http://gamingtrend.com
August 02, 2014, 09:01:21 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: 1 2 3 [4] 5 6 ... 152
121  Gaming / Console / PC Gaming / Re: Star Citizen, space combat simulation game (Chris Roberts' latest) on: July 08, 2013, 12:03:11 AM

Quote from: naednek on July 07, 2013, 11:40:33 PM

holy shit, really, you spent over $1000 on a game thats not even out yet, yet alone we don't even know if it's going to be good or work.  Crazy

In the end I see it as putting my money where my mouth is.  I have been wanting a new space combat sim in the vein of the Wing Commanders and Privateer for a long time.  While I am getting rewards for the money I spend, I am doing it to support a development team.
122  Gaming / Console / PC Gaming / Re: Star Citizen, space combat simulation game (Chris Roberts' latest) on: July 07, 2013, 11:12:34 PM

Quote from: Greggy_D on July 07, 2013, 11:01:22 PM

Quote from: Arkon on July 07, 2013, 12:21:39 AM



Welcome to the club of needing RSI to lock your account before they release any more ships!

Well, that didn't work out too well.  Upgraded to Rear Admiral, which added the Constellation.  Kept (rebought) my Hornet and also added:

* Avenger
* Cutlass

So far, I'm $1050 in.  As I tell my fellow male compadres.....I don't golf and I don't bowl (and I know damn well they spend a fortune on both), but I do love my gaming.

Yeah that is essentially where I am at...the only other hobby I have is pen and paper RPGs which I don't spend much on at all.
123  Gaming / Console / PC Gaming / Re: Star Citizen, space combat simulation game (Chris Roberts' latest) on: July 07, 2013, 07:52:58 PM

Quote from: Greggy_D on July 07, 2013, 07:35:26 PM

Quote from: Clanwolfer on July 07, 2013, 04:47:47 PM

I'm hoping that the alpha will be out in time for me to at least try a Freelancer or an Origin 315p before I sink the cash on one of them

That brings up a question.  Will you be able to fly any ship in the Alpha or are you limited to flying the ships you own?

Well the first portion of the alpha will just be the hangar, no flying there.  I am not sure about the dog fighting alpha in December/January, I suspect it will be only a few select ships.
124  Gaming / Console / PC Gaming / Re: Star Citizen, space combat simulation game (Chris Roberts' latest) on: July 07, 2013, 10:32:47 AM

Quote from: TiLT on July 07, 2013, 07:46:02 AM

Quote from: skystride on July 07, 2013, 03:01:30 AM

Crazy what they are charging for ships.  I can understand that this is for raising money to help game development but when the full game comes out, are we going to be able to get this stuff at a reasonable price?

AFAIK, there's more to buying a ship than simply forking over in-game money. It has to be produced. This means a planet needs to be supplied with everything it needs to construct a starship, which can be a truly massive effort for the big ones. If someone else has bought a capital ship recently, the planet you're trying to buy from may not be able to fulfill your order. Building a ship can take a lot of time too. Then, when you can finally buy the finished product, market fluctuations may mean that it ends up being more expensive than you thought if there's large demand.

Which is one of the balances to life time insurance, just because your ship hull is replaced for free, that doesn't mean it will be instantaneous (although I have read the initial pledge ships will be instant replacements, but not the limited time pledge ships.) nor does the LTI cover any of the upgrades or cargo, that requires additional in game insurance.

I read yesterday that an estimate on how long it would take to earn a ship, a Constellation for example would take around 60 hours of play to get the credits and find the ship/have it produced.  I do not know what the cash shop equivalent prices will be, but I do know that there will be a cap on how many credits you can purchase via the cash shop, I believe on a daily basis.
125  Gaming / Console / PC Gaming / Re: Star Citizen, space combat simulation game (Chris Roberts' latest) on: July 07, 2013, 02:27:54 AM

Quote from: Harkonis on July 07, 2013, 02:22:35 AM

This game is making me cry, never have I felt the need for a job to support my habit as badly as this.  icon_twisted

Not to make light of real addictions...but this is worse than crack...

Just wait until they unveil Connie variants, and Freelancer variants...
126  Gaming / Console / PC Gaming / Re: Star Citizen, space combat simulation game (Chris Roberts' latest) on: July 07, 2013, 01:04:09 AM
You aren't helping matters!

