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6041  Gaming / Console / PC Gaming / Gaming News: X-Men Legends Sequel Announced on: October 22, 2004, 02:29:58 PM
I would die for online co-op...I really loved Xmen Legends.
6042  Gaming / Console / PC Gaming / Quests in WoW / EQ2 on: October 22, 2004, 02:20:22 PM
I think the point toe, is that I would argue questing is a faster method to levelling in EQ2.... some people do not want to get involved in the quests.  They want to go to a specific area, perhaps hunt named mobs for drops, but they don't want to be burdened with constant group chat of....

"Ok, I got my 5 sand giants... everyone else?  Oh you need 7 more, ok lets kill those... then I saw Dervish Thugs around here, lets go kill 45 of them, then after that Oh I need to head to wailing caves and kill gerreg stonecrusher and soulspike...maybe then we can head to the ruins of valmarr and hunt fallen crusaders...." and so on and so on...

From a pen and paper perspective hunting for exp would be the equivalent of a dungeon crawl session... get to the end and kill th ebig bad guy... or eradicate a camp of dervishes that are threatining the town....while the game doesn't give you a specific quest for it.... some people want to just hunker down with a good group and have a good time chatting as they drive a species to extinction.
6043  Gaming / Console / PC Gaming / An extremely detailed preview of EQ2 on: October 22, 2004, 02:08:05 PM
In response to graphics... perhaps this is the problem people are seeing...from the dev chat..

Quote
<Brekkee> *StormCrow* Some of the early beta testers have noticed a downgrade in graphics in the last few months as more people join have you toned them down??
<[SOE]Stratos> There hasn't been any downgrade in graphics quality. The graphic options got reset with one of the beta updates a while back. Look through some of the options like 'Texture Resolution', 'Complex Rendering Distance', and some of the lighting options and make sure they are set where you had them before.
<[SOE]Stratos> done


So I am guessing it is more a matter of people not checking the options.  Is it just me or in a beta if graphics looked different one day from another would you not think to check ALL options to see if they were changed... it is a beta this sort of thing happens...
6044  Gaming / Console / PC Gaming / Gaming News: Major Everquest II Changes on: October 22, 2004, 01:57:35 PM
Hah a bit late on that one!!!

http://www.consolegold.com/forums/viewtopic.php?t=1879


 biggrin
6045  Gaming / Console / PC Gaming / Quests in WoW / EQ2 on: October 22, 2004, 12:07:06 PM
Well with the sheer amount of quests, I understand why people do it.  If I don't want to run over all the zone hunting 10 of mob x, 15 of mob y.. but would rather go to the dervish cutthroats area and sand giants area and just hunt everything in sight there is going to be a different set of people I would need to group with to do this.
6046  Non-Gaming / Off-Topic / LOST 10-20 [SPOILERS] on: October 22, 2004, 05:41:36 AM
Dunno... if I got sent to australia to retreive a father I hated by a mother who acted as tho she hated me... do you think introducing myself as a doctor would be the first thing on my mind?  No I would be very preoccupied... I would want to get in and get out... would I think about paperwork or anything else probably not.
6047  Gaming / Console / PC Gaming / Feel like every other EQ2 joe schmo??? Listen to Moorgard.. on: October 22, 2004, 05:33:12 AM
It really all depends on how much of a boost.  I can see taking many of the resist boosts, and stamina and strength and agility.  The regen will be nice.  I am also not sure... the line says Higher-level trait choices offer additionaly opps...so I wonder if this is only a partial list, not full list to 50.
6048  Gaming / Console / PC Gaming / Feel like every other EQ2 joe schmo??? Listen to Moorgard.. on: October 22, 2004, 02:14:57 AM
Here is the Enemy Mastery Quests.....the enemy list is not complete this just shows an example.


Quote
Yesterday we discussed some of the details of Traits, one of the elements of our Advancement Path system that helps you define your character. Today we discuss a new topic... Tactics!

