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1  Gaming / Console / PC Gaming / Re: [PC/XB1/ps4] The Witcher 3: Wild Hunt on: May 22, 2015, 05:55:51 PM
Game Informer's Editor-in-Chief is displeased with the Xbox One version:

Quote from: Andrew Reiner
So what is the problem I'm having? It's hard to nail down exactly, as it's reared its ugly head in two different ways. The first came after a death. I chose to restore my most recent save, and the game crashed on the load. I let it sit for a good 20 minutes before turning off the Xbox One. Upon restarting, I couldn't get past the "Click any button to continue" screen. The game locked up again on the "please wait..." screen. I was forced to clear my console's cache to reach the loading menu, which no longer contained my most recent save. That's where I lost a couple of hours.

The save bug can also be sneaky, and you won't know your game is broken until you try to manually save. These attempts are met with a "You Cannot save right now" message. At first I thought it wouldn't let me manually save because I was on a mission, or a monster may be nearby. That sadly isn't the case at all. Instead, it's a sign that you won't be able to save again during this playthough.


I couldn't know this exact thing would happen, but this sort of severe technical problem is why I advised Soulchilde to steer clear of the XB1 version.  Or, more specifically, the reason why I went up to the framed portrait of Soulchilde I have hanging on the wall and said, "Soulchilde, I don't think you should get The Witcher 3: Wild Hunt on the Xbox One.  Get the PS4 or PC version instead."

And then I said in a different timbre of voice, "Why, that's fantastic advice!  Thank you, Autistic Angel.  You're my best friend!"

Then my spouse walked in so I pretended I'd been clean a smudge and went back to watching The Following.

-Autistic Angel
2  Gaming / Console / PC Gaming / Re: [PC] Torment: Tides of Numenera on: May 21, 2015, 08:25:04 PM
This is rapidly becoming the best time to be an RPG fan since the height of the PS2-era.  That looks fantastic!

-Autistic Angel
3  Gaming / Console / PC Gaming / Re: [PC/XB1/ps4] The Witcher 3: Wild Hunt on: May 21, 2015, 07:40:32 PM
I just finished a good stint of post-patch questing.  The "Minor SFX Improvements" are actually pretty significant, in that slicing an enemy with your sword now produces more than a whisper of sound.  It really fixes the complaint I had before about the combat feeling too weightless -- a little sound design goes a long way!

-Autistic Angel
4  Gaming / Console / PC Gaming / Re: [PC/XB1/ps4] The Witcher 3: Wild Hunt on: May 21, 2015, 06:11:38 PM
Patch 1.03 is available for the PC.  Steam is updating now:

Quote from: Patch Notes
This update introduces a range of stability and performances ehancements as well as allows users to take advantage of some additional graphics settings.

Please find the detailed list of fixes below:
  • Improves stability in gameplay and the UI
  • Improves performance especially in cutscenes and gameplay
  • Fixes grass and foliage popping that could occur after density parameters were changed
  • Improves Nvidia Hairworks performance
  • Boosted texture anisotropy sampling to 16x on Ultra preset
  • Sharpen Post-process settings extended from Off/On to Off/Low/High
  • Blood particles will now properly appear after killing enemies on the water
  • Corrects a bug where player was able to shoot bolts at friendly NPCs
  • Improves menu handling
  • Corrects an issue with Stamina regeneration while sprinting
  • Fixes a cursor lock issue that sometimes occcured when scrolling the map
  • Generally improves world map focus
  • Improves input responsiveness when using keyboard
  • Corrects some missing translations in the UI
  • Corrects an issue in dialogue selections
  • Rostan Muggs is back
  • Minor SFX improvements

-Autistic Angel
5  Gaming / Console / PC Gaming / Re: [PC/XB1/ps4] The Witcher 3: Wild Hunt on: May 20, 2015, 08:43:15 PM

Quote from: Autistic Angel on May 20, 2015, 02:17:46 AM

Once I have more than 30-minutes to spend in a single sitting, I'll probably switch over to playing on my television which will be at 1080p.  That's how I play most controller-enabled PC games.  I've never noticed much performance difference between 1200p and 1080p, but if anything the lower resolution should likely run a little better.  I'll post more once I've tried it.


For what it's worth, I fired up my PC -> TV HDMI connection and completed a couple quests early this morning.  There's no discernible performance difference between 1200p and 1080p.  I'd like to say it runs at a consistent 60 fps, but without a framerate counter to back me up, all I can say is that it's definitely stable at something well above 30.

