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10761  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 21, 2007, 02:29:59 PM
They still need to assign something like Backspace key as a quick-reply key (afik you still have to type a /r to reply?). Oh well, at least now they're halfway to a polished game, right? I hope at least patch .75 is due soon.  icon_wink

This Fullyloaded fella I keep teaming with is nice, but I can't figure out how to connect to his Ventrilo server. I seem to have all the info except maybe the name of his sub-channel.  icon_confused
10762  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 21, 2007, 02:26:44 PM

Quote from: Knightshade Dragon on November 21, 2007, 12:37:03 PM

I managed to pick up a 7 slot sniper with +47% (or thereabouts) critical.  All modded and upgraded it does about 180 points of damage per shot.

What is this zooming you are doing?  Guess I missed that part of the tutorial.  Am I firing from the hip with this thing??

Oh, and that -10% to Tactical cost?  Sweet!
The zooming is a Tactical skill [Sniper skill] in the Marksman set (Engineers might have it available, not sure) that adds tremendous damage, accuracy and range -- but fixes you in place, constricts visibility, devours power etc. For the sniper rifle weapon swap slot, I assign that skill to the right mouse button.

10763  Gaming / Console / PC Gaming / Re: Rainbow Six Vegas 2 on: November 21, 2007, 02:19:50 PM
The problem is finding another two-word city who won't give them permission to use the city's full name in the game.

So they could try:

Rainbow Six Francisco!
Rainbow Six Angeles!
Rainbow Six Orleans!
Rainbow Six Antonio!
Rainbow Six York!
Rainbow Six City! (they can set it in Atlantic City or Ocean City)

Hmmm. Nah. They just don't have that slot machine ring to it.  Tongue
10764  Gaming / Console / PC Gaming / Re: Soldier of Fortune: Payback on: November 21, 2007, 02:10:49 PM
Bloodwise, I guess it's keeping SOF II's tradition -- on "full violence" mode, the amount of limb-letting and blood spray would make you either throw up or start laughing at the sheer over-the-topness.  saywhat

I'm still puzzled how this went from "value priced" as it was originally announced, to a $59.99 console/$39.99 PC title.

I re-installed and played SOF II for a little while the other day. It's really not some holy classic (better to remember Raven for Heretic, Hexen and Star Trek Voyager Elite Force), but for its day, it was a fairly venerable military shooter that probably went on way, way too long for its own good (I doubt anyone ever complained its campaign was too short -- if anything it overstayed its welcome) and probably had some of the longest load times I ever remember (even today, 2 GB of RAM and a system well beyond its requirements, it takes forever to load savegames and levels).
10765  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 21, 2007, 05:00:27 AM
Oh, I was able to un-do my weapon slots bug by just taking all the weapons out and putting them back in.  icon_confused

Most of what the patch does is behind the scenes, so I wish I could report on how awesome it is, but a lot of it I just am not in a position to say whether the fixes are working or not. I can say the chat window seems just a bit less clumsy; the chat tabs work more smoothly than I remember, and the chat window is more transparent.

Using the /help command now, well, directs you to more slash commands, broken down by topic, like so:

And on a happy note, I got onto a fairly large team for while. Co-op seemed more reliable. As long as we just portaled to each other, there were no inviso problems. While the patch wasn't supposed to fix that, I didn't encounter it tonight, fwiw.

Some team glimpses:

I wish I could say having lots of players made it more strategic, but it's still basically people running at everything with their mouse button always pressed down.  icon_neutral
10766  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 21, 2007, 04:53:11 AM
A fella informed me I could use the Augmentor as many times as I want up until the item's "attributes slots" (which aren't really visible like mod slots are, I don't know what the exact limit is) are used up. He recommended just repeatedly adding "common" modifiers, saying the Rare modifier set augmentation is usually a waste. So, like so...

