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10041  Non-Gaming / Off-Topic / Re: Early word on "Iron Man" on: April 29, 2008, 12:52:28 PM
AP weighs in:

Review: `Iron Man' a blockbuster with a brain
http://www.sfgate.com/cgi-bin/article.cgi?f=/n/a/2008/04/29/entertainment/e040356D23.DTL
Quote
"Iron Man" is a blast, too — the perfect start to the summer with its shiny mix of visual effects, elaborate set pieces and plenty of humor within its intelligent script.

And Ain't it Cool News' aussie contact's review (though the review is so vague, it could just as well have been a trailer review):
http://www.aintitcool.com/node/36553
Quote
I have a problem with giving films star ratings, or, really, any sort of numerical rank, but I do appreciate that some people may want a quick summation without reading too much, so here it is: yes, IRON MAN is everything you were hoping for.

To qualify that statement, I should point out that it will only be what you were hoping for if, in fact, you were hoping for one of the most enjoyable superhero movies ever made, with no weak spots and brilliant characterisation. Fanboys with impossibly high standards who are only happy when they're poking holes in things are going to have their work cut out for them.
There are some consistent mild complaints that the finale is something of a special effects-heavy letdown, and that maybe it's a bit long (it's about 2 hours, 6 min. run time).

Still, I knew Spider-Man 2 was something special because I had no problems finding reviews and little fun snippets to share at a board or two. Spider-Man 3? Not so easy to find good things in the reviews.  icon_neutral So, I figure it's a good sign I really have to work to find bad reviews of Iron Man so far.
10042  Gaming / Multiplayer Madness (MMO or otherwise) / Re: City of Heroes/Villains Issue 12: Midnight Hour on: April 29, 2008, 03:52:31 AM
Open beta testing for Issue 12 starts May 6!  drool
http://boards.cityofheroes.com/showflat.php?Cat=&Board=info&Number=10687583&bodyprev=#Post10687583
Quote
The calendar also includes an Anniversary message from Matt “Positron” Miller, along with important dates for the next year, including:

    * May 6th, 2008: Issue 12: Midnight Hour enters Open Beta Testing
    * July 18, 2008: Double XP Weekend Begins
    * October 20, 2008: Halloween Event Begins
    * December 15, 2008: Winter Event Begins
    * January 23, 2009: Double XP Weekend Begins
I know, it won't be enough to drag us (including me?) away from the "nips," boobies, see-through-loincloths, hairy pecs and other quote-unquote "mature" (i.e., junior high school locker room) stuff in Age of Conan, but it's something.  icon_razz  icon_lol
10043  Gaming / Console / PC Gaming / Re: Vista Impressions/Gaming Issues on: April 29, 2008, 03:46:43 AM
Well, I started having problems tonight (sluggish Web browsing, lots of hard drive thrashing, and some occasional hiccups in games). I knew it was too good to last.  crybaby I'll have to keep an eye on things. I'm trying the "Oh it's that stupid Aero theme that's causing it" suggestion for now.

So I dunno if I buy this "Windows Experience Index" that's supposed to help you figure out if your PC can handle a game or not. But, for the hell of it, here are some of the ones in my "Games" section on the Vista 64-bit...

(Higher number means higher system requirements)
My HP PC's rating: 5.4

My Installed Games:
  • 5.0: Gears of War PC
  • 4.8: Age of Conan Fileplanet beta
  • 4.0: Company of Heroes/Opposing Fronts
  • 2.0: Bioshock
[this seems off, as Company of Heroes ran OK on my old PC but Bioshock was practically a slideshow)
[/list]Infinity Ward I guess decided not to play (COD4 doesn't have an Experience Index rating), and COH/COV was before its time I reckon.
10044  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan (It's Golden!) on: April 29, 2008, 01:48:53 AM
That's also the Fileplanet beta signup page artwork, so don't get too excited. They're using it for everything.  icon_razz

Although I still go back to logic. If you know bad guys are coming after you with pointy things, why are you wearing thong underwear and loincloths without at least a brass baseball player's cup, eh?  paranoid
10045  Non-Gaming / Hardware / Software Hell / Re: Dual boot XP/Vista on: April 28, 2008, 10:07:35 PM
If you can stomach $50, you might look at something like Acronis Disk Director Suite (multiple OS manager):
http://www.acronis.com/homecomputing/products/diskdirector/multibooting.html
(they have a free trial, and you can download the users manual and other background to see if it would help your situation).

