following the community feedback we received, we have implemented the option to turn off the radios in the game by default, as well as the option to choose the type of vehicle you want to spawn when using the “Drop Vehicle” rebel skill. Now you should have even more tactical options to plan and execute your missions.
We would like to announce the patch notes for our Title Update 2, available on PC on March 22nd and PS4 and Xbox One on March 23rd during morning UTC. We will have a small maintenance in order to update our servers.
The development team focused on improving all areas of the game, from gameplay content to connectivity and stability tweaks. The patch size will be around 3 GB on consoles and up to 5 GB on PC, depending on your client, and an in-game notification will let you know when it’s available. Players in game will need to reboot the game to apply the patch. Please remember that in order to play co-op, all the players will need to have the same version of the game.
In addition to that, following the community feedback we received, we have implemented the option to turn off the radios in the game by default, as well as the option to choose the type of vehicle you want to spawn when using the “Drop Vehicle” rebel skill. Now you should have even more tactical options to plan and execute your missions.
Also, for those of you who love playing with the most hardcore settings and all your HUD elements turned off, we have implemented the option to choose which type intel you want to collect when interacting with files or NPCs. This way the gameplay flow won’t be interrupted and you will be able to discover new missions, skills, and weapons seamlessly, even with all the visual tips turned off.
You can find some PC specific fixes and improvements at the end of the notes. On top of other fixes, the Home, End, Insert, Delete, Page Up, and Page Down keys can now be remapped--making life easier for some players, especially the left-handed ones.
PC NOTE: On Steam, the update appears to be about 2.4GB, fwiw.
Alas, I bought base game on Steam, and it doesn't sound like the separate eco systems allow cross-DLC purchase. I guess I could get Gold on uPlay and it might be some sort of modest bargain overall, but I like being able to take Steam screenshots and prefer updating via Steam. I guess the idea is they'll discount heavily on ubi's own store, but not on Steam where Ubi doesn't get the full cut of each sale.
A guy on Reddit clued me in that Survival mode (which I really didn't take time to understand) is compelling in its PvE co-op mode. It's got much better reviews on Steam than Underground, so I may give it a shot later. Lot of folks say Survival -- which is essentially more like a long, parallel "mini-game" -- should've been how the main game worked. Instead it's more of a compelling side mini-game/endgame to have something different to do.
That is, it's about starting out with nothing each session, and scrounging from there -- surviving cold, starvation, hunger, so all those little items you find in the NY streets have meaning, and your cosmetics all have "warmth" ratings that become key. It also has a unique AI enemy, "The Hunter," that's apparently a cunning pain in the ass. Also the blinding snow that doesn't affect much in the main game affects visibility for AI and their targeting range, etc. in Survival mode.
Found these two videos far more helpful to understanding Survival than Ubi's own descriptions:
Survival Guide (Tutorial) The Division - Expansion II (this is focused on the PvP mode for Survival; there's a co-op-only option too) https://youtu.be/kRpEKQ4nPac
It's not really a loot-focused mode, although if you complete a Survival session (extract on helicopter successfully), than it seems like you get some gear that can be used back in the main Division game. I don't have it, and this is just some of what I belatedly read about it.
Quote from: jztemple2 on March 15, 2017, 07:25:04 PM
Possibly dumb question. When I'm playing solo, I find a lot of the time that there are only two motorcycles at most locations. Is that increased to four if doing multiplayer, or do folks just ride two to a bike?
It seems random, I haven't seen four motorcycles clumped together yet. I've only played in 2 and 3 player groups. If we have 3, usually two might use cycles, and the other drives a car, or some mix.
Was really enjoying my return until hitting that instance where you have to protect the L22 JTF engineer from maybe a half dozen incoming thug waves. And if you die on the 6th one, there's no checkpoints amongst the previous waves. After starting over 3 times, I finally decided it was better to log out than smash my monitor into the floor.
I've had some fun group play when matchmaking finds anyone, which is pretty rare. It still feels like one of the most non-social co-op-heavy games I ever played. I'm shocked when anyone actually talks on mic or text chats (PC) because most of the players seem like they might as well be Ghost Recon Wildlands AI guys.
Two helpful chaps joined me after midnight and we finished it OK. I gotta figure out went haywire with my NVIDIA Shadowplay as the keyboard shortcut for it didn't work tonight.
The map I had access to was called Firebase Sandstorm. Perched on a rocky bluff, the square doughnut of a building had multiple vertical layers. Below, among the structure’s support columns, the map was tight and claustrophobic with short lines of sight. Inside the base itself, in the mid-level of the map, it was easy to lock down a single room or two so long as your team of four stayed together. On the roof it was chaos, with very little cover and long lines of sight.
