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41  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: December 30, 2010, 02:38:53 PM
It may be a couple weeks before I start playing STO, but I'm doing some early reconnaissance work. It sounds like there are some really great missions mixed in with a lot of not-so-great content. Is it possible to level up and accidentally miss any of the good content? On the flip side, is it possible to focus on the better content and skip the crappy content?
42  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: December 29, 2010, 03:29:59 PM

Quote from: Blackjack on December 29, 2010, 03:08:16 PM

I pray at some point in the distant future any MMO can be judged on its own and not as "how it relates to WoW." I bought WoW, never got into it, and comparisons to WoW don't mean anything to me. I don't blame people at all for constantly drawing comparisons to the 900 lbs. gorilla, but for those of us who aren't WoW fans or players, we could use a different comparison as a yardstick now and then.  icon_smile I don't know anything about rift, never heard of it or read so much as an article about it.

I can fish around the official site of course. Though for the sake of conversation, couldn't someone give me a Reader's Digest summary of it?  icon_smile

WoW is just an easy reference point since everyone not name Blackjack is familiar with it.  Tongue

It was clearly designed with the intention of allowing people that are familiar with WoW to jump right into it without having to relearn the interface. Everything in the interface is laid out similar to WoW, even the options screens and terminology.

Here is a good place for a quick summary of what Rift is:

http://massively.joystiq.com/2010/12/22/rift-beta-massivelys-first-impressions/
43  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: December 29, 2010, 02:56:52 PM
I got to play Rift in the beta last night. The NDA is dropped so I can be as detailed and brutally honest as I'd like.

I was very impressed. It has all of the ease-of-use features that we have come to expect in a game like WoW, but without the childish cartoon goofiness that can make WoW so offensive to some.

There are a few significant departures from WoW:

1. The graphics are about 1000 times more detailed. I really like the art style and the technology of the graphics. The shadows and lighting in particular are very nice. I saw a MOB waving a torch around and the light source moved with the torch and flickered appropriately. It was very realistic.

2. Its a lot harder than WoW. One unexpected additional critter and I would need to drink a potion. Two adds and I'm dead. I really like this. I had to be aware at all times and felt some motivation to be in a group. After just having completed 64 levels in WoW with zero challenge (seriously, I died from falling once and that is it), Rift is going to be a real treat if they don't nerf it.

3. The customization of the soul system is huge. Its like the game has dozens of classes. The variety of builds within a class will be more varied than any game we have seen in a while.

My only complaint is that the story and writing weren't very compelling. It felt like a generic "we're at war... you're the savior... everyone is counting on you!". I can forgive it though since the detailed environments were immersive enough to make me want to explore everything without worrying about why I am there.

Unless something significant changes between now and release, I can safely call myself a Rift fanboi.
44  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: December 27, 2010, 07:30:53 PM
I just picked this up for $2.50 from Amazon. I promised myself that I'd wait a year after release before I played it. Wasn't it released last February?
45  Gaming / Multiplayer Madness (MMO or otherwise) / Re: A Cataclysm coming to WoW: Impressions Incoming! on: December 20, 2010, 09:07:23 PM

Quote from: Roguetad on December 20, 2010, 08:39:38 PM

I'll probably resub after the holidays.  All of my characters were ready to go and parked when I canceled earlier this year.  As others have said, I wish the price of entry to play as a worgen or goblin weren't so high.  I'd need to pick up wotlk and cataclysm to do that.  I wonder how many more resubs they would get if the cataclysm expansion included tbc and wotlk?  Less expansion box profit, but maybe more resub profit, and isn't that what they are really after...resubs?

Agreed. I almost didn't resub because of the cost. Since I pay for both my wife and I it would have cost me $140 to get us subbed for Cataclysm. Its a bit ridiculous since my alternative option was to pay $30 and skip the 2-3 hours worth of newbie zone. I chose the $30 option and will very likely quit once I run out of old-world content. Hopefully by then Blizzard will have WotLK on sale for $10 again since its the only way I'd stay subbed.

