# Story Highlights # Yves Rossy is the world's first man to fly with jet fuel-powered wings # He demonstrated his flight talent in Bex, Switzerland # His jet turbines enabled him to achieve a speed of 186 mph # He uses only his body to change position in the air
Seems like kind of a cross between a jetpack and a hanglider. He apparently jumped out of a plane at about 8,000 feet, and flew for roughly 5 minutes, doing a series of rising loops.
Click the tab there at CNN to view photos, or at this link:
Getty Images has a pretty awesome spread if you search for 'Fusion Man' at their site (I couldn't find a straightforward URL for it though, it had like 5,000 characters in the URL): http://www.gettyimages.com/
He hopes to fly across the English Channel later this year, though that's presumably going to require him to "wear" a helluva lot more fuel.
On closer look, it's pretty funny the wings have advertisements for a Swiss watch company (he's a former Swiss fighter pilot, it seems).
P.S. Yes he does have a parachute, both for landing and presumably for "oh *hit!" type emergencies.
I really liked the show, and I'm glad it'll at least get a 2nd mid season replacement run. The ratings for it are atrocious (par for the course for CW though), so I hope they can find a friendly slot for it. I wish Kevin Smith had time to direct a few more episodes as he did the pilot.
I had these phases over the years in CoX. I originally got hover/fly for almost everybody (super jump for a couple). Then I realized how relatively sluggish fly was, and started getting super jump for almost everybody. Then suddenly I liked super speed (even with its disadvantages in certain environments) and respec'd almost all my toons to super speed.
At this point all but a couple of my toons are either fly or super speed, or some combination thereof. Metal Mandroid actually has fly but didn't bother with hover at all (it's so sluggish as to be essentially useless).
Some folks swear by teleport but I found the animation sequence annoying and never was comfortable with it. My healer Dr. Barium experimented with it for a while before respeccing.
Where I think COH missed the boat was on some powers related to travel that Irrational's Freedom Force handled in more entertaining fashion. For example, Silver Bullet in FF was a great ball to play, and used his speed to do multiple attacks in one turn, or to serve as a battering ram (if I'm remembering correctly).
As for why more traditional MMOs don't offer a fly type power (most have mounts of some sort), I always thought the difference was that in COH, most of the time you just want to get somewhere and you're not really interested or concerned about taking in the landscape and scenery on your way there.
In most more traditional MMOs (LOTORO for example), they've put a lot of effort into memorable landscapes and scenes, and textures and such, and I gather that they really want you to see that. They'll give you horse-mount or a wagon or something to ride on, but they'd like to keep you at ground level and have you enjoy some visual sights along the way.
In other words, in COH, it's the destination; in other MMOs it's the journey. Just my 2 pence.
I would only return if: A) Bill Roper let me smash him over the head with a whiffle bat (I'm gentle!) 40 times for releasing the game in the condition it was released in, even if it was probably the publisher's fault. B) I could turn in my version .7 (or was it .8?) launch DVD for smelting, and receive a crisp 2.0 version that's function out of the box. C) If every time I encountered an exasperating bug, a Flagship employee was ejected out of his chair...
Actually I think if they went back into the game and tried to "optimize" it like a film editor might (strip out all the "creative" levels and mini turret games that added nothing to the game; reduce some of the "level texture" repetition that made it seem like you were playing the same levels over and over and over, in spite of the randomizing) they could still end up with a shorter, sweeter game that was worth attempting to re-release either at retail or at least at Steam, Direct2Drive etc. I don't see that happening, and I'm actually amazed Flagship hasn't already burned through all its funding and called it a day.
I'm speaking as someone who persisted in the game, was a fan for a while and then gave up in disgust when one of the patches basically broke my game and made it unpatchable. I want to say it was 1.3 I couldn't even delete the incomplete patch file from my desktop (it wasn't set to read-only). It's still on my old PC, laughing at me...
If they re-release 2.0 at retail, I might seriously consider it. I'm just not willing to "infect" my new PC with a launch version of HG.
The "Ten Rings" logo -- the early bald guy villain in Afghanistan is presumably a member of a Mandarin-affiliated organization (or it may just be a subtle reference for fans' sake) -- is sort of a vague reference to The Mandarin in the movie, fwiw.
