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1  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: August 26, 2016, 06:15:22 PM
I want to be excited, but was chatting with EngineNo9 earlier on Steam today about how pretty much all these complaints/concerns were raised as early as the initial beta and onwards after launch. Ubi never seemed to acknowledge any of it. It like "move along, you'll love it," or some Jedi Mind trick where they pretended nobody was complaining about all these things.

So I'm curious if the numbers are going down, the Underground DLC isn't selling, some of the insane (imho) higher difficulty stuff later on simply doesn't seem much fun etc.  Perhaps the whole "how many scarves do you need? How many guns do you need that aren't all that crazy different or fun to use than the one before it?" etc. syndrome that makes the game eventually start to feel monotonous... maybe all that's sinking in now. Maybe having enemies who just seem to be wearing normal clothing but soak up bullets like a Tiger Tank doesn't visually make sense, and they realize it now.

I guess I just question whether it's too late to try to change course drastically. It's like trying to maneuver an ocean liner after it's already hit an iceberg.  icon_neutral
2  Gaming / Console / PC Gaming / Re: [Kickstarter] Hyper Light Drifter on: August 25, 2016, 02:37:31 PM
So even fueled by beer and wine, and chatting with RonB on Steam for sympathy last night, the West Boss still kicked my arse. Over. And over. And over and over and over and over and over.... And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....And over and over and over and over and over....

I recorded a few failures on video. I think at one point I got him down to maybe 40% health, that was about the best I could do.

Sorry. You get the idea.  retard I know what I NEED to do. I know the boss's schtick, and the timing. I think it's the equivalent of feeling like a frail little kid getting beaten to a bloody pulp by a schoolyard bully who always know what you're about to do/try in a fight. I eventually resorted to trying to find an environmental exploit. There's kind of one in a lower corner (w/ some crystals out of firing range that you can keep whacking to restore ammo), but the AI is just clever enough not to quite allow that to work.

I suspect my 51 year old fingers, hands and visual acuity/reflexes are just not up to this supersonic laser-scoped rifle boss. Though I think I DID beat this turkey on my 1st incomplete playthrough. I think it was actually the Northern Boss I couldn't overcome.

Somehow I still enjoy the game enough that I'm using guides to backtrack to get some more gearbits, keys etc. and see if I have a better shot with the bosses later.
3  Gaming / Console / PC Gaming / Re: DOOM on: August 24, 2016, 02:03:33 PM
Hmm, well that's peculiar then. A bud gifted me the new Wolfenstein: the New Order, and it give me debilitating motion sickness within 5-10 minutes. I had to return the gift to him  icon_frown (which thankfully Steam allows).

So I guess it wasn't the engine tech in Doom that Doesn't Make Me Sick.

If I could understand why Doom and Killing Floor 2 don't make me motion sick but virtually everything else FPS and surprising numbers of 3rd person titles do....  well it wouldn't help me solve anything, but it would still be good to know.  icon_smile

And I do always fiddling with Field of View (FOV), weapon "bobbing" settings etc. That hasn't generally been a magic bullet for me per se.
4  Gaming / Console / PC Gaming / Re: [Kickstarter] Hyper Light Drifter on: August 24, 2016, 01:54:43 PM
I should've mentioned PC version got a minor update on the "beta branch" on Steam in early August. I'm unclear if this is now in the "default branch."  icon_confused

http://steamcommunity.com/games/257850/announcements/detail/582473634333669418
Quote
After a long console launch week, we have a few fixes to bring to the PC version. Try out our new build under the next_update branch.

To test it out: Right click the game in your Steam library, navigate to "Properties", click on the "BETAS" tab, and select the "next_update" branch in the dropdown menu.

Changelog:
- fixed some death loops
- added invincibility frames on respawn to prevent further death loops
- minor cleanup in various areas

If any issues arise, please send an email to [email protected]

Once we get enough feedback, we'll add the fixes to the default branch.
I'm not certain what death loops means. Maybe it means those occasions where restoring the autosave just gets you killed?

Last night on 2nd runthrough finally offed the East boss
Spoiler for Hiden:
Frog
. Have to say I only did it through dumb, stubborn persistence after a long day at work. Like I probably tried and died at least a couple dozen times. On the successful try, I thought I'd screwed up again and then ... poof, the boss dropped dead, door closed behind me, and loot dropped. Whew.  icon_smile

My joke was the game just felt sorry for me and decided after 25 or whatever straight deaths,  "hey, let's let him have this."  icon_razz Actually I think I chopped his health meter low and maybe when I thought I was going to croak again, I got a lucky final slice in, instead.  ninja2

I'm trying to keep my gaming blood pressure down by just saying, "Hey I'm not failing. The game is just TEACHING ME. And if I don't pay attention to what I'm doing wrong over and over, I won't get better."  icon_smile
5  Gaming / Console / PC Gaming / [PC/PS4/XBox One] Nine Parchments (Frozenbyte's isometric, co-op wizard blaster) on: August 24, 2016, 02:43:28 AM
Frozenbyte (Shadowgrounds, Trine, Shadwen) goes the colorful 4-player co-op mage casting route. Not due out until 2017.

Nine Parchments:
http://store.steampowered.com/app/471550/
Quote
Nine Parchments is a co-operative blast'em up game of magic mayhem from Frozenbyte!

A group of drop-out wizard apprentices decide to skip their training for a quick path to the Nine Parchments.

