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41  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: April 05, 2015, 06:46:40 PM

Quote from: TiLT on April 05, 2015, 06:12:42 PM

I call bullshit. I've been keeping the game on suspend for days now, playing a little bit at a time and then suspending it once again. Enemies are behaving exactly like they're supposed to, and yes, I've compared to other people's recordings. The game is balls hard. Here's a video of me beating the Cleric Beast after a day or so of suspend, just as an example.

For the record, Polygon is a site that uses click-baiting as a major source of revenue, deliberately posting misleading, outright false, or just plain controversial stuff in order to make people link to them. Don't give them the traffic.


It may be tempting to dismiss this information as just another example of my continuing calls for everyone to livestream every game they play at all times.  But even though I feel entitled to have people provide me with an unending buffet of free entertainment, this is an extremely convenient means to shame them into doing what I want because the claim is actually true.  The article includes the video proof.

Here's the same boss behaving normally and then becoming a slow-witted moron after the game was left running for half a day.

You've shown evidence of having beaten the Cleric Beast.  Now all you need to do is the exact same thing for every other encounter in the game and no one will question whether you're a *real* gamer.  Putting up your latest videos at 8:00pm Eastern time every Tuesday would be great for filling the slot between dinner and Agents of S.H.I.E.L.D., thanks! thumbsup

-Autistic Angel
42  Gaming / Console / PC Gaming / Re: War for the Overworld - basically a new Dungeon Keeper on: April 05, 2015, 06:03:06 PM
I still think Evil Genius is the best Dungeon Keeper game I've played.  You still order workers to carve out rooms and produce facilities, but you also get to manually furnish them with a variety of functional items as you complete research projects.  You also have to seriously consider the layout of your base -- you cannot simply dump a fistful of minions onto intruders, so you need to include security cameras, P.A. speakers, and weapons lockers so your soldiers can mobilize against encroaching threats.

The biggest problem is that the officially patched version still includes some serious bugs.  For example, a major strategic consideration of the game is supposed to be managing your "Heat" level on the worldwide map.  Unfortunately, deploying diplomatic minions does not lower your Heat level like it's supposed to, so you need to seek out unofficial patches to address some of the issues.

-Autistic Angel
43  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: April 05, 2015, 04:59:33 PM
So, interesting news about people who've claimed to have "beaten" the game:

Quote from: Polygon
There's an easy way to nerf Bloodborne's bosses: Leave the game running for about 12 hours.

With the PlayStation 4 finally introducing a suspend-and-resume mode for its games recently, this has the potential to make From Software's distinctively difficult Bloodborne a lot easier.

Redditor meatballz says he hasn't tested to see whether this works with the console suspended in rest mode, but others say it does. At any rate, leaving the game running in full state for at least a dozen hours breaks down the baddies and makes them do dumb, repetitive, and easily beatable things.


The article goes on to list several (spoiler-filled) examples of bosses who lose a majority...or even *all* of their attacks.  One reportedly just spams its side-step dodge while you effortlessly hack it apart.

I think the implications here are clear.  Starting now, every single person who claims to have beaten a boss in Bloodborne should be labelled a liar and a cheater unless their outlandish claims are backed up with an archived video stream of their run.  It's the only way we can be sure they played in the correct fashion rather than having fun. Truthiness!

-Autistic Angel
44  Gaming / Console / PC Gaming / Re: MLB The Show 15 .... 10 Year Anniversary on: April 05, 2015, 01:45:37 PM
In this episode of Test Chamber, Andrew Reiner remarks that importing your information from the previous game will import the state of the league from the end of that season.  If your last save was in the middle of the season, it presumably interprets that as "the end" and imports the roster changes from that point.  All indications are that it won't let you pick up your 2014 season in the 2015 game from the point where you left off.

It's probably a better option to simply play at least one game every two days until the season is done.  That's a reasonable schedule that would have things finished in plenty of time for next year's game, and you could spend the off day posting highlights on the forum so everyone can keep up with your progress!

-Autistic Angel
45  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: April 04, 2015, 07:24:37 PM
You need to manually assign a keybinding for the "Debug Camera Toggle" in the Controls section of your Options screen.  I set mine to the 'C' key.  The 1.2 patch notes claim you can also toggle it on with CTRL-Alt-Space, but that combination does nothing for me.

