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10761  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Perpetual Entertainment cancels Star Trek: Online (sorta) on: January 18, 2008, 06:24:31 PM
I could see away team missions being quite fun as long as there's variety, there's some mining of Trek lore and inter-space politics, and the game took advantage of all that back story and history available in the series. All you have to do is go back through all the classic and TNG and Deep Space Nine episodes to see there can be so much more than just "blast 10 groks with my phaser to complete the Grok Hunt Quest." It would just take a developer with a little imagination. But who knows? Maybe you'd have to start with something basic and work from there. I still think that beats letting the license rot.

I love Trek, but somehow the idea of sitting behing a console on the bridge tapping blinking buttons and watching things happen in detached form on a big monitor doesn't excite me (it excited me when watching on TV cause they edit the scenes to make them look exciting). And while I bought ST: Bridge Commander (pity poor Larry Holland these days), I didn't find micro-managing a starship as much fun as I hoped it would be.  icon_neutral
10762  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Pirates of the Burning Sea open stress test on: January 18, 2008, 05:05:06 PM
A few buds at the forum I used to hang out are into this and have already pre-ordered (a couple even declared they're quitting LOTORO to move to this).

I pointed out a Gamespy preview:
It's pretty rave about the game's concepts, esp. the "meta game" that encourages PVP and PVE players to work together to some extent.

The folks at that other forum say they're not seeing the bugs the Gamespy impressions complain about. They agree the game seems for more advanced players and isn't as "pick up and play" as other MMOs on the market (but they like that about it). I'm trying to point out that they're just saying if you want a mass audience you need to try to cater to both advanced and the players that might prefer a little more hand holding and tutorials. I think they're going to argue with me about it. Now I remember why I don't hang out there so much anymore. slywink

The funny thing is I started the PotBS thread over there.  icon_neutral I got into the beta test even (late). But I had/have too much fun with Tabula Rasa to pay attention yet. smile
10763  Gaming / Multiplayer Madness (MMO or otherwise) / Re: What's the Next Big MP Game? on: January 18, 2008, 02:37:17 PM
If you mean shooters, probably keep an eye out for the 5-class, 60+ vehicle Frontline: Fuels of War by Kaos Studios (founded by members of the Desert Combat Mod for BF1942, who were absorbed by DICE/EA like the Borg and then later bought out).

Oficiale site (features page):

Gametrailers has lots of stuff:

Course if yer burned out on military shooters (which I decidedly am at this point), this will not even bump your heart rate up, no matter what it promises.  deadhorse
10764  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa Screenshots (dial-ups beware) on: January 18, 2008, 02:31:13 PM
Thanks. smile I forgot this one, Reactor Core...

I was looking down the road at the Medic tree. While the manual sort of dismisses it as "least soloable," they seem to have revamped the skills quite a bit (names/effects seem different than in the collector's manual):

Recuscitate, once a Level 30 Medic skill, was moved back (I think) to about Pump Level 3 of a skill in the Biotechnician set (so you can probably learn to rez one player at around level 18 or so). Pump Level 5 of that lets you rez your entire squad (with reduced rez trauma sickness effects) in a limited area simultaneously. I can see that making Biotechnicians very popular on certain instances and hard-to-reach areas.  icon_cool
10765  Gaming / Console / PC Gaming / Re: Assasins Creed system spec requirements? on: January 18, 2008, 02:22:55 PM
They might be assuming we're running Windows Vista (a notorious RAM hog apparently); lot of the Vista systems I'm shopping come with 3GB RAM standard, and some with 4GB. Cripes, there was a time I could install a bunch of games directly into that much RAM.  tear
10766  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa Screenshots (dial-ups beware) on: January 18, 2008, 05:23:52 AM
I'm trying to push my specialist Injector towards the 15 mark (hit 13 tonight). I find it frustrating to play at times (I'm so used to a Soldier's firepower), but it's in some ways a refreshingly different experience. And the ability to repair your armor/heal yourself in an emergency on the fly is very much a lifesaver. And it's fun to just run around healing/repairing other players on the fly. smile Couple pics:

So far I'm having little luck (even in the Surplus/auction house) finding Leech Guns worth using. I actually find myself using a plain old pistol a lot, and perhaps I'll just make that her trademark.  ninja2
10767  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa Screenshots (dial-ups beware) on: January 18, 2008, 02:14:22 AM
Had a good duo with Jaine, a L32-33 Spy tonight. We finished the Ustor Yard instance in Plateau. It gets you to an otherwise unreachable waypoint in Plateau and from there can do the Maligo Base instance. Alas, Maligo seems buggy (I died while working on a sub quest in there, and it "locked" my progress on the two types of items i was gathering; even abandoning and retaking it didn't help). I petitioned but didn't have the patience to stick around. Alas, we reached the end, and ran into a timed mission that didn't have the decency to have a warning timer - and we couldn't retake it. With the problem being, that's the penultimate instance quest, so we got no credit for all that.  disgust
Fun, but there are at least a couple 30s Instances that need some bug fixing like that (in Retread Caves, you can't get credit for killing Moxes, even though the quests depend on your hunting those  saywhat)

Anyway, couple shots:

The term spy makes it sound like some sort of Splinter Cell but it's not. If you've got a dumb Grenadier along you can sneak up behind targets and generally whack them in one swing (swords, axes etc.). It's a bit like the Ninja stuff that City of Villains introduced to CoX. I could see it being really annoying in PVP.

Behold the mighty doohickey! (looking suspiciously like a bunch of floating hubcaps  icon_lol)

10768  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa Name and Server List on: January 17, 2008, 09:59:41 PM
I left work a bit early due to some nasty weather. So I'm logging in early for a change. smile Bring me your whispers, your GT clan wanna-joins yearning to be free...

Just remember it's:

I have not met the scoundrel who got Blackjack before me.  mad Tongue
10769  Non-Gaming / Hardware / Software Hell / Re: Installing XP on a Vista machine? on: January 17, 2008, 08:53:57 PM
I thought Windows Vista Rulez!!! Is this thread saying it doesn't?  rules icon_smile Can you buy an XP disc (legally) anymore? I never had one (my current system has a sort of restore disc with XP on it but it's full of Compaq/HP gunk and didn't come with an XP system disc).
10770  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa Name and Server List on: January 17, 2008, 07:59:17 PM
See Arclight's thread (Tips, Tricks and Automobiles... Tabula Rasa) for some of us veterans' (I hesitate to call myself that smile) thoughts on things that can help new players enjoy the game and avoid the occasional frustration.

I was on too late to run into any of youz guys. Perhaps tonight I can flag someone down.
10771  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Perpetual Entertainment cancels Star Trek: Online (sorta) on: January 17, 2008, 07:01:41 PM
LOTRO sort of rose from the ruins of Middle Earth Online (which Microsoft, who seems to have permanent cold feet about MMOs but not about making malfunctioning consoles or bloated operating systems  Roll Eyes, canceled when Turbine was working with MS).
10772  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Perpetual Entertainment cancels Star Trek: Online (sorta) on: January 17, 2008, 06:52:28 PM
Perpetual is just a complete financial mess (I can't even tell you the last game they successfully shipped, I really don't know). While it's tragic for the Star Trek MMO (assuming all the various news scuttlebutt is true), Gods & Heroes was much closer to being a shipping game. Is it more tragic to be close to something ready to release, and having it slip into a black hole; or is it more tragic to be nowhere near shipping, and suddenly have the rug yanked out from under you?  crybaby

I'm an ST fanboy and I would be perfectly happy for the property to fall into NCSoft's or SOE's hands, even if it ended up being a relatively cookie-cutter MMO. For all their faults, those publishers at least actually get their games to launch so you at least have *something* to play, something to... embrace.  The Weghted Companion Cube will never threaten to stab you.

Actually I could easily see Tabula Rasa's engine morphing into a Star Trek MMO. Replace wormholes with "beam me up," throw out the firearms, integrate some space travel etc. I don't see it happening, I just don't think you need to reinvent an engine (which often takes years and too much money to create) from scratch to have a fun Star Trek MMO.
10773  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa Name and Server List on: January 17, 2008, 03:28:47 AM
OK i updated my initial post here with youz guys. smile I'll hop in now and add you guys to the clan thing if yer still on. I had a loooooooooooong Tuesday at work and thinK I'm still not quite recovered so I probably won't be on long.
10774  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: January 16, 2008, 02:02:57 PM
I forgot you don't need the DVD in the drive to play this. So when I was putting it away, I remembered I never got around to watching the "Making Of" DVD that comes with the collector's edition.

