-wise, I would say the game still seems to want to bury me with goodies better used by other character class types. Maybe that's by design to use your stash more often.

I was using the same shield for "10s of levels," but finally found a better one with a cool raging lion face (or something) on it.
127  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 28, 2016, 02:48:18 PM

Quote from: jztemple2 on January 28, 2016, 06:45:52 AM

Quote from: Blackjack on January 28, 2016, 06:31:50 AM

This RPS interview made me feel better about the PC version:

That interview might have sold me on the game. Maybe.
If you have questions on the PC version, please feel free to ask me, assuming I get beta working tonight or this weekend.  icon_biggrin

My Dutch Steam bud Topper got in the beta via sign-up, and we're hoping we can try the co-op a bit this weekend. We trust that we would not suddenly break our group up and shoot each other in the Dark Zone. Our other respective friends, we're not sure about.  paranoid icon_smile
128  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 28, 2016, 02:12:32 PM
Found this video helpful:

Tom Clancy's The Division - How to Play the Beta [US]

The direct YouTube link of the How to Play the beta vid:

Says you can play solo or co-op during beta, and walks through the "group management" screens on forming a group.

*Maybe old news but at end he confirms they encourage beta players to stream and share videos (presumably screenshots too). I'll certainly share some vids/screen stuff this weekend.  icon_smile Maybe even late tonight. I guess we're assuming PC version beta starts at midnight though I've been in some weekend betas that don't start until early Friday a.m. instead.
129  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 28, 2016, 06:31:50 AM
For PC version, the Steam beta pre-load began tonight.  icon_cool

If you buy it on Steam, there's separate entries for the eventual release version and then beta. On the latter, the button just turned to "Pre-load" today. Er, I think late Wednesday, I mean. Been up too late playing Grim Dawn.  icon_smile

The Division's PC version is a 25GB download, at least for beta.

This RPS interview made me feel better about the PC version:

While I'm still guarded about this Dark Zone stuff, the interview made it a little more understandable to me. And it seems like you can just have fun playing the game solo for the most part too. I love co-op games, but sometimes you just want to solo a bit to experiment and not worry about people screaming at you for not playing perfectly.  icon_smile

I didn't really imagine the Swedish devs of World in Conflict doing a game like this. Though i seem to be playing a lot of Swedes' games (SW Battlefront and Helldivers) so maybe it's fitting.

At least the PC version seems to be developed specifically for PC (drag 'n' drop inventory and some basic proper use of mouse/keys etc., text chat). That shouldn't even be anything special, we oughta just expect that, but I've played so many PC iterations that just don't bother.
130  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: January 27, 2016, 06:39:31 PM
I revisited, with release around the corner. Just developing a non-Hybrid, Soldier, to L34 at this point. I'm kinda sad I have no co-op buds to play it with these days but I find it fun enough solo. Also sad several pals who bought or funded this 3 years ago but declared "I won't play it until it's done" now probably no longer have any interest in it.

Anyway, the End is Near...

Grim Misadventure #89: Build 31 Preview
Grim Misadventures continues. 2015 was a huge year for Grim Dawn, but nothing is going to top 2016 because this is the year the game will leave Early Access behind and graduate to release status!

With all of the content in place, we are now fully focused on improving what’s there, and that comes in many forms, from balance to optimization to itemization to environments. There is much to share and the changelog is getting long, but we would like to give you a sampling of the changes coming your way with Build 31.

Updated Environments
There are some areas of the world that we’ve always meant to return to, but with the need to wrap up the content we never had a chance to. The first area on this list was the Burrwitch Outskirts, which is now a proper forest.

Some changes are also coming to parts of Arkovian Foothills and Old Arkovia, both to streamline certain parts of the progression and to bring out more of the remnants of Arkovian architecture.

Updates to Loot and Loot Tables
This section could be a list in itself, we are taking a look at Rare Affixes, Magic Items, Epic Items, Drop Rates…

Rare Affix, Epic and Legendary drop rates are going up on Elite and Ultimate difficulty. We are also cutting down on the odds of getting single-affix items and greatly increasing the chance of rolling a double-affix item, at level 55+. The affixes rolled on Monster Infrequents will be significantly improved, with lower odds of getting a single affix. We are also taking a look at Rare Affixes and Monster Infrequents, making them more powerful with a focus on introducing more defensive stats, which are critical to surviving on Elite and Ultimate difficulty.