Once you are in the external view, you can roll, rotate, and slide the camera around your ship using the same controls as if you were flying.  "Throttle Up," for example, will begin moving the view forward, while "Yaw Right" will turn the view in that direction.  These controls are intentionally unwieldy because the developers want to be sure the external camera is tactically useless -- no easy rear-view mirror for dogfighting, for example. 

Still, it's a neat way to finally get a sense of your ship's scale.  It's one thing to know the Skinypupy is about four stories tall -- it's another thing to see there are actually three separate pilot's chairs inside that canopy, and they're absolutely tiny compared to the 1,000 ton framework behind them.

-Autistic Angel
46  Gaming / Console / PC Gaming / Re: Pillars of Eternity on: April 04, 2015, 03:27:11 AM

Quote from: Lee on April 04, 2015, 03:05:04 AM

And another patch. They must have screwed something up.


Glad I waited slightly longer than Gratch to dig into PoE in earnest.  Was planning on starting it after finishing Assassin's Creed: Unity anyways...downloading this second, better patch will give me ample time to contemplate how astoundingly terrible that story was!

Because seriously...that game.... retard

-Autistic Angel
47  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: April 01, 2015, 08:14:24 PM
The progression bug patch is out:

Quote from: Game Informer
Update 1.02 is now available (and it may have already been downloaded to your console). According to the patch notes, players will now be able to acquire the key that went missing after using a bell in
Spoiler for Hiden:
the Forbidden Woods.
The patch also fixes the problem for those already affected by the bug.


This patch does not adjust Bloodborne's load times; they may be addressed in a future update.

-Autistic Angel
48  Gaming / Console / PC Gaming / Re: Pillars of Eternity on: March 31, 2015, 10:39:36 PM

Quote from: Lee on March 31, 2015, 09:16:34 PM

In my experience, there is no banter. You can talk to them by clicking on their portrait to find out more about them, but I haven't seen them talk to each other like the old games.


Actually, that's a bug.  When you clicked on your party member's portrait to find out more about them, the game emitted a sub-phonic pulse that reset your personal experience bar.  That's why you don't remember the party banter, and you should probably avoid driving until the patch comes out.

-Autistic Angel
49  Gaming / Console / PC Gaming / Re: Pillars of Eternity on: March 29, 2015, 12:33:54 PM
By the way, where is Lockdown?  He usually loves playing good games, and I want to hear what he thinks before the thread wanders too far into spoiler territory.

-Autistic Angel
50  Gaming / Console / PC Gaming / Re: Pillars of Eternity on: March 28, 2015, 10:53:13 AM
It's too bad this RPG was made in America, though.  It would be interesting to hear what Gratch thinks of it.

Does anyone know if it's possible to mod the title screen so the game appears to be named Unmarked Empressy: del.TREE Sacrifice - Chapter Aloof?

-Autistic Angel
51  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: March 27, 2015, 09:20:33 PM
Sounds like there's an avoidable progression bug the devs are looking to patch:

Quote from: Game Informer
It happens when users attempt to join a game as a co-op guest or invader using the small resonant bell or sinister resonant bell respectively while in the
Spoiler for "Game Location":
Forbidden Woods.
A hotfix is in the works right now, and those affected by the bug will have their games repaired by it.

Sony anticipates it will roll out the patch (1.02) sometime next week. For now, the company suggests that users not use those items until after the patch is available.


I spoiler-tagged the zone name in case people prefer to discover games as they play rather than be told in advance where they'll be going.  Suffice it to say that if you don't use the "small resonant bell" or "sinister resonant bell", you won't get bugged.

-Autistic Angel
52  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: March 24, 2015, 05:43:11 PM
Unfortunately not part of the Day 1 patch:

Quote from: Game Informer
“The development team is currently exploring another patch for Bloodborne, seeking ways to improve load time duration, in addition to other performance optimizations and miscellaneous bug fixes,” the statement reads. “We will provide more information as soon as possible.”


