http://gamingtrend.com
May 30, 2015, 03:14:03 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 ... 76 77 [78] 79 80 ... 95
3081  Gaming / Console / PC Gaming / Re: GalCiv 2 - Dark Avatar GOLD on: February 01, 2007, 02:54:24 PM
The version of Dark Avatar that I preordered said I'd be receiving a copy of the game on CD after its release.  I have no idea if that's a full retail package, or just a CD in a paper sleeve.

-Autistic Angel
3082  Gaming / Console / PC Gaming / 32-bit vs. 64-bit systems on: January 31, 2007, 09:54:23 PM
Now that all the new Core 2 Duo processors support 64-bit systems and Vista packages are offered in two identically priced 32-bit and 64-bit SKUs, the question arises: what is the real difference?  Does anyone have a breakdown of the advantages or disadvantages, if any, to going with a 64-bit system these days?  I'd be especially interested in knowing how it affects different sorts of uses like

1) New games.  Are there any performance differences one way or the other?

2) Older games.  How would older titles like Baldur's Gate, Thief, or Majesty feel about a 64-bit system?

3) Current business applications.  From TurboTax to Adobe Premiere Pro, what is the value of a 64-bit system?

4) Older business applications.  Defying all logical sense, some people still rely on rickety old custom-designed programs from 1993 to store all of their vital business records -- would a 64-bit system be even more hostile than a modern 32-bit one?

5) Internet & multimedia.  I'd be really surprised if basic, everyday applications cared one way or the other, but maybe there's something I don't know...?

6) Hardware & drivers.  Discounting outright OS incompatibility, if someone wants to continue using their old Sound Blaster Live! card or Pinnacle TV tuner card, do pieces of hardware require 64-bit compatible drivers or will their normal drivers suffice?

I know that's a broad set of questions, but I'll be interested in any information or experiences people have to share. icon_cool

-Autistic Angel
3083  Gaming / Console / PC Gaming / Re: PS2: Rogue Galaxy on: January 31, 2007, 08:55:59 PM
When I picked up mine, some guy who smelled of District Manager asked me if I preordered Rogue Galaxy, and when I said no, was surprised that the store had some available for sale anyhow.  He said something about other GameStop stores in the area were sold out and that I was very lucky to be able to get one.

-Autistic Angel
3084  Gaming / Console / PC Gaming / Re: [Wii] Virtual Console Releases for 1/29 on: January 29, 2007, 06:28:43 PM
I wonder: if Nintendo ever releases a VC version of Majora's Mask, would it have the same audio and stability problems that the GameCube version had?  I know it's a controversial opinion, but I thought Majora's Mask was a better game than Ocarina of Time, and I'd happily pay a few dollars to get a more flawless remake.

I'd also love to see Chrono Trigger appear as a VC title someday... nod

-Autistic Angel
3085  Gaming / Console / PC Gaming / Re: What are you buying this week? (1/29) on: January 29, 2007, 06:06:01 PM
Rogue Galaxy.

-Autistic Angel
3086  Gaming / Console / PC Gaming / Re: [360] Mass Effect inches closer to launch on: January 28, 2007, 04:41:58 PM
I have a feeling that a lot of people are expecting Mass Effect to play a lot like Gears of War or Halo, and that those people are going to be very disappointed.  It's a lot like how Jade Empire's combat had little in common with Ninja Gaiden -- Mass Effect may put you behind the scope of a futuristic rifle, but the underlying mechanics are still those of a role-playing game.

Nobody expected Knights of the Old Republic to play like Jedi Knight II, but accepted it as an RPG set in the Star Wars universe.  Mass Effect has some elements of a shooter -- you do take direct control of your character and pull the trigger to shoot your weapon -- but  unless people can reset their expectations and accept this this is more RPG than FPS, I predict a lot of complaints from people who were expecting the next Ghost Recon: Advanced Warrior.