Very happy with the PC version so far! thumbsup

-Autistic Angel

EDIT: There are lots of reports from people suffering constant crashes on their systems, leading them to roll back their nVidia drivers to earlier versions just to play.  I should make it clear that I've barely got two hours of playtime into Witcher 3, so although I haven't experienced any crashes so far, I've only been tooling around the very first area.
6  Gaming / Console / PC Gaming / Re: [PC/XB1/ps4] The Witcher 3: Wild Hunt on: May 20, 2015, 02:17:46 AM

Quote from: Greg Wak on May 19, 2015, 09:52:23 PM

Quote from: Autistic Angel on May 19, 2015, 08:21:40 PM

I was doubtful about how things would run on my comparatively modest 2600K i7 processor and Nvidia 780 graphics card, but at least in the early areas, the game seems to maintain a completely solid framerate well above 30.  It's easy to tell because lowering the framerate limiter to 30 diminishes the smoothness of all the animations, particularly during combat.

The one setting I'll definitely be keeping off is the Nvidia GameWorks Hair.  It looks pretty amazing, even just on Geralt, but single-handedly lowers the framerate by at least 15 fps.  Maybe more.


Should I just assume you are playing at 1080? My specs are similar to yours so I would like to know. No offense, but I see so many posts about frame rate without saying what they are playing it at. Should I be just assuming 1080 unless otherwise noted?


So far I've been playing at 1920 x 1200 which is the default resolution for my computer monitor.  Menus are slightly letterboxed but gameplay fills out to the edges properly.

Once I have more than 30-minutes to spend in a single sitting, I'll probably switch over to playing on my television which will be at 1080p.  That's how I play most controller-enabled PC games.  I've never noticed much performance difference between 1200p and 1080p, but if anything the lower resolution should likely run a little better.  I'll post more once I've tried it.

-Autistic Angel
7  Gaming / Console / PC Gaming / Re: [PC/XB1/ps4] The Witcher 3: Wild Hunt on: May 19, 2015, 08:21:40 PM
I was doubtful about how things would run on my comparatively modest 2600K i7 processor and Nvidia 780 graphics card, but at least in the early areas, the game seems to maintain a completely solid framerate well above 30.  It's easy to tell because lowering the framerate limiter to 30 diminishes the smoothness of all the animations, particularly during combat.

The one setting I'll definitely be keeping off is the Nvidia GameWorks Hair.  It looks pretty amazing, even just on Geralt, but single-handedly lowers the framerate by at least 15 fps.  Maybe more.

Wild Hunt looks shockingly good, especially during dialogue sequences where I get so engrossed in looking at the character details that I get distracted from what they're saying.  It's enough to make me wonder if it can possibly maintain this level of detail throughout.  The Witcher 2 held the award for the best looking game I'd ever seen for many years after its release, but that had the luxury of discrete maps where the designers could lavish detail onto everything.  It'll be interesting to see if Wild Hunt can wow me this much as I move beyond the starting areas.

The one concern I have is that the combat feels almost weightless so far, with the only feedback I get on the success of my swings measured in whether or not the enemy's lifebar shortens.  My sense is that the sound effects for a successful strike are simply too subtle, lacking the force and gristle you get from melee combat in something like Bloodborne, Dragon Age: Inquisition, or Arkham City.  Even Skyrim, with relatively simplistic mechanics, has a satisfying crunch when you hack something with your sword.  I may try adjusting the sound balance to see if it makes a difference.

-Autistic Angel
8  Gaming / Console / PC Gaming / Re: Galactic Civilization 3 on: May 17, 2015, 12:11:52 PM
My early impression is that there many more ways to specialize things to suit your playstyle than in GalCiv II.  I like how the adjacency bonuses let you dedicate entire continents towards production or commodity trading, and that unlocking new buildings gives you an incentive to go back and reconfigure the layouts.  It makes governing feel very active, as opposed queuing up a ton of improvements and never visiting that world again.

Similarly, the combat appears to have many more modifiers affecting the outcome.  Weapons are rated for things like accuracy, range, and rate of fire which simply didn't exist in the last game.  Ships are assigned to roles like "Guardian" and "Assault" which presumably influence their targeting priorities, though this is mostly guesswork right now.

