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1  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 08, 2016, 02:32:18 PM
I dunno, maybe I find grenades save my squad more often than seeing or not seeing something on the far side of the map at this stage. Maybe people could have fun discussing tactics here instead of being snide about it. Maybe not.  disgust
2  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 08, 2016, 05:10:40 AM
Definitely, Teggy - I in general run into situations where one encounter goes well and then I stumble through a door into a bee hive.  icon_eek It's just with the turn limits sometimes, or trying to save citizens on Retaliatory missions, it's like I can't give my group a breather on a map sometimes.

Clearly I need to use that gizmo that reveals hidden and disguised enemies, I guess until I can finish researching the advanced armor (with additional slots for stuff), I just kinda hate devoting it to something that just reveals stuff. But maybe that's all wrong-thinking, as they say in Helldivers.  icon_smile

I'm going back and forth between frantic savegame reloading and sometimes just saying "screw it," just get this mission done whatever the cost, or at least one objective and move on. I don't think that's working either. the "Doom meter" is a few bars from ending me....  paranoid
3  Gaming / Console / PC Gaming / Re: [PC] XCOM2 screenshots/movies-only thread on: February 08, 2016, 05:02:35 AM
Really fun sequence on a rooftop in a VIP Capture/Kill mission...

Ranger uses upgraded shotgun to blast a Viper away from its Grenadier victim...


Leading to this scenario...


Ellen Ripley drops a frag grenade on top of the Muton. While it shreds his armor, it doesn't quite finish him...


Then the grenade blast blows away the ceiling beneath the Muton's feet, and falling to the ground appeared to knock off his last couple HP  icon_cool Much celebration at the monitor...  High five!

THEN we wandered outside into a mob... and THEN reinforcements. Then I said "**** it!" I'm calling it a night.

I might need to detox from XCOM2 for a couple days due to mental/emotional exhaustion for me and my troops.  We put the fun in funeral
4  Gaming / Console / PC Gaming / Re: [PC] XCOM2 screenshots/movies-only thread on: February 07, 2016, 06:28:21 PM
"Let's nuke the site from orbit. Only way to be sure."  drillsergeant

Can't quite get the Aliens movie-look right with what's built-in. I'll keep hoping for an Aliens total conversion mod for the game, might even wash out the bad taste of Gearboxx's Aliens Colonial Space Marines game.

I think essentially every panicked troop is emulating Bill Paxton...  paranoid
5  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 07, 2016, 01:42:14 PM
Quote
Really just seems like an optimization problem with the game. 
fwiw, was chatting with RonB on Steam last night. I think he mentioned that what worked wonders for him (maybe he'll chime in here, especially if I'm remembering our chat wrong) was disabling FXAA [hope I'm remembering this right, I'll check with him when I see him on Steam] and VSynch in the XCOM2 game settings -- and then I think adjusting those within the NVIDIA driver settings instead.

He indicated this tripled his frame rate (30ish to 90ish, I think he said).

6  Gaming / Console / PC Gaming / Re: [PC] XCOM2 screenshots/movies-only thread on: February 07, 2016, 07:05:54 AM
Some Muton love...

Let's say spoiler codes because maybe you didn't read previews and want the joy of Muton Discovery (visually anyway) for yourself...  icon_smile

Spoiler for Hiden:
 
I don't recommend getting THIS close to a Muton...  icon_eek


Smile!


I think because of its thick armor, the Ranger's sword attack literally bounces off, and the Muton either claw-kills or claw-stuns the Ranger.

I guess the key is to either take out the armor (Grenadier's Shredder ability) before letting the Ranger attack, using a poison grenade (which was effective I guess at getting "past" the armor to impact its health) or just plain old flanking firepower and grenades.

I think Muton might be my favorite alien even if I'm not yet very good at dealing with it. Awesome character model and animations for him.  icon_smile

And now I'll stop for the... morning? I've lost track of time again.   icon_smile
7  Gaming / Console / PC Gaming / Re: [PC] XCOM2 screenshots/movies-only thread on: February 07, 2016, 04:07:47 AM
"Keep your tongue in your mouth!"


"Gonna slap some sense into you Advent Officer!"


"Somebody get that Sectoid a sandwich!"

