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3161  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 11, 2007, 01:18:29 AM
Are you up for a game this weekend?  Tonight?

-Autistic Angel
3162  Gaming / Console / PC Gaming / Re: What IS a "kiddie game"? on: March 09, 2007, 11:04:28 PM
Quote from: Gratch
I just finished The Longest Journey, and April Ryan was about as whiny an 18-year-old as I've ever seen in games (with an animal sidekick, no less!), but it certainly wasn't for kids.

One of the things I most liked about The Longest Journey was the fact that its protagonist had a life of her own, and for all of its faults, it was a life she was excited and optimistic about.  In most games, the hero exists solely within the bounds of the gameplay: the simple farm boy whose first 10-18 years of life are totally meaningless until An Epic Adventure(TM) presents itself and he's off to save the land/world/galaxy.

April Ryan is a simple art student who heads out to save the world, but not because she's craving an escape from her humdrum life -- she gets roped into the job because she's literally the only person who can do it.  And unlike the typical videogame hero who never looks back and winds up better off for the journey, it's clear very early on that April's adventure is not going to have a happy ending.  Remember: if everything goes as she expects,

Spoiler for Hiden:
she's supposed to become the next Guardian of the Balance, locked in a transdimensional tower by herself for a thousand years.  The fact that this does not happen, that April completes the most important thing she'll *ever* do at the age of 18 and is then cast aside by fate with no direction and no home -- it's really no surprise to me that she's become so bitter and jaded in Dreamfall.

April Ryan strikes me as a very authentic and sympathetic character, and When you consider all the angst that Buffy and Clark and Claire go through, I don't think she came off as whiny at all.  At least all those others got superpowers as part of the package....

-Autistic Angel
3163  Gaming / Console / PC Gaming / Re: [PS3] Ico/SotC follow-up? on: March 09, 2007, 10:07:40 PM
Man, I would buy a PS3 just to watch a trailer for Ico 2.

-Autistic Angel
3164  Gaming / Console / PC Gaming / Re: jade empire on: March 09, 2007, 04:54:11 PM
I don't think I'll be getting the PC version because I doubt the controls will translate very well to a keyboard and mouse, but I'm more and more interested in replaying the X-Box version.  Last time through, I focused extensively on my "Thousand Cuts" martial arts style and maximizing my focus ability.  There are so many other ways to play through, like developing my weapon or transformation skills or trying a different set of ethical choices, a replay seems really appealing.

I thoroughly enjoyed Jade Empire the first time through, and I'm looking forward to a second run!

-Autistic Angel
3165  Gaming / Console / PC Gaming / Re: [PS3] Ratchet and Clank: Tools of Destruction on: March 07, 2007, 06:52:16 PM
I agree with Pong: a new Ratchet & Clank game will be a system-seller in my eyes.

-Autistic Angel
3166  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 07, 2007, 12:53:28 AM
There's no Veronica Mars tonight -- is anyone going to be up for a game sometime this evening?

By the way, I posted the replay of the game with Calvin and Thin_J for people to watch.  I obviously still have a lot to learn about growing my early game economy -- I was lagging way behind both of my teammates in terms of production.  tear

-Autistic Angel
3167  Gaming / Console / PC Gaming / Re: GalCiv2 Gold Edition Impressions on: March 07, 2007, 12:51:15 AM
There's also mounting evidence that there's a pretty big bug where non-ideal defensive systems are turning out to be more effective than the one that's supposed to work the best.  In other words, while shields are supposed to be the strongest defense against beam weapons, the bug causes armor and point-defense systems to be even more efficient.

Some of the developers have been looking at the thread on this issue and are probably on the case already.

-Autistic Angel
3168  Non-Gaming / Off-Topic / Geico Cavemen to Star in New Sitcom on: March 06, 2007, 03:40:45 PM
According to a news story at, ABC has greenlit a pilot for a new sitcom staring the Geico cavemen.  The author writes that "the resulting nuanced situations could make for some hotly debated, intelligent TV."

We can only hope one of them will go to law school....