It claims (I can't vouch):
Quote
It allows you to install 100 or more multiple operating systems (OSes) on one computer. You can boot an OS from any partition on any hard disk or have several multiboot systems on the same partition.
I haven't used it, but it interests me since I have a couple of major 64-bit Vista compatibility problems.

I did use to use Acronis disk transfer software when upgrading hard drives and can vouch for that, but was some years ago.

I might read the manual on this myself to see if it works with 64-bit Vista.
10046  Gaming / Multiplayer Madness (MMO or otherwise) / Re: City of Heroes/Villains: Player-Created Missions/Arcs on: April 28, 2008, 09:19:26 PM
Take a couple of teaspoons of baking soda with water (Preferably not from the toilet), and the feeling will go away.

Sincerely,
Dr. Barium
 biggrin
---------------------
I think my first mission will be called "Confusion in the Gaming Trend Directory," and you'll have to find all these boxes representing threads lost on page 37 because they have a weird subject head no Search will ever find.

Or would that be of isolated interest?  icon_razz
10047  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan sex on: April 28, 2008, 09:17:07 PM
Mangina baby! Sounds pretty scary.  paranoid icon_razz
10048  Gaming / Multiplayer Madness (MMO or otherwise) / City of Heroes/Villains: Player-Created Missions/Arcs on: April 28, 2008, 06:38:56 PM
Talk about stealth bombshells.  eek Positron/Matt Miller threw this in towards the end of his 4th Anniversary letter to players:
http://www.coh.com/news/archives/2008/04/a_message_from.html
Quote from: Positron/Matt Miller
I can’t tell you how excited I am for our game’s future, and although we have some major announcements yet to be made, one of the things I can talk about is a feature that we are planning.

Similar in concept to our character creator, it allows you, the players, to create missions and story arcs for your characters and others to participate in.

You’ll be able to pick the map, villain group, and objectives, as well as write the dialog and any clues needed for the missions. When you are satisfied with it, you can upload it and have other players across all servers play it and rate it.

Fame will come to the players whose stories rate the best overall. It is features like these that we never dreamed of including when we first shipped, but are excited to be able to offer players very soon.
This opens up a bazillion questions (not to mention exploits opportunities in the ratings), and fan-created content didn't save Saga of Ryzom from obscurity and cancellation. But, oh, I would've had so many ideas for this a couple years back...

After all these years of griping the missions weren't interesting enough, maybe I can finally "walk the walk" and "put my money where my mouth is."  icon_cool Unless they're limiting the player tools to clicking glowies and escort missions.  disgust icon_lol
10049  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan (It's Golden!) on: April 28, 2008, 06:06:59 PM
Actually, according to a mature friend of mine in City of Heroes/Villains, the most important thing about Age of Conan is that "It has boobies!"  eek icon_razz

fwiw, I finally got to a speedier Fileplanet server last night, got the beta event stuff downloaded, and installed. Now, barring some massive May 1 patch (naturally!  icon_razz) I'll be all set on Thursday.
10050  Non-Gaming / Off-Topic / Re: Early word on "Iron Man" on: April 28, 2008, 05:07:00 PM
London Free Press doesn't quite have a review, but their entertainment guy purports to have seen a sneak preview and come away pleased (fwiw).  icon_smile

Iron Man to the rescue
http://lfpress.ca/newsstand/Today/SundayEnt/2008/04/27/5398801-sun.html
Quote
We managed to snag a sneak peek a week ago, and while the official reviews don't start coming out until tomorrow, we can tell you that Iron Man is firing on all cylinders, especially where the special effects and Robert Downey Jr's vigorously inspired performance are concerned.
I think it had a premiere in London, so reviews might start appearing in the UK earlier. While part of me prefers to just stick my head in the sand and see things without the baggage of having read reviews, I did have reservations about IM (even if I loved the trailers), but the few early reviews are generally pretty positive.

But lots of people don't like summer movies period, and you'll see some like this...
http://newsblaze.com/story/20080426065904tsop.nb/newsblaze/TOPSTORY/Top-Stories.html
Quote
Overly sarcastic new packaging with rusty ideas.
That's to temper my tendency towards fanboy-ism. He probably hated Raiders of the Lost Ark and Spider-Man 2 as well.  icon_razz

10051  Non-Gaming / Off-Topic / Re: Early word on "Iron Man" on: April 28, 2008, 12:51:11 PM
Fox has an early, pretty rave review as well:

'Iron Man' Rocks: First Review
http://www.foxnews.com/story/0,2933,352793,00.html
Quote
"Iron Man" plays like an old fashioned hit, full of character development, witty dialogue, and a plot that plausibly makes sense.