My grenades are killing my marksman, power consumption wise, so the 10% discount is much appreciated. smile
10767  Gaming / Console / PC Gaming / Re: SOCOM: Tactical Strike (PSP) impressions on: November 21, 2007, 04:24:24 AM
Hey, TheMissingLink alerted us to the Playstation store for PSP stuff opening. And... there's a new playable SOCOM: Tactical Strike demo!  icon_biggrin

Playable SOCOM: Tactical Strike demo (at the new Playstation Store)

Do have to register at the new store to download the demos and videos and stuff.
Quote from: jament
How do you get a guy to use his second weapon?  I equipped one of my guys with a sniper rifle as his secondary but when I hold the X button for attack (as shown in the tutorial) I never see the option to Snipe the enemy.  Is there something else I have to do?  I don't get it.
At the risk of sounding like a SOCOM dweeb pointing things out, his sniper rifle is actually his main weapon -- but he'll automatically use his secondary SMG unless you specifically use the sniper menu. I just find it cool he knows to do that automatically and says what he's doing ("Secondary weapon at ready" or something).  icon_cool

1) To get the sniper menu:
A) You can select the fireteam-duo that the sniper's in -- or --
B) press the Left Trigger button so that you select the individual soldier carrying the sniper rifle

2) Get a target in the crosshairs
3) Press the Square button, the Sniper menu (as long as the target is in view) should be the top entry on the menu (the # in parentheses indicates how many bullets he has left - I always try to bring extra sniper ammo).
4) Highlight Sniper Rifle on the menu, and that should activate it
Then the sniper guy should take the shot. Just keep in mind it's automated. It's still somewhat suspenseful (if the enemy walks out of view or the angle becomes a bad shooting angle, the sniper may refuse to take the shot)\

The game's commands and controls are so deep that I always feel like I'm learning something new; I've gone back to the tutorial sequence a couple times now just to try to grasp things a bit more.
10768  Gaming / Console / PC Gaming / Re: Playstation store...for the PSP! on: November 21, 2007, 04:07:21 AM
Awesome, thanks for the tip.

For the impatient, the demo links are:

Syphon Filter: Logan's Shadow playable demo:

SOCOM: Tactical Strike playable demo

Honestly, I don't think the home brew folks are running around shoveling ancient PSOne games onto their PSPs (this doesn't seem like combatting piracy per se). I think this is a fine way to get PSP playable demos and stuff more exposure and be hopefully a little more user friendly about it. And perhaps we'll see more official releases like the $10 Syphon Filter Ops game that are playable from the memory stick (bypassing the UMD).
10769  Gaming / Console / PC Gaming / Re: Anyone else getting tired of the bugs in Hellgate London? on: November 20, 2007, 11:57:52 PM
To be fair, a lot of my complaints are about missing features or poorly designed things.

My bug experiences:
-Getting stuck on cars, trash cans, brushes, rocks etc.
-Weapon swap hotkeys not working all last night (and once I removed a weapon from slot 1 as a test, I could not place *any* weapon back in slot 1)
-Invisible co-op teammates (constantly, every zone)

Missing/inadequate/halfbaked features that provoke Andy Rooney-Type Ranting:
-Why isn't there a simple "re-arrange" hotkey for the inventory so I don't have to click and drag every piece of crap in there to make space for one item? Didn't they play Titan Quest? Don't they have a clue?  disgust

-Why are the inventory slots so freaking gigantic? I wouldn't have to jet to town every 2 minutes if they'd make the lousy slots smaller, i.e., so you'd have a much more spacious inventory.

-Why can't I buy more than one lousy med pack at a time? (it's called "adding a little 'how many do you want' submenu to the item). Why do I have to shift/click 20 times to buy 20 of them? [btw, if there is a way to do this, and I'm missing this, PLEASE let me know. I'll admit to being an idiot if you want. smile]

-Why is no aspect of crafting explained whatsoever in the game? It's actually not all that bad or hard to understand -- esp. compared to something inscrutable like say, Auto Assault's crafting -- but why not a tutorial crafting quest or let the NPC offer to show you how to use the various crafting devices, and explain why you want to dismantle equipment for crafting pieces. Why bother putting a crafting/enhancements system and then make it such a freakin' mystery?  icon_confused

-Diablo II, particularly its expansion, had at least some interesting-if-not-rocket-science quests that didn't revolve around MMO-style "kill 12 beasts and bring me their testicles" and "go to Foozoo zone and go click on a non-descript garbage can" quests. Where are the people who designed Diablo II: LoD's quests? Do you really expect me to pay 10 bucks a month for endless "kill 18 demons" and "go click on a nondescript container" quests? I really hope that's not what the content updates are going to be about.

