[giving it a separate post] And, Fandango has a pretty cool, exclusive clip (it connects with some footage in the trailer on a ship) that gives an idea of the more brutal, snappy Cap combat the Russo brothers are shooting for. However, if you don't dig handheld camera stuff, you may be dismayed. I think it works in limited doses. They say they're inspired by stuff like The Raid: Redemption and the Bourne films so that's fine but I hope the whole movie doesn't become Blair Witch project. biggrin
I got some screen captures though the fight scenes are so fast, it's tough to get shots that aren't blurry. I think the new "shield punch" technique will go over well with fans. It's him grabbing the shield handle with one hand and punching with the shield itself.
While there was supposedly some fan outrage over the Russos revising the old helmet to show Evans' ears, it looks fine to me. Thought it makes you wonder why his enemies don't just yank his ears. My understanding is this is the uniform look early in Winter Soldier where he's gone to a more subtle color scheme in keeping with his stealth missions for S.H.I.E.L.D.
While I don't know if fuddy duddies like me will dig all the handi-cam and faster action, me thinks it'll go over better with younger audiences perhaps. I like what I've seen in this clip anyway.
While I was hoping for a mega-Marvel marathon on April 3 (Cap 1, the Agent Carter One-Shot off the IM3 Blu-Ray, The Avengers and then the Winter Soldier), AMC is just going to show Captain America: The First Avenger at 5:30 p.m. and then the new Winter Soldier film at 8 p.m.
Good enough for me! Maybe an excuse to take a couple days off though at least I don't have to stay up for a midnight debut.
Relive the story of Steve Rogersí transformation to super soldier and super hero in Marvelís CAPTAIN AMERICA: THE FIRST AVENGER. Then, enemy lines are blurred when Captain America faces off against a rival agent at the 8pm premiere of Marvelís CAPTAIN AMERICA: THE WINTER SOLDIER.
Freedom isnít free, but these giveaways are (with ticket purchase):
Your very own official CAPTAIN AMERICA: THE WINTER SOLDIER full-sized poster Limited edition super hero lanyard [a beaten up version of Cap's shield... not to scale ] ...
My local AMC has switched to all reserved seating (not just for IMAX screen), so I guess I should sign up early.
Tickets are $27, which will probably make most people gag on their popcorn. Unless you're really dying for a poster and shield lanyard, you might want to wait.
While it's not in IMAX, it seems like they're at least showing it on their nice ETX screens where available (which tend to be massive, and sometimes I prefer it over IMAX at AMC). =================
And, Fandango has a pretty cool, exclusive clip (it connects with some footage in the trailer on a ship) that gives an idea of the more brutal, snappy Cap combat the Russo brothers are shooting for. However, if you don't dig handheld camera stuff, you may be dismayed. I think it works in limited doses. They say they're inspired by stuff like The Raid: Redemption and the Bourne films so that's fine but I hope the whole movie doesn't become Blair Witch project.
No offense Blackjack, but that makes me very happy to hear that it's difficult to rest the password/authenticator. When I read the articles on the Twitter @N thing (basically, companies easily reset passwords for a hacker), it kind of scared me that it might be too easy. Good to hear Blizzard is good about it. Assuming that hacking the authenticator isn't an easy/common thing.
None taken. I'm just not comfortable, in today's world, with sharing my passport/driver's license with Blizzard. Heck I don't even have a way to confirm the support link I communicated with them on is legitimate.
I mean it's one thing to flash it to a TSA guy or the cashier who's carding me at age 48 (!), but giving someone an image of private info so far is just not something I've been able to get comfortable with. So I guess I either get over my discomfort (a lot of folks claim they do this often and aren't worried about it), or I don't play any more Blizzard games.
Me? I still have to decide if I want to share an image of my passport or driver's license with a Blizzard tech support flunky so they'll remove my messed up (or hacked) authenticator from my account. In spite of my explanations, answering my secret question, resetting my password repeatedly and receiving Blizzard emails to my account, they still don't believe I'm me. I was going to offer to swab some of my saliva and other DNA to prove it.