I'm still trying to figure out how the economy functions, too.  In GalCiv II, population was irrelevant to manufacturing or research and were only important for financing the empire on economic planets.  I've heard they replaced this with a more traditional Population x Morale x Improvements = Productivity model, but I simply don't have a good sense for how it's balanced yet.

Maybe I should try out the tutorial Lee mentioned.  I've just been tooling around on random Large maps so far.

-Autistic Angel
9  Gaming / Console / PC Gaming / Re: Weekend Playlist - 5/15 on: May 16, 2015, 11:05:50 AM
I finally finished the original campaign in Age of Wonders III.  The story features at least one major branching point, so I pursued the path that seemed more interested in truth and reconciliation than vengeance.

This is the first time I've played the campaign in a 4X strategy game.  I've never even played a custom scenario in a Civilization game.  I think the difference here is that there's just enough RPG in the mix, with hero characters that level up and carry customized gear from one mission to the next, that I had a good time using their skills to figure out how each level worked.  The setup for each scenario was pretty clever, too.  One mission has you building up a secret dwarven empire underground, mining out tunnels and hardening your troops against cave-dwelling monsters until they're strong enough to storm the surface.

Now I'm undecided whether I'll try out the newly released Galactic Civilizations III, or start up the Necromancer campaign in Age of Wonders III.  Either way, it'll probably be set aside for a while when The Witcher 3 comes out next week.

-Autistic Angel
10  Gaming / Console / PC Gaming / Re: [PS4, XB1, PC] Assassin's Creed Syndicate on: May 12, 2015, 08:44:35 PM
Polygon is reporting Assassin's Creed: Syndicate will have no multiplayer component:

Quote from: Polygon
"This game will be single-player," said Guillemot. Asked to clarify his comments, he added, "You don't have a multiplayer mode on this iteration," referring to Syndicate, "because we want to spend all our time on making sure the single-player is excellent. And it's coming along extremely well."

Reached for comment, a Ubisoft representative confirmed to Polygon that Syndicate is "a single-player only game."


I had a great time with the multiplayer in Assassin's Creed: Brotherhood but haven't touched it since.  Considering how aggressively it was integrated into Unity -- and how slipshod the rest of the game was -- I'm perfectly comfortable with Ubisoft narrowing their focus to get thing right again.

-Autistic Angel
11  Gaming / Console / PC Gaming / Re: [PC/XB1/ps4] The Witcher 3: Wild Hunt on: May 12, 2015, 08:30:01 PM
Game Informer's review is up, with a score of 9.75:

Quote from: Kimberley Wallace
The Witcher 3: Wild Hunt encompasses what I hope is the future of RPGs. It stands out for its wonderful writing, variety of quests and things to do in the world, and how your choices have impact in interesting ways. Usually something is sacrificed when creating a world this ambitious, but everything felt right on cue. I still think about some of my choices and how intriguing they turned out for better or worse.


They've also put up a Test Chamber for the game if you'd like to see it played in real-time.  As always, their video player can be a little touchy, so here's a YouTube link as well.

-Autistic Angel
12  Gaming / Console / PC Gaming / Re: [PC/XB1/ps4] The Witcher 3: Wild Hunt on: May 12, 2015, 07:58:04 PM
The first Witcher game was wildly different from the second.  Instead of timing-based mouse clicks to string together combos, The Witcher II gave players direct control of Geralt in a combat system that was closer to (but not quite on par with) the Batman: Arkham games.  

Wild Hunt will continue in the vein of the second game, and the developers have even retroactively patched some of the combat enhancements into that earlier game.  Assassins of Kings was really impressive even at launch, so if you're on the fence about dropping ~$50 on the new release, consider picking up Witcher II on the cheap and see how it strikes you.

-Autistic Angel
13  Gaming / Console / PC Gaming / Re: Weekend playlist - 5/8 on: May 10, 2015, 04:29:47 PM

Quote from: Gratch on May 10, 2015, 02:16:48 PM

I played quite a bit of Neverwinter when it first came out, and have really been wanting to go back and give this class a try.  Unfortunately, for some reason Neverwinter refuses to play nice with my new PC.  It simply freezes up at the initial loading screen every time.  frown


Have you tried using the "Safe Mode" and "Force Verify" options in the launcher?  Even if the game doesn't load, that may produce an error message that clarifies the problem.

