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10641  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 20, 2007, 02:03:00 PM
Doh. Looks like the patch .5 will probably go live today:
Please be aware... Patch implementation is expected to cause server outages between 9:00am PST and 11:00am PST on November 20.
Their language at the official site is vague though. Maybe it's just going back on test? I can't tell.  icon_confused
10642  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 20, 2007, 01:56:54 PM
Happy Blackjack forgot to notice in the .5 patch "pre-notes notes":
We wanted to offer a quick note on the Invisible Party Members bug. We have good news and future good news. The good news is that we have identified why this is happening and have a couple of solutions for the problem. Unfortunately we made our discovery too late to include any fixes in this patch, so the future good news is that we’ll be addressing this issue in our next patch.
Oh boy, at least something to look forward to in patch .6!  disgust

Personally, I think they should just write the bug into the story...

"Satan's Watch, those horrible bugger demons, used their mystical powers of Hoohah to render the Living invisible to each other. The Living endeavored to bring the power of Visibility back to the fold, even though invisibility was much fun at parties and during shower times..."  nod
10643  Gaming / Console / PC Gaming / Re: PS3-60g or 80g? on: November 20, 2007, 01:43:22 PM
I'd ask him whether he really has a lot of PS2 games that he still wants to play (if he doesn't, might as well get the bigger hard drive/software compatibility model). I'm debating getting a PS3 soon myself (hoping to see some holiday shopping rebates), and other than maybe the God of War games, there's really nothing on PS2 that I'd still bother playing.

10644  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 20, 2007, 01:35:15 PM
I'm trying to save up enough to use the Augmentor to add Rare properties to that 7-slot sniper rifle. But it costs more than 6,000 paladium, and due to overhead costs (a Marksman gobbles health packs and energy bottles like Tic-Tacs disgust) and most of the loot I find just not fetching very much, I seem to have a hard time saving up more than maybe 4,300 or so.
10645  Gaming / Console / PC Gaming / Re: Anyone trying Mythos? on: November 20, 2007, 01:33:27 PM
Any idea what the hard drive space requirements for this are? I'm at the point where I'm having to uninstall games every time I get something new. I'm interested in Crysis and the PC Gears of War but both have something like 12GB space requirements.  eek
10646  Gaming / Console / PC Gaming / Re: [Wii] Medal of Honor: Heroes 2 - Initial Impressions on: November 20, 2007, 04:15:59 AM
Well Jade Raymond says the Zapper is awesome, in that other thread, so that's good enough for me!  icon_wink

Yeah, that shotgun cocking maneuver with the regular Wii controls sounds fun, and I don't quite know how that works with the Zapper. Anyway, I don't have a Wii or any current console so I'm just living vicariously through ya'll. So I would be interested in hearing how the Zapper works/doesn't work down the road. smile
10647  Gaming / Console / PC Gaming / Re: Anyone else getting tired of the bugs in Hellgate London? on: November 20, 2007, 03:32:03 AM
It never did clear up. I've tried logging in several different times tonight and the weapon swap keys don't work period (at least not for me), which might (finally) be the last straw for me. I just can't play the game when I have one weapon hot-swap slot that won't even accept any weapon at all anymore, along with the keys no longer functioning.

I still find it fun when it isn't basically screwing me and other players over with its bugs, glitches and misbegotten features. Clearly it probably got released 3 months too early (maybe 6 months too early?). I'd love to blame either Midway or EA for forcing an Oct. 31 release on a game that was so unfinished that they were completely revamping the whole order of levels for that launch day patch. And the fact this week's patch is "0.5" seems to indicate the game is, what, half finished? Half way there? The fact they're not willing to hofix some of the most glaring errors and glitches just for the sake of reducing some player frustration is just sad.