8  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 07, 2016, 03:48:58 AM
Can we talk about THAT? Um, being vague here. The "jack" objective.  icon_smile
Spoiler for Hiden:
Be sure you really want to read about this.  icon_smile
Spoiler for Hiden:
I mean, WHAT THE HELL? Codex? I felt like these crazy cloning things dropped a giant piano on my team when I was just about to complete a data nabbing mission.

Clones all over and whammo comic book size blast attacks that obliterated 3/5 of my squad and a couple Advent in the process.

But it seemed like a great opportunity to jack into this Advent Officer (a main objective we all get), and old melodramatic guy kept nagging me to do the jack objective. I just, wow, I don't think I want to face the Codex until I've got some seriously armored troops, which I'm still pretty far from.

I might reload my save just to see if I can take the Codex out faster, but he/she/it just teleported and spouted his clones so fast, I didn't know what to do. It was cool I guess, just pissed me off too.  icon_razz Curious how others dealt with it.
9  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 07, 2016, 01:18:42 AM

Quote from: Lordnine on February 06, 2016, 05:36:49 AM

Quote from: Blackjack on February 05, 2016, 11:01:51 PM

I assume a lot of it is either technical issues --
This.  I am running a GTX 980 and my frame-rate regularly drops to 30FPS or even lower at times.  A computer that can run Witcher 3 at max should not have trouble with XCOM.
If it's helpful (maybe you might see some specific difference between our systems or driver versions etc?), I'm using GTX 970 and the game runs smooth as glass at 1920X1080. Am using the driver dated 1/22/16 (10.18.13.6175).

Here's my basic Asus gaming PC specs:
Quote
Operating System
Windows 8.1 64-bit

CPU
Intel Core i7 4790 @ 3.60GHz:
Haswell 22nm Technology

RAM
16.0GB Dual-Channel DDR3 @ 798MHz (11-11-11-28)

Motherboard
ASUSTeK COMPUTER INC. G10AJ (SOCKET 1150):

Graphics
SyncMaster ([email protected])
4095MB NVIDIA GeForce GTX 970 (NVIDIA):

Storage
119GB KINGSTON RBU-SC100S37128GD (SSD):  [note: *It's a relatively tiny SSD, and I don't run games off it.]
1863GB TOSHIBA DT01ACA200 (SATA):
Here's my XCOM 2 game settings:

*I know some folks who have moved the Preset setting down from High (and then adjusted some individual settings) seemed to get much better performance and/or fewer problems.

I think other folks found that switching from Windowed Mode to Full Screen (or was it other way around?) made a big difference.

P.S. What the heck does "Bokeh" mean? I don't understand any of the names under "Depth of Field"  icon_redface
10  Gaming / Console / PC Gaming / Re: [PC] XCOM2 screenshots/movies-only thread on: February 06, 2016, 04:03:15 PM
That's great, AA, icon_smile my wounded list is definitely growing, even if I give in to reloading saves when things get Awesome Ugly.

Although I created some GT nicknames in my character pool I guess it makes more sense to customize my random recruits rather than wait for the pool types to become available in the recruits list.

I haven't done much with the biography stuff except for EngineNo9 just now...


This random reminds me of a nice editor gal I worked with decades ago. Well except for the orange armor, sword and rifle.  icon_razz


This random troop seemed very "Ripley in Alien3" to me....


Now the Sharpshooter gets a very punchy revolver. I'm trying the Gunslinger abilities on one -- first one lets you take a free return-fire shot with pistol if attacked (w/o being in overwatch)


Ranger slashing dilemma. What I ended up doing here was slashing the wounded top Sectoid first; receiving a defense buff from a Specialist's drone to better survive the aliens' turn; and then slashing down the 2nd sectoid. So for me anyway it's always best to have a Ranger and Specialist together. Then if the Ranger's slash puts him/her out of cover, or otherwise exposed; the drone's defense buff helps alleviate that.  icon_smile
11  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 06, 2016, 03:47:12 PM
Snakes... OH GAWD! SNAKES!!!!!

My first encounter with them. Not so good. Need to figure out a strategy against long range tongue attacks, python squeezes and poison spray. Ugh. Almost makes me miss the Thin Man.  *Fist Shaking* Bring your own!
12  Gaming / Console / PC Gaming / [PC] XCOM2 screenshots/movies-only thread on: February 06, 2016, 01:53:14 PM
I used to do little screenshots-only threads here in the past. Thought I'd try it with XCOM2. Would like to see others' pix too.  icon_smile

Here's a few of mine so far. I favor obnoxious color coding, you can of course be more subtle and tasteful.  icon_smile I cropped out specific mission titles and stuff, and will try to be sensitive to not spoiling content, later enemies you encounter etc. (i.e., use spoiler codes)



BEFORE: This team survived a tough Retaliation Mission together, including our first Faceless encounter...