The fact is, Favreau’s "Iron Man" is damn good, and should kick the summer box office with a bang.
10052  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan Class Poll on: April 28, 2008, 12:14:22 AM
I'm usually into archer types (my highest, 45, in LOTORO is an archer), but the footage I've seen suggests you have to be in first person view to fire. Anyone know if that's the case? (I'm mostly a third person guy due to motion sickness issues).  icon_confused

Addendum: Thanks for that first post link. I looked up the Ranger interview, and it mentioned the first-person firing mode is available but optional:
http://www.tentonhammer.com/node/21688

It also mentions that mounted archery is limited to basic directional attacks.
10053  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan Delayed (It's Golden!) on: April 26, 2008, 02:47:35 PM
Did anybody else have any Fileplanet mid-way download problems? I had maybe 5-6GB downloaded when I went to sleep. When I got up and checked the computer, there was a "File failed to save because file could not be read" error message (sounds like something Confucious would say disgust). The Zip download was empty, and there was a separate 3.38GB "AgeOfConan_FilePlanet.zip" labeled a "PART" file. It's good to know Windows remains baffling...
10054  Non-Gaming / Off-Topic / Re: Early word on "Iron Man" on: April 26, 2008, 05:40:11 AM
Not to be a Variety parrot, but columnist Anne Thompson has a piece on director John Favreau, and it sounds like she had seen the movie, so it's sort of a semi-review too:
http://www.variety.com/article/VR1117984627.html?categoryid=2508&cs=1
Quote from: Variety's Anne Thompson
Downey's Iron Man may be the robust action fantasy hero movie fans have been waiting for, a contemporary complex male who isn't carved from the same block as archetypes Batman or Superman. While Iron Man comics fans are legion, this is a new modern movie hero who kicks ass. And he's not a nice guy.

Favreau sets emotionally real characters in a stylized fantasy universe inspired by the '60s James Bond/Modesty Blaise era that spawned Stan Lee's original anti-Communist comicbook tale. Downey as Stark is brilliant, irreverent, buffed up, sexy, scared, lonely, messed up and dangerous.
10055  Non-Gaming / Off-Topic / Re: Early word on "Iron Man" on: April 26, 2008, 05:09:18 AM
Fairly enthusiastic early review from Variety (often they're pretty hard on summer flicks, so I do think it's worth something  nod). He seems to be a little disappointed with some of the supporting characters being one-dimensional (he likes Paltrow's performance as Pepper Potts), but I guess "origin films" don't leave much room for that in general.

Variety Video Review:
http://link.brightcove.com/services/link/bcpid1519681466/bctid1522751089

Variety text review:
http://www.variety.com/VE1117936903.html
Quote from: Variety review
Having an actor as supercharged as Robert Downey Jr. at the center of such a tech-oriented enterprise reps a huge plus, and Paramount should reap big B.O. rewards by getting out ahead of the summer tentpole pack with such a classy refitting of an overworked format.
=========
Snapping off lines as crisply as Bugs Bunny might bite into a carrot, the sculpture-bearded Downey invigorates the entire proceedings in a way no other actor ever has in this field. Initially conveying Tony's Matt Helm lifestyle as if it's second nature, Downey possesses a one-of-a-kind intensity that perfectly serves the character's second-act drive and obstinacy.
That's what I would pull out for the inevitable advertising blurbs.

I've loved Iron Man as a character since... Well heck I remember getting a copy when I was 7 in early 1973 and visiting my late father in the hospital. I have a really strong attachment to it.  icon_smile My brother was a big fan his first couple of years of college, and when he was visiting during break, I'd leaf through his issues -- that was during the fairly famous "Demon in a Bottle" era of the character battling alcoholism (I bought a compilation of some of those issues a couple years back).

And my Metal Mandroid character in City of Heroes is a pretty shameless Iron Man wannabe -- thankfully NCSoft never saw through it. icon_lol


btw, there are some awesome wallpapers at the official Iron Man site if you are a hopeless Iron Man wannabe geek like me  icon_biggrin
http://ironmanmovie.marvel.com/

This is my current fave...

