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10641  Gaming / Console / PC Gaming / Re: Weekend Playlist 16/Nov/07 on: November 16, 2007, 06:39:05 PM
-(PSP) SOCOM: Tactical Strike (not turn-based, but very tactical and thoughtful still smile)
-(DS) Panzer Tactics (traded in some PSP titles towards it today)

Bring on more military themed turn-based games -- the market already has plenty of JRPG/Medieval/Fantasy TBS games. Variety is the spice of life, so give everybody something to choose from, mr. game publishers. ninja2
10642  Gaming / Console / PC Gaming / Re: Hellgate classes on: November 16, 2007, 06:31:58 PM
The German fan site HellgateLondon.de seems to have a good classes section, including many player-created class guides but... it's in German. You can try running it through Google, Babelfish etc. lang. translation tools:
http://www.hellgatelondon.de/klassen/klassen.php

There's a budding Hellgate Wiki at:
http://hellgate.wikia.com/wiki/Category:Fansites
Though not a whole lot listed just yet.
10643  Gaming / Console / PC Gaming / Re: Warhammer 40,000: Squad Command on: November 16, 2007, 06:12:28 PM
This is looking more like a rent-first type game to me.  icon_neutral Fwiw, Gamestop's schedule has the DS version down for a Dec. 17 release.
10644  Gaming / Console / PC Gaming / Re: Panzer Tactics DS on: November 16, 2007, 06:09:12 PM
I traded in some PSP titles and picked this up at lunch.

The Gamestop clerk gave me printouts of upcoming DS and PSP titles. fwiw, the "new look" (it's cel-shaded, somewhat like the Ubisoft shooter XIII from a few years ago) Advance Wars: Days of Ruin (http://www.joystiq.com/2007/10/15/joystiq-hands-on-advance-wars-days-of-ruin-ds/) is listed as Jan. 21. The DS version of Warhammer 40K: Squad Command seems set for Dec. 17. I didn't see much else turn-based as far as DS stuff. There's something called "Drone Tactics" April 2, but I couldn't find any info on it yet.  icon_confused

As far as grids, there was a much maligned PC game called Odium (turn-based, soldiers vs. invading alien bugs) that I liked in the late 1990s. It used a square, checkerboard like grid. The problem was you couldn't find weapons diagonally in most cases, and that really turned people off (it was meant to encourage you to use a variety of weapons, but it just seemed goofy).

I just like the hexagon idea cause it brings back some fond memories of beer 'n pretzel type wargames I was really fond of in the mid 1990s. smile I think on a larger scale type strategy game it helps make diagonal movement/attack a little more graceful, but I'm not a big defender.
10645  Gaming / Console / PC Gaming / Re: The Assassin's Creed thread - brought to you by Jade Raymond on: November 16, 2007, 05:45:15 AM
"Well of COURSE the game isn't as great as we said it would be! How would you get any work done with Jade Raymond hovering over your shoulder all day long!!!!"   drool
10646  Gaming / Console / PC Gaming / Re: Anyone else getting tired of the bugs in Hellgate London? on: November 16, 2007, 02:26:30 AM
Let's see. Just now, I tried Mind of tech 314 for the second time. This time I got to the end room in a timely fashion. Took out beasties in there. Took out Tech 314's ghostly whatever, then it breaks into three separate ghostly thingies. And I take out two of them. THEN, I get stuck on a point in the floor (never have I played a game where you get stuck on things so often with no rhyme or reason). Not only does the "stuck" bug stick me, it renders all my grenade attacks unusable. Then the last soldier of course backs away from me when I can reach him every time i get him near the point of dead. Then I use the /stuck command and get warped to the beginning of the level, and of course every room in the stupid Mind of Tech 314 has completely respawned.

I enjoy this character, but I can't progress any further in the quests without completing it and so far it seems utterly impossible given the bugs in the game and the general nastiness of the quest (and no interest in co-op online or anyone remotely interested in being helpful in the chatrooms).

