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1  Gaming / Console / PC Gaming / Re: Pillars of Eternity on: March 29, 2015, 12:33:54 PM
By the way, where is Lockdown?  He usually loves playing good games, and I want to hear what he thinks before the thread wanders too far into spoiler territory.

-Autistic Angel
2  Gaming / Console / PC Gaming / Re: Pillars of Eternity on: March 28, 2015, 10:53:13 AM
It's too bad this RPG was made in America, though.  It would be interesting to hear what Gratch thinks of it.

Does anyone know if it's possible to mod the title screen so the game appears to be named Unmarked Empressy: del.TREE Sacrifice - Chapter Aloof?

-Autistic Angel
3  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: March 27, 2015, 09:20:33 PM
Sounds like there's an avoidable progression bug the devs are looking to patch:

Quote from: Game Informer
It happens when users attempt to join a game as a co-op guest or invader using the small resonant bell or sinister resonant bell respectively while in the
Spoiler for "Game Location":
Forbidden Woods.
A hotfix is in the works right now, and those affected by the bug will have their games repaired by it.

Sony anticipates it will roll out the patch (1.02) sometime next week. For now, the company suggests that users not use those items until after the patch is available.


I spoiler-tagged the zone name in case people prefer to discover games as they play rather than be told in advance where they'll be going.  Suffice it to say that if you don't use the "small resonant bell" or "sinister resonant bell", you won't get bugged.

-Autistic Angel
4  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: March 24, 2015, 05:43:11 PM
Unfortunately not part of the Day 1 patch:

Quote from: Game Informer
“The development team is currently exploring another patch for Bloodborne, seeking ways to improve load time duration, in addition to other performance optimizations and miscellaneous bug fixes,” the statement reads. “We will provide more information as soon as possible.”


-Autistic Angel
5  Gaming / Console / PC Gaming / Re: [PS4] Bloodborne (previously known as Project Beast) on: March 24, 2015, 10:33:17 AM
Jim Reilly is the former News Editor at Game Informer who triple-platinumed Dark Souls.  That's separate platinum trophies on his personal account, the company account, and on a Japanese version of the game he imported at his own expense.  He also said Dan Tack, the current PC Games Editor, is the biggest Souls expert he's ever seen.

Dan Tack gave Bloodborne a 9.75 out of 10, citing only the long load times as the reason it missed a perfect score.  He also put up a spoiler-free guide for new players looking to get started, this Tips & Tricks article with recommendations on beating specific sections of the game, and showed it off in this episode of Test Chamber.  Then he headlined Game Informer's six hour live stream last night.

That guy really recommends this game!

-Autistic Angel
6  Gaming / Console / PC Gaming / Re: [PC] Heroes of the Storm on: March 21, 2015, 10:52:16 PM
Also, Happy Birthday! nod

-Autistic Angel
7  Gaming / Console / PC Gaming / Re: Weekend Playlist - 03/20/15 - The 'Where the heck is everybody?' Edition on: March 21, 2015, 12:53:11 AM

Quote from: Lee on March 21, 2015, 12:41:56 AM

Other than that, Age of Wonders III. Another game I should have played long ago and that so far is pretty great.


Have you opted into the beta patch for the upcoming Eternal Lords content, or are you sticking with the Golden Realms content for now?

-Autistic Angel
8  Gaming / Console / PC Gaming / Re: Weekend Playlist - 03/20/15 - The 'Where the heck is everybody?' Edition on: March 21, 2015, 12:49:49 AM

Quote from: Kagath on March 21, 2015, 12:22:28 AM

Playing:

AssCreed: Revelations - 360 - Started this a short time ago but it's not grabbing me yet. Liked the AC2 and ACB though. This tower defense can suck my nut though.


My advice on Revelations is to make a beeline through the story missions, and perhaps the Animus Island missions as they unlock.  The side content in that game is possibly the worst in the entire series: it's unfocussed, dull, and on more than one occasion, *terribly* broken.  I know because I earned 100% completion on the single-player content, and it absolutely was not worth the effort.

