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10801  Gaming / Console / PC Gaming / Re: Most Anticipated Game for 2008? on: November 07, 2007, 02:19:13 PM
PSP
-Pursuit Force: Extreme Justice
-God of War: Chains of Olympus

Alas, don't think there'll be the dynamite strategy/RPG lineup there was this year. The release list seems glutted with action, racing and shooters.
10802  Gaming / Console / PC Gaming / Re: COD4 impressions (demo on pg 1, game on pg 2) on: November 07, 2007, 02:12:39 PM
If it's like MOH: Airborne (which I still can't quite finish, the Flak Tower finale is a pain), the gameplay will be 12 hours of dying and fighting back from checkpoints ad nauseam and 3 hours to actually go through the campaign.  icon_evil Tongue The COD4 demo felt far more "fair" imho (AI enemies missing now and then etc.) than MOH:A, so I'm really optimistic.

I'll look for this at lunch today perhaps. I'm not generally into multiplayer, but if I could join a group from here somehow, it sounds fun.  icon_smile
10803  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 07, 2007, 02:08:47 PM
I think it's some sort of patch process too (or else a "verification" process to ensure the multiplayer client and files haven't been altered), but shouldn't the game then start up instead of exiting?  icon_confused

Does anyone know what these player storage lockers in stations look like? (maybe it's subscriber-only?). I haven't been able to find any. If someone has, maybe they could post a little screenshot to help me know what to look for.

The inventory is seriously tiny, relatively speaking, and I have to portal back to stations like crazy.
10804  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 07, 2007, 07:15:26 AM
Blackdroid's not sure about his appearance after tonight's follies:

I chatted with a couple of folks from the Gaming Trend guild. We all agree the chat window and system is a crock.  disgust And I've got this Bizzaro World situation where I have to start the multiplayer once (nothing happens, but you can see a 'process' for the client in the alt/tab multi-task window), then a second time (the splash screen seems to check all the game files and then exit the game), and then the third time multiplayer starts up as its supposed to (and has been, fwiw, rock solid reliable). But man, what a bunch of ridiculousness just to get online.

It seems like the chat window is really messed up at wide screen resolutions (devours the screen). The size is fine at 1280X1024 on my 19" LCD fwiw. Like so:

Hopefully they can make the chat stuff resizable soon. I guess this is just another thing Flagship didn't get QA-tested enough.  icon_neutral

While I have my share of grumbles, I am hopelessly addicted (i should've been asleep 2 hours ago).
10805  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Gods & Heroes Rome Rising is dead on: November 06, 2007, 11:51:58 PM
This is pretty intentionally funny (by an MMO news site):

Wandering Goblin's Gods and Heroes Beta Key Giveaway
http://www.wanderinggoblin.com/literaturedetail.php?id=69
Quote
So here's how the contest works: all you have to do to win is email us at GoblinStaff [at] WanderingGoblin [dot] com, explaining why you think you deserve a Gods and Heroes beta key. If we like your explanation, you'll be one of our 10 oh-so-lucky winners! And if you win (and you really want the key), we'll be happy to pop your beta key in an envelope and send it to you postage-paid. It's all absolutely free.

What you'll win:

1. A genuine Gods and Heroes: Rome Rising beta card.

2. A real never-been-used beta key, printed right on the card.

3. The exclusive right to participate in an event unknown anywhere else in the MMO genre: the beta for a game that no longer exists.

4. Early access to innovative features of Gods and Heroes, including the minion system, which no one (including you) will ever see.

5. Your progress (up to level 15) will be saved, and your characters will continue onto the live servers when the game launches. Though this will never actually occur, it's fun to have something to look forward to!

They also have a snappy summary of the rise and fall of the Non Game:
Quote
First, developer Perpetual got a substantial number of investors. Then they hired a bunch of programmers and artists and game-making people. They they announced that the game was content complete, then they fired a lot of their own people, then they pushed back the release date of their 'content complete' game.

Thanks for working so hard to develop this great game! BTW, you're all fired.

At just the right time, when everything was looking up, Perpetual got more investors, became involved in a baffling business partnership, pushed the release date back another time, sent out the pre-order boxes for people to buy, launched beta, fired more of their own employees to make the beta better (yes, really), changed their relationship with their publisher, and then, at the worst possible moment, suddenly and inexplicably cancelled the game.

