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10761  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 09, 2007, 07:25:12 PM
Hellgate's setting some new record for "most player petitions" shortly after release. The latest (mentioned at Blue's) says to do away with the subscription model altogether  saywhat (somehow, I don't think Flagship's going to listen)
http://www.petitiononline.com/hglsubs/petition.html

Most MMO's charge $14.99 a month or more though so I don't know how good a basis for comparison that is. They'd be better off drawing a comparison with Dungeon Runners (whose optional fee is $4.99 monthly I think).

I think it makes more sense to give them some time to stabilize the game, servers and billing situations -- and maybe jazz up the chat window -- before drowning them in a sea of petitions they probably have no time or plans to view, just imho.
10762  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Hellgate London Name and Server List on: November 09, 2007, 07:06:49 PM
ROTC1983, you forgot about lil ole me on your compilation post. smile Though I am relatively new to the GT forums. Perhaps I have not passed my towel-snapping initiation ceremony yet.  icon_surprised

Blackjack=Blackdroid on Shulgoth (Level11 Engineer)
10763  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/5) (The real post) on: November 09, 2007, 07:01:02 PM
I got:

SOCOM: Tactical Strike (PSP) Nov. 8, at Gamestop.

I got Call of Duty 4 at Best Buy Nov. 7, but on PC.
10764  Gaming / Console / PC Gaming / Re: SOCOM: Tactical Strike (PSP) impressions on: November 09, 2007, 06:44:10 PM
Is anyone here Australian by the way? Although my squad speaks English, some of their Australian sayings during combat make no sense me to at all.  icon_confused I need someone from the Outback to translate...
10765  Gaming / Console / PC Gaming / Re: COD4 impressions (demo on pg 1, game on pg 2) on: November 09, 2007, 06:39:34 PM
To be fair, Infinity Ward has been around for years and seems to have a great relationship within Activision. Flagship is a start-up, and I just get the impression their dev team is not exactly a cohesive, veteran team. I'm being nice about it in terms of Hellgate's launch condition.  disgust I still enjoy Hellgate, but I really have this vision of Bill Roper on this ship that's full of holes, taking on water, and all the crew is frantically bailing water out and putting duct tape on holes.  saywhat. Meanwhile, Infinity Ward is this iron bottomed schooner with nary a scratch on it.  mad

I think it's great IW set up separate launch teams for each platform (according to Grant Collier interviews), set no limits, and just told them to make the best use of the platform they could, and the end result seems to be that it runs beautifully on each platform.

I've loved what I've played so far. I know the storyline is not exactly original, but I really am impressed -- relatively speaking, it's not like PC game storytelling is Shakespeare -- with some of the storytelling techniques.

I was reading some grumbling at Penny Arcade ("Gabe" for some reason comparing it with R6: Vegas), but he seemed to be comparing Apples and Oranges. I would no more compare it to R6: Vegas, than I'd compare Half-Life 2 to Ghost Recon: Advanced War Fighter.  icon_confused I have told buds who prefer more "open," less scripted single player games to perhaps wait for Crysis but otherwise it has my wholehearted recommmendation to everybody. I just wish they'd find a way to do co-op, or give mod-makers the tools to implement that.
10766  Gaming / Console / PC Gaming / Re: SOCOM: Tactical Strike (PSP) impressions on: November 09, 2007, 01:46:20 PM
I think they revamped the official site a while back. Since I can't do screenshots per se, it's worth checking out if the game interests you:
http://www.us.playstation.com/SOCOMTacticalStrike/

I got fairly far into the first real mission. I have a definite shortage of medpacks, and I think I used a couple by mistake as I got used to the buttons interface. Movement waypoints also serve as checkpoints during the mission. The maps are pretty huge but these points are at least sprinkled around a decent amount.

I accidentally set one duo to "Fire at Will" and while they did do some serious damage (before I could remember how to change the setting), they seriously wasted ammo. You can grab any weapons off of fallen enemies.

The enemy AI's pretty good generally. It really pays to mostly move in stealth mode, cause if you jog, they seem to always get alerted in the vicinity.
10767  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 09, 2007, 04:59:13 AM
Blue's mentioned this tonight (hopefully I'm not repeating something from another thread here), forum post by Flagship about continuing fixes/improvements:
Quote
Dear Customers,

We realize many of you are experiencing a variety of problems. We at Flagship and Ping0 are working hard to address these issues.