Watching it, I can only tell NCSoft:
1) Do *not* give your video cameras to (apparently) a bunch of amphetamine-riddled monkeys, who can't stop zooming, rotating, pulling out of focus and fidgeting with the camera. It was cool maybe during the summer of love in 1968, it doesn't really help me get excited about the game.  disgust
2) Do *not* use HD cameras zoomed in closely to many developers who seem to have serious skin complexion problems (hey i don't have great skin, and I wouldn't want an HD camera 6 inches from my face either). If you watch it on full screen mode, you may on occasion cower from your monitor or just get sick.  puke

I got some screenshots from Windows Media Player while watching it. I have to say, the settings I play at, don't look nearly as good as what's in the making-of (maybe it's' the HD-ness):

A fun part is the guy talking about the Lord British character model. At one point he asks a co-worker "What should we call the head of Richard?" I was sure he was going to say "dickhead," but he mumbles something much less entertaining, probably because Garriott was in the same room.  Tongue
10775  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tips, Tricks, and Automobiles..Tabula Rasa.... on: January 15, 2008, 11:59:24 PM
A few rambling things I wish I'd known when I started:
-As someone here pointed out to me, if your target gets a floating red skull above it, go run up and melee it (F key default) for double XP and a little burst of gore.  icon_twisted

-Lots of logos are back inside winding caves or you may need to up to a higher elevation to reach them. Keep that in mind since the map is 2-D but the environments are anything but. Meaning, if you reach an icon indicating a logos, and there's nothing there, look up, look above, or look around for a way to reach low or high. smile

-Speaking of logos, is definitely your friend if you find yourself getting stumped on them. If you're worried about spoiling things, at least look up the Logos that require you to have 2-4 other logos first before you can open the transparent door to them (saves a lot of frustration).

-Pay attention to what ammo works best on which kinds of targets. You'll figure it out soon enough but I can't tell you how many new players I've seen pouring non-EMP weapons into enemies that won't take a scratch if you don't use EMP stuff (just one example)

-If you're really impatient about leveling, then doing instances (preferably with people, but in many cases you can solo it OK) is key.

-Instance missions are given all over the place (within the instance, outside the instance, sometimes not even in the same general planet zone), and sometimes you turn in missions completed *in* the instance *outside* the instance.

-If you play on Pegasus, look me up so I can add you to our fledgling, tiny (3 members with a few alts) GT clan. I haven't given up on it, despite a couple invitations to other larger clans. smile

-The Eloh Temples? Oh gawd, don't even get me started. Visit and make use of their guide for that and just about any other complicated quest arc you get stuck on. smile
10776  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa Screenshots (dial-ups beware) on: January 15, 2008, 02:28:44 AM
I'm working on a specialist (level 9), but here's how Jude looks for now:

I like the pants that make it look like he's wearing skulls for knees. Reminds me of a costume option in City of Villains.

Had a pretty funny "spider bug" tonight, some sort of lag hiccup where the dead spider basically posed, so I could be like a fisherman with his trophy.  icon_biggrin
10777  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: January 15, 2008, 12:26:49 AM
They previewed a couple of patch 1.4 changes:
Patch Note Preview
    * Ammo Costs – Expensive to use weapons such as Machine Guns, Leech Guns, Polarity Guns, and Propellant Guns now take lower quality ammunition at higher levels.

    * Players will now have a chance to stop and take a breather with the /sit and /liedown commands.
10778  Non-Gaming / Hardware / Software Hell / Re: Need help with X-Fi XtremeGamer on: January 14, 2008, 04:52:41 PM
I use an older Xi-Fi on Windows XP. Fwiw, I never could get the utilities and fancy software it came with to work properly. I spent a lot of time before throwing up my hands. It works OK, and the various 3D effects work well, but whatever benefits the included software was supposed to bring I couldn't get working.

I'll probably not bother transferring the card to my next PC. I'm always interested in reading thoughts on how it works or doesn't work with Vista (though clearly it's not like it's the only hardware that doesn't play well with Vista).