-Autistic Angel
53  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: March 24, 2015, 10:33:17 AM
Jim Reilly is the former News Editor at Game Informer who triple-platinumed Dark Souls.  That's separate platinum trophies on his personal account, the company account, and on a Japanese version of the game he imported at his own expense.  He also said Dan Tack, the current PC Games Editor, is the biggest Souls expert he's ever seen.

Dan Tack gave Bloodborne a 9.75 out of 10, citing only the long load times as the reason it missed a perfect score.  He also put up a spoiler-free guide for new players looking to get started, this Tips & Tricks article with recommendations on beating specific sections of the game, and showed it off in this episode of Test Chamber.  Then he headlined Game Informer's six hour live stream last night.

That guy really recommends this game!

-Autistic Angel
54  Gaming / Console / PC Gaming / Re: [PC] Heroes of the Storm on: March 21, 2015, 10:52:16 PM
Also, Happy Birthday! nod

-Autistic Angel
55  Gaming / Console / PC Gaming / Re: Weekend Playlist - 03/20/15 - The 'Where the heck is everybody?' Edition on: March 21, 2015, 12:53:11 AM

Quote from: Lee on March 21, 2015, 12:41:56 AM

Other than that, Age of Wonders III. Another game I should have played long ago and that so far is pretty great.


Have you opted into the beta patch for the upcoming Eternal Lords content, or are you sticking with the Golden Realms content for now?

-Autistic Angel
56  Gaming / Console / PC Gaming / Re: Weekend Playlist - 03/20/15 - The 'Where the heck is everybody?' Edition on: March 21, 2015, 12:49:49 AM

Quote from: Kagath on March 21, 2015, 12:22:28 AM

Playing:

AssCreed: Revelations - 360 - Started this a short time ago but it's not grabbing me yet. Liked the AC2 and ACB though. This tower defense can suck my nut though.


My advice on Revelations is to make a beeline through the story missions, and perhaps the Animus Island missions as they unlock.  The side content in that game is possibly the worst in the entire series: it's unfocussed, dull, and on more than one occasion, *terribly* broken.  I know because I earned 100% completion on the single-player content, and it absolutely was not worth the effort.

By contrast, Assassin's Creed III has some of the best side content until you get to Black Flag.  Hunting, upgrading the homestead, and the naval missions are all good fun...which is a good thing because the story is almost unbelievably bad.  You'll think I'm lying at first because things actually get off to a surprisingly strong start, but that game goes off the rails harder than Indigo Prophecy and then spends another ten hours finding new cliffs to tumble over.

-Autistic Angel
57  Gaming / Console / PC Gaming / Re: [PS4/XB1] Final Fantasy Type 0 on: March 20, 2015, 10:24:00 AM

Quote from: Gratch on March 19, 2015, 01:08:27 PM

-  The 14 playable characters all play completely differently.  Some are quick melee fighters with fast swords, others wield massive weapons that are slow but do huge damage.  Some are ranged fighters with bows or guns.  Some are dedicated magic users.  Etc., etc.  Figuring out which characters are best for which situations/monsters is part of the fun, and being able to jump back and forth between them keeps things very fresh.  I spent probably 3 hours just loading out different characters and parties to see how they worked together and what they could do.  It was a blast.


In this video tour of the game systems, Phil Kollar shows off several of the playable characters and talks about how their different weapon styles makes them each distinct.  Do you have a favorite character so far, or are there any that you feel play really poorly?

It also looks like the summons are directly playable now, but you need to sacrifice one of your characters to get them.  Are the sacrificed characters gone for the remainder of the mission, or can you revive them after that specific combat encounter is over?

-Autistic Angel
58  Non-Gaming / Off-Topic / Re: DC pulled a Batgirl cover variant on: March 19, 2015, 09:16:39 PM

Quote from: Turtle on March 18, 2015, 03:21:14 AM

Actually, the full story is that the artist didn't receive any flak at all, he's gone on record saying this.

What really happened is that people who were critics of the cover started getting death threats and the usual internet gak, and that's what prompted DC to pull the cover.


Yep:



Cameron Stewart is one of the Batgirl writers.  This is one of several public statements he's made clarifying that the cover was pulled due to violent threats against people objecting to the cover, and that the creative team behind the book were unenthusiastic about the artwork to begin with.