Our current top priorities are:

* Resolving any remaining problems related to billing and subscriptions.
* Fixing two known bugs which cause players to sometimes lose items (one related to dual focus/dual melee, and one related to loading issues).
* Making improvements to memory usage in order to reduce "Memory Exhausted" crashes.
* Fixing a known issue with the user interface which causes the application to lock up intermittently.* An issue which occasionally prevents characters from being able to load or switch instances.
* General chat interface improvements. (Many improvements are in the works).
* Random disconnects and lag.
* Allowing higher resolution textures and models for other players.
* Various known problems with being able to continue interrupted side quests.
* Remnant quest items not getting destroyed and "clogging" up inventory.
* Continued problems with saving / loading Engineer Drone items.
* Invisible party members.
* The nanoforge not correctly improving rare and better armors.
* Getting stuck on collision.

Some of these are issues which will be fixed as soon as possible and go live in upcoming patches, some will be in our upcoming content patch, and others are issues on which we will make gradual improvements to on a continuous basis.

Of course we also have a more extensive bug list as well as lot of general improvements and new content in the works. Everyone here is
working full-time to support Hellgate. We appreciate your patience.

-The Hellgate: London team
Dear Flagship, You're supposed to do all this stuff *before* you release your game!  saywhat In spite of it, I'm hooked and the server seems quite crowded. smile
10768  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 09, 2007, 04:33:39 AM
Finally got to do a little co-op, with Arduos (who served as our "pathfinder" cause I get lost biggrin). Couple glimpses:



It's certainly more Diablo than MMO in co-op, sort of just destroy everything in sight and try to stick together a bit. smile
10769  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 09, 2007, 02:10:03 AM
I guess now I know everything I'm using sux.  crybaby But the screenies give me a clearer idea of the storage boxes visually so thanks. smile
10770  Gaming / Console / PC Gaming / Re: SOCOM: Tactical Strike (PSP) impressions on: November 09, 2007, 02:08:10 AM
I've gone through the tutorial (more so than in most games, it's important to really go through this one and repeat the directions a few times), and I really dig it so far. If you liked the "soldier ordering/maneuvers" aspect of Ghost Recon, Hidden & Dangerous 1/2, Rainbow Six, that sort of thing, but didn't want to spend so much time showing your lack of prowess at FPS shooters (like me), then you'll really like this.

The orders are quite flexible, just takes the tutorial and a little experimenting to figure out how you want to handle situations. If you're patient, and like to learn things the more you play, this will probably be rewarding. I wouldn't call it a puzzle game per se (most would consider that to have negative connotations), but you learn after a while to view upcoming areas and enemy groups as obstacles, and it's a matter of figuring out the best way to use your "commander toolbox" to either tackle the situation or avoid it. smile

I'm going with the Aussies as my squad. The starting weapon loudouts are pretty interesting, and you seem to get certain weapons unlocked to handle specific situations (there's a modified M60 machine gun, and I've got one guy carrying a 50 caliber rifle for taking out vehicle engines it seems).

Graphics are generally solid, though I noticed some blinking in the background and clipping. It still looks like a decent FPS/third personer, probably as good as most of the better PS2 shooters, fwiw.

I can see where some reviews complain about the camera. It's not third person per se -- it's pulled back a bit, but it's fairly low and is presumably meant to limit your viewpoint so that's sort of behind either 2-man squad and you're not an omniscient guy controlling an RTS. It gets a little clumsy indoors but generally works fine outdoors.

The circle button drops a "skimmer" which I'd liken to a mouse cursor. You just point it where you want troops to go, and hold it down for special movement orders.

All the briefings are fully voiced, along with the tutorials. Foreigner NPCs speak in their native languages with subtitles.
10771  Gaming / Console / PC Gaming / Re: The Assassin's Creed thread - brought to you by Jade Raymond on: November 09, 2007, 01:53:59 AM
I'm sorry to break it to you guys, but this is what Jade Raymond looks like in the morning...

