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1  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: Today at 07:06:11 PM
While every Crusader skill is fun and viable imho, my Set du Jour most often (L49):

-Smite [primary=LMB]

-Blessed Hammer [secondary=RMB]

[NOTE: Keys are configurable, this is the default and I've been OK with it, fwiw]
-Shield Glare [defensive=1 key]
*I like the "Zealous Glare" variant, which gains 9 wrath [resource used for active attacks] for each target blinded

-Laws of Valor [law=2 key]

-Heaven's Fury [conviction=3 key]
*I love Falling Sword too (, but found Heaven's Fury more useful as I tackled larger hordes into Act V.

-Phalanx [utility=4 key]
*Usually favoring Bowmen but it's fun/useful to try all the rune modifiers.

*I'm sure all my preferences on these may change as I move up in levels and try tougher difficulties beyond Expert. Some of the skills I'm not favoring right now are more about buffing up defense, resistances, etc. I suspect my guy will need those eventually.  icon_smile
2  Gaming / Console / PC Gaming / Re: Recommendations for PC Gameplay Recording Software on: Today at 06:32:21 PM
I used OBS (Open Broadcasting Software) for Twitch and loved it but I think when Amazon acquired Twitch TV, some change occurred and I'm no longer able to do direct capture from games via OBS. I can only do a "Windows capture," which doesn't sound like a big change but simply doesn't seem to work as fast or conveniently, and I'd rather not accidentally share views of my desktop, as happens when you're alt-tabbing out of a game back to Steam or your desktop (if you're direct capturing the game, you're just seeing the view inside your game period).

I searched for a solution but to date haven't found any. icon_frown I don't really understand what happened, and am unsure if Amazon changed something in how Twitch interacts with OBS, or what.

Before that -- and maybe now too -- I used unregistered FRAPS. This limits you to 30 seconds I believe. While that seems short it does help prevent accidentally devouring all of one's hard drive space with one video. And it tended to sort of inspire me to edit together 30 second snippets via Windows Movie Maker to share as "compilation" videos on YouTube.

The time limit kind of forced me to look for opportunities to record something concise and special (say, a Soul Jar event in Diablo III), rather than "hey let's record on Twitch for 3 hours and then let's go back and trawl through it for interesting snippets." Actually I enjoyed both things but whatever happened to OBS in my situation has made it less of my go-to now.
3  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: Today at 04:49:13 PM
I really enjoy Act V so far. My Crusader's still not breaking a sweat much on Expert mode, aside from a boss or two; still addictive fun, still staying up too late  icon_smile.

I'm still not saying they should bring back "Immune to All/Reflect All Damage" bosses.  icon_razz

Storytelling-wise, I dig the one "Follower's Event" I've experienced, which helped flesh out that Follower's story:
Spoiler for Hiden:
I enjoy all the Events in the game so much, I kind of wonder if there's a Mode there.

Just stitch together endless, randomizing events areas, with a "break room" in between.  icon_smile Maybe Adventure Mode feels like that?
4  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: Today at 03:30:20 AM
It's not cross-platform compatible, is it? That would be cool.  icon_smile

Thanks for inviting me into da Wanderers, I was out of touch on that, good to see familiar names even if I'm the only one babbling. I hope I'm not bothering people with my talking to myself like usual (on the clan channel I mean).  icon_smile

So Diablo missed me...

And Tyrael questioned my strutting and preening over the Prime Evils' corpse but c'mon, I've been away about 2 1/2 years!  icon_biggrin

So for a change, defeating Diablo (my Crusader offed him at L46) spat up Exactly The Type of Weapon I Wanted! Long Live Loot 2.0! icon_cool

"THAT's not a sword... THIS is a sword1!" icon_biggrin I'm using the passive that lets Crusader wield a 2-hand sword w/ a 20% dmg debuff. I've experimented with 1-hand weapons just don't really have something good enough, and I like the look anyway.  icon_smile

*I thought for sure I would love the shield-focused skills, but I find myself very happy with the medium range Smite attack, various rune variants; that and spamming Hammers on RMB has been the cat's meow for me so far, knock on wood.

*I'm not certainly how I feel about the whole "monster level scaling" thing.
-I DO appreciate the absence of bipolar, manic depressive difficulty scaling with champion mobs where I'd be mowing a level down and suddenly a champs group would wipe me out before I could get their number. Those encounters seem more fair to me now.
-It's just even on Expert difficulty late in Act IV, I never felt I was breaking a sweat. Though it was fun. And I think it's often very delicate in ARPGs to get difficulty to where it's challenging but not exasperating.
-Obviously I'm having a good time, and when trying my L25 monk I've had a much harder time with some types of enemies. Though maybe that'll come to me with practice.  icon_smile
5  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: January 25, 2015, 05:08:57 PM

Quote from: Dante Rising on January 24, 2015, 08:44:59 PM

I tend to only play through games once. Can a few of you recommend the the class of character that you found to be the most entertaining, or have the best loot?
Class preferences in ARPGs tend to be a really personal preference, Dante.  icon_smile Some of it is about if you like to wade in and take on everybody, or sort of stand back from afar. If you like mashing keys and mouse buttons as much as possible, or if you'd rather "fire and forget" and not mash so much. If you prefer flashy spells or you prefer mashing things with weapons, etc.

fwiw, I'm having an awesome time with Crusader (but dunno if I'd recommend $39.99-$59.99 for just the one class unless you're into all the sounds-like very cool end stuff game it adds). Very Swiss Army knife like class with all sorts of different influences, and I think anyone can have fun with it no matter your play style. I'm constantly changing skills on it because I enjoy so many of them. Which you can say for all the classes probably, but I just haven't to this point gotten comfortable with the Witch Doctor or Wizard (which I tried in late beta only).

