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10561  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Pirates of the Burning Sea open stress test on: December 07, 2007, 08:44:49 PM
I think I received a notice to join the open beta a while back but I've lost interest in MMOs for the time being.

The POBSA Vault has an interesting "tour" article (reps provided "guided tours" of areas, some not currently available in the beta or quite completed yet):

The actual ship to ship combat seems quite refreshing. The "avatar combat" not quite so much. I hope to give it a go at some point though.

10562  Gaming / Console / PC Gaming / Re: Diablo III announced!!! on: December 07, 2007, 04:36:30 PM
If you're dying for even ignoring the possibility of the game, try this page (the interviewer asked how development of Diablo 3 was going, tongue in cheek) in the Incgamer interview with Blizz's prez/CEO about the Activision merger:
I'm going to slide this question in here. How will this impact the development of Diablo III?

*cough* That's very funny

Well it was worth a shot slywink

*Laughs* seemed to indicate one of their staffers conducted the interview. smile

10563  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [WoW] Create a minuture of your characters with Figureprints. on: December 06, 2007, 08:53:26 PM
It's cool (coming from a non-WoWer even).  icon_cool

The manufacturing tech might be like a 3-D "laser sculptor" I got to see and write about a bit while touring a prototyping company in Virginia some years ago (albeit more mundane stuff in their case):

It was pretty amazing the things it could create from plastic, wax and other malleable materials. Just about anything they created in the software, the laser would etch into solid 3-D form.

I would've loved something like this for City of Heroes myself. Maybe they can branch into other games (if the demand supports it). smile
10564  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: December 06, 2007, 07:57:57 PM
Internode (?) has a Hellgate related interview:
It seems to illustrate that there's waaaaay too much fixation on review rating numbers/scores (How dare they knock our scores down because the game is "a little buggy" Roll Eyes), and that if Flagship really thinks their launch day patch "fixed" the game, they needed to play the early incarnation a little more.  icon_confused

I'm pleased with the latest patch, I'm eager to see what "magic" patches .8 and .9 deliver.  icon_biggrin
10565  Gaming / Console / PC Gaming / Re: Jeff Gerstmann fired from Gamespot for a review a publisher didn't like on: December 06, 2007, 02:42:28 AM
Just got around to reading it. I found these excerpts most frightening... (I underlined some things):
Jeff's supervisors and select members of the edit team felt the review's negativity did not match its "fair" 6.0 rating. The copy was adjusted several days after its publication so that it better meshed with its score, which remained unchanged.
Eh? Did anyone ask him if maybe his rating was Too High and didn't in fact match what his review was trying to say? If they're saying their policy is to always say "if the review's kind of negative, and the number rating is semi-positive, we're going to make your review happier," that's just plain unprofessional, if not a little warped.  disgust

At the very least, if their editorial team is going to do this sort of flim-flammery, they should do it before *every* review ever "goes to press" (sorry, i'm an old newspaperman and I talk like that  Tongue). Maybe that's not realistic on a frequently updated site, but they oughta at least be uniform about what they do (however questionable it may be).

For a special report on Jeff Gerstmann's dismissal and a tribute to his legacy tune in tomorrow to GameSpot's weekly live webcast, On the Spot.
What kind of madness is that? If you're firing someone over his performance (or whatever other mysterious mumbling they can't reveal), how do you turn around and run a "tribute to his legacy."  saywhat

All this reminds me that more and more often I read reviews in all kinds of magazines and on sites that will give a game a fairly positive rating, but spend most if not the entire review complaining about the game. Most prominent of late was one of the few negative -- in terms of the actual review copy -- print reviews of Bioshock in the UK EDGE magazine. But the rating remained 8/10. If you read the review and didn't see a number, you would probably guess 5, maybe 6. I thought it kind of funny that next issue a reader complained about the 8/10. Sort of, "How DARE you *only* give Bioshock an 8/10! How dare you!" The review had probably a page of complaints and disappointments in the game, and yet the # was the only thing that meant anything. icon_neutral

I regularly read negative reviews in PC Gamer (yeah, I know this is the console area, sorry) that seem foaming at the mouth about how awful something is, and then somehow the game gets 60%, 65%. It's almost like the rating # is an "out," so that they can write about how awful the game is without hurting the publisher's feelings (because they still got a passing grade afterall).

