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1  Gaming / Console / PC Gaming / Re: [PC/XBone] Everspace (roguelike space shooter w/ persistent progression) on: April 14, 2017, 01:28:55 PM
I'd call this unofficial for now (I can't find any such announcement), but RPS claims Rockfish announced May 26 as Everspace's exit from Early Access into full release:

Everspace warping out of early access in May
https://www.rockpapershotgun.com/2017/04/13/everspace-warping-out-of-early-access-in-may/
Quote
Roguelikelike space shooter Everspace [official site] will leave early access and properly launch on May 26th, developers Rockfish have announced.

Also, a fairly big (not so much in size - 88MB - but in terms of what it adds) update dropped.

Key addition is finally a fully funcitonal cockpit readout, screenshot here at Reddit:

the New Update Adds A Functional Cockpit HUD
https://www.reddit.com/r/EverspaceGame/comments/655q08/the_new_update_adds_a_functional_cockpit_hud/

Update 0.7.1.31567
Quote
We've just released a new update. Highlights include functional cockpit displays and the addition of a mysterious alien race, referred to as "The Ancients".

You can see the complete list of changes below.

New Features
Added mysterious alien race, referred to as "The Ancients"
Added ancient structures, which work as shortcuts
Added Glyphs, the second kind of Enhancements
Added functional, animated cockpit displays for all player ships
Added option to hide HUD in cockpit view

Added new device: Missile Turret
2  Gaming / Console / PC Gaming / Re: Need a short game on: April 08, 2017, 03:34:34 AM
Just picked up a couple tiny, one-man dev team games on Steam today. I'm sure if I included Steam pages, some smarty pants would move my post to the Steam sales thread. You can look these up on Steam if they sound promising.  icon_smile

Furious Angels ($6.99):
*Furious all directions aerial bullet hell shooter with simple LMB/RMB mouse controls (more like "thrust and shoot" than a twin-stick). I'd love to see this gameplay attached to a campaign or something a tad more ambitious.

Missile Cards ($4.99):
*Pixelated, surprisingly addictive "Missile Command meets tactical cards" game.

Both extremely fun and short games. Furious Angels has a daily leaderboard. Missile Cards has eventual unlocks and upgrades and stuff, but is what I'd call a short game in general.

I complain about Steam's auto-generated games queue all the time, but these two to my mind underpublicized little gems did drop on me via the queue.  icon_cool
3  Non-Gaming / Off-Topic / Re: [movie] Train to Busan on: April 07, 2017, 06:28:01 PM
Oh yeah definitely there's some World War Z going on in terms of some of the mass scale zombie assault visuals at the stations.  icon_smile

I think if I was 30-35 years younger I would've just responded to the action and gore. I really felt like what I responded to as a middled age fart moviegoer today were the characters. And I really suspect the planned US remake will try to replicate the spectable but probably won't have characters you care about. Hollywood almost always takes the wrong cue from foreign language films when remaking them.

One aside about the Busan name. When I went to high school on the US Army bases in South Korea in 1979-83, we always referred to and spelled Busan as Pusan, and Daegu as Taegu (we lived in Taegu 1979-80). I'm not exactly sure why US came around to spelling/pronouncing them as Koreans do, but apparently we do now.  icon_smile Daegu to Seoul was quite a long drive, maybe 4-5 hours. I'm sure the high speed rail is like *poof* and you're there. Maybe I already made this point in an earlier post. I'm getting forgetful. smile

I was in Seoul for a biz conference in June 2011. I kind of regret not getting to try the high speed rail. The in-Seoul subway was very nice, clean, fast and easy to use (English language signs and ticket machines etc. available).
4  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 7 (Careful there will be Spoilers!) on: April 04, 2017, 10:40:05 PM
I found the finale entertaining, but Shiva -- beyond the reality of how the heck do you find enough meat to keep a tiger fat? beyond infected walker meat?  icon_razz -- still strikes me as close to Shark Jumping.

