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1  Gaming / Console / PC Gaming / Re: [PC] Shadow Tactics: Blades of the Shogun (Commandos meets Ninjas/Samurais) on: December 02, 2016, 08:40:48 PM
Sure - also just noticed they updated the demo on Steam, think just to fix bugs and added a Mac version and Linux demo.

While no price is listed yet, I suspect the reportedly $39.99 price (according to several Steam forum posts and devs have not corrected the citations) may scare some folks off, though perhaps it will participate in the upcoming Steam winter sale. Maybe I'm out of touch, I just think most folks associated $40-$60 price points with FPSs and big sequels. An isometric title reviving the Commandos format? I don't know how the masses will respond to the price. It's certainly still on my list.  icon_smile

Initial reviews on full version by European gaming news sites are very glowing, but it sounds like the game's still struggling to get more visibility.
2  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: November 27, 2016, 06:46:35 PM

Quote from: Punisher on November 27, 2016, 03:22:31 PM

Does anyone know of a way to get steam to stop offering me things that are already in my library?Typically about 75% of things on my screen are already in my library. No matter how good the sale is, I'm not buying it again.
Your best best is when you see that, click on the arrow icon in the upper right corner of that listed game's (one you already own) screen, choose "Not Interested," and it shouldn't show up in Steam sales lists or the generated queue of "games you might be interested in."

I don't know of a filter to skip games already in your games library.

You have checkboxes in preferences for these:
PRODUCT TYPES
Include the following types of products in my store:
  • Show Early Access titles   
  • Show Prepurchase offers   
  • Show Software   
  • Show Videos & Movies   
  • Show Virtual Reality content
You can filter out uber violent or 'uber sexy' games/content.

You can filter out by Tag so if you never want to see games in a particular category, or a certain type of game, you can filter those out. Preferences also has a list of every game you've chosen to mark as "Not Interested."

It's a one-time hassle but you could just go through all your game's store pages (at least the ones showing up in sales), click the big NOT INTERESTED button, and it should no longer appear in featured areas or be recommended to you. I think that extends to not showing up in your list of sales, but I'm not positive.
3  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: November 27, 2016, 05:53:50 AM
A short video clip of a little bit of dumb fun on the little-used/seen Hammer tank-tread motorcycle because it's basically a deathtrap on wheels.  icon_razz

Hell(divers) on Wheels, Born to be Wild
https://youtu.be/9_hF6MdZuMw

The big recent sale and/or price cut on the Steam PC versions seems to have really brought in a big influx of new players.
4  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: November 27, 2016, 04:58:44 AM
Helldivers 50-60% Off Sale

$7.99 base Helldivers (60% off $19.99):
http://store.steampowered.com/app/394510/

$12.49 Digital Deluxe Helldivers [w/ all DLC] (60% off $39.99):
http://store.steampowered.com/sub/81591/

$15.99 Helldivers Reinforcements Mega Bundle [all 14 DLC packs] (50% off $24.99):
http://store.steampowered.com/sub/81596/

Still possibly my all-time favorite game on Steam, and really the only co-op game I play that has brought me a lot of new  friends on Steam. Approaching 300 hours, some Helldiver players on my friends list have 600-700 hours in it. If you let it get its hooks on you, it never stops being fun.  icon_smile

UPDATE: OK it's just another Autumn sale, but a really generous price cut smile I didn't realize none of the games on sale shows any timer -- maybe that's just added on last day of the sale?
5  Gaming / Console / PC Gaming / Re: [PC] Shadow Tactics: Blades of the Shogun (Commandos meets Ninjas/Samurais) on: November 23, 2016, 02:07:54 PM
Few pix:

Controls:


Much of demo is tutorial with some large text tip reminders on screen:


Camera can zoom in pretty far in and then out like this:


Samurai's not so stealthy attack (though he can dash in and do it without being interrupted per se)
6  Gaming / Console / PC Gaming / [PC] Shadow Tactics: Blades of the Shogun (Commandos meets Ninjas/Samurais) on: November 23, 2016, 01:57:57 PM
Shadow Tactics: Blades of the Shogun
http://www.shadow-tactics.com/
http://store.steampowered.com/app/418240

Quote
Shadow Tactics is a hardcore tactical stealth game set in Japan around the Edo period. A new Shogun seizes power over Japan and enforces nationwide peace. In his battle against conspiracy and rebellion, he recruits five specialists with extraordinary skills for assassination, sabotage and espionage.
Very fun and surprisingly long playable demo dropped on Steam other day. Dec. 6 is release date.

While "Commands meets Ninjas/Samurais" is the easy comparison, I wouldn't say it's a carbon copy. Up to date graphics, can fully rotate the screen, very crisp and fully configurable kb/mouse controls. From my demo play, everything's well thought out in the interface.

