I dunno, maybe I find grenades save my squad more often than seeing or not seeing something on the far side of the map at this stage. Maybe people could have fun discussing tactics here instead of being snide about it. Maybe not.
Definitely, Teggy - I in general run into situations where one encounter goes well and then I stumble through a door into a bee hive. It's just with the turn limits sometimes, or trying to save citizens on Retaliatory missions, it's like I can't give my group a breather on a map sometimes.
Clearly I need to use that gizmo that reveals hidden and disguised enemies, I guess until I can finish researching the advanced armor (with additional slots for stuff), I just kinda hate devoting it to something that just reveals stuff. But maybe that's all wrong-thinking, as they say in Helldivers.
I'm going back and forth between frantic savegame reloading and sometimes just saying "screw it," just get this mission done whatever the cost, or at least one objective and move on. I don't think that's working either. the "Doom meter" is a few bars from ending me....
Really fun sequence on a rooftop in a VIP Capture/Kill mission...
Ranger uses upgraded shotgun to blast a Viper away from its Grenadier victim...
Leading to this scenario...
Ellen Ripley drops a frag grenade on top of the Muton. While it shreds his armor, it doesn't quite finish him...
Then the grenade blast blows away the ceiling beneath the Muton's feet, and falling to the ground appeared to knock off his last couple HP Much celebration at the monitor... THEN we wandered outside into a mob... and THEN reinforcements. Then I said "**** it!" I'm calling it a night.
I might need to detox from XCOM2 for a couple days due to mental/emotional exhaustion for me and my troops.
"Let's nuke the site from orbit. Only way to be sure." Can't quite get the Aliens movie-look right with what's built-in. I'll keep hoping for an Aliens total conversion mod for the game, might even wash out the bad taste of Gearboxx's Aliens Colonial Space Marines game.
I think essentially every panicked troop is emulating Bill Paxton...
Really just seems like an optimization problem with the game.
fwiw, was chatting with RonB on Steam last night. I think he mentioned that what worked wonders for him (maybe he'll chime in here, especially if I'm remembering our chat wrong) was disabling FXAA [hope I'm remembering this right, I'll check with him when I see him on Steam] and VSynch in the XCOM2 game settings -- and then I think adjusting those within the NVIDIA driver settings instead.
He indicated this tripled his frame rate (30ish to 90ish, I think he said).
Let's say spoiler codes because maybe you didn't read previews and want the joy of Muton Discovery (visually anyway) for yourself...
Spoiler for Hiden:
I don't recommend getting THIS close to a Muton...
I think because of its thick armor, the Ranger's sword attack literally bounces off, and the Muton either claw-kills or claw-stuns the Ranger.
I guess the key is to either take out the armor (Grenadier's Shredder ability) before letting the Ranger attack, using a poison grenade (which was effective I guess at getting "past" the armor to impact its health) or just plain old flanking firepower and grenades.
I think Muton might be my favorite alien even if I'm not yet very good at dealing with it. Awesome character model and animations for him.
And now I'll stop for the... morning? I've lost track of time again.
Can we talk about THAT? Um, being vague here. The "jack" objective.
Spoiler for Hiden:
Be sure you really want to read about this.
Spoiler for Hiden:
I mean, WHAT THE HELL? Codex? I felt like these crazy cloning things dropped a giant piano on my team when I was just about to complete a data nabbing mission.
Clones all over and whammo comic book size blast attacks that obliterated 3/5 of my squad and a couple Advent in the process.
But it seemed like a great opportunity to jack into this Advent Officer (a main objective we all get), and old melodramatic guy kept nagging me to do the jack objective. I just, wow, I don't think I want to face the Codex until I've got some seriously armored troops, which I'm still pretty far from.
I might reload my save just to see if I can take the Codex out faster, but he/she/it just teleported and spouted his clones so fast, I didn't know what to do. It was cool I guess, just pissed me off too. Curious how others dealt with it.
Quote from: Lordnine on February 06, 2016, 05:36:49 AM
Quote from: Blackjack on February 05, 2016, 11:01:51 PM
I assume a lot of it is either technical issues --
This. I am running a GTX 980 and my frame-rate regularly drops to 30FPS or even lower at times. A computer that can run Witcher 3 at max should not have trouble with XCOM.
If it's helpful (maybe you might see some specific difference between our systems or driver versions etc?), I'm using GTX 970 and the game runs smooth as glass at 1920X1080. Am using the driver dated 1/22/16 (10.18.13.6175).
