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1  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 4/18/14 on: April 18, 2014, 02:29:10 PM
I sent Skinypupy#1508 a friend invite through Battle.Net a few days ago, so hopefully I'll be playing some Diablo III with Gratch.  The program doesn't seem to offer any feedback at all about pending social requests though, so I don't know when he'll get it.

Otherwise, I'm still having a great time with Age of Wonders III and DOTA 2, and I'm hoping to have time to finish Gears of War 3.

-Autistic Angel
2  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: April 18, 2014, 01:28:07 AM

Quote from: Turtle on April 17, 2014, 10:50:55 PM

But, unless they pull off another Batman: Arkham Asylum, I'm not interested.


Beenox couldn't pull off Arkham Asylum if it was fixed to the wall with Scotch tape.  I thought Spiderman: Shattered Dimensions was absolutely terrible, and they've only gotten worse with every successive version.

-Autistic Angel
3  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: April 17, 2014, 07:24:15 PM

Quote from: Caine on April 17, 2014, 05:12:06 PM

Quote from: Autistic Angel on April 17, 2014, 04:15:04 PM

Eurogamer has received confirmation from Activision that the XB1 version of The Amazing Spiderman 2 has been indefinitely postponed:

Quote from: Eurogamer
Activision has confirmed the postponement of The Amazing Spider-Man 2 on Xbox One to Eurogamer but said it will collaborate with Microsoft "in an effort to release" the title at some point.

There's still no reason for the delay - and whether the game will actually release at all still seems in doubt.


I think Spiderman videogames have been on a speedy decline ever since Web of Shadows and have no intention of buying this anyway, but people keeping lists of next-gen exclusives can tally up one more.

-Autistic Angel

er, wrong thread?  this should be posted to the XB1 thread, or more appropriately to the non-existent ASM2 thread


I saw two ways to post the news: the fact that the XB1 has suffered some sort of technical hitch, or the fact that the PS4 has gained a (temporary?) exclusive.  I don't own an XB1, so the second option seemed less antagonistic.

-Autistic Angel
4  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: April 17, 2014, 04:15:04 PM
Eurogamer has received confirmation from Activision that the XB1 version of The Amazing Spiderman 2 has been indefinitely postponed:

Quote from: Eurogamer
Activision has confirmed the postponement of The Amazing Spider-Man 2 on Xbox One to Eurogamer but said it will collaborate with Microsoft "in an effort to release" the title at some point.

There's still no reason for the delay - and whether the game will actually release at all still seems in doubt.


I think Spiderman videogames have been on a speedy decline ever since Web of Shadows and have no intention of buying this anyway, but people keeping lists of next-gen exclusives can tally up one more.

-Autistic Angel

5  Non-Gaming / Off-Topic / Re: Colbert to replace Letterman on: April 12, 2014, 01:46:24 AM
Stephen Colbert has done a lot to remain in character during public appearances, but there have been a few occasions when he's let the facade drop away.

-Autistic Angel
6  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: April 09, 2014, 04:49:29 PM

Quote from: Soulchilde on April 09, 2014, 12:48:50 PM

Quote from: TiLT on April 09, 2014, 12:40:01 PM

I'll try to stay out of this one (I've already made my view clear on DX12), but I'll say this: For Brad's sake, I hope he was either misquoted or taken out of context.

If Brad made console games I would give some credence to that statement, but I seriously doubt his claims.  


If Brad made PC games that demonstrated any sort of modern graphical prowess, I'd give some credence to that statement.  I've put 300+ hours into the Galactic Civilizations II trilogy, plus a few dozen into the Elemental debacle, and if he knows anything at all about producing bleeding-edge visuals or optimizations out of sophisticated hardware configurations, he's been keeping it a secret from his development team.