It's kinda sad how disliked Creative Labs seems to be these days. It was probably the first hardware I ever installed in one of my PCs (back around early 1993), and right up through the Sound Blaster 16s, it was the most trouble free hardware I ever used. It seemed like the fancier they got with the cards, the more problematic they became (at least in my experience fwiw).
10779  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: January 13, 2008, 04:04:49 PM
Turns out what seemed a pointless corpse quest in Pools unlocked quite a few additional quests I was unaware of there. There's also one contact who's basically at the top of a pile of junk in one rough base there (The Snake Pit), and it's fairly easy to miss him.

I finally put some time into my Guardian:

I put 5 points into staff. Although they're trying to spiff up staff combat, it seems fairly fun as is. There's actually less clicking than with the guns because a staff blast does so much damage with one firing. And no ammo worries. The Reflection shield skill's very useful but each of the 5 "pump levels" is a different reflection type (laser, sonic, physical, electrical, incendiary), so there's a certain amount of micromanaging which level you use. Once you get the hang of which enemy type does what (the nasty Mox use lightning up the wazoo, so that pump level - 4, I think - is great when fighting those), it's easier to know when to switch types.
10780  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: January 12, 2008, 09:26:54 PM
There's some word at official site of a modest patch for *test* server next week (it gives some live server release dates for some new things):
Patch Update
On Thursday we made a new build for version 1.4 (1.4.2) for the Public Test Server. Currently, it’s going through final testing before it hits the PTS. Many of the concerns we had for 1.4 have been corrected in this new version and our goal for 1.4.2 is to have it out sometime next week. When 1.4 goes to PTS, the Orion player database will be copied to the Test Server. Stay tuned to the website for updates!

Patch Note Preview
Added new Operation: Sanctus Grotto (Level 50) Will open 1/25/08.

This Forean spiritual retreat is rumored to contain a hidden subterranean temple containing an ancient and valuable Eloh relic. Join in a desperate race to locate the temple, solve the riddle that will open its seal, and retrieve the relic for the AFS. But hurry, the Bane have also heard about the relic, and they’re racing to get there first!

Chinese New Year
Players will get special treats on February 7th for Chinese New Year. Black Cat, Blue, Orange, Red, and Yellow fireworks will be in your backpack when you log in. Remember – Safety First: Do not light these fireworks with your fire propellant gun!

3 month Veteran Reward
Several players have been wondering what we have in store for our 3 month veterans. Well, if you are familiar with some of the earlier concepts of Tabula Rasa, you may just recognize our first reward, an old school Tabula Rasa “Kirin” mask. Players will also be able to show their dance skills with a /robot emote.
I did, as it turns out, run into a bevy of quests back in Plateau today.
10781  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: January 11, 2008, 06:40:31 PM
fwiw, I was skimming PC Gamer and their TR review was one of those things where the text was generally positive while the score seemed OK-if-unenthusiastic (72/100). I found it odd the reviewer complained there "wasn't enough to do." I never felt that way until maybe level 31 (my current level), where I've gotten stuck on a couple quests that would probably lead to additional stuff. I assume the guy was reviewing the launch version, but I see so many print mags reviewing betas (in all genres, desperate to get something in print early), that I remain skeptical.

Otherwise, I could empathize with most of his observations and you can't as a reviewer just say "oh the updates will fix/improve/change that."  icon_neutral
10782  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: January 11, 2008, 04:29:08 PM
*Blackjack wrestles with thread's flight yoke, attempting to steer back on course*
So I thought I could finally finish this unending corpse hunt in Pools by just logging in and grabbing the gun clips off the one near the Hermit waypoint. Alas, when I logged in yesterday, it would no longer let me loot it. So I guess there is some finite # of times you can get them from the same spot, after which, *poof*, no more. I think I still need 4-5 more clips. Although I've checked a couple fan sites, they don't yet appear to have these corpse spots marked (contrary to what I thought). icon_confused
10783  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: January 11, 2008, 01:52:36 PM
Well, if you're red-green color blind, you'll mistakenly think your monitor's off.  saywhat
10784  Gaming / Console / PC Gaming / Re: 4 mythos invite-pm if you want it on: January 11, 2008, 01:51:29 PM
I'm not playing beta anymore, but I was notified I had two to give away the other day.
10785  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: January 10, 2008, 10:17:26 PM
Nah, man, you're going to have to turn all the settings way down. It'll be a miracle if it even runs on that...

