April 25, 2017, 06:39:42 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 263 264 [265] 266 267 ... 290
10561  Non-Gaming / Off-Topic / Re: Help us help you- Come take our survey!!!!! on: June 18, 2008, 05:36:23 PM
Done. Good Lord. In 2 more years I'll have moved into the Next Age Bracket in the survey. *shudders*  paranoid
10562  Gaming / Console / PC Gaming / Warren Spector: games are too long! on: June 18, 2008, 05:26:47 PM
Saw this Gamasutra item at Blue's News today:
As he has often done in the past, Spector commented on his frustration with some of the dominant tropes of video games. "I love working with Disney because I'm so tired of making games about guys in black leather carrying guns. I don’t want to make those any more," he said.

"Game costs are going to be $35-40 million, even $100 million, and the expectations are huge. You have to differentiate yourselves. One-hundred hour games are on the way out… How many of you have finished GTA? Two percent, probably. If we're spending $100 million on a game, we want you to see the last level!"
This seems like a bizarre way of looking at things. Most gamers I know love something with replay value and/or tons of gameplay time, because it feels like they're getting their $40-$60 worth. If it's something short and sweet, they'll presumably more likely rent it (consoles) or wait for it to hit the bargain bins (PC), neither of which seems like a fate someone wants for their $35-$100 million game.  icon_confused

Anyway, I thought it would probably draw some interesting feedback here.  stirthepot

I've loved some action games that drew some criticism for their relativley short play time (Medal of Honor: Allied Assault and the original Call of Duty come to mind), but I think I've usually been more drawn to games with long campaigns, or to things that seemed to supply a lot of replayability.
10563  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan Impressions on: June 18, 2008, 05:16:49 PM
While I'm sure there are better ways to spend $24.99, I spent that to pick up the official Age of Conan strategy guide. Like most MMO guides, it's no doubt going to be out of date in terms of sheer numbers, but I think some of the instances maps, and NPC location listings will be useful at least (I constantly forget where the Wayfarers and Trainers are in zones, and these are marked in this).

I certainly am visiting the various fan sites, database sites and Wikis cropping up for Aoc but I haven't so far found something that's well rounded in terms of info (for example, there's a database site I like, but some of its entries are maddeningly vague).

fwiw, the guide is far cheaper online at Target ($16.80) and Amazon ($16.49). But hey, it was an impulse buy (only copy I could find at Best Buy), and I'm trying to stimulate the economy afterall.  icon_razz
10564  Non-Gaming / Hardware / Software Hell / Re: Anybody got an Eee Pc? on: June 18, 2008, 04:44:47 PM
Hey all I am actually posting this on an Eee PC (original version) at a Best Buy in Virginia. I'm pretty sure I couldnt live with this keyboard size, but I am impressed with how tiny it is in person. If I type anymore on this my hands will cramp.

[Addendum: It's funny. They tucked this well away from the "real" laptops, and it didn't even have a label/price sheet near it.]
10565  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan Impressions on: June 18, 2008, 02:14:18 PM
I finally purchased the riding skill yesterday (it seems to be an innate skill you learn by just clicking a book you buy). I still have a pretty long road to buying a mount (I didn't pre-order), but I do seem to be racking up money noticeably faster in the late 40s and I'm trying to make runs to vendors to sell, more often.

I've toyed with trying to see if there are any AoC pre-order boxes still laying around somewhere (Best Buy around here is pretty bad about clearing out old inventory -- I think they stilll have Gods & Heroes, and Auto Assault pre-order boxes on the shelves  Roll Eyes). Even if the Mammoth and Rhino mounts aren't really all that and a bag of chips, I'd like to try them.

I finally saw someone actually battling from their mount the other day (a mammoth). You can't use combos, I'd read, and the mount attacks looked so-so, but it was still fun to watch. Seeing people actually climb on/off the mounts (in most games, you just magically appear on the mount, or it vanishes) seems like nothing, but it really adds a nice little touch imho, esp. when you see riderless mounts waiting for their owners.  icon_smile
10566  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Classes thread on: June 18, 2008, 01:58:43 PM
Thanks for the Furious Inspiration description earlier (I think the game sometimes is a bit too vague about what a feat/skill is, whether it's innate or hotkey-triggered, whether it just randomly pops off now and then etc.).