-Autistic Angel
7  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: April 08, 2014, 10:09:29 PM
By the way, how are people feeling about the patch that just went live?  Looks like there are a bunch of changes, including one to bring the Crusader more in line with the Barbarian and Monk:

Quote from: Blizzard
Crusaders now take 15% less damage from all sources


-Autistic Angel
8  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: April 08, 2014, 08:06:18 PM

Quote from: Lee on April 08, 2014, 07:56:06 PM

Quote from: The Grue on April 08, 2014, 07:09:23 PM

Quote from: Gratch on April 08, 2014, 03:17:12 PM

And maybe it's just the OCD gamer in me, but I can't imagine leaving huge areas of the maps unexplored.  For me, the chance of finding that legendary item tucked over in a remote corner is a huge part of the draw of these games.


I think the odds are just as good that you'd find it in the next area.

It's not just legendaries, but special events. I don't want to miss a special event that I haven't seen yet. I suppose if I researched it, I could find out what events I haven't seen yet and play those areas until I have.

In Adventure Mode, many of the Bounties center on completing special events in the various Acts.  Do enough Bounties and you're guaranteed to see all of the events, except with much high gold and XP rewards at the end.

That said, I tend to explore every corner of the map when I play story mode, too. smile

-Autistic Angel
9  Gaming / Console / PC Gaming / Re: What are you buying this week? (04/07) on: April 08, 2014, 06:16:41 PM
I'm playing with the beta patch so the AI is less Disjunct-happy already, but to be honest, it wasn't really bothering me before.  I mean, any time the AI has a strategic spell running that gives them a benefit or disrupts my empire in any way, you can bet I prioritize Disjuncting it as soon as I can.

No on the ethnic cleansing, though.  I like playing a Good campaign, so my current empire is an amalgamation of Draconian, Orc, and Goblin cities which have been liberated from the other leaders.  I think I even converted a Human city last night.  They all like different environments too, so I've used the Terraforming spells to make Goblin lands really wet and marshy, the Draconians live in the desert, and so on.

It's good to keep everyone as happy as possible since the Orc Warlord has some sort of Drums of the Apocalypse spell he uses to herald a major invasion.  It basically craters morale, so anything I can do to offset its effects makes my cities easier to defend.

-Autistic Angel
10  Gaming / Console / PC Gaming / Re: What are you buying this week? (04/07) on: April 07, 2014, 04:36:21 PM

Quote from: EddieA on April 07, 2014, 08:36:53 AM

Warlock 2 : The Exiled is also out on PC this week.


Boy, Warlock 2 has a tough row to hoe following the release of Age of Wonders III.  I fall squarely in their target demographic and I feel like my 4X fantasy strategy needs have already been covered for a long time to come.

To give you an idea, I've now been on the giving and the receiving end of the Plague of Bandits spell that establishes an enchanted Thieves Guild in a city.  Don't let the "Tier 1" descriptor fool you: waves of Scoundrels with poisoned blades can annihilate an unprepared garrison and leave you wide open to enemy conquest.  I'm still on the second campaign map, and I've already faced some really tight battles against an AI that knows how to probe for weaknesses.

-Autistic Angel

11  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: April 07, 2014, 11:23:16 AM

Quote from: Gratch on April 06, 2014, 05:58:31 PM

EDIT:  Can't say I'm hugely impressed so far with the expansion act:

1.  I've seen a ton of bugs, including placeholder "Bad Data" text instead of tiles, baddies getting stuck on the environment, enemies models stretching halfway across the screen when they are killed, etc.


I haven't encountered anything like this so far, and been playing a great deal since the expansion came out.  Maybe some element of the download was corrupted?  Can you try reverifying the files the way you can in Steam?

-Autistic Angel
12  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: April 05, 2014, 03:41:05 PM
Don't forget to hold on to your franchise mode saves.  Apparently those will be importable to next year's edition!

-Autistic Angel
13  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 4/4/14 on: April 05, 2014, 03:20:25 PM
My Draconian Druid in Age of Wonders III likes living in the desert.  The Dire Penguin that arrived by way of a Summon Animal spell does not.  He has a constant -600 morale penalty, meaning that he basically does nothing but waddle around and look really pissed off.

I'm going to keep playing Age of Wonders III.

-Autistic Angel
14  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: April 02, 2014, 06:13:15 PM

Quote from: Soulchilde on April 02, 2014, 05:23:19 PM

Btw, do the resistance from Diamonds stack?   I haven't run the numbers since that isn't my thing, but I'm curious  to know


Yes, all benefits from gems stack.  Diamonds are basically the all-purpose anti-elite gems, granting increasing resistances to their elemental affixes and maxing out the damage you deal in return.  At the higher difficulties, they're absolutely invaluable for tweaking up your Toughness!