That the Crusader fits me better  was drummed into my when I tried to get back into my mid 20s Monk and repeatedly died against that hellish Beliale boss regardless of difficulty -- I might need some advice for that class against that boss. My Crusader just kept spamming his spinning hammer secondary and also has a death-cheating passive of sorts, didn't even break a sweat on Hard.  icon_smile
I was skeptical of the whole Loot 2.0 hype but I am actually consistently seeing cool, usable loot specific to the class I'm using (or at worst useful to the class but not class specific). Sprinkling of cool legendaries.


it's maybe a moot point now but I went ahead and created a GamingTrend Forums D3 "community" in the game. Unlike Clans, you can be in multiple communities. Most of the GT folks on my friends list either don't actively play or appear to ignore me (which is OK  icon_razz) when i try to invite them to it. If anyone interested, let me know.
6  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: January 24, 2015, 02:48:34 PM
Some Crusader skill-specific screenie love -- I have to say, every Crusader skill is fun and useful.  icon_smile So many showstoppers. Actually you can probably say that about all the classes, so maybe I've just been away so long these jump out at me.

One's Phalanx (unlocked at L27), which lets you...
Summon powerful avatars who charge forward to the targeted destination. Enemies caught in the charge path take 490% weapon damage.
The basic version is awesome enough and spammable (up to the amount of wrath you've generated, you can keep mashing the key), while the rune modifiers provide cool variants for different situations (eventually warhorses, and more massive Bodyguard variants in smaller group).

Another skill, Falling Sword, has a rune variant (Rise Brothers) that pulls in 3 of these avatars for a few seconds after you land.

Basic Phalanx

Spammed Phalanx

Bowmen (no need to spam really but I guess if you really need a bunch more archer buddies  icon_smile)

*I did get back into playing my Demon Hunter in Act V last night (L55 now) and hope to reach that magic L70 level at some point.
7  Gaming / Console / PC Gaming / Re: What to look forward to in 2015 on: January 23, 2015, 06:57:27 PM
I'm still keen on Helldivers (even though I have none of the platforms it's planned for) if Arrowhead ever finishes it, and Sony ever OKs its release. I've heard Sony has had bigger things on its mind of late.  smirk Bring your own!

IGN's "Upcoming PC Games" list might at least be of general information interest. You can filter by genre there. Lot of stuff is "TBA" for 2015 though so who knows how many will actually make it out this year.

IGN: Upcoming PC Games
8  Gaming / Console / PC Gaming / Re: Hearthstone on: January 23, 2015, 06:42:24 PM
I finally played the tutorial adventure set after logging out of D3 last night. Lot of fun. icon_smile I wisely logged out before getting lost in creating my first custom card set.

The last tutorial opponent made an amazing comeback to wipe me out (I was up 20-4, and somehow blew it). I followed the hint better (clearing his minion cards asap) on the re-match and won OK.

Creating a custom deck had me a bit baffled, just wasn't quite sure what kind of mix to shoot for.
9  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: January 23, 2015, 06:37:37 PM

Quote from: Soulchilde on January 23, 2015, 05:06:07 PM

I think I have you on my friends list Blackjack, so if I see you in game I'll probably join you. 
Sure, that'd be great.  icon_smile I never started a Witch Doctor or Wizard post-launch (dabbled with them during late public beta, they just didn't quite suit my play preferences) and would be glad to start one and just reserve it for co-op play, or something like that if anyone wanted to start from scratch as a group of sorts.

We could even start a GT clan channel like I used to try to do in various online games.

Think I had a Demon Hunter at L54, Barbarian at L38 and Monk in the mid 20s. My Crusader's at L22 after a couple nights playing far too late.
10  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Evolve (from Turtle Rock) on: January 22, 2015, 06:17:46 PM
I've started to figure out that the marketing trend du jour is to say your game is "the winnner of X number awards," usually all of them given at gaming trade shows or PAX for something that looked really cool at an exhibition booth. Sometimes people have really played it and then awarded it "Game of Show!" but it seems so often those awards go to something with a jazzy trailer that got a lot of buzz. Which doesn't mean it's necessarily fun to play or holds up well under repeated plays.
11  Gaming / Console / PC Gaming / Re: Hearthstone on: January 22, 2015, 02:02:46 PM
If you play both the iOS and Windows version does it sort of synch progress between the two? I'm trying to track down some info on that. I'd assume so since you're just using the same login. Just thought I'd check. Maybe it's not even an issue.

I'm getting back into Diablo 3 and I might need a break from the computer room chair.  icon_smile
12  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: January 22, 2015, 05:48:44 AM
Introducing... Blakfender.... like Defender, not a car fender  icon_razz Crusader's awesome for me with all the skills seeming to be fun and effective to use. Seems as inspired by God of War as by D2's Paladin and maybe Captain America.  icon_cool Very versatile.

I kinda wish they'd let us save a few configurations of various skill combinations so we could quickly choose them on the fly. If we can, I haven't figured that out.  icon_smile Game seems sharper looking than I remember (bit jaggy, don't think I have AA on). A little screenshot blast...

It seems much sharper looking than I remember it from 2012. Wasn't the resolution locked or something back then, or weren't we complaining it didn't have high rez textures or something?
13  Gaming / Console / PC Gaming / Re: GoG: X-Wing vs TIE Fighter on: January 21, 2015, 10:39:18 PM
I've only gotten a couple of games on so far. I can vouch that if it's a DOS title, then I think what they essentially do is modify the install so that DOS Box is used to get the game running OK in Windows OS. That was my experience on Crusader: No Remorse.