We also resolved an error in the Epic item loot tables which only became apparent at max level. This error greatly reduced the selection of Epic items which could appear at level 85, resulting in many duplicate drops. This issue is resolved in Build 31.

Reduced Chance of Getting Duplicate Blueprints
The loot system will attempt to reroll a Blueprint drop if you already have it learned. The goal here was not to completely eliminate duplicates, but the odds should be greatly reduced.

Damage Over Time Effects can Critically Strike
With Build 31, you will be able to improve your damage over time effects with Offensive Ability, just as you would with instant damage. In addition, these effects will be able to trigger on Crit procs, such as from Devotion.

Mastery and Devotion Tuning
We are taking another look at Masteries and Devotion to improve upon lackluster options and toning down those that are proving too strong. Almost every Constellation has seen changes.

Nemesis Tuning
Not all Nemesis bosses are created equal. A pass has been done to bring their challenge closer together. In Particular, Fabius will have his Pneumatic Burst significantly nerfed at higher levels/difficulties so the fight is not so drawn out, while also reducing the burst in attack speed and damage he gains from the buff. The Avatar of Mogdrogen will summon his minions with reduced frequency, and his defenses and damage at low health have been reduced.

Optimization to the Pathfinding System
While the main intent of this update was to improve general performance when dealing with larger battles, it also had the added benefit of improving the pathing for skills such as Blitz and Shadow Strike, which will allow you to push/pass through enemies to reach your intended target.

Achievements are Unlocked
You will finally be able to earn all those achievements everybody’s been datamining for months. These will be viewed through an in-game UI and can be earned whether you play through Steam or through the standalone release copy.

Some of the Achievements will be retroactive, but not all.

New Tutorial System
The old Tutorial UI has been ripped out in favor of tutorial tips that will appear near the relevant element of the game. Detailed info will be stored in the Codex Window (Quest/Lore Log).

And More…
More, there is always more. Another big Changelog is coming your way!

The full release build is currently on track for February.
131  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 27, 2016, 06:33:16 PM
I took the pre-order plunge on PC over the weekend, and look forward to this weekend's beta.  icon_smile If they'd throw us any bones about the Season Pass content I might've considered the Gold pre-order but I don't need a National Guard backpack and gun that much. I'm sure the game will have plenty other variety on that.
132  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: January 26, 2016, 06:26:31 PM
    DLC and updates finally announced...

Star Wars Battlefront - The Road Ahead

Tomorrow, we are adding more free content to the game for all Star Wars Battlefront players, including:

* The Tatooine Survival map will now support the Blast, Droid Run, Drop Zone, Hero Hunt, and Heroes vs Villains multiplayer modes, and is called Raider Camp.
* New Hoth-themed outfits for Luke Skywalker and Han Solo, both of which will be available to all fans when they play as these two iconic characters on Hoth – these were unlocked by our players for completing our Heroes’ Holiday community mission last month.
* We are giving players the ability to create Private Matches, which makes playing with friends even easier.
* The introduction of Daily Challenges and Community Events. These are designed to rally the Community around certain goals and objectives, giving players the chance to earn credits and unlocks even faster. We'll have more news regarding Community Events and Daily Challenges in the days ahead.

And of course, we are also including some overall balancing tweaks to both weapons and multiplayer modes.

In February, we will continue to add more free content for all players, including a new Survival mission on Hoth, and a brand-new Hoth multiplayer map that will support our larger game modes including Walker Assault, Supremacy, Fighter Squadron and Turning Point.

Speaking of Turning Point, we are also excited to make this popular mode available on all maps that currently support Walker Assault and Supremacy in the February update.

In March, we will be adding another exciting new multiplayer map on Endor that will support Walker Assault, Supremacy, and Turning Point, and an additional Tatooine Survival map.

In addition to the free content we will be delivering through March, we will continue to listen to our community throughout the year and provide updates designed to make Star Wars Battlefront even more fun for everyone.

Now, a lot of you have been asking for more details around Season Pass, and we want to give you some more information today.

Season Pass is going to give you more of the content you love -- maps and modes, Heroes, weapons, and more. We are thrilled to share with you the names of each digital expansion pack, as well as some details on what players can expect with each one and when they will be available.  

* Star Wars™ Battlefront™ Outer Rim (March 2016) - Fight among the factories of Sullust and battle within Jabba the Hutt's palace on Tatooine

* Star Wars™ Battlefront™ Bespin (Summer 2016) - It's hunt or be hunted in this action-packed experience set in the Cloud City of Bespin

* Star Wars™ Battlefront™ Death Star (Fall 2016) – That’s no moon! One of the most iconic locations in the Star Wars universe makes its debut in Star Wars Battlefront.