-Autistic Angel
15  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: April 01, 2014, 12:05:01 AM

Quote from: The Grue on March 31, 2014, 08:16:00 PM

Quote from: Autistic Angel on March 31, 2014, 08:01:54 PM

Quote from: The Grue on March 31, 2014, 03:14:55 PM

Quote from: Soulchilde on March 31, 2014, 02:27:37 PM


Grue remember monster scale up based on group size and gear levels, so you were probably outleveled based on these criteria.  You might have had a easier time if you tried Torment lvl 1 solo.  

Just a thought


Yeah, wasn't sure if Paragon levels kept scaling that up or not.  They were almost 100 Paragon levels over me.  I will probably just open a game and hope people join.


What's your Battle.Net name?  It doesn't appear to be on the official list.

-Autistic Angel

TheGrue#1545


Okay, I just sent you a Friend Request.  I'm closer to your level -- my Damage Rating is only 341k -- so we'll run a couple bounties on Torment 1 and see if they're doable!

-Autistic Angel
16  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: March 31, 2014, 08:01:54 PM

Quote from: The Grue on March 31, 2014, 03:14:55 PM

Quote from: Soulchilde on March 31, 2014, 02:27:37 PM


Grue remember monster scale up based on group size and gear levels, so you were probably outleveled based on these criteria.  You might have had a easier time if you tried Torment lvl 1 solo.  

Just a thought


Yeah, wasn't sure if Paragon levels kept scaling that up or not.  They were almost 100 Paragon levels over me.  I will probably just open a game and hope people join.


What's your Battle.Net name?  It doesn't appear to be on the official list.

-Autistic Angel
17  Gaming / Console / PC Gaming / Re: What are you buying this week? (03/31) on: March 31, 2014, 02:35:18 PM
Bought Age of Wonders III yesterday with the intent of preloading overnight...before discovering there's no preload for this game.  Hopefully I'll still be starting that up sometime this evening, though.
18  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: March 31, 2014, 11:22:55 AM

Quote from: The Grue on March 31, 2014, 02:07:58 AM

Quote from: dangerballs on March 31, 2014, 12:09:35 AM

Quote from: Gratch on March 30, 2014, 10:43:02 PM


Also, are Blood Shards only an Act V thing?  I started over from the beginning with a Crusader, and haven't seen anything about Blood Shards yet.

You get them in Adventure Mode when you collect bounties.

Do you have to do all the bounties in an Act to get them?  I've done a bounty here and there and have not gotten a shard yet.

In my experience, Blood Shards are your reward for completing more than one bounty in a single Act.  I've never received any as an enemy drop or from finishing one bounty, but they become your quest rewards for finishing additional bounties.

I've been playing with my Monk on Master where one of the rewards is double Blood Shard drops.  The rules may be different for other difficulty levels.

-Autistic Angel
19  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: March 31, 2014, 01:09:02 AM

Quote from: dangerballs on March 31, 2014, 12:09:35 AM

Quote from: Gratch on March 30, 2014, 10:43:02 PM


Also, are Blood Shards only an Act V thing?  I started over from the beginning with a Crusader, and haven't seen anything about Blood Shards yet.


You get them in Adventure Mode when you collect bounties.


And spend them at a special Adventure Mode merchant who exchanges them for mystery gear.  Blizzard recently tweaked the payout to "significantly increase" the odds of getting a Legendary piece of gear, but I don't know what the numbers behind that are.  I picked up 5 - 6 bracers and every one was worse than the yellow ones I already have.

-Autistic Angel
20  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 29, 2014, 11:49:30 PM
Lego games have traditionally been pretty easy to get all the Achievements / Trophies in.  I have the full 1000 points in Lego Batman 2, Lego Indiana Jones, and Lego Harry Potter Years 1-4, for example.

Is there something about Lego Marvel that makes it tougher than its predecessors?

