http://gamingtrend.com
May 04, 2015, 12:01:43 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: [1] 2 3 ... 277
1  Non-Gaming / Off-Topic / Re: [Movie]Ant-Man on: May 03, 2015, 12:39:34 PM
Saw the very latest trailer before Avengers: Age of Ultron yesterday, and it probably (for me anyway) does the best job so far of explaining the Ant-Man concept, with just enough humor in it.  icon_smile

I just hope the villain isn't too one-note moustache-twirling.

And that the movie doesn't end with a mego maniac villain in an armored suit, and/or something big and floaty. Oh, who am I kidding? This is Marvel. Take it or leave it, right?  icon_smile Might as well ask Transformers films not to end with giant robots beating the crap out of each other. smirk
2  Non-Gaming / Political / Religious Nonsense / Re: What is his name again? on: May 03, 2015, 12:34:55 PM
I was disappointed the answer wasn't "CeeKay."  icon_lol
3  Non-Gaming / Off-Topic / Re: [movie] The Avengers 2: Age of Ultron on: May 01, 2015, 01:44:14 PM
Some vague, non-spoiler observations:
*I love the Hulk Buster and Seoul, Korea, set pieces.  icon_smile Don't ask me to explain them, but I loved watching them.

*imho, Joss did a good job of picking up where the Russo brothers left off in Winter Soldier in terms of Cap getting dynamic, impactful over the top action sequences and not seeming like a 2nd banana in Avengers fight scenes (apparently something Chris Evans pushed for too). Yet he didn't resort to the Russos' "zoomed in" Bourne Identity style camera views -- I think Joss likes to pull out and make sure the audience sees what's going on. So at least on Cap's fight scenes, to me it felt like the Best of Whedon and the Best of the Russos.  icon_cool

*And I enjoy Cap's new uniform, which seems essentially a modernized take on the WWII costume seen late in Cap 1 and for the finale of Cap 2, now with Avengers logo on it. It's a beefy costume that looks very cool imho, though Evans himself has said he preferred the "stealth" costume at the start of CA: Winter Soldier, which he said was more comfortable and easier to move in.

Whedon said in one of his interviews something to the effect that, "I need to take a break and see if there's more to directing than 'Oh my GOD! It's HUGE!' ("That's what she said!" smirk ) And after watching this, I understand what he means. I could still see Whedon's humanity and funny lines, but it feels at times like it's trying not to get crushed by the Marvel Cinematic Universe Requirements. So maybe it's best he move on to other work before he turns into Michael Bay.  icon_smile

I wouldn't quibble with any critic or fan saying it's overblown; or it's too loud, too much, too many (something leveled at Iron Man 2, but fwiw, I far more enjoyed Ultron vs. Iron Man 2, which didn't have Joss scripting); or "what's the point" when you know so many of the characters are contractually obligated to Not Die; or that Marvel screen writers seem to lack imagination sometimes on plot points. I think if anyone but Joss Whedon tackled this, then the movie wouldn't overcome all that and still feel tremendously fun and entertaining (again, just imho; your mileage could wildly differ).

I just really don't know where the 3rd and 4th films can go from here in terms of scope. Maybe Ant-Man will get involved and bring the whole franchise small.  icon_razz
4  Gaming / Console / PC Gaming / Re: Killing Floor 2 (more zombie massacre-ing) on: May 01, 2015, 01:09:39 PM
Finally been on squads that terminated Mr. Green Jeans Yakkity Boss  icon_razz This squad really stuck together. I won't say we were tactical, but we stayed close to each other and helped each other, that's about all you can ask in this type of game.  icon_smile


The key is just for everybody to take turns firing at him, and moving. And if the boss gets his electro hands around a squadmate, blast the boss until he lets go.

The tricky part is staying out of his reach when he clearly "aggros" on you. I think maybe I finally got the hang of that last night, Run key is your friend. With 4 or more players, he's very finishable; with just a couple, haven't really been able to finish him.

I got Support up to L4 so I'm one lev shy of the first perk (20% ammo bonus for yourself; or the backpack that everyone else in squad can reload from once during a round).

The lack of motion sickness is a wonderful feeling, and thanks again for the crosshairs-enable suggestion. The FOV slider to max helped, but I feel like enabling the on-screen crosshair (which doesn't interfere with the iron sights aiming views) seemed to get me over the top to finally enjoying an FPS without sickness.  icon_smile
5  Non-Gaming / Off-Topic / Re: [Movie] Ex Machina on: May 01, 2015, 04:24:25 AM
Want to, meant to. But I need to see Avengers Age of Ultron a few more times first, even if it's obviously not as intellectual a take on artificial intelligence.  icon_smile

The only semi-consistent complaint running through some Ex Machina reviews was the ending being a bit more stereotypical (can't really say more without giving it away) than the more thoughtful early-mid part of the film. Though most films I like have more stereotypical endings.  icon_smile

And some have said it could be a neat double feature with 2013's "Her," which I still have yet to see (it hasn't made it into the streaming services I use).
6  Non-Gaming / Off-Topic / Re: [movie] The Avengers 2: Age of Ultron on: May 01, 2015, 03:57:16 AM
Had a blast at the double feature in spite of AMC's damn digital projector repeatedly malfunctioning and coming to a dead stop (blamed on a passing thunderstorm - guess they don't plug them into UPS units? Strangely, audio wasn't affected). At one point they had to restart Ultron at the beginning and fast forward like some sort of hellish slide show, and then an AMC employee kept asking us if they were "close" to where the movie video had stopped. Argh. We all received free movie passes as an apology on our way out.