... wait for it...

...*other shoe drops*...

Kidding. Yeah I think that'll do. I hate you btw. Jealousy is an evil thing!  mad icon_lol

Does "BW" mean "black and white"? Seriously, it's a colorful game and I think you need a color monitor. Monochrome went out decades ago. OK, maybe not so seriously... unibrow
10786  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa Screenshots (dial-ups beware) on: January 10, 2008, 04:27:37 PM
Thanks, that's good to know. I am scoping out some new systems (probably store bought that will have Vista). TR's the only PC game I'm playing right now, so if I can at least feel confident it'll work on it, that will give me some comfort. smile
10787  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: January 10, 2008, 04:26:16 PM
I had a long day at work Tuesday, and was just wiped out yesterday (that's first time I haven't played TR in weeks). I expect to be on tonight though, after say, 8 p.m. EST. Fwiw. smile
10788  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTR Online for a 10 year old on: January 10, 2008, 04:18:51 PM
I played LOTORO from late beta up to about a month or so ago. While you can certainly do crafting, and focus on "pick a bunch of berries" quests, sooner or later you're going to have to stab, slash, gouge, bash, and blast things -- or team up with someone who can do that for you.  ninja2 There isn't really any way of entirely avoiding that if you actually want to progress in the game.

If you want to minimize that, I'd probably go with the minstrel. "Attacking" with the lutes and such is actually quite fun and refreshingly different than trying to decapitate everything in sight, and it sort of minimizes the gore in combat. smile You can focus on healing (though minstrels can do a fair amount of damage) and doing good deeds and what not.

If you're really concerned about it, I would instead consider some of the kids-oriented MMOs that are out there, or wait and see how the Lego MMO that Netdevil is working on turns out (though I'm skeptical that can make a 2008 release date).

Honestly though I would be more concerned about the type of garbage your child might encounter in the chat channels than some pixeldy fantasy violence. That's why all these games (MMO or not) have disclaimers that "your online experience may change," regardless of what the game's rating is. Some military shooter may be rated T, but the online experience probably has players cussing creatively and using rascist terms and epithets in a way that makes sailors blush and outwits obscenity filters.  saywhat

To be fair to LOTORO, I found the chat channel level of nastiness relatively low. It only got ugly for me on certain teams when people would get angry at someone for not playing perfectly. I think one of the reasons I enjoy Tabula Rasa (which I wouldn't recommend for a 10 year old, fwiw) is I don't have to listen (read chat text of) to people cussing each other out for not tanking, healing, pulling properly.

I have a 10 year old nephew, and I guess I would worry more about some nasty teammate insulting or bullying him in a game (which should be fun, afterall) than the effects of stabbing an orc with a halberd. Certainly there are ways around this (you can turn off chat, you can monitor him and not let him team up with people etc.), but they sort of squash some of the points of an MMO game.

10789  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: January 09, 2008, 09:28:25 PM
If you're playing on the west coast server, most of us here play on the east coast sever (Pegasus), so that's probably part of it, beyond not being able to add folks to your friends list unless they're also online (an annoying thing they supposedly will remedy at some point). I'll probably try the west coast server (maybe the EU server too, just for fun) some time.
10790  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: January 09, 2008, 07:53:40 PM
I'm never on at the same time as people here (aside from Sulastani on occasion), but I have a couple single digit characters available to work on. I'm really keeping focus on my 31 just to have some at 40 for when the PAU stuff is out. The instances in the first area are fairly fun and I'd be glad to work on those.

I hate the word, "proactive," but if we're ever getting a GT group together (or if Sulastani and I are even going to get more GTers invited into the informal clan), I think we'll need to set a day and time where we meet up in game and at least can get everyone on the clan member list, and try to do an instance or something. Ya know, be "proactive" about it.  Roll Eyes
10791  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: January 09, 2008, 05:51:15 PM is the other helpful one I've ballyhooed (when stuck on Logos -- If you use it all the time, I do think it sports of spoils the sense of exploration/discovery in the game to some extent).