Rome sure was a confusing place.

I was looking forward to Imperator as well. I guess Rome and Rome-Sci-Fi MMOs are not in the cards.  crybaby
10806  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Hellgate London Name and Server List on: November 06, 2007, 11:49:11 PM
Blackjack=Blackdroid on Shulgoth

I'm a wimpy engineer so obviously I need help. And some WD-40 for my droids.  icon_biggrin

10807  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 06, 2007, 11:29:00 PM
I'm warming to the game but I don't think I'm willing to subscribe until they get their ducks in a row. I mean, gads, there's already a petition complaining about the Asia-Pacific release (mentioned at Blue's News):
http://www.petitiononline.com/hgl_3110/petition.html

If I can ever get out of work tonight, I'm still looking forward to relogging in and I hope I can get a guild invite (Blackdroid). smile
10808  Gaming / Console / PC Gaming / Re: COD4 demo is out. on: November 06, 2007, 05:56:28 PM
fwiw, IW's Grant Collier insists that the single player campaign at Veteran difficulty takes him something like 20 hours to play. The easy mode is meant for casual players and new-to-FPSers and he says it's maybe 5-6 hours. I just wonder how much of that extra 14 hours is just dying repeatedly and working your way back from checkpoint saves, and I've had enough of that in MOH: Airborne to last me a lifetime.  paranoid
10809  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 06, 2007, 05:39:11 PM
When you I (at 1280X1024 rez) pull up the Buddy List, it plants it right on top of the tabbed chat window (it doesn't seem like we can move chat windows around?), not very smart of them  saywhat (I was trying to add someone whose name was in my chat window but it's tough to see when the two interface windows are on top of each other). Is there some way to "detach" interface windows and move them around a bit? (a la most MMOs)

Thanks for the meter info. Some things like that and the various relics, mods, materials etc. are what I may be begging for explanations here over time. smile What puzzles me about some of the weapon mods is that sometimes the graphic representing it in your inventory looks like one of the icons on the weapon's mod slots; but the item's "mod characterstics" shows a different icon. I know that sounds confusing -- I just mean sometimes the item looks like a rifle magazine in your inventory, but when you look at its "mod attributes" screen, the icon is actually a rocket.  icon_confused

Maybe someone can do a read-only "Things I wish I knew when I started playing Hellgate: London" thread.
10810  Gaming / Console / PC Gaming / Re: COD4 demo is out. on: November 06, 2007, 01:40:26 PM
Gamespy has some final "out of the box" impressions before their multiplatform reviews tomorrow:
http://pc.gamespy.com/pc/call-of-duty-4-modern-warfare/832781p1.html
Of PC interest:
Quote
On the PC, we couldn't have been happier with the game's performance. In both single-player and multiplayer, we cranked things up to 1920x1200 and didn't experience a framerate stutter (granted, it's a beefy machine with a GeForce 8800 GTX). The PC is clearly the best-looking of the three platforms, but that's only due to the small resolution bump; the 360 and PS3 versions are both easily among the best looking games on their platforms to date.
10811  Gaming / Console / PC Gaming / Re: Turn Based sSrategy-Fantasy Wars Arrives on Shelves Wednesday on: November 06, 2007, 01:33:42 PM
Seems like next Wednesday? (14th) Sounds fun, I'll try the demo and hopefully put it on my To Buy for next week. I have a serious logjam of PC and PSP stuff on my lists next couple of weeks.  nod
10812  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 06, 2007, 01:25:53 PM
I gotta ask a dumb interface question not answered in the manual. What does the yellow circular meter in the lower left corner indicate? It can't be health/HP because I've had it go to "zero yellow meter" numerous times in combat without dying. Is it an "armor meter" or something?

I find it painfully Non-intuitive to assume the average player has a clue that the little arrow in the picture there opens up a chat window, or that newer players really want to wrestle with such a command-line focused chat interface (I tend to laud City of Heroes' and LOTORO's chat interfaces, which both are user-friendly but support plenty of command line stuff for players preferring that too). I saw players in chat complaining how few folks were in text chat, and I'm pretty sure it wasn't because they were voice chatting -- it was just hard to understand how to pull up a chat interface or change channels unless you saw the way-too-briefly-popping-up tool tip when you go online.

