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10681  Gaming / Console / PC Gaming / Re: Anyone else getting tired of the bugs in Hellgate London? on: November 17, 2007, 03:54:42 PM
OK, well I got stuck on a collission bug while battling the end bosses in Mind Mysteries again. This time I managed to take all the "ghost bosses" out. This flipped up a portal to "Meet the Father" 10 feet from Blackjach but since he's stuck, there's no way for him to reach it. When I used the "/stuck" command to flip me back to the start of the quest map, guess what? The portal "to meet the father" was gone, and now I can't complete the quest (I have no way to "Meet the father", but that's what the quest is stuck on now), which means this character has no way of doing any further quests in the game (no other contacts are available, I've checked the Lucius Aldin contacts and none are talking; I can't re-do this quest because the end bosses are dead now, they don't reappear anymore).  icon_evil

Here's the area I mean (you'll notice all my grenade and special skill attacks are disabled cause of the collision/stuck bug):

I got stuck on the floor two consecutive days. Today they couldn't hide from me but I guess I would be better off if they had.

Can't say I didn't try.  mad

I'm just angry cause this is bush-league stuff that QA testing should catch long before anyone drops $50 on a game. I can deal with glitches, I can't really be nice about quest-breaking bugs caused by an engine's poor collision detection, an /unstuck command that really shouldn't propel you all the way back to a map's start, and a mysteriously disappearing Quest portal that really shouldn't just vanish like that because the stupid engine forced me to use the /stuck command (Can you say "Catch-22"?). I'm at a loss for words. I'd cuss a storm, but this is a nice forum so I'll just cuss to myself quietly.  disgust

Right now I'd like to run my Hellgate DVD through one of those CD/paper shredders, and mail it back to Bill Roper and say "Here. This is how I felt after spending several days trying to complete Mind Mysteries. I think it's free of bugs now. Good luck, Bill!"

When I calm down, I'll visit the forums and see if they have any suggestions on how to complete this somehow (maybe tagging along with someone else who is doing it themselves or something).
10682  Gaming / Console / PC Gaming / Re: Panzer Tactics DS on: November 17, 2007, 02:44:52 PM
I played some Panzer Tactics tutorials last night. The hex grid feels almost too tiny at first, but within a few minutes, it really did feel like I was playing a ____ General game on a teeny weeny PC.  icon_cool I do wish some of the tiny control icons were explained somewhere on the interface via pop-up text (some of them are like supposedly universal traffic symbols - I can't for the life of me understand what they indicate without reading the manual).  icon_confused

Combat animations are very brisk (unlike Advance Wars they're semi-realistic looking and from a bit of a distance). I don't think this is one of those games where people will be desperate to turn them off. smile

Bunkers are one of the units (I assume you can't move them) and if you don't approach them properly, they're tough to get through.
10683  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 17, 2007, 02:39:48 PM
I (Blackjach in game) welcome help from anyone, any level with Mind Mysteries. I hate being stuck in the game because of one stupid, bug-ridden (or "engine bugs" make it near impossible to complete solo, I should say) mission/quest.  icon_cry
10684  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 17, 2007, 02:37:57 AM
Am I the only person still playing? Oh Hellgate, how I hate thee and yet I keep playing.  saywhat

Finally got a good vest while doing a co-op mission with someone tonight:

Natch, just as we were finishing his mission (Death's whatever) so we could try to tackle this Tech 314 Mind Mysteries mission that's make me crazy... he got hungry and had to leave. ARGH!  crybaby
10685  Gaming / Console / PC Gaming / Re: Star Trek Away Team lives on: November 17, 2007, 01:12:36 AM
*Star Trek theme music plays*
Star Trek Away Team. The final frontier. Its turn-based mission, to lie in Dilithium Stasis for 6 years....

Daaa Daaaaaaaaaaa, Da da da da daaaaaaaaaaaaaaaa.......
*whoosh whoosh*
Daaa Daaaaaaaaaaa, Da da da da daaaaaaaaaaaaaaaa.......