Thing is, I truly enjoy the game. I couldn't wait to get home and play tonight. It just is so utterly hostile. It's like trying to cuddle a porcupine.  Tongue

The reviews for this are generally pretty ugly -- it's really just inexplicable for a company to launch its debut game in this condition, then basically drag its feet while the few players willing to stick it out have to keep dealing with junk like this. I really do hope someday they get this sucker in some sort of polished state and re-release it as Hellgate 2.0 or Hellgate Gold. I may be moaning and groaning here, but I'm enjoying the game too much when it works to wish some horrible fate for it.
10648  Gaming / Console / PC Gaming / Re: Anyone else getting tired of the bugs in Hellgate London? on: November 20, 2007, 02:13:47 AM
Oh this is a good one -- now there's a server glitch where you can't use your weapon hot swap keys (F1, F2, F3) at all, they have no effect. And if you try to drag a weapon to a different slot it won't you place anything in the slot you dragged the weapon out of.  saywhat I'm told it "clears up" in 10 minutes or so.  Roll Eyes
10649  Gaming / Console / PC Gaming / Re: Need a favor from SOMEONE here (regarding Call of Duty 4 PC) on: November 19, 2007, 10:49:44 PM
The sequence he's describing is timed, but most of the campaign game isn't (the timed tutorial sequence just gives the player a suggested Difficulty Level to play at) so in this case, the training sequence really doesn't indicate how he's going to do during the campaign. smile I think I failed that one a couple of times myself.

I feel for him -- for me my "stuck point" like that was in the dreadful "on the battleship Arizona" sequence in Medal of Honor: Pacific Assault. I mean, I spent $50 on a game to get Pacific theater combat, not to run around a sinking battleship turning valves and opening/closing bulkhead doors, and ultimately not being able to do so fast enough (actually I couldn't even understand what to do on that level, it wasn't spelled out nearly clearly enough).

A friend later pointed me to a site where you could download MOH: PA savegames that started just after the Arizona sequence -- the fact people were demanding something like that so much told me lots of other players were just as expaserated by it.  icon_confused

Part of the reason I slogged through the very end of MOH: Airborne was the lingering memory of never getting past that "stuck" point in MOH: PA (I never did install the savegames, I just bagged the game).
10650  Gaming / Console / PC Gaming / Re: Warhammer 40,000: Squad Command on: November 19, 2007, 10:17:16 PM
Any more verdicts on this as you get further in the campaign? I noticed someone already putting up for trade, not a good sign.  icon_confused
10651  Gaming / Console / PC Gaming / Re: [Wii] Medal of Honor: Heroes 2 - Initial Impressions on: November 19, 2007, 10:03:18 PM
Sounds good. I'm curious how this will play with the Wii Zapper (it's one of the "showcase" titles for the new controller).
10652  Gaming / Console / PC Gaming / Re: What are you buying this week? (11/12) on: November 19, 2007, 05:54:03 PM
I went ahead and got Panzer Tactics (DS) on Friday.
10653  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 19, 2007, 05:50:47 PM

Quote from: Knightshade Dragon on November 19, 2007, 02:05:17 PM

Quote from: Blackjack on November 19, 2007, 01:37:15 PM

"Lotta Slots."

I just need to save up enough to run it through the Augmentor for some interesting stats first.  icon_cool

I found a 7 slot sniper like this the other day but chucked it as it didn't have any special properties at all....mistake?
If you use the Augmentor gizmo (next to the merchant in each town), you can pay Paladium to add a single property, a Rare set of properties, or a Legendary set of properties. I can't imagine saving up enough to add Legendary, but it might be worth trying to add at least one property to a vanilla item to try to make it more useful (at least in my case, cause I've only ever found one legendary weapon as loot). I added a 63% critical to my green 20mm rifle which was helpful.
10654  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 19, 2007, 05:46:55 PM
I'm guessing it depends on how it's working on test server - not that they've really tested anything before launching it, up to this point.  Roll Eyes
If all goes well, the 0.5 update will be made available to everyone next week.
is what the official site's note last week said about the .5 patch, fwiw. So sometime this week if things go well.
10655  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: November 19, 2007, 01:44:03 PM
Quote from: Lockdown
Fair warning though - 3 days is a joke.  3 days enables people to play the 'worst' part of the game... the beginning; when you are not the least bit specialized as a character.  I suppose in 3 days you could at least get to see graphics, the combat system, base defenses, and general gameplay though...  so it's not a total loss.  But I still think it's a bad decision on their part to limit it to such a short period.
A lot of MMO free trials have that problem imho. Even if they give you 7 days or longer, you still won't get to see enough that's going to make you want to sign up. When I was in COH, I gave quite a few free trials out. Often people just couldn't get to the point where they had Stamina (so they were gasping for Endurance), and most of the more exciting powers in the game were in the maybe L20-32 range, and trial players generally couldn't get there.

