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121  Gaming / Console / PC Gaming / Re: Weekend Playlist 4/24 on: April 25, 2015, 11:15:45 AM
Persona Q tricked me into believing it was nearing the end about ten hours ago.  That time hasn't been spent stuck, idle, or pursuing side content -- I've been actively seeking a confrontation with the final boss and realizing this game gives you a *lot* of content for your dollars.  It's also still really good: the labyrinth puzzles are thoughtful without being excessively complicated, and I'm sincerely interested to see how the story finishes out.

So for another weekend in a row, I'm hoping to finish up Persona Q and move on to Xenoblade Chronicles 3D.  I've also been playing a bunch of Cities Skylines trying to learn how to zone high density residential zones without generating horrible traffic jams, and more Pillars of Eternity.

-Autistic Angel
122  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: April 23, 2015, 05:50:03 PM
Game Informer reports the 1.03 patch to address load times has been released:

Quote from: Game Informer
From Software said it was working on a fix to hit this month, and now it's here. According to the Japanese PlayStation Blog, the patch improves the following:

  • Reduced loading times (approx. 5-15 seconds; may vary by circumstance)
  • Fixed bug that left certain lifts and elevators inoperable
  • Fixed bug that resulted in bosses becoming immobilized
  • Fixed bug that left players unable to advance NPC events during multi-play
  • When the PS4 is put into Rest Mode during online play, the game will now return to the main title screen upon resuming play
  • This will resolve matchmaking issues related to Suspend/Resume.

It reportedly also adjusted the loading screens to show item descriptions, rather than just the black and white game logo.

-Autistic Angel
123  Gaming / Console / PC Gaming / Re: [PC] Age of Wonders 3 on: April 22, 2015, 10:52:35 AM
I agree with everything Lockdown said: Age of Wonders III is a really amazing game!  I particularly like how your armies, especially during the early-to-mid game, feel like adventuring parties with characters who level up and occasionally even evolve into new forms.  That's in addition to your Hero units who get to equip unique pieces of gear and can be customized into extremely powerful warriors, spellcasters, or generals that buff up their retinue tremendously.

The biggest piece of advice I'd give to new players is to always check the enemies' info screens during combat.  Shooting that axeman squad from a distance might be Tactics 101, but understanding that you can't damage them at all until you kill the Martyrs shielding them from nine hexes back is going to transform how you play out the battle.  Cavalry deals more damage if charge into melee range from at least two spaces away.  Rogues can slip through city walls.  Spy Drones explode upon death and deal heavy damage to everything nearby...except Dwarven First Born which are immune to fire.  Every unit in the game has *something* that makes it special, and you can easily see it all in their detailed info screens.

Fighting the AI has been a lot of fun, too.  An early bug would make it scramble all its defenders outside city walls in a rush to engage. That was patched out long ago, and now successfully seizing a well-defended enemy city means finding ways to survive withering arrow volleys from the ramparts.  It's especially cool how the AI behaves slightly differently depending on the units it controls -- wild beasts and ancient constructs tend to be more reckless than trained soldiers operating under the command of a seasoned general.

-Autistic Angel
124  Gaming / Console / PC Gaming / Re: What are you buying this week? (4/21) on: April 21, 2015, 03:30:25 PM
Not buying anything new this week -- still having a great time with Pillars of Eternity and Persona Q, plus Xenoblade Chronicles is still waiting in the wings.

-Autistic Angel
125  Gaming / Console / PC Gaming / Re: Who else sucks in online games? on: April 20, 2015, 11:07:05 AM
I suck in pretty much all games.  One thing you learn from the internet pretty quickly is no matter how good you think you are at something, someone else out there is a whole lot better.

So I just focus on playing games were I can have a good time.  Getting mowed down in a quarter of a second by an enemy I can't even see in an online Call of Duty match isn't much fun, so I don't play those.  I'm also pretty bad at DOTA 2, though, and I had a great time playing a support character who could push back the fog of war and stun enemies from a distance.  Same goes for single-player RPGs and strategy games.  My characters in Pillars of Eternity are surely sub-optimal compared to whatever exploits other people have figured out, but I'm having a much better time learning the systems for myself.