I gotta say that if I do make it to level 85 and get to those nasty hard heroics, I sure am glad that all the other players will be over-geared by then making it a bit easier on me.  icon_lol
46  Gaming / Multiplayer Madness (MMO or otherwise) / Re: A Cataclysm coming to WoW: Impressions Incoming! on: December 20, 2010, 04:07:18 PM

Quote from: CeeKay on December 20, 2010, 07:58:53 AM

Quote from: CeeKay on December 17, 2010, 10:02:12 PM

Time to decide on my next alt.

figured I'd visit some old stomping grounds, so I figured I'd roll up a Undead Warlock.  doesn't feel like anything Cataclysmic has happened to their part of the world yet.

Tirisfal Glades hasn't changed much, but once you get to Silverpine it changes quite a bit. That area is really awesome. It was like night and day compared to Brill and its surroundings. I got my undead priest up to 19 and found the story in the area to be very well done.

Thunder Bluff/Mulgore didn't change much either, but then Azshara at level 10 was completely new and very nice as well. Its much more gimmicky than Silverpine though.

Other old-world zones I've been through:

Ashenvale - Completely redone and awesome. It really felt like an Alliance vs. Horde battle throughout.
Stonetalon Mtn - Completely redone and awesome. The end of the story was probably the most memorable part of the game I have seen yet.
Desolace - About half redone and not so great. Its like the developers ran out of time to finish it up or something.
Feralas - Not much changed and really boring. The contrast between this zone and something like Silverpine is astounding.
Thousand Needles - Completely redone and awesome. Its flooded now and the first thing you get is scuba gear and a boat.
Tanaris - About half changed. Not quite as annoying as before but its mostly the same old crap.
Un Goro - It used to be one of the grindiest zones in the game with all the crystal and bloodpedal collection. All they really did was make it less grindy and streamlined some quests, but without really overhauling anything.

I think I'll be skipping Silithus and heading out to the Blasted Lands as I hear that zone got a complete overhaul.
47  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Wars: The Old Republic announced on: December 16, 2010, 04:31:53 PM
Damned if they do, damned if they don't.

If they make the graphics realistic then people would just complain about how poorly it runs on their 6 year old system that they barely upgraded enough to play WoW.
48  Gaming / Multiplayer Madness (MMO or otherwise) / Re: A Cataclysm coming to WoW: Impressions Incoming! on: December 16, 2010, 04:25:09 PM

Quote from: Arclight on December 16, 2010, 04:06:43 PM

I know I'm in the very minority when I say this but I think healing classes should go the way of the dinosaur.

Allow every class to self-heal.

Simplistic yes, but also would do away with soooo many head aches in MMO's.


It seems like most of the games that have tried this end up losing all aspects of teamwork when in group situations. Grouping in games like Champions and Tabula Rasa ended up with everyone doing their own thing, kind of like multiplayer soloing.

Contrary to that, they did successfully get rid of the pure CC role by splitting it up between the other roles. Maybe its just a matter of creating innovative new roles so that it doesn't lose teamwork. CoH did an okay job of that.
49  Gaming / Multiplayer Madness (MMO or otherwise) / Re: DC Universe-NDA lifted. Beta Impressions on: December 13, 2010, 07:38:29 PM
I got to try this for a few hours over the weekend. I liked it enough that I had to stop playing. I don't want to get it all figured out and bored with it prior to release like I did with Champions.

What really stood out to me are the power sets and development choices. It looks like it could take a lot of effort to plan out the perfect character. The combination of button combos and normal hot-bar powers adds a nice level of complexity. I not only need to find powers that mechanically compliment each other, but I also have to find button combos that I can live with and flow together nicely. I like the mechanics of the powers overall, especially the group support skills.

The combat felt a little spammy at first, but after I got a few powers it started to get much more engaging. It looks like there is more of an emphasis on gear progression than there was in Champions.

Overall, It was enough that I'll be pre-ordering a couple copies for my wife and I.
50  Gaming / Multiplayer Madness (MMO or otherwise) / Rift on: December 06, 2010, 08:53:54 PM
There was a large beta event last weekend. I was not a part of this event, but impressions seem to be readily available from many places. Most of these impressions are very positive. I'll summarize the more popular comments that I have read about.