Isn't it amazing what makeup and a cup of Latte will do?  eek
10772  Gaming / Console / PC Gaming / Re: Panzer Tactics DS on: November 08, 2007, 11:30:06 PM
I sought it. I failed (settled for SOCOM: Tactical Strike instead). The Panzers won!  crybaby
10773  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 08, 2007, 10:41:19 PM
One thing I'm struggling with is knowing intuitively what is a "great" weapon, what's a "good" one and what's something I should be replacing ASAP. I just don't have a frame of reference (my engy's level 10). I mean, are my 93, 83 etc. base damage weapons good, bad, mediocre, awful? I'm doing fine in combat (not boringly powerful, not frustratingly underpowered) so I guess I'm not really inclined to get jealous of someone else's Uuber Oomber Mega Zug Zapper but it seems pretty clear I'm not getting any Randomly Uber Drops as of yet. icon_confused
10774  Gaming / Console / PC Gaming / Re: SOCOM: Tactical Strike (PSP) impressions on: November 08, 2007, 09:41:22 PM
A few reviews while I impatiently wait for the work day to end (although i really shouldn't be hanging out here from work anyway paranoid)

PSP Fanboy (rave)
http://www.pspfanboy.com/2007/11/02/psp-fanboy-review-socom-tactical-strike/
Quote
What makes attacking so appealing, and so successful in Tactical Strike, is the ability to queue commands. With the "On My Signal" icon (represented by a lightning bolt), you can delay commands until the appropriate moment. For example, you may be on a balcony, looking down at a few enemies. Delay the command to fire at them. Get one of your characters to throw a smoke grenade -- then provide the command to fire.

It's incredibly satisfying to see these plans in action, especially if you're victorious in them. When appropriately planned, each enemy encounter will take only a fraction of a second. With appropriate firing angles and the element of surprise, the enemies will simply not have enough time to think before they're dead.

Gamespy (liked, but pointed out serious flaws)
http://psp.gamespy.com/playstation-portable/socom-tactical-strike/832028p1.html

IGN (eh about it)
http://psp.ign.com/articles/832/832203p1.html
10775  Gaming / Multiplayer Madness (MMO or otherwise) / Re: NCSoft buys City of Heroes on: November 08, 2007, 08:55:18 PM
Couple of the devs posted in more detail (they are excited about continuing to work on the game with hopefully more resources). I assume NCSOft just wanted them to wait a day until they got the word out and the community reps answered some player questions.

Back Alley Brawler (dev)
http://boards.cityofheroes.com/showflat.php?Cat=&Board=general&Number=9575970&bodyprev=#Post9575970
Quote from: Back Alley Brawler
All of those things that we've had to push back or write off as taking too many resources to get done in the limited time frames and limited manpower. All of the bugs or QoL issues that have been lingering for what seems like forever because the programmers were too busy fixing the major bugs. All of those really big pie in the sky ideas that we've dreamed about for so long and couldn't do because there was no one who could implement them...that's all back on the table.

The sky is literally the limit. It's been really tough having to make decisions on what would be the 'best bang for the buck' and I'm really looking forward to having the recourses so that won't be such a deciding factor moving forward.
War Witch (designer Melissa, who has worked on the game since about 2002)
http://boards.cityofheroes.com/showflat.php?Cat=&Board=general&Number=9572764&bodyprev=#Post9572764

Also, a NCSoft Europe official said something (gamebiz interview) about there probably being a new "City of" game, along with continued updates/expansions for the existing games.

None of this is enough to bring me back to the game right now (just got too much else to play!) but I have a soft spot for the game, and hope springs eternal. smile

Apparently one thing they are really keen on is hiring more engineers to specifically work on lingering SG base issues. Hopefully the result of everything will be like "Extreme Makeover: City of Heroes Edition"
10776  Gaming / Console / PC Gaming / Re: SOCOM: Tactical Strike (PSP) impressions on: November 08, 2007, 06:17:20 PM
Other thing from manual are skills (skill points awarded after each mish):

General Skills:
-Toughness
-Marksmanship
-Carrying Capacity
-Stealth
-Job Specialist

Weapon Skills
-Light Weapons
-Medium Weapons
-Heavy weapons
-Sniper
-Grenades

You can distribute skill points manually or let the game automatically distribute among four soldiers.

Completing primary, secondary and bonus objectives during the campaign earns Command Equity points you can use to buy new weaopns and equipment.

Completing secondary and bonus objectives earns Local Influence. Maintaining Good or Great LI scores for two consecutive missions lets you unlock weapons to purchase in the Armory.
10777  Gaming / Console / PC Gaming / SOCOM: Tactical Strike (PSP) impressions on: November 08, 2007, 06:11:21 PM
As with my SWAT: Target Liberty initial impressions, I'm at work so I can only share some tidbits from the manual. And I hope the game isn't the general disappointment the SWAT PSP game was.  paranoid

For the unitiated, this is the series' first foray into some more strategy-oriented. You don't directly control any soldiers (aside from directing hand grenade tosses from what I can tell). It's mostly about giving orders, and well, here are a few of them...

