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Author Topic: Fallout Shelter  (Read 555 times)
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Zinfan
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« on: June 15, 2015, 03:37:52 AM »

Waiting for the app to show up in the store, looks fun from the press conference.
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Lee
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« Reply #1 on: June 15, 2015, 05:08:36 AM »

No clue what it is (besides screenshots), but it is there now. F2P with IAP scares me. Will give it a try later.
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Lee
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« Reply #2 on: June 15, 2015, 06:33:05 AM »

Just a timer game. Spend money to speed up collecting resources, etc. Looks great, very polished, but initial impression is you're just waiting for timers to finish. If you like the Tiny Tower games, seems you will like this. Not for me.
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Harkonis
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« Reply #3 on: June 15, 2015, 06:33:28 AM »

gonna check it out, thanks
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Zinfan
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« Reply #4 on: June 15, 2015, 07:16:33 AM »

Have yet to try it out but the Bethesda press conference seemed to state it was not a FtP style game?  Surprised to see the timer thing mentioned.
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Lee
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« Reply #5 on: June 15, 2015, 07:47:11 AM »

Been playing it some more. So you don't spend money to speed up timers (but there are timers on resources), you get lunch boxes in game that give you cards. Cards give you weapons and outfits which you then can equip to send people exploring. You can buy lunch boxes with real money. I haven't had much happen with explorers yet. Besides that it is really pretty and well done, I don't understand what the point of it is. I feel like I am missing something with it, but there doesn't seem to be any game so far.
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Zinfan
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« Reply #6 on: June 15, 2015, 08:41:33 AM »

I do wish exploring resulted in more stuff like the hint text says it does.  So far I get a little exp and a few caps.  Waiting for babies to drop so I can build some other room, I need at least one more person to unlock the room.  Seems ok so far.
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Lee
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« Reply #7 on: June 15, 2015, 09:01:36 AM »

Quote from: Zinfan on June 15, 2015, 08:41:33 AM

I do wish exploring resulted in more stuff like the hint text says it does.  So far I get a little exp and a few caps.  Waiting for babies to drop so I can build some other room, I need at least one more person to unlock the room.  Seems ok so far.

What am I missing? What do you find engaging about it?
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Lordnine
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« Reply #8 on: June 15, 2015, 05:45:34 PM »

I played around with it for a bit this morning.  Seems like a AAA time waster.  Awesome production values with zero substance.  I guess that’s OK for free but…meh.
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Gratch
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« Reply #9 on: June 15, 2015, 08:02:14 PM »

Quote from: Lordnine on June 15, 2015, 05:45:34 PM

I played around with it for a bit this morning.  Seems like a AAA time waster.  Awesome production values with zero substance.  I guess that’s OK for free but…meh.

Yeah, this was my takeaway as well.  Maybe it appeals more to those who are bigger Fallout fans, but it did nothing for me.
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rittchard
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« Reply #10 on: June 15, 2015, 09:21:06 PM »

I'm enjoying it quite a bit...but it's definitely a somewhat oddball use of the Fallout license.

It's basically like one of those Tiny Tower simulation games, mixed with some CCG elements, FTL and then adding Fallout RPG, humor and SPECIAL features.  The main "game" is a Vault Simulator/Micromanager, you are basically building a town underground and then simulating "life" for the occupants.  Different occupants have different strengths and weaknesses so there's a mild amount of strategy deciding where to place them to optimize productivity, or to have them wander outside to earn money and items.  If you throw a couple together in a room, eventually they will have babies to add to your population.  Items can be used to enhance stats or for weapons.  Occasionally there will be raiders or giant bugs that attack that you need to defend against.  And other disaster type things like fires, overloads or whatever. 

I do think it needs some tweaking to get things rolling in terms of the game pace, but the bones of the game are good.  Maybe a couple of updates will get it more polished.    For instance, early on in spite of following the tutorial to the letter, I seemed to be having trouble keeping food levels up, and this was a sticking point for quite a while.  I think it was because pretty early on I got hit by raiders and I had zero weapons or defense.  They didn't kill anyone but injured almost everyone so people were pretty unhappy lol.  Eventually they went away and I added another food area, but it never had enough power to stay up.  So I added another power generator and eventually I turned that around, but that was only after buying some extra lunchboxes.  In retrospect I probably didn't "need" to buy extra, but it seemed like I had been caught in a downward spiral (probably due to the raiders).  Now that all that's been settled, I seem to have hit another downtime where no new members are joining so it's a bit stagnant.  I guess I will have to try breeding but then I'd be short on workers.

