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10801  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: December 19, 2007, 09:42:54 PM
Oh, if you'll be on tonight CeeKay, I'll at least try to add ya to friends list (seems like people have to be online at the same time to add to the list, at this point), Hans Llewis that is (Jude Blackjach is 9 actually). smile

In particular, I could use some help on that Crater Lake instance thing.

Yeah, I had no particular reason for picking "Jude" other than every first name in the universe, even joke ones, seemed taken. And I had to go with Blackjach in Hellgate cause someone seems to have stolen Blackjack everywhere. I used to be able to use that name in all sorts of games  crybaby (it was the name of a martial arts scrapper of mine in COH, and I started using it as a nickname many places).
10802  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: December 19, 2007, 09:32:44 PM
I'll post a pic of that one Logos I can't seem to find later tonight (maybe someone here can clue me in).  icon_confused I would say it's roughly NW of the starter base in the Wilderness. On the map, the icon for it is basically in a clump of trees on top of a yellowish hill. There's no way I can see to enter into the tree'd area, and I don't think there's a tunnel somewhere else on the map that leads to it (though that seems the only way it could really be where it's marked.

I'll remember when I get home, but I think the Logos is called "Area", and it's needed (along with one other that I did find OK) for the "Shrapnel" Logos ability that a Soldier can learn.
10803  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: December 19, 2007, 06:27:42 PM
I kind of wish I could drag my health/shields/power meters up higher on the screen (this is something I did in COH so that I would notice a quick drop in health more quickly). I think my armor is OK at the moment, but when the shield power drops out, *BOOM* my health drains out like helium from a stuck balloon. The death/trauma kit system makes it all quite bearable, I'm not mad about it, but think I just am not really clear on when I can take some punishment, and when I should run behind cover and recuperate (at least not yet, only been playing 3 days).

While I can carp about this and that, what I like mostly...
-I'm sure PVPers are complaining but I really prefer PvE in this kind of thing, and while the AI is nothing spectacular per se, there seems to be a pretty good variety in enemy attacks, behavior and movement patterns. I like that it doesn't feel predictable and you're challenged in a lot of ways to keep switching weapons to find one that works best.
-The base defense and assault (to take control points back for ASF) stuff reminds me of a PvE Planetside (which was 100% about this type of thing). I like though you can keep getting basic missions (modest exp and rewards for 25 "tokens" from dropped enemies), and have a more individual carrot rather than the "back and forth" faction stuff in Planetside.
-While I was able to get into the "exploration" aspect of LOTORO (where often you were given very vague directions on where to go for a quest, the idea being you would explore/navigate the environment to find it), I'm perfectly happy to be led by the nose and always have a nice gold icon on the map giving me a specific idea where to go. Here and there, tunnels and winding paths make it not as obvious as it looks, but aside from one Logos that I can't seem to figure out (I think it's called "Area," and I can't find it where it's marked on the map), I haven't had to keep whining in chat channels for help on where to find something.
-There seems no end of things to do. None of it's rocket science and maybe there's still a bit too many lazy "go kill X beasties and come back to me" type missions/quests, but overall I've been pleased with how clogged my mission tracker has been. smile

-I am not going crazy with crafting but so far it seems easy enough to figure out (Auto Assault I was so baffled by, it was like learning some alien language crafting wise), and I like that when you make grenades or something, you get a pretty large, usable clump (say, 12, or 15 of the item) from it (you don't have to slog through making one at a time).

What I don't like?
-I'm a bit tired of numbnuts firing into the ground or the air about 1,000 times in the bases. If you're that bored, go play something else. Yeah yeah you got a big gun, we're impressed.  disgust Tongue
-The chat channels are rapidly filling up with spambots (not quite as bad as Hellgate yet), and the chat channel's could desperately use some of COH's and LOTORO's chat tab resize-ability and configurability (maybe this is in the works? Or maybe it already has it and I don't realize it).
-My current "black sky textures" problem is a bit annoying. Probably the latest ATI drivers would fix it, but as mentioned elsewhere, that borks up my MP3 online store's software.  crybaby
-Animation seems a tad choppy in some situations (maybe just my sluggish PC)
10804  Gaming / Console / PC Gaming / Re: Duke Nukem Forever Tomorrow!!! on: December 19, 2007, 02:28:29 PM
I think it's safe to say the buzz of anticipation wore off about 9 years ago (to be generous).  Tongue

I do recall Duke Nukem 3D almost ruined my life completely in 1996. At one point I was dragging into my newspaper job about 1 p.m. (!) some weekdays and my co-workers were wondering what the heck was going on with me (I was playing DN3D til 4 a.m., often in modem co-op games with a former college chum). It's safe to say I pushed my flexible work schedule to the brink. saywhat

I was 30 then, 42 now, and I'm afraid my gaming tastes don't quite go down that same channel anymore.
10805  Gaming / Console / PC Gaming / Re: PSP questions on: December 19, 2007, 02:22:08 PM
Technically (from what I've read), the PSP Slim's battery has about the same life as the old one in spite of being smaller. You can use the slightly larger capacity battery from the old one (you don't have to mod it, but companies are selling inexpensive custom battery covers so that the old style battery doesn't look like it's out of place).

The PSP has a lot of great games, so I would recommend trying a few of those before obsessing bout Home Brewing. smile Where there's a will there's always a way though, and the Web is still awash with "how to home brew" for PSP regardless of Firmware version (just some are much more of a challenge it seems). It's like Blizzard trying to block hackers from -- they can keep trying, but it's not a winnable fight.
10806  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: December 19, 2007, 01:59:51 PM
I'm running acceptably (I still can't get sky textures to appear, I've just learned to live with a black sky  icon_razz) on a kludgy old AMD64 3200, 2 GB RAM, ATIX1650 card system. The min specs are nothing scary compared to the likes of Crysis, Gears of War PC, etc. etc., but you prob need something decent to turn up all the bells and whistles (I'm leaving a lot off to get a consistent, playable frame rate).

