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10401  Gaming / Console / PC Gaming / Re: Hellgate: London jumps from 0.70 to 1.0 on: January 22, 2008, 06:23:20 PM
I'm not comforted that they caught two major (they say) bugs at the last minute, briefly delaying 1.0 update release, or that today's announcement is confused about the dates (Blues News points out that the announcement today [Jan. 22] it says the update is going up "tomorrow" on Jan. 22  icon_confused). I like all sorts of stuff that is promised in the notes, I'm just not really confidence-inspired by some of this other stuff going on.

Don't get me wrong -- I'm glad they found the showstopping bugs, it's just not confidence-inspiring that it cropped up probably hours before they were going to put the update on live servers.

btw, what does "QFT" mean? I assume it doesn't mean "Quantum Field Theory"?  icon_biggrin
10402  Gaming / Console / PC Gaming / Re: Battlefield Heroes...its a free Battlefield game on: January 22, 2008, 06:11:10 PM
Well, it's ad supported -- maybe you have to wear EA Sports T-shirts in the game.  Tongue And micro-transactions, maybe you have to buy all your bullets. I wouldn't put it past EA.  icon_lol

Blues News posted about a German site's 3-part interview about the game (intros are in German but actual interviews are in English):
http://www.pcgames.de/aid,629100/Interview/Ego-Shooter/Exklusives_Video-Interview_mit_den_Battlefield_Heroes-Entwicklern/
10403  Gaming / Console / PC Gaming / Re: Hellgate: London jumps from 0.70 to 1.0 on: January 22, 2008, 02:06:22 PM
They're also ending Founder's Pricing (lifetime subscription) as of Jan. 31:
Quote
While this was mentioned in our recent press release about the launch of Stonehenge, we wanted to also mention that the Founder's Offer will be coming to an end on January 31st.

This is to allow those who couldn't use our original payment options a window of time to select it. The Founder's Offer is a one-time payment which grants a lifetime subscription to Hellgate: London and is made available to those players who pre-ordered the game.
So what was the Founder's pricing anyway, $ amount wise? It's still only available to pre-order folks btw (Turbine eventually made LOTORO's Lifetime Fee available to everyone as an option, albeit for a limited time).

If someone's desperate for it, I've still seen many Hellgate pre-order boxes at Best Buy and Gamestop (guys are just really pathetic about removing out of date pre-order boxes, or even pre-order boxes for canceled games like Auto Assault and Gods & Heroes)  Roll Eyes. I don't know for sure if it would work, but I checked and there is a place on one's Hellgate account page to enter a pre-order code. Presumably you can still apply that before Jan. 31 to qualify for the founder's pricing option.
10404  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan Delayed (one more time y'all!) on: January 22, 2008, 04:19:20 AM
I don't have a problem with delays as long as the beta testing continues (it is, and obviously they're learning a lot from the process). This isn't some Gods & Heroes situation where the delays just kept reflecting the game was in bad shape (I was in that beta, and I thought it was a mess) and nowhere near release-ready.

With all the hullabaloo over the combat system, I'm actually more interested in how the quests and storyline shape up. I really do enjoy having lots of variety of things to do (which is what kept me in LOTORO even when the combat system didn't promise to be my cup of tea). And I never even read Tolkien, I just liked the variety and the storylines there. smile

Anyway, sorry I keep pimping TenTonHammer, but they did a neat interview with one of the game's quest designers:
http://www.hellgatelondon.com/patches/100
Some things that sound fun to me...
Quote from: Joel Bylos, quest designer
Joel: During one part of the game you actually get a quest to go to the Speaker's Corner in Old Tarantia, which is actually mentioned in The Hour of the Dragon,  and a priest of Set is actually preaching to a bunch of people. He talks about how great Set is and how Mitra and Conan are terrible for the world. As a player, you basically can get up and debate this guy. There's actually a priest of Mitra in the crowd that asks you to get up and debate this guy. This is one of the places in our game where the quests are unique, because you can roleplay these quests however you'd like.

If you're a Priest of Mitra, you're obviously going to defend Mitra and Conan, and if you're neutral, you can just choose the middle ground between the two. If you're a worshipper of Set, you're more than welcome to join the guy and start saying bad things about Mitra. Based on the three options, you get a different reward.
I like that.  Cool One of my belated disappointments in TR (despite all my rave-iness) is that choosing different responses in the "morality" missions doesn't (I mistakenly thought it did) make your quest rewards or really anything differ.

Quote
Joel: It's not in the beta yet, but in the Black Dragon Barracks there are three people that have been sentenced to death. Essentially the barracks commander is very busy and he basically sentenced those three individuals to death because they were captured sneaking into the safe area at night. You argue with him a bit about whether he truly considers that justice, and he basically tells you to go talk to the prisoners and determine whether they should be put to death or not....

