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10801  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 05, 2007, 09:19:01 PM
You're supposed to play for eternity and never log out! Besides, it's Hell afterall -- nothing works, everything crashes, patches cause more problem than they fix. That's what Hell's all about!  icon_twisted
10802  Gaming / Console / PC Gaming / Re: Crysis SP Demo on: November 05, 2007, 07:09:39 PM
You Vista haters just don't appreciate what an awesome OS it is! Someday you all shall kneel at its greatness!

wait for it........

HAHAHAHA! Oh, that was a good one wasn't it? icon_lol I am not up on what really technically requires DX10 and what is just purposely "limited" as a boon to Vista marketing. With Opposing Fronts, to be honest, when I see DX10 and DX9 screenshots next to each other, I truly can't tell the difference unless the article specifically points me to things to look at. So, for sure, I've yet to be convinced of Vista/DX10's ability to Blow the Mind graphically, I'm just relaying what PC Kramer said.

I noticed a 99 cent Crysis bonus disk at Target today (though they don't carry the game itself yet). I guess it's mainly an "artwork" disc with some multiplayer-only items and cosmetic goodies.
10803  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 05, 2007, 06:42:37 PM
I should know better, but I picked this up at Target today (they're selling for $46.99 through Nov. 11, fwiw). The CC's here don't have it, and if I wait any longer I'd talk myself out of it.
10804  Non-Gaming / Steals and Deals / Re: Hellgate deals? ($3 off at Target) on: November 05, 2007, 06:40:49 PM
Not exactly a hell-shattering sale, but Target has this on a modest:

$46.99 sale ($3 off), starting Nov. 4 and through Sunday, Nov. 11.

I picked it up at lunch time today.
10805  Gaming / Console / PC Gaming / Re: [360]medal of honor airborne demo up now on: November 05, 2007, 01:54:08 PM
Ich dachte, ich war fertig mit diesem dummen Spiel, und jedes Mal, wenn ich denke, ich bin wirklich getan wird, wird die Mission dumm hält fortfahren. Argh!

Hier sind die letzten Ebene Deutschen. Unangenehm, aber ich gerade laufen, bis ihre Gesichter und bohren sie mit MP - 44 Feuer.

Sehen Sie? Wer lacht jetzt? Ah Ha Ha!

Ahem. Anyway, I thought I was done when I got this message:

But like the Energizer Bunny, Der Flak Tower keeps going, and going, and going. *sigh* Actually now that I have to replay from a parachute drop onto a ledge up high on the tower (to try to get back to some control room that might be the finale), I've memorized making a mad dash in, through a hail of bullets, down a spiral staircase, and to an elevator. I've done it about 99 times now, so it's almost become like a 1970s arcade game where you just do the same routine over and over and over from memory. The dashing through the hail of bullets is the part that's kinda fun.

10806  Gaming / Console / PC Gaming / Re: Crysis SP Demo on: November 05, 2007, 01:34:46 PM
The latest PC Gamer (reviewing, uh, late Alphas of games now in the developer's snack room  Roll Eyes) gave this 98/100. They seem to like it.  nod About their only knocks were that the Alien AI isn't as interesting to combat as the North Korean AI enemies, and that some enemies soak up a ridiculous amount of gunfire. Also, they tested and found it ran acceptably well on XP systems, though they consider it the first game to truly justify Vista and DX10 visually.
10807  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan Delayed on: November 04, 2007, 03:29:18 PM
RPG Vault has an interview/update on Age of Conan:
Gaute Godager: First of all, I would like to state that we already had the foundation for an awesome MMO when we announced the latest delay. Furthermore, to look at the bigger picture of the genre today, it is not "simply" a matter of delay, but of what level of quality you need to succeed in today's market. To me, it is also very clear that those conditions have changed quite radically since we started development in 2003.
The more I see games (of any genre, not just MMOs) ship too early with missing (but promised) features, bugs pointed out in beta tests but never fixed, etc., the more I don't really get bent out of shape about announced delays. Actually these days when I hear something is shipping on a fixed date and never wavers from it, I just hold my breath and wait for the other shoe to drop.  paranoid

