That was part of the draw for Clash Royale, though. It was a simple system, which is what made it perfect for pick up and play. I feel like this one unnecessarily complicates it. It's not crazily complex, of course, but the ease of play was part of what made Clash Royale great, IMO.
Another mistake, IMO, is the zoomed in battlefield view. Clash Royale made it easy to see what was going on, what was heading your way, wear you needed to send what troops. SWFA ties it to a player character who can only see a fraction of what is going on. It's trying to get back to MOBA style gaming, but the difference is that in a MOBA, you only need a vague idea of what areas are under threat, but can typically focus on where you are just fine. With SWFA, you have to be aware of both where you're attacking and defending and the specific rock-paper-scissor responses required in each area, but since you're tied to wherever your character is, it becomes frustrating.
My frustration could entirely be from my comparing it to Clash Royale, which puts it at a disadvantage out of the gate (plus my already admitted lack of trust in Star Wars apps in general). My bias may be the issue more than the game, but this isn't the game I'm looking for. I'll move along.