Speed Racer was, in fact, a speed bump this weekend....
- Iron Man ($50.5 million/$12,284 per screen) What Happens in Vegas ($20.2 million/$5,604 per screen) - Speed Racer ($20 million/$6,220 per screen)
It sounds like Warners is already in a bit of panic mode cause the sad reality is a $120 million budget movie (Speed Racer) that only makes $20M on its opening weekend in summer is in serious financial losses mode (even with DVDs and overseas stuff). It's not likely to improve with the Narnia and Indy sequels opening the next couple of weekends.
I'm using Vista Ultimate (64-bit). It's been fine with games, but I've had various 64-bit compatibility problems with non-games: - Palm PDAs, Treos etc. can only synch via Wi-Fi, bluetooth or serial under it, not USB and Palm apparently has no plans to update that any time soon - my Rhapsody/Best Buy music store isn't Vista 64-bit compatible etc., period) - Various utilities (anti-virus, anti-spyware etc.) I had to download a special 64-bit compatible version for (usually if you're registered, it's a free upgrade) - probably you'll join many of us in the "Why does Vista grind like a butcher's meat grinder for hours?" threads around the world, and you'll hear that it's the Windows indexing feature, the Superfetch feature and/or the System Restore feature (why XP's system restore didn't have to grind so badly to work, and Vista does, I don't know). And it may be all of those, or none of those (from my experience disabling everything in sight to try to get rid of the grinding). Then a genius will tell you to use the "Reliability and Performance Monitor" to track it down, and you'll find some bafflingly-named system volume sub-folder is grinding gigabytes of data forever.
If all that doesn't scare you off , since most games run in Vista 64 under 32-bit emulation mode, I'd be inclined (if I had it to do over) to just go with the basic 32-bit Vista and spare myself any headaches.
I was a big fan of the original Shadowgrounds, hung out at Frozenbyte's forums a lot, but for some reason the demo for the followup never grabbed me. Frozenbyte is a good small dev though, and their marketing folks are friendly at the forums. I think they don't quite have the manpower or resources to do all the things fans want just yet but hopefully they are a snowball gathering steam and resources.
Since I'm rooting for Iron Man to continue to do well, I'm sorta monitoring the box office.
If you were wondering if Speed Racer might race by it (given pretty mixed reviews, it doesn't look to have a Matrix style time at the box office), Friday's results don't indicate that Speed got up to speed.
Box Office Mojo estimates http://www.boxofficemojo.com/daily/chart/ Friday, May 9 -Iron Man ($15.3 million; $3,722 per screen) -What Happens in Vegas ($6.7 million; $2,084 per screen) -Speed Racer ($5.85 million; $1,622 per screen)
Things could change over the weekend soitainly when families flood into matinee shows.
Still, IM made about $24.3 million Monday-Thursday. So it's doing pretty steady, fwiw.
If you're curious about Runescape (it's a UK-devved, free, browser based MMO with some Dungeon Runners-ish payment options -- although it seems to have been around much longer than DR, to be fair), it's over here:
It's by most accounts crude (you're not going to show off your $3,000 gaming PC or $800 SLI video card set up with it), but sounds very much like the "little engine that could," and I'm sure their development cost overhead is very low.
So, the Marvel comics writers themselves love the movie too. Although it's not we should expect them to be quoted on the Marvel Web site as saying "Iron Man blows!" Still, I'm fairly sure these same guys had no kind words to say about the Daredevil, Fantastic Four, Punisher, Elektra, or Hulk movies. So, perhaps it's worth something afterall.
Mark Waid: "Perfect. Note-perfect. The best Marvel movie yet. Robert Downey, Jr. is the single best-cast super hero since Christopher Reeve as Superman, and the humor and humanity he brings to the role of the cool exec with the heart of steel is just remarkable."
Reggie Hudlin: "I have to see it again. I actually wanted to see it again right after seeing it, but to properly rank it, I need to see it again. To say it is one of the two best films based on a super hero comic book is a safe designation. Best acting ensemble ever in a super hero film."