-Autistic Angel
126  Gaming / Console / PC Gaming / Re: Weekend Playlist 4/17 on: April 20, 2015, 10:45:34 AM

Quote from: Gratch on April 18, 2015, 07:04:33 PM

Quote from: Autistic Angel on April 18, 2015, 05:52:02 PM

Did you get Lords of the Fallen on the PS4 or the PC?  I've heard the PC version looks and runs a lot better than the console versions, even on a mid-range rig.

-Autistic Angel

I've also heard the PC version still has several game-breaking bugs. 

Oh, weird.  I had no idea.

It looks like there was a new patch just a few weeks ago for "general stability."  Any word if it corrected the issues?

Quote from: Autistic Angel on April 18, 2015, 12:04:55 AM

...and *possibly* finishing up Persona Q on the 3DS.  That game is pretty great, but after almost 70 hours, I'm really interested in starting up Xenoblade Chronicles in earnest.

I'm definitely in the final labyrinth now, but unlike those that preceded it, this one seems like a fairly compacted spiral towards the final boss.  Combined with the trademark final-act Persona reveals, I'm motivated to see it through to the end.

-Autistic Angel
127  Gaming / Console / PC Gaming / Re: Weekend Playlist 4/17 on: April 18, 2015, 05:52:02 PM
Did you get Lords of the Fallen on the PS4 or the PC?  I've heard the PC version looks and runs a lot better than the console versions, even on a mid-range rig.

-Autistic Angel
128  Gaming / Console / PC Gaming / Re: Weekend Playlist 4/17 on: April 18, 2015, 12:04:55 AM
I've been playing a bunch of Diablo 3 on the PS4 lately, such that I have a Level 70 Barbarian and Demon Hunter.  I've also been sending out every gift I find, so if you're on my PS4 Friends list, you've probably got something waiting for you by now.  I know for a fact that I've sent gifts to GamingTrend, skinypupy, Vizionblind, and at least a couple others.

Also Pillars of Eternity which has been absolutely phenomenal so far, and *possibly* finishing up Persona Q on the 3DS.  That game is pretty great, but after almost 70 hours, I'm really interested in starting up Xenoblade Chronicles in earnest.

-Autistic Angel
129  Gaming / Console / PC Gaming / Re: Weekend playlist - 4/10/15 on: April 17, 2015, 11:06:47 PM
Can someone start a Weekend Playlist thread for 4/17/15?  I wanted to see what everyone is going to be playing for the next couple days, and remind people on my PS4 Friends list that they probably have Diablo 3 gifts waiting in their game inboxes.

-Autistic Angel
130  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: April 15, 2015, 08:23:42 PM
No, the alleged intricacies of Bloodborne are mostly overblown by people who aren't familiar with game.  It's perfectly intuitive for gamers who pay attention.

I've been watching through the 6-hour marathon livestream the folks at Game Informer did through the midnight release.  I just reached the part where they're unable to progress until they find the "bag man" who randomly spawns somewhere in the zone so they can intentionally let him kill their character.  He hasn't appeared yet as of my last viewing, but they think they can increase his spawn chance if they get their accrued blood echoes to a prime number.

-Autistic Angel
131  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: April 14, 2015, 10:45:17 PM
According to a post today on Game Informer, the patch to fix the suspend mode memory leak and "reduce certain load times" is on schedule for later this month.

-Autistic Angel
132  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: April 14, 2015, 08:31:50 PM
Or "Wheel of Grime?"

-Autistic Angel
133  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: April 13, 2015, 09:43:17 PM
Just remember with the Threaded Cane that using it in sword mode is faster and often more effective against individual targets.  It seems like many people get enamored with the increased range and broad attack arcs granted by whip mode, forgetting that it's much more difficult to recover your lost health against a single foe without a flurry of quick slashes.

-Autistic Angel
134  Gaming / Console / PC Gaming / Re: MLB The Show 15 .... 10 Year Anniversary on: April 13, 2015, 09:39:40 PM

Quote from: Clanwolfer on April 12, 2015, 12:41:03 AM

Dynamic difficulty is killing me in RTTS. Every time I feel like I'm getting into a groove, it kicks me to Veteran+ and I immediately go 0-fer the next while.