You'll all find something to nitpick, but if you don't have some semblance of a great time with Ultron, you may be dead imho.  icon_biggrin I found it much funnier than the first film, many good character humor moments and Joss Whedon lines. The Double Feature crowd ate it up, we were all just so exasperated by the repeated projector problems.

As promised, some double feature pix...

Poster

*Poster is not a full size one like for the Dark Knight Trilogy and Indiana Jones Marathon in 2012, but it's pretty heavy stock and durable, fwiw.

Lanyard Pass


Lanyard Pass back


AMC movie pass

*Just have never seen one of these. No restrictions on its use (so you can use it for a new movie, a full price evening show etc., not sure if it's good for pricier IMAX shows), though you do have to present it at box office for a regular ticket. Their apology for the projector messing up.

7  Non-Gaming / Off-Topic / Re: [movie] The Avengers 2: Age of Ultron on: April 29, 2015, 01:24:56 PM
Hawkeye Sings About His Super Powers
http://www.youtube.com/watch?v=aQ27iS1mkuo&sns=em
 icon_lol
8  Non-Gaming / Off-Topic / Re: [movie] The Avengers 2: Age of Ultron on: April 28, 2015, 04:24:56 PM

Quote from: Turtle on April 28, 2015, 02:50:55 PM

To be fair, the last big extended cut was LOTR and The Hobbit, which were controversial already, and the movies were hellishly long enough in theaters.

There are movies cut down for theatrical release that do get better with a director's cut, Kingdom of Heaven if I recall got way better.

I don't think it'll be a completely different ending either, probably just an extended ending that does more setup for Civil War or some other future thing.
In the alternate ending, Superman accidentally drops a building on ALL the Avengers, which makes Batman very unhappy  icon_frown. But the studios wouldn't approve the DC/Marvel crossover.  icon_razz

Joss is the one who said repeatedly in interviews he wanted Ultron to be shorter than the first film (he made it by exactly one minute). So I don't know that any extended cut would really be a "Director's Cut" per se. I suspect smaller character moments and little story-sidebars are what get jettisoned when cutting this kind of blockbuster.

A couple reviews have complained that a couple action scenes just don't work well. Obviously "beauty in the eye of the beholder," but probably you could see last minute editing to reach a certain run time might botch something up.

Anyway, I'm off to the double feature Thursday, and will share poster and maybe lanyard pass (not sure there is one for this) photos that evening.  Bring your own!
9  Gaming / Console / PC Gaming / Re: Killing Floor 2 (more zombie massacre-ing) on: April 26, 2015, 06:32:36 PM
Here's the XBox-style controller scheme layout ("dosh" is moolah, greenbacks, bucks, etc.):


Finally made it to L1 on my Support guy. I don't aim well so it turns out shotguns good for me in a game this nutty.  icon_smile Skills unlock when you get a class-type to L5.

*Welding is like in the movie Aliens or the game Alien Swarm; you have some opportunities to weld doors shot and re-route zombies to some extent but they eventually break through.


*Double barrel shotgun's awesome except, well, you have to reload a lot.  icon_razz Provides a bit of "Ash using his Boomstick in an Evil Dead movie"  Bring your own! rush...


*Semi-automatic auto-shotgun's pretty awesome though the magazine drums don't last as long -- time-wise, my perception at least -- as you think they would.
10  Gaming / Console / PC Gaming / Re: Killing Floor 2 (more zombie massacre-ing) on: April 26, 2015, 12:22:58 PM
Had a nice 7-wave round co-op game last night. No disconnections or technical hiccups afik. Some zombies I thought were blinking were I think these "stealth" zombies that seem akin to Predators (the movie, not the drones).  paranoid I died a lot, we did reasonably well. The armored, dual assault rifle, very talky end boss seemed utterly impossible. We couldn't dent him. When last player's dead, it seems to just end the session (or maybe I got dumped). Maybe that's an Early Access thing.

The game's very Steam-integrated, so you can easily pop up your friends list and invite anyone to a game session.

Controllers are fully-supported now. I do like the snazzy new UI and it feels natural to me on PC keys/mouse. That's no small deal. Compared to something like How to Survive, which feels like a controller system clumsily ported to PC, or even X-COM Enemy Unknown where some aspects of the interface felt more controller-designed than key/mouse on PC.

Some co-op session peeks (as always, very classy usernames, no?  Roll Eyes icon_razz)

Lobby screen -- big design mistake imho, as many people are red/green color blind. Not sure how they're supposed to "read" this screen? It could probably use a simple Ready/Not Ready icon on player name labels maybe.