So who knows? Maybe in this case the guy was actually trying to be nice ("I despise this game, but I'll give them a 6/10 rating at least so they won't feel bad.") And his reward was... well...  thumbsdown
10566  Gaming / Console / PC Gaming / Re: Hellgate: London (skills chat) on: December 06, 2007, 02:20:07 AM

I wasn't crazy about Phase Grenades for a while. I finally learned to embrace their "stickiness" (it's too bad you can't set them up like trip mines in Duke Nukem 3D icon_twisted), and appreciate that they don't need to hit a target and you don't have to worry about them bouncing around. Just toss them at your enemies' feet, or against the wall, the floor etc.
10567  Gaming / Console / PC Gaming / Re: Hellgate: London (skills chat) on: December 06, 2007, 02:12:46 AM
Oops, I forgot about this. OK, here's another grenade. smile

Napalm's fun in terms of rapid damage on multiple targets. Not so fun is it takes so long to fall after the little blinking beacon is dropped. And the little beacon sometimes bounces further away than you'd like. So try experimenting with aiming where you toss it (allow for the bounce), and don't really rely on it if you're running for your life all the time.

On some later quests where you have lots of friendly AI battling beside you, you'll have many good opportunities to drop this on monster-bunches. It does no friendly-fire damage (none of the grenades do) so have at it. smile
10568  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: December 05, 2007, 08:03:13 PM
Gamasutra had an item (saw it mentioned at Blue's News) on Garriott's thoughts on letting too many players into beta when it wasn't quite fun yet (that was my experience):
I actually think the biggest mistake was made not by the marketing department, but by the development team. We invited too many people into the beta when the game was still too broken.”

“We burned out some quantity of our beta-testers when the game wasn’t yet fun," he said, adding, "As we’ve begun to sell the game, the people who hadn’t participated in the beta became our fast early-adopters.”

He continued, “And the people who did participate in the beta, we’ve had to go back to and say ‘look, look, we promise: we know it wasn’t fun two months ago, but we fixed all that. Really, come try it again.’ We’ve had to go out and develop free programs to invite those people back for free before they go buy it. So the beta process, which we used to think of as a QA process, is really a marketing process.”
Well, dang, they sure haven't invited *me* to come back. Wah.  crybaby icon_biggrin

I think this confirms my belief I'm better off staying away from high profile betas until just before release (which is how I fell into City of Heroes in spring 2004, on literally the last couple days of the beta).
10569  Gaming / Console / PC Gaming / Re: Hellgate 0.6 Patch (God I wish I was kidding with that version #) on: December 05, 2007, 05:10:03 PM
I still always mistakenly think Starcraft released in late 1997. But it actually released in April 1998, and I seem to recall that gamers for months were griping about it being delayed and delayed (even though Blizz never gave an official release date -- I think it was more EB and the like posting "guess dates").

And I remember Medal of Honor: Allied Assault got roughly a 1-2 month delay from EA (!), which was supposedly because they realized they had something special and wanted to give 2015 (the late, deceased 2015  tear) a few more precious weeks to polish the game. You could probably dig up all sorts of stories like that where something really came together in the final weeks/months before release (but might well have been half baked without that precious bit of extra time).

I'm not saying Hellgate deserved a 6 month reprieve, but I can't help thinking even just pushing it to a holiday release might've given them more time to catch the more obvious bugs/memory leaks etc., clean up some UI things, maybe give the initial subscribers some more content etc. I just don't think "It's got to release on Halloween because it's a horror-themed game" makes any business sense at all in the long term.

My other theory is they wanted to treat this like an MMO, and most MMOs are updated in furious fashion constantly. I still see this as more of a Diablo II style game though. D2 was updated frequently to try to outwit hackers, and to fix balancing problems, but you didn't see them trying to do really major fixes (well, it's 7 years ago, forgive me if I've forgotten something major biggrin). Well, OK, when they moved Duriel away from the entrance so you could actually get in his tomb w/o dying, that was kind of major.  icon_wink
10570  Gaming / Console / PC Gaming / Re: Anyone trying Mythos? on: December 05, 2007, 03:38:17 AM
Mythos will never hold a candle to the polished, deep, artfully designed, full of really interesting quests, Hellgate: London. There is no comparison!... Wait for it.... keep waiting.... just a bit longer...

Kidding!  smirk

Seriously, Hellgate: London is what the Diablo creators came up with when they were (according to Bill Roper) shocked that Vivendi Universal accepted their resignations instead of communicating better with them. It's their baby. It's their pride and joy. They built the company around it. OK, basically they dumped it overboard (the game, not a baby!  eek) and are now desperately trying to resuscitate it.