Once you've decided how many of the characters you're going to kill, your quest reward will be different based on how many you've executed.
Thinking before you kill. Who expected that of Conan?  ;D

Quote
TTH: Will there be different dialogue options for your class, race, and gender?

Joel: Definitely! For example, there are certainly some quests where being a female will allow you to open up different avenues of completing a quest that may not be available to male characters in the game. At least one that I know of features the female character getting rid of a male NPC by soliciting him.
Hmmm, part of the M-rating I reckon.  biggrin

Anyway, enough cut and pasting. I just found all the talk of branching quests and different consequences to sound really promising. Of course the beta testers can't tell me if that's all coming off well or not, but at least on paper (on pixel?) it sounds fun.
10405  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa Screenshots (dial-ups beware) on: January 22, 2008, 03:28:34 AM
Hadn't shared any movies in a while. Here's a glimpse from an Instance...
Click here to watch Tabula-Rasta-Torcastra-footage
10406  Gaming / Console / PC Gaming / Re: Battlefield Heroes...its a free Battlefield game on: January 21, 2008, 06:54:23 PM
Games for Windows has a feature on the cartoonish game, next issue:
http://www.1up.com/do/newsStory?cId=3165532

Expect to hear much howling of "rip off" from Team Fortress 2 fans, though I thought TF2 was a visual rip off of Pixar's The Incredibles myself.  icon_twisted

Free is nice, but I think I'm not crazy about micro transactions (I'm not what works on XBLA will appeal in PC gaming land) and in-game advertising.
10407  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: January 21, 2008, 06:44:07 PM
I see myself developing a lot of level 30ish characters. In my case I enjoy the combat enough (kind of like my CoX experience in that regard) not to mind terribly running through the same quest lines, whether from scratch or back up from one of my clones.

The real carrot for me to reach 40 is to be ready for the PAUs (Personal Armored Units) when they're announced. I am somewhat skeptical whether they can create enough 35-50 content to keep things interesting at that level.

The game's only been out a couple months. I hope a year from now we can look back on it and remember when PAUs (40) and Command Control (50) were introduced and say "ew all that new 40-50 content was awesome." I hope they'll find the time and money to sprinkle a few new quests and instances among existing zones some day so you can have some more feelings of fresh questing there. I know City of Heroes had a ton more content by the time its first year was over, so I'm just hoping NCSoft will be that aggressive introducing new content in TR too.

What I found perplexing about the 1.4 patch notes is they're talking about making the game "easier." Huh? Most veterans (I'm not quite there yet) carve up the game like a pumpkin and complain about boredom in the 30s and 40s. I don't think making the game easier is necessarily a good thing at this juncture. But there's only so much you can do with AI in these things. I'm not into PVP at all so that's not a solution for me in the upper levels of MMOs.

I try hard not to be a Defensive Fan Boy. I think if someone says what they Want or Need in an MMO, I or most TR fans could tell them realistically whether TR would do anything for them or not. I'm a fan, but not blindly so. icon_neutral
10408  Gaming / Multiplayer Madness (MMO or otherwise) / Re: looking for a list of co-op games on: January 21, 2008, 04:56:31 PM
Wasn't sure if you meant PC-only (I hear Halo 3 is awesome in 4-player co-op).

PC/RTS-wise, I had a lot of fun playing Company of Heroes online in co-op against AI bots but it can be a little exasperating at times. The AI can be relentless. The original game is usually bargain priced now, fwiw. Relic's online service is nice, with lobby chat rooms, buddy lists etc. so it's pretty easy to set up a co-op game.

PC/FPS wise, it's old in the teeth now, but the original, not-a-console-port Ghost Recon and its expansions were great fun in co-op (my brief time at the GG forums was spent trying to get co-op games of GR together or join ones announced there). I tried the PC GRAW demo and didn't feel the same affection alas.
10409  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa Screenshots (dial-ups beware) on: January 21, 2008, 02:17:46 PM
I enjoyed chainguns til 30-31 (on post-launch game -- in beta ammo seemed too scarce and expensive for everything), and then the ammo costs became a problem (or maybe I just didn't have a good enough chaingun). They're still the best gun-weapon against Striders, Predators, Turrets and all sorts of mechanical nastiness. My Torcastra Prison trio over the weekend seemingly had no EMP chainguns and turret cannons gave us heck until one guy realized he had an EMP pulse/chaingun.

