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Author Topic: Theatrhythm : Final Fantasy coming this summer  (Read 1182 times)
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EddieA
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« on: March 23, 2012, 05:58:40 AM »

The 3DS rhythm game featuring Final Fantasy music and characters is coming to the US and Europe this summer.  I've been looking forward to this game since it was announced, so I'm glad I won't have to wait much longer to play it.
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Eel Snave
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« Reply #1 on: July 06, 2012, 01:49:41 AM »

And the reviews are in. Against all odds, this game looks great:

Quote from: Gaming Age
The whole concept of building a party, outfitting them will skills and equipment, and leveling them up over the course of 40 plus songs is really a lot of fun, and insanely addictive.

Quote from: IGN
Although the RPG elements feel a bit wasted, the varied gameplay options, scaled difficulty settings, and plethora of unlockable goodies still make for an excellent rhythm experience.

Quote from: GamesRadar
The varying levels of difficulty, heavy emphasis on fan service and inviting gameplay make Theatrhythm a great way to celebrate the franchise's legacy.

Quote from: Game Informer
I love being able to appreciate these classics in a new way. I'll always get a chill listening to the intense orchestral version of "One-Winged Angel" or the happy-go-lucky chocobo theme. The tacked-on progression system may be unsatisfying, but it doesn't stop Theatrhythm from being a fun, simple rhythm game with an amazing musical library.

This may be a pickup.
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EddieA
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« Reply #2 on: July 06, 2012, 12:49:24 PM »

The game is fantastic.  The rhythm mechanics are great (although not quite up to Elite Beat Agents standards) but it's the whole package that really makes it special.  The story and challenge modes are fun, but the main bulk of gameplay is in the Chaos Shrine mode.  Here, you play 2-song sets that include songs from story mode, alternate versions of them, and some additional songs.  Depending on how well you fair in the first part, you face one of three bosses, and it's here where the RPG elements come into play.  Even if you get all the notes right, you won't defeat the boss unless you're sufficiently levelled and equipped.  This mode is incredibly addictive, as it allows you to unlock tons of things, from 240+ collector cards to additional characters.  I can easily see myself spending 50+ hours on this game.
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« Reply #3 on: July 06, 2012, 01:31:53 PM »

I love the idea of this, but my FF knowledge encompasses FF1, 3/4 of FFVII, and not having finished the linear part of FFXIII.
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« Reply #4 on: July 06, 2012, 02:47:23 PM »

This game almost makes me want a 3DS.  Almost.  smile
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« Reply #5 on: July 06, 2012, 03:18:42 PM »

Just gonna say that the game is fantastic.  Love every aspect of it.
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EddieA
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« Reply #6 on: July 07, 2012, 06:11:27 AM »

Quote from: Bullwinkle on July 06, 2012, 01:31:53 PM

I love the idea of this, but my FF knowledge encompasses FF1, 3/4 of FFVII, and not having finished the linear part of FFXIII.

You don't really need to know anything about FF to play the game.  You won't get as much out of all the references, but it's still a great game on its own merits.
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« Reply #7 on: July 07, 2012, 04:01:16 PM »

This game is freaking awesome.  That is all  icon_cool
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« Reply #8 on: July 09, 2012, 12:19:27 AM »

I don't know...

I loved the Ouendan games, but haven't found anything nearly as good since (Rhythm Heaven was ok). Would you recommend it for an Ouendan fan that wasn't big into FF? The best part of Ouendan (aside from the stories) was the note charts. You often felt like you were performing to the music in a sense. Not sure these look as interesting.
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EddieA
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« Reply #9 on: July 09, 2012, 12:44:26 AM »

Quote from: Misguided on July 09, 2012, 12:19:27 AM

I don't know...

I loved the Ouendan games, but haven't found anything nearly as good since (Rhythm Heaven was ok). Would you recommend it for an Ouendan fan that wasn't big into FF? The best part of Ouendan (aside from the stories) was the note charts. You often felt like you were performing to the music in a sense. Not sure these look as interesting.

It's not as good as Ouendan, but then again, nothing is smile  It's close, though.  I've run into some instances where the notes don't seem to completely align with the music, but most of the time, it really does feel like you're in sync with the music.  Square Enix released a demo in Europe, and I have no clue why they haven't released it in the US yet.
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« Reply #10 on: July 14, 2012, 05:06:40 AM »

Yeah, I've only really played FF I, IV, V, VI and VII and I'm still enjoying this game quite a bit. The tons of unlockables and the great way that the music syncs up is very impressive.
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« Reply #11 on: July 14, 2012, 07:21:51 AM »

Ok, so I picked it up today. Only played a bit but neat so far. Any tips?
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EddieA
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« Reply #12 on: July 14, 2012, 12:29:17 PM »

Quote from: Misguided on July 14, 2012, 07:21:51 AM

Ok, so I picked it up today. Only played a bit but neat so far. Any tips?

