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10521  Gaming / Console / PC Gaming / Re: Anyone else getting tired of the bugs in Hellgate London? on: November 30, 2007, 02:08:42 AM
btw, new bug appears to have come out of thin air tonight -- party portals weren't working properly and the General chat channel was flooded with complaints about it (you could read them in between the constant spambot spam ads). disgust
10522  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 30, 2007, 02:06:49 AM
I have to say this giant stupid robot game around L28 is in fact stupid. The controls make no sense to me at all (you can click, and click crosshairs and he basically just seems to get mauled, and he has no special attacks), and I just quit in disgust because once again the game ramps up from enjoyable challenge to "rub your face in dog poop" difficulty without warning, and jumps to a different genre game clumsily to no purpose (and w/ no explanation of the control system) except to remove me from the basic game that I enjoy. Gah!  mad I think maybe I'll go get Gears of War PC or something and stop torturing myself with this.
10523  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 29, 2007, 09:50:28 PM

Quote from: unbreakable on November 29, 2007, 09:36:15 PM

Is it just me, or do all screenshots of the game look like something made in 3D Studio Max?
It's just you.  icon_biggrin

Just kidding. Is that a bad thing? It seems like just about every PC shooter and lots of console stuff (Mass Effect, Gears of War etc.) on the planet uses 3D Studio Max for character modeling these days. Used to be I'd never see character models like this except in cut scenes/cinematics.

In Hellgate's case, it helps it be a gorgeous looking game whose beauty hides rot and bugs underneath. Basically, it's "The Picture of Dorian Gray." paranoid
10524  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online to become...casual?!? on: November 29, 2007, 06:37:50 PM
Between this, the Gods & Heroes cancellation and its generally checkered game publishing history, my analytical, thoughtful opinion of Perpetual is that they couldn't find their ...

... oh I'm sorry that wouldn't be fit for a family audience. I just think Perpetual is pretty clueless and they should get out of the games market completely instead of continually hiring and dumping employees (many of whom presumably are talented and deserve better treatment) because they don't know what they're doing from a business standpoint. There, that's the family-friendly way to put it.  mad You know I'm mad at Perpetual because I have never before used the "Angry" emoticon once, much less twice.  mad
10525  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 29, 2007, 06:31:16 PM
God said you shouldn't be playing a sinful gore-fest like Hellgate: London ... at least not until it reaches version 1.0. icon_biggrin
10526  Gaming / Console / PC Gaming / Re: MGS4 - 1 million or bust! on: November 29, 2007, 06:11:04 PM
I'm glad the pundits aren't again putting too much pressure on annointing yet another PS3 game as the Savior of the Console.  Roll Eyes

I'm starting to be reminded of Monty Python's "The Life of Brian."

"Look! MGS4! It's the chosen one!"
"Yes! SAVE US, MGS4! Lead us to the promised land!"
"What? No. I'm just a game. Maybe a good game. But I'm not..."
"THERE! MGS4! It is the CHOSEN ONE! IT WILL LEAD US TO THE PS3's HOLY GRAIL!"
"No! NO! I'm just a game! Stop it! I'm not..."
"MGS4! All will fall before it's might and it will lead us to redemption!"
Etc.  icon_lol
10527  Gaming / Console / PC Gaming / Re: Question about gaming on LCD monitors on: November 29, 2007, 06:09:15 PM
I've a smaller 19" LCD with 1280X1024 native. I spent a lot of time hyperventilating that games I played in 1024X768 rez woulid look distorted or wouldn't fill the screen, but so far all the games I've played at that rez (I had to play MOH: Airborne and COD4 at that rez for frame rate's sake) have still filled the screen without looking distorted, fwiw (since, yeah, it's not widescreen -- I have a hard enough time panning my eyes over a 19" monitor I don't think I could keep up on widescreen  icon_smile).
10528  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 29, 2007, 06:06:45 PM
Sorry if I repeated myself. It's a longtime malady of mine. I'd put an emoticon here but we don't have the "embarassed" one available. smile

On some of the weird late 20s quests, I'm not sure whether to commend the devs for variety or to scold them for mushing small scale RTS, weird budget turret-shooter games and maze-y CTF games (I mean, if I wanted to play CTF, I would've bought the latest Unreal Tournament game  Tongue) into this. I was just glad to see a sprinkling of fresher environments. Oh wait, I probably said that before too. Never mind!  icon_biggrin
10529  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 29, 2007, 06:01:48 PM
Actually, I think it's a tool used in Hell for prostate exams.  eek paranoid
10530  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 29, 2007, 02:36:31 PM
Well, I went ahead and switched to a Brainpan (which flips to a red/black color scheme overall), here wielding the famous Urinating Green Laser... nod

Although I prefer my 25mm rifle on just about everything, those electrical Bile puffer fish things I sometimes have better luck using the green toxic laser on.