The cynic in me does wonder if things like this and Warhammer Online (pushed back to next summer I think I read) simply want to wait and see if WoW churn rates ever reach the point that there's room in the market for something else to approach its subscriber numbers.
10808  Non-Gaming / Off-Topic / King Tut Mummy on display for first time on: November 04, 2007, 03:15:20 PM
From CNN:

King Tut mummy on display for first time
LUXOR, Egypt (AP)  -- The linen wrapped mummy of King Tut was put on public display for the first time on Sunday -- 85 years after the 3,000-year-old boy pharaoh's golden enshrined tomb and mummy were discovered in Luxor's famed Valley of the Kings.
I seem to recall most of the folks involved in its discovery dying grisly deaths. Or they got shot by Brendan Fraser...  icon_neutral

This is the latest sign of the Apocalypse (along with the launch condition of Hellgate: London  icon_biggrin). If we all are drowned in oceans of sand [curse and all], I just want to say, I wish I had joined these forums sooner.  crybaby

Seriously, look in the photos with that CNN piece of the guy there dressed like Indiana Jones, including a brown fedora (!) [click the little button under the photo to go to #2 that has "Indy"). Too funny, huh?  ninja2
10809  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: November 04, 2007, 02:54:43 PM
They are not really commenting on the lack of a board. I guess there are a lot of fan-run sites (including forums) and perhaps they'll post in whichever ones they think are most professionally run. My sheerly speculative guess is they've either decided to spend less money on board moderators (though I would think Auto Assault's cancellation would've free up some help) and board bandwidth, or they want to experiment with just publicizing fan-run forums and maybe "adopting" one or two better-run fan forums as a place to make an occasional post.

It just remains puzzling to me. Even NCSoft's Dungeon Runners has a nice official board:

Although some companies love to let their dev teams interact on boards freely and often (CoX and LOTORO come to mind), others just let a community relations rep or two make all the posts, take all the "heat," and be the go between (that seemed the case in the couple SOE games I've subscribed to or tried).

Oh, there's a blabby interview with Garriott:

It's amusing sometimes to read old Richard going on and on about how innovative and fresh TR is, and yet too often player feedback (and some site previews) seem to be... it usually goes like this:

Richard Garriott: "Tabula Rasa represents a new play dynamic, a fresh take using innovative principles of player reward and a real-time attack system that utilizes thumbulating doodads in a principle of hobnobbery dishdash that replicates the science fiction principles of thrush propulsion while invigorating the players senses with a symbolic injection of fast-play oomptle raster-ism. There's been nothing like it before!"

Average Player: "I've been there and done this before."

Richard Garriott: "What? Blasphemer! Come back here! This is NEW! It's a DIFFERENT, uh, dichotomy!"

Average Player: "Zzzzzzzzzzzzz...."

Richard Garriot: "No, really! Come back! WoW is old and tired! Don't listen to those 8 million! They're just zombies!"

In spite of that, I might try it sometime. I'd like to see how the first update shapes up though.
10810  Gaming / Console / PC Gaming / What are you buying this week? (11/5) on: November 04, 2007, 03:44:12 AM
I'm jumping the gun because there are some handheld games I'm keen on, and wanted to remind myself as my feeble memory fades.  smile

-Nov. 6
*SOCOM: U.S. Navy SEALs Tactical Strike
Early reviews are a bit mixed (Not a SWAT: Target Liberty-style turkey by any means, though there seem to be some friendly-AI and camera viewing issues), but it seems like an interesting step in a more strategy-oriented direction for the series.

