I remember reading a story about this guy who debunks claims of paranormal abilities. He related a story about an aura reader who insisted she could see the glowing field of spiritual energy surrounding his body at all times. The skeptic held up a large book in front of his face and asked if his aura was still visible around the book, and the reader confirmed that the aura was projected from the body whether the body itself was visible or not.
Then the skeptic offered to stand behind a wall that was exactly as tall as he was, challenging the aura reader to point out exactly where he was standing by looking at the aura above his head. For some reason she declined the challenge, as has every other purported aura reader the skeptic has ever encountered.
I do not know if legitimate psychics exist, nor do I know if mankind was simply blinked into existence by God, but I do know that the preponderance of scientific knowledge weighs against it.
Quote from: Knightshade Dragon
I watched that episode. Oh....My....God. Just wow.
The video clip I linked is much, much better for anyone who saw the full two-part episode. For those who missed it, the "dark-sided" family bent over backwards to try and make Marguerite "God Warrior" Perrin feel welcome and comfortable, while their mother completely won over the Christian family by embracing their life style (and tolerating some pretty sharp condemnations from some of Perrin's friends).
It does raise a question I've wondered about ever since: why would Christians be so terrified of a psychic that they'd refuse to even stay in the same room as one? I may not believe in self-proclaimed precognitives or clairvoiants, but I can't imagine being frightened of them...?
Normal, I'm pretty sure. Now I am upset. I must have played that mission over and over for 3 or 4 hours last night. I tried setting up ambushes across the river. I tried defending the supply points. I tried the "Nazi funnel" strategy. I tried everything. Couldn't kill more than 200 jerries.
I was having a lot of trouble earning that medal, too. Here is the strategy I used:
Spoiler for Hiden:
1) Most of the Axis troops approach from the most northern corner of the map, so I laced the initial approach with mines and laid down a few tracts of barbed wire. Neither of these will last long once the attack begins, but they're enough to cripple the first tank or two that appear and to restrict the movement of enemy troops in the meantime.
2) Along the road, I set up one long sandbag wall. Behind that wall, I deployed an anti-tank gun, an MG team, another AT-gun, another MG team, and finally one sniper. Also, I placed two snipers in the building closest to this defensive line. They're important because while the AT guns tear up the enemy armor and the MGs pin down enemy troops, the snipers can pick off enemy flamethrowers who rush the line and try to kill the weaponry teams.
3) Perpendicular to this main line, in the field beside the road where the Nazis arrive, I placed another sandbag wall to provide cover for one AT-gun and MG team. This AT gun should score rear-armor hits on most of the enemy tanks that roll into town, while the MG team provides some cover.
4) Three mortar teams are placed a short distance behind these front lines. Once the attack starts, they'll bombard enemy infantry trying to take cover in craters and return fire.
5) Some Axis units will approach Carentan from the east and west. Use alternating lines of barbed wire and mines on the eastern and western bridges to prevent any of them from entering the town. Use mines to secure the central bridge, but do not seal it off with barbed wire as you'll want some way open to reinforce your units in the front.
6) If you have anyone available, place paratrooper teams with recoilless rifles near the strategic points to the northwest and northeast. Enemy units will attempt to take these points and flank the defensive lines covering the main road. These paratrooper teams can keep them occupied and protect these points for as long as possible. Additionally, a ring of mines placed around the points themselves will help pare down the number of enemy troops who survive a capture attempt.
7) As the attack begins and you begin to recoup the resources used to build all these defenses, use engineering teams to build MG emplacements to cover the bridges against any enemy troops who try to cross. As your front lines begin to collapse, you'll want to garrison new troops inside these structures to cover the approaches, and hopefully reinforce them with an AT gun whenever possible.
8 ) Finally, one of the special abilities earned in this mission is the artillery bombardment. Use it early and often against the clusters of enemy troops you're trying to hold on the northern road. It costs 200 munitions points per use so once your front lines collapse you'll probably want to lay off it in favor of requisitioning new troops, but in the meantime you can help greatly thin out the number of Nazis your troops have to worry about.
Using these tips, I was able to score 250-kills well before Able company arrived to reinforce the town.
For some reason or another I ended up watching Montel, who seems to attract massive female Oprah-like audiences. You'll get the occassional TML in the audience, but for the most part, it's all females.
Oh, I love Montel. Do go on...
