The important thing is to keep the article listed with Wikipedia. So long as it includes Gaming Trend's website address so that interested people can come see what the site is about for themselves, the rest of the article could be written as a series of flowery haikus.
However, I do believe that GT's policy of subtracting 10% off StarForce-equipped games came as a result of direct personal experience with the system instability they can cause, not because of other people's allegations. Perhaps Knightshade Dragon can clarify one way or the other.
I've edited my original post in this thread to make it clear that I claim no authorship whatsoever of the current Wikipedia Gaming Trend article. I wouldn't like it if someone else took credit for work I did, and I don't want to have anyone mistake Itsatrap's article for mine.
I made several entries for companies last week or so. They were not in any sort of 'advertisial' tone or anything, in fact I modeled them strictly after what their competitors' entries were like.
And they all got marked for deletion and were deleted.
I hate wikipedia.
Back in April, I authored a Wikipedia article about GameSpot's Time Trotters. Despite my best efforts, the Wikipedians decreed that the series was "non-noteable" and deleted the article.
Meanwhile, the full episode guide which was prominantly linked from the original article, remains in place to this day. It's almost enough to make one believe that they're not even reading through the articles they're marking for deletion....
I don't see a deletion notice or a discussion page for GT on Wikipedia.
It looks like somebody named "ldenson" just removed the "Proposed for Deletion" tag. That probably isn't a good thing -- I've learned from experience that Wikipedians tend to act swiftly and violently against articles that are removed from the deletion list without being "fixed" to their standards.
Quote from: "Dreamshadow also"
The only thing the page seems to lack would be an indicator of the site maintainers...AKA, cred to Ron for launching the site and its spinoff to CG and then GT.....nevermind...must read article in more depth.
Ron is mentioned at the end of the first paragraph as the owner and site director, but I was hoping to put up a separate article about him after this one was completed. Given Wikipedia's somewhat stringent qualifications for "noteability," it might be best if we added some more info about Ron in the main Gaming Trend article instead.
I just sent you a PM with the specific criteria Wikipedia needs to see, but those are not *necessarily* the only ones they would accept. Any specific information we can provide to illustrate Gaming Trend's profile in the gaming industry, including things like having the site quoted on a game's packaging, should definitely be added to the article's Discussion Page as soon as possible.
Edited for Clarity -- For anyone who arrives late to this thread: the current version of Gaming Trend's Wikipedia article has been authored in its entirety by GT staff member Itsatrap and can be found here. This article does not reflect my work in any way and he deserves 100% of the credit for the material currently posted.
To help illustrate the extent of the changes, the work I originally claimed above can be found in the article's history here.
Edit 2 -- Itsatrap's Wikipedia article appears to have survived the threat of deletion and become an official new addition to Wikipedia's database.
I intend to put some more time in with Eternal Darkness for the GameCube. I've only really gotten to play it for one good session this week, and it gave me such vivid and specific dreams that night that I'm not quite sure I can distinguish between the parts I made up and the parts that actually happened. I'm not kidding.
I also expect to continue through 2000's The Longest Journey which, like Eternal Darkness, I'm playing for the very first time. Everyone seems to remark on how easy the puzzles in this game are, but I just started Chapter 5 and I've had to check a hint guide three times so far when I got stuck. For those who are familiar with the game....
Spoiler for Hiden:
1) In the first chapter, I repaired the water pumping machine next to Border House, but never knew there was a valve that I had to release before I could turn the big wheel and release the clamp. That valve is about 10 pixels by 15 pixels and I don't think I ever would have found it on my own....
2) Much later, I had to get the cop's prosthetic eye to gain access to the police archives. I had Constable Guybrush in my inventory, but it had never occured to me to try pulling out his eye so I could swap it with the cop's. "Do the MONkey!!!"
3) In order to get the anti-grav unit from the shuttle crash, I had to get the thirsty cop to abandon his guard duty by...putting a soda in a paint shaker? April couldn't just shake it up in her hand and have it spray all over the cop's exoskeleton? And why would that work at all? If *liquid* causes those robosuits to malfunction, what do the Newport police do when it rains!? Bah!
Aside from those hiccups, it's been a great game so far!
As I have no clue as to what any of this means....
Hmmm...well, the *best* solution would be for you to play though Star Control II within the next six days so you could participate in the poll...but pending that, let's see if we can clear things up....