I've often felt if they could give trial players pre-made characters at a certain level (at least as an option, and even if limited to certain zones/areas so as not to "spoil" quest/mission content) higher in the game, then they'd at least give them a taste of what their characters could be later in the game as a better carrot for signing up. In a lot of these things the early-mid levels are either tedious, or character skill development limited, and you just don't see what might make it increasingly fun over time if you signed up.
10656  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 19, 2007, 01:37:15 PM
"Lotta Slots."

I just need to save up enough to run it through the Augmentor for some interesting stats first.  icon_cool
10657  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 19, 2007, 01:35:38 PM
When I first encountered this scene, I didn't see the gun, and I thought there was some radioactive peeing going on.  saywhat
10658  Gaming / Console / PC Gaming / Re: The Assassin's Creed thread - brought to you by Jade Raymond on: November 19, 2007, 04:04:09 AM
The pic I was messing with was a promo for Gametrailers' interview with the one and only Jade:
What are they *doing* to her HAIR????  crybaby It's a solid interview though. In part 2 (later this week I guess?) she addresses "all the attention" she gets as producer/spokesperson for the game.
10659  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 18, 2007, 05:27:28 PM
Aaand, got some red (orange?) gloves and a new type grenade launcher thingie. I like the look, even if it's a bit more, uh, Freudian than I'd like.  icon_cool Actually it looks a lot like a boom microphone...

I just wear the goggles in the lower level town zones to impress the locals.  icon_biggrin
I guess I should try saving up and putting the goggles in the Augmentor, maybe I'll get some modifiers good enough to wear them all the time.
10660  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 18, 2007, 05:20:42 PM
I finally got a decent Legendary belt to drop (though the Str requirement is a pain):

Also took a few moments to finally figure out the basic crafting/dismantling stuff, and to use the Augmentor (good for the Vanilla 20mm rifle I mentioned above) though I'm finding it difficult to really pile up the dough at this point (my overhead's too high  Tongue):

10661  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 18, 2007, 07:16:04 AM
Now that I think about it, their calling the upcoming patch "version 0.5" pretty much says it all as far as what state the game is at this point  Roll Eyes -- it's about half way to what it should've been at launch.
10662  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 18, 2007, 06:04:57 AM
Oh yeah, forgot those, thanks for reminder so I don't sell them by mistake. smile

But ya know, I really do have some zones where the graphical textures don't load for like 10 seconds and I get either really dark graphics or "textureless" graphics for a while. Bizarre. Fella I teamed with tonight had a case where his screen went totally White, and he had to log out and back in.

And along with that, do you know why the MP client won't retain my graphics settings? It's like I can change them for one session, but the next time I log in everything is back to "max" in graphical options and it's heck on my frame rate.  icon_confused
10663  Gaming / Console / PC Gaming / Re: PS3 may be losing in sales.... on: November 18, 2007, 04:27:08 AM
What? It doesn't really taste like a PS3 case? Those dang liars!!!!  saywhat icon_lol
10664  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 18, 2007, 04:16:39 AM
The test server was up briefly tonight -- there were some Announcements made in the chat window about it:

Basically they copied over every character from last night's progress point so you could try them on test. Apparently it was a lagtastic disaster in some ways, but some players said drops and some other problematic things seem to finally be working properly, fwiw (from chatter I heard in general chat channel).

