Quote from: EngineNo9 on May 24, 2016, 08:09:13 PM
So this launched today. Anybody picking it up?
I had a special voucher from Green Man Gaming that took 27% off the price, so I decided to give it a go. I started a "short" Dwarven campaign because they're ranked as an Easy Start and the Total War games are filled with mechanics I don't really understand.
So far I've won a few tutorial battles, recruited a second Lord who can act as a general for his own army, and found some unique magical gear to enhance my Lords' attributes. My special helmet, for example, gives a hefty bonus against Fire damage and a nice boost to his Leadership skill in combat. I also won my first Quest Battle in a huge underground cavern where retreat was impossible and I still got all my units out to resupply.
Dwarves start out with access to Quarrellers for ranged attacks, Axemen for melee fighting, and Miners for...more melee fighting. They're cheaper to recruit, so I think they might be the equivalent of a Peasant brigade from the earlier Total War games. My leader also has a battery of catapults with him that really mess up enemy forces, so the orcs have needed to close distance at maximum speed to avoid getting bouldered to death. I also like the fact that Dwarves don't cast magic spells -- it's one less mechanic to learn while figuring out the basics of provincial management.
I don't yet have a good enough sense of the economy or enemy AI to comment on those things, but at least in the fights I've seen so far, the enemy will fan out to attack your flanks and charge in if you don't maneuver defenders to intercept them. First impressions are pretty solid.
The world map and units are nicely detailed and the game runs great at Ultra settings, but the lighting seems really flat. The lack of shadowing during battles really stands out, though I suppose it's a necessary cost of animating several hundred character models at once. I think I encountered a weird graphical bug where shadows weren't showing during my first session -- when I played again last night, there was normal shadowing during the battles. It'll be interesting to see how the experience evolves once I get access to some more exotic unit types.
A few things I don't understand yet:
a pop-up informed me that I've acquired a retinue guy who will increase empire-wide research speed by 10%. It suggested I could assign him to one of my leaders, but I haven't found where to do that yet.
I also acquired a Hero by winning a Quest Battle. Heroes can act independently on the strategic map or be attached to a military unit to enhance their capabilities, but I haven't had time to experiment with his skill set yet.
An Orc Hero tried several times to hinder the progress of my armies. He failed every time, but although I could see his position on the strategic map, I wasn't able to attack him directly. It's possible I needed a Hero of my own to chase him off, but he seems to have left of his own accord.
My first impression is: if you like the idea of the Total War games but haven't felt up to educating yourself on ideological gradients driving the power struggle feudal Japan, Warhammer might be right up your alley. "We're Dwarves. We don't like Orks. Kill the Orks!" Sure, man: works for me!
And although the entire run of 364.xx nVidia drivers were prone to relentless crashing in Windows 10, the new 365.xx revision -- including the one optimized for Doom -- has been working flawlessly for me.
Not that I know of, but I've been playing at the base speed and haven't ever sped it up. Stellaris is my first big Paradox strategy game, so I'm learning their language from scratch.
I did research the ability to produce robotic workers, followed by a Rare Tech upgrading them to droids. Their limited AI still makes them lousy at research, but they can work a mineral mine like nobody's business and don't care about operating in hostile environments. It's really unlocked a new tier of colonization and resource production!
Colonizing more than five planets necessitated the establishment of Sectors so a governor could take on some of the administrative burden. Now I have the Sirius Sector where everyone seems pretty happy...and the New Roanoke Sector where a sessionist faction seems to be establishing roots. Their support is basically non-existent at the moment, but there are a few more members every time I check. Definitely something I'll need to keep an eye on.
I figured out you can get a breakdown of your Influence modifiers by hovering over the number. Turns out it costs a certain amount to maintain Frontier Outposts and alliances like the one I recently made with some nearby monkey monsters. I decommissioned a couple Outposts which had been supplanted by colonial settlements and that got things back on the right track.
Completing the autopsy on that Space Amoeba also opened up a pretty cool Rare technological track. I won't spoil the details in case it isn't randomized, but it was well worth the effort!
