OK I sent the guy an e-mail before I left, asking his "body" preferences.
I'm not sure if my publisher will go for this or not, but I left her a message too (she was dashing out of the office and I didn't have time to ask her in person). I really think she'll go for the $35 thing with the box. Even if it's made of balsa, I'd think it would speak better of our company than a few cheaper cigs wrapped with a rubber band or something.
Thanks for the quick responses, all. Sometimes, this place is better than Google.
Thanks, I did overlook the first post. I think the $34.95 sampler would be a fine one to send him. I'll see if my publisher's OK with it. I guess the other option is to send him one fancy pants $35 cigar.
I was hoping they'd have some way to send it as a gift, so I wouldn't need to pay $5 to have it shipped to me, and then again to him. I sound so cheap. We just have a small office here, and I'm just watching the dollars.
Hey, I noticed the different cigars are sometimes labeled mild, medium and strong-bodied. Can you guys clue me in on the differences there? (and, if my publisher OKs this, I'll ask the guy what he prefers).
Never thought I'd be digging up the Cigars thread.
Our newsletter has a reader who's proven an unbelievably helpful industry source to me. My bosses have OK'd me sending him a thank-you gift of sorts. Sometimes at Christmas time we've sent chocolates or cookies to some reliable long time sources. I wouldn't have done this sort of thing in my newspaper days, but we trade media types sometimes do things a little differently.
Anyway, he told me what he really loves are ... cigars. And as a lifelong non-smoker, I'm clueless on this. I'm checking with a former co-worker who's a chain smoker to see if she has any suggestions.
I guess I could just ask the guy himself, but it gave me an excuse to bump the cigars thread here.
Can you cigar lovers here suggest any "safe choice" that any cigar lover would probably enjoy? Preferably something that might be available at the average cigar shop, and not some illegal thing I'd have to order from a questionable Web site. And not something outrageously expensive. I think my publisher would blanche at anything over, say, $30-$40. If you can't get decent cigars at that price, then I'll probably just skip it.
Thanks, hope you like it. -- I call it "soft," unintentional marketing.
I don't think Acer is doing much advertising for this. And Best Buy shoves it into a corner in a traditional laptop "lock bracket" that gives customers no way to feel how light it is. I'm just being an AA1 homie, but I'd love to see it (and the other ultra-portables for that matter) get a little kiosk space of its own, with the "key lock tether" instead of the bracket.
If it's selling well now, it seems largely through word-of-mouth, including that the keyboard seems about the best in this size/price range right now. So I dunno. Maybe it's better it becomes popular that way than because it's overhyped as The Next Big Thing.
It's basically a layered system which introduces many new features, but also works retroactively to enhance existing items. These items include anything from weapons, armor pieces, armor sets, shields, etc. They are marked as having Legendary potential, so not just any item can utilize this system.
Once you receive a Legendary item through a drop, quest reward or whatever, you will need to take it to a Forgemaster to identify it. This will reveal a set of randomly-generated modifiers, also known as runes or relics, that can be enhanced or removed to place onto other Legendary items. These relics are kept in an area separate from your normal inventory slots, so there's no panic about consuming even more of your precious bag space. Take note that once you deconstruct an item to remove its rune, that item will be destroyed in the process.
You will have the opportunity to work on up to six Legendary items at a time. You can possess more than six, but these workable six are the only one you can regularly upgrade and level just as you would a hireling or pet.
Yes, that's right, these Legendary items are much more than just items. They can level up, gain rank, gain XP and even grant special deeds and quests for your character throughout their lifetime. This opens up a whole new realm of possibilities for end-game adventuring and character development.
Now, the XP you get for your items will be distributed among all six items you're working on. You can choose to turn off XP gain for a certain item that may be maxed out or you don't want to level for whatever reason. Once the XP bar is maxed out for a particular level, you'll need to reforge the item, which acts as a level-up.
Whew. I feel like I need to go back to college to grasp all that.
You can name these things, they say, but the names on each server are unique so it's one of the same name per server. ===================== They also had a bit on the two new classes. Probably info has already been out there, but fwiw here's the link to that page: http://www.massively.com/2008/09/02/mines-of-moria-at-pax08-the-two-new-classes/ They seem to say the two classes were developed with "soloability" in mind.