Green name label means Ready; red means Not.

While headset voice com (push to talk) is fully integrated and seemed to work well, text chat is available in-lobby and in-game and works fine too.


Quick voice-macro communications menu, currently limited to these eight.


Scoreboard near the end of our session. I think the Field Medic essentially went "link dead." Probably we should've figured out a way to kick the player (he was never moving or shooting or any map, didn't seem to be connected).

I think per original game, no re-spawning during a round. So once you're dead, you're out until the rest of the squad finishes that round. You can jump from remaining player to remaining player either from first person, third person or sort of quarter-overhead camera view while you wait.

Support is shotguns, shotguns and more shotguns. Actually, my understanding is really any class can equip anything. It's just once you develop the perks/skills, then there's presumably more specific benefit to using the weapon meant for your class. I love the drum-loading auto-shotgun but it's very expensive and still doesn't hold THAT much ammo. So I spent a lot of time reloading.

P.S. And YES, most importantly, I got through 7 rounds without a hint of motion sickness.  icon_smile Did enable crosshairs, per Turtle's suggestion.  icon_smile It's not something cosmetically obnoxious. It's sort of like a large square crosshair -- but you just see little, sort of "L"s on the corners to delineate it; it's very subtle -- on screen, and I think it just helps me feel oriented.

I did feel damn worn out by then and didn't play anymore last night, but it certainly felt good to be able to get through that long a session OK. I think maybe I should stick with the shorter sessions (4 rounds) option for now.
11  Gaming / Console / PC Gaming / Re: Killing Floor 2 (more zombie massacre-ing) on: April 25, 2015, 03:00:27 PM
On the mundane side, graphics options, and character models/skins choices... (note that this is Early Access, and devs promise more character models and skins by release, I think):

Graphics Options:

*I since disabled motion blur, curious if that contributes to my infamous motion sickyness issues.

Characters:


Character Skins (camo, etc.):


12  Gaming / Console / PC Gaming / Re: Killing Floor 2 (more zombie massacre-ing) on: April 25, 2015, 02:54:35 PM
Some splattery goo to get started (keep in mind you can disable gore altogether if you prefer):

*"Dude, get some eyedrops!"
*"Dudes, I don't care if you've all been castrated, put on some PANTS!"  icon_razz


"Dude! Can I save that eyeball to give to the guy with the really red eyes!"  smirk
*This is the medic's starter weapon.


"Seriously? It's freezing, and you guys still won't wear pants!"  icon_mad


*Seeing this a lot as I try to get up to speed.  icon_redface smirk
13  Gaming / Console / PC Gaming / Re: Killing Floor 2 (more zombie massacre-ing) on: April 25, 2015, 02:43:05 PM

Quote from: EngineNo9 on April 24, 2015, 10:49:56 PM

This game looks pretty cool.  I don't tend to play with a set group of people, though, so I'm not sure how much longevity it would have for me.  Nice that it at least has single player (with bots, I'm assuming?).

Is there any game mode beyond the wave-based horde style mode?
KF was always built as co-op from the ground-up, Engy. No (afik) friendly squad mates solo, it's just a chance to see how you can do without help.

As I understand it, they plan additional gameplay modes but Survival (incoming waves each round) is the only mode currently available in Early Access. There's a drop down menu for gameplay modes. So I figure that's an indicator of others later on.

All four classes (Beserker, Commando, Support, Field Medic) have perks/skills that help other players. I always enjoyed KF when I wasn't getting motion sick. Generally, in the co-op online mode, if you don't work together at least loosely, your group won't progress.  icon_smile
14  Gaming / Console / PC Gaming / Re: Killing Floor 2 (more zombie massacre-ing) on: April 25, 2015, 02:34:23 PM

Quote from: Turtle on April 25, 2015, 01:00:57 AM

Quote from: Blackjack on April 24, 2015, 10:15:19 PM

I will try adjusting the FOV setting wider, and maybe see if there's a "disable bobbing" setting, but I'm pessimistic I'll be able to play this much. Just seems to get worse as I get older, not just in FPSs but in various 3rd person games too.

Can you change your crosshair? I heard making the crosshair really noticeable can help alongside the usual FoV adjustments.
Thanks! Actually there's an option to "enable" cross hair. By default, you're firing through iron sights or just basic aiming. I'll try the crosshairs.

This morning I turned the FOV slider to max (125%, up from normal 100%) and did seem to help in my limited test. You can see the crosshair option on that UI screen too (even this zombie wanted to check it out  icon_smile):


I'll start my usual screenshot regurgitation with a weapons model closeup as the dev has made a big deal about making weapon models exceptionally detailed:  icon_cool
I guess I'm old and old-fashioned, but wish the zombies would put on some pants!  icon_razz

This is the Commando's default main weapon. btw, "V" is default melee key. I switched it to a mouse button on the side of my trusty Logitech MX-518.
15  Gaming / Console / PC Gaming / Killing Floor 2 (more zombie massacre-ing) on: April 24, 2015, 10:15:19 PM
This Unreal 3-engined game is in Early Access on Steam, so beware (they have been updating/hotfixing furiously already). Lots of interesting changes and improvements.