My next goal is to establish an observation post in the orbit of a pre-warp planet I found nearby. Also more Orbital Research Stations. If there's anything my people enjoy more than watching live feeds of industial-era aliens, it's moar research stations!
I started up a game as regular humans, only to discover that Earth is close to a nebula where Space Amoebas like to breed. I researched what I could about them from a respectful distance and they seemed mostly content to leave my remote outposts alone, but then a juvenile went and blew up an orbital research station. Luckily, I'd scored a pretty nifty flagship from an ancient shipyard with an advanced corvette in the berth, so my admiral was able to handle things before they went any further. Now a science vessel is enroute to autopsy the corpse and see what else we can learn.
My next priority is to learn more about generating Influence, since that seems to be the main bottleneck to expanding my sovereign borders. I've discovered a pre-warp civilization nearby that would be cool to study, except it's outside my normal supply lines. There was also an encounter with an automated mining station protected by aggressive drones, and some space pirates who tried to raid one of my mining outposts. I doubt I'm playing any of this well, but it has been fun to see what happens next!
Yes, that's me. I've been leveling up my characters semi-evenly with the different jobs, so if you want early access to any of their abilities, you can probably AbiliLink to my team and get at least their Level 4-5 skills.
I also finished rebuilding the moon and have been trying to build up my space pod as frequently as possible. It's usually white, but I also have a secondary 3DS which can repaint it purple if you need that color.
My motherboard BIOS has a settings for "Win 8 / 10 Secure Boot" and "Fast Boot." If I turn them on with my old PS/2 keyboard attached, the computer flips out in ways that sound very much like what you're describing.
As Punisher says, you should be able to access the BIOS by unplugging your SDD. I recommend verifying the drive itself is set to "ACHI" and any other special boot options are Disabled. That does not include fast POSTing options -- you don't need a full RAM check on every single power-up, for example -- but don't allow the BIOS to skip the detection of USB peripherals or anything. This adds about five seconds to my computer's boot time but has kept it working perfectly.
I recommend narrowing down the potential failure points by disconnecting all you HDDs and SSDs except one and attempting a clean Windows 10 installlation. Start with the drive you've previously used as your boot drive, and if that fails, replace it with any other drive and try again.
If one of your drives reliably fails its Windows install but another one is successful, you've probably isolated the culprit.
If two different drives fail to install Windows properly, the odds are very good you're facing a memory or CPU failure. There are a few other possibilities like a bad SATA cable or a motherboard problem, but my experience has been that those are less common.
I just finished the demo for Bravely Second and will definitely be starting up the main game either tonight or tomorrow morning. Holy hell, do I love the Create Your Own Character Class system in this series! The demo is really worth the download for anyone who's curious, by the way: my clock is about 8 hours and there's a couple meta-tasks I haven't pursued.
I've also been playing some Endless Legend with the latest expansion. I like to be the carrion bugs who can't farm very well but enjoy eating piles of bodies. They've learned that using adamantium claw implants to rip apart other races creates lots of bodies they can stack into delicious piles. The Shifters expansion also added Pearls which can be collected and spent to affect the climate or something, but since they neither rot nor accept brain parasites from the feculent maw of the Proliferator slugs, I don't know much about that.
Then some Far Cry 4, I expect. It's gotta end eventually.
I do have to have reading glasses but I didn't need them since the lenses project the screen far away. I did try wearing my glasses just to see how hard it was to put on the Rift and it wasn't easy.
This is something I've been wondering about VR headsets: if you normally wear glasses, and you just adjust the focus of the screens so they look clear? Do you even need to if you're near-sighted? As you say, the screens are right up against your eyes...but would distant objects in the 3D environment still be blurry because they're rendered as being "far away" where your eyes don't focus? And are far-sighted people just screwed without their glasses?
Bravely Default was one of the top two games I played that year. I went the full distance, too: maxed out all the job levels, defeated the optional bosses, and got the True Ending with one of the most disconcerting fourth wall-breaking things I've seen in any game. What a fantastic finish!
I just finished the Bravely Second demo to get the play bonuses and extra story content, so I should be starting the real game between now and Saturday. I'll need to check if Skinypupy is on my friends list, and also pressure Destructor-kun to play. His game was one of the ones I got to visit in Bravely Default and I want to see how things are going for him in the sequel.