* Star Wars™ Battlefront™ Expansion Pack 4 – Title TBA (Early 2017) – We will have more details to share about this exciting new expansion pack in the coming months.

All this content is available as part of the Star Wars Battlefront Season Pass, available now for PlayStation 4, Xbox One, and on Origin for PC. Each digital expansion pack will also be available separately.
Sounds cool but I basically quit playing once I earned my jump pack to focus on Helldivers. I'll revisit at some point.  icon_smile[/list]
133  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: January 24, 2016, 05:44:32 PM

Quote from: USMC Kato on January 14, 2016, 10:45:49 PM

Quote from: Blackjack on January 14, 2016, 09:35:10 PM

So for PC, Arrowhead finally blinked and made the aiming crosshair "always-on," with an option to disable that.

So if you weren't able to get comfortable with mouse/keys on PC, you may want to re-visit it now.  icon_smile

A couple nebulous posts at Arrowhead's Twitter account suggested we might want to "watch their news section" to see if anything new for Helldivers might be on the way. While I remain skeptical -- the Helldivers and ex-Gauntlet teams are working on a secret, unannounced game supposedly unrelated to its previous titles -- I would like to be wrong.

Good news. I do prefer the gamepad for Helldivers even though the keyboard and mouse controls are excellent.
Yeah I tried the "always on" cross hair -- which is currently more of a weird little grey circle on screen, perhaps it'll get adjusted -- and found it more confusing than helpful.

While I still enjoy it and put a little time in last night to get to L23, I've put in like 89 hours on PC and on top of my Vita play time, maybe that's enough.  icon_smile
134  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 22, 2016, 06:20:43 AM
Pretty cool interactive map mentioned at Blue's, and clicking around makes the game a LOT more understandable to me...

In some ways this reminds me of my beloved, underappreciated Freedom Fighters, which I wish IO Interactive had pursued more -- and no I don't count the Kane & Lynch bad guys riff as more Freedom Fighters -- instead of delivering endless Hitman sequels.  Roll Eyes

If this is some sort of 3rd person Destiny ripoff, fine by me. Given my motion sickness issues (even worse on consoles), I'll never play Destiny so I wouldn't know any better.  icon_smile

No guarantee this won't make me ill too. Though from videos, it seems like you pull back in 3rd person when moving and zoom in when shooting, and I think that's better for me.
135  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: January 20, 2016, 01:52:47 AM
I like what I'm seeing in impressions so far, but I probably wouldn't spend much time in the PVP zones being feasted upon by everyone else.  icon_razz I suspect most people here will play it on consoles, I might put some feelers out on Steam to see if anyone else might play it on PC.
136  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: January 14, 2016, 09:35:10 PM
So for PC, Arrowhead finally blinked and made the aiming crosshair "always-on," with an option to disable that.

So if you weren't able to get comfortable with mouse/keys on PC, you may want to re-visit it now.  icon_smile

A couple nebulous posts at Arrowhead's Twitter account suggested we might want to "watch their news section" to see if anything new for Helldivers might be on the way. While I remain skeptical -- the Helldivers and ex-Gauntlet teams are working on a secret, unannounced game supposedly unrelated to its previous titles -- I would like to be wrong.
137  Non-Gaming / Off-Topic / Re: [movie] Mad Max Returns in Fury Road on: January 14, 2016, 06:22:19 PM
Got 10 Oscar nominations, including Best Picture and Best Director.  Bring your own!

Miller's latest interview suggests he was burned out by the location shooting, and endless traveling and delays involved in shooting MM Fury Road and sounds unlikely he'd want to go through a production of that nature again. I don't think it means he wouldn't tackle an action kind of movie again but probably would need to be something with less location shooting weather-related nightmares.

I did pick it up on BluRay/DVD a while back but still have only seen it once, back on opening night. And if you recall in May, the AMC projector went haywire multiple times. So I guess I haven't sat all the way through it yet without technical problem interruptions.  icon_smile
138  Non-Gaming / Off-Topic / Re: [movie] Star Trek - Beyond on: January 14, 2016, 06:16:40 PM
I loved Abram's ST films, but I'm really tired of the "Space Maniac" and "Space Terrorism" angles. I'd like some exploration, I wouldn't even mind a Star Trek 4'ish more humane, comedic story focus but please don't just take classic Trek's 4 or 6 story lines and "reboot/rewrite" them.