My own brief Mythos experience was that it felt like a more constricted Titan Quest, or a slightly jazzier Fate (Fate's lead designer is behind Mythos). It's OK. I think the juxtaposition next to Hellgate (in its launch form, it gradually improves, but so far at a glacial pace) makes Mythos look more mythic than it really is, imho. smile

I say, leave it be, and let it enjoy modest expectations and an absence of frantic over-hyping from Bill Roper.  nod
10571  Gaming / Console / PC Gaming / Re: Hellgate 0.6 Patch (God I wish I was kidding with that version #) on: December 05, 2007, 01:47:58 AM
That's cool, but I believe that paragraph in the middle of the patch notes was actually intended to read (just a dramatization...):
Quote from: What they really meant to say is
As always, we’re randomly tossing fly swatters at the various bugs crawling around Hellgate in the hopes of perhaps hitting some. The biggest issue we’re currently working on is getting our engine to stop doing things we should've caught in the Alpha, much less the Beta. Hell, we should've caught the memory leaks when the game ending was a tech demo! Ha.

This is very complex and involved, and we don't really know what we're doing, nor do we actually have any staff to test the game before we send it to test or servers, nor did we spend any time or thought on our UI, our chat interface or anything else in the game for that matter (well, OK we did spend months on destructible barrels!) and we also know that it’s a major issue for users. However, as an independent studio, we don't have time for such luxuries. Who do you think we are? Blizzard? We're sorry, we mean "Activision Blizzard"? Give us a break.

We’re pouring all of our energies right now into working on the game when we're not busy pouring ales and sharing our misery over the condition the game launched in, the harsh reviews, the terrible word-of-mouth, the ticked off subscribers (aren't those big stashes looking like they're worth 10 bucks a month! Ha.) and so forth, so if you don’t see us reply to your posts it doesn’t mean we aren’t listening, it just means we're depressed, we're curled in a corner of the local pub in a fetal position clicking our heels and saying, "There's no place like Blizzard North! There's no place like Blizzard North!"

All of this means we’re working hard to make Hellgate: London the experience it should have been when it launched on a reasonable date, like maybe Feb. 1, 2008.
True, no? And I'm probably the biggest fan of the game here. No matter how much I enjoy much of the game, it's difficult for me to get gamer buds excited about a game whose launch and whose dull demo have generated so much negative buzz on the game.  icon_razz I guess my little parody just contributes to that. I would feel bad, but, it makes me feel good so I did it. smile
10572  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: December 04, 2007, 10:10:44 PM
I thought the point of being an independent studio was being free of Publisher-imposed "release the game on this date or die" proclamations. I get the impression now that it's more that if you're a Heavy Hitter with a good track record (say, Blizzard or Infinity Ward), then your parent company/publisher has less leeway to force you to release a half-baked game. You could argue WoW was not exactly peachy at launch but I got the impression that was more a serious under-estimation on Blizzard's part of demand for the game (although any game that shipped as many pre-orders as they did, the dev should know what they're in for) and the amount of servers/capacity they would need, than it was a half-baked game.

Then again, maybe Flagship got stuck in Sigil's situation with Vanguard where'd they burned through so much development money that they needed user-revenue if they were ever going to recoupe. I still say the harm they do through a botched and/or premature launch/release (and all the bad word-of-mouth with it in the long run) far outweighs any scrawny revenue you might gather initially.

Oh well, who knows? Perhaps the Borg-like Activision Blizzard will absorb poor little Flagship some day...

I do hope Hellgate gets a version 1.0 "re-release" at some point (at the rate patches are going, I'm guessing maybe February 2008).
10573  Gaming / Console / PC Gaming / Re: (Hellgate: London) Bill Roper interview on: December 04, 2007, 06:35:45 PM
The UK site Computer & Video Games has a lengthy interview with Bill Roper:

It's kind of interesting with the news about Blizzard-Activision, that the guys who formed Flagship had actually tendered their resignations from Blizzard in 2003 in an effort to get Vivendi in France to better communicate about the possible sale of their games division (including Blizzard). Instead, Vivendi just said, "So long!" At least that's how it sounds from the interview. So that should be a lesson to anyone who thinks offering to resign is a way to get company big-wigs to communicate better.  icon_biggrin

As far as Hellgate:
If we had the ability, we would have taken longer on polishing Hellgate: London, but that is the difficult balance an independent developer has to strike.
Oops.  Roll Eyes
10574  Gaming / Console / PC Gaming / Re: SOCOM: Tactical Strike (PSP) impressions on: December 04, 2007, 06:02:58 PM
Sorry, I haven't felt up to wrestling with my mothballed Buffalo router yet. There isn't any co-op alas (there are some team vs. team variants).