-Autistic Angel
21  Gaming / Console / PC Gaming / Re: Orbis. aka PlayStation 4? The rumors are put to rest. on: March 29, 2014, 11:21:48 PM

Quote from: leo8877 on March 29, 2014, 10:18:20 PM

Considering remote play from my PS4 to my Vita is pretty awful within my own house, I can't see how PSNow would be playable at all.  Is anyone able to actually play games with remote play?  Is there some trick to get it work correctly?  My Vita gets awful download speeds, mostly less than 5 MB/s, but my computer and iOS devices get 20 MB/s on average.


On the Jumping the Shark podcast, Brandon noted that the Vita defaults to connecting directly to the PS4 even if its signal to your home WiFi router is much better.  He solved the same connectivity problems you're describing by going into the Options and setting his Vita to always connect to his home router instead.

-Autistic Angel
22  Gaming / Console / PC Gaming / Re: Weekend Playlist - 3/28/14 - Hope Spring has Sprung edition on: March 28, 2014, 04:16:10 PM

Quote from: PR_GMR on March 28, 2014, 03:56:05 PM

More Guild Wars 2 for me. Got my Guardian to level 30 last night. And I think I want to start an alt.


How do you feel about their plans to completely replace the perk tree with an all-new system a part of the big April update?

-Autistic Angel
23  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: March 27, 2014, 04:19:54 PM
The game limits your ability to change difficulties while playing, telling you that you must "Start a new game" to change things further.  It actually means you need to start a new session by exitng out to the main menu and using the options there -- you will not lose any story progress, character stuff, or unlocked waypoints by doing this.

It's important to know because, as your character gets stronger, you really want to bump up the difficulty for more challenge and greater rewards.  Sometimes you may find you've set it too high, though, so rest assured there's no risk of losing progress if you need to turn it back down.

-Autistic Angel
24  Non-Gaming / Off-Topic / Re: [TV] The 100 on: March 26, 2014, 09:44:54 PM

Quote from: Soulchilde on March 24, 2014, 06:10:32 PM

This show will die a quick death..  See TWD for how to make characters look believable in a end of world setting.   


In fairness, The Witcher Diaries has its own set of problems.  I'm as big a fan of Jeffrey Coombs as anyone, but he's a *terrible* choice to play Geralt.

-Autistic Angel
25  Gaming / Console / PC Gaming / Re: Diablo III --Impressions start on page 36 -- on: March 25, 2014, 05:44:42 PM

Quote from: Gratch on March 25, 2014, 02:47:38 PM

The pull of this was too much to resist.  Grabbed it this morning and will be jumping in a new game with the Crusader this afternoon. 


What time are you going to be playing?

-Autistic Angel
26  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 24, 2014, 10:13:12 AM

Quote from: EngineNo9 on March 22, 2014, 04:59:02 AM

So far I'm not really a fan of the combat in this game.  It seems like the melee isn't nearly powerful enough to be useful most of the time, and I don't really like all of the "shooting" and now I'm constantly getting shot from a long way away. 


Man, if you're in the market for stronger melee, the Neon power set is made to order.  Flicker-speed light tackles are one-hit kills on the regular grunts, plus a sweet Force Push ability for bowling over groups or blasting aside destructible cover.  And that 80's light blade is the MC Skat Kat of the upgrade tree.

This game is tits.

-Autistic Angel
27  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: March 23, 2014, 05:58:30 PM

Quote from: wonderpug on March 23, 2014, 05:33:46 PM

Quote from: Autistic Angel on March 23, 2014, 05:00:09 PM

This is fairly tempting.  Is it still true that you can use the XBox One without ever connecting the Kinect?

-Autistic Angel

I don't know for sure if you can omit the Kinect for the entire setup process, but I've played my XB1 without the Kinect attached a bunch of times and it works just fine.  You lose out on the facial recognition automatic profile login, and you get a constant reminder in the corner of the screen that the Kinect is disconnected, but I was able to game without issue.


I didn't know the console pesters you about it.  Is this article correct that the unplugged Kinect reminder only appears on the dashboard -- not while you're playing a game?