As the wannabe wizards rapidly discover powerful new spells and ignore all safety aspects, it's natural that their hasty progress results in lots of unwanted deaths...

Features
- Top-down [looks isometric] chaos action with a crazy amount of different spells
- 1-4 Players, online and local co-op
- Roguelike progression, randomly generated monsters
- Unlockable characters and items
- Frighteningly powerful spells: Projectile, DoT, AOE, Beam, Spray and Physical spell types
- Five spell elements: Fire, Ice, Life, Death, Electric
Official site:
http://www.nineparchments.com/

Many are hollering "Magicka Knockoff!" but given that Magicka 2 didn't go over all that well -- switched to another developer, which Arrowhead has to explain to this day -- and original Magicka dev Arrowhead moved on (Helldivers, Gauntlet reboot and an upcoming unannounced game under development by the Helldivers and Gauntlet dev teams together), screaming "knock off" seems a moot point imho.

I was gifted Magicka and could never get comfortable with the whole magic combining stuff. I hope if they emulate that, this is more intuitive. Had similar frustration with the overly complicated (imho) Wizard class in Arrowhead's Gauntlet reboot.

While I dutifully bought the Trine sequels, I became increasingly disinterested, and didn't bother with Frozenbyte's most recent game Shadwen. I was certainly a Shadowgrounds fan in the day.

I am getting a bit tired of "roguelike" being sprinkled on every gaming genre in existence like it's some sort of Magic Salt Pixie Dust.  disgust icon_razz
6  Gaming / Console / PC Gaming / Re: Inside - from the makers of Limbo [PC/XB1] on: August 23, 2016, 10:55:36 PM
I enjoyed Limbo in its day. In fact once it got me out of a "gaming depression" where I'd stopped playing PC games at all for several months. And I remember specifically it was playing Limbo that got me out of it. Which is pretty funny given it's bleak environments and all the grisly deaths.

This sounds interesting and it's on my wish list, just thinking at this point I might wait for a modest sale. Just doesn't strike me as something with much replayability.
7  Gaming / Console / PC Gaming / Re: DOOM on: August 23, 2016, 05:12:35 PM
So I ended up getting this on Steam, and while I generally enjoyed it, I didn't stay interested in it long. To be fair, I'm just not into PvP FPS stuff, and so I was only going to play as far as I could get in the campaign. I enjoyed the weapon upgrades system, and trying different things.

I'd say for me the most stunning, cool thing is this did NOT cause me any motion sickness.  icon_smile I believe Killing Floor 2 is the only other FPS that can make that claim with me. Actually, I've had more sporadic nausea issues with 3rd person The Division than I did with the new Doom.

I wish I understood why, but it leaves me hoping that the Doom tech gets used in some other FPS games and maybe I can get back into the FPS category a little bit more with time.  icon_smile

Technically speaking, the game ran great for me with high settings on a GTX 970 card.
8  Gaming / Console / PC Gaming / Re: [Kickstarter] Hyper Light Drifter on: August 23, 2016, 05:02:40 PM

Quote from: Bullwinkle on August 23, 2016, 03:46:13 PM

Another problem is that it saves your health state, and you can be stuck at the start of a particularly challenging series of rooms with no health kits and little health, and then you're kind of screwed.  I think you can warp out still, IIRC, but you're basically giving up that area.

The map is mostly useless, except as a vague guide, but I imagine if you're focused on the game (i.e. not coming back to it every once in awhile, but playing through), it could prove a little helpful.
Oh yeah, the "save-health state" for sure has borked me.

Or sometimes it's sort of like this:
-You grab a health kit
-You move onwards a bit
-Game *autosaves*
-Die
-Autosave restores, but the health kit you picked up before the autosave is no longer there, nor in your inventory  icon_confused

The grenades (you can eventually upgrade to carrying two at a time) can be a real life saver on some of the more crowded rooms. Though sometimes I throw them in the wrong direction.

I think the "underground" version of the map is helpful only to the extent that can kind of gauge if you've entered the correct dungeon to reach and unlock one of the "triangle things." For general navigation though, it's bleah. I assume the idea was to be purposefully cryptic, but I just feel like if you're gonna give players a map at all, then make it useful and not something you're asking players to decipher.

On my first run through (at least to the west boss I couldn't overcome), I resorted to pulling up a player's Steam Game Guide (basically a more proper map, that marks all sorts of goodies and hidden items/areas) on my iPad.

On this 2nd run through I'm just blundering through and trying to be thorough in exploring for hidden areas.

One cheap trick I've resorted to in some areas is if the entrance to a room has not locked behind me (many do, or are walled off until your clear all enemies in an area), I accidentally found I can open that door and return to the previous room. I can either then whack the enemies as they gradually come in the door, or in some cases lure them into smashing wall drops or disappearing floors. Whatever it takes.  icon_smile

I played the original Legend of Zelda on NES. I know it had combat but I don't think it was quite as frenzied as HLD gets. I'd love to find something like HLD that is maybe a little less brutally difficult or that at the very least saved more often. smile
9  Gaming / Console / PC Gaming / Re: [Kickstarter] Hyper Light Drifter on: August 23, 2016, 01:39:31 PM
At the risk of being seen as "necroing" a thread that never went anywhere,  icon_smile, did anyone else ever end up playing this?

