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41  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: June 20, 2014, 02:05:22 AM

Quote from: jztemple2 on June 19, 2014, 09:18:37 PM

Does anyone know what the setting in Graphics "GPU Max Buffered Frames" does or should be set at? I have a GTX 780 and I've tried it at "1" and up at "5" and I can't tell a difference. Is it only for lesser video cards or something like that?


I can't speak to how Buffered Frames affects Watch Dogs specifically, but broadly speaking, it's intended to smooth out frame rate stutters.  A higher number of pre-rendered frames will diminish frame rate drops, but also introduce more input lag and a "floatier feel" to the game.

If you cannot perceive any difference in the settings, you should keep it at "1" or even "0."

-Autistic Angel
42  Non-Gaming / Political / Religious Nonsense / Re: Redskins Lose Trademark on: June 19, 2014, 05:02:48 PM
I don't think anyone here expects to change Zekester's mind.  We've all seen him circle this drain before.  He'll continue making LULZsome zingers until it finally dawns on him that everyone is laughing AT him, at which point he'll melt down, claim he's leaving forever, and then pop back up in a day or two like nothing ever happened.

No one can educate Zekester...but engaging him this way might just educate anyone else who reads the thread.  ATB, for example.  He was full of piss and vinegar when he started this thread, but after three pages of watching someone flail around to defend the casual use of an unmistakable racial slur for no material reason, it's possible he's changed his mind.  Who knows how many undecideds read through, as well.

"Redskin" had been employed as an ethnic slur for something like 200 years, and the only explanation supporters of the current Washington NFL brand can give to seems its continued use is that they chreish tradition.  The best possible way to counter that is to make them say it over and over again until the sheer idiocy of their position finally sinks in.


By the way, I'm posting from my phone so it's too cumbersome to quote here, but maneuvering Zekester into claiming that federal enforcement of trademark laws is an example of -less- regulation by a -smaller- government deserves a special forum badge. thumbsup

-Autistic Angel
43  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 6/13/14 on: June 14, 2014, 10:10:58 PM
Oh, where did you find it for $45?  It seems to be $60 most places.

-Autistic Angel
44  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 6/13/14 on: June 14, 2014, 08:08:30 PM
Yeah, Gratch is really making me want to give Wildstar a go.

What server / faction / class / path did you guys pick?  I think I'd be most interested in playing a healer or support character, if those roles aren't already taken!

-Autistic Angel
45  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: June 13, 2014, 11:09:28 PM
OMG IT'S STARTING

-Autistic Angel
46  Gaming / Console / PC Gaming / Re: Wii U on: June 13, 2014, 08:53:40 PM
Did you get the new update that allows you to launch directly into the last game you played?

-Autistic Angel
47  Gaming / Console / PC Gaming / Re: Destiny -Bungie's new game with Activision on: June 13, 2014, 06:32:14 PM
It looks like Brandon Cackowski-Schnell will also be doing a live stream of the Destiny alpha tonight.  From his Twitter:

Quote from: MisterBinky
Sorry Watch_Dogs but Chicago has to wait for a little bit as I dip around the Destiny Alpha.

And yes, I will be streaming the fuck out of it tonight.


His streams usually begin about 7:00pm Eastern / 4:00pm Pacific and last for one hour.  His Twitch channel is here.

-Autistic Angel
48  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: June 12, 2014, 07:27:18 PM
Courtesy Joystiq:

Quote from: Joystiq
Senior Producer on the console version of Diablo 3, Julia Humphreys, confirmed that the game will run at 900p on Xbox One; the PS4 version had previously been confirmed to run natively at 1080p. Both versions will run at 60 frames per second.


Unlike the jump from 720p to 1080p, I can't imagine most people would even notice dropping to 900p.  Gamers will be far better off picking up whichever version will give them access to the longer Friends List.

For the record, though, there is technically a difference between the upcoming versions.