By contrast, Assassin's Creed III has some of the best side content until you get to Black Flag.  Hunting, upgrading the homestead, and the naval missions are all good fun...which is a good thing because the story is almost unbelievably bad.  You'll think I'm lying at first because things actually get off to a surprisingly strong start, but that game goes off the rails harder than Indigo Prophecy and then spends another ten hours finding new cliffs to tumble over.

-Autistic Angel
9  Gaming / Console / PC Gaming / Re: [PS4/XB1] Final Fantasy Type 0 on: March 20, 2015, 10:24:00 AM

Quote from: Gratch on March 19, 2015, 01:08:27 PM

-  The 14 playable characters all play completely differently.  Some are quick melee fighters with fast swords, others wield massive weapons that are slow but do huge damage.  Some are ranged fighters with bows or guns.  Some are dedicated magic users.  Etc., etc.  Figuring out which characters are best for which situations/monsters is part of the fun, and being able to jump back and forth between them keeps things very fresh.  I spent probably 3 hours just loading out different characters and parties to see how they worked together and what they could do.  It was a blast.


In this video tour of the game systems, Phil Kollar shows off several of the playable characters and talks about how their different weapon styles makes them each distinct.  Do you have a favorite character so far, or are there any that you feel play really poorly?

It also looks like the summons are directly playable now, but you need to sacrifice one of your characters to get them.  Are the sacrificed characters gone for the remainder of the mission, or can you revive them after that specific combat encounter is over?

-Autistic Angel
10  Non-Gaming / Off-Topic / Re: DC pulled a Batgirl cover variant on: March 19, 2015, 09:16:39 PM

Quote from: Turtle on March 18, 2015, 03:21:14 AM

Actually, the full story is that the artist didn't receive any flak at all, he's gone on record saying this.

What really happened is that people who were critics of the cover started getting death threats and the usual internet gak, and that's what prompted DC to pull the cover.


Yep:



Cameron Stewart is one of the Batgirl writers.  This is one of several public statements he's made clarifying that the cover was pulled due to violent threats against people objecting to the cover, and that the creative team behind the book were unenthusiastic about the artwork to begin with.

I don't read comics or particularly care what goes on their covers, but the focused insistence by some people to pretend DC was cowed into compliance by some sort of vicious Politically Correct Censorship Squad has been interesting to watch.

-Autistic Angel

-Autistic Angel
11  Gaming / Console / PC Gaming / Re: [PS4/XB1] Final Fantasy Type 0 on: March 19, 2015, 06:31:26 PM
Reactions to this game have been pretty polarized: Phil Kollar gave it a warm 8 / 10, while Matt Miller hit it with a 6 / 10.  You could kick Miller in the shin and get a 4 / 10 if your cleats had a deep enough backstory, so that second one stings.

How do you think Type 0 would fare for someone who really liked Final Fantasy XII, but hasn't played X, X-2, or the XIII trilogy?

-Autistic Angel
12  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 18, 2015, 10:39:25 PM
I've definitely seen mention of a mod that auto-deletes any non-informational Chirpy chirps.  The mod creator noted that there are hundreds of "flavor text" lines in the game and the mod would probably be updated multiple times to cull them all out.

As far as rewording chirps into useful feedback, I haven't seen any mods that do that yet.  It would be surprising if someone wasn't working on one.

-Autistic Angel
13  Gaming / Console / PC Gaming / Re: [PS4/XB1]Final Fantasy XV on: March 18, 2015, 10:42:59 AM
Needs more impressions.

-Autistic Angel
14  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 17, 2015, 06:15:05 PM
I'm enjoying the mod updates.  I don't know if I'll wind up using them myself, but it's turning into a nice listing of handy tools and I like seeing what people come up with.

In other news, Paradox has confirmed the existence of the Parks / Commerce bug and in the process of testing a fix:

Quote from: Co_Karoliina
We have found the reason for the issue and are trying a few ways of fixing it. If all goes well, there will be a fix very soon! My apologies for this issue slipping past us originally, we are working hard to get it fixed.