  • The game does not try to add anything particularly innovative. It has no gimmick like AoC's directional attacks and defenses. Spun in a negative way, people are calling it another WoW clone.
  • The game is highly polished. I have not heard about a single person with technical problems or even minor game bugs. The developers seem to understand that beta = preview.
  • Many people's comments seem to indicate that while they acknowledge that it is a very polished and complete MMOG, they won't be playing it at release. A large number of people aren't feeling particularly motivated or inspired by the beta.
  • The only complaints I've read about so far are the character animations. They aren't as smooth as WoW.

This is all making me very optimistic because I'm used to hearing very bad things after a beta event this large.
51  Gaming / Multiplayer Madness (MMO or otherwise) / Re: MMORPG.com's 2010 Awards on: December 06, 2010, 03:55:15 PM
I had to vote Vindictus for 2010. Its been a really bad year, but at least I have enjoyed Vindictus for what it is. I wouldn't play any of the others even if they were free.
52  Gaming / Multiplayer Madness (MMO or otherwise) / Re: EVE Online: Tyrannis, to be followed by Incursion on: November 29, 2010, 03:06:53 PM

Quote from: Grimwar on November 28, 2010, 02:30:10 AM

I am somewhat interested in trying this (tried it a long time ago but never got past 2 days of playing due to other stuff).  I know little about the game so I am curious what doing away with the learning skills means for people starting out and the game overall.

The way things work right now a new character would want to be spending 75% of their time on learning skills over the first month. Getting those learning skills out of the way allows them to learn skills faster after its done. It sucks because those learning skills don't help you play the game at all. They just make you learn other skills faster. Its much more fun to spend your time learning how to fly new ships or fit better equipment.

After the change a new player will be learning useful skills much sooner and much faster. This has many advantages starting out. It gets you into better ships faster although having enough cash will quickly become a bottleneck. It helps new players become competitive in PvP much sooner. It lets players experiment with different career paths early on.

The ONLY advantage of the current system with learning skills is that it keeps the pace slower at first while you're still trying to figure out the game. The learning skills are safe and easy picks while you learn about the game mechanics and figure out a long-term skill plan. After the change it will be even more overwhelming than it currently is.
53  Gaming / Console / PC Gaming / Re: My Great Steam Experiment! on: November 23, 2010, 02:06:09 PM
In other news, I have made the decision to start wearing socks! After 37 years of cold feet and a deep seated fear of anything long and tubular I have finally decided to try them. If I get the heebee jeebees even once or if they bite me I will lock them back in the drawer.  icon_twisted  icon_lol
54  Gaming / Console / PC Gaming / Re: Valve killing the PC game market? on: November 12, 2010, 08:15:23 PM

Quote from: CeeKay on November 12, 2010, 07:41:22 PM

The only bad thing about Steam is that it makes it too easy to buy that game you have been on the fence about at 3am in the morning after a few six packs.

I have done that before and then completely forgot about it. Then a few weeks later I noticed it on my list and a very fuzzy recollection started to form in my mind about how it got there.  retard
55  Gaming / Console / PC Gaming / Re: Valve killing the PC game market? on: November 12, 2010, 06:19:33 PM
The Impulse client breaks on me pretty often and their game selection isn't that great.
GOG is awesome but they only have old games.
D2D is fine, but I've had some issues with them not releasing patches as quickly as Steam.
GoGamer is awesome when you want that international release that isn't available anywhere else, but that's it.

Steam has more games at better prices than anywhere else.
The Steam client never broke on me, evar.
Steam has had no problems filling up my 6 megabit connection.
Steam's integrated forums have helped me a ton.
I like Steam telling me how many hours I played a game since I like to know what kind of value I get for my money.

Even their lazy-man's DRM is convenient since you can play games "offline". That let my wife and I play countless games simultaneously rather than waiting for one of us to finish it before passing it on.