I guess we'll know soon enough if the claims the first trailer don't really reflect the full movie are true or not.
139  Non-Gaming / Off-Topic / Re: RIP - Alan Rickman on: January 14, 2016, 06:12:18 PM
While Rickman's a lot More than Just the Die Hard Villain, I find it telling that all the Die Hard sequels (including with Jeremy Irons in "Die Hard With a Vengeance") have thrashed around unsuccessfully trying to find a villain as charismatic, memorable and, well, villainous. He just isn't a performer you can replace with another generic villain or another fancy-accent British actor.  Bring your own! If they'd known, I bet they would've given his character a parachute for his final Die Hard scene.  icon_smile

What I remember after seeing the Costner Robin Hood movie some years later is people marveling at Rickman's over the top performance but wishing he'd had a more memorable foil than Costner.
140  Non-Gaming / Off-Topic / Re: I lost a friend last night. (onion cutting warning) on: January 07, 2016, 06:26:47 PM

Quote from: Knightshade Dragon on December 26, 2015, 05:40:52 PM

Quote from: Dante Rising on December 25, 2015, 09:56:13 PM

Sorry about your loss. Losing a family pet is horrible. I have two Great Pyrenees (Sasha and Ronin) and I dread the day something takes them from me. Early this year Sasha developed a growth on her leg that I thought was a tumor. Dreading cancer, we had a biopsy done, and it turned out to simply be a fatty cell buildup. But it terrified me. Dogs make life better.

Will you get a new pet soon? Some people immediately go out and add a new member to the family. For others, the mourning goes on for a long time.

I think we'll hold off on a new family member for a little while.  It's always hard to know when the 'right' time is to get another pet, but the two boys we have just get a lot of extra love instead.  
Sorry for your loss, Ron.  tear

fwiw, after I had to put my 16 year old cat Molly to sleep (congestive heart failure, multiple other health issues) in Sept. 2010, it probably took me about 10 months or so before I felt "ready" to visit animal shelters and meet some other kitties to try to find the right adoption match. I visited a cat adoption event around November 2010 but my heart just wasn't in it.

I adopted JJ the tuxedo cat from an animal welfare league shelter in Aug. 2011 and it worked out great. One thing volunteers there had suggested was that I not try to find a cat that looked just like Molly (the 1st couple I met with in fact did) -- they said it sometimes sets up some unrealistic expectations for the new cat (or dog) to be exactly the same as the one who passed away.

And of course pets are all wonderfully unique and different.  icon_smile Molly could be a little standoff-ish, she might like to curl up on your lap but prefer not to be held close or hugged. She loved some people in my life, was terrified of others. She left me alone when I was PC-gaming but liked to be near me in my computer room.

JJ? He loves everybody, and will let anyone hug him forever pretty much. He knows no boundaries and will leap on me when I'm PC gaming or crawl on top of me in my bed like a lead weight.  icon_smile Sorry to digress. I just mean, when you're ready to adopt another dog, I'm sure he/she will be wonderful in a unique, different way than Sparky.  icon_smile

While some friends have adopted immediately after saying goodbye to one (and it works for some pet owners), I'm definitely more of a "take as much time to grieve as you need-to" approach.
141  Non-Gaming / Off-Topic / Re: Ultraman returns for new movie in 2016 on: January 07, 2016, 06:13:23 PM
As much as I loved Ultraman as a 5-10 year old in the 1970s, when I picked it up on DVD about 10 years ago or so, I found the show tedious, awful and impossible to sit through.  icon_razz It's really not that easy to recapture one's childhood-view of TV or movies.

I do remember arguments in elementary school about whether Ultraman or Johnny Sokko's Flying Robot was a cooler show.  Bring your own! I'll admit the latter had the more memorable series finale, and some kids simply found it cooler because everyone was running around with real handguns and rifles blowing each other away (albeit no blood), rather than the ray guns of Ultraman.
142  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: January 07, 2016, 07:17:30 AM
Carrie Fisher, Mark Hamill & Harrison Ford On The Set Of Star Wars In 1977
*When did we (myself included, I was 12 at the time  icon_razz) all get so old.  icon_smile

I treated my visiting best friend to SW:TFW on New Year's Eve, a late afternoon show. He loved it. He didn't say much while we were watching, but professed to the movie making him feel giddy as he hadn't felt in the theater in decades.  icon_smile The IMAX crowd was appreciate at the end (applause) if not quite as "expressive" as the opening weekend crowds were.