-Autistic Angel
49  Gaming / Console / PC Gaming / Re: E3 2014 on: June 11, 2014, 06:12:18 PM

Quote from: Bullwinkle on June 11, 2014, 12:10:23 PM

Nintendo never compared it to Skyrim.  They only were mentioning how you could visit the mountains in the distance when referencing how big the world is (which is something that triggers thoughts of Skyrimfor a lot of people, I think).


My mistake.  I did not see Nintendo's conference, so when so many different people started making the same comparison, I thought Nintendo itself had cited the Elder Scrolls as a reference point.

-Autistic Angel
50  Gaming / Console / PC Gaming / Re: E3 2014 on: June 11, 2014, 11:16:50 AM

Quote from: Bullwinkle on June 11, 2014, 04:29:59 AM

There was also a comment about not needing the right tool  to progress.  Not sure how that'll work and keep the Zeldaness.


Isn't that more or less what they did with the 3DS game A Link Between Worlds?  Offer item rentals so that players had more flexibility in how they wanted to progress through the game?

That's an earnest question -- I'm only relaying what I've read about that game.

As far as the WiiU game, I'll go on record right now that I'll be shocked if it meets the expectations people are forming after hearing Nintendo compare it to Skyrim.  I bet their goal is to make the world a lot bigger, with more distance between destinations and lots of little secrets and challenges to complete as you explore.  Unfortunately, the comparison point they've chosen also implies it'll have hundreds of quests, crafting systems, and lots of freedom of choice -- all RPG mechanics which Nintendo has zero experience implementing and, frankly, would fit a Zelda game very poorly.

Let me be clear: I own a WiiU, Zelda is one of my all-time favorite game franchises, and I would probably slide-tackle Destructor-kun out of the way to get my hands on this game even a few seconds earlier.  In fact, I'll probably go out of my way to make sure that exact thing happens.  I just don't think the finished product will make anybody say, "Wow, comparing this to an Elder Scrolls game wasn't ill-conceived at all!"

-Autistic Angel
51  Non-Gaming / Political / Religious Nonsense / Re: A Gaming Thread on the irrelevance of Unions on: June 10, 2014, 10:32:33 PM

Quote from: Isgrimnur on June 10, 2014, 09:18:23 PM

If the VW union wasn't looking after the needs of its employees appropriately, then by all means, vote them out.  But, as with everything else in public life, it has become a political issue as much as anything else.


Eco-Logic's statements about the UAW vote in Chattanooga are so far removed from the actual events, I have to consider the possibility that he's thinking of some other, very different, event.

1) The unionization vote took place in February of 2014 -- not "last year."

2) The UAW was not an existing presence that was "voted the FUCK out" -- the plant held a vote to decide whether or not they were going to join the UAW for the first time.

3) The UAW dropped its appeal back in April.  As far as I can tell, it had not progressed beyond a single filing with the NLRB back in February which notified the board of their intent to appeal.  Hardly a cause for "millions in legal fees," much less a bunch of "ass rubbing."

4) The reason for the appeal was that the vote -- which Eco-Logic is so vocally proud of -- was tainted by the Republican state legislators threatening to block millions of dollars in tax incentives if the workers voted to unionize, effectively terminating a planned expansion to the plant and putting the workers' jobs in jeopardy.

Quote from: USA Today
Not only are Republican legislators accusing Volkswagen of backing the UAW, some of their leaders on Monday threatened to withhold tax incentives for future expansion of the 3-year-old assembly plant in Chattanooga if workers vote this week to join the UAW.

About 1,500 workers will vote from Wednesday through Friday in an election that the National Labor Relations Board will conduct.

The company plans to expand in Chattanooga or at a Mexican plant to produce a midsize SUV. Overall, Volkswagen intends to invest about $7 billion in North America over the next five years to achieve a goal of selling more than 1 million Volkswagen and Audi vehicles in the U.S. by 2018.

"It has been widely reported that Volkswagen has promoted a campaign that has been unfair, unbalanced and, quite frankly, un-American in the traditions of American labor campaigns," State Sen. Bo Watson, R-Chattanooga, said in a statement sent to the Free Press. "Should the workers choose to be represented by the United Auto Workers, then I believe additional incentives for expansion will have a very tough time passing the Tennessee Senate."