When they talk about modifying the programming, I think they do some basic code tweaks to ensure that, say, a Windows 95/98 game can run properly on XP, Vista, 7, 8, etc. Or that a title that ran fine on XP but not on Vista or later (I have had several frustrating experiences installing games of that ilk from my CD-ROM archives, so to speak) does in the GoG version.

I wish they could get their hands on some early Big Time Software air wargames I liked (Flight Commander, Achtung Spitfire, Over the Reich) so that I could play those again. They just won't run on anything later than maybe Windows ME, is my recollection. I don't think they'd even run on XP.

My only caution on nostalgia is sometimes VGA type resolutions that were OK to me in the early 1990s are simply not visually acceptable. They hurt my eyes.  icon_razz I tried an early Jagged Alliance title, and I just couldn't do it.

More recent era stuff like Silent Storm (2003) hold up pretty well.

My only concern with the older X-Wing and Tie Fighter stuff is whether the joystick support will work. I still have one last Logitech joystick in my closet, gathering dust and moss.  icon_smile

While I faithfully bought virtually every X-Wing and Tie Fighter and both games in the 1990s, I feel like only the initial X-Wing release on floppy disks (even lacking the digitized sounds of the later collector's CD-ROM) really, truly addicted me. I spent too many Saturdays playing into the wee hours, and it was my introduction to playing user-created content (custom missions) that I downloaded via BBS (!). The later titles were technically and campaign-y superior, but just never hooked me as much.
14  Gaming / Console / PC Gaming / Re: Hearthstone on: January 21, 2015, 10:25:49 PM
fwiw, since I'm back in the Blizzard-fold I promise to finally try this.  icon_smile
15  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: January 21, 2015, 10:23:38 PM

Quote from: EddieA on January 21, 2015, 09:57:16 PM

Quote from: Blackjack on January 21, 2015, 04:38:38 PM

I believe I have an L54 Demon Hunter that had finished the Acts so hopefully I'll have adventure mode unlocked.  icon_smile

You have to finish Act V in the expansion in order to unlock adventure mode.  You can import your character and start at Act V, although you'll be a bit underlevelled.  They radically changed the speed of levelling the expansion.  In base D3, I finished the four acts around level 35.  With the expansion, I hit that in the first act, and hit level 70 near the beginning of Act V.
OK thanks for the explanation -- I forgot the number of Acts. Thanks, Harkonis, for noting the level change. I guess the advantage of me having been away so long is I can finally have a fresh, open mind about the game. I was frustrated by this and that at the time I stopped playing. Maybe I'll have a different experience this time. The bumpkin said naively. icon_smile

Crusader sounds really fun so maybe I'll just start from scratch from there and try to get back into the swing of things. Though really the Demon Hunter was always my sweet spot.  icon_smile
16  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: January 21, 2015, 06:09:12 PM
I just hope I remember how to play.


Ah. OK, I remember.  smirk
17  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: January 21, 2015, 04:38:38 PM
Thanks for info, guys. I don't have the expansion yet (quit playing long before that came out), I'll probably get it. I was intrigued by the Crusader class. I love big honking shields and shield tossing, sign me up.  icon_smile

I believe I have an L54 Demon Hunter that had finished the Acts so hopefully I'll have adventure mode unlocked.  icon_smile

The one thing I really didn't enjoy were the end bosses in terms of you'd get one down to 10% health, you die, boss completely heals, and you're back at the last checkpoint. I would've liked at least one difficulty mode where that wasn't handled that way. It they wanted to label that mode "gutless wimp," that's OK by me.  icon_razz

I really enjoyed stuff like the Soul Jar rooms more than the end boss battles, and I kinda hope the adventure mode is more along those lines.  icon_smile
18  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: January 21, 2015, 02:31:34 PM

Quote from: leo8877 on January 21, 2015, 05:55:01 AM

Quote from: Blackjack on January 21, 2015, 05:25:43 AM

Not that anyone cares, but fwiw I finally sucked it up and shared a passport image with Blizzard and DNA samples  smirk to prove I'm me in hopes they might remove my borked authenticator and let me play their stupid games again. Haven't played this since maybe early 2013... oh hell I don't even remember when I was able to log into bnet last... so I'm curious what's become of it...

Adventure mode is so good I can't stop playing.
Cool, maybe you can get me back up to speed on that.  icon_smile Blizz helped me out, and I'm back on Think I'm just plain old "Blackjack" there. I see a lot of folks on my friends list haven't logged in for 6 months to 2 years either.  icon_smile

Have to head to work soon, but I think it'll be done updating D3 by the time I leave.
19  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: January 21, 2015, 05:25:43 AM
Not that anyone cares, but fwiw I finally sucked it up and shared a passport image with Blizzard and DNA samples  smirk to prove I'm me in hopes they might remove my borked authenticator and let me play their stupid games again. Haven't played this since maybe early 2013... oh hell I don't even remember when I was able to log into bnet last... so I'm curious what's become of it...
20  Gaming / Console / PC Gaming / Re: [PC] Space Hulk Ascension (bloody fun turn-based squad combat) on: January 15, 2015, 02:34:19 PM
Devs posted an interesting "What's Next" thread for development of Space Hulk Ascension and to a lesser extent some plans for the initial Space Hulk release (including plans to port that release to PS3, PS Vita and the Wii U). It sounds like their main focus moving forward will be on Ascension, including some possible, promising new game modes. Multiplayer apparently isn't in the cards. Ascension is PC-only so they're saying that's the main reason they're unlikely to bring Ascension's terminator chapter types to the original Space Hulk release (which was multi-platform, or at least is heading that way).

What's next for Space Hulk and Space Hulk Ascension?
Space Hulk Ascension

Multiple full chapter + campaign expansions (for non Warhammer experts like me, I always say "Chapters" is basically "race," i.e., Ultramarines, Blood Angels, Space Wolves etc.)

