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3081  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 02, 2007, 10:44:11 PM
Quote from: Lockdown
I need more info.  Keep it coming please.

I think everyone is probably already aware of the different move options, but here they are anyway:

Right-click = move to this location at maximum speed, regardless of formation, firing on targets of opportunity along the way

CTRL + right-click = move to location while maintaining current formation (moving at the speed of the slowest unit), firing on targets along the way

ALT + right-click = move towards location at maximum speed, regardless of formation, but stop to fire on any enemy target encountered.  This is especially useful for long-range units like mobile artillery and rocket launchers since they'll stop as soon as a target comes into range, often placing them outside the immediate range of enemy defenses

CTRL + ALT + right-click = move in formation, but stop to engage any targets encountered

Shift + any combination of the above = queue up multiple move orders

Hold down right mouse button & drag = set formation & facing for group of selected units.  While holding down the right mouse button, you can click the left mouse button to toggle between line, box, and column formations.  Specialized units like mobile shield generators tend to automatically space themselves in the formation to provide maximum coverage for the most units.

------------------------

GameSpot wrote a really good explanation of how adjacency bonuses work.  Some highlights:

1) Storage units will increase the output of a structure that produces mass or energy.  For example, surrounding a T3 mass fabricator with mass storage units will increase the fabricator's mass production by about 50% without increasing its energy consumption.

2) On the other hand, surrounding a T3 mass fabricator with power plants will allow it to produce the same amount of mass for a much lower energy cost.  Surrounding it on all four sides can lower its energy consumption by as much as 75%

------------------------

Finally, upgrading your commander with better "Engineering Suites" will not only give her more build options; it will *vastly* increase her building speed.  Fully upgraded, she becomes the equivilent of several T3 engineers, capable of building some of the experimental units in only a couple minutes...though attempting such a feat represents an enormous drain on your economy.  Consider installing the "Resource Allocation" upgrades as well to help boost your mass and energy income!

-Autistic Angel
3082  Non-Gaming / Off-Topic / Re: Looking for Dog Advice on: March 02, 2007, 07:17:32 PM
Quote from: Arkon
For 4 years now we have fed our 2 Alaskan Malamutes Sensible Choice Lamb and Rice dogfood. It is what the breeders had used for our first puppy (although they changed to something else a few months after we got him) and so we stuck with it. Recently it seems as if the formula has changed, the kibble size is different and it is a different color (very light brown instead of a dark brown). Our mail has gotten some sort of yeast infections in his ears which our vet said were most likely an allergic reaction to something. They have also in the last 3 months started eating their own poop.

Mr. Muggles says:



"Mwa ha ha!  My apprentice Sylar gains more power every day!   Everything is progressing precisely as I have foreseen...."

-Autistic Angel
3083  Gaming / Console / PC Gaming / Re: Sony to unveil Playstation HOME at GDC? on: March 02, 2007, 06:46:10 PM
My issue with the backwards compatibility on the PS3 is that, as good as the prospect of upscaling older PS2 games via software emulation sounds, the idea that it's only going to be available for a "limited number of titles" is a total deal breaker.  As long as I own X-Box games that will not play *flawlessly* on my 360, I'll keep a functional X-Box around, and so long as there's a possibility that my PS2 games will not work on a PS3, I'll keep my old PS2 around too!

-Autistic Angel
3084  Non-Gaming / Off-Topic / Re: Michael Moore's wife kidnapped! on: March 02, 2007, 06:37:25 PM
Quote from: corruptrelic
Actually I did think it was the film maker.. and indeed, found it quite amusing. I highly doubt there will be anything ending in murder here (obviously they're gonna want money) but just the thought of Michael Moore's wife being kidnapped, well, I simply couldn't help but to LOL!

I read the original post in this thread and I thought to myself that there *must* be some sort of misunderstanding.  Even now, with the clarification that you were in fact chortling in amusement at the abduction of someone else's loved one, I feel like there's got to be something to this situtation that hasn't been uncovered yet.

Did Michael Moore's wife foreclose the morgage on your house?  Did she beat your children?  Shoot your dog?  Why on earth would you take such personal delight in the prospect of her kidnapping?  Surely it cannot be that she happens to be married to someone whose viewpoint you find disagreeable...that you hate Michael Moore's stance so much that you would actually takes pleasure in the suffering of those around him!

Or more succinctly, I don't see the humor here, either.