How is this fun? icon_evil Don't answer that. I've had enough of this game. I think maybe Tabula Rasa looks like a better bet afterall. disgust
10647  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 15, 2007, 09:59:37 PM
Something sort of positive (German site, but the interview is English):

Interview with Hellgate music composers Sascha Dikiciyan & Cris Velasco
http://www.hellgatelondon.de/szene/musik/sascha_cris_zwei.php

I just don't recall much music in the game.  icon_confused It's mostly silent, aside from my screaming in certain situations.  Tongue
10648  Gaming / Console / PC Gaming / Re: Sign the Hellgate anti subscription petition on: November 15, 2007, 09:37:05 PM
More and more publishers are interested in "micro transactions" and "play the basic for free, pay for premium" (a la Dungeon Runners), so I'm afraid we'll probably have to get used to it.  disgust

Even though I generally like the game and have been playing quite regularly in the evenings, I still just don't get the idea of shipping the game with the subscription stuff not in place and no major content updates on the near horizon. They had years to plan this game's release. Blizzard would never ship a game this way (something like this they'd almost certainly have bumped to February, and not given a set-in-stone release date in the first place), so it just will always boggle me that Flagship would've learned nothing from their years in the Blizzard fold. I never dreamed Bill Roper would have to spend every other day defending the game, promising fixes, explaining or justifying why the game was designed this way or that way or didn't have such and such at launch. It's just bizarre. icon_confused
10649  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: November 15, 2007, 08:24:52 PM
My mom usually lets me pick out a couple games as Xmas gifts (we just go to Best Buy or something and she'll let me get a couple), so I'm pretty sure you'll see me aboard sometime in mid to late December.  icon_cool
10650  Gaming / Console / PC Gaming / Re: Soldier of Fortune: Payback on: November 15, 2007, 08:14:13 PM
We had been talking about this when it was first announced, at a military games forum I hang out at. I'm puzzled though. It was announced as a "value priced" title but it's going for $39.99.  saywhat I guess they meant in relation to the full-price console versions.
10651  Gaming / Console / PC Gaming / Re: Anyone else getting tired of the bugs in Hellgate London? on: November 15, 2007, 07:42:06 PM
Quote from: Flagship Studios
Previously, we had intended to end the beta grace period on November 14. But, we don't want to cut your game off prematurely, so please make sure you enter your retail registration key as soon as possible.

Again, no beta players without registration codes will be able to login and play Hellgate: London after November 21, 2007.
Ha! See? The game is *still* in beta! That explains everything!  saywhat icon_lol I'm kidding, but it does sound as if a lot of beta players haven't been convinced to actually buy it yet so they just keep pushing the cutoff date back and back.
10652  Gaming / Console / PC Gaming / Re: I take back all the negative things I said about Elite Beat Agents. on: November 15, 2007, 06:53:17 PM
I don't take back all the negative things I said about this - because I said them at a different message board.  Tongue I had a lot more fun with Jam Sessions on DS (everyone I've ever let play with it fell in love with it), but because it's not a Guitar Hero clone, it found little audience.

I rented Elite Beat, and for me it was way too frustrating to make any sort of progress with. I think it's a clever concept, but that doesn't make it any fun to play when it's so unforgiving in terms of tapping everything with perfect precision.

I'm still grouchy from Hellgate last night btw, so take this with a grain of salt.  disgust
10653  Gaming / Console / PC Gaming / Re: SOCOM: Tactical Strike (PSP) impressions on: November 15, 2007, 02:01:35 PM
Another pretty enthusiastic review, from Pocket Gamer UK:
http://www.pocketgamer.co.uk/r/PSP/SOCOM%3A+US+Navy+SEALs+Tactical+Strike/review.asp?c=4820
Quote from: Pocket Gamer
Overshadowed by countless other high-profile PSP games in the run up to Christmas, an understated release for this portable tactical-action fest belies an amazingly entertaining experience. Ignore the lack of buzz and astonishing widespread critical disdain [bit of an overstatement - reviews have generally been solid smile -bj] for Tactical Strike because, in our view, this is one of the best PSP titles of the year.