-Autistic Angel
15  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 16, 2015, 06:15:39 PM

Quote from: Lee on March 16, 2015, 01:44:19 AM

Well this is a game where cims walk miles and miles and for anything and industry can't find people to hire if you have elementary and high schools. People are finding exploits in the engine, such as having cities full of walk ways without roads and the building still flourish. Realism isn't the game's strength. If the game counts parks as an option for a cim to do, as compared to go shopping, and you have a lot of parks, it does make sense. It would be silly of course.


The specific symptom players have documented is that park systems that attract large enough numbers of tourists will cause demand for commercial real estate to plummet.  If you use the asset editor to create yourself some parks with a Tourism rating of zero, your own citizens can benefit from them all day long without crashing the economy.


Quote from: Quarter to Three Guy
Playing the game, I'm pretty sure that this "bug" is in fact working pretty much as intended.


"This tourism boom has annihilated all commerce in my city!" is not working as intended.

-Autistic Angel

EDIT: For clarity, I'm not trying to quash discussion of the bug or give Lee a hard time for pointing towards alternative explanations for it.  I just don't think that a predictable side effect of Spring Break 2015 will be that every restaurant, bar, hotel, office complex in Fort Lauderdale goes out of business.
16  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 16, 2015, 01:32:07 AM
Yes, exactly like that time New York City triggered the Great Depression by opening Central Park to the public.

-Autistic Angel
17  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: March 15, 2015, 04:17:13 PM
Now that they've added the external ship camera, here are some shots of the Skinypupy!

Spoiler for "Size":









-Autistic Angel

18  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 15, 2015, 11:24:00 AM
Have you had any problems with that bug where parks cause the demand for commercial real estate to crater?

-Autistic Angel
19  Non-Gaming / Off-Topic / Re: Does ice cream that is partially melted on: March 15, 2015, 01:46:35 AM
Not usually.  Condensation from the air causes the melted surface to refreeze as ice crystals, giving it a watered down and often "freezer-burned" taste.

You'll get the best results if you eat the entire container of ice cream as soon as quickly as possible as soon as you open the container.  And I'll get the best results if you film it and upload the footage to YouTube.

-Autistic Angel
20  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: March 14, 2015, 10:29:36 AM

Quote from: Gratch on March 13, 2015, 03:18:20 AM

I'm frustrated as hell, as the economy in this game is simply baffling to me.  I'll fill my cargo hold with items that have a high supply at one station.  I'll head to another system where, according to the trade route map, imports those items.  I'll land at a station that says the demand is high...but the sell prices are either break even or an extremely minimal profit.  I can't figure out how to actually make any money moving goods around outside of bulletin board missions.


My character spent a couple sleepless nights with a cargo hold full of goods that no one seemed to want to buy.  Sometimes the natural ebb and flow of the dynamic economy meant the commodities that were worth nothing at 10pm GST had become more profitable by 7am.

As a general rule, systems that show as importing a particular good on the Galactic Map are already receiving a steady supply from AI traders and other players.  This is especially true for adjacent systems: you might break a profit, but it won't be much.  Instead, you want to figure out *why* that system is importing those goods and then find a different system with similar socio-economic conditions that is 1-2 jumps further away.  For example, if you see a system is importing lots of Crop Harvesters, odds are pretty good that it appears as an Agricultural Economy in the Galactic Map and has at least one major agrarian ring station.  Now you know that if you look for a similar system in the neighborhood that *isn't* importing Crop Harvesters yet, it probably wants them very badly.

You also want to filter your Galactic Map by population.  I recommend sliding the Minimum Population about 1/4th or 1/3rd up from the bottom of the scale.  Tiny population systems can sometimes be good for finding cheap supplies, but they rarely have any demands that make a round trip financially viable.  Heavily populated systems are generally great destinations for general goods, so long as they aren't already produced locally.

