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Author Topic: [iOS] Eclipse: New Dawn  (Read 820 times)
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Gratch
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« on: May 07, 2013, 01:05:01 PM »

No, it's not the latest entry in the Twilight series, but rather a very impressive looking 4X space-themed TBS game.  Anything that draws comparisons to HOMM gets my attention, and I've seen a couple glowing reviews.  $6.99 is a little steep, but it looks awfully interesting.

Has anyone given it a shot?
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« Reply #1 on: May 07, 2013, 02:46:46 PM »

It was a day one purchase for me. It's an excellent version of the boardgame. The tutorial does a good job of showing you the basics and playing on the easy level will bring you the rest of the way. The interface is excellent and it features asynch multiplayer, which is nice for those of us with limited time.

Anyone with a passing interest in 4x games should buy this one.

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wonderpug
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« Reply #2 on: May 07, 2013, 03:55:56 PM »

I've never played the boardgame but I bought this based on all the glowing recommendations.  It does indeed seem super awesome, but I'm a little intimidated by the learning curve.  The tutorial does a good job going over the basics, but I'd love to see some advanced tutorials.
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« Reply #3 on: May 07, 2013, 05:12:53 PM »

Quote from: wonderpug on May 07, 2013, 03:55:56 PM

I've never played the boardgame but I bought this based on all the glowing recommendations.  It does indeed seem super awesome, but I'm a little intimidated by the learning curve.  The tutorial does a good job going over the basics, but I'd love to see some advanced tutorials.

This is me, too.  At some point, I'll read over the manual.
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wonderpug
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« Reply #4 on: May 07, 2013, 05:15:02 PM »

Just thinking about it, I think we'd be better served heading over to boardgamegeek in search of a user-made quick start guide.
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Bullwinkle
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« Reply #5 on: May 07, 2013, 08:40:57 PM »

Quote from: wonderpug on May 07, 2013, 05:15:02 PM

Just thinking about it, I think we'd be better served heading over to boardgamegeek in search of a user-made quick start guide.

They actually did streamline the game for the iOS version, so it's slightly different than the physical game.

To my knowledge, it's similar to the physical version of Elder Sign and the iOS version, which is just a little different.
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« Reply #6 on: May 07, 2013, 08:43:16 PM »

I actually expected it to be 9.99, surprised it was so low.
There are a couple of video tutorials for the board game that really help get the basic idea down. My sense is that it is kind of codex by board game standards, but not at all by 4x computer game standards. I haven't picked it up yet, but definitely will at som point. I like the idea that there are a limited number of turns, as one of my dislikes of 4x games is the way they tend to drag on and on.

Quote from: Gratch on May 07, 2013, 01:05:01 PM

No, it's not the latest entry in the Twilight series, but rather a very impressive looking 4X space-themed TBS game.  Anything that draws comparisons to HOMM gets my attention, and I've seen a couple glowing reviews.  $6.99 is a little steep, but it looks awfully interesting.

Has anyone given it a shot?
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wonderpug
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« Reply #7 on: May 08, 2013, 05:51:19 PM »

What's the difference between the different human factions?  Is it just flavor text?
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Ænima
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« Reply #8 on: May 09, 2013, 02:41:40 AM »

Quote from: wonderpug on May 08, 2013, 05:51:19 PM

What's the difference between the different human factions?  Is it just flavor text?

Yeah. The humans are the starter race that are all the same.
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« Reply #9 on: May 09, 2013, 02:15:07 PM »

Quote from: Ænima on May 09, 2013, 02:41:40 AM

Quote from: wonderpug on May 08, 2013, 05:51:19 PM

What's the difference between the different human factions?  Is it just flavor text?

Yeah. The humans are the starter race that are all the same.

There are multiple human factions so everyone can play humans if they want.
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Gratch
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« Reply #10 on: May 27, 2013, 04:47:39 PM »

Finally broke down and gave this a shot, and can't get past the near-vertical learning curve.  As someone on another forum put it, "Learning Eclipse is like trying to decipher a microwave manual from 1983 that's written in Russian".  I've read the manual and gone through the tutorial a couple times, but still don't really understand it at all. 

To be fair, most of my trying to figure it out has been in doctor's waiting rooms or car repair shops.  Maybe one of these times I'll actually give it a more dedicated try, but I'm not sure I'm willing and/or able to devote the brain cells to it right now.
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Bullwinkle
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« Reply #11 on: May 27, 2013, 05:03:55 PM »

Quote from: Gratch on May 27, 2013, 04:47:39 PM

Finally broke down and gave this a shot, and can't get past the near-vertical learning curve.  As someone on another forum put it, "Learning Eclipse is like trying to decipher a microwave manual from 1983 that's written in Russian".  I've read the manual and gone through the tutorial a couple times, but still don't really understand it at all. 

To be fair, most of my trying to figure it out has been in doctor's waiting rooms or car repair shops.  Maybe one of these times I'll actually give it a more dedicated try, but I'm not sure I'm willing and/or able to devote the brain cells to it right now.

Yeah, this is still me, too.
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« Reply #12 on: May 28, 2013, 05:16:03 AM »

It's one of the easiest to learn 4x boardgames out there that doesn't sacrifice scale, so it's not that bad. It looks more daunting than it actually is. The mechanics are simple, but it's probably easiest to glance at a rulebook.