Movement Commands:
-Stealth to Position
-Move to Position
-Deploy Fireteam
-(Able or Bravo) Move With Cover
(Fireteam provides cover for the other team as they move to another location)

Attack
-Attack Target
-Field of Fire
-Suppression Fire
-Fire at Will
-Hold Fire

Breach
-Bypass Door
-Breach and Clear
-Breach with Frag
-Breach with Flash
-Breach with Stealth
-Use Window (break window and fire into room)

Collect
-Collect Weapon
-Collect Ammo
-Take Intel

Recover
-Use Medkit
-Revive (revive fallen comrade within a certain period of time)

Evasive Commands
-Regroup Fireteam (all 4 in one place)
-Switch Position

In single player you can play as Navy Seals, Special Air Service Regiment (Australia), Kommander Spezialkrafte (Germany), SAS (UK), Groupment d'Intervention de la Gendarmerie Nationale (France), Unidad de Operaciones Especiales (Spain), 707th Special Missions Battalion (S. Korea), 9 Reggimento d'Assalto Paracadutisti (Italy and Korps Commandotroepen (Netherlands), all of them localized language wise (with subtitles, for those squads who don't speak English).

Online modes (no co-op, alas), with Mercs and Special Forces as the sides, include:
-Collateral Damage: Mercs must destroy over half the vehicles in the area by any means possible. Special Forces must defend the area.
-Demolition: Special Forces must prevent Mercs from destroying a critical object.
-Extraction: Special Forces team wins by killing all Mercs or escorting a VIP to the extraction point. Mercs win by killing Special Forces team or the hostage.
-FFA (Free for all): Deathmatch between mercenary teams.
-Suppression: Fight to death between Special Forces and Mercs. Winner has most men left standing.

MP lobby includes basic clan support, and friends, ignore and invitations lists. Voice comm on PSP headset is supported.

Initial reviews have been OK to enthusiastic, though it appears there are some camera view problems, and the enemy AI seems to be a lot better done than the friendly AI.

10778  Gaming / Console / PC Gaming / Re: COD4 impressions (demo on pg 1, game on pg 2) on: November 08, 2007, 04:06:04 PM
Mousing over didn't do anything (I expected it to) -- I thought maybe one of them indicated whether Friendly Fire from teammates was on. This reminds me of some road signs I'll see with a stick figure, squiggly lines, a tree, and antlers on it. And you're like, "huh?"  saywhat

I had a hard time keeping up with my AI SAS team in the prologue. In fact, at one point, I turned around for one second, and when I looked back, the team was two rooms ahead of me and the game autosaved. I couldn't tell if it was on purpose or not, but I thought my squad was made up entirely of Sam Fischers or something. Meanwhile, I'm like Screech in "Saved By The Bell." ninja2

As with the demo, the weapons just "feel" right imho; and at Regular difficulty anyway, the enemy AI seems challenging without being robotic killing machines (i.e., they miss a lot and you don't get a face full of bullets every time you peek over something). I 'ave this pet theory it's easy to make AI that never misses, and AI that never hits, but it seems tough for devs to design AI that's somewhere in between.
10779  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 08, 2007, 04:03:33 PM
I'm wearing this bug-eyed gas mask thing, how am I supposed to see anything at foot level?  Tongue I guess I'm missing my nose in front of my face, but I looked all over near the merchant in Charring Cross Station (or whatever it's called) and didn't see lockers. I'm sure at some point tonight I'll slap myself in the side of the head like in one of those V-8 vegetable juice commercials.  icon_surprised
10780  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 08, 2007, 01:49:58 PM
Hey, I've been asking -- where the heck are the "stashes"? Are they only for subscribers or something? The manual mentions them, but I've not seen any in any of the stations as of yet (maybe I'm overlooking something  icon_confused)

I'm just level 10, don't have anything too great right now. Weapon wise, got a rare rocket launcher yesterday:

A "quote" from George W. Bush included, no less.  Roll Eyes icon_lol

Though my Volt rifle is my bread and butter:
10781  Gaming / Console / PC Gaming / Re: COD4 impressions (demo on pg 1, game on pg 2) on: November 08, 2007, 01:39:53 PM
Wow, no shortage of multiplayer servers (1,200 this morning, though given the hour, many are empty), or players:

You can tell at a glance what servers are using voice comm. I'm not real clear what the 3 icons after the "speaker" mean (checkmark, Infinity Ward logo and "blue thing with a red circle around it."  icon_confused
10782  Gaming / Console / PC Gaming / Re: COD4 impressions (demo on pg 1, game on pg 2) on: November 08, 2007, 04:41:59 AM
Wow, what a prologue (albeit short). If you are motion sickness prone like me, you're going to find getting through the ship very challenging.  paranoid

Although I had to drop down to 1024X768 for a playable frame rate on my older PC (AMD64, modest ATI card) it really is drop dead gorgeous without necessarily requiring a monster PC to run. Just a glimpse of ze SAS in action (already seen in most trailers I guess):


I get easily frustrated in these things so I'm going with "Regular" difficulty as my miserable "training course" time suggested.  icon_biggrin

I probably need to update my drivers. I found one or two spots in the prologue where my screen became all meshed and pixeldy, and if I turn off shadows in graphic settings it has that same effect.
10783  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 08, 2007, 03:26:00 AM
My construction drone can finally carry a pistol (or shield if you want to make it hardier), via skill at L10:


*sniff* My little baby's growing up in the world.  tear I was a bit peeved it can't use rifles. And it seems like you lose the pistol when it croaks or you head back to the station. Er, or maybe not, I have to go install COD4, so I'm not sure if it retained the pistol when resummoned.  icon_confused
10784  Gaming / Multiplayer Madness (MMO or otherwise) / Re: NCSoft buys City of Heroes on: November 07, 2007, 10:52:18 PM
I initially didn't like Super Speed, and then all my last few heroes used it. Aside from a couple of painful areas (that could usually be traversed with the bonus jetpack temps given out at some special events), I became too impatient to use anything else. smile

People have often put COX down for not achieving WoW-like numbers but I think they've been quite happy with its 100,000-200,000 level subscribership over the years. In a genre full of horrific launches, fast burnouts and cancellations, there's something to be said for having achieved a relatively stable and solid playerbase since April 2004. Even if I got tired of waiting for a mission more interesting than clicking on glowies and "escort the idiot NPC."  icon_biggrin If Auto Assault could've achieved even half of COH's numbers (AA's numbers were something like 15,000-20,000 depending on whose estimates you read), it probably could've avoided cancellation, imho.
10785  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 07, 2007, 09:24:20 PM

Quote from: Destructor on November 07, 2007, 08:30:45 PM

How do you find what 'act' you're on, anyway? Does the game bluntly tell you you've 'moved on'? I'm level 14, and I know I haven't seen any giant notices that I've changed acts and such on my screen.
I think around L8 or so, when I completed a quest and turned it in at a rail station (I forget which one -- if you've seen one run down London subway station in this, you've seen them all  Tongue -- the contact was near the merchant), I got a modest size message on screen that said "Act 1 Completed" or something like that. I was expecting fireworks, maybe some dancing showgirls and confetti and Bill Roper doing the Macarena while wearing a toga, not just a few white letters on screen.   icon_neutral Later after one of the tougher quests in Hell, I think I saw the movie with "The Book." I haven't really gotten a grasp of the order of things.
10786  Gaming / Console / PC Gaming / Re: Turn Based sSrategy-Fantasy Wars Arrives on Shelves Wednesday on: November 07, 2007, 08:54:08 PM
1UP has a very brief preview on this (posted Nov. 5):
http://www.1up.com/do/previewPage?cId=3164180
10787  Gaming / Multiplayer Madness (MMO or otherwise) / Re: NCSoft buys City of Heroes on: November 07, 2007, 08:22:35 PM
From the moderator's [Ex Libris] posts there, here's a few tidbits (I used to be a COH news junkie and I would scour for this sort of thing but I am way out of practice smile):

Quote
Fan Q: What do the parties have to game from this?
-NCsoft acquires two award winning titles to add to their list of supported games. Also NCsoft is poised to open a new studio in Northern California in a very strategic location where recruitment of experienced talent is located.
-Cryptic Studios is able to fully focus on their current project. [Marvel Universe Online]
-The players should be seeing more resources and development for the title they love and support.

Q: Who from the current dev team will keep working on the game as part of NCSoft's new studio?
Everyone from the current team signed on with NCsoft, this includes.

Sexy Jay [costume designer]
Ghost Widow
War Witch [levels and missions designer]
BAB's [seems to work on weapons and power sets]
Castle [designer]
Positron [lead designer, Statesman has focused on MUO for about the last year I think]
all the programmers and other design staff that are not currently under signature names.

