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Author Topic: Top mobile games 'grossing four times more' than a year ago  (Read 467 times)
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CeeKay
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« on: February 12, 2013, 02:44:09 AM »

http://www.develop-online.net/news/43230/Top-mobile-games-earning-4x-more-than-a-year-ago

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The top mobile games are earning four times more revenue than they were generating just a year ago, claims Gree’s SVP of studio operations.

Speaking to TechCrunch, Anil Dharni said that iPad had been a major factor in the rise in revenues, and also suggested that Android would continue to grow more rapidly and would see an improvement in per-user monetisation rates more similar to iOS.

“It’s four times and beyond in terms of revenue [compared to a year ago],” said Dharni.

Developers such as Clash of Clans and Hay Day developer Supercell are now raking in up to $1 million a day, while Mojang's Minecraft: Pocket Edition has been downloaded more than seven million times on iOS and Android.

Other companies such as King.com and Wooga have also seen their revenues rise since breaking onto the mobile scene.

it's insane how much they're making off microtransactions for free to play mobile games  icon_eek
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Bullwinkle
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« Reply #1 on: February 12, 2013, 04:08:10 AM »

This bubble could never burst.
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« Reply #2 on: February 12, 2013, 05:06:23 AM »

One review for one of the games mentioned. They probably thought long and hard about adding a confirmation step and decided... nah.

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I really enjoy the game. Great time killer. Needs a confirm button when spending gems. They make it way too easy to accidentally spend them. But I suppose that's how they get you to keep buying more.
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« Reply #3 on: February 14, 2013, 02:24:16 PM »

Are there so many brainless people out there? They ought to just take their spending money and go to a casino. At least they'd have a chance to do something worthwhile with it.
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MonkeyFinger
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« Reply #4 on: February 14, 2013, 04:01:35 PM »

Apparently... yes.
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