I am locking my wallet in my car.

And since you had to post some Starfarer porn, here is a much sexier looking ship...



No clue what I will use it for, but I had to have one.
127  Gaming / Console / PC Gaming / Re: Star Citizen, space combat simulation game (Chris Roberts' latest) on: July 07, 2013, 12:52:30 AM

Quote from: Greggy_D on July 07, 2013, 12:32:40 AM

I almost went with the Retaliator, but wanted something a bit more maneuverable.  The Starfarer isn't all that bad in looks IMHO.  Plus I'll be the ExxonMobil in the sky making record profits each quarter!   icon_razz

Unfortunately we just don't know how the engine stats fully translate, but my concern on the Gladiator would be the very low # of maneuvering thrusters...then again it isn't like stats are set in stone at this point.

That Starfarer is a space whale!!!  The idea of insane profits has a heavy pull...who knows I may end up in a moment of weakness buying one before midnight tonight. 
128  Gaming / Console / PC Gaming / Re: Star Citizen, space combat simulation game (Chris Roberts' latest) on: July 07, 2013, 12:21:39 AM

Quote from: Greggy_D on July 07, 2013, 12:18:01 AM

Well I went bat-shit crazy and upgraded my initial $30 pledge to the $125 Colonel level, which includes the Hornet.  I also picked up these ships (which are gone after today):

* Aurora LX
* Gladiator Bomber
* M50 Interceptor
* Starfarer Tanker
* 350R Racer

Welcome to the club of needing RSI to lock your account before they release any more ships!  I see you went with the Gladiator...I couldn't resist the gunboat that is the Retaliator.  The Starfarer keeps calling out to me, but I find it to be so ugly.
129  Gaming / Analog Gaming / Re: Star Wars: Edge of the Empire - Forum RPG on: July 06, 2013, 12:10:59 PM

Quote from: Turtle on July 06, 2013, 11:36:46 AM

If you have the rules, feel free to make your character whatever you want and post it here.

Will do so as soon as I get my book and have a chance to read it over a bit.
130  Gaming / Console / PC Gaming / Re: Star Citizen, space combat simulation game (Chris Roberts' latest) on: July 05, 2013, 05:06:53 PM

Quote from: Mystic95Z on July 05, 2013, 03:08:45 PM

I jumped on for the $70 package a few days ago to secure a Origin Jumpworks 325i.

Edit: As Atomic said there is a deadline and its July 6th not Nov 26th.



July 6th is the deadline for people who didn't back during the kickstarter, those of us who were original backers have until November 26th, and we can buy and then gift packages with LTI.
131  Gaming / Analog Gaming / Re: Star Wars: Edge of the Empire - Forum RPG on: July 05, 2013, 05:00:35 PM
Just ordered mine as well, due to come in on Tuesday also...since we haven't started yet, is it ok if I take a look at the full rules to finalize my character race/class?
132  Gaming / Console / PC Gaming / Re: What are you buying this week? (07/01) on: July 03, 2013, 01:37:03 PM

Quote from: Razgon on July 03, 2013, 01:03:08 PM

And isn't that the whole idea behind the concept of Pay2win?

I don't object to it existing, its just not something I'm personally interested in. Its like in Rift subscribers are 10 percent faster than non-subscribers, which makes it an uneven playing field - unless you choose to pay for it.

Except there are many more factors than just having a ship that contribute to "winning".

I own a lot of ships, but don't intend to engage in piracy and PvP at all in the beginning and perhaps for a long time after, as I want to do trading, exploring and mining.  I bought ships to have a variety of vessels to fly depending on what I feel like doing that day.

Star Citizen is always going to have elements of an uneven playing field because if I get caught out exploring in my Origin 315P in lawless space by someone in a heavy fighter craft, the odds are going to be heavily against me.  If your concern is that all these pirates are going to be starting out with way better ships than you, well don't go in to lawless space because them coming in to UEE controlled territory to try and hunt new players will be a death sentence.