At 48 I've stuck with 2-hand Conq, just like the look. Although I can handle certain size mobs well, there's a certain tipping point where I'm screwed, esp. in some of those Noble Villa instances (I died like 7 consecutive times on one last night), and I think I'm a bit lacking in magical resistances. Some of the dark magic I'm encountering now really slurps away the HP quickly.
10567  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Vanguard unoffical trailer on: June 18, 2008, 01:32:20 PM
Nice video.  icon_smile It's a sad statement on corporate marketing that players themselves seem to do videos that do a much better job of getting across a game's appeal and strong points than the companies themselves (I've seen that with various other games, not just MMOs).
10568  Non-Gaming / Hardware / Software Hell / Re: Anybody got an MSI Wind? on: June 18, 2008, 03:57:14 AM
Because we can never read enough crap about the Wind, a site called CrunchGear claims to have confirmed with MSI there'll be a $499.99 XP 6-cell version and a $479 3-cell. The 3-cell is noticeably lighter, so presumably they see sufficient interest in both types to justfy offering both even with such a measly price difference (and you can upgrade to the 6-cell later).
UPDATE: Just got this from MSI’s PR rep. The previously-equipped six-cell version will apparently be available in July for $499.99 – so if you can’t wait, you can pick up a three-cell version on June 27th for $479.99 or get the six-cell version next month.
Apparently they didn't feel like they could wait any longer, and wanted to have some form of XP version out by the end of this month (3-cell).

Actually we lost power at my office for hours yesterday late afternoon/evening, and then my area of our office lost power due to a construction accident nearby this morning. I was going crazy, and in the back of mind, I thought, "If only I had a Wind!"  crybaby Not that I would've been smart enough to bring it in both days.
10569  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Character Art, etc on: June 18, 2008, 03:42:23 AM
Sometimes you have to stop and smell the corpses... I mean the roses, and enjoy the Big Picture. If nothing else, the game renders mountains and sunsets like about nothing I've played, although you can only enjoy it for a few moments before you get restless.  icon_cool
10570  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Dungeon Runners (NCSoft's free MMO/$4.99 premium option) on: June 17, 2008, 11:33:44 PM
As a quest-fanatic, my fundamental problem with the game was eventually:

A) Grind through a "Kill 50 blobs" quest
B) Turn in quest
C) Get rewarded by an ensuing "Kill 75 blobs" quest
D) Repeat ad nauseam

However, I give it credit cause I was out of MMOs altogether at the time I was trying it. It sort of got me re-interested, but when I started to see "Kill 100 blobs" quests and got horrible flashbacks to Korean grindfest MMOs that I tried over the years, I just couldn't stay anymore.  icon_razz
10571  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Patch notes 16th of June (Stats working!) on: June 17, 2008, 01:14:20 PM
Conq-wise, they seem to have revamped the Batter Aside animation (at least for Batter Aside III). Not sure if that's good or bad (the "old" animation was quicker), but now you seem to do this exaggerated 2 or 3-step maneuver with your weapon and then you tuck it up under the target and knock them back. The old one was just grabbing your sword blade (or other weapon edge) in your hands and making a sweeping motion.
10572  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Character Art, etc on: June 17, 2008, 05:09:17 AM
Not sure if this is a new update "feature" or a resurrection bug.  saywhat I just call it "Statue Face." I'll grant that it looks cooler than Blackjackian's Regular Face.  icon_razz

Second one is called, "Why you shouldn't try to solo bosses in areas designated as Group Quests."  disgust I think it eventually spawned about 10 minions. And of course BJ died with the boss at about 1 hp.  crybaby
10573  Non-Gaming / Off-Topic / Re: Stan Winston RIP on: June 17, 2008, 01:20:18 AM
AP's article explains that he had worked with some senior effects supervisors to turn his studio into a full special effects studio. Hopefully that'll continue.

They interviewed Iron Man director Jon Favreau and apparently people recognized Winston was ailing but had no idea of the severity.