Up top was where the enemy snipers had the advantage. They constantly moved back, distancing themselves from our powerful melee attacks and mid-range weapons. Down below, we were set upon by huge lizards that grabbed us by the arm, holding us in place. After fixing us, krogan berserkers and massive Hydra mechs moved in for the kill.
What struck me most about the game was just how fast it was. I’ve played my fair share of these kinds of horde modes in other games, but Andromeda seems to be keeping a completely different pace. Thankfully, characters are just as nimble as the enemies.
My soldier was able to take huge flying leaps with the jump button. Using evade in mid-air, I was able to quickly change direction, jetting out to retreat, flank or move up a level of the map and out of harm’s way. Good teams will have to work together, moving and fighting on the run, to be successful at high difficulty levels.
Damnedest thing last night - logged into the Division to keep working on my new character (now L12), and played a few hours and forgot all about Wildlands.
Had a couple good co-op groups. I feel like I play a hair more competently than I used to; which means I more often rez other players than other way around. The game is still certainly gloriously Spongey -- though I do feel like my better weapons can chew through most of the riff raff enough quickly. I still feel like the sponge-durability to gunfire would make more sense if they were virus-strengthened enemies, or some fiction allowed us and them to have body armor.
I'm finding an MP5 burst mode SMG to be pretty fun/effective to use. I had focused on AR rifles on previous runthroughs. I figure at the least I can try to use some weapon types I skipped before.
The free emote is a "no-charge" item through March 16 at the Premium Items vendor (which means mostly cosmetics and emotes) in the Underground area at your base. Basically it's the only thing in there that non-Underground expansion-owners can access. The couple hundred free premium credits gave me enough for a decent desert camo skin for my weapons.
Freebies: 200 premium credits; Celebration Emote Events: 2X Field Proficiency Cache; 2X High Value Target Reward
As noted elsewhere, seems odd for Ubi to time so much stuff for this weekend -- though Division celebration at least runs through 16th -- instead of spacing things out to give their various games a chance to breathe (imho anyway).
I may step in for the freebies. The few differences in kb/mouse control vs. GR Wildlands -- especially Division having sticky cover keys and GRW not; and GRW having ability to go prone and Division not, for example -- I find makes it a little bit clumsy for me to bounce back between the two.
The couple bugs I keep running into: -Several times now, I and my AI squad have spawned under a small pier along the water of the first province's northern border. There's some sort of "invisible box" under the pier that keeps you from being able to swim away from it. So I always have to quit the game at that point and restart.
-At least twice now I've stuck or crashed aerial stuff (aircraft once into a jersey well; helicopter down along a ridge and against some sort of windmill) in a way that you can't exit the vehicle, and can't interact in any way that will get me out of it. It really needs an "unstuck" command or maybe even a "self destruct" button to blow the stuck vehicle up so you can at least respawn. I was with AI, so I didn't have the option to ask another player to blow up my vehicle so I could get the heck out. And I couldn't do anything I could do when out of a vehicle (drop a grenade on myself etc.).
Several players have some fairly reasonable suggestions that I hope Ubi will consider, such as: -Allow us to reduce the frequency of, or turn off the mostly obnoxious AI voice chatter -- this is separate from the useful sometimes calling out of targets, warnings etc. -Allow us to disable the various radios and boomboxes in buildings and other locations. You can shoot these with a pistol, and probably they're meant to provide some sort of local flavor, but seems like a lot of players find them just annoying.
-The Rebel "vehicle drop in skill" has 2 upgrades, but players really don't like the 3rd tier upgrade, so allow players to choose which of the 3 variants of the skill to use. Currently you have no choice once the skill's fully upgraded.
Spoiler for Hiden:
It's a wimpy, unarmed light helicopter; the 2nd tier upgrade is armored humvee with mounted gun.
-For me I'd like ability to mute individual players. I don't think we have that now. If folks aren't going to switch to Push to Talk, I'd just as soon mute by individual and stick with text rather than try to sift through the aforementioned baby talk, dog talk, nacho munching and keyboard clacking sounds.
Some PC screenshots. Got some brief co-op in last night. I BEG of fellow PC players to PLEASE set Voice Chat Mode to PUSH TO TALK (click the '>' twice to set to PTT.)
I don't want to hear your baby gurgling (though I'm glad he/she is healthy ), your dog barking, every single clack of your fingers against your keyboard, your teeth crunching Doritos and the other stuff going on in your room. The mic sensitivity setting doesn't seem smart enough to just include your voice only. I may just have to disable the VOIP to save my aural sanity.