From the box:
Minimum System Specs:
2.5Ghz Intel P4 or equivalent (no AMD specs mentioned)
5GB Hard Drive space
ATI Radeon 9600 or NVIDIA GeForce FX 5700 series video card with 128MB of VRAM
16-bit sound card
-Broadband connection (I imagine it would technically run on dialup, but with so much gunfire and what not, broadband is pretty well a must -- I do have buds who play COH and LOTORO on dial-up)
DirectX 9.0c

Recommended System Specs:
3.5ghz Intel P4 or equivalent
ATI Radeon X1800 or NVIDIA GeForce o7800 series video card
[Rest are pretty much the same as the Minimum]

A lot of what makes the game feel promising to me in the long run are the specialized classes (which I have a long ways before I can get to). There are lots of interesting skills, not all firearms-based down the road. Exobiologist [class specialty choice at L30] reminds me quite a bit of Diablo II's Necromancer (right down to detonating enemy corpses and reanimating masses of corpses in a wide area). Engineers can make turrets, traps and robots.

I'm maybe going to work towards Ranger [class specialty choice at L15], just cause the idea of AI-reinforcement call-ins (via waypoint network) and carpet bombing sounds fun to me. smile Though Commando is prob better if I'm going to continue to solo most of the time. I'm eager to see how that all pans out. smile

The "cloning" feature is really quite nice in terms of not having to start from square 1 to see how different class-branch choices work out.

Usually if I've stuck with an MMO a long time (I spent 3+ years in COH, a year or so in UO, about 6 months in Planetside and maybe 5 in LOTORO, everything else I've tried, I've not stayed past the free first month), it's because I enjoyed the gameplay mechanics, combat, animations etc. enough that even if I burn through all the content, I don't mind doing it again with another type of character. LOTORO it turned out was something where I enjoyed the experience more than the actual gameplay mechanics; and once I'd burned through the majority of the content on two characters, I didn't really feel like doing it again, alas.
10807  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: December 19, 2007, 05:49:06 AM
I'm happy with the machine gun stuff, but definitely I use a little bit of everything. smile

I'm at level 8 now. I think I might've finally finished the egg layer quest (or I might have one to go and removed it from the mission tracker). I played about 5 hours tonight. I think I like it.  The Weghted Companion Cube will never threaten to stab you.

While I'm still hoping to do some teaming at some point (people kept LFMing for the Crater Lake instance but by the time I got to it they evaporated   icon_neutral), I think it's a great game for people that prefer to solo their missions mostly, but like the idea of being part of something bigger and battling informally alongside other players. It's so relatively easy to rack up enemy kills that there really doesn't seem much concern or hollering about "kill stealing." There is a little bit of camping on certain objectives but generally there's always something else you can work on in a pinch.

In terms of seeming to have a never-ending river of missions to do, it really is a far, far cry from the mid-late beta I played. I think I'm just going to stay away from betas unless they're the week before release -- I just too often get a sour impression that's sometimes not really fair.

A few pics...

Who needs Gears of War anyway?  icon_cool (middle mouse button actually gives a viewpoint similar to GoW)

This guy... gave me problems.  wasted I usually switched to an energy weapon. He seems to really beeline for you if you do any appreciable damage to him... or it.

I'm not really a crafting nut but I spend some time working up paint stuff including this Bright Purple look...

Gotta love them AI-controlled AFS mechs, especially the way the spent cartridges come flying out of their guns in a flood...
10808  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: December 18, 2007, 10:55:31 PM
Anyone else playing on Pegasus (East Coast) server? I'd certainly be game to team up on some stuff. Right now I don't know enough of the missions to have a clue in the LFG channel. It's all people shouting out mission titles like they'd mean anything to a noob.  icon_confused

I was mowing everything down last night until I got a quest to tackle some "egg layers" in a cave, and, well, it didn't go very well.  Tongue

So far I don't seem to have the "never enough ammo, always too broke to buy anymore" problems that I had in beta. I try to always buy a few at the vendors (trying to always stay above 1,000 - I know how fast the machine gun stuff can chew through the cartridges) and I'm so far resisting the fancier (more expensive) ammo types.
10809  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: December 18, 2007, 06:54:16 PM
The main problem with the CE pet is that it's so big, and hovers so close to your character, that I often found him floating into my line-of sight.  disgust

I finally realized (I didn't understand this in beta) that some of the skills you can learn are Logo-based (require you to have two specific Logos for it to be available), so I'm not using points on them (Soldier class) for now cause I don't have any of the necessary pairs completed. I couldn't quite grasp this during the beta, even when explained in chat channels, but the manual makes it a little clearer as just does sort of clicking around the skills points screen.
10810  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: December 18, 2007, 02:07:01 PM
A few pics:

The collector's edition pet is, basically, obnoxious. I don't think I'll use it too much, but you can't say that it's too small to be noticed.  Roll Eyes I was hoping for something cooler than a giant robotic ostrich.  saywhat

My attempts to dye all my armor red seem to make Jude Blackjach look more like "The Walking Orange Box"  icon_smile

Dude, it's a Dell! Talk about weird product placement...

I had a good time playing last night. Just soloing for now, though it seems like the LFG channel is quite busy, esp. at higher levels (20s or higher).
10811  Gaming / Console / PC Gaming / PC Game of the Year stuff on: December 18, 2007, 01:55:48 PM
The various sites/magazines are doing game of the year stuff now.

Gamespy started with its PC Game of the Year:

Hint: It wasn't Bioshock, Crysis or Half Life: The Orange Box. So you can probably guess what it was, and it wasn't something that really needs a sale boost from a "GOTY!" moniker (not that that's a criteria, or that a GOTY moniker is even worth anything sales-wise).  icon_neutral

fwiw, 5 of their Top 10 are FPSs, 2 are strategy games, 2 are MMORPGs, one's an RPG and the other's an adventure game.

I tend to find it funner when sites or mags give GOTY to something under the radar screen or that's not an obvious choice (CGW giving theirs to Operation Flashpoint in 2001 brought howling like you wouldn't believe  icon_razz).
10812  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: December 18, 2007, 01:56:45 AM
Good ole' Cuppa Jo (former City of Heroes forum moderator) provided a couple interviews of interest...