Alas, I can't in my nightmarish computer room, track down the manual for it. I'm really curious if it would run on XP. I might give it a whirl just to check that (it released in 2001).
10686  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Hellgate London Name and Server List on: November 17, 2007, 12:54:02 AM
Any update on adding any more of our characters to the Guild? I'm desperate for help on Tech 314 mind Mysteries, though maybe you have to solo it.  icon_confused I'm sick of the quest, but if I don't find some way to complete it I'm gonna go postal. Right here at the Gaming Trend Forums! It won't be a pretty sight!  icon_twisted
10687  Gaming / Console / PC Gaming / Re: [PS3]Uncharted:Drakes Fortune on: November 16, 2007, 10:02:06 PM
Eurogamer has a transcript of a fan-chat interview with Naughty Dog's co-president, Even Wells, about this game:
A few things to arbitrarily highlight smile:
-Obli asks: How hard would it be to port Uncharted to the Xbox 360? I'm not just talking storage constraints (Blu-ray). Could Uncharted be faithfully recreated without the use of Cell?

Evan Wells: I won't say that it would be impossible, but it would be very difficult and we most certainly would have to make enough concessions that it would start to feel like a different game. One thing that would be particularly difficult would be keeping the game load-free. The HDD really came in handy and allowed us to have pretty big open levels with lots of detail
Phattso asks: Clearly Uncharted has been in development for quite a while, but there are some parallels between the combat/cover mechanics it offers (which are great, by the way) and those from last year's Gears of War. Was this a conscious effort to take what Epic did and hone it to perfection, or was it just a case of two separate development houses arriving at the same control scheme as a logical solution for similar gameplay/control requirements? Also, what's your favourite colour?

Evan Wells: We had been working on our cover taking mechanics for 6 or 8 months before we saw Gears. We were initially attracted to the idea after seeing it in Kill.Switch [I think it's first time I ever saw a dev give credit to Kill.Switch for the cover-fire mechanic  icon_cool -blackjack]. We felt that it really helped create the feeling of being pinned down and we thought that would suit our pulp action/adventure genre nicely. Of course when Gears came out and we saw what a great job they did with it really raised the bar on what we had to achieve and we were definitely pushed to step our game up. And I like Green.
-mcwildcard asks: Why do you think other developers have seemingly struggled to get to grips with the PS3 dev kits, whilst Naughty Dog has managed to put together what appears to be a polished and seamless game, with no obvious technical faults?

Evan Wells: I don't think it's problems with the PS3. Next-gen game development is tricky business. I think you're seeing a lot of developers struggle with the Xbox as well. It just so happens that the 360 has been out there for more than a year longer and people have had more time to work with it.
Pretty good questions for a fan-Q chat, well, OK, "What's your favorite color?" not so much. And some of them are kind of brown-nosing. OK I take it back, the questions were awful! icon_lol

It's just sometimes chat Q&As are full of "filler questions" ("Hey, how is your game SO AWESOME?").  disgust icon_biggrin
10688  Gaming / Console / PC Gaming / Re: Games that got better after you played them for awhile on: November 16, 2007, 09:01:09 PM
I'll second KOTOR PC. I didn't get into it initially, and then after getting some tips on developing my character and ideas on teaming up effectively in it, I had a good time with it (though I didn't quite finish it).

10689  Gaming / Console / PC Gaming / Re: Anyone trying Mythos? on: November 16, 2007, 07:36:48 PM
As someone frustrated by Hellgate and its bugs at about every other turn, I've started to wonder if the Diablo II boys are actually working on Mythos, and that's why Hellgate doesn't really have Diablo II's feel, personality or relative (Lord Knows, Diablo II got patched often post-release, but I recall it being more about balanacing than fixing) polish.

If Mythos has FPS movement controls and can be played without carpal tunnel/tendinitis setting in from clicking everything in sight, I'll want to give it a look. smile

Maybe we should look at Hellgate as a "dry run" for Mythos, and Mythos will gain the benefit of learning from all of Hellgate's mistakes. That's my glass half full view.  icon_neutral

I don't know anybody testing Mythos alas. When I mentioned playing Hellgate at my fading COH SG's forum, a bud mentioned that he was hearing far more positive things about Mythos than Hellgate.
10690  Non-Gaming / Trading Forum / Re: WTTF:Hellgate London or The Witcher(updated) on: November 16, 2007, 06:44:46 PM
I'm interested in Dark Star One, but I'm not willing to part with Hellgate (even if it made me so mad I stopped playing for now).  icon_biggrin
10691  Gaming / Console / PC Gaming / Re: Weekend Playlist 16/Nov/07 on: November 16, 2007, 06:39:05 PM
-(PSP) SOCOM: Tactical Strike (not turn-based, but very tactical and thoughtful still smile)
-(DS) Panzer Tactics (traded in some PSP titles towards it today)