Supposedly this season finale had the worst ratings since Season 2's finale (1st under 2nd showrunner Glen Mazzara):
http://collider.com/the-walking-dead-season-7-finale-ratings/

That doesn't necesssarily mean anything really -- the 1st season under Frank Darabont seems like the holy grail in retrospect, but the show hadn't found its full audience momentum. And I suspect some of the top rated seasons aren't really my or your favorites.  icon_smile

I still can't help feeling in many cases that characters get killed off Just When They're Starting to Get Interesting. I wouldn't say that about Glenn since he was there from Episode 1, it's just always felt to me that too many characters get killed off either as they start to get really interesting, or before we ever get to know them enough for their death to even have an impact.
5  Gaming / Console / PC Gaming / Re: [Coming to all three major platforms] Titanfall 2 on: April 02, 2017, 04:10:01 PM
I tried some Titanfall 2 this morning. The trial edition seems limited to training and one later campaign mission.


The mission requires extensive, precise wall running to get past some - would call them environmental puzzles in tunnels with electrified walls - and it's not my cup of tea. Even trying to follow the "ghost', I just was not able to pull off the wall running consistently on kb/mouse.

Actually reminds me of some frustrating jump puzzles in Hyper Light Drifter of all things. I don't want that kind of frustration in a shooter, so I'll probably pass, maybe I'll revisit later today.

You can set the FOV really high (default is 70, can go as high as 110), and I didn't experience any noticeable nausea. I liked the feel of the on-foot weaponry.
6  Non-Gaming / Steals and Deals / [Origin] Titanfall 2 sale (50% off) on: April 02, 2017, 02:45:19 PM
(providing URL links for PC version, I assume this sale maybe is on all platforms?)

Titanfall 2 Standard ($29.99 $59.99)
https://www.origin.com/usa/en-us/store/titanfall/titanfall-2/standard-edition

Titanfall 2 Deluxe ($39.99 $79.99)
https://www.origin.com/usa/en-us/store/titanfall/titanfall-2/deluxe-edition
7  Non-Gaming / Off-Topic / Re: Day off from family... on: March 31, 2017, 07:58:36 PM

Quote from: Azhag on March 30, 2017, 12:13:13 AM

Should I watch Logan or Ghost in the Shell on Friday...?
Logan.  Bring your own!

I love ScarJo, but I can't watch her in the weirdo bodysuit without breaking up laughing. Clearly I'm not the audience for that.  icon_razz I think Marvel should've greenlit a Black Widow movie with her, with the Russo brothers directing it, but they're busy using up the Russos for the next couple Avengers movies.

Also, I spent a few hours at a local lake park Saturday in beautiful 70s F weather, just walking and sitting for a while, eating a sandwich lunch. If you haven't "communed with nature" in a while, you might do that on your day off if you have the opportunity.  icon_smile The weather here has since gone sour so I remember my lake sojourn wistfully.
8  Non-Gaming / Off-Topic / Re: [movie] Train to Busan on: March 26, 2017, 03:07:46 AM
I caught it in a theater during its extremely limited US run last year. I raved about it, I thought I created a thread here on it but I guess i didn't; probably I just raved about it on Facebook.  icon_smile

I picked it up on DVD recently as well.

I think the main thing it does better than so many dreary zombie films is that it has characters you mostly care about and root for, who make sacrifices for each other. If you don't have that, then all you have is a bunch of CGI and prosthetics and not much reason to bother watching.
9  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: March 24, 2017, 01:16:01 PM
Within the Ubi Weekend mentioned...

Sales on [almost] everything Tom Clancy's The Division:
http://store.steampowered.com/app/365590/

Base game $24.99 (50% off $49.99)
Gold edition $35.99 (60% off $89.99)
Season pass $19.99 (50% off $39.99)

Expansions:
Underground $11.24 (25% off)
Survival $11.24 (25% off)
*No sale on more recent Last Stand

All cosmetic DLC packs 50% off.

I know it gets a lot of crap, but I've enjoyed my return to the game and the all out action ultimately ended up drawing me back in more than Wildlands (I'm in the minority obviously  icon_smile)
10  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: March 24, 2017, 01:09:41 PM
I'll post in the sales section -- Steam's having a big sale on The Division as part of the Ubi publisher weekend. I'm gonna get Survival while on sale, I think. Doesn't sound like Last Stand expansion would have much appeal for me.