With Sweet Flag blog about upcoming Social Features in TR (this is, to be honest, mostly "we're working on it," and "no release date yet" stuff; it might as well be a Hellgate dev interview!  icon_wink)

With Ten Ton Hammer on "Ask the Devs" forum questions
10813  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: December 17, 2007, 02:02:04 PM
I put some time in Sunday morning (Pegasus server, as "Jude Blackjach," fwiw). Server busy-ness varies quite a bit depending on the server. It feels more polished now for sure.

I have one technical problem though -- depending on my ATI video driver settings, the sky textures either frantically overlap and blink, or there are no sky textures at all (the sky is completely black). If I turn all the settings to maximum it seems to look OK, but then my frame rate is in the pits. So, I guess I have to keep experimenting a bit. One of the bad things bout having no official forum is not really having a reasonably reliable place to look for informal tech support stuff.

I couldn't quite screen capture the overlap/blinking problem, but here's the black sky (more like a stage play backdrop) I get otherwise:
10814  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: December 16, 2007, 02:44:58 PM
I'm kind of a patch notes freak, so here's their update on what's around the corner (from lead designer Paul Sage):
There are big changes coming up with the next update to Tabula Rasa that will help players diversify their characters even more. I briefly mentioned the attribute changes coming online in this next update, but now I can go into more detail about them.

    * Body points will now add a bonus to your armor rating.
    * Mind points will now add a bonus to your ability damage.
    * Spirit points will now add a bonus to your chance to deliver critical hits.
    * Health has now been upped for all characters.

These changes will necessitate a respec for your character, but we feel these are very good changes for a number of reasons. The health change means that healing will be more important and inline with what we had originally envisioned. It will give a better early warning system when your armor drops and give more of a reason to have higher health. It will also allow us to improve virulent damage a bit, without making it overpowered. The body changes give those who want to really last in a firefight a way to do so now, but at the cost of power. Mind points means the Logos abilities will now be able to peel away armor and kill quicker, but they themselves will become a much easier target to take down. Finally, the spirit changes will allow strings of critical hits and much faster adrenaline gains through overkills.

All the attribute changes will make abilities, armor and weapons that grant attribute bonuses, or perhaps debuff attributes much more important. As you can imagine, core changes like these are being tested heavily by the development team and our own QA team. I’d like to personally encourage people to play on our Test Server when version 1.4 comes out and give us feedback early.

Also, I would like to discuss the changes coming to the Engineer class. Specifically, we took away Temporary Wormhole and gave it to all players as a consumable item for purchase through vendors. We felt that the original goal of making travel non-tedious in TR wasn’t really being met in all circumstances, so we wanted to remove that barrier from all players.

The new engineer ability will be Malfunction. Malfunction is the Engineer’s way to wreak havoc on their enemies in a very sneaky fashion. Essentially this will give the Engineer the ability to jam weapons and prevent ability usage, while the top level will shutdown movement for a short time on armored opponents.

We will also be evaluating the Trap skill to make it more useful. New traps will be more like mines that blow up on being shot, taking on the damage type of the shot that triggers them, or magnetic mines that blow up in proximity or after being on the target a short time. These abilities may not make it in for Version 1.4, the next update, but should be in shortly after.
10815  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: December 16, 2007, 05:54:52 AM
I might login tomorrow morning. smile I am definitely thumbs up on the Collector's Edition. As mentioned, the glossy map cards seem very cool and useful too. And you get a nice, thick, wide (not DVD-box-mushed) lavishly illustrated color manual. A cynic would say it's the kind of manual you got with almost every game in the mid 1990s or that you can prob get a lot of this info online or in the official strategy guide, but I can't look a nostalgic gift horse in the mouth. smile

Some pics:

Said map cards.

Manual features a lot of pencil art and sketches. Maybe not Marvel/DC quality, but fun. smile

And very detailed summaries of all the skills, specialties, classes, weapons etc.
10816  Gaming / Console / PC Gaming / Re: Crysis and UT3 (PC version) bombing? on: December 16, 2007, 05:28:21 AM
It could be that once everyone has played 1,093 FPSs, that maybe it's time for the market to do something fresh.

It could be that making games that seem to require $600 videocards or $800 SLI-dual-card-setups to get a decent frame rate is folly in an increasingly console-soaked market (it made sense maybe in the PS2/XBox era as a way to drive people into upgrading their PCs, but all it probably does now is drive more people away from PC gaming altogether). I mean, I admire Crytek having the guts to release a sky high system requirements PC-only title, but it seems like marketing folly if not marketing suicide.

Honestly, I'm convinced I'm the last PC gamer in Virginia. I never, ever see anyone in the PC games sections of any of the stores I frequent (Best buy, Gamestop, Circuit City, increasingly Target cause it has a nice and surprisingly well stocked PC games section now). If you remove WoW and its expansion from the equation, and 27 Sims expansions, I'm not sure what PC games are really selling in numbers that would impress anybody.

I don't have any next-gen consoles, so don't take this as someone throwing stones at the PC games market because he loves consoles (I don't). I just feel increasingly like a dinosaur. That may explain why I'm having a "gaming depression" right now and am not playing anything at all. Maybe that and most of the pals I used to play PC games online with have given up on the platform (either moving to XBox360 or out of gaming altogether).
10817  Gaming / Console / PC Gaming / Re: The Movies: Your Flix, Post here. on: December 15, 2007, 01:00:57 PM
Here's my quite derative, missing some exposition, attempt at film noir...

Dead Men Tell No Tales
Click here to watch Dead-Men-Tell-No-Tales---done-with-Lionheads-The-Movies

It's actually like a 320X200 movie but my file host makes it widescreen. If it doesn't load properly, you might have to change the drop down menu to "Default" size.