My Biotech has had to be more creative with those things so far if soloing. He can't just sit in one place and bop away with his pistol/rifle EMP stuff. I can use EMP detonators and the like, but so far I'm having to do quite a bit of running and micromanaging to get those things down -- that's when I miss chainguns. smile
10410  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa Name and Server List on: January 21, 2008, 01:58:23 PM
Sorry, def send me a tell/whisper.  icon_redface  I only have Clan chat enabled on a couple of tabs, but whispers on everything.
10411  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa Screenshots (dial-ups beware) on: January 21, 2008, 04:02:31 AM
I finish the day with Colorful Costumes Corner. smile



From me Devil's Den team earlier today.

I know I'm playing too much cause I can tell what class folks are by their helmet smile (although you can certainly tell easily enough by if they use chainguns/launchers etc.).

I really do love the Injector guns btw. They're very modest in ammo consumption (I never have the credit problems I did with my Commando/Grenadier) and eventually do tremendous damage per hit. I have to be creative in dealing with large groups (I didn't pour 5 pts. into shotgun like the masses smile), but I can make short work of most nasties as long as I adjust to the various immunities on the fly.
10412  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa Screenshots (dial-ups beware) on: January 20, 2008, 07:15:54 PM
Amoeba slime. Ugh. I hate them (they look cool - they just can overwhelm you). I hate fighting them no matter what class I'm playing. Sometimes I just ignore them and go after targets, but you end up with this...


And I got one to smile for the camera up close once.  eek


Unrelated, but another neat Creature Closeup (due to a lag burp i think):
10413  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa Screenshots (dial-ups beware) on: January 20, 2008, 07:12:03 PM
I have a hard time getting action shots that aren't of my posterior or my teammates, but I'm trying. smile Also, I made some adjustments so I could play in 1280X1024 mode. Here's a couple...

From a fun Torcastra Prison instance trio team today. A rare chance to catch the electrical chaingun arc before it goes off.  icon_cool


Attempting to sort of circle strafe a predator to complete a hunt in Divide.
10414  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tips, Tricks, and Automobiles..Tabula Rasa.... on: January 20, 2008, 03:56:53 PM
A couple things that popped into my head for newer players:
-Since Control Point bases/outposts often go back and forth (and their waypoints aren't accessible while Bane-controlled), keep an eye out for  when Control Points are in ASF hands -- then try to at least get in there long enough to walk on the Waypoint once. Examples would be the Purgas CP in Divide (on my first go around, i never saw it in ASF hands -- players just didn't seem to have much interest in trying to take it back), and a couple of the CPs in Palisades.

-Sometimes - I don't know if its' always - if an objective icon (walkie talkie) is inside a cave, if you look at your local minimap, you'll see a vague outline marketing the cave tunnel's path (it's not reflected on the main map until you're actually inside the cave/tunnels afik). Usually you can get an idea of where the mouth/entrance to the cave is, if you look closely a bit.

-Grenades seem terribly underused (I almost never see other players tossing them). If you don't otherwise have something capable of damaging several targets at a time, stock up, they're pretty cheap. Incendiary is good on those nasty Miasmas if they gang up on you. They're helpful on the annoying Warnets too if they start swarming. Be careful using them in base defense, because you don't necessarily want 20 Bane ganging up on you at the same time -- but if they already are anyway, it's often useful.  icon_biggrin
10415  Gaming / Console / PC Gaming / Re: [Interview] Bill Roper on Hellgate: London on: January 20, 2008, 03:58:07 AM
Since we have something like 193 old Hellgate threads (give or take a few dozen), I thought I'd post any Hellgate interviews I stumble on here for the sake of not contributing to any more Hellgate thread litter. smile I know this was originally a thread about a cool exclusive GT interview (little did anyone know what condition the game would launch in then) so I hope that's OK.

Q&A: Bill Roper opens up on Hellgate (as well as the Stonehenge content update)
http://www.gamespot.com/news/6184912.html?om_act=convert&om_clk=newstop&tag=newstop;title;1
Quote
BR: Honestly, we tried to do too much with the game. We created our own engine, tools, and online destination from scratch in just a few years [is that supposed to sound impressive? Does it usually take decades?  saywhat -BJ]. We are really proud of the work we did, however we were perhaps a bit too ambitious. [As far as quests go, how about a little *more* ambition, Bill!-BJ]

If we could have waited another three months to ship, we would have, but the challenges of an independent game studio are much, much different than what we had during our days at Blizzard or the guys at Arena.net face (since we often see comparisons with them and Guild Wars) as they were owned by NCsoft before they had to ship. [This is where Keavin Nealon's "Mr. Subliminal" on SNL would say "We released our half-baked game 3 months early and we knew it all along!"]
Sorry, even as a modest fan of the game, I couldn't resist throwing some brickabats at his comments.  Tongue