AFTER: Recovering from said mission.  icon_smile


My B-Team after a few other squaddies got wounded...


Couple close-ups...


13  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: February 05, 2016, 11:18:08 PM
I'll confess the "top people" part made me think of the finale of Raiders of the Lost Ark...
https://en.wikiquote.org/wiki/Raiders_of_the_Lost_Ark

Quote
Brody: "The Ark is a source of unspeakable power and it has to be researched!"
Maj. Eaton: "And it will be, I assure you, Doctor Brody, Doctor Jones. We have top men working on it right now."
Jones: "Who?!"
Maj. Eaton: "Top... men."
paranoid
14  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 05, 2016, 11:01:51 PM
I gotta say, I'm rather shocked how many negative reviews are showing up on Steam (434 at last check). I assume a lot of it is either technical issues -- I haven't run into anything but I'm sure my previous PC/video card would've seriously gagged on it -- or not liking the focus on turn limit-objectives during most missions.

I wouldn't think it would be die-hard XCOM UFO Defense fans bashing, it because I figure those folks - just meaning the ones who basically want a carbon copy clone of the Gollop brother's work, period -- would stay away from this altogether.

When I get my bleep together, my review will certainly be positive, fwiw.  icon_smile
15  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 05, 2016, 08:54:38 PM
jztemple2 reminded at OO that we can rename weapons from their generic terms to something more personal.

My preferences so far:
  • Shotgun = Boom Stick (or Boomstick?)  icon_smile
  • Pistol = Smokewagon (from a line in the movie Tombstone) We put the fun in funeral
  • Cannon = Hell Barrager
Found a cool site that offers randomized weapon name suggestions, though it's fun to ponder your own ideas.
16  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 05, 2016, 06:28:05 PM
Publisher 2K wants to have its XCOM 2 cake and eat it too....
https://twitter.com/2K_UK/status/695577804499456001
17  Gaming / Console / PC Gaming / Re: DOOM on: February 05, 2016, 06:12:48 PM
Given my motion sickness issues, I shouldn't even pay attention to this.  icon_smile However, I did love Doom I/II in the day, even bought one of those Doom Editor books. And then even with Doom III (pre-Steam) i went to a Best Buy store at midnight (!) after work to nab a copy. It was OK, but I felt like the game was aping some of System Shock II's work (audio logs for storytelling for example), without really having much of any story to say.

I think the struggle with any reboot (and Firaxis' XCOM maybe had the same challenges in 2012) is do you just want to make a carbon copy with system-crushing graphics, or do you want to try to add some new features and innovate a bit, at the possible cost of messing up the original game's magic?

I am glad the Doom reboot still lists co-op multiplayer. I'm not sure I got to enjoy Doom much online in the day as most of us were still struggling with sluggish dial-up modems.

Of course, chances are, the new game would just be a motion sickness vomit simulator for me, but I did love Doom in the day (just to be redundant).  icon_smile I think I had worse motion sickness issues with Wolfenstein and Half-Life after it, rather than in Doom, for whatever reasons.
18  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 05, 2016, 05:08:54 PM
For me the one confusing Character Pool stuff is when creating a new character it randomly auto-creates one. I customize it, and then when I back out, it's on the list --- PLUS the randomly created one. So after I'd created a half dozen custom characters, the pool list also had these half dozen "random-ites." Just found that a bit confusing.

I blearily got through 2nd mission this morning. I'm gradually learning a bit, I think Veteran will work for me OK on a first play through.

I'm a little worried about the base stuff once the early "guided hand holding" is over, we'll see.  icon_smile

Still have yet to pull off a real concealed ambush in the first couple missions. It's like the aliens always move just out of my guys/gals' Overwatch range. And essentially the aliens seem to move in real time (a la, say, Wasteland 2) before combat starts.
19  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 05, 2016, 08:43:31 AM
Awesome and such a mostly polished interface, but I seriously suck at Veteran difficulty. My initial rookie squad is getting slaughtered late in the first mission. I need to re-think what the heck I'm doing cause it ain't working.  icon_redface

Concealed ambushes are cool but I'm just setting them up right. The Aliens walk a different way and so either they discover us or only one or two of my folks get to trigger an overwatch ambush.

