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Author Topic: Dragons crown is out! Vita/ps3  (Read 1281 times)
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Harpua3
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« on: August 06, 2013, 05:51:52 PM »

I'm hitting the store prior to work to grab the vita version. Getting pretty good reviews so far and looks like a phenomenal time waster;). Anyone else into boobs this big? Bad joke, it seems the media is afraid of oversized breasts... Anyone grabbing this today?
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Gratch
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« Reply #1 on: August 06, 2013, 05:57:37 PM »

I will be.  Was going to wait but the great reviews and the 4.5 hour flight I have tomorrow changed my mind.
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Dante Rising
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« Reply #2 on: August 06, 2013, 09:40:17 PM »

The game looks brilliant, but I've never been a fan of the brawler genre. For some reason I thought this was an action RPG, so I'm slightly disappointed to find out that isn't the case.  If it had a adequate storyline I would be more intrigued, but reviews seem to say it is an afterthought. It definitely looks slick, though.

I'll wait for a few Reviews from forum members before I decide.
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« Reply #3 on: August 06, 2013, 10:55:02 PM »

Managed to track down a hard copy at Gamestop this afternoon...even better.  icon_cool

Will post impressions after my flight tomorrow.  I'm also not typically a brawler fan, but the damn thing looks so beautiful that I couldn't resist.
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Harpua3
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« Reply #4 on: August 07, 2013, 07:01:55 AM »

Quote from: Gratch on August 06, 2013, 10:55:02 PM

Managed to track down a hard copy at Gamestop this afternoon...even better.  icon_cool

Will post impressions after my flight tomorrow.  I'm also not typically a brawler fan, but the damn thing looks so beautiful that I couldn't resist.

I saw you online. I'd assume you were playing this. Btw, it's awesome so far.
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Gratch
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« Reply #5 on: August 07, 2013, 12:58:58 PM »

I put in about 90 minutes last night.  First impressions are that I like it, but don't love it (yet).  

The Good:
-  Probably the most beautiful game I've ever played on any platform.  Seriously, the artwork is absolutely incredible.
-  Sakimoto soundtrack is fantastic.
-  I actually really like the way the story is told via a narrator.  No complaints there at all.
-  Combat brings back fond memories of the arcade side-scrollers of yore.

The Wait and see
-  Things get so hectic on screen that it's nearly impossible to keep track of what's going on.  Between your character, 3 NPCs, multiple enemies, spell effects, and combat animations, I find myself lost more often than not and ended up simply mashing the square button hoping I hit something.  I also typically have no idea if the big spell effect I just saw came from my character, or if it was an enemy attack.
-  Still on the fence about the combat.  One thing I do know is that it's going to take lots of practice.  It's nearly impossible to move around during a fight without doing the slide maneuver, and blocking seems to be very difficult.
-  Couldn't figure out the "trick" (if there was one) to the second boss (the dragon-thing).  No combination of dodges, blocks, or jumps seemed to make any difference in how badly he would rip through me.  Took a couple tries to beat him.
-  NPC's are fecking morons.  The consistently stroll right over traps that I avoid, jump facefirst into combat, and die...a lot.
-  The first Adventurer's Guild quest tells me to go to the Ancient Temple Ruins and have the thief open a door.  I'll be damned if I can figure out what door they're talking about.

On the fence still, but should have a ton of time to play today.  Should have a better feel for it by this afternoon.
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« Reply #6 on: August 07, 2013, 03:08:40 PM »

Quote from: Gratch on August 07, 2013, 12:58:58 PM

I put in about 90 minutes last night.  First impressions are that I like it, but don't love it (yet).  

The Good:
-  Probably the most beautiful game I've ever played on any platform.  Seriously, the artwork is absolutely incredible.
-  Sakimoto soundtrack is fantastic.
-  I actually really like the way the story is told via a narrator.  No complaints there at all.
-  Combat brings back fond memories of the arcade side-scrollers of yore.