Personally, I always thought there should be a series about the Sprint PCS detective guy.  Not the "Can you hear me now?" guy -- the one in the trenchcoat who travels the countryside offering solace to the poor and the beleaguered by demonstrating how a new cell phone service can set their lives on the right path.  It could be like Touched By An Angel, except with a crisp new two-year contract at the end of every episode!

Now, if you'll excuse me, I need to go put my boxed set of Firefly into storage so I'll have room the shelf for this hot and edgy new series!

-Autistic Angel
3169  Non-Gaming / Off-Topic / Re: Heroes - 02/26/2007 *Possible Spoilers* on: March 06, 2007, 02:13:37 PM
The shapeshifter appears to be more of an illusionist -- not only could she adjust her own appearance, but she made Dead Simone appear to vanish from the bed in Issac's apartment so the cops didn't see it.

Watch the bottom-right corner of the screen when she first changes from Simone back into her normal appearance, and you'll see Dead Simone reappear in the bed behind her.

-Autistic Angel
3170  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 05, 2007, 11:41:50 PM
Quote from: Calvin
Wait, has studio 60 been officially cancelled? If so that effing sucks!

Studio 60 has been placed on hiatus while NBC tests The Black Donnellys in its timeslot.  The network is upset that despite being the #1 time shifted show on television, Studio 60 costs too much for the ratings it's bringing in.  Fortunately, last week's premiere of The Black Donnellys tanked so badly the many people are very optimistic about Studio 60's chances for returning in April.

I only meant that, until then, Mondays at 10pm are open and clear in my schedule. icon_cool

-Autistic Angel
3171  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 05, 2007, 10:38:07 PM
Now that NBC has put The Black Donnellys in place of Studio 60, I'll be available at 10pm too!  Maybe we can have a 2 vs. 2 game?

-Autistic Angel
3172  Non-Gaming / Off-Topic / Re: Heroes - 02/26/2007 *Possible Spoilers* on: March 05, 2007, 06:04:16 PM
Quote from: Lockdown
I love it that both Sylar and Peter are complete bad-asses.

My personal prediction is that Peter Petrelli will not survive this season, or if he does, will have his powers radically changed or downgraded.  As Stan Lee has always said, in order to have a compelling battle, your villains have to be more powerful that the heroes trying to stop them.  Peter is currently much, much more powerful than Sylar because he'd only need to pass close by in order to absorb all of the abilities that Sylar has slowly collected through a series of painstaking murders.

As of his last encounter with Issac, Peter appears to have perfect control over his flight, invisibility, telekinesis, and from the sound of his voice, is even touching up his skill with Eden's power of pursuasion.  His regenerative skills may not be quite as perfect as Claire's *yet*, but the next time he passes through the same room as Sylar, we might as well start fitting him for his own silver surfboard.  He's exponentially more powerful than any other character in the series so far, and that makes him a big problem in terms of long-term storytelling.

I predict that Peter Petrelli will either have to sacrifice his own life for some reason, or wind up in a long-term coma from superpower overexposure and enjoy a Jean Grey-turned-Phoenix-style resurrection in a future season.

-Autistic Angel
3173  Non-Gaming / Off-Topic / Re: "Lost" and "Heroes" connected on: March 05, 2007, 02:53:54 PM
I briefly suspected that Prison Break and the short-lived show Vanished might be taking place in the same continuity, but that was because they aired back-to-back on the same network, had a number of behind-the-scenes crew members in common, and had vaguely similar political conspiracy backdrops.  Then someone on Vanished referred to the president as "he" and blew that theory out of the water.

Conversely, the idea that Heroes and Lost are taking place in the same continuity seems about as likely as the theory that the elusive "Mr. Linderman" is actually Mr. Muggles.  Still, it was an interesting article, especially these two points:

Quote from:
And the scheduling woes that have angered "Lost" fans made [Heroes creator] Kring extract a promise from NBC: set the schedule in stone. Knowing he would face a pair of six-week breaks, he said, allowed him to plot out a couple of mini-cliffhangers.

Good!  And...

