Read the Pocket Gamer link. It explains it about as thoroughly as anything (the game won't make any sense from watching the trailer).
The game exalts you as the almighty god of the Patapon tribe - adorable one-eyed creatures who have been driven from their ancestral land by the evil Zigotons. Marching to the beat of their god's drum, the little warriors embark on a war to retake their old home. Skirmishes between the cutesy Patapons and their Zigoton nemeses come to life in gorgeous 2D side-scrolling scenes brimming with colour and style.
You control your army of Patapon warriors via beats tapped out on the PSP's face buttons. Each of the buttons correspond to a musical sound: square sounds off 'pata,' circle 'pon,' triangle equals 'chaka,' and X is 'don.' Issuing a command requires hitting a specific four-beat combination. Moving, for example, is done by tapping square-square-square-circle ('pata-pata-pata-pon'). Ordering an attack takes circle-circle-square-circle ('pon-pon-pata-pon').
Just pressing buttons hurriedly won't have any effect though since these tribal warriors need rhythm to act. A thin white border encompassing the screen pulses to the beat, giving you a visual indication of when to press buttons. Of course, the percussive music in the background helps too. Hit the buttons in sync with this in-game metronome and your warriors will respond.
Before giving the next command, however, you'll need to pause. Skillfully timing your button presses and waiting through the pauses will accumulate a combo. But if you miss a beat or play through a measure of rest, the combo resets. You'll need to build up a combo to 10 to get your Patapons into fever mode. This sees them moving faster and attacking with more power. Naturally, this make it easier when confronting hordes of enemies or some of the massive bosses.
Before heading into battle, you need to outfit your warriors and form them up into three squads. Each squad consists of different units with specific abilities. Yaripon spear-throwers make up your initial fighting force, while the up-close-and-personal Tatepon melee attackers join you after a couple stages. Later on, Yumipon archers made up a third squad.
Since I found Elite Beat Agents exasperating (the game was unforgiving, and I couldn't replicate the proper rhthyms no matter how hard I tried), I can't guarantee this'll be my cup of tea even if I'm intrigued.
There are some additional elements that we haven't touched upon - unit creation, mini-games, collecting rare items - that should further broaden Patapon's appeal.
What matters though, is that Sony Computer Entertainment Japan has once again created a remarkably unique game. The core gameplay seems brilliant - it ought to prove easy enough for anyone to play - and yet also seems to possess plenty of depth with its tactical twists.
TenTonHammer (I think I mentioned, but some of their quest guides are true sanity-savers -- and the game seems relatively "alt-tab" friendly so I wish I'd remember that. I spent hours trying to finish Comm Tower instance, but the maze is just baffling. After reading TTH's guide, I realized there was a console I needed to hit that activates a teleporter to the level I couldn't reach. But since most of the keyboards on the instance do nothing, how I was supposed to know? )... what was I saying? Oh, they have new interview with April Burba (aka the former CuppaJo at CoX forums):
You're definitely going to see us introducing new missions for content that we've already rolled out, especially in the higher level areas. Along with that, you're going to see some new areas coming online as well. You're just going to be seeing more content as we progress in our game development.
In fact, we're gradually moving towards a regular content release schedule that might be a bit more ambitious than what you've seen in other NCsoft titles. We'll have the big releases similar to what players have seen with the Issues in CoH/CoV, but we also want to get regular content to those people that have been in the game a long time and give them the sort of continuous experience that they want to enjoy.
Up to Level 30 or so I don't think anyone can argue there's not enough content (if anything, the amount of quests/instances/Logos searches almost becomes overwhelming), but you can level so quickly in the game they're probably going to have a logjam in the 30s/40s eventually.
I like knowing teammate's names and health/armor status at a glance right on top of their character model (I find that more useful in combat than having to constantly shift my eyes' attention to the squad meters in the lower left), but yeah in combat that can be cluttered.
Under Gameplay options, you can set just about every type name imaginable (for teammates, NPCs, other players, enemies etc.) to make it as neat as you want via simple checkboxes (including, you can choose not to list anyone's title, just the clan name, just the awarded Title name etc.). NPCs typically don't have info pop up on them unless you hover your mouse cursor on top of them. I've got most of my squadmate options set to keep people's names/meters on them all the time.
Also I have to play at 1024X768, so the HUD looks more cramped than it is for most players who play at higher resolutions than me. And yeah I crop a lot of my screenshots rather than post huge files here if I can help it.
