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1  Non-Gaming / Off-Topic / Re: What skills will be obsolete in 50 years? on: February 26, 2015, 09:40:02 PM
I'm not confident I'll live to be 99, so it's possibly moot to me.  smirk

Typing seems as useful now as it presumably was in the 19th century. While I suspect that will remain so, regardless of Siri and the like, it still seems like a skill ripe for being pushed aside by something else.

I do think in terms of driving, it's more likely going to be more standard to have a lot of optional automation, and a lot of safety-features designed to remove driver error (i.e., not breaking fast enough to avoid some numbnut abruptly pulling in front of you w/o warning etc.). Most people enjoy driving, and I just can't see that market entirely reduced to the level of an automated airport tram. I can see it reaching the point where even the cheapest car has standard automation options and safety-features designed to assist you when crisis situations come up.

I've probably experienced more near-miss accidents here in Va. the last couple years due to - imho - deranged driving maneuvers in front of me. I've emerged unscathed but have wondered how a car with more of these newer safety-automation features would've reacted/helped me.

Some examples might be:

Tesla's Autopilot (albeit in a crazy expensive electric car):

Subaru's Eye-Sight:

Volvo's IntelliSafe:

To me, anything electronic is subject to possible failure, malfunction, maybe weather-related dysfunction so if you don't give a manual drive option it doesn't seem like a good idea.

Maybe in a hundred years, things will be different. But then I'm SURE I'll be dead, and I just won't care how people get around then.  icon_smile
2  Non-Gaming / Off-Topic / Re: (TV-ABC) Marvel's Agent Carter on: February 25, 2015, 08:16:53 PM
While I still love Hayley, I confess the show just didn't keep my interest. It also seemed in various episodes it reduced to watching various agency characters in 1940s attire shouting at each other -- like some sort of prequel to Mad Men -- with Agent Carter reduced to a supporting character in her own show.

No word yet on if it will get a 2nd season.

If it doesn't get a pickup, maybe BBC can concoct an imaginative show that makes good use of Atwell front and center, and doesn't have to worry about Marvel Cinematic Universe threads.  icon_smile
3  Gaming / Console / PC Gaming / Re: Interrogation or helpful? (GameStop) on: February 25, 2015, 05:03:21 PM
I LOL'd in empathy  icon_smile. This has also been my experience to varying degrees at Best Buy, when buying electronics at Target, etc. When I bought an iPod Touch and my 3DS XL at Target, they were desperate to convince me to get extended warranties, a Target Red credit card, etc. I was thinking, "I'm giving your store a bunch of money for this stuff, can't we just leave it at that???"

I'll give credit to Best Buy for seeming to soften on it - I'll just wave the cashier off before he/she can even get started, and they'll stop. It's like a Jedi mind trick.  icon_smile

I think if the remaining brick and mortar retailers realized that part of the appeal of online buying is simply getting what you need without any hassle/fuss, then maybe they would actually make the in-store experience like that and play it up: "Get what you want and get out - no hassle." This is part of the reason I stopped shopping for clothing at Kohl's, because they're hassling to get the store credit card got worse and worse. To the point I literally dreaded approaching the cash register.
4  Non-Gaming / Off-Topic / Re: [TV] The Walking Dead Season 5 on: February 20, 2015, 04:32:16 PM
So if the show kills off one cast member every episode for the remainder of this season, that should eliminate the current cast so they can start all over again!  saywhat

If I wrote a parody of The Walking Dead, I'd have some fun with that angle...
5  Gaming / Console / PC Gaming / Re: [PS4, PS3, Vita] Helldivers (Starship Troopers with friendly fire) on: February 19, 2015, 06:42:35 PM
Hell freezes over. March 3 release date announced, and launch trailer posted
With immediate effect from March 3rd, 2015, Helldivers are to be dispatched to the front lines of PS4, PS3 and PS Vita systems.

Arrowhead also posted a Q&A that they say they'll update:

Helldivers Q&A
Release date:
March 3 – US, March 4 – EU, March 5 – Asia.


PS3, PS4 and VITA systems.

Dev team size:
Around 10-12 people.

Why was it delayed?
As you’ve all noticed, the first tentative plans of a summer release were replaced with ‘it’ll be done when it’s done’. As the game grew in quality and complexity, so did Sony’s eagerness to support our quest for the Best Game Ever™. Helldivers needed cooler stratagems, more weapons, better enemies, richer worlds, more choices! But with more complexity comes also a higher barrier to understanding the game. The testers all reported the same thing: Helldivers now needed a seriously improved tutorial and user interface.

Then there was the issue of getting the game to run smoothly on the VITA. Quite a challenge with a small team that hasn’t touched the platform before and with many small things to optimize.

We’re happy to say the game is massively improved from what it would have been during summer. Now we’re excited to the point of bursting to finally release Helldivers to all of you!

How much will it cost? Will there be a pre-order?
This is still to be announced. We will update as soon as we can.

Will Helldivers offer Cross-Play?
Yes, between PS4, PS3 and VITA, with full Cross-Save and Cross-Chat.

Will it have local multiplayer or only online play?
Helldivers offers 4-player local and online co-op multiplayer, and any combination in between (except for the Vita which doesn’t really support local co-op since it only has one controller). You can have two on the PS4, one on the PS3 and one on the PS VITA for example.

Can you drop in and out?
Yes, at any time another player can join the action. Just don’t stand under their drop pods.

Will it have friendly fire?
In true Arrowhead spirit, Helldivers features full “friendly” fire, allowing you to “accidentally” kill your friends, again.