I'm not so far seeing any major performance/loading issues but I did invest in that OK gaming PC in April and it's tackling it well early on at least.

*Yes totally agree on needing a text prompt for quick save and at least an optional "confirmation" prompt for quick loads.
20  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 05, 2016, 01:48:22 AM

Quote from: Harkonis on February 05, 2016, 12:46:28 AM

so many games to play already and nobody ever played the multiplayer in the first one so I'm waiting on cheap
We never agreed on anything, but I agree the MP in XCOM was a complete waste of time, if that's what he's saying.  icon_biggrin

And I do have a Harkonis character in mind for my XCOM2 character pool.  icon_cool C'mon midnight, get here already!
21  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: February 04, 2016, 10:40:11 PM

Quote from: Soulchilde on February 04, 2016, 01:55:01 PM

Blackjack you're the BEST!!   Now I have to pay it forward!!!  
Just try it, and have some patience learning the kb/mouse controls is all I ask.  icon_smile

It's on sale so I've been gifting it selectively - basically it's folks I think might actually play it with me at some point, which is definitely just an educated guess on my part  icon_smile - to a few friends list folks who'd had it on wish lists. In one case the guy doesn't even have a PC right now (!), but thanked me and said it's the first thing he'll boot up when he has a PC again. I'm not sure if his broke down or what.

I mean cripes, I could get about 10 copies of Helldivers for what I've thrown at The Division and XCOM 2 (deluxe). So doling out a couple more reasonable base-version Helldivers to friends seems like the right thing to do.  icon_smile I'm not nuts though and am only doling out the currently $13.99 version that I think only has the initial DLC pack included in it - Ranger? Actually maybe now it doesn't include that. If you don't see the "Camper" sniper rifle available at the weapons vendor on your ship, then I guess now the base game doesn't include it -- perhaps that was only during pre-orders late last year.
22  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 04, 2016, 10:29:10 PM
I believe the game's now out in Asia-Pacific, Australia-New Zealand areas etc., so some early impressions are sliding in on the Steam store page, fwiw.
23  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 04, 2016, 08:31:33 PM
Steam pal pointed out the Long War mod team's 3 XCOM 2 mods are now listed in XCOM2's Steam Workshop tab:

http://steamcommunity.com/app/268500/workshop/

And, hmmm... looks like The Long War team has already been playing  icon_smile
http://steamcommunity.com/id/longwarstudios
24  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 04, 2016, 08:19:12 PM
Some old XCOM war veteran is excited too...  icon_smile

https://twitter.com/julian_gollop/status/692735172349968384
Quote from: Julian Gollop
XCOM 2 totally rocks - and I haven't even played it yet. Eager with anticipation.
25  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 04, 2016, 06:32:02 PM

Quote from: jztemple2 on February 04, 2016, 06:22:18 PM

From PC Gamer, copied to the XCOM 2 news feed: 9 things you should know before starting XCOM 2

Quote
XCOM 2 shares many elements from its predecessor, but there’s plenty of differences that’ll catch even a veteran player off guard. For this guide, I’m assuming you have a basic familiarity with XCOM—knowing important basics such as ‘What is Overwatch?’ and ‘Are aliens good or bad?’ Read on for nine things you should know before kicking off your campaign....
Aliens are of course good, and we should Kneel Before Zod.  icon_razz'
*This message brought to you by the ADVENT Coalition. We Care.

I already have tons of character ideas from people I've known here at GT forums (including those no longer posting here  smirk). Just afraid if I tinker with the character tool after midnight tonight I might never get around to playing the game itself.  paranoid

Most importantly, as I announced on Steam, I acquired a bag of Krispy Kreme glazed crullers to celebrate with tonight for the game's release:
https://www.krispykreme.com/menu/doughnuts/Glazed-Cruller
26  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 04, 2016, 06:13:23 PM
Jake Solomon recommends Veteran difficulty for returning XCOM EU players, fwiw...
https://twitter.com/SolomonJake/status/695293975662440448
Quote
My official recommendation is Veteran difficulty for returning players. The strategy layer on Commander difficulty has too many subtle traps
27  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 04, 2016, 02:10:39 PM

Quote from: jztemple2 on February 04, 2016, 04:53:09 AM

Quote from: Blackjack on February 04, 2016, 04:13:45 AM

Firaxis is sharing some fun XCOM2 stuff on its Twitter feed...