Quote from:
And if the characters on "Lost" exist in the world of "Heroes," the chance for a TV rendezvous gets even more complex. Getting them together, after all, would require a trip to the past.

It could only be done by Hiro, the "Heroes" character who has the power to bend time and space.

And Lindelof has a thought.

"If there was ever a crossover," Lindelof said, "he would pop up, appear on the beach for, like, two seconds. He'd look at Hurley and he'd say, 'Hello,' and Hurley would say, 'Hello,' and then he would disappear again. And that would be it."


Quote from: warning
Why would he have a cameo in Star Trek XII?

Greg Grunberg is lifelong friends with Felicity / Alias / Lost creator and Star Trek XII director J. J. Abrams, and has had a part to play in all of those series.  Another example: Abrams directed Mission: Impossible III, and Grunberg appeared in that as well.  Before Abrams signed on to help bring Lost to life, there were even some talks of creating an Alias spin-off series about Grunberg's character.

Personally, I like Grunberg a lot.

-Autistic Angel
3174  Gaming / Console / PC Gaming / Re: PS3 Backward Compatibility for US machines? on: March 03, 2007, 04:54:32 PM
I don't think anyone *really* knows for certain, but from a manufacturing standpoint, it would make more sense if the internal components for the PlayStation 3 were as uniform as possible in every territory.  That would make it likely that future production runs of the PS3 for the United States will not have the same backwards compatibility hardware that the current units do.

-Autistic Angel
3175  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 03, 2007, 12:35:41 AM
Notice: I went to sign onto GPGNet this evening, and a new patch came down.  Here are the release notes:

Quote from: Gas Powered Games
  • Blue screen crashes: Resolved an issue where some users were experiencing hard crashes after applying the 3189->3217 patch.
  • SecuROM: The disc-check security feature has been removed (except for Polish, Russian, and Chinese-Traditional releases).
  • Language Updates: Polish Unicode fix for some missions' localization data.
  • MP Exploit Enhancement System: The game now verifies that an enhancement order is valid before proceeding.
  • Mini UI: Construction manager, Queue manager, and Selection manager now stretch horizontally to fill the bottom of the screen.

In-Game Chat
  • Shift+Enter now sends chat to allies.
  • Incoming messages will no longer prevent strategic zoom function or display factional icons.
  • Messages should no longer disappear in an active chat window.

Special Note: 8-Player Games: A known issue exists for Update 3220, where some 8-player games experience crashes during gameplay. Initial testing indicates a memory allocation issue. However, stats indicate that 8-player games are approximately .5% of all games being played, so our decision was to release the update with this known issue.

Special Note: SecuROM and Mod Users: If you have modified your game in order to defeat SecuROM disk authentication (or performed any modification, for that matter), it is likely that Update 3220 will cause problems for you. To correct this, you must uninstall Supreme Commander, reinstall and then connect to GPGnet to patch up.

-Autistic Angel
3176  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 02, 2007, 10:47:53 PM
Quote from: Calvin
CALVIN IN DA HOOUSEEE??? WHO'S IN THE HOUUUSE? Games tonight, count on it.

Calvin, what is your GPGNet name?  I'm "AutisticAngel" -- add me to your friends list and I'll be on later tonight!

-Autistic Angel
3177  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 02, 2007, 10:44:11 PM
Quote from: Lockdown
I need more info.  Keep it coming please.

I think everyone is probably already aware of the different move options, but here they are anyway:

Right-click = move to this location at maximum speed, regardless of formation, firing on targets of opportunity along the way

CTRL + right-click = move to location while maintaining current formation (moving at the speed of the slowest unit), firing on targets along the way

ALT + right-click = move towards location at maximum speed, regardless of formation, but stop to fire on any enemy target encountered.  This is especially useful for long-range units like mobile artillery and rocket launchers since they'll stop as soon as a target comes into range, often placing them outside the immediate range of enemy defenses

CTRL + ALT + right-click = move in formation, but stop to engage any targets encountered

Shift + any combination of the above = queue up multiple move orders

Hold down right mouse button & drag = set formation & facing for group of selected units.  While holding down the right mouse button, you can click the left mouse button to toggle between line, box, and column formations.  Specialized units like mobile shield generators tend to automatically space themselves in the formation to provide maximum coverage for the most units.