So, Scarlett's preggers, which will likely force Joss and company to film as much of her scenes early on in production as possible, otherwise they go Austin Powers and place random objects in front of Black Widow's belly when she's onscreen. And of course they're less likely to ask her to do certain kinds of dangerous stunt work.
Some peeks at Act 2 munsters. Graphics and FX look better all the time though I've turned off antialiasing at this point for frame rate issues.
Shield of Knives or something. I knew it was time to back off
Thunder wolf. There really aren't that many lightning-focused enemies to this point.
Shamblers, which seem to come in a few different varieties in Act II (Moss, Earthen etc.): *These like to swarm, and so far I have found them very difficult to whittle down. Their "rock armor" seems to deflect physical attacks to some extent, and have a lot of immunities.
Man, how did I miss this? Don't tell me. I was busy with games.
Had it in my Netflix queue for a while and quite enjoyed it last night. It was like Lord of the Rings crossed with Shane crossed with Sam Raimi's Army of Darkness crossed with The Exorcist. I giggled at times watching it, only out of glee. I might have to track it down on DVD.
Quote from: Ironrod on February 26, 2014, 11:23:31 PM
Quote from: Blackjack on February 26, 2014, 07:37:48 PM
I do feel like my increasingly expensive individual health plan shafted me because the bloodwork was not considered "necessary" by my doctor
My insurance sucks in the same way. "Preventive care" is fully covered and "diagnostic care" is fully not covered until a high deductible is met. The $600 a month we have to pay for the insurance leaves us unable to afford any kind of tests or treatments.
I feel a rant coming on so I'll leave it at that.
Yeah my monthly has gone over that too. And cripes, about 5-6 years ago (I'm 48), my monthly bill was in the $300s. Holy health care inflation, Batman!
My employer covers it but my publisher has told me if it gets much higher I might consider looking at other providers. I'm just scared of opening that particular wormhole. Like I'd rather deal with "the devil I know" than "the devil I don't know."
Crate added Act II earlier this week, revamped the UI and improved graphics, added tons more weapons, equipment, enemies etc. If you finished Act I, you need some coinage and a few of that lasso string item (name escapes me) to rebuild the broken bridge and access the Act II environments to the west on the world map. You don't need to start a new character unless you want to - I don't think there's a min. level to access Act II. I think you want to complete the main Act I stuff, and then there seems to be a new final quest (from the commander in his office, I think it is) that awards you a big lump of coins to help cover said bridge repair costs.
We're very excited to be releasing Act II today, which will roughly double the playable content and raises the level cap to 35. There are also tons of general improvements, including the redesigned HUD, lore codex, graphical enhancements, loads of new items and insidious quests.
We still expect to revisit Act 2 to layer in a bit more content, as we've done with Act 1, so it isn't totally final yet. We have plans to expand the challenge UG "Steps of Torment" and add in another quest. However, we wanted to get it out to everyone in Feb as we'd said we would and we also need to be able to move on to adding in other coming features, such as the blacksmith / recipe crafting, a new quest reward display, dual wielding of pistols and the integration of Act 3 content.
I only dabbled in a bit Wednesday. While the initial Act II environs didn't impress me too much beyond maybe the running streams, did run into some pretty tough new enemy types here and there. Roughest seem to be a bunch of these "rock monsters" that appeared to have a mix of immunity and resistances to my various attacks. Lot more ranged attackers in general (human and otherwise).
While I give the screenwriters zero credit for originality (if you mixed a 1970s Airport film with Taken and maybe portions of the Wesley Snipes actioner Passenger 57 and Harrison Ford as president actioner Air Force One, you might get something like Non-Stop - you can figure all that out from the trailer ), imho they do deserve credit for playing with the audience's mind in terms of character stereotypes and prolonging the whodunit aspect as long as possible.
While most reviews aren't crazy about the whodunit resolution, I give them credit. I guessed wrong. To say anymore would spoil the fun.
While a part of me thinks the movie deserves a prime summer spot, I assume the studio doesn't necessarily feel 61 year old Liam Neeson's a good bet against spring and summer FX-heavy blockbusters. Though honestly Liam himself is Non-Stop's best special effect, so to speak.