But here's the real kicker: at the same time that state Republicans were threatening to punish VW workers if they voted to unionize, Tennessee Senator Bob Corker was promising them Volkswagon would grant them a massive new manufacturing contract if they didn't.  The problem?  Volkswagon disagreed.

Quote from: Automotive News
CHATTANOOGA (Reuters) -- Volkswagen AG, in a brief but bluntly worded statement on Thursday, said a vote this week on UAW representation at its Chattanooga, Tenn., plant would have no bearing on whether it will build a new crossover vehicle there.

The statement was contrary to U.S. Senator Bob Corker's announcement on Wednesday that he had been "assured" that if workers at the factory reject UAW representation, the company would reward the plant with a new product to build.

"There is no connection between our Chattanooga employees' decision about whether to be represented by a union and the decision about where to build a new product for the U.S. market," said Frank Fischer, chairman and CEO of Volkswagen Chattanooga.

Corker, a Tennessee Republican, made the assertion, which ran counter to previous public statements by VW, on the first day of a three-day secret ballot election of blue-collar workers on UAW representation.


This is what Eco-Logic is so proud of: Tennessee Republicans telling bald-faced lies and threatening the jobs of a bunch of blue collar workers if they voted to join a union for better representation with their employer.

But again, maybe Eco-Logic is thinking of some other, unrelated VW - UAW unionization vote that occurred in Chattanooga..."last year."  Anyone know if Volkswagon has recently struck up some sort of game development or publishing deal that might make this thread at least *theoretically* relevant to the PC / Console Gaming board?

-Autistic Angel
52  Gaming / Console / PC Gaming / Re: E3 2014 on: June 10, 2014, 05:15:43 PM

Quote from: Bullwinkle on June 10, 2014, 04:45:34 PM

Like everyone else, too many games coming in 2015.


As others have pointed out, this really does seem to be the running theme this year.  I'm getting the feeling that major developers have been caught off-guard by the fact that AAA development on these new consoles is not only substantially more expensive, but also way more time-intensive.

On the plus side, with games like The Witcher 3, Persona 5, Arkham Knight, Zelda WiiU, Uncharted 4, The Order 1886, Halo 5, and others that I'm surely forgetting, 2015 is going to be a freaking incredible year for gaming!

-Autistic Angel
53  Non-Gaming / Off-Topic / Re: [movie] Edge of Tomorrow (aka All You Need is Kill) on: June 10, 2014, 11:18:35 AM

Quote from: TiLT on January 02, 2014, 09:57:03 PM

Also, Oblivion was a really good movie. One of my more pleasant movie surprises from last year.


Oblivion was a good movie provided you didn't see the trailer.  I looked it up *after* seeing the movie and was astounded at how much of the plot it gave away.

-Autistic Angel
54  Gaming / Console / PC Gaming / Re: E3 2014 on: June 10, 2014, 11:13:48 AM

Quote from: Soulchilde on June 10, 2014, 11:08:00 AM

Might pick-up Mortal Kombat X...  Just don't have the time to put into fighters anymore


Personally, I really liked the story mode NetherRealm created for Injustice and the last Mortal Kombat.  They were worth the price of admission, even if I'll never be skilled enough to compete in those games.

-Autistic Angel
55  Gaming / Console / PC Gaming / Re: E3 2014 on: June 09, 2014, 10:58:44 PM
Sorry to post off topic, but I'm getting together with my four professional voice actor friends in 8-16 months.  Does anyone know any games about hostage extractions we can play while reading a script aloud?

-Autistic Angel
56  Gaming / Console / PC Gaming / Re: [PC/XB1/ps4] The Witcher 3: Wild Hunt on: June 06, 2014, 05:54:43 PM
The Witcher 2 is a much different game than the first one.  I liked it a lot more, and whatever story points I might have missed by bailing on the original game midway through, it didn't impact my experience one bit.