I am not understanding what's not to like about Steam.
56  Gaming / Console / PC Gaming / Re: Are there any good single player military shooters that aren't 4 hours long? on: November 05, 2010, 07:44:05 PM

Quote from: Blackjack on November 05, 2010, 07:18:57 PM

You may want to broaden your viewpoint to try stuff like the original Ghost Recon and early Rainbow Six game campaigns. I even think NovaLogic's Delta Force: Blackhawk Down had a lengthy and very intriguing single player campaign but their engine worked better visually for helicopter games imho.

I played Ghost Recon and a few of the Delta Force games (including Blackhawk Down) back in the day. I guess what I am asking is if there is anything made in the last few years that is more like those. Death to Spies came close, but I was hoping to find some high budget blockbuster that I overlooked. I guess I am out of luck. Man it sucks that games like that have died out. The latest version of OpFlash (Arma 2) is getting quite long in the tooth these days.
57  Gaming / Console / PC Gaming / Are there any good single player military shooters that aren't 4 hours long? on: November 05, 2010, 06:09:48 PM
I feel like I've missed an entire generation of military shooter games. They all seem too focused on competitive multiplayer and have very short single player experiences. I have OpFlash, Arma, and Arma 2, but they are in a category of their own that I am a bit burned out on. I'm not counting Just Cause 2 since its really just a game of shenanigans and silliness. The last few military shooters I played were Boiling Point, Vietcong 2, and Death To Spies, none of which were all that spectacular.

So with all these CoD, MoH, and Battlefield games coming out every few weeks surely one of them has a lengthy single player game (20+ hours).
58  Gaming / Console / PC Gaming / Re: Recommend a spooky, maybe "doom like" FPS? on: November 02, 2010, 03:45:00 PM
New Vegas is awesome in pretty much every way, but I wouldn't call it a doom-like FPS at all. If what you means is that you want a scary first person RPG then you should definitely consider New Vegas or Amnesia.
59  Gaming / Multiplayer Madness (MMO or otherwise) / Re: EVE Online: Tyrannis, to be followed by Incursion on: October 08, 2010, 01:46:02 PM

Quote from: Cortilian on October 07, 2010, 06:05:21 PM

FYI the corp has just gotten into a war.  Pretty fun so far, some other corp is trying to ransom us. 

Its been very entertaining so far even though we've pretty much just gotten our asses kicked. I was all prepared to throw a bunch of cheap ships at them when it was just one corp at war with us, but now that its three corps I am trying my best to stay out of the way.

I think Grizz may have a surprise in store for them, but I'm not quite sure what it is. Mercs maybe? An alliance? The poor dude was still online late last night when I logged off so it must have been 4-5AM before he finally logged off.
60  Gaming / Console / PC Gaming / Re: My weekend was assassinated by Minecraft on: September 29, 2010, 02:55:18 PM

Quote from: Gratch on September 29, 2010, 02:18:38 PM

As is, I'm just left with the pressing question of...why?

That's the last question you should be asking when it comes to Minecraft since there really isn't any reason to build anything other than a 1X1 hut with a single torch.

But if there were a win condition, I'm sure a fully functional ALU would be it.
61  Gaming / Console / PC Gaming / Re: Arcania: Gothic 4 - Demo released! on: September 27, 2010, 01:58:14 PM

Quote from: MaxSteele on September 27, 2010, 01:46:54 AM

Quote from: Aganazer on September 24, 2010, 12:58:13 PM

This game is so not-Gothic that its not even funny. Everything that made Gothic cool is gone. All the gritty hard-edged dialog is replaced by generic idiot good guy lines. There was no sight of swamp-weed or even a hint of anything not nice like cigarettes or alcohol. The classic Gothic NPC AI and how they react to guard their homes is completely gone. You can steal things right out from under their noses without repercussion. The combat was ridiculously easy even on the hardest setting and I was overflowing with healing consumables that I didn't need. Everything was gated with a linear story so I was never able to accidentally wander into an area too soon. The voice acting and lip-syncing were some of the worst I have seen. The darkness is well lit (even in caves) making all these torches I was finding completely useless.

But having said all that its actually a pretty fun demo. The graphics are nice and run smooth. I didn't notice any bugs besides the rare graphical glitch. The combat is fast and responsive. Its obvious that they are trying to make the game more accessible for a wider (console) audience. I just wish they wouldn't have dumbed it down so much in the process.