Very much enjoyed it. Liam is in virtually every minute of the movie, and within the confines of a popcorn film I found it a much more wide ranging performance.
Rest assured, he still gets to kick ass and take names.
Is it often preposterous? Are most of the characters (except Liam's) about as deep as the bus passengers in Speed? Yes, yes, but if you love Liam you'll enjoy this. If you don't understand his appeal in his last few action films this may not win you over.
There's zero fat in the movie. Even if it gets ridiculous you won't be bored.
I found the portrayal of texting quite clever and a way to incorporate it into the story without feeling like you're staring at smartphones the whole movie. I think it could even help my mom finally understand what texting IS. Speaking of which, dying RIM/Blackberry probably loves this movie....
Bad thing? Unbelievably, the theater sound crapped out for maybe 15 seconds during a key character's big speech. Might have to see it again just to hear that!
Sorry, man. My mom guilted me into going to my doctor for at least a blood pressure check and eventually a full bloodwork late last year. Not quite a full physical, but at least all that was at normal levels (i'm 48) and gave me a bit of sense of security. I do feel like my increasingly expensive individual health plan shafted me because the bloodwork was not considered "necessary" by my doctor (he OK'd me doing it just to assure me I was OK).
Try not to beat yourself up. What's past is past. If your post at least encourages everyone here who can afford it to at least get a basic exam and full bloodwork done, you've done a lot of good here imho.
Have they recommended any particular kind of diet? Low sodium, low sugar, etc?
How do you solve the problem of choking road traffic in one of the world's bustling megacities? You bring in the robot cops. In Kinshasa, the sprawling capital of the Democratic Republic of Congo, two humanoid robots have been installed in high-traffic areas to regulate the flow of vehicles and help drivers and pedestrians traverse the roads safely.
Standing eight feet tall, the robot traffic wardens are on duty 24 hours a day, their towering -- even scarecrow-like -- mass visible from afar. They are powered by solar panels and are equipped with rotating chests and surveillance cameras that record the flow of vehicles. The humanoids, which are installed on Kinshasa's busy Triomphal and Lumumba intersections, are built of aluminum and stainless steel to endure the city's year-round hot climate.
Featuring green and red lights, Kinshasa's robot cops are designed to merge some of the functions of human officers and traffic lights. The anthropomorphic robots can raise or bend their arms to stop passing vehicles or let others pass, and are also programmed to speak, indicating to pedestrians when they can cross the road.
Alas, no cool sidearms or rotary cannons. They seem closer to X-MENs' Sentinels...
I almost talked myself into seeing a $15.75 IMAX show Sunday. I checked and about 6 people had bought tickets about an hour before it was to start in the afternoon. Me thinks a lot of studios didn't expect The Lego Movie to pulverize them in a "dead" movie month (Feb.).
imho, the lesson forgotten from Verhoeven's film is it wasn't a big budget movie (it was $13M in 1987 though in my mind it's always about a $30M-$40M-looking film) and its box office was relatively good ($53.4M) for such a cheap film but not a blockbuster by any means.
In retrospect, I would've loved if Neil Blokamp (District 9, Elysium) had taken a stab at a Robocop reboot. He seems adept at making a modest budget seem massive, even if I found Elysium rather disappointing, and he might've done something clever with the political angles.
I found the 1st episode stuff amusing because I had just...
Spoiler for Hiden:
read an interview with the performer about how much said performer loved doing the show and presumably was eager to continue doing it. Certainly sounded like someone who didn't expect the show to suddenly turn into The Walking Dead, so to speak.
I looked it up. Said performer knew for years, and the interview stuff was just an act.
In summer 2007 I visited my best friend in Boston, and we got to see the Police on their fine reunion tour at Fenway Park, of all places. I still haven't gotten to see a baseball game there, only The Police. Sting's son (!) was the opening act. My brother got to see them in about 1980 or 1981 in Charlottesville, VA, well before they had become big in the states.
The same friend had planned to see Led Zeppelin in late 1979 at the Capital Centre in Largo, MD, but was of course derailed by drummer John Bonham's death just months before the show. So I'm sure he would tell you Led Zeppelin.
I got laid off twice by a small newspaper company in August and November 1991.