While the flick obviously uses tons of computer animation, I'm so glad Stan Winston (Terminator 1/2, Aliens etc.) developed the actual "real" Iron Man armor suits. It just sounded like Stan doing the suits, and ILM the effects (according to some articles, once ILM landed the project, employees were all but clawing for a chance to work on the project) and the animated suit, was a match made in heaven, even just on paper.  icon_smile

While I'd love to see a midnight show next week, my current 10-6 job won't allow it. With my newspaper job's wacky hours, back in summer 2005 I was able to see a Wednesday, 12:01 a.m. show of Batman Begins, and I had a great time, even if I stumbled back home after 3 a.m.  icon_razz
10056  Gaming / Console / PC Gaming / Re: Is 'The Movies' worth 13 bucks? on: April 25, 2008, 09:20:25 PM
Stunts and Effects added more of a true sandbox mode. You could set the dollar limit to something insanely huge, turn off all the "warning notifications" etc. and pretty much make it so you could afford every single set, and just focus on the movies.  icon_cool What I hated though is even then, your actors still age. If you watch "The Rescue," you might notice a couple actors looking extremly craggy by the end of the film.  icon_lol

Oh I feel your pain on the costume stuff. If you watch "Wars End," you'll see some ridiculous costume continuity problems I couldn't figure out how to fix.  icon_razz

I think my understanding was that the 3 "primary" actors would keep your costume in place until you changed it for a scene. But the supporting actors, I would have to choose their costume for every scene, or else one might suddenly be wearing a bikini.  icon_razz
10057  Gaming / Console / PC Gaming / Re: Is 'The Movies' worth 13 bucks? (some examples) on: April 25, 2008, 09:05:40 PM
Actually, the studio tycoon stuff is half-baked, warmed-over, "Sims/Rollercoaster Tycoon" wannabe.

The moviemaking was the only thing that made it worthwhile (imho icon_razz), and is the one thing that still gives it life today (Lionhead still lets you upload movies, and they have occasional contests still):
http://movies.lionhead.com/

This gives me a little opportunity to share my creations from a couple years back without feeling too shameless.... icon_cool

My Studio ("Blackjack" wasn't available)
http://movies.lionhead.com/studio/corporalgeo

YouTube versions of my most ambitious war flicks (The Rescue consumed my life, and I don't think I was able to retain my interesting in The Movies much longer after it):

The Rescue (made *with* Stunts and Effects expansion)
http://www.youtube.com/watch?v=PYm4U6zvdno

Wars End (made *before* Stunts and Effects expansion)
http://www.youtube.com/watch?v=5Xy7c2Ns_mE

For the YouTube versions I used Windows Movie Maker to do opening and closing credits (those functions are pretty limited within The Movies itself).

Most of us who loved making movies with it felt that was where its magic was. Stunts and Effects wisely focused more on enhancing it, but the sales never really added up and Lionhead got acquired by Microsoft, which wanted them to do Fable for XBox360 ad nauseam.

Although the more technically inclined created thousands of mods for the game, I never could figure out how to install them.

I loved "voice casting" for my movies, and I got help from gamer buds (one knew how to use mixer distortions to get a "radio" effect for The Rescue) and from helpful folks at forums devoted to The Movies. I miss all that, but ultimately for me, getting any sort of decent film together took up more time and frustration (The Movies' editor had various flaws that made revising a film really frustrating), and more willingness to deal with criticism (honestly, I'm a wuss, and some of the insults hurled at my work truly hurt my feelings) than I could deal with.

For anyone belatedly interested in it, I would get both the game and the expansion (which remedies many problems in the editor, and lets you do a lot more interesting stunts and special effects scenes, including blue and green screen work). I cherish my memories of making movies with it, and anybody with the slightest interest in movie-making or machinma would love it, I think.  icon_cool

If they did the game now, I could see someone using microtransactions (maybe real money for special props) or even a modest monthly fee to let the dev earn enough revenue to keep improving it.
10058  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan Delayed (It's Golden!) on: April 25, 2008, 08:04:48 PM
I got through for a Fileplanet key finally. Whew.

12GB. Ugh. icon_razz I'm already envisioning how long it'll take for that much to install off DVDs.  paranoid icon_lol
10059  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan Delayed (It's Golden!) on: April 25, 2008, 06:38:54 PM
I'm still trying Fileplanet. I installed their Comrade IM yesterday which is supposed to notify you precisely but it didn't seem to do anything (I did add the proper "contact" for it).

I'll go ahead at work today and keep tapping F5 (refresh in IE). I just wish for the sake of people having to keep the page open at work, that they didn't slather the page up with half-nekkid Amazonian warrior women. My boss almost walked in on me with that on screen.  eek  icon_razz
10060  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan Server Poll on: April 25, 2008, 06:34:40 PM
Good poll idea.  icon_cool Maybe another one might be whether people think they'll plan to play on an East Coast, West Coast or European server? (I know technically the U.S. servers are on east coast, but I was under impression they still plan to divvy them up as East Coast/West Coast servers).