-Autistic Angel
14  Gaming / Console / PC Gaming / Re: Helldivers: "Come on you apes! You wanna live forever?" on: May 10, 2015, 04:24:16 PM
If griefing is a problem, why not play with Clanwolfer, Ridah, and another friend?  And stream your excursions online for everyone to enjoy?

-Autistic Angel
15  Non-Gaming / Off-Topic / Re: [Job stuff] So....I did it on: May 09, 2015, 01:40:09 AM
Wow, it sounds like a lot of exciting opportunities in the works!  You don't get that far in the interview process unless they're taking your application very seriously, so there's a good chance you'll have to weigh which of these jobs you're most interested in.

But there will be plenty of time to count the chickens after they hatch.  Until then, here's hoping for the best! thumbsup

-Autistic Angel
16  Gaming / Console / PC Gaming / Re: Weekend playlist - 5/8 on: May 08, 2015, 11:40:59 PM
I've been playing a bunch of Age of Wonders III lately, working through the original campaign missions.  I stopped a few months back after getting irritated at a time-limited mission, but I've passed that now and am on to the next.

I've also been dabbling some in Monster Hunter 4 Ultimate and Xenoblade Chronicles 3D on the 3DS.  They're both interesting games in different ways and I'm not sure yet which one will be my "primary" portable game.

-Autistic Angel
17  Non-Gaming / Off-Topic / Re: Marvel: Agents of S.H.I.E.L.D. on: May 08, 2015, 08:52:13 PM
I'm impressed and very happy that Agent Carter is returning.  I thought it was great, but the ratings hardly lit the world on fire -- I thought it was a one-and-done for sure.

-Autistic Angel
18  Gaming / Console / PC Gaming / Re: The Crew Demo on: May 02, 2015, 07:19:12 PM
Thinking about it some more, it's possible I spent less than an hour playing Super Street Fighter IV before shelving it and eventually trading it in.  I later had a really great time with Mortal Kombat 9 and Injustice but nothing about the mechanics or structure of SSF4 appealed to me at all.

I don't have a good sense of what The Crew even is, but "Which Game Did You Quit The Fastest?" is an interesting topic!

-Autistic Angel
19  Gaming / Console / PC Gaming / Re: The Crew Demo on: May 02, 2015, 03:21:23 PM
Now I'm trying to think of the shortest amount of time I've ever spent with a game before deciding it wasn't for me.

I think Star Wolves 3 and Galactic Civilizations 3 each have something like 20-minutes played on my Steam account, but that just indicates that I didn't want to play them at that time.  GalCiv 3 was a beta at the time, and SW3 was scuttled after I decided not to follow the on-screen mission prompts, failed, and didn't feel like replaying from scratch.  I fully intend to give them both another "real" try at some point.

There have also been games that I played once and never revisited.  Soul Calibur V was so generic that spending part of an afternoon in the story campaign left absolutely no impression and I honestly forgot I owned it.  On the opposite end of the spectrum, I had such a good time with Brutal Legend that I had to force myself to stop playing...and have no explanation for why I never loaded it up again.

But in terms of "NO I HATE THIS" reactions...I'm trying to think of anything I didn't spend at least a few hours with.  I probably have at least 10-15 hours in Demon's Souls, trying to find at least a shred of the same fun that everyone else was having.  Fable II was one of the least enjoyable games of its generation, yet I still finished the whole thing.  Even games that proved to be irredeemably broken, like Master of Orion III and Battlecruiser 3000 got at least a few hours out of me as I tried to figure out what I was even supposed to be doing.

I feel like there must be at least a couple examples where I quit something within a few minutes, but nothing's coming to mind so far....

-Autistic Angel
20  Gaming / Console / PC Gaming / Re: Weekend Playlist 4/24 on: April 26, 2015, 01:17:39 AM
I beat the final boss of Persona Q using a mix of tactics I'd learned throughout the entire game.  The fight took a little over half an hour and my entire party survived handily. 

Then the other final boss showed up and used inescapable countdown timers to kill four-fifths of my team every three turns.  I, of course, was not carrying a large stock of resurrection supplies since I hadn't needed them at any point during the preceding 80-hours, so the Game Over card kicked me back to the title screen to redo *both* fights from scratch.  It's an option.  I know what sort of skills I'd need to bring into the fight, and I have more than enough cash and high level personas to get it done.