Based on the small amount of content in the demo I might rate it somewhere around the level of Divinity 2. Its definitely not as good as Risen or Gothic 2 IMO.

You know, that's a shame.   These types of games don't have to be dumbed down.  Oblivion and Fallout 3 are excellent examples of taking an open-world game and leaving it alone on consoles.  It's sad to hear this because I was definitely looking forward to a gritty game like the Gothic series on the console.  Ah well.

I'm still hoping that its just a tutorial type of island and that things open up once you leave. I guess I'll just have to wait for release to hear about that.

And I agree about not dumbing down games. I understand that they are trying to make G4 more accessible, but they are doing it all wrong. Games aren't made accessible by dumbing them down and removing features. They are made accessible by providing intuitive controls and an effective interface.
62  Gaming / Console / PC Gaming / Re: Arcania: Gothic 4 - Demo released! on: September 24, 2010, 12:58:13 PM
This game is so not-Gothic that its not even funny. Everything that made Gothic cool is gone. All the gritty hard-edged dialog is replaced by generic idiot good guy lines. There was no sight of swamp-weed or even a hint of anything not nice like cigarettes or alcohol. The classic Gothic NPC AI and how they react to guard their homes is completely gone. You can steal things right out from under their noses without repercussion. The combat was ridiculously easy even on the hardest setting and I was overflowing with healing consumables that I didn't need. Everything was gated with a linear story so I was never able to accidentally wander into an area too soon. The voice acting and lip-syncing were some of the worst I have seen. The darkness is well lit (even in caves) making all these torches I was finding completely useless.

But having said all that its actually a pretty fun demo. The graphics are nice and run smooth. I didn't notice any bugs besides the rare graphical glitch. The combat is fast and responsive. Its obvious that they are trying to make the game more accessible for a wider (console) audience. I just wish they wouldn't have dumbed it down so much in the process.

Based on the small amount of content in the demo I might rate it somewhere around the level of Divinity 2. Its definitely not as good as Risen or Gothic 2 IMO.
63  Gaming / Console / PC Gaming / Re: My weekend was assassinated by Minecraft on: September 23, 2010, 02:10:15 PM

Quote from: EngineNo9 on September 22, 2010, 06:55:58 PM

Oh snap   icon_eek

Quote
In the last 24 hours, 43767 people registered, and 20008 people bought the game.

When I told my wife how much money Notch made yesterday she got mad at me. Now she wants me to give up my career as a medical device programmer and start writing games.  icon_twisted

It really is insane. I was all excited back in May when he was selling 200 copies a day. That was nothing compared to now.

Now I wish Notch would get over the shell-shock of his new found success and get back to working on the game.
64  Gaming / Multiplayer Madness (MMO or otherwise) / Re: EVE Online: Tyrannis, to be followed by Incursion on: September 23, 2010, 01:03:04 PM

Quote from: CeeKay on September 22, 2010, 02:57:41 PM

next up is Incursion.  there's also this nifty video they released.

They are also about to release some very nice looking multi-monitor support. This is probably the first game I've played that really needs a second monitor for all the interface widgets.
65  Gaming / Console / PC Gaming / Re: Hey guys! Did you know hardly no one plays FPS's on the PC anymore? on: September 21, 2010, 02:57:37 PM
FPS's are so 90's its no wonder no one plays them anymore. PC gamers have moved on to the much better MOFPS's (multiplayer online first person shooter). Maybe someday the consoles can catch up, but I'm not getting my hopes up since PC gamers will just add another letter or two onto the acronym. Next up is the SNBBFPS (social networking browser based FPS).  nod
66  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Final Fantasy XIV Online on: September 17, 2010, 08:27:52 PM

Quote from: Zarkon on September 17, 2010, 07:58:53 PM

No, you keep doing Levequests and Guildleves and whatever. 