One small thing I really like is an animated sort of foggy line/arrow points you to the store at the end of a round. Forgot how many times I'd get lost trying to find it. And now choosing a class gets you an appropriate weapon and initial perks to use right away.

Alas, I got motion sick, badly, within 10 minutes of playing it.  icon_frown I don't know why I expected any different. Usually I could play KF a substantial period of time before that kicked in. The 10 minutes I played looked and sounded great, and you can play offline single player to get the hang of things.

I will try adjusting the FOV setting wider, and maybe see if there's a "disable bobbing" setting, but I'm pessimistic I'll be able to play this much. Just seems to get worse as I get older, not just in FPSs but in various 3rd person games too.

I'll share some shots of the classes, perks and weapons stuff later on.
16  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: April 24, 2015, 10:10:10 PM

Quote from: jztemple2 on April 20, 2015, 11:48:29 PM

Quote from: Teggy on April 20, 2015, 10:14:14 PM

I take it they didn't actually release "Door KickerZ"?

I believe that was an April Fools joke, but you can probably build it in the editor icon_biggrin
That was annoying, wasn't it? I was ready to d/l it until I read some of the description details and saw the April 1 "release date."  icon_razz

While I have reinstalled the game on my new PC, I just remain Not Very Good At the Game.
17  Non-Gaming / Off-Topic / Re: [movie] The Avengers 2: Age of Ultron on: April 23, 2015, 07:17:24 PM

Quote from: Harkonis on April 23, 2015, 10:34:59 AM

Quote from: Blackjack on April 22, 2015, 04:01:04 AM

Review embargo lifted. You've got Google, you don't need me to dig for links no more  icon_smile

google never stopped you before!  We got Diablo 3 reviews years after it was released  ninja
Fool not with fate, mortal! icon_lol

Generally, reviews are pretty positive. Though just like any sequel attempting to live up to a beloved first, not everyone quite thinks it's an improvement. I mean Avengers: Age of Ultron, not Diablo 3... though I suppose it's applicable there too.  icon_razz

Fair share of "just too many characters, too much going on, not enough time" concerns, but Joss sounded determined to cut the movie shorter than the first (by, like a minute) and apparently his first cut was closer to 3 1/2 hours. Which would simply not allow enough metaphorical turnstiles to turn at the box office.  icon_smile

I think if Whedon wasn't bound by Marvel to cram in so many new characters, back story and threads to other movies, he'd probably sound less burned out in interviews, and the characters might have a few more precious minutes to breathe.

I'm gonna blow off work early on the 30th so I can have lunch at The Mall, and pick up my double-feature ticket before doing tedious mall things for a while before the 4 p.m. show of the first film.  Bring your own! I think AMC is finally getting aboard with the "print at home" and "e-ticket on your smartphone" options for ticketing, but think I'll just pick mine up this time. While I hope for another lanyard pass, we may just get posters alone this time.
18  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: April 23, 2015, 05:08:55 PM

Quote from: Clanwolfer on April 21, 2015, 01:05:22 AM

So given the feedback - is this one a yea or a nea? I'm definitely interested, but if they're going to make it obnoxious to play with people I want to, and the community at large is now either made of griefers or just unforgiving to new players, this sounds like a miss.
If you're on Vita, you're pretty much sh*t out of luck as far as playing with friends on other platforms (you won't be able to see their games, nor can they see yours), or reconnecting with friends you might meet in a random game. If you're on PS3 or PS4, you may have fun.

I've got my own axe to grind (I don't like the campaign system at all but it is what it is), but upcoming update v1.04 may address some of my concerns. Doesn't seem like it's going to do anything about griefers beside upping the number of Reports/Commends you can make. While it doesn't seem like it'll ever give you a simple "invite my friend directly into a game" feature, the new player history and improved cross-platform discovery (in theory) should help.

I guess I'm spoiled by games on Steam (including Arrowhead's own Gauntlet reboot) where you just pop up your Steam friends list, click who you want to invite into your game, wait a few seconds for them to join, and boom, you're off. I assume there's some technical reason they can't/won't implement that in Helldivers.

I had an enormous amount of fun for a couple weeks or so -- the campaign's long-term construction (away from the open, tackle any 3 factions you want, any time aspect when it starts) gradually turned me off.

Veteran players basically have focused on spamming certain stratagems, and many are peeved about Arrowhead's plans to try to re-balance them.
19  Non-Gaming / Off-Topic / Re: [Apple] It's about time... on: April 23, 2015, 04:58:00 PM

Quote from: Mystic95Z on April 23, 2015, 02:57:00 PM

With everyone (almost) having a smartphone these days I dont get it.... I've not worn a watch in 25 years and dont get the allure at all.
You forgot to add "get off my lawn, you crazy kids!"  *Fist Shaking*  smirk

I see the allure of a watch -- my battered Timex LCD is 29 years old now, and has only needed a few battery replacements and one Twist-o-Flex steel watchband replacement over that time. It's just, with everyone including Apple going to larger and larger smartphone screens and apparently a monstrous size iPad on the horizon, I just don't get the "going tiny" appeal. Practically speaking, I don't see how I'd find a tiny watch maps app screen useful for example.