CuppaJo is working on Tabula Rasa and that is a project that she has been on for over a year and is very dedicated and excited about. Not to say she didn't love COH/COV but she made the choice to move to that project and I don't foresee that changing in the near future, especially since they just launched last week.

Q: Who's staying at Cryptic?
With one exception [I'm not sure who that is, I don't think they're refering to Emmert/Statesman], everyone who was presented with an offer to stay on the City of Heroes team under the NCsoft banner has accepted and is looking forward to working hard on the future of the franchise!

Q: i)Will we have a game to play over the next year or so?
ii)Does this move signal faster release of issues?
iii)Will there be a new 'Statesman'?
iv)Will City of Villains see new content added to it?
v)Will sub fees increase?


) The game will remain online and constant for the next year with our regular publishing schedule intact. We are in negotiations now about hardware upgrades for the servers, so there may be some down time associated with that, but it should be minor and we will be in communication with the community when that transpires.

ii) We hope this signifies faster iteration, with more people, more resources, and less communication sticking points all arrows point to yes.

iii) Statesman as the signature character will be determined, if I had my druthers it would be something the Community Team would acquire rights to, one can dream right?

iv) City of Heroes and City of Villains will be seeing new content. Both are award winning titles, and both deserve some attention, with additional resources we hope to be bringing the community wish lists to fruition.

v) Subscription fees will be determined by NCsoft, NCsoft has been researching every possible business model possible and will not make any decision affecting the community without clearly determining the bonus/backlash. [I'd like to think, if anything, they'd consider reducing the monthly fee-Blackjack]

I'll add to this, the official forums seem to be running slow today there. I really do like that their devs and moderators all participate on their boards, even when an update has been bug-ugly or some thing like Enhancement Diversity caused a lot of frustration. Apparently they're adding staff (advertising for 19 new positions), and since only one current dev team member turned down the offer to continue working on it, I guess that's about 18 net new folks.

Maybe by early next summer I might want to re-visit the game. smile
10788  Gaming / Multiplayer Madness (MMO or otherwise) / Re: NCSoft buys City of Heroes on: November 07, 2007, 08:04:38 PM
Interesting stuff. I was a 3 1/2 year COH/COX subscriber who recently quit. I'm seeing this as partly the realization Cryptic's going to focus on Marvel Universe as time goes on and it maybe doesn't make much sense for them to keep working on this too (so it makes sense for NCSoft to acquire the actual property and titles if they're committed to the series' future). I'll be curious though if this shift prohibits Cryptic from using any sort of COX technology for Marvel Universe (even a variation of the costume creator for example).

I got increasingly disgruntled at what poor shape the last few updates shipped in (i.e., waaaaaaay more buggy than earlier updates, often updates lauched with huge "known issues" lists on the splash screen), and some bizarre lapses like when they botched the global chat friends lists and realize they had no program in place to back those up. So if they are reinvesting, I hope that's something that improves.

Blackjack was the name of my favorite scrapper (Martial Arts/Regen), who was at level 44 when I quit.  icon_cool

Also, obviously long time fans are concerned, and the dev and community (moderators) digests there are worth checking if you're interested in how all this is going to go down (devs are probably not allowed to comment on this much specifically just yet):

City of Heroes official forums Dev Digest tracker:
http://boards.cityofheroes.com/showflat.php?Cat=0&Number=312062&an=0&page=0&gonew=1#UNREAD

COH Community Digest tracker [moderator posts - lots and lots on this subject]
http://boards.cityofheroes.com/showflat.php?Cat=0&Number=7401350&an=0&page=0&gonew=1#UNREAD
10789  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 07, 2007, 07:12:13 PM
Respec I'm sure is #666 on Flagship's To Do list (heck, even the wacky, clumsy French Diablo-clone Silverfall let you respec), right behind "Make chat system feel less like a hammer, chisel and stone tablet."  disgust C'mon, Bill Roper, at least bump it up into the top 100 Things To Do.  drool

I changed my avatar to my current Hellgate visage. Gotta love a helmet that looks like... the Creature from the Black Lagoon?... a Praying Mantis?.... an unused goofball enemy from Medal of Honor: Airborne?  icon_confused I love it though, I have disdained better-stats helmets to keep that one on.
10790  Gaming / Console / PC Gaming / Re: Fellow Homeworld fans... on: November 07, 2007, 07:06:52 PM
Sounds promising. This gives me hope that maybe some day properties like X-COM and Jagged Alliance will get into the hands of, well, if not the original developer, maybe a company that has some of the original devs and wants to do something proper with the game today rather than some Mr. Scrooge publisher letting a good gaming Intellectual Property rot from neglect.