Lastly there was an interesting bit about trait enhancements:
Trait Sets The entire trait system will be revamped to allow the collection of traits in sets that will grant special bonuses. Once you collect all eight sets, you'll gain a legendary trait to fill one of three legendary trait slots. These trait sets help define one of three clear paths that your character can choose to follow with your "build", allowing an easier example to lead for friends who may want to advance their character in similar ways. These trait sets are class-based with three available per class.
Massively.com had a brief interview with the lead designer, at PAX. To this point, they had mostly been demoing it on XBox 360s -- for PAX they had it running on both those and PCs. It sounds like PC gameplay will be familiar in terms of mashing number keys (or whatever you prefer to bind to, I use a lot of letters in MMOs usually) for powers.
So far, Champions Online had only been playable with the Xbox 360 controller, but we were able to finally try the keyboard and mouse controls at PAX.
Instead of hitting a face button on the Xbox controller to do your basic attack, you tap an assigned number-key on your keyboard. As you do this, you build up energy and can move through the rest of the powers, which for us were set to the rest of the numbered keys.
Overall, the keyboard and mouse controls feel tight and responsive for a game scheduled to launch in Spring of 2009.
For heavy duty use, I recommend any decent compact mouse (either cordless like Logitech's with the pinky nail-size transmitter, which I've lauded here; or with one of those retractable USB cord dongle thingies).
That said, I got used to it. I could see criticizing the touchpad in the course of an objective review, but if you spend some time with it, you can live with it fine imho -- because the pad is so small, subtle finger movements work better than long swipes, I finally learned. I think the only way they could've remedied this in this form factor (HP's Mini Note has a similar goofy touchpad button layout: http://h40059.www4.hp.com/hp2133/) would've been for the pad to extend all the way past the front rim of the unit a bit.
I think more of what I find a pain, and this is with touchpads in general, is that I'll accidentally swipe the pad in the course of reaching down for the space bar. You can adjust the touchpad software to try to remedy this.
The AA1's glossy lid is definitely a fingerprint magnet (a little microfiber cloth rubbing gets it off, but it is annoying). In theory, the white one might be less prone to showing that and smudges, if that's a concern on this - but stores for some reason only carry the blue model. The faux-leather sleeve though is at least pretty much fingerprint proof.
I'm really Sauron, and getting you guys to argue about LOTRO's merits is my devious way of keeping the threads bumped until Mines of Moria comes out. Bahahahahaha. Just try not to bite off each other's fingers...
Right now I'm just having fun working on my Guardian (I never really worked on one on my first stint). Right now, in the late teens I don't feel very Guardianesque, but I see some traits developing that should help quite a bit.
Oh, my info is (did we ever have an LOTRO character/server thread here?):
name: Geowaru server: Elemendril, Elemindir, er, whatever that is (sorry, I never spell it right )
I latched onto a tiny guild, but could always use some company.
One of the things I prefer over my AoC experience (for all my AoC bashing, I am still subscribing btw) is at least some sense of choice on where to quest in certain level ranges. So I've had characters go up to Trestlebridge and focus there, and others head well East of Bree and focus there. And sometimes have gone a little crazy with mapping and horse rides to try to work through the content in both regions. But I don't feel quite as constricted as I did in AoC, where we all pretty much had to work through the same areas (contributing to this claustrophobic feeling of everyone at a given level adventuring in the same areas), and the sheer inadequate number of quests all but forced folks into overlapping on each other, or kill-stealing or just getting in each other's way in general.
I just wanted to comment on some of the feedback given regarding my talk at PAX. For the most part this is to alleviate some confusion regarding this feature.
* An Arc being placed in Dev Choice is not how additional content is unlocked for Architects. That’s handled through straight peer review. The better your Arcs, the more stuff you get to put in missions. The amount of stuff we lock on unlock is something we’re going to tweak as time goes on. * Dev Choice missions unlock full XP and Influence for an Arc. * Zombie Man pointed this out, but I feel it needs to be mentioned again. Voting is per account, not character. So, even if everyone in your SG group gives you five stars on an Arc, you still have the other hundred thousand plus players to balance it out. [probably he is just meaning this metaphorically, but one wonders if they have that big a player base still -bj] * Players are rewarded for playing, creating and rating Arcs. * Players will be able to publish somewhere around half a dozen or so Arcs up to our Arc server. An Arc is anywhere from one to five missions. * There are a number of different categories that created content will fall into. Quickplay, displays the highest rated content you haven’t played. Dev Choice, displays content that the devs feel best reflects what the Mission Architect can be. Hall of Fame, the best of the best voted entirely by the players.