I believe this was post Stunts and Effects, so I had some interesting little action things in it, including a guy dangling from a window. I never got around to doing voices for it (my own deep, somewhat unexpressive voice worked OK for the detective but I had a hard time finding female voice help; some female co-workers volunteered to help, but I never got around to it all).

This was another case where the screwy editing tool really fouled up my ambitions. At one point I had a scene where the ex-cop detective's partner is killed during a traffic stop.  I think I did lots of work on it, only to have The Movies crash to the desktop and I lost all my work on it.  crybaby And anyway, I would've had to re-position about 100 "caption files" on the editing tool "strip," and it would've made me crazy.  Tongue

The ending is way too rushed too, but by that point I was a little sick of it, and I just wanted the pain to stop.  icon_razz

Anyway, I learned that I am not, in fact, Raymond Chandler...
10818  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: December 15, 2007, 12:34:36 PM
A few games sites are now offering 3-day trials for this (it might be useful in terms of seeing how far along it's come since beta, but I definitely miss the days of 7-10 day trials), including (though you need to do free registration as an member first):

Tomorrow... er, later today I should have the full game though I may just leave it til Xmas day.
10819  Gaming / Console / PC Gaming / Re: Field Ops on: December 14, 2007, 05:56:47 PM
I've always had a weakness for weird Europe/Eastern Europe devved games.  icon_biggrin (This is from Hungary, as the .hu in the domain gives away).

If you ever get a PSP, I'll have to steer you to SOCOM: Tactical Strike -- which is not like this per se, but does mix parts of different genres (shooters, strategy, small squad tactical etc.) in a fun way that's difficult to boilerplate in a press release.

Dave is good at highlighting lesser known games that fall between the cracks (i.e., they are not overhyped and shoved down your throat by aggressive PR people and frantically fawning corporate-size gaming news sites... oh I'm gettin cynical, I'll stop. smile), and we share a fondness for squad-tactical things in various genres, fwiw.
10820  Gaming / Console / PC Gaming / Re: Panzer Tactics DS on: December 14, 2007, 02:04:21 PM
I completed the first campaign mission a while back. Been tied up with Holiday time stuff since, but I get some time off soon and hope to jump back in then.
10821  Gaming / Console / PC Gaming / Re: Final Fantasy Tactics WotL? on: December 14, 2007, 01:55:41 PM
You can find a lot of places where people feel one way or the other (honestly, I found Jeanne' more "fun" and its camera/viewing controls less fiddle-dy -- it didn't matter to me how much deeper FFT:WoL is). Why PSP fans can't just appreciate having two such deep similar-but-very-different games on the same system, in the same year no less (nothing like them seems due on the system in 2008), instead of carping about which one has a bigger schlong, I have no idea.  Roll Eyes Tongue
10822  Non-Gaming / Hardware / Software Hell / Re: Opera or Firefox? on: December 13, 2007, 07:12:47 PM
I have to use IE for one work related thing. I tried an ActiveX Plugin for Firefox, and the thing still didn't work. It's an online newsletter site, and if you try to use the "editing view" in Firefox, it does nothing. Other than that though, FF has been fine for everything.

At the time I used Opera, it had a fairly obnoxious animated ad window that you couldn't close or disable. That and various incompatibilities finally convinced me to ditch it. I don't think it's that way anymore, but Last Impressions sometimes last a long time.  Tongue
10823  Non-Gaming / Hardware / Software Hell / Re: Opera suing Microsoft for antitrust violations on: December 13, 2007, 06:11:26 PM
I guess Opera is more worried about IE than Firefox, judging by their lawsuit...

Opera Files Antitrust Suit Against Microsoft,140528-c,microsoftantitrustcase/article.html
The complaint, which was filed with the European Commission on Wednesday, says Microsoft is abusing its dominant position in the desktop PC market by offering only Internet Explorer as a standard part of Windows, and hindering interoperability by not following accepted standards with IE.
I can understand the last part in particular. I've tried using Opera now and then. It works OK, but too many sites don't follow the various page standards, and I often ran into sites that didn't display or function properly (this was some time ago though), esp. dicey if you're purchasing stuff online.
10824  Gaming / Console / PC Gaming / Re: World of Warcraft II announced!!! Not really, but new Blizzard MMO confirmed on: December 12, 2007, 10:02:03 PM
I think "World of Worldcraft" would have a better ring to it.  unibrow

I don't really see the point of WoW with Starcraft skins ("Let's go farm zerglings!") -- but doing something more innovative than that would require Blizz to do something new (their rep is doing great things with ideas that other people already pioneered).

My SC dream is more of a Battlefield: Starcraft or Planetside: Starcraft game that is friendlier to a less hardcore FPS audience but lets you control all those wonderful SC units. I'm partial to driving a Goliath myself.  icon_cool

While I don't see a Diablo MMO doing much of anything fresh either, you could argue that would be a way for them to corner the more "casual" MMO market that doesn't want to pay $15 a month or participate in all-night raid events.

Dungeon Runners and maybe Hellgate: London are trying to do that, but I think Blizzard could do something more polished and more fun that would blow both those games (and Flagship's Mythos) out of the water. So that's officially what my bet is on. smile And I'm always wrong on these things, so consider the source.  icon_lol

As much as WoW seems to be some "just take a strategy game idea and turn it into an MMO" touchstone, Command & Conquer: Renegade should also be a warning totem to anyone thinking that's easy to pull off.  icon_neutral
10825  Gaming / Console / PC Gaming / Re: The Movies: Your Flix, Post here. on: December 12, 2007, 06:50:20 PM
btw, I'm really sorry I didn't know you guys had an active Movies thread back when I was playing/using it constantly. I would've so appreciated a positive place for getting feedback and trading tips on how to use the movie tools better. So let's keep discussing things. smile

Maybe I can even dig my copy out and start working on that Vietnam movie I was working on.