If Star Citizen was nothing but a Persistent World of lawless systems with the only gameplay mechanic of dog-fighting, then I would agree that it is truly Pay 2 Win, but that just isn't the case.
133  Gaming / Console / PC Gaming / Re: What are you buying this week? (07/01) on: July 03, 2013, 12:46:13 PM

Quote from: Razgon on July 03, 2013, 06:24:42 AM

I'm still confused as to how they can have a competitive multiplaye universe going on, with all the different ships they've been selling? Or are they open about that the ships you purchase are for your singleplayer experience only?

The ships purchased now are available in both Squadron 42 and Star Citizen.  While one aspect of the game is certainly competitive PvP in lawless systems, or for the really ballsy pirates in UEE systems, I am not sure I understand the issue.  All of these ships will be available for in game credits, tho some may be difficult to track down as you may need to find dealerships in remote systems.  The fact that people will start with more ships than others is very similar to a headstart period that is so popular in MMOs these days.  Given that you will be able to buy in game credits with real world cash, similar to EVE, people jumping in on day one could get new ships right away if they want to spend cash then.
134  Gaming / Console / PC Gaming / Re: What are you buying this week? (07/01) on: July 02, 2013, 07:22:12 PM

Quote from: TiLT on July 02, 2013, 06:54:33 PM

I suspect many of those were sold to groups of people who want to fly a capital ship together though... if that's how it works. I honestly haven't paid much attention.

That may be very likely, although I wouldn't put it past people who bought them solely to resell them.

And yeah the ship will have stations for multiple people, just like the constellation which has turrets and a snub nose fighter.
135  Gaming / Console / PC Gaming / Re: What are you buying this week? (07/01) on: July 02, 2013, 06:41:04 PM

Quote from: Crawley on July 02, 2013, 06:27:26 PM

Quote from: Arkon on July 02, 2013, 04:12:08 AM

Suffice to say I have spent way too much money.  Wing Commander is one of my all time favorite series, and I love the genre.  I would have to add it up, but I am somewhere north of $900 right now...

HOLY SHIT!

Yeah I know...on the flipside I know there are fans who have spent way more than I.  During the 24 hour livestream they put up a limited run of I believe 150 Idris Corvettes for $1250 a piece, and I believe they sold out in about 10 minutes.
136  Gaming / Console / PC Gaming / Re: What are you buying this week? (07/01) on: July 02, 2013, 11:25:42 AM

Quote from: CeeKay on July 02, 2013, 04:35:13 AM

Quote from: Arkon on July 02, 2013, 04:12:08 AM

To pledge to get in to the Alpha/Beta I believe you can do so for as little as $35 which gets an Aurora, digital copies of the game and Alpha/Beta access...or at least that is what I see the price at, although as an original backer I think I may see things that new backers won't.

I'm not sure I'm reading the site right, but to me it appears the cheapest one that will get you into the alpha/beta is now $75.  it seems like they have ship only pruchase mixed in with the tiers that get you the game.

Ok then that confirms I am seeing different priced packages, as the Digital Scout - LTI package shows as $35 which includes an Aurora, Life Time Insurance for the ship, Alpha/Beta, digital copies of the games and 2,000 credits.  I do know original backers can gift these packages.
137  Gaming / Console / PC Gaming / Re: What are you buying this week? (07/01) on: July 02, 2013, 04:12:08 AM
Suffice to say I have spent way too much money.  Wing Commander is one of my all time favorite series, and I love the genre.  I would have to add it up, but I am somewhere north of $900 right now (In part due to a super limited run of Vanduul Scythe's, which I figure if I need to I can resell for a tidy profit), and in part because I have gifted a few packages to friends/family to get them in to Alpha/Beta.

The Hangar alpha will enable you to walk around your hangar (there are different hangars depending on the ships you own), and I believe you will be able to get on board the ships, but not take off.  The game is using CryEngine and has a FPS portion in the hangars and for ship boarding during piracy etc.

To pledge to get in to the Alpha/Beta I believe you can do so for as little as $35 which gets an Aurora, digital copies of the game and Alpha/Beta access...or at least that is what I see the price at, although as an original backer I think I may see things that new backers won't.
138  Gaming / Console / PC Gaming / Re: What are you buying this week? (07/01) on: July 01, 2013, 10:04:45 PM

Quote from: TiLT on July 01, 2013, 08:26:05 PM

Eh, fuck it! I just purchased an additional ship myself, the MISC Freelancer. I already have the Origin 300i. This means I have one ship for scouting and dogfighting and another for trading, and both of them are safe and secure with lifetime insurance. I also wanted a somewhat larger ship to explore with the Oculus Rift. smile This kind of game (and racing games) is perhaps the genre that is best suited to the enhancements from the Oculus Rift as you're simulating sitting in a seat while sitting in a seat. Can't wait to try it.