* Content that reaches the Hall of Fame level, and potentially even the Dev Choice section, will unlock additional Arc slots for those creators. This is an incentive to create content that the players and the devs enjoy.
* At any point you can ‘unpublish’ your Arc to free up an additional slot. Arcs that have reached the Hall of Fame or Dev Choice level will be locked, but you’ll have a new slot to create another super cool Arc. * Cut scenes will not be open at launch. As Positron says, “I wouldn’t wish that system on anyone.” * Stories picked as Dev Choice, will not become canon in our game. If and I mean IF that ever were to happen, it would have to be a pretty big deal.
* Players will be able to place multiple objectives within a single mission (boss, defeat, rescue, pet, ambush, etc.). They’ll also be able to weave characters and story through out multiple missions in a single arc. They can even create multiple arcs that build upon each other. Hopefully, for most this is seen as something more than just the simple police/radio missions.
* And now for the big one. Allowing players to add in their own characters is an obvious direction to take this feature. We’d be stupid not to give it to you guys. It is however non trivial to do so, especially when we start allowing those characters to use player picked powers. So, know that you will be able to do this. It just might not be at the launch of the feature.
In the end, please know that the Mission Architect is designed to allow creative people to tell their stories, while also rewarding those who play these stories. This is the goal we push towards. In the end, it will never be everything to everyone, but it will hopefully be more than enough to more than a few.
This is all promising but I had such a hard time finding anyone to team with in my last stint in the game. How's it going to be when everyone's too tied up creating missions and bug-fixing/testing their own missions to actually play the game?
I post there quite a bit. If you have any questions about anything you can usually get an answer there pretty quick.
One thing we're babbling about there is cases. Although there are few (so far) AA1-specific cases, a lot of people are happy using Eee PC stuff and some suggest getting cases designed for 10" portable DVD players. I saw such a case at Best Buy that I might consider getting.
Just being a wuss, but in case you'd rather not know some of the stuff to be experienced there...
Spoiler for Hiden:
Many people think that this new expansion will only be the underground area of Moria, and nothing else, but there's just so much more. You will begin in Eregion, where you left off in Book 14, and eventually leave the mines to explore Lothlorien on the other side, including Galadriel's garden and well. This is where you will meet up with The Fellowship once again.
There will be ten new areas of Eregion, nine of which will be accessible to anyone. The final area will be the trip to the actual Hollin Gate itself, which will only be available to those with the expansion. At this point you will fight the Watcher in the Water, but you won't get very far with him. While mending your wounds, the Dwarves will let you know that you'll need some more powerful weapons to defeat it, which brings us to the Legendary Items.
As announced in this thread the servers will come down for an emergency update on Tuesday, 2nd September. To avoid a second downtime in the same week the next big update has now been planned to come to the live servers next week.
We also have mentioned several times in other threads before that we are testing the next big update as long as needed to make sure the fixes are implemented in the best possible manner and that the changes are working as intended. The following examples have been put together to give you a small glimpse of what can be expected with the next big update which should (pending testing of course) get to the live servers next week:
* Around 60 different fixes to archetype and classes to further balance them also for PvP combat. * Several new quests in Eiglophian Mountains are getting tested at the moment and should be getting ready for the live servers soon. * Almost two dozens of changes and tweaks to the GUI including improved mouseover tooltips for items to better describe why a given item cannot be used by your character or combos that should show more information about what they are doing. * Like in past updates we also plan to add several fixes and additions to siege battles and if all tests are proving to be successful, we should be able to bring the first step of the PvP Updates to the live servers which will introduce the PvP experience and levels as well as the first sets of PvP armor. * Some smaller and some bigger changes to almost 40 of the quests including one that should have a slightly more interesting quest ending than currently.
And there are even more fixes for topics like Tradeskills, Tradeposts, Mounts, NPCs and more.