Our staff was dumb not to see the warning signs. Our company president and publisher had started asking us to wait a couple days before we cashed our bi-weekly paychecks (pre-direct deposit era). Warning sign. And various people heard rumblings about our move to a new office park perhaps not being the best financial move. We moved from a ratty, crummy, smelly but cheap building to a spiffy, clean, new, probably outrageously expensive to lease building. And somehow our mostly young (mid-upper 20s) staff just had no clue whatsoever, especially me.
So when the publisher called me (assistant editor), the associate editor, the sports editor, and the photographer into his office and told us he was letting us go and to clear out our desk that same night (a production night for our then twice-a-week newspaper), we were just bowled over. At least, I was. Our editor had already gotten his walking papers and left, and they kept one veteran reporter, she was devastated.
I'd only had a week or so to process it when the same publisher called me and asked me back, saying he needed someone who knew how to layout the paper. Some months later they concluded I wasn't creative enough because, well, I only knew how to layout the paper the way the previous editor taught me to. I wasn't "creative" enough. I kept my job for a while but they added reporter duties (always I've been a better writer than editor, a problem with me to this day). The creative guy they hired was, to me, a lazy "do nothing" who liked to twiddle his thumbs at his desk waiting for his creative "muse" to hit him, while I continued to do a lot of thankless grunt editorial work he declined to "dirty his hands" with.
Then the week before Thanksgiving 1991, the publisher called me one evening at home. I had covered a school board mid afternoon meeting and went home, planning to return to the office to write a story. He informed me he was laying off me, the new editor, the ad director (the ad director was not a wimp like me, and apparently threatened a lawsuit over his layoff) and some others. I naively offered to return to the office to write a final story, and he informed they were changing the door lock combinations as he spoke. He asked me to wait a day before returning to clean out my desk, so I took a box in on a Thursday, said some melancholy goodbyes to a few editorial and production staffers. They still retained the veteran reporter, who bid me a tearful goodbye.
I did finally land a job, but it took until April of the following year. Got a few week's unemployment which I then blew by turning down a job at another newspaper because it appeared to be equally screwed up. The previous person in the job had gotten a job at a paper I previously worked at, and she urged me to not work there.
I digress. You don't care about all that crap I know. My only lesson from that aging (23 years ago, can't believe it!) experience is yes, by golly, if you have the slightest inkling your company's in trouble, or wants to flip things upside down, then check in with any pals/contacts who might have job openings (LinkedIn can be helpful if used right), post your resume on sites you think will have matching job postings, etc. Don't wait, and don't think, "Oh, it'll work out." If you hear rumblings, something is probably going to happen and always better to be prepared.
I avoid Early Access stereotyping. Some games in early access clearly are crude alphas with some promise of enhancements/improvements over time. Some are pretty polished games where you only get to play a small-medium chunk of the game. Some are kickstarter projects that have been around quite a while and moved into Steam Early Access to get feedback from a wider player base.
I always see Steam forum posts bellyaching about not wanting to be "unpaid beta testers," but the reality is a lot of the early access projects are by smaller teams and dev houses that can't afford a large, professional testing team. And God knows we've all played lots of half baked $59.99 msrp release games that play as if nobody tested them at all. Nobody's forced to play early access, so I'd steer clear if the whole "playing something that's not done yet" angle ticks one off.
Have been extremely pleased with playing these games during Early Access: -Door Kickers -Grim Dawn -Assault Android Cactus
All three titles are updated regularly, if not crazy-often regularly. You can see the devs are invested in them, and at least to some extent pay attention to player feedback. I'd be leery of early access titles that haven't been updated in ages, or where devs seem to be consistently ignoring player feedback.
To me, the Divinity game that's currently in early access is an unoptimized, prematurely released mess, and the latest update has caused it to lockup repeatedly. I gifted it to a Steam bud who likes co-op stuff, but we both agreed it's a mess, and I shouldn't have bought or gifted it. Not to mention the gameplay has very little to do with any of the previous Divinity titles (whether the 3rd person game before this, or the older isometric Diablo-style titles, and while it's technically turn-based combat (which I love), I would steer people over to Blackguards or The Banner Saga first..