If only this game was as cool as the character models.  icon_smile
10531  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 28, 2007, 05:36:48 PM
I've got some Rifleman Plate I want to switch to sometime (I need the Augmentix to cooperate Tongue) just for the sake of a blue-white armor scheme (Blackjach's been mud-brown forever  ninja2)

Alas, by the time he could use the PSGT helmet, it just wasn't worth the drop in armor (I seemed to take a lot more damage when wearing it).

I've experimented with numerous weapons but nothing keeps me dying less than the Masterful 25mm mentioned earlier.  icon_cool
10532  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 28, 2007, 03:15:28 PM
I spend much time griping about this game, but I play every night and am quite addicted still -- in spite of everything.  icon_biggrin And Necropolis = a very cool zone. Albeit I'll probably get sick of it quickly.

So far the environments that debut in Necropolis and Eastcheap zones are my favorites, and are the ones that give me the most hope for the game in terms of some fresh environments (when all the murky brown tunnels and square rooms, and the Hell Zone Layout That Never Changes made me very pessimistic). Necropolis has enough elevations and pathways that I can find ideal grenade-lobbing positions.  drool

The later I get in the game, the more it feels like a mix of Doom and Serious Sam (though maybe that's just a marksman's perspective  icon_biggrin).

I can't see myself subscribing for some time. Although the upcoming update's supposed to throw subscribers a bone, I'm not seeing any real content updates in the near future worth my moolah.
10533  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 28, 2007, 06:22:14 AM
I finally got a Unique Weapon!  drool Well, toxic lasers work a bit slow for my tastes but they seem solid on those electrical giant bloated puff fish flyer thingies (I swear I can't remember the names of any monsters in this game):


I can't seem to stop mis-reading what my "real" (i.e., base stats, not w/ equipment modifiers) character stats are, put points in the wrong stats, and keep preventing myself from trying Legendary armor and stuff that has been rotting in my storage locker forever. Maybe next level...
10534  Non-Gaming / Off-Topic / Re: [NFL] Sean Taylor died from gunshot wound on: November 27, 2007, 11:47:33 PM
It's sad, I'm a lifelong 'Skins fan (I know right now they're underpaid and underachieving, but given this senseless tragedy, it just doesn't seem important now).  tear

It really did seem like he was gradually cleaning up his life off the field and to some extent his behavior on the field. I really think his couple nasty spitting incidents years ago came from entering the draft early and generally playing like he had a chip on his shoulder. He still hit hard this year, but I don't recall any of the hits-to-the-head penalties like year's past and he seemed to enjoy being a more pass-defense oriented free safety this year. He had a penchant for missing tackles and coverage sometimes in years past but he was really playing smart this year.

Every time I hear about someone in their teens or 20s dying, esp. in violent crimes, I just hate that their family and friends don't get a chance to see them grow, mature and become whatever they were going to be. I would've liked to have seen Taylor finish his career with the 'Skins, grow paunchy with grey hair. He'd come back to FedEx field on "old timer's day" and maybe tell a self-effacing joke about what an immature punk he was when he first came out of college. We'll never get to see that. frown

I know around here pundits are saying "Why do I feel bad about Sean Taylor and not all the other youngsters getting killed by gun violence?" I think any loss just hits harder when it's someone you rooted for and were used to seeing on TV every week. I don't think any fan should feel like a hypocrite that they're upset about his death.