-Autistic Angel
57  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: June 06, 2014, 01:30:12 AM

Quote from: EngineNo9 on June 05, 2014, 09:22:40 PM

I don't think it's possible to use the Xbox One controller wirelessly with the PC at all, since it uses a unique new wireless communication.  I think you're stuck using it through the USB connection only, unless they release a wireless adapter at some point.


Okay, thanks!  Fortunately, it looks like the "Play & Charge" cable that comes with the full controller package is about eight feet long.  That would be plenty long enough for my needs.

-Autistic Angel
58  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: June 05, 2014, 08:56:29 PM

Quote from: Soulchilde on June 05, 2014, 02:49:24 PM

PC Driver now available for XB1 controller


I wouldn't mind replacing the well-worn wired 360 controller I use for PC games with a new XB1 controller.  Does anyone know the steps to make one of these talk to a PC wirelessly (I do have a bluetooth transmitter on my motherboard, if that's relevant), or does it only operate while connected via USB?

-Autistic Angel
59  Gaming / Console / PC Gaming / Re: [XB1] Dead Rising 3 on: June 05, 2014, 08:52:47 PM

Quote from: EngineNo9 on June 05, 2014, 07:11:31 PM

Quote from: TiLT on June 05, 2014, 04:43:25 PM

I'm not really sure it matters much this long after the game's original release. Those who were willing to buy an Xbox One for this game have probably already done so.


Certainly, the people who would buy the console solely for that game already probably did.  But for those holding off it all comes down to the tipping point where there are enough games that you want to play to make it pass your mental purchase barrier.  Having one less exclusive game for people looking to pick up an Xbone (or any console) makes it slightly less appealing.


This describes me exactly.

I have long believed that Dead Rising 3 would be the first game I'd play on the XB1, once there were enough other games to justify the purchase of a separate console.  I want to play it quite a lot, but not enough to keep around while I wait for the likes of Halo 5 and Sunset Overdrive.

Now, I have every expectation that I'll be able to play a smoother, higher resolution version of the game on equipment I already own.  The PC versions of Resident Evil 5, DmC: Devil May Cry, and Remember Me were all technically flawless.  I can't guess how many other people share my circumstances, but for me, this news means there's one less reason to buy the console.

-Autistic Angel
60  Non-Gaming / Off-Topic / Re: [TV] Revolution - season 2 is here. on: June 02, 2014, 08:55:46 PM
I admired Revolution's ability to intelligently expand the focus of the show, turning established relationships on their head and steadily pushing back the boundaries of their world.  There were some consistent problems -- Charlie and the actress who played her were terrible detriments to every scene in which they appeared and it never seemed credible that sixteen years has passed since the blackout -- but where most TV series will find a comfortable groove and wallow there forever, Revolution was all about opening up new territories to explore.

Season 2 was much better than the first.  I don't know if another round of episodes would have managed a similar leap in quality, but I would have liked to find out.

-Autistic Angel
61  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 5/30/14 on: June 02, 2014, 05:04:44 PM
You could easily get the "Normal" ending in about half that time, and if I were to rerun the game from scratch, I could surely knock a huge chunk of time off that total.  Some of the tools Bravely Default gives you to expedite grinding are so potent, you barely even need to hold the system.  It's super respectful of the player's time in that respect.

Still, I wanted to give this game the full Gratch and get all the jobs, finish all the subquests, find all the hidden goodies, and get the True Ending without relying on a strategy guide.  It really is that good! nod

-Autistic Angel
62  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 5/30/14 on: June 02, 2014, 10:43:25 AM
I got the true ending in Bravely Default with a completion time of 98 hours, 27 minutes.  I might write up something more detailed in the game's thread, but I really loved it!

-Autistic Angel
63  Non-Gaming / Off-Topic / Re: [TV] Revolution - season 2 is here. on: June 01, 2014, 06:20:06 PM
The unresolved loose ends mostly concern plot elements you have not yet encountered.  Suffice it to say that a lot of the drama between the main characters and their antagonists is resolved, while the central plot element of the global blackout itself enters into a new phase that would have set up Season 3.

