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Author Topic: [Vita] Killzone Mercenary  (Read 1871 times)
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CeeKay
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« on: August 14, 2012, 08:28:16 PM »

Killzone comes to the Vita with some impressive looking gameplay.  not sure I care for the kill values popping up, maybe you can turn them off.

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With Killzone: Mercenary, we want to offer PlayStation Vita owners a fresh perspective on the brutal conflict between ISA and Helghast – literally. For the first time in a Killzone campaign, you’ll be fighting alongside Helghast forces as well as ISA specialists, carrying out missions that the regular soldiers just won’t — or can’t.

As a mercenary, you’re free to decide which tactics and loadouts you’ll use to fulfill your contract; your employers will reward you with state-of-the-art weaponry and cold, hard cash as long as you get the job done. But what is the price of that freedom – and will you discover it before it’s too late?
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« Reply #1 on: August 14, 2012, 09:12:17 PM »

Built on the kz3 engine.... Nice!
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« Reply #2 on: August 16, 2012, 12:40:24 PM »

It looks good, and is a nice reuse of the Killzone 3 assets, also looks like it explores more of Helghan.

But, I still want another Killzone Liberation style game that's isometric. Now that the Vita has dual analog sticks, the game would work even better.

Heck, give me a new X-COM style turn based strategy with this premise.

Still, not sure where they're going with the series after KZ3's ending.
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« Reply #3 on: January 31, 2013, 12:36:01 AM »

9-17  ninja
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« Reply #4 on: January 31, 2013, 05:33:35 AM »

A trailer.
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« Reply #5 on: January 31, 2013, 10:30:09 PM »

Ron's at a preview event right now where he just got his hands on it. Sounds awesome: http://gamingtrend.com/2013/01/31/killzone-stub/#/vanilla/discussion/embed/?vanilla_discussion_id=0
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« Reply #6 on: February 04, 2013, 06:30:36 AM »

Quote from: davidrobots on January 31, 2013, 10:30:09 PM

Ron's at a preview event right now where he just got his hands on it. Sounds awesome: http://gamingtrend.com/2013/01/31/killzone-stub/#/vanilla/discussion/embed/?vanilla_discussion_id=0

Looking yummy!
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« Reply #7 on: February 04, 2013, 08:06:50 AM »

As good as this is looking, I still want another Killzone Liberation. That game with proper dual stick controls would be wonderful on a handheld.
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« Reply #8 on: July 13, 2013, 04:52:42 PM »

closed beta signups are being accepted.
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« Reply #9 on: July 15, 2013, 08:48:46 PM »

Quote from: CeeKay on July 13, 2013, 04:52:42 PM

closed beta signups are being accepted.

I so want in!
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« Reply #10 on: July 31, 2013, 11:34:59 PM »

open beta starts late August.
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« Reply #11 on: August 14, 2013, 07:05:37 AM »

At that point my lazy ass will just wait for retail release;).  I'm pretty pumped for this. The week before gta5 though...
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« Reply #12 on: August 14, 2013, 10:31:12 AM »

no, you play beta!
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« Reply #13 on: August 16, 2013, 05:17:51 AM »

Quote from: CeeKay on August 14, 2013, 10:31:12 AM

no, you play beta!

I love when people say, "that oriental man"...there's no such thing! icon_lol
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« Reply #14 on: September 02, 2013, 08:45:40 AM »

Just preordered this through PSN. For some reason PSN Vita purchases are considerably cheaper than retail in Norway, so buying stuff there is a no-brainer. The store seemed to be conflicted about the local unlock date, but it seems to be tomorrow or Wednesday. Looking forward to it. smile I know it'll unlock later for most of you guys, so I'll write my impressions here when I've got them.
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« Reply #15 on: September 02, 2013, 11:27:18 AM »

played the public beta a bit.  graphics look really nice.  probably will grab for SP after a price drop or a holiday sale.
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« Reply #16 on: September 03, 2013, 06:56:45 AM »

Def want to hear impressions. Grabbing day one. Maybe midnight since ill be out late that night anyway.
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« Reply #17 on: September 04, 2013, 06:53:51 AM »

Tried the game for about 15 minutes before heading to work this morning. It seems slick and fun, and the graphics are truly awesome for a handheld. You know that city landscape from the first Killzone demo on the PS4? You'll be flying across that landscape in the opening scene of the Vita game too, in a jumpsuit this time. smile Controls seemed good too, as I was doing headshots within moments.
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Harpua3
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« Reply #18 on: September 05, 2013, 04:48:05 AM »

Tell me more! I'm really excited for this game.
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« Reply #19 on: September 05, 2013, 07:07:05 AM »

Alright, I got to play the game a bit yesterday. Got through the first 3 missions of 9, and played a single deathmatch. It's a very solid and enjoyable game, and it can be pretty difficult. The missions themselves are longer than I expected, though your experience will vary according to playstyle. If you go in guns blazing and take the direct route to the exit, you could play through each mission in as little as 10-15 minutes, but if you play methodically like I do, searching for intel and trying to stealth your way through areas, expect to use 40+ minutes on each of them.