-Autistic Angel
3085  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 02, 2007, 05:16:54 PM
Quote from: Thin_J
UEF shield generators are about a thousand times better than the Cybrans'. Especially since the Cybrans don't even get tech 3 generators.

I think you'll find that Cybran shield generators can be upgraded similar to commanders: click on the shield generator, then on the "gears" to open the upgrade menu, and click on the next stage of generator.  You can upgrade each generator twice and they go quickly, especially with an engineer or two assisting.  Each level of upgrade greatly increases the shield radius and the amount of damage it can absorb before failing.

I'll have to log into sandbox mode, but I believe a fully upgraded Cybran shield generator can absorb more damage than the Level 3 generators available to the other races.  The downside is that they don't have any mobile shield generators, and those little guys can be life savers when protecting an ambushed commander....

Pound for pound, I think the Cybran probably have some of the best defenses in the game.  Unlike the point defense towers for the UEF and Aeon which fire on a ballistic trajectory, the Cybran towers are instant-fire lasers which invariably hit their target with a non-stop barrage of damage.  Yes, they require a direct line-of-sight, but that's a small tradeoff for the fact that they never miss.  By comparison, I have a nasty problem with my Aeon T2 defense towers causing heavy splash damage to my own stuff all the time  icon_confused

I'll definitely be up for some more games this weekend!  icon_cool

-Autistic Angel
3086  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 02, 2007, 03:53:08 AM
Yeah, that was fun!  The AI was a little odd, though: they seemed much more interested in harassing you than me, so I had a good chance to build up those artillery guns and start shelling Blue's base.  It also seemed completely flummoxed that I took a couple of its mass extractors early on, and even though I only protected it with a handful of cheap T1 defense towers, it never made much of a push to take them back.

It wasn't passive, though -- Yellow made a couple attempts to land ground units on my island and responded with force when my destroyers starting bombarding its shipyards.

Any game that ends with a thermonuclear explosion *outside* my territory is a good one, I say!  Hopefully we can play again this weekend!   icon_biggrin

-Autistic Angel

P.S. I posted the replay of this game, too.  Keyword: GamingTrend
3087  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 02, 2007, 02:06:51 AM
I'm on GPGNet right now if you're available!

-Autistic Angel
3088  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 02, 2007, 01:08:29 AM
Okay, I've sent you a friend request.

-Autistic Angel
3089  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: March 01, 2007, 06:40:29 PM
Quote from: Lockdown
GPG seems to have given us a nice base of standard unit selection in the main game.  I'm hoping they greatly expand unit types in the expansions though.  I REALLY miss my Flying Constructor plane!  I can not wait until this is added.  icon_biggrin

Flying constructors were great in Total Annihilation -- they were much more mobile than their land-based counterparts, but that was balanced by the fact that they built things much more slowly.  Still, you couldn't beat them for their ability to reclaim out-of-the-way wreckage and to build things up on top of hills.

I'd also like to see some sort of armored naval transport for establishing beachheads.  There are many situations where I'd gladly exchange the speed of the aerial transport for something a little more robust....

Lockdown, you should come online and play with some of us!  I plan to be online tonight, probably around 8-9pm Eastern.

-Autistic Angel
3090  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: February 28, 2007, 05:46:10 PM
After watching the replay, I've modified my initial build order to be more like Thin_J's.  Previously I was claiming 3-4 mass points and building 3-4 power generators to support them before building my first factory, but now I see that I can get away with about half of that and get my first factory up and running a little bit earlier.

I'm still not sure why the two artillery installations I built overlooking Thin_J's base stopped firing after destroying his hydrocarbon power plant, or what was causing some fairly wild fluctuations in my energy economy -- it was bouncing from an extreme negative to a moderate positive without any cause that I can see -- but it was still an *extremely* fun game!  I hope we can get some more GT members online soon!  icon_biggrin

-Autistic Angel
3091  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: February 28, 2007, 04:44:17 AM
The GPGNet interface allows you to submit your game replays online for other people to watch, so I've posted my game against Thin_J under the keyword "GamingTrend".  Personally, I find the GPGNet interface a little counter-intuitive so I'm not *quite* sure how you would watch it, but it would be pretty cool if all our forum games were filed under that keyword. icon_cool

Please do not actually watch last night's game, though.  I'm sure there will be many other, more exciting ones to watch soon...ones where my strategy doesn't totally collapse around the mid-point...d'oh!  icon_confused

-Autistic Angel
3092  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: February 28, 2007, 12:29:33 AM
I think tonight would be a good night to try our very first Gaming Trend / Supreme Commander non-Teen-Witch-rap-a-thon.  My GPGNet handle is AutisticAngel, and I'll sign online at 10pm eastern.  Anyone else up for a game?