-Autistic Angel
64  Gaming / Portable Gaming & Apps / Re: Bravely Default coming to North America on: May 31, 2014, 08:55:37 PM
Well, I think I'm almost near the end.  I've unlocked all the job classes, mastered each of them with at least one character, gotten everyone up to Level 99, and completed every side quest in every chapter up through the eighth.  There's just one more beastie to beat, and then I should be off to the final encounter.

Anything else I'd have to say would need to be cloaked in spoiler tags, so I'll just finish for now by saying that I'm really, really glad Gratch pushed Bravely Default as hard as he did.  I don't play many JRPGs because just staring one up is such a big time commitment, but I've really had a blast with this one all the way through! thumbsup

-Autistic Angel
65  Gaming / Console / PC Gaming / Re: Rise of Nations - Extended Edition on: May 31, 2014, 10:08:27 AM
Rise of Nations is one of my all-time favorite RTS games.  Territorial control, army formations, supply lines and attrition, great wonders -- it took concepts that had been introduced in games like Age of Empires and Empire Earth and refined them to levels those games hadn't reached after multiple iterations.  It had a wonderful skirmish AI, as well as a dynamic Risk-like global domination campaign, plus a bunch of really inventive modes I haven't seen replicated anywhere since.  One of my favorites was called "Assassination" in which every faction was limited to attacking one assigned enemy until they were exterminated, forcing everyone to press forward on one front while securing their rear from whoever was after them.

I just hope the woefully under-appreciated Rise of Legends is waiting in the wings next.  It's actually quite a different game, full of steampunk technology, Arabian magic, and ancient alien revenants, but I loved it just as much!

-Autistic Angel
66  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 29, 2014, 10:24:42 PM
The first "next-gen" feature I can remember from the 360 era was Kameo's ability to render hundreds of fantasy trolls you had to wade through between levels.  That game was a childishly simplistic and linear platformer with zero replay value, so it wasn't for another ten months that the rendering technology was put to worthwhile use in Dead Rising.

I don't remember any specific technical feat being touted by the PS3 when it launched, but the first game that really wowed me was Uncharted.  It shipped one full year after the system launched.

The PlayStation 4 has been on the market for about half that time, and I have both Watch Dogs and inFamous: Second Son in my collection.  If not for a free-on-PC voucher, Assassin's Creed IV would be there too.  I don't have any effective way to debate whether or not these games "feel next-gen enough" to other people, but I can say that I'm pretty happy with how the new generation has been going so far.

-Autistic Angel
67  Non-Gaming / Political / Religious Nonsense / Re: How not to defend the second amendment on: May 29, 2014, 08:52:43 PM

Quote from: Isgrimnur on May 29, 2014, 07:23:46 PM

In areas like mine, DFW, there are plenty of plots of farm and ranch land inside an overall perimeter that anyone would be ill suited to define as "rural".  And yet there are still issues in and around this urban area with things such as feral hogs and other such pests, including predatory animals.  So for someone involved in management of open land, the ability to carry a weapon for their use without running afoul of 30 jurisdictions for having a rifle on him when he makes a trip across town to the local Bass Pro Shops is a reasonable expectation.


Who do you see here -- or *anywhere* -- that is arguing otherwise?  Two of the articles you linked indicate the exact opposite, reporting tens of thousands of dollars in grant money to licensed hunters willing to help cull the feral hog population.  The count in Feburary 2012 was over twelve thousand feral hogs dead.  

Unless your local CBS affiliate has really buried the lead about porcine refugees seeking asylum inside the nearest fast food joints, I'm having trouble seeing the connection between, "I want to secure my firearm when I go out hunting and no one objects to it," and "I also want to wield my gun inside Starbucks because an armed society is a polite society."

-Autistic Angel
68  Non-Gaming / Political / Religious Nonsense / Re: How not to defend the second amendment on: May 29, 2014, 07:16:24 PM
That's possible.  Then my question would be, "Who are the idiots on the anti-open carry side of the issue?"  There must be some, or the "both sides" part of his statement wouldn't apply.