And I purposely don't have my iPhone 6's data connection and Bluetooth on 24 hours a day, which it seems like I'd need to do to get the full benefit of iWatch.

In other words, "Get off my lawn, you crazy kids!"  icon_razz

Still very eager to read impressions here and elsewhere.  icon_smile This would be a perfect early bday gift for myself, I just can't yet convince myself.
20  Gaming / Console / PC Gaming / Re: Who else sucks in online games? on: April 23, 2015, 01:30:00 PM
Same here, which is why I mainly stick with co-op games or previously with mmorpgs that had a focus on grouping for certain types of content.

Of course the latter didn't keep me from getting grouped with horse's asses who'd yell at anyone who hadn't memorized how to do a raid. One of the reasons I retired from mmorpgs for now.  icon_smile

I turn 50 this month and I just kind of have to face facts it's difficult for me to have fun with teens and 20 somethings who seem to have 200 hours a week to play things (thus they can shoot me in the head the moment I materialize in an onlint shooter), and who want to rage about everything and anything (I'm stereotyping here; no doubt I've run into age group peers who behave the same way  icon_smile). I did have that kind of time back then but we didn't have consoles with online play when I was that age, and I don't think I played a PC game online until I was 30.
21  Non-Gaming / Off-Topic / Re: [movie] The Avengers 2: Age of Ultron on: April 22, 2015, 04:01:04 AM
Review embargo lifted. You've got Google, you don't need me to dig for links no more  icon_smile
22  Non-Gaming / Off-Topic / Re: Marvel + Netflix = Daredevil, Iron Fist, Luke Cage, Jessic Jones, Defenders on: April 22, 2015, 01:09:05 AM
DeKnight tweeted that he had a previous commitment in the feature movie world, so he couldn't commit to a 2nd season as showrunner on DD  icon_frown for DD, good for him.
https://twitter.com/stevendeknight/status/590679866338586625
Quote
Unfortunately I won't be returning to #Daredevil due to a previous commitment in the feature world.  More to come on that in the future.
*He wrote and directed the DD season finale, maybe that impressed a studio enough to nab him for a feature.  Bring your own!
23  Non-Gaming / Off-Topic / Re: Marvel + Netflix = Daredevil, Iron Fist, Luke Cage, Jessic Jones, Defenders on: April 22, 2015, 01:05:00 AM
Excited DD has gotten a 2nd season order from Netflix  icon_smile

Disappointed that Daredevil's showrunner Steve S. DeKnight won't be returning (he stepped in for Drew Goddard after two episodes), though his successors appear to include at least one fellow Joss Whedon protege at least, and they worked on DD scripts:

DAREDEVIL Renewed for Season 2 with New Showrunners
http://collider.com/daredevil-season-2-renewed-will-return-in-2016/
Quote
In a turn of events that’s both surprising and not entirely unexpected, Netflix has renewed Marvel’s Daredevil for a second season, with the show returning in 2016. When Marvel TV first announced its plans to expand into the world of Netflix, the idea was that four individual shows—Daredevil, A.K.A. Jessica Jones, Luke Cage, and Iron Fist—would each air in succession before a team-up Defenders miniseries. With Daredevil now coming back next year, it appears the plan has been altered.

But when Daredevil Season 2 debuts, there’ll be a few changes. Spartacus alum Steven S. DeKnight stepped in to take over the series when creator Drew Goddard left to work on his Sinister Six movie at Sony, but Netflix says DeKnight will not be back as showrunner for the second season. Instead, Doug Petrie (Buffy the Vampire Slayer, American Horror Story) and Marco Ramirez (Sons of Anarchy, Da Vinci’s Demons) will be acting as the new showrunners, with Netflix stressing that the two “worked closely” with DeKnight throughout the first season. Petrie wrote the Season 1 episodes “Stick”, “The Ones We Leave Behind”, and “The Path of Righteousness”, and Ramirez wrote “Rabbit in a Snowstorm” and “Condemned”.
I won't panic about it. Just look through The Walking Dead's rotating set of showrunners to see how common it is for that change to occur.

I suspect to some extent it's a timing thing. Netflix still has four more Marvel series to film and broadcast (including The Defenders team-up) before DD's 2nd season and probably DeKnight couldn't commit to something that far into the future if he has other work lined up. I also don't know what Netflix pays vs. other broadcast networks, could be a factor too.
24  Non-Gaming / Off-Topic / Re: [Movie]Star Wars Anthology: Rogue One on: April 20, 2015, 07:10:17 PM
My main issue with prequels is that generally speaking, they're attempting to build suspense when the audience already knows how it ends. It's like, you know how Star Wars Episode III ends, and it wasn't like it was going to have a twist ending or surprise you in the end (twirling/leaping CGI Yoda or not). I'm sure Rogue One will attempt to be an interesting journey but the destination (stealing Death Star plans) seems pretty set in stone.

And really, the Death Star? Again? For a third movie essentially?