Is Vita ad hoc mode supported?
No but PS4 remote play and PS4 sharing is.

Will it support Playstation TV?
Not from release but further details are not decided.

Will it have a Platinum trophy?

Will there be a Beta before release?
No. But we’ll be happy to deliver you a full experience from the start instead, playing a polished game with everyone else. No risk of growing tired of the game before it’s even done. Much better than a beta! slywink

Will Helldivers be released on PC or Xbox?
There are no plans for other platforms right now, but we will keep you updated if there are any news.

What enemies will you face?
There are of course the space Bugs, a crustacean-like race of varying sizes and types. Then we have the Cyborg nation, a race of bionically augmented separatists with heavy armor and weapons. But we want to keep some of the surprise until you play the game! smile

Is there any character customization? Are there female characters?
You will unlock new equipment and gear as you rise in ranks. There are not only female Helldivers, there are male too!

How do you plan to support Helldivers after launch? Will there be Downloadable Content or micro transactions?

The after-launch support has not yet been decided, but as with Magicka we do want to support the game with various updates in the coming year. It all depends on what happens after release, if people want more different enemies to fight – that may be what we’re aiming for. Helldivers is not a game of micro transactions.
They've been pretty good about post-launch support for Gauntlet on Steam even if the additions are for many players not what they hoped for. And adding in things like drop-in co-op after launch; glad Helldivers will have that right away.

I don't have any of the Sony platforms. I'm willing to get a Vita just for this maybe (I essentially got a 3DS XL last year for Tom Clancy's Shadow Wars), but hope maybe I can read some feedback from Vita players of this before I make any decision on that.  icon_smile
6  Non-Gaming / Off-Topic / Re: New ‘Alien’ Movie Confirmed with Director Neill Blomkamp on: February 19, 2015, 03:56:48 AM
While I'm guardedly excited, I have to be a realist -- I'm one of those people who thought Prometheus was largely a rolling turd with one great performance (Fassbender) and a complete waste of Charlize Theron as a one-note screeching character (she's capable of great work) and pretty much all characters acting stupidly at all times in annoying fashion. And I thought Elysium was basically too polished a "big studio production" and a step down from District 9. Sometimes the more money you throw at sci-fi movies, the less movie you get. You could ask my older brother though as he likes both films.

So I'm not necessarily sure that an Aliens sequel with Blomkamp directing and Ridley Scott producing is a slam dunk home run.

If 20th Century Fox gets the heck out of the way and (and Ridley Scott for that matter) lets Blomkamp do what he wants to do; if Weaver and Michael Biehn see enough promise in a screenplay to sign up for it; if they just pretend the movies after Aliens didn't happen and let Blomkamp pick up that story thread. Then I'll be truly excited.  icon_smile

I'll admit I have no clue what story he'll concoct to explain Weaver's (65) and Biehn's (58) aging given the whole space sleep thing. Yes they're doing wonders with CGI-izing older actors to look like their young selves but I don't think they've reached the point of pulling that off for a whole movie smoothly (i.e., Young Jeff Bridges looking creepy in Tron Legacy for example).
7  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: February 02, 2015, 06:44:09 PM

Quote from: Lee on February 02, 2015, 06:42:36 AM

It cracks me up (but don't stop) that you are posting screenshots of a game that pretty much all of us, at least those with even the slightest interest, played a couple of years ago.
True, but the expansion only launched on PC in March 2014; and on consoles in August 2014 (from what I can tell online).

Many GTers on my friends list haven't been on bnet in 1-2 years, so they probably don't even know about the changes, much less the expansion. I was too irked about my authenticator issues to be bothered to pay much attention to the expansion or overhaul of the initial release.

So hopefully my screenies/impressions are maybe useful to the various folks who like me had abandoned the game by, say, late 2013. I'm not sure it'll convince anyone to return. I think a lot of folks simply wanted Diablo II re-made with pretty graphics and no other changes (similar to many folks' feelings about Firaxis take on XCOM). Or at the least for the skills system to work identically. Loot 2.0, Rifts, Seasons, Crusader class, expansions -- and of course (to most people) removing the Auction House -- all good stuff but not really going to change the minds of anyone who simply wanted "Diablo II 2.0."

I guess it's interesting that now some companies are attempting to do just that (i.e., put a fresh coat of point on classic releases and re-release them rather than "reboot" them or sequelize them) -- see upcoming Grim Fandango and Homeworld HD releases for example. I wonder how a "Diablo II HD" might've gone over.  icon_smile And of course one can always wonder if David Brevik (Marvel Heroes) and co. had stuck around instead of leaving to do Hellgate, how their D3 take might've differed from Jay Wilson and Co.'s.

To me the D3 skills system is good if you don't like rolling alt characters, and if you like to be able on the fly (at least, when not in combat mode) switch up all your skills without having to jump through some sort of respec hoops.

I did on D2 have multiple builds of each class (a bow Amazon, a spear amazon; a dual wield barbarian, a two-handed weapon barbarian; etc. etc.). But I also simply invested a lot more hours in gaming in 2000-2001 than in recent years. Despite my job then being way more of a time sink. So I don't know if I played all those builds so much because of D2's skills system encouraging that, or because I simply was more willing to sink hours into a game playing multiple builds then.  icon_smile
8  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: February 01, 2015, 05:26:59 PM
Finally Rifted...