GameSpot wrote a really good explanation of how adjacency bonuses work.  Some highlights:

1) Storage units will increase the output of a structure that produces mass or energy.  For example, surrounding a T3 mass fabricator with mass storage units will increase the fabricator's mass production by about 50% without increasing its energy consumption.

2) On the other hand, surrounding a T3 mass fabricator with power plants will allow it to produce the same amount of mass for a much lower energy cost.  Surrounding it on all four sides can lower its energy consumption by as much as 75%


Finally, upgrading your commander with better "Engineering Suites" will not only give her more build options; it will *vastly* increase her building speed.  Fully upgraded, she becomes the equivilent of several T3 engineers, capable of building some of the experimental units in only a couple minutes...though attempting such a feat represents an enormous drain on your economy.  Consider installing the "Resource Allocation" upgrades as well to help boost your mass and energy income!

-Autistic Angel
3178  Non-Gaming / Off-Topic / Re: Looking for Dog Advice on: March 02, 2007, 07:17:32 PM
Quote from: Arkon
For 4 years now we have fed our 2 Alaskan Malamutes Sensible Choice Lamb and Rice dogfood. It is what the breeders had used for our first puppy (although they changed to something else a few months after we got him) and so we stuck with it. Recently it seems as if the formula has changed, the kibble size is different and it is a different color (very light brown instead of a dark brown). Our mail has gotten some sort of yeast infections in his ears which our vet said were most likely an allergic reaction to something. They have also in the last 3 months started eating their own poop.

Mr. Muggles says:

"Mwa ha ha!  My apprentice Sylar gains more power every day!   Everything is progressing precisely as I have foreseen...."

-Autistic Angel
3179  Gaming / Console / PC Gaming / Re: Sony to unveil Playstation HOME at GDC? on: March 02, 2007, 06:46:10 PM
My issue with the backwards compatibility on the PS3 is that, as good as the prospect of upscaling older PS2 games via software emulation sounds, the idea that it's only going to be available for a "limited number of titles" is a total deal breaker.  As long as I own X-Box games that will not play *flawlessly* on my 360, I'll keep a functional X-Box around, and so long as there's a possibility that my PS2 games will not work on a PS3, I'll keep my old PS2 around too!

-Autistic Angel
3180  Non-Gaming / Off-Topic / Re: Michael Moore's wife kidnapped! on: March 02, 2007, 06:37:25 PM
Quote from: corruptrelic
Actually I did think it was the film maker.. and indeed, found it quite amusing. I highly doubt there will be anything ending in murder here (obviously they're gonna want money) but just the thought of Michael Moore's wife being kidnapped, well, I simply couldn't help but to LOL!

I read the original post in this thread and I thought to myself that there *must* be some sort of misunderstanding.  Even now, with the clarification that you were in fact chortling in amusement at the abduction of someone else's loved one, I feel like there's got to be something to this situtation that hasn't been uncovered yet.

Did Michael Moore's wife foreclose the morgage on your house?  Did she beat your children?  Shoot your dog?  Why on earth would you take such personal delight in the prospect of her kidnapping?  Surely it cannot be that she happens to be married to someone whose viewpoint you find disagreeable...that you hate Michael Moore's stance so much that you would actually takes pleasure in the suffering of those around him!

Or more succinctly, I don't see the humor here, either.

-Autistic Angel
3181  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 02, 2007, 05:16:54 PM
Quote from: Thin_J
UEF shield generators are about a thousand times better than the Cybrans'. Especially since the Cybrans don't even get tech 3 generators.

I think you'll find that Cybran shield generators can be upgraded similar to commanders: click on the shield generator, then on the "gears" to open the upgrade menu, and click on the next stage of generator.  You can upgrade each generator twice and they go quickly, especially with an engineer or two assisting.  Each level of upgrade greatly increases the shield radius and the amount of damage it can absorb before failing.