Bring on more military themed turn-based games -- the market already has plenty of JRPG/Medieval/Fantasy TBS games. Variety is the spice of life, so give everybody something to choose from, mr. game publishers. ninja2
10692  Gaming / Console / PC Gaming / Re: Hellgate classes on: November 16, 2007, 06:31:58 PM
The German fan site seems to have a good classes section, including many player-created class guides but... it's in German. You can try running it through Google, Babelfish etc. lang. translation tools:

There's a budding Hellgate Wiki at:
Though not a whole lot listed just yet.
10693  Gaming / Console / PC Gaming / Re: Warhammer 40,000: Squad Command on: November 16, 2007, 06:12:28 PM
This is looking more like a rent-first type game to me.  icon_neutral Fwiw, Gamestop's schedule has the DS version down for a Dec. 17 release.
10694  Gaming / Console / PC Gaming / Re: Panzer Tactics DS on: November 16, 2007, 06:09:12 PM
I traded in some PSP titles and picked this up at lunch.

The Gamestop clerk gave me printouts of upcoming DS and PSP titles. fwiw, the "new look" (it's cel-shaded, somewhat like the Ubisoft shooter XIII from a few years ago) Advance Wars: Days of Ruin ( is listed as Jan. 21. The DS version of Warhammer 40K: Squad Command seems set for Dec. 17. I didn't see much else turn-based as far as DS stuff. There's something called "Drone Tactics" April 2, but I couldn't find any info on it yet.  icon_confused

As far as grids, there was a much maligned PC game called Odium (turn-based, soldiers vs. invading alien bugs) that I liked in the late 1990s. It used a square, checkerboard like grid. The problem was you couldn't find weapons diagonally in most cases, and that really turned people off (it was meant to encourage you to use a variety of weapons, but it just seemed goofy).

I just like the hexagon idea cause it brings back some fond memories of beer 'n pretzel type wargames I was really fond of in the mid 1990s. smile I think on a larger scale type strategy game it helps make diagonal movement/attack a little more graceful, but I'm not a big defender.
10695  Gaming / Console / PC Gaming / Re: The Assassin's Creed thread - brought to you by Jade Raymond on: November 16, 2007, 05:45:15 AM
"Well of COURSE the game isn't as great as we said it would be! How would you get any work done with Jade Raymond hovering over your shoulder all day long!!!!"   drool
10696  Gaming / Console / PC Gaming / Re: Anyone else getting tired of the bugs in Hellgate London? on: November 16, 2007, 02:26:30 AM
Let's see. Just now, I tried Mind of tech 314 for the second time. This time I got to the end room in a timely fashion. Took out beasties in there. Took out Tech 314's ghostly whatever, then it breaks into three separate ghostly thingies. And I take out two of them. THEN, I get stuck on a point in the floor (never have I played a game where you get stuck on things so often with no rhyme or reason). Not only does the "stuck" bug stick me, it renders all my grenade attacks unusable. Then the last soldier of course backs away from me when I can reach him every time i get him near the point of dead. Then I use the /stuck command and get warped to the beginning of the level, and of course every room in the stupid Mind of Tech 314 has completely respawned.

I enjoy this character, but I can't progress any further in the quests without completing it and so far it seems utterly impossible given the bugs in the game and the general nastiness of the quest (and no interest in co-op online or anyone remotely interested in being helpful in the chatrooms).

How is this fun? icon_evil Don't answer that. I've had enough of this game. I think maybe Tabula Rasa looks like a better bet afterall. disgust
10697  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 15, 2007, 09:59:37 PM
Something sort of positive (German site, but the interview is English):

Interview with Hellgate music composers Sascha Dikiciyan & Cris Velasco

I just don't recall much music in the game.  icon_confused It's mostly silent, aside from my screaming in certain situations.  Tongue
10698  Gaming / Console / PC Gaming / Re: Sign the Hellgate anti subscription petition on: November 15, 2007, 09:37:05 PM
More and more publishers are interested in "micro transactions" and "play the basic for free, pay for premium" (a la Dungeon Runners), so I'm afraid we'll probably have to get used to it.  disgust