Or I could save myself an hour by just watching the end on YouTube.  Because forget that noise. thumbsdown

-Autistic Angel
21  Gaming / Console / PC Gaming / Re: Weekend Playlist 4/24 on: April 25, 2015, 11:15:45 AM
Persona Q tricked me into believing it was nearing the end about ten hours ago.  That time hasn't been spent stuck, idle, or pursuing side content -- I've been actively seeking a confrontation with the final boss and realizing this game gives you a *lot* of content for your dollars.  It's also still really good: the labyrinth puzzles are thoughtful without being excessively complicated, and I'm sincerely interested to see how the story finishes out.

So for another weekend in a row, I'm hoping to finish up Persona Q and move on to Xenoblade Chronicles 3D.  I've also been playing a bunch of Cities Skylines trying to learn how to zone high density residential zones without generating horrible traffic jams, and more Pillars of Eternity.

-Autistic Angel
22  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: April 23, 2015, 05:50:03 PM
Game Informer reports the 1.03 patch to address load times has been released:

Quote from: Game Informer
From Software said it was working on a fix to hit this month, and now it's here. According to the Japanese PlayStation Blog, the patch improves the following:

  • Reduced loading times (approx. 5-15 seconds; may vary by circumstance)
  • Fixed bug that left certain lifts and elevators inoperable
  • Fixed bug that resulted in bosses becoming immobilized
  • Fixed bug that left players unable to advance NPC events during multi-play
  • When the PS4 is put into Rest Mode during online play, the game will now return to the main title screen upon resuming play
  • This will resolve matchmaking issues related to Suspend/Resume.

It reportedly also adjusted the loading screens to show item descriptions, rather than just the black and white game logo.

-Autistic Angel
23  Gaming / Console / PC Gaming / Re: [PC] Age of Wonders 3 on: April 22, 2015, 10:52:35 AM
I agree with everything Lockdown said: Age of Wonders III is a really amazing game!  I particularly like how your armies, especially during the early-to-mid game, feel like adventuring parties with characters who level up and occasionally even evolve into new forms.  That's in addition to your Hero units who get to equip unique pieces of gear and can be customized into extremely powerful warriors, spellcasters, or generals that buff up their retinue tremendously.

The biggest piece of advice I'd give to new players is to always check the enemies' info screens during combat.  Shooting that axeman squad from a distance might be Tactics 101, but understanding that you can't damage them at all until you kill the Martyrs shielding them from nine hexes back is going to transform how you play out the battle.  Cavalry deals more damage if charge into melee range from at least two spaces away.  Rogues can slip through city walls.  Spy Drones explode upon death and deal heavy damage to everything nearby...except Dwarven First Born which are immune to fire.  Every unit in the game has *something* that makes it special, and you can easily see it all in their detailed info screens.

Fighting the AI has been a lot of fun, too.  An early bug would make it scramble all its defenders outside city walls in a rush to engage. That was patched out long ago, and now successfully seizing a well-defended enemy city means finding ways to survive withering arrow volleys from the ramparts.  It's especially cool how the AI behaves slightly differently depending on the units it controls -- wild beasts and ancient constructs tend to be more reckless than trained soldiers operating under the command of a seasoned general.

-Autistic Angel
24  Gaming / Console / PC Gaming / Re: What are you buying this week? (4/21) on: April 21, 2015, 03:30:25 PM
Not buying anything new this week -- still having a great time with Pillars of Eternity and Persona Q, plus Xenoblade Chronicles is still waiting in the wings.

-Autistic Angel
25  Gaming / Console / PC Gaming / Re: Who else sucks in online games? on: April 20, 2015, 11:07:05 AM
I suck in pretty much all games.  One thing you learn from the internet pretty quickly is no matter how good you think you are at something, someone else out there is a whole lot better.

So I just focus on playing games were I can have a good time.  Getting mowed down in a quarter of a second by an enemy I can't even see in an online Call of Duty match isn't much fun, so I don't play those.  I'm also pretty bad at DOTA 2, though, and I had a great time playing a support character who could push back the fog of war and stun enemies from a distance.  Same goes for single-player RPGs and strategy games.  My characters in Pillars of Eternity are surely sub-optimal compared to whatever exploits other people have figured out, but I'm having a much better time learning the systems for myself.