Although I'm enjoying my return to the game, I really would've liked a few more high end group instances.

I did finally get to do a fairly brutal difficulty Underground group mission with 4 players. With some of the Directives (gameplay difficulty modifiers in Underground sessions) in place, the whole sponge-enemy thing went to new levels, for better or worse.  icon_razz

Underground is a bit claustrophobic for my tastes, and the generated subway tunnels (dungeons if you will) just really aren't all that interesting imho. The combat is eventually more challenging there, and I think a big part is just not having much room to maneuver.
11  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 22, 2017, 12:56:05 PM
Title Update 2 Patch

*Key changes and proof they actually listen  icon_smile
Quote
following the community feedback we received, we have implemented the option to turn off the radios in the game by default, as well as the option to choose the type of vehicle you want to spawn when using the “Drop Vehicle” rebel skill. Now you should have even more tactical options to plan and execute your missions.

Title Update 2: Patch Notes
https://ghost-recon.ubisoft.com/wildlands/en-GB/news/detail.aspx?c=tcm:154-286964-16&ct=tcm:154-76770-32
Quote
We would like to announce the patch notes for our Title Update 2, available on PC on March 22nd and PS4 and Xbox One on March 23rd during morning UTC. We will have a small maintenance in order to update our servers.

The development team focused on improving all areas of the game, from gameplay content to connectivity and stability tweaks. The patch size will be around 3 GB on consoles and up to 5 GB on PC, depending on your client, and an in-game notification will let you know when it’s available. Players in game will need to reboot the game to apply the patch. Please remember that in order to play co-op, all the players will need to have the same version of the game.

In addition to that, following the community feedback we received, we have implemented the option to turn off the radios in the game by default, as well as the option to choose the type of vehicle you want to spawn when using the “Drop Vehicle” rebel skill. Now you should have even more tactical options to plan and execute your missions.

Also, for those of you who love playing with the most hardcore settings and all your HUD elements turned off, we have implemented the option to choose which type intel you want to collect when interacting with files or NPCs. This way the gameplay flow won’t be interrupted and you will be able to discover new missions, skills, and weapons seamlessly, even with all the visual tips turned off.

You can find some PC specific fixes and improvements at the end of the notes. On top of other fixes, the Home, End, Insert, Delete, Page Up, and Page Down keys can now be remapped--making life easier for some players, especially the left-handed ones.
PC NOTE: On Steam, the update appears to be about 2.4GB, fwiw.
12  Gaming / Console / PC Gaming / Re: [PS4, XB1, and PC] Mass Effect Andromeda Will Release In Q1 2017 on: March 17, 2017, 04:01:22 PM
If MEA's going to have crab-walk animations, then at least let us pick a crab race as our character.  smirk
13  Non-Gaming / Steals and Deals / Re: Ubisoft Uplay Store Spring Sale on: March 17, 2017, 03:59:49 PM

Quote from: EngineNo9 on March 17, 2017, 03:02:43 PM

Good Gravy, I think you could have started a new thread rather than resurrecting this one from FOUR years ago!   icon_eek icon_razz
It's a timeless, generic title that works. Do we really need thread number 1,902,347 or whatever here?  icon_smile

Besides, what's more fun than a CeeKay necro thread?  icon_biggrin
14  Non-Gaming / Steals and Deals / Re: Ubisoft Uplay Store Spring Sale on: March 17, 2017, 02:13:33 PM
Is it Spring yet? I think Ubi's doing a big Spring Sale on almost everything Division, 50-60% off:

http://store.ubi.com/us/search/?q=Division
*Steepest cuts are Division Gold for $36.99 (60% off of $89.99) and Season Pass for $19.99 (50% off of $39.99).