Is that a feature that can be switched off?  Is it possible to lock your career into a specific difficulty, or is it always adjusting to your performance to keep your player's stats within the realm of possibility?

-Autistic Angel
135  Gaming / Console / PC Gaming / Re: Xenoblade coming to Europe, presumably US on: April 13, 2015, 09:37:46 PM
I started the game up for the first time last night and discovered what some reviewers had meant about the problematic 3D.  It's challenging to describe in text, but although the combat is taking place in a 3D space behind the screen, all the enemy and ally info are rendered right up against the glass.  This means you need to focus your eyes past a flurry of life bars in order to see what's happening, then back into the foreground again to discern who's taking damage and which arts you'd like to use.  It's very disorienting, at least during the early going.

I'll experiment with the settings and such.  Otherwise, this might join Pokemon Y as a rare 3DS game I play with the 3D effect switched off. tear

-Autistic Angel
136  Gaming / Console / PC Gaming / Re: Weekend playlist - 4/10/15 on: April 13, 2015, 09:30:29 PM
Are you still going to play the Heavensward expansion for Final Fantasy XIV when it comes out in a couple months?  They just released the opening cinematic for viewing.

-Autistic Angel
137  Gaming / Console / PC Gaming / Re: What are you buying this week? (4/14) on: April 13, 2015, 09:27:04 PM
If you're interested in the structure of Titan Souls, Game Informer put up a Test Chamber of the game last week.  They figure out the first tier of bosses and face the first boss-boss -- the strategies they discover would surely be considered spoilers in a game that's all about deducing how to beat bosses, but watching them learn in real time is a good way to preview whether the game is for you.

As for me, I'll be buying the Eternal Lords expansion for Age of Wonders III the moment it's available.  The base game was great, the first expansion made it better, and this second expansion has so much new content that some studios would have positioned it as a sequel.  It looks amazing! thumbsup

-Autistic Angel
138  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: April 05, 2015, 11:54:59 PM
It would be *fascinating* to see what Bloodborne would be like if someone modded it into something resembling a modern video game.  Tooltips explaining what your stats mean and offering some sort of clue about which ones might be relevant to your play style.  Quest markers to give you some sort of orientation about which direction you're supposed to be going.  Item descriptions that explain what things do and why you might want them.  Difficulty settings that scale enemy power and aggressiveness so players of all skill levels could enjoy exploring the world.

I am glad the people who like Bloodborne have the thing that they like.  I just regret not having the skill or...proper mindset or something to enjoy it with them.

-Autistic Angel
139  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: April 05, 2015, 06:46:40 PM

Quote from: TiLT on April 05, 2015, 06:12:42 PM

I call bullshit. I've been keeping the game on suspend for days now, playing a little bit at a time and then suspending it once again. Enemies are behaving exactly like they're supposed to, and yes, I've compared to other people's recordings. The game is balls hard. Here's a video of me beating the Cleric Beast after a day or so of suspend, just as an example.

For the record, Polygon is a site that uses click-baiting as a major source of revenue, deliberately posting misleading, outright false, or just plain controversial stuff in order to make people link to them. Don't give them the traffic.

It may be tempting to dismiss this information as just another example of my continuing calls for everyone to livestream every game they play at all times.  But even though I feel entitled to have people provide me with an unending buffet of free entertainment, this is an extremely convenient means to shame them into doing what I want because the claim is actually true.  The article includes the video proof.

Here's the same boss behaving normally and then becoming a slow-witted moron after the game was left running for half a day.

You've shown evidence of having beaten the Cleric Beast.  Now all you need to do is the exact same thing for every other encounter in the game and no one will question whether you're a *real* gamer.  Putting up your latest videos at 8:00pm Eastern time every Tuesday would be great for filling the slot between dinner and Agents of S.H.I.E.L.D., thanks! thumbsup

-Autistic Angel
140  Gaming / Console / PC Gaming / Re: War for the Overworld - basically a new Dungeon Keeper on: April 05, 2015, 06:03:06 PM
I still think Evil Genius is the best Dungeon Keeper game I've played.  You still order workers to carve out rooms and produce facilities, but you also get to manually furnish them with a variety of functional items as you complete research projects.  You also have to seriously consider the layout of your base -- you cannot simply dump a fistful of minions onto intruders, so you need to include security cameras, P.A. speakers, and weapons lockers so your soldiers can mobilize against encroaching threats.

