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481  Gaming / Multiplayer Madness (MMO or otherwise) / Re: City of Heroes Issue 14: Mission Architect [Open Beta on test server] on: April 08, 2009, 03:33:31 PM
Live today?!

Woohoo! With a free three months from the closure of TR, I'm definitely going to check it out.

Now I have to decide if I want to wait a week to see if there is any kind of hotfix needed or to wait for some player content to be rated for long enough.
482  Gaming / Multiplayer Madness (MMO or otherwise) / Re: MMO - Fallen Earth on: April 06, 2009, 05:52:44 PM
It took me a minute to realize how far back this thread goes. Its nearly three years old!

I am really looking forward to this game as well. More than just about any MMOG coming out in the next year. A deep crafting system, skill based combat, vehicles, it sounds too good to be true.
483  Gaming / Console / PC Gaming / Re: Galactic Civ 2 Fans - Convince Me on: March 30, 2009, 08:14:31 PM

Quote from: Blackadar on March 22, 2009, 01:56:19 PM

Ok, Galactic Civ 2 fans, convince me that this is a good game.

I'm a sucker for 4x games - they're probably my #1 genre.  I like pushing little pieces around the board to achieve world domination.  And I have an old copy (legit) of Gal Civ 2, but I can't seem to get into it.  It's just...ponderous.  I build a couple of structures on my planets, watch my ships labor through the vast emptiness of space and occasionally research something.  It seems like it takes forever to even research the ability to have combat spaceships.  The planetary building is rudimentary at best.  Diplomacy is neat, but there's a limited amount to trade.  On a large map, I might get 3-4 planets colonized if I'm lucky.  At this point, I'm usually pretty bored and shut it down.

I really want to like this game, but I find it just plain dull.  Since so many fans of 4x games like Gal Civ, I figure I'm missing the boat.  So where's the beef?  What's the real appeal of this game and when does it kick in? 

(and no, I'm not talking about the expansion packs...I'm talking about the base game)

I pretty much had the same impression. After years of MOO and MOOII I was expecting more personality. I eventually quit and started playing Sword of the Stars instead. It seemed to fit my play style a little better. That has become my goto game for 4X sci-fi now.
484  Gaming / Console / PC Gaming / Re: Battleforge on: March 30, 2009, 08:08:22 PM
I tried the demo. I LOVE the idea of a strategy game based on CCG's. I am a huge CCG and Board Game fan.

Why did they have to make this a RTS instead of a TBS game!? I generally don't enjoy RTS games as much as TBS. In RTS I never feel like I am utilizing a unit's strengths and weaknesses, but rather just throwing them into a group, zerging, and hoping they are using their strengths and weaknesses on their own. Kohan II was probably the last RTS that I really enjoyed.

I was hoping it would be more like Kohan II and less like all the other RTS games. Maybe I just wasn't playing very well, but I don't think Battleforge is a good game for me. On the bright side, my wife LOVES it. She is finally ready to retire EEII and Empires: Dawn of the Modern World.

I gotta give the game credit though. The seamless online play, stability, graphics, and overall playability were probably the best I have seen in any game.

I guess I'll continue waiting for Elemental: War of Magic, or a higher budget version of Armageddon Empires.
485  Gaming / Multiplayer Madness (MMO or otherwise) / Re: City of Heroes Issue 14: Mission Architect [Open Beta on test server] on: March 30, 2009, 02:10:49 PM
I like the idea of the MA, but have one concern and maybe one of you can answer it for me. Are the missions people are making better than the original content? Mission depth and variety was my biggest complaint about CoX. I am hoping that this will change things. I'd love to return, but I can only zerg missions over and over again for so long before I am numb.
486  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Chronicles of Spellborn is out! on: March 26, 2009, 04:04:32 PM

Quote from: rittchard on March 25, 2009, 11:30:13 PM

Your core combo might be melee actions, so you put the skills in slot 1 of the first and second "decks". During combat, you hit LMB to activate slot 1 of deck 1, and then if you don't change anything, deck 2 appears and you can hit LMB again to hit the second part of the combo. Now something might change in mid-combat, you might want to cast a heal instead, so if you had slotted that in slot 2 of deck 2, you can hit "2" and LMB to cast that instead. Not a great description, sorry, but it definitely makes for more involved combat even at this early stage.

There are a few tricks to the combat that aren't very intuitive or clear at first.