-Autistic Angel
3093  Gaming / Console / PC Gaming / Re: what is This? on: February 27, 2007, 08:45:07 PM
There is a variety of amorous behavior in The Sims 2, including cuddling, hugging, kissing, making out, and some pretty busy under-the-covers action when two sims "woo-hoo" with each other.  You won't see the sorts of repetitive motions that would indicate clear intercourse, but there's certainly enough activity and giggling to make it clear that "mommy and daddy are playing under the covers."

-Autistic Angel
3094  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire on: February 27, 2007, 08:24:08 PM
My understanding is that the entire game always runs in real-time.  I don't object to the idea of a good 4X game with excellent turn-based battles, but it would be a surprising match to see a large scale real-time strategy game suddenly switch over to a turn-based system for resolving combat.

I envision something like Homeworld, except with multiple fleets simultaneously conducting operations around different planets in different star systems.  Effective intelligence gathering and defensive orbital structures would be imperative, as would maintaining a well-supplied, modernized, and diverse navy for protecting your interests and harassing everybody else's.

Of course, I envisioned something similar for Sword of the Stars, and wound up hugely disappointed with the totally abstract empire management and the ponderous and unresponsive combat engine.  I have a lot of faith in Stardock following their superb post-release support for Galactic Civilizations 2, but I'm not quite convinced I'm ready to put money down on Sins of a Solar Empire until I get a clearer idea of how it actually plays.

I know its too early for one right now, but a pre-beta video walk-through where we could see the game in-motion and have someone demonstrate some of the key gameplay concepts would really hit the spot!

-Autistic Angel
3095  Non-Gaming / Off-Topic / Re: Heroes - 02/26/2007 *Possible Spoilers* on: February 27, 2007, 07:54:33 PM
I have to say that I have a newfound respect for that invisible guy.  Anyone who can survive being driven out to the middle of nowhere and shot in each shoulder is pretty damn impressive.

That scene at the end between young Claire and her father picking out the glasses was particularly touching.  There aren't any slouches in the acting cast, but Claire's unnamed father and the guy who plays Sylar both stand out as being particularly superb.

-Autistic Angel

3096  Gaming / Console / PC Gaming / Re: Sins of a Solar Empire on: February 27, 2007, 07:42:57 PM
Quote from: Calvin
Is the beta available, like NOW?

No.  According to Brad, it's supposed to be available in late March.

I think Sins of a Solar Empire *seems* extremely appealing, like the star-system hopping grand strategy game I'd secretly hoped Homeworld would be, but I may be misunderstanding the intended focus of the game.  If Brad Wardell posted on this forum, I'd probably ask him to talk a little bit about the level of tactical control the player has over units in combat, what sort of special abilities different ships can have, the important branches in the research tree, and so forth.

-Autistic Angel
3097  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: February 26, 2007, 09:09:44 PM
I've been using the minimal UI since it was released, and the extra viewing area it offers makes it much more appealing than the original.  Some of the information is stripped out -- there doesn't seem to be any way to see exactly what the different upgrades for your commander actually *do* in the minimized mode -- but all the important stuff is present.

Quote from: ROTC1983
BTW, anyone up for a MP game?  I need one so I can add my experience to the Review.  Rather have a GT member to test it with then some random person on the net

I'll play online with you, but I'll have to post as soon as I know of a good evening when I'll have the time available.

-Autistic Angel
3098  Gaming / Console / PC Gaming / Re: C&C3 Demo Today on: February 26, 2007, 08:56:33 PM
GameSpot has a video interview up with producer Amer Ajami where he discusses the alien race in the game.  According to him, the aliens get more cash per tiberium shard, can reseed tiberium fields so they never run out, have no hard cap on the amount of money they can earn (Nod and GDI both have to build silos), and construct units which are faster, more versatile, and have shorter build times than the other sides.

Does anyone know what sort of disadvantages might offset all those things to help keep the game balanced?

