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1  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Firefall Invite Thread on: February 25, 2012, 06:09:44 PM

Quote from: Thry on February 24, 2012, 09:35:06 PM

Quote from: Aganazer on February 24, 2012, 01:53:40 PM

I got an email this morning titled "Firefall Beta Invite‏". I suppose I should just dump it in my junk bin and get back to work, right?

Lol nice.

Can we count on you as a key master? :p

Certainly! I just need to get my wife first, then I'll start at the top of the list. I'm not sure how often they will be giving out keys to the testers.
2  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Firefall Invite Thread on: February 24, 2012, 01:53:40 PM
I got an email this morning titled "Firefall Beta Invite‏". I suppose I should just dump it in my junk bin and get back to work, right?
3  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Firefall Invite Thread on: February 14, 2012, 03:10:52 AM
I'd like to get in on this as well.
4  Gaming / Console / PC Gaming / Re: X-Rebirth on: October 19, 2011, 05:46:32 PM

Quote from: baelthazar on October 19, 2011, 03:28:17 AM

I wonder if the player will still be able to own and build space stations.

Yes you can. There is a whole set of sticky forum threads on their site talking about the game mechanics.
5  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [iOS] Order and Chaos Online on: October 06, 2011, 07:33:35 PM
They just released this on the HTC Sensation a few weeks ago. This game has been perfect for slow days at work.

I think I enjoy it even more than the current version of WoW. WoW was starting to feel too easy and too much content relied on gimicks. O&C reminds me of the early days of WoW. It feels a bit more like a real world rather than an amusement park and the difficulty is about right. Its still a total WoW clone, but it has struck a nice balance between the old and the new versions of WoW. Its also quite a bit better than Pocket Legends, Star Legends, and Warspear Online.

My only complaint is that it will eat a battery in about an hour of play. It also requires a Wifi connection to play. Other than that its pretty much dominated my game time for short breaks at work. I am always surprised at how much I can get done during a 10-20 minute game session.

Its also the only "real" game I have found for Android. I would love it if there were an Oblivion style 3D RPG, but the choices are still a bit limited on this platform.
6  Gaming / Console / PC Gaming / Re: Neverwinter on: October 06, 2011, 07:07:47 PM
I doubt these changes are quite as bad as the announcement makes them sound. I bet the biggest difference is the switch from "buy to play" to a cash shop. While I hate the nickel and dime feeling of a cash shop, I can overlook it for a good game.

As long as it still has "the forge" content designer I am still interested.

I really enjoyed Vindictus and always wished it was more D&D-like with traps and skill checks. It sounds like that is exactly what Neverwinter will be like.
7  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Legends (Android / iOS) on: August 29, 2011, 07:24:12 PM
I made it to level 7 before getting too annoyed to continue.

I ran into several issues...

1. I don't think touch screens have a good interface for third or first person perspective games. Top down games like Warspear Online feel much more natural for this input system.
2. I was able to complete a level without finishing all the quests on that level. Now it won't let me repeat the level.
3. MT shop... I'd rather just pay a subscription.
4. I got into a good group once (amazing since 99% of PUGS are worse than playing solo), we completed a whole chain of instances. The end battle was actually really cool and reminded me of a WoW boss. It seemed like a good place to stop since I never got any of the quests for the later levels and would most likely be unable to repeat them.

On the bright side, I like the combat system. It reminded me a bit of CoX with all the knockbacks, stuns, and AOEs.

I am still waiting for a good top down perspective MMOG that is hopefully designed for adults (no more big headed children space marines please).
8  Gaming / Console / PC Gaming / Re: Risen 2 on: June 16, 2011, 03:57:57 PM

Quote from: CeeKay on June 16, 2011, 09:01:41 AM

E3 preview.  I don't recall the first Risen to be very pirate themed though.

While the graphics look better, the gameplay still looks as frustrating and inaccessible as all of these other hardcore RPG titles, with various monsters assaulting you as soon as you step out into the world, and lots of complicated mechanics with not a lot of direction.

