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10761  Gaming / Console / PC Gaming / Re: [360]medal of honor airborne demo up now on: November 03, 2007, 07:53:25 PM
I have never, ever died in a shooter as often in this game. I wouldn't mind if if the checkpoints made more sense (completing an objective is at least saved, but whether you can get back anywhere near that on your "re-jump" is anyone's guess.

Anyway, I am stubborn and wanted to at least complete the sucker's ridiculous campaign. So I am finally at the Der Flak Tower, and gradually painfully working through the objectives (I seem to have 1 AA gun, 1 elevator hydraulic control and a few ground level half traks to suffer through).

I am not so much a WW2 purist as I am sort of befuddled why EA suddenly went with wacko Panzerfaust gas mask wearing troops, and trenchcoat wearing MG42 from the hip-firing (hey, why not let me run around with a Browning 30 caliber on my hip and a nonsensical gas mask too?), and a fictional flak tower that makes no sense and making you reload and replay the same segments of the game 25, 50, 100 however many it takes, to complete missions (I'm talking at normal skill at least). It's really not "fun" in any sense of the word and is as close to WWII as Unreal Tournament 2007. I mean, if they're going to go that far away from anything approaching WWII, why not just set it in the future like BF2142 and stop pretending?  saywhat

If you could at least quicksave or save a little bit when you want to (with consoles having hard drives, there's just no excuse), it would reduce frustration and I doubt it would make the campaign all that shorter.

I'm just forcing myself to finish so I get my 50 bucks worth and hopefully put it up for "FT/FS" here  in the trading section. Oh, btw I'm playing the PC version. I couldn't find a PC thread on this, so I hope ya'll don't mind this one PC impression. smile Here's a screenshot:

I did finally find a good sniper perch in that crane tower at the top of the flak tower:

From there you could basically snipe all the ridiculous spawns until the spigot is mostly turned off (so the AI knuckleheads and you can clear out the flak).
10762  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 03, 2007, 04:27:56 PM
I can't help thinking (maybe I'm just a cynical business reporter  disgust) Namco/Bandai demanded Hellgate release before their quarterly financials (most big companies are issuing these around late October/early November) whether it was remotely ready for release or not (I think only a publisher, esp. one without a huge PC games track record, would force the release of something so buggy, and w/o the subscription feature ready to go). I hope Bioware/Pandemic realize they might face this situation in the future now that they've lost their independence.

And yet I am still looking for this in another hour or so. Just figure I should go for a sale price, if at all. smile Besides, I can't access anything at Hellgate official sites (forums, patch notes even) unless I'm registered as a player. Though I hear that's buggy too.  icon_surprised
10763  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 03, 2007, 03:09:32 PM
Normally we would point you to the direction of dev tracker but with so many posts happening from everyone it is hard to follow. We are doing the best we can right now with getting updates out to you. We totally understand the frustration but let us get subcriptions working and we can then focus on other matters.
Aye, how can they expect people to subscribe to the game if it's not working properly for those folks to begin with?  saywhat

I'm still going to try to find at CC today (think I tracked it down; availability is spotty around here) just so at least I can say "How can you expect me to subscribe when I paid $39.99 for a game that doesn't work?"  tear  slywink
10764  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: November 03, 2007, 02:39:13 PM
One weird thing I don't understand -- they apparently decided not to set up an official forum for the released game (there was a beta-players-only board). I don't quite know why they would take away CuppaJo (City of Heroes' longtime and well-liked community coordinator and lead forum moderator) and then decided not to have a forum at all (she's presumably going to be doing Web site stuff and events organizing etc.). I've looked all over the official site, and have seen a few board posts at other sites wondering why there's no official message board.