-Autistic Angel
3099  Non-Gaming / Off-Topic / Re: Name! This! Movie! on: February 24, 2007, 02:51:50 PM
Starship Troopers sounds like a pretty strong guess.  I'll have to ask him about that when I speak to him Sunday evening.  Thanks for the tip!

-Autistic Angel
3100  Non-Gaming / Off-Topic / Re: Name! This! Movie! on: February 23, 2007, 09:36:28 PM
Quote from: Crawley
There was 60's monster movie called Navy vs The Night Monsters where they ended up napalming a valley full of plant creatures. So it meets the criteria but I'm not sure how you could mistake one movie for the other.

I'm going to assume there isn't going to be any discernable reason why my friend would confuse his mystery napalm movie with Tremors.  Perhaps someone will produce information about some little-known movie named "Trembler" which ends just like that, but in the meantime I'll be happy to hear information about any sort of movie that ends that way.

Quote from: kronovan
In fairness, SciFi horror movies are one of the genres I can safely say I haven't see everything; especially the B rate ones. I know some real film junkies at work and my local video rental outlets, so I'll ask them.

Thanks!  Odds are that it was the sort of movie that would air on the Sci-Fi Channel, but thinking outside the box might help.

I asked my friend last night if he could remember anything else from "Tremors," but he only seems to retain his intense dislike for the fifteen or so minutes he caught at the end.

Quote from: Purge
The Smurfs and the Magic Flute?

You're probably thinking of this UniCef commercial, but it isn't fifteen minutes long.  slywink

-Autistic Angel
3101  Non-Gaming / Off-Topic / Re: Name! This! Movie! on: February 23, 2007, 05:49:40 PM
Oops!  I meant to post this in 'Off Topic Discussion'.  Could somebody move it over for me? Tongue

-Autistic Angel
3102  Non-Gaming / Off-Topic / Name! This! Movie! on: February 23, 2007, 05:48:00 PM
I have a friend who is insisting that he hates the Kevin Bacon movie Tremors for two reasons:

  • 1) He only watched the last fifteen minutes of the film.
  • 2) He hated "that part at the end where the air force napalms the whole valley."

We can make a whole list of all the things wrong with those two reasons, but for those of you who may not have seen Tremors, it's a little like complaining about that scene in Star Wars where Michael J. Fox's character gets killed by the vampire.

Now, I don't especially care whether or not somebody likes Tremors, but since I can't remember any movie I've ever seen that ended with airplanes firebombing a valley, I have become very curious to know what movie my friend *thinks* is Tremors.  Does that description ring any bells with anybody here?

-Autistic Angel
3103  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: February 23, 2007, 05:09:16 PM
Quote from: naednek
For those of you who are having good performance results, can you tell me if you have a dual core processor?  Also, is there a big difference between the performance from the demo and the performance on retail?

I have a dual-core processor -- not one of the newer Core 2 Duo chips, but the earlier Pentium D model -- and I get excellent performance out of Supreme Commander.  I was originally experiencing a odd "clipping" of certain sound effects during the campaign missions, but that appears to have been addressed in the recent patch.

I would classify the performance as being about the same to what I had during the demo, except that things look significantly better.  Units often collapse in a sequence of multiple explosions, stumbling and trying to regain their footing before second or even third detonation reduces them to a smouldering wreck, and that wreckage now produces a dark plume of smoke that was absent in the demo.  Big units like factories or experimental units are particularly satisfying to take out, and the thermonuclear blast produced by killing an enemy commander is *slightly* less blinding so that you can make out the shockwave that goes rippling across the landscape.

There is some room for improvement in the graphics.  As aesthetically nice as the explosions are en masse, I can't help but think how much nicer they could look if they were goverened by the same sort of physics that caused towers to topple over so realistically in Rise of Legends.  Wouldn't it be great to see an anti-aircraft gun shear the wing clean off an incoming bomber, or have a dying spiderbot split in half and blast reclaimable shrapnel over a large area?  The physics in Supreme Commander are so extensive and well-implemented, it would just be cool to see them generate some more dynamic destruction sequences.

-Autistic Angel
3104  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: February 23, 2007, 04:18:19 AM
Quote from: ROTC1983
You have Xfire Autistic Angel?

No.  icon_cry

-Autistic Angel
3105  Gaming / Console / PC Gaming / Re: Supreme Commander Impressions/Availability on: February 22, 2007, 11:19:49 PM
I vote that we either get together for an online match of Supreme Commander, or have a funky Teen Witch-style rap-off.