Finally, not every economy produces every type of good.  I happen to know Aquaponic Systems are produced by High Technology stations, but that doesn't guarantee that whichever Tech Station I visit will be manufacturing them.  Using the Galactic Map to purchase trade data about a distant system can be very useful for viewing what they're exporting, hopefully saving you a fruitless trip.

I hope that helps!  If you post which system you're in, the Skinypupy might have some archived trade data I can check as well.

-Autistic Angel
21  Gaming / Console / PC Gaming / Re: [PC] Age of Wonders 3 on: March 12, 2015, 12:52:31 AM
Yeah, the amount of new content that Eternal Lords adds is really impressive, particularly for $20.  I liked AoW 3 out the box and *loved* the Golden Realms expansion, so I can't wait to dig into the next iteration! thumbsup

-Autistic Angel
22  Gaming / Console / PC Gaming / Re: [PC]Cities: Skylines on: March 10, 2015, 10:43:13 AM
Game Informer's Test Chamber for Cities: Skylines really sold me on the game.  Specifically, it answered the question I haven't seen addressed anywhere else: is there a challenge to the game, or is it just about designing utopian transportation systems?

In the video, Brian Shea remarks that the city he's showing off is the latest in a long line of abject failures.  Even this city is no great shakes.  He doesn't particularly want to zoom in, but when the other editors get him to do so, they realize that every roadway is jammed with screaming ambulances trying to move dead bodies to the nearest crematorium.  banned

I don't know when I'll have time to try out Cities: Skylines for myself, but I'm really looking forward to it after this video.  Until then, don't be shy about posting pictures of your cities!

-Autistic Angel
23  Gaming / Console / PC Gaming / Re: Sid Meier's Starships on: March 07, 2015, 01:59:45 PM

Quote from: Lockdown on March 06, 2015, 02:38:53 PM

I've decided I am going to get this. Not because it looks particularly great to me (because it really doesn't). But because it is something Sid himself is personally invested in; because I've read it plays a bit like xcom; and because I am a sucker for sci-fi games, especially where starships are involved. The fact that it's on the inexpensive side doesn't hurt either.  My working theory is that if I go in with low expectations, I will be able to focus more keenly on the pleasant surprises.

I'll let you know if that backassward attitude actually works.   icon_neutral


Game Informer did a Test Chamber on Starships that taught me about the basic gameplay cycle.  The missions they picked up looked pretty easy, but there's some broader resource collection and morale management stuff going on in the stellar map that might make things more complicated.  It's also possible that things like the easily kited AI will be better tuned by release.

I still have no idea how this game is supposed to interact with Beyond Earth, though.  That game is all about a single colony ship making landfall on one planet -- there's zero indication in anywhere in the fiction that there are also a fleet of advanced starships cruising around deep space and blasting aliens with plasma torpedoes.

(Also, YouTube link to the Test Chamber, since Game Informer's video player is sometimes freaky.)

-Autistic Angel
24  Gaming / Portable Gaming & Apps / Re: [3DS] Monster Hunter 4 on: March 07, 2015, 01:45:53 PM

Quote from: EddieA on March 06, 2015, 01:10:00 PM

The first free DLC is out now, and it includes a bunch of new quests, armors, and weapons, including Link's sword, bow, and armor.


Is there a time limit on this DLC, or can I safely wait until I'm done with my current 3DS game to put Monster Hunter 4 in and grab it then?  None of the press releases I've seen mention an expiration date, but I'd hate to miss out.

-Autistic Angel
25  Non-Gaming / Steals and Deals / Re: Steam Deals Thread: Daily, Weekly, Midweek, Weekend and all other sales! on: March 02, 2015, 09:44:44 PM
Overlap or no, savings like that mean you can't afford not to buy it!

-Autistic Angel
26  Gaming / Console / PC Gaming / Re: PC Game Recommendations - Update! on: February 28, 2015, 12:45:22 PM

Quote from: Eco-Logic on February 28, 2015, 06:07:30 AM

I ended up starting Tomb Raider tonight and really dig it so far.  It actually reminds me of Uncharted 3 and that is a great thing.  