Blackjack, I've shared the info you posted over on the Octopus Overlords forum, with appropriate attribution. Thanks for finding it! I think I've found my first set of recruits.

And damn, the soldier graphics do look awesome!
Ha, thanks.  icon_smile Funny thing is, I'm still not on Twitter. In many ways it terrifies me, but I love checking Tweets for games-related info that seems to fall through the cracks. They did post that stuff on their web site/blog too but I don't know if folks check that much either.

I don't recall seeing lead designer Jake Solomon in the character pool, he posted a separate Tweet of himself that's amusing:
https://twitter.com/SolomonJake/status/694996877155004416
Quote
Commanders, send me in. I'm ready to die a thousand virtual deaths for you. (Dev Character Pool ships with XCOM2)
He also quoted something about a Sid Meier character being available but not officially part of the "XCOM 2 dev team character pool."  icon_smile

Maybe we can get a separate screenshots thread for our own creations here tonight/tomorrow?  icon_cool I have so many ideas. And I'm not a cheap shot guy -- more just some fun bios off characters I've known here at the forums over the years. All you have to do is Mad Labs it a bit to include XCOM, Advent and alien references  icon_smile
28  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 04, 2016, 04:13:45 AM
Firaxis is sharing some fun XCOM2 stuff on its Twitter feed...

Pink Armor Confirmed:  Fabulous
https://twitter.com/FiraxisGames/status/695013851222433796

XCOM2 dev character pool: (i.e., characters named after Firaxis devs)
http://imgur.com/a/gB9fT
*I'm not used to imgur's controls - click on the image to zoom; clicking again shrinks it again and back to main screen, I think.

Blog post explains how to import these into your game if you wanted:
https://xcom.com/news/en-recruit-the-developers-of-xcom-2-in-the-character-pool
Quote
If you’d like to recruit any of the XCOM 2 staff into your campaign, here’s how:

    Launch the game
    Select Character Pool
    Select Import Character
    Select the developer pool
    Select Import Entire Pool
29  Non-Gaming / Hardware / Software Hell / Re: Which printer do I need? on: February 04, 2016, 02:38:31 AM
So my 7-8 year old Cannon Pixma printer I was apparently bragging about in this thread in 2009 finally died during our recent blizzard, apparently because the paper backstop was crooked, one sheet went in askew, and although I dug it out, the printer got stuck on an Alarm-Error 6000 mode. I tried many different work around suggested online, nothing worked. Everyone said you had to take it to a Cannon service center, and apparently sometimes they don't even bother trying to fix it that far past warranty period.

So instead I researched just a inexpensive laser printer that would print fast with no fuss and hopefully fewer jamming issues.

I settled on this recently deep-sale priced ($79.99 at Best Buy and at Cannon's own USA store) Cannon model that was well-reviewed:

imageCLASS LBP6030w
https://www.usa.canon.com/internet/portal/us/home/products/details/printers/laser-single-function/imageclass/lbp6030w
-While this supports wireless printing/connection, I don't particularly need that feature much at home so I just set it up via USB.

Pros:
-Extremely compact for a laser printer
-Crazy cheap for a laser printer
-No fussy injket nodules to clean or worry about
-Silent when on, and not actually printing  icon_smile
-Replacement cartridges are combined drum/toner, and as easy to replace as a toner cartridge in, say, an HP inkjet model. They're not cheap at $64, but hell I was spending a fortune on PIXMA ink cartridges the last 7-8 years. I hate to even think how much I spent.
-Prints lightning fast (19 ppm, 1st page in just a few seconds)
-Boots up super fast
-Super easy set up (at least for me, on desktop PC in Windows 8.1 via disc)
-While I don't have much use for b/w photos/graphics, the printer does print those with aplomb if needed.
-It has a hinged top smoked-transparent lid you can flip back down when not in operation; useful for keeping cat hair, paper clips and other sundries from seeping in.  icon_smile

Cons:
-Obviously not for those who need fax/scanner/photo printing. I felt like in the end I don't need those features now. I regularly use apps to order photo books of my iPhone pix to give as gifts or keep as mementos.
-Like any laser printer, more racket in actual printing operation than an inkjet; yet it's so lightning fast, I hardly notice.
-While it has a 125-page sheet tray, it lacks the paper capacity of larger office laser printers. For occasional home use, it's not really a con per se.
-Hey it's $80-$150, so while it's attractive, it's clearly not built like a tank.  icon_smile
-Install drivers are on disc so if you're installing for a laptop, have to download the drivers/manuals. I've read about some issues when setting up for a laptop.