-Nov. 6
*Panzer Tactics DS
Hex-based wargame/strategy on DS. But is it just Advance Wars with old-school hexagon grids, or does it have some real wargame meat to it? Hope to find out soon. smile

*Following Week Reminder: One day too late to make the "what are you buying" cut, Warhammer 40K: Squad Command is due out on both handhelds Nov. 12.  icon_biggrin

10811  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 04, 2007, 03:29:17 AM
I've decided N. Va. Circuit Cities have basically given up on organizing their PC game shelves. I tried two stores today that were listed as having this available for in store pickup (which presumably means they have it in stock), but after combing their cramped shelves (basically, most CCs around here have literally 2, maybe 3 book shelves to cram PC titles on) that are arranged in no order, rhyme or reason whatsoever, I saw all of 3 Hellgate pre-order boxes and no sign of the game.

In fact, the only new PC game you could probably find without a headache is Half Life: The Orange Box because the garish color is so easy to spot even when the little PC games ghetto is a nightmare of spine-side, mostly black boxes.

What made this more amusing is the little Microsoft display cards nearby raving about what a "great platform for gaming" Windows Vista is, and the Games for Windows branding signs (remember all the ballyhoo when that was announced?) that point you to a shambling wreck of a PC games section where the new, old, pre-order, phased out, and "should be thrown in the dumpster" games are all bunched together like fruit at a produce stand. disgust

Thus my long winded say of saying I couldn't find Hellgate to save my life (Best Buy didn't have it either), and given the bad early reviews I'm reading at news sites (some seem completely aghast that the game released in the state it did), I think I'll take a wait and see attitude. Which means I can't post here after this because I'm "not in" and I really wanted and intended to be.  crybaby
10812  Gaming / Console / PC Gaming / Re: Rainbow Six Vegas Impressions on: November 03, 2007, 11:30:58 PM
I picked this up recently, now that it's a $19.99 bargain title -- if you wait long enough, most PC games that are buggy and perhaps overpriced at launch eventually become more polished and cheap.  nod

I'm hoping to eventually do some late night co-op with a couple buds from a military forum. We are not picky types (we don't scream and yell if people don't play as if they're professional operatives), but we do like to try to work together, even if we generally sucked when playing cooperatively in SWAT 4.  icon_biggrin We try to use Teamspeak or any available form of voice comm if possible. If anyone still plays this and wanted to try some co-op, by all means PM me and maybe we can get a group together now and then.

Oh, I'm told the latest patch finally added optional password protection when hosting online games too.
10813  Gaming / Console / PC Gaming / Re: [360]medal of honor airborne demo up now on: November 03, 2007, 07:53:25 PM
I have never, ever died in a shooter as often in this game. I wouldn't mind if if the checkpoints made more sense (completing an objective is at least saved, but whether you can get back anywhere near that on your "re-jump" is anyone's guess.

Anyway, I am stubborn and wanted to at least complete the sucker's ridiculous campaign. So I am finally at the Der Flak Tower, and gradually painfully working through the objectives (I seem to have 1 AA gun, 1 elevator hydraulic control and a few ground level half traks to suffer through).

I am not so much a WW2 purist as I am sort of befuddled why EA suddenly went with wacko Panzerfaust gas mask wearing troops, and trenchcoat wearing MG42 from the hip-firing (hey, why not let me run around with a Browning 30 caliber on my hip and a nonsensical gas mask too?), and a fictional flak tower that makes no sense and making you reload and replay the same segments of the game 25, 50, 100 however many it takes, to complete missions (I'm talking at normal skill at least). It's really not "fun" in any sense of the word and is as close to WWII as Unreal Tournament 2007. I mean, if they're going to go that far away from anything approaching WWII, why not just set it in the future like BF2142 and stop pretending?  saywhat

If you could at least quicksave or save a little bit when you want to (with consoles having hard drives, there's just no excuse), it would reduce frustration and I doubt it would make the campaign all that shorter.