This was even mentioned at the COH forums, fans were hoping CuppaJo might return to the COH boards:

I played the TR beta a bit. I liked some portions of it (I found the very unfriendly, chat-command-line focused chat interface a pain after the much friendlier UIs in City of Heroes, and in LOTORO), but to me the game would have more chance as an ad-supported free game or something in the Dungeon Runners/Hellgate London mold (free to play, a fee for perks and more content) -- I can't see it surviving any longer than Auto Assault did as a $15 a month game. In spite of the fact it seems in theory like the MMO I'd want (I'm really combat-focused, loved COH etc.).

Although I love Wild West games and get everything that comes out (even messy bargain price PC Westerns), they simply don't sell, regardless of platform.

10765  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 03, 2007, 12:36:45 PM
I'm becoming increasingly convinced that PC Gamer and Eurogamer (UK site) review late Alphas. They'll probably review Call of Duty 4's "E3 code."  Roll Eyes

I particularly find it amusing when Eurogamer reviews multiplayer-only titles that have not released yet. The first time I read one, I was "Huh?" saywhat I mean, I understand how bad print magazine deadlines can be in today's world, it just seems in a way to make the print reviews less relevant, not more.

Well, it sounds fun enough for me to at least dip a toe in the waters. If it's on sale at Circuit City, I'll try to track it down later today.
10766  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 03, 2007, 12:53:31 AM
I was reading something on Blue's News about the lag being pretty intolerable (though they're apparently trying to trace the problems). It really doesn't sound like how they wanted their first game's launch to go.  icon_confused Thanks for the quick summary though. smile
10767  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 02, 2007, 11:49:35 PM
I'm back from my Houston business trip. Couldn't find it at Best Buy tonight (bizarrely, my local store's inundated with Tabula Rasa Collector's Editions  icon_confused). I'm too tired to comb this thread. What's the verdict so far?  ninja2
10768  Gaming / Console / PC Gaming / Re: H-Gate London Demo.....Can we talk? on: October 31, 2007, 04:04:32 AM
Gamespy has its impressions piece up:

They like it to some extent, but seem pretty skeptical about the game's long term fun factor. I'm still pretty sure I'll get it -- but they're going to have to "show me the money" before I (well, I'm sure most folks) give even a modest monthly fee serious consideration. And it just sounds like major concepts in the game (randomized loot for one) just aren't proving as fun in practice as they maybe sounded in theory. My advice, is go find out where Stieg Hedlund (Diablo II lead designer) is crying over his beer about Gods & Heroes' demise and at least hire him as a consultant. Maybe the reason the game isn't shaping up like Diablo II is because it's missing a few key people from that team. Oh, it's oversimplifying but that's what all us back-seat game developers gab about. smile

10769  Gaming / Console / PC Gaming / Re: Rumor: 2009 Bioware MMO is based in KotOR universe on: October 30, 2007, 05:33:38 PM
Bioware's announcement today is just that they're working on an "interactive entertainment product" with Lucasarts:
So, it could just as well be an arcade "Whack-A-Mole" game with Star Wars characters as the moles, as it could be an MMO/mmorpg.  paranoid

Bioware isn't stupid, and I'd like to think that if they do indeed step into the MMO chasm, that they'll be well aware of SWG's problems and not do anything remotely like it. There really are too many mmorpgs (PC-wise) for too few players in the market, and I'll bet you'll see more of them implode (Auto Assault), get canceled (Gods & Heroes), go free (Arch Lords, RF Online) as the market consolidates and company CEOs/CFOs realize it's not all that easy to make a profit when you're burning it all away on free updates, patches, server infrastructure and battling subscriber churn. On the console side, nobody has proven any real, major demand for it.
10770  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: October 30, 2007, 02:56:52 AM
I am probably "In." (I'd like to see how the promised launch day patch/tweaks shapes up). I'll be on business travel and just probably won't have time to get it or play til about a week from now. I'll be checking in here for impressions though. smile

Please read today's Bill Roper interview in Shacknews (yeah yeah, snake oil salesman, I get it) before you dismiss the game based on what I'd call a poorly thought out demo (I've rarely seen a demo drive so many people *away* from a game):