1. Press 'R' for locked mouse-look mode. Get used to playing like that. It will make a huge difference. The game is made to be played more like TR with mouse-look on all the time, rather than other traditional fantasy MMOG's where you use mouselook primarily when travelling.

2. Use the mouse wheel to select abilities. There is no need to ever press a number button. All that will do is interfere with your movement. Your fingers stay on WASD. Its kinda nice not to think about action-bar buttons.

3. Move all the time. Try to stay behind the MOB's. That first bear should have taken no more than about 1/3 of your health if you're dodging well.

If you do that, then I think you'll appreciate the combat system about 1000 times more.

I have no idea why they nerfed the spawn rate of MOB's. It definitely wasn't like that when I played. Bears, Boars, and Wolves were everywhere and traveling off the road was dangerous. Give them another patch to work that out. Its definitely not how its supposed to be. I hope the low spawn rate doesn't turn people off too much because it was quite different when I played the trial a few months ago.

The MOB AI is one of the game's strongest features and you won't see much of it in the first zone. Humanoid MOB's will pull you, retreat, go for help, etc. Its really cool.

But don't give up too quickly. I hear the quests start to get more interesting after you join a High House. While I'm not expecting anything spectacular out of the quests, I was a little disappointed in all the fed-ex stuff and I'm sure there will be plenty of filler quests like that throughout the game. But some are still very well done. The traveling merchant, the murder detective work. Some of the quests are really good.
487  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Chronicles of Spellborn is out! on: March 24, 2009, 08:15:50 PM
You might want to check out a couple videos of the game to see what its like beyond the free starting area.

The following video is about a new instance that is released in the latest patch.
http://www.youtube.com/watch?v=4H6HqceTauU

The next one is a trailer, but it shows off a lot of the zone content past the free starting area.
http://www.youtube.com/watch?v=bDBgGg_I6AU

I really enjoyed this game when I tried the EU trial. I'll be subbing for sure as soon as they get a couple more patches out. Its the first MMO we've seen in years that has a *real* combat system rather than another EQ-clone with auto-attack and zero mobility.
488  Gaming / Console / PC Gaming / Re: Your Favorite PC Game Weapon on: March 18, 2009, 08:58:57 PM
First place missile in the racing game Rollcage. It would fly down the track until it reached the car in first place and knock them off the track. The player in first place would hear it homing in on them. It was great being in a tight battle for first, hearing it coming and then letting the other player pass you just in time to divert the missile to them.
489  Gaming / Console / PC Gaming / Re: Drakensang english demo (win a copy!) on: March 10, 2009, 02:54:44 PM
I don't know why I am having such a hard time breaking the ice on this game. It seems like it should be ideal for me, but I find myself completely disinterested every time I try to play it. I think its the pacing and the dialog. It takes too long to travel, pick flowers, break barrels, and have even simple conversations with NPC's. The long winded stories that so many NPC's have seem completely unrelated to the lore, story, or anything that may effect me in any way. I had the same problem trying to get into the Witcher.

Its not like I am expecting an action game either. I am perfectly content to spend all day on a Geneforge or Eschalon type of RPG. Even the long winded dialog in Gothic 1 and 2 never bothered me. I am having a hard time trying to put my finger on what it is that isn't working for me in Drakensang. Is the first few hours of Drakensang similar to what I can expect in the rest of the game?
490  Gaming / Console / PC Gaming / Re: Which old PC Game Developer would you bring back? on: March 10, 2009, 02:38:12 PM
All this thread has done is depress me. PC gaming has fallen so far from what it used to be. I know that some good games have come out recently, but compared to the games released from 1990 to 1999 it doesn't compare. Thief, System Shock, Ultima, Wing Commander, Tie Fighter, X-Com, MOO, MOM, etc.
491  Gaming / Console / PC Gaming / Re: Drakensang english demo (win a copy!) on: March 09, 2009, 05:19:18 PM
I have a question before I buy this game. Do any enemies respawn? This is always a game-killer for me. As soon as Thugs started respawning in NWN2, I lost interest. The same issue ruined Stalker for me, Sacred 2, and probably a few more games as well. There have been a few games that had well placed and rare respawns that were good, but most games seem to overdo it. Its like they put those in there to slow you down so they can advertise 60 hours of gameplay as if respawns were content.
492  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Chronicles of Spellborn is out! on: December 29, 2008, 03:55:16 PM

Quote from: morlac on December 27, 2008, 02:41:16 AM

Well soo how is it now that the honeymoon is over?

