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Author Topic: [Vita] Lumines - Tips, Tricks, Strategies  (Read 2944 times)
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Ridah
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« on: February 27, 2012, 05:28:26 AM »

This is my first time playing a Lumines game, I've read the instructions on how to play and think I've gotten decent after a handful of games.

The thing is, I want to get good at Lumines. Are there any seasoned players here? Any input?
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« Reply #1 on: February 27, 2012, 02:14:05 PM »

I'm terrible.  However, one of the tips that stood out for me with the original was when you have a block with 3 same colors and one different, push it.

In other words:

ox
oo
 |
 |
 v
 oo
 ox

That way, it gets exposed instead of trapped, giving you more options.

It seemed obvious once I read that, but it wasn't obvious in the middle of hectic gameplay.

Hope that helped.
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« Reply #2 on: February 27, 2012, 05:36:02 PM »

When I used to play Lumines on PSP, I had played a bunch of games when suddenly a light bulb went off over my head. The key to high scoring is in the sweep line. Unlike a game such as Tetris, Lumines is a game punctuated by periods of frenetic activity. You don't want to be dropping pieces at the same speed all the time. Don't be afraid to let the board fill up a bit, then when the time is right, drop a piece in right after the line sweeps past then furiously connect as much of the board to that as possible before the line sweeps by again. Obviously, how well that works depends on how quickly the line is moving on a particular skin.
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« Reply #3 on: February 29, 2012, 06:07:21 PM »

Tap the back! I read this in the manual, of all places. It builds up the little avatar in the corner and unleashes more of those things that let you zap 'like' colored pieces. After I learned this I managed to keep a game rolling for over an hour.
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« Reply #4 on: February 29, 2012, 06:20:03 PM »

Quote from: Crusis on February 29, 2012, 06:07:21 PM

Tap the back! I read this in the manual, of all places. It builds up the little avatar in the corner and unleashes more of those things that let you zap 'like' colored pieces. After I learned this I managed to keep a game rolling for over an hour.

 icon_eek

I had no idea.  Looks like I picked the wrong week to stop reading manuals.

I have to say that the idea of playing Lumines for that long isn't so appealing, though.
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« Reply #5 on: February 29, 2012, 07:15:02 PM »

Quote from: Bullwinkle on February 29, 2012, 06:20:03 PM

Quote from: Crusis on February 29, 2012, 06:07:21 PM

Tap the back! I read this in the manual, of all places. It builds up the little avatar in the corner and unleashes more of those things that let you zap 'like' colored pieces. After I learned this I managed to keep a game rolling for over an hour.

 icon_eek

I had no idea.  Looks like I picked the wrong week to stop reading manuals.

I have to say that the idea of playing Lumines for that long isn't so appealing, though.

Yeah... One of my games went for about 20 minutes and I was starting to sweat.

How long is a long Tetris game?
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« Reply #6 on: March 02, 2012, 04:19:05 PM »

One thing that bugs me about this game is that scrolling a piece is hard to pull off.  It seems it speeds up way to quickly when moving a piece to one side or the other.  It's incredibly hard to be precise.
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« Reply #7 on: March 02, 2012, 04:22:40 PM »

In the new Lumines, can you start from a skin you have unlocked and progress forward? In the original you always had to start at the first one. When it got to where it took me over an hour to get close to where I had been the last time I lost interest.

Quote from: Bullwinkle on February 29, 2012, 06:20:03 PM

Quote from: Crusis on February 29, 2012, 06:07:21 PM

Tap the back! I read this in the manual, of all places. It builds up the little avatar in the corner and unleashes more of those things that let you zap 'like' colored pieces. After I learned this I managed to keep a game rolling for over an hour.

 icon_eek

I had no idea.  Looks like I picked the wrong week to stop reading manuals.

I have to say that the idea of playing Lumines for that long isn't so appealing, though.
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Crusis
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« Reply #8 on: March 02, 2012, 08:51:05 PM »

Meant to add. Even though I managed to keep a game going for close to an hour I found it oddly relaxing. I like how the backgrounds change and each time they change the game slows down then builds up speed once again. It's a very mesmerizing game and one of my favorites on the system. I don't believe I have ever played a Lumines game before.
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« Reply #9 on: March 03, 2012, 03:02:43 PM »

Quote from: Misguided on March 02, 2012, 04:22:40 PM

In the new Lumines, can you start from a skin you have unlocked and progress forward? In the original you always had to start at the first one. When it got to where it took me over an hour to get close to where I had been the last time I lost interest.