It was "multiple myeloma," which sound truly awful (an incurable cancer of the cells in your immune system)

Although I tend to associate him with robots and the like, he worked on Jurassic Park and some of its sequels, Batman Returns (I totally forgot), Edward Scissorhands, and got his earliest notices working on Emmy winning makeup for Roots, and the Autobiography of Miss Jane Pittman (if I recall, Cicely Tyson aged from a teen to about 100). So he was nothing if not versatile.
10574  Non-Gaming / Hardware / Software Hell / Re: Anybody got an MSI Wind? on: June 17, 2008, 01:09:34 AM
Bad news -- the problem's actually that big fire at a battery factory (which has made it rare for any early reviewers to get a 6-cell battery Wind). According to some updated news bits, only a 3-cell Linux version will be available in late June, and the Windows XP version (and any 6-cell option) has been shoved back into July:
Citing battery shortages due to the fire at LG Chem's Ochang plant this past March, MSI says the Linux version of its mininotebook will now ship on June 27. It'll cost $399 and include a 3-cell battery. The Windows version, which was originally slated to ship before the Linux model, won't ship until sometime in July. It will be priced at $479 (down from the previously stated $499) and include a 6-cell battery.
10575  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC - Developers update on: June 16, 2008, 07:27:08 PM
The newsletter had some promising dev update info about new quests:
Soon we will be bringing in tons of new quests to Hyboria, spread out all across the three realms of Aquilonia, Cimmeria and Stygia. We will be putting in over a dozen new quests for Eiglophian Mountains, and we are also introducing several dozen new quests for levels thirty and up.
And about voice over additions:

*NOTE: If you consider quest titles themselves to be spoilers, ya might wanna skip this.*

More quests with voice over!

Finally playing with an alt again reminded me again how much I miss the voiceovers post-Tortage (aside from the Destiny quests, and a handful of other NPCs that retain the voices), so I'm glad they're at least sprinkling in voiceovers throughout the various level ranges.

10576  Non-Gaming / Off-Topic / Re: Stan Winston RIP on: June 16, 2008, 07:13:50 PM
Argh. The updated news items said he died of cancer (he certainly never let onto that in his interviews for Iron Man).   tear

Weird thing. I did a Google News search, and apparently he had just sold his Malibu Beach House for $11.95 million  icon_eek

This was the Web site for his house:

My 1980s-1990s memories are really wrapped up in memories of his (and his effects studio's) work on Terminator, Aliens, and Terminator 2.

And really his work on the actual, non-CGI part of Iron Man made the movie for me. He was always about teamwork (he was the "face" of Stan Winston Studios but it has lots of artists/designers etc.), and if he saw his own mortality coming, I'm sure he made arrangements for his studio to continue on with hopefully someone he approves of continuing to lead the company. He always came across as a sweet guy in interviews - I wondered sometimes how he came to work for someone like James Cameron (anything but sweet, for the most part) so much, but the two obviously had a lot of respect and affection for each other.
10577  Non-Gaming / Hardware / Software Hell / Re: Anybody got an MSI Wind? on: June 16, 2008, 06:55:44 PM
Oh well, Endgadget mentions another delay, at least at MSI's main site, back to June 27:
The problem, besides the dancing girls distracting all the shipment employees  icon_razz, is that Intel's new Atom processor - which was already in a shortage situation - is going into pretty much all the new mini-notebooks (including Wind, and the Eee PC new models) so it's pretty much a Perfect Storm as far having something everyone wants that's not available yet in nearly enough numbers to meet demand. They might as well all be Wii's for that matter.  disgust

I talked myself out of an iPod Touch over the weekend (read too many mixed reviews on Wi-Fi reliability, and overall reliability), and a Sony Mylo a while back. The gadget freak in me feels old and left out.  crybaby
10578  Non-Gaming / Hardware / Software Hell / Re: New nVidia cards are out...GTX 260 & 280 on: June 16, 2008, 05:47:35 PM,147112-c,graphicschips/article.html
While our testing continues, we can tell you that EA's Crysis ran twice as fast at 1920 by 1200-pixel resolution with 4x Anti-Aliasing compared to Asus' EN8800GT Top (on average, 8800GT cards cost about $200. For those doing the math at home: you're getting 2x the performance for roughly 3x the price).
Well that's nice, if you have room for dual slot cards and a power supply that can handle cards requiring two power connectors. I think I'll wait for a $300 variant gives maybe 1.5x 8800 performance in a single slot. I can dream... icon_razz

Incorporating the AEIGA tech into the card is interesting, though I can't really see $400-$650 cards creating a huge market for that any time soon.
10579  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC - Wanderers Updates (DERKETO Server) on: June 16, 2008, 05:15:14 PM
I'm working on a guardian on Derketo (named Gorgonian). I guess it might be tough for me to get a sponsor for the Wanderers cause I've basically only played on Thog and nobody here seems to play there.  icon_confused I guess I'll worry about that stuff once I get him out of Tortage.