Not that I've tried the iOS version of the game.
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Bullwinkle
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« Reply #13 on: May 28, 2013, 12:26:07 PM »

I think part of the issue (which is often an issue with iOS conversions) is the loss of the big picture. They've done a fantastic job of maintaining that in this game, but there's only so much they can do.  And you've got to keep the big picture in mind while understanding the fiddly bits, like the iconography or the UI.  And then still remember the abstract rules, such as Influence and how you can spend it but not have it and you have to remember to watch that UI bar, so you're not too far into the red.

In a board game, it's easier to keep it all in mind, since it's all out in front of you (and playing with someone else, you can keep the rules together between you or flip to a section in the book quickly).
« Last Edit: May 28, 2013, 12:28:00 PM by Bullwinkle » Logged

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ydejin
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« Reply #14 on: May 29, 2013, 10:09:02 AM »

Quote from: Gratch on May 27, 2013, 04:47:39 PM

Finally broke down and gave this a shot, and can't get past the near-vertical learning curve.  As someone on another forum put it, "Learning Eclipse is like trying to decipher a microwave manual from 1983 that's written in Russian".  I've read the manual and gone through the tutorial a couple times, but still don't really understand it at all.  

To be fair, most of my trying to figure it out has been in doctor's waiting rooms or car repair shops.  Maybe one of these times I'll actually give it a more dedicated try, but I'm not sure I'm willing and/or able to devote the brain cells to it right now.

I've got a Let's Play of Eclipse up on Broken Forum.  It's only just a little over half done (it turns out that while the actual game only takes about an hour to play, between the actual writeup, and moving the images to my PC, manipulating them, and getting them onto an image server, a "Let's Play" takes much longer than I expected  icon_frown).

Anyway, I tried to give readers a very good idea of what the game is like.  This included walking them through a lot of the mechanics of the game and letting them know what their strategic options are.  Not sure if you'll find it helpful or not.  But you might find it an easier read than going through the online manual line-for-line (which is what I ended up doing).

IMO it really is a great game, although it definitely has a high initial learning curve.
« Last Edit: May 29, 2013, 10:11:16 AM by ydejin » Logged
Bullwinkle
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« Reply #15 on: May 29, 2013, 02:56:04 PM »

Quote from: ydejin on May 29, 2013, 10:09:02 AM

Quote from: Gratch on May 27, 2013, 04:47:39 PM

Finally broke down and gave this a shot, and can't get past the near-vertical learning curve.  As someone on another forum put it, "Learning Eclipse is like trying to decipher a microwave manual from 1983 that's written in Russian".  I've read the manual and gone through the tutorial a couple times, but still don't really understand it at all. 

To be fair, most of my trying to figure it out has been in doctor's waiting rooms or car repair shops.  Maybe one of these times I'll actually give it a more dedicated try, but I'm not sure I'm willing and/or able to devote the brain cells to it right now.

I've got a Let's Play of Eclipse up on Broken Forum.  It's only just a little over half done (it turns out that while the actual game only takes about an hour to play, between the actual writeup, and moving the images to my PC, manipulating them, and getting them onto an image server, a "Let's Play" takes much longer than I expected  icon_frown).

Anyway, I tried to give readers a very good idea of what the game is like.  This included walking them through a lot of the mechanics of the game and letting them know what their strategic options are.  Not sure if you'll find it helpful or not.  But you might find it an easier read than going through the online manual line-for-line (which is what I ended up doing).

IMO it really is a great game, although it definitely has a high initial learning curve.

ACK!  It's not finished!

That was very helpful (and an interesting game to boot). 

It pointed out to me what makes this game seem overwhelming when starting out. 

The new technologies each round first and foremost.  It's a simple matter of going through each one, clicking on it to see what it does (and, of course, eventually all the icons will be second nature), but when faced with all of that at the beginning, it's a lot, plus the strategy of the techs is something you only gain through play.  For example, in the first turn, you talk about the double hull being the best choice, and it got snagged right away.  To me, it was one of many choices available and had no special weight that I could see in a line of icons.  It perfectly illustrated the issue.  "Look at all of those technologies.  Which one should I get?  Or should I get none?  How do I pay for these?  How do I get the resources to pay for these?  How do I make sure I get those?"  And suddenly I'm down a strategic rabbit hole.

Another issue is the little rules.  These are always a problem, even in physical board games, and it's actually more helpful to be playing against a computer, because the computer won't also forget the little rule.  An example of this is the pinning mechanic.  You mentioned it at one point, and I thought, "I would never remember that."  Sure enough, a little bit later, you were in the situation where you wanted to pin purple's dreadnaught, and I realized I had already forgotten that rule.  Unfortunately, though the computer will keep you from skipping the rule, it won't remind you of it.  So often by the time you're reminded of it, you're already screwed.

I also have a tough time keeping clear what I can do on a turn and why.  I know it's not complicated exactly, but when faced with everything, it gets a little hazy, like a puzzle I have to put together from memory.  Nevermind figuring out what my opponents can do.

There's also the fact that, even though it's labeled otherwise, the green resources should be money.  Every single time I glance at the planets or the resource bars without looking at the labels, I think green is money.  That's mostly on me, though.

I've only played through the tutorial and part of one game, and it really does seem very well done.  I'm not sure what more could have been done to make it easier, but it still is overwhelming when faced with it.
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