I did actually buy a screenwriter's book a while back. The idea was that I'd finally write a script and *THEN* film it with The Movies, and I have no doubt that would be so much easier. It's just, I have so much fun working with the movie creation tool, and so often my story inspirations just come from stitching a few scenes together (even if they're wearing the wrong costumes), and watching how they flow together. I've spent most of my life writing (as a reporter though, not fiction), but I just have a hard time imagining things in my mind enough to do a screenplay. It's like I need props to play with first.  icon_biggrin
10826  Gaming / Console / PC Gaming / Re: The Movies: Your Flix, Post here. on: December 12, 2007, 06:35:47 PM
I know what you mean. What I tended to do was record .wav files separately using the Windows Sound Recorder. Then I would import these into the game and use the "lip synch" ability (which automatically animates the actor's mouths in synch with the sound file).

Another advantage is that for something like my "The Rescue," I was able to ask a forum buddy to do some sound distortion techniques so the helicopter pilots sounded like they were talking over radio headset mics.

The caveat is usually the sound volume won't match that of voices recorded "in-game" using a mic. So if I used a mix of that technique, and recording voice files separately, I would have to take a lot of time trying to adjust the sound volumes.

I couldn't find a hotkey for the mic on/off either, and it was definitely frustrating when trying to record "in-game."

Certainly there were all sorts of nice features like frame-matching/-coordinating that would improve things. My pet peeve is I needed some ability to "attach" sound files to certain spots in my film -- so that if I added or deleted scenes, it wouldn't screw up the placement of every single sound file in it. I think they designed it instead with the idea that you'll make a film visually, everything will be perfect, you'll add sound files, and you won't given any thought to changing scenes (because if you do, all your sound file placements are kaput).  disgust I loved the editor tool, and working with my movies, but having to "re-adjust" every single sound file placement in even just a 5 minute movie because I took out or added one scene -- it was hellish.  Tongue

I think if their focus was on the machinima aspect to begin with (recall that originally the game was just supposed to focus on the studio "Rollercoaster Tycoon/Sims" wannabe aspect, and movie production was to be totally automated), they would've given more thought to all sorts of things like that. But, from interviews I read, the manual movie-making aspect happened almost accidentally, sort of a, "Hey, our game was supposed to be about *this,* but if we give them tools to create this, it's really fun).
10827  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: December 12, 2007, 01:45:24 PM
I should have this soon (either locally as one of my Xmas wish list things, or via the Amazons ale), fwiw.

ADDENDUM: I'll probably pick this out (maybe the Collector's Edition if I can find it) when me mum lets me pick a couple games for Xmas Saturday. This assumes we can find a parking spot at Best Buy, and that I don't collapse from claustrophobic suffocation while I'm in there.  icon_biggrin
10828  Gaming / Console / PC Gaming / Re: The Movies: Your Flix, Post here. on: December 12, 2007, 01:37:46 PM
Hey dave!  icon_cool (we know each other from another board and from City of Heroes smile). If you ever need voice acting help, let me know. Not that I'm any good -- I just have a deep voice and a willingness to help with this sort of thing.

Fun movie. For a while I tried to convince NCSoft to allow stuff created with The Movies for their City of Heroes fan film contest, but it would've required some sort of cross promotion/licensing stuff with Lionhead and Activision etc.
10829  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online to become...casual?!? on: December 12, 2007, 02:29:34 AM
Blue's News had a tidbit about a PR firm filing a lawsuit against Perpetual claiming this whole "casual games" sale fiasco is an attempt to liquidate Perpetual and avoid paying creditorss (including said PR firm, who probably was doing PR for the Star Trek mmo, ironically enough):

Between this and the Gods & Heroes fiasco, well, compared to Perpetual, Flagship Studio and the Hellgate launch has been smooth as a cow's udder!  drool Sorry, that metaphor just sort of crapped on my head out of nowhere.  icon_mrgreen If the lawsuit allegations are true, I would completely write off the Star Trek MMO at this point, along with anything else you might've expected Perpetual to churn out. It's sad to see promising IPs get in the hands of a truly financially screwed up publisher.  mad

I'm going on a business trip to Korea in March by the way. I'll report back if I see "Star Trek Video Pachinko!" at one of the Korean "bangs" (online gaming places where someone occasionally plays until they die, and then you read about them on the newswire  crybaby).

BTW, the yellow frog "this image removed due to excessive bandwidth" image is probably about what the Star Trek MMO would look like now, anyway.  icon_smile
10830  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online to become...casual?!? on: December 11, 2007, 03:54:57 PM
By "casual," I think they mean pants are optional, because clearly that's the one way to guarantee Internet sales.  eek Roll Eyes
10831  Gaming / Console / PC Gaming / Re: The Movies: Your Flix, Post here. on: December 10, 2007, 07:39:17 PM

Quote from: whiteboyskim on December 10, 2007, 02:42:02 PM

The thing that kept throwing me off was how the clothing I'd assign to actors would change per scene. It's not like different actors were in every scene either. It was an odd thing and I think that's what kept piling up for me the further and further I dug into the game. For every one thing it would do well, there'd be three other "odd" quirks that made me re-think how I had to approach it.
Amen. Gah. I can't tell you how many hours I wasted trying to fix costume continuity errors, or backgrounds sudenly resetting etc. If you watch my flick "Wars End" mentioned above, the German sniiper had the wrong rifle in his hands in probably three scenes, and then at one point he's wearing a civvy costume, and then another had him in a U.S. uniform.  saywhat

I can tell you that part of the problem was the game only remembered the costume I put on one of the main actors when you're in "pre-production." If I had to use a different actor mid-game, and then put a costume on him, if I tried to use him in another scene later on -- boom! I'd pull the actor in and he'd be wearing civvies, a duck suit (!) or something else ridiculous. If the game remembered, "Ah, you used Extra A in a soldier uniform in scene 4, so when you pull him into scene 7 he'll have the same uniform," that would've been really helpful. I'm sure any fan of the game can suggest 20 improvements like that. There's just no way to implement them now.  tear

The problem was, that was pre-Stunts/Effects, and I hadn't even used a cheat code for the studio-sim side, so trying to fix all those things at the time proved nearly impossible. The other problem I had then was my actors aging in the studio side. That became a problem in some scenes of The Rescue later on, because my 28 year old actor would be 58 by the time I finished certain scenes. I learned to try to edit around that...