Oh, fun!  Tomb Raider is an excellent game: it has really tight controls, a steady stream of new abilities that unlock throughout the game, and a great sense of pacing that neither feels rushed or overstays its welcome.  I fully intend to replay it once the sequel is available on PC or PS4!

And when you're done, you'll be able to watch this enjoyable Conan O'Brien video.  Save it for later, though: there are some setpiece spoilers from late in the game.

-Autistic Angel
27  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 22, 2015, 06:10:27 PM

Quote from: wonderpug on February 21, 2015, 10:28:41 PM

Can you afford the maintenance on your Python in any way other than trading?


Oh, for sure!  The Python, Asp, and Cobra are all multipurpose ships with abilities that vary widely depending on how they're configured.

Consider fuel costs.  Hyperspace jumps consume more fuel based on the mass of the ship and the distance of the jump.  At any given time, the Skinypupy is weighed down with 280+ tons of cargo in the racks.  My character prefers to make the longest jumps possible because they cut significant time off each run -- 2 jumps instead of 6 along a more fuel-efficient flightpath.  Long range jumps also make it much more difficult to be pursued from one star system to the next.  This costs much more fuel, and the Skinypupy has intentionally been fitted with lighter-weight components that maximize range at the cost of heightened wear and tear.

Unfortunately, I don't think that will be a viable configuration in a Lakon T9.  I've never piloted one, but if the T7 was like flying a stack of shipping containers, this will be more like a soaring warehouse.  I'm proceeding on the assumption that it'll be too unwieldy to evade interdiction, too slow to keep distance in realspace, and too large for even the greenest of newbies to miss.  That means turtling.  Thick shields, thicker armor, point defense and chaff launchers, with enough automated turrets to make sure every hostile in a two kilometer radius is having a real rough ride -- I'm aiming to make the Skinypupy an absolute flying fortress. Truthiness!

Quote from: wonderpug on February 21, 2015, 10:28:41 PM

Even doing $150k elite Anaconda bounties seems like it would turn little to no profit with a Python.


If you preferred bounty hunting, exploring, or even mining in a Python, you'd be installing different components that would probably never approach the same mass as a heavy transport.  I'd still recommend a good fuel scoop because it would save a ton of credits over time, but it would have enough internal bays left over to mount every sensor array in the catalog plus room to spare.  It's a *really* versatile ship!

-Autistic Angel
28  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 21, 2015, 05:49:23 PM
My character traded in the Lakon T7 for a Python about a week ago, and it's a very interesting ship.  Smaller than a dedicated cargo ship, capable of landing on Class 2 pads at outposts, but somehow able to carry about a third more tonnage in cargo.  It's also got better weapon mounts, thicker bulkheads, stronger shielding, better heat dissipation, and it handles like a goddamn Mustang compared to the T7.

All of that technical sophistication comes with some steep maintenance costs, however.  The Python is substantially more expensive to operate than anything my character has owned before, with even incidental hull damage from an interdiction costing tens of thousands of credits to patch up.  Fuel cost is also a big deal.  For a medium-sized craft, the sheer density of its construction requires 8,000 - 10,000 credits worth of fuel to jump into an adjacent system!  Fortunately I found a good deal on a Size 3 fuel scoop, so in exchange for 8 tonnes of cargo capacity, I can do a couple laps around a star and save upwards of 40,000 credits in refueling costs.

Thanks to that efficiency boost, my character's total assets surpassed a hundred million credits this weekend.  Most of that is obviously invested in the Skinypupy, but it's also enough that my character can finally afford the Lakon T9 Super Heavy.  That's space trucking endgame right there: a dedicated cargo ship so massive, it can barely fit through the atmosphield slot of the largest stations.  Piloting that ship has been my character's lifelong dream since back in November, and I'm looking forward to seeing what it's like! nod

-Autistic Angel
29  Gaming / Console / PC Gaming / Re: [PS4/XB1/PC] Assassin's Creed Unity on: February 18, 2015, 06:41:14 PM
According to Game Informer, Patch 5 is removing all requirements for the Unity companion app and the "Initiates" website:

Quote from: Game Informer
The title previously required users to connect with a companion app and the AC Initiates website in order to unlock certain items. That changes today.