Even Lord British took a break from his Tabula Rasa hawking in a recent interview to say he would gladly work on a new Ultima if he could ever get the property back from EA (not too likely).
10791  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 07, 2007, 06:40:56 PM
I think there are probably some user-created FAQs at the Hellgate Forums so once you've got your copy and registered an account (for online play, and access to the forums), you'll probably want to check there.

I'm still pretty much a rookie but a few quick tips:
-As others here reminded me, the tilde (`) key will pull up the not-terribly-polished chat menu. There's a command line for switching to guild chat, which I constantly forget, so I'm usually the Bozo mistakenly talking in a local channel somewhere.  icon_confused

-If you hold down the ALT key, this will let you move your cursor around the HUD interface to click stuff, highlight chat window and tabs, etc.
-If you use dual pistols, you'll probably want to set the left mouse button action to fire "both weapons" (unless you really want to click both mouse buttons at once as I was doing for a while  retard).
-On your inventory screen, the 3 little circles let you set up different weapons loadouts (quickly accessed with F1-F2-F3), and also different left and right mouse button actions. I needed some time to make sense of all that, but it's invaluable to be able to swap quickly amongst different loadouts for different situations, esp. as the game gets tougher.
-I am curious about "respec-ing" too. I've not seen an NPC that enables that, but maybe someone else knows? Various gizmos let you remove mods from weapons for what seems a modest fee.
10792  Gaming / Console / PC Gaming / Re: Panzer Tactics DS on: November 07, 2007, 06:25:33 PM
The UK site Pocket Gamer has a brief hands-on impressions piece (based on late preview code, the UK release is a ways off):
http://www.pocketgamer.co.uk/r/DS/Panzer+Tactics+DS/news.asp?c=4655
Quote
to move a unit you simply have to tap it with the stylus and then it drag to the desired location on the grid. Context sensitive menus mean that assigning specialist orders is a breeze, and although the option to use the more traditional 'pad and buttons' interface is always available, the robust nature of the stylus control means you're unlikely to do so.
I didn't see this at Best Buy today but the turn-based Front Mission DS is in stock now. I've got my hands full in PC land right now (Hellgate and COD4), but I plan to go a little handheld crazy soon with this, Front Mission DS, SOCOM: Tactical Strike (PSP) and Warhammer 40K: Squad Command (PSP/DS). My credit card will be pleading for mercy by month's end.  nod
10793  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 07, 2007, 06:05:47 PM
I really like the F1-F2-F3 "quick change" weapons and right/left mouse button "on the fly" loadouts feature. At level 8-9 I ran into some areas where my engy needed to pull back and use his sniper rifle, and I was switching between that and my preferred Electro Rifle frequently.  ninja2 I'm using rocket launchers (trying a couple variants) in the third slot. There's so much variety in the mods, I have some difficulty deciding what's best overall in terms of boosting. I noticed the accuracy improving ones seem a lot more expensive. icon_confused Most of my weapons seem in the 67-90 range, and then +modifier stuff.
10794  Gaming / Console / PC Gaming / Re: COD4 impressions (demo on pg 1, game on pg 2) on: November 07, 2007, 05:47:15 PM
I picked up the collector's edition at Best Buy at lunch -- not because I wanted the CE (it lets you download a digital version of the official strategy guide, and it includes a small hardcover artwork book), but it was the only copy of the PC version I could find in the whole store. Their PC racks are rapidly deteriorating into Circuit City style "no order, total chaos, guess where the game you want is, and lets mix the pre-order boxes and the new games together" madness. They bury games in the educational games section and vice-versa. It's a shambles.

I rescued a few buried copies of Hellgate and Tabula Rasa and put them on the top rack (although I'm apparently the last PC gamer in Northern Va.  paranoid), but this was the lone PC COD4 I could find so I nabbed it.