I am somewhat ashamed to admit that I have not gotten a 300 series yet, but I am trying to leave at least a few ships to earn in game.   icon_razz

I do have a constellation, so will be looking for a few crew members every now and again.
139  Gaming / Console / PC Gaming / Re: What are you buying this week? (07/01) on: July 01, 2013, 08:06:36 PM

Quote from: TiLT on July 01, 2013, 08:00:57 PM

Correct me if I'm wrong, but isn't the lifetime insurance unique to these early purchases as well? As far as I understand, ships bought later will at best have limited insurance.

That is correct, and another reason I am getting some of my ships now, despite knowing I can later get them for in game currency.
140  Gaming / Console / PC Gaming / Re: What are you buying this week? (07/01) on: July 01, 2013, 07:11:40 PM

Quote from: Hrothgar on July 01, 2013, 05:40:27 PM

Quote from: Arkon on July 01, 2013, 03:53:06 PM

Possibly another ship for Star Citizen, but that is it.

No offense but what does one do with a ship for Star Citizen at this point?  Is there something playable now?

Not at this point there is not, however as an original backer, there are ships available in return for pledges that are only available until July 6th.  The first portion of the alpha is expected to drop in August which is the hangar module, and then they are hoping to release the second stage of the Alpha in December which is the dogfighting module.  I am looking at getting one of the time limited ships before my job disappears on July 17th.
141  Gaming / Console / PC Gaming / Re: What are you buying this week? (07/01) on: July 01, 2013, 03:53:06 PM
Possibly another ship for Star Citizen, but that is it.
142  Non-Gaming / Off-Topic / Re: 2013 NHL Entry Draft Thread on: June 28, 2013, 04:01:51 PM
Jones is going to be a stud of a d-man, but I don't see any way the Avalanche pass up on MacKinnon, he is just that good, and honestly Drouin is right there with the two of them.
143  Gaming / Console / PC Gaming / Re: Star Citizen, space combat simulation game (Chris Roberts' latest) on: June 27, 2013, 08:04:39 PM

Quote from: CeeKay on June 27, 2013, 07:29:22 PM

holy hell, that looks nice.

The fact that it is using in game models is amazing to me.  I hope they do commercials for more of the vessels, especially the Constellation.
144  Gaming / Console / PC Gaming / Re: Star Citizen, space combat simulation game (Chris Roberts' latest) on: June 27, 2013, 02:48:03 PM
There will be a 24 hour livestream starting at noon tomorrow to go along with a brand new website being launched.  This campaign continues to blow me away, and has easily become my most expensive kickstarter/crowd funding campaign.

If you haven't seen it, they released a commercial for the Origin Jumpworks 300i.  Of note about the commercial:

Quote
We would like to clarify one further thing about the commercial: the video you saw wasnít just made in-engine, it used actual game models. Youíre looking at the 300i mesh you will see in Star Citizen and not some high-poly fake created for cutscenes and good PR. What youíre seeing is what youíll play.

I can't wait for the alpha to start for this.
145  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Marvel Universe MMO F2P on: June 22, 2013, 11:44:28 AM
Wow, that one hurt.  I lost 7 levels, 2 chapters of progress, a pet I pulled from a fortune card, and some really great gear.
146  Non-Gaming / Off-Topic / Re: Back to Apple for me... on: June 21, 2013, 09:03:05 PM
I wish I could go back to life without iPhones, Droids or any other cell phones for that matter.
147  Non-Gaming / Hardware / Software Hell / Help me troubleshoot a network issue on: June 20, 2013, 02:46:01 PM
So last night I was running a campaign on Roll20.net and using Vent for voice communications.  At random, my ping in Vent would jump for ~60 ms to an astounding ~12,000 ms.  Audio would get backed up, and nothing was going through on Roll20.  Then when it finally cleared I would get bombarded by audio and messages in Roll20.