I really think the deliberately paced single player campaign is the meat of this game. There are certainly many PSP games that are the opposite (where the single player is too short, or just sort of a simplified training grounds for a more interesting online game mode), esp. the PSP Star Wars Battlefront games. I see this as the exception to that rule. smile

While I'd love some co-op, it seems pretty clear there are some limitations to what the PSP CPU can handle, and co-op seems beyond what it can do at this point. The PS2 Syphon Filter games had some interesting co-op modes, for example (one let you boost up other players to reach weapons, tops of vehicles etc.), but it's nowhere in sight on PSP.
10575  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTRO - State of the game on: December 04, 2007, 05:48:13 PM
I really do play MMOs for the social aspect (I find little interest in co-op in Hellgate because it's almost all solo-able, but I still appreciate having chat channels to babble in). Other than CoX for some years (it felt like it was more and more difficult to find anyone interested in teaming the last year or so I played) I haven't found an MMO that dances well along the line between being solo-friendly and having enough group-focused content to be sociable without making you feel unable to progress when teammates aren't available. Most of what I've tried is one way or the other.

Other problem I've run into (other than CoX with its Mentoring/Sidekick stuff) is constricting players to playing with people at their same level. A lot of these games have people who can put in 12 times more time into the game, and they'll long have outleveled me (and thus any interest in playing with anymore from an Exp standpoint), thus rendering the social stuff moot. As in, "I"ll play with you while you're +/-2 levels from me, but once we're beyond that, you are dead to me."  Tongue

That was my problem in WoW for the brief time I played (though to be fair, that was shortly after launch and everybody but me was playing it something like 14 hours a day biggrin).

Anyway, certainly I like some ability to solo but if there's no compelling reason to ever team up at all, and everyone's too busy solo-grinding to notice, I tend to migrate back to offline games or single player RPGs, hack 'n slashes etc.
10576  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTRO - State of the game on: December 04, 2007, 02:09:33 PM
I canceled a while back (bye, bye founder's pricing). I thoroughly enjoyed taking a couple characters through the game, but it was just feeling stale on my 3rd run through. Although different character types start off with some unique things, you eventually just get funneled through mostly identical content after a while.

While I enjoyed the emphasis on co-op to an extent, there is so much "forced grouping" in the game that it can get really frustrating towards the high end if you don't have luck finding other players. I guess my other observation is people forced themselves to team to get past something, but I saw little interest in teaming up again later (CoX seemed friendlier in that regard) in most people. It was sort of a lot of "one quest stands" like one night stands.  icon_razz Some of the high level group content (not raids per se, but other things) seemed impossible if you didn't have exactly the right combination of character types, and played it perfect -- I got a little tired of spending hours trying to complete things, to come up with a group face full of mud.  disgust

It's still the only more-traditional mmorpg that I've stuck with past the free month (I played from about late beta in April through a couple months ago regularly). I can't really say there was a certain moment when I lost interest in it, or that some other MMO attracted me (none did, and I'm out of MMOs altogether now), I just know on my third run-through (as a burglar hobbit) that despite some fresh Shire content, I just gradually lost interest. Still, in retrospect, it was quite a pleasant surprise I liked the game at all (traditional MMOs just don't hook me usually), much less that I stuck around 6 months. And I'd still give anything for Hellgate's chat interface to be half as configurable as LOTORO's.
10577  Gaming / Console / PC Gaming / Re: SOCOM: Tactical Strike (PSP) demo Contest on: December 04, 2007, 04:56:03 AM
If you're willing to try the playable demo and watch a few tutorial videos at SCEA's site, you can take part in a little contest quiz (If you already have the game, it's sort of a moot point):
Now that you have enlisted, let's see what you're made of. First and foremost you need to download the demo.
(Once you get to the PLAYSTATION®Store for the PC, just follow the directions.)

Your mission is broken down into three challenges. The first is Training Camp, where you will learn the true meaning of "tactical" through a series of eye-opening videos. The second is the actual Mission—here you will command an entire fireteam in the Tactical Strike demo. And last but not least is the debrief—a chance for you to tell it like it is.

Ten lucky winners will receive a copy of the SOCOM U.S. Navy SEALs: Tactical Strike game, the official strategy guide and a SOCOM Carabiner key chain.
10578  Gaming / Console / PC Gaming / Re: Activision and Vivendi merge!!!! on: December 03, 2007, 04:56:49 AM
It's no secret that Blizzard's profits (WoW in particular) have pretty much kept Vivendi afloat all these years (most of their other studios aren't profitable, to be charitable  icon_razz), though Blizz seems to have some corporate "fire wall" that keeps them independent (otherwise I'm sure Vivendi would've found some way to screw Blizzard up). While I found the Q&A amusing (sort of "Nothing! Nothing changes! No effect! None! Nada! No mas!  icon_biggrin") it just seems to suggest they'll be part of a healthier parent company now, but it's not going to magically give them any new resources or people. You won't see SC2 any sooner, nor Diablo 3 cause of this - at least from how they're talkin'. It seems more like just a bunch of electronic forms and stock options will be flying around. smile
10579  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: December 02, 2007, 09:27:35 PM
Well, I misread it. It's just an option to let you skip all that after they run for the first time -- in my case it wasn't letting me skip them at all because the .XML file was empty. So it seems to set it to "1" after you've run it once successfully.