I just expected something more polished chat-wise from folks who helped Battle.net get started.  icon_confused Obviously they have bigger fish to fry, so I'll get used to it and hope maybe the chat interface gets another look down the road.

I'm open to voice-comm and had replaced my headset a while back for LOTORO. I just know from my experiences there and Planetside, that Mouth Breathers, Constant Cussers, and High Pitched 12 Year Olds Who Shouldn't be Playing T and M-rated Games can make voice chat a real adventure.  Tongue

I'm a noob of course, but I'd encourage any new players to slot your skills and just try everything you can (experiment in single player if you're concerned about "messing up" a multiplayer character). The skill variety seems like what will hook me, though others' mileage on that will vary. smile
10813  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 06, 2007, 04:58:10 AM
I ended up quite addicted tonight. It ran without a hitch online and off. And I finished up with a massive boss battle that at least with an Engineer was challenging without being frustrating.  icon_cool I'm really enjoying the drone/firearms mix and if it's more challenging with bosses, that's all the more fun as far as I'm concerned. smile

I think I'm on Shulgoth server as "Blackdroid" but I've played too late already, I'll see if I can join up tomorrow. smile


And I look like...well...all the other engineers. Hopefully I'll look a little more unique eventually.  ninja2
10814  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 06, 2007, 12:05:24 AM
I'm installing (I seem to only get warped DVDs that make a sound like, well, Hell in my DVD drive, but it's progressing), so I guess I'm "in" now, even though my computer is scared of it.
10815  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/5) on: November 05, 2007, 10:45:33 PM
Sorry, as forum Noob, I didn't realize it was Destructor's copyrighted term. smile I'll just wait for the Oficiale list in the future.  icon_cool
10816  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 05, 2007, 09:30:01 PM
Thanks, Dunamis, for the Circuit City tips. smile I really should've just asked someone, but I worried about getting into the situation of having to ask 10 people before someone has a clue. Or getting into a pre-order discussion...

"Hi, I want to get this game [waves pre-order box of Hellgate], but I can only find this pre-order box."
"OK, just buy that then."
"No, I mean, the Circuit City Web site says it's in stock here [shows printout]."
"Oh. Uh. Go look at the PC game shelves."
"I just did. This is all you have."
"OK, then you got the box there."
"No, this is the pre-order box."
"Oh."
"I want the FULL game. It's been released. People are buying it."
"What's a Hellgate anyway? Is it some sort of evil porn?"
"What the Hellgate is WRONG with you people????"
"Would you like to buy a Circuit City Gamer's Card Membership?"
"AAAAAAA!!!!"

That's just a dramatization, but I feared having that experience, so I never asked.  crybaby

I went ahead and got it for $46.99 at Target today, but I will keep the Service Desk idea in mind next time I dare to look for a new PC game at Circuit City. I have seriously toyed with just reorganizing my local stores' PC game shelves on my own. Clearly they don't care, so I don't think they would bat an eye that some stranger was rearranging everything by genre, alphabetical and/or date of release. I mean, maybe nobody but me in N.Va. buys PC games anymore, but then again maybe people just look at their nightmare shelves, shrug and give up. They're looking for me to save them.  ninja2 Heck, maybe CC'll hire me as holiday help. "Yeah, if that nutjob wants to rearrange our PC shelves couple times a week, we might as well pay him."
10817  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 05, 2007, 09:19:01 PM
You're supposed to play for eternity and never log out! Besides, it's Hell afterall -- nothing works, everything crashes, patches cause more problem than they fix. That's what Hell's all about!  icon_twisted
10818  Gaming / Console / PC Gaming / Re: Crysis SP Demo on: November 05, 2007, 07:09:39 PM
You Vista haters just don't appreciate what an awesome OS it is! Someday you all shall kneel at its greatness!

...................
wait for it........
.......................

HAHAHAHA! Oh, that was a good one wasn't it? icon_lol I am not up on what really technically requires DX10 and what is just purposely "limited" as a boon to Vista marketing. With Opposing Fronts, to be honest, when I see DX10 and DX9 screenshots next to each other, I truly can't tell the difference unless the article specifically points me to things to look at. So, for sure, I've yet to be convinced of Vista/DX10's ability to Blow the Mind graphically, I'm just relaying what PC Kramer said.