I don't read comics or particularly care what goes on their covers, but the focused insistence by some people to pretend DC was cowed into compliance by some sort of vicious Politically Correct Censorship Squad has been interesting to watch.

-Autistic Angel

-Autistic Angel
59  Gaming / Console / PC Gaming / Re: [PS4/XB1] Final Fantasy Type 0 on: March 19, 2015, 06:31:26 PM
Reactions to this game have been pretty polarized: Phil Kollar gave it a warm 8 / 10, while Matt Miller hit it with a 6 / 10.  You could kick Miller in the shin and get a 4 / 10 if your cleats had a deep enough backstory, so that second one stings.

How do you think Type 0 would fare for someone who really liked Final Fantasy XII, but hasn't played X, X-2, or the XIII trilogy?

-Autistic Angel
60  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 18, 2015, 10:39:25 PM
I've definitely seen mention of a mod that auto-deletes any non-informational Chirpy chirps.  The mod creator noted that there are hundreds of "flavor text" lines in the game and the mod would probably be updated multiple times to cull them all out.

As far as rewording chirps into useful feedback, I haven't seen any mods that do that yet.  It would be surprising if someone wasn't working on one.

-Autistic Angel
61  Gaming / Console / PC Gaming / Re: [PS4/XB1]Final Fantasy XV on: March 18, 2015, 10:42:59 AM
Needs more impressions.

-Autistic Angel
62  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 17, 2015, 06:15:05 PM
I'm enjoying the mod updates.  I don't know if I'll wind up using them myself, but it's turning into a nice listing of handy tools and I like seeing what people come up with.

In other news, Paradox has confirmed the existence of the Parks / Commerce bug and in the process of testing a fix:

Quote from: Co_Karoliina
We have found the reason for the issue and are trying a few ways of fixing it. If all goes well, there will be a fix very soon! My apologies for this issue slipping past us originally, we are working hard to get it fixed.


-Autistic Angel
63  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 16, 2015, 06:15:39 PM

Quote from: Lee on March 16, 2015, 01:44:19 AM

Well this is a game where cims walk miles and miles and for anything and industry can't find people to hire if you have elementary and high schools. People are finding exploits in the engine, such as having cities full of walk ways without roads and the building still flourish. Realism isn't the game's strength. If the game counts parks as an option for a cim to do, as compared to go shopping, and you have a lot of parks, it does make sense. It would be silly of course.


The specific symptom players have documented is that park systems that attract large enough numbers of tourists will cause demand for commercial real estate to plummet.  If you use the asset editor to create yourself some parks with a Tourism rating of zero, your own citizens can benefit from them all day long without crashing the economy.


Quote from: Quarter to Three Guy
Playing the game, I'm pretty sure that this "bug" is in fact working pretty much as intended.


"This tourism boom has annihilated all commerce in my city!" is not working as intended.

-Autistic Angel

EDIT: For clarity, I'm not trying to quash discussion of the bug or give Lee a hard time for pointing towards alternative explanations for it.  I just don't think that a predictable side effect of Spring Break 2015 will be that every restaurant, bar, hotel, office complex in Fort Lauderdale goes out of business.
64  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 16, 2015, 01:32:07 AM
Yes, exactly like that time New York City triggered the Great Depression by opening Central Park to the public.

-Autistic Angel
65  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: March 15, 2015, 04:17:13 PM
Now that they've added the external ship camera, here are some shots of the Skinypupy!

Spoiler for "Size":









-Autistic Angel

66  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 15, 2015, 11:24:00 AM
Have you had any problems with that bug where parks cause the demand for commercial real estate to crater?

-Autistic Angel
67  Non-Gaming / Off-Topic / Re: Does ice cream that is partially melted on: March 15, 2015, 01:46:35 AM
Not usually.  Condensation from the air causes the melted surface to refreeze as ice crystals, giving it a watered down and often "freezer-burned" taste.

You'll get the best results if you eat the entire container of ice cream as soon as quickly as possible as soon as you open the container.  And I'll get the best results if you film it and upload the footage to YouTube.