I'm not saying you should preorder a game based on Roper's ramblings, just that it might be a game you keep an eye on for a little while to see if they deliver on the promises. OTOH, I reckon we've all seen prematurely released games that never quite became "whole" and half-baked MMOs released in premature desperation for revenue (*cough cough* Vanguard *cough cough*) that never quite reached their aspirations. So I don't blame those who think Hellgate's a turd with a cherry on top. I'm hoping the cherry turns into a silk purse. Uh... OK forget the metaphor, but I'm just trying to be an optimist.  Tongue
10771  Gaming / Console / PC Gaming / Re: H-Gate London Demo.....Can we talk? on: October 30, 2007, 02:42:03 AM
Shacknews has a Bill Roper interview up with lots of new details on the "tweak patch" at launch and major update #1 due in December:

Flagship's Roper on Hellgate: London's Future (but... it doesn't even exist yet! saywhat What a conundrum...)

And some things to salve some complaints here (including from me  icon_neutral):
I shared with Roper one of the chief criticisms of Hellgate: London's beta phase, the overly repetitive nature of the environments. He was aware of the concerns, and in fact had a rebuttal to those holding them. "We have as many, if not a few more, locations than in Diablo II," he said, but pointed out that they are not separated in the same hard-edged "act" structure of that game. He also noted that beta players have still yet to see the fourth and fifth acts, present in the shipping game but not the beta, which he describes as wildly different from the first three.

Still, in an attempt to ameliorate those complaints, Flagship has readjusted the environment flow, grouping environments more according to their theme, and hopefully providing an experience that feels better separated into discrete acts. This tweak will be enabled once Patch 0 goes live and the game is officially launched.
So, at the very least, the game at launch should "feel" more varied than the tedious demo/beta, in theory.

The rest of the piece is promising enough, but I can't help thinking this is one of many games I've tried or read about this year (Tabula Rasa, and the canceled Gods & Heroes to some extent) that could benefit from a longer beta period -- not forever, but if they're going to go so far as to alter the entire structure of "acts" and consider major changes to determining stats, wouldn't they want to do that in beta instead of throwing it at an impatient retail audience? Oh well, if I was some genius I wouldn't be tossing around hypothetical questions on message boards, would I? Oh, I did it again.  drool
10772  Gaming / Console / PC Gaming / Re: H-Gate London Demo.....Can we talk? on: October 29, 2007, 05:19:09 AM
The repetitive tilesets worry me. Not that most would play this game "for scenery," but even Diablo had its four unique-from-each environment tilesets. If this is going to be endless mud-brown square rooms and endless mud-brown ruined London streets (I'm reminded a bit of F.E.A.R's endless glum warehouse interiors and exteriors), it doth concern me.  disgust

As far as "skeletal plots" go, that's never been a Blizzard North specialty ("I'm the Lord of All Evil, You All Must Die!" "I've killed the Lord of All Evil so I'm going to stick this crystal in my skull! Aaaa!" etc.), so I didn't expect Hellgate to be Citizen Kane ("Hellgate's the sled!"). Perhaps they should've raided Blizzard for one of Starcraft's "storyline plotters."  nod
10773  Gaming / Console / PC Gaming / Re: H-Gate London Demo.....Can we talk? on: October 28, 2007, 02:20:33 PM
The new PC Gamer just hitting shelves now (saw it at Borders yesterday) has a review of Hellgate (pre-release reviews make me suspicious -- how do you judge the online multiplayer when it hasn't even released?  saywhat but it seems like everyone is doing this now, whether in print or online).

I didn't get it cause I couldn't find a "solo" edition (sans the generally useless cover disc), but I assume they wouldn't devote the entire cover to it if they didn't like it in some way.
10774  Gaming / Console / PC Gaming / Re: COD4 demo is out. on: October 27, 2007, 03:10:43 AM
Vladamir Putin's COD4 Game Review:
Is stupid. Possibly is funny if you're drunk already.  Tongue

We now return channel back to technical discussions and arguments. Yah.
10775  Gaming / Console / PC Gaming / Re: DNF Goes Gold!!! on: October 27, 2007, 03:05:25 AM
I've seen the Duke Nukem followup. Yeah. I've even played it. Don't believe me? Here's the proof!