This Guardian boss finally made me break a sweat, as I was unable to get her to move out of this narrow corridor. She kept dropping the stone wall stuff around me. I eventually retreated, and found that Steed phalanx useful (since it lets you break through anything briefly).
9  Gaming / Console / PC Gaming / Re: [XB1 & PC] Ryse on: February 01, 2015, 01:39:14 AM
Dear Self. Try reading all the Steam forum threads last few months complaining about constant crashing on all types PCs, CPUs and video cards, before getting suckered by a 50%-off Steam sale. Maybe there's a REASON it's getting fire-saled?  Roll Eyes

Your mileage may vary. Obviously some people can get it to actually run. I don't think it looks better than Mordor, and that runs well and relatively stable-like on my mediocre PC/card.

Managed to play a few seconds of Ryse. Runs like a sloth, even on low settings. Crashes constantly, every single time I try to reload a check point save or just restart the campaign.

Another $19.99 down the toilet.  I never, ever ... learn. disgust
10  Gaming / Console / PC Gaming / Re: [XB1 & PC] Ryse on: January 31, 2015, 07:53:42 PM

Quote from: EngineNo9 on August 09, 2014, 02:14:15 AM

Quote from: Ridah on August 08, 2014, 05:59:48 PM

I love me a good PC tech demo but for such I would not pay more than $20. Hopefully that's where it's priced at.

Well, at least it's being published by Deep Silver and not Microsoft, so there's a better chance of that.  At least maybe during a Steam sale or something.
fwiw, Steam knocked the sale off 50% through Feb. 2 [atm, says about 46 hours left in sale] (to $19.99). I might get it -- I even cleared a bunch of old games to ensure I could stomach the 26GB install.  icon_smile

I mean, for all its flaws, I can't pass up a game that sometimes has Decapitation Moves as a specific goal.  icon_twisted icon_razz

While I'm skeptical it'll run smooth on my 2008 era PC, I thought that about Mordor -- but once I upped to 8GB RAM, Mordor ran surprisingly well.

While the co-op arena mode for Ryse sounds/looks fun, I expect few or nobody is playing the PC version these days in that mode.
11  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: January 30, 2015, 03:13:14 PM

Stick a fork in me.  icon_razz

Not quite what I was using at the end, the last skill listed I was using in Adventure Mode, trying that briefly last night.

I'm sort of coming to terms with the idea that I'm approaching age 50 now, and my D1/2 memories were when I was about 32 and 35. Virtually all the pals I played those games with then no longer game regularly due to family commitments. So to some extent when I lament the change of the gamer base, I've simply outlasted my peers in PC gaming and am whistling in a graveyard. I sound like Debbie Downer. icon_smile

So I guess I'm at peace with just enjoying D3 like a fun single player ARPG, and enjoying the "AI groupness" of the Followers and the temporary avatar skills and such. I'm enjoying it, and glad I finally made it back to Blizzard-ville.  icon_smile
12  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: January 29, 2015, 08:19:37 PM

Quote from: Covenant on January 29, 2015, 06:47:10 PM

What platform you on Blackjack?

I was going to lament the demise of the whole multiplatform multiplayer gaming dream. Given that Diablo 3 on console was designed differently to make best use of the platform and controls and essentially is a different game... re:

Console Differences (Updated List)

It would obviously be impossible to do multi-platform in this case, so I can't hardly use the game as a basis for that lament.  icon_smile

Yes about everyone apparently only playing their level cap characters. imho the expansion focusing on end game is sort of a zero sum thing because it gives no carrot to replay the story line stuff so essentially it makes the game servers appear empty until you reach the cap. It gives an entertaining end game treadmill (rifts, rifts, and then I see everyone at forums complaining there's nothing else to do) apparently for a certain amount of fun time.

I can't really wail about gamer preferences changing. Except I guess in my days of Diablo I and II, maybe even in terms of City of Heroes for the few months before WoW launched and stole its thunder, is people seemed to play more in those days because the act of playing was fun, act of splurching monsters and doing so through fun, mostly randomized environments (D1, D2, I mean; not COH) was fun. And it wasn't necessarily only to reach the cap and then just keep expecting the game to spit out end game loot repeatedly like a Pez dispenser.

It just doesn't seem like gamers actually enjoy playing games anymore. They don't enjoy the journey, that is. They want to reach the end and get all the best stuff, and then complain about it not really being the best stuff, and nothing new to do, why should I continue playing? This seemed similar to how people reacted to Arrowhead's Gauntlet reboot. Race through the levels, complain there's "nothing new to do" and then stop playing.

At least that's what I glean from the official forums. Perhaps they don't necessarily represent a broad enough view, and I'm oversimplifying the gaming world today.  icon_smile

But I hope to reach L70 and then maybe I'll eat my words.  icon_razz
13  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: January 29, 2015, 06:01:22 PM
Thanks, guys. Sorry -- I get into Whiny Baby mode sometimes as you veterans know.  crybaby icon_razz

While Soulchilde kindly offered to help last night, I spent the evening playing my Barbarian-ess (now L40, and in Act V). Forgot how much fun that class is too.

Although I know better than to play PC games in the morning, I logged in, took the coward's way out -- turned difficulty to Normal -- and tried spamming her with "Phalanx Stampede" skill:
Summon warhorses that deal 490% weapon damage and have a 30% chance to Stun enemies for 2 seconds.
I don't know if it would've helped on the Legendary/Expert difficulties, but on Normal that let me keep her at bay enough to wear her down steadily. Spat up a really nice legendary 2 hand sword.

Maybe at some I'll try another run at the boss witch at higher difficulty -- her lair is just adjacent to a waypoint so it's really easy to do repeated runs without having to crawl through an entire dungeon area to reach it.