There's actually a whole thread on this boring topic at official forums. If you hold Esc key down a couple seconds it skips all the intro movies/splash screens (as opposed to repeated Esc-tapping). No big whoop, just a miscellaneous tip.
10580  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: December 02, 2007, 05:15:17 PM
I was finally able to wear some good rare boots I got. It's also my first "animated" equipment (little white lights glow on your hips):

"Are your hips glowing, or are you just happy to see me?"  confused
10581  Gaming / Console / PC Gaming / Hellgate: London (skills chat) on: December 02, 2007, 03:27:56 PM
I know we have a bunch of Hellgate threads, but there's nothing about Skills stuff, so...

Now that Blackjach's a 30 Marksman, I have all the hand grenade skills. I'll see if I can get some action shots, and then come back here with more details.

Shock and Awe:


In action:

My tips:
-Good for weakening a large group of high-HP enemies (though they'll generally charge after being hit w/ this).
-OK in panic situation when you're surrounded (drop at your feet)
-Not good if you need to do lots of damage quickly (it certainly wears down shields and HP over 10 seconds but takes time)
10582  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: December 02, 2007, 03:14:30 PM
Oh, that .xml file has some other settings of interest. One is a setting for whether to play all those various obnoxious splash screens (NVIDIA, etc.) at startup. I think the EA in Hell splash screen starts up regardless.  mad You'll know you've got my corrupted/empty XML file problem if you're having to sit through multiple splash screens at startup (I think by default it turns them off after the first time).
10583  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: December 02, 2007, 01:13:48 AM
Hellgate is unpredictable, as we all too painfully know. smile Thanks though, I mean your Vista theory did spur me to check the official forums more closely and I'm really much happier with the game with that one problem fixed so you certainly helped get my nogging thinking.  icon_biggrin

Hey I finished the game on normal! Nice chap who was "grinding" Hell at Normal skill (he's 30 and said he was facing mobs of 35s at Nightmare skill) helped me finish. I'm still seriously messed up on resistances (or everybody else is cheating  Tongue) cause he was often taking not a lick of damage while elemental stuff was shredding me to pieces.

The last section of the game is over the top madness, but I actually loved it even when the end bosses were slaughtering me (I guess with the way rez/ghosting is handled it just comes down to perserverance). It really did feel something like that last battle with Diablo in Diablo II, ya know? smile I guess it's a shame it took the entire game to get to something that really felt like D2 truly (just imho), but it was particularly memorable.

Oh, I think most people know this, but in keyboard configs you can add an alternate key for all the various skill tray things. I got in the habit in COH and LOTORO of assigning many hotkeys to letters. Hellgate has already used a bunch (F, E, Q, V etc. are all taken for example), but there's still some flexibility to add some keys beyond the numbers (I just have difficulty reading beyond maybe 6 in combat).
10584  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: December 01, 2007, 11:19:15 PM
No, I don't have Vista, I haven't tested Vista, I couldn't sniff Vista from a thousand miles away on this wimpy older PC.  icon_biggrin In fact, at the message board I left before coming here, the board-owner berated me for saying so many negative things about Vista. I believe the "beating a dead horse" emoticon would illustrate how he felt about my opinions on Vista.  deadhorse

So definitely I'm running the DX9 client.

Would admin access still be necessary under XP? icon_confused I'm trying some things. There's no "run as administrator" option under XP though. And I'm definitely running the DX9 client. It still sounds like my problem, just not my OS.  icon_confused

Addendum: Hey, this might be the solution. From official forums (you'll have to be logged into the Hellgate forums as a registered player to view this, fwiw):

Couple user suggestions that seem to be working, they say:
Suggestion 1:
You are probably crashing on exit and nothing is being saved. Just edit your settings.xml with word or notepad manually and it will boot with this config every time.

You right click the settings.xml file and then select "open with", then select note pad or word to edit the file and save it when your done.

Suggestion 2:
You can also delete the settings.xml file and it will create a new one next time you start the game.

It sounds like you have one that got corrupted and deleting it should clear the 'doesn't save settings on exit' bug.
It took some investigating, but this settings.xml file is actually over in the My Documents folders section under "My Games/Hellgate."
10585  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: December 01, 2007, 06:58:04 PM
Patch 0.6 is on the test server now; hopefully that'll hit Live soon.