I'm generally not into PvP, or having to avoid UO-style ganking, though I have had a few fun times in PVP zones in City of Heroes if I'm on a large team that works together.

Although I'm more excited about the PvE and supposedly interesting quests in AoC, I do realize that having solid PVP and interesting PVP modes is in the game's best long term interest so I really do hope it delivers on that.

Anyway, my vote was the "prefer standard but will follow the crowd."  icon_smile
10061  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan Delayed (It's Golden!) on: April 25, 2008, 03:42:54 PM
TenTonHammer had the interview where the Funcom rep mentioned all U.S. servers will be located on the East Coast (I was speculating maybe in Dulles, Va., which is awash in data centers, and is where some WoW servers are, I believe, located). But I get teh impression there will be servers labeled East and West U.S. more from a time-zone perspective.

This French forum mentioned you get 8 characters per server.
http://forums-fr.ageofconan.com/showthread.php?p=55157

This Massively.com item mentions the server farms are geared to handle 500,00-600,000 subscribers at launch. It'll be interesting to see whether it sells that many pre-orders or not:
http://www.massively.com/2008/04/22/age-of-conan-box-subscription-pricing-announced/

If you read the actual investor's update, it actually warns Funcom investors to expect technical problems during the launch, just based on what most large-scale MMOs go through at launch. Or maybe they're just referring to Anarchy Online's initial, disastrous launch (though they probably learned a lot from that experience).
Quote
Funcom has, in the opinion of Management, prepared
well for the launch. However, most MMO’s on the PC
platform have experienced technical issues of various
severities during launch. The investor community
should therefore be prepared that Age of Conan may
also experience technical issues during the launch.
That's smart to be realistic like that so the investors don't freak out if some things crop up at launch. It also indicates they're working with some heavy duty networking partners (including Cisco) and can add more server capacity fairly quickly if they have to.

But so far, my Internet search skills haven't turned up the actual number of servers at launch. retard
10062  Gaming / Console / PC Gaming / Re: Bioshock pc review...pc better on: April 25, 2008, 01:04:28 PM
Actually, I haven't reached Fort Frolic yet. What does it look like? So I'll know when I get there.  icon_smile If I have similar troubles, I'll let ya know.
10063  Gaming / Console / PC Gaming / Re: STALKER Clear Skies DX10 tech demo video on: April 25, 2008, 12:44:35 PM
Me thinks it would've been more meaningful if they displayed the DX9 version side-by-side. Most of the DX10 supporting games I've seen (I've only played one, Bioshock, in DX10, on my new PC so far), it's barely perceptible "visual enhancements" at a performance knock that isn't worth the bother.
10064  Gaming / Multiplayer Madness (MMO or otherwise) / Re: LOTRO 9.99 referral? on: April 25, 2008, 12:39:46 PM
In case anyone's interested, they're bringing back the $199 lifetime subscription for a limited time (meaning can sign up until June 1). And if you sign up for 3 months or more, technically you get the $9.99 a month rate again. It's part of its first anniversary celebration stuff.

Info here:
http://www.lotro.com/anniversarypromo
Quote
To celebrate the 1 year anniversary of The Lord of the Rings OnlineTM: Shadows of AngmarTM, Turbine is excited to bring you a very special subscription offer. Now through June 1, 2008, you can subscribe for only $9.99 a month!

The Lord of the Rings Online anniversary promotion lets new and existing subscribers play for only $9.99 a month when they sign up for three months or more of service!

    * 3 Month plans are $29.97 (Save 33%)
    * 6 Month plans are $57.99 (Save 35%)
    * 12 Month plans are $112.99 (Save 37%)

And for the first time since launch, we're re-opening access to our LOTRO Lifetime Membership for only $199!
10065  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Tabula Rasa beta on: April 25, 2008, 03:32:00 AM
Eurogamer did a "re-review" of TR. They pretty much deem the game DOOOMMED.
http://www.eurogamer.net/article.php?article_id=133897&page=3

Even if you don't agree with it, it has some nice quotes, such as:
Quote
But then, that's Tabula Rasa in a nutshell - full of good stuff, but always with enough caveats to seriously annoy an appreciable number of players. Everything seems to come with a "but". There is PVP, but... There is crafting, but... The biggest "but" of all is that this is a game clearly designed with the dream of luring action gamers to a persistent world - but instead it was marketed and sold to MMO gamers, and has ended up disappointing them severely.
You'd think Garriott of all people would know you can't jury-rig in proper crafting, PVP, end game content, variety in "mid game" content, the ballyhooed PAUs and all that rot long after launch. By then, the people that care about those features have already abandoned the game (like me and everybody here, afik).

