combine an RTS with a rhythm game and you'll get Orgarhythm
. it's being published by XSeed sometime this year.
here's a preview
The play is akin to mixing Patapon with a wide-open overhead view in an RTS setting: You control the armies surrounding a war-marching God of Light, charged with defending him against attacking soldiers. Three different soldier types are at your beck-and-call to toss at the invading armies, controlling fire, water, and… uhh… yellow. I dunno what the yellow guys do, but they inflict a lot of damage on their own. Choosing the right element (or color) can do mucho-damage, like Rock-Paper-Scissors with tiny doods.
Play is entirely performed on the front touchscreen (nope, nothing to utilize the back touch pad), and tapping the right key at the right time powers up attacks and levels up your micro-fleet. Tapping the middle readies your little friends for battle, and from there you pick the fleet and the type of attack. According to the info given to me, the AI will even remember how you played previous campaigns and adapt to your play style, so the same stages can be played multiple times without having the same exact experience twice.