Alas, I bought base game on Steam, and it doesn't sound like the separate eco systems allow cross-DLC purchase. I guess I could get Gold on uPlay and it might be some sort of modest bargain overall, but I like being able to take Steam screenshots and prefer updating via Steam. I guess the idea is they'll discount heavily on ubi's own store, but not on Steam where Ubi doesn't get the full cut of each sale.
15  Non-Gaming / Off-Topic / Re: Breaking bad as good/bad as usual! on: March 16, 2017, 07:35:31 PM
Noticed Vince Gilligan posted an "Ask Me Anything" thread on reddit:

I am Vince Gilligan, creator of Breaking Bad and co-creator of Better Call Saul. AMA!

https://www.reddit.com/r/television/comments/5zrxsx/i_am_vince_gilligan_creator_of_breaking_bad_and/
*Vince could definitely use some reddit "flair" [name badge or something], it's awfully difficult to pick out his replies.
16  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: March 16, 2017, 02:19:12 PM
A guy on Reddit clued me in that Survival mode (which I really didn't take time to understand) is compelling in its PvE co-op mode. It's got much better reviews on Steam than Underground, so I may give it a shot later. Lot of folks say Survival -- which is essentially more like a long, parallel "mini-game" -- should've been how the main game worked. Instead it's more of a compelling side mini-game/endgame to have something different to do.

That is, it's about starting out with nothing each session, and scrounging from there -- surviving cold, starvation, hunger, so all those little items you find in the NY streets have meaning, and your cosmetics all have "warmth" ratings that become key. It also has a unique AI enemy, "The Hunter," that's apparently a cunning pain in the ass.  icon_smile Also the blinding snow that doesn't affect much in the main game affects visibility for AI and their targeting range, etc. in Survival mode.

Found these two videos far more helpful to understanding Survival than Ubi's own descriptions:

Upper Echelon Gamers: 10 TIPS to SURVIVE - Guide To SURVIVAL DLC - The Division
https://youtu.be/aABPphM13-o

Survival Guide (Tutorial) The Division - Expansion II (this is focused on the PvP mode for Survival; there's a co-op-only option too)
https://youtu.be/kRpEKQ4nPac

It's not really a loot-focused mode, although if you complete a Survival session (extract on helicopter successfully), than it seems like you get some gear that can be used back in the main Division game. I don't have it, and this is just some of what I belatedly read about it.
17  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 15, 2017, 07:39:19 PM

Quote from: jztemple2 on March 15, 2017, 07:25:04 PM

Possibly dumb question. When I'm playing solo, I find a lot of the time that there are only two motorcycles at most locations. Is that increased to four if doing multiplayer, or do folks just ride two to a bike?
It seems random, I haven't seen four motorcycles clumped together yet. I've only played in 2 and 3 player groups. If we have 3, usually two might use cycles, and the other drives a car, or some mix. smile
18  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: March 15, 2017, 05:46:33 PM
Fiddling with a meme app...
19  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: March 14, 2017, 02:53:26 AM
Was really enjoying my return until hitting that instance where you have to protect the L22 JTF engineer from maybe a half dozen incoming thug waves. And if you die on the 6th one, there's no checkpoints amongst the previous waves. After starting over 3 times, I finally decided it was better to log out than smash my monitor into the floor.  mad retard

I've had some fun group play when matchmaking finds anyone, which is pretty rare. It still feels like one of the most non-social co-op-heavy games I ever played.  I'm shocked when anyone actually talks on mic or text chats (PC) because most of the players seem like they might as well be Ghost Recon Wildlands AI guys. icon_smile


Two helpful chaps joined me after midnight and we finished it OK.  icon_smile I gotta figure out went haywire with my NVIDIA Shadowplay as the keyboard shortcut for it didn't work tonight.  confused
20  Gaming / Console / PC Gaming / Re: [PS4, XB1, and PC] Mass Effect Andromeda Will Release In Q1 2017 on: March 13, 2017, 01:48:51 PM
Polygon - Hands-on with Mass Effect: Andromeda multiplayer
A taste of the fast and furious horde mode at PAX East
http://www.polygon.com/2017/3/10/14881302/mass-effect-andromeda-multiplayer-preview-pax-east
Quote
The map I had access to was called Firebase Sandstorm. Perched on a rocky bluff, the square doughnut of a building had multiple vertical layers. Below, among the structure’s support columns, the map was tight and claustrophobic with short lines of sight. Inside the base itself, in the mid-level of the map, it was easy to lock down a single room or two so long as your team of four stayed together. On the roof it was chaos, with very little cover and long lines of sight.