The biggest problem is that the officially patched version still includes some serious bugs.  For example, a major strategic consideration of the game is supposed to be managing your "Heat" level on the worldwide map.  Unfortunately, deploying diplomatic minions does not lower your Heat level like it's supposed to, so you need to seek out unofficial patches to address some of the issues.

-Autistic Angel
141  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: April 05, 2015, 04:59:33 PM
So, interesting news about people who've claimed to have "beaten" the game:

Quote from: Polygon
There's an easy way to nerf Bloodborne's bosses: Leave the game running for about 12 hours.

With the PlayStation 4 finally introducing a suspend-and-resume mode for its games recently, this has the potential to make From Software's distinctively difficult Bloodborne a lot easier.

Redditor meatballz says he hasn't tested to see whether this works with the console suspended in rest mode, but others say it does. At any rate, leaving the game running in full state for at least a dozen hours breaks down the baddies and makes them do dumb, repetitive, and easily beatable things.

The article goes on to list several (spoiler-filled) examples of bosses who lose a majority...or even *all* of their attacks.  One reportedly just spams its side-step dodge while you effortlessly hack it apart.

I think the implications here are clear.  Starting now, every single person who claims to have beaten a boss in Bloodborne should be labelled a liar and a cheater unless their outlandish claims are backed up with an archived video stream of their run.  It's the only way we can be sure they played in the correct fashion rather than having fun. Truthiness!

-Autistic Angel
142  Gaming / Console / PC Gaming / Re: MLB The Show 15 .... 10 Year Anniversary on: April 05, 2015, 01:45:37 PM
In this episode of Test Chamber, Andrew Reiner remarks that importing your information from the previous game will import the state of the league from the end of that season.  If your last save was in the middle of the season, it presumably interprets that as "the end" and imports the roster changes from that point.  All indications are that it won't let you pick up your 2014 season in the 2015 game from the point where you left off.

It's probably a better option to simply play at least one game every two days until the season is done.  That's a reasonable schedule that would have things finished in plenty of time for next year's game, and you could spend the off day posting highlights on the forum so everyone can keep up with your progress!

-Autistic Angel
143  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: April 04, 2015, 07:24:37 PM
You need to manually assign a keybinding for the "Debug Camera Toggle" in the Controls section of your Options screen.  I set mine to the 'C' key.  The 1.2 patch notes claim you can also toggle it on with CTRL-Alt-Space, but that combination does nothing for me.

Once you are in the external view, you can roll, rotate, and slide the camera around your ship using the same controls as if you were flying.  "Throttle Up," for example, will begin moving the view forward, while "Yaw Right" will turn the view in that direction.  These controls are intentionally unwieldy because the developers want to be sure the external camera is tactically useless -- no easy rear-view mirror for dogfighting, for example. 

Still, it's a neat way to finally get a sense of your ship's scale.  It's one thing to know the Skinypupy is about four stories tall -- it's another thing to see there are actually three separate pilot's chairs inside that canopy, and they're absolutely tiny compared to the 1,000 ton framework behind them.

-Autistic Angel
144  Gaming / Console / PC Gaming / Re: Pillars of Eternity on: April 04, 2015, 03:27:11 AM

Quote from: Lee on April 04, 2015, 03:05:04 AM

And another patch. They must have screwed something up.

Glad I waited slightly longer than Gratch to dig into PoE in earnest.  Was planning on starting it after finishing Assassin's Creed: Unity anyways...downloading this second, better patch will give me ample time to contemplate how astoundingly terrible that story was!

Because seriously...that game.... retard

-Autistic Angel
145  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: April 01, 2015, 08:14:24 PM
The progression bug patch is out:

Quote from: Game Informer
Update 1.02 is now available (and it may have already been downloaded to your console). According to the patch notes, players will now be able to acquire the key that went missing after using a bell in
Spoiler for Hiden:
the Forbidden Woods.
The patch also fixes the problem for those already affected by the bug.

This patch does not adjust Bloodborne's load times; they may be addressed in a future update.