I've put about 21 hours or so into the PC version on Steam. I love the game in many ways. I also get frustrated and angry with its spaced out autosave checkpoints (here, fight through 4 rooms, die in the 5th; now start over  Roll Eyes), and certain combat design choices and the sometimes purposefully cryptic overhead map that forces one to Steam game guides to figure out things. Also since in some cases they're fine with spelling things out with text to explain how to do something, I guess I find the game's whole "no text talk or explanations" choices sometimes a bit precious. Like, don't make me try to guess what an upgrade's going to do - just label it.

I understand with the NPCs trying to tell stories only via imagery, and it's beautiful. Just I feel like with certain other aspects, the decisions to provide no explanatory text are just an attempt to be needlessly cryptic.  icon_razz

While it's billed as "plays better with a controller," I've preferred to play with kb/mouse, and remapped dashing to right mouse button.

On my first run through (never finished, the Western boss seemed well nigh impossible for me to beat), I broke the 'E' key on my Logitech Illuminated keyboard (i.e., the fragile plastic scissors mechanism under it snapped). Now that I'm on the sturdier Corsair RGB Cherry MX Silent blah blah keyboard, I'm back at this game.

I'd say most of the stuff that frustrated me before still does; however, now it's not a surprise now. So it's a little less maddening now. When I get frustrated in some areas, I just warp back to the main town and go in other directions to build up my upgrades for weapons, special stuff (grenades) and number of medkits you can carry. Also, I feel like I can interpret the wonky overhead map a little bit more. Though i think in a couple cases I may still need to consult game guides to figure it out.

As a pixel game, I find that the game looks far more special in videos than in screenshot stills. But it has some majestice scenes quite often too. Marvelous music.

Anyway, I very much love most of this game, hate some of it. Curious on others' thoughts if anyone else here ever ended up playing it.  icon_smile
10  Gaming / Console / PC Gaming / Re: [Coming to all three major platforms] Titanfall 2 on: August 22, 2016, 05:49:20 PM
A test impressions piece I read suggested the grappling hook seemed overpowered compared to other options, and the writer hoped they'd consider just making that standard equipment for every player and differentiating through other choices.

I finally tried Titanfall (PC) on Origin a few months back during a Free Play weekend. My limited, uninformed experience was it was fun to rampage in a mech, and when I wasn't in one, I tended to just get wasted by presumably more experienced players every other second, which is my par for the course in PvP multiplayer, outside of, to some extent, Star Wars Battlefront, where I can sometimes approach some level of competency. Titanfall did run well on my PC, and was snazzy, and I liked some aspects of the interface and stuff.

If it's a true single player campaign and not just a junky, brief "training session" campaign, then I might be intrigued as well.

I really wish Titanfall could ever be some sort of co-op game with objectives. Might tear me away from Helldivers. But I know that's not considered where the big sales are.
11  Non-Gaming / Steals and Deals / Re: on: August 22, 2016, 01:27:21 PM

Quote from: disarm on August 20, 2016, 02:49:22 AM

I got an email from BestBuy about the sale, but I didn't really look much at the details. I wound up buying that Corsair keyboard after Blackjack mentioned it...been thinking about an upgrade for a while and that seems like an incredible deal.

Thanks for the heads up!
Sure, man, glad to hear it!  icon_smile

I am really getting into creating different "individual key lighting profiles" for all my games. Mainly just as memory-aid when I'm trying to keep track of hotkeys or I forget them. You can link each lighting profile to a game .exe (or other application), and then it'll switch to that when the game launches. Think this is actually more useful to me than the cardboard overlays I used to drape on my kb back in the day. It even goes back to your default lighting when you alt-tab back to desktop or Steam.

I already created a lighting profile for this space combat/roguelike Everspace that's entering Steam early access mid-September. Also useful for setting lighting for, say, a Twitch broadcasting hotkey, NVIDIA Shadowplay gameplay video recording key, FRAPS key etc., anything that might be easy to forget.

You can export these lighting profiles and share them at Corsair's web site.

I will say the "Cherry MX Silent" keys are still somewhat noisy when typing (30% quieter is not quite "quiet" -- imho "Less Loud" would've been more truthful marketing/labeling.  icon_smile)-- but certainly far more subdued than the "regular" mechanical kbs I've heard or tried. Still, I don't think I'd recommend it if one is concerned about a significant other, roommate, siblings etc. bothered by late night typing.  icon_smile

Seems pretty quiet when actually gaming though. I like the slightly "springy" feel.

It's old news to anyone owning this type but it was neat to easily yank individual keycaps w/ the included puller. I used the textured FPS keys (a,w,s,d) and also the 'e' key as well. The Logitech Illuminated, just wasn't durable enough for gaming. I am taking it to work to see if I can enjoy using it there without having keycap underside ridges and scissors-key mechanisms snapping like twigs.  icon_razz

Maybe I'll post a review in the hardware forum here later in the week.  icon_smile
===============

Yeah I looked around BB Friday night and also the web site and just didn't quite see anything else that called out to me. Corsair gaming mice had slight discounts but I still love my Logitech MX-518, and can't see switching until I can't find that model anymore.  icon_smile
12  Non-Gaming / Steals and Deals / Re: Best Buy 50-Hour Sale (50 year anniversary) on: August 19, 2016, 05:09:57 PM
btw, I'm glad you and I (and RonB earlier) were chatting about keyboards on Steam late last night. I mean, I only stumbled into that Corsair sale cause I wanted to share that Best Buy link and then I went "woah!" when I saw the $65-off sale (which wasn't reflected on that page just 15 minutes or so earlier).  icon_smile
13  Non-Gaming / Steals and Deals / Best Buy 50-Hour Sale (50 year anniversary) on: August 19, 2016, 01:07:36 PM
BB 50 Hour Sale
http://www.bestbuy.com/site/global-promotions/special-sale/pcmcat185700050011.c?id=pcmcat185700050011