Up top was where the enemy snipers had the advantage. They constantly moved back, distancing themselves from our powerful melee attacks and mid-range weapons. Down below, we were set upon by huge lizards that grabbed us by the arm, holding us in place. After fixing us, krogan berserkers and massive Hydra mechs moved in for the kill.

What struck me most about the game was just how fast it was. I’ve played my fair share of these kinds of horde modes in other games, but Andromeda seems to be keeping a completely different pace. Thankfully, characters are just as nimble as the enemies.

My soldier was able to take huge flying leaps with the jump button. Using evade in mid-air, I was able to quickly change direction, jetting out to retreat, flank or move up a level of the map and out of harm’s way. Good teams will have to work together, moving and fighting on the run, to be successful at high difficulty levels.
21  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: March 10, 2017, 04:38:56 PM
Damnedest thing last night  - logged into the Division to keep working on my new character (now L12), and played a few hours and forgot all about Wildlands.  icon_smile

Had a couple good co-op groups. I feel like I play a hair more competently than I used to; which means I more often rez other players than other way around.  icon_razz The game is still certainly gloriously Spongey -- though I do feel like my better weapons can chew through most of the riff raff enough quickly. I still feel like the sponge-durability to gunfire would make more sense if they were virus-strengthened enemies, or some fiction allowed us and them to have body armor.

I'm finding an MP5 burst mode SMG to be pretty fun/effective to use. I had focused on AR rifles on previous runthroughs. I figure at the least I can try to use some weapon types I skipped before.

The free emote is a "no-charge" item through March 16 at the Premium Items vendor (which means mostly cosmetics and emotes) in the Underground area at your base. Basically it's the only thing in there that non-Underground expansion-owners can access. The couple hundred free premium credits gave me enough for a decent desert camo skin for my weapons.
22  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: March 09, 2017, 11:05:51 PM
Division anniversary gifts, March 9-16
https://twitter.com/UbisoftSupport/status/839605149966413824

Freebies: 200 premium credits; Celebration Emote
Events: 2X Field Proficiency Cache; 2X High Value Target Reward

As noted elsewhere, seems odd for Ubi to time so much stuff for this weekend -- though Division celebration at least runs through 16th -- instead of spacing things out to give their various games a chance to breathe (imho anyway).

I may step in for the freebies. The few differences in kb/mouse control vs. GR Wildlands -- especially Division having sticky cover keys and GRW not; and GRW having ability to go prone and Division not, for example -- I find makes it a little bit clumsy for me to bounce back between the two.
23  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 09, 2017, 10:52:28 PM
Looks who's playing. ninja2
https://twitter.com/HIDEO_KOJIMA_EN/status/839654050421329920

I wonder if Kojima complains about the inability to move corpses?  icon_smile

24  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 09, 2017, 06:52:26 PM
The couple bugs I keep running into:
-Several times now, I and my AI squad have spawned under a small pier along the water of the first province's northern border. There's some sort of "invisible box" under the pier that keeps you from being able to swim away from it. So I always have to quit the game at that point and restart.

-At least twice now I've stuck or crashed aerial stuff (aircraft once into a jersey well; helicopter down along a ridge and against some sort of windmill) in a way that you can't exit the vehicle, and can't interact in any way that will get me out of it. It really needs an "unstuck" command or maybe even a "self destruct" button to blow the stuck vehicle up so you can at least respawn. I was with AI, so I didn't have the option to ask another player to blow up my vehicle so I could get the heck out.  icon_razz And I couldn't do anything I could do when out of a vehicle (drop a grenade on myself etc.).

Several players have some fairly reasonable suggestions that I hope Ubi will consider, such as:
-Allow us to reduce the frequency of, or turn off the mostly obnoxious AI voice chatter -- this is separate from the useful sometimes calling out of targets, warnings etc.
-Allow us to disable the various radios and boomboxes in buildings and other locations. You can shoot these with a pistol, and probably they're meant to provide some sort of local flavor, but seems like a lot of players find them just annoying.