While you have some options to not kill anyone (can knock 'em out and tie 'em up), you'd miss out on some of the more fun attack abilities of the Ninja and Samurai -- his swirling swords attack is refreshingly unstealthy.  icon_smile

Must-buy for me, though I don't think I'll match my excitement over the Dec. 7, 2015 release (and Dec. 4-6 pre-purchasers' opening weekend) last year of Helldivers on PC.  icon_smile
7  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: November 17, 2016, 06:11:55 AM
Thanks. No argument, man -- I hadn't played a Battlefield game (unless you count the recent SW Battlefront) since BF1942. I was dialup then and really never played its MP then.

I checked my BF1 beta screenshots and just never saw the actual label "ticket" anywhere. I think in retrospect that's what the little numbers were here and there on the map indicating various points of interest. So I think I get it now. Took 14 years!  icon_razz

Anyway, I already know the game's not for me, so don't worry about my stupid self cluttering up BF1.  icon_smile
8  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: November 16, 2016, 02:09:24 AM

Quote from: leo8877 on November 15, 2016, 08:18:50 PM

So what are "tickets"? I just don't remember encountering the term during the public beta. Maybe I wasn't paying close enough attention?  retard
9  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 7 (Careful there will be Spoilers!) on: November 14, 2016, 02:30:29 PM
I'm already bored with Negan -- I think because he just has no backstory yet? Or did I miss it? So far he just seems like an annoying jackass with no particular reason for being that way. He's just ... Negan.

I'm not saying he needs a zombie daughter in his closet, or a sword through his eyeball to build empathy for him, I just think he'd be more interesting if there was more to him than just being an intimidating jerk. He reminds me of many movie villains where you're just supposed to hate the character because he's... a bad man.

TWD's also turned one of its most appealing characters (Darryl) mute, and feels like with two other popular characters killed off, feels like characters that I found appealing as supporting cast are being asked more to "carry" the show. And Rick on his every other season arc of "maybe I can just live in peace and not by ripping out bad mens' throats out with my teeth?" -- which I don't believe for even a second.  icon_smile

So ehhhh, I think soon I shall spend more time PC gaming Sunday nights, and who can complain about that?  icon_smile The ratings are still fine, the show won't miss me at all. Perhaps this is one of those seasons where if I watch the whole season on binge mode later, I might better appreciate what Gimple and Co. are trying to do.
10  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: November 12, 2016, 03:47:27 PM
4-player Retaliatory Strike in Desert (Kepler Prime) vs Bugs
https://youtu.be/So-frE2_IYQ

4 players on an intense Retaliatory Strike mission During a Helldivers Assault, as the global campaign drew to a close, from the PC version of Arrowhead's co-op twin-stick shooter.

Features a heavy dose of Offensive Stratagems, including Static Field Conductors, Incendiary Bombs, Strafing Run, Airstrike, Close Air Support and Thunderer Barrage.

We did rely on what I'd considered the overpowered, manned-AT turrets early on but the Bugs eventually dropped in and burrowed to snuff those out, which made the last 3-4 minutes intense.  paranoid

I bought this reasonably priced media converter tool that converts NVIDIA Shadowplay's spacehogging MP4s into WMVs quickly/painlessly without losing any discernible visual quality, so it makes it much less time consuming to PC gameplay footage up onto YouTube.  icon_smile
11  Gaming / Console / PC Gaming / Re: Steam Store Update Nov 2016 on: November 09, 2016, 02:13:59 PM
The changes seem OK to me, but still think Steam queue constantly "finds" garbage games -- sometimes even games I find offensive -- that I have zero interest in. Or it extrapolates from a single game I've played or wishlisted that I want ALL games remotely similar to it.

One Facebook-ish thing I kind of wish they could add is ability to "tag" the names of players in a gameplay video you've shared. With my Helldivers' gameplay vids, most are with pickup players, so they aren't on my Steam friends list. I may not want to add them to my friends list in some cases, but I think they'd enjoy watching their play in my gameplay vids. But perhaps there's fear that would be some sort of annoyance or exploit. And perhaps technical hindrance since the vids are really on YouTube, not Steam, even if embedded there.
12  Gaming / Console / PC Gaming / Re: Weekend Playlist - 11/4/16 US Pre-Election of Doom Edition on: November 05, 2016, 04:32:20 PM

Quote from: Caine on November 05, 2016, 02:03:16 PM

Probably more BF1 if I get a large chunk of time. If not, continue levelling up in Salt and Sanctuary or Everspace.  
Dang. If I knew you were a Salt & Sanctuary player, I would've asked your advice on the first boss 5 minutes into the game that I couldn't ever figure out a way to defeat -- I got a Steam refund at like the 1 hour 59 minute play time point.  icon_redface

And I'm still mostly playing Helldivers on PC. Bit of a break from Killing Floor 2 (after 121 hours).
13  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: November 05, 2016, 04:08:06 PM
I'm uploading another video from Thursday. Still vs. Cyborgs but on a Forest map, with two other players making heavy use of the M-25 Rumbler grenade mortar, from the Weapons Pack DLC:
http://helldivers.gamepedia.com/M-25_Rumbler

And there it is...