-Autistic Angel
146  Gaming / Console / PC Gaming / Re: Pillars of Eternity on: March 31, 2015, 10:39:36 PM

Quote from: Lee on March 31, 2015, 09:16:34 PM

In my experience, there is no banter. You can talk to them by clicking on their portrait to find out more about them, but I haven't seen them talk to each other like the old games.

Actually, that's a bug.  When you clicked on your party member's portrait to find out more about them, the game emitted a sub-phonic pulse that reset your personal experience bar.  That's why you don't remember the party banter, and you should probably avoid driving until the patch comes out.

-Autistic Angel
147  Gaming / Console / PC Gaming / Re: Pillars of Eternity on: March 29, 2015, 12:33:54 PM
By the way, where is Lockdown?  He usually loves playing good games, and I want to hear what he thinks before the thread wanders too far into spoiler territory.

-Autistic Angel
148  Gaming / Console / PC Gaming / Re: Pillars of Eternity on: March 28, 2015, 10:53:13 AM
It's too bad this RPG was made in America, though.  It would be interesting to hear what Gratch thinks of it.

Does anyone know if it's possible to mod the title screen so the game appears to be named Unmarked Empressy: del.TREE Sacrifice - Chapter Aloof?

-Autistic Angel
149  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: March 27, 2015, 09:20:33 PM
Sounds like there's an avoidable progression bug the devs are looking to patch:

Quote from: Game Informer
It happens when users attempt to join a game as a co-op guest or invader using the small resonant bell or sinister resonant bell respectively while in the
Spoiler for "Game Location":
Forbidden Woods.
A hotfix is in the works right now, and those affected by the bug will have their games repaired by it.

Sony anticipates it will roll out the patch (1.02) sometime next week. For now, the company suggests that users not use those items until after the patch is available.

I spoiler-tagged the zone name in case people prefer to discover games as they play rather than be told in advance where they'll be going.  Suffice it to say that if you don't use the "small resonant bell" or "sinister resonant bell", you won't get bugged.

-Autistic Angel
150  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: March 24, 2015, 05:43:11 PM
Unfortunately not part of the Day 1 patch:

Quote from: Game Informer
“The development team is currently exploring another patch for Bloodborne, seeking ways to improve load time duration, in addition to other performance optimizations and miscellaneous bug fixes,” the statement reads. “We will provide more information as soon as possible.”

-Autistic Angel
151  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: March 24, 2015, 10:33:17 AM
Jim Reilly is the former News Editor at Game Informer who triple-platinumed Dark Souls.  That's separate platinum trophies on his personal account, the company account, and on a Japanese version of the game he imported at his own expense.  He also said Dan Tack, the current PC Games Editor, is the biggest Souls expert he's ever seen.

Dan Tack gave Bloodborne a 9.75 out of 10, citing only the long load times as the reason it missed a perfect score.  He also put up a spoiler-free guide for new players looking to get started, this Tips & Tricks article with recommendations on beating specific sections of the game, and showed it off in this episode of Test Chamber.  Then he headlined Game Informer's six hour live stream last night.

That guy really recommends this game!

-Autistic Angel
152  Gaming / Console / PC Gaming / Re: [PC] Heroes of the Storm on: March 21, 2015, 10:52:16 PM
Also, Happy Birthday! nod

-Autistic Angel
153  Gaming / Console / PC Gaming / Re: Weekend Playlist - 03/20/15 - The 'Where the heck is everybody?' Edition on: March 21, 2015, 12:53:11 AM

Quote from: Lee on March 21, 2015, 12:41:56 AM

Other than that, Age of Wonders III. Another game I should have played long ago and that so far is pretty great.

Have you opted into the beta patch for the upcoming Eternal Lords content, or are you sticking with the Golden Realms content for now?

-Autistic Angel
154  Gaming / Console / PC Gaming / Re: Weekend Playlist - 03/20/15 - The 'Where the heck is everybody?' Edition on: March 21, 2015, 12:49:49 AM

Quote from: Kagath on March 21, 2015, 12:22:28 AM


AssCreed: Revelations - 360 - Started this a short time ago but it's not grabbing me yet. Liked the AC2 and ACB though. This tower defense can suck my nut though.