I think the problem is, if Flagship's dream is to get absorbed by another publisher, how is releasing a 3-month premature game awash in bugs, with virtually nothing rewarding to subscribers (until now with Stonehenge, fingers crossed), that's getting royally pounded in review (if I read them first, I wouldn't even have tried HG at all) after review after review... how is that in any way going to help Flagship achieve that? It's lucky I didn't interview Bill, because my questions would probably have ticked them off. Gamespot is of course more polite.  disgust icon_lol

I mean, you get one chance to impress gamers and publishers in this industry. I like HG, but I just don't see EA or Midway saying "Hey, gotta love Hellgate! We gotta keep Flagship in the stables!" The fact they didn't say "Hey, this is promising, but it needs 3 more months work, we believe in you, so do it" says volumes, imho.
10416  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan Delayed on: January 19, 2008, 05:55:06 PM
Funcom has announced March 25 as the official release date:
http://www.computerandvideogames.com/article.php?id=179735&site=cvg

TenTonHammer had some "breaking news" about Funcom whittling the number of classes from 14 down to 12, and distributing the two deleted classes' skills amongst the remaining ones:
http://www.tentonhammer.com/node/21015
Quote
The Scion of Set and the Lich are no longer going to be included in the class list, but their abilities are going to be integrated throughout the existing classes already in the game.

They launched a new Web site for the game too apparently, uh oh - someone went amuck with Flash again...  biggrin
http://www.ageofconan.com/

I was excited about this a while back, then it dropped off my radar screen entirely. They made some fairly major gameplay adjustments, and latest previews seem to think they've improved things markedly. I think what I've read is they slowly introduce the differences in how it handles combat (rather than dumping it all on you at the start). It's still hard to tell from videos whether it's different "enough" from the MMO next door. icon_neutral I mean, it still just looks like you're whacking number keys on a keyboard -- if the quests esp. the storyline quests, are as interesting as they say, I'll still be interested.
10417  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa Screenshots (dial-ups beware) on: January 19, 2008, 05:49:52 PM
I had another "duh" realization. Some Logos are behind transparent locked entrance doors. Step back from the entrance, and consider jotting the symbols on the entrance border or just comparing them with your Logos tab, to help you check if you have them all (or of course atlaslogos.com can guide ya smile):
10418  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Pirates of the Burning Sea open stress test on: January 19, 2008, 05:26:42 PM
I'm sure I'd enjoy the ship combat (Hey, I bought Age of Sail smile and Enigma Rising Tide for crying out loud), but how is the avatar/melee type combat and boardings? That's the part I've been unclear on as to whether I'd enjoy it or not. icon_neutral

I noticed at the official site they announced a bunch of bans for gold selling already. Yeesh.  mad
10419  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: January 19, 2008, 05:18:54 PM
That's kind of the point -- they meant for it to be a game you could play a half hour, an hour and have fun with it (most of the Collector's Edition "behind the scenes" stuff is devoted to saying that). A few us are really addicted in spite of it being designed that way, but for me that probably didn't kick in until I moved to Palisades and there was greater variety to do, and more massive enemies to battle. Now I'm not saying they intentionally are trying to make it "non addictive," saywhat, just maybe it doesn't force me to grind away for hours and hours to make any progress. smile

If you're looking for another WoW, or massive raids that take hours and hours and hours, then this really probably won't grab you (which is OK). I've gone out of my way to not describe this as some sort of WoW killer, and I don't think it's going to appeal to most fantasy mmorpg fans very long. I liked City of Heroes but it generally took me months and months of work to get my characters into 30s and 40s (here it's probably weeks even if you don't play all night).

Areas do get more interesting, and the Instances often provide a more interesting experience than regular quests, and once you hit 15, then 30, and you have skillsets to try out, I think it's a more interesting experience.

If you're seeking a more traditional but fresh from a storyline standpoint type MMO, I'd give LOTORO a try. I didn't stick with WoW past the free 1st month but I was in LOTORO for several months and enjoyed it (and I never read any of Tolkien's books). I just found it too much work to keep going through the content with new characters. I still recommend it to folks. smile
10420  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa Screenshots (dial-ups beware) on: January 19, 2008, 07:08:33 AM
Finally made the leap to Biotechnician tonight and my first Injector Gun (15):

I'm sticking with Motor Assist armor for the most part but one quest rewarded really thick Bio Body Armor (which will be a lot more useful once the 1.4 patch ups everyone's Health amounts and adjusts attributes), and it looks pretty cool.

Injector's cool to use, even if it's not all that showy aside from a "pump" sound effect. Some Bane seem immune to it though (at least the initial Virulent versions of Injectors). It's just cool to be able to damage (have a chance to) their health directly and not worry about stripping off the armor power meter first. Combined with the decay skill you can drop some Bane pleasantly fast.