I guess if sponsorship is based on playing competently or not trying too hard to be funny in chat channels, then I don't have a prayer anyway.  icon_wink
10580  Gaming / Console / PC Gaming / Re: [Half-Life] Anyone think the game kinda sorta sucks? on: June 15, 2008, 04:58:47 PM
This thread title screams out, "Please pummel me about the heads and shoulders repeatedly!"  saywhat icon_lol

Future titles I'd recommend for that type of response would be:
* Doom was boring!
* X-COM is pixelicious tripe!
* Starcraft was derivative bunk!
* Sid Meier's Civilization is more boring than a high school history book!
Create those threads, and then watch out for people tossing salmonella-ridden tomatoes at you.  icon_razz

On Half-Life, this piece might be instructive:
The game was the first first-person shooter with a story told entirely in-game in real time, without the use of cutscenes. On its release, critics hailed its overall presentation and numerous scripted sequences, and it won over 50 Game of the Year awards in 1998-99. Its gameplay influenced first-person shooters for years to come, and has since been regarded as one of the greatest games of all time.
That said, I didn't like Half-Life 2. I found it frustrating, and confusing, and somewhere during the Railroad Car sequence I decided I wasn't having any fun, and didn't want to spend any more time on it (I should revisit it some time) even though I spent $60 plus on it and a Steam package for various stuff that I ended up never playing.

So, really, there's no crime in finding that a classic game doesn't impress you. Happens to all of us.  icon_smile
10581  Gaming / Console / PC Gaming / Re: OFP 2 on the cover of "PC Gamer" on: June 15, 2008, 04:34:14 PM
The "renders produced using 'in-game character models'" screen images last year were pretty cool.  icon_cool;title;2

Hopefully they got close to what the early "target images" suggested without excessively high system requirements.

I have a soft spot for the original Operation Flashpoint (which I actually ordered a UK import version of, I couldn't wait  icon_smile), even though I never really had a strong enough PC to run it properly. Mainly because it's the only shooter-ish game where I ever got a handle on using its mission creator, level editor and even basic scripting tools. I never did anything "good," but that I managed to create stuff that worked at all was a credit to the user-friendliness of the tools and their tutorials.

When I managed to script a real Blackhack helicopter zooming in, with cutscenes, and having troops rappel out of it via ropes, it was a great feeling.  icon_smile

When I was able to get friends to join me in levels I created, they never quite worked the way I wanted them to, but I still got such a kick out of it.

Although I like scripted military shooters, I really liked how huge the OFP maps were, and how much flexibility you had in tackling things from different directions and such.
10582  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Character Art, etc on: June 15, 2008, 04:18:24 PM
Here be some videos from my experiences in the mid 40s (Blackjackian's just about 48). Nothing I would consider terribly spoiler-ish, fwiw.

Click here to watch Age-of-Conan-duo-combat-gameplay

Click here to watch Age-of-Conan-instances-gameplay-video
This is some close-combat in a "mini instance" in the Nobles area north of Old Tarantia. If you go up there, don't forget to go visit Conan's castle. Some interesting political discourse in there, even if they won't let you see old Conan himself.  icon_cool

On this one you have a little AI help (the guy with the shield).

Click here to watch Age-of-Conan-Field-of-Dead-epic-quest
Had a blast this morning on a big team tackling a tough Epic quest in Field of the Dead. The respawn rates are a bit nasty but it does give you more flexibility in how to tackle it even if other groups are doing the same.

I was worried all the combo and combat would get tiresome or overly repetitive, but so far I've never really gotten tired of it.  icon_smile I'm not much of a tank though, need to work on the taunt/hate stuff, but I'll get there eventually. Got a couple different knockback attacks now (one group, one single), and a feat that reduces the cooldown timers on several combos. Some interesting optional goodies coming up including a "damage flag" buffing the whole team, a stun attack (throat slash) and others.