I noticed a 99 cent Crysis bonus disk at Target today (though they don't carry the game itself yet). I guess it's mainly an "artwork" disc with some multiplayer-only items and cosmetic goodies.
10819  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 05, 2007, 06:42:37 PM
I should know better, but I picked this up at Target today (they're selling for $46.99 through Nov. 11, fwiw). The CC's here don't have it, and if I wait any longer I'd talk myself out of it.
10820  Non-Gaming / Steals and Deals / Re: Hellgate deals? ($3 off at Target) on: November 05, 2007, 06:40:49 PM
Not exactly a hell-shattering sale, but Target has this on a modest:

$46.99 sale ($3 off), starting Nov. 4 and through Sunday, Nov. 11.

I picked it up at lunch time today.
10821  Gaming / Console / PC Gaming / Re: [360]medal of honor airborne demo up now on: November 05, 2007, 01:54:08 PM
Ich dachte, ich war fertig mit diesem dummen Spiel, und jedes Mal, wenn ich denke, ich bin wirklich getan wird, wird die Mission dumm hält fortfahren. Argh!


Hier sind die letzten Ebene Deutschen. Unangenehm, aber ich gerade laufen, bis ihre Gesichter und bohren sie mit MP - 44 Feuer.


Sehen Sie? Wer lacht jetzt? Ah Ha Ha!

Ahem. Anyway, I thought I was done when I got this message:


But like the Energizer Bunny, Der Flak Tower keeps going, and going, and going. *sigh* Actually now that I have to replay from a parachute drop onto a ledge up high on the tower (to try to get back to some control room that might be the finale), I've memorized making a mad dash in, through a hail of bullets, down a spiral staircase, and to an elevator. I've done it about 99 times now, so it's almost become like a 1970s arcade game where you just do the same routine over and over and over from memory. The dashing through the hail of bullets is the part that's kinda fun.

10822  Gaming / Console / PC Gaming / Re: Crysis SP Demo on: November 05, 2007, 01:34:46 PM
The latest PC Gamer (reviewing, uh, late Alphas of games now in the developer's snack room  Roll Eyes) gave this 98/100. They seem to like it.  nod About their only knocks were that the Alien AI isn't as interesting to combat as the North Korean AI enemies, and that some enemies soak up a ridiculous amount of gunfire. Also, they tested and found it ran acceptably well on XP systems, though they consider it the first game to truly justify Vista and DX10 visually.
10823  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan Delayed on: November 04, 2007, 03:29:18 PM
RPG Vault has an interview/update on Age of Conan:
http://rpgvault.ign.com/articles/832/832097p1.html
Quote
Gaute Godager: First of all, I would like to state that we already had the foundation for an awesome MMO when we announced the latest delay. Furthermore, to look at the bigger picture of the genre today, it is not "simply" a matter of delay, but of what level of quality you need to succeed in today's market. To me, it is also very clear that those conditions have changed quite radically since we started development in 2003.
The more I see games (of any genre, not just MMOs) ship too early with missing (but promised) features, bugs pointed out in beta tests but never fixed, etc., the more I don't really get bent out of shape about announced delays. Actually these days when I hear something is shipping on a fixed date and never wavers from it, I just hold my breath and wait for the other shoe to drop.  paranoid

The cynic in me does wonder if things like this and Warhammer Online (pushed back to next summer I think I read) simply want to wait and see if WoW churn rates ever reach the point that there's room in the market for something else to approach its subscriber numbers.
10824  Non-Gaming / Off-Topic / King Tut Mummy on display for first time on: November 04, 2007, 03:15:20 PM
From CNN:

King Tut mummy on display for first time
http://www.cnn.com/2007/TECH/science/11/04/king.tut.ap/index.html
Quote
LUXOR, Egypt (AP)  -- The linen wrapped mummy of King Tut was put on public display for the first time on Sunday -- 85 years after the 3,000-year-old boy pharaoh's golden enshrined tomb and mummy were discovered in Luxor's famed Valley of the Kings.
I seem to recall most of the folks involved in its discovery dying grisly deaths. Or they got shot by Brendan Fraser...  icon_neutral