I ordered this Corsair gaming keyboard for $65 off last night, picking up today.  icon_cool

Corsair - Strafe RGB MX Silent Gaming Keyboard - Black ($84.99; regularly $149.99)
http://www.bestbuy.com/site/global-promotions/special-sale/pcmcat185700050011.c?id=pcmcat185700050011
*Love typing on my Logitech Illuminated but it's just not holding up under gaming (which to be fair, it's  not billed as a gaming kb). This Corsair model is supposed to be quieter than other mechanical keyboards and for $65 off I figured I'd at least try it.  icon_smile I love the Corsair headset my mom got me for my bday this year.

As far as other gaming stuff, seems like a lot of console games are on sale (some around $20 off), some mice and gaming laptops are discounted too.
14  Gaming / Console / PC Gaming / Re: Necropolis: A Diabolical Dungeon Delve [PC/PS4/XB1] on: August 17, 2016, 09:38:42 PM

Quote from: forgeforsaken on August 06, 2016, 09:31:27 PM

Quote from: Blackjack on August 06, 2016, 09:16:50 PM

I had this on wishlist and then removed it. Certainly the updates EngineNo9 described sound really promising. Maybe some day it's something I'll look into.

I recently decided that even though I've enjoyed some Difficult games like Hyper Light Drifter, for the most part, I'm not one of the Dark Souls Crowd. I don't really like to have my face rubbed in a game's difficulty level like a puppy's face in his poop. I returned a side-scroller Salt & Sanctuary on Steam a while back because literally I couldn't get past the first boss 10 minutes into the game.

I don't know if Necropolis is like that. I just am now actively staying away from Steam games tagged as Difficult. Decided to embrace my inner wimpness.  icon_smile
I thought Hyper Light Drifter was more difficult than the Souls games or Salt & Sanctuary, especially at launch where it had a bunch of finicky issues with the small window on invulnerability frames, enemy combo recovery speeds, or the length of time it took to use a healing item. Maybe you played it after the various balance patches, I don't know how much easier those ended up making it.
I found Hyper Light Drifter fair and only too brutal for my tastes with the "regional" end bosses. I was able to defeat one, couldn't dent the others, and quit playing. Think I got enough fun out of it not to feel too bad, but I think I need to realize the limits of my middle aged guy reflexes.  icon_smile I just probably shouldn't be playing sadistically difficult platformers.

Or whatever genre HLD is a part of. Think I did better in HLD because it's more of a top down game with different avenues for movement/escape; whereas Salt & Sanctuary is a side scroller and if you can't be perfect with your boss timing then you just are roadkill in the game.

I guess to some extent, I can't speak to Salt & Sanctuary because I couldn't get past the first boss that's maybe 10 minutes into the game, despite researching a lot of advice/suggestions and trying everything I could think of. I hit exactly 2 hours and just wasn't willing to gamble that I wouldn't be stuck with a game I couldn't get past the first 10 minutes in.  icon_redface So I wouldn't know what the game is like as you progress, I mean.

It's nice they're updating Necropolis though early comments I read suggested this update introduced performance issues and some folks complained the "buffing" of enemies is playing too much to the hardcore difficulty fan-set. Which sounds like a warning to wussy me.  icon_razz
15  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 15, 2016, 01:31:38 PM
A lot of what I read is like this RPS impressions piece on PC version -- that much of the game is screwy and clumsy and poorly designed, that much of the game that sounded exciting to me (space combat) is mediocre at best, that much of the nuts and bolts gaming is tedious unless you're truly into crafting and inventory micro-management. But... that he still can't stop playing it.  icon_smile

Wot I Think: No Manís Sky
https://www.rockpapershotgun.com/2016/08/15/no-mans-sky-pc-review/
Quote
This likely reads as an overwhelmingly negative review, and itís deserved Ė No Manís Sky is massively flawed, and systematically poorly designed. But itís also a massive playground of potential and opportunity, and its sheer ambition, for all its massive stumbles, is rewarded in play.

Itís bloody awful that the whole time Iíve been playing, the dozens of hours on PC this weekend, Iíve been thinking about the PS4 hastily hooked up to the TV at the other side of my office and wishing I were still playing over there.

But I can see the PC version improving come the patches it desperately needs, and I can fantasise about the possible reworkings of the abysmal ship controls and stupid inventories and long mouse presses, and then this version will step forward and take the lead. Itís not there yet, but it could be.
Couple of the comments were interesting too:
Quote
Itís simply by far the worst game Iíve ever loved.
...
I am enjoying it, but I literally fight with the controls to play rather than them being hidden things you forget about once you know them.
So I feel pretty sure it's not for me, at least in its current state. I'll keep it on the wish list though.

The apparently poor use of mouse and drag'n'drop reminds me a lot of the indie cheapie How to Survive. There they couldn't be bothered to convert the gamepad-type inventory management (much of it using shoulder buttons to scroll L-R through inventory items) to the more typical drag'n'drop that virtually every PC-native game uses as a matter of course. I'd like to think in NMS case though, with this volume of sales, the dev can afford to do something about it in this case, if it wants to.