One of my teammates claimed I now have a "random resurrection skill" that triggers sometimes, but I don't see anything like that on the feats/abilities lists, at least not one I've put points in.  icon_confused
10583  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan - All Your Questions Are Belong to Us! on: June 15, 2008, 01:36:59 PM
Funcom hasn't said anything, but I assume they have some "game economy" reason for being so stingy with inventory space, charging an arm and a leg for most of the bags, and making most of the mounts cost outrageous amounts. I'd like to believe that rather than just think they're Stingy Misers.

Heck, maybe they just wanted to make sure pre-order players would feel special.  icon_razz It certainly beats the horrific "robotic ostrich pet" in the Tabula Rasa collector's edition.  saywhat Which has my vote as the worst perk for a pre-order or collector's edition in the history of mmorpgs.  disgust At least AoC offered truly useful things.

I wouldn't have a problem with it if there were a Diablo/Titan Quest style "zip to town, and zip back to where you were" ability (town portal, etc.). But since you can only portal one way to somewhere, there's not really an easy way to go somewhere, clear your inventory at a merchant, and get back to where you were playing. It's a little frustrating that I and others have to regularly resort to leaping to our demise and "death teleporting" (to jump to a far resurrection platform) on purpose to remove some of the travel tedium in the game. I'm glad they at least upped the speed of most of the mounts in the other day's update, but I won't be able to afford one any time soon.
10584  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan - All Your Questions Are Belong to Us! on: June 15, 2008, 05:41:40 AM
I got nowhere in-game asking how to get the expanded loot bag thingies ("General vendors! Somewhere!"). Googling pulled up this EU AoC forums post with the coordinates for the vendor and some explanation of it:

Bag price/vendor details + major whine slywink

The 4-slot is reasonable price, the 8 slot is pricey, the rest are "you obviously have money to burn."  icon_razz

There's a little icon in the lower right to drag'n'drap your bag to. Then you get a 2nd page with the X # of slots. You can drag a page 1 item onto the little strip at the bottom to move it to the 2nd page.

Some pics below to spare other's my confusion (I think pre-orders got the 8-slot bag free, so this is probably moot info them).  icon_smile Grumbling and some exasperating Nobles town instances aside, had a lotta fun today.
10585  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Character Art, etc on: June 15, 2008, 03:39:51 AM
Not that I can ever afford one (I do finally have just about enough to afford the riding skill but the fancy mounts will be outta my league unless my guild floats me a mega-loan), but here's a close-up of the armored horse.

I have finally found myself piling up money much faster in the mid 40s, so I am hopeful maybe around 50 or so that I can have the riding skill and the cheapest, lowliest horse.  icon_razz
10586  Non-Gaming / Hardware / Software Hell / Re: Dual booting XP/Vista questions on: June 14, 2008, 09:51:18 PM
If we can't talk you out of it  paranoid, I've seen a couple of tutorial Web site features that might be useful to you:

How do I... Install Windows Vista in a dual-boot configuration along with Windows XP?
In order to install Windows Vista in a dual-boot configuration along with Windows XP, you need to have either a second partition on your existing hard disk or a second hard disk in your system. To give yourself enough room to experiment, you should have at least 20 GB and preferably 40 GB of space available on either the second partition or on the second hard disk.

How to dual-boot Vista with XP (with XP installed first) - step-by-step guide with screenshots [this one doesn't speak to drive space suggestions though]

I've toyed with the dual booting idea due to some Vista 64-bit incompatibilities with Palm PDA desktop synch software and Rhapsody's music store software.

Honestly, if you're happy with XP, I don't really see any reason to risk messing up your PC to "play around with it." Vista doesn't do anything for games aside from the very spotty DX10 support, and it's certainly not going to make any games run faster (it'll just increase your RAM requirements, if anything). I have no doubt my fairly new system (Quad Core 6700, 4GB RAM) would run games faster in XP, but I just have been hesitant to mess with dual boot OSs or partitioning.

Other than spiffier menus, a Start Menu where it seems actually harder to find programs, and a little gaming folder that all your games' get tossed into, there really isn't much to see in Vista. I've been using it a couple of months, if you have any questions about it, I'm happy to answer.