Here's my basic Asus gaming PC specs:
Operating System Windows 8.1 64-bit
CPU Intel Core i7 4790 @ 3.60GHz: Haswell 22nm Technology
Storage 119GB KINGSTON RBU-SC100S37128GD (SSD): [note: *It's a relatively tiny SSD, and I don't run games off it.] 1863GB TOSHIBA DT01ACA200 (SATA):
Here's my XCOM 2 game settings: *I know some folks who have moved the Preset setting down from High (and then adjusted some individual settings) seemed to get much better performance and/or fewer problems.
I think other folks found that switching from Windowed Mode to Full Screen (or was it other way around?) made a big difference.
P.S. What the heck does "Bokeh" mean? I don't understand any of the names under "Depth of Field"
That's great, AA, my wounded list is definitely growing, even if I give in to reloading saves when things get Awesome Ugly.
Although I created some GT nicknames in my character pool I guess it makes more sense to customize my random recruits rather than wait for the pool types to become available in the recruits list.
I haven't done much with the biography stuff except for EngineNo9 just now...
This random reminds me of a nice editor gal I worked with decades ago. Well except for the orange armor, sword and rifle.
This random troop seemed very "Ripley in Alien3" to me....
Now the Sharpshooter gets a very punchy revolver. I'm trying the Gunslinger abilities on one -- first one lets you take a free return-fire shot with pistol if attacked (w/o being in overwatch)
Ranger slashing dilemma. What I ended up doing here was slashing the wounded top Sectoid first; receiving a defense buff from a Specialist's drone to better survive the aliens' turn; and then slashing down the 2nd sectoid. So for me anyway it's always best to have a Ranger and Specialist together. Then if the Ranger's slash puts him/her out of cover, or otherwise exposed; the drone's defense buff helps alleviate that.
I used to do little screenshots-only threads here in the past. Thought I'd try it with XCOM2. Would like to see others' pix too.
Here's a few of mine so far. I favor obnoxious color coding, you can of course be more subtle and tasteful. I cropped out specific mission titles and stuff, and will try to be sensitive to not spoiling content, later enemies you encounter etc. (i.e., use spoiler codes)
BEFORE: This team survived a tough Retaliation Mission together, including our first Faceless encounter...
AFTER: Recovering from said mission.
My B-Team after a few other squaddies got wounded...
Brody: "The Ark is a source of unspeakable power and it has to be researched!" Maj. Eaton: "And it will be, I assure you, Doctor Brody, Doctor Jones. We have top men working on it right now." Jones: "Who?!" Maj. Eaton: "Top... men."
I gotta say, I'm rather shocked how many negative reviews are showing up on Steam (434 at last check). I assume a lot of it is either technical issues -- I haven't run into anything but I'm sure my previous PC/video card would've seriously gagged on it -- or not liking the focus on turn limit-objectives during most missions.
I wouldn't think it would be die-hard XCOM UFO Defense fans bashing, it because I figure those folks - just meaning the ones who basically want a carbon copy clone of the Gollop brother's work, period -- would stay away from this altogether.
When I get my bleep together, my review will certainly be positive, fwiw.
Given my motion sickness issues, I shouldn't even pay attention to this. However, I did love Doom I/II in the day, even bought one of those Doom Editor books. And then even with Doom III (pre-Steam) i went to a Best Buy store at midnight (!) after work to nab a copy. It was OK, but I felt like the game was aping some of System Shock II's work (audio logs for storytelling for example), without really having much of any story to say.
I think the struggle with any reboot (and Firaxis' XCOM maybe had the same challenges in 2012) is do you just want to make a carbon copy with system-crushing graphics, or do you want to try to add some new features and innovate a bit, at the possible cost of messing up the original game's magic?
I am glad the Doom reboot still lists co-op multiplayer. I'm not sure I got to enjoy Doom much online in the day as most of us were still struggling with sluggish dial-up modems.
Of course, chances are, the new game would just be a motion sickness vomit simulator for me, but I did love Doom in the day (just to be redundant). I think I had worse motion sickness issues with Wolfenstein and Half-Life after it, rather than in Doom, for whatever reasons.
For me the one confusing Character Pool stuff is when creating a new character it randomly auto-creates one. I customize it, and then when I back out, it's on the list --- PLUS the randomly created one. So after I'd created a half dozen custom characters, the pool list also had these half dozen "random-ites." Just found that a bit confusing.
I blearily got through 2nd mission this morning. I'm gradually learning a bit, I think Veteran will work for me OK on a first play through.
I'm a little worried about the base stuff once the early "guided hand holding" is over, we'll see.
Still have yet to pull off a real concealed ambush in the first couple missions. It's like the aliens always move just out of my guys/gals' Overwatch range. And essentially the aliens seem to move in real time (a la, say, Wasteland 2) before combat starts.