It could be like some other AAA-price titles like Shadows of Mordor and Mad Max where I did get in the water once the title was on sale. NMS has sold so astronomically (inexplicably?) well on both platforms though, that it doesn't sound like Sony would need to put it on sale on Steam any time soon.
16  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 12, 2016, 06:59:37 PM
My dutch pal on Steam said it runs on his laptop acceptably; however, he was experiencing notable frame rate drops from time to time.

EngineNo9 indicated at first it wouldn't run, then he could run it but said the frame rate was at times dipping into single digits and setting the frame rate setting differently (higher than the 30 default) in the game's settings didn't seem to help. Hope I'm quoting you correctly if you post here EngineNo 9.  icon_smile

Think the Steam store "reviews" is past 3,000 though it's just that many players venting about it not running, or frame rate too low to be playable or other serious technical issues. I'd be eager to read some actual gameplay impressions, so far can't find any.  icon_neutral

Some observations at Rock Paper Shotgun:
https://www.rockpapershotgun.com/2016/08/12/no-mans-sky-the-pc-launch-goes-well/#more-389839
Quote
... Iím having some tremendous problems with the graphics, really nasty choppy movement, and thatís despite a GTX 1080 on an i7-6700, 32GB RAM. Sorting out whatís causing it is proving enormously tiresome because of the gameís ridiculous insistence on doing all graphics in-game, after its ludicrously slow opening, and then wanting to restart for every change. I could be some bloody time. There also seems to be some sort of wretch mouse acceleration thing happening, and three of us at RPS are having problems running the game smoothly.

Update: turning everything down to medium seems to have fixed the choppiness, but clearly on the system details listed above that shouldnít be even close to necessary. And itís fugly on medium.

Task switching seems to kill it for all of us, so youíre going to want to run it in a window if you can. Ho boy.
17  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 11, 2016, 08:29:03 AM
On the PC side, what I don't understand at the Steam forums is that the store page says single-player. That's it.

No mention of multiplayer, at least that I can see. If you parse the info section, there's like one riddle-like suggestion that you and other players "may" impact the same world. Yet everyone's screaming and yelling and crying bloody murder there, about how this isn't some sort of mmorpg or Freelancer or something and it's a horrible scam. There's threads with hundreds or thousands of posts on the topic. I'm just a little baffled there what everyone was reading that gave them that idea?  icon_confused I'm assuming it was something other than the Steam store page.

I was watching that cool trailer again with the nifty music. And still seeing how nothing in it tells you the game is largely about stuff that doesn't sound appealing (to me) including learning how to fuel my ship and build an engine, fiddling with inventory resources all day and reloading a gun from an inventory screen without combat pausing while you do it. I assume none of that was "sexy" enough to highlight in a trailer.

Just sounds like an awful lot of busy work to get to the stuff that seemed so cool in the trailer. Or wading through a lot of stuff to get to what sounds fun to me. Or a sweet creme filling surrounded by a sour outer shell. I always go back to food metaphors.  icon_smile

I've probably never seen a Steam forum so full of people so excited to report they're seeking refunds. I wonder if Sony hadn't gotten involved in its marketing, and maybe the game just had a quiet release and became popular through word-of-mouth, how the reception might've been then.

For better or worse, not since maybe The Division -- or maybe World of Warcraft in its heyday -- have I seen one game essentially take over every major gaming news site I've visited. At times, you'd think no other game existed. Some of the news sites now look like No Man's Sky blogs.  icon_razz I'd say the same about The Division, but I can't say it seems like much people have love for it and just about everyone I knew that excitedly bought that lost interest surprisingly quickly. So I wonder if NMS will have a similar fate. It's just really hard to live up to that type of saturation coverage/hype.

P.S. Still on my wishlist. At the top. And still eager to see how it plays on PC.
18  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 10, 2016, 11:34:11 AM
My take - and it IS on my wishlist and will remain there for now  icon_smile - from early news site impressions is many of us were suckered in by the game's trailers, which had virtually nothing in them about the heavy emphasis on survival, inventory micro-managing, reloading your gun from inventory screen, etc. I should've read up on it more, though maybe I was too nearsighted in reading Steam forums because the dev/Sony never posted a shred of information there. Also, the Steam info page, does it say "survival game" anywhere? Yes, but you really have to read it all the way through...
Quote from: Steam info page
Embark on an epic voyage
At the centre of the galaxy lies a irresistible pulse which draws you on a journey towards it to learn the true nature of the cosmos. But, facing hostile creatures and fierce pirates, you'll know that death comes at a cost, and survival will be down to the choices you make over how you upgrade your ship, your weapon and suit.
I don't like survival games -- after some games where I'd die repeatedly because I ran out of meat, I knew the genre wasn't for me -- am not much into crafting and micro-managing, and dying because I couldn't improve stuff fast enough just isn't my cup of tea.

Does sound like if I'm willing to get gewd at all that stuff and survive and improve, maybe I would find the space exploration game I was more interested in it later on. For sure I hope to read more from people playing it, I just don't have a handle on if it's something I'd enjoy or something I'd be frustrated with.

Probably they could spin off a game focused simply on ship, combat, bounty hunting/trading, exploration etc. and toss out a lot of other stuff that early buyers didn't want or in some cases even know they were getting into (Survival stuff), cut the price and get a lot more fans ... OK it's selling like hotcakes so it doesn't need more fans. I mean, it might appeal to some folks less interested in survival, inventory micro-management etc.