Personally, I'm *really* looking forward to this game.  Bioware proved to me with Jade Empire that they're fully capable to creating a deep and engaging new franchise from scratch, and if anything, the sci-fi setting of Mass Effect is even more in line with my tastes.  This is a Day 1 purchase for me.

-Autistic Angel[/i]
3087  Non-Gaming / Off-Topic / Re: PASTE! on: January 21, 2007, 11:21:02 PM
The good news is that although these parts in the game are slow and clunky, they’re also brief, forgiving, and infrequent enough that

-----------

This is part of a sentence referring to the combat and stealth portions of Dreamfall for a review I was working on.  It was relocated within the paragraph, had "in" changed to "of," and concluded with, "...they never interfere with the story."

-Autistic Angel
3088  Non-Gaming / Off-Topic / Re: Hillary Announces White House Run. Oh God No... on: January 21, 2007, 12:25:48 AM
Maybe, but shouldn't you at least acknowledge that Knightshade Dragon was referencing a real incident instead of some "bullshit mission that didn't exist"?  You can't really fault President Bush for failing to own up to his mistakes if you're too comfortable brushing off your own.

-Autistic Angel
3089  Non-Gaming / Off-Topic / Re: Hillary Announces White House Run. Oh God No... on: January 20, 2007, 10:40:43 PM
Knightshade Dragon hasn't specified exactly which incident he's referring to, but I believe he's talking about an aborted operation against bin Laden in Khandahar, Afghanistan in 1999.  From the 9/11 Commission Report:

Quote from: The 9/11 Commission
It was in Kandahar that perhaps the last, and most likely the best, opportunity arose for targeting Bin Ladin with cruise missiles before 9/11. In May 1999, CIA assets in Afghanistan reported on Bin Ladin's location in and around Kandahar over the course of five days and nights. The reporting was very detailed and came from several sources. If this intelligence was not "actionable," working-level officials said at the time and today, it was hard for them to imagine how any intelligence on Bin Ladin in Afghanistan would meet the standard. Communications were good, and the cruise missiles were ready. "This was in our strike zone," a senior military officer said. "It was a fat pitch, a home run." He expected the missiles to fly. When the decision came back that they should stand down, not shoot, the officer said, "we all just slumped." He told us he knew of no one at the Pentagon or the CIA who thought it was a bad gamble. Bin Ladin "should have been a dead man" that night, he said.173

Working-level CIA officials agreed. While there was a conflicting intelligence report about Bin Ladin's whereabouts, the experts discounted it. At the time, CIA working-level officials were told by their managers that the strikes were not ordered because the military doubted the intelligence and worried about collateral damage. Replying to a frustrated colleague in the field, the Bin Ladin unit chief wrote: "having a chance to get [Bin Ladin] three times in 36 hours and foregoing the chance each time has made me a bit angry.... [T]he DCI finds himself alone at the table, with the other princip[als] basically saying 'we'll go along with your decision Mr. Director,' and implicitly saying that the Agency will hang alone if the attack doesn't get Bin Ladin."174 But the military officer quoted earlier recalled that the Pentagon had been willing to act. He told us that Clarke informed him and others that Tenet assessed the chance of the intelligence being accurate as 50-50. This officer believed that Tenet's assessment was the key to the decision.175

Tenet told us he does not remember any details about this episode, except that the intelligence came from a single uncorroborated source and that there was a risk of collateral damage. The story is further complicated by Tenet's absence from the critical principals meeting on this strike (he was apparently out of town); his deputy, John Gordon, was representing the CIA. Gordon recalled having presented the intelligence in a positive light, with appropriate caveats, but stating that this intelligence was about as good as it could get.176

Berger remembered only that in all such cases, the call had been Tenet's. Berger felt sure that Tenet was eager to get Bin Ladin. In his view, Tenet did his job responsibly. "George would call and say, 'We just don't have it,'" Berger said.177

The decision not to strike in May 1999 may now seem hard to understand. In fairness, we note two points: First, in December 1998, the principals' wariness about ordering a strike appears to have been vindicated: Bin Ladin left his room unexpectedly, and if a strike had been ordered he would not have been hit. Second, the administration, and the CIA in particular, was in the midst of intense scrutiny and criticism in May 1999 because faulty intelligence had just led the United States to mistakenly bomb the Chinese embassy in Belgrade during the NATO war against Serbia. This episode may have made officials more cautious than might otherwise have been the case.