If I was unemployed, I'd just spend a whole day at each BB and CC store in my area and "fix" the PC shelves. Ah well.  icon_neutral
10795  Gaming / Console / PC Gaming / Re: Most Anticipated Game for 2008? on: November 07, 2007, 02:19:13 PM
PSP
-Pursuit Force: Extreme Justice
-God of War: Chains of Olympus

Alas, don't think there'll be the dynamite strategy/RPG lineup there was this year. The release list seems glutted with action, racing and shooters.
10796  Gaming / Console / PC Gaming / Re: COD4 impressions (demo on pg 1, game on pg 2) on: November 07, 2007, 02:12:39 PM
If it's like MOH: Airborne (which I still can't quite finish, the Flak Tower finale is a pain), the gameplay will be 12 hours of dying and fighting back from checkpoints ad nauseam and 3 hours to actually go through the campaign.  icon_evil Tongue The COD4 demo felt far more "fair" imho (AI enemies missing now and then etc.) than MOH:A, so I'm really optimistic.

I'll look for this at lunch today perhaps. I'm not generally into multiplayer, but if I could join a group from here somehow, it sounds fun.  icon_smile
10797  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 07, 2007, 02:08:47 PM
I think it's some sort of patch process too (or else a "verification" process to ensure the multiplayer client and files haven't been altered), but shouldn't the game then start up instead of exiting?  icon_confused

Does anyone know what these player storage lockers in stations look like? (maybe it's subscriber-only?). I haven't been able to find any. If someone has, maybe they could post a little screenshot to help me know what to look for.

The inventory is seriously tiny, relatively speaking, and I have to portal back to stations like crazy.
10798  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 07, 2007, 07:15:26 AM
Blackdroid's not sure about his appearance after tonight's follies:

I chatted with a couple of folks from the Gaming Trend guild. We all agree the chat window and system is a crock.  disgust And I've got this Bizzaro World situation where I have to start the multiplayer once (nothing happens, but you can see a 'process' for the client in the alt/tab multi-task window), then a second time (the splash screen seems to check all the game files and then exit the game), and then the third time multiplayer starts up as its supposed to (and has been, fwiw, rock solid reliable). But man, what a bunch of ridiculousness just to get online.

It seems like the chat window is really messed up at wide screen resolutions (devours the screen). The size is fine at 1280X1024 on my 19" LCD fwiw. Like so:

Hopefully they can make the chat stuff resizable soon. I guess this is just another thing Flagship didn't get QA-tested enough.  icon_neutral

While I have my share of grumbles, I am hopelessly addicted (i should've been asleep 2 hours ago).
10799  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Gods & Heroes Rome Rising is dead on: November 06, 2007, 11:51:58 PM
This is pretty intentionally funny (by an MMO news site):

Wandering Goblin's Gods and Heroes Beta Key Giveaway
http://www.wanderinggoblin.com/literaturedetail.php?id=69
Quote
So here's how the contest works: all you have to do to win is email us at GoblinStaff [at] WanderingGoblin [dot] com, explaining why you think you deserve a Gods and Heroes beta key. If we like your explanation, you'll be one of our 10 oh-so-lucky winners! And if you win (and you really want the key), we'll be happy to pop your beta key in an envelope and send it to you postage-paid. It's all absolutely free.

What you'll win:

1. A genuine Gods and Heroes: Rome Rising beta card.

2. A real never-been-used beta key, printed right on the card.

3. The exclusive right to participate in an event unknown anywhere else in the MMO genre: the beta for a game that no longer exists.

4. Early access to innovative features of Gods and Heroes, including the minion system, which no one (including you) will ever see.

5. Your progress (up to level 15) will be saved, and your characters will continue onto the live servers when the game launches. Though this will never actually occur, it's fun to have something to look forward to!

They also have a snappy summary of the rise and fall of the Non Game:
Quote
First, developer Perpetual got a substantial number of investors. Then they hired a bunch of programmers and artists and game-making people. They they announced that the game was content complete, then they fired a lot of their own people, then they pushed back the release date of their 'content complete' game.

Thanks for working so hard to develop this great game! BTW, you're all fired.

At just the right time, when everything was looking up, Perpetual got more investors, became involved in a baffling business partnership, pushed the release date back another time, sent out the pre-order boxes for people to buy, launched beta, fired more of their own employees to make the beta better (yes, really), changed their relationship with their publisher, and then, at the worst possible moment, suddenly and inexplicably cancelled the game.

Rome sure was a confusing place.

I was looking forward to Imperator as well. I guess Rome and Rome-Sci-Fi MMOs are not in the cards.  crybaby
10800  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Hellgate London Name and Server List on: November 06, 2007, 11:49:11 PM
Blackjack=Blackdroid on Shulgoth

I'm a wimpy engineer so obviously I need help. And some WD-40 for my droids.  icon_biggrin

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