I saw a lot of these same problems in Auto Assault and Vanguard. If you launch an MMO saying "We're going to add all sorts of great stuff and flesh out the content, but we just gotta get our game out to get revenue first" you might as well just not do the game and save yourself the financial losses, disappointment and misery down the road. You really get one big chance at launch to make a splash, get it right and then grow from there.

Of course, I've seen Eurogamer review games (apparently using Alphas, Betas, or alpha-betas) that were weeks, even months from actual release. They once reviewed an online-only game weeks before it came out. Huh?  saywhat So maybe these "re-reviews" are a way for them to actually review an actually finished product from time to time. disgust So even though I agree with some of their pessimistic take, I take whatever Eurogamer says with a giant grain of salt.

I still think TR has some of the most interesting missions/quests I've experienced in MMOs, but I as I've babbled elsewhere, they seem to be doing everything but building on that one fresh aspect in their updates. Instead they're tweaking all matter of minutae, wasting time on things (Hybrids for one) that really bring nothing truly interesting or fun to the game.

I was reminded of TR because I got an e-mail from a guy in one of the two guilds I join. One quote from him:
Quote
With the emotional drain and disappointment Tabula Rasa gave me I'm not exactly sure what to do.
Roll Eyes About says it all (the guild found the lack of endgame content among other things disappointing and basically stopped playing).

I still find the idea of approving a "MMO for people who don't like MMOs" a financially baffling decision. Why not do "a shooter for people who don't like shooters" and maybe "an RTS for people who don't like RTSs." I think unless they give their "MMO for people who don't like MMOs" some tremendous depth and long term value and variety, then chances are most "people who don't like MMOs" aren't going to keep paying $15 a month for the privilege.

Wow I'm a genius. Someone hire me as an MMO company CEO. Our catchphrase will be, "We make MMOs for people who actually like MMOs!"  icon_biggrin

I'll shut up now. Just thought I'd babble for a while in our dead thread.  icon_smile
10066  Gaming / Console / PC Gaming / Re: Bioshock pc review...pc better on: April 24, 2008, 09:40:20 PM

Quote from: Tscott on April 24, 2008, 01:04:41 AM

Arrrgh!

Damn shame that a game this great is giving me so many damn problems.  Anyone else run into this problem?  Any advice on how to fix it so I can finish?
Hate to sound like a Troubleshooting Tech Geek (I'm underqualified  icon_lol), but can you give us some details as far as OS (i.e., if you use Vista, is it 32 or 64-bit, do you have SP1 update installed etc.), hardware, driver version, etc. etc. Maybe it'll jog someone's memory.

I assume you've installed the 1.1 patch? Some of the things it was supposed to fix included stuttering audio in Vista, and some other audio and DX10 problems. The only "Fort Frolic" related fix I saw was, "Fix for a potential situation in Fort Frolic where taking a picture of Cobb is impossible if his body gets stuck behind a fallen pillar." Which probably isn't your problem.

You've probably already checked the official site, here's the support page in case:
http://www.2kgames.com/bioshock/support/

While it's working fine for me on the new HP system in 64-bit Vista (8600GT card), that's not helpful I know.  icon_smile I always thought if someone who wasn't a programmer worked on the OS, maybe they'd learn to have error messages the average human could parse, and we could actually remedy problems without needing to play detective.  disgust

10067  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan Delayed (It's Golden!) on: April 24, 2008, 08:02:41 PM
They're already gone. I give up. I don't have time to hit F5 every 30 seconds like Pavlov's Dog.  mad icon_lol I'll live. I guess it's about time I install Pirates of the Burning Sea on the new PC anywho.

*sets sail* retard
10068  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan Delayed (It's Golden!) on: April 24, 2008, 07:31:25 PM
Spoiler for Hiden:
psssttt... One batch is marked "coming soon." Maybe I'll finally get a key... icon_biggrin

Though if my boss sees the Age of Conan splash page, I am so doomed... paranoid

btw, is there some way to automate a browser refresh button that doesn't involve hacking?  icon_confused
10069  Gaming / Console / PC Gaming / Re: The new Gametap - free option and new games on: April 24, 2008, 05:56:43 PM
Don't know if it means anything Gametap wise, but their former VP of Marketing David Reid has joined NCSoft as vice president of marketing:
http://boards.cityofheroes.com/showflat.php?Cat=&Board=comics&Number=10662342&bodyprev=#Post10662342
10070  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Big Mythos update on: April 24, 2008, 05:45:18 PM
Got a wee notice today:
Quote
Brave Player!
Our scribes tell us you possess a registered Mythos account [their scribes didn't notice I only played once or twice before uninstalling it icon_razz]. Wonderful! We do hope you are enjoying this early Beta Test of our free-to-play MMORPG. We'd like to reassure you that the closed Mythos Beta, which you are a most valued player of, continues apace.