Awesome and such a mostly polished interface, but I seriously suck at Veteran difficulty. My initial rookie squad is getting slaughtered late in the first mission. I need to re-think what the heck I'm doing cause it ain't working.
Concealed ambushes are cool but I'm just setting them up right. The Aliens walk a different way and so either they discover us or only one or two of my folks get to trigger an overwatch ambush.
I'm not so far seeing any major performance/loading issues but I did invest in that OK gaming PC in April and it's tackling it well early on at least.
*Yes totally agree on needing a text prompt for quick save and at least an optional "confirmation" prompt for quick loads.
Quote from: Soulchilde on February 04, 2016, 01:55:01 PM
Blackjack you're the BEST!! Now I have to pay it forward!!!
Just try it, and have some patience learning the kb/mouse controls is all I ask.
It's on sale so I've been gifting it selectively - basically it's folks I think might actually play it with me at some point, which is definitely just an educated guess on my part - to a few friends list folks who'd had it on wish lists. In one case the guy doesn't even have a PC right now (!), but thanked me and said it's the first thing he'll boot up when he has a PC again. I'm not sure if his broke down or what.
I mean cripes, I could get about 10 copies of Helldivers for what I've thrown at The Division and XCOM 2 (deluxe). So doling out a couple more reasonable base-version Helldivers to friends seems like the right thing to do. I'm not nuts though and am only doling out the currently $13.99 version that I think only has the initial DLC pack included in it - Ranger? Actually maybe now it doesn't include that. If you don't see the "Camper" sniper rifle available at the weapons vendor on your ship, then I guess now the base game doesn't include it -- perhaps that was only during pre-orders late last year.
XCOM 2 shares many elements from its predecessor, but there’s plenty of differences that’ll catch even a veteran player off guard. For this guide, I’m assuming you have a basic familiarity with XCOM—knowing important basics such as ‘What is Overwatch?’ and ‘Are aliens good or bad?’ Read on for nine things you should know before kicking off your campaign....
Aliens are of course good, and we should Kneel Before Zod. ' *This message brought to you by the ADVENT Coalition. We Care.
I already have tons of character ideas from people I've known here at GT forums (including those no longer posting here ). Just afraid if I tinker with the character tool after midnight tonight I might never get around to playing the game itself.
Quote from: jztemple2 on February 04, 2016, 04:53:09 AM
Quote from: Blackjack on February 04, 2016, 04:13:45 AM
Firaxis is sharing some fun XCOM2 stuff on its Twitter feed...
Blackjack, I've shared the info you posted over on the Octopus Overlords forum, with appropriate attribution. Thanks for finding it! I think I've found my first set of recruits.
And damn, the soldier graphics do look awesome!
Ha, thanks. Funny thing is, I'm still not on Twitter. In many ways it terrifies me, but I love checking Tweets for games-related info that seems to fall through the cracks. They did post that stuff on their web site/blog too but I don't know if folks check that much either.
Commanders, send me in. I'm ready to die a thousand virtual deaths for you. (Dev Character Pool ships with XCOM2)
He also quoted something about a Sid Meier character being available but not officially part of the "XCOM 2 dev team character pool."
Maybe we can get a separate screenshots thread for our own creations here tonight/tomorrow? I have so many ideas. And I'm not a cheap shot guy -- more just some fun bios off characters I've known here at the forums over the years. All you have to do is Mad Labs it a bit to include XCOM, Advent and alien references
XCOM2 dev character pool: (i.e., characters named after Firaxis devs) http://imgur.com/a/gB9fT *I'm not used to imgur's controls - click on the image to zoom; clicking again shrinks it again and back to main screen, I think.
So my 7-8 year old Cannon Pixma printer I was apparently bragging about in this thread in 2009 finally died during our recent blizzard, apparently because the paper backstop was crooked, one sheet went in askew, and although I dug it out, the printer got stuck on an Alarm-Error 6000 mode. I tried many different work around suggested online, nothing worked. Everyone said you had to take it to a Cannon service center, and apparently sometimes they don't even bother trying to fix it that far past warranty period.
So instead I researched just a inexpensive laser printer that would print fast with no fuss and hopefully fewer jamming issues.