Quote from: "I"
SPOILER WARNING: The following section contains heavy spoilers for Star Control II. If you have not played this game, you should probably be doing that instead of reading this message board. Seriously, you missed out on one of the great, classic games of our generation. Anyways, on to the spoilers....
a) ORZ : Androsynth
Spoiler for Hiden:
Once, there was a race known as the Androsynth. One day, the Androsynth started reaching into layers of subspace where they should not have been. Now the Androsynth are vanished, gone; there are only ORZ.
In this analogy, there is no Octopus Overlords; only Gaming Trend.
b) Mycon : Syreen
Spoiler for Hiden:
The Mycon are a fungus-like race which define all planets in the galaxy into two categories: Juffo-Wup, and non-Juffo-Wup. There is a great benevolence in the way the Mycon desire to spread Juffo-Wup to other worlds, terraforming them to support healthy Mycon colonies by implanting "Deep Children" beneath their plantary crust so they can shatter the surface from within. The subsequent venting of vast amounts of liquid magma and superheated gasses creates an ideal environment for the Mycon to thrive, but a somewhat less habitable world for every other species.
When the Syreen's homeworld was impregnated by one of the Deep Children, the devastation was so swift that they literally never knew what hit them. Virtually all of the survivors were off-world serving in the Syreen's all-female Space Corp, resulting in a decimated nomadic species populated by "uncommonly fit" women and thoroughly exhausted males.
In this analogy, Gaming Trend would presumably seize or destroy everything the Octopus Overlords hold precious, leaving behind an all-but obliterated population of stragglers who suffer for all eternity with the knowledge that no amount of vengeance could ever replace everything they've lost.
c) Melnorme : Humans
Spoiler for Hiden:
The Melnorme are a merchant race who are willing to sell almost anything to almost anyone so long as the price is right. Their entire culture is based on the concept of fair trade, rejecting both altruistic charity and greedy profiteering. Over the course of the game, they assist the humans by exchanging invaluable technologies for information they consider important.
In this analogy, Gaming Trend and Octopus Overlords would share valuable resources in the spirit of mutually beneficial and even handed free trade.
d) Yehat : Shofixti
Spoiler for Hiden:
In their travels throughout the galaxy, the honorable and warrior-like Yehat discovered the relatively primitive pre-space civilization of the Shofixti and admired their culture so much that they decided to adopt them as a cherished apprentice race. The Yehat helped the Shofixti to rapidly advance their technology until they could join in the interstellar community as a kindly regarded child-like race.
In this analogy, Gaming Trend would take on a mentor-like relationship with the Octopus Overlords, gently guiding them in the proper way to build a successful community and attempting to help elevate them up to become something more than they are.
e) Chenjesu : Mmrnmhrm
Spoiler for Hiden:
The Chenjesu are a race of sentient and highly advanced crystalline formations who seek stable and peaceful coexistence with other races in the galaxy. The Mmrnmhrm are a race of self-aware robotic intelligences with a long history of peacefully terraforming uninhabited worlds for their own use unless anyone objects. After both races were defeated by the onslaught of the Ur-Quan, they elected to be imprisoned together on a single world so their two races could cross-evolve into a unified species that combined the best elements of each
In this analogy, Gaming Trend and Octopus Overlords would grow steadily closer and closer until they eventually blended into a single inextricable community in which the traits of one are no longer distinguishable from the other, and possibly be known as the "OctoTrend GamingLord Community (Featuring Grundbegriff)".
f) Ellen Pompeo : The Horsehead Nebula
Spoiler for Hiden:
Ellen Pompeo is a slender actress who stars in the medical dramedy Grey's Anatomy. The Horsehead Nebula is a cloud of thick dark dust and ionized hydrogen gas which is approximately 3.5 light years across. Ellen Pompeo lives in Los Angeles, California and is currently engaged to be married to music producer Chris Ivery; the Horsehead Nebula is about 1,500 light years away from Los Angeles, California and has recently separated from its spouse, Q. Though they are technically a collection of matter and energy which exist within a space-time continuum, it is unclear what else, if anything, Ellen Pompeo and the Horsehead Nebula share in common.
In this analogy, Gaming Trend and Octopus Overlords would steadily grow further and further apart until they are so completely unrelated, one eventually develops into a fully featured website about digital entertainment while the other becomes a mustard jar. Eventually no one would ever think of comparing, much less equating, one to the other.
Hope that helps!
Quote from: "stiffler"
Kzer-Za : Kohr-Ah Humans : Androsynth
These two analogies make more sense. They are both accurate, as we come from the same stock.
