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Author Topic: [3DS] Bravely Second: End Layer  (Read 168 times)
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Gratch
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« on: April 18, 2016, 01:37:21 PM »

Picked this up on Friday and spent a few hours with it over the weekend.  I was hesitant to take the plunge, but heard that they didn't replicate their ridiculous "play the same game twice" padding misstep that they did the first time around.  A few quick early thoughts (4 hours, just finished the prologue):

-  Feels almost exactly the same as the first game.  This is a very good thing when it comes to artwork, music, and combat, as all three are very solid.
-  Not sold on the story yet.  Seems very cliche and starts really slowly.  The saving grace is that the characters, while incredibly cheesy, all have a certain charm to them.  They spout silly lines that you can't help but chuckle at.
-  "Yew" might be the stupidest name for a main character ever.
-  It takes forever to start opening up different jobs and other game systems.  Don't be surprised when there are multiple options greyed out in your menu for the first few hours.
-  The combat automation is great.  You can set it to auto battle based on previous inputs, which makes grinding a breeze.
-  Every RPG needs to take a UI lesson from Bravely Second.  The way everything functions is damn near perfect.
-  I like the risk/reward system of both the Brave/Default mechanic, and the option to bring in additional enemies if you kill everyone in the first turn.  Again, makes grinding much easier.
-  The main character is voiced by the same actor who does Dean Venture in The Venture Bros.  He does a good job, but it's incredibly distracting.

Overall, I'm quite enjoying it so far.  I have a little concern about the job system becoming somewhat overwhelming in terms of building an effective party, but we'll see how that goes. 

If anyone is playing, please friend me (Skinypupy).  I could use some minions to help build my moon base.  smile
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"Sans, stop plaguing my life with incidental music!" - The Great Papyrus, Undertale
Autistic Angel
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« Reply #1 on: April 21, 2016, 11:50:25 AM »

Bravely Default was one of the top two games I played that year. I went the full distance, too: maxed out all the job levels, defeated the optional bosses, and got the True Ending with one of the most disconcerting fourth wall-breaking things I've seen in any game. What a fantastic finish!

I just finished the Bravely Second demo to get the play bonuses and extra story content, so I should be starting the real game between now and Saturday. I'll need to check if Skinypupy is on my friends list, and also pressure Destructor-kun to play. His game was one of the ones I got to visit in Bravely Default and I want to see how things are going for him in the sequel.

-Autistic Angel
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Gratch
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« Reply #2 on: April 24, 2016, 10:38:11 PM »

I'm at about the 10 hour mark, and I wish I could say Bravely Second was grabbing me more than it is.  It's not a bad game by any means, but it's just...boring.  The characters have a ton of charm, but the story itself is really dull.  The dungeons are bland, and I find myself navigating simply by the map rather than watching the actual dungeon.  I'm unlocking a veritable shit-ton of skills, spells, and abilities...none of which I have to use outside of boss fights.

So far (through level 20), dungeons involve setting my auto-battle to do 4 braves (i.e. extra turns) and 4 physical attacks with each character.  That typically takes care of the mobs, with the occasional spell or two thrown in.  Rinse and repeat a few dozen times while I find all the treasure chests on each map, then go tackle the boss.  I suppose I could up the difficulty (playing on Normal), but making the same rather boring combat simply take longer due to more HP doesn't seem like it would be any more compelling.  There's a huge variety of skills, ability links, special attacks, combos, etc., that I haven't even really bothered to do anything with.  I'm guessing they'll become more important later on...at least I hope so.

I did do a side quest that required some interesting choices, but outside of that, the game so far has just been meh.  I think all of the job, equipment, and skill options would be interesting if there was more to the game than a very basic grindgrindgrindgrindBOSSgrindgrindgrind.  Every time I sit down to play, I find myself either dozing off or my mind drifts to other games (what should I do next in FF XIV?  Should I try Black Desert again?).  That's usually not a good indicator of a compelling game.

Oh, and a game with this many choices and options with a single save slot?   finger
« Last Edit: April 24, 2016, 11:02:21 PM by Gratch » Logged

"Sans, stop plaguing my life with incidental music!" - The Great Papyrus, Undertale
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