I'm thinking they chose the wrong author for that preview. Spellbound's Arcania already made the mistake of trying to change the Gothic formula to make it more accessible. Freeform gameplay in a harsh unforgiving game world is exactly what has made the Gothic games successful.
9  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Help! I've lost my mmo... on: June 14, 2011, 02:18:35 PM
Its also closed up and out of business.

Its a shame since it was one of the few MMOG's that tried to be different.
10  Gaming / Console / PC Gaming / Re: Space Pirates and Zombies on: May 10, 2011, 12:58:17 PM

Quote from: Caine on May 10, 2011, 07:02:00 AM

simply put, the demo did its job.  i went from mild interest to buying this soon. 

Agreed! The demo convinced me. I need to buy the game. Now I am deciding if I should play it as is, or wait for a patch or two.
11  Gaming / Console / PC Gaming / Re: Space Pirates and Zombies on: May 09, 2011, 03:22:50 PM
The newest trailer is really cool looking.

I can't wait to try the demo tonight.
12  Gaming / Console / PC Gaming / Re: Starfarer on: May 03, 2011, 06:45:51 PM

Quote from: Huw the Poo on May 03, 2011, 04:59:57 PM

Edit edit: I'll be buying this tonight.  Impressions to follow.  Can we get Aganazer temp-banned please?

Also, you must see S.P.A.Z.

So this is what its like to be a drug dealer I guess.  icon_lol
13  Gaming / Console / PC Gaming / Dungeons of Dredmor on: May 03, 2011, 01:57:06 PM
I've always wondered why no one is making more graphical roguelikes. The variety of gameplay and the replayability are way too compelling to be limited to the text-only cryptic offerings available. It looks like Gaslamp Games is making a graphical roguelike with an easy to use interface. I have no idea how this might compare to games like Dungeon Crawl Stone Soup (which just got an update btw), but it definitely looks promising.

David Baumgart is going to owe me for plugging all these games he is working on (he did the art for Starfarer and is the developer of this game).  Tongue
14  Gaming / Console / PC Gaming / Re: Starfarer on: May 03, 2011, 01:43:08 PM

Quote from: Huw the Poo on May 03, 2011, 01:30:48 PM

That looks really interesting.  Are you going to take the plunge and give us impressions, Aganazer?

(Note: correct answer is 'yes' slywink)

Yeah I thought you'd like it.  nod

The current state of the alpha has some space battles but it doesn't have the RPG, sandbox, and strategic features yet. I'll be picking it up after those get implemented. There are a few impressions in the thread over at QT3 where I first heard about it.
15  Gaming / Console / PC Gaming / Re: Saboteur for the PC, and a warning for ATI users on: May 03, 2011, 01:38:37 PM
I've been playing a lot of The Saboteur lately. I think its my favorite GTA-alike. All the little features are so well done. The clearly visible disguise radius on the minimap, the glowy handholds when climbing, the visible timer on explosives, the little notification of someone watching you. Its a brilliant UI. The simple fact that it has all these features in an open world game is cool enough.

Its a damn shame that Pandemic Studios was closed down.
16  Gaming / Console / PC Gaming / Starfarer on: May 03, 2011, 01:24:20 PM
This game looks great!

I can see a lot of Weird Worlds/Gratuitous Space Battles influence.

Two hundred years ago, the galaxy was ravaged by war.  Planets reduced to cinders with all of their inhabitants.  Fleets representing the industrial production of hundreds of worlds vaporized in mere hours. War on such a scale could not last long, but it did not have to. With most of the known galaxy a smoldering ruin, interstellar trade broke down, and even worlds initially left untouched suffered greatly trying to gain self-sufficiency.

The story of Starfarer concerns a sector largely untouched by the war.  Humanity has been slowly slipping into anarchy, though some outposts of civilization remain.  It is a time of frequent conflict, rampant piracy, and shifting allegiances.  A time of great profit for the few traders able to ply the old trading routes.  A time of great danger and greater opportunity.