As much as I like the Archers, I find the Stampede is really helpful for knocking bosses off track and helping stay out of trouble in the later story game. And you can spam-click it repeatedly as long as you have wrath built up.

I'd still love to play with others. Just the whole Bnet in general doesn't seem to be doing MP anymore. I tried matchmaking repeatedly and never get connected to anything. Throw up an open one, no one joins. I remain unconvinced that D3's switch away from the first couple games of simply throwing up a game with a simple name on it (still the way that Grim Dawn, Torchlight II et al handle it as well) is an improvement from a socializing aspect. I don't know if that's any different with Adventure Mode games or the L70 play.
14  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: January 28, 2015, 05:55:18 AM
I seem to have met my match in Act V with Adria: The Witch (aka Spider-Woman). Any ideas? I've tried everything in my L54 Crusader toolbox, and seem wholly unable to bring her health meter below maybe 70%. Then the stupid heart slugs (or whatever) fill up the screen. If she has a weakness, I can't find it.

Nobody on bnet seems to join open multiplayer games anymore (presumably the only people left playing are L70 players now) so it doesn't seem like I can get any help on this that way.

I guess I'll Google it but thought I'd ask in case anyone here even remembers playing through Acts anymore.  icon_smile

I guess I knew sooner or later D3 would go back to pissing me off and frustrating me. Nothing like a love-hate relationship.  icon_neutral
15  Non-Gaming / Off-Topic / Re: [movie] Jupiter Ascending on: January 27, 2015, 07:31:08 PM

Quote from: farley2k on June 05, 2014, 01:51:45 PM

Quote from: Caine on June 04, 2014, 08:41:13 PM

Delayed until February 2015

good sign or bad?  This was supposed to be out in 6 weeks

Considering the movies that get released in February I think we all know it is a bad sign.  In fact it is probably more than bad.  It is pretty much a guarantee that the movie is terrible. 

Here are the lineups for Feb. 2013, 2012, 2011, and 2010.

Studios don't move a movie to February unless it sucks. 
While I fully agree, some initial reviews of "Kingsman: The Secret Service" are pretty positive despite it's North American release date of Feb. 13 screaming "I'm terrible! That's why I'm out on this date!" I suspect the studio wasn't confident that "Colin Firth as Action Star" was gonna fly with US audiences. I'd love for something to break the "everything released in February is awful" tradition.

As for Jupiter, I agree it seems a Zero Confidence release date vote by the studio.
16  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: January 27, 2015, 05:44:27 PM
OK. Portions of Act V are, in fact, making my low 50s Crusader sweat a bit on Expert difficulty.  Bring your own! I even died once.  We put the fun in funeral
17  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: January 26, 2015, 07:06:11 PM
While every Crusader skill is fun and viable imho, my Set du Jour most often (L49):

-Smite [primary=LMB]

-Blessed Hammer [secondary=RMB]

[NOTE: Keys are configurable, this is the default and I've been OK with it, fwiw]
-Shield Glare [defensive=1 key]
*I like the "Zealous Glare" variant, which gains 9 wrath [resource used for active attacks] for each target blinded

-Laws of Valor [law=2 key]

-Heaven's Fury [conviction=3 key]
*I love Falling Sword too (, but found Heaven's Fury more useful as I tackled larger hordes into Act V.

-Phalanx [utility=4 key]
*Usually favoring Bowmen but it's fun/useful to try all the rune modifiers.

*I'm sure all my preferences on these may change as I move up in levels and try tougher difficulties beyond Expert. Some of the skills I'm not favoring right now are more about buffing up defense, resistances, etc. I suspect my guy will need those eventually.  icon_smile
18  Non-Gaming / Hardware / Software Hell / Re: Recommendations for PC Gameplay Recording Software on: January 26, 2015, 06:32:21 PM
I used OBS (Open Broadcasting Software) for Twitch and loved it but I think when Amazon acquired Twitch TV, some change occurred and I'm no longer able to do direct capture from games via OBS. I can only do a "Windows capture," which doesn't sound like a big change but simply doesn't seem to work as fast or conveniently, and I'd rather not accidentally share views of my desktop, as happens when you're alt-tabbing out of a game back to Steam or your desktop (if you're direct capturing the game, you're just seeing the view inside your game period).

I searched for a solution but to date haven't found any. icon_frown I don't really understand what happened, and am unsure if Amazon changed something in how Twitch interacts with OBS, or what.

Before that -- and maybe now too -- I used unregistered FRAPS. This limits you to 30 seconds I believe. While that seems short it does help prevent accidentally devouring all of one's hard drive space with one video. And it tended to sort of inspire me to edit together 30 second snippets via Windows Movie Maker to share as "compilation" videos on YouTube.

The time limit kind of forced me to look for opportunities to record something concise and special (say, a Soul Jar event in Diablo III), rather than "hey let's record on Twitch for 3 hours and then let's go back and trawl through it for interesting snippets." Actually I enjoyed both things but whatever happened to OBS in my situation has made it less of my go-to now.
19  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: January 26, 2015, 04:49:13 PM
I really enjoy Act V so far. My Crusader's still not breaking a sweat much on Expert mode, aside from a boss or two; still addictive fun, still staying up too late  icon_smile.

I'm still not saying they should bring back "Immune to All/Reflect All Damage" bosses.  icon_razz

Storytelling-wise, I dig the one "Follower's Event" I've experienced, which helped flesh out that Follower's story:
Spoiler for Hiden:
I enjoy all the Events in the game so much, I kind of wonder if there's a Mode there.