Makes ya wanna drool, huh?  drool nod Buying that $4,000 gaming PC without a floppy disk drive doesn't seem so smart now, huh?  crybaby

All the youngsters growing up with DVD-ROMs today. Wimps. icon_twisted
10776  Gaming / Console / PC Gaming / Re: Warhammer 40,000: Squad Command on: October 27, 2007, 02:13:36 AM
The demo gets a lot tougher later on. I had a lot of fun with it. I think beer-n-pretzel fans (me, I've been seeking something TBS that wasn't cumbersome to play) will find it more to their liking. smile It's very snappy, and it almost doesn't feel like a turn-based game. The animations and explosions are top notch.

btw, for those not liking the L-R to change units, you can center the cursor on a unit and tap X to control it. You can also move more than one unit together if you want (somewhat handy early on if they're far from the combat zones).

Some of the weapons in the demo seem way overpowered, lot of one-salvo kills both ways. I kicked arse most of the demo and then *poof* I lost half my units in 2 turns. Sometimes even parts of the environment that don't look like they're totally destructible are (some parts take a few more tries).

For me the demo has already proven 10 times more fun than SWAT: Target Liberty. Maybe I'll trade in the latter when it's time to pick this up.  icon_twisted
10777  Gaming / Console / PC Gaming / Re: EA buys Pandemic and Bioware..sad day on: October 26, 2007, 05:38:08 PM
I'm in northern Virginia (near Fairfax), so maybe I'll start running into Ultima Online dev team members. We'll do some LAN gaming.  icon_biggrin

I take all these "says a reliable anonymous source" news bytes with a grain of salt; if it's true though, we all get a glimpse of what Pandemic and Bioware have agreed to expose themselves to in terms of EA's often cutthroat environment on their future, post-Mass Effect titles.
10778  Gaming / Console / PC Gaming / Re: Puzzle Quest for PC - No One Interested? on: October 26, 2007, 01:14:07 PM
I got burned out on the excellent PSP version. It's too bad they didn't release it on PC simultaneously with the others. It really made no sense to have a demo on PC (!) initially and then wait this long to actually release a full version on it.
10779  Gaming / Console / PC Gaming / Re: Warhammer 40,000: Squad Command on: October 26, 2007, 12:46:26 PM
fwiw, the THQ official PSP demo linky page:

It seems to say you need at least system update 3.52.

Very cool what I played so far.  icon_cool Graphics remind me a bit of Killzone: Liberation in a good way, but much, much more colorful.

As far as I know, this is not a deep-RPG type game (action points are determined by equipped weapons, and by ammo types, not by an RPG-style character stat, according to previews) so you might be disappointed if you're expecting something like FF Tactics or X-COM from this. If that sounds "shallower," it might make it more appealing as a "pick up and play" game. You don't have to fiddle with it or sweat attribute points, you just start blowing stuff up. smile

There are about 20 different weapons, and 9 multiplayer-only missions -- the official site says "global" as well as "local" games are supported (probably the turn-based aspect makes Infrastructure play doable) for the latter, so I might have another reason to try to get my WiFi working again. smile I think I might've liked a "skirmish" mode with some sort of random map generator, as far as having some more long term play appeal.
10780  Gaming / Console / PC Gaming / Re: Jedi Knight II - How do you kick?! on: October 25, 2007, 02:48:26 PM
It doesn't use the Jedi Knight title per se, but The Force Unleashed (though, alas, no PC version thumbsdown is mentioned as of yet) is probably what you'll want to stay tuned for.  ninja2 This one's going for "over the top stuff," so your force powers will send enemies through walls for example (and apparently a lot of massive effects sequences), and there'll be a lot of Havok physics and destructability going on. I assume light sabers still come into play too.