    * Single player, gritty, dystopian sci-fi setting
    * Classic top down gameplay style enhanced by modern technology
    * Unique character development system advance your story,  your way
    * Assemble a large, powerful fleet or a finely-tuned task force with hand-picked officers and crew
    * Outfit hulls with your weapons of choice, and add  ship systems to create crushing tactical combinations
    * Explore hundreds of star systems to find habitable worlds, rich resource deposits, and advanced alien technology
    * Impact the inter-stellar economy with your decisions decide the fate of entire planetary systems
    * Fight to bring stability and prosperity to the sector or watch it burn while you take advantage of the chaos
    * Runs on Linux, Mac, and Windows

They are doing the pre-order to beta test thing right now. Its only $10.00.
17  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Super Hero Squad Online on: May 02, 2011, 05:13:04 PM
I tried this out over the weekend. It was terrible. I know its for kids, but its still terrible even comparing it to games like Lego Universe and Wizard 101. On one hand it seems to be promoting gambling, on the other hand, the gameplay is frustrating in all the wrong ways. The fixed camera angle just killed it for me. Its too bad because I like the visual style.
18  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: April 19, 2011, 01:38:00 PM
Once they get the new combat system, animations, and voice chat working this game may be ready for release!
19  Gaming / Console / PC Gaming / Re: New Entry in the X Series Coming From Egosoft? on: April 04, 2011, 06:37:54 PM
Heck even if it was PvE focused it would attract a different crowd than EVE. I really hope its a MMOG. With JGE out of the picture and Black Prophecy not looking so hot, there is still a pretty big niche just waiting for a game.

I always thought the area with the most room for improvement was with the AI. More real ship chatter. More responsive, varied, and engaging factions. The world always seemed dry and lifeless to me even though it had so much supply/demand activity going on.

I hope its more X2 than X3. X3 just felt slow, bloated, and unwieldy compared to X2. They tried so hard to fix up the UI, but then lost something in the transition. And bring back the damn cockpits!

No matter what they announce, I'm excited!
20  Gaming / Console / PC Gaming / Re: Scrolls, from Mojang on: March 03, 2011, 04:04:22 PM
I am a little bit confused about this company.

At first Notch was a programming madman. The updates happened every day. The regular secret Friday updates were standard business. Then the game got really popular. Notch was making money by the truckload (as opposed to the previous bucketload). He created a company, hired people, things slowed down. I was very understanding since its hard to get things like this going. That was almost 6 months ago and it seems like nothing has happened since then. They didn't even make the portal work in SMP yet. Six months later and we get... beds. That would have been an afternoon project a year ago, but now its supposed to be the big accomplishment of Q1 2011. I thought hiring people was going to speed up development and add major improvements to the game.

Honestly, I'm ready for a big dev to steal the building block idea just like Notch did and turn it into a true DirectX game with a point. I like Mojang and will support them, but I am reducing my awe-status to the same level that I give to Cryptic Comet, Basilisk, Spiderweb, and Soldak.

So Scrolls. I love the idea, but I don't really trust them as a developer anymore. Even in the announcement and interviews they didn't mention what sets this apart from Poxnora, Guardians of Graxia, and the MtG CCG online games. Don't you think that would be important for potential fans to know or is having Notch's blessing supposed to be enough?

All the game really needs to be is cheap enough to justify collecting. That is something that WotC has failed miserably on, multiple times. It also needs to be streamlined and elegant enough to be intuitive, something GoG failed to do with all its fiddly combat rules.
21  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: February 09, 2011, 04:09:35 PM

Quote from: Harkonis on February 09, 2011, 02:08:28 AM

I wish there was a mage soul that could tank, now that would be unique to an mmo imo.  Mage tanking with magic shields and absorbs, would be quite cool.

That is something I have been hoping for for a long time. If they could balance it with your typical mitigation tanking then it could be very interesting.
22  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: February 03, 2011, 07:01:34 PM

Quote from: Huw the Poo on February 03, 2011, 06:08:06 PM

Heh.  We may as well be married.  Been together twelve years now, and have two kids. smile

The situation is much more dire than I could have possibly imagined. You're doing the right thing by avoiding "The Proposal" at all costs. icon_biggrin
23  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: February 03, 2011, 05:53:24 PM

Quote from: Huw the Poo on February 03, 2011, 04:04:28 PM

Well, Sandra Bullock is hot....!  NO!  Stop it!  I will not watch a romantic comedy!  Leave me alone!