Gerry Conway: "It's a genre film that somehow lifts itself out of the genre and is a genuine, legitimate story, first and foremost. What can I say, I liked it."
Robert Kirkman: "'Iron Man' is nearly flawless. It has none of the little bits you have to excuse in most superhero movies. Pepper doesn't get abducted, Tony's helmet doesn't fall off in every scene, there aren't multiple villains who 'team-up,' it's simply a marvelous movie. With Marvel Studios in charge of the movie, you get a sense that the lunatics are running. The asylum—finally—and it makes for better movies. "Iron Man" is the comic book movie people have been waiting for a long, long time. It's finally here and it's awesome."
Joe Kelly: "I loved it. 'Iron Man' has renewed my faith in Hollywood's ability to shepherd our characters to the big screen."
Andy Schmidt: "Great movie. No qualifiers. No comparison to other 'comic book' or 'super hero' movies, no 'if you're a comic book fan,' just a great movie. Entertaining from the opening to the end, well-structured, well-plotted, and extraordinarily well-acted.
David Michelinie: "I liked it a lot, and actually plan to spend theater bucks to see it again."
Aw who am I kidding, I'm not saving you any time by cutting and pasting so much.
One thing I noticed in the Wash. Post here is studios seem to be lessening newspaper advertising even for blockbusters like IM (the ads for it in the paper are tiny, and they're barely able to fit one or two blurbs). I guess I don't really miss half page ads with "made up quotes," but I was hoping to see (for old time's sake) at least one big fat huge ad with all the appropriate enthusiastic blurbs -- no need to make them up in this case.
I don't know if it'll keep its momentum up in the coming weeks with Speed Racer, the Narnia sequel and the Indy sequel, but ... I'm rooting for it.
I keep digging around for interviews and such. The NY Times had this interesting slide show, featuring some ILM concept artwork and sketches, and narrated by ILM's Aaron McBride, visual FX art director for Iron Man.
In the 1980s, the comic book had his armor being these flat things that fit in a briefcase, and when he needed to put them on, they just sort of popped out as full size armor and he shrugged them on by hand.
I guess in the more recent variations, it's some sort of "bio armor" that sprouts out of his skin and envelopes him (which I think I read Favreau wasn't too keen on trying to do, he was shooting for something a teeny bit more currently plausible).
I've got a biz trip so I probably won't get much more time into the Fileplanet beta before it closes.
I like what I've seen, mostly, but haven't really done enough quests to know if they'll really hold my interest or not. After the first initial day or two, the game ran really smoothly for me fwiw. It looks great, and while the combat's refreshing, it's easy to get a grip on.
One of the things that annoyed me in Tabula Rasa was all the non-instanced quests that (if the server was busy) had you basically scraping alongside other players for the same objective. Or other players would just unknowingly whack some patrol that you needed for a quest. Or at the worst, you'd basically be waiting in line with 20 other players for some quest-enemies to spawn. I don't like it when a game emulates waiting at a deli counter for your order.
There's one quest in the fort that reminds me too much of that (by the house of pleasure I guess it's called), and I found other players constantly taking out the enemies I needed for the quest, leaving me to either "camp" or wait for the other players to go away. It's a minor annoyance, but if the whole game is full of situations like that, I might be a tad turned off. I don't need a 100%-instanced game, but I do like something of a mix or at least a game world large enough that "overlapping" situations with other players isn't a frequent problem (that's kind of how I viewed LOTORO).
While I enjoy the combat, losing keys 1-3 to the required directional attacks left me a little frustrated finding ways to make the various hotkeys easy to reach (normally I reassign some to letters, but AoC seems to make use of practically every letter on the keyboard on the left half of it).
I'm not pre-ordering more because I'll again be on a biz trip during the 3-day headstart, and launch, so I'll just look forward to reading here (and elsewhere) about how the launch goes and if the full game's quests live up to the interview promises (as far as being interesting, well written and something more than "get me 3 bricks" and "get me 5 spools of thread," etc.
One I had been dying for (and it's right there on his list) was the ability to jot a short note "attached" to a name on global friends (or friends) list so you can remember who the heck someone is and why you added them to your list.