I'm just forcing myself to finish so I get my 50 bucks worth and hopefully put it up for "FT/FS" here  in the trading section. Oh, btw I'm playing the PC version. I couldn't find a PC thread on this, so I hope ya'll don't mind this one PC impression. smile Here's a screenshot:

I did finally find a good sniper perch in that crane tower at the top of the flak tower:

From there you could basically snipe all the ridiculous spawns until the spigot is mostly turned off (so the AI knuckleheads and you can clear out the flak).
10814  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 03, 2007, 04:27:56 PM
I can't help thinking (maybe I'm just a cynical business reporter  disgust) Namco/Bandai demanded Hellgate release before their quarterly financials (most big companies are issuing these around late October/early November) whether it was remotely ready for release or not (I think only a publisher, esp. one without a huge PC games track record, would force the release of something so buggy, and w/o the subscription feature ready to go). I hope Bioware/Pandemic realize they might face this situation in the future now that they've lost their independence.

And yet I am still looking for this in another hour or so. Just figure I should go for a sale price, if at all. smile Besides, I can't access anything at Hellgate official sites (forums, patch notes even) unless I'm registered as a player. Though I hear that's buggy too.  icon_surprised
10815  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 03, 2007, 03:09:32 PM
Normally we would point you to the direction of dev tracker but with so many posts happening from everyone it is hard to follow. We are doing the best we can right now with getting updates out to you. We totally understand the frustration but let us get subcriptions working and we can then focus on other matters.
Aye, how can they expect people to subscribe to the game if it's not working properly for those folks to begin with?  saywhat

I'm still going to try to find at CC today (think I tracked it down; availability is spotty around here) just so at least I can say "How can you expect me to subscribe when I paid $39.99 for a game that doesn't work?"  tear  slywink
10816  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: November 03, 2007, 02:39:13 PM
One weird thing I don't understand -- they apparently decided not to set up an official forum for the released game (there was a beta-players-only board). I don't quite know why they would take away CuppaJo (City of Heroes' longtime and well-liked community coordinator and lead forum moderator) and then decided not to have a forum at all (she's presumably going to be doing Web site stuff and events organizing etc.). I've looked all over the official site, and have seen a few board posts at other sites wondering why there's no official message board.

This was even mentioned at the COH forums, fans were hoping CuppaJo might return to the COH boards:

I played the TR beta a bit. I liked some portions of it (I found the very unfriendly, chat-command-line focused chat interface a pain after the much friendlier UIs in City of Heroes, and in LOTORO), but to me the game would have more chance as an ad-supported free game or something in the Dungeon Runners/Hellgate London mold (free to play, a fee for perks and more content) -- I can't see it surviving any longer than Auto Assault did as a $15 a month game. In spite of the fact it seems in theory like the MMO I'd want (I'm really combat-focused, loved COH etc.).

Although I love Wild West games and get everything that comes out (even messy bargain price PC Westerns), they simply don't sell, regardless of platform.

10817  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 03, 2007, 12:36:45 PM
I'm becoming increasingly convinced that PC Gamer and Eurogamer (UK site) review late Alphas. They'll probably review Call of Duty 4's "E3 code."  Roll Eyes

I particularly find it amusing when Eurogamer reviews multiplayer-only titles that have not released yet. The first time I read one, I was "Huh?" saywhat I mean, I understand how bad print magazine deadlines can be in today's world, it just seems in a way to make the print reviews less relevant, not more.

Well, it sounds fun enough for me to at least dip a toe in the waters. If it's on sale at Circuit City, I'll try to track it down later today.
10818  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 03, 2007, 12:53:31 AM
I was reading something on Blue's News about the lag being pretty intolerable (though they're apparently trying to trace the problems). It really doesn't sound like how they wanted their first game's launch to go.  icon_confused Thanks for the quick summary though. smile
10819  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 02, 2007, 11:49:35 PM
I'm back from my Houston business trip. Couldn't find it at Best Buy tonight (bizarrely, my local store's inundated with Tabula Rasa Collector's Editions  icon_confused). I'm too tired to comb this thread. What's the verdict so far?  ninja2
10820  Gaming / Console / PC Gaming / Re: H-Gate London Demo.....Can we talk? on: October 31, 2007, 04:04:32 AM
Gamespy has its impressions piece up:

They like it to some extent, but seem pretty skeptical about the game's long term fun factor. I'm still pretty sure I'll get it -- but they're going to have to "show me the money" before I (well, I'm sure most folks) give even a modest monthly fee serious consideration. And it just sounds like major concepts in the game (randomized loot for one) just aren't proving as fun in practice as they maybe sounded in theory. My advice, is go find out where Stieg Hedlund (Diablo II lead designer) is crying over his beer about Gods & Heroes' demise and at least hire him as a consultant. Maybe the reason the game isn't shaping up like Diablo II is because it's missing a few key people from that team. Oh, it's oversimplifying but that's what all us back-seat game developers gab about. smile

10821  Gaming / Console / PC Gaming / Re: Rumor: 2009 Bioware MMO is based in KotOR universe on: October 30, 2007, 05:33:38 PM
Bioware's announcement today is just that they're working on an "interactive entertainment product" with Lucasarts:
So, it could just as well be an arcade "Whack-A-Mole" game with Star Wars characters as the moles, as it could be an MMO/mmorpg.  paranoid

Bioware isn't stupid, and I'd like to think that if they do indeed step into the MMO chasm, that they'll be well aware of SWG's problems and not do anything remotely like it. There really are too many mmorpgs (PC-wise) for too few players in the market, and I'll bet you'll see more of them implode (Auto Assault), get canceled (Gods & Heroes), go free (Arch Lords, RF Online) as the market consolidates and company CEOs/CFOs realize it's not all that easy to make a profit when you're burning it all away on free updates, patches, server infrastructure and battling subscriber churn. On the console side, nobody has proven any real, major demand for it.
10822  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: October 30, 2007, 02:56:52 AM
I am probably "In." (I'd like to see how the promised launch day patch/tweaks shapes up). I'll be on business travel and just probably won't have time to get it or play til about a week from now. I'll be checking in here for impressions though. smile

Please read today's Bill Roper interview in Shacknews (yeah yeah, snake oil salesman, I get it) before you dismiss the game based on what I'd call a poorly thought out demo (I've rarely seen a demo drive so many people *away* from a game):

I'm not saying you should preorder a game based on Roper's ramblings, just that it might be a game you keep an eye on for a little while to see if they deliver on the promises. OTOH, I reckon we've all seen prematurely released games that never quite became "whole" and half-baked MMOs released in premature desperation for revenue (*cough cough* Vanguard *cough cough*) that never quite reached their aspirations. So I don't blame those who think Hellgate's a turd with a cherry on top. I'm hoping the cherry turns into a silk purse. Uh... OK forget the metaphor, but I'm just trying to be an optimist.  Tongue
10823  Gaming / Console / PC Gaming / Re: H-Gate London Demo.....Can we talk? on: October 30, 2007, 02:42:03 AM
Shacknews has a Bill Roper interview up with lots of new details on the "tweak patch" at launch and major update #1 due in December:

Flagship's Roper on Hellgate: London's Future (but... it doesn't even exist yet! saywhat What a conundrum...)

And some things to salve some complaints here (including from me  icon_neutral):
I shared with Roper one of the chief criticisms of Hellgate: London's beta phase, the overly repetitive nature of the environments. He was aware of the concerns, and in fact had a rebuttal to those holding them. "We have as many, if not a few more, locations than in Diablo II," he said, but pointed out that they are not separated in the same hard-edged "act" structure of that game. He also noted that beta players have still yet to see the fourth and fifth acts, present in the shipping game but not the beta, which he describes as wildly different from the first three.

Still, in an attempt to ameliorate those complaints, Flagship has readjusted the environment flow, grouping environments more according to their theme, and hopefully providing an experience that feels better separated into discrete acts. This tweak will be enabled once Patch 0 goes live and the game is officially launched.
So, at the very least, the game at launch should "feel" more varied than the tedious demo/beta, in theory.