The Force Unleashed (official site)
Right now it's XBox360/PS3/Wii w/ DS, PSP and even PS2 versions also planned. But no PC. Bah!

I'm trying to replay Jedi Outcast's campaign, but I SUCK!  retard Good grief. I don't remember it being this impossible to actually hit anyone. The blasters really do target as poorly as the ones in the movies. The fact all the stormtroopers dance and jig like marionette puppets isn't helping me, nor that health powerups seem next to impossible to find (I'm playing at Normal difficulty). I'm also remembering this particular game is far more puzzledy than I'm used to (the first time I pretty much had to print out a GameFAQs FAQ if I didn't want to get constantly stuck.
10781  Gaming / Console / PC Gaming / Re: Halo Prequel RPG by Bioware?! on: October 25, 2007, 01:03:43 PM
I looked around briefly. I can't help thinking this is another case of some blog posts something with not a shred of actual evidence and *poof* every news site and forum in the Cosmos picks it up (just Google this and you'll see the "viral spread" of the rumor). Bioware must be flattered at all the rumored games attributed to them at this point.

I'm going to go write about the new Halo X-COM, Halo Hockey and Halo Bejeweled games in my Google blog. Look for it on the news sites tomorrow!  nod
10782  Non-Gaming / Hardware / Software Hell / Re: Good headset for PC Gaming? on: October 24, 2007, 07:42:17 PM
I've been really happy with a Plantronics 350 headset (I went with the $30-$35 non-USB version, but there is a USB version available at a higher price):

The microphone neatly folds nearly flush with the headband so it's completely out of the way when you don't need it. The microphone works great for voice comm in games. I bought their little switch box to try to sort out my connectors a bit (it helped me finally get some voice problems worked out. It runs about $10 most places.

I regret to say I'm not really playing any PC multiplayer right now, so it's all a moot point for me -- but the headphones work great for games and have deep bass response.
10783  Gaming / Console / PC Gaming / Re: Front Mission DS Impressions (?) on: October 24, 2007, 07:26:01 PM
Although it's UK site, I highly recommend Pocket Gamer (which only covers handhelds and mobile phone games):

They had a hands-on back in July:

fwiw, this isn't a remake of the Playstation games (I loved Front Mission 3); this is a remake of the mid 1980s Super NES version. Like most Front Mission games, you customize Wanzers to a faretheewell.
10784  Gaming / Console / PC Gaming / Re: Classic PC game boxes/box artwork on: October 24, 2007, 05:20:20 PM
Reminds me a bit of Broderbund's box for the original Prince of Persia (I actually bought PoP2 first, and then backtracked to pick this up later, about 1993):

I just hated the little 2nd box end piece, because it always popped off and let the floppies and docs fall out if you moved the box.  icon_surprised

btw I apologize to any dial-ups trying to view this thread; guess I shoulda put a warning on it.  retard
10785  Gaming / Console / PC Gaming / Re: Battlefront Renegade Squadron (PSP) on: October 24, 2007, 03:16:12 PM
I would be wary of the WiFi MAX brand PSP/DS USB WiFi dongle (dunno if that's what you chose).

I received one as a gift, and it worked sporadically (once I checked forums/message boards for the gadget, I realized how problematic it was for many), and the strange proprietary software proved difficult to uninstall for some reason. I bought a Buffalo WiFi router instead (didn't cost much more), and it worked perfectly until I had to unplug it to replace my UPS, and the router settings didn't refresh properly (and I forgot my WEP password, which I had idiotically not written down). I'm hoping to re-set things up some day, but it was so problematic trying to uninstall the WiFi MAX software, and figuring out why my WiFi Router went awry, that I just threw it all in the closet for now.  crybaby

Until that time I had been playing Medal of Honor: Heroes (has some quick-text keys but doesn't support headset voicecomm) and Syphon Filter: Dark Mirror (which supports headset voicecomm) sporadically online.