Quote from: Pocket Gamer
The effort to craft a console-quality experience has succeeded, then, yet ironically serves as the game's primary flaw. Tactical Strike brilliantly deploys its strategic gameplay in huge, challenging missions that simply aren't tailored for portable play [most are 30-60 mins].

But that doesn't prevent it from being an enjoyable experience. On the contrary, this in fact turns out to be one of the system's finest and it's not difficult to see why: it looks great, plays just as well, and gets an exceptionally solid job done with remarkable style.
One thing I belatedly realized -- the "job skill" skill affects how quickly and well an individual soldier does things like pick locks, heal fallen soldiers and breach doors.
10654  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: November 15, 2007, 01:57:47 PM
Garriott said in interviews players should be able to team up with level variations as wide as 5 or 10 levels without having problems earning experience (read that in a PC Gamer print interview recently). I don't know how the game handles sharing quests/missions you don't have though. In beta most players were racing around like drugged monkeys, and there was little interest in teaming formally (just informally for the base attack/defense stuff), dunno how it is now.
10655  Gaming / Console / PC Gaming / Re: Anyone else getting tired of the bugs in Hellgate London? on: November 15, 2007, 05:06:56 AM
Oh I just spent about 90 minutes crawling through an endless ear canal in "314's" brain, finally found the end, died, rezzed as ghost, but no headstone was left, and as a ghost i can't use the portal that was supposed to indicate the mission was done. I don't know if that's a bug, but I'm so angry, I don't think I'm going to play this for a while.  icon_evil If I thought the demo was too easy, well, that 314's brain crap is like the devs rubbing my face in a pile of dog poop for 90 minutes saying "SEE? SEE? It's NOT too easy!"  disgust Tongue
10656  Gaming / Console / PC Gaming / Re: Turn based strategy/tactical game. on: November 14, 2007, 11:01:51 PM

Quote from: Turtle on November 11, 2007, 08:23:57 PM

I played silent storm, the camera was also one of the problems I had with that game.  Instead of just locking down the camera and developing systems to cut away walls or see things transparently, every turn you have to fiddle with the camera until you can do the things you want.
Hmm, I seem to recall the game letting you peel away environmental layers (it wasn't what I could call intuitive though). I'll check my copy later to see which one of us is remembering it correctly.  icon_confused I could live with the camera, fiddlely as it was, but I did find the game got more and more tedious for me the more units I had. Many turn-based games can run into that problem.

I remember I was so excited for Pacific General (after enjoying Panzer General and Allied General), but, good grief -- some campaign missions literally had 100-150 units to move PER TURN! Ugh.
10657  Gaming / Console / PC Gaming / Re: Turn based strategy/tactical game. on: November 14, 2007, 11:00:22 PM
Star Trek: Away Team? I found the full game dreadful I'm afraid. disgust (I did like the demo too, and it seemed like a game tailor made for me). If I can still find my copy (I might've thrown it out, out of disgust), you are more than welcome to it. I'll see if I can find it in my cobwebbed collection of former games. 
10658  Gaming / Console / PC Gaming / Re: Games that got better after you played them for awhile on: November 14, 2007, 10:55:04 PM
One for me was Metal Gear Solid for PSX. I bought it, didn't like it early on, and sort of threw it in a corner. I started playing it again maybe a year later, just bored one night. I got really hooked, and played it all the way through the end. I was crazy about it. MGS2: Sons of Liberty (PS2) was far more ambitious, but for some reason I just didn't find it anywhere near as enjoyable (and I wasn't able to ever finish MGS2 either).
10659  Gaming / Console / PC Gaming / Re: [PS3]Uncharted:Drakes Fortune on: November 14, 2007, 07:37:55 PM
Maybe this one'll get me off the fence. Takes a third-personer for motion sickness-ridden me.  thumbsup
10660  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 14, 2007, 06:21:59 PM
I've been trying a few different Marksman things. I really don't like the first available hand grenades (the one that bounches around like a Super Bouncing Rubber Ball from a gumball machine), but the Phase grenades (which stick in place on hard surfaces) I'm finding far more useful and plan to gradually put some more points in.