I don't think he was a saint, but I do think he was heading in the right direction with his life, and that's really the tragic thing, more so than the Redskins losing their linchpin on defense.
10535  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 27, 2007, 03:15:45 AM
I made it through Act 4. Then the seemingly daily "Server Error" crash to desktop told me it was time to stop for the night.  Roll Eyes

The Act 4 end boss was quite challenging, esp. when you're completely out of power thingies and down to your last couple health packs, even though his modus operandi is basically "chase player, whack wildly with scythe, repeat ad nauseam."  icon_smile I found the act's last environs pretty refreshing even if it's all corridors we played before. The little bit of drama and story made it feel more interesting. I still think the game feels like it was designed by a committee of several subscommittees. And some of the subcommittees did nothing to make their environs or quests interesting; while a few precious others subcommittees actually made some effort to shake up the environs and make a quest/storyline at least a little bit interesting. I just hope the latter subcommittees handle any future content updates.  icon_cool
10536  Gaming / Console / PC Gaming / Re: Patch .6 Notes on: November 27, 2007, 12:58:17 AM
Yeah, I'm not doing alts like crazy because I just don't feel much like trawling through the exact same content again [mainly, because aside from a few imaginative quests, it's tedious]. I wish maybe it was a bit like Sacred, where different character classes at least got some unique quests to start out on (and some MMOs do that as well).

Patch .6 notes are up at the official site (it isn't live yet, afik):
Quote
Patch 0.6 has one very notable fix – the invisible group member bug has been slainthumbsup This was a crafty, fierce thing with rows of nasty sharp teeth, but we believe it has now fallen into the mists of legend. We’ll stay vigilant in case it raises its ugly invisible head again.

We’ve also made great strides on the Engineer Drone issue where items become unequipped. There are some cases where Drones (as well as players), will still have items unequip. The main cause of this is when players “ladder up” the equipment on their Character or Drone by using items with statistic bonuses. This results in the Character or Drone being able to use a better overall set of gear than they normally could, and thus causes issues if the items are not equipped in a specific order (or used at all). We’re continuing to work on this one, but it is better with this patch.

As always, we’re reading the forums, getting your feedback, and seeing your desires for Hellgate. The biggest issue we’re currently working on is the client-side memory usage issue. This is very complex and involved, and we also know that it’s a major issue for users. We’re pouring all of our energies right now into working on the game, so if you don’t see us reply to your posts it doesn’t mean we aren’t listening. It just means we’re working hard to make Hellgate: London a better and better experience.

Full patch Notes...

    General:
    * Fixed a bug that caused group members to be invisible to other group members.
    * Fixed a texture memory leak that occurred when inspecting armor items. This will improve long-term memory usage, especially for players that frequently buy, sell, and analyze items.

    Chat:
    * Increased the number of players in global chat.
    * The chat window no longer overlaps the Crafter merchant UI panel.
    * Fixed a bug that prevented the user from interacting with the chat panel via the mouse when the Buddy List or Guild Panel is open.
    * System messages are now displayed in all chat tabs.
    * The scroll bar on the Guild Panel should now function properly.

    Items:
    * Items dropped in the world now have slightly lower overall feed requirements.
    * Analyzers now work as expected on stashed items.

   Engineers:
    * Fixed a bug that caused items equipped on an Engineer Drone to be unequipped when the Engineer summoned the Drone after changing levels.

   World Movement:
   * Fixed a bug that caused players to be randomly teleported under certain circumstances. [Hallelujah!  icon_cool ]

10537  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 26, 2007, 02:03:19 PM
They need (imho) to make the chat tabs configurable, add-able, removable (ala COH and LOTORO, among others). Esp. since spam-bots are completely amuck in the general chat channel now (basically, every time you log in, you're welcomed by about a 40-line chat message from one offering to "power level" you and get you all the best items). I find it rather ludicrous that a mostly non-fee game where you can level like crazy just by playing reasonable amounts of time (it's not a grind-fest) is attracting so many spammers and spam-bots like sharks attacking chum.  icon_confused

I realize it's not an MMO per se, but if they're going to have all these MMO-style quests anyway (btw I'm really glad they have so many hunt quests where you have to "camp" the same map over and over because it doesn't spawn enough baddies to complete the hunt quest  Roll Eyes, and that some later quests are so long, you can't complete the quest before the respawning of it drops on your head), they should've at least spent 5 minutes in any modern MMO to see how chat's handled. If they're not going to fix the spam/spambots, at least give us the tools to shut the channel spigot "off."