I turn off the UI when I can but you can't really play the game effectively in that mode.
Got on a pretty fun team doing the Fluxite Mines instance in the Mires area; first time I played with a couple of 4th tier (Level 30+) characters. I got to see Reanimation (which reanimates one dead Bane as a slightly nerfed Ally) at work. The first time you see it, I guarantee you'll start firing at the reanimated corpse. ;D The only visually distinguishing feature is this sort of video-grid will sort of animate up the length of the former Bane troop's body periodically, I guess to remind you it's friendly.
Paper Planes is a level 30 Spy, and he's using its Blade skill. Reanimated corpse at upper left.
I was battling bots this afternoon - unbelievably exasperating. However, the "Duplicator Bots" do give you the opportunity to battle... yourself. The enemy clone of you even goes so far as to keep switching weapons the same way you do.
"Sorry, clone, you might have the same everything, but you don't fight like me."
I could run Company of Heroes (I specifically went up to 2GB of RAM to make sure I could, in fall 2006) OK on my sloth system (AMD 64 3200+), but Opposing Fronts initial mission brought it to its knees. I still am on the first mission in Opposing Fronts. I guess my problem is I really preferred CoH's first few smaller-scale missions that gradually introduce you to units and aren't totally fixated on base building and rushing. I got bogged down when the initial campaign went larger scale and started to feel too much like RTSs in general.
Opposing Fronts' campaign, from what I could see, starts big and massive, and it sort of disappointed me it didn't have something more like the more intimate scale early missions from the original game's campaign.
Still, when I get a new PC (definitely on my New Year's Resolution list, It's been 4 years now), this will be one of my first tests on it.
Quote from: Jarrodhk on December 31, 2007, 07:22:34 AM
Wanted to say thanks for posting these little vids. Helps me get a feel for how the game plays in combat.
You're welcome. I enjoy sharing them -- I mean, it's no fun without at least a little bit of an audience.
Any of us can send you a link for the 3-day trial if you just want to dip a toe into the water -- it will also help balance out all the spambots playing as trial players.
And keep in mind I'm just a big dumb "shoot first ask questions" commando. Other classes will probably look more interesting in combat (injector guns, leech guns, polarity guns etc. are all things I can't use), and I've yet to get to see Rangers calling in reinforcements, Engineers building turrets and robot drones (I forgot the name exactly) etc., Guardians doing all their shield stuff etc. So I don't know that my videos give the full picture from the player perspective.
Last night I ended up really only having about 20 minutes play (had to work most of today). I just took up all the Logos quests I had in the Incline zone and had fun just trying to reach those areas. It was just right for the time I had, and I made about 1/4 a level.
I expect to be on around maybe (East Coast time) 1-4 p.m., and maybe 9-midnight tonight so look for me then and I'll add ya. (on Pegasus, East Coast server).
I added Sulastani who popped in briefly last night, to the clan.
I think they're looking at letting you add offline friends to your list eventually, but that and making the clan stuff more useful (right now, you can't really do anything beyond editing the 4-5 pre-set ranking names).
Not that I really expect anyone here to join up (except maybe Sulastani who I've had some fun team-ups with), but I went ahead and created a clan with a familiar name.
I tried to get a screenshot of the lonely clan member list but it didn't work for some reason. I don't see much on the clan panel beyond editing the few preset titles.
I think you can share the normally non-tradeable Collector's Edition paint schematics (which never run out, per se) with clan mates. Beyond that and a clan channel there isn't much benefit to it now (though supposedly various things are in the cards).
fwiw, it's pretty crowded today and someone mentioned seeing a brief "waiting que" at login for the first time (though for sure that's probably more due to college kids on holiday more than anything else). Still, enthusiasm just seems very infectious in the game. If it gets its hooks in you at all, your free time will be in trouble.
I'm really enjoying The Plains, and starting to see a few 4th tier Level 30+ characters now and then. Most seem to be having fun, but I sense there just aren't enough people up there yet for them to have much like finding squadmates.
If you're around 20ish and have done the Eloh Temple stuff in Palisades, maybe you can help. I'm going to put my questions in the "spoiler button format" in case it's spoiler-ish to people who haven't gotten that far...
Spoiler for Hiden:
My understanding is that once you complete all four Eloh Temple instances (Rage, Bowed, Proud, I forget what the fourth one is), then you've "appeased" the four wardens, and can continue on into the main Eloh instance. And that you also receive some Eloh key stone that completes another quest in Palisades.