But I suspect for console reasons and Sony reasons, this had to be a $59.99 title at launch with a bunch of other stuff glommed into it that not everyone wants or is interested in doing.

I don't know there was any widespread beta testing done for the game. I suspect they'll be changing the game on the fly in response to player feedback so I'm curious if the game evolves pretty quickly into something different.
19  Non-Gaming / Hardware / Software Hell / Re: Buying a gaming chair looking for options on: August 08, 2016, 04:22:08 AM
I'm still happy with the $199 Markus desk chair from IKEA that I posted about in June 2015:
http://gamingtrend.com/forums/hardware-software-hell/officetask-chairs/msg985726/#msg985726

And I don't care what what's his face kept going on about back then. I'm happy with it.  icon_smile Doesn't mean everyone else would.

I wouldn't call it a "gaming chair" per se, and if you're prone to 8-12 hours gaming sessions, then it might not have sufficient butt support for that. For my own shorter sessions, it's been great.
20  Gaming / Console / PC Gaming / Re: Necropolis: A Diabolical Dungeon Delve [PC/PS4/XB1] on: August 06, 2016, 09:16:50 PM
I had this on wishlist and then removed it. Certainly the updates EngineNo9 described sound really promising. Maybe some day it's something I'll look into.

I recently decided that even though I've enjoyed some Difficult games like Hyper Light Drifter, for the most part, I'm not one of the Dark Souls Crowd. I don't really like to have my face rubbed in a game's difficulty level like a puppy's face in his poop. I returned a side-scroller Salt & Sanctuary on Steam a while back because literally I couldn't get past the first boss 10 minutes into the game.

I don't know if Necropolis is like that. I just am now actively staying away from Steam games tagged as Difficult. Decided to embrace my inner wimpness.  icon_smile
21  Non-Gaming / Off-Topic / Re: [Movie] Suicide Squad on: August 06, 2016, 09:13:05 PM
While I have zero interest in seeing it despite generally being a David Ayers fan, clearly it's going to break many August box office records and WB will laugh all the way to the bank. Apparently its CinemaScore thing with moviegoers leaving theaters is something like B+ (vs B for BvS), which I dunno, not sure that really means anything. Movies that actual filmgoers dislike and spread bad word-of-mouth about tend to get maybe C or lower scores.

Every horrible Transformers sequel (I retain some affection for the first) made a bazillion dollars at the box office. Maybe what WB takes from this is pride in claiming they make their DC Comics movies for fans, not movie critics. Maybe their ads will quote film goers instead of movie critics.

So even if many critics call it the worst movie of the summer, worst movie of the year, worst comic book movie ever, a shambling turd of an excuse for a movie that's more fixated on Margot Robbie's butt than any of its characters (I've read all of these things; OK I made up the turd part  icon_razz)... well, if the fans enjoy it and love it, then they can say it did its job and not really worry about critics or Rotten Tomatoes or Metacritic scores.
22  Non-Gaming / Off-Topic / Re: [movie] Star Trek - Beyond on: August 05, 2016, 03:47:02 PM
My visiting best friend and I saw this. While we thoroughly enjoyed it  Bring your own!, I oddly had no desire to rush back and see it again for some reason. I mean, I'm the dope who saw Star Trek Into Darkness 4 times opening weekend.  icon_redface Dunno, maybe I'm outgrowing the need to waste money at the theaters.

We had a great time though, and felt it had maybe a crisper grasp on the Kirk-Spock-McCoy trio then the other two films.

Sad that Chekhov (in late Anton Yelcin's last time in the role) had so little to do.
23  Gaming / Console / PC Gaming / Re: Free keys for Gaming Trend forum-goers for Lawbreaker Closed Alpha on: August 05, 2016, 03:42:23 PM
This is first-person and PVP-only right? So I'm probably out, just wanted to ask. it certainly looks cool.  icon_cool
24  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: August 05, 2016, 03:40:11 PM
I burned out on Grim Dawn's campaign months ago. Had a great time. Wish I could find more people to play it co-op with on a consistent basis.

The DLC strikes me as "ARGP horde mode with loot" and seems to be an effort to draw the crowds that enjoy Diablo III's "Seasons," which really I never quite understood even after reading FAQs and Wikis about it. It seems fine though, I know not everyone wants to keep playing an ARPG campaign over and over. Lots of Grim Dawn players would be happy to do the randomizing tomb stuff in Act II over and over forever, and perhaps this DLC is an attempt to scratch that itch in a different way.  icon_smile
25  Gaming / Console / PC Gaming / Re: No Man's Sky - all procedurally generated everything! on: August 05, 2016, 03:35:51 PM
While I haven't bought this ($59.99 games on Steam just aren't impulse buys for me nowadays), my impression was the game is supposed to engage your curiosity enough to want to visit lots of these randomly generated planets, identify wildlife and fauna, become a space bounty hunter, engage in trading, stealing, etc.