With Amish Warlord. I'm in charge of breaking stealth and opening the hornet's nest.
The Division players have also been clamoring for more story content, and Massive is planning to deliver it in some form: Gerighty said that the second expansion in Year Two will “have more of a narrative weight to it” than the first. However, he managed expectations with a dose of real talk during the livestream.
“We’re going to work on seeing, OK, how can we inject more story into Year Two?” said Gerighty. “One thing’s for sure, though, is that a large, paid DLC expansion of the playable area into Queens, a level cap increase — that’s off the table.” It seems like content with that scope would require the kind of resources that aren’t supported by a business model in which expansions are free, although Ubisoft added microtransactions to The Division with the version 1.6 update last week.
Sad thing is the underlined is probably what most fans of the 1-30 gameplay would've loved. I feel like they're chasing randomized dungeon crawling (Underground) and now something akin to ARPGs' seasons (to this day I don't really understand Diablo 3's "seasons" or some of the stuff that Path of Evil tries to do, and when I try to get plain English explanations, I can't).
I did enjoy revisiting the 1-10 game this past weekend.
Oh well, Massive's busy with the Avatar game for all those Avatar sequels everyone's just been dying for since 2009....
I think Thermal is very cool; however, it's so blurry, and ultimately I didn't really find it useful during the betas. I'll certainly try it again soon. Maybe it's just a matter of getting used to it vs. the crisper night vision.
I'm a little surprised there's no option in accessories for flip down helmet-mounted night vision goggles as the military uses (for example: https://goo.gl/images/ryQ6LQ). Or if there is, I didn't see it.
What I learned maybe duh - I often make duh discoveries - from betas was if some stuff higher up on the skills trees interested me, it was best to save some of my skill points and resources so I could them as soon as I reached the level requirement. Some of the ones higher up the trees cost quite a bit of resources. And it's not one of those games where you have to put points into the lower skills to unlock access to the higher ones.
The GR die hards say the game is best at the highest difficulty with "no hud" option enabled. I guess that's maybe more realistic, but given my situation awareness (where are people shooting me from, what position can I go to that's least vulnerable etc.) is already awful, I'm not sure that's the Mode for Me.
Work and life got in the way. Not sure when I'll have any concentrated time to play.
Last night ran into a bug where my group spawned *under* the pier on the northern end of the first province. Trouble is, the game won't let you swim out from under it - it looks like there should be a gap around the pilings but you simply can't move. Had to exit and restart.
Definitely found on the 3rd (2nd toughest) difficulty level, the AI swarms became ferocious after I got greedy and offed an officer non-steathily. Guess I kinda wanted to see how the release game reacted. Alarm eventually sounded, a HORDE of cartel swarmed into the village, Unidad troops swarmed in too and a couple AI guys dropped. The leftover and I held out for a time at a house -- think the end of Butch Cassidy and the Sundance Kid movie -- but eventually someone snuck in behind me and offed me.
I find even with the map marking enemies and the 'glowiness' indicating general presence of enemies, my situational awareness is still terrible. Think I'm spoiled by overhead games.
An interesting observation was that AI seemed to take notice of a player at farther distances, but not the friendly AI squadmates. So maybe in lieu of making the latter smarter, they dumbed down ability of enemy AI to see them, so they don't get you into trouble as much?
This Reddit threads' tracking reviews -- pretty positive so far though I profess to have not having heard of some of the sites cited. Could be spoilers I guess, but not much in anything I checked out. I would say that if you thought Ubi would figure out more intuitive helicopter controls or that the vehicles being so twitchy/jumpy would get "fixed," it doesn't really sound like it so far. Doesn't mean it's not on the to-do list.
we would now like to give you a sneak peek of what you can look forward to in our next major update, which is not that far away.
Derelict Colonial station wrecks: You will be able to explore the large wrecks of Colonial stations. Some security mechanisms like turrets, laser barriers, sentry drones, and secure doors are still intact. There may also be dangerous plasma discharges that will harm your ship and push it away. As you might have expected, there is a new type of precious loot hidden inside these wrecks...
Enhancements: Enhancements can be found in Colonial station wrecks, and work like runes that can be equipped before a run. Some give small bonuses to various ship stats, while others can change the playing style completely and have both positive and negative effects, e.g. “All enemies and loot are visible on the radar, but alien forces and warships arrive twice as early.”