While it had the unintentional effect of making me appreciate continuity in real movies, clearly they could've done something to make that sort of thing more user-friendly. I almost wish The Movies had turned into a monthly fee game. I would've gladly paid some modest fee ($5-$10) a month just for the game/sim to have gotten consistent updates, and UI improvements. Or maybe for the game to have become "open source" so some tech-knowledgeable fans could keep improving it.

I'm sure Lionhead/Microsoft is abandoning it at this point (The console version flopped - if it had been a hit, maybe it would at least have future life in that form), but it's cool that people still make things and upload their creations to this day. smile I still see it and the expansion on shelves (saw a bunch of Stunts & Effects boxes at Target the other day), so I guess it's still nowhere close to the time that Lionhead or Microsoft would sell off the title's rights or something like that.
10832  Gaming / Console / PC Gaming / Re: Hellgate 0.7 Patch Notes - only 3 more till release? on: December 10, 2007, 04:55:58 PM
Actually I've heard if you put Hellgate into it, along with a hair follicle from Steig Hedlund (Diablo II lead designer, and unemployed Gods & Heroes designer), and a few misbegotten magazine headlines such as  "Diablo II Killer!", along with some fingernail clippings from current Blizzard employees you get...

Kane & Lynch!  puke   Tongue
10833  Gaming / Multiplayer Madness (MMO or otherwise) / City of Heroes Collectible Card Builder on: December 10, 2007, 02:29:05 PM
It's not near as cool as the WoW character model-creator, but thought I'd mention this:
There is a free "City of Heroes collectible card builder" (you just provide a screenshot a certain size, and it creates one in PDF form):

It's been around since late 2005, but is not really publicized by NCSoft or anybody really. There are a couple different variations (I prefer the ones that let you use a larger image (see below).

Here are a few of mine (though I no longer subscribe):

Metal Mandroid (Energy/Energy Blaster)

Dr. Barium (Empathy/Radiation Blast Defender)

Crusasder (Assault Rifle/Devices Blaster)
10834  Gaming / Console / PC Gaming / Re: Hellgate 0.7 Patch Notes - only 3 more till release? on: December 10, 2007, 02:21:35 PM
This mystic box transforms the junk you put in it into something new and wonderful.
Hmmm, does this mean if I put the original Hellgate DVD into it, it will "transmogrify" into a version 1.0 DVD?  bowdown

Maybe I'll put MOH: Airborne and perhaps SWAT: Target Liberty (PSP) into there, and they'll become something new and wonderful too!  nod
10835  Gaming / Console / PC Gaming / Re: The Movies: Your Flix, Post here. on: December 09, 2007, 05:02:57 PM
What was frustrating with fan-mods, is that the sites for them were very hardcore technical (I don't think I ever saw a mod that was easy to install, and the ones that were least difficult to put in wouldn't work with Stunts & Effects), and, imho, the forums there were just not friendly to more casual users looking to get into mods (thus it was a shame Lionhead didn't do something to ease that process).

I fished around and I guess I removed most of my old movies from The Movies Online. My other Stunts & Effects film was more of a "tech demo" for doing car chases and car stunts, called "The Chase," and it's still there at:

The Chase

If I learned anything in making my movies, the more ambitious I got, the more likely I would never finish the movie. smile

I think my biggest frustrations were how the editor tool handled things. Deleting a scene would result in all your voice files/subtitles jumping to the wrong locations. There was no way to "fix" the locations so they wouldn't be disturbed by adding/deleting scenes.

I tended to make my flicks backwards (I'd insert a bunch of scenes, whittle them down, and then try to add in subtitles, and in some cases voice files). Obviously, that's backwards of "real" movie directors (maybe more akin to a comic book artist drawing his panels, and then a writer  writes in the dialog), but I enjoyed thinking visually first (to some extent using The Movies as a storyboarding tool) and then "writing to the scene."
10836  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: December 09, 2007, 07:59:16 AM

Quote from: Zarkon on December 08, 2007, 11:33:34 PM

...which is a pain in the ass.
As a reporter, I'm skilled at digging up dirt. So that passage reminds me...

Quote from: Flagship Memo
Flagship November 2007 Memorandum:

Criteria for Game Features and Unintentional Bugs:
"Pain in the Ass."
Wherever and whenever this is true, make sure we get it into the game.

Then, when we remove all the Pain in the Ass stuff later on, all the fans will say how awesome we are!

P.S. Make sure nobody sees this memorandum until 2008!
I knew it! I just knew it! Fiends! disgust icon_lol
10837  Gaming / Console / PC Gaming / Re: The Movies: Your Flix, Post here. [two of Blackjach's movies] on: December 08, 2007, 09:31:17 PM
Hey, didn't realize there was a Movies thread here (albeit dead for almost 2 years). I read a recent interview with Peter Molyneaux, and he finally seemed to admit that they made The Movies "too busy, and too hard to play" (as far as the studio game part). Stunts and Effects made some terrific improvements, but I knew in my heart there would be nothing coming for us fans after that.

Although I loved tinkering with the movie-making part, I hated, hated, hated the "Sims/Rollercoaster Tycoon wannabe" and micromanaging of the studio part of the game (even when they added more of a "sandbox" mode, it still got in the way of movie-making). But I can understand them not thinking the public would pay simply for a simplified "machinima creation" tool. It's just, that's what made it special and unique. I received it for Xmas back in 2005 I think, and I would get so addicted to working on my creations that I could spend about 16 hours on a Saturday trying to perfect something (and I never came close to perfection).

I also got too wrapped up in it at times. People at the Movies comment threads, and even at YouTube (where I posted a couple of my movies, after using Windows Movie Maker to add credits and stuff) often loved to be harsh and insulting, and not at all helpful. War Movies were my specialties.