So basically that's the kind of game this is, micromanager/simulation. 
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Lee
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« Reply #11 on: June 15, 2015, 09:37:56 PM »

I only played 30 minutes or so, but your description is way too kind IMO, Rittchard. I will say it's an advanced Tiny Tower, but that's about it.

And comparing it to FTL? You must be day drinking! Tongue
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rittchard
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« Reply #12 on: June 15, 2015, 11:53:27 PM »

Quote from: Lee on June 15, 2015, 09:37:56 PM

I only played 30 minutes or so, but your description is way too kind IMO, Rittchard. I will say it's an advanced Tiny Tower, but that's about it.

And comparing it to FTL? You must be day drinking! Tongue

Hehe, a day drink sounds good!!  I'd say they clearly stole/borrowed some elements from FTL, like the random raiders and fires to put out, etc.  I wasn't really comparing it to FTL except in that sense. 

Unfortunately it looks like they might have spent more time polishing the graphics than they did the actual gameplay, but I'm still finding it amusing.  I'm hoping it gets more interesting as you build more levels and access more of the building types.
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rittchard
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« Reply #13 on: June 16, 2015, 11:45:50 PM »

I played a little more but I suspect my time with the game is nearing its end.  There are too many lulls in the gameplay.  When things are happening it's fairly amusing but I keep running into spots where it stagnates.  I think perhaps the intention is that you take more risks with rushing things to get finished, so I might try that.  It seems there is little downside since generally it's just some fires get started.  Putting them out actually grants characters xp.  Of course I have no idea exactly what increased char levels really does for you.  Would have been nice if you got a point to add to SPECIAL for each level.

Minor amusement: I was semi-successful in getting my population up.  I basically had the same guy impregnate three different ladies in each of my crew quarters lol.  His happiness is pinned at 100%  Tongue
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Victoria Raverna
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« Reply #14 on: June 20, 2015, 08:17:34 AM »

Quote from: rittchard on June 16, 2015, 11:45:50 PM

I played a little more but I suspect my time with the game is nearing its end.  There are too many lulls in the gameplay.  When things are happening it's fairly amusing but I keep running into spots where it stagnates.  I think perhaps the intention is that you take more risks with rushing things to get finished, so I might try that.  It seems there is little downside since generally it's just some fires get started.  Putting them out actually grants characters xp.  Of course I have no idea exactly what increased char levels really does for you.  Would have been nice if you got a point to add to SPECIAL for each level.

Minor amusement: I was semi-successful in getting my population up.  I basically had the same guy impregnate three different ladies in each of my crew quarters lol.  His happiness is pinned at 100%  Tongue

I think level give characters more health as for SPECIAL, you can raise them by training. I think I'll probably stop playing soon, the game is interesting but I don't have ios device with more than 512 MB RAM. With 512 MB RAM (ipad mini 1), the game crashes a lot and sometime it is impossible to play until I power off and turn the ipad mini back on to free up memory.

While it is interesting game, I'm not going to buy a new ipad mini just to play this game.

So far this game is very successful for Bethesda, it is now the No. 1 top grossing ios game.
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Enigma
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« Reply #15 on: July 01, 2015, 03:44:51 AM »

Im up to 90 dwellers and have unlocked all but one room.  It has great presentation and is fun for a little while, but once you figure out how to grow your vault without running out of a resource, there doesn't seem to be any reason to continue.  I can't find a reason to continue.
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Laner
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« Reply #16 on: July 01, 2015, 07:26:38 PM »

Hopefully Bethesda will continue to build it out; I've spent a lot of time with it over the past week, but now my vault is more or less self-sustaining and there's nothing left to do.
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Enigma
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« Reply #17 on: August 01, 2015, 12:20:25 PM »

Quote from: Enigma on July 01, 2015, 03:44:51 AM

Im up to 90 dwellers and have unlocked all but one room.  It has great presentation and is fun for a little while, but once you figure out how to grow your vault without running out of a resource, there doesn't seem to be any reason to continue.  I can't find a reason to continue.

This app has been broken for me for about the last 3 weeks.  When i open the app, it immediately goes to minimized and it won't open.  It does appear in my list of open apps though.  Too bad.
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