They mentioned 0.7 on the official site:
Howdy everyone! Work on the upcoming 0.7 patch is nearly done, and should be heading to our test center by early next week. We have a nice list of fixes in this patch, including improvements to memory usage, UI changes, and general skill updates.

Also included will be a number of really cool subscriber items and quests that should please many old D2 fans. We’ll detail this content, as well as the bug fixes, when the patch goes live. Thanks, and hope everyone had a great Thanksgiving!

PS Patch 0.6 is on the Test Center server now, so if you wanna help out, feel free to hop on and check it out. Also, the Party Portal issues should be resolved now after last night's reboot.
10586  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: December 01, 2007, 06:33:43 PM
I'm afraid that's why my Blackjach character joined a large pick-up guild a while back. It's not all that great or well behaved, but they always have someone online and I've gotten help on a couple of more difficult quests at least.

Although I have affection for the gang here (I'm so mushy!  icon_razz), I don't blame people here for not playing this much. I know it's really a mess in many ways still.

Thx for thinking of me though. smile I still like to co-op. If anyone here wants to (I'm level 30 and could really use help in the Hell level near the end of Normal skill game), lets just set up a time and try to at least get each other on the friends list. I'm sick (flu) and certainly when not resting I'll be playing tonight. smile

*Technical Troubleshooting Help
-So OK, I have this bizzaro problem and others claim they don't have this: I change the video settings, I hit accept. The game retains the video settings as long as I'm at least at the Hellgate main menu. But the moment I exit the game entirely - WOOSH, all my video settings changes in the Options menu are gone. The bad part is all the defaults default to the HIGHEST possible settings (frame rate trouble for me). Having to change all this every time I log into the game is just plain annoying.  disgust

Any ideas? Yes, I am hitting the ACCEPT button. Yes, I've tried exiting and restarting the game, but all that does is reset all the video options again. Yes I tried changing the options in the Single Player Client (but it has the same problem there, doesn't retain setting changes).

-And also on that note, same with the hotkey config in options. If I change a few keys, the moment I exit the game, all the changes are lost, and when I log back in the game, it's all returned to default.

I will check at the official forums, but I assume I'll just get 27 yahoos saying "I don't have that problem."  icon_confused
10587  Gaming / Console / PC Gaming / Re: Shouldn't having 20+ years of video game experience make me "decent" at them on: December 01, 2007, 06:26:07 PM
I sucked at Space Wars, Pong and Flim-Flam (pong with a tiny joystick!) in the arcades in oh, maybe 1974-75. Arcades are dead now, but I still suck at videogames generally speaking -- at least now, it's not in public.  icon_wink So don't feel bad. smile
10588  Gaming / Console / PC Gaming / Re: [PC]Gears of War on: December 01, 2007, 09:35:41 AM
Oh, just to prove Microsoft is trying to drive me screaming from PCs to Macs...

-I can't run Gears of War PC (even in this broken, sometimes it runs, mostly it crashes form) without the latest ATI drivers.

-However, the latest ATI drivers "break" the DRM-reading function of my Best Buy Rhapsody music store (for my Sansa MP3 player).

So, I can play a half-arsed, barely functional version of Gears of War. Or my subscription-based MP3 player can function at all. Or I can join the crowd and get a noisy, unreliable console that may or may not work for more than a few weeks, or months.

Yes, Microsoft has found a way to introduce bugs and patches to console games, make consoles that fail frequently, AND screw me -- the last non-next-gen-consoler -- over in the PC-ports department. They're amazing!!!!!  headbang3

**** Microsoft!  finger

Bah. I can't believe Hellgate is actually looking good right now. What a waste of 50 bucks. I would stay away from Gears of War PC even at 30. I knew I was in trouble when the install menu warned me that not having a specific ATI driver and not having this bizarre AMD CPU "driver" installed (which are on the disc, to their credit) meant that "your game will crash without warning and all progress will be lost." WTF?

Oh well, enough negativity. I feel I've been ranting all week. To no effect. Action, not words, Blackjack!

