Picked this up on Friday and spent a few hours with it over the weekend. I was hesitant to take the plunge, but heard that they didn't replicate their ridiculous "play the same game twice" padding misstep that they did the first time around. A few quick early thoughts (4 hours, just finished the prologue):
- Feels almost exactly the same as the first game. This is a very good thing when it comes to artwork, music, and combat, as all three are very solid.
- Not sold on the story yet. Seems very cliche and starts really slowly. The saving grace is that the characters, while incredibly cheesy, all have a certain charm to them. They spout silly lines that you can't help but chuckle at.
- "Yew" might be the stupidest name for a main character ever.
- It takes forever to start opening up different jobs and other game systems. Don't be surprised when there are multiple options greyed out in your menu for the first few hours.
- The combat automation is great. You can set it to auto battle based on previous inputs, which makes grinding a breeze.
- Every RPG needs to take a UI lesson from Bravely Second. The way everything functions is damn near perfect.
- I like the risk/reward system of both the Brave/Default mechanic, and the option to bring in additional enemies if you kill everyone in the first turn. Again, makes grinding much easier.
- The main character is voiced by the same actor who does Dean Venture in The Venture Bros. He does a good job, but it's incredibly distracting.
Overall, I'm quite enjoying it so far. I have a little concern about the job system becoming somewhat overwhelming in terms of building an effective party, but we'll see how that goes.
If anyone is playing, please friend me (Skinypupy). I could use some minions to help build my moon base.