 

Tactics: Enemy Mastery

 

Is your character a wood elf druid with a burning hatred for orcs that dates back to her ancestors' days fighting in Crushbone? Or a barbarian shaman whose forefathers perished battling against gnolls in Blackburrow? Or an ogre berserker with a deep-seated loathing of those scaly lizardmen contaminating the Feerrott? Then our Tactics system is just what you're looking for!

 

The EverQuest II Tactics Advancement Path lets you pick certain types of enemies for which your character feels a particular dislike. By learning about these opponents, you gain special abilities that allow you and your party to do extra damage against them in battle.

 

The type of ability you get will vary based on your character's archetype:

 

Priests gain the ability to weaken their opponent's attacks
Scouts learn how to make their enemy more vulnerable
Mages earn a powerful nuke that is hard for this type of creature to resist
Fighters gain a self buff that allows them to do increased damage against this creature type

These abilities grow with your character, so they will always provide an advantage against your chosen opponents. Having multiple group members with the same type of mastery skill will make your enemies tremble at your feet!

 

Here are the first three selections your character will receive:

 

Level 12 - gnolls, orcs
Level 16 - ghosts, skeletons, zombies
Level 24 - centaurs, giants, treants

Higher-level choices will feature increasingly more exotic (and more dangerous) types of enemies to pick from.

 

When you choose an enemy, you receive a tome that gives you background lore on that creature type and begins your quest to learn more about them. As you defeat these enemies, you find items that you can examine to gain knowledge of their tactics. Part of your quest will also involve besting a number of these creatures on the field of battle. You can track your progress toward mastery with a progress bar displayed in your quest helper window.

 

Choosing your own worst enemies is yet another way EverQuest II lets you individualize your character. Fans of role-playing will especially enjoy sharing tales of why their character despises goblins or centaurs. Other players will simply savor the tactical advantage these abilities give them in combat. With our Tactics system, the choice is yours to make!

 

Tomorrow's update will feature racial Traditions, which allow you to choose beneficial abilities unique to your race.

============================
Moorgard
EQII Community Guy
6049  Gaming / Console / PC Gaming / EQ2:Dynamic Adventure Camps on: October 21, 2004, 08:27:25 PM
Quote
These guys just went into Antonica with the latest push to beta.  We wanted to get them into one zone at first and get some hammering on them before implementing them into all the zone we have them planned for.  The rest of the zones should be in for the next push.
 
What is it?
 
You know all those gnoll/undead/beetles etc. that were standing around an object such as the gnoll tents?  All these have been changed to this new style of gameplay.  Each camp area has a multitude of mini-events that can happen at them.  There are multiple stages, and multiple types of rewards for completing the events.  For example, kill off everything around the camp and a stage completes, and a new objective is spawned.
 
Feedback
 
-Let us know how the respawn times of the camps feel.  Is it impossible to complete stages before stuff respawns?  Keep in mind that they are designed for a group to accomplish.
-Does everything seem to be working correctly (of course )?  
-How do you like them?  Are they fun, and do you like the types of rewards.  Keep in mind that not all of the boss type stages have loot attached yet, they will all be attached by next push.
 
Thank you all, and enjoy!
Steve Pierce
Designer - Everquest II


From what I can tell, and have seen in freeport... there will be say a dead carcass that spawns carrion hounds... if I read this correctly clearing the carcass and removing it should create some dynamic encounter... just found this post, was from last week...
6050  Gaming / Console / PC Gaming / EQ2 Upcoming Trade Skill Changes on: October 21, 2004, 08:23:35 PM
Quote
Hello all,
I just wanted to update you on a few changes that are coming to the tradeskill system.
Some items will have multiple items made when you finish a product depending on which state you bring the item to.  An example of this would be the tin arrows that are currently in game.  If you bring the item to the first state it might only give you 3, then 5, then 7, and then 10.  We will be applying this to expendable items such as arrows/potions/poisons/totems/washes/resins/tempers/oils  things like this.  
We have changed how much time it takes to make refine and interim recipes.  Things like Oils will take significantly less time to make than a Sword or a Breastplate now.
And finally the big change to the Special Event system.  I just finished up the new special event system and I'd like to share with you some of the changes that were made.
The changes to the Special Event system is huge and I think it will provide more variety of how you want to play your Artisan vs. how other play.  We sat down and looked into the special event system to allow people more choices on what is going on round to round for their tradeskill process.  