Now, we can talk about how George Tenet, Sandy Berger, and Richard Clarke all agree that they, not the White House, were responsible for these decisions, or we can talk about the missile strikes in August of 1998 that missed Osama bin Laden by only a few minutes, but we can't really debate whether or not the incident ever occurred.  icon_cool

-Autistic Angel
3090  Gaming / Console / PC Gaming / Re: Weekend Playlist 19/Jan/06 on: January 20, 2007, 12:05:59 AM
Quote from: Gratch
Still on my adventure game kick, so I'll try and finish up The Longest Journey and am also going to try and track down a copy of Indigo Prophecy.

That's interesting: Indigo Prophecy was the first game I played after finishing The Longest Journey, too!

On that note, I'm planning to put more time into Dreamfall this weekend.

-Autistic Angel
3091  Gaming / Console / PC Gaming / Re: [Oblivion] Technical Help Needed! on: January 18, 2007, 01:25:31 AM
Okay, it was set to 9, so I've lowered to 5.   I'll see how it works...thank you very much for the tip!

-Autistic Angel
3092  Non-Gaming / Off-Topic / Re: Girl dies trying to get a Wii. on: January 17, 2007, 11:36:36 PM
Quote from: Eduardo X
It looks like the DJs discussed the dangers on the air.

I read the article you linked to, but my question lingers: should that be "discussed" or "dismissed?"  I've heard the same thing that unbreakable did: CBS has reported that a nurse phoned in during the contest to mention the dangers of drinking too much water, and was brushed off by the on-air personalities.

One way or another, the tapes of the show should be very enlightening and hopefully move this tragedy towards a just conclusion.

EDIT: Here is the article I was thinking of:

Quote from: KFMB News 8
CBS News station KOVR-TV reports that during the contest, a listener - self-identified as a nurse - called the live radio broadcast and warned that the game was dangerous.

"I want to say that those people drinking all that water can get sick and die from water intoxication," said the caller.

"Yeah, we're aware of that," replied a DJ, according to the broadcast news report. "They signed releases so we're not responsible, okay?"

Donnie Logsdon – one of the 18 contestants trying to win a Nintendo Wii gaming console by drinking the most water without going to the bathroom – tells KOVR-TV news that they didn't hear that on-air warning in the room where he and the others were filling up way beyond comfort.

"Maybe she would have walked away," says Logsdon. "But we didn't hear that inside there."

Strange was second to last to stop drinking, and when she bowed out, she did say on the air that she was not feeling well.

"My head hurts. They keep telling me that it's the water...that it will tell my head to hurt and it'll make me puke." Strange told the DJ, live on the air, before leaving the station. "Who told you that, the intern?" was the DJ's response, according to the KOVR-TV news report on the radio show.

Saying, "They signed releases so we're not responsible, okay?" doesn't not qualify as a "discussion of the dangers" in my mind.

Autistic Angel
3093  Gaming / Console / PC Gaming / [Oblivion] Technical Help Needed! on: January 17, 2007, 09:07:54 PM
I have an ongoing technical problem with Oblivion for the PC where zones in the overworld don't seem to load properly, resulting in tracts of landscape which *look* proper, but are not treated as physical objects.  This means that I can be running along in the great outdoors of Cyrodil when I'll suddenly enter a section of the world where the ground doesn't "exist" and I'll start falling through it.  However, rather than actually passing through the ground, my character will snap back up a foot or so, start falling again, snap back up again, over and over again.  If I take a few steps back and exit the problem area, I'll arrive back on solid ground again.