I think it was nice to wait a couple weeks before seeing it again. With Marvel stuff I tend to "spam" view it in a weekend or so. Mainly cause I liked to see that stuff with opening weekend crowds.

While I hope to take my mom (now 80) to see it, she managed to injure herself unwisely moving some heavy stuff, and may not be in moviegoing shape for a while.
143  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: December 31, 2015, 03:25:54 PM
Good for them. I put 132 hours into Grim Dawn over the years, and I'm not sure I even want to re-visit it anymore. Also, I've met way more cool people playing loot-less Helldivers PC than I ever did in Grim Dawn, so I don't know if ARPGs for me are the way to make new pals in gaming anymore.

Although I did convince one guy I met playing Grim Dawn early this year to get Helldivers, and now he's sometimes constantly pestering me to play the latter with him instead of the former.  icon_razz

What's funny is some folks on my Steam friends list bought GD years ago but said they didn't want to play it until "it's finished." And I'm like, "Dude, you don't know if you remotely like the game yet, and it's been on your games list for 3 years now." Whatever.  Roll Eyes
144  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: December 27, 2015, 04:32:41 PM
RonB and I got to play a little bit yesterday  icon_smile Few pics... (in some screenies, it is not the "Gaming Trend" Affliction, we learned  icon_smile)

We meet...

Exosuit 101...

Ron in my Obsidian (dual medium cannons) exosuit. He seemed to take to them like a duck to water.   icon_cool

Tank's (HAV) away...

True words there.... this ended with us both flying off a nearby cliff screaming, as have all my attempts at using the motorcycle and its difficult to comprehend steering system.  icon_redface
145  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: December 20, 2015, 05:34:48 PM
Caught a sold out IMAX show Saturday as promised. The mall was crowded but it wasn't too awful parking and what not. While it's great it's breaking box off records, for me the heartening thing was again the long heartfelt applause at the end, and a lot of folks staying afterwards to chat about the movie. If the movie was mainly to make things right with the fans, everything I saw and heard from people leaving the theaters Thursday and yesterday -- lot of smiles, lot of excitement, people on their smartphones telling friends the movie was "amazing" -- seemed to support that they did what they set out to do.

Doesn't mean the movie's perfect or innovative or fresh or this or that (I'll keep my own caveats to myself until say February  icon_smile), but if a key goal was to wash out Episodes I-III and get a lot of fans genuinely excited about Star Wars again, then mission accomplished, imho. It's been fun to chat about story points on Steam with some folks who have seen it. I'll remain respectfully mum here.  icon_smile

Box office records are made to be broken. To me it's more meaningful to make something a lot of people seem to love, make fans happy for a couple hours. I know maybe that sounds easy to do, but I really have seen many disappointing sequels that don't recapture a feeling, or movies that try to get us interested in new characters but fail. I really liked the new characters/cast.

I'm still nervous about Episode 9 given that I found the characters in Colin Trevorrow's Jurrassic World (which he co-wrote with his long-time screenwriting partner) annoying/obnoxious. But, of course, dinosaur movies are a whole other ball of wax.  icon_smile
146  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: December 18, 2015, 03:24:39 AM
Just returned. Whew. That was a ride. Definitely lost track of time - doesn't feel like a 2 hr 16 minute movie. Bring your own!

Don't count me among a few critics jaded about seeing X-Wings or the Millenium Falcon on screen. The latter's first appearance brought much applause from my audience. JJ's not George L., and brings his own style to the aerial combat. The mass applause at the end lasted maybe 5, 10 seconds? People do that at Marvel films a but, but this was really sort of emotional applause, I want to say. Like reuniting with an old friend you thought you might not live to see again.  icon_smile

The theater hallways were lined with folks for the later shows, lot of cosplayer types, enjoyed the community feel. Everyone well behaved and just happy to be seeing this.  icon_smile

I'd say the new cast and old cast all acquit themselves extremely well, and the movie has lots of character-based humor.

Although I sometimes pooh-pooh the whole "don't spoil the movie, don't tell me anything" routine, I do think in this case, the less you know going in about plot, characters etc., the more fun/suspenseful the 1st viewing will be. I will be keen on seeing how fellow moviegoers react on Saturday at the AMC IMAX show I'm attending -- it won't be new to me but I'm sure it will be most of the audience.