It's funny though, that other site I mentioned, I don't think it really has the corpses marked in Pools for that mission I'm on.  icon_confused The only spot I've sort of memorized is just east of The Hermit's waypoint. For missions like that, there's a brief timer of sorts to sort of discourage you from just "camping" the same objective spot repeatedly. But I just am visiting the spot each time I log in, and about 4-5 more times should finally complete that mission albeit in a very lame way.  Tongue

10792  Gaming / Console / PC Gaming / Re: EGM gets blacklisted for 'poor reviews' on: January 09, 2008, 05:46:24 PM
Why don't the publishers stop advertising altogether and just put out their own magazines with reviews about how wonderful all their products are? It's called the "Nintendo Power" technique.  Roll Eyes I think that would last about 2 months, by which time most gamers with a brain would realize how worthless advertorial copy is in determining whether something's worth buying or not.

Some day the game publishers will realize gamers aren't idiots, that good word of mouth by fans about a genuinely fun, good game is probably more powerful than any positive game reviews gained through advertiser intimidation or advertorial copy.
10793  Gaming / Console / PC Gaming / Re: Patapon for the PSP looks insane....LY FUN on: January 09, 2008, 02:37:48 PM
I'm still mystified how Eurogamer reviews things well before release, but they've already reviews Patapon (8/10):
The way it works is that you issue commands to your army of tribesmen by tapping out simple, predefined rhythms using the PSP's face buttons.

Different rhythms make them perform different tasks as they advance across a horizontal, side-scrolling battlefield.

The game is broken up across some 30 different missions, with the early stages introducing each new rhythm gradually. Starting off with just one type of drum, within a short while you and your tribesmen will discover new drums for each face button, allowing you to tap out new rhythms that correspond to new commands, such as advance, attack, defend and so on.

Stringing together combinations of these commands triggers Fever mode, which, for as long as you can maintain it, spurs your little chaps on to ever greater feats of valour.
It's apparently a complicated, challenging game with lots of micro-management. If that doesn't send you screaming in terror, then you may find it charming, it seems.  ninja2
10794  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: January 09, 2008, 02:17:17 PM
A guy on my friends list who has been pretty helpful pointed me to this fan mapping site:

Tabula Rasa Codex

This is particularly useful for things like the "corpse hunt" in Pools, if you don't want to resort to sort of "camping" the same couple locations. Also good for finding more isolated quest NPCs you might not run into easily.
10795  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa Screenshots (dial-ups beware) on: January 08, 2008, 11:37:48 PM
I enjoy the heck out of it, there are tons of quests (for the most part, you never run out of things to do -- in fact, some times the mission/quest tracker will leave you begging for mercy).

While I don't consider it quite as innovative as the self-inflating Richard Garriott says, it really doesn't play like the various mmorpgs where you can just sort of tap an auto attack button and eat your HotpocketTM as you lazily watch the screen. smile I have enjoyed some of that (LOTORO in particular), but I prefer something a little more invigorating in combat like this or City of Heroes.

I'm not big on PVP (there is PVP in this but not really on a big scale until higher levels and it's something they acknowledge needs work), and as that's Warhammer's main focus, it doesn't interest me. Conan I was hyped up about it, but I'm taking a wait and see now. It wouldn't surprise me if both games get pushed further and further back. Besides, Conan doesn't even let you play online until Level 20 (ostensibly to train you to understand the game's differences and how to play it).

As far as living, breathing world goes, yes to a point. I think just the fact Control Points can (and often are) be lost to massive AI Bane invasions on a regular basis (rendering the NPC contacts in said CP bases unusable) is a nice sign of a living, changing world. Some missions calling in Bane attacks inside a base (I think newer players are shocked when they first encounter this  Tongue) are refreshing.

The fact that various non-Bane creatures will attack each other (or the Bane) gives an interesting world feel.

The occasional "morale choice" missions (I wish there were more, I love the feeling that my decision will affect what further missions or rewards I get for a bit) are nice and give some feeling that you're impacting on the world.