-The Rebel "vehicle drop in skill" has 2 upgrades, but players really don't like the 3rd tier upgrade, so allow players to choose which of the 3 variants of the skill to use. Currently you have no choice once the skill's fully upgraded.
Spoiler for Hiden:
It's a wimpy, unarmed light helicopter; the 2nd tier upgrade is armored humvee with mounted gun.

-For me I'd like ability to mute individual players. I don't think we have that now. If folks aren't going to switch to Push to Talk, I'd just as soon mute by individual and stick with text rather than try to sift through the aforementioned baby talk, dog talk, nacho munching and keyboard clacking sounds.  icon_smile
25  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 09, 2017, 02:14:26 PM
Some PC screenshots. Got some brief co-op in last night. I BEG of fellow PC players to PLEASE set Voice Chat Mode to PUSH TO TALK (click the '>' twice to set to PTT.)

I don't want to hear your baby gurgling (though I'm glad he/she is healthy  icon_smile), your dog barking, every single clack of your fingers against your keyboard, your teeth crunching Doritos and the other stuff going on in your room. The mic sensitivity setting doesn't seem smart enough to just include your voice only.  icon_smile I may just have to disable the VOIP to save my aural sanity.  icon_razz



With Amish Warlord. I'm in charge of breaking stealth and opening the hornet's nest.  retard


Brief Piratebunny appearance


This is maybe more like "classic" Ghost Recon  ninja2


Blue camo is my Thang:
26  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: March 09, 2017, 01:49:23 PM
Yeah, they don't seem all that inclined to add story-stuff. Lot of mealy-mouthed "narrative weight" blah hah... from Polygon:

http://www.polygon.com/2017/3/8/14862864/the-division-year-two-content-free-expansions
Quote
The Division players have also been clamoring for more story content, and Massive is planning to deliver it in some form: Gerighty said that the second expansion in Year Two will “have more of a narrative weight to it” than the first. However, he managed expectations with a dose of real talk during the livestream.

“We’re going to work on seeing, OK, how can we inject more story into Year Two?” said Gerighty. “One thing’s for sure, though, is that a large, paid DLC expansion of the playable area into Queens, a level cap increase — that’s off the table.” It seems like content with that scope would require the kind of resources that aren’t supported by a business model in which expansions are free, although Ubisoft added microtransactions to The Division with the version 1.6 update last week.
Sad thing is the underlined is probably what most fans of the 1-30 gameplay would've loved. I feel like they're chasing randomized dungeon crawling (Underground) and now something akin to ARPGs' seasons (to this day I don't really understand Diablo 3's "seasons" or some of the stuff that Path of Evil tries to do, and when I try to get plain English explanations, I can't).

I did enjoy revisiting the 1-10 game this past weekend.

Oh well, Massive's busy with the Avatar game for all those Avatar sequels everyone's just been dying for since 2009....  retard
27  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 08, 2017, 07:03:23 PM
I think Thermal is very cool; however, it's so blurry, and ultimately I didn't really find it useful during the betas. I'll certainly try it again soon. Maybe it's just a matter of getting used to it vs. the crisper night vision.

I'm a little surprised there's no option in accessories for flip down helmet-mounted night vision goggles as the military uses (for example: https://goo.gl/images/ryQ6LQ). Or if there is, I didn't see it.

What I learned maybe duh - I often make duh discoveries smile - from betas was if some stuff higher up on the skills trees interested me, it was best to save some of my skill points and resources so I could them as soon as I reached the level requirement. Some of the ones higher up the trees cost quite a bit of resources. And it's not one of those games where you have to put points into the lower skills to unlock access to the higher ones.