We are working on multiple expansions similar to the recently released Imperial Fists, where we add a full chapter with additional special rules as well as a fully playable campaign, that you can play with any chapter that you own.

Which chapters are being added will be revealed as we get the models produced and can announce things properly.

The campaigns themselves are going to try to twist and bend the system a little into different directions to make them special.

For these future campaigns we want to give the story missions more love and complexity, and are then going to start reusing some of the existing flash missions.

The plan is to have around 150-200 hours of campaign gameplay during 2015 as we release the new expansions.

We have also hired one of the Black Library editors to work with us on the story side, which is super cool and gives another dimension to the narrative.

New game modes

Here is a place where we would love to have your input and feedback!

We plan to add some cool new game modes into the game, but we want to hear ideas from the community as well as feedback. The game modes should give you different ways of playing Space Hulk, but not be so big that they are games in themselves. A desert and not a main course if you know what I mean :-)

So please send us your feedback on the ideas (or even new ideas) on [email protected] or discuss in the Steam forums!

Modes we have on the table (and this is by no means a promise to make any of these)

Survival/Last Stand - wave based mission where you have to defeat wave after wave of enemies very similar to some tower defence games.

Advancement / Rogue like random missions - how far can you get into an endless and random generated Space Hulk with some kind of scoring mechanism to track your progress.

Challenge missions - some very hard single missions that have a certain objective to accomplish, where you will be pitted against some logic puzzles or just plain death traps full of Genestealers.

Ironman difficulty mode - start with a limited number of reinforcements and permadeath will make your squad smaller and smaller over time. You lose when you do not have enough Terminators to fulfill the minimum deployment number.

** Your idea here **

For Ascension the plan is still to stick with single player only, so unfortunately that rules out any coop or versus multiplayer modes.

More weapon options

Possibly chapter specific, but we really really want the plasma cannon to get into the game. It’s the last major weapon option that we are missing, and the overpowered feeling it would give can bring a smile on our face just thinking about it.

Also we will work on making variations of weapons to give more choices, where the 3d model is the same, but the weapon stats differ slightly. An example could be a heavy flamer with more fuel but that only has 1 fire pattern. Or a bolter with less heat generation but also less accuracy.

More customization options

We plan to get you some more unit customization options, primarily focussing on adding helmet variations. Right now the choices are enough for a squad, but not much more. So thats one of the things we will look into spending some time on.

Chapter texture packs

We are looking into adding skin packs to some of the chapters in the game, so that you can choose e.g. a Blood Angels successor skin. The individual chapters would not make sense in themselves to add as a full chapter with a campaign, but it can give some love to less played/known chapters.

Similar to above, we have some good ideas of what to do already, and they will be revealed as we have them produced and can make nice screenshots for you.

The plan naturally also includes taking in any bug reports and constantly looking at balancing the game for more enjoyment. It will never get perfect - especially melee being what it is in a Space Hulk game - but that doesn't mean we can't tweak things based on your input!
I'm about 90% on the Fall of Jotunheim, on Normal difficulty. I think that difficulty eventually becomes too cakewalky once your various marines are leveled up a bit.
21  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: January 13, 2015, 05:43:15 PM
At the Steam forums, devs said they'll be working on a tablet version of the game, and are certainly thinking about multiplayer in the long run:
Quote from: dev Pintea
We're definitely thinking about multiplayer, but it's certainly not coming in terms of "weeks".
For now we're working on releasing the mobile (tablets) version and I'm guessing this will take at least a couple of months.

Once we set a clear schedule for our next projects we'll announce it.
For this year we'll have some additional programming help coming our way so we're hoping to release projects in a much faster pace from now on.
22  Gaming / Console / PC Gaming / Re: [PC] Space Hulk Ascension (bloody fun turn-based squad combat) on: January 11, 2015, 08:21:46 PM
Finally progressed my main Heavy enough to unlock the Cyclone Missile Launcher (new with Ascension afik):

You can only equip one Heavy Weapon at a time, so if you use the shoulder-mounted cyclone, you're limited to a non heavy weapon on the right arm, firearms-wise.

Figuring out what to carry is part of the fun. The flamethrower generally feels more useful as a tool, in terms of briefly blocking areas off. The Assault Cannon and Cyclone launcher can clear large groups quickly but so much of the campaign is in narrow tunnels and so I'm not clear how often they'll be more useful than a flamer type weapon.
23  Gaming / Console / PC Gaming / Re: [PC] Space Hulk Ascension (bloody fun turn-based squad combat) on: January 09, 2015, 04:41:34 PM

Quote from: Dante Rising on January 08, 2015, 12:04:14 PM

I do have one question- Is this a "remake" of the first game's scenarios with a new gameplay design, or are the maps entirely different?
Since I didn't play the "other" Space Hulk, these pages at the official site maybe answer it better:
Quick overview of features in Space Hulk: Ascension Edition:

●     Huge Amounts of Content - 103 unique missions spread out across 3 campaign chapters
●     New Enemies - new Genestealer variations for you to face in the depths of the Space Hulk.
●     New Mechanics - a complete reworking of the board game rules and mechanics. It’s still the Space Hulk game you love, reimagined for a new experience.
●     Customisation - RPG-style skill progression and player squad management allow you to create your own tailor-made team of hardened veterans
●     New weapons, more complex maps, combi-weapons and flash missions.
●     10 times the amount of content of the original game, with a playtime of 50 - 100 hours.
New Ultramarines Chapter (i.e., face, I prefer to call it  icon_smile)
An all new Space Marine chapter, including a Terminator armed with Cyclone missile launcher.    [the first DLC adds another new race and a unique Tarantula turret equipment)

Terminator Progression and Customisation
Earn XP during missions and level up attributes and skills, and give your Terminators a personal touch by customising their names, weapon loadout and appearance.