I've completed Bowed solo, and Rage with some much appreciated help from a L24 player last night. But I don't have missions/quests for the other two temples. I've checked all the contacts in Palisades. I've also completed the Warnet caves instance that someonoe suggested might be key to unlocking the other two temple instances.
And no, I can't enter those two other temples without getting a quest to go in there first (I've tried). Any ideas? I've asked in chat channels but seem to generally get only disdain or misinformation.
I do have a couple more straggler missions I can do that aren't instances, but I don't think they sound like they would lead me to the other two temple missions. I'll have to try those though and see.
And "I didn't have any problems" is ... no... help... whatsoever. That's a common chat channel answer to pleas for advice...
As a former business editor, I must contribute the geeky explanation that Sigil burned through so much money developing the game that they (apparently) had no choice but to release it terribly prematurely to get some revenue back. They've said as much in interviews. Otherwise, the game probably would've gotten canceled altogether (like Gods & Heroes).
It's easy for me to say that all prematurely released games (see Hellgate: London) due is give the developer a bad name, build bad buzz and make selling the game harder. In fact, I say that all the time. But I assume there are sometimes financial realities where you have to choose either between releasing it that way or canceling the game because you can't find the funds to work on it anymore.
This was before SOE entered the picture as publisher/marketer (for Vanguard). It's easy to dump on SOE, but they've probably saved some marginal-subscriber base games like this and The Matrix Online from extinction. And as distributor/marketer, they're probably the only reason Pirates of the Burning Sea will have actual retail distribution (though that doesn't mean it will sell to a fickle buying public that doesn't seem interested in anything but WoW right now). I'm not sure why SOE has decided to keep adopting either games with botched launches or games with marginal size subscriber-bases, but maybe that's their new niche to fill.
Tabula Rasa of course. At another forum I visit, several are in the late open beta test of Pirates of the Burning Sea (I got in, twice, but now too busy with TR to care). One has described the ship-to-ship battle portions as being almost a wargame, so if you're into that and want something different than bopping an Orc on his head every other minute, your ship has come in... so to speak. That's scheduled for Jan. 22 release.
Me, I've had enough of mid-to-late beta play of games because most of the time it just sours me on the game (fairly or not) before its release. I'm only in TR now (after feeling disappointed by the beta experience) because enthusiasm here sparked my interest in asking for it as an Xmas present. If I try the Pirates of the Burning Sea beta at all, it'll probably be the last week (Jan. 15) before release.
Trick I learned in New Player channel was (maybe it's buried in manual somewhere) Cntrl-U will remove the HUD interface for cleaner screenshots, like so...
"What? Go out with my mech buddy? Are you nuts!!??"
They aren't giving much hints as to what the upcoming PAUs (personal armored units) are like. I doubt they are just like the mechs. Perhaps there'll be something configurable so you can put all those weapons that drop like flies to use for something other than your stash.
The Strider in "The Plains" zone is sort of a sequel to the Stalkers.
If you paid attention to whispers from people who wanted to team with you, you could probably take the Prison no problem. I'm not planning to send any more whispers your way (I'm not Don Quixote, and I appreciate that some players prefer to keep to themselves), but if you need help, you know where to find me. (Blackjach's 21, and happy to just EMP structures to help out).
>>> How similar are the capture/defend battles to Planetside?
I played Planetside about 6 months back in 2003. The base assault/defend has a somewhat similar feel, but at least so far are strictly PvE (there is a PVP "late game," but it's apparently a work in progress and I've got a long way to get there, and I don't particularly enjoy PVP anyway). And there aren't any vehicles to speak of (beyond dropships dropping in Bane and ASF (friendly) reinforcements, and sometimes Predator Bane attack aircraft get involved, but I rarely see them working on Control Points). It perhaps feels most like Planetside when an AI-controlled AS Mech is participating and going beserk (usually more in the Defense mode, although they can be air-dropped in by ASF dropships).
The turrets mounted along base walls will participate either way (either helping in defense, or pounding you when you assault the Control Point to take it back). Certain CP bases are actually made by the Bane, so those have different structures, and turrets are labeled as "Bane cannon" or something (but they'll still work for the ASF if under control).