The Wait and see
-  Things get so hectic on screen that it's nearly impossible to keep track of what's going on.  Between your character, 3 NPCs, multiple enemies, spell effects, and combat animations, I find myself lost more often than not and ended up simply mashing the square button hoping I hit something.  I also typically have no idea if the big spell effect I just saw came from my character, or if it was an enemy attack.
-  Still on the fence about the combat.  One thing I do know is that it's going to take lots of practice.  It's nearly impossible to move around during a fight without doing the slide maneuver, and blocking seems to be very difficult.
-  Couldn't figure out the "trick" (if there was one) to the second boss (the dragon-thing).  No combination of dodges, blocks, or jumps seemed to make any difference in how badly he would rip through me.  Took a couple tries to beat him.
-  NPC's are fecking morons.  The consistently stroll right over traps that I avoid, jump facefirst into combat, and die...a lot.
-  The first Adventurer's Guild quest tells me to go to the Ancient Temple Ruins and have the thief open a door.  I'll be damned if I can figure out what door they're talking about.

On the fence still, but should have a ton of time to play today.  Should have a better feel for it by this afternoon.

What character are you playing?  I'm doing the warrior and didn't have a real issue with the 2nd boss.  He took a lot longer than the harpy, but I was in pretty good shape by the end.

The door is a beat up wooden door on the back wall of one of the rooms. It's not disguised or anything and looks like a door.  There is another exit on the right in the same room, and it's blinking GO! at you, so that may be why you missed it.

There is a hidden entrance (on that level, IIRC, though it might be the dragon one). 

Spoiler for Hiden:
There's a mural on the wall that has a big chip running through it.  If you click on it with the thief, you can hack away at it.  There's a decent chest inside.

BTW, you may have noticed little shiny bits in the background twinkling.  Click on those spots with the thief and a bit of treasure pops out.
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Gratch
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« Reply #7 on: August 07, 2013, 10:19:10 PM »

Put in a couple more hours and I'm leaning more towards "love it" territory.  Im getting the hang of combat, and it's become much easier to figure out what's going on when the screen is crowded.  The RPG and loot elements keep things interesting, and grinding out a few levels has made a huge difference.  The game continues to impress in the visual department, with every new dungeon being an amazing work of art. 

Thoroughly enjoying it, can't wait to dig in a little more.
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Dante Rising
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« Reply #8 on: August 08, 2013, 03:41:18 AM »

Decided to grab this. As Gratch mentioned, the artwork is absolutely stunning. I'm still surprised by backlash against the female character designs, yet these same people have absolutely no problem with the equally over-the-top male characters. People just need to stir up needless drama.

The controls are fluid and responsive, but the square button is used too much, for too many commands. And as already mentioned, your character can easily be lost amidst the chaos on the screen. I recommend choosing a brighter colored outfit at the design screen. Combat is highly enjoyable, however.

If the game had a true story, it could easily be one of my top titles of the year. I know this is a brawler game, but the lush environments and character designs just scream for a solid storyline to flesh them out. such a missed opportunity...
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Harpua3
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« Reply #9 on: August 08, 2013, 05:53:31 AM »

Two more hrs on and  eek! Just keeps getting more interesting.
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The Grue
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« Reply #10 on: August 08, 2013, 06:34:40 PM »

I'm playing as the Elf and have yet to die in the game at all.  I think the last boss I beat was the Minotaur.  I'm something like level 8.  It's such a fun game and so beautiful to behold the art on the Vita.  I will likely pick it up soon on PS3 as well just to be able to play it on a big screen and use the cross save functionality.

Make sure you realize that any doors you see in the background can be clicked on to have the thief open.  They're not just decorations.

Also, has anyone figured out how to open that one chest behind a locked gate where there are colored buttons on the ground?  I keep kind of looking around to try to see if there is a combination hidden in the level, but not seeing it.
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Gratch
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« Reply #11 on: August 08, 2013, 06:41:11 PM »

Quote from: The Grue on August 08, 2013, 06:34:40 PM

I'm playing as the Elf and have yet to die in the game at all.  I think the last boss I beat was the Minotaur.  I'm something like level 8.  It's such a fun game and so beautiful to behold the art on the Vita.  I will likely pick it up soon on PS3 as well just to be able to play it on a big screen and use the cross save functionality.

Make sure you realize that any doors you see in the background can be clicked on to have the thief open.  They're not just decorations.

It's not just doors.  I ran across a wall panel that looked a little different than the rest and said something like "you hear the sound of a woman crying" when I got near.  Took a few swings at it, and the wall crumbled, revealing a room with a treasure chest.  Another room had a large bunch of mushrooms in the corner.  I swung at it with my sword to no effect.  Picked up a torch, and they burned away.