Enjoy the freedom of choice while you're not married. It may be your last chance.  paranoid
24  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Anyone hear of the MMO, Tera? on: January 26, 2011, 04:25:26 PM

Quote from: jersoc on September 10, 2010, 06:12:44 PM

what? every raid in every mmo is heavily scripted. so you basically don't want to play MMOs.

IMO what makes or breaks it is how dependent you are on having prior knowledge of the scripting. If the scripting can communicate the required tactics in some intuitive way then its fine. If it doesn't communicate those tactics and requires the player to do counter-intuitive things then its just bad scripting.

An example of good scripting would be the bosses in Vindictus. Each boss is unique and requires different tactics, but those tactics become apparent while you are fighting. A guide can help but isn't required just to defeat the boss. A battle like the one with the giant polar bear is epic, challenging, and satisfying, but doesn't require any prior knowledge of the boss to succeed.

I haven't fought any WoW bosses since TBC, but those were the worst kind of scripting IMO. You either read the guides or you don't succeed. It doesn't communicate the reason for the player's actions before the players are supposed to act. Instead you are just supposed to know what to do.
25  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Salem on: January 24, 2011, 06:56:18 PM

Quote from: rshetts2 on January 24, 2011, 05:28:43 PM

Full open world unregulated PVP with permadeath?  I will state right now this game is doomed.  It will become a haven for griefers.   I like the idea of a Lovecraftian Gothic setting but i have no desire to invest my time in a character that can be permakilled by someone living out their psychopathic desires for murder and mayhem.

I don't think they are going for mainstream appeal. Also, I don't think combat will be the focus of the game.

How well it works depends on everything else in the game. In their other game Haven & Hearth it looks like you don't start over from scratch. Your new character inherits the dead character's claims and 25-75% of their attributes, skills, and learning points. It also sounds like becoming a PK isn't very easy either. You need to learn an expensive skill called Murder. It also sounds like they have provided the right tools you would need to effectively punish criminals.
26  Gaming / Multiplayer Madness (MMO or otherwise) / Re: [PC/360] The Secret World MMOG Announced: I'm Pumped on: January 21, 2011, 02:40:47 PM

Quote from: Razgon on January 21, 2011, 07:02:24 AM

There are others who think as you?  eek Sorry, but its just grating when people say that to give their own opinion weight.

I think as he does.  icon_twisted

And CO is another game that was supposed to go cross platform but didn't. Both AoC and CO probably would have been better games if they never even considered porting it to consoles.

Most cross platform games seem to suffer from interface quirks (or worse) on the PC. The only exception I can think of are the most simple of FPS games.
27  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 20, 2011, 06:16:13 PM
I think I would enjoy STO a lot more if I were playing it solo. Most of my issues are related to the fixed group I have with my wife. In just a few hours of play we were plagued by grouping issues. We had missions bug out that needed to be reset just because we would be sharing mission objective credit in a way that would prevent either of us from being able to complete the mission. The "defend the sector block" mission put us into a random instance with other players, but for some reason it didn't put us into the same instance even though we were grouped. Exploration zones make no sense in a group at all so we would both wander off in our own directions. The non-combat quiz missions boiled down to one player doing the mission while the other one just followed them  retard.

The only thing that worked reliably were the standard hand crafted missions that focused on combat. The only problem is that there aren't enough of them to progress your character far enough to unlock more. The Foundry should fix that right up.

When it worked, we both loved it. When it didn't work we got frustrated and didn't want to play. Unfortunately it didn't work more often then it worked. We ended up spending the majority of our time trying to figure out why things weren't working right and if the problem was with us or the game.
28  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: January 20, 2011, 03:16:59 PM
I can definitely see the game picking up once they release the Foundry. I have decided to put the game on hold until then just because I really don't like most of the content in the game right now. Its like Cryptic tried to have a big variety of things to do, but 75% of them aren't very well executed or are just outright buggy when trying to do them in a fixed group. I think the player made content will let you play the game to its strengths rather than being forced to tolerate the not-so-great parts just to advance.