Anyway, I'll probably zip my lip until February.  icon_smile I mean, I don't even wanna go into stuff in spoiler codes right now, just imho on that.  banned

P.S. I was a little surprised that Star Trek Beyond trailer did NOT play before the movie. We did see trailers for some mega 2016 releases including Batman v. Superman, Independence Day: Resurgence, and Warcraft.
147  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: December 17, 2015, 02:18:02 PM
Epic "Harder than Hell" difficulty bug mission (Kepler, Bug event stuff) with USMC Kato last night.

My loadout (including Missile Barrage and the homing railcannon strike for bug tanks) was not quite ideal as those damn bug tanks like to charge just as you drop air or artillery and despite the homing (supposed to target the biggest enemy near the tossed beacon), I missed a lot.  icon_smile

I was ready to give up on the last objective (item delivery) and hit evac but circumstances forced us back north, so we finished that one and then got back to evac. Which would've been fine but the bug tank charged my mingun turret and took it out...

Then the bug tank squashed Kato, while I got poison-slowed by a stealth bug...

And right here I thought I'd get run over, we'd lose the whole thing, including 8 samples.... but we got out of it.  icon_biggrin I spent the entire mission thinking "RUN, FORREST, RUN!!!!"  icon_razz
148  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: December 16, 2015, 07:35:05 PM
Updated build on Steam:
12/16/2015 (BuildID: 901447)
- Progression Settings menu implemented: used to reset progression and only reachable through the main menu
- Steam timeout implemented, should fix the random disconnect issues

12/16/2015 (BuildID: 901175)
- Online play now requires the user to be able to connect to the Campaign Backend
Arrowhead added this progression reset option due to hackers finding a way to essentially screw around with another player's levels and unlocks. So they made an update to try to block the hacks (earlier, I think), but also to give players option to manually reset progress as far as necessary to undo the hacking's impact.

Or I guess if you reached the L50 rank cap and are bored, then now you can start over.  icon_smile

On the back end stuff, its FAQ provides this reminder:
- Check your firewall and ports
Your firewall may be blocking Helldivers from connecting to the Campaign Backend. Make sure that any firewall in use is allowing Helldivers to perform outbound connections on port 443.

You might also have to make sure that the firewall is not rejecting self-signed SSL certificates, as this is what the Campaign Backend uses.
149  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: December 16, 2015, 04:44:57 PM
OK I'll be trying to add some more of you good folks. Incoming would be from "BlackjackGT" on Steam, I believe. I wish Steam would let us type in a brief note when we send a friend invite. I've gotten one or two that weren't familiar to me and couldn't figure out if they were from here or folks at Steam forums.

I've put in 45 hours and honestly needed a break last couple days, to finish some Xmas cards and really just sleep like a normal person.  icon_smile I'm off from work next couple of days, and should have more time to play aside from setting some time aside Thursday evening for that Star Wars movie thing.  Bring your own!

I had a really oddly upsetting encounter with Team Killer in a pickup game the other night. I guess what most upset me was the idea someone would wait until a group had done ALL the objectives on a map and was working to the extraction point before doing this. It's not like being a TK gets you loot or gets you better XP, right? The guy lost out on a lot of XP doing this sort of garbage, and the completed mission would've contributed to the alien home world battle (I think) that night.

This guy was using one of the laser weapons with a laser sight. There was no ambiguity about what he started doing, there was no misconstruing  mad -- just killed the two other guys and started chasing me. Wounded me so I started shooting at him with my upgraded pistol and almost managed to get him down. Then I was out, and he wasn't reinforcing anybody.

He didn't say anything. Another player was hysterical, and I was saying the host should kick him. Maybe the TK was the host? I should've reported him but just left. Really left a sour taste in my mouth. I think then I played some games with someone here (possibly Kato or Deadline), had a nice time, and it helped me end the night on a more positive note.  icon_smile

When I play solo now, I try different things or weapons/equipment that I don't normally use, to see if I can find some good stratagem cross-matches. I think flamethrower/static conductors/stun mines for example has some possibilities but the slow reload time for the flamethrower makes it tricky.
150  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: December 16, 2015, 02:27:19 PM
Review embargo's lifted, so tread carefully on the Internet, though from glimpses I've seen most are reasonable about not spoiling plot points.