My advice on Revelations is to make a beeline through the story missions, and perhaps the Animus Island missions as they unlock.  The side content in that game is possibly the worst in the entire series: it's unfocussed, dull, and on more than one occasion, *terribly* broken.  I know because I earned 100% completion on the single-player content, and it absolutely was not worth the effort.

By contrast, Assassin's Creed III has some of the best side content until you get to Black Flag.  Hunting, upgrading the homestead, and the naval missions are all good fun...which is a good thing because the story is almost unbelievably bad.  You'll think I'm lying at first because things actually get off to a surprisingly strong start, but that game goes off the rails harder than Indigo Prophecy and then spends another ten hours finding new cliffs to tumble over.

-Autistic Angel
155  Gaming / Console / PC Gaming / Re: [PS4/XB1] Final Fantasy Type 0 on: March 20, 2015, 10:24:00 AM

Quote from: Gratch on March 19, 2015, 01:08:27 PM

-  The 14 playable characters all play completely differently.  Some are quick melee fighters with fast swords, others wield massive weapons that are slow but do huge damage.  Some are ranged fighters with bows or guns.  Some are dedicated magic users.  Etc., etc.  Figuring out which characters are best for which situations/monsters is part of the fun, and being able to jump back and forth between them keeps things very fresh.  I spent probably 3 hours just loading out different characters and parties to see how they worked together and what they could do.  It was a blast.

In this video tour of the game systems, Phil Kollar shows off several of the playable characters and talks about how their different weapon styles makes them each distinct.  Do you have a favorite character so far, or are there any that you feel play really poorly?

It also looks like the summons are directly playable now, but you need to sacrifice one of your characters to get them.  Are the sacrificed characters gone for the remainder of the mission, or can you revive them after that specific combat encounter is over?

-Autistic Angel
156  Non-Gaming / Off-Topic / Re: DC pulled a Batgirl cover variant on: March 19, 2015, 09:16:39 PM

Quote from: Turtle on March 18, 2015, 03:21:14 AM

Actually, the full story is that the artist didn't receive any flak at all, he's gone on record saying this.

What really happened is that people who were critics of the cover started getting death threats and the usual internet gak, and that's what prompted DC to pull the cover.


Cameron Stewart is one of the Batgirl writers.  This is one of several public statements he's made clarifying that the cover was pulled due to violent threats against people objecting to the cover, and that the creative team behind the book were unenthusiastic about the artwork to begin with.

I don't read comics or particularly care what goes on their covers, but the focused insistence by some people to pretend DC was cowed into compliance by some sort of vicious Politically Correct Censorship Squad has been interesting to watch.

-Autistic Angel

-Autistic Angel
157  Gaming / Console / PC Gaming / Re: [PS4/XB1] Final Fantasy Type 0 on: March 19, 2015, 06:31:26 PM
Reactions to this game have been pretty polarized: Phil Kollar gave it a warm 8 / 10, while Matt Miller hit it with a 6 / 10.  You could kick Miller in the shin and get a 4 / 10 if your cleats had a deep enough backstory, so that second one stings.

How do you think Type 0 would fare for someone who really liked Final Fantasy XII, but hasn't played X, X-2, or the XIII trilogy?

-Autistic Angel
158  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 18, 2015, 10:39:25 PM
I've definitely seen mention of a mod that auto-deletes any non-informational Chirpy chirps.  The mod creator noted that there are hundreds of "flavor text" lines in the game and the mod would probably be updated multiple times to cull them all out.

As far as rewording chirps into useful feedback, I haven't seen any mods that do that yet.  It would be surprising if someone wasn't working on one.

-Autistic Angel
159  Gaming / Console / PC Gaming / Re: [PS4/XB1]Final Fantasy XV on: March 18, 2015, 10:42:59 AM
Needs more impressions.

-Autistic Angel
160  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 17, 2015, 06:15:05 PM
I'm enjoying the mod updates.  I don't know if I'll wind up using them myself, but it's turning into a nice listing of handy tools and I like seeing what people come up with.

In other news, Paradox has confirmed the existence of the Parks / Commerce bug and in the process of testing a fix:

Quote from: Co_Karoliina
We have found the reason for the issue and are trying a few ways of fixing it. If all goes well, there will be a fix very soon! My apologies for this issue slipping past us originally, we are working hard to get it fixed.

-Autistic Angel
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