Just stitch together endless, randomizing events areas, with a "break room" in between.  icon_smile Maybe Adventure Mode feels like that?
20  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: January 26, 2015, 03:30:20 AM
It's not cross-platform compatible, is it? That would be cool.  icon_smile

Thanks for inviting me into da Wanderers, I was out of touch on that, good to see familiar names even if I'm the only one babbling. I hope I'm not bothering people with my talking to myself like usual (on the clan channel I mean).  icon_smile

So Diablo missed me...

And Tyrael questioned my strutting and preening over the Prime Evils' corpse but c'mon, I've been away about 2 1/2 years!  icon_biggrin

So for a change, defeating Diablo (my Crusader offed him at L46) spat up Exactly The Type of Weapon I Wanted! Long Live Loot 2.0! icon_cool

"THAT's not a sword... THIS is a sword1!" icon_biggrin I'm using the passive that lets Crusader wield a 2-hand sword w/ a 20% dmg debuff. I've experimented with 1-hand weapons just don't really have something good enough, and I like the look anyway.  icon_smile

*I thought for sure I would love the shield-focused skills, but I find myself very happy with the medium range Smite attack, various rune variants; that and spamming Hammers on RMB has been the cat's meow for me so far, knock on wood.

*I'm not certainly how I feel about the whole "monster level scaling" thing.
-I DO appreciate the absence of bipolar, manic depressive difficulty scaling with champion mobs where I'd be mowing a level down and suddenly a champs group would wipe me out before I could get their number. Those encounters seem more fair to me now.
-It's just even on Expert difficulty late in Act IV, I never felt I was breaking a sweat. Though it was fun. And I think it's often very delicate in ARPGs to get difficulty to where it's challenging but not exasperating.
-Obviously I'm having a good time, and when trying my L25 monk I've had a much harder time with some types of enemies. Though maybe that'll come to me with practice.  icon_smile
21  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: January 25, 2015, 05:08:57 PM

Quote from: Dante Rising on January 24, 2015, 08:44:59 PM

I tend to only play through games once. Can a few of you recommend the the class of character that you found to be the most entertaining, or have the best loot?
Class preferences in ARPGs tend to be a really personal preference, Dante.  icon_smile Some of it is about if you like to wade in and take on everybody, or sort of stand back from afar. If you like mashing keys and mouse buttons as much as possible, or if you'd rather "fire and forget" and not mash so much. If you prefer flashy spells or you prefer mashing things with weapons, etc.

fwiw, I'm having an awesome time with Crusader (but dunno if I'd recommend $39.99-$59.99 for just the one class unless you're into all the sounds-like very cool end stuff game it adds). Very Swiss Army knife like class with all sorts of different influences, and I think anyone can have fun with it no matter your play style. I'm constantly changing skills on it because I enjoy so many of them. Which you can say for all the classes probably, but I just haven't to this point gotten comfortable with the Witch Doctor or Wizard (which I tried in late beta only).

That the Crusader fits me better  was drummed into my when I tried to get back into my mid 20s Monk and repeatedly died against that hellish Beliale boss regardless of difficulty -- I might need some advice for that class against that boss. My Crusader just kept spamming his spinning hammer secondary and also has a death-cheating passive of sorts, didn't even break a sweat on Hard.  icon_smile
I was skeptical of the whole Loot 2.0 hype but I am actually consistently seeing cool, usable loot specific to the class I'm using (or at worst useful to the class but not class specific). Sprinkling of cool legendaries.


it's maybe a moot point now but I went ahead and created a GamingTrend Forums D3 "community" in the game. Unlike Clans, you can be in multiple communities. Most of the GT folks on my friends list either don't actively play or appear to ignore me (which is OK  icon_razz) when i try to invite them to it. If anyone interested, let me know.
22  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: January 24, 2015, 02:48:34 PM
Some Crusader skill-specific screenie love -- I have to say, every Crusader skill is fun and useful.  icon_smile So many showstoppers. Actually you can probably say that about all the classes, so maybe I've just been away so long these jump out at me.

One's Phalanx (unlocked at L27), which lets you...
Summon powerful avatars who charge forward to the targeted destination. Enemies caught in the charge path take 490% weapon damage.
The basic version is awesome enough and spammable (up to the amount of wrath you've generated, you can keep mashing the key), while the rune modifiers provide cool variants for different situations (eventually warhorses, and more massive Bodyguard variants in smaller group).

Another skill, Falling Sword, has a rune variant (Rise Brothers) that pulls in 3 of these avatars for a few seconds after you land.

Basic Phalanx

Spammed Phalanx

Bowmen (no need to spam really but I guess if you really need a bunch more archer buddies  icon_smile)

*I did get back into playing my Demon Hunter in Act V last night (L55 now) and hope to reach that magic L70 level at some point.
23  Gaming / Console / PC Gaming / Re: What to look forward to in 2015 on: January 23, 2015, 06:57:27 PM
I'm still keen on Helldivers (even though I have none of the platforms it's planned for) if Arrowhead ever finishes it, and Sony ever OKs its release. I've heard Sony has had bigger things on its mind of late.  smirk Bring your own!

IGN's "Upcoming PC Games" list might at least be of general information interest. You can filter by genre there. Lot of stuff is "TBA" for 2015 though so who knows how many will actually make it out this year.

IGN: Upcoming PC Games
24  Gaming / Console / PC Gaming / Re: Hearthstone on: January 23, 2015, 06:42:24 PM
I finally played the tutorial adventure set after logging out of D3 last night. Lot of fun. icon_smile I wisely logged out before getting lost in creating my first custom card set.