Anything called a "Control Point" in a given region can be taken by either players or the AI Bane. Even if no other players participate, there are usually at least a handful of AI-controlled ASF battling one way or the other.
I have to go back to work (sigh) but I can post some more base-defense/assault focused gameplay movies tonight maybe.
It's very intense and fun, but it isn't really the meat of the game. I think of it as "value added," and if you just need a break from missions and Instances, it's an exciting change of pace.
And really, it's often critical to completing some missions. There's at least one mission in Divide (In the Trenches, I think it's called something like that), where you have to meet an NPC inside a Control Point base. If the bane have it, the NPC isn't available there so you can't complete the mission. Over in Palisades, another control point has an NPC giving a mission (and not a defend/assault Tokens mission) once you reach a certain point -- and again, he's not available if the Bane control the Control Point base. Beyond that, all players appreciate having the extra Waypoint teleporter that a Control Point provides when it's in ASF/players hands.
I forgot TR has this Referral program so all us subscribers can send out the 3-day trials (if you don't want to go through mmorpg.com). If interested, just need an e-mail address (free Web mail types OK) to send to. I think there's a limit to the # you can refer, but I haven't seen the actual numero.
Most of all, I’m proud of how incredibly fun TR is to play! After two years of testing (and re-testing) missions, and playing the same content over and over, I still have a blast playing the game. I think that’s an amazing accomplishment.
On a personal level, I’m proud of my “ethical dilemma” missions, and especially the “Penumbra” black ops mission arc, which started out as a simple idea and ended up becoming a major part of the game’s meta-story.
Yeah I know, he's not objective. But as a City of Heroes fan, I often read in interviews with their devs how much they enjoyed playing the game themselves, even after years of working on it. I think it's generally a good sign, even if it seems "self back slapping" in interviews.
While I beware of people using exclamation points in describing their games, I think he also has a pretty good summary for when you're explaining the game to a buddy.
Tabula Rasa is a fast-paced, thrill-a-minute massively-multiplayer online game that takes away the “level grind” we’ve seen in so many MMO over the years. The situations that spontaneously emerge from the game’s AI has to be experienced to be believed. Monsters don’t just spawn in and wait for a player to wander by, they constantly act, and react, to the world around them. Dropships swoop in, mortars explode, friendly units rush into battle by your side. It’s an amazing, visceral experience. Add to that a deep backstory full of mysteries and revelations, and you’ve got one compelling universe to play in!
Again, beware of exclamation points. Although I wouldn't call it a "grindy" game, you'll still see plenty of people in chat saying "who wants to grind so and so with me." Usually they're just working on the "of Opportunity" general area mission that involves completing a few things, including hunts.
You're right about the respec. Guess those points I put in Motor Assist will mock me for eternity. - I guess had it confused with City of Heroes style respecs. (there you can't change your power "set" selections but you can re-do your choices within them and the # of enhancement slots).
One simple video setting adjustment (I think viewing distance - I turned it down just a little bit to see if it would improve performance) let me see the sky. Hallelujah!
This is all Graviton armor, which makes the points I put early into Motor Assist :-[ seem like such a waste now (but a free respec is coming along any day now I hear).
And Happiness is a warm Teleract Laser Chaingun...
My black sky texture problem actually comes in handy for portrait pictures.
I'm quite happy with chainguns (was able to put a 4th point into them, which ups damage greatly and reduces how quickly they wear out in use), even with the more expensive 2nd level of ammo types. I have 3 types hotkeyed usually (EMP, Laser, Regular), and sometimes an electric. I keep a regular shotgun at ready, and I've experimented with the various launchers (in some cases the massive "splatter" damage is useful for obliterating many shields in a large group but I don't find myself using them too regularly).
I think more telling though is that the Gamer's Choice voting went for Mass Effect (Xbox360) and Uncharted: Drake's Fortune (PS3), and COD4 got nothing at all in the gamers' voting. Sometimes game reviewer sites are out of touch with The People perhaps? http://goty.gamespy.com/2007/gamerschoice/14.html
But wait, this is what is my game of the year. I'm mostly a PC gamer so I can only chip on PSP.