I settled on this recently deep-sale priced ($79.99 at Best Buy and at Cannon's own USA store) Cannon model that was well-reviewed:
Pros: -Extremely compact for a laser printer -Crazy cheap for a laser printer -No fussy injket nodules to clean or worry about -Silent when on, and not actually printing -Replacement cartridges are combined drum/toner, and as easy to replace as a toner cartridge in, say, an HP inkjet model. They're not cheap at $64, but hell I was spending a fortune on PIXMA ink cartridges the last 7-8 years. I hate to even think how much I spent. -Prints lightning fast (19 ppm, 1st page in just a few seconds) -Boots up super fast -Super easy set up (at least for me, on desktop PC in Windows 8.1 via disc) -While I don't have much use for b/w photos/graphics, the printer does print those with aplomb if needed. -It has a hinged top smoked-transparent lid you can flip back down when not in operation; useful for keeping cat hair, paper clips and other sundries from seeping in.
Cons: -Obviously not for those who need fax/scanner/photo printing. I felt like in the end I don't need those features now. I regularly use apps to order photo books of my iPhone pix to give as gifts or keep as mementos. -Like any laser printer, more racket in actual printing operation than an inkjet; yet it's so lightning fast, I hardly notice. -While it has a 125-page sheet tray, it lacks the paper capacity of larger office laser printers. For occasional home use, it's not really a con per se. -Hey it's $80-$150, so while it's attractive, it's clearly not built like a tank. -Install drivers are on disc so if you're installing for a laptop, have to download the drivers/manuals. I've read about some issues when setting up for a laptop.
btw, if anyone can use Cannon #40 or #41 PIXMA inkjet cartridges, I'll gladly mail you mine. Unfortunately I bought a couple cartridges a while back because I was sick of having to constantly go back to stores to buy more.
I'll probably dump the brick PIXMA at an electronics recycling center in March or April.
We're very pleased to say that Grim Dawn will be receiving an animated story intro trailer and VO. This was made possible by successful Early Access sales over the past year. The trailer will set up the start of the game, showing the capture of the Aetherial-possessed human who, freed from the spirit, becomes the player character. It will be comprised of still images brought to life with video editing, FX and some animation.
We're also adding voiceover to the main game - it will cover main quest lines for primary NPCs and some intro lines for others.
Top people are currently racing to get this all ready for Grim Dawn’s impending Q1 release!
I've always through the various NPC dialogue could benefit from voiceover -- if not fully, then at least the first sentence or two as some mmorpgs do it. I was hesitant so suggest it since it generally boils down to, "well, sure, but do you want us to spend would-be development money on stuff like that?" I guess they dug under the cushions and found sufficient pocket change.
XCOM 2 doubles-down on the difficulty of the tactical and strategic halves of the game, and the increased risk may help players form even stronger relationships with their soldiers than in Enemy Unknown. I took the time to write an epitaph for Cpt. Williams that no one but me would ever read—that’s when I knew just how good this game is. ... Rather than losing all this work when and if your soldiers are killed, you can save them to your Character Pool. Characters in the pool will show up as recruits in your future games of XCOM 2. You will be able to import other players’ characters pools and share your character pool with the XCOM 2 community.
You can even create soldiers off the main menu, rather than having to first jump into the game, and then save those characters to the pool. I had a dozen soldiers designed before I even played my first mission.
Think I'd heard this character pool feature mentioned, but didn't understand it to this point.
I think it'd be cool if they could spin off this "main menu solder creation tool" separately. Then people who are on the fence about the game could act least tinker with creating soldiers and create a character pool without even having the game yet.
Quote from: Turtle on February 01, 2016, 06:50:25 PM
So how many of you guys are playing with those Day 1 mods from Long War Studios?
Hmmm, Turtle, I might re-purpose your question as a forum poll here. Let me see if I can figure out how to list the answers -- i.e., can we let users choose multiple answers or just one?. I haven't set up a poll in a while.
Part of me thinks I should play the campaign "vanilla" first, he said optimistically. For the record, I never completed vanilla XCOM:EU successfully at all. I think finally when the full expansion was in place, and I invested heavily in the mech suit stuff, I finally did complete it albeit with a ludicrous amount of game save reloading.
Other part thinks I should at least install the SMG mods for more weapon choices/flexibility and maybe the Leader mod. You can only bring one Leader on a mission, and I think that'd be fun without warping the dev's campaign per se.
I already know I won't be very good at this, so I'm not sure installing a Muton mod to add even more of a butt-kicker Muton to the mix is an additional nightmare I really need.
Wonder when XCOM 2 unlocks for play Friday? 12:01 a.m. EST in the U.S.
Find out when #XCOM2 is unlocking in your region with this release schedule. https://twitter.com/FiraxisGames/status/694953924994981889 *Already saw one Tweet concerned the Steam "countdown timer" is not in synch with the graphic's US/Americas time on the graphic. Maybe Firaxis will check on that.