The last tutorial opponent made an amazing comeback to wipe me out (I was up 20-4, and somehow blew it). I followed the hint better (clearing his minion cards asap) on the re-match and won OK.

Creating a custom deck had me a bit baffled, just wasn't quite sure what kind of mix to shoot for.
25  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: January 23, 2015, 06:37:37 PM

Quote from: Soulchilde on January 23, 2015, 05:06:07 PM

I think I have you on my friends list Blackjack, so if I see you in game I'll probably join you. 
Sure, that'd be great.  icon_smile I never started a Witch Doctor or Wizard post-launch (dabbled with them during late public beta, they just didn't quite suit my play preferences) and would be glad to start one and just reserve it for co-op play, or something like that if anyone wanted to start from scratch as a group of sorts.

We could even start a GT clan channel like I used to try to do in various online games.

Think I had a Demon Hunter at L54, Barbarian at L38 and Monk in the mid 20s. My Crusader's at L22 after a couple nights playing far too late.
26  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Evolve (from Turtle Rock) on: January 22, 2015, 06:17:46 PM
I've started to figure out that the marketing trend du jour is to say your game is "the winnner of X number awards," usually all of them given at gaming trade shows or PAX for something that looked really cool at an exhibition booth. Sometimes people have really played it and then awarded it "Game of Show!" but it seems so often those awards go to something with a jazzy trailer that got a lot of buzz. Which doesn't mean it's necessarily fun to play or holds up well under repeated plays.
27  Gaming / Console / PC Gaming / Re: Hearthstone on: January 22, 2015, 02:02:46 PM
If you play both the iOS and Windows version does it sort of synch progress between the two? I'm trying to track down some info on that. I'd assume so since you're just using the same login. Just thought I'd check. Maybe it's not even an issue.

I'm getting back into Diablo 3 and I might need a break from the computer room chair.  icon_smile
28  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: January 22, 2015, 05:48:44 AM
Introducing... Blakfender.... like Defender, not a car fender  icon_razz Crusader's awesome for me with all the skills seeming to be fun and effective to use. Seems as inspired by God of War as by D2's Paladin and maybe Captain America.  icon_cool Very versatile.

I kinda wish they'd let us save a few configurations of various skill combinations so we could quickly choose them on the fly. If we can, I haven't figured that out.  icon_smile Game seems sharper looking than I remember (bit jaggy, don't think I have AA on). A little screenshot blast...

It seems much sharper looking than I remember it from 2012. Wasn't the resolution locked or something back then, or weren't we complaining it didn't have high rez textures or something?
29  Gaming / Console / PC Gaming / Re: GoG: X-Wing vs TIE Fighter on: January 21, 2015, 10:39:18 PM
I've only gotten a couple of games on so far. I can vouch that if it's a DOS title, then I think what they essentially do is modify the install so that DOS Box is used to get the game running OK in Windows OS. That was my experience on Crusader: No Remorse.

When they talk about modifying the programming, I think they do some basic code tweaks to ensure that, say, a Windows 95/98 game can run properly on XP, Vista, 7, 8, etc. Or that a title that ran fine on XP but not on Vista or later (I have had several frustrating experiences installing games of that ilk from my CD-ROM archives, so to speak) does in the GoG version.

I wish they could get their hands on some early Big Time Software air wargames I liked (Flight Commander, Achtung Spitfire, Over the Reich) so that I could play those again. They just won't run on anything later than maybe Windows ME, is my recollection. I don't think they'd even run on XP.

My only caution on nostalgia is sometimes VGA type resolutions that were OK to me in the early 1990s are simply not visually acceptable. They hurt my eyes.  icon_razz I tried an early Jagged Alliance title, and I just couldn't do it.

More recent era stuff like Silent Storm (2003) hold up pretty well.

My only concern with the older X-Wing and Tie Fighter stuff is whether the joystick support will work. I still have one last Logitech joystick in my closet, gathering dust and moss.  icon_smile

While I faithfully bought virtually every X-Wing and Tie Fighter and both games in the 1990s, I feel like only the initial X-Wing release on floppy disks (even lacking the digitized sounds of the later collector's CD-ROM) really, truly addicted me. I spent too many Saturdays playing into the wee hours, and it was my introduction to playing user-created content (custom missions) that I downloaded via BBS (!). The later titles were technically and campaign-y superior, but just never hooked me as much.
30  Gaming / Console / PC Gaming / Re: Hearthstone on: January 21, 2015, 10:25:49 PM
fwiw, since I'm back in the Blizzard-fold I promise to finally try this.  icon_smile
31  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: January 21, 2015, 10:23:38 PM

Quote from: EddieA on January 21, 2015, 09:57:16 PM

Quote from: Blackjack on January 21, 2015, 04:38:38 PM

I believe I have an L54 Demon Hunter that had finished the Acts so hopefully I'll have adventure mode unlocked.  icon_smile

You have to finish Act V in the expansion in order to unlock adventure mode.  You can import your character and start at Act V, although you'll be a bit underlevelled.  They radically changed the speed of levelling the expansion.  In base D3, I finished the four acts around level 35.  With the expansion, I hit that in the first act, and hit level 70 near the beginning of Act V.
OK thanks for the explanation -- I forgot the number of Acts. Thanks, Harkonis, for noting the level change. I guess the advantage of me having been away so long is I can finally have a fresh, open mind about the game. I was frustrated by this and that at the time I stopped playing. Maybe I'll have a different experience this time. The bumpkin said naively. icon_smile

Crusader sounds really fun so maybe I'll just start from scratch from there and try to get back into the swing of things. Though really the Demon Hunter was always my sweet spot.  icon_smile
32  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: January 21, 2015, 06:09:12 PM
I just hope I remember how to play.