I guess the lesson is "buyer beware" and sift through player feedback carefully before you sign onto one of these things.
Here's some of the special abilities for the various classes. Lot more than this, I just got screenshots for these.
Hunter: Mark of Prey *I love the visuals on this. The tricky part is lining up a target so you have at least a couple of other friendlies adjacent to it who can do an auto-attack after your Mark. Hunters also have a basic bow attack, and a pretty strong melee axe attack - a very versatile class.
Raidmaster: Stone Wall *Makes you "tanky." I'm a bit unclear on how long the effect lasts.
Thrasher: Bloody Flail *Pretty fun, flailing animation. Per the description, has a random effect of slashing at an enemy's armor or strength (health).
Eagle Eye: Thread the Needle *Not always easy to line up enemies in a straight line, and this damages friendlies on the target line too. I mistakenly took out one of my own guys this morning. Well, it's hard sometimes to tell who's who.
Skystriker: Rain of Arrows *To me the ability name is sort of ill-fitting. This is more of a one-square "trap" arrow that stops a target and keeps it from doing anything else on that turn. I haven't really mastered using it and have found Skystriker awfully fragile, so I just haven't ranked her to the point that she can fire 2 or 3 arrows (and then live up more to the ability name)
I meant to share some character portrait pix. imho the armor by about chapter 3 gets pretty cool and if you can save up the dough, you can get some cool looking armor sets:
Cavalry Armor set (w/ a "shell" shield)
same w/ 2 hand, back side
Kuslikian lamellar set (don't ask me to spell it again! ) *The armor sets usually don't require more than 4-5 pieces so sometimes you can mix another type in and still have a set - in this case the chain mail headgear. Kuslikian is crazy expensive, and I don't even know if it's worth it, just wanted to get the pieces together. *This Hunter belt (4 storage slots) is crazy expensive at vendors (50), and hard to find. I wanted Takate to have it as he's the only character I'd funneled some points into the traps usage talent. Also good for mages, as they just don't ever have too many astral potions.
same w/ 2 hand weapon *The set helmet is available either as "Karima's Helmet," which includes this bronze face mask; or as Bosparan Bronze helmet, which doesn't mask the character's face.
All the above sets are metallic so you probably wouldn't equip mage types with it as it hinders their Astral (mana) regeneration ability. My two mages use a pretty motley mix of cloth and leather clothing stuff.
A bit rambling, stream of conscious. Per my habits. I did try to go in depth on what I love, and summarize some things that drive me crazy in the game too.
Daedelic outlineds its plans for a major 1.3 patch that sounds like it will revamp much of the game to address various concerns and complaints. A cynic would probably ask why they didn't figure all that out during Early Access. But better late than never. I've thoroughly enjoyed it after some initial exasperation - and much of the changes in 1.3 should address that.
with the help of a lot of very good feedback from you - thanks for that - we have decided for some changes we would like to make to the game with next patch. Our impressions are that the communication of the ruleset / understanding the rules, being able to make choices based on detailed feedback and some re-balancing are what the game would benefit the most from.
Thus, you will see some bigger alterations to the gameplay with the next major patch 1.3. The most important of those are:
Hit chances will now always be visible. By everyone and against everyone. With every ability. - This is inteded to allow you to make better choices at any time and no longer have to guess what you hit chances are, no matter if you skilled 'Warcraft' or 'Animal Lore' or not. Those talents will be reworked accordingly to give better passive stats against opponents of the corresponding type, so that investing AP into them will still be worth it.
A mouse-over text will show you whether a certain character is still able to parry in this turn or if the parry is already gone. Blue = can parry. Red = can't parry. - It's a very important game mechanic that a character is only able to parry once a turn. Characters who cannot parry are only able to evade, which is in most cases less likely to succeed. Exploiting this mechanic allows for a much more tactical approach in battle, so it should help you to have a better overview on who's more vulnerable right now.
Detailed battle log. - You'll be able to optionally activate a 'verbose' kind of battle log that will show you the dice rolls the game made, so you are able to investigate in retrospective what exactly worked and what did not. Based on that feedback you should be able to make better skill and item choices for you characters.