The rest of the piece is promising enough, but I can't help thinking this is one of many games I've tried or read about this year (Tabula Rasa, and the canceled Gods & Heroes to some extent) that could benefit from a longer beta period -- not forever, but if they're going to go so far as to alter the entire structure of "acts" and consider major changes to determining stats, wouldn't they want to do that in beta instead of throwing it at an impatient retail audience? Oh well, if I was some genius I wouldn't be tossing around hypothetical questions on message boards, would I? Oh, I did it again.  drool
10824  Gaming / Console / PC Gaming / Re: H-Gate London Demo.....Can we talk? on: October 29, 2007, 05:19:09 AM
The repetitive tilesets worry me. Not that most would play this game "for scenery," but even Diablo had its four unique-from-each environment tilesets. If this is going to be endless mud-brown square rooms and endless mud-brown ruined London streets (I'm reminded a bit of F.E.A.R's endless glum warehouse interiors and exteriors), it doth concern me.  disgust

As far as "skeletal plots" go, that's never been a Blizzard North specialty ("I'm the Lord of All Evil, You All Must Die!" "I've killed the Lord of All Evil so I'm going to stick this crystal in my skull! Aaaa!" etc.), so I didn't expect Hellgate to be Citizen Kane ("Hellgate's the sled!"). Perhaps they should've raided Blizzard for one of Starcraft's "storyline plotters."  nod
10825  Gaming / Console / PC Gaming / Re: H-Gate London Demo.....Can we talk? on: October 28, 2007, 02:20:33 PM
The new PC Gamer just hitting shelves now (saw it at Borders yesterday) has a review of Hellgate (pre-release reviews make me suspicious -- how do you judge the online multiplayer when it hasn't even released?  saywhat but it seems like everyone is doing this now, whether in print or online).

I didn't get it cause I couldn't find a "solo" edition (sans the generally useless cover disc), but I assume they wouldn't devote the entire cover to it if they didn't like it in some way.
10826  Gaming / Console / PC Gaming / Re: COD4 demo is out. on: October 27, 2007, 03:10:43 AM
Vladamir Putin's COD4 Game Review:
Is stupid. Possibly is funny if you're drunk already.  Tongue

We now return channel back to technical discussions and arguments. Yah.
10827  Gaming / Console / PC Gaming / Re: DNF Goes Gold!!! on: October 27, 2007, 03:05:25 AM
I've seen the Duke Nukem followup. Yeah. I've even played it. Don't believe me? Here's the proof!

Makes ya wanna drool, huh?  drool nod Buying that $4,000 gaming PC without a floppy disk drive doesn't seem so smart now, huh?  crybaby

All the youngsters growing up with DVD-ROMs today. Wimps. icon_twisted
10828  Gaming / Console / PC Gaming / Re: Warhammer 40,000: Squad Command on: October 27, 2007, 02:13:36 AM
The demo gets a lot tougher later on. I had a lot of fun with it. I think beer-n-pretzel fans (me, I've been seeking something TBS that wasn't cumbersome to play) will find it more to their liking. smile It's very snappy, and it almost doesn't feel like a turn-based game. The animations and explosions are top notch.

btw, for those not liking the L-R to change units, you can center the cursor on a unit and tap X to control it. You can also move more than one unit together if you want (somewhat handy early on if they're far from the combat zones).

Some of the weapons in the demo seem way overpowered, lot of one-salvo kills both ways. I kicked arse most of the demo and then *poof* I lost half my units in 2 turns. Sometimes even parts of the environment that don't look like they're totally destructible are (some parts take a few more tries).