Ah. OK, I remember.  smirk
33  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: January 21, 2015, 04:38:38 PM
Thanks for info, guys. I don't have the expansion yet (quit playing long before that came out), I'll probably get it. I was intrigued by the Crusader class. I love big honking shields and shield tossing, sign me up.  icon_smile

I believe I have an L54 Demon Hunter that had finished the Acts so hopefully I'll have adventure mode unlocked.  icon_smile

The one thing I really didn't enjoy were the end bosses in terms of you'd get one down to 10% health, you die, boss completely heals, and you're back at the last checkpoint. I would've liked at least one difficulty mode where that wasn't handled that way. It they wanted to label that mode "gutless wimp," that's OK by me.  icon_razz

I really enjoyed stuff like the Soul Jar rooms more than the end boss battles, and I kinda hope the adventure mode is more along those lines.  icon_smile
34  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: January 21, 2015, 02:31:34 PM

Quote from: leo8877 on January 21, 2015, 05:55:01 AM

Quote from: Blackjack on January 21, 2015, 05:25:43 AM

Not that anyone cares, but fwiw I finally sucked it up and shared a passport image with Blizzard and DNA samples  smirk to prove I'm me in hopes they might remove my borked authenticator and let me play their stupid games again. Haven't played this since maybe early 2013... oh hell I don't even remember when I was able to log into bnet last... so I'm curious what's become of it...

Adventure mode is so good I can't stop playing.
Cool, maybe you can get me back up to speed on that.  icon_smile Blizz helped me out, and I'm back on Think I'm just plain old "Blackjack" there. I see a lot of folks on my friends list haven't logged in for 6 months to 2 years either.  icon_smile

Have to head to work soon, but I think it'll be done updating D3 by the time I leave.
35  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: January 21, 2015, 05:25:43 AM
Not that anyone cares, but fwiw I finally sucked it up and shared a passport image with Blizzard and DNA samples  smirk to prove I'm me in hopes they might remove my borked authenticator and let me play their stupid games again. Haven't played this since maybe early 2013... oh hell I don't even remember when I was able to log into bnet last... so I'm curious what's become of it...
36  Gaming / Console / PC Gaming / Re: [PC] Space Hulk Ascension (bloody fun turn-based squad combat) on: January 15, 2015, 02:34:19 PM
Devs posted an interesting "What's Next" thread for development of Space Hulk Ascension and to a lesser extent some plans for the initial Space Hulk release (including plans to port that release to PS3, PS Vita and the Wii U). It sounds like their main focus moving forward will be on Ascension, including some possible, promising new game modes. Multiplayer apparently isn't in the cards. Ascension is PC-only so they're saying that's the main reason they're unlikely to bring Ascension's terminator chapter types to the original Space Hulk release (which was multi-platform, or at least is heading that way).

What's next for Space Hulk and Space Hulk Ascension?
Space Hulk Ascension

Multiple full chapter + campaign expansions (for non Warhammer experts like me, I always say "Chapters" is basically "race," i.e., Ultramarines, Blood Angels, Space Wolves etc.)

We are working on multiple expansions similar to the recently released Imperial Fists, where we add a full chapter with additional special rules as well as a fully playable campaign, that you can play with any chapter that you own.

Which chapters are being added will be revealed as we get the models produced and can announce things properly.

The campaigns themselves are going to try to twist and bend the system a little into different directions to make them special.

For these future campaigns we want to give the story missions more love and complexity, and are then going to start reusing some of the existing flash missions.

The plan is to have around 150-200 hours of campaign gameplay during 2015 as we release the new expansions.

We have also hired one of the Black Library editors to work with us on the story side, which is super cool and gives another dimension to the narrative.

New game modes

Here is a place where we would love to have your input and feedback!

We plan to add some cool new game modes into the game, but we want to hear ideas from the community as well as feedback. The game modes should give you different ways of playing Space Hulk, but not be so big that they are games in themselves. A desert and not a main course if you know what I mean :-)

So please send us your feedback on the ideas (or even new ideas) on [email protected] or discuss in the Steam forums!

Modes we have on the table (and this is by no means a promise to make any of these)

Survival/Last Stand - wave based mission where you have to defeat wave after wave of enemies very similar to some tower defence games.

Advancement / Rogue like random missions - how far can you get into an endless and random generated Space Hulk with some kind of scoring mechanism to track your progress.

Challenge missions - some very hard single missions that have a certain objective to accomplish, where you will be pitted against some logic puzzles or just plain death traps full of Genestealers.

Ironman difficulty mode - start with a limited number of reinforcements and permadeath will make your squad smaller and smaller over time. You lose when you do not have enough Terminators to fulfill the minimum deployment number.

** Your idea here **

For Ascension the plan is still to stick with single player only, so unfortunately that rules out any coop or versus multiplayer modes.

More weapon options

Possibly chapter specific, but we really really want the plasma cannon to get into the game. It’s the last major weapon option that we are missing, and the overpowered feeling it would give can bring a smile on our face just thinking about it.

Also we will work on making variations of weapons to give more choices, where the 3d model is the same, but the weapon stats differ slightly. An example could be a heavy flamer with more fuel but that only has 1 fire pattern. Or a bolter with less heat generation but also less accuracy.

More customization options

We plan to get you some more unit customization options, primarily focussing on adding helmet variations. Right now the choices are enough for a squad, but not much more. So thats one of the things we will look into spending some time on.