I've lived my whole life without immediate access to a semi-automatic rifle, and somehow I've been able to do everything from ordering fast food to renewing my driver's license to confronting a snide shop clerk without ever needing to demonstrate my preparedness to project lethal force against whoever stood in my way.  Perhaps that's why I only perceive idiots on one side of this particular issue.

-Autistic Angel
69  Non-Gaming / Political / Religious Nonsense / Re: How not to defend the second amendment on: May 29, 2014, 05:44:27 PM

Quote from: ATB on May 29, 2014, 12:43:49 PM

And that jack in the box story just illustrates that there are idiots on both sides of the issue...just like every issue.


You'll have to be more specific.  Who are the "idiots" on the other side of the issue in the Jack in the Box story? 

Is it the employees who retreated to a secure location-

Quote from: ATB on May 29, 2014, 02:53:53 PM

All I know is that if I walk into a restaurant and see a gun, I'm turning around and walking out.


-because they reasonably feared for their safety-

Quote from: ATB on May 29, 2014, 12:43:49 PM

Guys come in en masse with weaponry displayed, how TF do they think people are going to respond?  And then say '2nd ammendment?'  Forget that. They're causing a panic.


-and called the police about the pack of people brandishing firearms?

Quote from: ATB on May 29, 2014, 12:43:49 PM

At a minimum they should be rung up on disturbing the peace and fined to cover the cost of the police's time.


That seems at odds with every other sentiment you've posted so far.

-Autistic Angel
70  Non-Gaming / Political / Religious Nonsense / Re: How not to defend the second amendment on: May 29, 2014, 10:11:33 AM

Quote from: Teggy on May 29, 2014, 03:14:04 AM

These guys were bringing loaded rifles into a burrito restaurant. If I was a patron the first thing I would probably do is call 911 and I doubt I'm alone in that.


You're not.

Quote from: Forbes
Imagine this: you’re working your shift at Jack in the Box, serving up chicken nuggets and shakes behind the counter, when a group of men carrying assault rifles walks in. What do you do?

In Fort Worth, Texas last week, employees took to the fast food outlet’s freezer, hiding among the frozen burger patties until squad cars arrived at the scene.

“Officers spoke with Jack in the Box employees who reported that they feared for their lives and believed they were being robbed,” said the Fort Worth Police Department in a statement.

“They locked themselves inside a freezer for protection out of fear the rifle-carrying men would rob them.”

But these men weren’t robbers. They were demonstrators from a branch of pro-gun group Open Carry Texas, who told local media that they entered Jack in the Box armed in a display of their constitutional rights.


-Autistic Angel
71  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 27, 2014, 10:31:54 PM

Quote from: Caine on May 27, 2014, 03:01:29 PM

Quote from: Autistic Angel on May 27, 2014, 10:12:36 AM

Quote from: Destructor on May 27, 2014, 07:10:43 AM

Well, PC version has some issues (needs newest drivers, has NO way short of editing an ini file to turn off mouse acceleration, frankly almost might play better with a controller than with mouse/keyboard), but I'm really enjoying it so far.

PC users, you might want to visit here:
http://guide4games.net/watch-dogs-pc-performance-guide-crashes-multiplayer-issues-workarounds/


I was certain I was going to pick up Watch Dogs, but I'm still not sure which version I'm going with.  The PC version has the promise of a better frame rate and better visuals, but at the expense of all the time I'll spend fiddling with Ubisoft's port to make things work properly.  The PS4 version is a known quantity, but TiLT and Caine have made several valid points convincing me that I'd be better off extracting my corneas with a length of uncooked corkscrew pasta.

It's a toughie.  Have you tried connecting a controller to your PC to see how it handles?

-Autistic Angel

Not sure where I became the target of an AA™ post, but I'm going with the PS4 version myself due to some issues that were brought up with AMD cards.  