This is the latest sign of the Apocalypse (along with the launch condition of Hellgate: London  icon_biggrin). If we all are drowned in oceans of sand [curse and all], I just want to say, I wish I had joined these forums sooner.  crybaby

Seriously, look in the photos with that CNN piece of the guy there dressed like Indiana Jones, including a brown fedora (!) [click the little button under the photo to go to #2 that has "Indy"). Too funny, huh?  ninja2
10825  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: November 04, 2007, 02:54:43 PM
They are not really commenting on the lack of a board. I guess there are a lot of fan-run sites (including forums) and perhaps they'll post in whichever ones they think are most professionally run. My sheerly speculative guess is they've either decided to spend less money on board moderators (though I would think Auto Assault's cancellation would've free up some help) and board bandwidth, or they want to experiment with just publicizing fan-run forums and maybe "adopting" one or two better-run fan forums as a place to make an occasional post.

It just remains puzzling to me. Even NCSoft's Dungeon Runners has a nice official board:
http://boards.dungeonrunners.com/ubbthreads.php

Although some companies love to let their dev teams interact on boards freely and often (CoX and LOTORO come to mind), others just let a community relations rep or two make all the posts, take all the "heat," and be the go between (that seemed the case in the couple SOE games I've subscribed to or tried).

Oh, there's a blabby interview with Garriott:
http://www.gamersglobal.com/special/interview/richard-garriott-on-tabula-rasa-and-ultima

It's amusing sometimes to read old Richard going on and on about how innovative and fresh TR is, and yet too often player feedback (and some site previews) seem to be... it usually goes like this:

Richard Garriott: "Tabula Rasa represents a new play dynamic, a fresh take using innovative principles of player reward and a real-time attack system that utilizes thumbulating doodads in a principle of hobnobbery dishdash that replicates the science fiction principles of thrush propulsion while invigorating the players senses with a symbolic injection of fast-play oomptle raster-ism. There's been nothing like it before!"

Average Player: "I've been there and done this before."

Richard Garriott: "What? Blasphemer! Come back here! This is NEW! It's a DIFFERENT, uh, dichotomy!"

Average Player: "Zzzzzzzzzzzzz...."

Richard Garriot: "No, really! Come back! WoW is old and tired! Don't listen to those 8 million! They're just zombies!"

In spite of that, I might try it sometime. I'd like to see how the first update shapes up though.
10826  Gaming / Console / PC Gaming / What are you buying this week? (11/5) on: November 04, 2007, 03:44:12 AM
I'm jumping the gun because there are some handheld games I'm keen on, and wanted to remind myself as my feeble memory fades.  smile

PSP
-Nov. 6
*SOCOM: U.S. Navy SEALs Tactical Strike
Early reviews are a bit mixed (Not a SWAT: Target Liberty-style turkey by any means, though there seem to be some friendly-AI and camera viewing issues), but it seems like an interesting step in a more strategy-oriented direction for the series.

DS
-Nov. 6
*Panzer Tactics DS
Hex-based wargame/strategy on DS. But is it just Advance Wars with old-school hexagon grids, or does it have some real wargame meat to it? Hope to find out soon. smile

*Following Week Reminder: One day too late to make the "what are you buying" cut, Warhammer 40K: Squad Command is due out on both handhelds Nov. 12.  icon_biggrin

10827  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 04, 2007, 03:29:17 AM
I've decided N. Va. Circuit Cities have basically given up on organizing their PC game shelves. I tried two stores today that were listed as having this available for in store pickup (which presumably means they have it in stock), but after combing their cramped shelves (basically, most CCs around here have literally 2, maybe 3 book shelves to cram PC titles on) that are arranged in no order, rhyme or reason whatsoever, I saw all of 3 Hellgate pre-order boxes and no sign of the game.

In fact, the only new PC game you could probably find without a headache is Half Life: The Orange Box because the garish color is so easy to spot even when the little PC games ghetto is a nightmare of spine-side, mostly black boxes.