This was a big meeting of some clan in the main base in Divide. In the long run, I guess I do hope to join some big active clan at some point. It's just, sometimes when I've joined really large ones, nobody actually plays together. It's just a bunch of people yakking in the clan chat channel. This group seemed to do a regular weekly meeting and such, and seemed to have a good mix of different level characters. smile
10421  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: January 19, 2008, 12:48:04 AM
The official site highlights some fan forum info on the new player Hybrid classes (and accompanying new quest lines), which are available on the Test Server now. Planet TR probably has the most useful info, and some screenshots.
http://www.planettr.com/forums/showthread.php?t=3001

Much confusion at this point about all this. The Hybrids have various stats differences than humans. There are three different ones (Forean, Brann and Thrax). The Brann one starts in the Mires (where the lag is supposedly fixed now, at least on test server). So it's not something you're probably going to do at Level 1. Maybe somewhere in the 20s.

And yer still humanoid in any of these hybrid forms (you won't get mistaken for a bad guy). It's more a matter of your facial characteristics looking quite a bit different, more than anything else (judging from screenshots).
10422  Gaming / Console / PC Gaming / Re: Hellgate: London - Elite or Pleb? on: January 18, 2008, 10:35:20 PM
I don't see anything remotely in common between the two games other than having too many "go fetch me 12 pig intestines" type quests. I hope nobody directed you to Hellgate and claimed it was a "WoW-killer." If someone did, he should be pummeled about the head and shoulders with Hellgate DVD boxes.  deadhorse

It's not even a Diablo II-wannabe really. It's... wait a minute. I like the game for the most part aside from its mind-benumbing environmental repetition and.... Why am I dumping on it? Never mind. Hellgate. Love it! The Weghted Companion Cube will never threaten to stab you.
10423  Gaming / Console / PC Gaming / Re: Hellgate: London - Elite or Pleb? on: January 18, 2008, 08:46:11 PM
So many dead Hellgate threads. Which one to wake up for this announcement? We'll try this one. Stonehenge, the first major actualy *content* update for subscribers just announced  bowdown:
Quote
Stonehenge is a huge outdoor hub accessed through a special portal in Templar Base, connecting players to several new and exciting quests.

Heroes will find themselves in completely new open, outdoor wilderness areas unlike anything seen within the city limits of London, battling terrifying new demons and bosses and finding new items very distinct in their appearance.

This action-packed update includes:
        • The Caste Caves – Unlock four unique dungeons, one for each caste of enemy – Beast, Necro, Spectral and Demon – to seek and destroy a powerful overlord that resides in each cave. Defeating them and collecting their heads will allow you to continue the adventure…

        • Moloch’s Lair – Only after collecting the heads from the Caste Caves will heroes be allowed entry into the lair, with a chance to defeat the legendary Moloch, one of hell’s most imposing minions who carries very unique items that can only be obtained by defeating him in combat. And because Moloch’s soul is eternal, this quest and it’s rewards can be a never-ending challenge

        • The Wild – These three mini-raid areas present players with difficult obstacles but also huge rewards with three levels that get increasingly more difficult even with the recommended full party size – you will need a small army to get through these challenges

In addition to the above, The Stonehenge Chronicles also includes many of the other updates the Hellgate: London community has been asking for, including improvements to game UI, a large number of skill balance changes, a PvP dueling arena and more.

Hellgate: London subscribers can also now pay for their subscriptions via PayPal and PayByCash.
Now if you ask me (or even if you didn't ask me Tongue), it's too little, too late, unless they're willing to re-launch the version 1.0 game (if they ever reach that point, they're only at .7) at retail sometime in a shape more conductive to a good launch and to a game that wants you to pay a monthly fee.
10424  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: January 18, 2008, 06:46:07 PM
Here's the Jan. 17 updated Test Server patch notes (not sure when all this hits live, but it will seriously change a lot of things):
http://www.rgtr.com/news/patch_notes_public_test/patch_notes_117_test_server.html

Way too long to paste in, but thought I'd paste in a few things that made me raise a Spock-like eyebrow: paranoid
Quote
-All players and creatures now have much more Health than before. Health and Armor are now more closely equal portions of avatar and creature total hit points.

-Damage ratings throughout the game have been adjusted to account for new armor values and new health values

-Game balance has been adjusted to be slightly easier at all levels (higher character survivability) and significantly easier at higher levels.
==================
-Two-way squad portable waypoints are now accessible by all squadmates from any permanent or portable waypoint – now you can build your own personal waypoint network on operations maps!

-38 Instances now have a Portable Waypoint at the beginning of them, making it easier for players with Portable Waypoints to go back to the beginning of the instance.