Quote from: corruptrelic
There was some lady on it, Beverly Browne or something like that, who is supposedly a pyschic-
I've taken to spacing my mines out by having a row of mines, then a line of barbed wire in between. It seems to work well. if *'s are mines and = is barbed wire, the bridges on the map looked like this one before the attacks came:
***** ==== ***** ==== ***** ====
and then after the bridge ended I just had the same thing back pretty much as far as I could effeciently go while still keeping my infantry and gun emplacements in range of the bridges. I also had mortar teams firing at the ground on the bridge for essentially as long as I could keep them alive. I think every single mortar team I had hit level 3 veteran status before I had to fall back to the church.
This tip helped me shut down two of the three bridges while using the third to reinforce my troops on the front lines. I finally figured out a *really* efficient setup that kept the Axis pinned down as soon as they entered Carantan, caught in a crossfire of heavy machine gun fire and mortar shells while anti-tank guns pounded their vehicles and snipers picked off the flamethrowers and the odd straggler that charged my defensive lines. German artillery barrages finally forced me back behind the bridges, but your tip about how to rig the bridges helped hold them off long enough to establish a (much less effective) secondary front.
I don't know what my final kill count was, but I blew past 250 at around the ten minute mark, so it was more than enough to get that Bronze Star achievement. Thanks for the tip!
I'm really enjoying this game so far, but all I've done so far are the campaign missions.
Has anyone been able to get the "Bronze Star" achievement in the fourth mission? I've experimented with a few different defensive setups, but I just can't seem to cause 250 Axis casualties before completing the mission. So far, my high score is 238 which is close, but I'd swear there just aren't 250 enemy units in play....
Yes, Frank has a remarkably high tolerance for having chunks of his neck (or, when attacked by female zombies, his genitals) torn out, so grappling with a zombie typically results in the loss of only one health box. You can break free by moving the left analog stick left and right, and as you gain levels, you'll learn additional ways to kick or throw grappled zombies away from you.
But while only 400,000 PS3s will be available at launch, the Times claims that the Wii will be "far more available in stores this holiday season" than its competitor due to its cheaper and simpler form factor. The company now plans to ship 4 million Wiis worldwide by the end of 2006, nearly double the 2 million to 2.3 million shipped PS3s Sony is now forecasting.
It doesn't address how many units are expected for the actual launch *day*, but it sounds like they're planning to have a great number of them on shelves in time for the Christmas season.
Here's a friendly warning to anyone considering making a run in Dead Rising's "Infinite Mode" to see how long they can survive.
Last night, I completed my marathon run of 11 days, 1 hour, and 48 minutes. According to the global rankings in Dead Rising that should have been enough to place me at about #25 in the entire world...except that my score does not appear in the global rankings. Why is that, you ask? Well, since the only way any normal human being can sustain a marathon of nearly 22 gaming hours, I had to leave the game paused while I went off and did normal stuff like eat, drink, and interact with other human beings.
As some point during the marathon, my 360 auto-disconnected from X-Box Live! and never mentioned it or gave me any notice that I should sign back in. The result is that when my character finally died of starvation, the system was not online and could not upload my score to the server. Three days of hunting for food and waiting out the clock, and I don't even get the satisfaction of pointing to my place on the scoreboard at bragging, "Ha ha: I'm a big enough loser to spend three days hunting for food and waiting out the clock!"
If you play Infinite Mode in Dead Rising, please be sure to CHECK YOUR CONNNECTION STATUS BEFORE YOU DIE. Thank you.
**The preceeding has been a public service announcement from the Foundation for Not Smashing Your X-Box 360 on the Driveway.**
I'm still missing "Transmissionary", "7 Day Survivor", "5 Day Survivor", "PP Collector", and "Frank the Pimp", but I've gotten the other 45 achievements.
Is there some reason the Achievement points don't increase to reflect the higher difficulty of some of the challenges? Why should "Outdoorsman" (which basically requires you to stand on the helipad and put the controller down for two hours) and "7 Day Survivor" (which requires a minimum 14-hour non-stop marathon) be worth 20 points each??
Jade Raymond was also an on-camera contributor to Electric Playground on G4 prior to its cancellation. She was an unsteady interviewer, probably stemming from a lack of experience, but still superior to Julie Stoffer in almost every circumstance.
-Lord Ebonstone- hates just about everything that I like, but the rare game that he likes, I typically enjoy as well. The very fact that he seems so enthusiastic about Disgaea 2 makes me more interested in it.
Like some of the other people in this thread, I think I'd be more naturally intrigued if the game were in a portable form. The pace of turn-based strategy encourages something else to be going on in the background, and unlike playing Civilization 4 on my PC or Fire Emblem: The Sacred Stones on my GBA, I can't watch some godawful show like Flavor of Love 2 or Celebrity Fit Club if my TV is occupied by the PS2.