I love the Sniper mode's damage and ACC buffs, and the scope view, and definitely need to boost that up (you don't technically have to use a Sniper Rifle with it but I am for the most part). And I love Napalm, I just seem to keep mistargeting with it.

As with most games like this I've lost track of what my "real" character stats are, and what they are boosted by equipment. So, I haven't put enough points into strength, and now I've got two or three solid armor pieces I can't wear for a couple levels because of Str requirements.  disgust

I experienced a couple wild treasure rooms and secret passages yesterday where the grenades/Napalm combo really saved my bacon (due to sudden spawns of many nasty things  icon_surprised).

I still lack anything remotely impressive, damage wise. I've got some Arc rocket thing that I've gotten to about 120 damage but it's mostly physical and doesn't seem very effective so far.
10661  Gaming / Console / PC Gaming / Re: System Sellers-what games convinced you to get a console or handheld? on: November 14, 2007, 02:16:53 PM
Cool lists, I'm glad it got some memories going. smile I know in a lot of cases there's no one game that pulls one to a system.

I think too much pressure is put on PS3 titles to become "system sellers" and nothing can really live up to that (there's no PS3 Halo 3 in the stables, not even Killzone 2, MGS4 or Little Big Planet, imho). I think what it maybe needs more than some A+ game is just 5 B+ games unique to the system (call it whiteboyskim's rule  slywink) -- that might convince me to get one. smile Otherwise I'll keep sitting on the sidelines, or perhaps Mass Effect will get me to take a chance on the not exactly consistently reliable XBox360.

Little aside: Gears of War was almost the system seller for me in the spring. I was ready to order a "Gears of War bundle" from Circuit City for in-store pickup. However, Titan Quest: Immortal Throne on PC was causing me severe wrist tendinitis (I had to see a doctor, wear a splint, take Aleve, almost had to get surgery but I quit TQ:I cold turkey) at the time, and I talked myself out of it at the last minute. It was the best move for my health at the time, but sometimes I wish I'd given in. nod
10662  Gaming / Console / PC Gaming / Re: SOCOM: Tactical Strike (PSP) impressions on: November 14, 2007, 02:06:40 PM
The PC version (demo) of Full Spectrum Warrior ran like a pig on my system, so I never was able to get into it myself either. I also felt it really had too many units to shepherd. I'm happier with maybe 4-6 squaddies to control, whether it's tactical strategy, or more of a tactical shooter (SWAT, Ghost Recon etc.).

I put some time in on the Instant Action missions in SOCOM: Tactical Strike last night. What I didn't realize is just reaching a mission unlocks the two instant action "mini-missions" on it that you can play when you don't have a lot of time to play. Also, you earn a modest amount of skill points for completing an instant action missions and getting at least a passing grade (if you get an F, you get nada) -- you can then use the skill points in the campaign so there's a good reason to put some time in on Instant Action.

The instant action missions use the same environment of the main mission but just on a small portion of the map. There's some decent variety as you go. Like one's infiltrating a bunker, another's defending a warehouse that has multiple entry points (I got slaughtered and got an "F" grade on that one on my first try  crybaby). These are also pretty good "training on the fly" for mastering your squad orders and proper placement.

Also, when I added some more points into extra equipment slots, a second attachment slot opened for primary weapons. A new item is a bipod attachment (for assault rifles, sniper rifles and heavy machine guns) that improves accuracy. I don't know yet if the troops actually drop to the ground to use it.  icon_cool

I probably should've compared this more to Brothers in Arms. While flanking and suppressing often isn't necessary in this, the same principles of BiA are sort of at work in this.
10663  Gaming / Console / PC Gaming / Re: Assassin's Creed Reviews on: November 13, 2007, 11:29:59 PM
Nah, Eurogamer does that.  Tongue

Gamespy's is mixed but not entirely negative:
http://xbox360.gamespy.com/xbox-360/assassins-creed/834669p1.html
Some quotes if you don't want to weed through 3 pages:
Quote
There really isn't another game quite like it. Unfortunately, there isn't another game with issues quite like Creed's, either. Assassin's Creed tries to be a stealth game, an action game, a stealth kill game and a platformer, and to innovate in each category. But for each amazing step forward, Creed takes a half-step back.