I could go on and on but it accomplishes nothing I know. It's just, this is all ranting from someone who likes the game and is trying to play it every night. You can imagine the list that someone who has already sold the game in disgust or who isn't coming near it until it's patched to high heavens (so to speak) would come up with. I hate the term "sense of urgency," but that's definitely something Flagship should have right now but so far they just don't seem in any rush to improve the game.  icon_neutral
10770  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 20, 2007, 11:37:40 PM
Anybody know if the patch went live today? We've got so many Hellgate threads going, I don't know where to look.  icon_confused

I describe the threads as:

10771  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 20, 2007, 02:03:00 PM
Doh. Looks like the patch .5 will probably go live today:
Please be aware... Patch implementation is expected to cause server outages between 9:00am PST and 11:00am PST on November 20.
Their language at the official site is vague though. Maybe it's just going back on test? I can't tell.  icon_confused
10772  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 20, 2007, 01:56:54 PM
Happy Blackjack forgot to notice in the .5 patch "pre-notes notes":
We wanted to offer a quick note on the Invisible Party Members bug. We have good news and future good news. The good news is that we have identified why this is happening and have a couple of solutions for the problem. Unfortunately we made our discovery too late to include any fixes in this patch, so the future good news is that we’ll be addressing this issue in our next patch.
Oh boy, at least something to look forward to in patch .6!  disgust

Personally, I think they should just write the bug into the story...

"Satan's Watch, those horrible bugger demons, used their mystical powers of Hoohah to render the Living invisible to each other. The Living endeavored to bring the power of Visibility back to the fold, even though invisibility was much fun at parties and during shower times..."  nod
10773  Gaming / Console / PC Gaming / Re: PS3-60g or 80g? on: November 20, 2007, 01:43:22 PM
I'd ask him whether he really has a lot of PS2 games that he still wants to play (if he doesn't, might as well get the bigger hard drive/software compatibility model). I'm debating getting a PS3 soon myself (hoping to see some holiday shopping rebates), and other than maybe the God of War games, there's really nothing on PS2 that I'd still bother playing.

10774  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 20, 2007, 01:35:15 PM
I'm trying to save up enough to use the Augmentor to add Rare properties to that 7-slot sniper rifle. But it costs more than 6,000 paladium, and due to overhead costs (a Marksman gobbles health packs and energy bottles like Tic-Tacs disgust) and most of the loot I find just not fetching very much, I seem to have a hard time saving up more than maybe 4,300 or so.
10775  Gaming / Console / PC Gaming / Re: Anyone trying Mythos? on: November 20, 2007, 01:33:27 PM
Any idea what the hard drive space requirements for this are? I'm at the point where I'm having to uninstall games every time I get something new. I'm interested in Crysis and the PC Gears of War but both have something like 12GB space requirements.  eek
10776  Gaming / Console / PC Gaming / Re: [Wii] Medal of Honor: Heroes 2 - Initial Impressions on: November 20, 2007, 04:15:59 AM
Well Jade Raymond says the Zapper is awesome, in that other thread, so that's good enough for me!  icon_wink

Yeah, that shotgun cocking maneuver with the regular Wii controls sounds fun, and I don't quite know how that works with the Zapper. Anyway, I don't have a Wii or any current console so I'm just living vicariously through ya'll. So I would be interested in hearing how the Zapper works/doesn't work down the road. smile
10777  Gaming / Console / PC Gaming / Re: Anyone else getting tired of the bugs in Hellgate London? on: November 20, 2007, 03:32:03 AM
It never did clear up. I've tried logging in several different times tonight and the weapon swap keys don't work period (at least not for me), which might (finally) be the last straw for me. I just can't play the game when I have one weapon hot-swap slot that won't even accept any weapon at all anymore, along with the keys no longer functioning.

I still find it fun when it isn't basically screwing me and other players over with its bugs, glitches and misbegotten features. Clearly it probably got released 3 months too early (maybe 6 months too early?). I'd love to blame either Midway or EA for forcing an Oct. 31 release on a game that was so unfinished that they were completely revamping the whole order of levels for that launch day patch. And the fact this week's patch is "0.5" seems to indicate the game is, what, half finished? Half way there? The fact they're not willing to hofix some of the most glaring errors and glitches just for the sake of reducing some player frustration is just sad.