They all seem to have multiple ways to get through certain situations. For example, in the first mission you're tasked with breaking into a locked server room. You've brought explosives for this purpose, but using them will bring down hordes of enemy reinforcements that you'll have to hold off. An alternate solution to this problem is to look for a partially hidden valve in the level to open the air ducts into the server room, then toss a smoke grenade into it. Other areas can feature different paths to reach the objective, or other ways of complementing and encouraging your own playstyle.

The levels have plenty of locations where you can purchase equipment and reassign your loadout. This lets you adjust your approach to whatever situation you're in. Did you just reach a wide open area filled with snipers? Give them a taste of their own medicine by changing your loadout to feature a silenced sniper rifle and quietly pick them off. Heading through a section of tight corridors and small rooms? Swap the sniper rifle for a shotgun. There are plenty of weapons and other equipment to choose from, and almost all of it has to be purchased for the money you earn doing missions. This money is shared between multiplayer and singleplayer, so you could head online and earn enough money to buy a weapon for your singleplayer mission if you so want, or vice-versa. Unlocked equipment is also shared, so if you've played through the singleplayer and purchased a bunch of weapons, these will be available to you in multiplayer as well.

The amount of money you earn is based on your performance and your selected difficulty level. Higher difficulties net bigger rewards. You get a set amount for completing a mission, but this isn't a lot. On normal difficulty, shoot one of the early enemies to death and you'll get 50 credits. Get a headshot and you'll get 75 credits instead. Assassinate him with a melee attack without being spotted, and you'll net 100 credits. Stealth an entire area and you'll get a bonus as well. Almost everything you do earns you credits, and the better you do it, the more you get. Dying deducts credits from your account, but not a lot. I seem to lose 50 credits each time I die, and 100 if I commit suicide. On the other hand, the game keeps track of all your deaths, so it won't look good on your status sheet.

Graphics are stellar, but you already know this. slywink

Each mission features 4 separate contracts. These are Primary, Precision, Demolition, and Covert. You specify which contract to take on before doing the mission (though the first playthrough will always use Primary, which is the default). These additional contracts require very specific ways to complete the mission, such as killing a set amount of enemies with a certain weapon, stealthing a large and specific section of the level, choosing a particular path at a particular moment, killing a certain enemy in a specific way, getting a certain amount of brutal melee kills, and so on. The contracts are very clear about what you need to do to complete them. These will provide quite a bit of replayability to the game.

One of the more interesting forms of equipment you can purchase, apart from the obvious stuff like time-limited specials, is surprisingly enough your armor. What armor you choose can have large effects on your playstyle. Not only do you have to consider stats such as protection, movement speed and stealth, but armor often has secondary effects as well. One of the weaker ones gives you a bonus to earned credits for example. I like stealth, so I picked a suit of stealth armor that makes me harder to spot and hear, and which increases my mobility. On the other hand, it hardly protects from damage, so I have to be careful.

Looking forward to playing the game some more tonight. smile
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« Reply #20 on: September 05, 2013, 07:53:50 AM »

Sounds awesome. I'm envious you are already playing it!
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« Reply #21 on: September 05, 2013, 04:00:32 PM »

This game must be good.  It currently has a score of 105.62% on GameRankings.




Spoiler for Hiden:
I guess Total Playstation's score of 85/10 might be a little off.
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« Reply #22 on: September 05, 2013, 06:48:38 PM »

I'm a bit annoyed right now. In order to obtain intel from enemy officers you have to use stealth, but it appears stealth is absolutely, completely broken. Even using the stealth armor and a silenced sniper rifle doesn't matter, because if the enemy troops see a single dead soldier, they'll immediately become alerted, alert any nearby troops, and call in reinforcements. Since enemies also keep patrolling in overlapping routes, there's no way I can see to avoid having them notice each other being killed. I've been trying this same section over and over and over again, and every single time I'm caught despite doing my best not to. There's just three enemies, with one of them being an intel-carrying officer, so it's not exactly like it should be hard, yet the game makes it that way. Trying to just sneak up to the officer to interrogate him ensures that I'll be caught too, as that process takes about 20 seconds and leaves me in the open the entire time.