-Autistic Angel
68  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: March 14, 2015, 10:29:36 AM

Quote from: Gratch on March 13, 2015, 03:18:20 AM

I'm frustrated as hell, as the economy in this game is simply baffling to me.  I'll fill my cargo hold with items that have a high supply at one station.  I'll head to another system where, according to the trade route map, imports those items.  I'll land at a station that says the demand is high...but the sell prices are either break even or an extremely minimal profit.  I can't figure out how to actually make any money moving goods around outside of bulletin board missions.


My character spent a couple sleepless nights with a cargo hold full of goods that no one seemed to want to buy.  Sometimes the natural ebb and flow of the dynamic economy meant the commodities that were worth nothing at 10pm GST had become more profitable by 7am.

As a general rule, systems that show as importing a particular good on the Galactic Map are already receiving a steady supply from AI traders and other players.  This is especially true for adjacent systems: you might break a profit, but it won't be much.  Instead, you want to figure out *why* that system is importing those goods and then find a different system with similar socio-economic conditions that is 1-2 jumps further away.  For example, if you see a system is importing lots of Crop Harvesters, odds are pretty good that it appears as an Agricultural Economy in the Galactic Map and has at least one major agrarian ring station.  Now you know that if you look for a similar system in the neighborhood that *isn't* importing Crop Harvesters yet, it probably wants them very badly.

You also want to filter your Galactic Map by population.  I recommend sliding the Minimum Population about 1/4th or 1/3rd up from the bottom of the scale.  Tiny population systems can sometimes be good for finding cheap supplies, but they rarely have any demands that make a round trip financially viable.  Heavily populated systems are generally great destinations for general goods, so long as they aren't already produced locally.

Finally, not every economy produces every type of good.  I happen to know Aquaponic Systems are produced by High Technology stations, but that doesn't guarantee that whichever Tech Station I visit will be manufacturing them.  Using the Galactic Map to purchase trade data about a distant system can be very useful for viewing what they're exporting, hopefully saving you a fruitless trip.

I hope that helps!  If you post which system you're in, the Skinypupy might have some archived trade data I can check as well.

-Autistic Angel
69  Gaming / Console / PC Gaming / Re: [PC] Age of Wonders 3 on: March 12, 2015, 12:52:31 AM
Yeah, the amount of new content that Eternal Lords adds is really impressive, particularly for $20.  I liked AoW 3 out the box and *loved* the Golden Realms expansion, so I can't wait to dig into the next iteration! thumbsup

-Autistic Angel
70  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 10, 2015, 10:43:13 AM
Game Informer's Test Chamber for Cities: Skylines really sold me on the game.  Specifically, it answered the question I haven't seen addressed anywhere else: is there a challenge to the game, or is it just about designing utopian transportation systems?

In the video, Brian Shea remarks that the city he's showing off is the latest in a long line of abject failures.  Even this city is no great shakes.  He doesn't particularly want to zoom in, but when the other editors get him to do so, they realize that every roadway is jammed with screaming ambulances trying to move dead bodies to the nearest crematorium.  banned

I don't know when I'll have time to try out Cities: Skylines for myself, but I'm really looking forward to it after this video.  Until then, don't be shy about posting pictures of your cities!

-Autistic Angel
71  Gaming / Console / PC Gaming / Re: Sid Meier's Starships on: March 07, 2015, 01:59:45 PM

Quote from: Lockdown on March 06, 2015, 02:38:53 PM

I've decided I am going to get this. Not because it looks particularly great to me (because it really doesn't). But because it is something Sid himself is personally invested in; because I've read it plays a bit like xcom; and because I am a sucker for sci-fi games, especially where starships are involved. The fact that it's on the inexpensive side doesn't hurt either.  My working theory is that if I go in with low expectations, I will be able to focus more keenly on the pleasant surprises.

I'll let you know if that backassward attitude actually works.   icon_neutral


Game Informer did a Test Chamber on Starships that taught me about the basic gameplay cycle.  The missions they picked up looked pretty easy, but there's some broader resource collection and morale management stuff going on in the stellar map that might make things more complicated.  It's also possible that things like the easily kited AI will be better tuned by release.

I still have no idea how this game is supposed to interact with Beyond Earth, though.  That game is all about a single colony ship making landfall on one planet -- there's zero indication in anywhere in the fiction that there are also a fleet of advanced starships cruising around deep space and blasting aliens with plasma torpedoes.