Helldivers gameplay vid: 3-4 players vs. Cyborg in Forest; heavy use of M-25 Rumbler grenade mortar
http://steamcommunity.com/sharedfiles/filedetails/?id=794082140

I'm sure my vast audience -- possibly large enough to require two hands to count  icon_razz -- is waiting with baited breath... or is it bated breath... for its release. Because like there's nothing better to do on a Saturday...  retard
14  Gaming / Console / PC Gaming / Re: What are you buying this week? (October 30, 2016) - Halloween edition on: November 05, 2016, 03:02:51 PM
Pre-ordered Space Hulk - Deathwing (co-op focused Warhammer FPS) on Steam in hopes of participating in its brief closed beta that starts next week -- want to figure out quickly if it'll be a motion sickness vomitorium for me - as Vermintide was - or not.  puke Console versions planned for early 2017, as I understand it.
15  Non-Gaming / Off-Topic / Re: Let's talk Iphone on: November 05, 2016, 03:20:11 AM

Quote from: rittchard on October 28, 2016, 08:56:52 PM

That's a mighty pretty thumb, BJ!!   icon_twisted icon_twisted icon_twisted

I've tried a number of clear cases, and I just can't seem to settle on something I really like.  I want something that I can see the jet black finish but the cases I tried all seemed to add some weird glare or giant bubbles, etc.  Presently I just have a "skin" on the back and a shield on the front, then use a thin bumper around it.  It's not bad but the back skin I chose is not working out well.  I think I just need a simple back shield that's similar to the front and keep the bumper.
icon_biggrin

I'm happy with the Spigen I mentioned above. It's a keeper for me.  icon_smile It's grippy, and it seems to provide enough friction in my shirt pocket that it doesn't slide out like jellyfish.... It does "Look" bulky visually but that's just the softness protecting the rims/corners.

I will laud Amazon for making returns so easy, though I guess most mail order places do today.

Yeah lot of smartphone case prices to me are outrageous. And often I ended up happiest with cases in the $10-$20 price range. Amazon and others online often heavily discount from MSRP.
16  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: November 04, 2016, 06:38:59 PM

Quote from: leo8877 on October 31, 2016, 02:40:35 PM

I've had pretty good success with randoms in a squad working together and most games I can get into a full squad of 5 no problems.  The one thing I don't see much of is support dropping ammo.  I play as a medic a lot and am constantly dropping healing.  Support rarely drop ammo from my experience.
Interesting.

Yeah slightly different, but what I found with the ammo pack in Helldivers and the Support class's ammo backpack in Killing Floor 2 is most other players either find ammo other ways or just don't care to bother to benefit from your ammo pack so they ignore you. Which is why I feel equipping those items/perks in those games is kinda useless.

I guess in BF1 maybe they're too busy gunning to bother ammo-dropping.  icon_smile

Thanks for sharing the on the ground observations, guys.  icon_smile
17  Non-Gaming / Off-Topic / Re: [Movie] Doctor Strange on: November 04, 2016, 12:52:47 PM
I read good things from fans, a certain amount of "meh" from mainstream critics. So maybe Marvel movies are becoming more like DC's?  icon_smile And various handwringing over "whitewashing" and giving Asian cast members thin supporting roles etc.

I'm strangely -- get it? STRANGELY? -- smirk  retard disinterested, just never read the comics.

I'm sure I'll get around to seeing it some time but you probably don't have to worry about me running out opening night or seeing it 3 times in 3 days.  Bring your own! Maybe those days are over for me. I loved Star Trek Beyond but never really felt any impetus to run back and see it again. Maybe ticket prices finally turned that part of my brain off.
18  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: October 30, 2016, 08:54:26 AM
Somehow, I've only shared 3 Helldivers videos on YouTube. Let's fix that.  icon_cool

Helldivers 4-Player Cyborg mission in snow environment (1080p via NVIDIA Shadowplay; 32 minutes long)
http://steamcommunity.com/sharedfiles/filedetails/?id=789964778

If you like viewing gameplay vids within Steam itself as embed, here's that link too:
http://steamcommunity.com/sharedfiles/filedetails/?id=789964778

This was awesome, insane, scary -- we teetered on the brink of mission failure several times, and I think player named Shepherd may have gotten the Steam Achievement you get for Reinfocing 3 fellow Helldivers while you're crawling around on the ground wounded.  icon_smile And that was just before the evac aircraft landed. We weren't quite able to get everyone onto it. tear

And I think it's 32 minutes of everything I love about the game, even at the times when 3 of us go up in giblets because of  anti-tank mine splash damage, or I turn the wrong way and go screaming off a cliff.  icon_razz

You'll see us picking each other up off the ground so many times. Such a tiny gameplay mechanic but it's one of my favorite aspects of the co-op gameplay.  icon_smile
19  Gaming / Console / PC Gaming / Re: [Coming to all three major platforms] Titanfall 2 on: October 29, 2016, 01:46:46 PM
Cool, thanks for the SP insights.  icon_smile

I remember in the day with Medal of Honor Allied Assault, its multi-location campaign was really only 5-6 hours long. While I remember a lot of anguish about that length at the time (we're talking January 2002), it was one of my all time favorite single player games, and it had no boring parts in it. I think sometimes games with really long campaigns pad it out a bit.