Those races do share a similar heritage and common interests, but they differ so strongly in how to achieve their goals that they exist in a constant state of hostility, waffling between "heated Cold War" and "low-grade civil war." At that point, why not simply ORZ them into oblivion?
"*Happy Campers* love to *dance* in the *sad places,* bitches! *GO!* *GO!* *GO!*" :twisted:
Well, that's pretty much what we have now: a non-specific, generally cordial relationship of shared circumstance and compatible interests, occasionally marked by a sudden flurry of intense social interaction, and often climaxing in a great cathartic release of pent up energy. Sure, it's satisfying for everyone involved...but only in the short-term.
Things have a way of changing, and it'll be interesting to see how people would most like to see the situation develop. :wink:
Are there any fan-made patches for Fallout or the sequel to fix up any of their lingering problems? I tried the first game last year and got stuck very early on in a mission which didn't seem to trigger its scripts properly.
I have no problem enjoying older games. I'm currently playing The Longest Journey for the very first time and having a great time with it. I do, however, start to get frustrated if I have to replay a section of a game again and again because something outside of my control isn't working correctly.
If Planescape: Torment and Baldur's Gate are both disqualified, I'm going to act as though Icewind Dale is off-limits, too. I think of those as being "separate games" in the same way that Buffy and Angel are "separate shows."
With Ultima also off limits, I'm going to have to go with Daggerfall as the game that leaves me with the fondest memories. I really spent a *vast* amount of time with that game one year, and even though I could never revisit it the way I could many of these other games, I can remember my adventures in that game much more clearly than several more recent games.
For the record, though, I've never been able to get into the Wizardry series, nor have I ever played the Bard's Tale games, so none of those were in contention for me. Actually, I've really enjoyed Wizardry VIII every time I've tried it, but for some reason something else has always distracted me away from it by the time I finish that first dungeon. :oops:
I was through a Toys 'R' Us just yesterday, and they had stacks of DS Lites. If I were motivated to get one yet, it would probably be there since their return policy covers any defect, including dead pixels, up to about 45 days.
Where was all of that super-advanced Kryptonian weaponry that was going to help Lex defend his new continent? I never really understood where he got the idea that his island was going to come with its own stockpile of crystalline WMDs.
I posted my movie this morning at GameSpot.com, and they made it one of their two "featured videos" which means it's been prominently placed on their main home page and their forum index. For all I know, though, the featured videos are chosen completely at random. :oops:
I think the issue with Sega is that they'd turned a lot of people off by racing to be first on the market with hardware that proved to be poorly conceived and unsupported. I can't guess at what percentage of people might have passed on the Dreamcast because they'd been burned by becoming an early adopter of the Sega CD, the 32x, or the Saturn, but after watching Sega release three failed platforms in a row, I had zero interest in the Dreamcast.
By contrast, both Sony and Microsoft have strong reputations in the gaming market that are fairly untarnished. There have been a few missteps like the PS2's hard drive, and some people might question the success of the PSP, but overall, consumers could reasonably expect that both companies know how to build a successful console.
I think there's a sizeable portion of the market who *would* be willing to pickup a PS3 based solely on the namebrand. What I can't predict is how many of them actually *are* willing to pay $500-$600 for something that, at best, isn't any better than the $400 Microsoft console that's already available. Exclusive game franchises are the best way to convince people to make that price jump, so Sony is just trying to spin their little hearts out when they try to claim that losing their lock on Grand Theft Auto IV isn't going to sting.
GameSpot has posted an interview with Stardock's Brad Wardell where he talks about some of the new features in the upcoming expansion pack for Galactic Civilizations 2. Some of the discussion includes:
espionage is being completely overhauled to include spy agents who can be assigned to different sorts of missions
players can now create custom races for the AI to play
new technologies will allow the colonization of previously uninhabitable worlds
asteroid fields can be mined to provide bonuses to the closest colonized planet, and some will even provide special or unique enhancements
the expansion pack will be available through digital distribution only
Ditto. Anyone who balks at the large size of the download should realize that this demo is surprisingly long and does a fantastic job of demonstrating what makes Prey such a unique game. This game wasn't even on my radar until eveyone started making such a hooplah about the forthcoming demo, and now that I've played it for myself, I'll be putting in a pre-order for the full version.
Thank you: that's what I thought you meant, but I was hoping you'd make it more clear. I can't hope to debate whether or not Chris Hansen is "smarmy" or not, but I would take exception to someone who actually did suggest that the only thing as bad as a child rapist is a smarmy journalist.