What made this more amusing is the little Microsoft display cards nearby raving about what a "great platform for gaming" Windows Vista is, and the Games for Windows branding signs (remember all the ballyhoo when that was announced?) that point you to a shambling wreck of a PC games section where the new, old, pre-order, phased out, and "should be thrown in the dumpster" games are all bunched together like fruit at a produce stand. disgust

Thus my long winded say of saying I couldn't find Hellgate to save my life (Best Buy didn't have it either), and given the bad early reviews I'm reading at news sites (some seem completely aghast that the game released in the state it did), I think I'll take a wait and see attitude. Which means I can't post here after this because I'm "not in" and I really wanted and intended to be.  crybaby
10828  Gaming / Console / PC Gaming / Re: Rainbow Six Vegas Impressions on: November 03, 2007, 11:30:58 PM
I picked this up recently, now that it's a $19.99 bargain title -- if you wait long enough, most PC games that are buggy and perhaps overpriced at launch eventually become more polished and cheap.  nod

I'm hoping to eventually do some late night co-op with a couple buds from a military forum. We are not picky types (we don't scream and yell if people don't play as if they're professional operatives), but we do like to try to work together, even if we generally sucked when playing cooperatively in SWAT 4.  icon_biggrin We try to use Teamspeak or any available form of voice comm if possible. If anyone still plays this and wanted to try some co-op, by all means PM me and maybe we can get a group together now and then.

Oh, I'm told the latest patch finally added optional password protection when hosting online games too.
10829  Gaming / Console / PC Gaming / Re: [360]medal of honor airborne demo up now on: November 03, 2007, 07:53:25 PM
I have never, ever died in a shooter as often in this game. I wouldn't mind if if the checkpoints made more sense (completing an objective is at least saved, but whether you can get back anywhere near that on your "re-jump" is anyone's guess.

Anyway, I am stubborn and wanted to at least complete the sucker's ridiculous campaign. So I am finally at the Der Flak Tower, and gradually painfully working through the objectives (I seem to have 1 AA gun, 1 elevator hydraulic control and a few ground level half traks to suffer through).

I am not so much a WW2 purist as I am sort of befuddled why EA suddenly went with wacko Panzerfaust gas mask wearing troops, and trenchcoat wearing MG42 from the hip-firing (hey, why not let me run around with a Browning 30 caliber on my hip and a nonsensical gas mask too?), and a fictional flak tower that makes no sense and making you reload and replay the same segments of the game 25, 50, 100 however many it takes, to complete missions (I'm talking at normal skill at least). It's really not "fun" in any sense of the word and is as close to WWII as Unreal Tournament 2007. I mean, if they're going to go that far away from anything approaching WWII, why not just set it in the future like BF2142 and stop pretending?  saywhat

If you could at least quicksave or save a little bit when you want to (with consoles having hard drives, there's just no excuse), it would reduce frustration and I doubt it would make the campaign all that shorter.

I'm just forcing myself to finish so I get my 50 bucks worth and hopefully put it up for "FT/FS" here  in the trading section. Oh, btw I'm playing the PC version. I couldn't find a PC thread on this, so I hope ya'll don't mind this one PC impression. smile Here's a screenshot:


I did finally find a good sniper perch in that crane tower at the top of the flak tower:

From there you could basically snipe all the ridiculous spawns until the spigot is mostly turned off (so the AI knuckleheads and you can clear out the flak).
10830  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 03, 2007, 04:27:56 PM
I can't help thinking (maybe I'm just a cynical business reporter  disgust) Namco/Bandai demanded Hellgate release before their quarterly financials (most big companies are issuing these around late October/early November) whether it was remotely ready for release or not (I think only a publisher, esp. one without a huge PC games track record, would force the release of something so buggy, and w/o the subscription feature ready to go). I hope Bioware/Pandemic realize they might face this situation in the future now that they've lost their independence.