I'm working my way through the demo of Bravely Second so I can unlock all the starting bonuses and see the additional story content. I liked the stuff they did in the demo for the original game a lot, and the sequel is every bit as good.
Otherwise, probably my random assortment of Far Cry 4, Just Cause 3 and Pillars of Eternity.
Quote from: whiteboyskim on April 10, 2016, 08:32:44 PM
Ready to..... (kids enter the room distracting me and I just notice a day later that I screwed that up)
Ready to play a full year with a plan in mind. - what I meant to say
Oh, thank god! Based on the context, I had no idea if the sentence would end "...clear out the rest of the brush" or "...swallow a live puppy on my Twitch stream." I probably shouldn't have made myself so much stupider by watching Batman v. Superman in the movie watching place.
Otherwise, I played little bits of Far Cry 4, Just Cause 3, Pillars of Eternity and a bunch of Heroes of the Storm because there was a cool XP boost event where everyone could play all the characters. Still not really settling into one "main game" after The Witcher 3.
I played about 16 hours of Starpoint Gemini 2 and, unlike Elite: Dangerous, it seemed perfectly optimized for mouse and keyboard. Combat is centered on managing shield facings and firing arcs rather than lining up precise shots, and the interface is really well laid out for whatever extra tactical options you might have available. If give it a shot as-is and then decide if a more elaborate control scheme is worth the effort.
I finished Assassin's Creed: Syndicate with 100% Synchronization for all the bonus objectives and collectibles. It's the first time since Revelations that I was engaged enough with the mechanics and mission structure to do it all.
The ending lacks the epic climax that characterized so many of the earlier games, and it's further minimized by the inclusion of a very odd epilogue which has you playing through a series of very basic missions for no clear reason. Nevertheless, the moment to moment game play is as good as the series has ever been and they really outdid themselves with the assassination missions, so this is absolutely in the top tier of Assassin's Creed games.
I also played bits of Just Cause 3 and Far Cry 4 on the PC. Those have been good games to switch between since they tend to bounce between Spectacularly Chaotic Badassery and I Need To Go Where Next, Oh Never Mind This Just Got Tedious Maybe I'll Do That Tomorrow. I highly doubt I'll have a very high completion percentage in either game, but they're entertaining in short bursts.
Otherwise, I got to watch my first ever footage of Grim Dawn with Gratch, inspiring me to finally redeem my Kickstarter key, and a bunch of Stardew Valley on Jason McMaster's live stream.
I finished the main story this afternoon. Along with completing every available side quest I could find, my final play time was ninety seconds short of 81 hours. Unfortunately, if the game tracks things like "Monsters Killed" or "Miles Traveled," I'm unable to find it.
If anyone's curious how my story ended and doesn't mind EXTREME ENDGAME SPOILERS, here's a brief summary of how all the major characters wound up:
Spoiler for Hiden:
After the death of his wife and disownment by his daughter Philip Strenger (the "Bloody Baron") hangs himself from a tree outside his home. His men decide to toughen things up and begin running a violent protection racket around Velen.
Dandelion remains with Priscilla as she recovers from her savage assault. Her voice is said to have recovered, and although they haven't married, I suspect they will. He and Zoltan presumably remain owners of The Chameleon.
Doppler Dudu takes over the identity of Whoreson Junior and successfully reforms his old criminal enterprise into an honest import / export business.
Following the siege of Kaer Morhen, Keira Metz decides she needs a fresh start and takes off with Witcher Lambert for parts unknown. Eskel abandons the fortress and heads east on his own.
Skellige remains a confederation of free isles under the general jurisdiction of Queen Cerys an Craite. They cease raiding the mainland and begin on a path of more peaceful domestic development. Cerys' brother Hjalmar enthusiastically supports her reign.