fwiw, I've tried "leaving" the general chat channel via the new command line stuff but it doesn't seem to affect spam messages eating up my chat screen constantly. And the problem with the ignore-list (besides the fact that spambots seem to just register a different name and re-post every 15 minutes) is that it inexplicably seems to vanish every time you log off (it seems to be a "temporary" ignore list, as I've had to ignore the same spambot repeatedly). icon_confused

I'm still generally enjoying the game (just hit L25), but the list of things that leave you thinking "Did they look at *any* other games like this, or MMOs, in the market and learn anything whatsoever before they decided to make this game?" just keeps getting longer and longer. They're going to be using chewing gum and baling wire to fix a lot of things and add a lot of features that game should already have, for quite some time. Any kind of research would've helped them avoid so many pitfalls, but it's like they designed Hellgate in a cave and didn't bother looking at the game world around them. Even looking at their own previous work (Diablo and Diablo II were just awash in spammers,  spambots, and the like, but Hellgate does nothing whatsoever to try to discourage that) would've helped.

Oh, I still think Eastcheap is the coolest environment design in the game, but after playing about 25 randomized versions of that same map, it's not quite as charming.  Tongue

To end on a hopeful note, there were a couple of L25ish quests involving crafting or other unconventional gathering, and I really dug that stuff. smile As far as one epic required quest involving an enemy of un-fathomable size, I must say, it just wasn't fair.  icon_evil Fortunately, an L28 fellow Marskman offered to help. It still proved next to impossible, but we eventually completed it after probably 20 minutes or more of trying.
10538  Gaming / Console / PC Gaming / Re: Anyone else getting tired of the bugs in Hellgate London? on: November 25, 2007, 06:41:22 PM
Flagship claims to have ideas for fixing the "inviso bug" in multiplayer but didn't figure them out in time for this most recent patch. So maybe next time.

I generally find if I portal back to town and then rejoin the teammate via the party portal, that'll clear up the inviso. Why/how this kind of malarkey wasn't caught and soved in beta -- heck, in alpha -- I have no clue.  Roll Eyes It seems to happen to me a little less often since the latest patch, but it might just be a random bug.
10539  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: November 25, 2007, 02:35:49 PM
I canceled LOTORO today, so I'm now officially monthly-fee-gaming free. So I might be up for TR down the road (again, probably as an Xmas gift wish, so I might get in sometime in December).
10540  Gaming / Console / PC Gaming / Re: Warhammer 40,000: Squad Command on: November 23, 2007, 08:58:56 PM
Warhammer fans might be interested in this THQ/Relic competition to win professionally Warhammer-skinned consoles.
Quote
To celebrate the launch of Warhammer 40,000: Squad Command tomorrow, we're giving away an exclusive Limited Edition PSP console, as well as copies of the game and Squad Command T-shirts!

THQ, in conjunction with Games Workshop and a team of professional modelers has created a limited set of twelve exclusive Squad Command themed games consoles - and one of each is bound for the UK. Right now, the PSP is up for grabs - to be in with a chance of winning this awe-inspiring bit of kit, head over to our competitions page and answer the fiendishly difficult question.
So far I've only seen the UK competition page:
http://www.thq-games.com/uk/news/show/2998

And you can glimpse the PSP and DS versions (that competition's later when the DS version releases, presumably) at their small Flickr photo album:
http://www.flickr.com/photos/thq-games/sets/72157603267557457/
10541  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 23, 2007, 06:34:11 PM
Hit Level 22 this morning. Hey, right on cue, this Legendary version dropped, though I'm quite a ways from having enough Will for it (it would replace a helm that adds a few Will points):


This "brain pan" helm is pretty cool/ominous too:
10542  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 23, 2007, 05:35:04 AM
Never mind, figured all that stuff out. Doh.

But hey, I really dig the Eastcheap zone later on (Blackjach's to 21 now). Why aren't more of the environments so intricate and eye-pleasing? And interesting to fight in, with stairs, nooks, crannies, lots of variety, relatively speaking. This is the kind of stuff I was hoping for from the Diablo II boys and girls -- not generic brown square rooms and corridors, outdoor canyons that all feel like the same map (randomizing or not), and ruined London streets that feel mostly all the same. I spent a lot of time dyin' on this map but I quite enjoyed it.