-Autistic Angel
28  Gaming / Console / PC Gaming / Re: Xbox One Discussion on: March 23, 2014, 05:00:09 PM
This is fairly tempting.  Is it still true that you can use the XBox One without ever connecting the Kinect?

-Autistic Angel
29  Non-Gaming / Off-Topic / Re: [TV] The 100 on: March 23, 2014, 11:51:19 AM

Quote from: Crawley on March 23, 2014, 12:27:24 AM

Of the 100 kids that were prisoners some of them have been living in those cells for years. But apparently everyone gets to visit with the best hair stylist in the galaxy. While the clothes looked completely used the hair on everyone was perfect. The mystery kid who was in prison for like 10 years or something, her hair was fantastic - and her body was in great shape. The main "do-gooder" girl had this complex braid thing going on with her hair that there was no way she could do her self. Even those not in the cells had nice and well maintained haircuts.

That just kinda ruined the believability of the whole thing.


I'm going to wager that you haven't yet seen the CW's Starcrossed.  It's basically a television version of District 9, except the aliens crash land in Louisiana instead of Africa.  Oh, and instead of being giant disgusting bugs addicted to cat food, all the aliens are Abercrombe & Fitch models.



-Autistic Angel
30  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 23, 2014, 01:20:05 AM

Quote from: TiLT on March 22, 2014, 10:08:58 PM

Quote from: Bullwinkle on March 22, 2014, 10:05:24 PM

The tutorial said to hold it sideways the whole time.  I tried to do it the regular way, and it doesn't work as well.  And I still have to turn it sideways to start.


Turn it sideways, shake, then immediately turn it back the normal way. It works perfectly for me. I've done this for all but the first of the graffiti tasks in the game, and I've done almost all of them by this point.


I must have missed a part of the tutorial -- I knew to hold my controller sideways while shaking up the can, but it never occurred to me to leave it that way while filling in the stencils.  Now I kind of want to give that a try. icon_redface

-Autistic Angel
31  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 22, 2014, 03:40:32 PM

Quote from: EngineNo9 on March 22, 2014, 04:59:02 AM

So far I'm not really a fan of the combat in this game.  It seems like the melee isn't nearly powerful enough to be useful most of the time, and I don't really like all of the "shooting" and now I'm constantly getting shot from a long way away. 


Approach it like a Nightcrawler game.  You can't hit hard enough to put anyone down with one punch, but you've got the tools to scatter enemy formations and the speed to take down isolated targets before they can react.

I'm playing with the Good karma powers so far, so I approach enemy squads with a spread of sulfur grenades to disrupt their aim, blink takedowns on anyone unlucky enough to get blinded, and some Arkham City-style acrobatic melee strikes to keep the stragglers from drawing a bead on me.  It's *much* easier to close distance on a target in Second Son than the previous games, and it turns out tactical armor does little to mitigate the accuracy loss of being whipped in the head by a smoulder chain.

Also, trampolining off a car or ejecting through a vent for an immediate ground-pound makes you feel like a boss every single time.

Obvious exceptions include APC turrets and those minigun-toting brutes who act like you're tickling them with a length of yarn.  Those guys you really do need to keep your distance from; I recommend lateral teleports and liberal expenditure of your cinder rockets.


Quote from: YellowKing on March 22, 2014, 02:37:45 PM

I've only had the chance to play about an hour, but I'm really loving it so far. The graphics are amazing for a console title, the combat is just challenging enough, and the powers are a ton of fun. I have never played any of the games in the series, so I didn't really know that powers were limited by energy, and that has made all the difference for me. I really like the idea of having to be a little conservative so that I don't run out mid-battle.


This is a subtle change from the earlier games.  Cole also had to charge his powers up, but sources of electricity were so plentiful that you were never more than a couple steps from a street light, circuit breaker, or air conditioner you could use to juice up.  By contrast, Seattle has a real scarcity of billowing black smoke holes.

I try to keep one rocket in the chamber for igniting an abandoned car anytime Delsin needs a quick fix.  This may stretch the boundaries of "Good karma," but with all the bullet holes and concrete shard damage to the body, I figure the owner would have been shopping for a new ride anyhow.