“Patch 5” unlocks all of the blue and gold chests connected with progression related to Initiates and the app.


The patch, which also includes a new round of performance optimizations and bug fixes, is expected on consoles today and on PC later in the week.

-Autistic Angel
30  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 17, 2015, 10:49:12 AM
You can pay a fine by landing at the station where it's owed and going to the Contacts tab of the Station Services menu.  It's the same page where you accessed the Black Market.  If you don't do this within a prescribed amount of time -- I think it's about 24 real-time hours? -- the fine becomes a bounty which other pilots can try to collect on.

You can pay off your own bounty just like a fine, but if you're scanned by system security while Wanted, they will not care if your greatest crime is art smuggling.  The station itself will melt you.  It's best to pay the fine off while you can.

-Autistic Angel
31  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 17, 2015, 03:04:28 AM

Quote from: Gratch on February 17, 2015, 02:38:19 AM

I've been getting new mapping locations automatically whenever I jump to a new system.  Not sure what (if anything) I'm doing to get them, I just get a "1 new celestial body" notification from time to time.  I assume I should be doing a manual scan whenever possible?  Is there even a manual scan toggle?  Don't remember seeing anything in the control settings, but maybe I just missed it.


Every ship comes with a Basic Discovery Scanner pre-installed in one of the internal bays.  Manually activating this will generate a sensor ping that will reveal all astronomical bodies within a 500 LS radius.  You'll need to assign it to a firing group and trigger it like you would a weapon, but it can be used while in supercruise and does not need the hardpoints deployed to work.

Tagging objects with the BDS will mark them as "Unknown" on your local navigation list.  If you target them, point your nose towards them, and fly close enough, you will see a "Scanning..." animation begin in the target display.  The exact distance varies based on the size of the object -- stars can be analyzed from a much greater distance than small moons.  A few seconds later, your display will fill in with the object's name and a simple description.  These details will substantially increase the value of the map data when you go to sell it to Universal Cartographics.

There are more advanced exploration tools like the Detailed Surface Scanner and more sophisticated Discovery Scanners that ping a much larger area, but the BDS is a good way to make some extra credits while you're getting started.

-Autistic Angel
32  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 17, 2015, 02:12:09 AM

Quote from: Gratch on February 17, 2015, 01:06:49 AM

I'm struggling a bit where to find particular items.  Accepted a mission to deliver some tea, but pulling up the "import/export" panel in the galaxy map and filtering down to just "tea" didn't show any options at all.  Will try checking the commodity board next time I'm in a major port, that might give me a better idea.


The economic display is showing nothing because none of the stations where you've docked are importing or exporting significant amounts of tea.  You can purchase more detailed economic information about more populous systems from the Galactic Map, but it probably isn't worth the cost at that level.

Instead, try adjusting the Galactic Map to colorize stars by economic type.  Use the Population slider to filter out the lowest population systems, and then look for one that specializes in Agriculture.  Large Coriolis stations are all but guaranteed to be producing all the tea, coffee, fish, and other fresh foodstuffs you need.

-Autistic Angel
33  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 17, 2015, 12:52:18 AM

Quote from: Eco-Logic on February 17, 2015, 12:27:03 AM

This game sounds really sweet.  I have a new computer on the way too...  I assume you're playing with a joystick I assume?  Any recommendations?


I'm using an XBox 360 controller.  The default mapping works very well -- the only change I made was to give my left stick a finer degree of yaw control.  I can post the specifics if you're interested.

Many other people have invested in an inexpensive joystick or stick & throttle setup.  I imagine this is beneficial for more advanced maneuvering, but with well over hundred hours into the game, I can assure you it isn't necessary to have a good time.  Many people are perfectly content with the keyboard and mouse.