You might run by a Best Buy or Circuit City and play with Vista a bit there (that's what I did here and there).  icon_smile That's my 2 cents anyway.

XP-wise, it seems kinda neat that it's finding a second life on all these endless Eee PC wannabes (mini-notebook computers), nearly all of which are coming with XP SP3 pre-installed now. So I dunno, maybe at some point Microsoft will market XP as a "mobile OS" due to its relatively modest system requirements.
10587  Non-Gaming / Hardware / Software Hell / Re: Anybody got an MSI Wind? on: June 14, 2008, 05:00:04 PM
Occurred to me to just search around YouTube for some MSI Wind videos and video reviews. Here are some either fun or useful, I don't think these are ones we mentioned here before:

The Official MSI Wind TV Commercial (30 seconds)
Oh boy, now my niece and nephew can go outside and play... with a laptop!  saywhat

Italian video review (3:48)
If you want to get a really close up view of the innards, and the motherboard, you'll like this one even if you don't have a clue what he's saying.  icon_smile But for the love of God, why is he using a screwdriver as a pointer?  saywhat

Phillipines' (it's in English) video impressions (3:29)
Although the guy talks about "writing with the Wind," he never actually types anything on it, I'd still like to see someone with normal size hands typing on it.  icon_razz

CNET Taiwan video from a trade show (1:50)
This is the Linux version, with a simplified opening menu (a la the original Eee PCs).

MSI Wind, Eee PC 901, HP-Mini-Note visual comparisons (1:16)
From the Computex show in Taiwan, this is a painfully blurry comparison of the three systems. You at least get an idea of the noticeable size differences. It's a red Wind, and right now that's not planned for the U.S. market.

If you got this far then, I have to reward you with...

The MSI Girls *perform* at the Computex Show in Taiwan! (No "Wind" footage though...)

10588  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Character Art, etc on: June 14, 2008, 06:55:15 AM
Got a slightly different looking 44 sword. My goal was to get one that's taller than my character, even if that might make walking challenging.  icon_razz
10589  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan - All Your Questions Are Belong to Us! on: June 14, 2008, 02:39:28 AM
Thanks to some tips here I finally found the trainer (for respecing feats) in Tarantia, and it was (the first time anyway) a pretty reasonable number of coppers. Since I like playing in Defense stance, I maxxed that out and the basic physical defense against various melee things (see pic). Wow, my Conq's difference was like night and day. I'm not a worldbeater, but I'm definitely churning through situations that smacked me before. I also got a useful little buff that adds knockback to your next attack (whether swing or combo), and it's pretty useful.   icon_smile

I must say, connection reliability's not so good tonight. I've disconnected twice now, and just logged because everything stopped moving and I sensed probably another disconnect coming. Some folks in my guild kept popping in and out, and it seemed like they were getting dropped too. disgust
10590  Non-Gaming / Hardware / Software Hell / Anybody got an Acer Aspire One? (yet another mini-notebook) on: June 13, 2008, 07:48:23 PM
Yeah yeah, soon we'll have more "Anybody got..." threads than Age of Conan threads, but I couldn't resist.  icon_razz

Saw a lot of initial reviews popping out on this variation on the category Eee PC is credited with starting. The Aspire One will probably be battling more with the updated Eee PC 901 (both have 8.9" screens and roughly similar features). What the Aspire might really have going for it is price -- supposedly $379 for a Linux Lite version (8GB flash drive) or $399 for a Windows XP version (80GB traditional hard drive). Although this is with a 3-cell battery and they'll probably be hawking more expensive 6-cell versions of each.

The keyboard is described as "89% size," and is apparently a lot easier to touch type on than the Eee PCs though the Aspire is still pretty tiny and light (about 1.6 lbs.).

The flashy official site is not too terribly informative:

Sorry I'm such a Laptop Magazine hawker of late, but here's their in-depth look at it, just yesterday:

And this UK blog got some impressions in just today:

The MSI Wind still seems "the one to beat" in this category, though it still seems unclear if its $499 MSRP really includes the 6-cell battery or not (a lot of Winds seem to be going to reviewers with 3-cell batteries, though it might be that China factory fire I mentioned in another thread).