I'll have to log into sandbox mode, but I believe a fully upgraded Cybran shield generator can absorb more damage than the Level 3 generators available to the other races.  The downside is that they don't have any mobile shield generators, and those little guys can be life savers when protecting an ambushed commander....

Pound for pound, I think the Cybran probably have some of the best defenses in the game.  Unlike the point defense towers for the UEF and Aeon which fire on a ballistic trajectory, the Cybran towers are instant-fire lasers which invariably hit their target with a non-stop barrage of damage.  Yes, they require a direct line-of-sight, but that's a small tradeoff for the fact that they never miss.  By comparison, I have a nasty problem with my Aeon T2 defense towers causing heavy splash damage to my own stuff all the time  icon_confused

I'll definitely be up for some more games this weekend!  icon_cool

-Autistic Angel
3182  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 02, 2007, 03:53:08 AM
Yeah, that was fun!  The AI was a little odd, though: they seemed much more interested in harassing you than me, so I had a good chance to build up those artillery guns and start shelling Blue's base.  It also seemed completely flummoxed that I took a couple of its mass extractors early on, and even though I only protected it with a handful of cheap T1 defense towers, it never made much of a push to take them back.

It wasn't passive, though -- Yellow made a couple attempts to land ground units on my island and responded with force when my destroyers starting bombarding its shipyards.

Any game that ends with a thermonuclear explosion *outside* my territory is a good one, I say!  Hopefully we can play again this weekend!   icon_biggrin

-Autistic Angel

P.S. I posted the replay of this game, too.  Keyword: GamingTrend
3183  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 02, 2007, 02:06:51 AM
I'm on GPGNet right now if you're available!

-Autistic Angel
3184  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 02, 2007, 01:08:29 AM
Okay, I've sent you a friend request.

-Autistic Angel
3185  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 01, 2007, 06:40:29 PM
Quote from: Lockdown
GPG seems to have given us a nice base of standard unit selection in the main game.  I'm hoping they greatly expand unit types in the expansions though.  I REALLY miss my Flying Constructor plane!  I can not wait until this is added.  icon_biggrin

Flying constructors were great in Total Annihilation -- they were much more mobile than their land-based counterparts, but that was balanced by the fact that they built things much more slowly.  Still, you couldn't beat them for their ability to reclaim out-of-the-way wreckage and to build things up on top of hills.

I'd also like to see some sort of armored naval transport for establishing beachheads.  There are many situations where I'd gladly exchange the speed of the aerial transport for something a little more robust....

Lockdown, you should come online and play with some of us!  I plan to be online tonight, probably around 8-9pm Eastern.

-Autistic Angel
3186  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: February 28, 2007, 05:46:10 PM
After watching the replay, I've modified my initial build order to be more like Thin_J's.  Previously I was claiming 3-4 mass points and building 3-4 power generators to support them before building my first factory, but now I see that I can get away with about half of that and get my first factory up and running a little bit earlier.

I'm still not sure why the two artillery installations I built overlooking Thin_J's base stopped firing after destroying his hydrocarbon power plant, or what was causing some fairly wild fluctuations in my energy economy -- it was bouncing from an extreme negative to a moderate positive without any cause that I can see -- but it was still an *extremely* fun game!  I hope we can get some more GT members online soon!  icon_biggrin

-Autistic Angel
3187  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: February 28, 2007, 04:44:17 AM
The GPGNet interface allows you to submit your game replays online for other people to watch, so I've posted my game against Thin_J under the keyword "GamingTrend".  Personally, I find the GPGNet interface a little counter-intuitive so I'm not *quite* sure how you would watch it, but it would be pretty cool if all our forum games were filed under that keyword. icon_cool

Please do not actually watch last night's game, though.  I'm sure there will be many other, more exciting ones to watch soon...ones where my strategy doesn't totally collapse around the mid-point...d'oh!  icon_confused

-Autistic Angel
3188  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: February 28, 2007, 12:29:33 AM
I think tonight would be a good night to try our very first Gaming Trend / Supreme Commander non-Teen-Witch-rap-a-thon.  My GPGNet handle is AutisticAngel, and I'll sign online at 10pm eastern.  Anyone else up for a game?