It's really the only non-Hellish environment that has wowed me to this point.  icon_cool Maybe I'm overreacting to the map, but I honestly almost felt like I'd walked into a different game. I mean that in a good, hopeful way. smile
10543  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 23, 2007, 05:28:28 AM
I loved this Helm, but it was a vanilla variety and I don't think even the Augmentrix can get it to the point of being useful enough  tear


For a while tonight I had Legendary 20mm rifles dropping like mad. This was the best of the bunch:
10544  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 23, 2007, 01:02:18 AM
OK I think I am truly stuck in the Temple Station area. I don't think it's a bug, I'm just missing something.  icon_confused It seems like all my quests point me to Connor Street. But other players tell me I have to go through... well shucks I'll add the name later, but here's a pic. The one red (unlocked) entry tube is the one I supposedly have to get through, to eventually reach Connor Street...



I don't see a Connor Street on the 'M' key map -- the players tell me it becomes 'discovered' once you fight through the zone that I can't reach. Which leaves me seriously befuddled.  crybaby
10545  Gaming / Console / PC Gaming / Re: 2-page Spore hands-Off preview, the UK Edge magazine on: November 23, 2007, 12:45:43 AM
If you're curious, go find the latest issue of the UK magazine Edge, which is carried by most Borders Books and Barnes & Noble stores.

This is the November issue, and the cover story is on Rock Band (cover art is a big closeup of a guitar amp).

There's a lengthy, hands-OFF preview of Spore on Page 30. It's not exactly recent though -- it's from the German game show in Leipzig a while back and they weren't allowed to play it, only watch it being played (which sounds vaguely obscene  drool).

I assume moderators would frown upon me posting a scan or photo of the two page story, so I'll refrain from that. But, I think I can post a pic of the cover, so you know what to look for. smile


Basically, they are more impressed with the tools and editor than with the gameplay itself (which has probably been the skepticism about this from day one). Their last paragraph (unlike US mags, Edge is skeptical in most of its previews, sometimes to the point of bad-mouthing stuff before it's even close to release, for better or worse):
Quote from: Edge magazine
It is a worry that, in trying to cover so many different game types, the promise of each will be reduced. Spore's central and ingeniously implemented selling point is the editor which enables the creation of so much in its world -- but if this world is then only periodically engaging in its behavior, Maxis may have created a briefly brilliant toy rather than an enduringly entertaining game.
I love Edge, and it's really the only gaming magazine (it's multiplatform, including PC, but basically console-focused) I bother buying off the newsstand, even if it feels overpriced ($8.99, but you can now get a U.S. subscription that's a lot cheaper per issue); also, oddly, there are no bylines in the whole magazine (aside from personal columns). They claim this is some sort of UK censorship issue, but I'm not really sure.  icon_confused

Anyway, just bear in mind that if they're only doing "hands off" demo play throughs of the game, then it probably is still going through balancing and playtesting. I'm so tired of over-hyped games at this point, I would welcome Maxis battening this thing down hype-wise until they have ironed out gameplay.
10546  Gaming / Console / PC Gaming / Re: Panzer Tactics DS on: November 22, 2007, 01:53:57 PM
I started the German campaign last night. Although the first mission is mostly a cakewalk, beware of over-reaching with your Blitzkrieg.  paranoid
10547  Gaming / Console / PC Gaming / Re: [Wii] Medal of Honor: Heroes 2 - Initial Impressions on: November 22, 2007, 12:21:41 AM
Gametrailers has a Wii movie showing how the controllers are used (not the Zapper):
http://www.gametrailers.com/player/28175.html
10548  Non-Gaming / Off-Topic / Re: Sappy Happy Thanksgiving to everyone here :) on: November 21, 2007, 11:49:06 PM
What about Jade Raymond? Does she not even care about us game godz now that Assassin's Creed is out?  crybaby
10549  Non-Gaming / Off-Topic / Sappy Happy Thanksgiving to everyone here :) on: November 21, 2007, 08:37:37 PM
I'm going to break from ranting sarcastically about Hellgate and other things to wish everyone here a Happy Thanksgiving.  icon_biggrin

I came here after a falling out with the operator of a smaller message board (I'd like to consider us old virtual friends but clearly we just didn't see eye to eye on how to treat your message board members and how to moderate without crushing the concept of sometimes critical discussion), which, coincidentally, uses this exact same software.