If anyone thought EA/Bioware was going to think like Sins of a Solar Empire's publisher/dev team Stardock/Ironclad Games (as far as copy protection goes), they be fooling themselves.
The sad thing is, they could probably do something similar as far as updates/downloadable content for the PC Mass Effect. But I imagine if a dev went to EA and said, "Lets skip copy protection, but make it so they need a purchased copy for the updates and downloadable content to work at all," the boardroom would be full of laughter without end. I could've maybe seen the "old" Bioware considering it, but since EA owns their soul now, it's out of their hands.
I've had my hands full raising one cat (Molly) for about 11 years now, so I admire your bravery raising that many.
I know the cat's are fixed and all, but maybe the visiting cat was female, and Tymora and tiggrr had some sort of jealousy-spat? Or else it might've just been some random incident that happened out of sight. Have they had rabies vaccinations? If one had been bitten, I assume you'd probably see them scratching at a bite or something like that.
My cat's so peaceful and gentle most of the time at home (she even lets me feed her her thyroid medication twice a day by hand without biting), but when I take her to the vet and they take her away from me for tests or nail trimming, it's like she turns into Mrs. Hyde and wants to snap her jaws like a piranha (she's declawed). The assistant had to wear elbow length gloves and put a velcro-felt muzzle on her mouth on Saturday (she looked like Hannibal Lecter when he's carted in, in Silence of the Lambs), and she tends to make this Lion-like growl when they're examining her or giving her shots.
When I get her home, she's back to being Ms. Jekyll....
Entertainment Weekly has a nice interview, post-opening-weekend with IM director Jon Favreau [NOTE: Last page of the interview has *spoilers* if you haven't seen IM yet, and is clearly marked as such before you reach that page, fwiw ]: http://www.ew.com/ew/article/0,,20198027,00.html
Do you get the sense that he understood the level that his fame was about the reach? Before this, he hadn't starred in a $100 million-grossing movie.
No, I don't think he [Robert Downey Jr.] got it until he and I went around to the theaters [last weekend].
He and I went around to the theaters Thursday night and Friday night because we both love the audience reaction. So you could sit home and have numbers faxed to you all night and e-mailed to you all night — it doesn't mean anything — but when you go into the Cinerama Dome [in Hollywood]...I went up there and intro'd the movie, and as a surprise brought Robert Downey Jr. up, and then everybody jumped to their feet. It just hit him. Then, when he was courtside for the Lakers game, and they flashed him on the big screen and people clapped or Jack [Nicholson] gave him a thumbs up — I think you kind of know at that point. And it's exciting.
It's exciting for everybody, because he's a guy that I think a lot of people wrote off. It's inspiring when somebody who sort of has his work cut out for him actually accomplishes that and comes back bigger and better than he was before. I mean, that's the American dream — and it oddly somehow relates to Tony Stark. And when art imitates life, you're onto something. I learned that off Swingers.
He has a pretty refreshing attitude as far as realizing a movie can make a mountain opening week and not be all that well-liked by fans or critics. They've (mostly) managed happily to achieve both.
I guess the scheduling ends the idea that Favreau could direct the Avengers movie (there just wouldn't be enough time). It did sound like he, Downey and everyone were keen on doing further things, and I'm sure Stan Winston would love to work on new variations on the suit.
It all sounds great, but I just hope they can keep the quality level up, find the right people (not just hire music video directors who don't have any interest in the character or the comic books) and keep making unconventional yet ultimately smart casting decisions (as for Iron Man, and really it was Favreau who fought to get Marvel to understand Downey as a casting choice). And have a solid script as a starting point. If they can keep doing that, I'll keep buying tickets even when they're $12.50 for a matinee.
fwiw, it topped the $100 million mark during the weekend. I say fwiw, because a lot of lousy sequels make a zillion dollars and then do a fast fade so it's hard to read too much into numbers (esp. with movies showing in 4,000 theaters at roughly $8.50-$10.50 per ticket). I'm hoping it does steadier business given the good reviews and good will , and a nice "slow burn" even with Speed Racer, Indy et al due in the coming weeks.