But yeah, you grind those. biggrin

I'm not sure what bothers me more, the design of the game or the fact that they make up nonsensical words to describe things that have already had standard names for over a decade.
67  Gaming / Multiplayer Madness (MMO or otherwise) / Re: The influence of WoW on new MMOs on: September 17, 2010, 01:29:32 PM

Quote from: rshetts2 on September 16, 2010, 11:14:12 PM

Is there someone up and coming who can really make it happen or are we stuck with WoW and a bunch of wannabes?

EvE is still going strong and its pretty much the antithesis of WoW. What boggles my mind is why there haven't been any big development projects that try a more middle road approach somewhere between WoW and EVE. We've seen all the failed WoW-clones. Everyone knows its a saturated market. Nobody is going to out-WoW WoW so that means the market must move in a different direction.
68  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Final Fantasy XIV Online on: September 17, 2010, 01:17:16 PM

Quote from: The Grue on September 17, 2010, 12:26:43 PM

The UI issues, I can get over...not a big deal.  But I hate not having some indicator that a quest is available for me or able to be continued with a particular person.  I don't want to talk to 80 million NPCs.  I want to see ! or ? above their heads (or whatever variant they want to come up with).

I've always thought that it would be much more appropriate to handle this in a more natural way rather than a big ! or ? over their heads. Just think about how its done in real life. If someone needs your help they will wave at you, motion for you to come to them, look at you, greet you, and plenty of other social cues. Then people without something to say simply ignore you.
69  Gaming / Multiplayer Madness (MMO or otherwise) / Re: APB closes on: September 16, 2010, 04:34:47 PM
Wow! I'm sure I wasn't the only person who dreamed about how cool it would be to have a GTA-style MMOG. Its sad that the first attempt at it was so short lived.

I never played. What was so terrible about it?
70  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Final Fantasy XIV Online on: September 16, 2010, 02:55:07 PM
Thanks for the interesting and hilarious read Gryndyl! I had been hoping to read some impressions from someone that isn't necessarily a fan of JRPG's and FF.

It sounds like I can safely skip this one and maybe check on it again in a year's time.
71  Gaming / Console / PC Gaming / Re: Test Drive Unlimited 2 on: September 16, 2010, 02:41:48 PM

Quote from: tok on September 16, 2010, 01:50:37 AM

Quote from: Aganazer on September 14, 2010, 12:57:43 PM

This game has gone into beta.

Does anyone have any recommendations on a driving wheel? My old Logitech smoked. The choices are slim. This is the best one I can find. Am I missing something here or has the driving-wheel peripheral market completely dried up?

You're missing something... The Logitech G27. You might find cheaper elsewhere, but since you were looking at Newegg, here it is.
http://www.newegg.com/Product/Product.aspx?Item=N82E16826104330&cm_re=logitech_g27-_-26-104-330-_-Product

I almost got that one. I decided against it since its $300, I suck as manual shifting in driving games, and my last wheel was a Logitech with a similar design and it smoked on me.

Thanks for the suggestion though!

The Thrustmaster shows up tomorrow. I can finally get back into Dirt 2 and try it out on another game I'm not allowed to mention.  paranoid Driving games just aren't the same using a gamepad controller.
72  Gaming / Console / PC Gaming / Re: Test Drive Unlimited 2 on: September 14, 2010, 02:36:59 PM

Quote from: Zekester on September 14, 2010, 01:57:57 PM

The first time I switched in to interior view on the 70's Trans Am I was hooked. I had a '79 Formula Firebird, and they pretty much nailed it in the game.

This is good news, especially considering I just bought a 360 too.

I loved the brushed metal dashboard on the 70's Trans Ams. I *almost* got a 74 TA when I was 16, but my mom didn't like that it had a freshly built V8 400  crybaby. I ended up with a 79 Camaro instead, so it was pretty close but not near as crazy fast. So yeah, I definitely know what you mean. There are only two cars that I get really excited about in racing games. 1970's TA's or Z28's and the newer Impreza WRX, which is what I have now.

I'm not seeing anything quite so cool in the list, but only a fraction of them have been revealed.