btw, if anyone can use Cannon #40 or #41 PIXMA inkjet cartridges, I'll gladly mail you mine. Unfortunately I bought a couple cartridges a while back because I was sick of having to constantly go back to stores to buy more.  Roll Eyes

I'll probably dump the brick PIXMA at an electronics recycling center in March or April.
30  Gaming / Console / PC Gaming / Re: Ex-Titan Quest Developers working on a new game: Grim Dawn on: February 04, 2016, 02:20:25 AM
I missed this animated trailer and voiceover announcement Jan. 29th. Exciting if you dig that stuff -- if not, you'll grumble why they threw Early Access sales money at something so darn frivolous.  *Fist Shaking* smirk

Grim Dawn gets Animated Trailer and VO!
http://www.grimdawn.com/forums/showthread.php?t=31989
Quote from: Crate dev Sandcaster
We're very pleased to say that Grim Dawn will be receiving an animated story intro trailer and VO. This was made possible by successful Early Access sales over the past year. The trailer will set up the start of the game, showing the capture of the Aetherial-possessed human who, freed from the spirit, becomes the player character. It will be comprised of still images brought to life with video editing, FX and some animation.

We're also adding voiceover to the main game - it will cover main quest lines for primary NPCs and some intro lines for others.

Top people are currently racing to get this all ready for Grim Dawn’s impending Q1 release!
I've always through the various NPC dialogue could benefit from voiceover -- if not fully, then at least the first sentence or two as some mmorpgs do it. I was hesitant so suggest it since it generally boils down to, "well, sure, but do you want us to spend would-be development money on stuff like that?" I guess they dug under the cushions and found sufficient pocket change.  icon_smile
31  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 03, 2016, 10:43:09 PM
Interesting review at a UK site called Daily Dot (really detailed, if one considers that spoiler-y then avoid):
http://www.dailydot.com/geek/xcom-2-review/
These details caught my eye...
Quote
XCOM 2 doubles-down on the difficulty of the tactical and strategic halves of the game, and the increased risk may help players form even stronger relationships with their soldiers than in Enemy Unknown. I took the time to write an epitaph for Cpt. Williams that no one but me would ever read—that’s when I knew just how good this game is.
...
Rather than losing all this work when and if your soldiers are killed, you can save them to your Character Pool. Characters in the pool will show up as recruits in your future games of XCOM 2. You will be able to import other players’ characters pools and share your character pool with the XCOM 2 community.

You can even create soldiers off the main menu, rather than having to first jump into the game, and then save those characters to the pool. I had a dozen soldiers designed before I even played my first mission.
Think I'd heard this character pool feature mentioned, but didn't understand it to this point.

I think it'd be cool if they could spin off this "main menu solder creation tool" separately. Then people who are on the fence about the game could act least tinker with creating soldiers and create a character pool without even having the game yet.  icon_smile
32  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 03, 2016, 07:13:18 PM

Quote from: Turtle on February 01, 2016, 06:50:25 PM

So how many of you guys are playing with those Day 1 mods from Long War Studios?
Hmmm, Turtle, I might re-purpose your question as a forum poll here. Let me see if I can figure out how to list the answers -- i.e., can we let users choose multiple answers or just one?. I haven't set up a poll in a while.  icon_smile

That's per the 3 mods detailed at Firaxis' XCOM2 blog:
https://xcom.com/news/en-long-war-studios-preparing-three-xcom-2-mods-for-launch

Part of me thinks I should play the campaign "vanilla" first, he said optimistically. For the record, I never completed vanilla XCOM:EU successfully at all. I think finally when the full expansion was in place, and I invested heavily in the mech suit stuff, I finally did complete it albeit with a ludicrous amount of game save reloading.  icon_smile

Other part thinks I should at least install the SMG mods for more weapon choices/flexibility and maybe the Leader mod. You can only bring one Leader on a mission, and I think that'd be fun without warping the dev's campaign per se.