The few I've skimmed are mostly positive to raving enthusiastic, with a few jaded takes that I think reflect the desire by some for something less clinging to the past (which you can gather from the trailers). I'm betting Rian Johnson's Episode 8 will be more "looking forward" and might be a better take for cynics, but I could be completely wrong.  icon_smile

I'm taking Thursday-Friday off to burn off some accrued work leave. Am catching a 7 p.m. show Thursday and a 12:30 p.m. show Saturday in a mall that I should know better than to try to visit the Saturday before Xmas (!).
151  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: December 16, 2015, 01:47:29 PM
PC Gamer's narrated playthrough impressions:

The vastly increased customization options look cool. Who doesn't want to name their gun?  icon_smile

Interesting peek at the hacking screen, something of a mini-game.
152  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: December 09, 2015, 03:38:59 PM
Here's my 3rd full-mission-length Helldivers (PC) gameplay video.

Helldivers (PC) 4-player cooperative play, Desert Mission vs. Cyborgs (actually 3 players to start, then 4)
*This was with Jab, a Twitch broadcaster who had gotten to play the PC beta press build, I think a friend or relative of his, and eventually a pick-up teammate.

I think Engine No 9 and others had recommended I try NVIDIA's built-in "Shadow capture," and it really takes amazing videos albeit pretty huge files. I'm trying to see if I can find an editing tool that lets you work with MP4 files (Windows Movie Maker doesn't). I've tried "MP4 to .AVI" file converters but the resulting files have looked atrocious.  icon_razz
153  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: December 09, 2015, 03:18:23 PM

Quote from: Reemul on December 09, 2015, 03:11:18 PM

I got the deluxe but wonder if it is really worth it. NOt been yelled at yet but I do suck at it. It's harder than it looks at times. A few times people have joined my game and dug me out of a hole or 2.
It's called "hard core" for a reason; however, I'd label it more "easy to learn/difficult to master."  icon_smile

We'll play this weekend I promise.  icon_smile

I've really lauded the ease of the drop-in, drop-out, co-op, the seamlessness of Steam integration (you can see friends' Helldivers games in-game, you can invite them into any Helldivers game you're in, you can join their game off your Steam friends list, etc., one-click -- many PC-only games on Steam haven't handled it as nicely imho).

Anyone jumping in on PC please feel free to add me on your steam friends list (BlackjackGT). It's not an ARPG, and if you have L30 and L1 players playing together everyone still gets enough XP to progress etc. Happy to play with new players, and I try not to be bossy, though of course I'll give new folks pointers if they ask me to.  icon_smile

One quick tip -- maxxing out the Ammo stratagem drop and Reinforcement pod drop will NEVER be wasted points. You want to be able to drop those two in as quickly as you can.  icon_smile

2nd quick tip -- going prone is your friend. Avoids turret fire, puts you out if you're ON fire, gets you out of the way of onrushing vehicles (friend or foe) and exosuits, keeps you safe when you're within a Hellbomb radius, etc. It's "spacebar" on keyboard by default.  icon_smile Also some cute accompanying voice snippets ("Take cover!" etc.)

Steam reviews ratio is at the moment:
Positive (1,197) Negative (49)

We need to use Truth Transmitters on the 49!  icon_cool

As far as the DLC Packs go, Arrowhead explained they designed all of that in conjunction with player feedback on different "toys" they wanted, different play styles they wanted to be able to choose. They weren't meant to be "pay to win," and in fact you can drop in any DLC weapons, equipment, vehicles, and "Vanguard-edition" players can use them.

If someone wanted to just get Vanguard, I'd be happy to drop in DLC items in a game so they could try them themselves and see if they enjoy them.  icon_smile imho the base game is awesome, and lot of us spent 20 hours plus this past weekend (prepurchase access) with no access to DLC items and had a blast. Most people need few of the DLC stuff (I constantly tout the Defender's "guard dog" drone and Supports' "angel" healing drone, but plenty of folks disdain use of those) if any, but I think it's good for folks to watch videos of them and judge if it would suit their play style.

I created this Steam forum thread linking to a YouTuber's cool video series on trying all DLC items:

"Is it worth It" DLC Pack impressions videos on YouTube
*If you're actually "on steam," then you'll see embedded videos at that link; if you follow it to the web version of Steam, just YouTube links.
154  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: December 07, 2015, 05:06:04 PM
The game's PC reception has been tremendous by any measure, and they just posted all 14 (maybe 13, Ranger DLC is already in the Vanguard edition of the game) DLC packs on Steam for sale at $2.99 each.