[This is an awesome change imho, it will let them work more like a Diablo-style town portal. Meaning squadmates can join (or rejoin you) within the operation zone that you've placed the wormhole in. Right now, it doesn't work that way -- right now it's only useful to your team if they're all with you at the location you placed the wormhole to start with. But if they're not there with you to start, it's not accessible to them from the waypoint network. I've explained this to many squadmates and they've always been perplexed that portable squad waypoints don't already work this way, so this change is great. smile

By Operations I think they mean that in the Instances, you can use portable waypoints to zip back and forth across the map even if the map has no permanent waypoints on it. Really invaluable on some of the larger instances, esp. if someone croaks and needs to start back from the medic vendor at the start (or sometimes middle). Within an operation, a waypoint/wormhole that you drop is permament, but that hasn't really been all that useful to now.]

-855 missions have had their rewards re-evaluated and replaced with new items. Items previously obtained through these missions will not be changed, but will no longer be available to future players.
[I think this was in response to feedback that a lot of reward stuff was basically junk at the level you would likely complete it at]

========================
-Machine Guns, Leech Guns, Polarity Guns, and Propellant Guns now take lower quality ammunition at higher levels
[Should make those horribly expensive-to-upkeep weapons more useful]

======================
-New Engineer ability “Feedback” replaced Temporary Wormhole. Feedback causes targets to take damage from performing various types of actions.
[Sounds weird. They removed temp wormhole in favor of letting everyone purchase different types at vendors]
=======================
-Signature Abilities now have 5-minute cooldown timers.
[Jude never gets to use Concussion Wave, which requires full power. But it's getting a power requirement reduction so perhaps now even with the timer I'll get to use it more than once a day.  Roll Eyes

==================
-Hunters will now use their net ability more often.
[Cripes! I was hoping they would nerf these bastiges, instead they are getting seriously buffed up...]

===================
Game performance may degrade over time. If this happens, please restart the game.
[Ugh, I smell a memory leak...]

It seems like several under-used powers have received lower power requirements, or faster usage improvements to try to make them usable more often. The only thing worrying me about this mega-patch is it reminds me of far too many City of Heroes/Villains mega-updates that inevitably botched something else up unintentionally while trying to change 793 aspects of the game at the same time. paranoid
10425  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Perpetual Entertainment cancels Star Trek: Online (sorta) on: January 18, 2008, 06:24:31 PM
I could see away team missions being quite fun as long as there's variety, there's some mining of Trek lore and inter-space politics, and the game took advantage of all that back story and history available in the series. All you have to do is go back through all the classic and TNG and Deep Space Nine episodes to see there can be so much more than just "blast 10 groks with my phaser to complete the Grok Hunt Quest." It would just take a developer with a little imagination. But who knows? Maybe you'd have to start with something basic and work from there. I still think that beats letting the license rot.

I love Trek, but somehow the idea of sitting behing a console on the bridge tapping blinking buttons and watching things happen in detached form on a big monitor doesn't excite me (it excited me when watching on TV cause they edit the scenes to make them look exciting). And while I bought ST: Bridge Commander (pity poor Larry Holland these days), I didn't find micro-managing a starship as much fun as I hoped it would be.  icon_neutral
10426  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Pirates of the Burning Sea open stress test on: January 18, 2008, 05:05:06 PM
A few buds at the forum I used to hang out are into this and have already pre-ordered (a couple even declared they're quitting LOTORO to move to this).

I pointed out a Gamespy preview:
http://pc.gamespy.com/pc/pirates-of-the-burning-sea/846350p1.html
It's pretty rave about the game's concepts, esp. the "meta game" that encourages PVP and PVE players to work together to some extent.

The folks at that other forum say they're not seeing the bugs the Gamespy impressions complain about. They agree the game seems for more advanced players and isn't as "pick up and play" as other MMOs on the market (but they like that about it). I'm trying to point out that they're just saying if you want a mass audience you need to try to cater to both advanced and the players that might prefer a little more hand holding and tutorials. I think they're going to argue with me about it. Now I remember why I don't hang out there so much anymore. slywink

The funny thing is I started the PotBS thread over there.  icon_neutral I got into the beta test even (late). But I had/have too much fun with Tabula Rasa to pay attention yet. smile
10427  Gaming / Multiplayer Madness (MMO or otherwise) / Re: What's the Next Big MP Game? on: January 18, 2008, 02:37:17 PM
If you mean shooters, probably keep an eye out for the 5-class, 60+ vehicle Frontline: Fuels of War by Kaos Studios (founded by members of the Desert Combat Mod for BF1942, who were absorbed by DICE/EA like the Borg and then later bought out).