Here is basically how it is now broken down.  You will gain reactions abilities based upon your level and your chosen class/subclass.  You will start with one option for all 27 of the new reactions.  Notation 01, Lettering 01, Spell Binding 01, ect...  These will have Icons on them that will match up to special events that happen in game. These reactions are based upon what skill you are using not which world device that you are on.  So say I'm heavily into making scrolls I'll want to memorize the reactions that go along with the Arcana Skill.

As you progress to level 10 you will gain your second set of reaction arts.  These will be "tailored" to what class you have chosen. So let's say I chose scholar,  I'll only get 9 this round. So now I have Notation 02, Lettering 02, Spell Binding 02, ect.....  I can use these new reactions to counter the same events that have been coming up.  The difference is that if I use a different reaction that shares the same icon the success will give me a separate benefit.   When I hit my Sub-Class at 20 say I choose sage.  I'll get 3 new reaction arts Notation 03, Letterin 03, Spell Binding 03.  Just like the previous time I got new reaction arts I can use these to counter events that I have done before but now they will do something different once again.  The final step is when I hit 30 and I'll gain my 4th reaction of the lines.  

In ending I'll have 3 sets of 4 reactions that I will be using almost all of the time as I'm using the same skill for all of my new recipes that I get.  Each of these reactions will give me a different benefit from a successful countering of an event.  I can learn what each of these do when counter an event and tailor my play style to effect the outcome of the item that I'm working on.

Some side changes that are taking effect with this new system.  There will be common, uncommon, and rare special events that come up.  You only have to counter the rare reactions to avoid taking a penalty.  The other reactions won't do anything to effect your character if you choose to ignore them.  The penalty on the rare events are pretty sever though so watch out for when they do come up.   As well the penalty on the rare events are customized to what skill you are using.  A Weaponsmith has a higher chance of taking hefty health costs if he fails.  While a Sage might end up taking a progress and power hit instead.

Message Edited by Beghn on 10-20-2004 08:01 PM

6051  Gaming / Console / PC Gaming / Quests in WoW / EQ2 on: October 21, 2004, 08:22:00 PM
My experience so far is that once you hit lvl 10 or so it is easy to find groups that are doing plain xp hunting.  Most groups will advertise if they are questing or just xp'ing.
6052  Gaming / Console / PC Gaming / Quests in WoW / EQ2 on: October 21, 2004, 05:04:31 PM
Questing in EQ2 is a very viable way to solo.  By no means do you need to do the quests but I find that I am taking time to read the stories and get into the world of EQ2.  The best are when gnomes need you to find thier lost inventions heh... I just love the gnome voice acting.
6053  Gaming / Console / PC Gaming / Feel like every other EQ2 joe schmo??? Listen to Moorgard.. on: October 21, 2004, 05:00:29 PM
Toe, the traits do seem minor, but they are permanent.  The racial things and what not will not be, they will be an activatable ability.  You actually get to choose 8 different traits, the lvls are just when they open up to you.  So before lvl 14 you may actually choose 2 traits.
6054  Gaming / Console / PC Gaming / Feel like every other EQ2 joe schmo??? Listen to Moorgard.. on: October 21, 2004, 10:53:57 AM
New Update...

Quote
Yesterday we revealed some exciting features coming soon to beta designed to help you individualize your EverQuest II character. These advancement paths include: character traits, enemy tactics, racial traditions, specialized training, and all-new spells and arts unique to each class. Together, these options will help you to make your character unique as you travel through the world of Norrath.

Today we'll provide more detail on traits and explain how they help you individualize your character.

Traits
Traits are one of the advancement paths that help you to build a unique identity in EverQuest II. Every few levels you get to choose a new trait that improves an important aspect of your character. Any character can choose any trait, regardless of their race or class.

 

When it's time to choose a new trait, you will be presented with a list of four or five options with detailed explanations of how each choice would affect your character. You can pick any one trait from the list and enjoy its benefits immediately. The effect of each trait is permanent and does not need to be activated.