Even though I generally like the game and have been playing quite regularly in the evenings, I still just don't get the idea of shipping the game with the subscription stuff not in place and no major content updates on the near horizon. They had years to plan this game's release. Blizzard would never ship a game this way (something like this they'd almost certainly have bumped to February, and not given a set-in-stone release date in the first place), so it just will always boggle me that Flagship would've learned nothing from their years in the Blizzard fold. I never dreamed Bill Roper would have to spend every other day defending the game, promising fixes, explaining or justifying why the game was designed this way or that way or didn't have such and such at launch. It's just bizarre. icon_confused
10699  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: November 15, 2007, 08:24:52 PM
My mom usually lets me pick out a couple games as Xmas gifts (we just go to Best Buy or something and she'll let me get a couple), so I'm pretty sure you'll see me aboard sometime in mid to late December.  icon_cool
10700  Gaming / Console / PC Gaming / Re: Soldier of Fortune: Payback on: November 15, 2007, 08:14:13 PM
We had been talking about this when it was first announced, at a military games forum I hang out at. I'm puzzled though. It was announced as a "value priced" title but it's going for $39.99.  saywhat I guess they meant in relation to the full-price console versions.
10701  Gaming / Console / PC Gaming / Re: Anyone else getting tired of the bugs in Hellgate London? on: November 15, 2007, 07:42:06 PM
Quote from: Flagship Studios
Previously, we had intended to end the beta grace period on November 14. But, we don't want to cut your game off prematurely, so please make sure you enter your retail registration key as soon as possible.

Again, no beta players without registration codes will be able to login and play Hellgate: London after November 21, 2007.
Ha! See? The game is *still* in beta! That explains everything!  saywhat icon_lol I'm kidding, but it does sound as if a lot of beta players haven't been convinced to actually buy it yet so they just keep pushing the cutoff date back and back.
10702  Gaming / Console / PC Gaming / Re: I take back all the negative things I said about Elite Beat Agents. on: November 15, 2007, 06:53:17 PM
I don't take back all the negative things I said about this - because I said them at a different message board.  Tongue I had a lot more fun with Jam Sessions on DS (everyone I've ever let play with it fell in love with it), but because it's not a Guitar Hero clone, it found little audience.

I rented Elite Beat, and for me it was way too frustrating to make any sort of progress with. I think it's a clever concept, but that doesn't make it any fun to play when it's so unforgiving in terms of tapping everything with perfect precision.

I'm still grouchy from Hellgate last night btw, so take this with a grain of salt.  disgust
10703  Gaming / Console / PC Gaming / Re: SOCOM: Tactical Strike (PSP) impressions on: November 15, 2007, 02:01:35 PM
Another pretty enthusiastic review, from Pocket Gamer UK:
Quote from: Pocket Gamer
Overshadowed by countless other high-profile PSP games in the run up to Christmas, an understated release for this portable tactical-action fest belies an amazingly entertaining experience. Ignore the lack of buzz and astonishing widespread critical disdain [bit of an overstatement - reviews have generally been solid smile -bj] for Tactical Strike because, in our view, this is one of the best PSP titles of the year.

Quote from: Pocket Gamer
The effort to craft a console-quality experience has succeeded, then, yet ironically serves as the game's primary flaw. Tactical Strike brilliantly deploys its strategic gameplay in huge, challenging missions that simply aren't tailored for portable play [most are 30-60 mins].

But that doesn't prevent it from being an enjoyable experience. On the contrary, this in fact turns out to be one of the system's finest and it's not difficult to see why: it looks great, plays just as well, and gets an exceptionally solid job done with remarkable style.
One thing I belatedly realized -- the "job skill" skill affects how quickly and well an individual soldier does things like pick locks, heal fallen soldiers and breach doors.
10704  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: November 15, 2007, 01:57:47 PM
Garriott said in interviews players should be able to team up with level variations as wide as 5 or 10 levels without having problems earning experience (read that in a PC Gamer print interview recently). I don't know how the game handles sharing quests/missions you don't have though. In beta most players were racing around like drugged monkeys, and there was little interest in teaming formally (just informally for the base attack/defense stuff), dunno how it is now.
10705  Gaming / Console / PC Gaming / Re: Anyone else getting tired of the bugs in Hellgate London? on: November 15, 2007, 05:06:56 AM
Oh I just spent about 90 minutes crawling through an endless ear canal in "314's" brain, finally found the end, died, rezzed as ghost, but no headstone was left, and as a ghost i can't use the portal that was supposed to indicate the mission was done. I don't know if that's a bug, but I'm so angry, I don't think I'm going to play this for a while.  icon_evil If I thought the demo was too easy, well, that 314's brain crap is like the devs rubbing my face in a pile of dog poop for 90 minutes saying "SEE? SEE? It's NOT too easy!"  disgust Tongue
10706  Gaming / Console / PC Gaming / Re: Turn based strategy/tactical game. on: November 14, 2007, 11:01:51 PM