Quote
Also, has anyone figured out how to open that one chest behind a locked gate where there are colored buttons on the ground?  I keep kind of looking around to try to see if there is a combination hidden in the level, but not seeing it.

Spoiler for Hiden:
Red, Orange, Dark Blue, Purple.  It's apparently in the description text of one of the quests...I found it on GameFAQs.  smile
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« Reply #12 on: August 08, 2013, 07:58:48 PM »

Quote from: Gratch on August 08, 2013, 06:41:11 PM


It's not just doors.  I ran across a wall panel that looked a little different than the rest and said something like "you hear the sound of a woman crying" when I got near.  Took a few swings at it, and the wall crumbled, revealing a room with a treasure chest.  Another room had a large bunch of mushrooms in the corner.  I swung at it with my sword to no effect.  Picked up a torch, and they burned away.

Yeah, I found the mushroom thing (could see the door behind it).  Hadn't seen the woman one.  Also, when you say a quest for the buttons, is it a quest later in the game or something?  I just looked and didn't see anything mentioned in the first quest you get that takes you in there to collect spores.
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Gratch
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« Reply #13 on: August 08, 2013, 09:43:07 PM »

Quote from: The Grue on August 08, 2013, 07:58:48 PM

.  Also, when you say a quest for the buttons, is it a quest later in the game or something?  I just looked and didn't see anything mentioned in the first quest you get that takes you in there to collect spores.

No idea...I just got the info off GameFAQs.  smile
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« Reply #14 on: August 09, 2013, 07:10:44 PM »

This game is a lot of fun.  The combat is very polished and easy to get into, but there's good depth to it too.  The art and music are great, down to the smallest touches and details.  All of the characters play differently.  Local coop is a blast.  They did a really nice job.

   

 
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Harpua3
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« Reply #15 on: August 11, 2013, 06:05:19 PM »

Still enjoying the hell out of this. Wanted to have coop unlocked by now but I gotta be close!
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« Reply #16 on: August 24, 2013, 07:33:05 PM »


So I'm gathering that this thing must be worth it for the Vita?

I'm going on a long road trip next weekend -- might be just the thing to get me through it.
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Gratch
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« Reply #17 on: August 24, 2013, 08:40:54 PM »

Quote from: msduncan on August 24, 2013, 07:33:05 PM


So I'm gathering that this thing must be worth it for the Vita?

Aye, it's a really good game.  Does get a bit grindy (having to replay dungeons over and over for the XP), but is otherwise fantastic
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My next great decision is just lying in wait.
The action might turn out to be the world's most grievous mistake."
- Bad Religion, Past is Dead
Harpua3
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« Reply #18 on: August 26, 2013, 07:35:33 AM »

Quote from: Gratch on August 24, 2013, 08:40:54 PM

Quote from: msduncan on August 24, 2013, 07:33:05 PM


So I'm gathering that this thing must be worth it for the Vita?

Aye, it's a really good game.  Does get a bit grindy (having to replay dungeons over and over for the XP), but is otherwise fantastic

Yeah, game is simply hard to out down and like gratch said, fantastic.
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Harpua3
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« Reply #19 on: August 28, 2013, 05:54:59 AM »

Back into playing this every single night recently it seems... Anyone here wanna coop sometime?
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MythicalMino
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« Reply #20 on: March 02, 2014, 04:22:59 PM »

I just bought this last night, played a bit (got past the Minotaur). Anyone else still playing it? I see that there was some updates, with one adding a level cap increase up to 250 or something like that...and a dungeon that is all randomly made or something to that effect.

I enjoyed the game, the little bit I played.

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« Reply #21 on: March 06, 2014, 08:40:21 PM »

Quote from: MythicalMino on March 02, 2014, 04:22:59 PM

I just bought this last night, played a bit (got past the Minotaur). Anyone else still playing it? I see that there was some updates, with one adding a level cap increase up to 250 or something like that...and a dungeon that is all randomly made or something to that effect.

I enjoyed the game, the little bit I played.


been playing this since I got it last week.  while the eye candy is overly ridiculous (the witch is quite a bit over the top) I am enjoying my time with it immensely.  it has a perfect amount of gameplay time in each session and fits the portable very well.  I'm playing a wizard as the melee classes are too quickly lost in the action. 
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