I have this game on my Gamefly rental list, but it's usually not available right now. It doesn't sound like single player is worth much, but the multiplayer sounds fun, so it might entice me to try to get my router installed again.
10786  Gaming / Console / PC Gaming / Re: Jericho demo out on: October 24, 2007, 01:12:36 PM
Eurogamer has a review (albeit the XBox360 version, but most of the observations would apply to all platforms), 7/10:

I think I'll pass (esp. given the apparently quite ungenerous use of checkpoint saves, the "cinematic button pushing" sequence I couldn't solve in the demo, and my wooziness/motion sickness when playing), but it might be worth checking out for some.
10787  Gaming / Console / PC Gaming / Re: Panzer Tactics DS on: October 24, 2007, 01:00:43 PM
Latest official movie for this detailed Officers and Commandos. (You can only eliminate an enemy officer permamently by assassinating with a commando). Those sound fairly promising. Despite the hex map, it has often seemed more like Advance Wars than Panzer General, but it's definitely on My List (listed as Oct. 30 "shipping," so probably due in stores maybe Oct. 31./Nov. 1 in US).

Panzer Tactics DS Commandos & Officers video

If you're into turn-based stuff, Front Mission (which was a very fun mech-type TBS on PSX and SNES) just released as well:
It's a "remix" of the original SNES version, I think.
10788  Gaming / Console / PC Gaming / Re: Classic PC game boxes/box artwork on: October 24, 2007, 03:14:52 AM
Clearly the hunger for "pyramid" boxes (I'd tend to call them "trapezoidal", but that's splitting geometric hairs icon_biggrin) Must Be Fed!!!!

When you flipped the panel vertically, you got some pretty incredible stuff, like so...

Tomb Raider

Thief II: The Metal Age

10789  Gaming / Analog Gaming / Re: Finding a local gaming shop on: October 23, 2007, 10:03:28 PM
Wanted to chip in, uh, 13 months late, that Target's PC section seems much improved of late (at least in my area in Virginia). They don't do much in the way of sales but the PC game displays are "box front out" (rather than the increasingly common "spines out" like books), and I've been surprised how quickly they get in new releases now. I bought COH: Opposing Fronts there, rather surprised to see it available there so promptly. They had The Orange Box in quickly.
10790  Non-Gaming / Hardware / Software Hell / Re: PC Freezing when shutting down via power button. on: October 23, 2007, 05:24:00 PM
I'm new here, I assume Turtle's got his power button figured out OK.

If you go to (for Windows XP):
>Control Panel
>>Power Option (Click this)
>>>Advanced tab
>>>>Power Buttons (drop down menu): This lets you set what the power button does. One of the options is "do nothing," so if the power button causes problems, that might be worth using as a setting (esp. if friends or family share the computer and don't realize using the power button to shut down causes problems).

Just posting this for my own reminder, cause it was news to me. smile
10791  Non-Gaming / Hardware / Software Hell / Re: FRAPS? Worth it? Better capture program suggestion? on: October 23, 2007, 05:17:52 PM
I have used FRAPS unregistered for years (in that form, it limits your length and video size, but that keeps my file sizes from going totally out of control).

I ran a small military games forum for a while, and at one point I had to put the kibosh on someone who wanted to put his registered FRAPS up as a download link. "I paid for it, so I can give it away for free!" was his reasoning. Sometimes people just don't get it.  Roll Eyes

To share videos online, I use Microsoft's free Windows Media Encoder (there are plenty of others, but most video upload sites work fine with .wmv format stuff) to get them to a reasonable size (often it can get a 60MB Fraps movie down to maybe 5MB or so). It's surprisingly easy (fun even) to use, and you can adjust the .wmv video size, sound quality to get the size file/quality that you want. There's a newer version list there that's designed to work with Vista.