I wasn't thinking of targeting anyone -- I was just referring to this conversation in the PS4 thread:

Quote from: Caine on May 13, 2014, 08:13:46 PM

Quote from: TiLT on May 13, 2014, 07:58:24 PM

Quote from: leo8877 on May 13, 2014, 07:39:34 PM

Quote from: TiLT on May 13, 2014, 07:27:25 PM

Ouch! I think this is only the second title to not run at a full 1080p on PS4 (with the first being BF4). This is going to hurt their word of mouth.


What's the deal?  Is cross-platform ruining PS4 games?


Well, my point was that a lot of people will be asking: "Why can't this game run at 1080p when almost every other game can?" This will be especially problematic when compared to something like Infamous, which is likely to look better in the end. I'm willing to bet that pretty much every significant forum discussion about this game is filled with disappointed comments about this bit of news right now. Watch Dogs was already struggling with gaining positive word of mouth, and this won't help in the slightest.


Based on the early previews looking noticeably worse on console than PC, this news will re-ignite all the earlier reservations people have had about it.  It makes getting the PC deluxe version a lot more enticing when you compare them, assuming comparable (or better) PC specs. 


And I agree: all other things being equal, my PC would produce better fidelity at higher frame rates than the PS4 version.

There are a few reasons why I wound up going with the PS4 version anyway:

1) I'm not sure the amount of fiddling around in Options menus and .ini files is ultimately worth the increased performance.  Like I mentioned in the other tread, Ubisoft's PC ports are best filed under "Competent...With Caveats."  A lot of the feedback suggests I'd also have to look into overclocking my processor, and Destructor-kun's posts indicate there's some control weirdness under the best of circumstances.

2) My SSDs were purchased years ago and aren't very high capacity.  With a 25-gig footprint, I'd likely have to remove another game to make room for Watch Dogs.

3) A few of my friends are playing the PS4 version, meaning better opportunities for multiplayer.

4) The PC version will surely hit lower prices than the console version thanks to various Steam and Amazon sales, so if I decide to pick it up in the future when all the drivers and optimization patches are available, that option will still be available.

I popped the PS4 version of Watch Dogs in to install and grab the patch earlier -- I'll probably have time to start playing later tonight.

-Autistic Angel
72  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 27, 2014, 10:12:36 AM

Quote from: Destructor on May 27, 2014, 07:10:43 AM

Well, PC version has some issues (needs newest drivers, has NO way short of editing an ini file to turn off mouse acceleration, frankly almost might play better with a controller than with mouse/keyboard), but I'm really enjoying it so far.

PC users, you might want to visit here:
http://guide4games.net/watch-dogs-pc-performance-guide-crashes-multiplayer-issues-workarounds/


I was certain I was going to pick up Watch Dogs, but I'm still not sure which version I'm going with.  The PC version has the promise of a better frame rate and better visuals, but at the expense of all the time I'll spend fiddling with Ubisoft's port to make things work properly.  The PS4 version is a known quantity, but TiLT and Caine have made several valid points convincing me that I'd be better off extracting my corneas with a length of uncooked corkscrew pasta.

It's a toughie.  Have you tried connecting a controller to your PC to see how it handles?

-Autistic Angel
73  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 26, 2014, 11:06:40 AM

Quote from: Destructor on May 26, 2014, 03:34:01 AM

Quote from: EngineNo9 on May 26, 2014, 01:46:30 AM

I imagine the PC download will be quite large so hopefully they allow preloads of this through Uplay, though i'm not sure if they have done that in the past.
 

This is Ubisoft you're talking about here - I frankly don't expect it to happen as that would make sense for the company.


Agreed.  As far as I can tell, Uplay still doesn't allow you to archive your downloaded games to an external hard drive the way you can on Steam and Origin.  If I ever want to play Assassin's Creed IV again, I'll need to download all 30+ gigs from scratch.

I greatly enjoy many of the games that Ubisoft publishes, but preloading and other customer convenience features simply aren't on the company's priority list.