Or both.

-Autistic Angel
3106  Gaming / Console / PC Gaming / Re: Revisiting: Space Rangers 2 on: February 21, 2007, 05:36:54 PM
Enjoy!

You might want to consider starting as a Faeyan or Gaalian merchant.  Those races have higher quality equipment than the others which makes them less likely to wear down or break, and completing simple Fed-Ex deliveries and short-range trading runs in a good way to ease yourself into the game mechanics.  I'd recommend skipping any assassination or escort missions at first, though: even if you start as a fighter or a pirate, your primitive early weaponry makes it extremely difficult to complete those sorts of tasks without running out of time, dying, or taking a financial loss on the subsequent repairs.

-Autistic Angel
3107  Gaming / Console / PC Gaming / Re: Ninja Gaiden Black Tips on: February 21, 2007, 05:27:06 PM
Dodging is key in Ninja Gaiden.  You need to master the roll-jump-roll-jump loop to remain in constant motion, repositioning yourself to a more advantageous location rather than allowing yourself to be surrounded or blind-sided.  Make use of wall attacks and heavy aerial blows to break your enemy's guard, and you'll find openings to unleash a good combo attack.

By the "second boss," I'm assuming that you're talking about the big samurai on the horse.  He isn't hard at all once you figure out the trick to beating him:

Spoiler for Hiden:
The most challenging part is to take out all the teleporting footmen he brings with him.  They have a nasty habit of alternately peppering you with energy balls or warping right behind you to take a swipe with their sais.  You may think these guys constantly respawn, but once you kill 6-8 of them, they stop coming.

Then the boss is easy.  When you have some room between you and him -- preferably while he's busy turning his horse around at the far end of the bridge -- hold down the 'Y' button to charge up your super attack and just let go as soon as he comes into range.  The staff weapon works particularly well for this part, as I recall.  The boss can't hit you while you're in the middle of that animation, and you'll certainly inflict some significant damage while his horse rears and turns to get away.  Rinse and repeat until he's dead.

This tactic also works in the unpatched, non-Black version of Ninja Gaiden for the X-Box.  Even though you can't charge up a super attack over time like you can in the re-release, your phantom sword-dash will still carry you through through the boss' attack unscathed while inflicting some damage against him.  Properly timed, this strategy allows you to beat him without ever taking a hit!

-Autistic Angel
3108  Gaming / Console / PC Gaming / Re: What are you buying this week? (2/19) on: February 19, 2007, 02:34:59 PM
Supreme Commander.

-Autistic Angel
3109  Gaming / Console / PC Gaming / Re: Supreme Commander Demo - Impressions? on: February 17, 2007, 06:01:07 AM
I'll be interested to hear more detailed impressions.  Some other reviewers have already hinted that the retail release has been greatly optimized, and one poster on QuarterToThree.com said that it's one of the most profound cases of a demo *underselling* the greatness of the final product that he'd ever seen.

Personally, I think that award would have to go to Hitman: Contracts, but considering how much I'm enjoying the Supreme Commander demo, it's good news nonetheless. icon_cool

-Autistic Angel
3110  Non-Gaming / Off-Topic / Re: Do you like Carlos Mencia? on: February 17, 2007, 05:56:57 AM
Does anyone know how that confrontation on the stage came to pass?  It looked like Carlos Mencia was in the middle of a set when Joe Rogan just got up and started laying into him.  If that's the case, I'm really amazed at how quickly the audience turned against Mencia -- you'd think the scheduled comedian would get a little more sympathy, but the crowd seemed to side overwhelmingly with Rogan.

I listened to that entire audio clip, and it sounds to me like Rogan's really passionate about nailing anyone who steals jokes from other comedians.  Like him or hate him, he's not wrong.

-Autistic Angel
3111  Non-Gaming / Off-Topic / Re: US Military tells Jack Bauer: Cut out the torture.. or else! on: February 16, 2007, 09:09:53 PM
I was reading some information about the upcoming Fox News show The Half-Hour News Hour when I ran across this TVGuide interview with 24 / THHNH producer Joel Surnow where he touches on the topic of this thread.