I don't play/use The Movies anymore, and I'm not sure I ever will. It's tough in that if you don't accept feedback and suggestions, you really can't improve your movies. But if you're sensitive and easily hurt by criticism (I often am), then eventually you just don't want to subject yourself to that kind of abuse anymore. I'm a wimp, yes.  Tongue

Well anyway, wanted to share the two war movies I made, that I jazzed up a bit before uploading to YouTube, including the original babbling descriptions I jotted down to use at YouTube. They are (be sure to crank up the sound!  icon_cool They're not very long though.):

The Rescue
A short (6+ minutes) modern war machinima movie made with Lionhead's "The Movies" and its "Stunts and Effects" expansion. I wanted to share a higher rez version on You Tube for friends. I used Windows Movie Maker to add an intro and some closing credits.

Obviously inspired by Black Hawk Down, but also by "Robert's Ridge" and some other chopper incidents in Afghanistan. Some equipment (Huey, no Blackhawk vehicle model available) and backdrop ("alien" landscape) inaccuracies were unavoidable due to limitations in the game and lack of "mods" to fix them. Hope nobody minds too much. smile (more)
I revised this sucker massively after The Movies Online comments complained about many, many things, and suggested others. I got extensive voice acting help from a buddy I knew at a games forum (he played the rescue chopper pilot), and a fairly popular voice actor at the Future Star network fan forum. Another buddy from a military games forum provided both voice acting help, and "modulation" so that I could have "radio style" distorted voices.

Even though this flick is still full of flaws, it was my proudest achievement. smile But it was exhausting, and I think I felt by the time I completed it, the "game" was becoming more work than fun. Also, just about every other comment I got on it either accused me of creating a "Bush propaganda movie" or of "insulting our troops with such derivative work." So I think in my efforts to salute our troops, I apparently insulted everybody.  Roll Eyes icon_biggrin

Wars End
A short (6 minute) WWII movie made with Lionhead's "The Movies," but before the release of the "Stunts and Effects" expansion. Set in Germany late in the war.
I was a bit depressed (would-be romance and all that rot frown) at the time I made this one, and I think you can probably sense my melancholy in the storyline. I only was able to get voice-acting help from two people at the Future Star Network forums (including a German guy who agreed to voice the sniper). The guy I got to play Sarge sounded more like W.C. Fields, than a sergeant, but I was desperate.  Tongue

Although there were some military-type mods available, I never could figure out how to install them. It's a shame Lionhead never looked into some way of easing implementation of mods.

Also, this movie was done *before* Stunts and Effects' improvements. I had some screwy discrepancies (wrong rifle, wrong uniform etc.), but I simply couldn't figure out a way to fix them without starting over (Stunts and Effects made revising/changing easier, though far from easy).

Although I'm prouder of "The Rescue," I have to some extent received more kind words about "Wars End." I guess the sadness comes across as a more honest emotion in it, even if it seems technically inferior.

Anyway, enjoy. smile I don't plan to do any more work on these. I started work on a Vietnam War era movie involving choppers yet again (this time Hueys would make sense), but I got bogged down.

I also did a couple interesting, unfinished movies, maybe I'll post links to those later (I didn't upload them to YouTube though).
10838  Gaming / Multiplayer Madness (MMO or otherwise) / Re: NCSoft buys City of Heroes on: December 08, 2007, 08:48:52 PM
Official site has some fun links recapping the recent Cox-focused Player-Developer meet 'n greet in California:

You can get some glimpses of CoX devs in the flesh (and there's a lot of flesh, Positron esp. is not a diet commercial-looking fella, but hey, they probably have to spend 18 hours a day in front of a computer, right?  icon_biggrin), esp. in the piece:

Sounds like they are finally going to create a Web page database system where each character will have a page. They said you'll be able to hide things like Statistics, Powers, Badges, and Friends from the character page, but most of your other info will be available for few and searchable. The options have actually been in the options menu for years (I recall 2-3 settings labeled "show on public Web page," etc.), but perhaps the NCSoft acquisition will finally give them the manpower/resources to implement it.

There are several photos of this new Web page data system (tabbed). Here's one:
Again, it seems like you can "turn off" certain tabs if you don't want other players prying too far into how you set up your enhancements and such (probably more of a concern for PvP players).

They have some funny captions. This one in particular points out an NCSoft marketing rep giving "Castle" (a CoX designer and frequent forum poster) the evil eye when he seems to give too much detail answering a fan's question:

Also of interest, this photo seemed to show 4 new/different servers than what is currently available:

And I just sent Scott Kurtz (PVPOnline comic) an e-mail cause his increasingly famous "Joss Whedon is my Master Now" T-Shirt has a cameo at the meet 'n greet:
I can't quite tell who the guy is though -- he has a blue ID tag so I assume he's one of the CoX devs.
10839  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? *dev chat* on: December 08, 2007, 08:34:12 PM

Quote from: CeeKay on December 08, 2007, 06:46:19 PM

Quote from: Destructor on December 08, 2007, 06:35:46 PM

Keep us on the sidelines informed, Blackjack, and eventually we'll all come back. I just don't know when.

+1.  I've still got the game installed but the will to play only to have it CTD after 10 minutes isn't there.
I feel for you Destructor, that's -- CTDs and general poor behavior on my system -- same reason I've uninstalled Gears of War PC and decline to comment on that game any further. I plan to hang onto it though in hopes that when I get/build a new PC in 2008, perhaps GoW PC will run on that.

Is the .6 Hellgate crashing on you as well? I had problems after launch, but now it's very stable (obviously I complain a lot, but technically it runs smoothly for me now and I've had no CTDS beyond the occasional server error - which also has become less common but maybe more people are staying away biggrin). It's just, having finished the game, and done a few Hell runs for experience, I just don't feel a burning desire to play HG anymore. But I like keeping track of news, combing through chat transcripts for meaningful info etc. and I'll keep doing that if people find it useful. smile

I still find it bizarre people ask (in the chat) if they can still get in on Founder's Pricing. What has Flagship offered in any way to justify subscribing, to this point? They might as well ask, "How can I give you more money for providing me virtually nothing because you're having to spend all your time fixing the game instead of adding content?" That would be more candid.  icon_neutral

And Roper's comments about pricing and comparing the game to MMOs just seemed to show they wanted the game to be a little bit of everything, as if they just couldn't figure out what they were trying to do. It's their first game as a new company, I understand that. But why not start off straightforward instead of trying to promise the world and not really delivering? icon_confused

A lot of the chat transcript is promising, but I realize it's just words, with little in the way of even vague release/update dates.