King Radovid of Redania was assassinated by Philippa Eilhart as revenge for cutting out her eyes. Dijkstra is slain by Geralt for attempting to betray Roche and seize the Redanian throne for himself. The war is then decisively won by Emperor Emhyr as Nilfgard seizes control of Novigrad and all territories to its north. Emhyr honors his agreement with Roche and Ves to free Temeria as an independent state so long as it pledges its allegiance to Nilfgard. He then begins the process of abdicating his throne to quash the threat of an internal civil war.
Ciri successfully ends the threat of the White Frost and returns to Geralt for a few more months. She then reveals that she has agreed to take over the throne from Emhyr, reasoning that she can do far more good for people as their empress than as a hired sword. She reportedly has the royal bearing inherited from her father and the moral compass of a decent human being as imparted by Geralt.
Yennefer, Philippa, Margarita, and Fringilla and surprisingly not mentioned at the end. Absent other information, it's likely that Emperor Emhyr makes good on his promise to grant the reconvened Lodge of Sorceresses amnesty within the Nilfgardian capital.
Geralt and Triss marry and settle in Kovir, where she accepts a position as Sorceress Royal Advisor. Geralt is said to take an occasional witcher contract out of habit, but it's heavily implied that they live out the rest of their days in peace together.
I *believe* I'll be finishing the main plot in The Witcher 3 this weekend. I know some people will want to say, "No, that's impossible! Your game clock is only at 78 hours. Just what the hell are you trying to pull here?!" But it's true: although I played most of the game Gratch-style, manually traveling everywhere I had to go, the ease and convenience of the fast travel stations eventually won me over. Now I've completed every side quest, monster contract, and treasure hunt beneath my level, and I'm pressing ahead with the story.
I'm making major plot advancements in both The Witcher 3 and Assassin's Creed: Syndicate. I've been playing them both pretty steadily through the last several months, but a lot of it has been completing side content, making money, and crafting new gear. Now I've completed *almost* everything that's available and will be moving further in the main stories.
Also some Fire Emblem Fates: Birthright on the side.
Finished my first campaign. And I do mean my *first* campaign -- I started with the intention of learning the systems by playing until I lost, and although I came really close a couple times and suffered a few devastating setbacks, I managed to squeak out a victory.
Here are my final stat screens. There are no story spoilers, but since they cite a couple technological milestones, I'll tag them just in case:
Spoiler for Hiden:
I somehow forgot to screenshot the last stat screen, but you can see them if you look carefully:
Radio Relays Built: 9 Alien Facilities Sabotaged: 4 Supplies Collected from Supply Depots: 6701 [SOMETHING?] Earned from Black Market: 281 Intel Collected: 1137 Intel Paid to Black Market: 440
And here's a screenshot of my "A-Team" from a save shortly before the final mission. Again, no story spoilers, some people might not want to see what late-game equipment looks like:
Spoiler for Hiden:
From left to right, they are:
Ranger Eighty Bea - 23 Missions, 83 Kills Operative Adam Miller - 16 Missions, 29 Kills Sharpshooter Locke Downne - 32 Missions, 73 Kills Specialist Corbin Miller - 8 Missions, 15 Kills Grenadier Jaye Z. Templetoo - 24 Missions, 44 Kills Grenadier Dawn Tae Wrysing - 11 Missions, 24 Kills
I will be continuing my first campaign in XCOM 2. Most of you have died horrific deaths and those who haven't look like they narrowly survived an encounter with Leatherface but *I* am having a fantastic time!
Yeah, I wouldn't say that completing the primary progression curve over the course of 60 - 100 hours "Gamer ADD." You played the game long enough to reach a comfortable endpoint -- there's no shame in deciding that large player raids, which are often not part of that initial game play loop, aren't of interest to you. That's how I play MMOs, anyhow. I had lots of fun going through a couple of the character stories in The Old Republic with a friend, but once the plot ended, we considered the game complete and moved on.
I'd define Gamer ADD as giving up games you're currently enjoying to buy other games you might also enjoy. Everyone does this to some extent, but return to the ones we really like later on. I'm thinking of the people who dont; I bet everyone on this forum has a friend who consistently gets a couple hours into a game, raves about it, but never finishes before the new hotness comes out.
Anyway, I've never pursued the endgame in MMOs because there are simply too many other great games I'd like to experience. Nothing holds your interest forever.