-Autistic Angel
34  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 16, 2015, 11:15:09 AM
Your bullets were also hitting the canister around the 19-second mark.  It isn't that they were otherwise non-existent -- without an active target, your guns were set to a default convergence point and you were firing past the canister.

I can guarantee you that weapons fire in the main game will inflict damage on non-targeted ships.  Everyone who's played Elite long enough has had the experience of a stray shot glancing off a system security vessel and the sensor screen transforming into a swarm of red bees.  The AI has only recently been patched to be more forgiving of incidental hits, but you'll still want to check your targets! paranoid


Quote from: drifter on February 16, 2015, 04:14:05 AM

I have done a few missions in solo mode just cargo delivery or deliver flyers.  I bought algae and prevented a famine for a station.  Missions are only paying 1k to 4k credits so I have about 16K in the bank. 


Let me just lean in to confirm that yes: this is how much missions pay when you're first getting started.  Do not be discouraged by tales of people clearing 1M+ credits on a trade run -- those people are flying much more sophisticated ships, and often slavishly following online guides to maximize their profits as well.  Money-making in Elite scales up like XP would in a traditional RPG, so as you buy your way into better ships and improve your reputation, more lucrative activities become available.

One quick note: food donation missions usually do not pay money.  They are extremely helpful when you're trying to improve your reputation with a faction or increase its influence over the system -- both things that will produce better Bulletin Board missions -- but you are not being financially reimbursed for your charity.

-Autistic Angel
35  Gaming / Portable Gaming & Apps / Re: NEW 3DS and XL on: February 15, 2015, 07:57:52 PM
My experience so far is that the improved 3D effect alone is enough to sell me on the new version.  The fact that the C-stick nub works like champ in Majora's Mask and Monster Hunter 4 makes it even better.

The only minor disappointment is that the improved processing power helps some games launch more quickly, but otherwise goes unused.  I'd been hoping that the 3DS Pokemon games would get a frame rate boost to make the battles more bearable in 3D, but no such luck.


Quote from: Bullwinkle on February 15, 2015, 06:16:10 PM

There maybe a couple of games that use the extra processing or control nub, but I honestly don't think any will require it.


The Xenoblade Chronicles port requires the New 3DS.  I don't know whether that's a measure of the better processor or additional controls, but it's important enough that Nintendo is willing to risk disappointing a lot of people who had no earthly reason to research the issue.

-Autistic Angel
36  Gaming / Console / PC Gaming / Re: Weekend Playlist - Valentine's Day 2015 edition on: February 14, 2015, 09:26:37 PM

Quote from: Gratch on February 13, 2015, 07:55:51 PM

Might pick up Wind Waker HD after hearing about how they improved the sailing bits (that was what made me quit the game when I played it ages ago).


Then allow me to repost Game Informer's guide on how to acquire the Swift Sail:

Quote from: Game Informer
After completing the first true dungeon in the game (Dragon Roost Cavern), sail to Windfall Island at night. Once there, head up the stairs to the auction house. While the Swift Sail may not be the first item up for bid, it should show up fairly soon.


The auction house is on the first floor of the upscale home with all the fine pottery.  My memory is that the Swift Sail is third item up for bid.  Another major upgrade to Wind Waker HD is that every wallet size holds many more rupees, so try to save up as many as possible by this point.

Quote from: Game Informer
To bid, jam on the A button to fill a meter, and then decide how much money you want to put down. If you bid high enough, the other bidders will be dazed and unable to bid any of their own rupees. Because of this, you'll want to time a big bid near the end of the bidding window.


The Swift Sail allows you to skim the waves at twice the normal speed, and automatically adjusts the wind so you don't have to constantly pull out your baton.  It is well worth the small amount of effort necessary to get it.

-Autistic Angel
37  Gaming / Portable Gaming & Apps / Re: Re: Re: NEW 3DS and XL on: February 14, 2015, 01:43:44 PM

Quote from: Canuck on February 14, 2015, 11:35:08 AM

Quote from: ChaoZ on February 14, 2015, 02:23:00 AM


First thing that struck me was how low res the screens are. I guess I'm just used to cell phone screens.