Skill (talents, spells, abilities) descriptions will be reworked to show the exact benefits and disadvantages. - This is yet another change to allow you to make better choices, especially before investing AP into a certain skill, but also when using one.
More clear item descriptions, better comparability. - The way item stats are shown will get a complete overhaul to allow for better stat comparison and understanding.
Autosaves between follow-up battles. - It was often requested that saving the game between two follow-up battles should be possible. We'll adress this by auto-saving the game before any battle now.
Equipment changes in flashback fights. - Some players mentioned that flashback fights were really tough because they didn't get the equipment their characters we're skilled for. This will be solved by granting players the needed skills and weapons temporarily.
Reworked skills - Alongside the changes to the talents 'Warcraft' and 'Animal Lore', the abolish poison spell 'Clarum Purum' is too weak because poison can simply be applied again and again if the attacker hits, forcing the caster to cast 'Clarum Purum' again and again to no significant avail. 'Clarum Purum' will thus be reworked to grant posion immunity for some turns, based on the spell's level.
Some balancing changes regarding items and spells. - We'll provide details in the patch changelog.
We're sure you'll like the upcoming patch. We cannot say when the patch will hit at the moment, but stay tuned as we will announce it once we know for sure.
Thanks for your feedback and, most of all, playing Blackguards! Io for the Blackguards Team
After passing the 50-hour mark in Blackguards, I wanted a little change of pace so finally got this last night. Put 3 hours into it. Lot of fun, very addictive. While there's a lot going on, it doesn't feel painfully micromanaging to me. And aside from assigning one buff-equipment per character, no inventory to speak of (Blackguards is a constant inventory minder).
While some basic concepts echo Blackguards' turn-based combat (which made it pretty easy for me to get into Banner Saga quickly), it's also very different. Doesn't seem to be any ability to heal (no healer, no potions etc.) and to this point haven't gotten any spellcaster types in Banner Saga. Blackguards focuses on the environment in maps playing a role, much of the time, and with Saga it's very much the battle tactics focused on rather than the environment (during combat).
A few pics:
Very cool look (this is one of many Camps), though sometimes I struggle a bit to pick out what to click on the camp screen (text not always as easy to see as on this one).
Animation's very cool. While it gets a tad bloody, this isn't, say, Age of Conan or Game of Thrones - you spend a lot of time battling robots that seem to be from a Hanna Barbera cartoon.
Sometimes the start point is surrounded. You can reposition characters' starting points within a preset starting field of squares.
I'm still grasping what character is best suited to do what. Have to pay attention to the armor/health ratings; sometimes a fearsome looking character has very little armor rating to start. Most enjoy Rook's (Hunter class) "marked" attack, which causes adjacent friendlies to auto-attack the target too if in range.
Quote from: th'FOOL on February 11, 2014, 03:59:27 PM
Quote from: metallicorphan on February 11, 2014, 03:56:34 PM
I never did see About Last Night,i did see,and own on DVD St Elmo's Fire,which also starred Rob Lowe and Demi Moore
I remember, uh, a particular scene in About Last Night that I REALLY liked when I was a teenager...
A few critics thought Jim Belushi and Elizabeth Perkins were the more fun to watch pair, and wished the movie was more centered around them but of course mid 1980s, Lowe and Moore were seen more as the star power. As a middled aged guy, I kind of wish they'd bring back Moore and Lowe today, as they are now, and revisit the characters.
I'm not sure there's anything wrong with remaking movies that were modest successes are not terribly memorable. If you try to remake a classic, then all you get are complaints, the deck is already stacked against you (see Robocop opening today). If you try to put a spin on something that was just so-so in its day, then you might actually be given more room by audiences to succeed.
I thought it was pretty awful episode myself, mainly due to carl's horrible acting. I was hoping he would get bit, but then realized he might have trouble even pulling off a zombie with any believability . I felt michonne's flashback was also pretty weak in terms of writing and, especially, acting. but I did at least appreciate the character exploration as she one of the few interesting characters around these days. I think I might try watching a syfy series before TWD instead of True Detective next time, heh.