Hopefully the Foundry will let us choose to do things like avoiding ground missions entirely (not that I want to do that, just an example) or completely skip exploration and "defend the sector block" type missions.
29  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 17, 2011, 03:15:39 PM

Quote from: Razgon on January 17, 2011, 07:38:06 AM

Quote from: Wargus on January 17, 2011, 03:29:29 AM

Quote from: Blackadar on January 17, 2011, 01:35:05 AM

Quote from: jersoc on January 16, 2011, 09:17:35 PM

that bg looks really neat. reminds me a lot of war's.

It should.  Many of the PvP developers for Rift came from WAR.

Did the other half come from WOW? 

Don't get me wrong, the game is really fun (I'm pre-ordered already), but chunks of it are blatantly copied.  The interface is almost exactly the same, death is exactly the same, the rogue mechanic is exactly the same. One one hand I'm sitting here rooting for the new game, and on the other I'm sitting here saying, dude, really?

aye, some of the windows, names, buttons, all come from WoW and other games, directly copied - And the death itself with the white world? wow - rip-off...

Wait, wasn't that ripped off from UO?
30  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online - Good for noobs? on: January 14, 2011, 09:21:54 PM

Quote from: TK-421 on January 14, 2011, 07:40:31 PM

The ground movement/combat interface was terrible.   Maybe it's just all my time playing FPS but moving and fighting during the ground sequences was painfully counterintuitive.  I'd find myself sprinting at the enemy instead of moving out of their line of fire, I'd try to change directions only to end up changing my viewing angle (often to staring straight up or down) but walking in a different direction than what I intended.

That sounds strange to me. I just finished the tutorial last night. Its pretty much the exact same controls as any other MMOG. In fact its even better. I had just gotten done discussing with my wife about how every MMOG needs a shift to sprint option (we had just gotten done playing a month of WoW without it). I also really like the 'c' to crouch option. I wish more MMOG's had that good of controls.

The animations on the other hand....
31  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Cryptic Working on a 'Top Secret' MMO on: January 13, 2011, 07:44:38 PM

Quote from: CeeKay on January 13, 2011, 06:43:44 PM

I thought Neverwinter was not a mmo but a coop pc game.

That is 100% correct.

GameSpot: Give us an overview of Neverwinter. What is the game and how will people play it? Will it be a full-on massively multiplayer online role-playing game, like City of Heroes or Champions Online?

Jack Emmert: I wouldn't say MMORPG at all--Neverwinter is a cooperative RPG. You can play with a bunch of friends and experience Neverwinter and D&D in a brand-new way. We're trying to create new sorts of games that we call "OMGs" (online multiplayer games).;thumb;1
32  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Cryptic Working on a 'Top Secret' MMO on: January 13, 2011, 04:13:13 PM
If Cryptic can continue to enhance their user-generated-content tools then I think they will find their niche. No other company seems as dedicated to creating content development tools.

I am very excited to see what they do with NWN online.
33  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 12, 2011, 09:01:40 PM

Quote from: Morgul on January 12, 2011, 08:16:49 PM

Quote from: skystride on January 11, 2011, 04:48:27 AM

Quote from: Morgul on January 10, 2011, 07:35:01 PM

Ahh, I remember war was supposed to be like DAOC world pvp but for some reason it was all screwed up and didnt really work...

I cant remember fighting anyone in world pvp either...    But I do remember the battlegrounds...   And those "mangled arm dudes" were overpowered..  

You don't remember any world pvp in WAR?  That was 90% of the game.

World PvP in WAR started around level 5 when you get to the first RvR lake.

I swear to god its a blank...    ;(

I had a goblin shaman all the way up too... and a chaos brawler type with the wierd arms, cant remember the name.  I mostly leveled the shaman though.
     All I remember is the Bgs..  one had a bridge, another had some sort of pyramid thing in the middle..

But the world pvp just isnt clicking...   I must be burnt out or old hah  

I remember opening weekend I was really excited to try some open world PvP in WAR. I found some control point on the map. I went there looking for a fight and waited... and waited... and waited... Went to another open PvP area and waited some more just to be sure. Everyone was in the damn battlegrounds since they were the fastest way to level up. So then I went on a little tour of the PQ's that looked like they might be fun if there were actually some players around. I made a few alts in different areas and found the same situation everywhere. I figure that if it were like that on opening weekend that something went horribly wrong with the game's design. I would have paid extra to have been on a server with no battlegrounds.
34  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift is in beta on: January 12, 2011, 04:20:29 PM

Quote from: Razgon on January 12, 2011, 02:39:39 PM

ugh - this makes me feel I'm too old to play MMO's.