The GR die hards say the game is best at the highest difficulty with "no hud" option enabled. I guess that's maybe more realistic, but given my situation awareness (where are people shooting me from, what position can I go to that's least vulnerable etc.) is already awful, I'm not sure that's the Mode for Me.  icon_smile
28  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 08, 2017, 03:13:38 PM
And whatever I was trying to do here last night, you don't wanna do.  smirk biggrin Pardon the blue language. smile


Pleasantly surprised to escape the burning vehicle without spontaneously combusting.
29  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 08, 2017, 02:49:02 PM
Work and life got in the way. Not sure when I'll have any concentrated time to play.  crybaby

Last night ran into a bug where my group spawned *under* the pier on the northern end of the first province. Trouble is, the game won't let you swim out from under it - it looks like there should be a gap around the pilings but you simply can't move. Had to exit and restart.

Definitely found on the 3rd (2nd toughest) difficulty level, the AI swarms became ferocious after I got greedy and offed an officer non-steathily. Guess I kinda wanted to see how the release game reacted. Alarm eventually sounded, a HORDE of cartel swarmed into the village, Unidad troops swarmed in too and a couple AI guys dropped. The leftover and I held out for a time at a house -- think the end of Butch Cassidy and the Sundance Kid movie -- but eventually someone snuck in behind me and offed me.

I find even with the map marking enemies and the 'glowiness' indicating general presence of enemies, my situational awareness is still terrible. Think I'm spoiled by overhead games.  retard
30  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 07, 2017, 06:16:29 PM
Thanks.  icon_smile I think before the days of big honking widescreens (23" in my case), it was easier not to miss things on the borders of the UI.  retard

This Reddit thread provides some hope about improved AI on the tougher difficulty settings; though I don't know a real way to measure this per se. Though I can point out other threads saying opposite, so dunno for sure:
https://www.reddit.com/r/GhostRecon/comments/5y1a5r/enemies_startled_more_easilyhave_better_vision/

An interesting observation was that AI seemed to take notice of a player at farther distances, but not the friendly AI squadmates. So maybe in lieu of making the latter smarter, they dumbed down ability of enemy AI to see them, so they don't get you into trouble as much?
31  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 07, 2017, 03:04:44 PM
I find Steam's unpacking process on preorders a little confusing at times but finally was installed and launched just shy of 1 a.m. EST this morning.

Only had a few minutes to play at that point. A few screenshots...

I'm back!


I still have the Blues...


Couldn't "find" this screen initially. Think you have to exit/save for the first time, and then you'll see this screen when you try to continue your game.


As far as a tiny "what's new," I think I had new headset w/ mic options as cosmetic accessory. I only recall seeing "headphone ear caps" only in the open beta, but maybe I missed it.
32  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 06, 2017, 09:05:30 PM
Day One Patch... Super Vague Short Notes  icon_razz:
http://www.psu.com/news/32397/ghost-recon-wildlands-day-one-patch-notes
Quote
Ubisoft has confirmed details on the Ghost Recon Wildlands day-one patch, confirming the update applies fixes to a number of areas including general gameplay, environment, and network.

Ghost Recon Wildlands update 1.02 weighs in at 2.8GB and includes the following changes to the open-world tactical shooter:

-Engine stability improvements
-Network optimizations
-Gameplay adjustments and fixes
-Climate and general environment tweaks
-Additional content support
33  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 06, 2017, 02:50:51 PM
This Reddit threads' tracking reviews -- pretty positive so far though I profess to have not having heard of some of the sites cited. Could be spoilers I guess, but not much in anything I checked out. I would say that if you thought Ubi would figure out more intuitive helicopter controls or that the vehicles being so twitchy/jumpy would get "fixed," it doesn't really sound like it so far. Doesn't mean it's not on the to-do list. icon_smile

Reviews Galore
https://www.reddit.com/r/GhostRecon/comments/5xt15e/reviews_galore/
34  Gaming / Console / PC Gaming / Re: [PC/XBone] Everspace (roguelike space shooter w/ persistent progression) on: March 05, 2017, 04:19:20 PM
Dev said to expect a substantial update soon, and they've completed migration to a more recent version of Unreal 4 (4.14)

Migration to UE4.14 | Colonial Stations | Ship Colors | Enhancements
https://www.kickstarter.com/projects/rockfishgames/everspace/posts/1814541
Quote
we would now like to give you a sneak peek of what you can look forward to in our next major update, which is not that far away.