For me the demo has already proven 10 times more fun than SWAT: Target Liberty. Maybe I'll trade in the latter when it's time to pick this up.  icon_twisted
10829  Gaming / Console / PC Gaming / Re: EA buys Pandemic and Bioware..sad day on: October 26, 2007, 05:38:08 PM
I'm in northern Virginia (near Fairfax), so maybe I'll start running into Ultima Online dev team members. We'll do some LAN gaming.  icon_biggrin

I take all these "says a reliable anonymous source" news bytes with a grain of salt; if it's true though, we all get a glimpse of what Pandemic and Bioware have agreed to expose themselves to in terms of EA's often cutthroat environment on their future, post-Mass Effect titles.
10830  Gaming / Console / PC Gaming / Re: Puzzle Quest for PC - No One Interested? on: October 26, 2007, 01:14:07 PM
I got burned out on the excellent PSP version. It's too bad they didn't release it on PC simultaneously with the others. It really made no sense to have a demo on PC (!) initially and then wait this long to actually release a full version on it.
10831  Gaming / Console / PC Gaming / Re: Warhammer 40,000: Squad Command on: October 26, 2007, 12:46:26 PM
fwiw, the THQ official PSP demo linky page:

It seems to say you need at least system update 3.52.

Very cool what I played so far.  icon_cool Graphics remind me a bit of Killzone: Liberation in a good way, but much, much more colorful.

As far as I know, this is not a deep-RPG type game (action points are determined by equipped weapons, and by ammo types, not by an RPG-style character stat, according to previews) so you might be disappointed if you're expecting something like FF Tactics or X-COM from this. If that sounds "shallower," it might make it more appealing as a "pick up and play" game. You don't have to fiddle with it or sweat attribute points, you just start blowing stuff up. smile

There are about 20 different weapons, and 9 multiplayer-only missions -- the official site says "global" as well as "local" games are supported (probably the turn-based aspect makes Infrastructure play doable) for the latter, so I might have another reason to try to get my WiFi working again. smile I think I might've liked a "skirmish" mode with some sort of random map generator, as far as having some more long term play appeal.
10832  Gaming / Console / PC Gaming / Re: Jedi Knight II - How do you kick?! on: October 25, 2007, 02:48:26 PM
It doesn't use the Jedi Knight title per se, but The Force Unleashed (though, alas, no PC version thumbsdown is mentioned as of yet) is probably what you'll want to stay tuned for.  ninja2 This one's going for "over the top stuff," so your force powers will send enemies through walls for example (and apparently a lot of massive effects sequences), and there'll be a lot of Havok physics and destructability going on. I assume light sabers still come into play too.

The Force Unleashed (official site)
Right now it's XBox360/PS3/Wii w/ DS, PSP and even PS2 versions also planned. But no PC. Bah!

I'm trying to replay Jedi Outcast's campaign, but I SUCK!  retard Good grief. I don't remember it being this impossible to actually hit anyone. The blasters really do target as poorly as the ones in the movies. The fact all the stormtroopers dance and jig like marionette puppets isn't helping me, nor that health powerups seem next to impossible to find (I'm playing at Normal difficulty). I'm also remembering this particular game is far more puzzledy than I'm used to (the first time I pretty much had to print out a GameFAQs FAQ if I didn't want to get constantly stuck.
10833  Gaming / Console / PC Gaming / Re: Halo Prequel RPG by Bioware?! on: October 25, 2007, 01:03:43 PM
I looked around briefly. I can't help thinking this is another case of some blog posts something with not a shred of actual evidence and *poof* every news site and forum in the Cosmos picks it up (just Google this and you'll see the "viral spread" of the rumor). Bioware must be flattered at all the rumored games attributed to them at this point.

I'm going to go write about the new Halo X-COM, Halo Hockey and Halo Bejeweled games in my Google blog. Look for it on the news sites tomorrow!  nod
10834  Non-Gaming / Hardware / Software Hell / Re: Good headset for PC Gaming? on: October 24, 2007, 07:42:17 PM
I've been really happy with a Plantronics 350 headset (I went with the $30-$35 non-USB version, but there is a USB version available at a higher price):

The microphone neatly folds nearly flush with the headband so it's completely out of the way when you don't need it. The microphone works great for voice comm in games. I bought their little switch box to try to sort out my connectors a bit (it helped me finally get some voice problems worked out. It runs about $10 most places.