I already know I won't be very good at this, so I'm not sure installing a Muton mod to add even more of a butt-kicker Muton to the mix is an additional nightmare I really need.  icon_smile
33  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 03, 2016, 06:45:00 PM
Wonder when XCOM 2 unlocks for play Friday? 12:01 a.m. EST in the U.S.  icon_biggrin

Find out when #XCOM2 is unlocking in your region with this release schedule.
https://twitter.com/FiraxisGames/status/694953924994981889
*Already saw one Tweet concerned the Steam "countdown timer" is not in synch with the graphic's US/Americas time on the graphic. Maybe Firaxis will check on that.

I guess West Coast USAers will actually get to play at a reasonable hour Thursday night (9:01 p.m.)

They also posted that preloading availability started on Steam today. I'm stuck at work and checking the Steam web site.  icon_smile
34  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: February 03, 2016, 06:30:55 PM

Quote from: USMC Kato on February 03, 2016, 01:43:00 AM

Quote from: Blackjack on February 03, 2016, 12:51:59 AM

SALE, on Steam -- PC Helldivers and all DLC packs (including the mega reinforcment DLC bundle and digital deluxe are on sale)

I'll post in the proper Deals forum here but thought I'd mention this. Base game is now $13.99 (from $19.99) and Digital Deluxe with all DLC is now $27.99 instead of $39.99.

Price right now is a great deal IMO
Humble Bundle is offering the same discounted prices for the base game and Digital Deluxe, fwiw.

I'm not sure how to read all this on Sony's part. Arrowhead has reiterated over and over it has no say in sales, discounts, 4-packs or anything, on any platform. So I don't know if Sony's doing discounting to keep the game in the public eye, or as a "last hurrah" etc.

Arrowhead's blog indicated it's closer to announcing its Secret Game project that its Gauntlet and Helldivers dev teams together are working on. It's supposedly not related to anything it's previously done. While their bread and butter mostly seems $20 top down/isometric type titles (Helldivers, Gauntlet, first Magicka), I couldn't blame them if they wanted to move up into bigger budget titles.

I'm debating gifting this ($13.99 base game) to some Steam pals who've had it on wish list for months. I have found the Steam refund policy applies to gifts too, so I feel like the only real risk is I'll gift it to someone who won't bother to ever play it (and thus the refund policy would run out due to the passage of time  icon_razz) While I think most folks love the game, a few never quite grasp the controls, and I've had a couple pals who played it a bit and liked it but understandably game-graze and moved on quickly to other things.
35  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 03, 2016, 05:12:07 AM
Ars Technica has an enthusiastic but far more critical review I found interesting to read (you may find it too detailed if spoiler-concerned so keep that in mind).

XCOM 2 review: Best-in-class tactical battles with a new sense of style
Sequel greatly improves on character and setting without ruining the gameplay.
https://www.humblebundle.com/store/p/helldivers_deluxe_storefront
*I think basically his complaint is the late-game seems...
Spoiler for Hiden:
designed to force you to reload savegames frequently (which of course you can't do in Iron Man mode) because powerful new units you haven't encountered before are strong enough to wipe out your whole squad before you even get a chance to learn how to counter 'em.
36  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: February 03, 2016, 12:54:41 AM
Helldivers sale (base game, Digital Deluxe, mega-DLC bundle and all individual DLC packs):
Offer ends Friday, Feb. 5


http://store.steampowered.com/app/394510/
Quote
Helldivers $13.99 (30% off from $19.99)
 
HELLDIVERS™ Digital Deluxe Edition $27.99 (30% off from $39.99)
Includes 15 items: HELLDIVERS™, HELLDIVERS™ - Commando Pack, HELLDIVERS™ - Defenders Pack, HELLDIVERS™ - Demolitionist Pack, HELLDIVERS™ - Entrenched Pack, HELLDIVERS™ - Hazard Ops Pack, HELLDIVERS™ - Pilot Pack, HELLDIVERS™ - Pistols Perk Pack, HELLDIVERS™ - Precision Expert Pack, HELLDIVERS™ - Ranger Pack, HELLDIVERS™ - Specialist Pack, HELLDIVERS™ - Support Pack, HELLDIVERS™ - Terrain Specialist Pack, HELLDIVERS™ - Vehicles Pack, HELLDIVERS™ - Weapons Pack
 