I thought the interviews with the would-be rapists was the part of the show that made it worth watching. These guys engaged in some pretty extensive self-delusion to convince themselves that what they were doing wasn't all that bad, or that they wouldn't get caught, *or* that they could somehow talk themselves out of this situation, and I thought it was interesting to hear what they had to say. For example, many of them professed to be "very religious" and one even taught children in a Catholic school. I suspect that these guys turned to religion hoping to purge themselves of desires they recognized were sick and wrong, yet there's no indication that they ever made the jump to seeking out professional help.
Maybe I'm wrong, but it's an aspect to this phenomenon that wouldn't have been brought up if the entire show was just the pedophile walking into the house and Chris Hansen shouting, "Get 'im, boys!" while the cops tackled him on the spot.
Besides, I think having the on-camera confessions from several of these guys is going to aid in their prosecution.
That girl Heather is really something else. I'm still not sure whether she was more distressed about the fact that she dumped a quantity of boiling hot grease over her hand, or about the idea that this would prevent her from continuing to cook with her team. I don't even know what to say about the fact that she continued to delegate responsibilities from the sidelines until the ambulance arrived. If she doesn't win this competition outright, I bet it'll be because Ramsey wants to hire her for one of his restaurants personally -- that woman *really* wants to win, but she's got a fantastic attitude that makes her easy to root for.
I didn't see the big deal about that brunette cheering, "Yay!" when Heather's first try at appetizers finally passed Ramsey's taste test. Yes, it was unprofessional, but she wasn't cheering for herself -- she was cheering for Heather. That's good for morale. I would have urged her not to do something like that a second time, but I don't think it was worth chewing her out over.
I wonder why that one guy was completely sidelined during the second part of the premiere. First he was selected by Ramsey to sit out of the meat eating competition, and then he was assigned to wait tables instead of cooking with his team. Did Ramsey want to see how the rest of the team could function without him, or was he completely removed from the competition for some other reason?
Finally, I'm surprised that there wasn't at least one or two people who had really snide comments about that one guy who had to leave the competition for medical reasons. In a show like this, there's usually someone who'll say something like, "Heh, I guess he just didn't want it enough! He's gotta toughen up if he's going to let a little thing like a mild heart attack get in the way of his dreams!"
I was disgusted by the people on both sides of the table. I really couldn't keep watching the show because that clown soured the 'real' story for me.
I already knew I hated child rapists going in (no shock). Hansen made me like the 'good guys' a lot less.
You want to drive your point home? Have the cops come out cuff these jerks - end of story. The sensationalism of Mr. Tough guy coming in and making small talk detracted from the real issue.
Okay. I think it's important to give people the benefit of the doubt, but if you truly feel "acting tough" runs about equal to raping children on the list of "Things That Are Annoying," I guess we'll just have to agree to disagree. For the record, I saw a lot less harm in Hansen's questions than in the would-be pedophiles' intent to have sex with a fourteen year old girl.
I found myself hating Hansen as much as the guys they are setting up.
He's a real tough guy with 5 cameras on him and a swat team waiting outside.
Seeing someone whose demeanor you dislike triggers the exact same level of distaste as seeing a Catholic school teacher, a parent of a young child, or a 60-year old man sneaking into a house to have sex with its 14-year old inhabitant?
Sometimes we all write things on the internet that come out a little differently than what we intended. I know I have. Perhaps you should consider rewording this post.
What surprised me about the most recent Dateline special I saw was how many of the suspects had seen identical sting operations on TV before. I think my lack of pedophilic tendancies puts me at a disadvantage for trying to understand this mindset, but how badly would you need to have sex with a child to knowingly risk walking into a trap set on national television??
Even if you were somehow able to convince yourself that there's anything healthy or harmless about meeting up with underage children from the internet, you'd think the increasing risk of getting caught would convince you to find a new hobby.
Entrapment or not, the dozens and dozens of guys they're able to catch during these televised sting operations really opens your eyes to how pervasive this sort of online sexual predation is. :shock:
I would like to add that although G4TV advertises Beast Wars as part of their weekday morning "Action Blast," they do not appear to be airing actual episodes of the show. Instead, the network has....
...wait for it....
...decided to reduce every 22-minute episode of the show down to about ten minutes by editing out all of the story elements. That's right: the braintrust at G4 thought it would be a good idea to remove all of the backstory, character interaction, and plot development that made Beast Wars such a great show so that they could air a solid block of CGI robots shooting at each other for no discernable reason.
If you decide to watch Beast Wars, please try to acquire the series on DVD. It deserves a lot better than what you'll see on G4TV.