I have to try to jog my memory if trying out Titanfall during its free weekend (I think that's when I tried it earlier this year) made me sick or not. If it didn't, I might get this. icon_smile
20  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: October 28, 2016, 10:03:28 PM
What I'd be interested in is observations on whether players are really working together as teams or squads? Or is everyone running around like a chicken with their head cut off, no rhyme or reason? It was the latter for me mostly during the open beta, but certainly maybe that was just people getting used to the game and experimenting or what not.

And are there actual battles or is everyone snipe-shot and blown up barely beyond their spawn points all the time? Which again was a lot of my experience but maybe as players get used to the game, there's more variety... and hope.  icon_smile
21  Gaming / Console / PC Gaming / Re: [Coming to all three major platforms] Titanfall 2 on: October 28, 2016, 09:48:45 PM
It's out, right? How's the campaign? What's it? Why isn't somebody here blathering about it yet????  icon_smile
22  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: October 28, 2016, 05:53:37 PM

Quote from: forgeforsaken on October 27, 2016, 10:42:32 PM

With the friendly fire and all the ways to die, there's just not really any other co-op games like it. FYI I here it's set to be one of the titles to get a PS4Pro patch.
Cool, Yeah the lead designer Patrik briefly mentioned in the Reddit AMA other day that more information on that Helldivers PS4Pro update would be out soon. I assume it's to make the game look better? Perhaps it'll improve performance too on PS4Pro.

While I had fun playing in games the last couple days -- Liberty Day seemed to bring back a lot of players -- I did find many people dropping turrets literally in the middle of our group and then the slaughter started. I always try to drop mine on the far side of an environmental object/structure to minimize FF in co-op. I think that should be one of the random quick tips.  icon_smile

I got a couple more votes at Steam forum for community cape from people I don't even know, which I'm grateful for.  icon_smile I'm not sure how that's going to work. Like maybe the community capes are already in the updated game (regardless of platform), and they enable community capes by individual player? Or they'll send us a special key?
23  Non-Gaming / Off-Topic / Re: Let's talk Iphone on: October 28, 2016, 02:01:12 AM
After trying and returning two clear iPhone 7 cases for adding too much weight, I'm trying this one by Spigen...

Official Spigen page: iPhone 7 case, Liquid Crystal
http://www.spigen.com/products/iphone-7-case-liquid-crystal-1?variant=21595975617
*Lots of cases I look at don't have a weight listed; this one proudly lists 0.4 oz (couple clear plastics I looked at were more like 1 oz or 1.75 oz), which seemed lightest I could find so far. Amazon had it for under $10 so I burned some of my piled up Amazon credit on it and overnight shipping. It's grippy, and has a slight lip on front to protect screen when face down. It isn't Fort Knox, but I suspect it'll help avoid any further out-of-pocket-in-the-restroom fiascos.  icon_smile Has a nearly imperceptible "inner dot pattern" designed to keep the phone surface from retaining weird watermarks and what not, guess I'll see about that down the road.

Couple pics. Try not to be hypnotized by my recently trimmed thumbnail.  Fabulous




Anyway, here's hoping this case is... The One.  The Weghted Companion Cube will never threaten to stab you.
24  Gaming / Console / PC Gaming / Re: [Coming to all three major platforms] Titanfall 2 on: October 27, 2016, 06:25:02 PM

Quote from: EngineNo9 on October 27, 2016, 04:37:13 PM

Quote from: USMC Kato on October 27, 2016, 12:20:29 AM

Yay! Apparently EA and Respawn entertainment has stated that all new upcoming maps and modes will be free, so no season pass is needed.

That's a really cool thing to hear, and does make me more likely to pick this up.  Especially compared to something like Battlefield where they sell the $60 game and then a $50 season pass.
Yeah, I can't tell you how many gamer pals I have who said they bought a Season pass for something and then basically lost interest in the game before the Season Pass stuff ever released (including The Division and Star Wars Battlefront). So I've steered clear of Season Pass stuff to this point, and at least on paper kudos to them for making maps/mode updates free on this. Assuming they're any good/fun.  icon_smile
25  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: October 27, 2016, 02:26:05 PM
LOTS of gameplay changes should in theory affect the entire game, not just the 30+ game, including:

Gameplay Changes
*Time-to-kill enemy NPCs has been lowered.
*Many improvements were made to enemy AI.
*Accuracy will now be lowered for a short duration after performing a combat roll.
*Shotgunner NPCs: their damage falloff and accuracy have been slightly reduced. This should limit their range and lower their lethality in long to mid-range combat.
*Updated the ways NPCs react to Player Threat, now allowing players to more predictably manage enemy agro

It was just hard for me to judge any of that cause I haven't played it in months.  icon_smile
26  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: October 27, 2016, 02:13:16 PM
I forget if you played Helldivers on PC (I can only play it there and via Vita on PSN), so glad to play it with you if you get back into it.  icon_smile

While we fans are definitely frustrated Sony doesn't seem inclined to give us Mohr Helldivers beyond these occasional special occasion tokens so to speak, Arrowhead's been really awesome interacting with the community.  icon_smile As far as the commemorative WWI-era rifle, while it's nice unofficial cross-marketing with fellow Swedish dev DICE's Battlefield 1, I would've preferred maybe a WWII-era M1-Garand rifle with its 8-round internal clip.  icon_cool

The designer Patrik answered a few questions I posted on Reddit.