And if you remember the beginning of Star Wars, none of the Rebel forces can hit the broad side of a barn at 5 paces with a blaster anyway.  retard Though maybe the Rogue One guys actually know how to aim and lead their targets.  icon_smile

And sure, I'll watch it anyway. icon_smile I guess I'm more keen on the possible Bobba Fett and maybe even a Darth Maul spin off movie, something where they build back story for an interesting, cool-but-marginalized/underdeveloped character.
25  Non-Gaming / Off-Topic / Re: Marvel + Netflix = Daredevil, Iron Fist, Luke Cage, Jessic Jones, Defenders on: April 20, 2015, 07:04:33 PM
I wish we could talk about the show more without every single word in spoiler codes. Has anyone else watched the whole season yet?  icon_smile

My brother was texting me about it and asked me if I was grossed out by some particularly violent scene, which made me think he'd watched the whole season. Which he hadn't.  icon_neutral  Now I guess I have to learn how to put spoiler codes in texting -- is that even possible?  icon_razz
26  Non-Gaming / Off-Topic / Re: [movie] Guardians of the Galaxy on: April 20, 2015, 07:02:43 PM
Joys of stop-motion  icon_smile

Stop-motion Baby Groot scores James Gunn seal of approval
http://robot6.comicbookresources.com/2015/04/stop-motion-baby-groot-scores-james-gunn-seal-of-approval/
27  Non-Gaming / Off-Topic / Re: [movie] Batman vs Superman (Man of Steel 2) on: April 20, 2015, 04:01:26 PM
My problem is, Snyder is cynically deciding that a 2nd Man of Steel both needs to be "the dark sequel" (Empire Strikes Back) and must single handedly be the springboard for several other new films (Wonder Woman, Aqua Man) and reboots (Affleck-Batman, apparently with his own Iron Man suit borrowed from Miller's The Dark Knight Returns). It's so overstuffed, it makes Spider-Man 3 seem like it didn't have enough plotlines.  icon_neutral

To me, this movie makes sense if you give the Superman reboot its own trilogy and then revisit it as "Batman v Superman" maybe 20 years down the road. As "Superman Awakens."  icon_razz

Instead, you've got one Man of Steel film that was essentially a rebooted origin movie, and now BOOM, we're supposed to buy Superman already as an aging, hated, figure of suspicion -- shtick already explored in Hancock (2008) and arguably all the X-Men films.

I just go back to that first, imho, great trailer for Man of Steel. Of course later I read in Hans Zimmer's interviews that the trailer took all his music out of sequence and used it in a way that made the trailer seem like for a more "traditional" uplifting comic book movie. I liked the theme in the MoS trailer that Superman would initially be feared, the government wanted to destroy him, and then he'd proved what his motives were. And then of course instead we got mass building destruction, neck breaking and big flying penises (https://www.youtube.com/watch?v=8V69cbB-NaQ). Which is fine. It's Zack's baby now.
28  Non-Gaming / Hardware / Software Hell / Re: New gaming computer? Where to buy? on: April 17, 2015, 09:53:28 PM
Can you re-post your Falcon photos? I'm just seeing IMGUR error images instead of the photos on page 1 of the thread.  icon_smile

The thing of it is, if I'd gotten a Falcon, I probably would've upgraded the video card to 970 or 980 GTX, and these are apparently considered fairly common "coil whine" committers (the cheaper 970 more often). I'm pretty sure that's what's doing it for me, but I love the card's performance. The buzzy only bothers me when I'm doing anything but gaming.  icon_smile

Anyway, would love to see how the Falcon looks inside and stuff. Maybe it'll give me some cable-routing ideas for my own system.  icon_smile
29  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: April 17, 2015, 08:57:29 PM
Collider also has a nifty collection of prop photos from the event (including costumes, droids, ship models etc.):
http://collider.com/star-wars-7-costumes-props-klyo-rens-lightsaber/

*The BB-8 description suggests the orange discs on it are made of rubber, which perhaps gives it sufficient traction to work on sand?

*One of the stormtrooper costumes suggests it includes a flamethrower  icon_eek

*Found it interesting that many of the props are made with 3-D printers (including some guns, a staff, a backpack and others)
30  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: April 17, 2015, 08:41:12 PM
If you're curious about the names of the factions (per Republic and Empire), Collider's editor snooped around the props area at the event yesterday... (maybe spoiler-ish, if you'd rather not know):

Spoiler for Hiden:
STAR WARS: THE FORCE AWAKENS Will Pit the First Order against the Resistance
http://collider.com/star-wars-7-force-awakens-first-order-against-the-resistance/
Of course, this could be like the Blue Harvest and Revenge of the Jedi fake title boards for Episode VI back in 1982-83. A Jedi mind trick for unsuspecting film bloggers.  paranoid
31  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: April 17, 2015, 07:18:55 PM
 icon_lol, Farley.

Also...