I pre-purchased Freedom Force vs. The Third Reich directly from Irrational and loved every minute of it. Bullet still feels a bit overpowered, but not quite as much as in the original game. The new heroes were all great, especially Tricolour, Sky King, and Blackjack. I didn't even realize Alchemiss was played by a new actress, but maybe that's because I played the two games so far apart.
I think the thing the series is really missing is the ability to really customize your created heroes a-la City of Heroes. A great selection of powers and abilities sort of loses its luster when your available character models are limited to ones who already appear in the game, or uber-generic "Cape Man 1" guys. I'd love to see the ability to adjust a custom hero's physique, facial features, hair style, and all aspects of their costume the way you can in many other games.
Ubisoft today finally revealed that its anticipated game Assassin's Creed will be coming to the Xbox 360, as many had suspected. The announcement comes a day after the publisher admitted the game would be headed for the PC.
The news settles one of the hottest topics in the gaming world this year, as debate over whether or not the game was sneaking onto the Xbox 360 in addition to the PlayStation 3 raged. Though initially announced at Microsoft's X05 event as Project Assassins in 2005, the game was first shown off as Assassin's Creed and revealed as a PlayStation 3 game at E3 2006--an Xbox 360 and PC version was not mentioned.
As for all of you folks bitching about Fat Momma, STFU. Sure, she's no hottie (sorry, Stiffler) but her theme and message are more heroic than any of the other contestants. Even if her rap song has a line of mixed message ("I'll take your food away!").
According to Fat Momma's own website, her kyptonite is diet food which causes her to shrink away into nothingness. The only cure to eat one of her fatty, sugar-laden doughnuts to regain her powers.
Quote from: Fat Momma's website
Weakness -- Diet Soda or Diet Food
When digested, Diet Soda or Diet Food causes Fat Momma to shrink.
Fat Momma can still function at this reduced size, however, she must eat one of her doughnuts, or she will continue to shrink.
If the shrinking goes unchecked, Fat Momma will disappear altogether. [Note: the smallest she has ever shrunk to is 5 inches.]
Additionally, some of her powers are only available after Fat Momma has gorged herself by overeating.
Quote from: Fat Momma's website also
Powers -- "The Super-Burp"
Temporarily deafens enemies.
Only available when Fat Momma has eaten too much.
How can Fat Momma preach about putting away the junk food when she *relies* on it to power her bully-stomping abilities? Perhaps we'll have to agree to disagree, but "Do As I Say, Not As I Do" doesn't seem like such a great or heroic message to me.
I was in shock when Major Victory got eliminated from the show. There was no doubt in my mind that guy was going to win: he looked the part, he was genuinely charismatic, and he was very, very funny. Considering that the main prize is a Sci-Fi Original Movie about their character, my main hope was that Major Victory was going to be allowed to co-write the script.
Instead, he got booted because, as Stan Lee put it, he was almost more of a parody of a superhero. Pardon? This may come as a shock to Mr. Lee, but people who sit at home alone on Saturday nights watching the Sci-Fi Channel aren't looking for high cinema.
...or so I've been told. I, of course, have no idea what it would be like to watch the Sci-Fi Channel alone on a Saturday night....
A relative of mine is looking to puchase a new laptop capable of running World of WarCraft while she's traveling. A system with a fast processor and at least 1-gig of RAM is a certainty, but any feedback people could offer on what sort of graphic chipset would work well would be greatly appreciated.
For example, one possibility has a "128MB ATI Mobility Radeon X1400 HyperMemory" chipset. Does anyone have any gaming experience with this chipset -- is it sufficient for playing WoW at high detail settings and a good resolution?
I hadn't paid any attention at all to the development of Saints Row until about a week ago when GameSpot announced that it would be conducting one of its live eight-hour marathons with the game. I tuned in for some of the event this past Saturday, and aside from some occasionally wonky physics that would cause rammed cars to go flying into the air like helium baloons, the vast majority of the game looked excellent.
I don't think I'll be picking it up any time soon, but I thought I'd mention that the final product looks smoother, more polished, and even more fun than the demo version was.
Is it weird that I hadn't heard of this game, or is there just no hype?
I've been under the impression that this is one of the most eagerly anticipated PS2 titles of this year. I know I've been looking forward it for at least a year now. On the other hand, the unique visual style and calligraphy gameplay probably prevents it from being a considered a mainstream title.
I'm replaying 72-hour mode now, and my current saved game has seven survivors in my party. One more and I'll get the coveted "Tour Guide" achievement!