Campaigns and Missions
100+ missions spread out over 3 complete campaigns, and all new flash missions. These are opportunistic mini-missions encountered as you explore the deep unknowns of the Space Hulk that can yield a tactical advantage or be a deadly trap.

Exploration and Discovery
Terminators reveal the layout of the Space Hulk as they venture deep into the darkness.

Additional Weapons, Tactical Options and Game Rules
Game mechanics have been reworked to make Space Hulk Ascension a true video game experience. .   

Genestealer Variations
Genestealers with Fleshhook, Feeder Tendril and Acid Maw biomorphs have been added to the game, each with their own special game mechanics.
You might also peruse the dev diary videos to see what's new:
My understanding is they'll continue to support the initial Space Hulk as a separate game line for folks who want a more boardgame-ish experience.

If you simply want a turn-based sci-fi squad combat strategy game that's mostly bloody good fun to play -- whether you know squat about Warhammer or not -- then imho Space Hulk Ascension is the way to go.  icon_smile
24  Non-Gaming / Off-Topic / Re: (TV-ABC) Marvel's Agent Carter on: January 07, 2015, 09:57:04 PM
I think Hayley  The Weghted Companion Cube will never threaten to stab you. was awesome in the pilot episode and episode 1 -- you can tell she just loves playing the character; OK and yes she's easy on the eyes and refreshingly non-anorexic  Fabulous -- and a couple of the supporting cast guys shine. I just worry Marvel's obsession with MacGuffins and Captain America references is going to blot that out. I guess we'll know the next few weeks.  icon_smile I believe it's just 7 episodes + the pilot episode, then Agents returns.

I certainly found it more entertaining than the first few Agents episodes, but I do question if the TV market is crying out for a 1940s female secret agent show, ratings-wise. As with Agents, I'm betting the Disney-Marvel relationship just suggests ABC will have a lot of patience with both shows no matter how much both get pummeled in the ratings by CSI and 63 year old Mark Harmon.
25  Gaming / Console / PC Gaming / Re: [PC] Space Hulk Ascension (bloody fun turn-based squad combat) on: January 07, 2015, 06:19:23 PM
No dice rolls afik. If you mouse-hover over Genestealers, you can see stats but honestly I don't pay much attention to it and do fine.

Most of the Space Hulk maps are so cramped I don't usually have the option to decide I won't fight something because I don't match up well with it, stats-wise. Everyone needs to fight.  icon_smile

I think what I'd like is some little window of combat actions. And then if stuff happens on the Genestealers' turn that I miss seeing, it'd be nice if I could click something on a list and see a quick replay of it. Apparently early builds had some sort of zoomed in "death animation"  cinematics, but they threw that out in favor of the shoulder cam views in the upper right corner of screen.

There's no time limit for you on turns afik, if that's what "hourglass" means?

Through perception and the motion sensors you can generally see pretty clearly how many aliens are on the map, if not the specific types.

To some extent, I don't understand the point of the motion sensor equipment drops. They don't seem to enable us to see more detail than Sergeants/Psychics can already see on a map through their perception passive (that is, blinking red circles indicating Genestealers). So other than giving you that perception in a map area where the Sergeants/Psychics perception radium can't reach -- and I rarely see areas like that -- they don't seem to do much. Maybe that's by design.

What I'm basically trying to tell folks is anyone who enjoys turn-based squad strategy titles on PC should enjoy this. No knowledge of the boardgame is necessary whatsoever. If $29.99 seems steep, no doubt it'll be on sale later in the year. I got it during a modest holiday sale (maybe $26.39 or something).  icon_smile
26  Gaming / Console / PC Gaming / Re: [PC] Space Hulk Ascension (bloody fun turn-based squad combat) on: January 06, 2015, 05:47:04 PM
I'm happy to answer any Ascension questions anybody has about gameplay, campaign, etc.  icon_smile

I do think it's a shame they don't conjure up a one-level demo. Even just a couple tutorial sequences would help prospective players see if it runs OK and is something they'd like.

I'm still running my aging HP quad core circa 2008 thought I recently upgraded system RAM from 4GB to 8GB to help run Shadows of Mordor decently and it really seems to help in many games. And an aging but decent Radeon 5670 card. And this game is always playable for me if not a speed burner.

I suspect maybe what bogs things down for some is during the biomorph's turn when essentially everything happens simultaneously. It's not (at least doesn't seem to be?) one alien moves, stuff happens; then another alien moves; more stuff happens; a third alien moves, other stuff happens. imho, if the biomorphs did one unit at a time, it would also be easier to see what happens during their turn. The game view doesn't like auto-zoom to an alien unit moving etc. I usually find it best on their turn to pull the camera zoom out as far as possible. It's not as visceral, yet you have a better idea of what's happening.

I find the animations in general awesome. I think advanced video settings has some slider(s) to reduce it and turn down some "environmental flair" that might improve speeds for sluggish systems. I have tried playing without the shoulder cams and it didn't seem to give me any appreciable faster frame rate.
As far as gameplay, it's extremely focused on Overwatch. If the indy TBS Halfway was the polar extreme (no Overwatch mode at all), then Ascension is maybe the most Overwatch-fixated game I've played.  icon_smile

Thought the fact units can fire while moving is fun/different. And the fact the your guys will attempt to fend off attacks even if you're not in overwatch and out of action points is cool. I love seeing the Sergeant with his power sword fending off multiple biomorphs (better melee weapons add substantial defense bonus %).