I live in America so I am waiting for the NA release before I play anymore. What will be cool about this game is that you don't need to buy a $50 box just to play. Its a simple matter of paying the $15/mo subscription. I am seeing very little reason not to try it for a month while waiting for other MMOG's to come out.

But the word on the street is that the current servers are dead. I calculated that the game has been released to 2.5% of the world population and it has 6 servers which is about 4 too many for that territory. There also seems to be a quest gap at about level 26 which will likely be addressed in an upcoming patch. The delayed NA release will probably be a good thing since it gives them time to work out any issues like that.
493  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Chronicles of Spellborn is out! on: December 17, 2008, 05:14:14 PM

Quote from: Fez on December 17, 2008, 04:11:40 PM

However, I haven't tried the first person "R" mode yet.  You mention "dancing around".  Does the usefulness of that depend on the class?  I didn't see much use yet as a spellcaster, unless it only becomes so in the first person mode.

I found dancing around to be easiest with the warrior classes. They buff their physical stat making them move faster. For any class you should be dancing a little. Anytime you're waiting on a cooldown you should try to get out of melee range. With some practice you can stay behind those starting MOB's about half the time. That should cut your downtime in half.

Definitely get used to using 'R'. It will make combat flow much easier. Its a PITA when you need to loot, but I keep mouselook mode on 99% of the time.
494  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Chronicles of Spellborn is out! on: December 17, 2008, 03:10:52 PM
Keep in mind that if you're playing from America that there is some latency. It may not be the nasty kind of rubber-banding and lagginess that we associate with latency, but there is enough to make dodging attacks have their timing off a bit since your server position is always going to be a sec behind your client position.

I've noticed that the combat in this reminds me a little bit of Gothic 1&2 in that player skill increases at about the same rate as character skill. My first character had to rest after every fight. The character that I started last night killed all 10 bears and wolves without having to rest once. Just make sure you're using FPS mode while fighting (R) and you'll get a feel for it soon enough.

I enjoyed the game starting out, but I didn't really start to foam at the mouth until I got to level 7 and had finished exploring the next zone. The zone itself was a little more interesting and my character was able to flesh out his attack chains. It also wasn't until then that I was comfortable with the skills, deck, and PeP. Then again maybe it was because a Deathhand is such a badass class.
495  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Chronicles of Spellborn is out! on: December 16, 2008, 01:05:40 AM

Quote from: Fez on December 15, 2008, 10:49:54 PM

Hmm.  I just tried www.ping24.org and got nothing.  I'd like to try it, but still not sure how to register an account.

Man I feel like an idiot. Its www.proxy24.org

Sorry for the confusion. From there I did a google on The Chronicles of Spellborn and went to their home page with instructions there. After you register you'll need to confirm by email so use the proxy for that as well.
496  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Chronicles of Spellborn is out! on: December 15, 2008, 08:13:48 PM

Quote from: Razgon on December 15, 2008, 08:00:13 PM

Shroud is one of the 5 major High Houses there, and as stated on the website:

Is Shroud the high house that was almost hidden in that second zone? The one with the swampy area and the hand with water pouring out between the fingers? It looked very nice.

If so, that's probably the house I will join after the NA release.
497  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Chronicles of Spellborn is out! on: December 15, 2008, 07:10:04 PM
To expand on what Razgon said...

You start with a 3X2 deck. That is three abilities available on the current row and two rows. When the cylinder turns another row is displayed. The deck expands as you level up. You typically group like abilities in a column like range damage, melee damage, or debuffs. When you are fighting the cylinder rotates every time you use an ability. You group them so that you won't need to change the selected column as the cylinder turns. Changing the selected column is done by using the mouse wheel so its fairly quick and intuitive. Using the ability is done with a mouse click. You can even keep the mouse pressed and you will automatically use the next ability in the selected column once it is available.

When making the 'deck' you can use all of the same ability or a mix of different complementing abilities. It makes you think about the cooldown of abilities and the order in which you use them. As an example I had two ranged abilities that I use to open a fight before using the melee abilities. I put the ranged attacks in one column of my 3X3 deck. I know that I will typically be on the third row by the time I am done with my ranged abilities so I made sure that my opening melee ability is on the third row.
498  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Chronicles of Spellborn is out! on: December 15, 2008, 03:37:28 PM
I really enjoyed the trial. The registration is IP blocked for most of the world, but you can use www.ping24.org to register.