-Autistic Angel
26  Gaming / Console / PC Gaming / Re: Weekend Playlist 4/17 on: April 20, 2015, 10:45:34 AM

Quote from: Gratch on April 18, 2015, 07:04:33 PM

Quote from: Autistic Angel on April 18, 2015, 05:52:02 PM

Did you get Lords of the Fallen on the PS4 or the PC?  I've heard the PC version looks and runs a lot better than the console versions, even on a mid-range rig.

-Autistic Angel

I've also heard the PC version still has several game-breaking bugs. 


Oh, weird.  I had no idea.

It looks like there was a new patch just a few weeks ago for "general stability."  Any word if it corrected the issues?


Quote from: Autistic Angel on April 18, 2015, 12:04:55 AM

...and *possibly* finishing up Persona Q on the 3DS.  That game is pretty great, but after almost 70 hours, I'm really interested in starting up Xenoblade Chronicles in earnest.


I'm definitely in the final labyrinth now, but unlike those that preceded it, this one seems like a fairly compacted spiral towards the final boss.  Combined with the trademark final-act Persona reveals, I'm motivated to see it through to the end.

-Autistic Angel
27  Gaming / Console / PC Gaming / Re: Weekend Playlist 4/17 on: April 18, 2015, 05:52:02 PM
Did you get Lords of the Fallen on the PS4 or the PC?  I've heard the PC version looks and runs a lot better than the console versions, even on a mid-range rig.

-Autistic Angel
28  Gaming / Console / PC Gaming / Re: Weekend Playlist 4/17 on: April 18, 2015, 12:04:55 AM
I've been playing a bunch of Diablo 3 on the PS4 lately, such that I have a Level 70 Barbarian and Demon Hunter.  I've also been sending out every gift I find, so if you're on my PS4 Friends list, you've probably got something waiting for you by now.  I know for a fact that I've sent gifts to GamingTrend, skinypupy, Vizionblind, and at least a couple others.

Also Pillars of Eternity which has been absolutely phenomenal so far, and *possibly* finishing up Persona Q on the 3DS.  That game is pretty great, but after almost 70 hours, I'm really interested in starting up Xenoblade Chronicles in earnest.

-Autistic Angel
29  Gaming / Console / PC Gaming / Re: Weekend playlist - 4/10/15 on: April 17, 2015, 11:06:47 PM
Can someone start a Weekend Playlist thread for 4/17/15?  I wanted to see what everyone is going to be playing for the next couple days, and remind people on my PS4 Friends list that they probably have Diablo 3 gifts waiting in their game inboxes.

-Autistic Angel
30  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: April 15, 2015, 08:23:42 PM
No, the alleged intricacies of Bloodborne are mostly overblown by people who aren't familiar with game.  It's perfectly intuitive for gamers who pay attention.

I've been watching through the 6-hour marathon livestream the folks at Game Informer did through the midnight release.  I just reached the part where they're unable to progress until they find the "bag man" who randomly spawns somewhere in the zone so they can intentionally let him kill their character.  He hasn't appeared yet as of my last viewing, but they think they can increase his spawn chance if they get their accrued blood echoes to a prime number.

-Autistic Angel
31  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: April 14, 2015, 10:45:17 PM
According to a post today on Game Informer, the patch to fix the suspend mode memory leak and "reduce certain load times" is on schedule for later this month.

-Autistic Angel
32  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: April 14, 2015, 08:31:50 PM
Or "Wheel of Grime?"

-Autistic Angel
33  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: April 13, 2015, 09:43:17 PM
Just remember with the Threaded Cane that using it in sword mode is faster and often more effective against individual targets.  It seems like many people get enamored with the increased range and broad attack arcs granted by whip mode, forgetting that it's much more difficult to recover your lost health against a single foe without a flurry of quick slashes.

-Autistic Angel
34  Gaming / Console / PC Gaming / Re: MLB The Show 15 .... 10 Year Anniversary on: April 13, 2015, 09:39:40 PM

Quote from: Clanwolfer on April 12, 2015, 12:41:03 AM

Dynamic difficulty is killing me in RTTS. Every time I feel like I'm getting into a groove, it kicks me to Veteran+ and I immediately go 0-fer the next while.


Is that a feature that can be switched off?  Is it possible to lock your career into a specific difficulty, or is it always adjusting to your performance to keep your player's stats within the realm of possibility?