-Autistic Angel
3189  Gaming / Console / PC Gaming / Re: what is This? on: February 27, 2007, 08:45:07 PM
There is a variety of amorous behavior in The Sims 2, including cuddling, hugging, kissing, making out, and some pretty busy under-the-covers action when two sims "woo-hoo" with each other.  You won't see the sorts of repetitive motions that would indicate clear intercourse, but there's certainly enough activity and giggling to make it clear that "mommy and daddy are playing under the covers."

-Autistic Angel
3190  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire on: February 27, 2007, 08:24:08 PM
My understanding is that the entire game always runs in real-time.  I don't object to the idea of a good 4X game with excellent turn-based battles, but it would be a surprising match to see a large scale real-time strategy game suddenly switch over to a turn-based system for resolving combat.

I envision something like Homeworld, except with multiple fleets simultaneously conducting operations around different planets in different star systems.  Effective intelligence gathering and defensive orbital structures would be imperative, as would maintaining a well-supplied, modernized, and diverse navy for protecting your interests and harassing everybody else's.

Of course, I envisioned something similar for Sword of the Stars, and wound up hugely disappointed with the totally abstract empire management and the ponderous and unresponsive combat engine.  I have a lot of faith in Stardock following their superb post-release support for Galactic Civilizations 2, but I'm not quite convinced I'm ready to put money down on Sins of a Solar Empire until I get a clearer idea of how it actually plays.

I know its too early for one right now, but a pre-beta video walk-through where we could see the game in-motion and have someone demonstrate some of the key gameplay concepts would really hit the spot!

-Autistic Angel
3191  Non-Gaming / Off-Topic / Re: Heroes - 02/26/2007 *Possible Spoilers* on: February 27, 2007, 07:54:33 PM
I have to say that I have a newfound respect for that invisible guy.  Anyone who can survive being driven out to the middle of nowhere and shot in each shoulder is pretty damn impressive.

That scene at the end between young Claire and her father picking out the glasses was particularly touching.  There aren't any slouches in the acting cast, but Claire's unnamed father and the guy who plays Sylar both stand out as being particularly superb.

-Autistic Angel

3192  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire on: February 27, 2007, 07:42:57 PM
Quote from: Calvin
Is the beta available, like NOW?

No.  According to Brad, it's supposed to be available in late March.

I think Sins of a Solar Empire *seems* extremely appealing, like the star-system hopping grand strategy game I'd secretly hoped Homeworld would be, but I may be misunderstanding the intended focus of the game.  If Brad Wardell posted on this forum, I'd probably ask him to talk a little bit about the level of tactical control the player has over units in combat, what sort of special abilities different ships can have, the important branches in the research tree, and so forth.

-Autistic Angel
3193  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: February 26, 2007, 09:09:44 PM
I've been using the minimal UI since it was released, and the extra viewing area it offers makes it much more appealing than the original.  Some of the information is stripped out -- there doesn't seem to be any way to see exactly what the different upgrades for your commander actually *do* in the minimized mode -- but all the important stuff is present.

Quote from: ROTC1983
BTW, anyone up for a MP game?  I need one so I can add my experience to the Review.  Rather have a GT member to test it with then some random person on the net

I'll play online with you, but I'll have to post as soon as I know of a good evening when I'll have the time available.

-Autistic Angel
3194  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 26, 2007, 08:56:33 PM
GameSpot has a video interview up with producer Amer Ajami where he discusses the alien race in the game.  According to him, the aliens get more cash per tiberium shard, can reseed tiberium fields so they never run out, have no hard cap on the amount of money they can earn (Nod and GDI both have to build silos), and construct units which are faster, more versatile, and have shorter build times than the other sides.

Does anyone know what sort of disadvantages might offset all those things to help keep the game balanced?

-Autistic Angel
3195  Non-Gaming / Off-Topic / Re: Name! This! Movie! on: February 24, 2007, 02:51:50 PM
Starship Troopers sounds like a pretty strong guess.  I'll have to ask him about that when I speak to him Sunday evening.  Thanks for the tip!