Thing is, I truly enjoy the game. I couldn't wait to get home and play tonight. It just is so utterly hostile. It's like trying to cuddle a porcupine.  Tongue

The reviews for this are generally pretty ugly -- it's really just inexplicable for a company to launch its debut game in this condition, then basically drag its feet while the few players willing to stick it out have to keep dealing with junk like this. I really do hope someday they get this sucker in some sort of polished state and re-release it as Hellgate 2.0 or Hellgate Gold. I may be moaning and groaning here, but I'm enjoying the game too much when it works to wish some horrible fate for it.
10778  Gaming / Console / PC Gaming / Re: Anyone else getting tired of the bugs in Hellgate London? on: November 20, 2007, 02:13:47 AM
Oh this is a good one -- now there's a server glitch where you can't use your weapon hot swap keys (F1, F2, F3) at all, they have no effect. And if you try to drag a weapon to a different slot it won't you place anything in the slot you dragged the weapon out of.  saywhat I'm told it "clears up" in 10 minutes or so.  Roll Eyes
10779  Gaming / Console / PC Gaming / Re: Need a favor from SOMEONE here (regarding Call of Duty 4 PC) on: November 19, 2007, 10:49:44 PM
The sequence he's describing is timed, but most of the campaign game isn't (the timed tutorial sequence just gives the player a suggested Difficulty Level to play at) so in this case, the training sequence really doesn't indicate how he's going to do during the campaign. smile I think I failed that one a couple of times myself.

I feel for him -- for me my "stuck point" like that was in the dreadful "on the battleship Arizona" sequence in Medal of Honor: Pacific Assault. I mean, I spent $50 on a game to get Pacific theater combat, not to run around a sinking battleship turning valves and opening/closing bulkhead doors, and ultimately not being able to do so fast enough (actually I couldn't even understand what to do on that level, it wasn't spelled out nearly clearly enough).

A friend later pointed me to a site where you could download MOH: PA savegames that started just after the Arizona sequence -- the fact people were demanding something like that so much told me lots of other players were just as expaserated by it.  icon_confused

Part of the reason I slogged through the very end of MOH: Airborne was the lingering memory of never getting past that "stuck" point in MOH: PA (I never did install the savegames, I just bagged the game).
10780  Gaming / Console / PC Gaming / Re: Warhammer 40,000: Squad Command on: November 19, 2007, 10:17:16 PM
Any more verdicts on this as you get further in the campaign? I noticed someone already putting up for trade, not a good sign.  icon_confused
10781  Gaming / Console / PC Gaming / Re: [Wii] Medal of Honor: Heroes 2 - Initial Impressions on: November 19, 2007, 10:03:18 PM
Sounds good. I'm curious how this will play with the Wii Zapper (it's one of the "showcase" titles for the new controller).
10782  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/12) on: November 19, 2007, 05:54:03 PM
I went ahead and got Panzer Tactics (DS) on Friday.
10783  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 19, 2007, 05:50:47 PM

Quote from: Knightshade Dragon on November 19, 2007, 02:05:17 PM

Quote from: Blackjack on November 19, 2007, 01:37:15 PM

"Lotta Slots."

I just need to save up enough to run it through the Augmentor for some interesting stats first.  icon_cool

I found a 7 slot sniper like this the other day but chucked it as it didn't have any special properties at all....mistake?
If you use the Augmentor gizmo (next to the merchant in each town), you can pay Paladium to add a single property, a Rare set of properties, or a Legendary set of properties. I can't imagine saving up enough to add Legendary, but it might be worth trying to add at least one property to a vanilla item to try to make it more useful (at least in my case, cause I've only ever found one legendary weapon as loot). I added a 63% critical to my green 20mm rifle which was helpful.
10784  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 19, 2007, 05:46:55 PM
I'm guessing it depends on how it's working on test server - not that they've really tested anything before launching it, up to this point.  Roll Eyes
If all goes well, the 0.5 update will be made available to everyone next week.
is what the official site's note last week said about the .5 patch, fwiw. So sometime this week if things go well.
10785  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: November 19, 2007, 01:44:03 PM
Quote from: Lockdown
Fair warning though - 3 days is a joke.  3 days enables people to play the 'worst' part of the game... the beginning; when you are not the least bit specialized as a character.  I suppose in 3 days you could at least get to see graphics, the combat system, base defenses, and general gameplay though...  so it's not a total loss.  But I still think it's a bad decision on their part to limit it to such a short period.
A lot of MMO free trials have that problem imho. Even if they give you 7 days or longer, you still won't get to see enough that's going to make you want to sign up. When I was in COH, I gave quite a few free trials out. Often people just couldn't get to the point where they had Stamina (so they were gasping for Endurance), and most of the more exciting powers in the game were in the maybe L20-32 range, and trial players generally couldn't get there.