Unfortunately only four of them are armed: two are incapacitated, and one is such a coward that although I gave him a gun, he refuses to use it. The good news is that one of the injured people has a pistol-wielding girlfriend who stays with him at all times, so he has protection even when I have to help others get out of a jam.
My goal this game is to rescue that absolute highest number of surviors I possibly can, and I'm planning to skip all of the story missions to make it happen. The helicopter still comes back at the end of Day 3 even if you don't have "The Facts," right?
Is it possible to save *any* of the people in the Entrance Plaza during the initial zombie attack? Even on the rare occasion that I can keep one or two of them alive, I can't get them to follow me towards the stairs or take any weapons to defend themselves. Are all those people just a lost cause?
Here are my end-of-game stats. I focused pretty much exclusively on the story missions, and although I died and had to reload many, many times, I never restarted the game. This is also without the aid of any strategy guide....which, given the results, probably goes without saying.
Once last question. The first scoop with the guy showing me how to take photos. I took about a 100 pictures of him. Does he ever stop asking you to take his picture so you can lead him to the security room and save him?
Spoiler for Hiden:
Kent asks you to take a few different photos of him. One is up in the Beanery where almost any "dramatic" photo will do. He then has you move downstairs where you should try to photograph him shooting and/or jump-kicking a zombie. Finally, you need to photograph him doing his "super cool pose" which he usually does immediately after he takes a snapshot of his own. When he stands up, closes his fist, and does sort of a "All RIGHT!" pose, take a good close up shot of him.
I think the article should include some specific information about the review methodology used by Gaming Trend, specifically the way it weighs the "Gameplay" score more heavily than the other categories to reflect its importance in determining the final score. Other websites may ostensibly have similar rules in place, but the fact that Gaming Trend's reviews put those numbers right up front in every review is one of the things that makes this website stand out among its peers.
I can't believe you can't hit a zombie on the ground. They're just sitting there wiggling and you have to wait like 20 seconds for them to get up because you only have one basic attack. For the love of god, let me kick their stupid fucking heads in!
For weapons like the sledge hammer and the scythe, there is a different attack depending on whether your tap the 'X' button or hold it down. Holding down the attack button with the scythe, for example, does a low sweeping attack that will hit zombies laying on the the ground even before they get up.
It looks like the article has survived the proposed deletion and been accepted as an appropriate addition to Wikipedia. I think we owe a big thanks to Alan "Itsatrap" Au for taking the time to rewrite the article into something acceptable by the Wikipedians and helping to fight the deletion.
In other news, the Wikipedia entry for elephants remains under seige following Stephen Colbert's suggestion that his viewers unite to edit the article and say that the population of elephants has tripled in the last six months.
Having finished The Longest Journey late last week, I spent some time this weekend playing Dreamfall for the PC, and it actually works really well with the USB X-Box 360 controller. Wonkers makes me very sad.
I've also been continuing my first trip through Eternal Darkness for the GameCube and have been getting my butt kicked by the Incans in Civ 4: Warlords. The problem is not that they're winning the war. In fact, I've been driving them further and further back for a while now. No, the problem is that *they* started this freaking war about five hundred years ago, they refuse to make peace unless I make some insane capitulations like returning all the cities I've conquered *and* paying them restitution, and I've devoted so much time and resources to it that I'm way behind everybody else in terms of development.
It's depressing to realize that even if I can win this war and scour the Incan civilization completely off the face of the earth, Ghandi would be developing super computers at about the same time my people discover gun powder....
I think gellar's right: I see a lot of X-Box 360 vs. PS3 bickering already, and I'd expect it to get a lot more heated once the latter system is finally released. Interestingly enough, the Wii seems exempt from the fighting so far. I think the combination of a low launch price and genuinely innovative gameplay features are causing even skeptics to take a mute "wait and see" attitude.
I like the fact that the Wikipedians who vote to keep the article all post rationales, while the ones who vote for deletion don't. My personal favorite is the latest one which simply says, "Delete as per norm." It's not only succinct, but also impossible to argue with.
If only we could somehow transform this website into a god-awful sitcom called "Knightshade Dragon's Reasons Why Not." In only 22 craptacular minutes, we'd finally achieve a level of cultural notoriety and value *truly* worthy of being chronicled.
What could possibly be the sense in having such votes weighted *towards* the deletion of factual information!?
I'm very interested to hear more about CivCity: Rome and think I'll probably pick up the Civ 4: Warlords expansion someday, but at the moment I'm still having lots of fun with The Longest Journey and Eternal Darkness.