If the game fails in all that, and all anyone wants to do is jump to the center of the galaxy asap, then for sure it's a $59.99 failure I'll steer clear of. I guess I just want to wait and hear from someone who's really engaged in exploration and trying everything the game supposedly offers, and isn't just trying to Speed Jump to the center of the galaxy as fast as possible. Besides, what idiot would pay $2,000 for a game? Why would I trust their opinion after doing something that questionable in the first place?  icon_confused

I'm cautious on this one mainly because the "on foot" stuff is first-person and I'm of course infamous for my motion sickness issues (exceptions being Killing Floor 2 and - shockingly - Bethesda's recent Doom). At least I was when I hung out here. *runs back into hiding*  ninja2 icon_razz
26  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 08, 2016, 02:32:18 PM
I dunno, maybe I find grenades save my squad more often than seeing or not seeing something on the far side of the map at this stage. Maybe people could have fun discussing tactics here instead of being snide about it. Maybe not.  disgust
27  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 08, 2016, 05:10:40 AM
Definitely, Teggy - I in general run into situations where one encounter goes well and then I stumble through a door into a bee hive.  icon_eek It's just with the turn limits sometimes, or trying to save citizens on Retaliatory missions, it's like I can't give my group a breather on a map sometimes.

Clearly I need to use that gizmo that reveals hidden and disguised enemies, I guess until I can finish researching the advanced armor (with additional slots for stuff), I just kinda hate devoting it to something that just reveals stuff. But maybe that's all wrong-thinking, as they say in Helldivers.  icon_smile

I'm going back and forth between frantic savegame reloading and sometimes just saying "screw it," just get this mission done whatever the cost, or at least one objective and move on. I don't think that's working either. the "Doom meter" is a few bars from ending me....  paranoid
28  Gaming / Console / PC Gaming / Re: [PC] XCOM2 screenshots/movies-only thread on: February 08, 2016, 05:02:35 AM
Really fun sequence on a rooftop in a VIP Capture/Kill mission...

Ranger uses upgraded shotgun to blast a Viper away from its Grenadier victim...


Leading to this scenario...


Ellen Ripley drops a frag grenade on top of the Muton. While it shreds his armor, it doesn't quite finish him...


Then the grenade blast blows away the ceiling beneath the Muton's feet, and falling to the ground appeared to knock off his last couple HP  icon_cool Much celebration at the monitor...  High five!

THEN we wandered outside into a mob... and THEN reinforcements. Then I said "**** it!" I'm calling it a night.

I might need to detox from XCOM2 for a couple days due to mental/emotional exhaustion for me and my troops.  We put the fun in funeral
29  Gaming / Console / PC Gaming / Re: [PC] XCOM2 screenshots/movies-only thread on: February 07, 2016, 06:28:21 PM
"Let's nuke the site from orbit. Only way to be sure."  drillsergeant

Can't quite get the Aliens movie-look right with what's built-in. I'll keep hoping for an Aliens total conversion mod for the game, might even wash out the bad taste of Gearboxx's Aliens Colonial Space Marines game.

I think essentially every panicked troop is emulating Bill Paxton...  paranoid
30  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 07, 2016, 01:42:14 PM
Quote
Really just seems like an optimization problem with the game. 
fwiw, was chatting with RonB on Steam last night. I think he mentioned that what worked wonders for him (maybe he'll chime in here, especially if I'm remembering our chat wrong) was disabling FXAA [hope I'm remembering this right, I'll check with him when I see him on Steam] and VSynch in the XCOM2 game settings -- and then I think adjusting those within the NVIDIA driver settings instead.

He indicated this tripled his frame rate (30ish to 90ish, I think he said).

31  Gaming / Console / PC Gaming / Re: [PC] XCOM2 screenshots/movies-only thread on: February 07, 2016, 07:05:54 AM
Some Muton love...

Let's say spoiler codes because maybe you didn't read previews and want the joy of Muton Discovery (visually anyway) for yourself...  icon_smile

Spoiler for Hiden:
 
I don't recommend getting THIS close to a Muton...  icon_eek


Smile!


I think because of its thick armor, the Ranger's sword attack literally bounces off, and the Muton either claw-kills or claw-stuns the Ranger.

I guess the key is to either take out the armor (Grenadier's Shredder ability) before letting the Ranger attack, using a poison grenade (which was effective I guess at getting "past" the armor to impact its health) or just plain old flanking firepower and grenades.

I think Muton might be my favorite alien even if I'm not yet very good at dealing with it. Awesome character model and animations for him.  icon_smile

And now I'll stop for the... morning? I've lost track of time again.   icon_smile
32  Gaming / Console / PC Gaming / Re: [PC] XCOM2 screenshots/movies-only thread on: February 07, 2016, 04:07:47 AM
"Keep your tongue in your mouth!"


"Gonna slap some sense into you Advent Officer!"


"Somebody get that Sectoid a sandwich!"

33  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 07, 2016, 03:48:58 AM
Can we talk about THAT? Um, being vague here. The "jack" objective.  icon_smile
Spoiler for Hiden:
Be sure you really want to read about this.  icon_smile
Spoiler for Hiden:
I mean, WHAT THE HELL? Codex? I felt like these crazy cloning things dropped a giant piano on my team when I was just about to complete a data nabbing mission.

Clones all over and whammo comic book size blast attacks that obliterated 3/5 of my squad and a couple Advent in the process.

But it seemed like a great opportunity to jack into this Advent Officer (a main objective we all get), and old melodramatic guy kept nagging me to do the jack objective. I just, wow, I don't think I want to face the Codex until I've got some seriously armored troops, which I'm still pretty far from.