Oficiale site (features page):
http://www.frontlineswar.com/?page=features

Gametrailers has lots of stuff:
http://www.gametrailers.com/game/2833.html

Course if yer burned out on military shooters (which I decidedly am at this point), this will not even bump your heart rate up, no matter what it promises.  deadhorse
10428  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa Screenshots (dial-ups beware) on: January 18, 2008, 02:31:13 PM
Thanks. smile I forgot this one, Reactor Core...


I was looking down the road at the Medic tree. While the manual sort of dismisses it as "least soloable," they seem to have revamped the skills quite a bit (names/effects seem different than in the collector's manual):


Recuscitate, once a Level 30 Medic skill, was moved back (I think) to about Pump Level 3 of a skill in the Biotechnician set (so you can probably learn to rez one player at around level 18 or so). Pump Level 5 of that lets you rez your entire squad (with reduced rez trauma sickness effects) in a limited area simultaneously. I can see that making Biotechnicians very popular on certain instances and hard-to-reach areas.  icon_cool
10429  Gaming / Console / PC Gaming / Re: Assasins Creed system spec requirements? on: January 18, 2008, 02:22:55 PM
They might be assuming we're running Windows Vista (a notorious RAM hog apparently); lot of the Vista systems I'm shopping come with 3GB RAM standard, and some with 4GB. Cripes, there was a time I could install a bunch of games directly into that much RAM.  tear
10430  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa Screenshots (dial-ups beware) on: January 18, 2008, 05:23:52 AM
I'm trying to push my specialist Injector towards the 15 mark (hit 13 tonight). I find it frustrating to play at times (I'm so used to a Soldier's firepower), but it's in some ways a refreshingly different experience. And the ability to repair your armor/heal yourself in an emergency on the fly is very much a lifesaver. And it's fun to just run around healing/repairing other players on the fly. smile Couple pics:




So far I'm having little luck (even in the Surplus/auction house) finding Leech Guns worth using. I actually find myself using a plain old pistol a lot, and perhaps I'll just make that her trademark.  ninja2
10431  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa Screenshots (dial-ups beware) on: January 18, 2008, 02:14:22 AM
Had a good duo with Jaine, a L32-33 Spy tonight. We finished the Ustor Yard instance in Plateau. It gets you to an otherwise unreachable waypoint in Plateau and from there can do the Maligo Base instance. Alas, Maligo seems buggy (I died while working on a sub quest in there, and it "locked" my progress on the two types of items i was gathering; even abandoning and retaking it didn't help). I petitioned but didn't have the patience to stick around. Alas, we reached the end, and ran into a timed mission that didn't have the decency to have a warning timer - and we couldn't retake it. With the problem being, that's the penultimate instance quest, so we got no credit for all that.  disgust
Fun, but there are at least a couple 30s Instances that need some bug fixing like that (in Retread Caves, you can't get credit for killing Moxes, even though the quests depend on your hunting those  saywhat)

Anyway, couple shots:

The term spy makes it sound like some sort of Splinter Cell but it's not. If you've got a dumb Grenadier along you can sneak up behind targets and generally whack them in one swing (swords, axes etc.). It's a bit like the Ninja stuff that City of Villains introduced to CoX. I could see it being really annoying in PVP.

Behold the mighty doohickey! (looking suspiciously like a bunch of floating hubcaps  icon_lol)



10432  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa Name and Server List on: January 17, 2008, 09:59:41 PM
I left work a bit early due to some nasty weather. So I'm logging in early for a change. smile Bring me your whispers, your GT clan wanna-joins yearning to be free...

Just remember it's:
Blackjach

I have not met the scoundrel who got Blackjack before me.  mad Tongue
10433  Non-Gaming / Hardware / Software Hell / Re: Installing XP on a Vista machine? on: January 17, 2008, 08:53:57 PM
I thought Windows Vista Rulez!!! Is this thread saying it doesn't?  rules icon_smile Can you buy an XP disc (legally) anymore? I never had one (my current system has a sort of restore disc with XP on it but it's full of Compaq/HP gunk and didn't come with an XP system disc).
10434  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa Name and Server List on: January 17, 2008, 07:59:17 PM
See Arclight's thread (Tips, Tricks and Automobiles... Tabula Rasa) for some of us veterans' (I hesitate to call myself that smile) thoughts on things that can help new players enjoy the game and avoid the occasional frustration.