Gratch, he did just release your pawn (with a gift!) and then re-recruited her. I don't know how long it takes for that to filter through the servers, but you should be able to see if you got any RC presently.
For people who want to see what the PC version of Dragon's Dogma is like, Engine Nine is streaming his game through Steam right now. I think anyone can tune in by selecting the drop-down next to his name and choosing "Watch Game."
So far, his pawns are Bryn, Kate, and Red Signe, and they have almost finished escorting a cart to the capital.
EDIT: He made it to the capital and visited the Pawn Guild. It turns out Bryn is Gratch's pawn, and Red Signe is Razgon's. Kate belongs to Ivan, Engine Nine's character. Whatever trouble Gratch's game is having with receiving pawns, it seems to be uploading them properly.
Quote from: Gratch on January 15, 2016, 03:07:26 PM
For the first time in a long time...I have no idea. There's nothing that's really floating my boat right now, to be honest. And with both Tomb Raider and Final Fantasy Explorers coming out soon, I don't want to jump into a big game that I know I'll never finish.
Might give Uncharted 3 Remaster a look on PS4. Might try to finish off my FIFA16 season that I stalled out on. Might check out what the new Diablo 3 patch added. Might try (again) to wrap my brain around Rebel Galaxy. Might grab Dragon's Dogma on PC and give it another whirl. Might fire up another GW2 or SWTOR toon. Might spend time with Stella Glow.
No idea, really.
Why not play The Legends of Heroes: Trails of Cold Steel? Game Informer's Kim Wallace says:
Quote from: Game Informer's Kim Wallace
Many traditional role-playing games get a bad rap for taking too long to let you experience the best they have to offer. Whether it's poor pacing, tutorial-heavy introductions, or a repetitious structure, the entry barrier can be difficult to overcome. With Cold Steel, I was eager to jump back into combat and exploration throughout the entire journey. That's what makes it such a delight - every component is so well-done and wonderfully paced that no part outstays its welcome, making The Legend of Heroes: Trails of Cold Steel one of the most absorbing JRPGs I've encountered since Persona 4.
My Biggest Surprise was Dying Light. Like most games, I came to it about six months after release and thought it was just fantastic. It was basically took everything I liked about making my way across the zombie-infested landscapes of Dead Island, added the free running traversal I'd *wanted* from Mirror's Edge, and polished the whole package to AAA levels. Reading this thread makes me realize that other people may not have enjoyed it as much as I did, but on the whole, it was a real "Why Aren't People Talking About This?!" game for me.
Honorable Mention goes to Assassin's Creed: Syndicate. Ubisoft really needed to hit this one out of the park after the disaster that was Unity, and boy did they nail it! Responsive combat, entertaining variety of mission, great visuals, rewarding bonus objectives and specialty kills, *fantastic* new traveral mechanics -- metropolitan face stabbery hasn't been this good since Brotherhood!
As for Biggest Disappointment, I pull all my purchases from feedback on sites I trust and forums like this one, so I generally wind up with games I really like. Maybe Just Cause 3 because the PC version was kind of crashy at first? I just set it aside to wait for a couple patches, and since I've been doing deep with some other games in the meantime, it's less "Dissapointment" and more "Delayed Gratification."
Runner up would probably be Anno 2205. It was fun for a while, but once I reached the end of the campaign story and found there were no sandbox maps or new custom scenarios to play with, my interest dried up pretty quickly. I'm not sure those extra modes would have given it longer legs anyway. Unlike the ecology differences in Anno 1701 or the clashing ecological ideals in Anno 2070, the streamlined Temperate -> Arctic -> Moon progression of the far-flung future just doesn't seem built for replayability. Still, it was a good time for thirty hours or so, making it a pretty minimal disappointment.
Quote from: Crawley on January 09, 2016, 08:34:22 PM
Quote from: Lordnine on December 21, 2015, 10:00:19 PM
Disappointing: The Pillars of Eternity expansion. Not because its bad, by all accounts it is really good, my problem is it is a midgame expansion instead of a continuation of the story.
I had the same experience the first time I played it.