*Funniest thing he confirmed is that when a player joins a game in progress, and your pod drops in -- the precise drop point is a random "dice roll," and like we all thought, it DOESN'T take into account if a player is at the landing spot. It just determines if it's a "valid" landing spot. So a patch of ground with another player on it is considered a perfectly "valid" landing spot as far as the game is concerned. We're all just flesh standing in the way of the pod.  icon_lol

Their September newsletter suggests they are still "anxious" to get approval to announce their "secret next project," which is under development by the combined dev teams of Helldivers and the Gauntlet reboot. Although I remain lukewarm about Gauntlet - and Arrowhead officially discontinued development on that some time ago and is no longer involved even in terms of updates - Steam Spy suggests it sold quite a bit more copies on Steam than the Helldivers PC version did. Though I get the feeling maybe Warner Bros. expected more.

At least one Steam fella has nominated me for that "Community Cape" (it has yellow stripes  icon_smile) so here's hoping my Steam forum blathering about Helldivers pays off.  icon_cool

I played in several groups last night, added lot of folks to friends list. The only jerk I ran into was a higher (L39) player who kept insulting me and others (nothing scatalogical, just a lot of snobbery) every time we died or die something he didn't like. I figure if that's the worst I run into in Helldivers -- everyone else I ran into was cool, funny, friendly, self-deprecating etc. -- then it's a good testament to the playerbase.  icon_smile

I confess I take breaks from Helldivers time to time but I always come back to it.  icon_smile Other than maybe Killing Floor 2 -- which has no friendly fire and is a vastly different co-op experience -- I haven't really found any other co-op experiences as much fun. I tried to get back into Left 4 Dead 2 last week but found I still had some motion sickness issues there. Source engine games give me more problems than Unreal-engine games, generally speaking. Alien Swarm was awesome, and if it was procedurally generated or the devs had been allowed to add more official maps, perhaps I'd still play that too.
27  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: October 26, 2016, 05:43:30 PM
I re-rolled a noob character and put some time in the wee hours last night. Difficult to tell any specific differences in early going. I guess the early boss you encounter was a little less bullet sponge as long as you had a fully automatic weapon to wear him out quickly.

I'm not saying it really bothers me THAT much, but to me in the end it's not as fun to mass murder essentially looters and rioters in a game as it is zombies/Zed (Killing Floor 2, L4D etc.) or space aliens (Helldivers, and a zillion other games). And to me cosmetically it's easier to accept a KF2 Scrake or Fleshpound soaking up a zillion AR and SMG rounds, than it is some paunchy looter with maybe a kevlar vest on seeming like Robocop in The Division.

Still reasonably fun, but I just don't have a feel yet for how the update affects the experience from 1 to 30. I'll put more time into it the next few days and provide my report on the Low End.  icon_smile

I didn't have any server or lag issues last night fwiw.
28  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: October 26, 2016, 01:13:49 PM
As I hoped, we're at least getting a little cosmetic (Liberty Cape) and a new weapon (a WWI era rifle -- must be a Battlefield 1 tie-in?  icon_smile) And various events today for Liberty Day, including devs popping in to play though I'm guessing that's on PS4.

Helldivers celebrating Liberty Day 2016! – Competitions, Livestream, Reddit AMA
http://arrowheadgamestudios.com/2016/10/helldivers-celebrating-liberty-day-2016/
Quote
Citizens of Super Earth,

Thanks to your bravery in the Galactic Wars we are once again able to wish you a magnificent Liberty Day!
 In celebration of this historical anniversary we are hosting some competitions and other events, as well as giving away free equipment to all Helldivers. Read on for full details.

New Liberty Day equipment


To celebrate Liberty Day all players will receive the new rifle M2016 ‘Constitution’ and the Liberty cape.

The M2016 ‘CONSTITUTION’ is a reproduction of the old M1903 service rifle used in ancient times. It is fairly ineffective in combat but is used within the Super Earth Armed Forces as a ceremonial rifle. Every citizen is issued one once they turn 16 to encourage service.
 While not recommended to bring into the field, it is certainly possible to use for the very skilled or the very brave.

The LIBERTY CAPE is given to every Helldiver so they will be able to celebrate the big day in style, while also showing their dedication to protecting the precious Liberty we enjoy today.

In addition to the new Liberty Day gear there are two more capes which have been added to the game – the Community Cape and the Developer Cape.