Quote from: Turtle on November 11, 2007, 08:23:57 PM

I played silent storm, the camera was also one of the problems I had with that game.  Instead of just locking down the camera and developing systems to cut away walls or see things transparently, every turn you have to fiddle with the camera until you can do the things you want.
Hmm, I seem to recall the game letting you peel away environmental layers (it wasn't what I could call intuitive though). I'll check my copy later to see which one of us is remembering it correctly.  icon_confused I could live with the camera, fiddlely as it was, but I did find the game got more and more tedious for me the more units I had. Many turn-based games can run into that problem.

I remember I was so excited for Pacific General (after enjoying Panzer General and Allied General), but, good grief -- some campaign missions literally had 100-150 units to move PER TURN! Ugh.
10707  Gaming / Console / PC Gaming / Re: Turn based strategy/tactical game. on: November 14, 2007, 11:00:22 PM
Star Trek: Away Team? I found the full game dreadful I'm afraid. disgust (I did like the demo too, and it seemed like a game tailor made for me). If I can still find my copy (I might've thrown it out, out of disgust), you are more than welcome to it. I'll see if I can find it in my cobwebbed collection of former games. 
10708  Gaming / Console / PC Gaming / Re: Games that got better after you played them for awhile on: November 14, 2007, 10:55:04 PM
One for me was Metal Gear Solid for PSX. I bought it, didn't like it early on, and sort of threw it in a corner. I started playing it again maybe a year later, just bored one night. I got really hooked, and played it all the way through the end. I was crazy about it. MGS2: Sons of Liberty (PS2) was far more ambitious, but for some reason I just didn't find it anywhere near as enjoyable (and I wasn't able to ever finish MGS2 either).
10709  Gaming / Console / PC Gaming / Re: [PS3]Uncharted:Drakes Fortune on: November 14, 2007, 07:37:55 PM
Maybe this one'll get me off the fence. Takes a third-personer for motion sickness-ridden me.  thumbsup
10710  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 14, 2007, 06:21:59 PM
I've been trying a few different Marksman things. I really don't like the first available hand grenades (the one that bounches around like a Super Bouncing Rubber Ball from a gumball machine), but the Phase grenades (which stick in place on hard surfaces) I'm finding far more useful and plan to gradually put some more points in.

I love the Sniper mode's damage and ACC buffs, and the scope view, and definitely need to boost that up (you don't technically have to use a Sniper Rifle with it but I am for the most part). And I love Napalm, I just seem to keep mistargeting with it.

As with most games like this I've lost track of what my "real" character stats are, and what they are boosted by equipment. So, I haven't put enough points into strength, and now I've got two or three solid armor pieces I can't wear for a couple levels because of Str requirements.  disgust

I experienced a couple wild treasure rooms and secret passages yesterday where the grenades/Napalm combo really saved my bacon (due to sudden spawns of many nasty things  icon_surprised).

I still lack anything remotely impressive, damage wise. I've got some Arc rocket thing that I've gotten to about 120 damage but it's mostly physical and doesn't seem very effective so far.
10711  Gaming / Console / PC Gaming / Re: System Sellers-what games convinced you to get a console or handheld? on: November 14, 2007, 02:16:53 PM
Cool lists, I'm glad it got some memories going. smile I know in a lot of cases there's no one game that pulls one to a system.

I think too much pressure is put on PS3 titles to become "system sellers" and nothing can really live up to that (there's no PS3 Halo 3 in the stables, not even Killzone 2, MGS4 or Little Big Planet, imho). I think what it maybe needs more than some A+ game is just 5 B+ games unique to the system (call it whiteboyskim's rule  slywink) -- that might convince me to get one. smile Otherwise I'll keep sitting on the sidelines, or perhaps Mass Effect will get me to take a chance on the not exactly consistently reliable XBox360.