I think 10 nominees as Gamespy is rather excessive. I'd go with 5, like the Oscars Nominees: -Final Fantasy Tactics: War of the Lions -Jeanne D'Arc -SOCOM: Tactical Strike -Syphon Filter: Logan's Shadow -Warhammer 40,000: Squad Command (seriously flawed, but I'd love to see a deeper followup)
And my winner is... *opens envelope*... SOCOM: Tactical Strike
Why? Well, FFT: WoL is a jazzed up version of a 10 year old Playstation game. Jeanne D'Arc is fun, and yet everyone's quick to point out its relative lack of depth compared to FFT (you can find boards of threads based on arguing this point ). Logan's Shadow is a followup to a good game. Warhammer 40K: Squad Command has a great idea with its destructible environments and brisk turn-based play but turns out too shallow for its own good with strangely obstructed camera views (how about some transparent environment pieces?) and not enough unit configurability or growth, presumably in an effort to be a pick up and play handheld game. I throw it on there cause I enjoyed the demo, and it feels like a game that deserves a more ambitious sequel.
SOCOM: Tactical Strike takes big chances on breaking the mold of a successful series (including what I'd argue are two mostly so-so PSP titles that survived on their multiplayer in spite of disappointing single player experiences). It's deep, it's tactical, it's got a very snazzy interface and excellent graphics, great sound and voice work, and it isn't really like any other game out there (I don't really buy the comparisons to Full Spectrum Warrior which is a far larger-scale game). I could tell just from interviews that the dev team was genuinely passionate about the game and the PSP, and was not "phoning in a port" as several games on my "most disappointing" list seemed to be.
I'm hoping the playable demo (now #1 downloaded demo at the Playstation store) will help the game get some retail sales going. Anyway, there's my out of left field choice, cause every gaming news site is going to give the PSP award to one of the two turn-based JRPGs. I might as well think outside the box instead. There are numerous other games that got fine reviews that I didn't play, so take that into consideration. Few of the gaming news sites agree with me (review scores for SOCOM: Tactical Strike have been modest most places). I swim upstream.
I do think all 5 of the titles (even the warts and all Warhammer game) are pretty good games to show a new PSP owner in terms of what's fun on the system, and for the most part unique to it. It doesn't have to be a system you only play Home Brew titles on, or tired PS2 ports. You can enjoy some fresh titles that make good use of the hardware.
And I like to add...
Most Disappointing PSP Games ): -Alien Syndrome (Larry Holland deserves a better fate than making something so repetitive as this; I got some fun out of it in spite of it all) -Dungeon & Dragon Tactics (too sluggish, too much inventory micromanagement and tedium, too little fun - a heartbreaking disappointment when so many people were excited about it pre-release) -SWAT: Target Liberty (oh the horrors... don't get me started) -Star Wars Battlefront Renegade Squadron (some fun in multiplayer but mediocre graphics and not much point in single player) -Rainbow Six Vegas/Ghost Recon Advanced Warfighter 1 & 2 (remove all the squad sensibilities and depth from the superior PC/console versions of these games, and these "quick to the used game shelves at EB" routine shooter titles are what you get; Ubisoft should be embarrassed, imho -- if this is the best they can do on PSP, they shouldn't bother, as these kinds of titles don't help the case for wanting a PSP).
Most Promising Year 2008 PSP Titles -God of War: Chains of Olympus (a lot of people say they'd buy a PSP just to play this) -Pursuit Force: Extreme Justice (this vehicular, leaping from cars, combat followup is already out in the UK to modest reviews, but is apparently getting multiplayer and some massaging for the U.S. release next year) -Patapon (bizarre mix of Elite Beat Agents, The Lemmings and LocoRoco that's gradually snowballing quite a bit of buzz because it's just so confounding to describe or understand )
Most Badly Needed Sequel -Killzone: Liberation 2 (not in the cards due to Guerilla's total focus on Killzone 2 for PS3 )
To be honest, I'm a little concerned about the PSP picture in 2008, after such a terrific 2007. Maybe it's just early, but I don't see a lot of high profile PSP titles on the 2008 release date calendars I've looked at.
Outside of WoW, most MMOs do massive sales at launch and then just do a slow subscriber descent no matter how many good updates come out. I only played WoW a month (around the time it launched) and I don't really feel like TR plays or feels anything like WoW (except perhaps in the sheer variety of its quests). You'll find plenty of people in the General chat channel who disagree with me (my impression is if you play WoW for 3 years you can help but compare everything to it -- likewise I played City of Heroes 3 1/2 years, and I tend to compare a lot of MMOs to it).