MS Windows media encoder

I was using a video hosting site called for a while that I really liked. Recently though they started yanking my gameplay videos taken from Company of Heroes, City of Heroes and other PC games due to "copyright violations." I didn't really get that - I was trying to help publicize some of my favorite games.  icon_confused
10792  Gaming / Console / PC Gaming / Re: Jedi Knight II - How do you kick?! on: October 23, 2007, 12:48:06 PM
Wow - I just re-installed this last night too. Talk about timing.  icon_cool I remember struggling for a decent frame rate in 2002, now it runs like glass at max settings.

I don't see any sort of kick or melee attack in the manual, or in the 1.03 and 1.04 patch notes so I'm stumped too:

Maybe they're just using the Force Push attack? icon_confused Or else maybe somebody created a "kicking" melee attack mod.

I remember having some fun with the multiplayer but ultimately (to me) it felt more like people re-enacting a battle scene from Monty Python and the Holy Grail (hop, skip, etc.).
10793  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Gods & Heroes Rome Rising is dead on: October 23, 2007, 03:54:22 AM has an interesting Gods & Heroes "postmortem" by a former writer/content designer:
Quote from: Michael Fiegel
The game's sudden change in status came as something of a surprise, not just to those involved in the game's development (including many people who had worked on it for much longer than I had), but also to the game's many devoted community members and Beta testers. However, it was not altogether unusual. Cancelled games, it seems, are fairly common in the industry; Wikipedia has a list of over a thousand, and from my discussions with other writers and designers I daresay that anyone who's worked in the game industry has probably worked on at least one title that was held, cancelled, shelved, or otherwise never shipped.
I was in the beta for a bit (a friend -- actually, a falling out we had (not over G&H) drove me from his message board to here  ninja2 -- got me in). Honest, I was excited, and the beta made me lose interest in a week. What the Hellgate demo seems to have done to most people here (squash interest in a game they were keen on because it's not what they envisioned/dreamed of), the G&H beta did to me - but I felt like maybe it just too early in the beta and maybe it would be something special down the road. I love squad stuff in any genre. It seemed tailor made for me. The last interviews I read suggested they realized that a lot of work needed to be done -- that they'd improve the interface, they'd make the quests more interesting etc., but the game had been in development a long time.

It needed serious UI improvements and a whole lot of quest work if it was going to survive in the MMO market. It doesn't seem like an accident that a lot of mmorpgs are either going "totally free" (see RF Online recently), getting delayed many months (Conan and Warhammer Online), getting the plug pulled (Auto Assault) or dying before they get to see the light of day (G&H, or go back to Mythic's Imperator) or they axe the company CEO (See Turbine). My pet theory is maybe publishers are getting scared of just how much work and money a successful, profitable, long term MMO is to launch. Or else they're just so scared of WoW that they've gotten cold feet about the market.
10794  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTRO - State of the game on: October 23, 2007, 02:19:22 AM
I'm still playing a bit, but while I took a sabbatical my relatively large Kinship apparently disbanded.  crybaby

I loved the game (was in late beta and since launch), it's just after taking two characters fairly high (35 and 44), I felt like I'd done most of the content. I didn't quite enjoy the skills and abilities as much as I did the combat and power goodies in City of Heroes (which kept me playing there for years, even when I felt like I'd run through all the content), so the magic sort of wore off me for at that point in LOTORO. I hate to lose the Founder's monthly pricing ($9.99) but there isn't much point if I lose interest.

I'm hoping something like Hellgate or maybe Tabula Rasa (both of which are sometimes compared  in a derogatory way to COH, but that's like music to my ears smile) might hook me, in which case I'll probably bid adieu to this.

I guess nobody here is playing, but if anyone still does on Elendilmir server, I might game for a group sometime.
10795  Gaming / Console / PC Gaming / Re: Hellgate: London Beta Keys on: October 23, 2007, 02:06:13 AM
I'm game. I have a history of enjoying games derided by others as dull and repetitive. Doesn't say much for my personality  icon_lol, but if there are any spare beta keys later I would be interested. Thanks for any consideration.  icon_smile
10796  Gaming / Console / PC Gaming / Re: Classic PC game boxes/box artwork on: October 23, 2007, 02:03:48 AM
Alone in the Dark's spartan packaging reminds me that sometimes the best games come in unassuming packaging. You can't really even tell from the outside what magic lies inside.