-Autistic Angel
35  Gaming / Console / PC Gaming / Re: Xenoblade coming to Europe, presumably US on: April 13, 2015, 09:37:46 PM
I started the game up for the first time last night and discovered what some reviewers had meant about the problematic 3D.  It's challenging to describe in text, but although the combat is taking place in a 3D space behind the screen, all the enemy and ally info are rendered right up against the glass.  This means you need to focus your eyes past a flurry of life bars in order to see what's happening, then back into the foreground again to discern who's taking damage and which arts you'd like to use.  It's very disorienting, at least during the early going.

I'll experiment with the settings and such.  Otherwise, this might join Pokemon Y as a rare 3DS game I play with the 3D effect switched off. tear

-Autistic Angel
36  Gaming / Console / PC Gaming / Re: Weekend playlist - 4/10/15 on: April 13, 2015, 09:30:29 PM
Are you still going to play the Heavensward expansion for Final Fantasy XIV when it comes out in a couple months?  They just released the opening cinematic for viewing.

-Autistic Angel
37  Gaming / Console / PC Gaming / Re: What are you buying this week? (4/14) on: April 13, 2015, 09:27:04 PM
If you're interested in the structure of Titan Souls, Game Informer put up a Test Chamber of the game last week.  They figure out the first tier of bosses and face the first boss-boss -- the strategies they discover would surely be considered spoilers in a game that's all about deducing how to beat bosses, but watching them learn in real time is a good way to preview whether the game is for you.


As for me, I'll be buying the Eternal Lords expansion for Age of Wonders III the moment it's available.  The base game was great, the first expansion made it better, and this second expansion has so much new content that some studios would have positioned it as a sequel.  It looks amazing! thumbsup

-Autistic Angel
38  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: April 05, 2015, 11:54:59 PM
It would be *fascinating* to see what Bloodborne would be like if someone modded it into something resembling a modern video game.  Tooltips explaining what your stats mean and offering some sort of clue about which ones might be relevant to your play style.  Quest markers to give you some sort of orientation about which direction you're supposed to be going.  Item descriptions that explain what things do and why you might want them.  Difficulty settings that scale enemy power and aggressiveness so players of all skill levels could enjoy exploring the world.

I am glad the people who like Bloodborne have the thing that they like.  I just regret not having the skill or...proper mindset or something to enjoy it with them.

-Autistic Angel
39  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: April 05, 2015, 06:46:40 PM

Quote from: TiLT on April 05, 2015, 06:12:42 PM

I call bullshit. I've been keeping the game on suspend for days now, playing a little bit at a time and then suspending it once again. Enemies are behaving exactly like they're supposed to, and yes, I've compared to other people's recordings. The game is balls hard. Here's a video of me beating the Cleric Beast after a day or so of suspend, just as an example.

For the record, Polygon is a site that uses click-baiting as a major source of revenue, deliberately posting misleading, outright false, or just plain controversial stuff in order to make people link to them. Don't give them the traffic.


It may be tempting to dismiss this information as just another example of my continuing calls for everyone to livestream every game they play at all times.  But even though I feel entitled to have people provide me with an unending buffet of free entertainment, this is an extremely convenient means to shame them into doing what I want because the claim is actually true.  The article includes the video proof.

Here's the same boss behaving normally and then becoming a slow-witted moron after the game was left running for half a day.

You've shown evidence of having beaten the Cleric Beast.  Now all you need to do is the exact same thing for every other encounter in the game and no one will question whether you're a *real* gamer.  Putting up your latest videos at 8:00pm Eastern time every Tuesday would be great for filling the slot between dinner and Agents of S.H.I.E.L.D., thanks! thumbsup

-Autistic Angel
40  Gaming / Console / PC Gaming / Re: War for the Overworld - basically a new Dungeon Keeper on: April 05, 2015, 06:03:06 PM
I still think Evil Genius is the best Dungeon Keeper game I've played.  You still order workers to carve out rooms and produce facilities, but you also get to manually furnish them with a variety of functional items as you complete research projects.  You also have to seriously consider the layout of your base -- you cannot simply dump a fistful of minions onto intruders, so you need to include security cameras, P.A. speakers, and weapons lockers so your soldiers can mobilize against encroaching threats.

The biggest problem is that the officially patched version still includes some serious bugs.  For example, a major strategic consideration of the game is supposed to be managing your "Heat" level on the worldwide map.  Unfortunately, deploying diplomatic minions does not lower your Heat level like it's supposed to, so you need to seek out unofficial patches to address some of the issues.

-Autistic Angel
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