The atmosphere of the game was so relaxing. It made me want to take my time and explore every corner of the map. I like how the environment is realistic in many ways. It looks like there are enough farms and livestock to feed the population. The wildlife is generally contained to the woods and only occasionally wanders into the roads. By having lots of NPC's and a natural environment it makes the player feel a bit more heroic rather than just another player.

I've seen some interesting animal behavior. Chickens race away from the player. Wild horses keep their distance while keeping an eye on the player. While fighting bears and wolves they tried to lead me deeper into the forest. Some animals (and people) only fight in groups occasionally trying to lead you into the group. I've gotten so used to controlling MOB's behavior that its nice to see them trying to control my behavior. IMO it will be the AI that keeps the game interesting. That is what set Diablo 2 apart from other hack'n'slach roguelikes.

With such an awesome AI programmer, I hope they do some work on the NPC AI in towns. The towns feel pretty lifeless right now. Most of the residents have something interesting to say, but it would be nice if there were chat bubbles similar to the NPC chatter in City of Heroes. Those CoX zones always felt very active.

There are plenty of things that the game needs. LOD geometry on MOB's needs some work. There is no auction house. I found an empty cave that flagged me PvP, but didn't contain any crafting resources. I like the idea of resources being collected in PvP areas. The cave was huge and had a seamless transition from the outdoor zone which was nice.

With so many interesting MMOG's coming out in the next six months I'm not sure if I'll stick with TCoS, but I will certainly be subscribing for at least a month when it is released in NA.
499  Gaming / Multiplayer Madness (MMO or otherwise) / Re: City of Heroes Issue 13: Architect (mission creator; day jobs) on: August 27, 2008, 07:08:20 PM
I am really looking forward to this. I had a blast with their Sim's-like base editor. This is the perfect feature for a game that already inspires people's creativity with its great character creator and base editor.

What keeps amazing me about CoX is how well the graphics have help up over the years. I still haven't seen a game (online or offline) with better spell effects. I'd be thrilled if they added a few more map tile-sets to the editor. If I play one more mission with that gawd awful office interior I think I'll scream.
500  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: August 26, 2008, 09:13:47 PM

Quote from: StriderGG on August 26, 2008, 08:40:25 PM

It's like saying basketball and football are basically the same game because in both games players are just taking a ball to the other side of the field.

Great analogy considering that I don't like either game for that very reason. smile
501  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: August 26, 2008, 02:28:19 PM
This reminds me a lot of the WoW forums. Unless you're raiding the Black Temple then you're not allowed to have an opinion. I never tried to hide my limited experience with the game, so I don't see the point in complaining about it. Take it for what it is, a first impression.

Quote
OK, so yes, this class is primarily about damage and different forms of damage.

That's my point. 90% of the abilities are different forms of damage, healing, or generic defense. The other 10% are minor status effects that typically last no longer than 5 seconds. It doesn't take 200 hours of play time to figure that out.

A realization I hard earlier was that CoX had an amazing combat system, but very little variety in what you can do within the game world (just missions after mission). WAR is, IMO, the opposite. It has an amazing variety of things you can do in the game world, but not the most interesting combat system. That could be enough to keep me interested in playing the game, but I'm not getting my hopes up.
502  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Warhammer Online headed to Open Beta on 9/7 on: August 25, 2008, 05:07:54 PM
I think I'm with DArtagnan about being a bit skeptical about WAR. Granted I only played for one evening during a level 30 focus test. I was surprised at just how few abilities a level 30 character has and more surprised at how few of those abilities had an interesting mechanic built into them. It seemed like 95% of all the abilities I read about (on a few different classes) were all variants of damage or heal. I did see some simplistic CC's and the taunt/detaunt mechanic was OK, but I sure didn't see anything that I thought would force me to make critical decisions in combat or to use adaptive tactics.

I am a huge fan of Magic, the Gathering and have even designed a few card games and board games. I live, eat, and breath combat interactions and game mechanics. IMO the greatest strength of WoW is the uniqueness of every class and how they interact with the world in different ways. This is even more so with CoX and its myriad of effects like fear, confuse, disorient, stun, hold, knockback, drains, toggles, cones, teleports, etc. I don't know enough about WAR to say that all the classes are the same, but I do know that the differences are more subtle than they are in other games. They also lack a lot of the uniqueness that defines classes in other games.

I know they did this for balance reasons. Its not easy to balance unique effects and abilities. IMO they took the cheap way out and instead of including powerful abilities and counter abilities, they chose not to include them at all or at least to water them down so much that they are almost insignificant. Some people will probably really appreciate it. I just don't think I'll be one of them.
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