Unfortunately, this is symptomatic of Assassin's Creed; each element of the game sacrifices too much in order to squeeze other major elements in. Instead of a true stealth engine, you have awkward "hide spots" to accommodate the free roaming. Combat is either too easy or too hard, lacking the brilliance of a dedicated action title. And the free-roaming, bound as it is to mission objectives that would be fine in a more linear game, is just unsatisfying. Each element of the game is individually interesting, but as a whole the package feels incomplete and patchwork more than innovative.
10664  Gaming / Console / PC Gaming / Re: Warhammer 40,000: Squad Command on: November 13, 2007, 11:10:30 PM

Quote from: Misguided on November 13, 2007, 06:19:29 PM

Look at the article. DS version is NOT shipping yet.
Man, I can't get away from copyeditors even at a gaming forum.  icon_lol OK I changed my post.
10665  Gaming / Console / PC Gaming / Re: Warhammer 40,000: Squad Command on: November 13, 2007, 06:14:36 PM
This has begun shipping on PSP for now (DS shipping later, or maybe just getting its own press release later, apparently):
http://biz.yahoo.com/bw/071113/20071113005661.html

Though I realistically wouldn't expect to see it in Gamestops (they usually get stuff earliest) until maybe this Thursday.

I agree there was some weirdness going on in the demo, and just hope that maybe it was early code or something.  icon_confused
10666  Gaming / Console / PC Gaming / System Sellers-what games convinced you to get a console or handheld? on: November 13, 2007, 06:07:35 PM
I suggested in the Mass Effect thread that it could be a system seller for me (I can't play FPS games on TV w/o severe motion sickness, plus I'm better with a mouse/keyboard, so it really limits the console game pool for me). So I thought maybe we could share our "system sellers," at least in the cases where there was one particular game that you just *had* to play, so it convinced you to get the system or handheld. If you're like me, the system seller often doesn't end up being the one you were most addicted to (so share those too if ya like). smile

A few of mine (most of which are weird games) going waaay back:

NEC Turbografix-16 (bought in 1990)
System Seller: Splatterhouse (fun sidescrolling basher, but not a whole lot of replay value)
Most Addicted: Military Madness (hexagon, turn-based strategy/wargame)

Atari Lynx (1990)
System Seller: Blue Lightning (excellent air combat game that I saw on rolling demo display "behind the glass" at a Toys R Us. I just had to have it. I still break it out to play, from time to time. smile).
Most Addicted: Jimmy Connors Tennis (fine tennis game, one of the few Lynx games to make extensive use of voice)

Sega Genesis (bought in 1991)
System Seller: Strider (fun sidescrolling sword-slasher with what then seemed revolutionary parallax scrolling backgrounds)
Most Addicted: EA's then awesome NHL hockey games; and their Desert Strike/Jungle Strike isometric helicopter combat games

Atari Jaguar (bought it on Valentine's Day, 1996; never go console shopping when you're depressed about something  Tongue)
System Seller: Defender 2000 (a disappointing remake imho)
Most Addicted: Nothing, really. Well, Aliens Vs. Predator when I could make out what was going on, on screen.  icon_confused

Sony Playstation (1997)
System Seller: Vandal Hearts (a turn-based squad-level fantasy combat game with a surprising amount of gore). The producer of the PC game Incubation (Wolfgang Walk) said this was one of their key inspirations so I bought a PSX and then a used copy of this. It was quite fun, easier to pick up and play than the deeper FF Tactics.
Most Addicted: Front Mission 3

Sony Playstation 2 (2001)
System Seller: Ring of Red (an alternate post-WWII history, semi-turn-based wargame). Varied between a turn-based strategy map, and fun mech-infantry real-time combat sequences. I briefly ran a little fan site for it (Ring of Red Central)
Most Addicted: ...