A lot of the missions I've played so far have boiled down to holding some units in place by "biomorph spigots" (getting in the circular radius range "blocks" the spigot). An interesting situation is when it's a "move at least X units to the exit" mission. In some cases you can essentially sacrifice a couple units to keep spigots blocked, and preventing the map from getting flooded with enemies. But I like to get everyone out if possible which can make for some frantic retreats  icon_smile

If you're retreating down a one-tile wide corridor then it becomes a choice of using a flamethrower to block off the escape route's tail, or the psychic marine dropping a "blocking" force field for a turn, using a regular bolter in overwatch or relying on a strong melee weapon to fight off attacks on the tail end.
27  Gaming / Console / PC Gaming / Re: [PC] Space Hulk Ascension (bloody fun turn-based squad combat) on: January 05, 2015, 04:59:18 PM
I'm pretty sure I haven't had this much fun before using a flamethrower in a turn-based squad game.  smile The "shoulder cam view" in the upper right corner (ala Aliens movie) is new with Ascension. You can make the shoulder cam view bigger, switch to a thermal heat view, or just turn it off. Some people find it hurts frame rate, and you can turn these off completely in gameplay options.

You can fire the flamethrower in 3 modes, and the patterns and range options are interesting, and you can blast flames around corners. The flame lingers on the floor but not for an obnoxious duration (seems like one additional turn). Flamethrower can only be reloaded once during a mission, I think (4 action points).

They also added stuff like "combi flamer" and "combi plasma" (I don't have access to 'em yet), which combine bolter with lower-ammo iterations of heavy weapons, to help avoid the "one tricky pony" syndrome.

While I love Warhammer, I can't help thinking a licensed Aliens: Colonial Space marines TBS game with this engine would be so awesome. I mean, even the motion detector equipment drop in Ascension sounds like the motion tracker in Aliens.  smile
28  Gaming / Console / PC Gaming / Re: [PC] Space Hulk Ascension (bloody fun turn-based squad combat) on: January 05, 2015, 04:57:50 PM
Here's some interface screens.

Initial order when starting a new campaign is:

1) Choose Chapter (marine race/type)

*I don't believe you can mix these chapters for a campaign. I think mixing up the types could be pretty fun and introduce a lot more variety. I'm pretty sure as is, you simply pick one Chapter and that's what your pool of marines/terminators comes from for that campaign.

2) Campaign Map (choose set of missions to tackle)

3) Mission Map (move from completed mission to next available mission)

4) Loadout Screen (set up squads, customize marines, assign points/skills/equipment as available)

I admit to confusion over the Terminator reference. No, not James Cameron-style.  biggrin Basically, all your squaddies are considered Terminators afik.
29  Gaming / Console / PC Gaming / [PC] Space Hulk Ascension (bloody fun turn-based squad combat) on: January 05, 2015, 04:56:32 PM
Stayed away from the initial, separate Space Hulk release, as I never played the boardgame and most complaints/bad reviews were people finding it too "board game-y." The devs apparently took note of all the feedback and released a separate line that focuses more on being a fun, turn-based squad combat game and less a board game translation.

Have had a great time last few days with the standalone Space Hulk Ascension edition release:
Space Hulk: Ascension Edition is a 3D, digital, turn based, strategy game, which builds upon the classic board game experience, and adds new RPG style mechanics, additional weapons, enemy types, an all-new chapter and loads of other new features. Set in the isolated corridors and tomb-like chambers of ancient vessels lost in the graveyard of space, players lead a small force of fearless Space Marine Terminators in a ferocious fight for survival against hordes of predatory, alien Genestealers.

Quick overview of features in Space Hulk: Ascension Edition:

●     Huge Amounts of Content - 103 unique missions spread out across 3 campaign chapters
●     New Enemies - new Genestealer variations for you to face in the depths of the Space Hulk.
●     New Mechanics - a complete reworking of the board game rules and mechanics. It’s still the Space Hulk game you love, reimagined for a new experience.
●     Customisation - RPG-style skill progression and player squad management allow you to create your own tailor-made team of hardened veterans
●     New weapons, more complex maps, combi-weapons and flash missions.
●     10 times the amount of content of the original game, with a playtime of 50 - 100 hours.
I'm not gonna say it's XCOM quality because it's still basically flat, Pac-Man like corridor mazes. If you liked varied indoor/outdoor environments, Space Hulk isn't the way to go.  icon_smile

While weapons unlocks, new equipment, attribute and skill point stuff are all fun, there's no base building, research etc. Some players complain that essentially all the Chapter types are ranged-weapon focused.

But it is the most fun, visceral turn-based combat I've gotten to enjoy in quite some time.  icon_smile Missions are often very suspenseful. I really wish they could do an Aliens turn-based squad strategy game with this engine. Everything's in place for Aliens, including optional shoulder camera views, motion trackers and a quite wonderful flamethrower with 3 firing modes.  icon_smile

The campaigns now offer optional "flash" missions (yellow on the map), and I've noticed some branching where you do a flash mission and ensuing missions go one way. Do the other flash missions, and ensuing missions are on a different line in the map etc. So it's not all just a straight linear experience, which is nice.

They just added a $7.99 DLC with another chapter (race, I'd call it), Imperial Fists, with a fourth campaign.

While I think the game could be a blast in co-op (esp. missions with two 5-man squads), it doesn't seem to have any MP options yet.
30  Non-Gaming / Off-Topic / Re: My favorite cat in the world is dead on: December 31, 2014, 03:41:17 PM
Sorry, Drazzil. From our various threads here over the years (including mine on my late 16 year old cat Molly in 2010), many of us here have been in your shoes and empathize.