Maybe I'll get a Mac, and a PS3, and wash myself of Microsoft altogether. I'm sure Bill Gates will shed a lot of tears over that.  crybaby icon_biggrin

P.S. If you are looking to get this and can't get in on the apparent sale tomorrow, I might go ahead and put this up in the Trade/Sell forum later.
10589  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: December 01, 2007, 05:27:47 AM
OK, obviously I was wrong. deadhorse Gears of War PC/Windows Live is a nightmarish, desktop-crashing, slide-show framerate disaster (on my PC anyway) that makes Hellgate's launch iteration seem like a fabled paragon of stability and smooth running efficiency.  disgust So, Blackjach shall return to the sloppiness that is Hellgate and see if he can at least finish the game once at Normal.
10590  Gaming / Console / PC Gaming / Re: [PC]Gears of War on: December 01, 2007, 04:11:02 AM
Well, I give up on this at this point. Maybe when I get a new PC with the dreaded Vista, Windows Live won't crash the game every 10 seconds.  icon_frown I was able to get it to run maybe once or twice, but even then I'd briefly glimpse a "wargame_windowsLive.exe" file crash message in the background briefly. Now I can't get the game to run at all, it just won't avoid crashing to desktop long enough.

I just don't see why they had to tie the game so tightly into Windows Live crap that I can't even get to enjoy the single player stuff.
10591  Gaming / Console / PC Gaming / Re: [PC]Gears of War on: December 01, 2007, 02:55:38 AM
Well, never mind. Despite updating my ATI drivers to the latest, installing the required AMD CPU driver (!) and patching the game, the game crashes to the desktop roughly every 15 seconds with the typical Microsoft useless error message memory address garbage. I can't even keep it running long enough to see what the game looks like.  disgust

Addendum! Ahem. OK, premature rant. Apparently at 1024X768 the game crashes like mad on my system but it's quite stable at other resolutions. I do have an aging system and it just runs OK, but it seems less sluggish than the Unreal-engined MOH: Airborne, fwiw.

It looks fine. I'm not crazy about the camera view being so zoomed in (I prefer the adjustability as in Hellgate).

What seems to be crashing like mad is the Live.exe component of the game, but the game .exe itself seems fine.

Addendum 2: Well, now it's back to crashing like mad. I'm at a loss. And no, clicking the "technical details" or "about this error" don't give anything remotely helpful in terms of troubleshooting the problem. I'll do some research.
10592  Gaming / Console / PC Gaming / [PC]Gears of War on: December 01, 2007, 01:10:45 AM
I'm pretty sure that:
A) I'm the only person here without an XBox360 [I exaggerate, but it feels that way  icon_mrgreen]
B) I'm the only person who bought the PC version of Gears of War.

Just thought I'd check though if I'm wrong about B. Would love to do the campaign co-op with anyone interested. If there isn't anybody here, that's OK, just checking. smile

The PC version comes with one month of Games for Window LIVE! which is, well, useless to me unless there is really anyone interested in co-op on this (I don't think the online team DM stuff will interest me much).

Oh I must give Kudos to Epic for actually making parts of the EULA agreement both entertaining and more understandable to read. smile For example:
Thanks.  We’re Epic Games, Inc. of Cary, North Carolina U.S.A. (“Epic”).  We would like to congratulate you and thank you for licensing our Software. We’re sorry to cramp your style, but our lawyers tell us that if we want to keep control and ownership of the cool stuff we and our licensors are developing, we have to make sure you understand and agree that you are just buying a right to use it and that that right is limited in certain ways.

Cheating.  Nobody likes a cheater.  It’s a disgraceful way to earn a win and really is an insult to those players who earn their wins in on-line games the old-fashioned way-WITH TALENT.  We’re pretty hard on cheating in on-line games using the Software because it sullies the overall gaming experience and is JUST PLAIN LAME.  With that in mind, if you are caught cheating in an on-line game using the Software we will immediately and permanently ban your CD Key.  At that point, this License Agreement is automatically terminated and you must immediately delete this software from your PC.  Failure to comply with this last bit (deleting the software) may bring on the wrath of the lawyers.  Trust us…you don’t want that.

Termination.  This license is effective until one of us terminates it.  You may terminate this license at any time by destroying the Software and related documentation.  In the unlikely event that you are naughty and fail to comply with any provision of this license, this license will terminate immediately without notice from us.  Upon termination, you must destroy the Software and related documentation.  Please don’t wait for us to come after you; it would not be pleasant for either of us.  If we do have to come after you, we’re going to expect you to pay us for our troubles, including the cost of our lawyers.
I think that's the first time I actually read the EULA all the way through hoping to find something amusing. smile
10593  Gaming / Multiplayer Madness (MMO or otherwise) / Re: CoX Issue 11 is live on: November 30, 2007, 06:17:07 PM
I'm gone from the game, but these are things I would've loved about a year ago.  icon_mrgreen