If price, size, weight and cosmetics are one's top concerns, this might shine pretty brightly for some, and it uses the same Atom processor all these new minis are using (including the Wind). If ASUS shifts its focus to $500-$600 machines, then it might really open the sub $400 slot to this or Dell's upcoming entry. Just my amateur analysis...  icon_razz

10591  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan - All Your Questions Are Belong to Us! on: June 13, 2008, 05:49:31 PM
Thanks. I just wish they'd be more obvious about the Wayfarers on the map (kinda like how they changed teammate icons from these imperceptible little grey peas, to big, obnoxious purple arrows). There have been times I've walked right by one repeatedly without knowing it.

Maybe they could wear a tin foil hat and a big picket sign that says "WAYFARER HERE!" nod
10592  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Mythos on: June 13, 2008, 05:45:37 PM
Ya know, at one point we had almost as many Mythos threads as we do now Age of Conan threads.  saywhat

Blue's mentioned this new interview with Max Schaefer on Mytho's current status. Apparently it's moving into a truly open beta probably in a month or so. The plan is still for something of a Dungeon Runners model (free to download and play, microtransactions for better stuff and other benefits, etc.), and so there technically is no publisher in N. America (so there's no pressure to rush the release as with Hellgate, fwiw).
Last, but not least, here’s a question that’s on EVERYONE’s mind: can you clue us in on when Open Beta will begin?

Not for at least a month. We’re doing some extra work on billing security and customer support tools and things like that, and we really want to get it right for our eventual launch, so we’ve pushed our OBT date out just a bit. This only means the game will be better when we start, however.
The beta didn't tickle my ElmoTM, so I didn't play it much, but I'm still keeping an eye out and might re-visit it when it goes into open beta mode.
10593  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan - All Your Questions Are Belong to Us! on: June 13, 2008, 05:34:12 PM
I don't know. The only respec'r NPC I had seen to this point was charging something like 25 silver I thought. Maybe I misread it.  icon_confused I have maybe 50 Silver at this point (mainly due to that efficient duo I was in last night, it really racked up the coins better than when I solo).

So I have actual questions now!:

* Is there a Respec NPC in Tarantia (or whatever it's called)? I can "totem" back there if so.

* Does anyone know of a Wayfarer in Field of the Dead somewhere? It's such a pain to reach that zone, I'd like to bind to it somewhere.
10594  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Character Art, etc on: June 13, 2008, 05:31:12 PM
Actually I'm just happy to see you! The Weghted Companion Cube will never threaten to stab you. unibrow

Probably dual-wielding is the way to go, but I've long complained about two-hand weapons getting the short end of the stick in hack'n'slashes and MMOs, generally speaking. So I just decided to embrace two hand swords (and I try to keep an eye out for 2-hand-edge-weapon buff characteristics on equipment). And maybe someday I can respec the feats to make the best use of them.
10595  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan (PVP related) on: June 13, 2008, 03:01:58 PM
Funcom's announcement about upcoming Updates work is pretty PVP-focused (and a bit guild-focused too) so I thought I'd put it here rather than start thread #27  icon_neutral
Without further ado, here are some of the cool things to expect in the months to come:

PvP evolved – To the Death
The great combat system in Age of Conan has taken MMO fighting to a new level of fun, and Player versus Player combat plays a major part in this. As a result, a massive new PvP update is planned for late June. Aptly called To the death, this update brings more consequence and rewards to PvP, and an important part of it is the Fugitive system. The more lower level players you kill, the easier it is for others to hunt you down. In addition, ten PvP levels with additional ranks will be introduced, as well as specific gear and weapons for PvP.

Guild Alliance Warfare
Preproduction has started on a MASSIVE free update which will come later this year. Currently titled “Kingship!”, large clusters of guilds will be able to form alliances, and rule and conquer on a massive scale. Everyone in a guild alliance will play a part in this system, and together they can even erect unique looking alliance Battlekeeps. The alliances can also fight over, and build, culture-specific “wonders of the world”, with a direct link to higher powers! As part of the system Funcom will also facilitate larger amounts of players in massive battles.