This is certainly good news, but the issue I have is that some people are using al-Zarqawi's death as "proof that we're winning the War on Terror." If al-Qaeda somehow successfully assassinated Donald Rumsfeld, would these same people be taking to the airwaves calling it proof that we were losing the War on Terror?
Reading over my own post, I think I should have been more clear.
I'm currently trying out Ground Control II, and although I can pause the game by hitting the 'Pause' button on the keyboard, I'm unable to interact with the game in any way except to scroll the map. I'm wondering if anyone's aware of an .ini toggle or unofficial patch that might add the ability to queue up orders while the game is paused.
Blu-Ray technology has one legitimate advantage over HD-DVD media: the discs can hold significantly more information. This would theoretically allow for studios to maximize the video quality without having to sacrifice special features like commentary tracks and behind-the-scenes documentaries.
The biggest downside to the technology is that its marketed by Sony: a company so draconian in their copy protection schemes and so uncompromising in their pursuit of profits that they produce music CDs that install rootkit viruses in your PC and once teamed up with LucasFilm and Circuit City to push DivX players which would require home users to pay money everytime they wanted to watch a movie they owned.
One popular rumor suggests that PlayStation 3 games will hardcode themselves to the first machine they're put into, becoming unplayable on all other PS3 consoles and eliminating the sale of used games, game rentals, and even loaning games out to friends. Sony flatly denies any such feature, but the reason the rumor persists is that it's *exactly* the sort of thing Sony would push out onto the marketplace. This company wants to establish a stranglehold on the world of digital media, and they're fully prepared to redefine the concept of "ownership" to get it done.
I own a PlayStation 2. My television, DVD player, and camcorder are all from Sony because my research indicated they were the best in their fields for what I wanted to do. I think that when Sony embraces an established electronic standard, they're frequently able to do it better than most of their competitors. What I *don't* trust is their attempts to create new standards, especially one that they would retain exclusive rights over.
I'm really hoping HD-DVD is the next standard of choice.
Just a few days ago, I started playing Indigo Prophecy for the X-Box and I think it's an amazingly fun and inventive game. I picked up Mark Ecko's Getting Up for $10 at that big Circuit City sale this week, and I'll be keeping a careful eye on the availability of that new Dreamfall game so I can snatch it up before it vanishes from store shelves. At some point this summer, I also intend to finally play the X-Box "Director's Cut" version of Fatal Frame 2 all the way through.
Backwards compatibility means a great deal to a person like me who enjoys playing older games that were missed the first time around. I guess I'm too far in the minority for Microsoft's bigwigs to care about, but I consider the backwards compatibility feature of the Wii and PlayStation 3 to be one of their biggest selling points (or *only* selling point in the case of the PS3....)
Unfortunately, this is the thing that always kills the Hitman series for me. Trial and error gameplay with limited saves (though I'm playing at "easy" to eliminate that, but then you don't even get a notoriety meter) makes it too freeform for me.
Hitman holds a lot of the same appeal for me that the Thief series does: although it's possible to stumble your way through a level, knocking out or killing anyone who discovers you, the challenge is in figuring out how to slip in and out of a heavily guarded compound before anyone even knew you were there. Any game lets you take center stage as you run and gun your way through waves of opposition; precious few reward you for inconspicuously casing the joint and sliding in and out of cracks in the security system like a ghost.
One of the things that bugged me about the demo for Hitman: Contracts was that I could *not* figure out any way to blow up that damn submarine without raising an alarm and causing collateral deaths. If I wanted to blow things up, I'd play Black. I want a game where I can leave behind a dead body in a room surrounded by guards and sealed from the inside.... :twisted:
I do have a question though: the demo for Blood Money had an option for "Simple Strangulation" or "Easy Strangulation." What exactly does that option do?
Every level seems to have about a half dozen very non-obvious ways of dealing with your intended targets. Very VERY freeform. So far, I'm finding it very challenging without being obscene. Its good to have a game with a little difficulty behind it.
I don't think it's considered a spoiler if I tell you that the beginning of The Two Thrones actually dares to pretend that Warrior Within ended in a completely different way. I would have thought that a planned trilogy specializing in the intricacies of time travel would have a little more respect for whopping continuity flaws than that.
Actually, TTT assumes that you got the relatively rare, *good* ending for Warrior Within. Most gamers got the "bad" ending.
Fair enough: I didn't realize there was an alternate ending to Warrior Within, so the opening narration to Two Thrones was quite a surprise. I'm happy to hear that I was the lazy one, not the developers.