And yet I am still looking for this in another hour or so. Just figure I should go for a sale price, if at all. smile Besides, I can't access anything at Hellgate official sites (forums, patch notes even) unless I'm registered as a player. Though I hear that's buggy too.  icon_surprised
10831  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 03, 2007, 03:09:32 PM
Quote
Normally we would point you to the direction of dev tracker but with so many posts happening from everyone it is hard to follow. We are doing the best we can right now with getting updates out to you. We totally understand the frustration but let us get subcriptions working and we can then focus on other matters.
Aye, how can they expect people to subscribe to the game if it's not working properly for those folks to begin with?  saywhat

I'm still going to try to find at CC today (think I tracked it down; availability is spotty around here) just so at least I can say "How can you expect me to subscribe when I paid $39.99 for a game that doesn't work?"  tear  slywink
10832  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: November 03, 2007, 02:39:13 PM
One weird thing I don't understand -- they apparently decided not to set up an official forum for the released game (there was a beta-players-only board). I don't quite know why they would take away CuppaJo (City of Heroes' longtime and well-liked community coordinator and lead forum moderator) and then decided not to have a forum at all (she's presumably going to be doing Web site stuff and events organizing etc.). I've looked all over the official site, and have seen a few board posts at other sites wondering why there's no official message board.

This was even mentioned at the COH forums, fans were hoping CuppaJo might return to the COH boards:
http://boards.cityofheroes.com/showflat.php?Cat=0&Board=questions&Number=9505782&Searchpage=1&Main=9505782&Words=CuppJo&topic=&Search=true#Post9505782

I played the TR beta a bit. I liked some portions of it (I found the very unfriendly, chat-command-line focused chat interface a pain after the much friendlier UIs in City of Heroes, and in LOTORO), but to me the game would have more chance as an ad-supported free game or something in the Dungeon Runners/Hellgate London mold (free to play, a fee for perks and more content) -- I can't see it surviving any longer than Auto Assault did as a $15 a month game. In spite of the fact it seems in theory like the MMO I'd want (I'm really combat-focused, loved COH etc.).

Although I love Wild West games and get everything that comes out (even messy bargain price PC Westerns), they simply don't sell, regardless of platform.

10833  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 03, 2007, 12:36:45 PM
I'm becoming increasingly convinced that PC Gamer and Eurogamer (UK site) review late Alphas. They'll probably review Call of Duty 4's "E3 code."  Roll Eyes

I particularly find it amusing when Eurogamer reviews multiplayer-only titles that have not released yet. The first time I read one, I was "Huh?" saywhat I mean, I understand how bad print magazine deadlines can be in today's world, it just seems in a way to make the print reviews less relevant, not more.

Well, it sounds fun enough for me to at least dip a toe in the waters. If it's on sale at Circuit City, I'll try to track it down later today.
10834  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 03, 2007, 12:53:31 AM
I was reading something on Blue's News about the lag being pretty intolerable (though they're apparently trying to trace the problems). It really doesn't sound like how they wanted their first game's launch to go.  icon_confused Thanks for the quick summary though. smile
10835  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 02, 2007, 11:49:35 PM
I'm back from my Houston business trip. Couldn't find it at Best Buy tonight (bizarrely, my local store's inundated with Tabula Rasa Collector's Editions  icon_confused). I'm too tired to comb this thread. What's the verdict so far?  ninja2
10836  Gaming / Console / PC Gaming / Re: H-Gate London Demo.....Can we talk? on: October 31, 2007, 04:04:32 AM
Gamespy has its impressions piece up:
http://pc.gamespy.com/pc/hellgate-london/831587p1.html

They like it to some extent, but seem pretty skeptical about the game's long term fun factor. I'm still pretty sure I'll get it -- but they're going to have to "show me the money" before I (well, I'm sure most folks) give even a modest monthly fee serious consideration. And it just sounds like major concepts in the game (randomized loot for one) just aren't proving as fun in practice as they maybe sounded in theory. My advice, is go find out where Stieg Hedlund (Diablo II lead designer) is crying over his beer about Gods & Heroes' demise and at least hire him as a consultant. Maybe the reason the game isn't shaping up like Diablo II is because it's missing a few key people from that team. Oh, it's oversimplifying but that's what all us back-seat game developers gab about. smile

10837  Gaming / Console / PC Gaming / Re: Rumor: 2009 Bioware MMO is based in KotOR universe on: October 30, 2007, 05:33:38 PM
Bioware's announcement today is just that they're working on an "interactive entertainment product" with Lucasarts:
http://www.eurogamer.net/article.php?article_id=86540
So, it could just as well be an arcade "Whack-A-Mole" game with Star Wars characters as the moles, as it could be an MMO/mmorpg.  paranoid