I *believe* the problem is that my character is actually running faster than the game is prepared for, so he's crossing zones in the game world before they're being properly loaded.  My character is a Khajiit thief and I've put a lot of points into speed.  A *lot.*  He can run faster on foot than he could riding a horse, and I think he might be too fast for the game.  I'd prefer not to start over from scratch though, so I'm hoping someone can help me make an .ini tweak to fix the problem.

Here are some other facts:

  • This problem never affects the immediate area after I load the game; I need to run some distance to encounter a problem.
  • If I save the game on the edge of a problem area, everything will work fine after I reload.
  • I have the official patch loaded.  The problem started before I ever loaded a single mod, but for the record, I'm currently using the "Natural Environments" mod.
  • I have tweaked the Oblivion.ini file in several ways based on GameSpot's "Make It Pretty" guide to Oblivion.  I know there are some settings to control how the game preloads the landscape zones, but I don't recall what they are or how they should be manipulated.
  • I have tried totally uninstalling the game and reinstalling it from scratch, preserving only my save games and the Oblivion.ini file.  This had no affect.
  • Yes, I could almost certainly circumvent the problem by using Fast Travel to get every place.  I really enjoy wandering the countryside as I journey from one place to another, though, and I'd prefer to solve the problem if I possibly can.

Can anyone help me out?  icon_confused

-Autistic Angel
3094  Non-Gaming / Off-Topic / Re: Girl dies trying to get a Wii. on: January 16, 2007, 05:30:55 PM
Nobody forces anybody to go sky diving for recreation either, but we logically hold the company responsible for the safety of its clients.  If a person dies from an improperly packed or inspected parachute, the company is held accountable for that death.

I don't know how to pack a parachute correctly.  If I go sky diving, I assume the sky diving company has that base covered.  I also didn't know anything about water intoxication, but if I were participating in a contest to see who could drink the most water, I'd assume the sponsors of that contest would have vetted it for safety.

Anyone looking to pin the blame on the young woman who died should first ask themselves how much they knew last week about the dangers of water intoxication.  Unless you can honestly say that you would have equated a feeling of drowsiness or a headache with a possibility of imminent death, you need to realize it could have just as easily been you, your spouse, or your child in Ms. Strange's shoes.

If the radio station conducting the contest had taken two minutes at the start of the contest to say, "Here are the symptoms of water intoxication.  It's an uncommon result of drinking too much water too quickly, but if you start to experience dizziness, headaches, or disorientation, please let us know right away," this death could have been prevented.  To date, I haven't seen any indication that the radio station made even the most cursory attempt to ensure the safety of its contestants.

-Autistic Angel
3095  Non-Gaming / Off-Topic / Re: Girl dies trying to get a Wii. on: January 15, 2007, 08:48:37 PM
Quote from: javahead
Exactly. She didn't win the thing, so someone outconsumed her and didn't die so it is a matter of not knowing one's limits.

If a house fire causes one person to pass out and die from smoke inhalation while another survives to make it out, would you argue that the smoke wasn't necessarily dangerous?  Of course not: the smoke is going to overwhelm anyone sooner or later, and there could be significant differences from one person to another.  Would you then blame the victim for not knowing his or her tolerance for smoke inhalation?

I don't have any idea how much water it would take to kill me.  How about you, javahead?  Anyone?  Are you *that* aware of your limits?

Most of us stop drinking when we're no longer thirsty; our bodies let us know when we've had enough.  This contest was specifically about overriding those signals and provoking people into drinking as far beyond their tolerance as possible.  When the explicit purpose of the contest is to get people to drink too much water, the potential for health problems is not only foreseeable, but obvious to anyone who bothers to look.

When an organization conducts a contest, they have a basic responsibility to look out for the safety and well-being of the participants.  Someone dying of a brain aneurysm during a pie-eating contest is not foreseeable.  Someone dying of water intoxication after a water-drinking contest is.