PVP - The Force Awakens
http://pvponline.com/comic/2015/04/17/the-force-awakens  icon_smile
32  Gaming / Console / PC Gaming / Re: Battlefront 3 finally announced! on: April 17, 2015, 06:38:47 PM
imho, too much coverage is playing up "no SP campaign" instead of talking about the single player content, which can also be played co-op:

http://herocomplex.latimes.com/games/star-wars-celebration-battlefront-gets-franchise-back-in-the-game/
Quote
Dice’s Ingvarsdottir acknowledged that the title must also appeal to less experienced gamers to be considered a success.

To that end, she highlighted “Battlefront’s” single-player missions, which are essentially one-off battles that seek to re-create famed sequences from the original trilogy. They can be played alone or with a friend via split screen or online. The game is taking a vignette approach rather than building an extended single-player narrative.

The "Partners" feature also sounds fun to a lame-o shooter player like me  icon_smile
http://www.engadget.com/2015/04/17/star-wars-battlefront-preview-interview/
Quote
DICE wants players to focus on creating an experience that is fun to share with friends. Battlefront's Partner feature is core to this idea: Once a friend is invited to be a partner, you become a tag team that plays together, spawns together and can even share unlocks with each other. Have a friend lagging behind in progression? This feature helps bring you closer.

They can customize their gameplay style, playing in franchise-classic third-person mode or in first-person and switching on the fly.
I've been ignoring this, but being able to play in 3rd person (I guess I thought the other iterations were FPSs) and the one-off single player missions, and the Partner feature give me some hope I might enjoy it. icon_smile Well, a lot of even 3rd person games give me motion sickness now, so hopefully there'll be demo by year's end.
33  Non-Gaming / Off-Topic / Re: Marvel + Netflix = Daredevil, Iron Fist, Luke Cage, Jessic Jones, Defenders on: April 17, 2015, 06:06:47 PM
http://www.penny-arcade.com/news/post/2015/04/17/exchange-rate
Quote from: Penny Arcade's Tycho
I’m not sure I would have thought the new Daredevil show was possible before I’d seen the new Daredevil.
...
We allow for qualifiers to scaffold that which is connected with our passions; a show may be “good for a comic show,” which is another way of saying “bad.”
...
You have Netflix, I feel very confident of this.  If not, you know someone who does.  Here’s what’s going on with Daredevil.  I don’t really have to say much, and after I say it, I’m just going to step back.  Daredevil is a comic show that you can watch without feeling like an asshole.
I guess that's one way to put it. icon_smile
34  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: April 17, 2015, 05:36:49 PM
At the risk of overkill, Vulture's:

A Very Emotional Shot-by-Shot Reaction to the Star Wars Teaser
http://www.vulture.com/2015/04/crying-about-star-wars-what-is-wrong-with-me.html

For Business News Nerds, read the reaction globally was so positive that it boosted Disney's stock share prices. Thought it looked more like just a half day blip Thursday:
https://www.nyse.com/quote/XNYS:DIS
35  Non-Gaming / Off-Topic / Re: [movie] Batman vs Superman (Man of Steel 2) on: April 17, 2015, 04:51:18 PM
What? No breathless hyperventilation about the leaked "shaky cam" trailer? Finally got removed last night I think. It's the one that's to debut in theaters before Mad Max Fury Road. Rumor is that it may have been taken by someone invited to an early screening of Avengers: Age of Ultron.

It starts out extremely shaky (Blair Witch Project/Cloverfield shaky), then presumably whomever snuck a camera into a theater found a way to stabilize it. Although the trailer audio was in English, it had subtitles on, which I found peculiar. I dunno, maybe that was added later.

http://www.usatoday.com/story/life/movies/2015/04/17/batman-v-superman-trailer-leak-zack-snyder/25925075/
*This just describes it, trailer's not available, at least not on YouTube now.

I watched it at one of the various news sites embedding the video, and found it very serious, ponderous and dark and grim (by design, so, not really a criticism per se). Affleck looked fine imho as Batman, very neat suit, but the trailer really doesn't give much insight onto his Batman-take or why he's so doggone mad at Superman. Supposedly it's over the devastation in Man of Steel, I just didn't really Get That from this trailer. Visually it's in line with all of Zak Snyder's stuff, very green screen-focused.

Didn't see Wonder Woman or Aqua Man, or maybe the trailer was so dark I couldn't make them out.  icon_smile

Also puzzling was the movie title clearly had "vs." not "v." So it'll be interesting to see if the theatrical trailer reflects that revision.

Basically the trailer is, "Batman Hates Superman" or "Batman Thinks Superman is a Putz." But that fits the title, right? icon_smile
36  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: April 17, 2015, 03:59:17 PM
I'm wondering if the sphere "puppet" tech is anything like the Sphero toy:
http://www.gosphero.com/sphero/
*Obviously that doesn't have a head sliding around its surface.  icon_smile

The world does actually have people (not I) who prefer SW episodes I-III to the original trilogy, as hard as that may be to believe. I have witnessed them at various forums. An opinion's an opinion, right? A lot of youngsters grew up with that most recent trilogy. I suspect they wouldn't be impressed by practical effects or seeing their favorite 72 year old action star of yore back in gear (Harrison Ford).