I might reload my save just to see if I can take the Codex out faster, but he/she/it just teleported and spouted his clones so fast, I didn't know what to do. It was cool I guess, just pissed me off too.  icon_razz Curious how others dealt with it.
34  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 07, 2016, 01:18:42 AM

Quote from: Lordnine on February 06, 2016, 05:36:49 AM

Quote from: Blackjack on February 05, 2016, 11:01:51 PM

I assume a lot of it is either technical issues --
This.  I am running a GTX 980 and my frame-rate regularly drops to 30FPS or even lower at times.  A computer that can run Witcher 3 at max should not have trouble with XCOM.
If it's helpful (maybe you might see some specific difference between our systems or driver versions etc?), I'm using GTX 970 and the game runs smooth as glass at 1920X1080. Am using the driver dated 1/22/16 (10.18.13.6175).

Here's my basic Asus gaming PC specs:
Quote
Operating System
Windows 8.1 64-bit

CPU
Intel Core i7 4790 @ 3.60GHz:
Haswell 22nm Technology

RAM
16.0GB Dual-Channel DDR3 @ 798MHz (11-11-11-28)

Motherboard
ASUSTeK COMPUTER INC. G10AJ (SOCKET 1150):

Graphics
SyncMaster ([email protected])
4095MB NVIDIA GeForce GTX 970 (NVIDIA):

Storage
119GB KINGSTON RBU-SC100S37128GD (SSD):  [note: *It's a relatively tiny SSD, and I don't run games off it.]
1863GB TOSHIBA DT01ACA200 (SATA):
Here's my XCOM 2 game settings:

*I know some folks who have moved the Preset setting down from High (and then adjusted some individual settings) seemed to get much better performance and/or fewer problems.

I think other folks found that switching from Windowed Mode to Full Screen (or was it other way around?) made a big difference.

P.S. What the heck does "Bokeh" mean? I don't understand any of the names under "Depth of Field"  icon_redface
35  Gaming / Console / PC Gaming / Re: [PC] XCOM2 screenshots/movies-only thread on: February 06, 2016, 04:03:15 PM
That's great, AA, icon_smile my wounded list is definitely growing, even if I give in to reloading saves when things get Awesome Ugly.

Although I created some GT nicknames in my character pool I guess it makes more sense to customize my random recruits rather than wait for the pool types to become available in the recruits list.

I haven't done much with the biography stuff except for EngineNo9 just now...


This random reminds me of a nice editor gal I worked with decades ago. Well except for the orange armor, sword and rifle.  icon_razz


This random troop seemed very "Ripley in Alien3" to me....


Now the Sharpshooter gets a very punchy revolver. I'm trying the Gunslinger abilities on one -- first one lets you take a free return-fire shot with pistol if attacked (w/o being in overwatch)


Ranger slashing dilemma. What I ended up doing here was slashing the wounded top Sectoid first; receiving a defense buff from a Specialist's drone to better survive the aliens' turn; and then slashing down the 2nd sectoid. So for me anyway it's always best to have a Ranger and Specialist together. Then if the Ranger's slash puts him/her out of cover, or otherwise exposed; the drone's defense buff helps alleviate that.  icon_smile
36  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 06, 2016, 03:47:12 PM
Snakes... OH GAWD! SNAKES!!!!!

My first encounter with them. Not so good. Need to figure out a strategy against long range tongue attacks, python squeezes and poison spray. Ugh. Almost makes me miss the Thin Man.  *Fist Shaking* Bring your own!
37  Gaming / Console / PC Gaming / [PC] XCOM2 screenshots/movies-only thread on: February 06, 2016, 01:53:14 PM
I used to do little screenshots-only threads here in the past. Thought I'd try it with XCOM2. Would like to see others' pix too.  icon_smile

Here's a few of mine so far. I favor obnoxious color coding, you can of course be more subtle and tasteful.  icon_smile I cropped out specific mission titles and stuff, and will try to be sensitive to not spoiling content, later enemies you encounter etc. (i.e., use spoiler codes)



BEFORE: This team survived a tough Retaliation Mission together, including our first Faceless encounter...


AFTER: Recovering from said mission.  icon_smile


My B-Team after a few other squaddies got wounded...


Couple close-ups...


38  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: February 05, 2016, 11:18:08 PM
I'll confess the "top people" part made me think of the finale of Raiders of the Lost Ark...
https://en.wikiquote.org/wiki/Raiders_of_the_Lost_Ark

Quote
Brody: "The Ark is a source of unspeakable power and it has to be researched!"
Maj. Eaton: "And it will be, I assure you, Doctor Brody, Doctor Jones. We have top men working on it right now."
Jones: "Who?!"
Maj. Eaton: "Top... men."
paranoid
39  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 05, 2016, 11:01:51 PM
I gotta say, I'm rather shocked how many negative reviews are showing up on Steam (434 at last check). I assume a lot of it is either technical issues -- I haven't run into anything but I'm sure my previous PC/video card would've seriously gagged on it -- or not liking the focus on turn limit-objectives during most missions.

I wouldn't think it would be die-hard XCOM UFO Defense fans bashing, it because I figure those folks - just meaning the ones who basically want a carbon copy clone of the Gollop brother's work, period -- would stay away from this altogether.

When I get my bleep together, my review will certainly be positive, fwiw.  icon_smile
40  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 05, 2016, 08:54:38 PM
jztemple2 reminded at OO that we can rename weapons from their generic terms to something more personal.

My preferences so far:
  • Shotgun = Boom Stick (or Boomstick?)  icon_smile
  • Pistol = Smokewagon (from a line in the movie Tombstone) We put the fun in funeral
  • Cannon = Hell Barrager
Found a cool site that offers randomized weapon name suggestions, though it's fun to ponder your own ideas.
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