-Autistic Angel
3096  Non-Gaming / Off-Topic / Re: HD-DVD, we have a (real) problem... on: January 14, 2007, 04:46:34 PM
I think the idea is that if HD-DVD movies can be easily pirated while Blu-Ray movies cannot, studios will logically migrate all of their support over to the format that promises them the most secure profits.  I don't know if this situation is serious enough convince any movie studio to reconsider their positions, but it's certainly the *type* of thing that could tip the momentum of this competition.

-Autistic Angel
3097  Gaming / Console / PC Gaming / Re: Ever broken something because of a game? on: January 14, 2007, 12:24:34 AM
It's always seemed to me that if I smash something out of frustration, I'll just wind up with two things to be angry about. 

-Autistic Angel
3098  Gaming / Console / PC Gaming / Re: Hellgate:London's multiplayer to be subscription based on: January 13, 2007, 03:49:20 PM
I find it interesting that any time someone says something embarassing, controversial, or false, it's because a reporter took them out of context.

-Autistic Angel
3099  Gaming / Console / PC Gaming / Re: A Freespace based Wing Commander game? on: January 12, 2007, 07:22:55 PM
You could probably make a credible showing in FreeSpace 2 using a good game pad, but I haven't tried playing it that way so I'm not sure.  Playing with the keyboard and/or mouse, though, would be out of the question.

-Autistic Angel
3100  Gaming / Console / PC Gaming / Re: [PS2] Guitar Hero : 80's Edition on: January 12, 2007, 06:35:42 PM
I thought the guitar controllers didn't work on the PS3...?

-Autistic Angel
3101  Non-Gaming / Off-Topic / Re: Transformers - The First Trailer on: January 10, 2007, 07:05:47 PM
Quote from: Purge
Modern day : an earthquake woke the Teletraan 1, and it scanned and updated the decepticons first (mostly military targets).

I thought it was clarified during Beast Wars that it was the geothermal energy from a local volcanic event that reactivated the systems on the Ark, rather than the tremors themselves.  I could be wrong, but if I am, then YOU CAN JUST GO TO HELL!!!! mad mad mad

-Autistic Angel
3102  Gaming / Console / PC Gaming / Re: space Rangers 2: Help!! on: January 10, 2007, 04:58:05 PM
Early in the game, you're often easy prey for pretty much everybody.  A good opening strategy for beginners is to choose "Merchant" as your starting profession and focus on trading goods between planets and completing Fed-Ex / planetary text missions early on to begin building up your funds.  Between the components you win and the cash you earn, it won't be long before you can start upgrading your ship systems and joining in the combat.  Using your pilot's experience to boost your income from completing missions and interplanetary trading can be an excellent opening strategy to start earning money quickly.

Many people also recommend taking a missile launcher as one of your starting pieces of equipment since it's a good weapon that won't appear elsewhere in the galaxy for a while after the game begins.

Finally, the Faeyans and...um...those yellow guys with the three eyes (whatever they're called) have the highest quality equipment in the game, so being one of those races puts you off on a good foot.

-Autistic Angel
3103  Gaming / Console / PC Gaming / Re: Hellgate:London's multiplayer to be subscription based on: January 10, 2007, 04:47:28 AM
Even if it was...five dollars??

-Autistic Angel
3104  Gaming / Console / PC Gaming / Re: Hellgate:London's multiplayer to be subscription based on: January 09, 2007, 06:36:17 PM
I was just remarking in this thread that Hellgate: London has looked pretty mediocre everytime I've seen it, and that I wasn't really feeling the excitement everyone else had for the game.  This announcement hasn't really helped.

-Autistic Angel
3105  Gaming / Console / PC Gaming / Re: PS3 -- Impressions part 2 on: January 08, 2007, 05:17:52 PM
Has anyone personally confirmed that the PS2 scaling problem can be fixed by switching the PS3 out of high definition mode?  It seems like an annoying work around, but if it fixes the problem, a work around nonetheless.