Argh!
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« Reply #23 on: September 09, 2013, 02:18:47 PM »

I saw you said you played all of the missions... how did your intel gathering work out? Thinking about picking this up and was wondering what your final thoughts were on the game.
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« Reply #24 on: September 09, 2013, 03:08:27 PM »

Quote from: MonkeyFinger on September 09, 2013, 02:18:47 PM

I saw you said you played all of the missions... how did your intel gathering work out? Thinking about picking this up and was wondering what your final thoughts were on the game.

Oh the game is great, no doubt about it. The stealth is too "realistic", which is its main problem.

In a different game with stealth in it, you might shoot someone with a silenced weapon. Another guard sees the dead one you just shot and gets alerted, walking over to check on his dead pal. When he gets there, he'll examine him for a few seconds before raising an alarm. This gives you ample opportunity to deal with this potentially unexpected problem or even to make traps.

In Killzone Mercenary, that same situation would have you shooting one guard with a silenced weapon. The body gets spotted by another guard (and they can see for miles if they decide to) who instantly raises the alarm, alerts every other guard, and calls in reinforcements. It might be realistic, but it's not good game design, which is why pretty much nobody else designs stealth that way. Enemies can see you across large distances too, and trying to silently take down someone with a melee attack leaves you visible and exposed for seconds at a time. In short: Trying to stealth your way through the game the first time through is a BAD idea and will ruin your enjoyment of it.

The game got much more fun once I ditched the stealth and went for more aggressive tactics. I left the stealth for the contracts that require it. At that point the stealth turns into more of a puzzle since the parts that require you to be undetected will force a restarted checkpoint whenever an alert is raised. Since the only way to restart checkpoints during primary contracts is to die, which penalizes you with a cash hit, this is a better way to do it.

I've increased the difficulty to maximum now and find that it's not bad at all, as long as you choose the right equipment. You don't really get more powerful with purchases in this game, but you get more flexibility, which can be very valuable.

As for the intel gathering, it can get pretty tricky, but I find myself doing it much easier now that I have better equipment for this kind of thing and some more practice with the extremely finicky stealth mechanics.
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« Reply #25 on: September 09, 2013, 03:20:48 PM »

Sweet, thanks for writing that up.
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« Reply #26 on: September 10, 2013, 09:47:14 AM »

Okay after a few hrs with this I came away completely impressed. The visuals are insane for a handheld. All of the particle effects, textures, animations. Pretty much everything is pretty! Solid frame rate from what I've seen. I only played the single player for a short bit, don't get me wrong it was very fun. Just once I started playing mp I lost track of time...

I'm really not seeing what the negative reviews were about at some sites. Obviously I haven't played enough to review it. But it sure feels like a AAA title that should review highly. System seller, not sure for most people because its killzone not call of duty.

Also, if anything, this should show developers and gamers how games should be made for this system. I love the catalog for the vita already, but this just takes it to a new level.
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« Reply #27 on: September 11, 2013, 05:22:28 AM »

The negatives seem mostly from reviewers putting this game up against the PS3 Killzone games and other shooters which isn't totally fair IMO. At the end of the day its still a handheld game, and I'm pretty sure was made by a smaller team than would be on the regular games. Plus its $40($36 for digital version) not $60. For the price I think its great and shows the Vita can be that PlayStation experience in your hand.
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« Reply #28 on: September 11, 2013, 05:42:59 AM »

Quote from: Jumangi on September 11, 2013, 05:22:28 AM

The negatives seem mostly from reviewers putting this game up against the PS3 Killzone games and other shooters which isn't totally fair IMO.

Yup, that's basically it. I've even seen the game being smacked for "not bringing anything new to the table" by publications that praise the yearly Call of Duty installments.  retard
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« Reply #29 on: September 11, 2013, 06:47:26 AM »

Agreed. Even, IMHO, this websites review was a bit harsh. Opinions are just that though. I really think this thing, after playing even more, really should move systems. It's a shame reviews might derail thy somewhat. To some of the sites that have it a 6 or so, really!?! I'm playing this game and loving it and almost every few minutes I forgot I was playing a handheld game...
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« Reply #30 on: September 13, 2013, 07:19:51 AM »

On my phone I ALWAYS bump report to moderator!!! Then it tells me I can't report myself! Curse awesome technology!