I was going to just swear off message boards (I hung out at that board for the better part of 10 years so it was like having a relationship fall apart), but I kept looking up various forums. I wanted to find one with lotsa traffic, reasonably well-behaved members, moderated enough to limit abusive behavior but not to the point you're afraid to speak your mind a little bit.

And so far, by golly, this place has met all that criteria with flying colors. So I thank everyone for putting up with me to this point, and again, Happy Thanksgiving.  icon_cool
10550  Gaming / Console / PC Gaming / Re: Ubisoft-delaying 4 games until next fiscal year!! on: November 21, 2007, 07:58:10 PM
Call me when Ubi announces "We will not release bugfest PC games" or "We will stop rushing out lame-as* PSP versions of good console games." (See R6: Vegas and GRAW on PSP -- or better yet for your own sake, don't  disgust.)

Then, by golly, I'll be astounded, bamboozled, bowled over, dumbfounded, astonished, flabbergasted ... in fact my pocket thesaurus would run out of descriptive adjectives!  saywhat
10551  Gaming / Console / PC Gaming / Re: COD4 impressions (demo on pg 1, game on pg 2) on: November 21, 2007, 06:26:35 PM
I gotta give Games for Windows magazine some credit -- was skimming latest issue. They declined an invitation from Infinity Ward to visit and play the game for review, with only writers and devs to test the multiplayer with. This would've let them battle with PC Gamer for "World Exclusive!"  Roll Eyes first review rights, but they didn't feel that would be a fair test of multiplayer for review so they declined the invitation.

Of course, by the time GFW gets its COD4 review into print it'll be irrelevant for most gamers (a month from now or thereabouts), but I think it's the right call for print, and probably their 1Up site can do an online impressions/review in a more timely fashion. I've blabbed here and there about various sites reviewing online-only games before they've ever even released (Eurogamer for example), and that's probably based on doing online play with a few devs or something. I can understand posting impressions early for the sake of Being First, it just seems very iffy to label something a complete review done under those conditions, esp. for online-only titles.

Anyway, so far I'm getting chewed up in the British SAS outdoor mission after the ship sequence. After dying several times, I decided to put it on the backburner for a while.
10552  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 21, 2007, 06:11:50 PM
Engies have much lower overhead as far as healthkits (I don't have any other means of healing) and power potions (marksmen have to shoot and toss grenades like maniacs, no droids to do the heavy lifting  icon_biggrin).

I'm not finding they drop often enough (during my co-op group last night I consistently ran out of both items altogether), and I have to buy them and the identifier things like candy. Beyond that my loot drops even at L19 are consistently crappy and virtually nothing I get off the ground is worth more than maybe 120 paladium.

I am experimenting with breaking stuff down into materials, making things and seeing if selling those makes more money, but I'm not really putting a lot of time into understanding that stuff.

Right now I'm using the Augmentrix thing every time I have more than 1,800 paladium, so it's kind of a moot point.

In summary, I don't pretend to know the "correct" way to play this game. I'm probably broke because I'm just doing everything wrong and my character build is awful. But I am playing, and having fun -- at least sometimes  Roll Eyes -- so that's how it is right now. smile

I really would love some ability to "re-spec" my character though.
10553  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 21, 2007, 04:23:04 PM
It's the 200% damage "buff" that makes it worthwhile. You can 1- and 2-shot kill a lot pesky beasts.  icon_cool

By enhancements do you mean the modifiers that the Augmentrix thingie adds? I am definitely belatedly trying to add as many of the common modifiers as possible. Saving up 1,800 Paladium isn't so hard, but I just couldn't easily save up 6,000+ for the rare Augmentrix option.
10554  Gaming / Console / PC Gaming / Re: SOCOM: Tactical Strike (PSP) impressions on: November 21, 2007, 04:17:18 PM
You're welcome. smile Just remember -- that triangle button (which cancels your most recent command) is your friend; I was hitting a lot of the wrong keys and orders the first hour or so I played and being able to tap a button to cancel quickly is a lifesaver. Eventually it all becomes fairly second nature.