 

By level 50, every character will have chosen eight traits that help tailor their character to their preferred style of play. Below we list the first three trait choices and show at what level you receive them:

 

Level 8

Brawny - Strike down your enemies in battle! This trait makes you more physically imposing by bestowing enhanced strength.
Nimble - An orc can't hurt you if it can't hit you! This trait heightens your reflexes by making you more agile.
Durable - Your toughness is apparent to everyone. This trait improves your fortitude by granting increased stamina.
Insightful - You have traveled far and wide. This trait aids your journey to enlightenment by making you wiser.
Clever - Years of study have honed your mind. This trait enhances your knowledge by making you more intelligent.
Level 14

Hardy - Learn to avoid the scorpion's sting and the assassin's blade. This trait improves your longevity by making you more resistant to all types of poisons.
Cold Blooded - Fire and lava are nothing to fear! This trait allows you to better control your body temperature by increasing your resistance to heat.
Warm Blooded - Withstand even the harshest winter. This trait increases your inner fire and allows you to better avoid the effects of intense cold.
Hygienic - Plague and illness are for the weak. This trait enhances your vigor by allowing you to avoid the effects of disease.
Intent - Your mind is an impenetrable fortress! This trait focuses your will, thereby allowing you to better resist mental attacks.
Level 22

Sturdy - Your durability is the stuff of legend. This trait makes you more robust by increasing your total health.
Focused - Your foes tremble at your considerable might! This trait expands your available energy by increasing your total power.
Healthy - Others marvel at your recuperative ability. You improve the rate at which your health recovers.
Calm - You possess the discipline of a master. This trait focuses your mind and allows you to recover power more quickly.
Higher-level trait choices offer additional opportunities to personalize your character. Traits focus on enhancing your options at the character level, while other advancement paths will allow you to personalize your race and class.

 

Tomorrow we will detail our Tactics system, which allows you to unlock the secrets of your opponents and use that knowledge against them!

============================
Moorgard
EQII Community Guy



DireAussie did you miss the part about....

Quote
First, let’s talk about what’s changing from its current state.

We’re releasing the final class spells and arts lists. These move away from the standard archetype spells and arts we’ve been using for balance testing and give players access to their class-specific spell selections. The spells and arts you’ll see in the next few updates include new effects, class-specific strengths and flavor, and final names.

These spell changes are taking place across the board and will greatly refine class differences from what they are today. We’ve completed the balancing necessary to give a solid role to each class and now we’re excited to release the new spell and art lists.

To illustrate how these changes work, we'll use the Mage -> Sorcerer -> Wizard progression as an example.

Unlike how it was in the previous spell lists, once you turn level 10 you stop being just a mage. As you choose your path and complete your quest, from that point forward you are a sorcerer. There are no new mage spells after level 10. Each class will be branch off into entirely class-specific spells.

Once you turn level 20 and choose the path of a wizard, you are no longer a sorcerer. As before, there are no new sorcerer spells after level 20. You will be gaining wizard subclass spells from there forward.

In other words, there is no longer any such thing as a "level 44 mage spell," because a high-level wizard should never think of himself or herself as a level 44 mage in EverQuest II.

You will still be able to do a number of the same things to keep being useful in your key roles, but with unique and interesting differences that are suitable to each of the classes and subclasses that branch out from the common base.
6055  Gaming / Console / PC Gaming / The WoW vs EQ2 photo showdown hoedown! (56k beware) on: October 20, 2004, 04:32:21 PM
EQ2:



WoW:



EQ2:



WoW:

6056  Gaming / Console / PC Gaming / The WoW vs EQ2 photo showdown hoedown! (56k beware) on: October 20, 2004, 04:24:34 PM
EQ2:



WoW...