Anyway.. This game is still impressing me a ton. Even more so. Hell, the single player is really impressive. Then throw in the killer mp, done deal. I was telling my wife earlier that this game is wayyyyy more impressive than PC games I played 5 to 10 yrs ago. ON A HANDHELD!!!

If anyone plays late nights and wants to party up, let me know.
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« Reply #31 on: September 13, 2013, 02:39:33 PM »

I keep wanting to pull the trigger on this, but just not sure.  I don't like Call of Duty FPS games.  I do enjoy some FPS games, if they are interesting, like a Bioshock or Half Life.  Where does this game fall in that regard?
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« Reply #32 on: September 13, 2013, 02:42:44 PM »

The Call of Duty games (at least as far as single player goes) are all flash and no substance. That's not the case with Killzone Mercenary. There's real freedom here to handle missions in a myriad of ways (the most basic which is in your weapon choices. These have a major effect on gameplay), and there are even specific contracts giving you strict requirements if you wish to have an additional challenge that is different from the first time you played the mission.

This isn't anything like Bioshock though. That's a different genre, really.
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« Reply #33 on: September 13, 2013, 02:52:00 PM »

Quote from: TiLT on September 13, 2013, 02:42:44 PM


This isn't anything like Bioshock though. That's a different genre, really.

Yeah, I figured that.  I just mean having more substance than the typical military FPS.  Obviously Bioshock is a lot more than just a standard FPS.  One thing that worries me is that I see the campaign is pretty short and I'm not sure how much multiplayer I would actually play. 
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« Reply #34 on: September 13, 2013, 02:58:27 PM »

Quote from: The Grue on September 13, 2013, 02:52:00 PM

Quote from: TiLT on September 13, 2013, 02:42:44 PM


This isn't anything like Bioshock though. That's a different genre, really.

Yeah, I figured that.  I just mean having more substance than the typical military FPS.  Obviously Bioshock is a lot more than just a standard FPS.  One thing that worries me is that I see the campaign is pretty short and I'm not sure how much multiplayer I would actually play. 

The campaign length is a bit misrepresented, but it's not long. The thing is, there's an in-game counter that shows you how long you've spent in single player. This counter only counts when you're actually playing, not including stuff like menus, and it reverts to its previous value whenever you have to reload checkpoints. The times you may have heard about are a single playthrough if you had no breaks of any kind and never died. I suspect I used an average of 45 minutes per mission by being thorough, and there are 9 of them. Those are only the primary contracts though. When you finish a mission's primary contract you also unlock 3 other contracts for it, which extend the single player value considerably. You also earn money that you spend on weapons and equipment, so going back to replay a mission with your new equipment, even if it's just the primary contract again, might be a very different experience from the first time.

But yeah, this isn't a game that's going to last ages. Few single player FPS-games provide more than about a dozen hours of entertainment.
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« Reply #35 on: September 14, 2013, 07:21:28 AM »

After all that handheld love making goodness you have incredible mp love fest. Or something like that... paranoid
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« Reply #36 on: September 14, 2013, 07:33:00 AM »

If you like MP. I tried it and was bored to tears within a few minutes. Not my cup of tea.
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« Reply #37 on: September 14, 2013, 02:10:57 PM »

When does it save? I've had very little gaming time lately but have cranked this up I think three times and had to stop somewhere in the first mission every time. And start over each time. Is it only between those missions or are there checkpoints anywhere? icon_neutral
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« Reply #38 on: September 14, 2013, 02:33:44 PM »

It saves only between missions, but why should that be a problem on the Vita? Are you turning off the Vita between uses? If so, you should stop doing that. My Vita is always on. If I don't plan on using it for a while, I just keep it plugged into the charger. Both the 3DS and the Vita are designed with an assumption that most users will keep it always on, and there's no reason not to.

Just tap the power button when you're done playing for the night, then press the PS button whenever you're ready to resume. If you want to turn the thing off for some reason or play a different game, finish the mission you're on. It's not like they're that long in the first place.
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« Reply #39 on: September 14, 2013, 03:26:31 PM »

I know all about letting it sleep but for whatever reason chose not to do that... and don't really like to leave it on the charger, but that's just me. You could have stuck with "It only saves between missions".  Tongue
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