Yes, the show is now called "Carl at 15," not "The Walking Dead"
imho, lots of excellent child actors become awkward, gawky, overly self conscious "actors" as they transition into their teens. It's called "puberty" and I sort of feel bad for someone who has to go through that age on a crazy popular TV show. I just didn't find it necessary for them to spend a half hour telling us Carl is a surly, clumsy, teenage knucklehead. I think they could show that to us in about 5 minutes, which would then call less attention to a young actor's awkwardness as performer.
The funny thing about Michonne is on the post-show talk show, the way she and director-co exec producer Nicotero explained it sounded very thoughtful and dramatic and character-developing to me. But when I was watching it earlier, I honestly didn't know why she was doing the things she was doing (didn't help I missed the dream sequence while I was driving home). She just seemed to go batshi* for no particular reason. Once I understood what she and the director/showrunner were going for, it made more sense to me. So either I'm dumb (could be ) or the script was a bit too vague in explaining her behavior.
For what it's worth, once you get past the 9-battle map (intermissions after each 3) gladiator stuff and "win your freedom," the next chapter on the world map opens up quite a bit. Lots more side quests, and lots of things you can tackle in different orders, and far fewer, grueling "3 battle maps in a row with no break" stuff.
I definitely have found Easy mode more enjoyable, still challenging.
Learned a few things: -L18 is the max number for weapons talents. -The magic skill to remove poison is invaluable but you need a lot of points in it to successfully remove level 2, 3 higher poison effects. -I got frustrated trying to remember what towns have a healer, a trainer etc. so I've started scribbling lists of that. I think it mighta helped to list certain icons by towns on the world map. Same thing with some of the quests -- like they'll tell you to return to so-and-so to turn something in but include no info on what town to return to; so I might scribble up a list of towns and the NPCs in each. I've looked online and the only fan wiki I've seen doesn't have that level of helpful detail.
-Certain chapter 3 and later enemies are 100% resistant to certain things. Like skeletons are immune to poison damage, zombies are immune to piercing damage (includes arrows, fencing swords and spears) etc. Probably something's immune to fire damage but haven't run into it yet.
Once you realize this, it pays to specialize certain party members into a backup weapon or alternate magic attack specialty (like a spear guy might want to pick up maces [bashing dmg] or swords [slashing dmg]; a poison-mage might pick up at least one lightning or fire attack). Otherwise, you risk in certain battles that a character might not be able to do ANY damage at all and become essentially useless attack-wise though a mage type could at least do some buff/debuff spells instead.
When you're left talking about a game alone, you have to be imaginative.
And, thank ye gods, the video walkthrough tip worked. Our long national lice nightmare is over! I also forgot the "V" key highlights any environmental stuff you can interact with it.
I sent all my party members on beelines to "lice portals" to close them, used the "healing goblets" a bit, and the map I was stuck on really wasn't very hard at all, I just didn't understand what it wanted me to DO.
I do question having the very next battle map be...
Spoiler for Hiden:
And it's frustrating the storyline requires you:
Spoiler for Hiden:
lose the hunter/buffer mage who joined your party
Screenshot below, I don't think it spoils anything - I'd rather folks not get stuck on it and ticked off like I did just out of lack of understanding it. Just know if you reach this map, go after the "lice portals" immediately, don't sit around trying to bug-fight. Using the "healing goblets" if you need to. You might keep one member in the vicinity of the "damsel in distress" just in a case a stray lice tries to go over and nibble her.
Paul Bettany, best known in the Marvel world for voicing Jarvis, Tony Starkís helpful A.I. system, will be playing the Vision in Marvelís ďThe Avengers: Age of Ultron.Ē
Production starts next month, with director Joss Whedon and cast members like Robert Downey Jr. and Chris Evans. The Vision was an android created by the robotic villain Ultron, who was meant to be one of Ultronís henchmen but who instead turns against him and becomes a hero.
When I was reading The Avengers as a teen in the early 1980s, Warwitch and The Vision were husband-wife. Kinda doubt that'll be the case for the movie.