Any thoughts as to what I can check to narrow this down?  Using something like SpeedTest is pretty much useless as it is only a snapshot in time, and it always ends up showing a ping between ~40 and ~60 ms.

I am on Comcast cable internet, and am using a WD Livewire powerline system to have a hardwired connect at my PC, as when I was using wireless the signal just wasn't very strong.
148  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Marvel Universe MMO F2P on: June 19, 2013, 08:35:23 PM
So does anyone else still have horrible lag and disconnects?  I have lost connection three times today while trying to play.
149  Non-Gaming / Off-Topic / Re: Gene Wilder-'Willy Wonka' remake was an Insult on: June 18, 2013, 06:14:41 PM

Quote from: McNutt on June 18, 2013, 06:01:34 PM

I don't think it comes off as bitter.  There are times when a remake is just unnecessary and this was one of them.  What was the purpose of it?  Were they remaking a foreign movie that this market might not have seen?  Nope.  Was it an old movie that didn't get much exposure?  Nope?  Was this an already beloved movie with an established name they could cash in on?  Bingo.  It's a money grab.  The remake felt hollow and had no soul.  The Wilder version certainly isn't obscure, so if I want my kids to watch it I won't have a hard time getting my hands on it.  Why would I want them to see a new whiz-bang version?  Do you think  I'm going to introduce my kids to The Wizard of Oz by showing them some remake or am I going to let them watch the Judy Garland version that nailed it?  The Wilder version is a classic and I'm not a huge fan of remaking classics.  And if you're going to do it then it had better be good.  The Burton/Depp version was not. 

Completely agree.  While the new version technically was a bit closer to the book in spots (which I loved, huge Roald Dahl fan) it didn't feel like it captured the spirit of the book.
150  Gaming / Analog Gaming / Re: Star Wars: Edge of the Empire - Forum RPG on: June 18, 2013, 02:18:30 PM
Ok, I think I have settled on outlaw tech but will be changing the race to droid.
151  Non-Gaming / Off-Topic / Just found out I am loosing my job... on: June 17, 2013, 01:01:10 PM
So I don't know all the details at this point...but IBM is executing a few thousand "Resource Actions" as they like to call them, ie...I am being laid off.  I am really frustrated because I love what I do, and prior to IBM buying the company I worked for, things were going well.  Then after the acquisition business really dried up and there was nothing I could do about it.

I don't know the full extent yet, but I know that July 17th is my last day unless I can find a different open position within IBM that I can interview for.  Now I have to try and find motivation to continue doing work that the company has deemed as not being needed for the next month.

Sigh.

 icon_frown
152  Gaming / Analog Gaming / Re: Star Wars: Edge of the Empire - Forum RPG on: June 12, 2013, 11:58:09 PM
So I assume we are rebels, and we have a freighter so would need a pilot and at this point some muscle?  I have a few thoughts, a Gand Gadgeteer, a droid pilot, or a trandoshan technician outlaw tech.
153  Gaming / Analog Gaming / Re: Star Wars: Edge of the Empire - Forum RPG on: June 11, 2013, 11:28:31 AM
So I am on vacation and haven't had a chance to look at the rule set yet. What are the available character types?
154  Gaming / Console / PC Gaming / Re: [PC]Expeditions:Conquistador on: June 07, 2013, 11:29:07 AM

Quote from: TiLT on June 07, 2013, 04:38:29 AM

It's a great game! I'm almost done with the first of the two campaigns, and I'm enjoying it a lot. It's extremely well written for what it is, and the gameplay is very fun. This is the kind of thing we imagined when Kickstarter first got into the spotlight. If you're at all interested in turn-based RPGs, buy this! Support the small devs and show that there's truly a market for this kind of thing. So far the developers have said that sales are OK so far. It'd be a shame if sales didn't end up great after all the wailing us turn-based gamers have been doing for years and years.

Agreed TiLT.  I think I am near the end of the first campaign, but am stuck and seem to be unable to get past a specific battle.  I will be curious to hear if you have any issues finishing it up.
155  Gaming / Console / PC Gaming / [PC]Expeditions:Conquistador on: June 06, 2013, 11:11:00 PM
I did a search and didn't find a thread for this gem of a game, and thought I would try and get the ball rolling.

Expeditions: Conquistador was recently released through steam, after a successful kickstarter campaign last summer.