Derelict Colonial station wrecks: You will be able to explore the large wrecks of Colonial stations. Some security mechanisms like turrets, laser barriers, sentry drones, and secure doors are still intact. There may also be dangerous plasma discharges that will harm your ship and push it away. As you might have expected, there is a new type of precious loot hidden inside these wrecks...

Enhancements: Enhancements can be found in Colonial station wrecks, and work like runes that can be equipped before a run. Some give small bonuses to various ship stats, while others can change the playing style completely and have both positive and negative effects, e.g. “All enemies and loot are visible on the radar, but alien forces and warships arrive twice as early.”

Ship Colors: Ship colors can be collected just like blueprints by shooting down powerful enemies. Colors can be applied to any ship in the hangar, and you can change the look of the ship’s body and markings. The more colors collected, the more variations possible. [some players have pointed out that since you lost all your stuff when you die - per roguelike -- customizing colors seems of dubious value, but maybe there's some ability to retain paint schemes or something for quick re-application later?-bj]

Alternative loadouts: Can be unlocked for each ship by reaching new sectors. There are two additional loadouts for each ship to unlock, changing the starting equipment drastically and thus allowing new playing styles, especially in the beginning of a run.

Gunship balancing: The Front Shield Generator is now available and even exclusive for the Gunship. Furthermore, its armor and energy core recharge rate was increased and a new device slot was added.

Of course, there is much more coming with this update but we'd like to keep some surprises for you.
35  Non-Gaming / Off-Topic / Re: [movie] Deadpool 2 on: March 05, 2017, 03:49:52 PM
Same reaction here, Punisher.  confused Bring your own!
36  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 05, 2017, 03:48:02 PM
Butt scuttle on Reddit and elsewhere is that review embargo lifts at 3 p.m. PST (6 a.m. EST) on Monday, March 6.

A "Review Guide" is circulating that seems terribly spoiler-iffic to me in terms of what's going on in the game's Provinces, I ain't even linking to it.
37  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: March 04, 2017, 06:32:22 AM
Everything Helldivers 50%-60% off through March 10 (Friday):
http://store.steampowered.com/app/394510/

Digital Deluxe (including all DLC):
$19.99 $39.99

Base Game:
$9.99 $19.99

All individual DLC Packs: (60% off)
$1.19 $2.99 or $3.99
38  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 03, 2017, 10:43:15 PM
Somebody claims there's some legal/regulatory reason they can't launch games on weekends, even though it's clear quite a few folks on PS4 and supposedly PC are already playing (presumably boxed DVD versions or YouTube streamer keys, etc.). WHY WHY WHY? I saw Logan last night to keep my weekend clear, and ... wish we could play this weekend.  tear icon_razz
39  Gaming / Console / PC Gaming / Re: Tom Clancy's Ghost Recon Wildlands (from Tom Clancy's Ubisoft) on: March 03, 2017, 06:11:25 PM
PC preloading apparently starts today:
https://www.reddit.com/r/GhostRecon/comments/5x9r1w/uplay_pc_preload_begins_today_at_5pm_utc12pm_est/?ref=share&ref_source=link

*They're saying on uPlay. So I dunno if we bought on Steam? I mean, I know we play the game on uPlay but doesn't it still update via Steam if we bought it there? I think that's how The Division handled it.

REMINDER: Probably a good idea to uninstall any Wildlands closed or open beta on one's drive. Ubi had confirmed this is a new build and makes no use of the open or closed beta install files or savegames.
40  Non-Gaming / Off-Topic / Re: [movie] Logan on: March 03, 2017, 05:03:00 PM
I have a deep ... OK not that deep ... thought on the finale that I'm going to triple-embed in spoiler codes for now.  icon_smile

Spoiler for Hiden:
You need to click further, Neo
Spoiler for Hiden:
Go deeper into the Matrix, Neo...
Spoiler for Hiden:
I thought it would've been cool for X-23 to put on one of Logan's dog tags in the final scene. Pass the torch, if you will. But James Mangold probably knows better than me, right?  icon_smile
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