I know we said it before but it is important that we mention it again; testing new changes and fixes is crucial. If some of the planned changes are not working the way they should or if some problems are detected even in the last parts of a test we must make sure that those issues are removed before a deploy to the live servers. So please do take into account that the possibility remains that the actual update next week might change in some regards still. But we certainly are planning to bring the fixes and changes as mentioned and will do all that is necessary to make it happen.
This is where most players (including me, I think I finally ran out of patience - a shame because the basic however gimmicky combat was the most fun I've had in an mmo in ages) would insert comments about "you guys are still frantically fixing the game with chewing gum, baling wire and spit as if it were halfway through a beta."
Of course, I have no doubt 6 more months in beta would've probably bankrupted Funcom and made it all a moot point, but I think somewhere in the development process it would've been nice for someone to have set the promises lower, made the goals for launch more realistic etc. That's why when Mythic said Warhammer was cutting some of its classes at launch, it struck me as a smart thing. Maybe Mythic won't have to frantically fix every class in the game months after launch. Crazy.
In case anyone's interested (I know Warhammer is blotting out the sun at this point as the MMO Du Jour ), they started accepting beta apps for the Mines of Moria retail expansion. It's so funny - I don't remember starting this thread at all! Thank God for the forum search function.
We're pleased to announce that the Mines of Moria™ expansion is now in the final stages of Beta, and that we are now accepting applications for the Beta Program! The Beta Program is by invitation only, and we'll be adding more and more of you as the Program advances. We wanted to give our community the chance to get in and apply to participate in the Program before the general announcement hits on Friday, August 29!
Frankly, the mouse-clicking hoops they require through the Moria site seem a little excessive, but it's just me. I mean, "Click on the fifth star, the one that is pulsing, to open the Beta application form"? Bizzare.
* Speak Friend, and Enter - Moria, called Khazad-dûm by the dwarves, was their capital and the grandest of cities. This enormous underground cavern in north-western Middle-earth, comprises an immense network of tunnels, chambers, mines and huge halls that run beneath and ultimately through the Misty Mountains. For the first time, players of The Lord of the Rings Online will enter this ancient city which has served as the foundation for the modern-day dungeon-crawling adventures to battle the hordes of goblins and the Nameless of the Deep and journey through hundreds of new quests within six new kinds of stunning environments.
* The Epic Continues! - The Mines of Moria represents the beginning of Volume II of The Lord of the Rings Online. Players can experience six new books as part of this update and participate in the release of Durin's Bane, battle the Watcher, aid Galadriel and more!
* Increased Level Cap - Players will be able advance their characters up to level 60, gaining access to new traits, virtues, skills and class quests. The crafting system will also expand, giving players the ability to craft even more powerful items.
* Discover Two New Classes - The Rune-keeper and the Warden, the first new classes to be introduced since the launch of the game, allow players to build exciting and powerful new characters in The Lord of the Rings Online in diverse new ways.
* Forge Legendary Items - The Mines of Moria will introduce Turbine's new item advancement system to The Lord of the Rings Online. Players will be able to forge weapons and class-related equipment and evolve them to build a legacy the likes of Bilbo's Sting and Gandalf's Glamdring. These legendary weapons will level-up along with the player, allowing customization by advancing the item's virtues, adding runic legacies, modifying its titles and forming fables.
I mentioned in the main LOTRO thread I recently re-subscribed, after a building sense of dismay with Funcom's "chewing gum and bailing wire" approaching to trying to "fix" AoC and add some sense of polish.
While I still find AoC very visceral and fun, I got really tired of fighting the interface, fighting frustration with certain strange things (like dying from 5 feet falls), all the bugs and stuff everyone's had to deal with etc. I don't find LOTRO fun in quite the same way, but it's like getting out of an abusive relationship and returning to someone where you didn't feel punished all the time.
Anyway, I'll see if I can get into Moria's beta app program, assuming I can figure out the gimmicky site and this weird signup process.
The other thing I've missed about this is being able to slide or leap down the highest cliff without dying every time, as in Age of Conan. Here you get a nasty debuff (which lasts longer, the higher you fall).
My point is not to rave about how wonderful LOTRO is. Rather, if you play some less polished MMOs, and come back to this, you'll probably wonder why those hot new MMOs you left to play are so much less polished.