EQ2:



WoW:



EQ2:



WoW:

6057  Gaming / Console / PC Gaming / Feel like every other EQ2 joe schmo??? Listen to Moorgard.. on: October 20, 2004, 04:17:18 PM
Personally... I don't think it will be ready.  The latest patch has caused a lot of server instability it would seem.  Now from a few people I know I have been told that these char customizations have been in the works for a while, but they were waiting to release them.  I would guess it is a PR move right now due to the negativity about being cookie cutter.. but it isn't something they just decided to start working on.
6058  Gaming / Console / PC Gaming / Feel like every other EQ2 joe schmo??? Listen to Moorgard.. on: October 20, 2004, 12:58:15 PM
The other thing that has happened, is that as I come across good players, we end up putting each other on friends list, so I now have about 20 people on my list and quite often can start groups with 2 or 3 people I know are good, then we bring in some new people.
6059  Gaming / Console / PC Gaming / Feel like every other EQ2 joe schmo??? Listen to Moorgard.. on: October 20, 2004, 12:24:10 PM
From my understanding, this isn't something new... it is something they have been working on and testing internally for a while, kind of like WoW is doing with some features.  I am very happy to see them, but am sure they will be buggy if we don't get to test them enough before release.  And yes char it will take a while to balance them all I am sure.

My experience so far with the shared exp debt has been positive.  Even in a total wipeout the debt doesn't take long to work off.  If it is late and you wipe out and log back in a good bit of your debt is gone, it decays while logged off.  I have only encountered one person who was a moron and it was obvious from the time we invited him to the group.  He died once while on the way to the group....The one change I would like to see made, where this has been an issue for many is inviting someone from across the zone, they die on the way to the group, group gets debt.  In my opinion if the person is far enough away to not sure in xp gain from a kill then we are not close enough to share in thier debt as we had no way of helping them...the problem I see with this solution is that when things go bad then one person would train the mobs out of range of the group.
6060  Gaming / Console / PC Gaming / Feel like every other EQ2 joe schmo??? Listen to Moorgard.. on: October 20, 2004, 03:53:14 AM
I will try to make sure and post any info about this as it becomes available.
6061  Gaming / Console / PC Gaming / Feel like every other EQ2 joe schmo??? Listen to Moorgard.. on: October 20, 2004, 03:13:39 AM
Quote
Since character individualization in EverQuest II has been a hot topic following the lifting of the NDA, we thought it would be a good idea to share our plan for the all-new features that are going live in the next few weeks to give a greater sense of uniqueness to players. We’ll be releasing more details each day, beginning with the character traits list tomorrow afternoon.

First, let’s talk about what’s changing from its current state.

We’re releasing the final class spells and arts lists. These move away from the standard archetype spells and arts we’ve been using for balance testing and give players access to their class-specific spell selections. The spells and arts you’ll see in the next few updates include new effects, class-specific strengths and flavor, and final names.

These spell changes are taking place across the board and will greatly refine class differences from what they are today. We’ve completed the balancing necessary to give a solid role to each class and now we’re excited to release the new spell and art lists.

To illustrate how these changes work, we'll use the Mage -> Sorcerer -> Wizard progression as an example.

Unlike how it was in the previous spell lists, once you turn level 10 you stop being just a mage. As you choose your path and complete your quest, from that point forward you are a sorcerer. There are no new mage spells after level 10. Each class will be branch off into entirely class-specific spells.

Once you turn level 20 and choose the path of a wizard, you are no longer a sorcerer. As before, there are no new sorcerer spells after level 20. You will be gaining wizard subclass spells from there forward.

In other words, there is no longer any such thing as a "level 44 mage spell," because a high-level wizard should never think of himself or herself as a level 44 mage in EverQuest II.

You will still be able to do a number of the same things to keep being useful in your key roles, but with unique and interesting differences that are suitable to each of the classes and subclasses that branch out from the common base.

For example, all priests will continue to receive instant heals, but other heal types will be restricted based on class. Only shamans will get wards, only druids will get regens, and only clerics will get reactive heals.

Classes will also receive a greater assortment of unique spells and arts. These are additional abilities that will likely be purchased off vendors. For example, illusionists will be able to cast racial illusions.

Full spell and art lists for each class will be released in the next few days.

Next, we’d like to outline some brand new features going live in the coming days and weeks. These systems add a tremendous amount of customization to each character and should help you create the unique persona you'll want to play in EverQuest II.