Most importantly I finally completed the Mind Mysteries BLEEP BLEEPER!!!!!!! BLEEPING!!!!!!!! eek finger And as you can see above I pathetically pleaded for help and got zero. I have to be more self reliant.  Tongue

This time I just stayed in the last room of the stupid mind caves, and just took every bit of bullying the swarms of beasties and the Ghosties could dish out. No way was I going to get stuck in the ground again. And I finally broke through and completed it.  icon_cool
10665  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 18, 2007, 04:10:02 AM
And why does a contact give you such cool... and totally useless "laser eye sight" goggles? (no stats, has no effect from what I can see  icon_confused):

10666  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 18, 2007, 04:06:17 AM
Something of a loot extravaganza...

* Finally got a Legendary weapon drop. I ended up giving this Arc rifle to the fella teaming with me has he had been a good chap and we spent a couple of hours in co-op. He mentioned being crazy about Arc rifles so I passed it along. smile

* Some boots finally of use...

* This isn't legendary, or even anything, but I dig the camo green, it has solid base damage (77) and I'm using it quite a bit for now

I found it useful to put in a "Reduce Tactical skill power usage by 5%" mod. smile

Not sure what the "B-770" on the side here stands for.  icon_confused
10667  Gaming / Console / PC Gaming / Re: PS3 may be losing in sales.... on: November 18, 2007, 12:16:24 AM
The PS3 lets you have your cake and eat it too!  icon_cool

Sweet, delicious swag: Sony sends PS3 birthday cakes to the press
It's so big, you could hide 2 PSPs in there...  icon_biggrin
10668  Gaming / Console / PC Gaming / Re: SOCOM: Tactical Strike (PSP) impressions on: November 18, 2007, 12:11:36 AM
Still having fun. smile Learned a few new things:
-Once you add enough extra inventory slots, they can start carrying things like bipods for sniper rifles, assault rifles and machine guns (better accuracy); and various grenade launcher attachments for assault rifles (there are Frag, HE [brief timer delay before exploding] and Smoke variations), with each attachment having 2 grenades innately available (can add more via another inventory slot). The rifle grenades give you a lot more options for tight spaces, or spaces with an overhang ceiling where you can't easily make a grenade toss.

-You can use the up-down arrow buttons to get a zoomed in view or go back to normal view; and to switch night vision on and off (for some reason, this doesn't appear to be explained in the manual).

10669  Gaming / Console / PC Gaming / Re: Hellgate: London Patch .5 details on: November 17, 2007, 11:52:22 PM
I hear ya icon_twisted - I am venting similarly about being stuck on Mind Mysteries in the bug thread. It's just, I do like the game -- I wouldn't have spend 5-6-7 hours trying to complete one screwed up quest if I didn't. The game just won't *let* me enjoy it.  icon_neutral

At official site, details on the .5 patch they're putting on test and hope to get to players this week:
It's not that long, thought I'd paste here:
Curious about what you can expect? Here's a draft of our 0.5 patch notes:

    * All players now have 24 character slots.
    * Fixed a known issue with the inventory user interface that caused the client to lock up.
    * Fixed a bug which caused the Mini-game to sometimes become stuck.
    * The Mini-game now resets every 15 minutes.
    * Added a /help command to provide assistance using available / commands.
    * Some new posters have been added to stations, so check them out!

    Connection Issues:
    * Fixed known issues which sometimes caused players to be disconnected and receive an erroneous network error message.
    * Fixed an issue where some home routers would disconnect a user due to an inactive connection.
    * Fixed known bugs which sometimes disconnected players during multiplayer quests.
    * Fixed problems with NetLimiter 1.30 and some older versions of Norton Antivirus and McAfee Antivirus which would make the user entirely unable to connect to the game.