I think it's something like the 2nd biggest debut for a "non sequel" movie (behind Spidey in 2002). Marvel's in kind of an interesting position though with Universal handling Hulk, and Paramount having distribution rights to Avengers or Nick Fury (SHIELD) movies if they do them.
I put some time in with a necromancer. Kinda fun but you can't wear more than tissue strength armor and go down quickly if they get through the pets. You get summon two of the "red inside-out things" early on. And it seemed like randomly, my spell attacks (not summoner skills) would occasionally spawn a big icy blue pet.
Right clicking the pet health window (the random summonee doesn't get one afik) pops up a simple pet control checkmark menu.
Couple close-ups of the boys (red is a "Mutilator," blue is a "Frozen Hatred"):
There's a pet buff spell that ups a pet's damage and physical size but removes your ability to heal them, while buff's active.
Pssttt, there's some talk The Incredible Hulk later this summer has yet another Easter Egg after the credits (though I read differing things about whether the footage filmed will go in like that or not).
I've had a hard time tracking down Stan Winston interviews specifically about his effects studio's work on the Iron Man armors, but I finally found some fun comments from him in this IESB interview last year about the vampire move Skin Walkers (maybe the last 1/4 or so of this video interview is about working on Iron Man -- he loved working on it, and pretty much everyone he worked with on it so I'm sure he's up to doing more on it if they do sequels; he also recently signed up to work on Terminator 4, the one with Christian Bale as Sarah Connor's grown son).
The Iron Man portion starts at about the 4 min. 25 sec. mark, if you're impatient.
Much of the interview is lamenting an over-reliance on 100% digital effects rather than a mixture of effects that let a human actor still come to the fore. When asked about Iron Man though he's all smiles, and it's like his face lights up.
3) The endless load time may be releated to the windows indexing and search. (I have both turned off on my Vista machine and do not experience long load times).
I still sometimes get frantic hard disk churning on Vista Ultimate even after having turned off Windows Indexing and the "Superfetch" feature (it's not defragmenting and seems to go on too long to be a paging file issue). Just now I fixed it by simply turning the PC off and no more churning when I returned.
It's true though -- even though that churning for those features is supposed to turn off when you're in a program or doing something else, it doesn't seem to stop and has killed my performance if I don't do something to stop the churning before I play a game. I can see in the "Performance and Reliability Monitor" it's some weird subfolder in the main hard drive volume (I guess that's an entire Vista thread topic in itself though ).
My load times have been fine, fwiw. I'm a bit disappointed you get a level load screen (briefly) just walking through a doorway to go into a building in town, or just walking through a town's main gate. (it doesn't help the immersion aspect to have loading screens for such routine movements).
Now Kotobukiya can make not only the goods from all Marvel Studios produced films but also all goods from vast library of Marvel Comic Book characters. This IRON MAN FINE ART STATUE is the first character to be released from Marvel series. It stands about 12 4/5" tall and a serial number will be given in each item. This is the must item to buy if you are Marvel fan!
I saw it again, just got back from a 3:15 p.m. show. It was the same multiplex but a much smaller screen -- however, the theater was packed and really enthusiastic and into it; and the digital sound was great, so it worked out.
I took my retired 73 year old mom to see it, and she... LOVED it. She finds it harder and harder to follow stories with multiple plot lines so in a way this was perfect. It was interesting, without being hard to follow (aside from maybe the one flashback sequence early on), and she loved the performances and got caught up in the story and characters. Sometimes I take her to action films and she all but falls asleep, but I could hear quietly saying "oh no!" and "ah, so that's who's behind it" etc.
We often don't find much to talk about, but over burgers afterwards she and I talked about the movie and the director (Favreau) and all sorts of other things about it. Iron Man, bring generations together. Who would've thunk it?
One thing she said to me stuck out. It was something like "Oh I thought from the poster there wouldn't be anyone human in it, but it was full of great characters and all my favorite actors were so good in it." I know the 70+ set is not something the marketers seek out, but it must be a good sign of its very broad appeal.
There was much applause and cheers (unlike the half filled Thursday 8 p.m. show I saw), and I think I enjoyed it even more the second time because of that. I also got some neat things I missed the first time around. And a decent number of us stuck around for the "easter egg" after the credits. It's cool, though I don't think non comic book fans will understand the "reference" in it.