Quote from: TVGuide.com
TVGuide.com: A New Yorker story said the producers of 24 recently had a visit from Brig. Gen. Patrick Finnegan from West Point, who expressed concerns about some of the torture methods used by Jack Bauer and the effect that has on cadets who watch. Joel, the story said you weren't at the meeting, but is the depiction of torture something you're thinking about more?

Surnow: First of all, let me clarify. It was very unfairly skewed the way it was written in the New Yorker about how I missed the meeting. We have a show to run, and whenever we have visitors these were visitors of [producer] Howard Gordon some of us go to those meetings and some of us continue to work on the show. [New Yorker writer] Jane Mayer made it sound like I was concocting right-wing conspiracies with Roger Ailes. We do talk about it. But again, we believe that unlike her assertion that cadets in Baghdad are watching 24 and getting riled up and going in and torturing and interrogating people our assertion would be more that cadets in Baghdad may be seeing their buddies beheaded or killed or innocent people being killed and get riled up, not an hour of television.... Our show lives in its own world, and I don't really know what answer people want to hear. I just don't believe that adult behavior is changed by watching a TV show. Then it gets to the premise we start with. If that's the standard that 24 is going to be held to, we should be looking at every other television show and asking questions how did this particular show affect adult behavior? Will promiscuous behavior by teenagers cause more AIDS deaths because [the] TV shows teenagers having sex? At least be intellectually honest and apply it to every show.

I may or may not come back to comment on this later, but I thought it was germaine to the conversation.

-Autistic Angel
3112  Gaming / Console / PC Gaming / Re: [360] Guitar Hero II on: February 16, 2007, 02:19:35 PM
Quote from: Ted Lange
We are planning on having more online content than anyone has ever seen in a game to this date.

Does he mean compared to any console game to date, or *any* game to date?  If Guitar Hero II can deliver more online content than Neverwinter Nights, there won't be a need for Guitar Hero III.

-Autistic Angel
3113  Non-Gaming / Off-Topic / Re: US Military tells Jack Bauer: Cut out the torture.. or else! on: February 15, 2007, 05:30:20 PM
Quote from: Andrew Buncombe
The United States Military Academy at West Point yesterday confirmed that Brigadier General Patrick Finnegan recently travelled to California to meet producers of the show, broadcast on the Fox channel. He told them that promoting illegal behaviour in the series - apparently hugely popular among the US military - was having a damaging effect on young troops.

According to the New Yorker magazine, Gen Finnegan, who teaches a course on the laws of war, said of the producers: "I'd like them to stop. They should do a show where torture backfires... The kids see it and say, 'If torture is wrong, what about 24'?

Despite the article's title including the "...or else!" part, I can't find any indication that he threatened or pressured anyone in that article.  What I see here is career military man, charged with teaching the rules of warfare at West Point, voicing his concern about how he sees the glorification of torture affecting the attitudes of the recruits.  He is not only an American citizen, but one who is in a unique position to see what's looming on the minds of our young servicemen.  I'm having trouble thinking of any reason why he shouldn't be allowed to speak his piece.

For the sake of conversation, let's assume for a moment that he is acting inappropriately by "speaking out" against 24 ("speaking out" being defined as "having a private meeting with the creators of the show").  How is that different from the news commentators and political pundits who frequently laud the series on a national level?  I have not seen anyone on these forums getting upset when a nationally syndicated columnist cites the series as "what could be our prophetic and imminent future, with a nuclear device exploding in major cities," or a radio personality refers to it as "a national referendum" on whether or not torture is okay, yet now we're all outraged because a military general is troubled by those same themes? 

If Laura Ingraham, Glenn Beck, and Cal Thomas are allowed to hold up Jack Bauer as the embodiment of how things should be done -- and they certainly are allowed to share their opinions -- then clearly Brigadier General Patrick Finnegan is permitted to share his personal experiences with how those ideas are starting color the attitudes our military recruits.  And frankly, if he's even a little bit correct, he has a rather urgent responsibility to let us all know about it.

-Autistic Angel
3114  Gaming / Console / PC Gaming / Re: Good XBox games I might have missed (and are BC) on: February 08, 2007, 10:28:52 PM
I would like to add that in my experience with Baldur's Gate: Dark Alliance 2, the X-Box 360's backwards compatibility software suffers from extreme slowdown problems anytime more than a few enemies are on screen.  Your mileage may vary, but given how much it would cost to acquire, I don't think you'd be pleased with the performance problems on the 360.