In Molly's case I was haunted by declining a $1,000+ thyroid irradiation procedure back around maybe 2002 in favor of lifetime thyroid medication. Probably when she had her congestive heart failure that summer, if I'd taken care of the thyroid condition back then, we could've better treated her. I ended up spending over a grand on her emergency vet care in her final months and I beat myself up a long time about whether I shouldn't have had her euthanized before she reached the critical stage (her blood circulation basically shut down while I was at work on a Friday), why didn't I go for the irradiation treatment almost a decade earlier etc.

When it was clear the emergency vet could do nothing more, I made the final decision at an emergency vet about 4 a.m. (Sept. 11, 2010), and probably never cried that much as an adult in my life.

I did find it was really only fellow cat and dog owners who would listen to me and share their own experiences, and that helped me a lot then. All I can really say is, don't beat yourself up about it.

I went to a cat adoption event at a Petco a couple months later, but just found my heart wasn't in it. Finally around August 2011 I felt ready, and my mom - who cares for my cat when I'm on the occasional biz trip - tagged along with me to a cat shelter one time and then an Animal Welfare League. And JJ the tuxedo cat won the audition as really the only cat who seemed to bond with me.  Now JJ is almost too bonded to me for his own good, but he's quite wonderful.  icon_smile I still have a couple photos of Molly around, and she's never quite far from my thoughts.

Every pet owner's different though. Some friends who lost a pet were so devastated, they just didn't want to own one again. Others wanted to run out and adopt another pet the next week. And some like me felt they needed some time and space to grieve, before they felt they had it in their heart to adopt another pet. imho, all of those are valid responses to losing a beloved pet, and I'd never pass judgement on anyone's decision in that regard. You'll know what's right for you.
31  Gaming / Console / PC Gaming / Re: [PC] Gauntlet on: December 11, 2014, 05:39:24 AM
I may have to eat my words as the co-op Colosseum mode is surprisingly bad ass and at times brutally difficult and all the different waves and the new arena maps do freshen up things quite a bit afterall. Even the "monster generators" have some new tricks now.  icon_smile

I'm not sure how I feel about the Necromancer character as while the summoned skeletons have a distinctive color it still ultimately clogs the screen up so much you can have a hard time finding your own character as well as other players' characters too.
32  Gaming / Console / PC Gaming / Re: [PC] Gauntlet on: December 10, 2014, 06:37:01 PM
I still don't think Arrowhead is listening to what people asked for. Others simply wanted lots more new levels appended to the original release's "campaign" (whatever you'd call a bunch of interconnected levels); I wanted a skirmish mode with randomized levels and randomized mobs, everything. And others also would've liked a level editor so we could in theory contribute new levels.

Instead what we're getting is "co-op arenas" (free update) and then a $4.99 (!) new character, Lillith the Necromancer  confused

Gauntlet v1.1 Update is Live
Gauntlet v1.1 Update is Live

New Game Mode: Colosseum
In the Colosseum game mode you take on Arenas, with increasingly difficult waves of enemies assaulting you, played Solo, or up to 4 players co-op.
•   Survive all of the waves in an Arena to complete it and unlock the next one
•   Earn Capes for your heroes by completing the toughest Arenas
•   Get high scores in each Arena to climb the High Score Leaderboard
•   Each new season, the Arenas are swapped out for 3 new ones, with new Capes to earn
•   You must be connected to Steam to play the Colosseum game mode

New Hero: Lilith the Necromancer [$4.99!]

•   Available for purchase now!
Necromancer described here:
"Play as the newest adventurer to enter the Gauntlet - Lilith the Necromancer. Using her expertise in dark magic and her knowledge of the Book of the Dead, Lilith summons a pack of undead skeletons to rise from the ground and strike her enemies before they quickly vanish. She also has the ability to Ghostwalk through her foes to either slow them down or make a hasty retreat.
And with every enemy she destroys or Ghostwalks through, Lilith builds up her “Soul Power” which allows her to call forth Skeleton Fighters that fight independently of her as allies. Download and play as the Master of Necromancy today!"
The $4.99 price is going down like a bag of bricks...   icon_razz
33  Non-Gaming / Off-Topic / Re: [Movie] Marvel - Dr. Strange on: December 05, 2014, 03:44:28 AM
Too bad the script's by the guy who co-wrote Prometheus.  puke Otherwise Dr. Strange could be pretty good.  Bring your own!
34  Non-Gaming / Off-Topic / Re: [movie] Terminator: Genesis + a TV series? on: December 04, 2014, 10:26:14 PM
While I enjoyed Courtney's work in Spartacus, can Hollywood please stop trying to jam him Jai down our throats as the New Action Star Du Jour? Just reminds me that the late Andy Whitfield probably would've done much better work in movies here had he lived to get the chance.  tear

And please let's have a moratorium on "person hanging from a person hanging from a person, dangling off a bridge or rooftop or helicopter or etc. etc." There has GOT to be a different signature action scene someone can come up with, right?  icon_razz

imho the beauty of the first film (my brother and I did see it when it opened in 1984) is not something you can recapture today. You just can't do this type of film with "practical" FX on a shoestring budget and actually surprise people. You can't get people to go to a Terminator film and wonder, "What is this about it? It's probably terrible," because you don't know what to expect, and then deliver a wonderful experience instead. Now it's just a long in the tooth franchise dragging around too much expectation and hype.

They can reimagine it and reboot it and recast aside from Arnold along with a dozen digital FX houses painting every frame digitally and trying to make Arnold looking young again, but I suspect that's not going to do any better box office than Jonathan Mostow's Terminator 3, which actually did pretty well overseas but nobody afik fondly remembers it.
35  Non-Gaming / Hardware / Software Hell / Re: How much RAM should I have? on: December 01, 2014, 06:32:19 PM
Just wanted to chime in that about 6 years late, I realized I could easily access the RAM chips in my old 2008-era HP PC (still "gloriously" Vista 64-bit), so I upgraded it from 4GB to 8GB (four 2-GB Crucial brand chips, about $140 total).