Bioware isn't stupid, and I'd like to think that if they do indeed step into the MMO chasm, that they'll be well aware of SWG's problems and not do anything remotely like it. There really are too many mmorpgs (PC-wise) for too few players in the market, and I'll bet you'll see more of them implode (Auto Assault), get canceled (Gods & Heroes), go free (Arch Lords, RF Online) as the market consolidates and company CEOs/CFOs realize it's not all that easy to make a profit when you're burning it all away on free updates, patches, server infrastructure and battling subscriber churn. On the console side, nobody has proven any real, major demand for it.
10838  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: October 30, 2007, 02:56:52 AM
I am probably "In." (I'd like to see how the promised launch day patch/tweaks shapes up). I'll be on business travel and just probably won't have time to get it or play til about a week from now. I'll be checking in here for impressions though. smile

Please read today's Bill Roper interview in Shacknews (yeah yeah, snake oil salesman, I get it) before you dismiss the game based on what I'd call a poorly thought out demo (I've rarely seen a demo drive so many people *away* from a game):
http://www.shacknews.com/featuredarticle.x?id=649

I'm not saying you should preorder a game based on Roper's ramblings, just that it might be a game you keep an eye on for a little while to see if they deliver on the promises. OTOH, I reckon we've all seen prematurely released games that never quite became "whole" and half-baked MMOs released in premature desperation for revenue (*cough cough* Vanguard *cough cough*) that never quite reached their aspirations. So I don't blame those who think Hellgate's a turd with a cherry on top. I'm hoping the cherry turns into a silk purse. Uh... OK forget the metaphor, but I'm just trying to be an optimist.  Tongue
10839  Gaming / Console / PC Gaming / Re: H-Gate London Demo.....Can we talk? on: October 30, 2007, 02:42:03 AM
Shacknews has a Bill Roper interview up with lots of new details on the "tweak patch" at launch and major update #1 due in December:

Flagship's Roper on Hellgate: London's Future (but... it doesn't even exist yet! saywhat What a conundrum...)
http://www.shacknews.com/featuredarticle.x?id=649

And some things to salve some complaints here (including from me  icon_neutral):
Quote
I shared with Roper one of the chief criticisms of Hellgate: London's beta phase, the overly repetitive nature of the environments. He was aware of the concerns, and in fact had a rebuttal to those holding them. "We have as many, if not a few more, locations than in Diablo II," he said, but pointed out that they are not separated in the same hard-edged "act" structure of that game. He also noted that beta players have still yet to see the fourth and fifth acts, present in the shipping game but not the beta, which he describes as wildly different from the first three.

Still, in an attempt to ameliorate those complaints, Flagship has readjusted the environment flow, grouping environments more according to their theme, and hopefully providing an experience that feels better separated into discrete acts. This tweak will be enabled once Patch 0 goes live and the game is officially launched.
So, at the very least, the game at launch should "feel" more varied than the tedious demo/beta, in theory.

The rest of the piece is promising enough, but I can't help thinking this is one of many games I've tried or read about this year (Tabula Rasa, and the canceled Gods & Heroes to some extent) that could benefit from a longer beta period -- not forever, but if they're going to go so far as to alter the entire structure of "acts" and consider major changes to determining stats, wouldn't they want to do that in beta instead of throwing it at an impatient retail audience? Oh well, if I was some genius I wouldn't be tossing around hypothetical questions on message boards, would I? Oh, I did it again.  drool
10840  Gaming / Console / PC Gaming / Re: H-Gate London Demo.....Can we talk? on: October 29, 2007, 05:19:09 AM
The repetitive tilesets worry me. Not that most would play this game "for scenery," but even Diablo had its four unique-from-each environment tilesets. If this is going to be endless mud-brown square rooms and endless mud-brown ruined London streets (I'm reminded a bit of F.E.A.R's endless glum warehouse interiors and exteriors), it doth concern me.  disgust

As far as "skeletal plots" go, that's never been a Blizzard North specialty ("I'm the Lord of All Evil, You All Must Die!" "I've killed the Lord of All Evil so I'm going to stick this crystal in my skull! Aaaa!" etc.), so I didn't expect Hellgate to be Citizen Kane ("Hellgate's the sled!"). Perhaps they should've raided Blizzard for one of Starcraft's "storyline plotters."  nod
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