-Autistic Angel
3115  Gaming / Console / PC Gaming / Re: GalCiv 2 - Dark Avatar GOLD on: February 08, 2007, 12:54:30 AM
I pre-ordered it back in November for $24.95, plus and extra $5 to get a physical copy shipped to me in the mail.

-Autistic Angel
3116  Gaming / Console / PC Gaming / Re: Revisiting: Space Rangers 2 on: February 07, 2007, 06:47:09 PM
Quote from: fyedaddy
How does [Space Rangers 2] compare to Galactic Civilizations?

Much in the same way that driving a car compares with eating a bowl of pasta --there's virtually no crossover between the two activities, and although it might be possible, you probably should be trying to do both at the same moment.

Galactic Civilizations 2 is a classic entry in the 4X strategy genre where you do things like colonize and develop habitable planets, fund lots of long-term research into new technologies, and move fleets of ships around the galaxy like pieces on a board game aggressively pursue your interests.

Space Rangers 2 is also set in space, but for the most part, you won't be doing any of those things.  The core of the game centers around your lone character tooling around the galaxy in his spaceship looking for ways to earn money for upgrades, gain experience to boost his personal stats, enhance his reputation with various factions, and eventually help eliminate a race of bad guys who are trying to do typical bad guy stuff. 

There's a wide spectrum of very different gameplay styles here.  The galaxy and all combat therein trundles along in a continuous turn-based fashion similar to Baldur's Gate or Knights of the Old Republic, with your weapon and shield systems taking the place of your sword and armor.  Other tasks in the game, however, can include peaceably trading goods between planets, taking real-time command of planetary robotic armies, searching for artifacts in spherical pocket dimensions that play like they were inspired by the combat in Star Control 2, and text-based challenges ranging from "Choose Your Own Adventure"-style narratives to pizza-cooking contests to mind-bending alien brain teasers.

But for all the different genres included in Space Rangers 2, there's nothing that could rightly be categorized in the sort of 4X game play found in GalCiv2.  They're both fantastic games that I would highly recommend, just for entirely different reasons.

-Autistic Angel
3117  Gaming / Console / PC Gaming / Re: PS2 480P - talk to me, people on: February 06, 2007, 10:41:19 PM
Adrian Monk says:


"Look here: this chair is much too short.  There's no way Elmo could been standing here...somebody *put* this chair here to make it look like a suicide.  Captain, I think this muppet was murdered."

-Autistic Angel
3118  Gaming / Console / PC Gaming / Re: PS2: Rogue Galaxy on: February 05, 2007, 10:27:08 PM
Quote from: Andrew Mallon
I'm curious though about how you handled your companions when fighting the mid-boss [on Juraika]. By far the most difficult part of that fight was keeping my two companions alive, and I finally just gave up and stopped resurrecting them and fought him alone.

I did the same thing.  The issue is that when the mid-boss
Spoiler for Hiden:
electrifies the water with his tentacles, you can easily avoid about 90% of the damage by simply holding "Block"...except your allies never, ever block.  Unless you're willing to pause the game every twenty seconds and commit every item in your inventory to keeping your party up and fighting, it's best to just let them roast and focus on winning the battle by yourself.

It makes me wish there was a "Defensive Strategy" command you could give where your party members would focus on ranged attacks and blocking incoming damage whenever possible.

-Autistic Angel
3119  Gaming / Console / PC Gaming / Re: PS2: Rogue Galaxy on: February 05, 2007, 08:10:12 PM
The challenge level of the combat seems to vary pretty steeply from one encounter to the next: one moment you're cutting down your enemies before they can even launch an attack, and the next battle spawns a group of beasts who slaughter your entire party.  I also had a lot more difficulty defeating the mid-boss on Juraika than I did the final boss.

It can be a little frustrating at times, but so far I'm really enjoying the Treasure Island-meets-Star Wars motif and I'm looking forward to spending even more time with it this week.

By the way, how old is Miri supposed to be?  Maybe it's just the contrast between her and Lilika, but I thought she was about 12-13 at best and that made some of the other characters seem a little creepy....  icon_neutral

-Autistic Angel
3120  Gaming / Console / PC Gaming / Re: ATB MIA? Weekend Recap 5/Feb/2007 on: February 05, 2007, 07:08:24 PM
I finished Halo 2 for the first time, and put a couple hours into Rogue Galaxy and F.E.A.R. for the PC.

-Autistic Angel
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