Quote from: Bullwinkle on February 29, 2012, 06:20:03 PM

Quote from: Crusis on February 29, 2012, 06:07:21 PM

Tap the back! I read this in the manual, of all places. It builds up the little avatar in the corner and unleashes more of those things that let you zap 'like' colored pieces. After I learned this I managed to keep a game rolling for over an hour.

 icon_eek

I had no idea.  Looks like I picked the wrong week to stop reading manuals.

I have to say that the idea of playing Lumines for that long isn't so appealing, though.

If you select the main 'Voyage' mode, yes, you always start at the beginning. But every skin you beat unlocks it in 'Playlist' mode, where you can just string together whichever skins you want.
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« Reply #10 on: March 03, 2012, 04:57:46 PM »

Yeah, I always felt like they needed checkpoints, maybe every 5 skins or something. I actually brought this up in a Qt3 thread about games with a flaw that kept them from being even better. Once you get to the point where it takes you 60 or 90 minutes to get close to unlocking a new skin...
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« Reply #11 on: March 05, 2012, 03:36:34 PM »

Quote from: Clanwolfer on March 03, 2012, 03:02:43 PM


If you select the main 'Voyage' mode, yes, you always start at the beginning. But every skin you beat unlocks it in 'Playlist' mode, where you can just string together whichever skins you want.

Beating a skin isn't the only way to unlock it.  As you level up, you get new skins unlocked as well.  Something funky happened this morning for me when I checked the world block thing.  For my contribution, it moved me from something like level 20 to level 50 and I unlocked all the avatars.  I still have about 5 skins to unlock and I haven't played any more to see if I can level beyond 50 to unlock those remaining skins or not.  That huge level bump didn't seem to really unlock any new skins, but I had pretty much unlocked a ton of them through a playthrough and then a few more through leveling.

Edit - Actually, I just started a game and quit out of it after a couple of points and I got no XP, so it seems level 50 is the highest.  So, these last 5 skins I need (they aren't last on the list, though) must have to be gotten either by reaching them, in another mode, or through trades, I guess.  Gonna research to see if I can figure out what they are.
« Last Edit: March 05, 2012, 03:42:22 PM by The Grue » Logged

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Clanwolfer
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« Reply #12 on: March 05, 2012, 11:37:44 PM »

Quote from: The Grue on March 05, 2012, 03:36:34 PM

Quote from: Clanwolfer on March 03, 2012, 03:02:43 PM


If you select the main 'Voyage' mode, yes, you always start at the beginning. But every skin you beat unlocks it in 'Playlist' mode, where you can just string together whichever skins you want.

Beating a skin isn't the only way to unlock it.  As you level up, you get new skins unlocked as well.  Something funky happened this morning for me when I checked the world block thing.  For my contribution, it moved me from something like level 20 to level 50 and I unlocked all the avatars.  I still have about 5 skins to unlock and I haven't played any more to see if I can level beyond 50 to unlock those remaining skins or not.  That huge level bump didn't seem to really unlock any new skins, but I had pretty much unlocked a ton of them through a playthrough and then a few more through leveling.

Edit - Actually, I just started a game and quit out of it after a couple of points and I got no XP, so it seems level 50 is the highest.  So, these last 5 skins I need (they aren't last on the list, though) must have to be gotten either by reaching them, in another mode, or through trades, I guess.  Gonna research to see if I can figure out what they are.

Same thing happened to me when I checked the World Block, I got bumped to level 37. It looked like it unlocked the skins at the end of the list, but it did not unlock any of the ones from Voyage mode, so far as I can tell. So it's probably that a bunch are unlocked by collective world-blocking, and the others are from Voyage.
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« Reply #13 on: March 06, 2012, 03:45:06 AM »

Alright, I've unlocked all the skins now.  So, not sure if you guys know this, but you can play Voyage mode such that if you die, you hit Retry (and not Quit) and you can continue from the skin you died on.  You don't get to keep your score you've obtained (or the XP you might have earned), but you can continue on.  I just did that and finished Voyage mode, which has you loop back to the beginning skin.  I then died on purpose and hit Quit and I got the remaining 5 skins.  So, once you complete Voyage mode in this manner and get to level 50, you get all avatars and skins.

Then, if you don't want to do everything in the same order every time, you can use the Playlist mode to make a custom one and play that.
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« Reply #14 on: March 06, 2012, 03:32:51 PM »

That's pretty cool. I don't think you could do that in the original Lumines.
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