-Autistic Angel
74  Gaming / Console / PC Gaming / Re: [E3 2012] Watch Dogs on: May 24, 2014, 01:59:12 PM

Quote from: YellowKing on May 24, 2014, 01:33:44 PM

I will, however, state that from screenshots/videos I've seen across a wide variety of games, the PS titles (particularly the darker scenes) tend to look a little more muted and washed out. That's all I was trying to say. I wasn't trying to start a console war or push anyone's buttons. This perception is probably due to the crushed blacks or whatever, but again, it's just personal opinion. It doesn't stop me from buying PS games or enjoying PS games, and I understand that on a technical level that the PS color is more accurate.


If you like the way that looks, why not adjust the TV settings on your PS4 input to achieve the same thing?  Most modern sets store individual settings for each input.  Just notch the Brightness a little bit down, the Color or Vividness a little bit up, and you'll have the visuals you prefer without giving up a chunk of performance.  Everybody wins!

-Autistic Angel
75  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 5/23/14 on: May 23, 2014, 11:22:49 PM
This is a real bummer.  Gratch finally starts streaming, and it's something I totally don't want to watch. icon_cry

-Autistic Angel
76  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 5/16/14 on: May 18, 2014, 02:55:38 PM

Quote from: Gratch on May 16, 2014, 07:53:49 PM

Lots and lots of Final Fantasy XIV.  Hoping to finish leveling my sub-class to 15 tonight (currently at Cool so I can switch over to Bard.




-Autistic Angel
77  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: May 14, 2014, 08:30:41 PM
Reading around the internet, it's interesting to see how this resolution issue is playing out compared to the last one.

"Hey, some of these launch games run at a higher resolution and better frame rate on the PS4."

"Oh, please!  It's literally impossible for the human eye to discern a difference between 1080p at 60fps and 720p at 35fps!"

"It also looks like the PS4 version of Watch Dogs is going to run at 900p instead of 1080p."

"THIS IS A HAYMAKER TO THE SOLAR PLEXUS OF THE PS4!!1!"

-Autistic Angel
78  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: May 14, 2014, 01:06:43 AM

Quote from: leo8877 on May 13, 2014, 07:39:34 PM

What's the deal?  Is cross-platform ruining PS4 games?


In the wake of its release, the developers of inFamous: Second Son talked about how they'd spent a large portion of their development basically guessing about how the PS4 architecture was going to respond.  They had target specs provided by Sony, but didn't receive final dev kits until relatively late in the process.  It turned out they'd somewhat underestimated its power, so they took some extra time to polish things up.

My guess is that Ubisoft found themselves working with a similar set of assumptions, but found they'd overestimated what the hardware could do for them.  They did some internal cost-benefit testing to determine how much world detail they'd have to sacrifice to add more lines of resolution and found a balance that kept the frame rate steady.

Alternatively, it's possible the Disrupt engine used in Watch Dogs is fueled by shards of gamers' broken dreams and Ubisoft failed to assassinate Jenova Chen.  It's hard to say.

-Autistic Angel
79  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: May 13, 2014, 07:22:22 PM
Courtesy Game Informer:

Quote from: Mike Futter
On Saturday, we ran a story based on a Sony claim that Watch Dogs runs at 1080p and 60 frames per second on PlayStation 4. Yesterday, Sony quietly amended the product listing featuring the claim to remove the visual specifications. Now, Ubisoft is commenting on the matter.

Watch Dogs will run at 900p, 30 frames per second on PlayStation 4 and 792p, 30 frames per second on Xbox One. “Resolution is a number, just like framerate is a number," says creative director Jonathan Morin. "All those numbers are valid aspects of making games."


I have a pretty good PC, so under the backwards headache soaring beyond Assassin's Creed IV: Black Flag, I'll sing the body electric towards happy campers withstanding Watch Dogs.

-Autistic Angel
80  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: May 13, 2014, 05:28:44 PM

Quote from: Hetz on May 13, 2014, 04:47:21 PM

So, so glad I returned my launch XB1!!

Looking forward to getting the Kinectless version on June 9....


Yeah, I can't commit to buying a Kinect-free XB1 that first day, but picking one up before the fall release schedule is practically guaranteed.  This is *exactly* what Microsoft needed to do to secure my interest. thumbsup

-Autistic Angel
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