(Also, YouTube link to the Test Chamber, since Game Informer's video player is sometimes freaky.)

-Autistic Angel
72  Gaming / Portable Gaming & Apps / Re: [3DS] Monster Hunter 4 on: March 07, 2015, 01:45:53 PM

Quote from: EddieA on March 06, 2015, 01:10:00 PM

The first free DLC is out now, and it includes a bunch of new quests, armors, and weapons, including Link's sword, bow, and armor.


Is there a time limit on this DLC, or can I safely wait until I'm done with my current 3DS game to put Monster Hunter 4 in and grab it then?  None of the press releases I've seen mention an expiration date, but I'd hate to miss out.

-Autistic Angel
73  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: March 02, 2015, 09:44:44 PM
Overlap or no, savings like that mean you can't afford not to buy it!

-Autistic Angel
74  Gaming / Console / PC Gaming / Re: PC Game Recommendations - Update! on: February 28, 2015, 12:45:22 PM

Quote from: Eco-Logic on February 28, 2015, 06:07:30 AM

I ended up starting Tomb Raider tonight and really dig it so far.  It actually reminds me of Uncharted 3 and that is a great thing.  


Oh, fun!  Tomb Raider is an excellent game: it has really tight controls, a steady stream of new abilities that unlock throughout the game, and a great sense of pacing that neither feels rushed or overstays its welcome.  I fully intend to replay it once the sequel is available on PC or PS4!

And when you're done, you'll be able to watch this enjoyable Conan O'Brien video.  Save it for later, though: there are some setpiece spoilers from late in the game.

-Autistic Angel
75  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 22, 2015, 06:10:27 PM

Quote from: wonderpug on February 21, 2015, 10:28:41 PM

Can you afford the maintenance on your Python in any way other than trading?


Oh, for sure!  The Python, Asp, and Cobra are all multipurpose ships with abilities that vary widely depending on how they're configured.

Consider fuel costs.  Hyperspace jumps consume more fuel based on the mass of the ship and the distance of the jump.  At any given time, the Skinypupy is weighed down with 280+ tons of cargo in the racks.  My character prefers to make the longest jumps possible because they cut significant time off each run -- 2 jumps instead of 6 along a more fuel-efficient flightpath.  Long range jumps also make it much more difficult to be pursued from one star system to the next.  This costs much more fuel, and the Skinypupy has intentionally been fitted with lighter-weight components that maximize range at the cost of heightened wear and tear.

Unfortunately, I don't think that will be a viable configuration in a Lakon T9.  I've never piloted one, but if the T7 was like flying a stack of shipping containers, this will be more like a soaring warehouse.  I'm proceeding on the assumption that it'll be too unwieldy to evade interdiction, too slow to keep distance in realspace, and too large for even the greenest of newbies to miss.  That means turtling.  Thick shields, thicker armor, point defense and chaff launchers, with enough automated turrets to make sure every hostile in a two kilometer radius is having a real rough ride -- I'm aiming to make the Skinypupy an absolute flying fortress. Truthiness!

Quote from: wonderpug on February 21, 2015, 10:28:41 PM

Even doing $150k elite Anaconda bounties seems like it would turn little to no profit with a Python.


If you preferred bounty hunting, exploring, or even mining in a Python, you'd be installing different components that would probably never approach the same mass as a heavy transport.  I'd still recommend a good fuel scoop because it would save a ton of credits over time, but it would have enough internal bays left over to mount every sensor array in the catalog plus room to spare.  It's a *really* versatile ship!

-Autistic Angel
76  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 21, 2015, 05:49:23 PM
My character traded in the Lakon T7 for a Python about a week ago, and it's a very interesting ship.  Smaller than a dedicated cargo ship, capable of landing on Class 2 pads at outposts, but somehow able to carry about a third more tonnage in cargo.  It's also got better weapon mounts, thicker bulkheads, stronger shielding, better heat dissipation, and it handles like a goddamn Mustang compared to the T7.