For some reason my gaming affection tends to wither in the holiday season. It's probably at its strongest in spring-early summer. Blackjack's Holiday Gaming Disaffection Disorder.  puke

I still feel like Hellgate can turn a corner. It may well be months before it hits 1.0, and adds some real content that gives some concrete reason to subscribe.  The question is whether anybody will still care when it reaches that point, and maybe whether they can convince EA/Namco to do a "Hellgate: London 1.0 Re-Release" in hopes of giving it a second chance at life on retail shelves.
10840  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? *dev chat* on: December 08, 2007, 03:41:12 PM
Official site posted a dev chat transcript (they don't do any posting on their message boards, so it's about the only chance to find out what they're thinking):

Thought I'd highlight some stuff (good, bad, amusing or indifferent  icon_neutral). I pulled some of the later answers up to the top that seemed esp. important:

*Respec of Character Skills
[Bill Roper]: We know that players want a chance to try out some different skill builds, especially with the blanace changes we’ve made and will be making in 0.7 and Stonehenge. So we’re going to do something we’ve never done before and provide a way for players to respec a character. I’m going to be all secretive on just what and how, but we’ll have details for you in the coming weeks.

*In-Game E-mail/Auction House
[Bill Roper]: We have started working on our in-game email system that is the technological foundation for the auction house. This should also address the desire for a shared stash between characters (or account stash) since you’ll be able to send items between characters. We don’t have a release date for this yet, but it is at the top of the list.

*Content Updates (starting with 1.0, it seems)
[Erich Schaefer]: Patch 1 has a lot. Most incredible to me in testing are the new backgrounds. Completely different from the base game. New monster to go in it, with new drops, or course. But below the surface is a cool new structure. In brief: it combines structured boss runs and some party-only content.

Improving Auto-Party/Searching for Co-Op Teammates
[Erich Schaefer]: Auto-party is due for a big improvement with the 0.7 patch. Now we search towns for auto-party-desiring players and group them together, instead of waiting until the jump into an instance.
[Erich Schaefer]: Much bigger improvements in Looking for Group type interfaces coming with patch 1.0

*PVP Options
[Erich Schaefer]: We are working on more formal dueling arenas right now, with some cool options. These will likely go into patch 1.0. They will still be one-on-one duels, however. Longer-term plans will include party-versus party battlefields, capture-the-flag type matches and more.

Founders/Subscribers stuff
[Bill Roper]: We are going to be introducing Veteran Rewards for long-term subscribers, and of course, Founders will get all of these automatically as they are created and rolled out. We’re also working on some special items that will help Founders stand out in the game so you’re instantly recognizable. I’d also like to see us have some special outside the game offers for our Founders, but we’ll have to work on that with our partners and publishers.

Unique items dropping in Nightmare with "Normal" skill quality stats
[Erich Schaefer]: Certain named unique items don't scale to nightmare level equivalents. We panicked and thought there would be balance problems. After looking at it more we think it is safe so we will be scaling them soon.

Scarcity of Nightmare-quality sword drops
[Erich Schaefer]: We are adding some really cool nightmare-level swords in patch 1 [Patch 1.0?-bj]. They will be subscriber-only. I was just playing with them and they are beautiful. Working on the blanace now...
[Erich Schaefer]: (acually cricket bats can drop in nightmare levels - they are very rare)

Option for higher rez player models [I have noted how players around me in the station look awfully low rez]:
[Phil Shenk]: The memory fixes coming in on the .7 patch should address this. We had to turn that option off to address the memory issues we were having as a quick solution.

Giving Melee More Variety/Fun Factor
[Phil Shenk]: We're looking at a two-stage solution. In patch one we'll be introducing some new animations that should make melee feel a lot smoother. After that, we may explore a more radical change, but that will depend a lot on how people like the first change. We totally want to make melee feel smoother and more impactful.

Cooler Engineer Drones
[Military]: any plans to redo the look of the engineer drone?
[Phil Shenk]: yes, we're working on some changes to the drones. We want to make them look cooler

Spammer Measures
[Erich Schaefer]: Well we are banning people pretty fast. I think better now.. I hope... But some tech improvements are on the way, like an account based /ignore... [Last should help a lot -- as w/ automated e-mail spammers, the ones in game seem to constantly create new login names, often just differing by one letter. If a particular spambot is working out of a single account that might help, or they may just automatically create new accounts - that's the trouble with a free online game imho just in terms of spammmers/spambots being able to delete and create new accounts frequently-bj]

Improving Artwork of Existing Areas/More Variety
[Dave Glenn]: Yes. We have a ton of ideas we're working on to add to existing areas. Some entirely new set-piece type of areas, think boss-fight rooms and quest areas. As well as new themes in regards to environment types, etc.

What does *blank* do?
[Erich Schaefer]: I'm not sure what it says +2... But evasion is a straight % chance to avoid any direct damage. So +2 should probably be considered 2% chance to evade an attack.

[Erich Schaefer]: Luck is a bit of a mystery even to me. It increases the chances that random drops will be of higher quality. I do know that, and it does work. But when we looked into the system it seems overly complex and scary. It’s due for an overhaul soon.
[Pretty scary when even the devs don't fully understand their own game's stats-bj  saywhat]

Here's my favorite fan question  icon_lol:
[dem0nicist]: Since I've read a lot in the forums about systems having performance issues, would you please send us a dxdiag.txt of a system that operates properly? or better yet, can we have ALL of the ones that work properly?
Roper reiterated Patch .7 should fix some memory leak problems, and a that a forthcoming DirectX patch might fix some other issues.

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