Quote
TOTAL VEHICLES: 208

Aston Martin
'06 V8 Vantage
'10 V12 Vantage Carbon Black Special Edition [PRE-ORDER EXCLUSIVE - AMAZON.COM]
'08 DBS
'10 DBS Carbon Black Special Edition [PRE-ORDER EXCLUSIVE - BEST BUY]
'10 One-77 [CLUB EXCLUSIVE]

Audi
'10 Q7 V12 TDI Quattro
'08 Q7 Coastline [PRE-ORDER EXCLUSIVE - WALMART]
'08 R8 4.2 FSI quattro
'09 S3
'08 TT S
'10 TT-RS Roadster

Bugatti
'XX Bugatti Veyron 16.4 [NEW]

Chevrolet
'XX Camaro
'XX Corvette

Dodge
'06 Charger SRT-8
'XX Charger Police Car
'08 Viper SRT-10

Ferrari
'XX 360 Challenge Stradale
'10 F599 GTB China Edition [PRE-ORDER EXCLUSIVE - WEBHALLEN.COM]
'XX Enzo

Ford
'05 GT
XX Mustang
'XX Mustang Fastback

Gumpert
'08 Apollo Sport [CLUB EXCLUSIVE]

Jaguar
N/A

Koenigsegg
'08 CCXR Edition

Lamborghini
N/A

Lancia
'93 Delta HF Integrale Evoluzione II

Lotus
'XX Esprit S3

Maserati
N/A

McLaren
'11 MP4-12C [CLUB EXCLUSIVE]

Mercedes
'54 300 SL
'09 ML63 AMG
'09 SLR McLaren Roadster
'10 SLR Stirling Moss

Nissan
'XX 350Z Coupe
'09 370Z Coupe Yellow Edition [PRE-ORDER EXCLUSIVE - ATARI.COM]
'XX Skyline R34


Pagani
'99 Zonda
'01 Zonda C12S
'08 Zonda Cinque
'05 Zonda F
'XX Zonda F Roadster

Saleen
'10 S5S Raptor
'05 S7 Twin Turbo

Shelby
'65 Daytona Cobra Coupe

Spyker
'09 C8 Aileron Coupe
'08 C12 Zagato
'10 D8 (Peking to Paris SUV)
73  Gaming / Console / PC Gaming / Re: Test Drive Unlimited 2 on: September 14, 2010, 12:57:43 PM
This game has gone into beta.

Does anyone have any recommendations on a driving wheel? My old Logitech smoked. The choices are slim. This is the best one I can find. Am I missing something here or has the driving-wheel peripheral market completely dried up?
74  Gaming / Console / PC Gaming / Re: System Shock 2... it's been 10 years. on: September 13, 2010, 02:34:20 PM
I still look up the sounds to that game every now and then. There is nothing to compare to this game.

http://www.youtube.com/watch?v=qXPmtf4udRE
http://www.youtube.com/watch?v=PaJPX7GoOQY
http://www.youtube.com/watch?v=YGWEnaZamBo
75  Gaming / Console / PC Gaming / Re: New Neverwinter Nights! Called 'Neverwinter" on: September 02, 2010, 06:11:46 PM
The graphics engine and server architecture were always the least of Cryptic's problems.

No need for separate isolated servers. No major lag issues. Client performance is fine. Can handle a huge variety of character models. It can handle some nice particle effects.

Its always been the systems they implement within the game engine that have sucked.
76  Gaming / Console / PC Gaming / Re: Computer and Videogames reviews Civilization 5 on: September 01, 2010, 01:57:25 PM

Quote from: TiLT on September 01, 2010, 10:10:34 AM

Quote from: rshetts2 on September 01, 2010, 10:03:43 AM

Quote from: TiLT on September 01, 2010, 04:42:27 AM

And when did a single review become reason enough for an entire new thread? Not that I don't want to read about Civ 5, but this is a bit excessive. Tongue

now thats a silly question,  this is CeeKay youre talking about, he'll make a thread about a thread where someone talks about a thread he made.   icon_wink

CeeKay = vizionblind now? Didn't I get the memo?