I think this would be a fine game to play on TV via the optional video connectors, but I don't think my older CRT type TV meets the standards to play games on it (I think DVDs would play OK).
10555  Gaming / Console / PC Gaming / Re: Mass Effect - Should we wait until all the bugs are patched? on: November 21, 2007, 04:14:47 PM
I guess it's no longer ironic that console games have bugs and glitches, and need to be patched these days. That used to be one ballyhooed advantage over PCs, that console games shipped finished cause the devs knew they couldn't just patch things up later -- it's certainly still an advantage to not have to buy a $399-$599 video card or a $1,500-$3,000 system every time a hot new game comes out, so I'm certainly not crowing about my obsolete PC these days. It just seems like we're all gradually going to be in the same patchy boat.  icon_neutral.

This could still be a system-seller for me if I can get over the console's erratic reliability problems (I know a lot of folks who never had problems with XBox360s, and others who've had to return it for repairs multiple times, I just don't know what to think  icon_confused).
10556  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 21, 2007, 02:29:59 PM
They still need to assign something like Backspace key as a quick-reply key (afik you still have to type a /r to reply?). Oh well, at least now they're halfway to a polished game, right? I hope at least patch .75 is due soon.  icon_wink

This Fullyloaded fella I keep teaming with is nice, but I can't figure out how to connect to his Ventrilo server. I seem to have all the info except maybe the name of his sub-channel.  icon_confused
10557  Gaming / Console / PC Gaming / Re: Hellgate: London - Show us your loot! [56k warning] on: November 21, 2007, 02:26:44 PM

Quote from: Knightshade Dragon on November 21, 2007, 12:37:03 PM

I managed to pick up a 7 slot sniper with +47% (or thereabouts) critical.  All modded and upgraded it does about 180 points of damage per shot.

What is this zooming you are doing?  Guess I missed that part of the tutorial.  Am I firing from the hip with this thing??

Oh, and that -10% to Tactical cost?  Sweet!
The zooming is a Tactical skill [Sniper skill] in the Marksman set (Engineers might have it available, not sure) that adds tremendous damage, accuracy and range -- but fixes you in place, constricts visibility, devours power etc. For the sniper rifle weapon swap slot, I assign that skill to the right mouse button.


10558  Gaming / Console / PC Gaming / Re: Rainbow Six Vegas 2 on: November 21, 2007, 02:19:50 PM
The problem is finding another two-word city who won't give them permission to use the city's full name in the game.

So they could try:

Rainbow Six Francisco!
Rainbow Six Angeles!
Rainbow Six Orleans!
Rainbow Six Antonio!
Rainbow Six York!
Rainbow Six City! (they can set it in Atlantic City or Ocean City)

Hmmm. Nah. They just don't have that slot machine ring to it.  Tongue
10559  Gaming / Console / PC Gaming / Re: Soldier of Fortune: Payback on: November 21, 2007, 02:10:49 PM
Bloodwise, I guess it's keeping SOF II's tradition -- on "full violence" mode, the amount of limb-letting and blood spray would make you either throw up or start laughing at the sheer over-the-topness.  saywhat

I'm still puzzled how this went from "value priced" as it was originally announced, to a $59.99 console/$39.99 PC title.

I re-installed and played SOF II for a little while the other day. It's really not some holy classic (better to remember Raven for Heretic, Hexen and Star Trek Voyager Elite Force), but for its day, it was a fairly venerable military shooter that probably went on way, way too long for its own good (I doubt anyone ever complained its campaign was too short -- if anything it overstayed its welcome) and probably had some of the longest load times I ever remember (even today, 2 GB of RAM and a system well beyond its requirements, it takes forever to load savegames and levels).
10560  Gaming / Console / PC Gaming / Re: (Hellgate: London) Who's in? on: November 21, 2007, 05:00:27 AM
Oh, I was able to un-do my weapon slots bug by just taking all the weapons out and putting them back in.  icon_confused

Most of what the patch does is behind the scenes, so I wish I could report on how awesome it is, but a lot of it I just am not in a position to say whether the fixes are working or not. I can say the chat window seems just a bit less clumsy; the chat tabs work more smoothly than I remember, and the chat window is more transparent.

Using the /help command now, well, directs you to more slash commands, broken down by topic, like so:


And on a happy note, I got onto a fairly large team for while. Co-op seemed more reliable. As long as we just portaled to each other, there were no inviso problems. While the patch wasn't supposed to fix that, I didn't encounter it tonight, fwiw.

Some team glimpses:



I wish I could say having lots of players made it more strategic, but it's still basically people running at everything with their mouse button always pressed down.  icon_neutral
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