http://gamingtrend.com
January 16, 2017, 05:22:44 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: Star Wars Force Arena  (Read 120 times)
0 Members and 1 Guest are viewing this topic.
rittchard
Gaming Trend Senior Member

Offline Offline

Posts: 4689


View Profile
« on: January 12, 2017, 09:42:28 PM »

Essentially Clash Royale with a Star Wars theme.  Pretty fun thus far but I suspect it will devolve into who can buy the most unit/card upgrades.  Battles are more fun than Clash Royale, and the SW theme is a nice touch.  The 2v2 mode in particular is a welcome change from Clash.
Logged
Bullwinkle
Gaming Trend Senior Member

Offline Offline

Posts: 16797


Watch me pull a rabbit outta my hat.


View Profile
« Reply #1 on: January 12, 2017, 10:07:09 PM »

I saw an ad for this and rolled my eyes.  I've been burned too many times before by the Star Wars app scene.

However, I played the hell out of Clash Royale for quite a while, and if you're adding Star Wars trappings to that, it could be a lot of fun.

So, once again, I'll give it a try.  What the hell, it's free.
Logged

"The cause of death was asphyxiation, or smothering, in layman's terms."

"What does 'layman's terms' mean?"
rittchard
Gaming Trend Senior Member

Offline Offline

Posts: 4689


View Profile
« Reply #2 on: January 13, 2017, 06:28:47 PM »

I'm still enjoying it.  For the most part it reminds me of a larger map Clash Royale in the Star Wars world, with all the same good and bad points.  I feel like there is more depth and variety in the units (cards) but that could just be because I'm not familiar with everything yet.   

The 2v2 mode definitely heightens the experience significantly.  I've played only a few 2v2 matches but they were all very different and very fun/challenging.

The problem I see with the game is the same as Clash Royale where you have to keep buying more cards to upgrade, so it feels like you'll fall behind if you don't keep getting fresh cards.  Perhaps the balance is such that a good player can get around that but I don't know. 
Logged
Bullwinkle
Gaming Trend Senior Member

Offline Offline

Posts: 16797


Watch me pull a rabbit outta my hat.


View Profile
« Reply #3 on: January 13, 2017, 06:43:48 PM »

That was part of the draw for Clash Royale, though.  It was a simple system, which is what made it perfect for pick up and play.  I feel like this one unnecessarily complicates it.  It's not crazily complex, of course, but the ease of play was part of what made Clash Royale great, IMO.

Another mistake, IMO, is the zoomed in battlefield view.  Clash Royale made it easy to see what was going on, what was heading your way, wear you needed to send what troops.  SWFA ties it to a player character who can only see a fraction of what is going on.  It's trying to get back to MOBA style gaming, but the difference is that in a MOBA, you only need a vague idea of what areas are under threat, but can typically focus on where you are just fine.  With SWFA, you have to be aware of both where you're attacking and defending and the specific rock-paper-scissor responses required in each area, but since you're tied to wherever your character is, it becomes frustrating.

My frustration could entirely be from my comparing it to Clash Royale, which puts it at a disadvantage out of the gate (plus my already admitted lack of trust in Star Wars apps in general).  My bias may be the issue more than the game, but this isn't the game I'm looking for.  I'll move along.
Logged

"The cause of death was asphyxiation, or smothering, in layman's terms."

"What does 'layman's terms' mean?"
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.076 seconds with 31 queries. (Pretty URLs adds 0.011s, 2q)