Little aside: Gears of War was almost the system seller for me in the spring. I was ready to order a "Gears of War bundle" from Circuit City for in-store pickup. However, Titan Quest: Immortal Throne on PC was causing me severe wrist tendinitis (I had to see a doctor, wear a splint, take Aleve, almost had to get surgery but I quit TQ:I cold turkey) at the time, and I talked myself out of it at the last minute. It was the best move for my health at the time, but sometimes I wish I'd given in. nod
10712  Gaming / Console / PC Gaming / Re: SOCOM: Tactical Strike (PSP) impressions on: November 14, 2007, 02:06:40 PM
The PC version (demo) of Full Spectrum Warrior ran like a pig on my system, so I never was able to get into it myself either. I also felt it really had too many units to shepherd. I'm happier with maybe 4-6 squaddies to control, whether it's tactical strategy, or more of a tactical shooter (SWAT, Ghost Recon etc.).

I put some time in on the Instant Action missions in SOCOM: Tactical Strike last night. What I didn't realize is just reaching a mission unlocks the two instant action "mini-missions" on it that you can play when you don't have a lot of time to play. Also, you earn a modest amount of skill points for completing an instant action missions and getting at least a passing grade (if you get an F, you get nada) -- you can then use the skill points in the campaign so there's a good reason to put some time in on Instant Action.

The instant action missions use the same environment of the main mission but just on a small portion of the map. There's some decent variety as you go. Like one's infiltrating a bunker, another's defending a warehouse that has multiple entry points (I got slaughtered and got an "F" grade on that one on my first try  crybaby). These are also pretty good "training on the fly" for mastering your squad orders and proper placement.

Also, when I added some more points into extra equipment slots, a second attachment slot opened for primary weapons. A new item is a bipod attachment (for assault rifles, sniper rifles and heavy machine guns) that improves accuracy. I don't know yet if the troops actually drop to the ground to use it.  icon_cool

I probably should've compared this more to Brothers in Arms. While flanking and suppressing often isn't necessary in this, the same principles of BiA are sort of at work in this.
10713  Gaming / Console / PC Gaming / Re: Assassin's Creed Reviews on: November 13, 2007, 11:29:59 PM
Nah, Eurogamer does that.  Tongue

Gamespy's is mixed but not entirely negative:
Some quotes if you don't want to weed through 3 pages:
There really isn't another game quite like it. Unfortunately, there isn't another game with issues quite like Creed's, either. Assassin's Creed tries to be a stealth game, an action game, a stealth kill game and a platformer, and to innovate in each category. But for each amazing step forward, Creed takes a half-step back.

Unfortunately, this is symptomatic of Assassin's Creed; each element of the game sacrifices too much in order to squeeze other major elements in. Instead of a true stealth engine, you have awkward "hide spots" to accommodate the free roaming. Combat is either too easy or too hard, lacking the brilliance of a dedicated action title. And the free-roaming, bound as it is to mission objectives that would be fine in a more linear game, is just unsatisfying. Each element of the game is individually interesting, but as a whole the package feels incomplete and patchwork more than innovative.
10714  Gaming / Console / PC Gaming / Re: Warhammer 40,000: Squad Command on: November 13, 2007, 11:10:30 PM

Quote from: Misguided on November 13, 2007, 06:19:29 PM

Look at the article. DS version is NOT shipping yet.
Man, I can't get away from copyeditors even at a gaming forum.  icon_lol OK I changed my post.
10715  Gaming / Console / PC Gaming / Re: Warhammer 40,000: Squad Command on: November 13, 2007, 06:14:36 PM
This has begun shipping on PSP for now (DS shipping later, or maybe just getting its own press release later, apparently):

Though I realistically wouldn't expect to see it in Gamestops (they usually get stuff earliest) until maybe this Thursday.

I agree there was some weirdness going on in the demo, and just hope that maybe it was early code or something.  icon_confused
10716  Gaming / Console / PC Gaming / System Sellers-what games convinced you to get a console or handheld? on: November 13, 2007, 06:07:35 PM
I suggested in the Mass Effect thread that it could be a system seller for me (I can't play FPS games on TV w/o severe motion sickness, plus I'm better with a mouse/keyboard, so it really limits the console game pool for me). So I thought maybe we could share our "system sellers," at least in the cases where there was one particular game that you just *had* to play, so it convinced you to get the system or handheld. If you're like me, the system seller often doesn't end up being the one you were most addicted to (so share those too if ya like). smile

A few of mine (most of which are weird games) going waaay back:

NEC Turbografix-16 (bought in 1990)
System Seller: Splatterhouse (fun sidescrolling basher, but not a whole lot of replay value)
Most Addicted: Military Madness (hexagon, turn-based strategy/wargame)