In fact, it might be the kind of magic the developer finds they can't ever recapture, even when it seems like they spent the rest of their career trying to. And not even all the dev houses in eastern Europe and Russia trying their darndest to copycat it can ever quite capture that lightning in a bottle again. What is it? What's one of those games that haunts the industry even 13 years after its release? *drum roll please*... It's...

If only reading the back of the box was all today's devs needed to do to copy it successfully. There's more to it than that.  Roll Eyes

10797  Gaming / Console / PC Gaming / Re: Classic PC game boxes/box artwork on: October 23, 2007, 01:35:11 AM
I'm afraid I couldn't even afford a PC 'til I bought a Vtech-made Laser brand PC in late 1992. Among my handful of 1992 era games I've held onto is Alone in the Dark:

But when I opened the box, I started laughing -- remember how creative (sometimes goofy) they'd get with copy protection schemes? Alone in the Dark provided this teeny, weeny book...

And then you'd open it up to the appropriate page numbers. I think you'd have to enter the items (they are items that really appear in the game) at the copy protection screen to complete installation.  icon_smile

10798  Gaming / Console / PC Gaming / Re: Is there any new PC game like Panzer General? on: October 22, 2007, 09:27:00 PM
*wipes some dust and cobwebs off thread*

If you like PG, you're probably looking for more of a "Beer and Pretzel" wargame (which was always the kind I liked, I wasn't quite up to the harder-core wargames).

The last big hex-based PC release I recall (that pretty much came and went quietly both on PC and XBox in 2005) was Shattered Union:

Reviews were mixed (to be kind  icon_confused), but if you're starved for this sort of thing, you might look for it in the bargain racks somewhere or on EBay.

Also, it's available on Steam and has been cut to $19.95 for now:
Shattered Union page at Steam Web site

Back in 2003, Korsun Pocket got quite a few "Best Wargame" awards, and might be worth checking out (I don't know if it's Beer 'n Pretzels but it was supposedly fairly user-friendly):

Korsun Pocket page

Also, while it's not PC, the upcoming Panzer Tactics on DS is hex-based and something of a melding of Panzer General and Advance Wars, from what I can tell.

Lastly, I took some photos of my old game boxes of Panzer General, Allied General and each game's sequel's game boxes. I'll try to post a couple later. smile I get a little weepy that there was a time (1994) when a hex-based wargame like Panzer General could get serious PC Game of the Year consideration in major magazines.
10799  Gaming / Console / PC Gaming / Re: EA buys Pandemic and Bioware..sad day on: October 22, 2007, 08:43:38 PM
I mentioned this in the game boxes thread:

This is from one of Bioware's first releases (Shattered Steel for PC in 1996, after Bioware was founded in 1995). What was cool back then was if you posted questions in certain places (I want to say Compuserve's gaming forums, and America Online's [then not nearly as maligned as it later would be] forums), Bioware's Ray Muzyka and Greg Zeshcuk (my memory is foggy but I want to say Zeschuk more often replied there) would reply and were helpful. I think they helped me once when I got stuck at a certain point in the game. I guess you can't go home again, but there's my little peek at Bioware's humble beginning.

And the image is again my cheap joke that the plot of Mass Effect is, it seems, not much different than Shattered Steel's. Well, OK, this time there are *multiple*planets to cleanse... icon_wink
10800  Gaming / Console / PC Gaming / Re: Classic PC game boxes/box artwork on: October 22, 2007, 08:25:36 PM
Since there is much grumbling that "Hellgate is no Diablo II," lets go back even further to the source material so we can say "Hellgate is not even a Diablo!"  paranoid

Money - don't even get me started. If I added up the money spent on PCs, upgrades, games (not to mention consoles and handhelds and their various games), then basically you would have enough money to buy an island somewhere.  retard
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