I would say books and games (esp. MMOs) are different, in a way just like movies and books are different. Different experiences. Expecting them to be the same experience is just setting up oneself for disappointment. Don't torture yourself like that.
It took some time but today I finally felt re-hooked on the game (got my Guardian a few levels, close to 12 now).
With a newer PC I can finally run it with the high-rez textures and most things turned up, and the game never slows down at all.
What looks better from my experience last year includes character models:
water (this is one of the few MMOs I haven't found myself needing to turn shadows off/down in)
I miss the feel of AoC's combat, but not much else from it. Though what sux about returning to something so many months later, is I've basically forgotten everything I learned back then. But it at least keeps it a fresh experience.
The Batman on Film fan site did a pretty neat interview with the special effects supervisor (his crew also had to fabricate the "Batpod" pretty much from scratch, and handle the whole hospital explosion sequence, so it's a lot more than just CGI stuff):
It probably can't reach Titanic's mythical $600.8 million mark unless it gets some sort of massive re-release (TDK's DVD release is scheduled for early December), and re-releases don't earn much these days.
I'd worry more about what Warner Brothers hopefully learned from the Speed Racer disaster - that the Wachowski Brothers are basically a one-trick Matrix pony, and giving them $120 million+ to do a G-rated kiddie film that seemed to have zero appeal for kids or adults was a completely insane waste of their investors' money. TDK pulling in half a billion dollars in North American box office alone will no doubt wash that bitter taste into the background.
I don't think they want to turn Superman into Batman, or Showtime's Dexter . But they presumably do want to give Superman presumably a toe-to-toe type foe (as in the generally beloved Christopher Reeves film Superman II). I enjoyed Superman Returns, even got it on DVD, but was it terribly interesting to see Supes battling Kevin Spacey with a bald wig? Not really.
Did it make any sense at all to have a 23 year old actress (Kat Bosworth) playing Lois Lane when Superman was supposed to have "gone away for 10 years"? Was Clark Kent now Jerry Lee Lewis?
I really didn't understand Bryan Singer digging up Lex Luthor again. I didn't read Superman comics much, but there were plenty of interesting villiains not already done to death in the movies. How about Braniac? http://en.wikipedia.org/wiki/Brainiac_(comics) Screams out for a special effects-laden showcase, and probably one of the few villains in the comic catalog that goes toe-to-toe with him.
I do agree that there's no point in turning Clark Kent into a dark, brooding guy with personality issues, and then putting him up against some serial killer type in a crazy costume. If you resort to that, then there's no point in using that particular license. Just create a new character altogether.
Something called Crunchgear has a video and photos on adding 512MB or 1GB of RAM to the 512MB RAM Linux version: http://www.crunchgear.com/2008/08/28/how-to-add-ram-to-the-acer-aspire-one-netbook/ The lone commenter makes a case for using a credit card edge, instead of a metal screwdriver, when prying or loosening any plastic parts/pieces in the AA1 (esp. the keyboard tabs) for the sake of not damaging/scarring the plastic stuff.
I'm not sure, but I think the Windows XP version has 512MB soldered on and then a 512MB chip. So in theory you can probably replace that latter 512MB with a 1GB, but since it voids the warranty, I'm not really keen on it.
By contrast, we doubt that netbook shoppers will see a better offer than the Win XP Aspire One for $349 (though we're equally tempted by the six-cell model for $399). Right now, the Acer saves you at least $100 and in some cases over $200 compared to competitors from HP, Asus, and MSI. It also seems likely to undercut the latecomers from Lenovo and Dell, unless those vendors come in significantly below their announced or anticipated prices.
Along the way, it turns the "Since a netbook nowadays costs the same or more, why not get a real notebook?" argument upside down: If you can settle for a plug-in optical drive and slightly subpar touchpad, why should you spend more than $400 or carry more than three pounds? This may be the year's best PC value.
It's understandably not totally rave. If Acer found some way to shoehorn a 4.5 cell battery standard (if that's technically possible), a larger trackpad with proper button placement, and either included an XP recovery disc in the box or not made people jump through hoops and all matter of workarounds to create said XP recovery discs, reviewers would have little left to complain about.