This seems to me the Digital Deluxe edition a steal, but the smaller packs make sense if you just want a couple of the goodies.
155  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: December 06, 2015, 12:03:51 AM
Some GT pals had recommended trying NVIDIA's built-in video capture, which creates MP4 files.

While I can upload those to YouTube easily, I can't edit them in Windows Movie Maker. I'm researching to see if I can find some tool that works with MP4 files.

For now I'm just uploading some "raw" gameplay vids from PC Helldivers.

Here's me and a new pal working through a City Defense mission against the Cyborgs:
*Should automatically be in 1080p HD; if not, click the little gear icon on the YouTube window.

I'm focusing more on using offensive stratagems (air attacks and artillery type things), now that mouse gives me better targeting for those things than Vita's tiny thumbsticks, which make for some truly showstopping moments.  icon_cool

Here's a more eventful 4-player (4th joined late) vid vs. Illuminates:

Helldivers (PC) 3-4 player co-op Gameplay Against Illuminates
156  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: December 05, 2015, 01:03:42 AM
Finally out, runs like glass, looks and sounds awesome.  icon_cool

I won't tell PS4 Helldivers players they "need" this but if you were jealous of PS4 players and love co-op games, you should be playing this.  icon_biggrin Very modest system requirements and hard drive space requirements, but looks and sounds marvelous, has integrated voice chat and color coded text chat, and have been playing 2-4 player games all afternoon and evening.  icon_cool

I'd say kb/mouse took maybe a half hour to get truly at ease with and the it's just 2nd nature and for me much more precise than thumbsticks. I am also finally using some offensive stratagems and certain weapons that I didn't get graceful using on Vita.
157  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: December 04, 2015, 05:06:31 PM
PC pre-order access finally started.

Alas, I gave up and off to lunch with my mom. I'm sure Super Earth will be fine without me. 🌞
158  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: December 03, 2015, 08:56:08 PM

Quote from: Punisher on December 03, 2015, 06:32:15 PM

Quote from: Blackjack on December 02, 2015, 02:34:53 PM

Quote from: Punisher on November 30, 2015, 08:15:13 PM

I have been doing really well for the most part with Squadron MP. Usually top 1 or 2.. On Keyboard and mouse I did horribly, but once I pulled out my joystick from the shelf, it totally changed...
I play on the PC, but I am leaving for Orlando tonight until December 16th, so not sure how much I'll play while away....
If you want to add me on Origin later, it's "corporalgeo." Just trying to find some other PC Battlefront players.  icon_smile Ron's on there too, but never really see him, sure he's just busy. Most other GTers I have on there were for Mass Effect 3 co-op and they don't seem to use Origin anymore.
Sent friend request.
I'm using an ok laptop with crappy hotel wifi, so not sure I'll be playing until after Star Wars comes out (it's right after I get back from vacation)
Cool, thanks. I may be Helldiving a lot this weekend (PC version's pre-order access starts during day tomorrow, Friday, and I have the day off  icon_smile) but I will watch for ya.  icon_smile

I watched some cool Jakku gameplay footage on I think Gamespot. Lots of interesting ruins of crashed aircraft and stuff for cover, but looks like you have to be willing to make mad dashes and jump pack leaps across open desert spaces, so the player in video seemed to be gunning down a lot of folks trying to move up to the next objective point.'

I think this is the Gamespot vid:
159  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: December 02, 2015, 07:53:11 PM
One player of PC beta press build shared some cool screenshots, including in 4K resolution, and some 1080p videos:

4K rez screenshots
*Happy to see the UI has a scaling slider.

1080p videos

*While it's a Latin American gaming news site, looks like the PC beta press build was in English. Some players are playing foreign language versions of it. They did pretty extensive localizations of Helldivers in many different languages, some just with the text in game; others including audio.

Will be cool to have all this "elbow room" after playing it on Vita  icon_smile
160  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: December 02, 2015, 02:47:44 PM
And peek at Jakku and the new Turning Point MP type it brings. I guess the interface now has a tweak to let you omit certain maps from a mission rotation. Maybe that's to ensure if you're grouped with someone who doesn't have access to it yet, you won't get separated.

While I don't think of myself as having pre-ordered Battlefront, I guess even if you bought it day before release it qualifies as one and thus get Jakku.

Lot of confusion in forums from people who bought console version in boxed form. It requires entering some code on the purchase receipt, and I imagine a lot of folks just didn't know to keep the receipt handy.
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