I don't get how Nintendo gets a complete pass on that from all the review sites.  I read somewhere online (in a comment not an article so take from that what you will) that the new 3DS XL has a 95 ppi. If true then that's just horrible. I suppose being an upgrade and not a brand new system they maybe can't change the resolution but hell.


Bryan Vore, the Game Informer editor who never misses an opportunity to snark about Nintendo's place in the industry, posted his review of the New 3DS XL.  It was overall "Very Good" with a score of 8 / 10, but he brought up the resolution issue near the end:

Quote from: Bryan Vore, Game Informer
Resolution Ratings
The New 3DS XL’s pixel density remains unchanged from previous models. See how it compares to other common devices at similar screen sizes.



It’s not all good news, however. Surprisingly, the New 3DS doesn’t include an AC adapter. Also, storage has changed from SD on previous models to microSD, so customers needing more than 4 GB of storage will have to buy a new card. You’ll also need a tiny screwdriver (#0) to access the card locked under the back panel instead of an easily accessible side slot. These minor annoyances can be overcome, but the unimproved, painfully poor screen resolution can’t. The imagery looks completely outdated compared to what you’re used to seeing every day on phones, tablets, and monitors with at least triple the pixel density. While this is the best 3DS yet, these flaws hold it back from being a must-buy reinvention.



Also, I don't know why this meme exists, but people who came up short finding a Majora's Mask-branded New 3DS are pointing fingers at Taylor Swift.  As seen on Cheap Ass Gamer:



-Autistic Angel
38  Gaming / Console / PC Gaming / Re: Elite: Dangerous on: February 14, 2015, 02:20:44 AM
1) Check the Bulletin Boards of the stations you visit.  Look for courier missions that require no cargo space.  They offer reliable income on jaunts to nearby systems, particularly while you're learning the ropes.

2) If you want to focus on making money, exploring uncharted star systems is one of the most effective money-makers in your free Sidewinder.  Simply assign your Basic Discovery Scanner to a fire group and make sure to trigger it at least once on your way past any unmapped stars.  You can increase the value of your map data quite a bit if you take an extra few minutes to point your ship's nose at any "Unknown" astrological bodies and getting close enough to scan them.

3) If you prefer fighting, try dropping out of supercruise near a Nav Beacon, Resource Extraction Site, or Unidentified Signal Source.  These all have a fairly high chance to lead you into a combat encounter.

4) You receive a 100% refund for selling any component you have purchased for your ship, no matter how long you've been using it.  Don't hesitate to try different loadouts!


Don't hesitate to ask if any other questions come up.  Some of the activities like fuel scooping or mining aren't completely intuitive at first, but I'm sure people here can help get you acclimated! smile

-Autistic Angel
39  Gaming / Console / PC Gaming / Re: Eurogamer drops review scores on: February 11, 2015, 01:59:28 AM

Quote from: Gratch on February 10, 2015, 06:58:07 PM

Right or wrong, sites that drop review scores pretty much drop off my personal radar.  


The irony here is that Gratch himself does not use numerical scoring in his own reviews.  Fortunately, the consistent standards he applies to every game make it fairly easy to determine what they would be.

"I put more than an hour into this game...."  =  7.0 on IGN

"I might give this another chance someday."  =  8.0 on IGN

"I'm not disappointed enough to stop playing yet."  =  9.0 on IGN

"I am playing Neir."  =  12.7 on IGN

-Autistic Angel
40  Gaming / Console / PC Gaming / Re: [PS3/360] Assassin's Creed: Rogue on: February 09, 2015, 09:41:22 PM
Yeah, I'm looking forward to it!  The PC version of Black Flag was an upgrade over the XB1 / PS4 versions -- not to mention the 360 / PS3 versions! -- so I was hoping to see a good port at some point.

-Autistic Angel
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