I guess West Coast USAers will actually get to play at a reasonable hour Thursday night (9:01 p.m.)
They also posted that preloading availability started on Steam today. I'm stuck at work and checking the Steam web site.
Quote from: USMC Kato on February 03, 2016, 01:43:00 AM
Quote from: Blackjack on February 03, 2016, 12:51:59 AM
SALE, on Steam -- PC Helldivers and all DLC packs (including the mega reinforcment DLC bundle and digital deluxe are on sale)
I'll post in the proper Deals forum here but thought I'd mention this. Base game is now $13.99 (from $19.99) and Digital Deluxe with all DLC is now $27.99 instead of $39.99.
Price right now is a great deal IMO
Humble Bundle is offering the same discounted prices for the base game and Digital Deluxe, fwiw.
I'm not sure how to read all this on Sony's part. Arrowhead has reiterated over and over it has no say in sales, discounts, 4-packs or anything, on any platform. So I don't know if Sony's doing discounting to keep the game in the public eye, or as a "last hurrah" etc.
Arrowhead's blog indicated it's closer to announcing its Secret Game project that its Gauntlet and Helldivers dev teams together are working on. It's supposedly not related to anything it's previously done. While their bread and butter mostly seems $20 top down/isometric type titles (Helldivers, Gauntlet, first Magicka), I couldn't blame them if they wanted to move up into bigger budget titles.
I'm debating gifting this ($13.99 base game) to some Steam pals who've had it on wish list for months. I have found the Steam refund policy applies to gifts too, so I feel like the only real risk is I'll gift it to someone who won't bother to ever play it (and thus the refund policy would run out due to the passage of time ) While I think most folks love the game, a few never quite grasp the controls, and I've had a couple pals who played it a bit and liked it but understandably game-graze and moved on quickly to other things.
designed to force you to reload savegames frequently (which of course you can't do in Iron Man mode) because powerful new units you haven't encountered before are strong enough to wipe out your whole squad before you even get a chance to learn how to counter 'em.
I'm an XCOM wimp and won't be playing with mods or Impossible/Iron Man mode or whatever. I tend to shamelessly save and restore from savegames often. It's of course unfair/not realistic, but half the fun for me with this genre is simply trying different strategies in certain situations and then reloading to try something else, after the inevitable facepalm.
If I get overly frustrated I tend too often to rage quit and the like. So perhaps I'll play on Easy mode but see if I can resist restoring savegames in combat. I do look forward to hearing how the hard core set enjoys tough difficulties and the mod stuff.
I do plan to pre-order, maybe tonight. I am debating the DLC pack stuff cause I'm not sure in my mind if it's stuff I'll need. Even if the $5 discount makes it appealing. Probably I'll give in because if I'm not going to support games like this and say, Helldivers, then what am I going to support?
Quote from: EngineNo9 on February 01, 2016, 12:32:33 AM
This impressions article from Ars Technica kind of puts a damper on my enthusiasm after all the other impressions I've read/heard.
I have been worried that the real world setting of the game kind of eliminates a lot of variety in enemies, bosses, environment, abilities and weapons whereas something like Destiny can obviously create things of all shapes, sizes and function as needed.
Actually, if you skim the forums (official or on Steam), it's nothing but people complaining that the beta is the biggest cluster***** of all time. But that's the Internet. If I put a lot of stock in that, I'd request my Steam refund now. I figured the folks enjoying it a bit are too busy to engage in that. I'll be glass half full guy even if it's making me motion sick.
To me it's hard to make any specific judgement on something so limited in scope (L4-8), with talents, perks and full base building locked off. I mean, it seems pretty clear the Void is not working as advertised, and players are not really Self Policing it as designed. From what I read, goal seems to be turn everyone in that zone into a greedy mass murderer. OK I guess most shooters do that. I still don't get the idea of a "built from the ground up for co-op" game that's essentially putting its loot basket into PVP.
I really dig the Encounters (missions) in NY but they're often very scattered and you're essentially hoofing long distances with often very little to do at all. And I just don't know if that's "because it's limited beta" or if the whole game will be like that.
My Dutch pal who's spent a lot of time in the Void zone said it's mostly every player who comes up to him tries to shoot him in the face and all he does is chase "Rogue" players every minute. It's enough for him, and he's bought the game based on overall positive experience this weekend.
I guess I understand saving certain features to unveil at release, but if the point of the beta is to really get specific feedback, there's a ton of features we can't even access yet. I don't know if later beta weekends will add some of that or they're just going to rely on internal testing for the rest.
But hey I bought it. So motion sickness or no, I want to see what we have in early March and will decide then if it's worth hanging onto.