I love TR so far, but people who don't like an obsession with guns and more guns (only around L30 or so does it diversify enough in professions to provide some non-gun opportunities as your main weapon), who have to have a new skill/power every other level, etc. might not find it their cup of tea. I think for most folks it is a pleasant surprise once they put a little time into it.
The future? Just too early to tell. Gotta wait and see what future updates bring, and see how players feel after they've burned through all the content (will they just say "there's nothing more to do" and quit, or will they go back to their "cloned" characters and work through things again). When I was in LOTORO, a lot of people in chat channels would complain about reaching 40, 45 etc. and "there's nothing to do." Even though they worked on the latter level game a lot, it just seemed like many players didn't want to start over and go through the same things again (the cloning, and clone "credit" rewards in TR are meant to combat that a bit it seems).
I enjoy the combat mechanics so much, I don't think it'll be a problem for me to re-run through content with a new or cloned character in TR, but so far I haven't been able to stop playing my main.
Ha. I kept right clicking the tabs themselves (nothing happens), guess I was right clicking the wrong thing. Probably from my LOTORO experience.
DOH. Wait. You actually DO click the tabs themselves to configure things. If you right click on the chat window itself, nothing happens. They're actually so configurable, I'm intimidated by them.
I reached 19 this afternoon. I've done a few instances now. I guess the problem is most of the teams I've been on are way overqualified late teens, early 20s, and most of the Divide instance stuff seems made for people in perhaps the 15-17 range. If you have teammates beyond that it just becomes a "lather, rinse, repeat" situation (even if the instance objectives, storylines etc. seem pretty cool).
How do you configure the chat window and such? I checked all over the options and didn't see anything for adjusting visibility/opagueness or putting certain channels in certain tabs. I'd love to, I think I'm missing something.
I might try to get a GamingTrend clan started (if only to have a clan chat channel, and you can then also trade the 4 collector's edition paints to other clan mates if there's interest). It costs 10,000, and I'm afraid I always buy a bunch of stuff and then realize "hey, i was thinking about opening a clan." Oops.
Here's some peeks at the auction house (called Military Surplus in TR):
It's a good feature to have. I'm awash in loot, and the quest rewards are consistently good, so I just don't bother with it. It's there if you're into that sort of thing (variety is good imho), and easy to ignore if you're not.
I took a few FRAPS movies. Nothing all that great, but I kinda like this base defense short flick. It's a bit distorted (I recorded at 512X384 but the host site displays as 640X480), but at least it's full speed.
Aaaand, Sulastani from the GT forums here and I teamed up for a while this afternoon for some fun:
I agree the Launchers are sluggish (unless yer willing to invest a lot of training points into it -- eventually you can cut the loading time to about 40% of normal), but I don't think they're meant to be our bread and butter. It's more of a situational tool I'd call it (I find Rockets and the like esp. useful in the base defense/assault situations). We'll see though. I read they plan to give everybody a free, full respec at some point (so people can consider re-distributing to accommodate some changes/balancing upcoming). Right now I'm trying a bit of everything, but I hope to focus on some things at some point.
On the flipside, participated in a desperate effort to take back one of the control points (Valley thingie) in Wilderness. It's tough to take back, what with the laser cannon turrets now firing on you, and the entrance force field seems to take a tremendous amount of EMP to bring down (we had 4-5 of us firing and it took quite a while).
Some sequence pics...
This was kinda fun. I made a desperate push towards the entrance (I guess if I realized one person can't possibly get the forcefield down in a reasonable amount of time, I might've done something different), and, right on que, the AI-controlled ASF mech hits its "air jet" and rushed right in front of me. Like a guard pulling in front of a running back in football...
Then again, maybe not a good idea. I think the "hexagonal radiation" is either a buff or heal from a caretaker.
I was on a small team and we worked with some pick-up players on getting field down (the bane dropped reinforcements right on top of us as we finished)
Teammate worked on the "CP" mechanism while I guarded
I sent Llewis a couple whispers last night and even ran in front of him by the Crossroads waypoint (near Benefactor Valley) but got no acknowledgement. I guess CeeKay thought I was a clever spambot? I think we're each at the same level now (15) due to my marathoning obscenely late into the morning hours.
I did make a clone, but for now I went Commando. I like to mix it up, waste a lot of ammo, fire big guns etc.
The Graviton armor, in addition to the improvements above, offered about 1,000 higher armor rating than the Reflective armor I had been using at 14. And, it basically makes Jude look like a ... Transformer.