-Autistic Angel
32  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 21, 2014, 11:06:02 PM
I have never been to real Seattle, so my early impression of Second Son is that short-range teleportation is pretty much the best thing.  Need to escape enemy fire?  Wisp yourself through that security fence.  Drug dealer on the run?  Jet in behind him for a takedown.  Crossing rooftops?  That double-air smoke already lets you blip across significant distances without touching down, and I can only hope there's room for a third in the upgrade tree.

It's not just for you, either.  In addition to the leaping enemies from inFamous 2, new enemy types can blink around the battlefield just like you do.  It's like playing tag with Nightcrawler, as Nightcrawler, except instead of becoming It you get a flechette blast of concrete to the face.  It's such an awesome F-U, I'm really hoping Delsin's gets some takedowns that are just as kinetic.

I've seen a lot of talk about the facial animations and particle effects, both of which are very nice, but I'm surprised there hasn't been more talk about the voice acting and dialogue.  The chemistry between Delsin, his brother, and Betty is on par with what I'd expect from an Uncharted game -- the environmental mixing is pitch-perfect, and it sounds like the actors are actually talking to each other rather than just recording lines in a booth.  Then there's the main antagonist.  I *loved* her introductory scene!  Anyone can write a villain who's ruthless and cruel, but when she outplayed Delsin and turned his rebellious pride against him, she instantly established herself as a much more capable and dangerous opponent.

I'm just about seven missions in, but that's because I wandered off to start collecting shards, breaking up drug deals, and spray painting walls as soon as I could.  That last part is way more engaging than I would have expected, partly because I'm curious to see what the final tag looks like, and partly because it actually takes some skill to avoid drips.  I'd compare it to a simplified version of Marc Ecko's Getting Up, but I may be the only person on earth who played that.

inFamous 2 turned out to be one of my favorite games on the PlayStation 3.  I've mentioned in the past that it's one of the very few games that I enjoyed so much that as soon as I finished it, I actually replayed the first game and then went all the way through the sequel *again* so I could see the alternate karma changes.  I probably would have been satisfied if Second Son was just like that except prettier -- instead, my early impressions are that this game boasts substantially better combat, traversal, acting, and storytelling than its predecessors.  Very, very happy so far! nod

-Autistic Angel
33  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 21, 2014, 12:43:36 AM

Quote from: EngineNo9 on March 21, 2014, 12:28:33 AM

I never played the first two Infamous games for various reasons, but from watching more of the videos of this it seems like in this one everybody once again uses ranged attacks a lot rather than melee.  Is that just how the majority of gameplay in Infamous goes?  

I much prefer melee-focused combat in a superhero game like Prototype and if I'm just going to be doing third person shooting it seems l'd be better off with something focused on that.

Either way, I already have the preorder on it's way from Amazon, I'm just kind of surprised I'm not seeing much melee gameplay based on earlier talk of more focus on that.


The original inFamous was plagued by enemies who could plug you in the head with a shotgun blast from a rooftop two blocks away.  This made melee particularly challenging as it was often better to fight from behind solid cover.

inFamous 2 improved things by greatly increasing the enemy variety and adding a melee weapon in the form of a big electrified tuning fork.  Longer reach, new combos.  Cole's powers still centered around projecting various forms of electricity, but I frequently used them to soften up or scatter enemy units as I closed in for the kill.

I've deliberately tried to stay in the dark about Second Son's powerset, but I've still seen enough to know that there are definitely some melee-centric abilities in the mix.  Think "lightsaber." ninja

-Autistic Angel
34  Gaming / Console / PC Gaming / Re: [Ps4] inFAMOUS: Second Son on: March 19, 2014, 10:38:06 AM
The first two games had a story-based explanation for the shards and why Cole would care about collecting them.  I'll be interested to see if Second Son maintains that tradition, of if they've already reached that level of GTA IV pigeon-collecting where those things just exist because gamers like me are addicted to completing checklists.