This fall, a unique reward and character evolution system called Powerpoints will be introduced. This rewards active in-game behavior, and allows for gathering points through numerous methods, including owning a Battlekeep, playing the end-game at level 80, winning PvP matches, or simply being an active guild member or subscribing to the game. There will be many ways to obtain Powerpoints, and numerous rewards, ranging from exclusive Powerfeats to weapons, armor and potions. Powerpoints may even allow you to level faster!
10596  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan - All Your Questions Are Belong to Us! on: June 13, 2008, 02:58:07 PM
I'm poorly spec'd as a conq (I use 2-handed weapons but wasted a few Feat points experimenting with dual wield stuff), but fwiw, I use the Defensive stance most of the time. There are some interesting Feat points that make it more effective, or make enemies take damage when they hit your Defensive stance shield.

I generally only use Frenzy when I'm teamed with a healer, or when I'm tackling substantially lower level mobs. At even or higher Frenzy just makes me collapse like a deck of cards.  icon_razz

It is tricky to know whether it's better to damage faster, or have more defensive durability (honestly, I should've gone with a Guardian, but I'm 43 now and would rather keep pushing my main character towards the level caps at this point).

My current Feat build probably isn't geared enough towards either  icon_redface (I'd respec, but it costs a fortune and I'm saving up for a mount/riding skill). Probably I should've just focused on one type of melee damage (dual, or single 2-hand) and worried less about the defensive feat modifiers.
10597  Non-Gaming / Hardware / Software Hell / Re: Anybody got an Eee Pc? on: June 13, 2008, 01:26:35 PM
Couple reviews of the slightly revamped Eee PC 901 are out. The MSI Wind, and upcoming Acer and Dell offerings (both cheaper), and others are making the pricing ($599 and up) seem questionable at this point though this does apparently come with a hardy 6-cell battery standard at that price. Engadget mentioned these reviews:

Laptop magazine

Stuff TV

The 901 uses the "everybody's putting one in their mini-notebook now) Atom processor, a 12GB SSD, new Dolby speakers, a larger trackpad with dual mouse-buttons (definitely one area it beats the MSI Wind and HP Mini-Note on, fwiw), a redesigned silver-ish hinge, and the 6-cell battery (though it appears to add some physical bulge-iness, so it's not quite as tidy a package).

It'll be interesting to see how all the various mini-notebook prices shake out when everything really hits the stores soon.
10598  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: June 13, 2008, 01:12:11 PM got a response from Flagship's David Brevik (who no doubt would rather be working on Diablo 3 at this point icon_razz):

Flagship has had less than 10% turnover, says Brevik
This seems more worth highlighting in it though...
Brevik admitted that Hellgate: London launched with some problems and could have benefited from delaying the ship date for a few additional months of development - something that the independent developer didn't have the luxury of doing.
Oops.  saywhat
10599  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Patch notes 12th of june (+ unannounced patch notes-UPDATED) on: June 13, 2008, 01:05:45 PM
>>>Mid Level (40) gameplay improvements
Field of the Dead: 100 additional mobs have found their way into the the playfield. In addition respawn times have been adjusted on both normal mobs and bosses to improve the playing experience. Also, a number of quests in the playfield have been improved upon.

I was playing there the day before the update, and then last night post-update so I can sort of speak to it.

There are definitely a lot more mobs, and they spawn faster. Almost too fast - I regularly had things respawning on top of my characters shortly after I had dispatched them. Try not to linger there.  saywhat I still feel like the area is glutted with hunt quests (I thought I'd returned to Dungeon Runners or something), but mostly of the 10-15-20 variety at least. There are some pretty solid quest rewards in the area, esp. in terms of armor.

I'm never really sure what "improved quest" means. I had fun duoing with a same-level guildmate last night (a healer type with a lot of AOE knockdown ability it seemed) and we tore through a lot of quests in a speedy fashion (got from 41 to 43 in maybe an hour or so).
10600  Gaming / Multiplayer Madness (MMO or otherwise) / Re: AoC Character Art, etc on: June 13, 2008, 01:00:32 PM
Got a slightly more interesting sword in the low 40s. It could be my imagination, but I swear it has slightly different sounds than other swords.  icon_razz

Pages: 1 ... 263 264 [265] 266 267 ... 290
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.488 seconds with 20 queries. (Pretty URLs adds 0.105s, 1q)