I've often felt if they could give trial players pre-made characters at a certain level (at least as an option, and even if limited to certain zones/areas so as not to "spoil" quest/mission content) higher in the game, then they'd at least give them a taste of what their characters could be later in the game as a better carrot for signing up. In a lot of these things the early-mid levels are either tedious, or character skill development limited, and you just don't see what might make it increasingly fun over time if you signed up.
10786  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 19, 2007, 01:37:15 PM
"Lotta Slots."

I just need to save up enough to run it through the Augmentor for some interesting stats first.  icon_cool
10787  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 19, 2007, 01:35:38 PM
When I first encountered this scene, I didn't see the gun, and I thought there was some radioactive peeing going on.  saywhat
10788  Gaming / Console / PC Gaming / Re: The Assassin's Creed thread - brought to you by Jade Raymond on: November 19, 2007, 04:04:09 AM
The pic I was messing with was a promo for Gametrailers' interview with the one and only Jade:
What are they *doing* to her HAIR????  crybaby It's a solid interview though. In part 2 (later this week I guess?) she addresses "all the attention" she gets as producer/spokesperson for the game.
10789  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 18, 2007, 05:27:28 PM
Aaand, got some red (orange?) gloves and a new type grenade launcher thingie. I like the look, even if it's a bit more, uh, Freudian than I'd like.  icon_cool Actually it looks a lot like a boom microphone...

I just wear the goggles in the lower level town zones to impress the locals.  icon_biggrin
I guess I should try saving up and putting the goggles in the Augmentor, maybe I'll get some modifiers good enough to wear them all the time.
10790  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 18, 2007, 05:20:42 PM
I finally got a decent Legendary belt to drop (though the Str requirement is a pain):

Also took a few moments to finally figure out the basic crafting/dismantling stuff, and to use the Augmentor (good for the Vanilla 20mm rifle I mentioned above) though I'm finding it difficult to really pile up the dough at this point (my overhead's too high  Tongue):

10791  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 18, 2007, 07:16:04 AM
Now that I think about it, their calling the upcoming patch "version 0.5" pretty much says it all as far as what state the game is at this point  Roll Eyes -- it's about half way to what it should've been at launch.
10792  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 18, 2007, 06:04:57 AM
Oh yeah, forgot those, thanks for reminder so I don't sell them by mistake. smile

But ya know, I really do have some zones where the graphical textures don't load for like 10 seconds and I get either really dark graphics or "textureless" graphics for a while. Bizarre. Fella I teamed with tonight had a case where his screen went totally White, and he had to log out and back in.

And along with that, do you know why the MP client won't retain my graphics settings? It's like I can change them for one session, but the next time I log in everything is back to "max" in graphical options and it's heck on my frame rate.  icon_confused
10793  Gaming / Console / PC Gaming / Re: PS3 may be losing in sales.... on: November 18, 2007, 04:27:08 AM
What? It doesn't really taste like a PS3 case? Those dang liars!!!!  saywhat icon_lol
10794  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 18, 2007, 04:16:39 AM
The test server was up briefly tonight -- there were some Announcements made in the chat window about it:

Basically they copied over every character from last night's progress point so you could try them on test. Apparently it was a lagtastic disaster in some ways, but some players said drops and some other problematic things seem to finally be working properly, fwiw (from chatter I heard in general chat channel).