-Autistic Angel
3106  Non-Gaming / Off-Topic / Re: Big HD DVD news on: January 08, 2007, 02:54:58 PM
I am less stoked.  Not because it isn't exciting news, but I was right on the verge of finally buying Battlestar Galactica so I could start watching it.  Now I'm compelled to wait out the HD-DVD release instead. disgust

At least it'll be worth the wait!  Tongue

-Autistic Angel
3107  Gaming / Console / PC Gaming / Re: Never played the Gamecube...which games to get for the Wii? on: January 08, 2007, 01:07:02 AM
Metroid Prime and Metroid Prime 2: Echoes are fantastic.  Don't mistake them for FPS games, though!

-Autistic Angel
3108  Non-Gaming / Off-Topic / Re: Anyone else saying "Frack" and "Gods" now? on: January 05, 2007, 11:45:36 PM
Eric Cartman also pronounces it "poaned."

-Autistic Angel
3109  Gaming / Console / PC Gaming / Re: What are you buying this week? (1/1) on: January 04, 2007, 10:41:04 PM
Quote from: rrmorton
Does that game have a co-op mode over Xbox Live?

Yes, Marvel Ultimate Alliance has a regular co-op mode similar to X-Men Legends 2, and a new "competitive mode" which removes any AI team members and tracks statistics throughout a level to see which player is "best."  Both modes are a lot of fun over X-Box Live!, but remember that you can't swap characters in the middle of a level during competitive mode.

-Autistic Angel
3110  Non-Gaming / Off-Topic / Re: Iraqis Say They Were Better Off Under Hussein on: January 04, 2007, 03:39:57 AM
Quote from: Eduardo X
That poll doesn't ask if people are glad that Saddam is gone. I'm sure most people are.
But being glad he's gone and being glad the US replaced his corrupt, murderous, torturing, warmongoring regime with a corrupt, murderous, torturing regime are 2 different things.

Quote from: Graham
Responding to drivel like this isn't worth my time, but to say that Bush is a warmongering merderous, torturing regime is intellectually dishonest.

It seems clear to me that Eduardo X was remarking that Iraq's former government has been forcibly replaced with one that, thus far, isn't much better for the country or its people.  It's a pretty short post, but I can't find any part of the post accusing President Bush or his administration of being a "corrupt, murderous, torturing regime."

Before declaring whether or not "drivel like this" is worthy of your response, you might want to read it a little more thoroughly.

-Autistic Angel
3111  Gaming / Console / PC Gaming / Re: Medieval 2: Total War on: January 03, 2007, 07:08:22 PM
Quote from: Turtle
In the original MTW1, changing this setting would only change the number of units on the field of battle.  What happened in MTW1 originally was the default large setting actually didn't display the full number of men in a unit on screen, instead it would only show a percentage of men based on the unit size setting.  Since the fighting in MTW wasn't that detailed, they could get away with this using purely mathematical computations instead of individual men fighting.

In RTW they switched to 1 model = 1 man with individual AI to match.  This made fights more detailed, but in order to get bigger battles you actually had to increase the number of men, leading to the problems above.

Why couldn't they simply adjust the performance of each individual unit up or down depending on the Unit Size setting?  For example, if they're going to add 25% more men on-screen, they could reduce the power of each soldier in the unit by a small fraction.  With the proper adjustments they should be able to achieve battle scenes that include a lot more soldiers, but would statistically operate in the same way.

-Autistic Angel
3112  Gaming / Console / PC Gaming / Re: Your 2007 PC Predictions on: January 02, 2007, 08:57:22 PM
I share the pessimism about Command & Conquer 3.  The series' graphics, interface, and game play have seemed increasingly antiquated with every new release, and with innovative and proven titles like Dawn of War and Company of Heroes available, it's hard to imagine how anything from the C&C line could hope to compete.

I haven't had the opportunity to try the open beta of Supreme Commander yet, but my fond memories of the epic back-and-forth conflicts in Total Annihilation have me looking forward to it nonetheless.  SuperHiro is correct that the individual units in games like this are pretty much devoid of personality.  Even so, I'd be hard pressed to name another game that embraced combat on such a vast scale.