All of that technical sophistication comes with some steep maintenance costs, however.  The Python is substantially more expensive to operate than anything my character has owned before, with even incidental hull damage from an interdiction costing tens of thousands of credits to patch up.  Fuel cost is also a big deal.  For a medium-sized craft, the sheer density of its construction requires 8,000 - 10,000 credits worth of fuel to jump into an adjacent system!  Fortunately I found a good deal on a Size 3 fuel scoop, so in exchange for 8 tonnes of cargo capacity, I can do a couple laps around a star and save upwards of 40,000 credits in refueling costs.

Thanks to that efficiency boost, my character's total assets surpassed a hundred million credits this weekend.  Most of that is obviously invested in the Skinypupy, but it's also enough that my character can finally afford the Lakon T9 Super Heavy.  That's space trucking endgame right there: a dedicated cargo ship so massive, it can barely fit through the atmosphield slot of the largest stations.  Piloting that ship has been my character's lifelong dream since back in November, and I'm looking forward to seeing what it's like! nod

-Autistic Angel
77  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: February 18, 2015, 06:41:14 PM
According to Game Informer, Patch 5 is removing all requirements for the Unity companion app and the "Initiates" website:

Quote from: Game Informer
The title previously required users to connect with a companion app and the AC Initiates website in order to unlock certain items. That changes today.

“Patch 5” unlocks all of the blue and gold chests connected with progression related to Initiates and the app.


The patch, which also includes a new round of performance optimizations and bug fixes, is expected on consoles today and on PC later in the week.

-Autistic Angel
78  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 17, 2015, 10:49:12 AM
You can pay a fine by landing at the station where it's owed and going to the Contacts tab of the Station Services menu.  It's the same page where you accessed the Black Market.  If you don't do this within a prescribed amount of time -- I think it's about 24 real-time hours? -- the fine becomes a bounty which other pilots can try to collect on.

You can pay off your own bounty just like a fine, but if you're scanned by system security while Wanted, they will not care if your greatest crime is art smuggling.  The station itself will melt you.  It's best to pay the fine off while you can.

-Autistic Angel
79  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 17, 2015, 03:04:28 AM

Quote from: Gratch on February 17, 2015, 02:38:19 AM

I've been getting new mapping locations automatically whenever I jump to a new system.  Not sure what (if anything) I'm doing to get them, I just get a "1 new celestial body" notification from time to time.  I assume I should be doing a manual scan whenever possible?  Is there even a manual scan toggle?  Don't remember seeing anything in the control settings, but maybe I just missed it.


Every ship comes with a Basic Discovery Scanner pre-installed in one of the internal bays.  Manually activating this will generate a sensor ping that will reveal all astronomical bodies within a 500 LS radius.  You'll need to assign it to a firing group and trigger it like you would a weapon, but it can be used while in supercruise and does not need the hardpoints deployed to work.

Tagging objects with the BDS will mark them as "Unknown" on your local navigation list.  If you target them, point your nose towards them, and fly close enough, you will see a "Scanning..." animation begin in the target display.  The exact distance varies based on the size of the object -- stars can be analyzed from a much greater distance than small moons.  A few seconds later, your display will fill in with the object's name and a simple description.  These details will substantially increase the value of the map data when you go to sell it to Universal Cartographics.

There are more advanced exploration tools like the Detailed Surface Scanner and more sophisticated Discovery Scanners that ping a much larger area, but the BDS is a good way to make some extra credits while you're getting started.

-Autistic Angel
80  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 17, 2015, 02:12:09 AM

Quote from: Gratch on February 17, 2015, 01:06:49 AM

I'm struggling a bit where to find particular items.  Accepted a mission to deliver some tea, but pulling up the "import/export" panel in the galaxy map and filtering down to just "tea" didn't show any options at all.  Will try checking the commodity board next time I'm in a major port, that might give me a better idea.


The economic display is showing nothing because none of the stations where you've docked are importing or exporting significant amounts of tea.  You can purchase more detailed economic information about more populous systems from the Galactic Map, but it probably isn't worth the cost at that level.

Instead, try adjusting the Galactic Map to colorize stars by economic type.  Use the Population slider to filter out the lowest population systems, and then look for one that specializes in Agriculture.  Large Coriolis stations are all but guaranteed to be producing all the tea, coffee, fish, and other fresh foodstuffs you need.

-Autistic Angel
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