New Feature - Training Specialized Abilities

As you develop your character, you’ll be able to specialize in major aspects of your profession. About every ten levels, you can choose to focus on one of your core abilities and receive advanced training to improve it.
For example, a priest could train and receive either a stronger heal, a more potent buff, or a higher-damage nuke. This ability would be of much greater potency than the typical granted spell and may be upgraded even more through adventuring.
Each profession gets similar choices that play to their strengths – fighters may choose between offensive and defensive enhancements, or mages may focus on improving a damage spell, a pet, or a stun spell as appropriate to their profession.
New Feature - Character Traits

Character traits allow you to choose an aspect of your character and improve upon it. Traits are independent of your character’s race or profession, and all characters have access to the full list.
By the time they’ve reached level 50, every character will gain access to seven traits that help tailor their character to their preferred play style.
For example, a given character might choose to become Clever, thereby increasing their intelligence. Another character might choose to become Nimble, thereby increasing their base agility.
Traits can improve your character in a variety of areas, such as increasing your statistics, giving more health or power, improving your health or power regeneration speed, and making your more resistant to magic, disease, or different types of melee damage.
Traits are generally permanent effects that continuously improve your character during play. Once you’ve selected a trait, you’ll enjoy its benefits permanently.
New Feature - Racial Traditions

As players learn the background and lore of their chosen race, they begin to unlock certain bonuses. This starts with race-specific titles and leads to a choice of racial abilities.
By the time they’ve reached level 50, every character will gain access to four racial traditions to help tailor their character to their preferred play style and distinguish themselves from other members of their race.
For instance, an iksar could choose from enhanced health regeneration, increased power regeneration, or increased armor class. A ratonga may learn to forage for food or improve his ability to dodge blows. Erudites may learn to summon a magical wisp, guard themselves with a magic-resistant shield, or improve their alchemist crafting abilities.
Racial traditions take many forms, but are generally activated abilities that can be used on demand to greatly improve your character for a short period of time.
Some traditions give bonuses similar to traits, but with much more powerful effects.
Full racial tradition lists will be released for every race in the next few days.
New Feature - Enemy Mastery

During your adventuring career, you’ll be able to learn about the creatures and monsters you’re fighting and use that knowledge to your advantage.
Every few levels, players may choose from a selection of enemies and undertake a quest to learn how to exploit their weaknesses. The successful completion of this quest results in an enhanced attack against that type of enemy.
By the time they’ve reached level 50, every character will gain access to six enemy masteries to help tailor their character to their preferred play style.
Summary

These new kinds of choices allow for greater individualization without creating major imbalances between subclasses. One dwarf templar can have different stats and abilities than another dwarf templar while retaining the core abilities that they need to be successful in their key roles. Approximately every two levels players will receive an additional choice that allows another degree of individualization.

We plan to have the first round of these features showing up in next week's scheduled update (week of 10/25/04) with additional features arriving the week after. We look forward to hearing what you think of these upcoming changes.