BB for me was for me in a different way satisfying because of what it was trying to undo (years of horrific Batman Movies). I do think Iron Man has a bit more potential to appeal to a wider spectrum just because it's a little funnier and snappier though still gritty at times.
For those who obsess about box office figures (they don't reflect whether a film's good or not, but I certainly want to see IM recoup its fairly high production costs (I've read estimates ranging from $150 million to $190 million, and the scary thing is that's not even considered all that huge in today's world), the Friday estimates were about $35 million and the Thursday advance screenings (what I attended) pulled in about $5.2 million. http://news.fantasymoguls.com/originalcontent/2008/05/iron-man-with-3.html
Here's hoping for a $100m opening weekend. In fact, I'll try to see it again this afternoon and do my part. This time for less than $11.50.
PVP's Kurtz loved it too, fwiw:
Quote from: PVP's Scott Kurtz
Find a way to go see Iron Man today. We saw it last night at Midnight. It is without a doubt the best Super-Hero movie I have seen to date. It’s better than Spidey 2. It’s just…the perfect comic book nerd movie.
Like I said though, I don't think you *need* to be a comic book nerd to enjoy it. It seems to have more widespread appeal beyond, but certainly including, that.
I ate some slimy packaged ham a few months ago (it was "preservative free", and I think I'll stick with preserved deli meats, thank you) and survived, so I think you'll be OK.
It won't hurt you, from what I've read (who knows? Maybe your peanut butter went bad). I don't think bread mold's going to give you salmonella (which is more from meats). But if you have any lingering problems then for crying out loud see a doctor about it.
Actually, of late I've started scribbling "sell by" or "eat this by" dates on certain things on my fridge with a Sharpie. Most packaged deli meats (the preserved kind) warn you to eat it within a week of opening no matter how air tight you store it, for example. I hurriedly made a sandwich for work yesterday so some opened meats would "beat the deadline."
I'd recommend The Sharpie Calendar Dating Method if like me you pay no attention to how old the stuff is you have in there (or a Post-It Note on your breadbox).
Lastly, my mom is a big fan of throwing bread - as soon as she bought it - in the freezer, where it'll last virtually forever. You can either pop slices in the microwave or in the fridge overnight to thaw, and generally it still tastes fine and chances are will be mold-free.
NPCs you can communicate with will lip synch if they have actual speech (many do). Creepy.
Finally got to the point where you run into other players. I'm not sure if the Green Giant is a pet of some sort, or what.
Note the little "padlock" on the panther they're fighting. This seems like an "anti kill steal" mechanism where once you "tag" an enemy, no one outside of your party can damage it. Not sure though, I'm just guessing. I saw it pop up a few times.
Just the requisite "gosh it looks so nice" screenshot everyone has been doing since the first Everquest. Well, so be it. It does look nice, even on modest settings.
Got my "re-invite" to come back and play free May 8-12. Natch, I'm out of town May 8-9 on business, and at a baseball game on the 10th, Mother's Day on the 11th. Cripes. So, I don't have much of a window to play then.
Quote from: Welcome Back to LOTORO e-mail
The Lord of the Rings Online™ launched a year ago and we want you to help us celebrate! That's why we're giving you free LOTRO access from May 8-12, 2008!
Play your old characters, check out the LOTRO Anniversary celebration events, explore new areas, and tackle new quests. Just log into your LOTRO account from May 8-12, 2008 and we'll take care of the fun and adventure.
It definitely is common, though not necessarily required. I think LOTORO and to some extent City of Heroes didn't quite have the same din of "DOMMM!!!!"' 3 weeks from launch. They might've had different expectations though.
Tabula Rasa, otoh, from what I read, did -- and they ended up releasing a massive patch right at launch to totally revamp some things.
Anyway, when it does stay connected AoC looked great, performed well (on my new but not high end quad core with modest 8600GT card) and the combat basics (the three directional attack keys, and the visual "shield" system of the enemies) felt good to me. Here's hoping they deliver a home run and not a double.