Nintendo Gamecube
System Seller: Metroid Prime (which I couldn't play extensively because of motion sickness problems. Doh.).
Most Addicted: Battallion Wars

Gameboy Advance (?)
System Seller: Advance Wars
Most Adddicted: Ogre Tactics/Final Fantasy Tactics (though ugh, hurt my eyes to play them on such tiny screens)

Sony PSP (bought in 2006)
System Seller: Killzone: Liberation
Most Addicted: Killzone: Liberation (ah, they finally match!  nod). Although SOCOM: Tactical Strike might wrest the label away soon.

I traded in my GBA towards a DS, but I don't recall a system seller at the time. My NES was a surprise Xmas gift from my brother in 1985 (the first and last time he was ever so obscenely generous with me  icon_biggrin). I have not entered the "next-gen" system arms race at this time.
10667  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: November 13, 2007, 04:07:12 PM
Cool, thanks.

-The Treeback would make an awesome pet.  icon_cool

-Love the chat window caption.  icon_lol
10668  Gaming / Console / PC Gaming / Re: The Assassin's Creed thread - brought to you by Jade Raymond on: November 13, 2007, 04:03:19 PM
The true spoiler is that it ends like "The Crying Game"...

Yes, Jade Raymond is the assassin, and she's a MAN, baby!  eek crybaby
10669  Gaming / Console / PC Gaming / Re: SOCOM: Tactical Strike (PSP) impressions on: November 13, 2007, 02:07:42 PM
We probably won't see something like Tactical Strike on PS3, alas -- Slant Six spent 2 years on the PSP version with the idea of making something specifically for PSP's controller limitations and for a handheld (this is what they tend to say when asked if something like this would also make its way to PS3). In a way, that lack of a 2nd thumb stick sometimes helps encourage more unique games for the system rather than PS2-direct-ports. That's my glass half full view. smile

You will get both an online-only PS3 game (Slant Six's SOCOM: Confrontation) and a "full" PS3 SOCOM akin to the PS2 games in terms of a campaign game and campaign-multiplayer (SOCOM 3, by original dev Zipper Interactive: http://www.us.playstation.com/News/PressReleases/258).

I don't know what it says though that at least some of the time, the PSP outsells PS3 (esp. in Japan, less so in U.S.). I'm actually hoping Slant Six will return to PSP after finishing SOCOM: Confrontation, and that Guerilla (Killzone: Liberation) returns to PSP after completing Killzone 2 for PS3.  icon_smile

I share discomfort with the buttons-for-aiming in Syphon Filter, but there's a target lock (Trigger key I believe) that makes aiming pretty easy though it can get a little klutzy when there are multiple targets.
10670  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 13, 2007, 01:56:47 PM
My Marksman finally got a decent Legendary helm (though the Minion health buff is useless-my engy could sure use it):


That qualified as a bit of an improvement.  ninja2
10671  Non-Gaming / Steals and Deals / Micro Center: Buy DS Lite, Get Coupons for 2 Free DS games on: November 13, 2007, 01:52:02 PM
Got this offer in my e-mail today (it's good through Xmas). It's nice, but one coupon's only good in December, and the other in January.
Quote
Offer expires 12/24/07.

Purchase any new DS Lite system and receive two coupons, each redeemable for any NEW or USED Nintendo DS game $29.99 and under at no charge or receive a $29.99 discount off the regular retail price of any higher price NEW or USED DS game. First coupon valid only during 12/1/07-12/31/07 period.