I always loved those bizzaro Fifth Column names (Unterweizeroffizerierire etc.). I remember Statesman/Jack Emmert (no longer involved with the game post-NCSoft acquisition) dropping hints ages ago (maybe years ago) that they would bring the 5th Column back "in some form, some day."
10594  Gaming / Console / PC Gaming / Re: Bioshock team at 2K breaks, up, Ken Levine not on Bioshock 2? on: November 30, 2007, 06:11:59 PM
I just find it peculiar that in many places (not just here), perhaps the best-reviewed game (probably only Halo 3 got better reviews) of 2007 suddenly has so many nit-pickers crawling out of the cracks. I really can't believe anyone thinks a Bioshock followup without Levine's involvement would be for the best. To me it sounds like a publisher-mentality that designers and dev teams are interchangeable, and you can get the same results by just plucking someone from the dev team and pasting "from the creators of blah blah" on it. We might as well say the Civ games would be a lot better if they'd just get that pesky, picky Sid Meier off the series.  saywhat

Ms. Gossipmonger's rumors may well be true, but I'm a longtime (now former) newspaperman and I've learned to not always trust people who slander other people (Levine in this case) from behind an anonymous identity (if she said this kind of bilge about Levine in a newspaper, he could probably sue her for libel), something the Internet and blogs have basically given everyone the power to do now without worrying about facts or attribution.

As far as Irrational goes, my understanding was Levine worked more with the Canberra, Australia team (which did most of the work on the Freedom Force games). The 2K Boston team worked on SWAT 4 and its expansion. If there was any friction, it might well have been geographical, or simply that 2K Boston and 2K Canberra/Aus. don't work or think the same way, or maybe 2K Boston wanted a straightforward shooter and Levine wanted something more ambitious. Well here I go contributing to Internet conjecture. smile
10595  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 30, 2007, 04:43:56 PM
One problem I have understanding the resistances is what constitutes a "good" resistance rating.

I mean, is 360 "good?" Is 780 "good", "mediocre" etc? I just don't have a basis of comparison to go by. If I knew optimal was for every resistance to be at least 500, 600, whatever, I would focus on trying to attain that.
10596  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 30, 2007, 02:16:59 PM
I was by night's end (I think I'm at the final Station, working my way to the actual Hellgate) able to wear the boots above.  icon_cool I'm still getting shredded by certain kinds of enemies, and I think I need a serious Shock Protection upgrade. The Mini Dynamos in particular, and the Bile flying puffer fish monstrosities still give me... hell.  drillsergeant
10597  Gaming / Console / PC Gaming / Re: Jeff Gerstmann fired from Gamespot for a review a publisher didn't like on: November 30, 2007, 02:09:37 PM
Pretty scary.

Although it's a little ironic that Penny Arcade is making a big to-do about it, since they've spent weeks decrying all the so-so reviews of Assassin's Creed (which PA has advertised heavily for and done official comic features for, to help promote), complaining the reviewers are idiots who don't "get" the game, except for Gamespot which fawned over it (9/10). PA is of course quick to say they laud games they enjoy and bash things they don't, whether it's advertised on their site or not, and if they bash something they've been advertising they've had advertisers drop out and then later come back (if I'm recalling their older posts about that correctly).

I'm a PC World subscriber, and a while back I was upset that a longtime editor-in-chief was apparently being forced out for pushing for an article about complaints about the design of Apple's products (and Apple's a huge advertiser for PC World, another irony given the magazine's title).
10598  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 30, 2007, 02:51:14 AM
I could've crafted some decent armor finally, but I had already sold off most of my materials in desperation:

A quest gave up some decent boots but as usual I can't wear them yet:

Oh yeah, on the Knowledge quests -- when I complete them, I'm sent to a room with no NPC and no exit. Clicking on the Sigil Post just makes the Knowledge game start over (even though I already completed it). And  now I have this "scoreboard" (Light: 0, Dark: 0) stuck on my screen from one of those. Roll Eyes And I can't use a relocation gadget inside the room. So so far, every time I complete a knowledge quest, I have to log out of the game. Just more Hellgate weirdness...
10599  Gaming / Console / PC Gaming / Re: Anyone else getting tired of the bugs in Hellgate London? on: November 30, 2007, 02:08:42 AM
btw, new bug appears to have come out of thin air tonight -- party portals weren't working properly and the General chat channel was flooded with complaints about it (you could read them in between the constant spambot spam ads). disgust
10600  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 30, 2007, 02:06:49 AM
I have to say this giant stupid robot game around L28 is in fact stupid. The controls make no sense to me at all (you can click, and click crosshairs and he basically just seems to get mauled, and he has no special attacks), and I just quit in disgust because once again the game ramps up from enjoyable challenge to "rub your face in dog poop" difficulty without warning, and jumps to a different genre game clumsily to no purpose (and w/ no explanation of the control system) except to remove me from the basic game that I enjoy. Gah!  mad I think maybe I'll go get Gears of War PC or something and stop torturing myself with this.
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