The game is billed as, and I quote:

Quote
Expeditions: Conquistador is a tactical roleplaying game with a touch of strategic resource management and a pinch of choose-your-own-adventure. Conquistador is set in a rarely visited part of history which is rife with mystery, political intrigue, and good old-fashioned violence.

You will take on the role of a Spanish Conquistador in Central America in 1518-1520. Select the members of your expedition and explore campaign maps based on the actual topological maps of Hispaniola and Mexico. Through intricately branching dialogue, you will engage with the characters and situations that you encounter across these uncharted areas, and when itís time to spill blood, a tactical combat system of great depth and brutality will let you control your individual troops in battle.

Combat is intimate and detailed, and failure has great consequences. Every expedition member has a face, a past, a set of personality traits, and of course a combat role - their morale will change depending on your decisions, they will chime in when you're weighing your options, and if they fall in battle, their injuries will carry over to the world map, where they must be treated by your doctors until they're back on their feet. Should you fail to treat your expedition members, they will die and be gone for good. 

Choice and consequence is central to the play experience of Conquistador. As the leader of the expedition, you will face difficult decisions about the use of your troops and your resources, as well as how to engage with the factions of the savage New World. Will you defy history and be a diplomatic envoy of peace? Or will you be a ruthless conqueror determined to lay all of the Aztec Empire at your feet?

Suffice to say I am having an absolute blast with the game, but man it can be brutal.  It almost has a "rogue-like" feel to it with random events that can really set you back, for example I had one of my scouts get attacked by a vicious creature from the jungle and being severely injured, taking multiple days to treat the wounds.

Every character you take along on your expedition has a set of personality traits, such as cautious, courageous, pious, racist, etc...which come in to play with every decision you make.  Decide to let the natives complete their ritual for their dead and you improve the morale of your open minded "soldiers", however you will piss off your pious soldiers at the same time.

I am finding there to be a pretty good depth to the turn based tactical combat, and in fact it is currently crushing me on a particularly rough battle.  I am concerned I choose poorly on some of my starting decisions.

Anyways, I hope there are others out there who are enjoying the gem of a game.
156  Gaming / Analog Gaming / Re: [D&D 4th Ed.] Official GT Campaign 3: No Business Like Gnome Business on: June 04, 2013, 08:53:24 PM
So was there any chance of us actually saving Thraco?  And what was up with him, why did it seem like we thought he had been polymorphed?

And care to share what would have happened if SaRelka had survived?

Oh and speaking of the dwarves, where they actually mad as the dragon insisted?
157  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Marvel Universe MMO F2P on: June 04, 2013, 07:54:41 PM
The patch is taking forever to download.  I am using the bitraider client, not sure if I would be better served to uninstall and reinstall through Steam or not.
158  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Marvel Universe MMO F2P on: June 03, 2013, 11:08:02 AM
So I am playing as the Black Panther and so far I am enjoying the game a good bit more than I did in beta.  I have yet to see another Black Panther running around, I guess it is not a very popular character.  I am finding that the open world boss events are an absolute nightmare as a melee DPS character.  I often get one shot just trying to get in to melee, in part because there are so many people on screen throwing powers at the boss that I can't see him.  I simply have to find where his health bar pops up, and click and hold to have my guy chase after him.  I assume that will get better over time.
159  Gaming / Analog Gaming / Re: Dungeon Crawl Classic on: May 30, 2013, 04:40:02 PM
So our 0-level funnel has finished...a total of 20 commoners set out with a mission to return with a prize of great wealth from the ruins of the Sunken City. What returned was a ragtag group of 12, weary, yet lucky that their losses weren't considerably higher (damn my rule of rolling my dice out in the open in front of players...I had horrible rolls!).

And now as the free company, now known as "The Order of the Slug", celebrates in the tavern of Old Soily, the taste of fame, wealth and power is drawing them onward, to further explore the ruins of the Sunken City.
160  Gaming / Analog Gaming / Re: Star Wars: Edge of the Empire - Forum RPG on: May 29, 2013, 12:19:21 PM
I am definitely interested.
Pages: 1 2 3 [4] 5 6 ... 152
Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.187 seconds with 20 queries. (Pretty URLs adds 0.029s, 1q)