    Made several chat interface improvements and the text entry more intuitive:
    * Chat window is now open by default in multiplayer.
    * Fixed chat window closing when traveling between zones.
    * Fixed several cases where the chat window would obstruct other UI components.
    * Chat context (such as Party and Guild) is now more clearly defined in the text entry window, including a color-coded border.
    * Chat window is now more transparent.
    * Added /g command. This is equivalent to /gchat command (guild chat).
    * Whisper text now shows up on all chat tabs.
    * Whisper messages and admin announcements auto-open the chat panel.
    * Auto-switch to the appropriate tab (such as Party and Guild) if you type text to that channel and are not in a tab that shows the text.
    * PageUp/PageDown cycle through chat tabs when text entry is active.
    * Chat panel now auto-opens if you type text and press Enter while the panel is closed.
    * Chat text entry deactivates after entering text.
    * Chat panel no longer closes if you press Enter on a blank line.
   Additional miscellaneous bug fixes.
    * Items: Fixed known bugs that caused players to sometimes lose items.
    * Fixed a bug with the Nanoforge that caused it to inaccurately modify the stats of higher-quality items.
    * Fixed a bug that sometimes caused Unique items to drop without special properties.

    * Fixed various known issues which prevented players from being able to continue interrupted side-quests.
    * Quest items should no longer remain in the player inventory after the associated quest has been completed. Players with old quest items (such as Train Parts) associated with quests they’ve already completed or no longer have should find these items removed upon logging in.
    * Fixed an issue that sometimes prevented players from receiving credit for killing the “5 Lies” in The Hellgate quest. Players should now be able to properly advance in this quest.

    * Fixed known bugs which prevented Engineer Drones from saving properly.
    * Fixed a bug which caused Engineers to receive an erroneous “unable to meet requirements” message when entering a new instance with a Drone that has a weapon equipped.

    * Fixed an incorrect modifier causing Special Effect Attack Strengths in PvP situations to be much higher than intended.

    World Movement:
    * Fixed known issues which occasionally prevented characters from being able to load or switch instances.
    * Fixed several issues with players getting stuck in the world. [This worries me, this happens almost *everywhere* in the game at some point - there's a serious flaw with the engine itself, imho-bj]
    * Fixed a bug related to St. Paul's Nightmare mode progression.
    * Portals to party members should now automatically close if the associated party member leaves the game.
     World Events: The Guy Fawkes event has ended. Characters that have completed the NAME Quest that did not receive the Trinket reward should find this item in their inventory.
This is quite promising, but I really think they should've not waited for an MMO style "mega patch" that fixes 50 things. Many of these things are quest-breaking, game-breaking, "tick the player off so they never play the game again" type bugs -- I would have hotfixed them suckers ASAP and apologized to players to the high heavens. Give them a bunch of moolah for their misery. Something. If they really want people to consider subscribing to this, they should be making things right as quickly as humanly possible.
10670  Gaming / Console / PC Gaming / Re: Anyone else getting tired of the bugs in Hellgate London? on: November 17, 2007, 03:54:42 PM
OK, well I got stuck on a collission bug while battling the end bosses in Mind Mysteries again. This time I managed to take all the "ghost bosses" out. This flipped up a portal to "Meet the Father" 10 feet from Blackjach but since he's stuck, there's no way for him to reach it. When I used the "/stuck" command to flip me back to the start of the quest map, guess what? The portal "to meet the father" was gone, and now I can't complete the quest (I have no way to "Meet the father", but that's what the quest is stuck on now), which means this character has no way of doing any further quests in the game (no other contacts are available, I've checked the Lucius Aldin contacts and none are talking; I can't re-do this quest because the end bosses are dead now, they don't reappear anymore).  icon_evil

Here's the area I mean (you'll notice all my grenade and special skill attacks are disabled cause of the collision/stuck bug):

I got stuck on the floor two consecutive days. Today they couldn't hide from me but I guess I would be better off if they had.