-Autistic Angel
3196  Non-Gaming / Off-Topic / Re: Name! This! Movie! on: February 23, 2007, 09:36:28 PM
Quote from: Crawley
There was 60's monster movie called Navy vs The Night Monsters where they ended up napalming a valley full of plant creatures. So it meets the criteria but I'm not sure how you could mistake one movie for the other.

I'm going to assume there isn't going to be any discernable reason why my friend would confuse his mystery napalm movie with Tremors.  Perhaps someone will produce information about some little-known movie named "Trembler" which ends just like that, but in the meantime I'll be happy to hear information about any sort of movie that ends that way.

Quote from: kronovan
In fairness, SciFi horror movies are one of the genres I can safely say I haven't see everything; especially the B rate ones. I know some real film junkies at work and my local video rental outlets, so I'll ask them.

Thanks!  Odds are that it was the sort of movie that would air on the Sci-Fi Channel, but thinking outside the box might help.

I asked my friend last night if he could remember anything else from "Tremors," but he only seems to retain his intense dislike for the fifteen or so minutes he caught at the end.

Quote from: Purge
The Smurfs and the Magic Flute?

You're probably thinking of this UniCef commercial, but it isn't fifteen minutes long.  slywink

-Autistic Angel
3197  Non-Gaming / Off-Topic / Re: Name! This! Movie! on: February 23, 2007, 05:49:40 PM
Oops!  I meant to post this in 'Off Topic Discussion'.  Could somebody move it over for me? Tongue

-Autistic Angel
3198  Non-Gaming / Off-Topic / Name! This! Movie! on: February 23, 2007, 05:48:00 PM
I have a friend who is insisting that he hates the Kevin Bacon movie Tremors for two reasons:

  • 1) He only watched the last fifteen minutes of the film.
  • 2) He hated "that part at the end where the air force napalms the whole valley."

We can make a whole list of all the things wrong with those two reasons, but for those of you who may not have seen Tremors, it's a little like complaining about that scene in Star Wars where Michael J. Fox's character gets killed by the vampire.

Now, I don't especially care whether or not somebody likes Tremors, but since I can't remember any movie I've ever seen that ended with airplanes firebombing a valley, I have become very curious to know what movie my friend *thinks* is Tremors.  Does that description ring any bells with anybody here?

-Autistic Angel
3199  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: February 23, 2007, 05:09:16 PM
Quote from: naednek
For those of you who are having good performance results, can you tell me if you have a dual core processor?  Also, is there a big difference between the performance from the demo and the performance on retail?

I have a dual-core processor -- not one of the newer Core 2 Duo chips, but the earlier Pentium D model -- and I get excellent performance out of Supreme Commander.  I was originally experiencing a odd "clipping" of certain sound effects during the campaign missions, but that appears to have been addressed in the recent patch.

I would classify the performance as being about the same to what I had during the demo, except that things look significantly better.  Units often collapse in a sequence of multiple explosions, stumbling and trying to regain their footing before second or even third detonation reduces them to a smouldering wreck, and that wreckage now produces a dark plume of smoke that was absent in the demo.  Big units like factories or experimental units are particularly satisfying to take out, and the thermonuclear blast produced by killing an enemy commander is *slightly* less blinding so that you can make out the shockwave that goes rippling across the landscape.

There is some room for improvement in the graphics.  As aesthetically nice as the explosions are en masse, I can't help but think how much nicer they could look if they were goverened by the same sort of physics that caused towers to topple over so realistically in Rise of Legends.  Wouldn't it be great to see an anti-aircraft gun shear the wing clean off an incoming bomber, or have a dying spiderbot split in half and blast reclaimable shrapnel over a large area?  The physics in Supreme Commander are so extensive and well-implemented, it would just be cool to see them generate some more dynamic destruction sequences.

-Autistic Angel
3200  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: February 23, 2007, 04:18:19 AM
Quote from: ROTC1983
You have Xfire Autistic Angel?

No.  icon_cry

-Autistic Angel
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