---------------- Acer: Aspire One HSDPA support is imminent http://www.reghardware.co.uk/2008/08/29/ifa_acer_aa1_linux_3g/ This is specific to the Linux version it seems. I lack the propeller head skills to explain 3G, so somebody else here please chip in. My Neanderthal understanding is it's the latest cellular-type Internet service, and that the later Aspire One production models have a space for a SIM (SIMM?) card inside to enable use of USB 3G modems.
Best Buy Co. Inc. stores this week sold out of Acer Inc.'s Aspire One netbook due to high-demand in its debut release at the retailer.
At Bestbuy.com, the product holds a sold out status. A check of local stores in the Southern California area held limited to no stock of the item.
Sounds promising. I still say here in Virginia, they do a piss poor job of displaying it (basically in a back corner usually, in one of those fixed, mounted laptop frame-locks that give you no way to fiddle a bit and feel how light it really is - as you can do at Micro Center). But, obviously, there's a heckuva lot more Best Buys than there are Micro Centers.
Since Intel started promoting its Atom series processors in August, Acer has seen its August sales of notebook PCs grow significantly from July, when the brand sold about 300,000 units. Furthermore, Acer is very likely to see its single-month sales of Aspire One exceed that of its counterpart Eee PC, a low-price laptop sold under Asus, in the month.
Battle of the Tiny Titans. What's kinda interesting is that with virtually (besides the pricier HP Mini Note) every netbook/mini-notebook (or whatever the name du jour is ) using the exact same Atom CPU, the category ends up being about everything but the CPU.
As I finish this review (which has been written entirely on the Aspire One), it’s really simple; if you want a netbook, go with the Aspire One. There’s nothing better on the American market right now.
I am a little concerned about the recovery CD/DVD situation.
You can do a system recovery from a separate partition (which has a lot of users annoyed because it devours so much hard drive space and makes the 120GB drive seem to be 105GB) OK, but they apparently disabled the "burn recovery discs" option for some reason. You can order recovery discs from Acer for $9.95 apparently but from what people say at that fan forum, they're being told there's a 1-2 week delay in shipping.
Although the fan-noise doesn't bother me to much, one of the guys hanging out at the Acer Aspire One fan forum created (beta) a freeware fan control utility. Apparently it's much more useful in Vista (though it's XP compatible), and he claims Vista runs 15-20 degrees cooler than XP for some reason, so he's found it easier to make an AO/Vista combination fanless or nearly so, rather than an XP model. But he seems to say it can still help reduce how often the fan comes on while keeping the system temperature at a safe level.
Can't we get Dawhawk an exterminator service gift certificate or something?
I only have exactly one rat story in my whole life -- cockroaches have more been my bugaboo.
About summer 1982 when I was 17, I was back in Virginia visiting for the summer from Korea. I tried to convince a couple friends to go see John Carpenter's "The Thing," but they weren't interested (we later saw Blade Runner together instead - I also saw Tron then, I think 1982 is a better movie year in retrospect than when I was actually experiencing it).
So I saw The Thing. And I'm slouched in my rocker chair with my feet up on the seatback in front of me. There's popcorn and candy all over the floor. And I'm really enjoying the movie and its spectacular geysers of gore.
And I look down, and there's this huge rat (seemed too big to be a mouse) chewing happily on all the scuzzy food on the floor. Suddenly I couldn't taste my popcorn anymore. And any wise man would've simply moved to the far end of the theater. But I liked my seat. So I spent the rest of the movie more afraid of the floor than of John Carpenter's The Thing.
How dare you sound so practical and frugal. You're a disgrace to laptop geeks everywhere! I definitely will have to "whip it out" ( my Aspire One that is) at checkpoints. We have our annual biz conference trip to Houston at the end of September, I expect that'll be my first test.
I guess in theory I just like keeping my bright blue gadget under cover (in the Skooba bag, it could just as well be a pizza or a giant panini sandwich ). Not that bright blue $350 Aspire Ones are a big theft target next to $1,000-$2,000-plus 15"-17" laptops I see everywhere in security lines. I'm weird that way, and if they're really already phasing those particular bags out, I guess they're not attracting much interest.
Yeah I don't even have a laptop but already I carry too much accessory stuff on trips (phone recharger, recharger for my MP3 player etc., USB cables for my PDA etc.). It shall only get worse for me...