In fact, things are going so well we'll soon release Mythos to a much larger audience -- we'll open our doors and our test. However, before we can truly call our Beta open for business, a few things absolutely must happen. The top of all our lists say the same thing: "Who gets to play?"

Please understand that the Mythos Closed Beta Test was designed for English speaking audiences (North Americans, really). When we do open our Beta, we simply cannot have certain countries playing a semi-functional Mythos designed for territories that are not their own. These people won't be getting the ideal localized experience we intend. Furthermore, we do still need to establish distribution deals with third-parties in foreign lands to ensure Mythos gets published and supported in the absolute best way possible.

Because of this, this week the Mythos Beta Test will no longer be made available to the following countries:

Bangladesh, Bhutan, China, Hong Kong, Indonesia, India, Japan, Cambodia, North Korea, South Korea, Laos, Sri Lanka, Myanmar, Mongolia, Macao, Malaysia, Nepal, Philippines, Pakistan, Singapore, Thailand, Taiwan, Vietnam, Armenia, Azerbaijan, Belarus, Estonia, Georgia, Kyrgyzstan, Kazakhstan, Lithuania, Latvia, Moldova, Russia, Tajikistan, Turkmenistan, Ukraine, Uzbekistan

We sincerely apologize to you if you currently reside in one of the above listed countries and can no longer play Mythos. Please understand that this is very much a test and has always been a test.
They should use the "this is very much a test and has always been a test" line as an excuse for Hellgate: London.  Tongue

I interrupt my griefing to say I'm glad they seem to be taking their time more with Mythos, and I don't think it'll suffer the same rushed-to-market fate as HGL.  icon_neutral
10071  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan Delayed (It's Golden!) on: April 24, 2008, 01:08:56 PM
Any clue what time of day they release keys? Today's were already gone when I checked.  icon_evil They supposedly release them according to  Pacific Standard Time. Are they issuing them at 4 a.m. PST or something? I'm baffled.  icon_confused
10072  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan Delayed (It's Golden!) on: April 24, 2008, 03:05:58 AM
If it makes non-members feel any better, I already missed out on today's keys. If they're even going to make Fileplanet subscribers scratch and claw for a lousy key, maybe I'll decide there's a better way to waste my time.  disgust Nah, just kidding. I couldn't get home until late, hopefully I can eek in tomorrow morning.  icon_neutral

I understand their desire to "control" the entry into the closed beta, but most "stress betas" make it more widely available because, afterall, isn't that what stress is all about? Assuming the hype doesn't die out before launch, their servers will be flooded opening day unless they've somehow succeeded in stopping their publisher from offering more pre-orders than their servers can reasonably support (afik just about every over-hyped MMO has failed on that to some degree). Even if it's just for a weekend, you might as well make it as widely available as possible and see what the servers can withstand.

Sure I'm glad to have a chance as a subscriber, I just find it a funny way to handle a 'stress beta' test. icon_confused
10073  Gaming / Console / PC Gaming / Re: Vista Impressions/Gaming Issues on: April 23, 2008, 04:18:54 PM
fwiw, my new HP came with the 64-bit Windows Vista Ultimate, with SP1.

Gaming-wise, it's been a peach. I've installed Company of Heroes, Company of Heroes: Opposing Fronts, Bioshock, Gears of War PC, Call of Duty 4, City of Heroes/City of Villains. Everything has run fine with no problems. None of these are 64-bit games, but at least none have had any problems related to that. I'm not really clear on if these are running on a 32-bit emulator behind the scenes (they are by default installed into a folder labeled 32xx or something).