HELLDIVERS™ Reinforcements Mega Bundle $12.49 (30% off from $24.99)
Includes 14 items: HELLDIVERS™ - Commando Pack, HELLDIVERS™ - Defenders Pack, HELLDIVERS™ - Demolitionist Pack, HELLDIVERS™ - Entrenched Pack, HELLDIVERS™ - Hazard Ops Pack, HELLDIVERS™ - Pilot Pack, HELLDIVERS™ - Pistols Perk Pack, HELLDIVERS™ - Precision Expert Pack, HELLDIVERS™ - Ranger Pack, HELLDIVERS™ - Specialist Pack, HELLDIVERS™ - Support Pack, HELLDIVERS™ - Terrain Specialist Pack, HELLDIVERS™ - Vehicles Pack, HELLDIVERS™ - Weapons Pack
93% positive reviews out of 3,232 reviews

I'll pretty this up later in keeping with others' format here, still at work.  icon_smile
37  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: February 03, 2016, 12:51:59 AM
SALE, on Steam -- PC Helldivers and all DLC packs (including the mega reinforcment DLC bundle and digital deluxe are on sale)

I'll post in the proper Deals forum here but thought I'd mention this. Base game is now $13.99 (from $19.99) and Digital Deluxe with all DLC is now $27.99 instead of $39.99.
38  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 02, 2016, 01:52:09 AM
Thanks for the morale support.  icon_smile Just preordered Digital Deluxe on Steam. For a change, someone releases a game on a Friday! So many games release on my weekly work production day (Tuesday). Can't wait.  icon_cool

Watching latest videos. The customizing options are crazy detailed. I'm pretty sure I'm renaming at least one weapon "Boom Stick."  smirk
39  Gaming / Console / PC Gaming / Re: [PC] XCOM 2 on: February 01, 2016, 07:00:50 PM
I'm an XCOM wimp and won't be playing with mods or Impossible/Iron Man mode or whatever. I tend to shamelessly save and restore from savegames often. It's of course unfair/not realistic, but half the fun for me with this genre is simply trying different strategies in certain situations and then reloading to try something else, after the inevitable facepalm.  smirk

If I get overly frustrated I tend too often to rage quit and the like. So perhaps I'll play on Easy mode but see if I can resist restoring savegames in combat.  icon_smile I do look forward to hearing how the hard core set enjoys tough difficulties and the mod stuff.

I do plan to pre-order, maybe tonight. I am debating the DLC pack stuff cause I'm not sure in my mind if it's stuff I'll need. Even if the $5 discount makes it appealing. Probably I'll give in because if I'm not going to support games like this and say, Helldivers, then what am I going to support?  icon_smile
40  Gaming / Console / PC Gaming / Re: [PC/PS4/XB1] The Division (Tom Clancy) on: February 01, 2016, 06:08:36 PM

Quote from: EngineNo9 on February 01, 2016, 12:32:33 AM

This impressions article from Ars Technica kind of puts a damper on my enthusiasm after all the other impressions I've read/heard.  

I have been worried that the real world setting of the game kind of eliminates a lot of variety in enemies, bosses, environment, abilities and weapons whereas something like Destiny can obviously create things of all shapes, sizes and function as needed.
Actually, if you skim the forums (official or on Steam), it's nothing but people complaining that the beta is the biggest cluster***** of all time. But that's the Internet.  icon_smile If I put a lot of stock in that, I'd request my Steam refund now. I figured the folks enjoying it a bit are too busy to engage in that. I'll be glass half full guy even if it's making me motion sick.  icon_smile

To me it's hard to make any specific judgement on something so limited in scope (L4-8), with talents, perks and full base building locked off. I mean, it seems pretty clear the Void is not working as advertised, and players are not really Self Policing it as designed. From what I read, goal seems to be turn everyone in that zone into a greedy mass murderer. OK I guess most shooters do that. icon_smile I still don't get the idea of a "built from the ground up for co-op" game that's essentially putting its loot basket into PVP.

I really dig the Encounters (missions) in NY but they're often very scattered and you're essentially hoofing long distances with often very little to do at all. And I just don't know if that's "because it's limited beta" or if the whole game will be like that.

My Dutch pal who's spent a lot of time in the Void zone said it's mostly every player who comes up to him tries to shoot him in the face and all he does is chase "Rogue" players every minute. It's enough for him, and he's bought the game based on overall positive experience this weekend.

I guess I understand saving certain features to unveil at release, but if the point of the beta is to really get specific feedback, there's a ton of features we can't even access yet. I don't know if later beta weekends will add some of that or they're just going to rely on internal testing for the rest.

But hey I bought it. So motion sickness or no, I want to see what we have in early March and will decide then if it's worth hanging onto.
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