I guess all you I can really gather is the SSD has amazing access speed, and lower CPU usage (maybe that's Linux?), and the hard drive had understandably way-higher transfer and burst rates, fwiw.
The "speckles" are some HD Tune thing that sprinkles in after you finish benchmarking. I guess it's supposed to help you visualize the range, but it makes me want to get a microfiber cloth out to wipe them clean.
I think I'm gonna end up spending so much darn money on accessories, I'll have killed the whole point of getting a cheap mini-notebook. I haven't felt this way since I was going crazy buying add-on cartridges for my Visor PDAs.
I'm not buying any games these days though, so I'm having fun looking up stuff for this. So I'm not really complaining just fessing up.
Anyway, I had been trying to find one of these new "Checkpoint Friendly" laptop bags, but one for really small notebooks. And preferably not one of these insane $100-$150 ones.
Skooba has one I kinda like, even if it's labeled as "discontinued product."
Yes! Yes I DO want to block an HP Mini Note's fans with this because its fans obviously don't do anything to begin with (judging by my limited experience). So, it can only be an improvement to splat it on a bed of sci-fi crystals! If nothing else, it'll keep the tabletop from getting scorched.
When Destructor's not looking, I'm going to use my Cloaking technology to sneak in and place a Targus Mat over his chiller fans setup, he won't even know what happened...
Well, if Micro Center carries it some day, I'm going to surreptiously sneak one under one of their Mini Notes, and we'll see if it helps, or if I start a fire.
The Targus HeatDefense™ for Laptops serves as a barrier that shields your office furniture and lap from high heat generated by laptops. A crystalline compound absorbs heat by turning into a soft gel, keeping the laptop running cool to help prolong battery life. Once the heat is removed, the gel turns back into crystals and is ready for use again. No fans or power are required to operate which provides a highly portable, quiet laptop cooling solution.
Seems like an interesting low-tech yet high-tech (the crystals sound like something out of Star Trek) solution. I haven't read any reviews yet, I think it just hit the market last month.
First off is the issue name, Architect. I liked the correlation that the name has between some of the improvements we are making to bases (in the way new things are purchased for them) and to our Mission Architect feature. Players can now be architects of their own story arcs that other players can play. When I first mentioned this system in the 4th Anniversary post, I had no idea how wildly popular that single concept would be. The thread that followed that post had a plethora of ideas of how such a system could, and should work from a player’s perspective.
With virtually no information to go on, some people very much underestimated what would be possible with the Mission Architect. Some got it spot on, and some people wanted features that were simply impossible to get into the system at launch. Even so, we are very proud of the system as it stands. Players can make their own story arcs using a customized version of the tool used by our mission writers, in some cases rivaling our own internal tools in ease-of-use. I am really looking forward to playing the stories you all create with this amazing tool!
I should probably take this moment to talk about what the Mission Architect is not meant for. It is not meant for “easy leveling” or “badging” or “farming”. Those are things that we specifically wanted the Mission Architect NOT to do. This may be a disappointment to some, I know. The goal was to give creative minds an outlet to tell the stories they have in their heads. We didn’t want the system clogged with Farm missions, so actually finding someone’s story that they lovingly crafted became more a chore than it was worth.
To that end, the Rewards in the Mission Architect are something we, ahem, discussed with raised voices time and time again. How much was too much? How little was too little? What limits needed to be put into place to stop farming? Should we even have such limits? Etc. In the end, we have a system that we believe is the best suited for what Mission Architect was made for, and is not abusable. Time and testing will tell if that is really the case though. Like the Invention System, there will be many iterations on the Mission Architect to make sure we get it right before it goes to the Live servers.
Next I want to talk about Day Jobs. This started out as a kind of “secret identity” system, but we wanted to save the term Secret Identity for a system that fit that name better. Day Jobs works well because it is “what your character is doing when not being a Hero or a Villain”. It’s their “day job”. A character who logs out in the Hospital is assumed to be working in a medicinal capacity, and they will receive a themed bonus when they log back in, that sort of thing. We even made it possible to have your character’s Day Job to be “On Patrol” or “Committing Crimes”, just in case you couldn’t envision your character having a “normal life” while you were not actively playing them.