I think it has a good future, but I don't think it's by any means a WoW killer (even though I run regularly into WoW refugees in the game). I don't think it's an Auto Assault style flop though. I think it has excellent word of mouth and if they can just follow through on PAUs (L40), command control (L50) and sprinkle in enough interesting 35-50 content for power players to stay happy, then it should have a nice future. I'd like to think the fact Garriott's involved means there's no way NCSoft would prematurely yank its plug, but you never know when a breeze will blow Garriott's interest in another direction.  paranoid
10796  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa Screenshots (dial-ups beware) on: January 08, 2008, 01:55:55 PM
See me post in the other thread about the PAU details from a November article:,20737.msg354084.html#msg354084
The PAUs will apparently be smaller (but larger than players alone, you'll get inside one to drive/pilot it). They indicate in interviews some will be mech-like, some more vehicular like, and others more of a biological/organic looking type thing.

The Grendel variant sounds like it will be most like the AI-controlled AFS ones in terms of firepower. Although the AI mechs are impressive, they don't really have an anti-EMP weapon afik (they have machine guns, and some missile launchers on their shoulders, and a little jet burst from their back that sometimes helps them traverse some distances).

In the game, the AI mechs generally guard control point bases, regular bases and sometimes isolated waypoints. They also often get air dropped in if the game detects a Control Point base defense is going poorly, or sometimes to reinforce one after an assault was repeled. Of course, that didn't happen last night when this CP in Pools had about 5 Bane dropships roll in and drop squads right on top of me. I think I know how they felt at The Alamo.  paranoid
10797  Gaming / Console / PC Gaming / Re: SpaceForce Captains rpg/rts/tacbat on: January 08, 2008, 01:46:33 PM

Quote from: Calvin on January 08, 2008, 01:04:48 PM

Quote from: ROTC1983 on January 08, 2008, 02:10:48 AM

Yeah, I just read that on the official forums.  That makes me sad to see a game with so much promise drug into the dirt frown

Why am I not at all surprised. Eastern Euro developer=buggy mess.
I used to feel that way but these days I think you can generalize it to "Any developer Anywhere=buggy mess."  stirthepot
10798  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa Screenshots (dial-ups beware) on: January 08, 2008, 02:21:26 AM
Here's a couple to file under "Control Point Base Defense Can Get Messy."  drillsergeant This particular one is in the Pools zone and it's under siege almost constantly. I had some fun yesterday where they kept driving us into the base and back to a cave in the back of the base, and a few of us huddled in there and waited until we could form our rebellion.  icon_twisted I'm the jolly green guy at center, see if you can pick me out.
10799  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa Screenshots (dial-ups beware) on: January 07, 2008, 04:58:22 PM
My system's 3 years old (AMD64 3200+, 2GB RAM, ATI1650 card) and I can't run much that's new these days. I don't know how to judge my settings, because I've got some things adjusted in my video drivers. As far as my in game settings, I leave off the various lighting effects and turn down shadows to keep my frame rate OK. Textures on high though, and I leave the visibillity distance slider pretty high up.

Generally it's quite playable (1024X768 rez), esp. compared to stuff like Bioshock, MOH: Airborne and Gears of War PC all of which pretty much left my system begging for mercy. But an all-out control point defense with hundreds of bane on screen generally brings things to a near standstill (though I don't know if that's a form of lag or my system -- everyone seems to have some problems in those situations from what I see in chat).

**Oh I was going to add -- if you're asking from the standpoint of "meh, I thought the game would look better than that," then by all means I do have my video driver settings tuned down for frame rate's sake. I have no doubt it would look better on a current, hot rod system. smile

If you're asking from the standpoint of "wow, it looks great, but I doubt I have the horsepower to run it like that," then I would say the system requirements are far more modest compared to most new PC shooter releases or stuff like Company of Heroes. Still, if you have an older system like me, you'd likely want to adjust things in the game and also in your video drivers (most video drivers have a lot more precise options for antialiasing, anistropic filtering etc. whereas a lot of games just let you turn those kinds of things "on" and "off"). I don't have to turn everything off, but I do have to keep certain settings down to something mild.
10800  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: January 07, 2008, 04:31:48 AM
They are rebooting the servers tonight. Everyone has been complaining about lag in Plateau the couple days, and I guess they believe a server reboot should fix it.  I think the reboot's done by now.

TenTonHammer had a bit on it:
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