I had a Veggie Flatizza (the Subway folks look confused unless you say "pizza", clearly not attuned to their own marketing) for lunch today. It was crispy and OK. I think if they'd let us sprinkle a bit of Romano cheese and some crushed red paper for flavor, it might sparkle a bit more. The manager wanted to grill me on my thoughts on it, I guess not many folks are ordering it and she's skeptical about it.
I meant to tell her, "Except for the yoga mat-shoe sole after taste, it's great!"
While I agree Quiznos' stuff is far tastier, I stopped eating there due to the crazy over the top sodium amounts in virtually everything they offer. Only way around it a bit is to get their smallest size sandwiches and I just didn't find that filling enough. I don't fixate on low sodium, which at times is just impossible eating out, just on something moderate (say, under 900 mg, vs. 1800, 2500 etc., very common at fast food/deli places). Even supposedly healthier places like Panera, their deli meats are so soaked in salt, the sodium levels can be just crazy.
I admit though I spent maybe the first 45 years of my life not even paying any attention to any of that stuff and my health stayed OK.
Me: "So you're still stuck on that Louse with the crab lice creatures?" Myself: "Yes. What the hell am I supposed to do on #9 of the 9 hordes?" I: "I checked YouTube, and a walkthrough video from beta suggested you should be more aggressive on that map and try to reach the "lice portals" to put the lids on them. Of course, we had already exited the game in disgust by that point." Me: "Damn. I feel pretty stupid now. It'd be nice if it'd let you save your game after doing the first 8 maps of the Hordes sequence." Myself: "Also, those little goblets you didn't think were of any importance? Scattered all over some maps w/ no explanation?" I: "Yeah?" Myself: "According to that YouTube walkthrough video, you CLICK on a goblet to get a 15hp HEAL!!!! As often as you want. Note these differ from the larger goblets that on some maps dump a sort of lava flow." I: "Oh ****. Once again, this game doesn't give you enough information to even know what's available." Me: "OK, great. Why are we still playing this damn thing? Steam says we have 32 freaking hours on it!" Myself: "We like to... punish ourselves."
An international trailer also released (this retains the previous North American trailer's early Cap-Black Widow chit chat, and adds a couple glimpses of other female characters such as Emily VanCamp as agent Sharon Carter, and a bit more flight action with The Falcon - is at least what I've noticed when viewing it):
Quote from: DarkEL on February 03, 2014, 05:54:40 AM
Quote from: leo8877 on February 03, 2014, 03:44:37 AM
Quote from: disarm on February 03, 2014, 03:40:55 AM
I didn't see the trailer during the game either. Any idea when it supposedly aired?
I didn't see it either
Yeah it was right between the end of the pre-game show and beginning of the actual game. You can see it here http://www.youtube.com/watch?v=7SlILk2WMTI
I was already pretty amped about this movie and this trailer pushed it over the edge (except the line about how to tell who's a bad guy... that even caused my daughter to roll her eyes).
Thanks -- that explains it. I zoned out and started channel surfing when the pregame show started making me glaze over.
Cap will never be [at least until some idiot reboots the character as such ] a Spidey|Iron Man/Tony Stark-style wisecracking machine so I suspect the script doesn't give him too many trailer-friendly laugh lines.
I'm hoping AMC and/or Regal does a bit of a movie marathon -- perhaps Captain America, Marvel's The Avengers and a midnight show of the Captain America: The Winter Soldier -- on opening week. After AMC's Dark Knight and Indiana Jones marathons in 2012, I haven't gone to any since. It would give me a good reason to take a day or two off, depending on the showtimes.
With the female warrior on the Easy campaign level it seems a bit less frustrating to me. I'm also gradually grasping a bit of the prerequisites for "learning" skills with the trainers (ones with the "graduation cap icon"). This requires looking pretty closely at the skill descriptions to look for red things that indicate you don't yet meet a certain prerequisite.
So at least the Dwarf and my gal each have Knockdown melee attacks now, and the Hunter (bows/spears) you get later on has finally learned a second bow attack.
I am back on that seemingly endless Gladiator set of battle maps now. It's really just the final couple I'm worried about in terms of running out of astral energy (mana) and health potions and what not. Turns out I'm only in Chapter 2 of the campaign so there's so much of the game I've yet to reach.