That might be worthy of a new thread.  Tongue
77  Gaming / Console / PC Gaming / Re: Elemental: War of Magic on: August 26, 2010, 05:50:33 PM

Quote from: Morgul on August 26, 2010, 05:35:00 PM

So, uhmmm...  Let's cut to the chase for those of us who no almost nothing about this game.    

(I liked the myth series, homm series, warlords series, Age of wonders and even loved Kohan...   I THINK I played MoM too and loved it, if its same game I am thinking about.  (Had like packs of death knights that moved as one unit or something)  I dunno, I cant remember for sure.)

But, I do like the adventure/graphics etc and cant really tolerate a bunch of bugs.

Should I buy this game or not?

There is no reason to rush. The game isn't going away and it will only get better. Its definitely your kind of game and you won't want to miss it, but the first few patches should improve it so much that there isn't any reason to soil yourself with the current version unless you're dying to play a TBS like I was.
78  Gaming / Console / PC Gaming / Re: Elemental: War of Magic on: August 26, 2010, 05:07:56 PM

Quote from: Razgon on August 26, 2010, 04:49:52 PM

A question - what system are you playing on? it seems win7 64 and ATI together arent that good a combination, for the games stability.

Win7 64 and Nvidia GTX275

I can definitely understand how a few compounding problems can stack up to make a game unplayable, especially if you're using ATI and experiencing the crashes and whitescreens. My tolerance threshold for game bugs and issues is fairly high. I have also been deliberately avoiding the campaign and trying to focus my gameplay on building and conquering without much diplomacy and trading.
79  Gaming / Console / PC Gaming / Re: Elemental: War of Magic on: August 26, 2010, 04:23:36 PM

Quote from: Razgon on August 26, 2010, 04:00:55 PM

its clear you simply dont want to aknowledge there are issues with the game

LOL, what?

Quote from: Aganazer on August 26, 2010, 03:37:28 PM

The point is that having a few issues doesn't make a game broken, unplayable, or unfun.

Quote from: Aganazer on August 26, 2010, 02:49:13 PM

Yes there are some balance issues, but in a game like this taking advantage of the perceived balance is half the fun. There are plenty of things I would like to see tweaked, but I could say the same about any game with as large a scope as this.

Quote from: Aganazer on August 26, 2010, 01:54:53 PM

There were a couple balance issues, but in a game like this its not essential and MoM was exactly the same in that regard. My biggest complaint is that things (goody huts, MOBs, etc)  respawn too frequently.

And yes, most of the things you mentioned were personal quibbles and balance issues. Many of them were in fact bugs, but not any I was able to reproduce in 12+ hours of playing. Can you verify that all those bugs are present in the 1.05 patch or is there any chance that some of them were found in 1.01?

I guess I am just easier to please and am more thankful to have such a cool game to play. I want to see improvements as much as anyone, but I had a hell of a fun time playing this game so far. I don't think that point (about it being a fun game regardless of issues) has been emphasized enough in the ongoing bash-fest that launch has been.
80  Gaming / Console / PC Gaming / Re: Elemental: War of Magic on: August 26, 2010, 03:37:28 PM

Quote from: Razgon on August 26, 2010, 03:08:04 PM

lots of good stuff

Okay so missing is:

- Randomly generated maps (and I'm pretty sure that most of the map features are random, just not the terrain and starting resources)
- Empires (not even sure what this is)
- Multiplayer (for one week)

The rest are personal quibbles and balance issues.

Quote from: From QT3
If you click on the city icon (in the middle of the toolbar when the city is selected) it will bring up a description of the city and the resources its generating and other stats. One of the things that will get listed is caravans that the city has going and the bonuses that those caravans provide.

What should I compare this game to if not MoM? The point is that having a few issues doesn't make a game broken, unplayable, or unfun.

My expectations were MoM with better graphics, which is pretty close to what I got. I'm still looking forward to patches though as they will improve the game a lot.

I'll reiterate that I played for over 12 hours with zero crashes, whitescreens, memory issues, stuck units, diplomacy issues, or missing animations. Besides sleeping and eating I have done little else besides play Elemental since the 1.05 patch was released. I'm not saying those things don't happen, just that I'm not going to talk shit about a game because of hearsay.
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