Couple questions for you more knowledgeable: -I'm used to being able to drag and drop skills from a panel into the hotkey tray but it didn't seem to do anything. If I left clicked in the skills panel it activated it. What am I missing? -In most mmorpgs I like to switch the "run/walk toggle" from the typical "Num Lock" to my wheel mouse button. When I go into key config, it won't let me assign to that. Urk? -The various UI panels seem to be fixed in place. I would think there'd be some option to "un bind" them but I haven't found one so far in the options. Can you clue me in if you find a way?
Oh, I forgot to mention: -I arrived early for my 8 p.m. show last night (maybe 6:40). There was nobody there, and one ticket cashier. I sheepishly asked to pickup an online order, she swiped my card, got my ticket. Definitely online ordering was a little pointless last night.
-I sat in the fourth row from the screen (at this AMC stadium theater they set the first rows reasonably far back). It was about perfect -- filled up my eyeglasses, but I never had to turn my head to enjoy the view. Nobody sat in front of me. Other than a couple who cackled like hyenas at every moment of humor (it has some funny moments, but sheesh), nobody was annoying. It was like having my own huge private screening room.
But, as I mentioned, I might want to catch it at least once with a big, noisy summer movie crowd this weekend.
If they eventually get all those servers at right running (or even most of them), hopefully it'll improve connection reliability. I know it's "just open beta" and all, but this close to release, people start passing judgement on the product whether the developer likes that or not. The official forums are kind of ugly about it, sometimes alleging Funcom learned nothing from AO's launch debacle.
This close (3 weeks) was about when I decided while in the LOTORO open beta that the game was coming together, was really special and generally reliable, and I went ahead and pre-ordered. Funcom certainly still has time, and I doubt the "gold master" means much -- no doubt this'll be another MMO with a huge update opening day update/patch. But really, you'd like it to be really coming together at this point (just basing that on my 2-3 other experiences with MMOs in this window before launch).
Another reason to see it is that (I assume in most places) you get to see newly updated Indiana Jones and the Kingdom of the Crystal Skull, The Hulk and The Dark Knight trailers. You may also hoot at the trailer for the latest M. Night Shyamalan trailer. I like the guy, loved The Sixth Sense, but for the Love Of God, come up with a new schtick for your movies! (he doesn't ) When the trailer ended, I heard people in the audience cackling at the title. Doesn't bode well for his continued career...
TQ: Immortal Throne is an awesome expansion (and I guess a good-but-sad epitaph to its defunct developer); however, I played it so much last spring that I got wrist tendinitis. Was wearing braces, gulping Alleve like Pez. A bit too much sacrifice to make for a game.
As pointed out here and elsewhere (http://www.mmorpg.com/discussion2.cfm?THREAD=176828&bhcp=1, for example), Funcom dropped the NDA for the Fileplanet open beta, but not for the continuing closed and "general open betas" (just to confuse people I guess ). So tis ok to share videos/screenies from the FP open beta *only*.
So here be a couple screenshots of mine after a bit of playing tonight (meant to take more, guess I was hitting the wrong hotkey):
Character creation. Right panel has all the various class choices.
A day at the beach. This doesn't have all the eye candy turned on, but it is pretty swell still. I mentioned in the main thread that I really enjoyed the combat system. It won't blow you away, but it felt intuitive right away and different enough to feel fresh. You eventually get a recall power of sorts that you can bind to one location. I haven't quite figured out how to assign hotkeys just yet, I'm missing something.
I like the combat more than I expected, though since you're stuck with 1-3 as melee directions I don't quite know how I'll handle all the hotkeys later on. It ran OK for me (1280X1024), but it basically got stuck somewhere in the jungle and I had to alt/tab to the desktop to exit (it won't let you exit while in combat). I was playing on server #4. It seemed like the only first one was really busy right now.
The options menus give you zillions of options; I think they're going to have to put some sub categories within them - it's just awfully intimiding to try to find a setting in there.
*So far I can play maybe 10-15 minutes and then *DOINK*, the server freezes up; or in the last case I clicked on dialogue with an NPC enemy and *doink* it froze up. When it's not doing that, it's pretty fun, fwiw.