Can't say I didn't try.  mad

I'm just angry cause this is bush-league stuff that QA testing should catch long before anyone drops $50 on a game. I can deal with glitches, I can't really be nice about quest-breaking bugs caused by an engine's poor collision detection, an /unstuck command that really shouldn't propel you all the way back to a map's start, and a mysteriously disappearing Quest portal that really shouldn't just vanish like that because the stupid engine forced me to use the /stuck command (Can you say "Catch-22"?). I'm at a loss for words. I'd cuss a storm, but this is a nice forum so I'll just cuss to myself quietly.  disgust

Right now I'd like to run my Hellgate DVD through one of those CD/paper shredders, and mail it back to Bill Roper and say "Here. This is how I felt after spending several days trying to complete Mind Mysteries. I think it's free of bugs now. Good luck, Bill!"

When I calm down, I'll visit the forums and see if they have any suggestions on how to complete this somehow (maybe tagging along with someone else who is doing it themselves or something).
10671  Gaming / Console / PC Gaming / Re: Panzer Tactics DS on: November 17, 2007, 02:44:52 PM
I played some Panzer Tactics tutorials last night. The hex grid feels almost too tiny at first, but within a few minutes, it really did feel like I was playing a ____ General game on a teeny weeny PC.  icon_cool I do wish some of the tiny control icons were explained somewhere on the interface via pop-up text (some of them are like supposedly universal traffic symbols - I can't for the life of me understand what they indicate without reading the manual).  icon_confused

Combat animations are very brisk (unlike Advance Wars they're semi-realistic looking and from a bit of a distance). I don't think this is one of those games where people will be desperate to turn them off. smile

Bunkers are one of the units (I assume you can't move them) and if you don't approach them properly, they're tough to get through.
10672  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 17, 2007, 02:39:48 PM
I (Blackjach in game) welcome help from anyone, any level with Mind Mysteries. I hate being stuck in the game because of one stupid, bug-ridden (or "engine bugs" make it near impossible to complete solo, I should say) mission/quest.  icon_cry
10673  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 17, 2007, 02:37:57 AM
Am I the only person still playing? Oh Hellgate, how I hate thee and yet I keep playing.  saywhat

Finally got a good vest while doing a co-op mission with someone tonight:

Natch, just as we were finishing his mission (Death's whatever) so we could try to tackle this Tech 314 Mind Mysteries mission that's make me crazy... he got hungry and had to leave. ARGH!  crybaby
10674  Gaming / Console / PC Gaming / Re: Star Trek Away Team lives on: November 17, 2007, 01:12:36 AM
*Star Trek theme music plays*
Star Trek Away Team. The final frontier. Its turn-based mission, to lie in Dilithium Stasis for 6 years....

Daaa Daaaaaaaaaaa, Da da da da daaaaaaaaaaaaaaaa.......
*whoosh whoosh*
Daaa Daaaaaaaaaaa, Da da da da daaaaaaaaaaaaaaaa.......

Alas, I can't in my nightmarish computer room, track down the manual for it. I'm really curious if it would run on XP. I might give it a whirl just to check that (it released in 2001).
10675  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Hellgate London Name and Server List on: November 17, 2007, 12:54:02 AM
Any update on adding any more of our characters to the Guild? I'm desperate for help on Tech 314 mind Mysteries, though maybe you have to solo it.  icon_confused I'm sick of the quest, but if I don't find some way to complete it I'm gonna go postal. Right here at the Gaming Trend Forums! It won't be a pretty sight!  icon_twisted
10676  Gaming / Console / PC Gaming / Re: [PS3]Uncharted:Drakes Fortune on: November 16, 2007, 10:02:06 PM
Eurogamer has a transcript of a fan-chat interview with Naughty Dog's co-president, Even Wells, about this game:
A few things to arbitrarily highlight smile:
-Obli asks: How hard would it be to port Uncharted to the Xbox 360? I'm not just talking storage constraints (Blu-ray). Could Uncharted be faithfully recreated without the use of Cell?