* Second coupon valid only during 1/1/08-1/31/08 period. Recipient responsible for any remaining balance and applicable taxes. Not valid with any other discounts or offers. Limit one promotion offer per customer. Offer subject to change or end at any time. Limited to in-stock items only. See sales associate for details.
I've been looking for a discount or bonus of some sort to get a DS Lite (I've got the original DS).
10672  Gaming / Console / PC Gaming / Re: SOCOM: Tactical Strike (PSP) impressions on: November 13, 2007, 04:38:19 AM
Gamespot's positive but not ecstatic (7.5/10 review) seems like about the most thorough I've seen:
http://www.gamespot.com/psp/action/socomusnavysealstacticalstrike/review.html?sid=6182397&om_act=convert&om_clk=multimodule&tag=multimodule;picks;title;3

I agree about the camera, and the movement "skimmer" occasionally just, well, seems to have a mind of its own when you're inside buildings or next to one.  saywhat It doesn't sound like online works all that smoothly, alas.

I'm roughly through about half of the 9-mish campaign now (about halfway through mission 5).

Lastly (I'm going to play a little more before I hit the hay smile), I dug around Gamespot and found a fairly useful interview with Slant Six's designer director for this:
http://www.gamespot.com/video/939493/6176793/socom-us-navy-seals-tactical-strike-interview-2
The big video size distorts PSP movies though -- it look better than it does in the footage but you get some idea of how it plays.

Slant Six is also developing SOCOM: Confrontation, an online-only SOCOM game for PS3. They previously did Syphon Filter: Dark Mirror for PSP (Sony Bend, Syphon Filter's original creators, did the recent followup Syphon Filter: Logan's Shadow).
10673  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Hellgate London Name and Server List on: November 13, 2007, 12:20:07 AM
fwiw, I plan to play a lot tonight as "Blackjach" so look me up (since he's not in the guild, and the game won't let us add folks to friends list so they're online). That's my pathetic plea cause some of these nastier bosses are really painful to solo with this type of character.  paranoid
10674  Gaming / Console / PC Gaming / Re: Borderlands interview..co-op fps / rpg on: November 13, 2007, 12:16:55 AM
Although I bought both Brothers in Arms games and even the Halo PC port (so I'm not some anti-Gearboxx troll, truly), I truly think Randy Pitchford spends too much time bragging about how great their next games are going to be and not enough time working on making it so.  disgust Tongue
10675  Gaming / Console / PC Gaming / Re: PSP 2007 Game of the Year babble on: November 12, 2007, 10:53:45 PM

Quote from: EngineNo9 on November 11, 2007, 08:06:35 PM

I must be an aberration for not even wanting to play all of those JRPGs and tactical type games on the PSP when that seems like all anyone else is interested in.  I feel like such a square. 
Square!  Tongue Nah, everyone responds to different things. Doesn't make you weird. smile I like hanging out at this board because generally so far people don't say "How can you like that, you must be an idiot!" and I have had to deal with that other places when I say what do or don't like to play.

At the other board I hung out at the other PSP players only played puzzle games. It was inscrutable to me why they'd pay $200 (then the price) so they could basically play Lumines and Lumines II, but I didn't make fun of people there for feeling that way.

And Puzzlequest PSP version was great (generally was better reviewed than the DS version even though one might think it would work better with a stylus). In fact I should add it to my GOTY nominees list. smile

Also, I should add D&D: Tactics (which I was so excited about but generally disappointed by) to my "Biggest Disappointment" list.

I bought Monster Hunter Freedom 2, but I really found the inventory and tiny equipment items too frustrating to deal with. I haven't given up on it though. It's one of those things I'll try harder to get into some day.