Most importantly I finally completed the Mind Mysteries BLEEP BLEEPER!!!!!!! BLEEPING!!!!!!!! eek finger And as you can see above I pathetically pleaded for help and got zero. I have to be more self reliant.  Tongue

This time I just stayed in the last room of the stupid mind caves, and just took every bit of bullying the swarms of beasties and the Ghosties could dish out. No way was I going to get stuck in the ground again. And I finally broke through and completed it.  icon_cool
10795  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 18, 2007, 04:10:02 AM
And why does a contact give you such cool... and totally useless "laser eye sight" goggles? (no stats, has no effect from what I can see  icon_confused):

10796  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 18, 2007, 04:06:17 AM
Something of a loot extravaganza...

* Finally got a Legendary weapon drop. I ended up giving this Arc rifle to the fella teaming with me has he had been a good chap and we spent a couple of hours in co-op. He mentioned being crazy about Arc rifles so I passed it along. smile

* Some boots finally of use...

* This isn't legendary, or even anything, but I dig the camo green, it has solid base damage (77) and I'm using it quite a bit for now

I found it useful to put in a "Reduce Tactical skill power usage by 5%" mod. smile

Not sure what the "B-770" on the side here stands for.  icon_confused
10797  Gaming / Console / PC Gaming / Re: PS3 may be losing in sales.... on: November 18, 2007, 12:16:24 AM
The PS3 lets you have your cake and eat it too!  icon_cool

Sweet, delicious swag: Sony sends PS3 birthday cakes to the press
It's so big, you could hide 2 PSPs in there...  icon_biggrin
10798  Gaming / Console / PC Gaming / Re: SOCOM: Tactical Strike (PSP) impressions on: November 18, 2007, 12:11:36 AM
Still having fun. smile Learned a few new things:
-Once you add enough extra inventory slots, they can start carrying things like bipods for sniper rifles, assault rifles and machine guns (better accuracy); and various grenade launcher attachments for assault rifles (there are Frag, HE [brief timer delay before exploding] and Smoke variations), with each attachment having 2 grenades innately available (can add more via another inventory slot). The rifle grenades give you a lot more options for tight spaces, or spaces with an overhang ceiling where you can't easily make a grenade toss.

-You can use the up-down arrow buttons to get a zoomed in view or go back to normal view; and to switch night vision on and off (for some reason, this doesn't appear to be explained in the manual).

10799  Gaming / Console / PC Gaming / Re: Hellgate: London Patch .5 details on: November 17, 2007, 11:52:22 PM
I hear ya icon_twisted - I am venting similarly about being stuck on Mind Mysteries in the bug thread. It's just, I do like the game -- I wouldn't have spend 5-6-7 hours trying to complete one screwed up quest if I didn't. The game just won't *let* me enjoy it.  icon_neutral

At official site, details on the .5 patch they're putting on test and hope to get to players this week:
It's not that long, thought I'd paste here:
Curious about what you can expect? Here's a draft of our 0.5 patch notes:

    * All players now have 24 character slots.
    * Fixed a known issue with the inventory user interface that caused the client to lock up.
    * Fixed a bug which caused the Mini-game to sometimes become stuck.
    * The Mini-game now resets every 15 minutes.
    * Added a /help command to provide assistance using available / commands.
    * Some new posters have been added to stations, so check them out!

    Connection Issues:
    * Fixed known issues which sometimes caused players to be disconnected and receive an erroneous network error message.
    * Fixed an issue where some home routers would disconnect a user due to an inactive connection.
    * Fixed known bugs which sometimes disconnected players during multiplayer quests.
    * Fixed problems with NetLimiter 1.30 and some older versions of Norton Antivirus and McAfee Antivirus which would make the user entirely unable to connect to the game.

    Made several chat interface improvements and the text entry more intuitive:
    * Chat window is now open by default in multiplayer.
    * Fixed chat window closing when traveling between zones.
    * Fixed several cases where the chat window would obstruct other UI components.
    * Chat context (such as Party and Guild) is now more clearly defined in the text entry window, including a color-coded border.
    * Chat window is now more transparent.
    * Added /g command. This is equivalent to /gchat command (guild chat).
    * Whisper text now shows up on all chat tabs.
    * Whisper messages and admin announcements auto-open the chat panel.
    * Auto-switch to the appropriate tab (such as Party and Guild) if you type text to that channel and are not in a tab that shows the text.
    * PageUp/PageDown cycle through chat tabs when text entry is active.
    * Chat panel now auto-opens if you type text and press Enter while the panel is closed.
    * Chat text entry deactivates after entering text.
    * Chat panel no longer closes if you press Enter on a blank line.
   Additional miscellaneous bug fixes.
    * Items: Fixed known bugs that caused players to sometimes lose items.
    * Fixed a bug with the Nanoforge that caused it to inaccurately modify the stats of higher-quality items.
    * Fixed a bug that sometimes caused Unique items to drop without special properties.