Atari Lynx (1990)
System Seller: Blue Lightning (excellent air combat game that I saw on rolling demo display "behind the glass" at a Toys R Us. I just had to have it. I still break it out to play, from time to time. smile).
Most Addicted: Jimmy Connors Tennis (fine tennis game, one of the few Lynx games to make extensive use of voice)

Sega Genesis (bought in 1991)
System Seller: Strider (fun sidescrolling sword-slasher with what then seemed revolutionary parallax scrolling backgrounds)
Most Addicted: EA's then awesome NHL hockey games; and their Desert Strike/Jungle Strike isometric helicopter combat games

Atari Jaguar (bought it on Valentine's Day, 1996; never go console shopping when you're depressed about something  Tongue)
System Seller: Defender 2000 (a disappointing remake imho)
Most Addicted: Nothing, really. Well, Aliens Vs. Predator when I could make out what was going on, on screen.  icon_confused

Sony Playstation (1997)
System Seller: Vandal Hearts (a turn-based squad-level fantasy combat game with a surprising amount of gore). The producer of the PC game Incubation (Wolfgang Walk) said this was one of their key inspirations so I bought a PSX and then a used copy of this. It was quite fun, easier to pick up and play than the deeper FF Tactics.
Most Addicted: Front Mission 3

Sony Playstation 2 (2001)
System Seller: Ring of Red (an alternate post-WWII history, semi-turn-based wargame). Varied between a turn-based strategy map, and fun mech-infantry real-time combat sequences. I briefly ran a little fan site for it (Ring of Red Central)
Most Addicted: ...

Nintendo Gamecube
System Seller: Metroid Prime (which I couldn't play extensively because of motion sickness problems. Doh.).
Most Addicted: Battallion Wars

Gameboy Advance (?)
System Seller: Advance Wars
Most Adddicted: Ogre Tactics/Final Fantasy Tactics (though ugh, hurt my eyes to play them on such tiny screens)

Sony PSP (bought in 2006)
System Seller: Killzone: Liberation
Most Addicted: Killzone: Liberation (ah, they finally match!  nod). Although SOCOM: Tactical Strike might wrest the label away soon.

I traded in my GBA towards a DS, but I don't recall a system seller at the time. My NES was a surprise Xmas gift from my brother in 1985 (the first and last time he was ever so obscenely generous with me  icon_biggrin). I have not entered the "next-gen" system arms race at this time.
10717  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: November 13, 2007, 04:07:12 PM
Cool, thanks.

-The Treeback would make an awesome pet.  icon_cool

-Love the chat window caption.  icon_lol
10718  Gaming / Console / PC Gaming / Re: The Assassin's Creed thread - brought to you by Jade Raymond on: November 13, 2007, 04:03:19 PM
The true spoiler is that it ends like "The Crying Game"...

Yes, Jade Raymond is the assassin, and she's a MAN, baby!  eek crybaby
10719  Gaming / Console / PC Gaming / Re: SOCOM: Tactical Strike (PSP) impressions on: November 13, 2007, 02:07:42 PM
We probably won't see something like Tactical Strike on PS3, alas -- Slant Six spent 2 years on the PSP version with the idea of making something specifically for PSP's controller limitations and for a handheld (this is what they tend to say when asked if something like this would also make its way to PS3). In a way, that lack of a 2nd thumb stick sometimes helps encourage more unique games for the system rather than PS2-direct-ports. That's my glass half full view. smile

You will get both an online-only PS3 game (Slant Six's SOCOM: Confrontation) and a "full" PS3 SOCOM akin to the PS2 games in terms of a campaign game and campaign-multiplayer (SOCOM 3, by original dev Zipper Interactive:

I don't know what it says though that at least some of the time, the PSP outsells PS3 (esp. in Japan, less so in U.S.). I'm actually hoping Slant Six will return to PSP after finishing SOCOM: Confrontation, and that Guerilla (Killzone: Liberation) returns to PSP after completing Killzone 2 for PS3.  icon_smile

I share discomfort with the buttons-for-aiming in Syphon Filter, but there's a target lock (Trigger key I believe) that makes aiming pretty easy though it can get a little klutzy when there are multiple targets.
10720  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 13, 2007, 01:56:47 PM
My Marksman finally got a decent Legendary helm (though the Minion health buff is useless-my engy could sure use it):

That qualified as a bit of an improvement.  ninja2
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