Oh wait. I don't have a gaming issue. I'm off topic!  icon_redface

Non-gaming wise? There I have a beef but this isn't the thread for me to whine about it in.  crybaby To be honest, if I'd known how many non-gaming issues the 64-bit OS would cause me, I would've looked for a different HP model that didn't use it. But I think I'll just look for some workarounds, or consider some sort of dual boot format if I'm desperate.
10074  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan Delayed (It's Golden!) on: April 23, 2008, 04:33:47 AM
Something called Atomic Gamer has some impressions from a recent PVP Beta weekend event, which I guess is similar to the stress test:
http://www.atomicgamer.com/article.php?id=554
10075  Gaming / Multiplayer Madness (MMO or otherwise) / Re: My Dream Next Gen MMORPG on: April 23, 2008, 03:04:27 AM
The MMO AI problem I've generally read is that you simply can't have amazing AI in a game that has thousands of NPCs running around everywhere. There just aren't enough CPU cycles to slice up the AI like that. That's presumably why most MMOs simply turn nasty bosses into bigger and bigger foot stomps, or why all the Monster class enemies in City of Heroes basically don't do anything more interesting than foot stomp or maybe projectile vomit.  smirk Even if you hate shooters and RTSs, you're probably always going to find more interesting and challenging AI in those types of games (or even sports games).

That's presumably why a lot of Asian MMOs just do PVP entirely, rather than try to find creative ways to squeeze an interesting AI into their games.

Sorry to be a wet blanket. icon_smile What I do like to see in MMOs is at least more variety in AIs. If they can't make them better, they can at least make their attack patterns more interesting, give them some ability to retreat strategically etc. They don't have to be Half Life marines, they just need to be a little unpredictable so I don't get bored so easily, imho.
10076  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Age of Conan Delayed (It's Golden!) on: April 23, 2008, 02:58:32 AM
Unless the stress test is a disaster.  saywhat paranoid
10077  Gaming / Multiplayer Madness (MMO or otherwise) / Re: City of Heroes/Villains Issue 12: Midnight Hour on: April 22, 2008, 03:19:08 PM
Someday I'll do that and replace the power supply (I replaced the power supply on my old system as one of my upgrades, so I'm at least comfortable doing that). But I'm really enjoying a system that tackles everything I throw at it out of the box at my LCD monitor's full rez (1280X1024). That includes "system killers" like Bioshock, Company of Heroes (the original and Opposing Fronts), Gears of War PC and Call of Duty 4, which is what I've reinstalled so far (along with COH/COV).

I purposely waited until BB had an HP that had at least an 8600 card cause I knew anything less wouldn't cut it. Although you can mail order a model that has an 8800 in it, buying it in store was more of an impulse buy (my birthday's coming up  icon_smile). I'm also obsessed about quietness, and generally the 8600 seems a lot quieter than some of the fancier cards (or so I read).

I'm pretty sure this will tackle Age of Conan OK. Beyond that, we'll see. smile If I had some gargantuan widescreen monitor, I might be more inclined to upgrade the card now, but this so far has tackled everything well.
10078  Gaming / Multiplayer Madness (MMO or otherwise) / Re: City of Heroes/Villains Issue 12: Midnight Hour on: April 22, 2008, 12:43:45 PM
Oh here's some closeups of how ze game looks on the new system (NVIDIA 8600 card):

Doc was on a team with this high level (47 I think) dual blades scrapper.


This is Doc's (45 defender) alt costume (not the one I use for my avatar here). He uses the Jet Boots option that you can get from a recipe (commonly available at the auction house, though I think he actually got his as a mission reward drop).


Crusasder's my 47 rifle/devices blaster. Recently revamped the costume to use some stealth style armor.

I can finally play with AA on (about 4x here). Yeesh, I wish I'd known what I was missing. smile
10079  Gaming / Multiplayer Madness (MMO or otherwise) / Re: City of Heroes/Villains Issue 12: Midnight Hour on: April 22, 2008, 12:38:04 PM
Warcry had an interview with senior lead designer Matt Miller (Positron) and powers designer Floyd Grubb (Castle) about Issue 12:
http://www.warcry.com/articles/view/interviews/4816-City-of-Heroes-Exclusive-Interview-With-Matt-Miller-Floyd-Grubb
The one new thing I don't recall reading elsewhere is...
Quote
He's also excited about the addition of traditional RPG branching tree dialogue, something they didn't have in City of Heroes until this Issue and will now begin to use quite a bit.

"In this issue it's just the test bed for it, we got the tech late into the development process so we were not able to use it everywhere we wanted to," said Miller.

This allows them to put options into conversations or theoretically do things like present players with situations like which wire to cut when diffusing a bomb. It sounds simple, but it makes their options as mission designers much greater.
Of course it's always the red wire. Or is it the green wire?  icon_confused icon_lol
10080  Gaming / Console / PC Gaming / Re: Fallout 3 Collectors Edition...metal lunchbox!!!!! on: April 22, 2008, 03:14:17 AM
I ... must... have the Fallout bobblehead...  drool
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