I regret to say I'm not really playing any PC multiplayer right now, so it's all a moot point for me -- but the headphones work great for games and have deep bass response.
10835  Gaming / Console / PC Gaming / Re: Front Mission DS Impressions (?) on: October 24, 2007, 07:26:01 PM
Although it's UK site, I highly recommend Pocket Gamer (which only covers handhelds and mobile phone games):

They had a hands-on back in July:

fwiw, this isn't a remake of the Playstation games (I loved Front Mission 3); this is a remake of the mid 1980s Super NES version. Like most Front Mission games, you customize Wanzers to a faretheewell.
10836  Gaming / Console / PC Gaming / Re: Classic PC game boxes/box artwork on: October 24, 2007, 05:20:20 PM
Reminds me a bit of Broderbund's box for the original Prince of Persia (I actually bought PoP2 first, and then backtracked to pick this up later, about 1993):

I just hated the little 2nd box end piece, because it always popped off and let the floppies and docs fall out if you moved the box.  icon_surprised

btw I apologize to any dial-ups trying to view this thread; guess I shoulda put a warning on it.  retard
10837  Gaming / Console / PC Gaming / Re: Battlefront Renegade Squadron (PSP) on: October 24, 2007, 03:16:12 PM
I would be wary of the WiFi MAX brand PSP/DS USB WiFi dongle (dunno if that's what you chose).

I received one as a gift, and it worked sporadically (once I checked forums/message boards for the gadget, I realized how problematic it was for many), and the strange proprietary software proved difficult to uninstall for some reason. I bought a Buffalo WiFi router instead (didn't cost much more), and it worked perfectly until I had to unplug it to replace my UPS, and the router settings didn't refresh properly (and I forgot my WEP password, which I had idiotically not written down). I'm hoping to re-set things up some day, but it was so problematic trying to uninstall the WiFi MAX software, and figuring out why my WiFi Router went awry, that I just threw it all in the closet for now.  crybaby

Until that time I had been playing Medal of Honor: Heroes (has some quick-text keys but doesn't support headset voicecomm) and Syphon Filter: Dark Mirror (which supports headset voicecomm) sporadically online.

I have this game on my Gamefly rental list, but it's usually not available right now. It doesn't sound like single player is worth much, but the multiplayer sounds fun, so it might entice me to try to get my router installed again.
10838  Gaming / Console / PC Gaming / Re: Jericho demo out on: October 24, 2007, 01:12:36 PM
Eurogamer has a review (albeit the XBox360 version, but most of the observations would apply to all platforms), 7/10:

I think I'll pass (esp. given the apparently quite ungenerous use of checkpoint saves, the "cinematic button pushing" sequence I couldn't solve in the demo, and my wooziness/motion sickness when playing), but it might be worth checking out for some.
10839  Gaming / Console / PC Gaming / Re: Panzer Tactics DS on: October 24, 2007, 01:00:43 PM
Latest official movie for this detailed Officers and Commandos. (You can only eliminate an enemy officer permamently by assassinating with a commando). Those sound fairly promising. Despite the hex map, it has often seemed more like Advance Wars than Panzer General, but it's definitely on My List (listed as Oct. 30 "shipping," so probably due in stores maybe Oct. 31./Nov. 1 in US).

Panzer Tactics DS Commandos & Officers video

If you're into turn-based stuff, Front Mission (which was a very fun mech-type TBS on PSX and SNES) just released as well:
It's a "remix" of the original SNES version, I think.
10840  Gaming / Console / PC Gaming / Re: Classic PC game boxes/box artwork on: October 24, 2007, 03:14:52 AM
Clearly the hunger for "pyramid" boxes (I'd tend to call them "trapezoidal", but that's splitting geometric hairs icon_biggrin) Must Be Fed!!!!

When you flipped the panel vertically, you got some pretty incredible stuff, like so...

Tomb Raider

Thief II: The Metal Age

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