Evan Wells: I won't say that it would be impossible, but it would be very difficult and we most certainly would have to make enough concessions that it would start to feel like a different game. One thing that would be particularly difficult would be keeping the game load-free. The HDD really came in handy and allowed us to have pretty big open levels with lots of detail
Phattso asks: Clearly Uncharted has been in development for quite a while, but there are some parallels between the combat/cover mechanics it offers (which are great, by the way) and those from last year's Gears of War. Was this a conscious effort to take what Epic did and hone it to perfection, or was it just a case of two separate development houses arriving at the same control scheme as a logical solution for similar gameplay/control requirements? Also, what's your favourite colour?

Evan Wells: We had been working on our cover taking mechanics for 6 or 8 months before we saw Gears. We were initially attracted to the idea after seeing it in Kill.Switch [I think it's first time I ever saw a dev give credit to Kill.Switch for the cover-fire mechanic  icon_cool -blackjack]. We felt that it really helped create the feeling of being pinned down and we thought that would suit our pulp action/adventure genre nicely. Of course when Gears came out and we saw what a great job they did with it really raised the bar on what we had to achieve and we were definitely pushed to step our game up. And I like Green.
-mcwildcard asks: Why do you think other developers have seemingly struggled to get to grips with the PS3 dev kits, whilst Naughty Dog has managed to put together what appears to be a polished and seamless game, with no obvious technical faults?

Evan Wells: I don't think it's problems with the PS3. Next-gen game development is tricky business. I think you're seeing a lot of developers struggle with the Xbox as well. It just so happens that the 360 has been out there for more than a year longer and people have had more time to work with it.
Pretty good questions for a fan-Q chat, well, OK, "What's your favorite color?" not so much. And some of them are kind of brown-nosing. OK I take it back, the questions were awful! icon_lol

It's just sometimes chat Q&As are full of "filler questions" ("Hey, how is your game SO AWESOME?").  disgust icon_biggrin
10677  Gaming / Console / PC Gaming / Re: Games that got better after you played them for awhile on: November 16, 2007, 09:01:09 PM
I'll second KOTOR PC. I didn't get into it initially, and then after getting some tips on developing my character and ideas on teaming up effectively in it, I had a good time with it (though I didn't quite finish it).

10678  Gaming / Console / PC Gaming / Re: Anyone trying Mythos? on: November 16, 2007, 07:36:48 PM
As someone frustrated by Hellgate and its bugs at about every other turn, I've started to wonder if the Diablo II boys are actually working on Mythos, and that's why Hellgate doesn't really have Diablo II's feel, personality or relative (Lord Knows, Diablo II got patched often post-release, but I recall it being more about balanacing than fixing) polish.

If Mythos has FPS movement controls and can be played without carpal tunnel/tendinitis setting in from clicking everything in sight, I'll want to give it a look. smile

Maybe we should look at Hellgate as a "dry run" for Mythos, and Mythos will gain the benefit of learning from all of Hellgate's mistakes. That's my glass half full view.  icon_neutral

I don't know anybody testing Mythos alas. When I mentioned playing Hellgate at my fading COH SG's forum, a bud mentioned that he was hearing far more positive things about Mythos than Hellgate.
10679  Non-Gaming / Trading Forum / Re: WTTF:Hellgate London or The Witcher(updated) on: November 16, 2007, 06:44:46 PM
I'm interested in Dark Star One, but I'm not willing to part with Hellgate (even if it made me so mad I stopped playing for now).  icon_biggrin
10680  Gaming / Console / PC Gaming / Re: Weekend Playlist 16/Nov/07 on: November 16, 2007, 06:39:05 PM
-(PSP) SOCOM: Tactical Strike (not turn-based, but very tactical and thoughtful still smile)
-(DS) Panzer Tactics (traded in some PSP titles towards it today)

Bring on more military themed turn-based games -- the market already has plenty of JRPG/Medieval/Fantasy TBS games. Variety is the spice of life, so give everybody something to choose from, mr. game publishers. ninja2
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