The COMMUNITY CAPE is given as a reward to outstanding individuals who have participated in – or helped out – the Helldivers community in various ways. Whether that be assistance in solving bugs, guiding new recruits, winning competitions or actively participating and engaging in forum discussions, these individuals can be distinguished from other recruits.

The DEVELOPER CAPE allows you to recognize members of the developer or publisher teams amidst the chaos of battle. (Shooting or badgering developers will not earn you any rewards, rather the opposite. We just wish to enjoy spreading democracy side by side!)
Also some fun "create your own" cape contests and a contest involving posting a comment on that blog URL's comments thread.
29  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: October 26, 2016, 12:36:08 AM
Final 1.4 patch notes:
http://tomclancy-thedivision.ubi.com/game/en-us/news/152-271342-16/update-14-patch-notes

The only pull quote EngineNo9 needs to see  icon_smile
Quote
Time-to-kill enemy NPCs has been lowered.

The Gameplay tweaks: (threw in some spaces to break up the text wall)
Quote
Gameplay Changes
*Time-to-kill enemy NPCs has been lowered.
*Many improvements were made to enemy AI.
*Player ammo capacity has been increased by 50% after level 30.

*When matchmaking the game will now attempt to refill empty slots if the group privacy allows it.
*Incendiary and Explosive Rounds will no longer apply status effects like Stagger and On Fire.
*Accuracy will now be lowered for a short duration after performing a combat roll.

*Added a delay between leaving a group and signing up for matchmaking.
*Weapon magazines are now refilled when restocking from an ammo crate.
*The crafting material drops from the Base of Operations will now reward High-End quality after level 30.

*Removed scavenging from the game. Scavenging is removed as a secondary stat on all gear pieces. New gear pieces can no longer roll scavenging.
*The Map indicator for Rogue players now increases in size the closer they are to the player.
*Player grenade damage now scales with the current World Tier to ensure consistent efficiency against NPCs across World Tiers.

*Shotgunner NPCs: their damage falloff and accuracy have been slightly reduced. This should limit their range and lower their lethality in long to mid-range combat.
*Several improvements to NPC AI.
*Player health will now progressively regenerate to full when out of combat.

*Updated the ways NPCs react to Player Threat, now allowing players to more predictably manage enemy agro
Lot of "quality of life" UI improvements and inventory handling stuff sounds promising.

"World Tiers" seems an effort to address the L30+ issues:
Quote
New Feature: World Tiers

Upon reaching level 30, players are now able to select a World Level Tier that controls the level of enemy NPCs encountered and the quality of the loot they drop

There are a total of 4 World Level tiers:
Tier 1: enemy lvl30, gear score rewards 163
Tier 2: enemy lvl31, gear score rewards 182, unlocks Challenge difficulty, unlocks Incursions
Tier 3: enemy lvl32, gear score rewards 204
Tier 4: enemy lvl33, gear score rewards 229
Activity difficulty in a same World Tier (Normal, Hard, Challenging) will provide more rewards
30  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 7 (Careful there will be Spoilers!) on: October 24, 2016, 02:07:17 PM
I watched it, and Talking Dead -- held at a massive fan-screening at a Hollywood cemetery with nearly the entire cast showing up there including Jeffrey Dean Morgan, and eventually in unforecasted, pouring rain -- was a 90 minutes special and hoot and also touching to watch.

Scott Grimes denies TWD has become "misery porn," though I'm not sure what else to call last night's episode? And then
Spoiler for Hiden:
it tries to get uplifting at the end, which seemed to me like putting a Band-Aid on an amputee. icon_smile
While I'm still invested enough in some remaining characters to want to keep watching (and heck there's nothing more interesting to watch Sunday nights imho), I feel like the show at times is tipping so far into torturing characters and allowing no remaining hope in its world, that there is the feeling creeping in of "why watch anymore?"

It's like, more characters will die (except presumably Rick, I feel like everyone else's number could come up eventually), another would-be sanctuary/haven will prove to be not, some other megomaniacal maniac villain (Governor, Negan, 'good characters gone bad' etc.) will rip people up and/or trick/mislead people, survivors will take a road trip somewhere. That's the show, and it still tops basic cable, still sells merchandise and draws a zillion fans to special events. So maybe that's fine...
31  Non-Gaming / Off-Topic / Re: Let's talk Iphone on: October 21, 2016, 07:42:19 PM
So I tried another clear case, End Scene brand found at Target ($10 off this listed online price):
http://www.target.com/p/iphone-7-case-end-scene-clear/-/A-51417929

While it's pretty protective (hard shell structure), I found it again too heavy and also because of its rigidity, extremely difficult to remove.

So back to Target it goes today. I guess I'll just go nudie (sans case, I mean), and at some point invest in a screen protector of some sort.
32  Gaming / Console / PC Gaming / Re: Nintendo Switch - the NX unveiled on: October 21, 2016, 05:30:12 PM
I skipped Wii, but did get (and still have, it's dusty  icon_smile) Gamecube, GBA, DS, 3DS, 3DS Max but confess they're all gathering moss and dust somewhere. I mean, the games are the thing, and if you find something you truly love, they're all great systems. I found stuff I liked, but not in the end anything that kept me hooked.