    * Fixed various known issues which prevented players from being able to continue interrupted side-quests.
    * Quest items should no longer remain in the player inventory after the associated quest has been completed. Players with old quest items (such as Train Parts) associated with quests they’ve already completed or no longer have should find these items removed upon logging in.
    * Fixed an issue that sometimes prevented players from receiving credit for killing the “5 Lies” in The Hellgate quest. Players should now be able to properly advance in this quest.

    * Fixed known bugs which prevented Engineer Drones from saving properly.
    * Fixed a bug which caused Engineers to receive an erroneous “unable to meet requirements” message when entering a new instance with a Drone that has a weapon equipped.

    * Fixed an incorrect modifier causing Special Effect Attack Strengths in PvP situations to be much higher than intended.

    World Movement:
    * Fixed known issues which occasionally prevented characters from being able to load or switch instances.
    * Fixed several issues with players getting stuck in the world. [This worries me, this happens almost *everywhere* in the game at some point - there's a serious flaw with the engine itself, imho-bj]
    * Fixed a bug related to St. Paul's Nightmare mode progression.
    * Portals to party members should now automatically close if the associated party member leaves the game.
     World Events: The Guy Fawkes event has ended. Characters that have completed the NAME Quest that did not receive the Trinket reward should find this item in their inventory.
This is quite promising, but I really think they should've not waited for an MMO style "mega patch" that fixes 50 things. Many of these things are quest-breaking, game-breaking, "tick the player off so they never play the game again" type bugs -- I would have hotfixed them suckers ASAP and apologized to players to the high heavens. Give them a bunch of moolah for their misery. Something. If they really want people to consider subscribing to this, they should be making things right as quickly as humanly possible.
10800  Gaming / Console / PC Gaming / Re: Anyone else getting tired of the bugs in Hellgate London? on: November 17, 2007, 03:54:42 PM
OK, well I got stuck on a collission bug while battling the end bosses in Mind Mysteries again. This time I managed to take all the "ghost bosses" out. This flipped up a portal to "Meet the Father" 10 feet from Blackjach but since he's stuck, there's no way for him to reach it. When I used the "/stuck" command to flip me back to the start of the quest map, guess what? The portal "to meet the father" was gone, and now I can't complete the quest (I have no way to "Meet the father", but that's what the quest is stuck on now), which means this character has no way of doing any further quests in the game (no other contacts are available, I've checked the Lucius Aldin contacts and none are talking; I can't re-do this quest because the end bosses are dead now, they don't reappear anymore).  icon_evil

Here's the area I mean (you'll notice all my grenade and special skill attacks are disabled cause of the collision/stuck bug):

I got stuck on the floor two consecutive days. Today they couldn't hide from me but I guess I would be better off if they had.

Can't say I didn't try.  mad

I'm just angry cause this is bush-league stuff that QA testing should catch long before anyone drops $50 on a game. I can deal with glitches, I can't really be nice about quest-breaking bugs caused by an engine's poor collision detection, an /unstuck command that really shouldn't propel you all the way back to a map's start, and a mysteriously disappearing Quest portal that really shouldn't just vanish like that because the stupid engine forced me to use the /stuck command (Can you say "Catch-22"?). I'm at a loss for words. I'd cuss a storm, but this is a nice forum so I'll just cuss to myself quietly.  disgust

Right now I'd like to run my Hellgate DVD through one of those CD/paper shredders, and mail it back to Bill Roper and say "Here. This is how I felt after spending several days trying to complete Mind Mysteries. I think it's free of bugs now. Good luck, Bill!"

When I calm down, I'll visit the forums and see if they have any suggestions on how to complete this somehow (maybe tagging along with someone else who is doing it themselves or something).
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