Why cant we just all get along and just have fun and make the build that seems interesting without going into percentages and death-kill-score ratio penis comparisons?

I kid of course, but man - its is exactly why I'm not competetive in pvp in MMOs' I guess - I simply don't have the inclination to see how the things are connected mathematically.

I quit playing MMOG's to "win" years ago. I save that for board gaming. Its still fun to find the optimal builds, even if its only to adapt them in unexpected ways to create unique play styles.
35  Gaming / Multiplayer Madness (MMO or otherwise) / Re: DC Universe-NDA lifted. Beta Impressions on: January 12, 2011, 04:03:23 PM

Quote from: rittchard on January 12, 2011, 05:34:24 AM

I have to say I'm a bit shocked there is so little interest in this game, even though I was one of the ones saying beta was just OK.  This morning in the LA Times there was a big story on how Sony spent $50 million and 5 years on this game, and were looking at competing with WoW.  Yet here it is at the end of release day and there is almost no interest here or on Wanderers, only a single player listing a server here, and I couldn't even find a thread in OO - I mean these are forums that have and will play ANYTHING that even vaguely resembles an MMO, and there's just no one lol?  Not even Velvetelvis?!?!?  What is the world coming to?  

Anyway I was just thinking this could be a disaster for Sony, this has to be the least amount of interest I've ever seen for a "major" release.

It is kinda strange. IMO the game has two things working against it.

1. Historically, MMOG's are exclusive to the PC market with just a few exceptions, but DCUO looks, feels, and plays like a console game. So the audience is either PC players feeling like a fish out of water with a controller based input system or console players that are unfamiliar with subscription based MMOGs.

2. Something about it just smells incomplete, like its being released handicapped, or is less than what we expect from a full featured MMOG. This may just be a stigma left over from other superhero MMOG's, but on the surface it doesn't really look much different than Champions Online and the internet collective already decided that game sucks.
36  Gaming / Console / PC Gaming / Re: What would make you play a MMORPG? on: January 07, 2011, 02:54:56 PM

Quote from: YellowKing on January 07, 2011, 02:21:21 PM

The problem with MMOs is that it is impossible to please everyone

That's what she said...   eek

37  Gaming / Console / PC Gaming / Re: What would make you play a MMORPG? on: January 06, 2011, 02:42:58 PM
What would make me play a MMORPG?

Release day  icon_lol

Or if its Cryptic, one year after release day.

My situation is pretty much ideal though. No kids or other major responsibilities besides a job. I have a wife that loves MMOG's and has even more spare time than I do.

Playing in the same room in a duo is almost too optimal for us. It makes us a bit antisocial with outsiders. Adding another person to the group typically only slows us down since we need to use the PC's to communicate with them. We've also gotten so used to each others play style that its become second nature.
38  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Rift:Beta Key on: January 05, 2011, 05:35:42 PM

Quote from: Soulchilde on January 05, 2011, 05:12:46 PM

So I was invited to a beta event for Rift which appears to be a PVP based mmorpg.  Well, I will forward the key to the first taker.  Just PM me your email addy

Actually its a PvE MMORPG with some PvP servers and battlegrounds (sorta like WoW and AoC). But its cool you're giving away your key! I am already in or I'd be all over that.  icon_biggrin
39  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Core Blaze on: December 30, 2010, 04:29:20 PM
I'm gonna have to pass unless they make the weapons at least 100% bigger. Not enough bikini armor either. I need more carnal stimulation to play that.
40  Gaming / Multiplayer Madness (MMO or otherwise) / Re: Star Trek Online (Cryptic's "other" new MMO) on: December 30, 2010, 04:26:36 PM
Thanks Blackjack. That's exactly the kind of info I was looking for. I never played past the first mission after the tutorial in beta, so its all new to me.

Reading the Foundry forums you linked, it looks like there are going to be a ton of awesome missions to choose from. I am tempted to wait until that is released before I even start playing.
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