-Autistic Angel
35  Gaming / Console / PC Gaming / Re: [PC/360/XB1]Respawn's Titanfall on: March 19, 2014, 10:33:16 AM

Quote from: forgeforsaken on March 19, 2014, 03:35:01 AM

Killzone does this too though a bit different from Section 8, where in Section 8 they were sort of bonus objectives, while in Killzone they change between gametypes, so it would go from Domination to TDM to CTF in random order.   I like that a lot in both those games MP wish more would start doing that.


Yeah, every Killzone multiplayer match is structured differently from the next, making them great fun to play even against bots.  I'm surprised that system hasn't joined regenerating health and XP-based perks as a standard of the genre.

-Autistic Angel
36  Gaming / Console / PC Gaming / Re: [PS3/Vita]Final Fantasy X HD/FFX-2 HD on: March 19, 2014, 10:23:57 AM
Are you playing with the unlocked sphere grids so you can experiment more with your character builds, or do you fall into the camp of people who believe that just removes the safeguards preventing you from hobbling your party?

-Autistic Angel
37  Gaming / Console / PC Gaming / Re: Re: Re: [Ps4] inFAMOUS: Second Son on: March 18, 2014, 10:32:16 PM

Quote from: Canuck on March 18, 2014, 10:17:49 PM

Quote from: YellowKing on March 18, 2014, 07:20:31 PM

Early reports are that the game should take 10-12 hours per playthrough (assuming you want to play through once as good and once as evil). Full platinum ~30 hours.

I wish it was a little longer but I think it will still be worth the money seeing as it's the only thing I have to play on the PS4. smile

Dead Nation is fun in short bursts but honestly I'm a full AAA game kind of guy. These little indies just don't do anything for me.
Ten hours to play through the game twice? That is short. I'm starting with the first two so I hope they're both as short so that I can get though them.

When YellowKing says the game is 10-12 hours per playthrough, I believe he means it takes that long to play through once on the Good path, followed by another 10-12 hours to complete the Evil path.  That sounds about on par with how long an average person would take to complete each of the two previous games.

I suspect it'll be more like 15-hours per playthrough for me.  I invariably spend a chunk of time exploring, seeking out collectables, and fighting random groups of enemies that won't advance any of the missions.

-Autistic Angel
38  Gaming / Console / PC Gaming / Re: What are you buying this week? (03/17) on: March 18, 2014, 02:30:52 PM
I'll be interested to see what sort of reviews that Ground Zeroes game gets.  Everything I've read suggests it's effectively a great big proof-of-concept demo, with a 90-minute long critical path and a handful of side objectives, that Konami has elected to sell for $30.  (Or $20 digitally.)

I remember thinking the paid demo for Dead Rising 2 was sort of weird, but that was just $5 and unlocked things that carried into the full game.  This...just seems like a ploy to exploit fans who're looking for some stealth action on their shiny new consoles.

-Autistic Angel
39  Gaming / Console / PC Gaming / Re: The Weekend Playlist -- 3/14/14 on: March 17, 2014, 01:51:04 PM
I finished Diablo 3 Act I with my wizard and then loaded up my monk who was ripped apart the moment she set foot in Old Tristram.  Apparently the gear used for killing Diablo on a second playthrough at Monster Power 6 is insufficient to put down shambling zombies on a third playthrough set to Hard post-patch.  I turned things back to Normal long enough to gear up and now I'm about halfway through Act I with things back on Hard.

I also played through Acts II and III in Gears of War 3.  ATB was right: the story gets a lot more engaging the further I go, and the game's willingness to mix up the game play with new twists every level is really keeping the experience fresh.

Then I watched last night's episode of The Walking Dead and realized I don't ever want to play, smile, or eat anything ever again.  I'm just going to curl into a tight little ball and weep away my dreams in a room without doors.

-Autistic Angel
40  Gaming / Console / PC Gaming / Re: [PC/360/XB1]Respawn's Titanfall on: March 16, 2014, 11:49:21 AM

Quote from: Gratch on March 16, 2014, 12:18:00 AM

I'm going to try and play to at least the 8 hour mark (it's the same time commitment I give to RPG's), but I can't really see myself warming up to it a whole lot.  Hopefully I'm wrong.


Have you tried playing with Hetz yet?  I've always found multiplayer games are a lot more fun with friends on your side.

-Autistic Angel
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