Bioshock looks extremely promising...so promising, in fact, that I've been avoiding any and all information on it until I can play it for myself.  Unless something goes very wrong, I anticipate it'll be on the short list for my favorite game of the year.

Another possible contender is Spore.  I have a lot of concerns about how the game will stand up once you reach the stage of intergalactic travel -- tooling around the galaxy in a single UFO just to see what there is to see sounds a little anti-climactic to me -- but everything prior to that point sounds quite promising.

I'm somewhat mystified by all the hype surrounding games like Hellgate: London and S.T.A.L.K.E.R.  Hellgate in particular looks more and more mediocre everytime I see it, with weapons that appear to pack little punch against scores of uninspired enemies.  I'm willing to keep an open mind and check out based on its reviews, but I'm nowhere near as excited about it as many other people.

Finally, I'm looking forward to the Dark Avatar expansion pack to Galactic Civilizations 2, the new Sims 2 expansion pack, and I have tentative hopes for Sins of a Solar Empire, all of which are due out sometime this year.

-Autistic Angel
3113  Gaming / Console / PC Gaming / Re: Medieval 2: Total War on: January 02, 2007, 06:49:34 PM
There's a setting in the game options for "Default Unit Size," but no explanation for what it does so I've just left it at "Large."  Up until now, I suspected it would change the size of the units on the global strategic map.  I take it they actually affect the number of individual soldiers there are in an a given company?

Unfortunately, since I haven't experimented with the setting yet, I don't know the answer to your question.

-Autistic Angel
3114  Non-Gaming / Off-Topic / Re: There is no God but Allah and Muhamma------ on: December 31, 2006, 06:06:19 PM
"The real Saddam has a scar!  I am No Scar....dot com!"

-Autistic Angel
3115  Gaming / Console / PC Gaming / Re: Do you do it horizontal or vertical? on: December 26, 2006, 11:17:37 PM
I don't know that there's been any scientific study on this or anything, but popular opinion is that vertical 360s have a higher incidence of scratched game discs, read errors, and eventual red rings of death.  Some people insist that these problems only affect people who are trying to reposition the unit while it's turned on, but the anecdotal evidence has been enough to convince me to keep it horizontal.

-Autistic Angel
3116  Gaming / Console / PC Gaming / Re: Do you do it horizontal or vertical? on: December 26, 2006, 10:33:14 PM
Definitely horizontal.

-Autistic Angel
3117  Gaming / Console / PC Gaming / Re: Know What Sucks about Achievements? on: December 26, 2006, 06:22:55 PM
That's interesting because last week I was explaining to a friend of mine how it was possible that the Transformers could have crash landed on prehistoric Earth yet remained inactive until they were awoken in the modern age, and a little bubble appeared near my feet that notified everyone that I'd unlocked the "Wasted Your Life!" Achievement.

-Autistic Angel
3118  Gaming / Console / PC Gaming / Re: What are you buying this week? (12/25) on: December 26, 2006, 06:01:42 PM
Quote from: pingwrx
1701 A.D. gonna go pick this up after playing the demo sweet graphics.

I'm very tempted to pick up a copy of this sometime this week, too.  I've been playing more of the demo, and I'm intrigued by the way it seems progressively complex without becoming unmanageable.

-Autistic Angel
3119  Gaming / Console / PC Gaming / Re: Know What Sucks about Achievements? on: December 26, 2006, 05:56:02 PM
My dog caught a glimpse of some of those "0 Out Of 200" entires before I could switch menus, and now instead of following my commands, he just shakes his head in disbelief and wanders off.  icon_frown

-Autistic Angel
3120  Gaming / Console / PC Gaming / Re: What are you buying this week? (12/25) on: December 26, 2006, 04:43:22 AM
Paper Mario definitely counts.

-Autistic Angel
Pages: 1 ... 76 77 [78] 79 80 ... 95
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 1.346 seconds with 20 queries. (Pretty URLs adds 0.11s, 1q)