Ship Colors: Ship colors can be collected just like blueprints by shooting down powerful enemies. Colors can be applied to any ship in the hangar, and you can change the look of the ship’s body and markings. The more colors collected, the more variations possible. [some players have pointed out that since you lost all your stuff when you die - per roguelike -- customizing colors seems of dubious value, but maybe there's some ability to retain paint schemes or something for quick re-application later?-bj]
Alternative loadouts: Can be unlocked for each ship by reaching new sectors. There are two additional loadouts for each ship to unlock, changing the starting equipment drastically and thus allowing new playing styles, especially in the beginning of a run.
Gunship balancing: The Front Shield Generator is now available and even exclusive for the Gunship. Furthermore, its armor and energy core recharge rate was increased and a new device slot was added.
Of course, there is much more coming with this update but we'd like to keep some surprises for you.
Somebody claims there's some legal/regulatory reason they can't launch games on weekends, even though it's clear quite a few folks on PS4 and supposedly PC are already playing (presumably boxed DVD versions or YouTube streamer keys, etc.). WHY WHY WHY? I saw Logan last night to keep my weekend clear, and ... wish we could play this weekend.
*They're saying on uPlay. So I dunno if we bought on Steam? I mean, I know we play the game on uPlay but doesn't it still update via Steam if we bought it there? I think that's how The Division handled it.
REMINDER: Probably a good idea to uninstall any Wildlands closed or open beta on one's drive. Ubi had confirmed this is a new build and makes no use of the open or closed beta install files or savegames.
Quote from: EngineNo9 on March 03, 2017, 12:21:16 AM
Quote from: jztemple2 on March 02, 2017, 07:39:09 PM
Maybe it's because I'm getting old and grumpy, or maybe it's because I've become wary of post-release content promises that don't deliver, but the idea of plunking down money for a season pass even before the game is released no longer makes sense to me .
Even worse to me is the thought that this single player (and coop) game comes with XP boosts and a consumable one on top of that.
Yeah, plus I don't see the point -- the character levels Flew By in both betas. I don't think any 'booster' was in effect. I don't really see it as RPG.
I wasn't 'grinding' to level up. I didn't really care about my levels or what other players' levels were, we just could be a little bit more versatile with some of the skills or skill-buffs in place.
It's a hard-edged R on the violence side. Most of the cussing is either funny or emotional rather than gratuitous, imho.
I described it to my brother as awesome, gruesome and touching. Leavened with some character-humor from time to time.
Patrick Stewart's moving and really much more interesting than in any X-Men movie I can think of.
I'm told one of my performance observations is a spoiler, though if you've seen a single trailer for Logan at all, it's not. I moved it into the spoiler codes just in case.
Spoiler for Hiden:
Dafne Keen is marvelous as the young X-23, though I don't know how parents will feel about watching an 11-year-old running around slaughtering people. I figure if you loved Chloe Moretz in the first Kick-Ass, then you'll love Keen in this. Jackman is, well, it's just a very moving performance by someone who's been living the character nearly 20 years now.
I can confirm there is NO after-credits sequence. I swore I read there was one, and it was kept out of press screeners, but I guess I thought wrong. Nothing new there.
I'll share some thoughts in spoilers later when it's been out a while. Other than The Wolverine in 2013, I have literally seen nothing X-Men related in theaters since X-2 in 2003. X-Men in general is just not my Thing, but you really don't have to have much X-Men background to find this gripping and moving. If you do, then I think some of the Logan-Xavier stuff may have a little deeper meaning.
One thing I can say from my perspective is that it's a pretty long movie that for me at least never felt that way. Our 8:50 pm show had at least 20 minutes of trailers and the movie finished up maybe about 11:20 p.m.
I think the audience liked the movie but perhaps was to some extent shellshocked by the end. I mean, people walked out very silently.
We gathered a lot of feedback during these two events, some of which will be addressed in the game’s day one patch. However, our work does not stop there: we will keep evaluating your feedback and improving your experiences through the numerous game updates in the months to come.
The very first Season of Challenges will start a few weeks after launch. Each Season uses a specific theme, creating a short story to follow. For a month and a half, you will be tasked each week with different objectives, some of which need to be accomplished in solo, with others through your Task Force and through the entire community. If you manage to complete these different Challenges, various rewards will be unlocked for all participants. ... Throughout the life of the game, you’ll also be able to have access to exclusive weapons and even more customization options for your character, your gear, and your vehicles. This optional content can be purchased in the Store, in exchange for credit packs. Most of this new content is purely cosmetic, with new exotic weapons that will always be balanced with the gear that can be found in-game. Our goal with these items is to provide more options to players who wish to customize their experience further, both in solo and co-op.
Sniff.... sniff.... I smell the odor of The Division, for better or worse.