Same with Switch, I'd say. I mean, it's the software. If the games are there, I'd probably get it, if I can't find something that calls out to me, I won't.

I do find a little peculiar the idea of a system where you're essentially "hiding" a tablet inside the console. I mean, does the tablet need to be in there if you're playing the game on your TV? Or is it just there for recharging? Guess I don't understand that part.

Suspect this is their maybe last ditch effort to stay relevant as hardware-maker in a world taken over by smartphones and tablets. I mean, I see little kids out and around playing with iPhones and Android phones, and tablets of both type all the time. It's not 1985, 1995 or 2005 anymore. Very different competitive landscape.
33  Gaming / Console / PC Gaming / Re: Red Dead Redemption 2 on: October 21, 2016, 05:24:51 PM
I wonder if there'll be a PlayStation VR version where you spin your VR hand controllers...  smirk
34  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: October 21, 2016, 05:01:13 PM
Depends on what reviews you read. Ones I read suggested the single player AI is generally atrocious/brain dead, and the vignettes don't really offer any replayability. But I doubt it's what anyone's buying BF1 for.

It's released:
https://www.battlefield.com/

Good luck in the meat grinder, dough boys!  paranoid
35  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: October 21, 2016, 02:08:37 PM
The 1.4 monster update launches on all platforms Oct. 25 (next Tuesday):

https://tomclancy-thedivision.ubi.com/game/en-US/news/detail.aspx?c=tcm:152-272490-16&ct=tcm:148-76770-32
Quote
Last week’s State of the Game discussed a lot of the changes that were implemented with Week 4 of the PTS, which came to an end on Tuesday.

As we wrap things up, we are very excited to announce that Update 1.4 will be available for all platforms on Tuesday, October 25th!

We are looking for your feedback on the Skill changes we made in Update 1.4.
If you need a refresher on everything 1.4 is tearing up to try to improve (theoretically)....

(Update 1.4) The Hunt for Loot
https://tomclancy-thedivision.ubi.com/game/en-US/news/152-270142-16/the-hunt-for-loot

(Update 1.4) Introducing World Tiers
(emphasis is on trying to "fix" the L30+ game difficulty/reward aspect afik)
https://tomclancy-thedivision.ubi.com/game/en-US/news/detail.aspx?c=tcm:152-267742-16&ct=tcm:148-76770-32

I haven't bothered logging in for months and did not try the test server, so it's all greek/new to me.

I'm sure this massive update will install without a hitch. "Yeah, tell me another one, Blackjack!"  retard Roll Eyes

Santa Claus is real! Easter Bunny too! And Leprachauns! "Yeah, Blackjack, tell me some more whoppers!"  saywhat
36  Gaming / Console / PC Gaming / Re: Tiny Metal [PC] - Advance Wars spiritual successor on: October 19, 2016, 01:52:15 PM
Funding canceled just around midnight EST this morning apparently.  icon_frown
https://www.kickstarter.com/projects/studio34/tiny-metal

Fell about $17,130 shy of its $50,000 goal.

However, a dev rep seemed to indicate they plan to release the game whether the Kickstarter succeeded or not:
https://www.kickstarter.com/projects/studio34/tiny-metal/comments
Quote
AREA 34, INC. 2-time Creator about 11 hours ago

@ bonuswavepilot: Thank you! We will still release TINY METAL whether we succeed in this campaign or not.
37  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: October 18, 2016, 11:19:05 PM
Another blog update Oct. 13:

State of the Game
http://tomclancy-thedivision.ubi.com/game/en-US/news/152-271414-16/state-of-the-game-october-13th-2016
Quote
As we head into the final week of the PTS, we wanted to take the opportunity to highlight a few key changes we are making with week 4.

Difficulty

As the biggest topic of discussion recently, difficulty is the focus for this final PTS week. It’s clear that there are two strong opinions on the subject right now, those who though the PTS week 3 was fine and those who thought it was too easy. Our goal is to find a solid middle ground.

Additionally, it became clear that there was an inconsistency in the difficulty between Underground Challenge Mode and Main Mission Challenge Mode. This was caused by the fact that Underground does not scale with group size like Main Missions do. To address this, we made the following change:

Underground Challenge Mode will now scale with group size in terms of enemy health and damage, but no longer in enemy quantity. This means that when playing solo or in a smaller group, you will face more enemies in Underground Challenge Mode than in the past.

To go with this change, chances to drop items from random enemies in Underground have been slightly lowered to ensure that an increase of enemies does not lead to even more loot.

In PTS week 3 we announced that we would reduce the damage that NPCs do by about 15%. Thanks for the recent discussions, we identified a bug that added another 15% on top of that, meaning that NPCs dealt 30% less damage instead of the intended 15%. This has now been fixed and the following change reflects this:

Fixed a bug where NPC damage was reduced by an extra 15%, leading to a total 30% reduction in PTS 3 instead of the 15% announced. Their damage is now correctly reduced by 15% compared to PTS 2, and thus increased by 21% compared to PTS 3.
We’ve also decided to revert the change to Elite Armor that we made for PTS week 3.