The parkour was slow. Anything I jumped to it would take a second or two to pull yourself up. So I ended up stopping about 3hrs in when enemies were easily overpowering me and it was tough to maneuver.
But I gave it a second try a month ago or so and it was a totally different experience. Apparently I wasn't doing the parkour right. If you double tap the bumper - once to jump and the second time when you land or grab on to something - you fly over everything. Completely changed the game.
Moving around was fun now. Even got to the point where getting to night drops were a blast.
The ending of the game still sucks but everything else was great.
Even with the double-bumper tap, I still feel the parkour is the weakest element of Pillars of Eternity. It honestly feels like the developers gave it no real consideration at all.
"Hello. My friend and I have journeyed far to reach this small seaside hamlet so that we may investigate the murder of a local land owner."
"Yes, greetings, and welcome to the End of Time! I am the ageless extraterrestrial goblin who lives in this asteroid manner house with the Woman Who Weaves The Strands of Fate. Can I get you a space cappuccino?"
Quote from: Gratch on December 29, 2015, 06:04:42 AM
I'm anticipating that my gaming time will be significantly reduced in 2016. I'm realizing that I spend way too much time in front of a screen, at the expense of other things. So my goal in 2016 is to do two things:
1. Not turn on any game until I have exercised for at least 30 minutes. Yay for a new treadmill!
I think each person needs to find a regimen that works best for them, but it might be worth considering simplifying this to just "I will exercise for at least 30 minutes each day." Making it a barricade to something you love sounds like a fast path towards resenting the activity.
My habit was to do my daily workout first thing in the morning, simply to make sure I didn't get caught up in other things. Eventually my work schedule changed and I shifted it to either just after work or early evening depending on what else is going on. Either way, it's always a part of my day and gets done whether my gaming happens before or after.
The best option is to find a way to exercise *while* you're gaming. Walking on a treadmill or peddling an exercise bike are ideal activities while exploring in a game like Xenoblade Chronicles X, seeking out collectibles in an open-world game like Assassin's Creed: Syndicate, or playing through a narrative game like The Walking Dead. This gives you something to look forward to while you're working out, and be amazed how much further you can push yourself when you have something fun to occupy your mind!
I'm not the only person who would recommend this -- Brandon Cackowski-Schnell on the Jumping the Shark podcast has been pairing his morning workouts with various games for years now and he's always talking about how much more motivated it makes him to keep fit.
Quote from: Gratch on December 29, 2015, 06:04:42 AM
2. Spend 30 minutes reading for every hour I spend gaming. I honestly haven't read a single book this year (I did listen to two audiobooks)...and that's simply pathetic.
One alternative to gaming while exercising is to listen to an audiobook or podcast. There's nothing inherently better about reading the words yourself -- it works best for some people, while others assimilate information most quickly when it's heard or practiced. Education is not a one-size-fits-all endeavor. For me personally, physically writing something out with a pen even once is the best way to embed it in my memory.
In other words, if you're planning to read more because it's best for you or because the information you need for work is available no other way, go for it. If you determine that listening to an audiobook is every bit as engrossing as curling up with a physical copy, it's every bit as good.
I'm curious if you're planning to play with with Josh Sawyer's mod. It apparently restores the more challenging survival-based focus the developers had originally envisioned for the "Hardcore" mode, where hunger, thirst, and fatigue were meant to be ongoing concerns.
I'm generally leery of mods until I've experienced the game as-intended, but a thorough rebalancing by the game's lead designer is more of an unofficial patch. Sawyer did the same thing for Throne of Bhall after that game was released to restore a bunch of cut content and it was pretty great! Tom Chick and Jason McMaster also spoke highly of the mod during one of their recent podcasts.
Normally a post like this would include a direct link to the mod I'm talking about, but since I can't personally vouch for a reliable download source, Googling "JSawyer mod" or "Josh Sawyer New Vegas mod" will give you plenty to work from.
You may want to check your other data nodes and change any with a White Cometite potential over to mining probes. After that, it should just be a matter of keeping your hoppers empty so the probes can do their work. It's rare enough that even sites that have it will take time to produce, so you may want to hang out in NLA and let the game run while your minerals come in.