There are plenty of other features in Issue 13: Architect as well, like the new powersets, including the much requested “Villainous Version of Empathy” called Pain Domination. We’re also adding some great new missions to Issue 12’s Roman Zone “Cimerora,” as well as a brand new reward system that will hopefully see the end of “necessary” Task Force farming trying to get that one specific Recipe you have been dying to get. The Issue 13 Feature List explains more about that. We’ll be announcing more specifics of each of these features between now and the beta testing for Issue 13.
Finally, I want to tell you about two “Booster Packs” that will be available in a month or so. Many players have requested the ability to buy the 30 day temporary jetpack that comes with the new City of Heroes Game Cards. Once the retailer exclusive period ends next month, we are making the same jetpack available for purchase for $4.99 (which is the cost difference between the one month game time and the $20 Game Card price). We are also excited to launch our Super Booster I: Cyborg Pack for $9.99. This pack has an awesome set of costume pieces, emotes, auras and a power. We’ll be sharing all of the details shortly.
So thank you players for the enthusiastic support and I can’t wait to get these new features into your hands and to answer your questions about Issue 13 over the coming months and at Hero-Con in October.
I canceled COH for a second time a while back. I'll be eyeing this very ambitious update in the months to come. Though I'm not sure it'll address my fatigue at seeing the same layouts/textures in instances over and over (that comes with putting 3 1/2 years into one game ) Issue 13: "Architect" http://www.cityofheroes.com/game_update13.html
Mission Architect: First the City of Heroes Character Creator set a new standard for player creation and customization. Now, Issue 13 takes another giant step, allowing players to design their own missions and story arcs to share with the entire City of Heroes community. Using an intuitive interface similar to the game’s detailed Character Creator, players can create missions from the ground up. Players will determine details ranging from environments, mission objectives, and enemies, to written fiction and character dialogue; giving their stories nearly infinite depth and personalization.
Among other rewards, authors and architects who create the most extraordinary content will garner acclaim and reputation. Community feedback will be paramount and some missions will elevate in status unlocking new rewards and benefits for their creators.
Day Jobs (Offline Character Progression) Scholar? Caregiver? City Official? Now when players log out of City of Heroes / Villains they’re just getting started! A character’s day job is determined by the actual in-game location from which he or she logs out. If players log out from a University their day job is considered to be a Scholar. If they log out from City Hall they're a City Official. The benefits are thematically appropriate to the location. For example, a City Official earns extra Influence, a Scholar is granted Salvage, a Caregiver is granted Health Regeneration Buffs, etc.
Once characters have accumulated the required amount of time for each Day Job, they are rewarded with the appropriate Day Job Badge and Title, increasing their “earnings” for that job. Multiple Badges can be combined to unlock Accolades and the ability to accumulate additional new rewards. Almost every location within Paragon City and the Rogue Isles has an associated Day Job, resulting in a wide selection of jobs and rewards!
New Powersets Shields – Heft a Shield for Heroic of Villainous Ends! This new powerset brings a classic power to City of Heroes: Shields! Now, you can arm Tankers, Scrappers and Brutes with a powerful shield to protect themselves and their allies. Pain Domination – Villains can now bend the power of pain to serve their own ends! Those playing a Corruptor or Mastermind have access to this new powerset. The antithesis of the Hero healing powerset “Empathy,” Pain Domination brings parity between Heroes and Villains with a distinctively evil flair. New Cimerora Missions New Hero and Villain story arcs expand upon the history and lore, and delve into the players and politics of Cimerora.
The Merit Rewards System A new game system that allows players to earn tokens by completing Trials, Task Forces, Strike Forces, Raids, etc. The most challenging and time consuming tasks grant the most reward tokens, which can be redeemed throughout Hero and Villain zones for recipes, enhancements, salvage, costume pieces, badges, inspirations and other game items.
Other features New Invention Origin Sets, new Costume Sets, a Patron Power Respec, Zone Refinements, and more!
While Titan Quest isn't an MMO, it was the most fun I had using shields in an actiony RPG (more so than even D2's paladin, for me). I hope the shield set is as fun as it can be here.
I'm sure cynics will see the mission creator as an admission that you just can't ever create enough content. Players will always burn through it. Still, maybe the best way to combat that is to get the most addicted players to help create more content. I hope it works out.