I was on too late to run into any of youz guys. Perhaps tonight I can flag someone down.
10435  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Perpetual Entertainment cancels Star Trek: Online (sorta) on: January 17, 2008, 07:01:41 PM
LOTRO sort of rose from the ruins of Middle Earth Online (which Microsoft, who seems to have permanent cold feet about MMOs but not about making malfunctioning consoles or bloated operating systems  Roll Eyes, canceled when Turbine was working with MS).
10436  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Perpetual Entertainment cancels Star Trek: Online (sorta) on: January 17, 2008, 06:52:28 PM
Perpetual is just a complete financial mess (I can't even tell you the last game they successfully shipped, I really don't know). While it's tragic for the Star Trek MMO (assuming all the various news scuttlebutt is true), Gods & Heroes was much closer to being a shipping game. Is it more tragic to be close to something ready to release, and having it slip into a black hole; or is it more tragic to be nowhere near shipping, and suddenly have the rug yanked out from under you?  crybaby

I'm an ST fanboy and I would be perfectly happy for the property to fall into NCSoft's or SOE's hands, even if it ended up being a relatively cookie-cutter MMO. For all their faults, those publishers at least actually get their games to launch so you at least have *something* to play, something to... embrace.  The Weghted Companion Cube will never threaten to stab you.

Actually I could easily see Tabula Rasa's engine morphing into a Star Trek MMO. Replace wormholes with "beam me up," throw out the firearms, integrate some space travel etc. I don't see it happening, I just don't think you need to reinvent an engine (which often takes years and too much money to create) from scratch to have a fun Star Trek MMO.
10437  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa Name and Server List on: January 17, 2008, 03:28:47 AM
OK i updated my initial post here with youz guys. smile I'll hop in now and add you guys to the clan thing if yer still on. I had a loooooooooooong Tuesday at work and thinK I'm still not quite recovered so I probably won't be on long.
10438  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: January 16, 2008, 02:02:57 PM
I forgot you don't need the DVD in the drive to play this. So when I was putting it away, I remembered I never got around to watching the "Making Of" DVD that comes with the collector's edition.

Watching it, I can only tell NCSoft:
1) Do *not* give your video cameras to (apparently) a bunch of amphetamine-riddled monkeys, who can't stop zooming, rotating, pulling out of focus and fidgeting with the camera. It was cool maybe during the summer of love in 1968, it doesn't really help me get excited about the game.  disgust
2) Do *not* use HD cameras zoomed in closely to many developers who seem to have serious skin complexion problems (hey i don't have great skin, and I wouldn't want an HD camera 6 inches from my face either). If you watch it on full screen mode, you may on occasion cower from your monitor or just get sick.  puke

I got some screenshots from Windows Media Player while watching it. I have to say, the settings I play at, don't look nearly as good as what's in the making-of (maybe it's' the HD-ness):


A fun part is the guy talking about the Lord British character model. At one point he asks a co-worker "What should we call the head of Richard?" I was sure he was going to say "dickhead," but he mumbles something much less entertaining, probably because Garriott was in the same room.  Tongue
10439  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tips, Tricks, and Automobiles..Tabula Rasa.... on: January 15, 2008, 11:59:24 PM
A few rambling things I wish I'd known when I started:
-As someone here pointed out to me, if your target gets a floating red skull above it, go run up and melee it (F key default) for double XP and a little burst of gore.  icon_twisted

-Lots of logos are back inside winding caves or you may need to up to a higher elevation to reach them. Keep that in mind since the map is 2-D but the environments are anything but. Meaning, if you reach an icon indicating a logos, and there's nothing there, look up, look above, or look around for a way to reach low or high. smile

-Speaking of logos, logosatlas.com is definitely your friend if you find yourself getting stumped on them. If you're worried about spoiling things, at least look up the Logos that require you to have 2-4 other logos first before you can open the transparent door to them (saves a lot of frustration).

-Pay attention to what ammo works best on which kinds of targets. You'll figure it out soon enough but I can't tell you how many new players I've seen pouring non-EMP weapons into enemies that won't take a scratch if you don't use EMP stuff (just one example)

-If you're really impatient about leveling, then doing instances (preferably with people, but in many cases you can solo it OK) is key.

-Instance missions are given all over the place (within the instance, outside the instance, sometimes not even in the same general planet zone), and sometimes you turn in missions completed *in* the instance *outside* the instance.

-If you play on Pegasus, look me up so I can add you to our fledgling, tiny (3 members with a few alts) GT clan. I haven't given up on it, despite a couple invitations to other larger clans. smile

-The Eloh Temples? Oh gawd, don't even get me started. Visit tentonhammer.com and make use of their guide for that and just about any other complicated quest arc you get stuck on. smile
10440  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa Screenshots (dial-ups beware) on: January 15, 2008, 02:28:44 AM
I'm working on a specialist (level 9), but here's how Jude looks for now:

I like the pants that make it look like he's wearing skulls for knees. Reminds me of a costume option in City of Villains.

Had a pretty funny "spider bug" tonight, some sort of lag hiccup where the dead spider basically posed, so I could be like a fisherman with his trophy.  icon_biggrin
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