This turned Shadows of Mordor from unplayable, freezing slide show to shockingly smooth and playable. Also greatly reduced, sometimes eliminated constant hard drive thrashing. And I've been digging up games I gave up on due to poor frame rates and finding them a complete revelation now.

So my guess is 8GB RAM is a good minimum today, and a lot of folks insisting they need gaming PCs or $300 video cards might want to first try to upgrade their RAM first (if they were as low as mine anyway).  icon_smile
36  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: November 28, 2014, 10:04:00 PM
Where's the lense flare???? JJ lost his mojo.  smirk

I think it looks fun but I was 12 when I first saw the cheesy Star Wars trailer on TV. My older brother was in the bathroom at the time, and I excitedly told him how deliriously stupid the movie looked in the trailer. Little did I know.  icon_smile So you know, apples and oranges. As I near age 50, I simply can't find or summon up my 12 year old self to see what he would think of this.

I trust it will have more momentum and entertainment than Lucas' last three attempts but that's not a high bar to pass. Plus since the new films don't have the burden of winding down to pre-ordained prequel-itis character fates, maybe they'll have some genuine suspense too.
37  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: November 24, 2014, 11:07:41 PM

Quote from: Dante Rising on November 11, 2014, 12:01:40 PM

This game has very favorable reviews on Steam, and I'm interested in the premise.  I'm worried that the strategy simply lies in preparing your team, but the actual infiltration is just an RTS click-fest. I've watched a few videos, but the gameplay is somewhat unclear. In the one I watched, the mission took roughly two minutes. Assuming that outfitting a team isn't that difficult, even if there are 100 missions, that is roughly 3.25 hours of gameplay.

I loved Rainbow Six, and people compare it to that, but the missions weren't 2-3 minutes long. Where does the addictive part roll in?
You can pause and give orders at any time so it's not in anyway an "RTS click-fest," unless you want it to be.  icon_smile

That said, if you're easily frustrated, I'm not sure I'd recommend this. I was eventually able to complete most of the initial set of maps but the more complicated ones constantly butcher my guys and I've made little progress in the actual campaign stuff. Still, it's the kind of game someone with FPS motion sickness issues like me just has to support, on principle.  icon_smile And even when my guys died it was so different pretty much every play through.
38  Non-Gaming / Off-Topic / Re: How do you use your tablet on: November 20, 2014, 11:28:25 PM
From a PC gaming standpoint it's just been invaluable for checking FAQs, Wikis, forums, YouTube how-to videos etc. when I'm stuck or need some guidance on how to do something, etc. Would've saved me a lot of frustration in MMOs but I'd largely stopped playing them at the time I got my first iPad (2012).
39  Non-Gaming / Off-Topic / Re: Marvel: Agents of S.H.I.E.L.D. on: November 20, 2014, 11:26:23 PM
I almost slept through it again but woke up and ran to the TV long enough to get my Hayley Atwell fix. The Weghted Companion Cube will never threaten to stab you.

I think at some point if I can watch the whole Season 1 and so-far Season 2 in one fell swoop, maybe I'll get back into it. For now I'm probably returning to ignoring it until Agent Carter premieres Jan. 6 as the mid-winter fill in.  icon_smile
40  Gaming / Console / PC Gaming / Re: [PC] Gauntlet on: November 19, 2014, 07:53:11 PM
So, Hell Freezes over...

Some welcome -- albeit pretty damn late -- improvements finally making it to Gauntlet including "drop-in" co-op, basic text chat and some improvements to the unpopular Warrior class.  icon_smile And some bug fixes.

Gauntlet Patch 4:
Patch 4 New Features:
•   The Heroes have cried out... and the gods have answered: Heroes can now join in and help each other during the heat of battle.
o   Join in progress is now integrated in Gauntlet!

•   Heroes will now be able to skip cut-scenes.

•   Thor’s abilities have been adjusted to help him compete fiercely during the arduous battles of the Gauntlet!

•   Heroes can now text chat to other co-op heroes in-game!
o   However please be considerate and do not text chat while fighting.

Bug Fixes
•   Questor will now have appropriate language audio at the beginning of the 'Crypts of the Sun King' first chapter, 2nd floor.
o   Applicable Languages: French, German, Portuguese (BR), Polish and Russian.

•   Valkyries can no longer interrupt spear thrust attack recovery with shield block.

•   Heroes will no longer lose their hard earned keys when walking through a previously opened door after they have died.

•   Heroes that are traversing the 'Crypts of The Sun King' need not worry! The third statue will always fit in its slot when unlocking the gate.

•   Heroes that are traversing the 'Caverns of Mag’Ash' need not worry! The third block will always fit in its slot when unlocking the stone door.

•   Re-spawning Heroes should no longer spawn Out of World when joining the battle while their Co-op Heroes are in mid jump.

•   Heroes should no longer hear any stuttering music during their Gauntlet experience.

•   Heroes will be able to use the 'Siren's Lute' relic while moving or being knocked back without fear of losing any of its effects.

•   Enemies will no longer attack at any point while the 'Siren's Lute' is active.

•   The 'Golden Feather', ’Ring of Mirrors' and 'Demonic Effigy' relics will no longer target potions.

•   The 'Crypt Kicker', 'Cave Crusher' and 'Temple Toppler' Masteries shall no longer incorrectly trigger when dying in the last floor of a chapter.
I won't get to play until tonight so I'm not sure what the default chat key is.

So far people said the Warrior's charging ability is nearly instantaneous rather than the sluggish one before.
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