Chapter texture packs

We are looking into adding skin packs to some of the chapters in the game, so that you can choose e.g. a Blood Angels successor skin. The individual chapters would not make sense in themselves to add as a full chapter with a campaign, but it can give some love to less played/known chapters.

Similar to above, we have some good ideas of what to do already, and they will be revealed as we have them produced and can make nice screenshots for you.

The plan naturally also includes taking in any bug reports and constantly looking at balancing the game for more enjoyment. It will never get perfect - especially melee being what it is in a Space Hulk game - but that doesn't mean we can't tweak things based on your input!
I'm about 90% on the Fall of Jotunheim, on Normal difficulty. I think that difficulty eventually becomes too cakewalky once your various marines are leveled up a bit.
37  Gaming / Console / PC Gaming / Re: [PC] Door Kickers on: January 13, 2015, 05:43:15 PM
At the Steam forums, devs said they'll be working on a tablet version of the game, and are certainly thinking about multiplayer in the long run:
Quote from: dev Pintea
We're definitely thinking about multiplayer, but it's certainly not coming in terms of "weeks".
For now we're working on releasing the mobile (tablets) version and I'm guessing this will take at least a couple of months.

Once we set a clear schedule for our next projects we'll announce it.
For this year we'll have some additional programming help coming our way so we're hoping to release projects in a much faster pace from now on.
38  Gaming / Console / PC Gaming / Re: [PC] Space Hulk Ascension (bloody fun turn-based squad combat) on: January 11, 2015, 08:21:46 PM
Finally progressed my main Heavy enough to unlock the Cyclone Missile Launcher (new with Ascension afik):

You can only equip one Heavy Weapon at a time, so if you use the shoulder-mounted cyclone, you're limited to a non heavy weapon on the right arm, firearms-wise.

Figuring out what to carry is part of the fun. The flamethrower generally feels more useful as a tool, in terms of briefly blocking areas off. The Assault Cannon and Cyclone launcher can clear large groups quickly but so much of the campaign is in narrow tunnels and so I'm not clear how often they'll be more useful than a flamer type weapon.
39  Gaming / Console / PC Gaming / Re: [PC] Space Hulk Ascension (bloody fun turn-based squad combat) on: January 09, 2015, 04:41:34 PM

Quote from: Dante Rising on January 08, 2015, 12:04:14 PM

I do have one question- Is this a "remake" of the first game's scenarios with a new gameplay design, or are the maps entirely different?
Since I didn't play the "other" Space Hulk, these pages at the official site maybe answer it better:
Quick overview of features in Space Hulk: Ascension Edition:

●     Huge Amounts of Content - 103 unique missions spread out across 3 campaign chapters
●     New Enemies - new Genestealer variations for you to face in the depths of the Space Hulk.
●     New Mechanics - a complete reworking of the board game rules and mechanics. It’s still the Space Hulk game you love, reimagined for a new experience.
●     Customisation - RPG-style skill progression and player squad management allow you to create your own tailor-made team of hardened veterans
●     New weapons, more complex maps, combi-weapons and flash missions.
●     10 times the amount of content of the original game, with a playtime of 50 - 100 hours.
New Ultramarines Chapter (i.e., face, I prefer to call it  icon_smile)
An all new Space Marine chapter, including a Terminator armed with Cyclone missile launcher.    [the first DLC adds another new race and a unique Tarantula turret equipment)

Terminator Progression and Customisation
Earn XP during missions and level up attributes and skills, and give your Terminators a personal touch by customising their names, weapon loadout and appearance.

Campaigns and Missions
100+ missions spread out over 3 complete campaigns, and all new flash missions. These are opportunistic mini-missions encountered as you explore the deep unknowns of the Space Hulk that can yield a tactical advantage or be a deadly trap.

Exploration and Discovery
Terminators reveal the layout of the Space Hulk as they venture deep into the darkness.

Additional Weapons, Tactical Options and Game Rules
Game mechanics have been reworked to make Space Hulk Ascension a true video game experience. .   

Genestealer Variations
Genestealers with Fleshhook, Feeder Tendril and Acid Maw biomorphs have been added to the game, each with their own special game mechanics.
You might also peruse the dev diary videos to see what's new:
My understanding is they'll continue to support the initial Space Hulk as a separate game line for folks who want a more boardgame-ish experience.

If you simply want a turn-based sci-fi squad combat strategy game that's mostly bloody good fun to play -- whether you know squat about Warhammer or not -- then imho Space Hulk Ascension is the way to go.  icon_smile
40  Non-Gaming / Off-Topic / Re: (TV-ABC) Marvel's Agent Carter on: January 07, 2015, 09:57:04 PM
I think Hayley  The Weghted Companion Cube will never threaten to stab you. was awesome in the pilot episode and episode 1 -- you can tell she just loves playing the character; OK and yes she's easy on the eyes and refreshingly non-anorexic  Fabulous -- and a couple of the supporting cast guys shine. I just worry Marvel's obsession with MacGuffins and Captain America references is going to blot that out. I guess we'll know the next few weeks.  icon_smile I believe it's just 7 episodes + the pilot episode, then Agents returns.

I certainly found it more entertaining than the first few Agents episodes, but I do question if the TV market is crying out for a 1940s female secret agent show, ratings-wise. As with Agents, I'm betting the Disney-Marvel relationship just suggests ABC will have a lot of patience with both shows no matter how much both get pummeled in the ratings by CSI and 63 year old Mark Harmon.
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