The two main modes - Series/Challenges and Chaos Shrine are meant to be played differently, so I keep a different team for each.  You get a 2 million point bonus for not using any skills in Series/Challenge mode, so I keep one team for that mode with no skills equipped.  I use my other team for Chaos Shrine, where you need to use skills and items in order to be able to defeat the bosses.  It takes a few seconds to switch out the team members, but it's quicker than unequipping and reequipping your team each time you change modes.
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« Reply #13 on: July 14, 2012, 05:20:31 PM »

Do you switch team members out in challenge mode when doing a battle song (for strength) vs the other types (for agility) or just use one team all the time?

I don't follow why you say it would be quicker to swap party members out when you can equip or unequip your entire team with two clicks.
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EddieA
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« Reply #14 on: July 15, 2012, 05:01:48 AM »

Quote from: Misguided on July 14, 2012, 05:20:31 PM

Do you switch team members out in challenge mode when doing a battle song (for strength) vs the other types (for agility) or just use one team all the time?

I don't follow why you say it would be quicker to swap party members out when you can equip or unequip your entire team with two clicks.

I didn't realize you could re-equip your whole team with one button  icon_redface  I saw the "unequip all" button and assumed you'd have to re-equip them all individually.  Still, I like having two teams for variety, plus there's a better chance you'll get the bonus rhythmia for using a character from the song's game.  If anyone else has any questions I can answer incorrectly, I'm all ears  icon_smile
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« Reply #15 on: July 15, 2012, 06:59:33 AM »

I *think* you can, but I need to check. Went I went to re-equip earlier, it only did one character. I think you may have to save the default setup for each character individually.

Did my first couple of chaos shrine runs....man they get tricksy!
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« Reply #16 on: July 15, 2012, 04:47:34 PM »

Quote from: Misguided on July 15, 2012, 06:59:33 AM


Did my first couple of chaos shrine runs....man they get tricksy!

Wait until you get to the ones that are level 95+!
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EddieA
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« Reply #17 on: September 10, 2013, 12:56:35 PM »

Square Enix has announced a sequel for 3DS smile
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« Reply #18 on: September 10, 2013, 01:47:21 PM »

Quote from: EddieA on September 10, 2013, 12:56:35 PM

Square Enix has announced a sequel for 3DS smile

Cool.  I absolutely adored Theatrhythm on iOS but always felt that there was so much more they could do with it.  Hopefully they actually make the quests, leveling, and abilities mean something this time around.
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« Reply #19 on: September 10, 2013, 02:42:33 PM »

Quote from: Gratch on September 10, 2013, 01:47:21 PM

Quote from: EddieA on September 10, 2013, 12:56:35 PM

Square Enix has announced a sequel for 3DS smile

Cool.  I absolutely adored Theatrhythm on iOS but always felt that there was so much more they could do with it.  Hopefully they actually make the quests, leveling, and abilities mean something this time around.

Yeah, i really loved the game as it was, but saw a good deal of potential for how they could flesh it out even more.  I would definitely be excited for a sequel.
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EddieA
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« Reply #20 on: September 10, 2013, 11:29:37 PM »

Quote from: Gratch on September 10, 2013, 01:47:21 PM

Quote from: EddieA on September 10, 2013, 12:56:35 PM

Square Enix has announced a sequel for 3DS smile

Cool.  I absolutely adored Theatrhythm on iOS but always felt that there was so much more they could do with it.  Hopefully they actually make the quests, leveling, and abilities mean something this time around.

Did you play much of the Chaos Shrine?  That's where the levelling and abilities came into play, as they were essential for doing well.  If you didn't have beefed-up and characters and abilities, you couldn't pass the Chaos Shrine battles even if you played every note perfectly.
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« Reply #21 on: September 10, 2013, 11:49:38 PM »

They cut a bunch of stuff from the DS version on the iOS port.  I've never head of a Chaos Shrine, so I'm guessing that's one of the things that got the axe (I know the songs over cutscenes was another one).  The only two options on the iOS version were "free play" of individual songs, or the "Quest Medley" mode, which was nothing more than a series of journey songs/combat songs of increaasing difficulty that were strung together in increments of 5,10, 20, or infinite.  While the actual gameplay was a blast, neither of these gameplay modes were terribly compelling.

I could see my characters constantly leveling up and gaining additional skills as I completed songs, but none of them really seemed to make any difference when it came to performance.  There wasn't a way to equip anything...maybe that was specific to he DS version as well.

I played into the mid-60s.
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« Reply #22 on: September 10, 2013, 11:55:32 PM »

Quote from: EddieA on September 10, 2013, 11:29:37 PM

Quote from: Gratch on September 10, 2013, 01:47:21 PM

Quote from: EddieA on September 10, 2013, 12:56:35 PM

Square Enix has announced a sequel for 3DS smile

Cool.  I absolutely adored Theatrhythm on iOS but always felt that there was so much more they could do with it.  Hopefully they actually make the quests, leveling, and abilities mean something this time around.

Did you play much of the Chaos Shrine?  That's where the levelling and abilities came into play, as they were essential for doing well.  If you didn't have beefed-up and characters and abilities, you couldn't pass the Chaos Shrine battles even if you played every note perfectly.

I played the 3DS version and played plenty of Chaos Shrine, but even that rang pretty hollow after a while.  It was more about making sure you could actually survive a miss or get enough attack going to get to the boss of the level, but I still think they could do so much more than that with the classes, leveling, etc.
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