The game’s first major expansion will give you the full spectrum of narco life, as you tear through Bolivia using new vehicles in a series of fast-paced missions. Expect to face the most insane adversaries as you infiltrate three smuggling gangs and take out their leaders one by one until you reach the mastermind: El Invisible.
Along with its more eccentric tone, this new adventure will include more than a dozen new missions across four provinces, new vehicles, new weapons skins, and side activities, with everything being entirely playable in solo and in four-player co-op. Season pass owners will be able to access this paid content one week early. ... With Fallen Ghosts, get ready for your Spec Ops skills to be put to the test! After your chopper is shot down during an evacuation mission, your squad will be forced to adapt as you are tracked down by Los Extranjeros, an elite group of ruthless mercenaries. Fortunately, new weapons and skills will help you and your friends find the strength to escape!
Nothing much on the free PvP update other than it would be out "a few months after launch."
London, UK — March 2nd, 2017 — Today, Ubisoft announced the post-launch plan for Tom Clancy’s Ghost Recon® Wildlands, including a post-launch free PvP update, and a season pass containing two major expansions, faction-themed equipment, an exclusive vehicle, permanent and single-use XP boosters and more.
Ubisoft announced that PvP will be included in a free update for all Ghost Recon Wildlands owners post-launch, offering tactical class-based 4v4 team combat that will put players’ skills to the test. More information about PvP will be available at a later date.
Season pass holders will be able to extend their Ghost Recon experience with two major expansions, and one special mission, that call on players to take on the enemies that only experienced Ghosts are able to handle. Each equipment pack unlocks outfits and weapons that are inspired by the rebellion and the Unidad. Players will also be able to grab an outfit that mimics the style of a Santa Blanca cartel member. Extra perks give players a head start on the enemy by adding a permanent XP boost as well as a single-use short XP booster.
The Tom Clancy’s Ghost Recon Wildlands Season Pass for PlayStation®4 computer entertainment system, Xbox One and Windows PC includes:
One week early access to two major expansions [I assume these are PAID, and NOT free updates; some back and forth on forums about that-bj]: o Narco Road:Players will infiltrate a gang of smugglers and take part in crazy races and challenges to earn their infamous leader's trust and destroy them from the inside. Gamers will be able to meet new bosses and travel the wildlands in new vehicles.
o Fallen Ghosts: During an evacuation mission, the Ghosts’ chopper is shot down and the squad will need to adapt as they’re tracked down by an elite group of ruthless mercenaries. Players will fight a new powerful enemy, learn new skills and unlock weapons to complete their mission.
· The Unidad Conspiracy missions: Players will work to break down and destabilise the alliance between Santa Blanca and Unidad in the Media Luna province.
· The Peruvian Connection pack: Players will be able to play through the Peruvian Connection mission as well as receive seven gear patches.
· Faction themed equipment packs: o Rebellion Ghost Pack: Players can don an outfit inspired by the brave Katari 26 rebels. They will also unlock a unique AK-47 equipped with a bigger magazine and customised with unique engraving work.
o Unidad Ghost Pack: Players dominate enemies with an Unidad outfit so they can attack Unidad camps while in disguise. They will also unlock a unique Unidad LMG weapon, customised with the colours of Unidad, and equipped with a red dot scope and a larger magazine.
o Santa Blanca Ghost Pack: With a Santa Blanca-inspired outfit, players can mimic their style without joining their ranks. This pack also unlocks the Santa Blanca golden M1911, customised with engravings and the mark of the cartel, for players to unleash chaos on the cartel.
· Exclusive vehicle: Bolivian Minibus
· Digital content: o Permanent +5% XP booster for the player o Single-use short XP booster: +50% XP for the player and +25% XP for other players in the session, expires two hours from time of use.
Nothing in the launch games interests me, so I can avoid an October 2000 flashback, when I waited outside a Wal-Mart near my office at some insane early hour but was not allowed in because the overnight-waiting nuts were the only ones allowed in for their PlayStation 2s. I guess Wal-Mart (which only let people walk in to buy) is already out.
Various PS4 players (including some YouTube Streamers, perhaps some early copies are out to them to help build buzz or something) claim to have already received boxed copies and are already playing. They claim game's already being patched/updated.
Thanx for explaining, guys. I think the recent Gears of Waters remaster was Windows-10 only period, so I wondered if that might gradually become the norm. I'm content with Windows 8.1 and a simple Windows 7 style start menu utility. For now anyway.
I noticed this is a 60GB install for PC. Hopefully I'll have added an additional hard drive by then. 2TB isn't what it used to be in roominess.