Message Edited by Moorgard on 10-19-2004 07:50 PM



This is a huge change that shuold really help characters feel unique.  This has been my biggest gripe so far and it is getting addressed.
6062  Gaming / Console / PC Gaming / EQ 2 Beta - am I being paranoid? on: October 19, 2004, 04:42:29 PM
If an npc starts talking and I walk away I no longer hear thier voices.  Personally even with common phrases I still enjoy hearing the worle be alive... they have also said that voiceovers will be continually added post release.
6063  Gaming / Console / PC Gaming / EQ 2 Beta - am I being paranoid? on: October 19, 2004, 01:26:51 AM
DCW, did you also get an activation code?  The file should be roughly 4.4mb, it is a zip with setup.exe inside.  This file then installs the launchpad which downloads the whole client.  However the client is useless if they didn't include an activation code.
6064  Gaming / Console / PC Gaming / EverQuest 2 NDA Lifted on: October 16, 2004, 06:22:49 PM
Explain what you would think would be tedious?  Personally the systems are very similar, other than I don't think the journal has a limit in EQ2.  Quests are organized in the journal by zone they originated in.  They are color coded to indicate difficulty.
6065  Gaming / Console / PC Gaming / EverQuest 2 NDA Lifted on: October 16, 2004, 05:01:25 PM
One complaint I have heard is the quest system... I don't get people... they bitch because everquest had very little questing... now EQ2 has a ton of quests and people say it is too tedious to have to talk to npc's and get quests.  I got to freeport, walked around the different sections of town, talked to npc's, learned the layout and got a ton of quests, around 40.  I went out and started doing quests, then a few levels later, I had completed maybe 30 of the quests requirements but needed to return to the original npc.  So I go back and I do turn ins, get rewards and get new quests.  It wasn't tedius at all.
6066  Gaming / Console / PC Gaming / EverQuest 2 NDA Lifted on: October 16, 2004, 02:47:36 AM
heh np YK... I figured that would be a good place to put it.
6067  Gaming / Console / PC Gaming / Poll: EQ2 or WOW on: October 16, 2004, 02:10:17 AM
As of now, the NDA for the EverQuest II Beta is officially lifted. We encourage our beta testers to share the experiences they've had in beta with the rest of the EverQuest II community. Many more people who enrolled in the EverQuest II beta program can expect beta keys in their inboxes in the very near future. In addition, in the past few weeks we've let the Legends and Lords of EverQuest players in, and we would like to thank them for their support. We now have four Beta servers up and running including one French and one German server and we've let in over 30,000 players since July. In the near future that number will grow far past that. Keep an eye on your inbox!


Ask questions, those of us in the beta I am sure will be willing to answer them.

As to the death penalty... I am lvl 14 currently, I have done mostly pick up groups.  Death has not been that often.  When I do die, even solo, so full penalty, 30 minutes has been the max amount of time to work off the debt.  Item damage at death is negligable as getting it repaired is very very cheap.  I really have yet to have any stupid players that have caused problems.  Even with a group wipeout, we just headed back and were out of debt in no time.

Downtime is very little as well, as a troll scout (very non optimal combo) I have usually regenned to full between the end of a battle and the beginning of the next while soloing evens or lower.  Combat wheel is very fun, but if in a pick up group very tough to use.  As a scout the combat wheel enables me to solo one con above what I could solo without it.

Quest system I love.... there are more quests to do than WoW.  At lvl 14 I have completed around 150 quests and have another 50 in my journal.  All of my equipment has been either quest rewards or drops.  In 10 minutes in one zone I got roughly 15 quests... not tedious at all really as I was learning the layout of the zone.

Anyway going back to play, but wanted to post this.
6068  Gaming / Console / PC Gaming / Poll: EQ2 or WOW on: October 15, 2004, 12:10:58 PM
When you die in EQ2, you drop a spirit shard.  You respawn at the nearest guard post of your choice (if there are more than one in the zone), fully equipped.  You gain XP Debt, and your items take a bit of wear.  Recovering your shard removes about half of the debt.
6069  Gaming / Console / PC Gaming / Poll: EQ2 or WOW on: October 14, 2004, 10:55:09 AM
Voted EQ2...I had a chance to try it out...system was a p4 3.0ghz 1gb ram, ati radeon 9800 xt 256mb, ran the game at 1600x1200, high detail, no lag.  I just don't see this performance issue... I do know that just recently some optimizations were made, that could have something to do with it... I also have heard the qeynos area is laggier than freeport.

WoW was fun, but didn't suck me, I didn't feel immersed in a world.  EQ2 I feel like I am part of it, the voice overs I love.  If only I could play for real instead of watching someone else play.
6070  Non-Gaming / Off-Topic / SOE shows off a new EQ2 feature on: October 09, 2004, 02:09:39 PM
Perhaps they had it 5 years ago when they started developing before WoW, but thanks to NDA we never saw it!

 biggrin
6071  Non-Gaming / Off-Topic / Anyone else having problems with Gone Gold? (Pt. 2) on: October 09, 2004, 02:04:41 PM
Well, I for one sure hope GG comes back stronger than ever... I don't know what  to do with myself when I can't get to those forums!
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