I, on the other hand, was re-watching the teaser trailer 2 on my iPhone at like 4:30 a.m. when I was having trouble getting back to sleep.  Bring your own!

For me it boils down to the screenplay, and while I'm not always keen on JJ's screenwriting (see Ford in "Regarding Henry"), I was excited about Lawrence Kasdan co-writing SW:TFA, so even if LK is not the Empire-Raiders-Jedi screenwriter that he once was, I have faith he can give the story the right mix of drama, humor, action and pathos and that he has the right feel for the original trilogy characters. Plus, JJ won't let him write Boring. icon_smile Though only time will tell if JJ reigned in his Lens Flare Addiction.  icon_razz
37  Non-Gaming / Hardware / Software Hell / Re: Blackjack's new gaming rig on: April 17, 2015, 08:24:46 AM
So I went ahead and kept it. It's fast, runs cool, has been bulletproof in pretty much every game I've run on it so far. I think that's what's important.  icon_smile

While now I'm thinking maybe the annoying sound was just GTX 970 coil whine afterall (and really, when I'm gaming, I don't notice anything, so I'll live), I did go ahead and replace the 500W Delta power supply. It's marketed as "Silence defined," so it seemed made for me, right?  icon_smile Of course now essentially I'm flushing away the Antec system warranty. Maybe I'll regret it, but I've never gotten warranty service done on store-bought PCs in 23 years, and generally have been upgrading them (more often video cards, hard drives etc.) soon after getting them, over that time.

After some research and remembering my good experience with an Antech PSU in 2007 (only previous experience doing a replacement), I went with the Antech Edge 750:
http://store.antec.com/edge-series/edge-750.html#


*While it has these cool "anti-vibration" rubber gaskets (red and black colors included), I had to skip it -- just not quite enough room (as the Antec manual warned). The PSU has the same slot dimension as the 500W Delta, just a bit longer. The case has a little side lip to support the PSU so it's not "dangling by the mounting screws."  disgust


As weird as the drive bracket may be, having such a roomy case and small motherboard actually made the PSU removal and installation relatively easy. I won't call it a "snap," but I did it Sunday afternoon and really wasn't anything scary.  icon_smile Just been 8 years since I've done it before.


In place.


No, I won't get the Tidy Cable Routing of the Year Award. icon_redface I may eventually try to tidy it up a bit; mostly I just wanted to keep the cables away from the fans. As does the Corsair I was considering, the Antec uses flat black modular cables rather than round/cylindrical cables. The GPU cable had dual six-pin connectors on one cable, and the SATA cable had three connectors. So it's not so much I have too many cables, I just didn't have ties to tidy up the spaghetti.  icon_smile

Replacing the PSU was pretty satisfying, whether it was really necessary or not. Everything booted up and worked fine afterwards. I think maybe next time, whenever that is, I'll finally Build My Own. I guess I've been most intimidated by motherboard-installation, and the thermal paste that was required (maybe still is) for CPU installation, and the PSU. It doesn't look like the latest CPUs requiring messing with paste (or maybe they still do), and certainly a motherboard like this one essentially just screws in with 4 screws. And of course the PSU is not brain surgery. I did find it useful to stick Post-It notes labeling some of the cables on the old PSU before I removed it.
38  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: April 16, 2015, 09:32:01 PM
I'm betting one practical reason for the Stormtrooper helmet visor change -- seems to be much wider, wraparound dark lenses -- is so the poor folks wearing them can actually see where they're going.  icon_smile

While I've of course already seen this trailer 57 times at work  icon_razz, it'll be fun to see it on the Avengers double feature date... well, I wonder if maybe we won't have trailers before the Thursday night show. All the more reason I'll have to run back and see it again per my custom.  icon_smile
39  Non-Gaming / Hardware / Software Hell / Re: New gaming computer? Where to buy? on: April 16, 2015, 08:40:32 PM
Sounds like a great rig. I too was considering Falcon (Talon or the ultra-compact Tiki). Just couldn't configure it to my tastes without ending up with a $3,000+ system that presumably would still be obsolete in 3 years.

Of course I ended up with the Asus gaming PC and the neverending Search for the Buzz, which now appears to just have been the video card coil whine (NVIDIA 970 GTX) so many others online complain about.  retard Or maybe it's a malfunctioning Flux Capacitator on my motherboard.  icon_razz

So best wishes on the Falcon, and I hope it's free of any weird noises or what-not.  icon_smile
40  Non-Gaming / Off-Topic / Re: Star Wars Episode VII Director Revealed on: April 16, 2015, 07:48:11 PM
The "droid mechanics" is a great story from the broadcast -- apparently two die-hard fans who had made amazing R2-D2 replicas were recruited to build droids and droid-domes for the new movie, and perform "on the fly" maintenance on the sets (one guy, w/ specs, in the 5th photo above  icon_smile).

I assume the BB-8 "puppet" is some sort of mix of gyroscope and magnets - still quite magical to see it in operation.  icon_smile
Pages: [1] 2 3 ... 277
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.23 seconds with 20 queries. (Pretty URLs adds 0.076s, 1q)