Anyway, I know there are other PSP players here (it was one of the things that attracted me to this board smile) and we just didn't have much general chatter going on. So chat chat away. If you disagree with my GOTY suggestions, that's fine, just love to keep some general PSP talk going.  icon_cool

If you don't want to pay full price, people are trading PSP games into Gamestop constantly. Do examine the UMD discs carefully for scratches and stuff -- you wouldn't believe the condition some of the PSP game UMDs I rent from Gamefly are in (just scratched beyond belief, as if on purpose).  paranoid

Also, I might be interested in doing some PSP game trading soon. I'm really piling up a few PSP titles that didn't hook me (even when they're well-reviewed).
10676  Non-Gaming / Off-Topic / Re: Capt. America back from the dead... on: November 12, 2007, 10:40:30 PM
I think part of the reason the death of Phoenix in X-Men, Gwen Stacey in Spider-Man, and the death of the "real" Flash (Barry Gordon) had some real emotional impact is that they were Really Dead (their demises seemed organic to continuing storylines) and it wasn't a cheap temporary trick to try to drum up sales. Too many other times I've seen the big comic companies do a big "death of" simply as a cheap publicity stunt, or to get rid of a character fans never gained an affinity for (the "2nd" Robin, whose name escapes me) rather than do the hard work necessary to make the character appealing.

As for Cap, I say this as someone who subscribed to the comic for many years in the 1980s and who wanted to name his shield-skills focused character in Titan Quest "Steve Rogers."  ninja2

For me, that was part of my problem with NBC's "Heroes" this season (which even the creator admits is a mess this year), because last year's season ender suggested two characters really had sacrificed their lives to save New York City. I was actually haunted by the ending of season 1. And episode 1 this season it's like, "No! Ha, ha on you! It was just a cheap season ending stunt!" It was like "Bobby in the shower" in Dallas fercrissakes. I stopped watching after that.  icon_evil
10677  Gaming / Console / PC Gaming / Re: Panzer Tactics DS on: November 12, 2007, 10:24:06 PM
I loved Panzer General and even the more flawed Allied General, and I've been distraught I can't seem to get People's General or Panzer General 3-D Assault to run in XP (at least not on my system, regardless of compatibility modes). So, your impressions so far are like music to my ears. smile

Speaking of Panzer General, ooooh that a turn-based hex wargame could battle the likes of X-COM, Doom, Tie-Fighter and System Shock (1994 was a very good year, as they say) for Game of the Year, though mostly the awards went to X-COM and Doom II (some mags considered Doom a 1994 title). *cue weepy nostalgic music* Oh wait, I'm in the wrong section for that kind of nostalgia. Never mind.  tear
10678  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: November 12, 2007, 10:03:42 PM
Thanks - that sounds at least an adequate improvement to me. I liked COH's chat where you could configure multiple tabs, and then filter each tab to the type of info you want in it (LOTORO's is somewhat like that too).
10679  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: November 12, 2007, 08:20:34 PM
How's the chat system these days? It was a real mess when I was in it. But looking at some latest screenshots they seem to have added some tabs and other UI tweaks (it just felt far too command-line-fixated for me, though I know "old school" players are content with that).

I was thinking I might ask for this for Xmas. By then I might be gone from LOTORO and be MMO-less, and the games devouring my time right now might've loosened their hooks a bit.  icon_biggrin
10680  Gaming / Console / PC Gaming / Re: SOCOM: Tactical Strike (PSP) impressions on: November 12, 2007, 06:31:27 PM
1UP wasn't so keen on this (6/10). I don't think the game's as unfair as the reviewer paints it as, but perhaps he's playing it on a tougher difficultysetting than I. I do think if they labeled what waypoints are in fact save checkpoints and what aren't, that would save some frustration over checkpoint pacing. I think once you realize which ones are save checkpoints, you can make decisions about when it's a good time to work over to one.

There are various scripted sequences (usually after a checkpoint save) where a few soldiers are sent into the area. Sometimes they are sent in pretty aggressively and you basically have to defend an area through a wave or two, but as along as you've got decent cover and your flanks protected, you should be OK. smile

Other times they are sent into the area more subtlely, and you just need to take your time taking them out or working around them to the next waypoint, objective or extraction point. I've only had maybe one or two times in 4 missions where troops showed up unexpectedly behind me. I like the unpredictability, and then it also pays to keep at least one troop set on "field of fire" behind you. I could see someone not liking that though -- sort of how people have mixed opinions about enemies "respawning" in some RPGs/hack'n'slashes when you've cleared out an area.
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