Reverted the change done in PTS 3 to Elite and Named NPC Armor, to bring it back to the level of PTS 2. This equals an increase of 20% armor compared to PTS 3.

Health on Kill
There was a significant amount of feedback during PTS week 3 that Health on Kill had become very strong. While it should provide you with a solid amount of healing if you invest into it, it should not be extreme enough to overshadow medkits or other healing skills. To answer this feedback, we’ve made the following changes:

Path of the Nomad

2 pieces: Reduced Health on Kill bonus from 20% to 14%
Reduced Health on Kill rolls on items by about half

Ballistic Shield

We’ve resolved a number of Ballistic Shield bugs with the PTS week 4 patch. With the recent changes to threat, it’s crucial to ensure that this skill works properly. Play around with it and give us your feedback or let us know if you run into any issues!

Double XP
This weekend we will also be testing out a system that allows us to award you with Double XP over a certain time period. Consider this and take it into account when providing feedback! Please let us know how this system feels and any other feedback you may have.
I'm afraid the impression I still get at this point is the game is almost completely broken in many ways, and Ubi's trying desperately to fix it, but I can't imagine how many early adopters already flew the coop.

The game certainly had a lengthy alpha-beta phase, I'm guessing they just didn't have enough data-metrics to realize what was off until the game launched and the masses all barged in, including me.

I do want to check it out once the major changes are in place, and the dust hopefully settles, so I'm going to try to check the official blog more often.
38  Gaming / Console / PC Gaming / Re: Tiny Metal [PC] - Advance Wars spiritual successor on: October 18, 2016, 11:11:57 PM

Quote from: EngineNo9 on October 18, 2016, 03:50:50 AM

Unfortunately it looks like this one won't be hitting it's mark.  They are only 61% of the way to their goal with just over a day to go.
Bummer  icon_frown, I'd gotten an email reminder yesterday.

I'd love to chip in $17,745, but I'm holding that back for the new car I need to get some year before my '96 Corolla disintegrates around me.  icon_biggrin

Most recent comment made a good point, that it seemed like an unwise idea to have rewards for funding jump from chipping in $100 to $1,000, with nothing in between.
39  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: October 17, 2016, 06:01:19 PM
More peaches and cream Polygon take...

http://www.polygon.com/2016/10/17/13303292/battlefield-1-review-xbox-one-ps4-playstation-4-pc-windows
Quote
Small issues aside, Battlefield 1 marks an impressive, risk-taking reinvention for the series. That the multiplayer is as good and distinctive as it is is less surprising than a campaign that takes a difficult setting and navigates it with skill and invention. The end result is a shooter than succeeded far beyond my expectations, and one that exists as the best, most complete Battlefield package since 2010.
I'd still like to see a review by someone with little or no experience in the previous Battlefield games (like me, but don't look for a hopeless BF schmuck like me to review this  smirk)
40  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Battlefield 1 (Alt-history WW1) on: October 17, 2016, 01:22:15 PM
Partial-reviews starting to show up...

'Battlefield 1' Review (Xbox One): History Repeated
http://www.forbes.com/sites/games/2016/10/17/battlefield-1-review-xbox-one-history-repeated/#636c46366b21
Quote
In the end, Battlefield 1 will almost certainly not disappoint fans, but it’s hard to know how much it will expand its core playerbase either. All the game’s strengths are still present, from its gorgeous visuals to its sprawling battles, but so are its weaknesses. Battlefield 1 is a brilliant game in many ways, but it can also be an immensely frustrating experience at the same time, particularly in its most popular multiplayer modes.
...
Fundamentally, Battlefield 1 is a great-looking skin for past Battlefield games. That’s not an insult, as the series has a storied legacy and the game can be very fun. But despite the switch to World War I, the changes feel mostly cosmetic, and though those cosmetics look fantastic, I don’t know if the game has what it takes to convert those who weren’t already fans. Maybe that’s fine, and clearly the game has gotten many people excited, but my only warning is to not go in thinking that this is going to be some dramatic leap forward for the series. It looks great, sounds great, and has those “holy crap!” moments the series is known for, but it is fundamentally not all that much different than what’s come before, and that includes some of the inherent faults of the series.
Based on my beta experience, I don't plan to enlist. The single player vignettes sound interesting I guess, but seems more like training stuff essentially. Can't really call that an SP campaign per se imho.

imho what DICE can't program is human nature, which is to spam anything effective (including grenade spam, sniper shooting, running over folks w/ tanks, circle strafing, bunny hopping) and essentially to play as selfish as possible even in team vs. team modes because I never saw anything resembling people working together in a BF1 battle. Getting shot in the face and blown up by enemies I can't even see is maybe a BF Norm but just didn't find it much fun.

I loved riding the horses, though I suspect a Battlefield game where they'd serve more use than as a way to race to checkpoints -- like Battlefield Cossacks -- is probably not happening.  icon_razz
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